From 74be19c51dbe6e859b6ef6812c6be93d62d9f498 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Sun, 24 Jan 2016 10:32:37 -0500 Subject: [PATCH] Moved lua engine into server. --- FFXIVClassic Map Server/PacketProcessor.cs | 1 - FFXIVClassic Map Server/Server.cs | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs index 1dd4e9aa..7fbecb91 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/FFXIVClassic Map Server/PacketProcessor.cs @@ -38,7 +38,6 @@ namespace FFXIVClassic_Lobby_Server class PacketProcessor { Server mServer; - LuaEngine luaEngine = new LuaEngine(); Dictionary mPlayers; List mConnections; diff --git a/FFXIVClassic Map Server/Server.cs b/FFXIVClassic Map Server/Server.cs index e2d02fd0..26225863 100644 --- a/FFXIVClassic Map Server/Server.cs +++ b/FFXIVClassic Map Server/Server.cs @@ -15,6 +15,7 @@ using FFXIVClassic_Map_Server; using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.Actors; +using FFXIVClassic_Map_Server.lua; namespace FFXIVClassic_Lobby_Server { @@ -28,6 +29,7 @@ namespace FFXIVClassic_Lobby_Server private Dictionary mConnectedPlayerList = new Dictionary(); private List mConnectionList = new List(); + private LuaEngine luaEngine = new LuaEngine(); private WorldManager mWorldManager; private StaticActors mStaticActors = new StaticActors(); private PacketProcessor mProcessor;