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	Some extra documentation for the Parley script.
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		| @@ -7,11 +7,11 @@ Functions: | ||||
| openListWidget(player, originId, 10 bools to show/hide) - Shows a list of things to Parley for based on a sequential list from xtx_negotiationTable. | ||||
| openAskWidget(player, title, difficulty, desiredItemId, requiredItemId) - Opens the widget asking if the player will Parley. | ||||
| openNegotiationWidget(player, title, itemId, maxTurns, time, ability1, ability2, ability3, ability4, ability5) - Inits the widget system (call first). | ||||
| inputNegotiationWidget(player, ?, abort, resumeTimer) - | ||||
| inputNegotiationWidget(player, ?, abort, resumeTimer) - Begins player input. | ||||
| closeNegotiationWidget(player) - Closes the Parley widget. | ||||
| negotiationEmote(player, animId) - Plays an animation | ||||
|  | ||||
| updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI. | ||||
| updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI depending on the first argument: | ||||
|  | ||||
| < 12: Places Item | ||||
| 13: Plays SFX + ??? | ||||
|   | ||||
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