Implemented "wait" functionality to the lua engine. Lost commits due to screw up.

This commit is contained in:
Filip Maj
2017-03-13 14:06:57 -04:00
parent bc30958d37
commit 718bc28c57
12 changed files with 302 additions and 611 deletions

View File

@@ -70,39 +70,23 @@ namespace FFXIVClassic_Map_Server.actors.director
public void OnTalkEvent(Player player, Npc npc)
{
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
{
LuaScript script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onTalkEvent").IsNil())
script.Call(script.Globals["onTalkEvent"], player, npc);
}
else
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for director {0}.", GetName()));
}
LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", npc);
}
public void OnCommandEvent(Player player, Command command)
{
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
{
LuaScript script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", command);
}
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onCommandEvent").IsNil())
script.Call(script.Globals["onCommandEvent"], player, command);
}
else
public void DoActorInit(string directorPath)
{
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init");
if (lparams.Count == 1 && lparams[0].value is string)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for director {0}.", GetName()));
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
isCreated = true;
}
}
@@ -126,52 +110,6 @@ namespace FFXIVClassic_Map_Server.actors.director
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
public void DoActorInit(string directorPath)
{
LuaScript script = null;
if (File.Exists("./scripts/directors/" + directorPath + ".lua"))
script = LuaEngine.LoadScript("./scripts/directors/" + directorPath + ".lua");
else
return;
DynValue result;
if (script != null && script.Globals["init"] != null)
result = script.Call(script.Globals["init"], this);
else
return;
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
if (lparams.Count == 1 && lparams[0].value is string)
{
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
isCreated = true;
}
}
public Coroutine GetEventStartCoroutine(Player player)
{
LuaScript script = null;
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
else
return null;
//Run Script
Coroutine coroutine;
if (script != null && !script.Globals.Get("onEventStarted").IsNil())
coroutine = script.CreateCoroutine(script.Globals["onEventStarted"]).Coroutine;
else
return null;
return coroutine;
}
public bool IsCreated()
{
return isCreated;