Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.

This commit is contained in:
Filip Maj 2016-04-17 19:09:01 -04:00
parent 95849e1c1c
commit 79eaf5d79e
36 changed files with 733 additions and 28 deletions

View File

@ -228,6 +228,8 @@ namespace FFXIVClassic_Lobby_Server
{
conn.Dispose();
}
}
Log.database(String.Format("CID={0} state updated to active(2).", cid));

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@ -257,17 +257,17 @@ namespace FFXIVClassic_Lobby_Server
break;
case 2: //fst0Battle03 (Gridania)
info.zoneId = 166;
info.x = 356.09f;
info.y = 3.74f;
info.z = -701.62f;
info.rot = -1.4f;
info.x = 369.5434f;
info.y = 4.21f;
info.z = -706.1074f;
info.rot = -1.26721f;
break;
case 3: //wil0Battle01 (Ul'dah)
info.zoneId = 184;
info.x = 12.63f;
info.y = 196.05f;
info.z = 131.01f;
info.rot = -1.34f;
info.x = 5.364327f;
info.y = 196.0f;
info.z = 133.6561f;
info.rot = -2.849384f;
break;
}

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@ -345,7 +345,7 @@ namespace FFXIVClassic_Lobby_Server
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@slot", slot);
cmd.Parameters.AddWithValue("@questId", quest.actorId);
cmd.Parameters.AddWithValue("@questId", 0xFFFFF & quest.actorId);
cmd.Parameters.AddWithValue("@questData", quest.GetSerializedQuestData());
cmd.Parameters.AddWithValue("@questFlags", quest.GetQuestFlags());

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@ -72,6 +72,8 @@
<Compile Include="actors\debug\Debug.cs" />
<Compile Include="actors\director\Director.cs" />
<Compile Include="actors\director\OpeningDirector.cs" />
<Compile Include="actors\director\quest\QuestDirectorMan0u001.cs" />
<Compile Include="actors\director\quest\QuestDirectorMan0g001.cs" />
<Compile Include="actors\director\quest\QuestDirectorMan0l001..cs" />
<Compile Include="actors\director\WeatherDirector.cs" />
<Compile Include="actors\EventList.cs" />
@ -102,7 +104,6 @@
<Compile Include="actors\chara\ParameterSave.cs" />
<Compile Include="actors\chara\player\PlayerWork.cs" />
<Compile Include="dataobjects\DBWorld.cs" />
<Compile Include="dataobjects\Event.cs" />
<Compile Include="dataobjects\InventoryItem.cs" />
<Compile Include="dataobjects\ConnectedPlayer.cs" />
<Compile Include="dataobjects\Item.cs" />

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@ -432,6 +432,7 @@ namespace FFXIVClassic_Lobby_Server
if (spawnType.ToLower().StartsWith("0x"))
sType = Convert.ToByte(spawnType, 16);
else
sType = Convert.ToByte(spawnType);
if (mWorldManager.GetZone(zoneId) == null)

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@ -2,6 +2,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
@ -20,6 +21,8 @@ namespace FFXIVClassic_Map_Server.Actors
{
private uint actorClassId;
public NpcWork npcWork = new NpcWork();
public Npc(uint id, string actorName, uint zoneId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, uint displayNameId, string customDisplayName, string className)
: base(id)
{
@ -38,6 +41,26 @@ namespace FFXIVClassic_Map_Server.Actors
this.zoneId = zoneId;
loadNpcTemplate(id);
charaWork.battleSave.potencial = 1.0f;
charaWork.parameterSave.state_mainSkill[0] = 3;
charaWork.parameterSave.state_mainSkill[2] = 3;
charaWork.parameterSave.state_mainSkillLevel = 2;
charaWork.parameterSave.hp[0] = 500;
charaWork.parameterSave.hpMax[0] = 500;
charaWork.property[0] = 1;
charaWork.property[1] = 1;
if (className.Equals("JellyfishScenarioLimsaLv00"))
{
charaWork.property[2] = 1;
npcWork.hateType = 1;
}
charaWork.property[3] = 1;
charaWork.property[4] = 1;
}
public SubPacket createAddActorPacket(uint playerActorId)
@ -80,6 +103,54 @@ namespace FFXIVClassic_Map_Server.Actors
return BasePacket.createPacket(subpackets, true, false);
}
public override BasePacket getInitPackets(uint playerActorId)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
//Properties
for (int i = 0; i < charaWork.property.Length; i++)
{
if (charaWork.property[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.property[{0}]", i));
}
//Parameters
propPacketUtil.addProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.addProperty("charaWork.parameterSave.mp");
propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
propPacketUtil.addProperty("charaWork.parameterTemp.tp");
if (charaWork.parameterSave.state_mainSkill[0] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]");
if (charaWork.parameterSave.state_mainSkill[1] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[1]");
if (charaWork.parameterSave.state_mainSkill[2] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[2]");
if (charaWork.parameterSave.state_mainSkill[3] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[3]");
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel");
//Status Times
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
{
if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i));
}
//General Parameters
for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
{
if (charaWork.battleTemp.generalParameter[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
}
propPacketUtil.addProperty("npcWork.hateType");
return BasePacket.createPacket(propPacketUtil.done(), true, false);
}
public uint getActorClassId()
{
return actorClassId;

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@ -968,6 +968,47 @@ namespace FFXIVClassic_Map_Server.Actors
return equipment;
}
public byte getInitialTown()
{
return playerWork.initialTown;
}
public int getFreeQuestSlot()
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] == null)
return i;
}
return -1;
}
public void addQuest(uint id)
{
Actor actor = Server.getStaticActors((0xA0F00000 | id));
addQuest(actor.actorName);
}
public void addQuest(string name)
{
Actor actor = Server.getStaticActors(name);
if (actor == null)
return;
uint id = actor.actorId;
int freeSlot = getFreeQuestSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0);
Database.saveQuest(this, questScenario[freeSlot]);
}
public Quest getQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
@ -1033,6 +1074,14 @@ namespace FFXIVClassic_Map_Server.Actors
{
currentDirector = new QuestDirectorMan0l001(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0g001"))
{
currentDirector = new QuestDirectorMan0g001(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0u001"))
{
currentDirector = new QuestDirectorMan0u001(this, 0x46080012);
}
if (sendPackets)
{

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@ -15,9 +15,12 @@ namespace FFXIVClassic_Map_Server.actors.director
public OpeningDirector(Player player, uint id) : base(player, id)
{
this.displayNameId = 0;
this.customDisplayName = "openingDire";
this.customDisplayName = String.Format("openingDire_{0}_{1}", player.zone.zoneName, "04");
this.actorName = String.Format("openingDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0);
this.actorName = this.actorName.Replace("Battle", "Btl");
this.actorName = "openingDire";
this.className = "OpeningDirector";
this.eventConditions = new EventList();

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@ -0,0 +1,41 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class QuestDirectorMan0g001 : Director
{
public QuestDirectorMan0g001(Player player, uint id)
: base(player, id)
{
this.displayNameId = 0;
this.customDisplayName = "questDirect_fst0Btl03_01";
this.actorName = "questDirect_fst0Btl03_01@0A615";
this.className = "QuestDirectorMan0g001";
this.eventConditions = new EventList();
List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
this.eventConditions.noticeEventConditions = noticeEventList;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Director/Quest/QuestDirectorMan0g001", false, false, false, false, false, 0x753A);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}

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@ -0,0 +1,41 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class QuestDirectorMan0u001 : Director
{
public QuestDirectorMan0u001(Player player, uint id)
: base(player, id)
{
this.displayNameId = 0;
this.customDisplayName = "questDirect_wil0Btl01_01";
this.actorName = "questDirect_wil0Btl01_01@0A615";
this.className = "QuestDirectorMan0u001";
this.eventConditions = new EventList();
List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
this.eventConditions.noticeEventConditions = noticeEventList;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Director/Quest/QuestDirectorMan0u001", false, false, false, false, false, 0x757F);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}

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@ -25,7 +25,12 @@ namespace FFXIVClassic_Map_Server.Actors
this.owner = owner;
actorName = name;
this.questFlags = questFlags;
this.questData = JsonConvert.DeserializeObject<Dictionary<string, Object>>(questDataJson);
if (questDataJson != null)
this.questData = JsonConvert.DeserializeObject<Dictionary<string, Object>>(questDataJson);
else
questData = null;
if (questData == null)
questData = new Dictionary<string, object>();
}

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@ -0,0 +1,37 @@
require("/quests/man/man0g0")
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
end
function onTalked(player, npc)
man0g0Quest = player:getQuest("Man0g0");
if (man0g0Quest ~= nil) then
yda = getWorldManager():GetActorInWorld(1000009);
papalymo = getWorldManager():GetActorInWorld(1000010);
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
yda:setQuestGraphic(player, 0x0);
papalymo:setQuestGraphic(player, 0x2);
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
yda:setQuestGraphic(player, 0x2);
papalymo:setQuestGraphic(player, 0x0);
end
end
end
end

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@ -0,0 +1,26 @@
require("/quests/man/man0u0")
function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0");
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
end
function onTalked(player, npc)
man0u0Quest = player:getQuest("Man0u0");
if (man0u0Quest ~= nil) then
end
end

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@ -0,0 +1,21 @@
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
end
function onEventUpdate(player, npc, resultId)
--man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:endEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
player:endCommand();
player:endEvent();
player:kickEvent(player:getDirector(), "noticeEvent", true);
end

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@ -2,8 +2,8 @@
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl004");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
end
@ -15,5 +15,7 @@ end
function onCommand(player, command)
--Check command if ActivateCommand
player:endCommand();
player:endEvent();
player:kickEvent(player:getDirector(), "noticeEvent", true);
end

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@ -14,18 +14,18 @@ function onBeginLogin(player)
player:getQuest(110001):ClearQuestFlags();
elseif (player:hasQuest(110005) == true) then
player:setDirector("openingDirector", false);
player.positionX = 356.09;
player.positionY = 3.74;
player.positionZ = -701.62;
player.rotation = -1.4;
player.positionX = 369.5434;
player.positionY = 4.21;
player.positionZ = -706.1074;
player.rotation = -1.26721;
player:getQuest(110005):ClearQuestData();
player:getQuest(110005):ClearQuestFlags();
elseif (player:hasQuest(110009) == true) then
player:setDirector("openingDirector", false);
player.positionX = 12.63;
player.positionY = 196.05;
player.positionZ = 131.01;
player.rotation = -1.34;
player.positionX = 5.364327;
player.positionY = 196.0;
player.positionZ = 133.6561;
player.rotation = -2.849384;
player:getQuest(110009):ClearQuestData();
player:getQuest(110009):ClearQuestFlags();
end

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@ -0,0 +1,7 @@
--Quest Flags
MAN0G0_FLAG_TUTORIAL1_DONE = 0;
MAN0G0_FLAG_TUTORIAL2_DONE = 1;
MAN0G0_FLAG_MINITUT_DONE1 = 4;
MAN0G0_FLAG_MINITUT_DONE2 = 8;
MAN0G0_FLAG_MINITUT_DONE3 = 16;

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@ -0,0 +1,7 @@
--Quest Flags
MAN0U0_FLAG_TUTORIAL1_DONE = 0;
MAN0U0_FLAG_TUTORIAL2_DONE = 1;
MAN0U0_FLAG_MINITUT_DONE1 = 4;
MAN0U0_FLAG_MINITUT_DONE2 = 8;
MAN0U0_FLAG_MINITUT_DONE3 = 16;

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@ -1,5 +1,5 @@
function init(npc)
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, 0x10A350, false, false, 0, 1, "TEST";
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)

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@ -0,0 +1,61 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
if (man0g0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
man0g0Quest:SaveData();
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
end
end
else
player:endEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
man0g0Quest = player:getQuest("Man0g0");
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
player:endEvent();
player:setDirector("QuestDirectorMan0g001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 10);
player:kickEvent(player:getDirector(), "noticeEvent", true);
else
player:endEvent();
end
end

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@ -0,0 +1,28 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
if (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
man0g0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -3,7 +3,17 @@
function onZoneInit(zone)
end
function onZoneIn(zone, player)
function onZoneIn(player)
openingQuest = player:getQuest(110005);
--Opening Quest
if (openingQuest ~= nil) then
if (openingQuest:GetQuestFlag(0) == false) then
player:kickEvent(player:getDirector(), "noticeEvent");
end
end
end
function onZoneOut(zone, player)

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_6", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,33 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("man0u0");
if (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002_first", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2, true);
man0u0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini002", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_8", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_9", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_10", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,33 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("man0u0");
if (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini003_first", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3, true);
man0u0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini003", nil, nil, nil);
end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_12", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,21 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = getStaticActor("Man0u0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processEvent000_13", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,16 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,48 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0u0Quest = player:getQuest("Man0u0");
if (man0u0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_TUTORIAL1_DONE, true);
man0u0Quest:SaveData();
else
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrMini001", nil, nil, nil);
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0);
man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1, true);
man0u0Quest:SaveData();
end
end
else
player:endEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,16 @@
require("/quests/man/man0u0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,20 @@
function onZoneInit(zone)
end
function onZoneIn(player)
openingQuest = player:getQuest(110009);
--Opening Quest
if (openingQuest ~= nil) then
if (openingQuest:GetQuestFlag(0) == false) then
player:kickEvent(player:getDirector(), "noticeEvent");
end
end
end
function onZoneOut(zone, player)
end

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@ -27,7 +27,6 @@ function onEventStarted(player, npc, triggerName)
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);

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@ -4,6 +4,7 @@ function onZoneInit(zone)
end
function onZoneIn(player)
openingQuest = player:getQuest(110001);
--Opening Quest