mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactored Demo's battle action code and cleaned things up.
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@@ -25,22 +25,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
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// todo: check recast
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if (returnCode == 0 && owner.CanWeaponSkill(target, skill, ref errorPacket))
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if (returnCode == 0 && owner.CanWeaponSkill(target, skill))
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{
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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}
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else
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{
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if (owner is Player)
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{
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// "Your battle command fails to activate"
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if (errorPacket == null)
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errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId, owner.actorId, owner.actorId, owner.actorId);
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((Player)owner).QueuePacket(errorPacket);
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}
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errorPacket = null;
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errorResult = null;
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interrupt = true;
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}
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}
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@@ -52,7 +44,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (returnCode != 0)
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{
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interrupt = true;
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), skill.id, 0, 1);
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errorResult = new BattleAction(owner.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0);
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}
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else
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{
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@@ -89,9 +81,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnInterrupt()
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{
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// todo: send paralyzed/sleep message etc.
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if (errorPacket != null)
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if (errorResult != null)
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{
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owner.zone.BroadcastPacketAroundActor(owner, errorPacket);
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owner.DoBattleAction(skill.id, 0, errorResult);
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}
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}
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@@ -107,13 +99,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var i = 0;
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foreach (var chara in targets)
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{
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var action = new BattleAction();
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action.effectId = (uint)HitEffect.Hit;
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action.param = 1; // HitDirection
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action.unknown = 1;
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action.targetId = chara.actorId;
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action.worldMasterTextId = skill.worldMasterTextId;
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action.animation = skill.battleAnimation;
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var action = new BattleAction(chara.actorId, skill.worldMasterTextId, (uint)HitEffect.Hit, 0, 1, 1);
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// evasion, miss, dodge, etc to be handled in script, calling helpers from scripts/weaponskills.lua
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillFinish", owner, target, skill, action);
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actions[i++] = action;
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@@ -121,10 +107,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
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}
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owner.zone.BroadcastPacketAroundActor(owner,
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skill.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, actions[0].animation, skill.id, actions)) :
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BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, skill.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, skill.id, actions[0].amount, actions[0].param)
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);
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owner.DoBattleAction(skill.id, 0, actions);
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}
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public override void TryInterrupt()
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@@ -155,7 +138,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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private bool CanUse()
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{
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return owner.CanWeaponSkill(target, skill, ref errorPacket);
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return owner.CanWeaponSkill(target, skill);
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}
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public BattleCommand GetWeaponSkill()
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