Update substate and implemented it into Character. Cleaned up more code mix.

This commit is contained in:
Filip Maj committed 2018-10-20 13:15:58 -04:00
1 parent c55145d715
commit 7c7742fb35
10 files changed
+37 -31

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@@ -131,7 +131,6 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession = cp;
actorName = String.Format("_pc{0:00000000}", actorID);
className = "Player";
currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
@@ -288,7 +287,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateNamePacket());
subpackets.Add(_0xFPacket.BuildPacket(actorId));
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIdleAnimationPacket());
subpackets.Add(CreateSubStatePacket());
subpackets.Add(CreateInitStatusPacket());
subpackets.Add(CreateSetActorIconPacket());
subpackets.Add(CreateIsZoneingPacket());