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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Update substate and implemented it into Character. Cleaned up more code mix.
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		| @@ -131,7 +131,6 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             playerSession = cp; | ||||
|             actorName = String.Format("_pc{0:00000000}", actorID); | ||||
|             className = "Player"; | ||||
|             currentSubState = SetActorStatePacket.SUB_STATE_PLAYER; | ||||
|  | ||||
|             moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; | ||||
|             moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; | ||||
| @@ -288,7 +287,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             subpackets.Add(CreateNamePacket()); | ||||
|             subpackets.Add(_0xFPacket.BuildPacket(actorId)); | ||||
|             subpackets.Add(CreateStatePacket()); | ||||
|             subpackets.Add(CreateIdleAnimationPacket()); | ||||
|             subpackets.Add(CreateSubStatePacket()); | ||||
|             subpackets.Add(CreateInitStatusPacket()); | ||||
|             subpackets.Add(CreateSetActorIconPacket()); | ||||
|             subpackets.Add(CreateIsZoneingPacket()); | ||||
|   | ||||
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