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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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@@ -45,8 +45,8 @@ namespace FFXIVClassic_Map_Server.Actors
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protected List<Actor>[,] mActorBlock;
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LuaScript areaScript;
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public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
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public Area(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
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: base(id)
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{
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@@ -66,7 +66,8 @@ namespace FFXIVClassic_Map_Server.Actors
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this.customDisplayName = "_areaMaster";
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this.actorName = String.Format("_areaMaster@{0:X5}",id<<8);
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this.className = className;
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this.classPath = classPath;
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this.className = classPath.Substring(classPath.LastIndexOf("/") + 1);
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numXBlocks = (maxX - minX) / boundingGridSize;
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numYBlocks = (maxY - minY) / boundingGridSize;
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