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Added marker update method for guildleves.
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@ -64,6 +64,18 @@ namespace FFXIVClassic_Map_Server.actors.director
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SendPacketsToPlayers(propertyBuilder.Done());
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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}
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public void UpdateMarkers(int markerIndex, float x, float y, float z)
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{
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guildleveWork.markerX[markerIndex] = x;
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guildleveWork.markerY[markerIndex] = y;
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guildleveWork.markerZ[markerIndex] = z;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId);
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void SendPacketsToPlayers(List<SubPacket> packets)
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public void SendPacketsToPlayers(List<SubPacket> packets)
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{
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{
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List<Actor> players = GetPlayerMembers();
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List<Actor> players = GetPlayerMembers();
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