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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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@@ -127,7 +127,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void DoCompletionCheck()
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
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if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
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{
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owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
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@@ -137,7 +137,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void DoAbandon()
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{
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LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest");
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LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
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owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
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}
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