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	Add GetActionType for scripts.
Fix miss check for tp gain on attacks
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		| @@ -847,7 +847,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             } |             } | ||||||
|  |  | ||||||
|             //TP is only gained from autoattacks and abilities |             //TP is only gained from autoattacks and abilities | ||||||
|             if (action.commandType == CommandType.AutoAttack || action.commandType == CommandType.Ability && action.hitType != HitType.Miss) |             if ((action.commandType == CommandType.AutoAttack || action.commandType == CommandType.Ability) && action.hitType != HitType.Miss) | ||||||
|             { |             { | ||||||
|                 //TP gained on an attack is usually 100 * delay. |                 //TP gained on an attack is usually 100 * delay. | ||||||
|                 //Store TP seems to add .1% per point. |                 //Store TP seems to add .1% per point. | ||||||
|   | |||||||
| @@ -387,5 +387,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai | |||||||
|         { |         { | ||||||
|             return (ushort) commandType; |             return (ushort) commandType; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         public ushort GetActionType() | ||||||
|  |         { | ||||||
|  |             return (ushort) actionType; | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
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