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Added npc ls saving/functionality.
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27
data/scripts/commands/gm/setnpcls.lua
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27
data/scripts/commands/gm/setnpcls.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "is",
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description = "Sets a NPC LS' state. Args: npcLSId, <gone|inactive|active|alert>",
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}
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function onTrigger(player, argc, lsId, state)
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local id = tonumber(lsId) or 0;
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if (state == "alert") then
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player:SetNpcLS(id, true, true);
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elseif (state == "active") then
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player:SetNpcLS(id, true, false);
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elseif (state == "inactive") then
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player:SetNpcLS(id, false, true);
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elseif (state == "gone") then
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player:SetNpcLS(id, false, false);
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else
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player:SendMessage(0x20, "", "Invalid state argument");
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return;
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end
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player:SendMessage(0x20, "", string.format("NPC LS %d set to %s", id, state));
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end
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