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Required scripts to make it work.
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18
data/scripts/commands/ConfirmGroupCommand.lua
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18
data/scripts/commands/ConfirmGroupCommand.lua
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--[[
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ConfirmGroupCommand Script
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Handles what happens when you resolve an invite to a group
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--]]
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function onEventStarted(player, actor, triggerName, groupType, result)
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--Accept/Refuse happened, else just close the window
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if (result == 1 or result == 2) then
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GetWorldManager():GroupInviteResult(player, groupType, result);
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end
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player:EndEvent();
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end
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