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	Modified the SetWeatherPacket. Second value is a toggle for instant or smooth transitions.
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		| @@ -1,49 +1,49 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send | ||||
| { | ||||
|     class SetWeatherPacket | ||||
|     { | ||||
|         // Use the first value to change without a transition, the second value to do a standard transition | ||||
|         public const uint WEATHER_CLEAR                 = 0x011F41; // 8001 / 73537 | ||||
|         public const uint WEATHER_FAIR                  = 0x011F42; // 8002 / 73538 | ||||
|         public const uint WEATHER_CLOUDY                = 0x011F43; // 8003 / 73539 | ||||
|         public const uint WEATHER_FOGGY                 = 0x011F44; // 8004 / 73540 | ||||
|         public const uint WEATHER_WINDY                 = 0x011F45; // 8005 / 73541 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_BLUSTERY              = 0x011F46; // 8006 / 73542 | ||||
|         public const uint WEATHER_RAINY                 = 0x011F47; // 8007 / 73543 | ||||
|         public const uint WEATHER_SHOWERY               = 0x011F48; // 8008 / 73544 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_THUNDERY              = 0x011F49; // 8009 / 73545 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_STORMY                = 0x011F4A; // 8010 / 73546 | ||||
|         public const uint WEATHER_DUSTY                 = 0x011F4B; // 8011 / 73547 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_SANDY                 = 0x011F4C; // 8012 / 73548 | ||||
|         public const uint WEATHER_HOT                   = 0x011F4D; // 8013 / 73549 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_BLISTERING            = 0x011F4E; // 8014 / 73550 - Bowl Of Embers Weather | ||||
|         public const uint WEATHER_SNOWY                 = 0x011F4F; // 8015 / 73551 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_WINTRY                = 0x011F50; // 8016 / 73552 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_GLOOMY                = 0x011F51; // 8017 / 73553 | ||||
|                                                                     // 8018 - 8026 / 73554 - 73562 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_SEASONAL              = 0x011F5B; // 8027 / 73563 - Snow in Black Shroud, nothing elsewhere | ||||
|         public const uint WEATHER_PRIMAL                = 0x011F5C; // 8028 / 73564 - Howling Eye and Thornmarch Weather | ||||
|         public const uint WEATHER_SEASONAL_FIREWORKS    = 0x011F5D; // 8029 / 73565 - Plays fireworks between 20:00 - 21:00 ET | ||||
|         public const uint WEATHER_DALAMUD               = 0x011F5E; // 8030 / 73566 | ||||
|         public const uint WEATHER_AURORA                = 0x011F5F; // 8031 / 73567 | ||||
|         public const uint WEATHER_DALAMUD_THUNDER       = 0x011F60; // 8032 / 73568 | ||||
|                                                                     // 8033 - 8064 / 73569 - 73600 - NOT SUPPORTED in v1.23b | ||||
|         public const uint WEATHER_DAY                   = 0x011F81; // 8065 / 73601 - Force skybox to show Day + Fair regardless of current ET | ||||
|         public const uint WEATHER_TWILIGHT              = 0x011F82; // 8066 / 73602 - Force skybox to show Twilight + Clear regardless of current ET | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send | ||||
| { | ||||
|     class SetWeatherPacket | ||||
|     { | ||||
|         public const uint WEATHER_CLEAR                 = 8001; | ||||
|         public const uint WEATHER_FAIR                  = 8002; | ||||
|         public const uint WEATHER_CLOUDY                = 8003; | ||||
|         public const uint WEATHER_FOGGY                 = 8004; | ||||
|         public const uint WEATHER_WINDY                 = 8005; | ||||
|         public const uint WEATHER_BLUSTERY              = 8006; | ||||
|         public const uint WEATHER_RAINY                 = 8007; | ||||
|         public const uint WEATHER_SHOWERY               = 8008; | ||||
|         public const uint WEATHER_THUNDERY              = 8009; | ||||
|         public const uint WEATHER_STORMY                = 8010; | ||||
|         public const uint WEATHER_DUSTY                 = 8011; | ||||
|         public const uint WEATHER_SANDY                 = 8012; | ||||
|         public const uint WEATHER_HOT                   = 8013; | ||||
|         public const uint WEATHER_BLISTERING            = 8014; //Bowl Of Embers Weather | ||||
|         public const uint WEATHER_SNOWY                 = 8015; | ||||
|         public const uint WEATHER_WINTRY                = 8016; | ||||
|         public const uint WEATHER_GLOOMY                = 8017; | ||||
|                                                                 | ||||
|         public const uint WEATHER_SEASONAL              = 8027; //Snow in Black Shroud, nothing elsewhere | ||||
|         public const uint WEATHER_PRIMAL                = 8028; //Howling Eye and Thornmarch Weather | ||||
|         public const uint WEATHER_SEASONAL_FIREWORKS    = 8029; //Plays fireworks between 20:00 - 21:00 ET | ||||
|         public const uint WEATHER_DALAMUD               = 8030; | ||||
|         public const uint WEATHER_AURORA                = 8031; | ||||
|         public const uint WEATHER_DALAMUD_THUNDER       = 8032; | ||||
|  | ||||
|         public const uint WEATHER_DAY                   = 8065; //Force skybox to show Day + Fair regardless of current ET | ||||
|         public const uint WEATHER_TWILIGHT              = 8066; //Force skybox to show Twilight + Clear regardless of current ET | ||||
|  | ||||
|         public const ushort OPCODE = 0x000D; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, long weatherId) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(weatherId)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, long weatherId, bool smoothTransition) | ||||
|         { | ||||
|             ulong combined = (uint)(weatherId | ((smoothTransition ? 1 : 0) << 16)); | ||||
|             return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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