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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fixed some timers
- status icons now display (<3 u ion) - todo: populate status tables, figure out why effect wont tick down for me
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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}
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// todo: check weapon delay/haste etc and use that
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if ((tick - startTime).Milliseconds >= 0)
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if ((tick - startTime).TotalMilliseconds >= 0)
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{
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OnComplete();
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return true;
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@@ -72,7 +72,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (list.Count > 0)
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{
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// todo: actually check proc rate/random chance of whatever effect
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effectId = list[0].GetEffectId();
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effectId = list[0].GetStatusEffectId();
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}
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// todo: which is actually the swing packet
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//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, 0, 0);
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