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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Removed unused incoming stream code.
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		| @@ -20,22 +20,12 @@ namespace FFXIVClassic_Lobby_Server | ||||
|         public Blowfish blowfish; | ||||
|         public Socket socket; | ||||
|         public byte[] buffer = new byte[0xffff]; | ||||
|         public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024); | ||||
|         private BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100); | ||||
|         private BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(1000); | ||||
|  | ||||
|         //Instance Stuff | ||||
|         public uint owner = 0; | ||||
|         public uint connType = 0; | ||||
|  | ||||
|  | ||||
|         public void processIncoming(int bytesIn) | ||||
|         { | ||||
|             if (bytesIn == 0) | ||||
|                 return; | ||||
|  | ||||
|             incomingStream.Put(buffer, 0, bytesIn); | ||||
|         } | ||||
|  | ||||
|         public void queuePacket(BasePacket packet) | ||||
|         { | ||||
|             sendPacketQueue.Add(packet); | ||||
|   | ||||
| @@ -93,6 +93,7 @@ | ||||
|     <Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\RemoveActorPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorNamePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorPropetyPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorSpeedPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorStatePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" /> | ||||
|   | ||||
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