Finished refactoring Map Server. Clear of syntax errors.

This commit is contained in:
Filip Maj
2017-06-27 16:55:14 -04:00
parent d8ac8216c4
commit 7c4091a196
89 changed files with 211 additions and 188 deletions

View File

@@ -84,23 +84,23 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId)
public override BasePacket GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false);
}

View File

@@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.actors.area
return parentZone;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
@@ -50,8 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.area
string realClassName = className.Substring(className.LastIndexOf("/") + 1);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams);
ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams);
}

View File

@@ -51,13 +51,13 @@ namespace FFXIVClassic_Map_Server.actors.area
return null;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
bool isEntranceDesion = false;
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public void AddSpawnLocation(SpawnLocation spawn)