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	Finished refactoring Map Server. Clear of syntax errors.
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		| @@ -18,23 +18,23 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             this.className = "Debug"; | ||||
|         } | ||||
|  | ||||
|         public override SubPacket CreateScriptBindPacket(uint playerActorId) | ||||
|         public override SubPacket CreateScriptBindPacket() | ||||
|         { | ||||
|             List<LuaParam> lParams; | ||||
|             lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); | ||||
|         } | ||||
|  | ||||
|         public override BasePacket GetSpawnPackets(uint playerActorId) | ||||
|         public override BasePacket GetSpawnPackets() | ||||
|         { | ||||
|             List<SubPacket> subpackets = new List<SubPacket>(); | ||||
|             subpackets.Add(CreateAddActorPacket(playerActorId, 0));             | ||||
|             subpackets.Add(CreateSpeedPacket(playerActorId)); | ||||
|             subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); | ||||
|             subpackets.Add(CreateNamePacket(playerActorId)); | ||||
|             subpackets.Add(CreateStatePacket(playerActorId)); | ||||
|             subpackets.Add(CreateIsZoneingPacket(playerActorId)); | ||||
|             subpackets.Add(CreateScriptBindPacket(playerActorId)); | ||||
|             subpackets.Add(CreateAddActorPacket(0));             | ||||
|             subpackets.Add(CreateSpeedPacket()); | ||||
|             subpackets.Add(CreateSpawnPositonPacket(0x1)); | ||||
|             subpackets.Add(CreateNamePacket()); | ||||
|             subpackets.Add(CreateStatePacket()); | ||||
|             subpackets.Add(CreateIsZoneingPacket()); | ||||
|             subpackets.Add(CreateScriptBindPacket()); | ||||
|             return BasePacket.CreatePacket(subpackets, true, false); | ||||
|         } | ||||
|  | ||||
|   | ||||
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