Finished the character creator packets. Worked on the character list packets.

This commit is contained in:
Filip Maj 2015-09-07 23:43:23 -04:00
parent c78414f9be
commit 754f14862a
5 changed files with 112 additions and 20 deletions

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@ -63,6 +63,8 @@
<Compile Include="dataobjects\World.cs" /> <Compile Include="dataobjects\World.cs" />
<Compile Include="PacketProcessor.cs" /> <Compile Include="PacketProcessor.cs" />
<Compile Include="packets\BasePacket.cs" /> <Compile Include="packets\BasePacket.cs" />
<Compile Include="packets\MakeCharaPacket.cs" />
<Compile Include="packets\ReserveCharaPacket.cs" />
<Compile Include="packets\RetainerListPacket.cs" /> <Compile Include="packets\RetainerListPacket.cs" />
<Compile Include="packets\ErrorPacket.cs" /> <Compile Include="packets\ErrorPacket.cs" />
<Compile Include="packets\HardCoded_Packets.cs" /> <Compile Include="packets\HardCoded_Packets.cs" />

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@ -133,7 +133,7 @@ namespace FFXIVClassic_Lobby_Server
if (userId == 0) if (userId == 0)
{ {
client.disconnect(); //client.disconnect();
Console.WriteLine("Invalid session, kicking..."); Console.WriteLine("Invalid session, kicking...");
} }
@ -148,11 +148,12 @@ namespace FFXIVClassic_Lobby_Server
Console.WriteLine("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId); Console.WriteLine("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId);
sendWorldList(client, packet); sendWorldList(client, packet);
sendCharacterList(client, packet);
BasePacket outgoingPacket = new BasePacket("./packets/getCharsPacket.bin"); BasePacket outgoingPacket = new BasePacket("./packets/getCharsPacket.bin");
BasePacket.encryptPacket(client.blowfish, outgoingPacket); BasePacket.encryptPacket(client.blowfish, outgoingPacket);
client.queuePacket(outgoingPacket); client.queuePacket(outgoingPacket);
//sendCharacterList(client, packet);
} }
private void ProcessSelectCharacter(ClientConnection client, SubPacket packet) private void ProcessSelectCharacter(ClientConnection client, SubPacket packet)
@ -216,33 +217,54 @@ namespace FFXIVClassic_Lobby_Server
} }
//Confirm Reserve //Confirm Reserve
BasePacket confirmReservePacket = new BasePacket("./packets/chara/confirmReserve.bin"); CharaCreatorPacket confirmReserve = new CharaCreatorPacket(charaReq.sequence, CharaCreatorPacket.RESERVE, 1, 1, 1, name, "World Name");
BasePacket confirmReservePacket = BasePacket.createPacket(confirmReserve.buildPacket(), true, false);
BasePacket.encryptPacket(client.blowfish, confirmReservePacket); BasePacket.encryptPacket(client.blowfish, confirmReservePacket);
client.queuePacket(confirmReservePacket); client.queuePacket(confirmReservePacket);
Console.WriteLine("User {0} => Reserving character \"{1}\"", client.currentUserId, charaReq.characterName); Console.WriteLine("User {0} => Reserving character \"{1}\"", client.currentUserId, charaReq.characterName);
break; break;
case 0x02://Make case 0x02://Make
Character character = Character.EncodedToCharacter(charaReq.characterInfoEncoded); Character character = Character.EncodedToCharacter(charaReq.characterInfoEncoded);
Database.makeCharacter(client.currentUserId, name, character); Database.makeCharacter(client.currentUserId, name, character);
//Confirm //Confirm
BasePacket confirmMakePacket = new BasePacket("./packets/chara/confirmMake.bin"); CharaCreatorPacket makeChara = new CharaCreatorPacket(charaReq.sequence, CharaCreatorPacket.MAKE, 1, 1, 1, name, "World Name");
BasePacket confirmMakePacket = BasePacket.createPacket(makeChara.buildPacket(), true, false);
BasePacket.encryptPacket(client.blowfish, confirmMakePacket); BasePacket.encryptPacket(client.blowfish, confirmMakePacket);
client.queuePacket(confirmMakePacket); client.queuePacket(confirmMakePacket);
Console.WriteLine("User {0} => Character created!", client.currentUserId); Console.WriteLine("User {0} => Character created!", client.currentUserId);
break; break;
case 0x03://Rename case 0x03://Rename
//Confirm
CharaCreatorPacket renameChara = new CharaCreatorPacket(charaReq.sequence, CharaCreatorPacket.RENAME, 1, 1, 1, name, "World Name");
BasePacket confirmRenamePacket = BasePacket.createPacket(renameChara.buildPacket(), true, false);
BasePacket.encryptPacket(client.blowfish, confirmRenamePacket);
client.queuePacket(confirmRenamePacket);
Console.WriteLine("User {0} => Character renamed to \"{1}\"", client.currentUserId, charaReq.characterName);
break; break;
case 0x04://Delete case 0x04://Delete
Database.deleteCharacter(charaReq.characterId, charaReq.characterName); Database.deleteCharacter(charaReq.characterId, charaReq.characterName);
//Confirm //Confirm
BasePacket deleteConfirmPacket = new BasePacket("./packets/chara/confirmDelete.bin"); CharaCreatorPacket deleteChara = new CharaCreatorPacket(charaReq.sequence, CharaCreatorPacket.MAKE, 1, 1, 1, name, "World Name");
BasePacket.encryptPacket(client.blowfish, deleteConfirmPacket); BasePacket confirmDeletePacket = BasePacket.createPacket(deleteChara.buildPacket(), true, false);
client.queuePacket(deleteConfirmPacket); BasePacket.encryptPacket(client.blowfish, confirmDeletePacket);
client.queuePacket(confirmDeletePacket);
Console.WriteLine("User {0} => Character deleted \"{1}\"", client.currentUserId, charaReq.characterName); Console.WriteLine("User {0} => Character deleted \"{1}\"", client.currentUserId, charaReq.characterName);
break; break;
case 0x06://Rename Retainer case 0x06://Rename Retainer
//Confirm
CharaCreatorPacket renameRetainerChara = new CharaCreatorPacket(charaReq.sequence, CharaCreatorPacket.RENAME_RETAINER, 1, 1, 1, name, "World Name");
BasePacket confirmRenameRetainerPacket = BasePacket.createPacket(renameRetainerChara.buildPacket(), true, false);
BasePacket.encryptPacket(client.blowfish, confirmRenameRetainerPacket);
client.queuePacket(confirmRenameRetainerPacket);
break; break;
} }
} }
@ -279,7 +301,7 @@ namespace FFXIVClassic_Lobby_Server
CharacterListPacket characterlistPacket = new CharacterListPacket(1, charaList); CharacterListPacket characterlistPacket = new CharacterListPacket(1, charaList);
List<SubPacket> subPackets = characterlistPacket.buildPackets(); List<SubPacket> subPackets = characterlistPacket.buildPackets();
subPackets[0].debugPrintSubPacket();
BasePacket basePacket = BasePacket.createPacket(subPackets, true, false); BasePacket basePacket = BasePacket.createPacket(subPackets, true, false);
BasePacket.encryptPacket(client.blowfish, basePacket); BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket); client.queuePacket(basePacket);

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@ -23,7 +23,7 @@ namespace FFXIVClassic_Lobby_Server
#region Socket Handling #region Socket Handling
public bool startServer() public bool startServer()
{ {
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse("141.117.161.40"), FFXIV_LOBBY_PORT); IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse("127.0.0.1"), FFXIV_LOBBY_PORT);
try{ try{
mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

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@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets
{
class CharaCreatorPacket
{
public const ushort OPCODE = 0x0E;
public const ushort RESERVE = 0x01;
public const ushort MAKE = 0x02;
public const ushort RENAME = 0x03;
public const ushort DELETE = 0x04;
public const ushort RENAME_RETAINER = 0x06;
private UInt64 sequence;
private ushort command;
private uint pid;
private uint cid;
private uint type;
private uint ticket;
private string charaName;
private string worldName;
public CharaCreatorPacket(UInt64 sequence, ushort command, uint pid, uint cid, uint ticket, string charaName, string worldName)
{
this.sequence = sequence;
this.command = command;
this.pid = pid;
this.cid = cid;
this.type = 0x400000;
this.ticket = ticket;
this.charaName = charaName;
this.worldName = worldName;
}
public SubPacket buildPacket()
{
MemoryStream memStream = new MemoryStream(0x1F0);
BinaryWriter binWriter = new BinaryWriter(memStream);
binWriter.Write((UInt64)sequence);
binWriter.Write((byte)1);
binWriter.Write((byte)1);
binWriter.Write((UInt16)command);
binWriter.Write((UInt32)0);
binWriter.Write((UInt32)pid); //PID
binWriter.Write((UInt32)cid); //CID
binWriter.Write((UInt32)type); //Type?
binWriter.Write((UInt32)ticket); //Ticket
binWriter.Write(Encoding.ASCII.GetBytes(charaName.PadRight(0x20, '\0'))); //Name
binWriter.Write(Encoding.ASCII.GetBytes(worldName.PadRight(0x20, '\0'))); //World Name
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
return new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
}
}
}

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@ -11,7 +11,7 @@ namespace FFXIVClassic_Lobby_Server.packets
class CharacterListPacket class CharacterListPacket
{ {
public const ushort OPCODE = 0x0D; public const ushort OPCODE = 0x0D;
public const ushort MAXPERPACKET = 3; public const ushort MAXPERPACKET = 2;
private ulong sequence; private ulong sequence;
private List<Character> characterList; private List<Character> characterList;
@ -42,21 +42,22 @@ namespace FFXIVClassic_Lobby_Server.packets
//Write List Info //Write List Info
binWriter.Write((UInt64)sequence); binWriter.Write((UInt64)sequence);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count + 1) : (byte)0); binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count + 1) : (byte)0);
//binWriter.Write((byte)1);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET); binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)6); binWriter.Write((byte)0);
binWriter.Write((UInt16)5); binWriter.Write((UInt16)0);
} }
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin); binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
//Write Entries //Write Entries
binWriter.Write((uint)0); binWriter.Write((uint)0); //???
binWriter.Write((uint)totalCount); binWriter.Write((uint)(totalCount + 1)); //Character Id
binWriter.Write((uint)0); binWriter.Write((uint)totalCount); //Slot
binWriter.Write((uint)0); binWriter.Write((uint)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0x10, '\0'))); binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0xE, '\0'))); //World Name
binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA="); binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA="); //Appearance Data
characterCount++; characterCount++;
totalCount++; totalCount++;