Update substate and implemented it into Character. Cleaned up more code mix.

This commit is contained in:
Filip Maj
2018-10-20 13:15:58 -04:00
parent c55145d715
commit 7c7742fb35
10 changed files with 37 additions and 31 deletions

View File

@@ -63,6 +63,8 @@ namespace FFXIVClassic_Map_Server.Actors
this.actorClassId = actorClass.actorClassId;
this.currentSubState.motionPack = (ushort) animationId;
LoadNpcAppearance(actorClass.actorClassId);
className = actorClass.classPath.Substring(actorClass.classPath.LastIndexOf("/") + 1);
@@ -201,7 +203,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIdleAnimationPacket());
subpackets.Add(CreateSubStatePacket());
subpackets.Add(CreateInitStatusPacket());
subpackets.Add(CreateSetActorIconPacket());
subpackets.Add(CreateIsZoneingPacket());