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Cleaned up the new scripting code. Added a helper function to do the yielding automatically. Modified all the scripts to use the new system and added a few new ones.
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@@ -12,4 +12,12 @@ ACTORSTATE_ACTIVE = 2;
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ACTORSTATE_DEAD2 = 3;
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ACTORSTATE_SITTING_ONOBJ = 11;
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ACTORSTATE_SITTING_ONFLOOR = 13;
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ACTORSTATE_MOUNTED = 15;
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ACTORSTATE_MOUNTED = 15;
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--UTILS
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function callClientFunction(player, functionName, ...)
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player:RunEventFunction(functionName, ...);
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result = coroutine.yield();
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return result;
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end
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