mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
This commit is contained in:
@@ -119,16 +119,16 @@ namespace FFXIVClassic_Map_Server
|
||||
case 0x0006:
|
||||
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
|
||||
session = mServer.AddSession(subpacket.header.targetId);
|
||||
LuaEngine.OnBeginLogin(session.GetActor());
|
||||
|
||||
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin");
|
||||
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
|
||||
LuaEngine.OnLogin(session.GetActor());
|
||||
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin");
|
||||
session.languageCode = langCode.languageCode;
|
||||
break;
|
||||
//Unknown - Happens a lot at login, then once every time player zones
|
||||
case 0x0007:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
|
||||
LuaEngine.OnZoneInDone(session.GetActor());
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
|
||||
break;
|
||||
//Update Position
|
||||
case 0x00CA:
|
||||
|
Reference in New Issue
Block a user