cleaned up magicstate and weaponskillstate

- todo: fix IsFacing
- added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
This commit is contained in:
Tahir Akhlaq 2017-08-26 04:08:26 +01:00
parent 452f1cc8c0
commit 9024f3fad6
20 changed files with 415 additions and 195 deletions

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@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server
private Server mServer; private Server mServer;
private const int MILIS_LOOPTIME = 250; private const int MILIS_LOOPTIME = 333;
private Timer mZoneTimer; private Timer mZoneTimer;
//Content Groups //Content Groups
@ -1013,6 +1013,7 @@ namespace FFXIVClassic_Map_Server
public void ZoneThreadLoop(Object state) public void ZoneThreadLoop(Object state)
{ {
// todo: fuck coroutines, seem to be causing it to hang
// todo: spawn new thread for each zone on startup // todo: spawn new thread for each zone on startup
lock (zoneList) lock (zoneList)
{ {

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@ -10,6 +10,7 @@ using FFXIVClassic_Map_Server.actors.area;
using System.Reflection; using System.Reflection;
using System.ComponentModel; using System.ComponentModel;
using FFXIVClassic_Map_Server.packets.send.actor.battle; using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.Actors namespace FFXIVClassic_Map_Server.Actors
{ {
@ -62,7 +63,6 @@ namespace FFXIVClassic_Map_Server.Actors
protected DateTime lastUpdate; protected DateTime lastUpdate;
public Actor target; public Actor target;
public bool hasMoved = false;
public bool isAtSpawn = true; public bool isAtSpawn = true;
public ActorUpdateFlags updateFlags; public ActorUpdateFlags updateFlags;
@ -416,7 +416,6 @@ namespace FFXIVClassic_Map_Server.Actors
//Program.Server.GetInstance().mLuaEngine.OnPath(actor, position, positionUpdates) //Program.Server.GetInstance().mLuaEngine.OnPath(actor, position, positionUpdates)
positionUpdates.Remove(pos); positionUpdates.Remove(pos);
lastMoveUpdate = DateTime.Now;
packets.Add(CreatePositionUpdatePacket()); packets.Add(CreatePositionUpdatePacket());
} }
} }
@ -569,6 +568,7 @@ namespace FFXIVClassic_Map_Server.Actors
} }
} }
#region positioning
public List<float> GetPos() public List<float> GetPos()
{ {
List<float> pos = new List<float>(); List<float> pos = new List<float>();
@ -614,12 +614,12 @@ namespace FFXIVClassic_Map_Server.Actors
} }
// todo: do this properly // todo: do this properly
public bool IsFacing(float x, float y) public bool IsFacing(float x, float z)
{ {
var rot1 = this.rotation; var rot1 = this.rotation;
var dX = this.positionX - x; var dX = this.positionX - x;
var dY = this.positionY - y; var dY = this.positionZ - z;
var rot2 = Math.Atan2(dY, dX); var rot2 = Math.Atan2(dY, dX);
@ -632,7 +632,7 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
if (actor != null) if (actor != null)
{ {
LookAt(actor.positionX, actor.positionY); LookAt(actor.positionX, actor.positionZ);
} }
else else
{ {
@ -640,12 +640,20 @@ namespace FFXIVClassic_Map_Server.Actors
} }
} }
public void LookAt(float x, float y) public void LookAt(Vector3 pos)
{
if (pos != null)
{
LookAt(pos.X, pos.Z);
}
}
public void LookAt(float x, float z)
{ {
var rot1 = this.rotation; var rot1 = this.rotation;
var dX = this.positionX - x; var dX = this.positionX - x;
var dY = this.positionY - y; var dY = this.positionZ - z;
var rot2 = Math.Atan2(dY, dX); var rot2 = Math.Atan2(dY, dX);
@ -658,7 +666,8 @@ namespace FFXIVClassic_Map_Server.Actors
public bool IsFacing(float x, float z, float angle = 40.0f) public bool IsFacing(float x, float z, float angle = 40.0f)
{ {
return Vector3.GetAngle(positionX, positionZ, x, z) < angle; angle = (float)(Math.PI * angle / 180);
return Vector3.GetAngle(positionX, positionZ, x, z) <= angle;
} }
// todo: is this legit? // todo: is this legit?
@ -714,6 +723,7 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
return FindRandomPoint(positionX, positionY, positionZ, minRadius, maxRadius); return FindRandomPoint(positionX, positionY, positionZ, minRadius, maxRadius);
} }
#endregion
public Player GetAsPlayer() public Player GetAsPlayer()
{ {
@ -739,6 +749,14 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
return this is Character ? ((Character)this) : null; return this is Character ? ((Character)this) : null;
} }
public SubPacket CreateGameMessagePacket(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
return (GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log));
else
return (GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
} }
} }

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@ -10,6 +10,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.chara; using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.packets.send.actor.battle; using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.Actors namespace FFXIVClassic_Map_Server.Actors
{ {
@ -108,7 +109,7 @@ namespace FFXIVClassic_Map_Server.Actors
ResetMoveSpeeds(); ResetMoveSpeeds();
// todo: base this on equip and shit // todo: base this on equip and shit
SetMod((uint)Modifier.AttackRange, 3); SetMod((uint)Modifier.AttackRange, 3);
SetMod((uint)Modifier.AttackDelay, 4200); SetMod((uint)Modifier.AttackDelay, (Program.Random.Next(30,60) * 100));
} }
public SubPacket CreateAppearancePacket() public SubPacket CreateAppearancePacket()
@ -254,12 +255,27 @@ namespace FFXIVClassic_Map_Server.Actors
} }
} }
public virtual bool IsValidTarget(Character target, ValidTarget validTarget, ref SubPacket errorPacket)
{
return true;
}
public virtual bool CanAttack() public virtual bool CanAttack()
{
return true;
}
public virtual bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
{ {
return false; return false;
} }
public virtual bool CanCast() public virtual bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
{
return false;
}
public virtual bool CanUseAbility(Character target, Ability ability, ref SubPacket errorPacket)
{ {
return false; return false;
} }
@ -277,12 +293,16 @@ namespace FFXIVClassic_Map_Server.Actors
public bool Engage(uint targid = 0) public bool Engage(uint targid = 0)
{ {
// todo: attack the things // todo: attack the things
targid = targid == 0 ? currentTarget: targid; if (targid == 0)
{
if (currentTarget != 0xC0000000)
targid = currentTarget;
else if (currentLockedTarget != 0xC0000000)
targid = currentLockedTarget;
}
if (targid != 0) if (targid != 0)
{ {
var targ = Server.GetWorldManager().GetActorInWorld(targid); aiContainer.Engage(Server.GetWorldManager().GetActorInWorld(targid) as Character);
if (targ is Character)
aiContainer.Engage((Character)targ);
} }
return false; return false;
} }
@ -297,9 +317,9 @@ namespace FFXIVClassic_Map_Server.Actors
return false; return false;
} }
public void Cast(uint spellId) public void Cast(uint spellId, uint targetId = 0)
{ {
aiContainer.Cast(Server.GetWorldManager().GetActorInWorld(currentTarget) as Character, spellId); aiContainer.Cast(Server.GetWorldManager().GetActorInWorld(targetId == 0 ? currentTarget : targetId) as Character, spellId);
} }
public void WeaponSkill(uint skillId) public void WeaponSkill(uint skillId)

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@ -5,6 +5,8 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.player; using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets.send.actor;
namespace FFXIVClassic_Map_Server.actors.chara.ai namespace FFXIVClassic_Map_Server.actors.chara.ai
{ {
@ -94,7 +96,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
return castTimeSeconds == 0; return castTimeSeconds == 0;
} }
public bool IsValidTarget(Character user, Character target) public bool IsValidTarget(Character user, Character target, ref SubPacket errorPacket)
{ {
// todo: set box length.. // todo: set box length..
targetFind = new TargetFind(user); targetFind = new TargetFind(user);
@ -108,7 +110,112 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{ {
targetFind.SetAOEType(validTarget, aoeType, range, 40); targetFind.SetAOEType(validTarget, aoeType, range, 40);
} }
/*
32512 cannot be performed on a KO'd target.
32513 can only be performed on a KO'd target.
32514 cannot be performed on yourself.
32515 can only be performed on yourself.
32516 cannot be performed on a friendly target.
32517 can only be performed on a friendly target.
32518 cannot be performed on an enemy.
32519 can only be performed on an enemy,
*/
// cant target dead
if ((validTarget & (ValidTarget.Corpse | ValidTarget.CorpseOnly)) == 0 && target.IsDead())
{
// cannot be perfomed on
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32512, 0x20, (uint)id);
return false;
}
if (level > user.charaWork.parameterSave.state_mainSkillLevel)
{
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32527, 0x20, (uint)id);
return false;
}
if (tpCost > user.GetTP())
{
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32546, 0x20, (uint)id);
return false;
}
// todo: calculate cost based on modifiers also (probably in BattleUtils)
if (mpCost > 0 && (mpCost = CalculateCost((ushort)user.charaWork.parameterSave.state_mainSkillLevel)) > user.GetMP())
{
// todo: error message
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32545, 0x20, (uint)id);
return false;
}
// todo: check target requirements
if (requirements != AbilityRequirements.None)
{
if (false)
{
// Unable to execute [@SHEET(xtx/command,$E8(1),2)]. Conditions for use are not met.
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32556, 0x20, (uint)id);
return false;
}
}
// todo: i dont care to message for each scenario, just the most common ones..
if ((validTarget & ValidTarget.CorpseOnly) != 0)
{
if (target != null && target.IsAlive())
{
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32513, 0x20, (uint)id);
return false;
}
}
if ((validTarget & ValidTarget.Enemy) != 0)
{
if (target == user || target != null &&
target.currentSubState != (user.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER ?
SetActorStatePacket.SUB_STATE_PLAYER : SetActorStatePacket.SUB_STATE_MONSTER))
{
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32519, 0x20, (uint)id);
return false;
}
}
if ((validTarget & (ValidTarget.PartyMember | ValidTarget.Player | ValidTarget.Ally)) != 0)
{
if (target == null || target.currentSubState != user.currentSubState )
{
errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32516, 0x20, (uint)id);
return false;
}
}
return targetFind.CanTarget(target, true, true); return targetFind.CanTarget(target, true, true);
} }
public ushort CalculateCost(uint level)
{
// todo: use precalculated costs instead
ushort cost = 0;
if (level <= 10)
cost = (ushort)(100 + level * 10);
else if (level <= 20)
cost = (ushort)(200 + (level - 10) * 20);
else if (level <= 30)
cost = (ushort)(400 + (level - 20) * 40);
else if (level <= 40)
cost = (ushort)(800 + (level - 30) * 70);
else if (level <= 50)
cost = (ushort)(1500 + (level - 40) * 130);
else if (level <= 60)
cost = (ushort)(2800 + (level - 50) * 200);
else if (level <= 70)
cost = (ushort)(4800 + (level - 60) * 320);
else
cost = (ushort)(8000 + (level - 70) * 500);
return (ushort)Math.Ceiling((cost * ((mpCost == 0 ? tpCost : mpCost) * 0.001)));
}
} }
} }

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@ -45,12 +45,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public void UpdateHate(Character target, int damage) public void UpdateHate(Character target, int damage)
{ {
if (HasHateForTarget(target)) if (!HasHateForTarget(target))
{ AddBaseHate(target);
//hateList[target].volatileEnmity += (uint)damage; //hateList[target].volatileEnmity += (uint)damage;
hateList[target].cumulativeEnmity += (uint)damage; hateList[target].cumulativeEnmity += (uint)damage;
} }
}
public void ClearHate(Character target = null) public void ClearHate(Character target = null)
{ {

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@ -151,7 +151,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
float stepDistance = speed / 3; float stepDistance = speed / 3;
float distanceTo = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z); float distanceTo = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z);
owner.LookAt(point.X, point.Y); owner.LookAt(point);
if (distanceTo <= distanceFromPoint + stepDistance) if (distanceTo <= distanceFromPoint + stepDistance)
{ {

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@ -168,6 +168,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
// todo: this is stupid // todo: this is stupid
bool withPet = (flags & ValidTarget.Ally) != 0 || masterTarget.allegiance != owner.allegiance; bool withPet = (flags & ValidTarget.Ally) != 0 || masterTarget.allegiance != owner.allegiance;
if (masterTarget != null)
targets.Add(masterTarget);
if (IsPlayer(owner)) if (IsPlayer(owner))
{ {
if (masterTarget is Player) if (masterTarget is Player)
@ -284,8 +287,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
private void AddAllBattleNpcs(Character target, bool withPet) private void AddAllBattleNpcs(Character target, bool withPet)
{ {
// 70 is client render distance so we'll go with that var actors = owner.zone.GetActorsAroundActor<BattleNpc>(owner, 50);
var actors = owner.zone.GetActorsAroundActor<BattleNpc>(owner, (int)extents);
// todo: should we look for Characters instead in case player is charmed by BattleNpc // todo: should we look for Characters instead in case player is charmed by BattleNpc
foreach (BattleNpc actor in actors) foreach (BattleNpc actor in actors)
@ -361,6 +363,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (aoeType == TargetFindAOEType.Box && IsWithinBox(target, withPet)) if (aoeType == TargetFindAOEType.Box && IsWithinBox(target, withPet))
return true; return true;
if (aoeType == TargetFindAOEType.None && targets.Count != 0)
return false;
return true; return true;
} }

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@ -217,13 +217,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
{ {
if (owner.target.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER) if (owner.target.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{ {
foreach (var battlenpc in owner.zone.GetActorsAroundActor<BattleNpc>(owner, 1)) foreach (var chara in owner.zone.GetActorsAroundActor<Character>(owner, 1))
{ {
if (battlenpc == owner) if (chara == owner)
continue; continue;
float mobDistance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, battlenpc.positionX, battlenpc.positionY, battlenpc.positionZ);
if (mobDistance < 0.25f && (battlenpc.updateFlags & ActorUpdateFlags.Position) == 0) float mobDistance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, chara.positionX, chara.positionY, chara.positionZ);
battlenpc.aiContainer.pathFind.PathInRange(targetPos, 1.3f, 1.8f); if (mobDistance < 0.90f && (chara.updateFlags & ActorUpdateFlags.Position) == 0)
{
owner.aiContainer.pathFind.PathInRange(targetPos, 1.3f, 1.8f);
break;
}
} }
} }
} }

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@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
} }
*/ */
if (owner.target != target || owner.target?.actorId != owner.currentLockedTarget) if (owner.target != target || owner.target?.actorId != owner.currentLockedTarget)
owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget) as Character); owner.aiContainer.ChangeTarget(target = Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget == 0xC0000000 ? owner.currentTarget : owner.currentLockedTarget) as Character);
if (target == null || target.IsDead()) if (target == null || target.IsDead())
{ {
@ -75,6 +75,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{ {
// todo: handle interrupt/paralyze etc // todo: handle interrupt/paralyze etc
} }
attackTime = DateTime.Now.AddMilliseconds(owner.GetAttackDelayMs());
} }
} }
return false; return false;
@ -94,14 +95,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage); lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
{ {
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50)) var actors = owner.zone.GetActorsAroundActor<Player>(owner, 50);
foreach (var player in actors)
{ {
var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1); var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
player.QueuePacket(packet); player.QueuePacket(packet);
} }
} }
target.DelHP((short)damage); target.DelHP((short)damage);
attackTime = attackTime.AddMilliseconds(owner.GetAttackDelayMs());
owner.LookAt(target); owner.LookAt(target);
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0); //this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
} }

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@ -7,6 +7,8 @@ using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle; using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{ {
class MagicState : State class MagicState : State
@ -24,39 +26,19 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
this.spell = Server.GetWorldManager().GetAbility(spellId); this.spell = Server.GetWorldManager().GetAbility(spellId);
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellPrepare", owner, target, spell); var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellPrepare", owner, target, spell);
if (spell != null && returnCode == 0) // todo: check recast
if (owner.CanCast(target, spell, ref errorPacket))
{ {
// todo: hp/mp shit should be taken care of in scripts, not here
// todo: Azia can fix, check the recast time and send error // todo: Azia can fix, check the recast time and send error
if (!spell.IsValidTarget(owner, target))
{
// todo: error message
interrupt = true;
}
else if ((spell.mpCost = (ushort)Math.Ceiling((8000 + (owner.charaWork.parameterSave.state_mainSkillLevel - 70) * 500) * (spell.mpCost * 0.001))) > owner.GetMP())
{
// todo: error message
interrupt = true;
}
else if (spell.level > owner.charaWork.parameterSave.state_mainSkillLevel)
{
// todo: error message
}
else if (false /*spell.requirements & */)
{
// todo: error message
}
else
{
OnStart(); OnStart();
} }
}
else if (interrupt || errorPacket != null)
{ {
// todo: fuckin retarded. enum log messages somewhere (prolly isnt even right param) if (owner is Player && errorPacket != null)
if (owner is Player) ((Player)owner).QueuePacket(errorPacket);
((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32539 : returnCode), 0x20);
errorPacket = null;
interrupt = true; interrupt = true;
} }
} }
@ -79,7 +61,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50)) foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
{ {
// todo: this is retarded, prolly doesnt do what i think its gonna do // todo: this is retarded, prolly doesnt do what i think its gonna do
player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target != null ? target.actorId : 0xC0000000, spell.battleAnimation, spell.effectAnimation, 0, spell.id, 0, (byte)spell.castTimeSeconds)); //player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target != null ? target.actorId : 0xC0000000, spell.battleAnimation, spell.effectAnimation, 0, spell.id, 0, (byte)spell.castTimeSeconds));
} }
} }
} }
@ -123,24 +105,25 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
spell.targetFind.FindWithinArea(target, spell.validTarget); spell.targetFind.FindWithinArea(target, spell.validTarget);
isCompleted = true; isCompleted = true;
var targets = spell.targetFind.GetTargets();
BattleAction[] actions = new BattleAction[targets.Count];
List<SubPacket> packets = new List<SubPacket>(); List<SubPacket> packets = new List<SubPacket>();
foreach (var chara in spell.targetFind.GetTargets()) var i = 0;
foreach (var chara in targets)
{ {
// todo: calculate shit, do shit var action = new BattleAction();
bool landed = true; action.effectId = spell.effectAnimation;
var amount = lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, target, spell); action.param = 1;
action.unknown = 1;
action.targetId = chara.actorId;
action.worldMasterTextId = spell.worldMasterTextId;
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, chara, spell, action);
actions[i++] = action;
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50)) packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
{
player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, chara.actorId, spell.battleAnimation, spell.effectAnimation, spell.worldMasterTextId, spell.id, (ushort)spell.param, 1));
} }
//packets.Add(BattleActionX10Packet.BuildPacket(player.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
if (chara is BattleNpc) owner.zone.BroadcastPacketsAroundActor(owner, packets);
{
((BattleNpc)chara).hateContainer.UpdateHate(owner, amount);
}
}
} }
public override void TryInterrupt() public override void TryInterrupt()
@ -166,40 +149,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
return; return;
} }
if (Utils.DistanceSquared(owner.GetPosAsVector3(), startPos) > 4.0f)
{
// todo: send interrupt packet
interrupt = true;
return;
}
interrupt = !CanCast(); interrupt = !CanCast();
} }
private bool CanCast() private bool CanCast()
{ {
if (target == null) return owner.CanCast(target, spell, ref errorPacket) && !HasMoved();
}
private bool HasMoved()
{ {
return false; return (Utils.DistanceSquared(owner.GetPosAsVector3(), startPos) > 4.0f);
}
// todo: shouldnt need to check if owner is dead since all states would be cleared
if (owner.aiContainer.IsDead() || target.aiContainer.IsDead())
{
return false;
}
else if (!owner.aiContainer.GetTargetFind().CanTarget(target, false, true))
{
return false;
}
else if (Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.positionX, target.positionY, target.positionZ) > spell.range)
{
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), 32539, 0x20);
}
return false;
}
return true;
} }
} }
} }

View File

@ -7,6 +7,8 @@ using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle; using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{ {
class WeaponSkillState : State class WeaponSkillState : State
@ -22,37 +24,19 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
this.skill = Server.GetWorldManager().GetAbility(skillId); this.skill = Server.GetWorldManager().GetAbility(skillId);
var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillPrepare", owner, target, skill); var returnCode = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillPrepare", owner, target, skill);
if (skill != null && returnCode == 0) // todo: check recast
if (owner.CanWeaponSkill(target, skill, ref errorPacket))
{ {
// todo: Azia can fix, check the recast time and send error // todo: Azia can fix, check the recast time and send error
if (!skill.IsValidTarget(owner, target))
{
// todo: error message
interrupt = true;
}
else if ((skill.tpCost = (ushort)Math.Ceiling((8000 + (owner.charaWork.parameterSave.state_mainSkillLevel - 70) * 500) * (skill.tpCost * 0.001))) > owner.GetTP())
{
// todo: error message
interrupt = true;
}
else if (skill.level > owner.charaWork.parameterSave.state_mainSkillLevel)
{
// todo: error message
}
else if (false /*skill.requirements & */)
{
// todo: error message
}
else
{
OnStart(); OnStart();
} }
}
else if (interrupt || errorPacket != null)
{ {
if (owner is Player) if (owner is Player && errorPacket != null)
((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32539 : returnCode), 0x20); ((Player)owner).QueuePacket(errorPacket);
errorPacket = null;
interrupt = true; interrupt = true;
} }
} }
@ -112,24 +96,26 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
skill.targetFind.FindWithinArea(target, skill.validTarget); skill.targetFind.FindWithinArea(target, skill.validTarget);
isCompleted = true; isCompleted = true;
var targets = skill.targetFind.GetTargets();
BattleAction[] actions = new BattleAction[targets.Count];
List<SubPacket> packets = new List<SubPacket>(); List<SubPacket> packets = new List<SubPacket>();
foreach (var chara in skill.targetFind.GetTargets())
{
// todo: calculate shit, do shit
bool landed = true;
var amount = lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "weaponskills", "onSkillFinish", owner, target, skill);
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50)) var i = 0;
foreach (var chara in targets)
{ {
player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, chara.actorId, skill.battleAnimation, skill.effectAnimation, skill.worldMasterTextId, skill.id, (ushort)skill.param, 1)); var action = new BattleAction();
} action.effectId = 0;
action.param = 1;
action.unknown = 1;
action.targetId = chara.actorId;
action.worldMasterTextId = skill.worldMasterTextId;
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "skills", "onSkillFinish", owner, target, skill, action);
actions[i++] = action;
if (chara is BattleNpc) packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
{
((BattleNpc)chara).hateContainer.UpdateHate(owner, amount);
} }
} //packets.Add(BattleActionX10Packet.BuildPacket(player.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
owner.zone.BroadcastPacketsAroundActor(owner, packets);
} }
public override void TryInterrupt() public override void TryInterrupt()
@ -160,28 +146,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
private bool CanUse() private bool CanUse()
{ {
if (target == null) return owner.CanWeaponSkill(target, skill, ref errorPacket);
{
return false;
}
// todo: shouldnt need to check if owner is dead since all states would be cleared
if (owner.aiContainer.IsDead() || target.aiContainer.IsDead())
{
return false;
}
else if (!owner.aiContainer.GetTargetFind().CanTarget(target, false, true))
{
return false;
}
else if (Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.positionX, target.positionY, target.positionZ) > skill.range)
{
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), 32539, 0x20);
}
return false;
}
return true;
} }
} }
} }

View File

@ -91,10 +91,38 @@ namespace FFXIVClassic_Map_Server.Actors
public override bool CanAttack() public override bool CanAttack()
{ {
// todo:
return true; return true;
} }
public override bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
{
// todo:
return false;
}
public override bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
{
// todo:
return false;
}
public override bool CanUseAbility(Character target, Ability ability, ref SubPacket errorPacket)
{
// todo:
return false;
}
public uint GetDespawnTime()
{
return despawnTime;
}
public void SetDespawnTime(uint seconds)
{
despawnTime = seconds;
}
///<summary> // todo: create an action object? </summary> ///<summary> // todo: create an action object? </summary>
public bool OnAttack(AttackState state) public bool OnAttack(AttackState state)
{ {
@ -167,16 +195,6 @@ namespace FFXIVClassic_Map_Server.Actors
} }
} }
public uint GetDespawnTime()
{
return despawnTime;
}
public void SetDespawnTime(uint seconds)
{
despawnTime = seconds;
}
public bool IsCloseToSpawn() public bool IsCloseToSpawn()
{ {
return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f; return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f;

View File

@ -996,6 +996,7 @@ namespace FFXIVClassic_Map_Server.Actors
BroadcastPacket(packet, true); BroadcastPacket(packet, true);
Database.SavePlayerCurrentClass(this); Database.SavePlayerCurrentClass(this);
RecalculateStats();
} }
public void GraphicChange(int slot, InventoryItem invItem) public void GraphicChange(int slot, InventoryItem invItem)
@ -1914,5 +1915,107 @@ namespace FFXIVClassic_Map_Server.Actors
var packet = BattleActionX01Packet.BuildPacket(actorId, actorId, currentTarget != 0xC0000000 ? currentTarget : currentLockedTarget, (uint)anim, (uint)effect, (ushort)text, (ushort)command, (ushort)param, (byte)idek); var packet = BattleActionX01Packet.BuildPacket(actorId, actorId, currentTarget != 0xC0000000 ? currentTarget : currentLockedTarget, (uint)anim, (uint)effect, (ushort)text, (ushort)command, (ushort)param, (byte)idek);
QueuePacket(packet); QueuePacket(packet);
} }
public override bool IsValidTarget(Character target, ValidTarget validTarget, ref SubPacket errorPacket)
{
if (target == null)
{
// Target does not exist.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32511, 0x20);
return false;
}
// enemy only
if ((validTarget & ValidTarget.Enemy) != 0)
{
if (target.currentSubState == SetActorStatePacket.SUB_STATE_NONE)
{
// That command cannot be performed on the current target.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32547, 0x20);
return false;
}
if (currentParty != null && target.currentParty == currentParty)
{
// That command cannot be performed on a party member.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32548, 0x20);
return false;
}
// todo: pvp?
if (target.currentSubState == currentSubState)
{
// That command cannot be performed on an ally.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32549, 0x20);
return false;
}
}
if ((validTarget & ValidTarget.Ally) != 0 && target.currentSubState != currentSubState)
{
// That command cannot be performed on the current target.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32547, 0x20);
return false;
}
if ((validTarget & ValidTarget.NPC) != 0 && target.currentSubState == SetActorStatePacket.SUB_STATE_NONE)
return true;
// todo: why is player always zoning?
// cant target if zoning
if (target is Player && ((Player)target).playerSession.isUpdatesLocked)
{
// That command cannot be performed on the current target.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32547, 0x20);
return false;
}
return true;
}
public override bool CanCast(Character target, Ability spell, ref SubPacket errorPacket)
{
// todo: move the ability specific stuff to ability.cs
if (target == null)
{
// Target does not exist.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)spell.id);
return false;
}
if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > spell.range)
{
// The target is out of range.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32539, 0x20, spell.id);
return false;
}
if (!IsValidTarget(target, spell.validTarget, ref errorPacket) || !spell.IsValidTarget(this, target, ref errorPacket))
{
// error packet is set in IsValidTarget
return false;
}
return true;
}
public override bool CanWeaponSkill(Character target, Ability skill, ref SubPacket errorPacket)
{
// todo: see worldmaster ids 32558~32557 for proper ko message and stuff
if (target == null)
{
// Target does not exist.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)skill.id);
return false;
}
if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > skill.range)
{
// The target is out of range.
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32539, 0x20, (uint)skill.id);
return false;
}
if (!IsValidTarget(target, skill.validTarget, ref errorPacket) || !skill.IsValidTarget(this, target, ref errorPacket))
{
// error packet is set in IsValidTarget
return false;
}
return true;
}
} }
} }

View File

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this) binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //? binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Seek(0x20, SeekOrigin.Begin);
foreach (BattleAction action in actionList) foreach (BattleAction action in actionList)

View File

@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this) binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //? binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x58, SeekOrigin.Begin); binWriter.Seek(0x58, SeekOrigin.Begin);
foreach (BattleAction action in actionList) foreach (BattleAction action in actionList)

View File

@ -30,7 +30,7 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
return; return;
end end
player.Cast(command.actorId); player.Cast(command.actorId, targetActor);
player:endEvent(); player:endEvent();
end end

View File

@ -26,7 +26,10 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
return; return;
end end
player.WeaponSkill(command.actorId); if not player.aiContainer.IsEngaged() then
player.Engage(targetActor);
end;
player.WeaponSkill(command.actorId, targetActor);
player:endEvent(); player:endEvent();
end end

View File

@ -19,9 +19,9 @@ function onTrigger(player, argc, effectId, magnitude, tick, duration)
player.DelHP(500); player.DelHP(500);
effectId = tonumber(effectId) or 223180; effectId = tonumber(effectId) or 223180;
magnitude = tonumber(magnitude) or 300; magnitude = tonumber(magnitude) or 700;
tick = tonumber(tick) or 3; tick = tonumber(tick) or 3;
duration = tonumber(duration) or 60; duration = tonumber(duration) or 360;
while player.statusEffects.HasStatusEffect(effectId) do while player.statusEffects.HasStatusEffect(effectId) do
player.statusEffects.RemoveStatusEffect(effectId); player.statusEffects.RemoveStatusEffect(effectId);

View File

@ -6,25 +6,22 @@ function onGain(target, effect)
messageId = MESSAGE_TYPE_SYSTEM_ERROR; messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen"; sender = "regen";
target.SendMessage(messageId, sender, "dicks");
end; end;
function onTick(target, effect) function onTick(target, effect)
messageId = MESSAGE_TYPE_SYSTEM_ERROR; messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen"; sender = "regen";
-- todo: actual regen effect thing
local ability = GetWorldManager().GetAbility(27346); local ability = GetWorldManager().GetAbility(27346);
local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101); local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101);
local addHp = effect.GetMagnitude(); local addHp = effect.GetMagnitude();
target.AddHP(addHp); target.AddHP(addHp);
target.SendBattleActionX01Packet(anim, 101, 0, 0, addHp); -- target.SendBattleActionX01Packet(anim, 101, 0, 0, addHp);
target.SendMessage(messageId, sender, string.format("ate %u dicks", addHp));
end; end;
function onLose(target, effect) function onLose(target, effect)
messageId = MESSAGE_TYPE_SYSTEM_ERROR; messageId = MESSAGE_TYPE_SYSTEM_ERROR;
sender = "regen"; sender = "regen";
target.SendMessage(messageId, sender, "dicks gon");
end; end;

View File

@ -0,0 +1,18 @@
function onSpellPrepare(caster, target, spell)
return 0;
end;
function onSpellStart(caster, target, spell)
return 0;
end;
function onSpellFinish(caster, target, spell, action)
local damage = math.random(10, 100);
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
if target.hateContainer then
target.hateContainer.AddBaseHate(caster);
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;