mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code.
This commit is contained in:
@@ -17,6 +17,7 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
private string directorScriptPath;
|
||||
private List<Actor> members = new List<Actor>();
|
||||
private bool isCreated = false;
|
||||
private bool isDeleted = false;
|
||||
|
||||
private Script directorScript;
|
||||
private Coroutine currentCoroutine;
|
||||
@@ -26,6 +27,7 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
{
|
||||
directorId = id;
|
||||
this.zone = zone;
|
||||
this.zoneId = zone.actorId;
|
||||
directorScriptPath = directorPath;
|
||||
|
||||
LoadLuaScript();
|
||||
@@ -111,10 +113,25 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
}
|
||||
}
|
||||
|
||||
if (this is GuildleveDirector)
|
||||
((GuildleveDirector)this).LoadGuildleve();
|
||||
|
||||
StartCoroutine("mainLoop", this);
|
||||
StartCoroutine("main", this);
|
||||
}
|
||||
|
||||
public void EndDirector()
|
||||
{
|
||||
if (this is GuildleveDirector)
|
||||
((GuildleveDirector)this).EndGuildleveDirector();
|
||||
|
||||
List<Actor> players = GetPlayerMembers();
|
||||
foreach (Actor player in players)
|
||||
((Player)player).RemoveDirector(this);
|
||||
members.Clear();
|
||||
isDeleted = true;
|
||||
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
|
||||
}
|
||||
|
||||
public void AddMember(Actor actor)
|
||||
{
|
||||
if (!members.Contains(actor))
|
||||
@@ -124,15 +141,7 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
public void RemoveMember(Actor actor)
|
||||
{
|
||||
if (members.Contains(actor))
|
||||
members.Remove(actor);
|
||||
if (members.Count == 0)
|
||||
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
|
||||
}
|
||||
|
||||
public void RemoveMembers()
|
||||
{
|
||||
members.Clear();
|
||||
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
|
||||
members.Remove(actor);
|
||||
}
|
||||
|
||||
public List<Actor> GetMembers()
|
||||
@@ -155,6 +164,11 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
return isCreated;
|
||||
}
|
||||
|
||||
public bool IsDeleted()
|
||||
{
|
||||
return isDeleted;
|
||||
}
|
||||
|
||||
public void GenerateActorName(int actorNumber)
|
||||
{
|
||||
//Format Class Name
|
||||
|
@@ -1,5 +1,7 @@
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.actors.director.Work;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
@@ -14,14 +16,20 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
class GuildleveDirector : Director
|
||||
{
|
||||
public uint guildleveId;
|
||||
public Player guildleveOwner;
|
||||
public byte selectedDifficulty;
|
||||
public ContentGroup contentGroup;
|
||||
|
||||
public GuildleveData guildleveData;
|
||||
public GuildleveWork guildleveWork = new GuildleveWork();
|
||||
|
||||
public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, params object[] args)
|
||||
public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
|
||||
: base(id, zone, directorPath, args)
|
||||
{
|
||||
this.guildleveId = guildleveId;
|
||||
this.selectedDifficulty = selectedDifficulty;
|
||||
this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
|
||||
this.guildleveOwner = guildleveOwner;
|
||||
|
||||
guildleveWork.aimNum[0] = guildleveData.aimNum[0];
|
||||
guildleveWork.aimNum[1] = guildleveData.aimNum[1];
|
||||
@@ -38,18 +46,50 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
guildleveWork.uiState[3] = 1;
|
||||
|
||||
guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
|
||||
|
||||
LoadGuildleve();
|
||||
}
|
||||
|
||||
public void LoadGuildleve()
|
||||
{
|
||||
contentGroup = Server.GetWorldManager().CreateGLContentGroup(this, GetMembers());
|
||||
}
|
||||
|
||||
public void StartGuildleve()
|
||||
{
|
||||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player) p;
|
||||
|
||||
//Set music
|
||||
if (guildleveData.location == 1)
|
||||
player.ChangeMusic(22);
|
||||
else if (guildleveData.location == 2)
|
||||
player.ChangeMusic(14);
|
||||
else if (guildleveData.location == 3)
|
||||
player.ChangeMusic(26);
|
||||
else if (guildleveData.location == 4)
|
||||
player.ChangeMusic(16);
|
||||
|
||||
//Show Start Messages
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
|
||||
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
|
||||
}
|
||||
|
||||
guildleveWork.startTime = Utils.UnixTimeStampUTC();
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId);
|
||||
propertyBuilder.AddProperty("guildleveWork.startTime");
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void EndGuildleve()
|
||||
public void EndGuildleve(bool wasCompleted)
|
||||
{
|
||||
if (wasCompleted)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
guildleveWork.startTime = 0;
|
||||
guildleveWork.signal = -1;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId);
|
||||
@@ -57,7 +97,31 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
propertyBuilder.NewTarget("guildleveWork/start");
|
||||
propertyBuilder.AddProperty("guildleveWork.startTime");
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
|
||||
}
|
||||
|
||||
public void AbandonGuildleve()
|
||||
{
|
||||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)p;
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
|
||||
}
|
||||
|
||||
EndGuildleve(false);
|
||||
EndDirector();
|
||||
}
|
||||
|
||||
//Delete ContentGroup, change music back
|
||||
public void EndGuildleveDirector()
|
||||
{
|
||||
contentGroup.DeleteGroup();
|
||||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)p;
|
||||
player.ChangeMusic(player.GetZone().bgmDay);
|
||||
}
|
||||
}
|
||||
|
||||
public void SyncAllInfo()
|
||||
{
|
||||
@@ -95,6 +159,7 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
|
||||
public void UpdateAimNumNow(int index, sbyte value)
|
||||
{
|
||||
guildleveWork.aimNumNow[index] = value;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
@@ -102,6 +167,7 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
|
||||
public void UpdateUiState(int index, sbyte value)
|
||||
{
|
||||
guildleveWork.uiState[index] = value;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
@@ -128,5 +194,30 @@ namespace FFXIVClassic_Map_Server.actors.director
|
||||
}
|
||||
}
|
||||
|
||||
public static uint GlBorderIconIDToAnimID(uint iconId)
|
||||
{
|
||||
return iconId - 20000;
|
||||
}
|
||||
|
||||
public static uint GlPlateIconIDToAnimID(uint iconId)
|
||||
{
|
||||
return iconId - 20020;
|
||||
}
|
||||
|
||||
public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
|
||||
{
|
||||
return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
|
||||
}
|
||||
|
||||
public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
|
||||
{
|
||||
uint borderBits = border;
|
||||
uint plateBits = plate << 7;
|
||||
|
||||
uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
|
||||
|
||||
return 0x0B000000 | boostBits | plateBits | borderBits;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user