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cleaned up magicstate and weaponskillstate
- todo: fix IsFacing - added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
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@@ -26,7 +26,10 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
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return;
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end
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player.WeaponSkill(command.actorId);
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player:endEvent();
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if not player.aiContainer.IsEngaged() then
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player.Engage(targetActor);
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end;
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player.WeaponSkill(command.actorId, targetActor);
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player:endEvent();
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end
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