Added callbacks to help with quest management. Abandoning a quest now works.

This commit is contained in:
Filip Maj 2017-04-04 01:10:26 -04:00
parent 9d63be52e3
commit 7fa4a1eb80
4 changed files with 78 additions and 2 deletions

View File

@ -894,6 +894,17 @@ namespace FFXIVClassic_Map_Server.Actors
}
public int GetHighestLevel()
{
int max = 0;
foreach (short level in charaWork.battleSave.skillLevel)
{
if (level > max)
max = level;
}
return max;
}
public InventoryItem[] GetGearset(ushort classId)
{
return Database.GetEquipment(this, classId);
@ -1113,6 +1124,14 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
//TODO: Add checks for you being in an instance or main scenario
public void AbandonQuest(uint id)
{
Quest quest = GetQuest(id);
RemoveQuestByQuestId(id);
quest.DoAbandon();
}
public void RemoveQuestByQuestId(uint id)
{
RemoveQuest((0xA0F00000 | id));

View File

@ -1,4 +1,5 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.lua;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
@ -79,7 +80,7 @@ namespace FFXIVClassic_Map_Server.Actors
else
questFlags &= (uint)~(1 << bitIndex);
//Inform update
DoCompletionCheck();
}
public bool GetQuestFlag(int bitIndex)
@ -103,6 +104,8 @@ namespace FFXIVClassic_Map_Server.Actors
currentPhase = phaseNumber;
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
SaveData();
DoCompletionCheck();
}
public uint GetQuestFlags()
@ -120,5 +123,21 @@ namespace FFXIVClassic_Map_Server.Actors
Database.SaveQuest(owner, this);
}
public void DoCompletionCheck()
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
if (returned.Count >= 1 && returned[0].typeID == 3)
{
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, GetQuestId());
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
}
}
public void DoAbandon()
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest");
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
}
}
}

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@ -26,6 +26,7 @@ namespace FFXIVClassic_Map_Server.lua
const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
private static LuaEngine mThisEngine;
private Dictionary<Coroutine, ulong> mSleepingOnTime = new Dictionary<Coroutine, ulong>();
@ -141,6 +142,12 @@ namespace FFXIVClassic_Map_Server.lua
{
return String.Format(FILEPATH_ZONE, ((Area)target).zoneName);
}
else if (target is Quest)
{
string initial = ((Quest)target).actorName.Substring(0, 3);
string questName = ((Quest)target).actorName;
return String.Format(FILEPATH_QUEST, initial, questName);
}
else
return "";
}
@ -256,6 +263,16 @@ namespace FFXIVClassic_Map_Server.lua
if (target is Npc)
return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, args);
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
if (script != null)
@ -263,7 +280,7 @@ namespace FFXIVClassic_Map_Server.lua
if (!script.Globals.Get(funcName).IsNil())
{
//Run Script
DynValue result = script.Call(script.Globals[funcName], this);
DynValue result = script.Call(script.Globals[funcName], args2);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}

View File

@ -0,0 +1,21 @@
--Quest Flags
TALKED_PFARAHR = 0;
function canAcceptQuest(player)
return (player:HasQuest("etc5g0") == false and player:GetHighestLevel() >= 1);
end
function isObjectivesComplete(player, quest)
return (quest:GetPhase() == 2);
end
function onAbandonQuest(player, quest)
vkorolon = GetWorldManager():GetActorInWorldByUniqueId("vkorolon");
pfarahr = GetWorldManager():GetActorInWorldByUniqueId("pfarahr");
if (vkorolon ~= nil and canAcceptQuest(player)) then
vkorolon:SetQuestGraphic(player, 0x2);
end
if (pfarahr ~= nil) then
pfarahr:SetQuestGraphic(player, 0x0);
end
end