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synced 2025-04-02 19:42:05 -04:00
Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah.
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@ -1216,7 +1216,7 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId));
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}
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public void SendRequestedInfo(params object[] parameters)
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public void SendDataPacket(params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams);
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@ -1,16 +1,9 @@
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require ("global")
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require ("tutorial")
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require ("quests/man/man0g0")
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--processTtrBtl001: Active Mode Tutorial
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--processTtrBtl002: Targetting Tutorial (After active mode done)
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--processTtrBtl003: Auto Attack Done
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--processTtrBtl004: Tutorial Complete
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--[[
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12: TP
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13: WeaponSkills
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]]--
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function init()
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return "/Director/Quest/QuestDirectorMan0g001";
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@ -18,29 +11,50 @@ end
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function onEventStarted(player, actor, triggerName)
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quest = player:GetQuest("Man0g0");
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callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl001", nil, nil, nil);
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_1", nil, nil, nil);
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man0g0Quest = player:GetQuest("Man0g0");
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startTutorialMode(player);
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callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil);
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player:EndEvent();
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waitForSignal("playerActive");
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wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
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kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
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callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil);
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player:EndEvent();
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wait(4);
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closeTutorialWidget(player);
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showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
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wait(3);
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openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP);
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wait(5);
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closeTutorialWidget(player);
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openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS);
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wait(4); --Should be wait for weaponskillUsed signal
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closeTutorialWidget(player);
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showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
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wait(6); --Should be wait for mobkill
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worldMaster = GetWorldMaster();
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player:SendDataPacket("attention", worldMaster, "", 51073, 2);
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wait(7);
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player:ChangeMusic(7);
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callClientFunction(player, "delegateEvent", player, quest, "processEvent020_1", nil, nil, nil);
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player:ChangeState(0);
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kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
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callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);
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--sendDataPacket: Success
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--sendDataPacket: CloseWidget
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--IF DoW:
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--sendDataPacket: OpenWidget (TP)
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--IF TP REACHED:
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--sendDataPacket: CloseWidget
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--sendDataPacket: OpenWidget (WS)
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--IF WS USED:
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--sendDataPacket: Success
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--sendDataPacket: CloseWidget
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--ELSE MAGIC:
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--sendDataPacket: OpenWidget (DEFEAT ENEMY)
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--[[
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IF DoW:
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OpenWidget (TP)
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IF TP REACHED:
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CloseWidget
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OpenWidget (WS)
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IF WS USED:
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Success
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CloseWidget
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ELSE MAGIC:
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OpenWidget (DEFEAT ENEMY)
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]]
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--IF DEAD
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--sendDataPacket: Attention
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quest:NextPhase(10);
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man0g0Quest:NextPhase(10);
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player:EndEvent();
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GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
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@ -59,9 +73,6 @@ end
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function onCommandEvent(player, command)
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quest = GetStaticActor("Man0g0");
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callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
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end
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function onEventUpdate(player, npc)
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@ -34,7 +34,7 @@ function onEventStarted(player, actor, triggerName)
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wait(6); --Should be wait for mobkill
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worldMaster = GetWorldMaster();
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player:SendRequestedInfo("attention", worldMaster, "", 51073, 1);
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player:SendDataPacket("attention", worldMaster, "", 51073, 1);
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wait(7);
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player:ChangeMusic(7);
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player:ChangeState(0);
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@ -73,9 +73,6 @@ end
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function onCommandEvent(player, command)
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quest = GetStaticActor("Man0l0");
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callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
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end
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function onEventUpdate(player, npc)
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@ -1,4 +1,5 @@
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require ("global")
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require ("tutorial")
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require ("quests/man/man0u0")
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--processTtrBtl001: Active Mode Tutorial
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@ -6,38 +7,56 @@ require ("quests/man/man0u0")
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--processTtrBtl003: Auto Attack Done
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--processTtrBtl004: Tutorial Complete
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--[[
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12: TP
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13: WeaponSkills
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]]--
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function init()
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return "/Director/Quest/QuestDirectorMan0u001";
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end
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function onEventStarted(player, actor, triggerName)
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quest = GetStaticActor("Man0u0");
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callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl001", nil, nil, nil);
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callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
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man0u0Quest = player:GetQuest("Man0u0");
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startTutorialMode(player);
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callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBtl001", nil, nil, nil);
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player:EndEvent();
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waitForSignal("playerActive");
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wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
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kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
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callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBtl002", nil, nil, nil);
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player:EndEvent();
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wait(4);
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closeTutorialWidget(player);
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showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
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wait(3);
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openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP);
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wait(5);
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closeTutorialWidget(player);
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openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS);
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wait(4); --Should be wait for weaponskillUsed signal
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closeTutorialWidget(player);
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showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
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--sendDataPacket: Success
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--sendDataPacket: CloseWidget
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--IF DoW:
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--sendDataPacket: OpenWidget (TP)
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--IF TP REACHED:
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--sendDataPacket: CloseWidget
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--sendDataPacket: OpenWidget (WS)
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--IF WS USED:
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--sendDataPacket: Success
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--sendDataPacket: CloseWidget
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--ELSE MAGIC:
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--sendDataPacket: OpenWidget (DEFEAT ENEMY)
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wait(6); --Should be wait for mobkill
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worldMaster = GetWorldMaster();
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player:SendDataPacket("attention", worldMaster, "", 51073, 3);
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wait(7);
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player:ChangeMusic(7);
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player:ChangeState(0);
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kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
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callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020", nil, nil, nil);
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--IF DEAD
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--sendDataPacket: Attention
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--[[
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IF DoW:
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OpenWidget (TP)
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IF TP REACHED:
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CloseWidget
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OpenWidget (WS)
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IF WS USED:
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Success
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CloseWidget
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ELSE MAGIC:
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OpenWidget (DEFEAT ENEMY)
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]]
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man0u0Quest:NextPhase(10);
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player:EndEvent();
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end
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@ -18,10 +18,10 @@ function onBeginLogin(player)
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--For Opening. Set Director and reset position incase d/c
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if (player:HasQuest(110001) == true) then
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--director = player:GetZone():CreateDirector("OpeningDirector");
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--player:AddDirector(director);
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--player:SetLoginDirector(director);
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--player:KickEvent(director, "noticeEvent", true);
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director = player:GetZone():CreateDirector("OpeningDirector");
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player:AddDirector(director);
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player:SetLoginDirector(director);
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player:KickEvent(director, "noticeEvent", true);
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player.positionX = 0.016;
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player.positionY = 10.35;
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--Helper functions
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function showTutorialSuccessWidget(player, textId)
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player:SendRequestedInfo(2, nil, nil, textId);
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player:SendDataPacket(2, nil, nil, textId);
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end
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function openTutorialWidget(player, controllerType, widgetId)
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@ -39,17 +39,17 @@ function openTutorialWidget(player, controllerType, widgetId)
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if (controllerType ~= CONTROLLER_GAMEPAD) then
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controllerType = CONTROLLER_KEYBOARD;
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end
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player:SendRequestedInfo(4, nil, nil, controllerType, widgetId);
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player:SendDataPacket(4, nil, nil, controllerType, widgetId);
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end
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function closeTutorialWidget(player)
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player:SendRequestedInfo(5);
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player:SendDataPacket(5);
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end
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function startTutorialMode(player)
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player:SendRequestedInfo(9);
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player:SendDataPacket(9);
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end
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function endTutorialMode(player)
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player:SendRequestedInfo(7);
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player:SendDataPacket(7);
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end
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