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	Finished refactoring Map Server. Clear of syntax errors.
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		| @@ -135,13 +135,17 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|                     if (actor is Character && ((Character)actor).isStatic) | ||||
|                         continue; | ||||
|  | ||||
|                     GetActor().QueuePacket(actor.CreatePositionUpdatePacket(playerActor.actorId)); | ||||
|                     GetActor().QueuePacket(actor.CreatePositionUpdatePacket()); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1)); | ||||
|                     GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId)); | ||||
|                     GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId)); | ||||
|                     if (actor is Player)                     | ||||
|                         GetActor().QueuePacket(actor.GetSpawnPackets(playerActor, 1));                     | ||||
|                     else                     | ||||
|                         GetActor().QueuePacket(actor.GetSpawnPackets(1));                     | ||||
|  | ||||
|                     GetActor().QueuePacket(actor.GetInitPackets()); | ||||
|                     GetActor().QueuePacket(actor.GetSetEventStatusPackets()); | ||||
|                     actorInstanceList.Add(actor); | ||||
|  | ||||
|                     if (actor is Npc) | ||||
|   | ||||
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