Fix SLOT_OFFHAND conflict

This commit is contained in:
Yogurt 2019-06-05 19:07:46 -07:00
parent 2e906ae090
commit 7339e08172

View File

@ -2488,7 +2488,7 @@ namespace FFXIVClassic_Map_Server.Actors
hitCount = mainHandWeapon.frequency;
}
var hasShield = equip.GetItemAtSlot(Equipment.SLOT_OFFHAND) != null ? 1 : 0;
var hasShield = equip.GetItemAtSlot(SLOT_OFFHAND) != null ? 1 : 0;
SetMod((uint)Modifier.CanBlock, hasShield);
SetMod((uint)Modifier.AttackType, damageAttribute);