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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added script for ItemStorage npc. Added scripts for both types of inn exit doors. Added BountyPresenter script (YoshiP).
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c1d67538f3
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@ -28,7 +28,11 @@ function onEventStarted(player, npc, triggerName)
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goto TOP_MENU;
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end
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callClientFunction(player, "selectStoreItem", nil, categoryChoice);
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itemId = callClientFunction(player, "selectStoreItem", nil, categoryChoice);
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if (itemId ~= nil) then
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player:GetInventory(INVENTORY_NORMAL):RemoveItem(itemId, 1);
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end
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elseif (storageChoice == 2) then
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categoryChoice = callClientFunction(player, "selectCategory");
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@ -37,7 +41,11 @@ function onEventStarted(player, npc, triggerName)
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goto TOP_MENU;
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end
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callClientFunction(player, "selectReceiveItem", nil, categoryChoice);
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itemId = callClientFunction(player, "selectReceiveItem", nil, categoryChoice);
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if (itemId ~= nil) then
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player:GetInventory(INVENTORY_NORMAL):AddItem(itemId, 1);
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end
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end
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@ -0,0 +1,26 @@
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--[[
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PopulaceBountyPresenter Script
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Functions:
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eventLowerLevel(player) -
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eventAlreadyPresent(player) -
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eventBeforePresent(player) -
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eventAfterPresent(player) -
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eventJail(player, bool) -
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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callClientFunction(player, "eventLowerLevel", player);
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player:EndEvent();
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end
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@ -95,11 +95,11 @@ function onEventStarted(player, actor, triggerName, isTeleport)
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if (isInn) then
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--Return to Inn
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if (player:GetHomePointInn() == 1) then
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GetWorldManager():DoZoneChange(player, 12);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0);
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elseif (player:GetHomePointInn() == 2) then
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GetWorldManager():DoZoneChange(player, 13);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0);
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elseif (player:GetHomePointInn() == 3) then
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GetWorldManager():DoZoneChange(player, 11);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0);
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end
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elseif (choice == 1 and isInn == nil) then
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--Return to Homepoint
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@ -39,13 +39,7 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
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local worldManager = GetWorldManager();
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-- treat this as a predefined warp list
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if argc == 1 then
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zone = tonumber(p1) or player_zone;
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player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
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worldManager:DoZoneChange(player, zone);
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elseif argc >= 3 then
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if argc >= 3 then
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if argc == 3 then
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local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
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@ -29,7 +29,7 @@ function onEventStarted(player, npc)
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choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0);
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 2) then
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player:SetHomePointInn(2);
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@ -0,0 +1,12 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultFst = GetStaticActor("DftFst");
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choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor");
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 155, nil, 0, 15, 59.252, 4, -1219.342, 0.852);
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end
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player:endEvent();
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end
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@ -0,0 +1,12 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultSea = GetStaticActor("DftSea");
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choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_ExitDoor");
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -444.266, 39.518, 191, 1.9);
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end
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player:endEvent();
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end
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@ -0,0 +1,12 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultWil = GetStaticActor("DftWil");
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choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_ExitDoor");
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -110.157, 202, 171.345, 0);
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end
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player:endEvent();
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end
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@ -0,0 +1,12 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultFst = GetStaticActor("DftFst");
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choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor");
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 155, nil, 0, 15, 59.252, 4, -1219.342, 0.852);
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end
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player:endEvent();
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end
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@ -0,0 +1,12 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultSea = GetStaticActor("DftSea");
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choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_ExitDoor");
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -444.266, 39.518, 191, 1.9);
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end
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player:endEvent();
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end
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@ -0,0 +1,12 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultWil = GetStaticActor("DftWil");
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choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_ExitDoor");
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -110.157, 202, 171.345, 0);
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end
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player:endEvent();
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end
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@ -5,7 +5,7 @@ function onEventStarted(player, npc)
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choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0);
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 1) then
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player:SetHomePointInn(1);
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@ -36,9 +36,7 @@ function onEventStarted(player, npc, triggerName)
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player:AddDirector(director);
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player:SetLoginDirector(director);
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GetWorldManager():DoZoneChange(player, 17);
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GetWorldManager():DoZoneChange(player, 184, nil, 0, 16, -24.34, 192, 34.22, 0.78);
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end
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@ -5,7 +5,7 @@ function onEventStarted(player, npc)
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choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 11);
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0);
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 3) then
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player:SetHomePointInn(3);
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