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	Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
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		| @@ -1,3 +1,4 @@ | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| @@ -5,15 +6,11 @@ end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	defaultFst = GetStaticActor("DftFst"); | ||||
| 	player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc, resultId, isExitYes) | ||||
|  | ||||
| 	if (isExitYes ~= nil and isExitYes == 1) then | ||||
| 	choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); | ||||
| 	 | ||||
| 	if (choice == 1) then | ||||
| 		GetWorldManager():DoZoneChange(player, 1); | ||||
| 	else | ||||
| 		player:EndEvent(); | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent();	 | ||||
| end | ||||
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