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Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP).
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@@ -29,7 +29,7 @@ function onEventStarted(player, npc)
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choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0);
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 2) then
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player:SetHomePointInn(2);
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