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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Health updating fix, temp r0 fix
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@@ -173,9 +173,6 @@ namespace FFXIVClassic_Map_Server.Actors
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if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
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{
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var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this);
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propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
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@@ -283,7 +280,6 @@ namespace FFXIVClassic_Map_Server.Actors
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var partyMember = zone.FindActorInArea<Player>(memberId);
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// onDeath(monster, player, killer)
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lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, partyMember, lastAttacker);
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if (partyMember is Player)
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((Player)partyMember).AddExp(1500, (byte)partyMember.GetClass(), 5);
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}
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