Health updating fix, temp r0 fix

This commit is contained in:
yogurt
2017-12-10 09:20:42 -06:00
parent 205d3619d6
commit 837c7a9223
11 changed files with 33 additions and 50 deletions

View File

@@ -173,9 +173,6 @@ namespace FFXIVClassic_Map_Server.Actors
if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
{
var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this);
propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
@@ -283,7 +280,6 @@ namespace FFXIVClassic_Map_Server.Actors
var partyMember = zone.FindActorInArea<Player>(memberId);
// onDeath(monster, player, killer)
lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, partyMember, lastAttacker);
if (partyMember is Player)
((Player)partyMember).AddExp(1500, (byte)partyMember.GetClass(), 5);
}