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synced 2025-05-20 08:26:59 -04:00
Health updating fix, temp r0 fix
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@@ -1,27 +0,0 @@
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require("global")
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messageId = MESSAGE_TYPE_SYSTEM_ERROR;
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sender = "regen";
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function onGain(target, effect)
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messageId = MESSAGE_TYPE_SYSTEM_ERROR;
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sender = "regen";
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end;
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function onTick(target, effect)
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messageId = MESSAGE_TYPE_SYSTEM_ERROR;
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sender = "regen";
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-- todo: actual regen effect thing
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local ability = GetWorldManager().GetBattleCommand(27346);
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local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101);
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local addHp = effect.GetMagnitude();
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target.AddHP(addHp);
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-- target.SendBattleActionX01Packet(anim, 101, 0, 0, addHp);
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end;
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function onLose(target, effect)
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messageId = MESSAGE_TYPE_SYSTEM_ERROR;
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sender = "regen";
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end;
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3
data/scripts/unique/fst0Town01/Monster/ass.lua
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3
data/scripts/unique/fst0Town01/Monster/ass.lua
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@@ -0,0 +1,3 @@
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function onDeath(monster, player, lastAttacker)
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end
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