mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
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@@ -247,11 +247,10 @@ namespace FFXIVClassic_Map_Server
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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if (ownerActor != null)
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{
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player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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player.GetActor().currentEventName = eventStart.triggerName;
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}
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player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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player.GetActor().currentEventName = eventStart.triggerName;
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if (ownerActor == null)
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{
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@@ -1131,7 +1131,19 @@ namespace FFXIVClassic_Map_Server.Actors
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if (owner is Npc)
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{
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currentEventRunning = ((Npc)owner).GetEventStartCoroutine(this);
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currentEventRunning.Resume(objects.ToArray());
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if (currentEventRunning != null)
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{
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try
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{
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currentEventRunning.Resume(objects.ToArray());
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}
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catch (ScriptRuntimeException e)
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{
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Program.Log.Error("[LUA] {0}", e.Message);
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EndEvent();
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}
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}
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}
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else
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{
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