fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

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@ -4,22 +4,22 @@ function init(npc)
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
player:runEventFunction("askLogout", player); player:RunEventFunction("askLogout", player);
end end
function onEventUpdate(player, npc, eventStep, menuOptionSelected) function onEventUpdate(player, npc, eventStep, menuOptionSelected)
if (menuOptionSelected == 1) then if (menuOptionSelected == 1) then
player:endEvent(); player:EndEvent();
return; return;
elseif (menuOptionSelected == 2) then elseif (menuOptionSelected == 2) then
player:quitGame(); player:quitGame();
elseif (menuOptionSelected == 3) then elseif (menuOptionSelected == 3) then
player:logout(); player:logout();
elseif (menuOptionSelected == 4) then elseif (menuOptionSelected == 4) then
player:sendMessage(33, "", "Heck the bed"); player:SendMessage(33, "", "Heck the bed");
end end
player:endEvent(); player:EndEvent();
end end

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@ -4,16 +4,16 @@ function init(npc)
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
defaultFst = getStaticActor("DftFst"); defaultFst = GetStaticActor("DftFst");
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
end end
function onEventUpdate(player, npc, resultId, isExitYes) function onEventUpdate(player, npc, resultId, isExitYes)
if (isExitYes ~= nil and isExitYes == 1) then if (isExitYes ~= nil and isExitYes == 1) then
getWorldManager():DoZoneChange(player, 1); GetWorldManager():DoZoneChange(player, 1);
else else
player:endEvent(); player:EndEvent();
end end
end end

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@ -3,7 +3,7 @@ function init(npc)
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
player:endEvent(); player:EndEvent();
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)

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@ -4,10 +4,10 @@ end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then if (triggerName == "caution") then
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
player:sendGameMessage(player, worldMaster, 34109, 0x20); player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then elseif (triggerName == "exit") then
getWorldManager():DoPlayerMoveInZone(player, 5); GetWorldManager():DoPlayerMoveInZone(player, 5);
end end
player:endEvent(); player:EndEvent();
end end

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@ -3,18 +3,18 @@ function init(npc)
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
questNOC = getStaticActor("Noc000"); questNOC = GetStaticActor("Noc000");
if (npc:getActorClassId() == 1200193) then if (npc:GetActorClassId() == 1200193) then
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil); player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
elseif (npc:getActorClassId() == 1200194) then elseif (npc:GetActorClassId() == 1200194) then
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil); player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
else else
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil); player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
end end
end end
function onEventUpdate(player, npc, step, menuOptionSelected) function onEventUpdate(player, npc, step, menuOptionSelected)
player:endEvent(); player:EndEvent();
end end

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@ -25,10 +25,10 @@ function init(npc)
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
player:runEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0); player:RunEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
end end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest) function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
--player:runEventFunction("askOfferQuest", player, 1000); --player:RunEventFunction("askOfferQuest", player, 1000);
player:endEvent(); player:EndEvent();
end end

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@ -25,14 +25,14 @@ function init(npc)
end end
function onEventStarted(player, npc) function onEventStarted(player, npc)
player:runEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0); player:RunEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
end end
function onEventUpdate(player, npc, step, menuOptionSelected) function onEventUpdate(player, npc, step, menuOptionSelected)
--player:runEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0); --player:RunEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
player:runEventFunction("eventTalkPack", 201, 207); player:RunEventFunction("eventTalkPack", 201, 207);
--player:runEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9); --player:RunEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
--player:runEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11); --player:RunEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
--player:runEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true); --player:RunEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
player:endEvent(); player:EndEvent();
end end

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@ -4,25 +4,25 @@ end
function onEventStarted(player, npc) function onEventStarted(player, npc)
isNew = false; isNew = false;
player:runEventFunction("eventTalkStep1", isNew); player:RunEventFunction("eventTalkStep1", isNew);
end end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest) function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
if (menuOptionSelected == nil) then if (menuOptionSelected == nil) then
player:endEvent(); player:EndEvent();
return; return;
end end
isNew = false; isNew = false;
if (menuOptionSelected == 1) then if (menuOptionSelected == 1) then
player:runEventFunction("eventTalkStep2", isNew); player:RunEventFunction("eventTalkStep2", isNew);
elseif (menuOptionSelected == 10) then elseif (menuOptionSelected == 10) then
player:endEvent(); player:EndEvent();
return; return;
elseif (menuOptionSelected == 3) then elseif (menuOptionSelected == 3) then
--createLinkshell --createLinkshell
player:runEventFunction("eventTalkStepMakeupDone", isNew); player:RunEventFunction("eventTalkStepMakeupDone", isNew);
end end
end end

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@ -28,10 +28,10 @@ function init(npc)
end end
function onEventStarted(player, npc) function onEventStarted(player, npc)
player:runEventFunction("talkOfferWelcome", player, 1); player:RunEventFunction("talkOfferWelcome", player, 1);
end end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest) function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
--player:runEventFunction("askOfferQuest", player, 1000); --player:RunEventFunction("askOfferQuest", player, 1000);
player:endEvent(); player:EndEvent();
end end

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@ -4,10 +4,10 @@ function init(npc)
end end
function onEventStarted(player, npc) function onEventStarted(player, npc)
player:sendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId())); player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()));
player:endEvent(); player:EndEvent();
end end
function onEventUpdate(player, npc, blah, menuSelect) function onEventUpdate(player, npc, blah, menuSelect)
player:endEvent(); player:EndEvent();
end end

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@ -3,13 +3,13 @@ function init(npc)
end end
function onEventStarted(player, npc) function onEventStarted(player, npc)
player:sendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId())) player:SendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()))
player:endEvent(); player:EndEvent();
--player:runEventFunction("welcomeTalk"); --player:RunEventFunction("welcomeTalk");
end end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest) function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
player:endEvent(); player:EndEvent();
end end

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@ -8,17 +8,17 @@ Switches between active and passive mode states
function onEventStarted(player, command, triggerName) function onEventStarted(player, command, triggerName)
if (player:getState() == 0) then if (player:GetState() == 0) then
player:changeState(2); player:changeState(2);
elseif (player:getState() == 2) then elseif (player:GetState() == 2) then
player:changeState(0); player:changeState(0);
end end
player:endCommand(); player:EndCommand();
--For Opening Tutorial --For Opening Tutorial
if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then
player:getDirector():onCommand(command); player:GetDirector():OnCommand(command);
end end

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@ -10,13 +10,13 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
if (player:getState() != 2) then if (player:GetState() != 2) then
player:sendGameMessage(worldMaster, 32503, 0x20); player:SendGameMessage(worldMaster, 32503, 0x20);
end end
player:endCommand(); player:EndCommand();
end end

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@ -9,15 +9,15 @@ operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
--]] --]]
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
--local points = player:getAttributePoints(); --local points = player:GetAttributePoints();
--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT); --player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10); player:RunEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
end end
function onEventUpdate(player, actor, step, arg1) function onEventUpdate(player, actor, step, arg1)
--Submit --Submit
player:endCommand(); player:EndCommand();
end end

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@ -8,12 +8,12 @@ Handles player examining someone
function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId) function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
actor = player:getActorInInstance(checkedActorId); actor = player:GetActorInInstance(checkedActorId);
if (actor ~= nil) then if (actor ~= nil) then
player:examinePlayer(actor); player:examinePlayer(actor);
end end
player:endCommand(); player:EndCommand();
end end

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@ -8,40 +8,40 @@ Handles mounting and dismounting the Chocobo and Goobbue
function onEventStarted(player, actor, triggerName, isGoobbue) function onEventStarted(player, actor, triggerName, isGoobbue)
if (player:getState() == 0) then if (player:GetState() == 0) then
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
if (isGoobbue ~= true) then if (isGoobbue ~= true) then
player:changeMusic(83); player:changeMusic(83);
player:sendChocoboAppearance(); player:SendChocoboAppearance();
player:sendGameMessage(player, worldMaster, 26001, 0x20); player:SendGameMessage(player, worldMaster, 26001, 0x20);
player:setMountState(1); player:SetMountState(1);
else else
player:changeMusic(98); player:changeMusic(98);
player:sendGoobbueAppearance(); player:SendGoobbueAppearance();
player:sendGameMessage(player, worldMaster, 26019, 0x20); player:SendGameMessage(player, worldMaster, 26019, 0x20);
player:setMountState(2); player:SetMountState(2);
end end
player:changeSpeed(0.0, 5.0, 10.0); player:changeSpeed(0.0, 5.0, 10.0);
player:changeState(15); player:changeState(15);
else else
player:changeMusic(player:getZone().bgmDay); player:changeMusic(player:GetZone().bgmDay);
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
if (player:getMountState() == 1) then if (player:GetMountState() == 1) then
player:sendGameMessage(player, worldMaster, 26003, 0x20); player:SendGameMessage(player, worldMaster, 26003, 0x20);
else else
player:sendGameMessage(player, worldMaster, 26021, 0x20); player:SendGameMessage(player, worldMaster, 26021, 0x20);
end end
player:setMountState(0); player:SetMountState(0);
player:changeSpeed(0.0, 2.0, 5.0) player:changeSpeed(0.0, 2.0, 5.0)
player:changeState(0); player:changeState(0);
end end
player:endCommand(); player:EndCommand();
end end

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@ -12,10 +12,10 @@ function onEventStarted(player, actor, triggerName, maxNumber)
result = math.random(0, maxNumber); result = math.random(0, maxNumber);
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
player:sendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber); player:SendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
player:endCommand(); player:EndCommand();
end end

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@ -6,7 +6,7 @@ EmoteSitCommand Script
function onEventStarted(player, actor, triggerName, emoteId) function onEventStarted(player, actor, triggerName, emoteId)
if (player:getState() == 0) then if (player:GetState() == 0) then
if (emoteId == 0x2712) then if (emoteId == 0x2712) then
player:changeState(11); player:changeState(11);
else else
@ -16,7 +16,7 @@ function onEventStarted(player, actor, triggerName, emoteId)
player:changeState(0); player:changeState(0);
end end
player:endCommand(); player:EndCommand();
end end

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@ -11,11 +11,11 @@ emoteTable = {
function onEventStarted(player, actor, triggerName, emoteId) function onEventStarted(player, actor, triggerName, emoteId)
if (player:getState() == 0) then if (player:GetState() == 0) then
player:doEmote(emoteId); player:doEmote(emoteId);
end end
player:endCommand(); player:EndCommand();
end end

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@ -58,23 +58,23 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
--Equip Item --Equip Item
if (invActionInfo ~= nil) then if (invActionInfo ~= nil) then
item = player:getInventory(0):getItemBySlot(invActionInfo.slot); item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot);
equipItem(player, equipSlot, item); equipItem(player, equipSlot, item);
player:sendAppearance(); player:SendAppearance();
--Unequip Item --Unequip Item
else else
item = player:getEquipment():GetItemAtSlot(equipSlot); item = player:GetEquipment():GetItemAtSlot(equipSlot);
if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out) if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
player:sendAppearance(); player:SendAppearance();
end end
end end
player:endCommand(); player:EndCommand();
end end
function loadGearset(player, classId) function loadGearset(player, classId)
player:getEquipment():ToggleDBWrite(false); player:GetEquipment():ToggleDBWrite(false);
local gearset = player:getGearset(classId); local gearset = player:GetGearset(classId);
if gearset == nil then if gearset == nil then
return; return;
@ -83,7 +83,7 @@ function loadGearset(player, classId)
for slot = 0, 34 do for slot = 0, 34 do
if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
itemAtSlot = player:getEquipment():GetItemAtSlot(slot); itemAtSlot = player:GetEquipment():GetItemAtSlot(slot);
itemAtGearsetSlot = gearset[slot]; itemAtGearsetSlot = gearset[slot];
if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
@ -100,15 +100,15 @@ function loadGearset(player, classId)
end end
player:getEquipment():ToggleDBWrite(true); player:GetEquipment():ToggleDBWrite(true);
end end
function equipItem(player, equipSlot, item) function equipItem(player, equipSlot, item)
if (item ~= nil) then if (item ~= nil) then
local classId = nil; local classId = nil;
local worldMaster = getWorldMaster(); local worldMaster = GetWorldMaster();
local gItem = getItemGamedata(item.itemId); local gItem = GetItemGamedata(item.itemId);
--If it's the mainhand, begin class change based on weapon --If it's the mainhand, begin class change based on weapon
if (equipSlot == EQUIPSLOT_MAINHAND) then if (equipSlot == EQUIPSLOT_MAINHAND) then
@ -136,16 +136,16 @@ function equipItem(player, equipSlot, item)
end end
if (classId ~= nil) then if (classId ~= nil) then
player:sendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId); player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
player:prepareClassChange(classId); player:prepareClassChange(classId);
end end
end end
--Item Equipped message --Item Equipped message
player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
player:getEquipment():Equip(equipSlot, item); player:GetEquipment():Equip(equipSlot, item);
if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND; if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND; elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
@ -184,19 +184,19 @@ function equipItem(player, equipSlot, item)
end end
function unequipItem(player, equipSlot, item) function unequipItem(player, equipSlot, item)
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
elseif (item ~= nil) then elseif (item ~= nil) then
player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
player:getEquipment():Unequip(equipSlot); player:GetEquipment():Unequip(equipSlot);
if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT); item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
player:graphicChange(GRAPHICSLOT_BODY, item); player:graphicChange(GRAPHICSLOT_BODY, item);
elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT); item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
player:graphicChange(GRAPHICSLOT_LEGS, item); player:graphicChange(GRAPHICSLOT_LEGS, item);
elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0); elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0); elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);

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@ -10,6 +10,6 @@ The param "itemDBIds" has the vars: item1 and item2.
--]] --]]
function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds) function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
player:getInventory(0x00):removeItem(invActionInfo.slot); player:GetInventory(0x00):removeItem(invActionInfo.slot);
player:endCommand(); player:EndCommand();
end end

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@ -16,36 +16,36 @@ Countdown: 1
--]] --]]
function onEventStarted(player, command) function onEventStarted(player, command)
--player:setCurrentMenuId(0); --player:SetCurrentMenuId(0);
--player:runEventFunction("delegateCommand", command, "eventConfirm"); --player:RunEventFunction("delegateCommand", command, "eventConfirm");
player:logout(); player:logout();
end end
function onEventUpdate(player, command, triggerName, step, arg1, arg2) function onEventUpdate(player, command, triggerName, step, arg1, arg2)
currentMenuId = player:getCurrentMenuId(); currentMenuId = player:GetCurrentMenuId();
--Menu Dialog --Menu Dialog
if (currentMenuId == 0) then if (currentMenuId == 0) then
if (arg1 == 1) then --Exit if (arg1 == 1) then --Exit
player:quitGame(); player:quitGame();
player:endCommand(); player:EndCommand();
elseif (arg1 == 2) then --Character Screen elseif (arg1 == 2) then --Character Screen
player:logout(); player:logout();
player:endCommand(); player:EndCommand();
--player:setCurrentMenuId(1); --player:SetCurrentMenuId(1);
--player:runEventFunction("delegateCommand", command, "eventCountDown"); --player:RunEventFunction("delegateCommand", command, "eventCountDown");
elseif (arg1 == 3) then --Cancel elseif (arg1 == 3) then --Cancel
player:endCommand(); player:EndCommand();
end end
--Countdown Dialog --Countdown Dialog
elseif (currentMenuId == 1) then elseif (currentMenuId == 1) then
if (arg2 == 1) then --Logout Complete if (arg2 == 1) then --Logout Complete
player:logout(); player:logout();
player:endCommand(); player:EndCommand();
elseif (arg2 == 2) then --Cancel Pressed elseif (arg2 == 2) then --Cancel Pressed
player:endCommand(); player:EndCommand();
end end
end end

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@ -9,11 +9,11 @@ Handles what happens when you invite
function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId)
if (name ~= nil) then if (name ~= nil) then
getWorldManager():CreateInvitePartyGroup(player, name); GetWorldManager():CreateInvitePartyGroup(player, name);
elseif (actorId ~= nil) then elseif (actorId ~= nil) then
getWorldManager():CreateInvitePartyGroup(player, actorId); GetWorldManager():CreateInvitePartyGroup(player, actorId);
end end
player:endCommand(); player:EndCommand();
end end

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@ -4,6 +4,6 @@
--]] --]]
function onEventStarted(player, actor, questId) function onEventStarted(player, actor, questId)
player:sendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil); player:SendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526); -- player:SendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
end end

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@ -4,5 +4,5 @@
--]] --]]
function onEventStarted(player, actor, questId) function onEventStarted(player, actor, questId)
player:sendRequestedInfo("requestedData", "qtdata", 0x1D4F2); player:SendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
end end

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@ -18,34 +18,34 @@ Confirm Menu: 2
function onEventStarted(player, actor, triggerName, isTeleport) function onEventStarted(player, actor, triggerName, isTeleport)
if (isTeleport == 0) then if (isTeleport == 0) then
player:setCurrentMenuId(0); player:SetCurrentMenuId(0);
player:runEventFunction("delegateCommand", actor, "eventRegion", 100); player:RunEventFunction("delegateCommand", actor, "eventRegion", 100);
else else
player:setCurrentMenuId(2); player:SetCurrentMenuId(2);
player:runEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false); player:RunEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
end end
end end
function onEventUpdate(player, actor, step, arg1) function onEventUpdate(player, actor, step, arg1)
menuId = player:getCurrentMenuId(); menuId = player:GetCurrentMenuId();
if (menuId == 0) then --Region if (menuId == 0) then --Region
if (arg1 ~= nil and arg1 >= 1) then if (arg1 ~= nil and arg1 >= 1) then
player:setCurrentMenuId(1); player:SetCurrentMenuId(1);
player:runEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4); player:RunEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
else else
player:endCommand(); player:EndCommand();
end end
elseif (menuId == 1) then --Aetheryte elseif (menuId == 1) then --Aetheryte
if (arg1 == nil) then if (arg1 == nil) then
player:endCommand(); player:EndCommand();
return; return;
end end
player:setCurrentMenuId(2); player:SetCurrentMenuId(2);
player:runEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false); player:RunEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
elseif (menuId == 2) then --Confirm elseif (menuId == 2) then --Confirm
player:endCommand(); player:EndCommand();
end end
end end

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@ -2,33 +2,33 @@ require("/quests/man/man0g0")
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0"); man0g0Quest = GetStaticActor("Man0g0");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end end
function onEventUpdate(player, npc, resultId) function onEventUpdate(player, npc, resultId)
player:endEvent(); player:EndEvent();
end end
function onTalked(player, npc) function onTalked(player, npc)
man0g0Quest = player:getQuest("Man0g0"); man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest ~= nil) then if (man0g0Quest ~= nil) then
yda = getWorldManager():GetActorInWorld(1000009); yda = GetWorldManager():GetActorInWorld(1000009);
papalymo = getWorldManager():GetActorInWorld(1000010); papalymo = GetWorldManager():GetActorInWorld(1000010);
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
yda:setQuestGraphic(player, 0x0); yda:SetQuestGraphic(player, 0x0);
papalymo:setQuestGraphic(player, 0x2); papalymo:SetQuestGraphic(player, 0x2);
else else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
yda:setQuestGraphic(player, 0x2); yda:SetQuestGraphic(player, 0x2);
papalymo:setQuestGraphic(player, 0x0); papalymo:SetQuestGraphic(player, 0x0);
end end
end end

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@ -2,28 +2,28 @@ require("/quests/man/man0l0")
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end end
function onEventUpdate(player, npc, resultId) function onEventUpdate(player, npc, resultId)
player:endEvent(); player:EndEvent();
end end
function onTalked(player, npc) function onTalked(player, npc)
man0l0Quest = player:getQuest("Man0l0"); man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
doorNpc = getWorldManager():GetActorInWorld(1090025); doorNpc = GetWorldManager():GetActorInWorld(1090025);
player:setEventStatus(doorNpc, "pushDefault", true, 0x2); player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:setQuestGraphic(player, 0x3); doorNpc:SetQuestGraphic(player, 0x3);
end end
end end

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@ -2,20 +2,20 @@ require("/quests/man/man0u0")
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0"); man0u0Quest = GetStaticActor("Man0u0");
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end end
function onEventUpdate(player, npc, resultId) function onEventUpdate(player, npc, resultId)
player:endEvent(); player:EndEvent();
end end
function onTalked(player, npc) function onTalked(player, npc)
man0u0Quest = player:getQuest("Man0u0"); man0u0Quest = player:GetQuest("Man0u0");
if (man0u0Quest ~= nil) then if (man0u0Quest ~= nil) then

View File

@ -1,21 +1,21 @@
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0"); man0g0Quest = GetStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001"); --player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002"); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
end end
function onEventUpdate(player, npc, resultId) function onEventUpdate(player, npc, resultId)
--man0g0Quest = getStaticActor("Man0g0"); --man0g0Quest = GetStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002"); --player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:endEvent(); player:EndEvent();
end end
function onCommand(player, command) function onCommand(player, command)
--Check command if ActivateCommand --Check command if ActivateCommand
player:endCommand(); player:EndCommand();
player:endEvent(); player:EndEvent();
player:kickEvent(player:getDirector(), "noticeEvent", true); player:KickEvent(player:GetDirector(), "noticeEvent", true);
end end

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@ -1,25 +1,25 @@
function onEventStarted(player, actor, triggerName) function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0"); man0u0Quest = GetStaticActor("Man0u0");
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001"); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
--player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004"); --player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
end end
function onEventUpdate(player, npc, resultId) function onEventUpdate(player, npc, resultId)
--man0l0Quest = getStaticActor("Man0l0"); --man0l0Quest = GetStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
player:endEvent(); player:EndEvent();
end end
function onCommand(player, command) function onCommand(player, command)
--Check command if ActivateCommand --Check command if ActivateCommand
--player:kickEvent(player:getDirector(), "noticeEvent"); --player:KickEvent(player:GetDirector(), "noticeEvent");
--player:endCommand(); --player:EndCommand();
end end

View File

@ -3,55 +3,55 @@ local initClassItems, initRaceItems;
function onBeginLogin(player) function onBeginLogin(player)
--New character, set the initial quest --New character, set the initial quest
if (player:getPlayTime(false) == 0) then if (player:GetPlayTime(false) == 0) then
initialTown = player:getInitialTown(); initialTown = player:GetInitialTown();
if (initialTown == 1 and player:hasQuest(110001) == false) then if (initialTown == 1 and player:hasQuest(110001) == false) then
player:addQuest(110001); player:AddQuest(110001);
elseif (initialTown == 2 and player:hasQuest(110005) == false) then elseif (initialTown == 2 and player:hasQuest(110005) == false) then
player:addQuest(110005); player:AddQuest(110005);
elseif (initialTown == 3 and player:hasQuest(110009) == false) then elseif (initialTown == 3 and player:hasQuest(110009) == false) then
player:addQuest(110009); player:AddQuest(110009);
end end
end end
--For Opening. Set Director and reset position incase d/c --For Opening. Set Director and reset position incase d/c
if (player:hasQuest(110001) == true) then if (player:hasQuest(110001) == true) then
--player:setDirector("openingDirector", false); --player:SetDirector("openingDirector", false);
player.positionX = 0.016; player.positionX = 0.016;
player.positionY = 10.35; player.positionY = 10.35;
--player.positionZ = -36.91; --player.positionZ = -36.91;
player.positionZ = -20.91; player.positionZ = -20.91;
player.rotation = 0.025; player.rotation = 0.025;
player:getQuest(110001):ClearQuestData(); player:GetQuest(110001):ClearQuestData();
player:getQuest(110001):ClearQuestFlags(); player:GetQuest(110001):ClearQuestFlags();
elseif (player:hasQuest(110005) == true) then elseif (player:hasQuest(110005) == true) then
player:setDirector("openingDirector", false); player:SetDirector("openingDirector", false);
player.positionX = 369.5434; player.positionX = 369.5434;
player.positionY = 4.21; player.positionY = 4.21;
player.positionZ = -706.1074; player.positionZ = -706.1074;
player.rotation = -1.26721; player.rotation = -1.26721;
player:getQuest(110005):ClearQuestData(); player:GetQuest(110005):ClearQuestData();
player:getQuest(110005):ClearQuestFlags(); player:GetQuest(110005):ClearQuestFlags();
elseif (player:hasQuest(110009) == true) then elseif (player:hasQuest(110009) == true) then
player:setDirector("openingDirector", false); player:SetDirector("openingDirector", false);
player.positionX = 5.364327; player.positionX = 5.364327;
player.positionY = 196.0; player.positionY = 196.0;
player.positionZ = 133.6561; player.positionZ = 133.6561;
player.rotation = -2.849384; player.rotation = -2.849384;
player:getQuest(110009):ClearQuestData(); player:GetQuest(110009):ClearQuestData();
player:getQuest(110009):ClearQuestFlags(); player:GetQuest(110009):ClearQuestFlags();
end end
end end
function onLogin(player) function onLogin(player)
player:sendMessage(0x1D,"",">Callback \"onLogin\" for player script running."); player:SendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
if (player:getPlayTime(false) == 0) then if (player:GetPlayTime(false) == 0) then
player:sendMessage(0x1D,"",">PlayTime == 0, new player!"); player:SendMessage(0x1D,"",">PlayTime == 0, new player!");
initClassItems(player); initClassItems(player);
initRaceItems(player); initRaceItems(player);
@ -66,27 +66,27 @@ function initClassItems(player)
--DoW --DoW
if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG
player:getInventory(0):addItem({4020001, 8030701, 8050728, 8080601, 8090307}); player:GetInventory(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA
player:getInventory(0):addItem({4030010, 8031120, 8050245, 8080601, 8090307}); player:GetInventory(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD
player:getInventory(0):addItem({4040001, 8011001, 8050621, 8070346, 8090307}); player:GetInventory(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307});
player:getEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC
player:getInventory(0):addItem({4070001, 8030601, 8050622, 8080601, 8090307}); player:GetInventory(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC
player:getInventory(0):addItem({4080201, 8030801, 8051015, 8080501, 8090307}); player:GetInventory(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
--DoM --DoM
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM
player:getInventory(0):addItem({5020001, 8030245, 8050346, 8080346, 8090208}); player:GetInventory(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ
player:getInventory(0):addItem({5030101, 8030445, 8050031, 8080246, 8090208}); player:GetInventory(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
--DoH --DoH
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then -- elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then --
@ -109,52 +109,52 @@ end
function initRaceItems(player) function initRaceItems(player)
if (player.playerWork.tribe == 1) then --Hyur Midlander Male if (player.playerWork.tribe == 1) then --Hyur Midlander Male
player:getInventory(0):addItem(8040001); player:GetInventory(0):AddItem(8040001);
player:getInventory(0):addItem(8060001); player:GetInventory(0):AddItem(8060001);
elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female
player:getInventory(0):addItem(8040002); player:GetInventory(0):AddItem(8040002);
player:getInventory(0):addItem(8060002); player:GetInventory(0):AddItem(8060002);
elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male
player:getInventory(0):addItem(8040003); player:GetInventory(0):AddItem(8040003);
player:getInventory(0):addItem(8060003); player:GetInventory(0):AddItem(8060003);
elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male
player:getInventory(0):addItem(8040004); player:GetInventory(0):AddItem(8040004);
player:getInventory(0):addItem(8060004); player:GetInventory(0):AddItem(8060004);
elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female
player:getInventory(0):addItem(8040006); player:GetInventory(0):AddItem(8040006);
player:getInventory(0):addItem(8060006); player:GetInventory(0):AddItem(8060006);
elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male
player:getInventory(0):addItem(8040005); player:GetInventory(0):AddItem(8040005);
player:getInventory(0):addItem(8060005); player:GetInventory(0):AddItem(8060005);
elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female
player:getInventory(0):addItem(8040007); player:GetInventory(0):AddItem(8040007);
player:getInventory(0):addItem(8060007); player:GetInventory(0):AddItem(8060007);
elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male
player:getInventory(0):addItem(8040008); player:GetInventory(0):AddItem(8040008);
player:getInventory(0):addItem(8060008); player:GetInventory(0):AddItem(8060008);
elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female
player:getInventory(0):addItem(8040010); player:GetInventory(0):AddItem(8040010);
player:getInventory(0):addItem(8060010); player:GetInventory(0):AddItem(8060010);
elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male
player:getInventory(0):addItem(8040009); player:GetInventory(0):AddItem(8040009);
player:getInventory(0):addItem(8060009); player:GetInventory(0):AddItem(8060009);
elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female
player:getInventory(0):addItem(8040011); player:GetInventory(0):AddItem(8040011);
player:getInventory(0):addItem(8060011); player:GetInventory(0):AddItem(8060011);
elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun
player:getInventory(0):addItem(8040012); player:GetInventory(0):AddItem(8040012);
player:getInventory(0):addItem(8060012); player:GetInventory(0):AddItem(8060012);
elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon
player:getInventory(0):addItem(8040013); player:GetInventory(0):AddItem(8040013);
player:getInventory(0):addItem(8060013); player:GetInventory(0):AddItem(8060013);
elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf
player:getInventory(0):addItem(8040014); player:GetInventory(0):AddItem(8040014);
player:getInventory(0):addItem(8060014); player:GetInventory(0):AddItem(8060014);
elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard
player:getInventory(0):addItem(8040015); player:GetInventory(0):AddItem(8040015);
player:getInventory(0):addItem(8060015); player:GetInventory(0):AddItem(8060015);
end end
player:getEquipment():SetEquipment({9, 11},{5,6}); player:GetEquipment():SetEquipment({9, 11},{5,6});
end end

View File

@ -1,13 +1,13 @@
function init(npc) function init(npc)
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then if (triggerName == "caution") then
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
player:sendGameMessage(player, worldMaster, 34109, 0x20); player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then elseif (triggerName == "exit") then
getWorldManager():DoPlayerMoveInZone(player, 5); GetWorldManager():DoPlayerMoveInZone(player, 5);
end end
player:endEvent(); player:EndEvent();
end end

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@ -1,61 +1,61 @@
require("/quests/man/man0g0") require("/quests/man/man0g0")
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc) function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2); npc:SetQuestGraphic(player, 0x2);
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0"); man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest ~= nil) then if (man0g0Quest ~= nil) then
if (triggerName == "pushDefault") then if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then elseif (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2); player:SetEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc); player:GetDirector():OnTalked(npc);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true); man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
man0g0Quest:SaveData(); man0g0Quest:SaveData();
else else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true); man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
else else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
end end
end end
else else
player:endEvent(); player:EndEvent();
end end
else else
player:endEvent(); --Should not be here w.o this quest player:EndEvent(); --Should not be here w.o this quest
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
man0g0Quest = player:getQuest("Man0g0"); man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
player:endEvent(); player:EndEvent();
player:setDirector("QuestDirectorMan0g001", true); player:SetDirector("QuestDirectorMan0g001", true);
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20); player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20); player:SendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 10); GetWorldManager():DoPlayerMoveInZone(player, 10);
player:kickEvent(player:getDirector(), "noticeEvent", true); player:KickEvent(player:GetDirector(), "noticeEvent", true);
else else
player:endEvent(); player:EndEvent();
end end
end end

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@ -1,28 +1,28 @@
require("/quests/man/man0g0") require("/quests/man/man0g0")
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0"); man0g0Quest = player:GetQuest("Man0g0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true); man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
man0g0Quest:SaveData(); man0g0Quest:SaveData();
player:getDirector():onTalked(npc); player:GetDirector():OnTalked(npc);
else else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
end end
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,15 +1,15 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultFst = getStaticActor("DftFst"); defaultFst = GetStaticActor("DftFst");
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
end end
function onEventUpdate(player, npc, blah, menuSelect) function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 13); GetWorldManager():DoZoneChange(player, 13);
end end
player:endEvent(); player:EndEvent();
end end

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@ -1,3 +1,3 @@
function init(npc) function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2; return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end end

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@ -1,3 +1,3 @@
function init(npc) function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2; return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end end

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@ -1,3 +1,3 @@
function init(npc) function init(npc)
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2; return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,17 +1,17 @@
require("/quests/man/man0l0") require("/quests/man/man0l0")
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc) function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0"); man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
npc:setQuestGraphic(player, 0x2); npc:SetQuestGraphic(player, 0x2);
end end
end end
end end
@ -19,24 +19,24 @@ end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = player:getQuest("man0l0"); man0l0Quest = player:GetQuest("man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
npc:setQuestGraphic(player, 0x0); npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
man0l0Quest:SaveData(); man0l0Quest:SaveData();
player:getDirector():onTalked(npc); player:GetDirector():OnTalked(npc);
else else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
end end
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

View File

@ -1,16 +1,16 @@
require("/quests/man/man0l0") require("/quests/man/man0l0")
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc) function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0"); man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
npc:setQuestGraphic(player, 0x2); npc:SetQuestGraphic(player, 0x2);
end end
end end
@ -18,29 +18,29 @@ end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = player:getQuest("man0l0"); man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
npc:setQuestGraphic(player, 0x0); npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
man0l0Quest:SaveData(); man0l0Quest:SaveData();
player:getDirector():onTalked(npc); player:GetDirector():OnTalked(npc);
else else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
end end
else else
player:endEvent(); player:EndEvent();
end end
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,20 +1,20 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,19 +1,19 @@
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -1,20 +1,20 @@
require("/quests/man/man0l0") require("/quests/man/man0l0")
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc) function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0"); man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
player:setEventStatus(npc, "pushDefault", true, 0x2); player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3); npc:SetQuestGraphic(player, 0x3);
else else
player:setEventStatus(npc, "pushDefault", true, 0x2); player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3); npc:SetQuestGraphic(player, 0x3);
end end
end end
@ -23,10 +23,10 @@ end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
if (triggerName == "pushDefault") then if (triggerName == "pushDefault") then
man0l0Quest = getStaticActor("Man0l0"); man0l0Quest = GetStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
else else
player:endEvent(); player:EndEvent();
end end
end end
@ -34,21 +34,21 @@ end
function onEventUpdate(player, npc, resultId, choice) function onEventUpdate(player, npc, resultId, choice)
if (resultId == 0x2B9EBC42) then if (resultId == 0x2B9EBC42) then
player:endEvent(); player:EndEvent();
player:setDirector("QuestDirectorMan0l001", true); player:SetDirector("QuestDirectorMan0l001", true);
worldMaster = getWorldMaster(); worldMaster = GetWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20); player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20); player:SendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 9); GetWorldManager():DoPlayerMoveInZone(player, 9);
player:kickEvent(player:getDirector(), "noticeEvent", true); player:KickEvent(player:GetDirector(), "noticeEvent", true);
else else
if (choice == 1) then if (choice == 1) then
man0l0Quest = player:getQuest("Man0l0"); man0l0Quest = player:GetQuest("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
else else
player:endEvent(); player:EndEvent();
end end
end end

View File

@ -1,20 +1,20 @@
require("/quests/man/man0l0") require("/quests/man/man0l0")
function init(npc) function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST"; return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end end
function onSpawn(player, npc) function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0"); man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x2); npc:SetQuestGraphic(player, 0x2);
end end
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
player:setEventStatus(npc, "pushDefault", false, 0x2); player:SetEventStatus(npc, "pushDefault", false, 0x2);
end end
end end
@ -22,44 +22,44 @@ end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
man0l0Quest = player:getQuest("Man0l0"); man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil) then
if (triggerName == "pushDefault") then if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then elseif (triggerName == "talkDefault") then
--Is doing talk tutorial? --Is doing talk tutorial?
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
player:setEventStatus(npc, "pushDefault", false, 0x2); player:SetEventStatus(npc, "pushDefault", false, 0x2);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
npc:setQuestGraphic(player, 0x2); npc:SetQuestGraphic(player, 0x2);
man0l0Quest:SaveData(); man0l0Quest:SaveData();
player:getDirector():onTalked(npc); player:GetDirector():OnTalked(npc);
--Was he talked to for the mini tutorial? --Was he talked to for the mini tutorial?
else else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0); npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true); man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
man0l0Quest:SaveData(); man0l0Quest:SaveData();
player:getDirector():onTalked(npc); player:GetDirector():OnTalked(npc);
end end
end end
else else
player:endEvent(); player:EndEvent();
end end
else else
player:endEvent(); --Should not be here w.o this quest player:EndEvent(); --Should not be here w.o this quest
end end
end end
function onEventUpdate(player, npc) function onEventUpdate(player, npc)
player:endEvent(); player:EndEvent();
end end

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@ -5,12 +5,12 @@ end
function onZoneIn(player) function onZoneIn(player)
openingQuest = player:getQuest(110001); openingQuest = player:GetQuest(110001);
--Opening Quest --Opening Quest
if (openingQuest ~= nil) then if (openingQuest ~= nil) then
if (openingQuest:GetQuestFlag(0) == false) then if (openingQuest:GetQuestFlag(0) == false) then
player:kickEvent(player:getDirector(), "noticeEvent"); player:KickEvent(player:GetDirector(), "noticeEvent");
end end
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
end end

View File

@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
end end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
end end

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@ -1,15 +1,15 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
end end
function onEventUpdate(player, npc, blah, menuSelect) function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 12); GetWorldManager():DoZoneChange(player, 12);
end end
player:endEvent(); player:EndEvent();
end end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
end end

View File

@ -1,7 +1,7 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
end end

View File

@ -1,8 +1,8 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM --player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
end end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
end end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
end end

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@ -1,6 +1,6 @@
function onEventStarted(player, npc) function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea"); defaultSea = GetStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
end end

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