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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Changed InfoRequestResponsePacket to GenericDataPacket as that is the proper use/term. Added the city exit spawn locations. Did more work on the chocobolender script. Most of the issuing portion is done. Also can now summon through the lender.
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@@ -200,7 +200,7 @@
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<Compile Include="packets\send\list\ListEndPacket.cs" />
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<Compile Include="packets\send\list\ListEntriesEndPacket.cs" />
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<Compile Include="packets\send\list\ListStartPacket.cs" />
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<Compile Include="packets\send\player\InfoRequestResponsePacket.cs" />
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<Compile Include="packets\send\player\GenericDataPacket.cs" />
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<Compile Include="packets\send\player\SendAchievementRatePacket.cs" />
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<Compile Include="packets\send\player\SetCurrentJobPacket.cs" />
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<Compile Include="packets\send\player\SetCurrentMountGoobbuePacket.cs" />
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@@ -1138,10 +1138,10 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId));
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}
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public void SendRequestedInfo(params object[] parameters)
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public void SendDataPacket(params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams);
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SubPacket spacket = GenericDataPacket.BuildPacket(actorId, actorId, lParams);
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spacket.DebugPrintSubPacket();
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QueuePacket(spacket);
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}
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@@ -4,7 +4,7 @@ using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class InfoRequestResponsePacket
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class GenericDataPacket
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{
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public const ushort OPCODE = 0x0133;
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public const uint PACKET_SIZE = 0xE0;
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