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Refactored Demo's battle action code and cleaned things up.
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@@ -109,6 +109,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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/// <summary>
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/// this field is not actually part of the packet struct
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/// </summary>
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public uint animation;
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//public uint animation;
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public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
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{
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this.targetId = targetId;
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this.worldMasterTextId = worldMasterTextId;
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this.effectId = effectId;
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this.amount = amount;
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this.param = param;
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this.unknown = unknown;
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}
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}
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}
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