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More bug fixes
Fixed loading status effects on login Fixed barrage issues Added untraited version of Protect Added sanguine rite
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@@ -10,6 +10,10 @@ function onAbilityStart(caster, target, ability)
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--For some reason, light shot's hitNum is always 1 (or 0, idk), even with barrage.
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--If you set the hitnum like any other multi-hit WS it will play the animation repeatedly.
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action.hitNum = 1;
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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