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30
Data/scripts/commands/gm/anim.lua
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30
Data/scripts/commands/gm/anim.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "ddd",
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description =
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[[
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Sets anim id for current target
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!anim <animID> |
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]],
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}
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function onTrigger(player, argc, aType, a1, a2)
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npc = player;--GetWorldManager():GetActorInWorldByUniqueId("test");
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aType = tonumber(aType);
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a1 = tonumber(a1);
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a2 = tonumber(a2);
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a1 = bit32.band(a1, 0xFFF);
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a2 = bit32.band(a2, 0xFFF);
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aType = bit32.band(aType, 0xFF);
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animId = bit32.bor(bit32.lshift(a2, 12), a1);
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animId = bit32.bor(bit32.lshift(aType, 24), animId);
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print("AHHH");
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player:PlayAnimation(0x10005000);
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end;
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