From 91549bff7a63d4c2bb1079e0b7c365a1d894d1e8 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Wed, 19 Jun 2019 01:10:15 -0400 Subject: [PATCH] Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. --- Data/lobby_config.ini | 11 + Data/map_config.ini | 11 + Data/scripts/ability.lua | 58 + Data/scripts/aetheryte.lua | 205 + Data/scripts/ally.lua | 117 + .../base/chara/npc/mapobj/DoorStandard.lua | 3 + .../chara/npc/mapobj/MapObjShipRouteLand.lua | 5 + .../base/chara/npc/mapobj/MapObjStandard.lua | 3 + .../Fighter/FighterAllyOpeningAttacker.lua | 5 + .../Fighter/FighterAllyOpeningHealer.lua | 5 + .../monster/Goobbue/GoobbueLesserStandard.lua | 5 + .../chara/npc/monster/Ifrit/IfritDummy.lua | 5 + .../chara/npc/monster/Ifrit/IfritHotAir.lua | 5 + .../chara/npc/monster/Ifrit/IfritNormal.lua | 5 + .../Jellyfish/JellyfishScenarioLimsaLv00.lua | 5 + .../npc/monster/Lemming/LemmingStandard.lua | 5 + .../npc/monster/Mole/MoleMoleStandard.lua | 5 + .../chara/npc/monster/Wolf/WolfStandard.lua | 5 + .../base/chara/npc/object/BgKeepout.lua | 5 + .../base/chara/npc/object/BookShelf.lua | 10 + .../chara/npc/object/ElevatorStandard.lua | 5 + 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.../Send/Group/LinkshellChangePacket.cs | 4 +- .../Send/Group/LinkshellInviteCancelPacket.cs | 4 +- .../Send/Group/LinkshellInvitePacket.cs | 4 +- .../Send/Group/LinkshellLeavePacket.cs | 4 +- .../Send/Group/LinkshellRankChangePacket.cs | 4 +- .../Send/Group/ModifyLinkshellPacket.cs | 4 +- .../Send/Group/PartyInvitePacket.cs | 4 +- .../Send/Group/PartyLeavePacket.cs | 4 +- .../Send/Group/PartyModifyPacket.cs | 4 +- .../Send/SessionBeginConfirmPacket.cs | 4 +- .../Send/SessionEndConfirmPacket.cs | 4 +- .../Send/WorldRequestZoneChangePacket.cs | 2 +- .../AchievementProgressRequestPacket.cs | 2 +- .../packets/receive/ChatMessagePacket.cs | 2 +- .../packets/receive/CountdownRequestPacket.cs | 2 +- .../packets/receive/GroupCreatedPacket.cs | 2 +- Map Server/packets/receive/HandshakePacket.cs | 2 +- .../packets/receive/LangaugeCodePacket.cs | 2 +- .../packets/receive/LockTargetPacket.cs | 2 +- .../receive/ParameterDataRequestPacket.cs | 2 +- Map Server/packets/receive/PingPacket.cs | 2 +- Map Server/packets/receive/SetTargetPacket.cs | 2 +- .../receive/UpdateItemPackagePacket.cs | 2 +- .../receive/UpdatePlayerPositionPacket.cs | 2 +- .../packets/receive/ZoneInCompletePacket.cs | 2 +- .../packets/receive/_0x02ReceivePacket.cs | 2 +- .../receive/events/EventStartPacket.cs | 4 +- .../receive/events/EventUpdatePacket.cs | 4 +- .../RecruitmentDetailsRequestPacket.cs | 2 +- .../RecruitmentSearchRequestPacket.cs | 2 +- .../StartRecruitingRequestPacket.cs | 2 +- .../receive/social/AddRemoveSocialPacket.cs | 2 +- .../receive/social/FriendlistRequestPacket.cs | 2 +- .../supportdesk/FaqBodyRequestPacket.cs | 2 +- .../supportdesk/FaqListRequestPacket.cs | 2 +- .../supportdesk/GMSupportTicketPacket.cs | 2 +- .../GMTicketIssuesRequestPacket.cs | 2 +- .../packets/send/Actor/ActorDoEmotePacket.cs | 2 +- .../send/Actor/ActorInstantiatePacket.cs | 4 +- .../send/Actor/ActorSpecialGraphicPacket.cs | 2 +- .../packets/send/Actor/AddActorPacket.cs | 2 +- .../send/Actor/DeleteAllActorsPacket.cs | 2 +- .../send/Actor/MoveActorToPositionPacket.cs | 2 +- .../send/Actor/PlayAnimationOnActorPacket.cs | 2 +- .../packets/send/Actor/PlayBGAnimation.cs | 2 +- .../packets/send/Actor/RemoveActorPacket.cs | 2 +- .../send/Actor/SetActorAppearancePacket.cs | 2 +- .../send/Actor/SetActorBGPropertiesPacket.cs | 2 +- .../packets/send/Actor/SetActorIconPacket.cs | 2 +- .../send/Actor/SetActorIsZoningPacket.cs | 2 +- .../packets/send/Actor/SetActorNamePacket.cs | 2 +- .../send/Actor/SetActorPositionPacket.cs | 2 +- .../send/Actor/SetActorPropetyPacket.cs | 4 +- .../packets/send/Actor/SetActorSpeedPacket.cs | 2 +- .../packets/send/Actor/SetActorStatePacket.cs | 2 +- .../send/Actor/SetActorStatusAllPacket.cs | 2 +- .../send/Actor/SetActorStatusPacket.cs | 2 +- .../send/Actor/SetActorSubStatePacket.cs | 4 +- .../Actor/SetActorTargetAnimatedPacket.cs | 2 +- .../send/Actor/SetActorTargetPacket.cs | 2 +- .../send/Actor/StartCountdownPacket.cs | 2 +- Map Server/packets/send/Actor/_0x132Packet.cs | 2 +- Map Server/packets/send/Actor/_0xFPacket.cs | 2 +- .../send/Actor/battle/CommandResult.cs | 8 +- .../Actor/battle/CommandResultContainer.cs | 2 +- .../Actor/battle/CommandResultX00Packet.cs | 2 +- .../Actor/battle/CommandResultX01Packet.cs | 2 +- .../Actor/battle/CommandResultX10Packet.cs | 2 +- .../Actor/battle/CommandResultX18Packet.cs | 2 +- .../Actor/events/SetEmoteEventCondition.cs | 4 +- .../send/Actor/events/SetEventStatus.cs | 2 +- .../Actor/events/SetNoticeEventCondition.cs | 4 +- .../events/SetPushEventConditionWithCircle.cs | 4 +- .../events/SetPushEventConditionWithFan.cs | 4 +- .../SetPushEventConditionWithTriggerBox.cs | 4 +- .../Actor/events/SetTalkEventCondition.cs | 4 +- .../inventory/InventoryBeginChangePacket.cs | 2 +- .../inventory/InventoryEndChangePacket.cs | 2 +- .../Actor/inventory/InventoryItemEndPacket.cs | 4 +- .../Actor/inventory/InventoryItemPacket.cs | 4 +- .../Actor/inventory/InventoryListX01Packet.cs | 4 +- .../Actor/inventory/InventoryListX08Packet.cs | 4 +- .../Actor/inventory/InventoryListX16Packet.cs | 4 +- .../Actor/inventory/InventoryListX32Packet.cs | 4 +- .../Actor/inventory/InventoryListX64Packet.cs | 4 +- .../inventory/InventoryRemoveX01Packet.cs | 2 +- .../inventory/InventoryRemoveX08Packet.cs | 2 +- .../inventory/InventoryRemoveX16Packet.cs | 2 +- .../inventory/InventoryRemoveX32Packet.cs | 2 +- .../inventory/InventoryRemoveX64Packet.cs | 2 +- .../inventory/InventorySetBeginPacket.cs | 2 +- .../Actor/inventory/InventorySetEndPacket.cs | 2 +- .../inventory/LinkedItemListX01Packet.cs | 4 +- .../inventory/LinkedItemListX08Packet.cs | 4 +- .../inventory/LinkedItemListX16Packet.cs | 4 +- .../inventory/LinkedItemListX32Packet.cs | 4 +- .../inventory/LinkedItemListX64Packet.cs | 4 +- Map Server/packets/send/GameMessagePacket.cs | 4 +- Map Server/packets/send/LogoutPacket.cs | 2 +- Map Server/packets/send/PongPacket.cs | 2 +- Map Server/packets/send/QuitPacket.cs | 2 +- Map Server/packets/send/SendMessagePacket.cs | 2 +- Map Server/packets/send/SetDalamudPacket.cs | 2 +- Map Server/packets/send/SetMapPacket.cs | 2 +- Map Server/packets/send/SetMusicPacket.cs | 2 +- Map Server/packets/send/SetWeatherPacket.cs | 2 +- Map Server/packets/send/_0x02Packet.cs | 2 +- Map Server/packets/send/_0xE2Packet.cs | 2 +- .../packets/send/events/EndEventPacket.cs | 2 +- .../packets/send/events/KickEventPacket.cs | 4 +- .../send/events/RunEventFunctionPacket.cs | 4 +- .../send/groups/ContentMembersX08Packet.cs | 2 +- .../send/groups/ContentMembersX16Packet.cs | 2 +- .../send/groups/ContentMembersX32Packet.cs | 2 +- .../send/groups/ContentMembersX64Packet.cs | 2 +- .../packets/send/groups/CreateNamedGroup.cs | 4 +- .../send/groups/CreateNamedGroupMultiple.cs | 4 +- .../packets/send/groups/DeleteGroupPacket.cs | 4 +- .../packets/send/groups/GroupHeaderPacket.cs | 4 +- Map Server/packets/send/groups/GroupMember.cs | 2 +- .../send/groups/GroupMembersBeginPacket.cs | 4 +- .../send/groups/GroupMembersEndPacket.cs | 4 +- .../send/groups/GroupMembersX08Packet.cs | 2 +- .../send/groups/GroupMembersX16Packet.cs | 2 +- .../send/groups/GroupMembersX32Packet.cs | 2 +- .../send/groups/GroupMembersX64Packet.cs | 2 +- .../send/groups/SynchGroupWorkValuesPacket.cs | 4 +- Map Server/packets/send/login/0x2Packet.cs | 2 +- .../send/player/AchievementEarnedPacket.cs | 2 +- .../packets/send/player/GenericDataPacket.cs | 4 +- .../send/player/SendAchievementRatePacket.cs | 2 +- .../send/player/SetAchievementPointsPacket.cs | 2 +- .../send/player/SetChocoboNamePacket.cs | 2 +- .../player/SetCompletedAchievementsPacket.cs | 2 +- .../send/player/SetCurrentJobPacket.cs | 2 +- .../player/SetCurrentMountChocoboPacket.cs | 2 +- .../player/SetCurrentMountGoobbuePacket.cs | 2 +- .../send/player/SetCutsceneBookPacket.cs | 2 +- .../send/player/SetGrandCompanyPacket.cs | 2 +- .../send/player/SetHasChocoboPacket.cs | 2 +- .../send/player/SetHasGoobbuePacket.cs | 2 +- .../player/SetLatestAchievementsPacket.cs | 2 +- .../send/player/SetPlayerDreamPacket.cs | 2 +- .../send/player/SetPlayerItemStoragePacket.cs | 2 +- .../send/player/SetPlayerTitlePacket.cs | 2 +- .../send/player/SetSpecialEventWorkPacket.cs | 2 +- .../CurrentRecruitmentDetailsPacket.cs | 4 +- .../send/recruitment/EndRecruitmentPacket.cs | 2 +- .../send/recruitment/RecruiterStatePacket.cs | 2 +- .../recruitment/StartRecruitingResponse.cs | 2 +- .../send/search/ItemSearchClosePacket.cs | 2 +- .../packets/send/search/ItemSearchResult.cs | 2 +- .../search/ItemSearchResultsBeginPacket.cs | 2 +- .../search/ItemSearchResultsBodyPacket.cs | 2 +- .../send/search/ItemSearchResultsEndPacket.cs | 2 +- .../search/PlayerSearchCommentResultPacket.cs | 2 +- .../search/PlayerSearchInfoResultPacket.cs | 2 +- .../packets/send/search/PlayerSearchResult.cs | 2 +- .../send/search/RetainerResultBodyPacket.cs | 2 +- .../send/search/RetainerResultEndPacket.cs | 2 +- .../send/search/RetainerResultUpdatePacket.cs | 2 +- .../search/RetainerSearchHistoryPacket.cs | 2 +- .../search/RetainerSearchHistoryResult.cs | 2 +- .../send/search/RetainerSearchResult.cs | 2 +- .../send/social/BlacklistAddedPacket.cs | 2 +- .../send/social/BlacklistRemovedPacket.cs | 2 +- .../packets/send/social/FriendStatusPacket.cs | 2 +- .../send/social/FriendlistAddedPacket.cs | 2 +- .../send/social/FriendlistRemovedPacket.cs | 2 +- .../send/social/SendBlacklistPacket.cs | 2 +- .../send/social/SendFriendlistPacket.cs | 2 +- .../send/supportdesk/EndGMTicketPacket.cs | 2 +- .../send/supportdesk/FaqBodyResponsePacket.cs | 2 +- .../send/supportdesk/FaqListResponsePacket.cs | 2 +- .../send/supportdesk/GMTicketPacket.cs | 2 +- .../supportdesk/GMTicketSentResponsePacket.cs | 2 +- .../supportdesk/IssueListResponsePacket.cs | 2 +- .../send/supportdesk/StartGMTicketPacket.cs | 2 +- Map Server/utils/ActorPropertyPacketUtil.cs | 6 +- Map Server/utils/CharacterUtils.cs | 2 +- Map Server/utils/NavmeshUtils.cs | 2 +- Map Server/utils/SQLGeneration.cs | 4 +- World Server/NLog.config | 10 +- World Server/Program.cs | 2 +- 1823 files changed, 102704 insertions(+), 901 deletions(-) create mode 100644 Data/lobby_config.ini create mode 100644 Data/map_config.ini create mode 100644 Data/scripts/ability.lua create mode 100644 Data/scripts/aetheryte.lua create mode 100644 Data/scripts/ally.lua create mode 100644 Data/scripts/base/chara/npc/mapobj/DoorStandard.lua create mode 100644 Data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua create mode 100644 Data/scripts/base/chara/npc/mapobj/MapObjStandard.lua create mode 100644 Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua create mode 100644 Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua create mode 100644 Data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua create mode 100644 Data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua create mode 100644 Data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua create mode 100644 Data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua create mode 100644 Data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua create mode 100644 Data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua create mode 100644 Data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua create mode 100644 Data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua create mode 100644 Data/scripts/base/chara/npc/object/BgKeepout.lua create mode 100644 Data/scripts/base/chara/npc/object/BookShelf.lua create mode 100644 Data/scripts/base/chara/npc/object/ElevatorStandard.lua create mode 100644 Data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua create mode 100644 Data/scripts/base/chara/npc/object/MarketEntrance.lua create mode 100644 Data/scripts/base/chara/npc/object/MateriaBook.lua create mode 100644 Data/scripts/base/chara/npc/object/MiningPoint.lua create mode 100644 Data/scripts/base/chara/npc/object/ObjectBed.lua create mode 100644 Data/scripts/base/chara/npc/object/ObjectEventDoor.lua create mode 100644 Data/scripts/base/chara/npc/object/ObjectInnDoor.lua create mode 100644 Data/scripts/base/chara/npc/object/ObjectItemStorage.lua create mode 100644 Data/scripts/base/chara/npc/object/ObjectShip.lua create mode 100644 Data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua create mode 100644 Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua create mode 100644 Data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua create mode 100644 Data/scripts/base/chara/npc/object/RetainerFurniture.lua create mode 100644 Data/scripts/base/chara/npc/object/TaskBoard.lua create mode 100644 Data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua create mode 100644 Data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceAchievement.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceNMReward.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua create mode 100644 Data/scripts/base/chara/npc/populace/PopulaceStandard.lua create mode 100644 Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua create mode 100644 Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua create mode 100644 Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua create mode 100644 Data/scripts/battlenpc.lua create mode 100644 Data/scripts/battleutils.lua create mode 100644 Data/scripts/commands/Ability.lua create mode 100644 Data/scripts/commands/AbilityCure.lua create mode 100644 Data/scripts/commands/ActivateCommand.lua create mode 100644 Data/scripts/commands/AttackAbility.lua create mode 100644 Data/scripts/commands/AttackMagic.lua create mode 100644 Data/scripts/commands/AttackWeaponSkill.lua create mode 100644 Data/scripts/commands/BazaarCheckCommand.lua create mode 100644 Data/scripts/commands/BazaarDealCommand.lua create mode 100644 Data/scripts/commands/BazaarTradeCommand.lua create mode 100644 Data/scripts/commands/BazaarUndealCommand.lua create mode 100644 Data/scripts/commands/BonusPointCommand.lua create mode 100644 Data/scripts/commands/ChangeJobCommand.lua create mode 100644 Data/scripts/commands/CheckCommand.lua create mode 100644 Data/scripts/commands/ChocoboRideCommand.lua create mode 100644 Data/scripts/commands/CmnAttackWeaponSkill.lua create mode 100644 Data/scripts/commands/ConfirmGroupCommand.lua create mode 100644 Data/scripts/commands/ConfirmTradeCommand.lua create mode 100644 Data/scripts/commands/CureMagic.lua create mode 100644 Data/scripts/commands/CuregaMagic.lua create mode 100644 Data/scripts/commands/DevideAttackWeaponSkill.lua create mode 100644 Data/scripts/commands/DiceCommand.lua create mode 100644 Data/scripts/commands/DummyCommand.lua create mode 100644 Data/scripts/commands/EffectMagic.lua create mode 100644 Data/scripts/commands/EmoteSitCommand.lua create mode 100644 Data/scripts/commands/EmoteStandardCommand.lua create mode 100644 Data/scripts/commands/EquipAbilityCommand.lua create mode 100644 Data/scripts/commands/EquipCommand.lua create mode 100644 Data/scripts/commands/EsunaMagic.lua create mode 100644 Data/scripts/commands/ItemMovePackageCommand.lua create mode 100644 Data/scripts/commands/ItemTransferCommand.lua create mode 100644 Data/scripts/commands/ItemWasteCommand.lua create mode 100644 Data/scripts/commands/JournalCommand.lua create mode 100644 Data/scripts/commands/LinkshellAppointCommand.lua create mode 100644 Data/scripts/commands/LinkshellChangeCommand.lua create mode 100644 Data/scripts/commands/LinkshellInviteCancelCommand.lua create mode 100644 Data/scripts/commands/LinkshellInviteCommand.lua create mode 100644 Data/scripts/commands/LinkshellKickCommand.lua create mode 100644 Data/scripts/commands/LinkshellResignCommand.lua create mode 100644 Data/scripts/commands/LogoutCommand.lua create mode 100644 Data/scripts/commands/NegotiationCommand.lua create mode 100644 Data/scripts/commands/NpcLinkshellChatCommand.lua create mode 100644 Data/scripts/commands/PartyBreakupCommand.lua create mode 100644 Data/scripts/commands/PartyDisbandCommand.lua create mode 100644 Data/scripts/commands/PartyInviteCommand.lua create mode 100644 Data/scripts/commands/PartyKickCommand.lua create mode 100644 Data/scripts/commands/PartyLeaderCommand.lua create mode 100644 Data/scripts/commands/PartyResignCommand.lua create mode 100644 Data/scripts/commands/PartyTargetCommand.lua create mode 100644 Data/scripts/commands/PlaceDrivenCommand.lua create mode 100644 Data/scripts/commands/PointSearchAbility.lua create mode 100644 Data/scripts/commands/RaiseMagic.lua create mode 100644 Data/scripts/commands/RequestInformationCommand.lua create mode 100644 Data/scripts/commands/RequestQuestJournalCommand.lua create mode 100644 Data/scripts/commands/ShotCommand.lua create mode 100644 Data/scripts/commands/SongMagic.lua create mode 100644 Data/scripts/commands/TeleportCommand.lua create mode 100644 Data/scripts/commands/TradeExecuteCommand.lua create mode 100644 Data/scripts/commands/TradeOfferCancelCommand.lua create mode 100644 Data/scripts/commands/TradeOfferCommand.lua create mode 100644 Data/scripts/commands/ability/aegis_boon.lua create mode 100644 Data/scripts/commands/ability/barrage.lua create mode 100644 Data/scripts/commands/ability/battle_voice.lua create mode 100644 Data/scripts/commands/ability/berserk.lua create mode 100644 Data/scripts/commands/ability/blindside.lua create mode 100644 Data/scripts/commands/ability/blissful_mind.lua create mode 100644 Data/scripts/commands/ability/blood_for_blood.lua create mode 100644 Data/scripts/commands/ability/bloodbath.lua create mode 100644 Data/scripts/commands/ability/chameleon.lua create mode 100644 Data/scripts/commands/ability/cleric_stance.lua create mode 100644 Data/scripts/commands/ability/collusion.lua create mode 100644 Data/scripts/commands/ability/convert.lua create mode 100644 Data/scripts/commands/ability/cover.lua create mode 100644 Data/scripts/commands/ability/dark_seal.lua create mode 100644 Data/scripts/commands/ability/decoy.lua create mode 100644 Data/scripts/commands/ability/default.lua create mode 100644 Data/scripts/commands/ability/divine_veil.lua create mode 100644 Data/scripts/commands/ability/dragonfire_dive.lua create mode 100644 Data/scripts/commands/ability/dread_spike.lua create mode 100644 Data/scripts/commands/ability/elusive_jump.lua create mode 100644 Data/scripts/commands/ability/enduring_march.lua create mode 100644 Data/scripts/commands/ability/excruciate.lua create mode 100644 Data/scripts/commands/ability/featherfoot.lua create mode 100644 Data/scripts/commands/ability/fists_of_earth.lua create mode 100644 Data/scripts/commands/ability/fists_of_fire.lua create mode 100644 Data/scripts/commands/ability/fists_of_wind.lua create mode 100644 Data/scripts/commands/ability/flash.lua create mode 100644 Data/scripts/commands/ability/foresight.lua create mode 100644 Data/scripts/commands/ability/hallowed_ground.lua create mode 100644 Data/scripts/commands/ability/hawks_eye.lua create mode 100644 Data/scripts/commands/ability/hundred_fists.lua create mode 100644 Data/scripts/commands/ability/invigorate.lua create mode 100644 Data/scripts/commands/ability/jump.lua create mode 100644 Data/scripts/commands/ability/keen_flurry.lua create mode 100644 Data/scripts/commands/ability/life_surge.lua create mode 100644 Data/scripts/commands/ability/light_shot.lua create mode 100644 Data/scripts/commands/ability/necrogenesis.lua create mode 100644 Data/scripts/commands/ability/outmaneuver.lua create mode 100644 Data/scripts/commands/ability/parsimony.lua create mode 100644 Data/scripts/commands/ability/power_surge.lua create mode 100644 Data/scripts/commands/ability/provoke.lua create mode 100644 Data/scripts/commands/ability/quelling_strike.lua create mode 100644 Data/scripts/commands/ability/raging_strike.lua create mode 100644 Data/scripts/commands/ability/rampage.lua create mode 100644 Data/scripts/commands/ability/rampart.lua create mode 100644 Data/scripts/commands/ability/resonance.lua create mode 100644 Data/scripts/commands/ability/sacred_prism.lua create mode 100644 Data/scripts/commands/ability/second_wind.lua create mode 100644 Data/scripts/commands/ability/sentinel.lua create mode 100644 Data/scripts/commands/ability/shoulder_tackle.lua create mode 100644 Data/scripts/commands/ability/shroud_of_saints.lua create mode 100644 Data/scripts/commands/ability/taunt.lua create mode 100644 Data/scripts/commands/ability/tempered_will.lua create mode 100644 Data/scripts/commands/ability/vengeance.lua create mode 100644 Data/scripts/commands/autoattack/default.lua create mode 100644 Data/scripts/commands/gm/addguildleve.lua create mode 100644 Data/scripts/commands/gm/addtoparty.lua create mode 100644 Data/scripts/commands/gm/ba.lua create mode 100644 Data/scripts/commands/gm/delcurrency.lua create mode 100644 Data/scripts/commands/gm/delitem.lua create mode 100644 Data/scripts/commands/gm/delkeyitem.lua create mode 100644 Data/scripts/commands/gm/despawn.lua create mode 100644 Data/scripts/commands/gm/eaction.lua create mode 100644 Data/scripts/commands/gm/effect.lua create mode 100644 Data/scripts/commands/gm/endevent.lua create mode 100644 Data/scripts/commands/gm/equipactions.lua create mode 100644 Data/scripts/commands/gm/givecurrency.lua create mode 100644 Data/scripts/commands/gm/giveexp.lua create mode 100644 Data/scripts/commands/gm/givegil.lua create mode 100644 Data/scripts/commands/gm/giveitem.lua create mode 100644 Data/scripts/commands/gm/givekeyitem.lua create mode 100644 Data/scripts/commands/gm/graphic.lua create mode 100644 Data/scripts/commands/gm/music.lua create mode 100644 Data/scripts/commands/gm/mypos.lua create mode 100644 Data/scripts/commands/gm/nudge.lua create mode 100644 Data/scripts/commands/gm/playanimation.lua create mode 100644 Data/scripts/commands/gm/quest.lua create mode 100644 Data/scripts/commands/gm/reloadzone.lua create mode 100644 Data/scripts/commands/gm/removeguildleve.lua create mode 100644 Data/scripts/commands/gm/sendpacket.lua create mode 100644 Data/scripts/commands/gm/setappearance.lua create mode 100644 Data/scripts/commands/gm/setjob.lua create mode 100644 Data/scripts/commands/gm/setmaxhp.lua create mode 100644 Data/scripts/commands/gm/setmaxmp.lua create mode 100644 Data/scripts/commands/gm/setmod.lua create mode 100644 Data/scripts/commands/gm/setnpcls.lua create mode 100644 Data/scripts/commands/gm/setproc.lua create mode 100644 Data/scripts/commands/gm/setsize.lua create mode 100644 Data/scripts/commands/gm/setstate.lua create mode 100644 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Server/Packets/Send/Groups/GroupMembersX32Packet.cs create mode 100644 Map Server/Packets/Send/Groups/GroupMembersX64Packet.cs create mode 100644 Map Server/Packets/Send/Groups/SynchGroupWorkValuesPacket.cs create mode 100644 Map Server/Packets/Send/Login/0x2Packet.cs create mode 100644 Map Server/Packets/Send/LogoutPacket.cs create mode 100644 Map Server/Packets/Send/Player/AchievementEarnedPacket.cs create mode 100644 Map Server/Packets/Send/Player/GenericDataPacket.cs create mode 100644 Map Server/Packets/Send/Player/SendAchievementRatePacket.cs create mode 100644 Map Server/Packets/Send/Player/SetAchievementPointsPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetChocoboNamePacket.cs create mode 100644 Map Server/Packets/Send/Player/SetCompletedAchievementsPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetCurrentJobPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetCurrentMountChocoboPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetCurrentMountGoobbuePacket.cs create mode 100644 Map Server/Packets/Send/Player/SetCutsceneBookPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetGrandCompanyPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetHasChocoboPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetHasGoobbuePacket.cs create mode 100644 Map Server/Packets/Send/Player/SetLatestAchievementsPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetPlayerDreamPacket.cs create mode 100644 Map Server/Packets/Send/Player/SetPlayerItemStoragePacket.cs create mode 100644 Map Server/Packets/Send/Player/SetPlayerTitlePacket.cs create mode 100644 Map Server/Packets/Send/Player/SetSpecialEventWorkPacket.cs create mode 100644 Map Server/Packets/Send/PongPacket.cs create mode 100644 Map Server/Packets/Send/QuitPacket.cs create mode 100644 Map Server/Packets/Send/Recruitment/CurrentRecruitmentDetailsPacket.cs create mode 100644 Map Server/Packets/Send/Recruitment/EndRecruitmentPacket.cs create mode 100644 Map Server/Packets/Send/Recruitment/RecruiterStatePacket.cs create mode 100644 Map Server/Packets/Send/Recruitment/StartRecruitingResponse.cs create mode 100644 Map Server/Packets/Send/Search/ItemSearchClosePacket.cs create mode 100644 Map Server/Packets/Send/Search/ItemSearchResult.cs create mode 100644 Map Server/Packets/Send/Search/ItemSearchResultsBeginPacket.cs create mode 100644 Map Server/Packets/Send/Search/ItemSearchResultsBodyPacket.cs create mode 100644 Map Server/Packets/Send/Search/ItemSearchResultsEndPacket.cs create mode 100644 Map Server/Packets/Send/Search/PlayerSearchCommentResultPacket.cs create mode 100644 Map Server/Packets/Send/Search/PlayerSearchInfoResultPacket.cs create mode 100644 Map Server/Packets/Send/Search/PlayerSearchResult.cs create mode 100644 Map Server/Packets/Send/Search/RetainerResultBodyPacket.cs create mode 100644 Map Server/Packets/Send/Search/RetainerResultEndPacket.cs create mode 100644 Map Server/Packets/Send/Search/RetainerResultUpdatePacket.cs create mode 100644 Map Server/Packets/Send/Search/RetainerSearchHistoryPacket.cs create mode 100644 Map Server/Packets/Send/Search/RetainerSearchHistoryResult.cs create mode 100644 Map Server/Packets/Send/Search/RetainerSearchResult.cs create mode 100644 Map Server/Packets/Send/SendMessagePacket.cs create mode 100644 Map Server/Packets/Send/SetDalamudPacket.cs create mode 100644 Map Server/Packets/Send/SetMapPacket.cs create mode 100644 Map Server/Packets/Send/SetMusicPacket.cs create mode 100644 Map Server/Packets/Send/SetWeatherPacket.cs create mode 100644 Map Server/Packets/Send/Social/BlacklistAddedPacket.cs create mode 100644 Map Server/Packets/Send/Social/BlacklistRemovedPacket.cs create mode 100644 Map Server/Packets/Send/Social/FriendStatusPacket.cs create mode 100644 Map Server/Packets/Send/Social/FriendlistAddedPacket.cs create mode 100644 Map Server/Packets/Send/Social/FriendlistRemovedPacket.cs create mode 100644 Map Server/Packets/Send/Social/SendBlacklistPacket.cs create mode 100644 Map Server/Packets/Send/Social/SendFriendlistPacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/EndGMTicketPacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/FaqBodyResponsePacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/FaqListResponsePacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/GMTicketPacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/GMTicketSentResponsePacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/IssueListResponsePacket.cs create mode 100644 Map Server/Packets/Send/SupportDesk/StartGMTicketPacket.cs create mode 100644 Map Server/Packets/Send/_0x02Packet.cs create mode 100644 Map Server/Packets/Send/_0xE2Packet.cs create mode 100644 Map Server/Packets/WorldPackets/Receive/ErrorPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Receive/LinkshellResultPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Receive/PartySyncPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Receive/SessionBeginPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Receive/SessionEndPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/LinkshellChangePacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/PartyInvitePacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/PartyLeavePacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/Group/PartyModifyPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/SessionBeginConfirmPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/SessionEndConfirmPacket.cs create mode 100644 Map Server/Packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs create mode 100644 Map Server/Utils/ActorPropertyPacketUtil.cs create mode 100644 Map Server/Utils/CharacterUtils.cs create mode 100644 Map Server/Utils/NavmeshUtils.cs create mode 100644 Map Server/Utils/SQLGeneration.cs diff --git a/Data/lobby_config.ini b/Data/lobby_config.ini new file mode 100644 index 00000000..2a7166de --- /dev/null +++ b/Data/lobby_config.ini @@ -0,0 +1,11 @@ +[General] +server_ip=0.0.0.0 +showtimestamp = true + +[Database] +worldid=1 +host=127.0.0.1 +port=3306 +database=ffxiv_server +username=root +password= diff --git a/Data/map_config.ini b/Data/map_config.ini new file mode 100644 index 00000000..2251736f --- /dev/null +++ b/Data/map_config.ini @@ -0,0 +1,11 @@ +[General] +server_ip=127.0.0.1 +showtimestamp = true + +[Database] +worldid=1 +host=127.0.0.1 +port=3306 +database=ffxiv_server +username=root +password= diff --git a/Data/scripts/ability.lua b/Data/scripts/ability.lua new file mode 100644 index 00000000..b3d59883 --- /dev/null +++ b/Data/scripts/ability.lua @@ -0,0 +1,58 @@ +-- todo: add enums for status effects in global.lua +require("global") +require("battleutils") + +--[[ + statId - see BattleTemp.cs + modifier - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) + multiplier - + ]] +function HandleHealingSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + potency = potency or 1.0; + healAmount = baseAmount; + + -- todo: shit based on mnd + local mind = caster.GetMod(Modifier.Mind); +end; + +function HandleAttackSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + -- todo: actually handle this + damage = baseAmount or math.random(1,10) * 10; + + return damage; +end; + +function HandleStoneskin(caster, target, skill, action, statId, modifierId, damage) + --[[ + if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then + -- todo: damage reduction + return true; + end; + ]] + return false; +end; + +--For abilities that inflict statuses, like aegis boon or taunt +function onStatusAbilityFinish(caster, target, skill, action) + --action.CalcHitType(caster, target, skill); + action.DoAction(caster, target, skill); + action.TryStatus(caster, target, skill, false); + + return action.amount; +end; + +function onAttackAbilityFinish(caster, target, skill, action) + local damage = math.random(50, 150); + action.amount = damage; + action.DoAction(caster, target, skill); + + return action.amount; +end; + +function onHealAbilityFinish(caster, target, skill, action) + local amount = math.random(150, 250); + action.amount = amount; + action.DoAction(caster, target, skill); + action.TryStatus(caster, target, skill, true); + return action.amount; +end; \ No newline at end of file diff --git a/Data/scripts/aetheryte.lua b/Data/scripts/aetheryte.lua new file mode 100644 index 00000000..ea61626a --- /dev/null +++ b/Data/scripts/aetheryte.lua @@ -0,0 +1,205 @@ +--[[ + +Aetheryte related info + +--]] + +aetheryteParentLinks = { + --La Noscea + [1280001] = nil, + [1280002] = {1280007, 1280008, 1280009, 0, 0}, + [1280003] = {1280010, 0, 0, 0, 0}, + [1280004] = {1280011, 1280018, 0, 0, 0}, + [1280005] = {1280020, 1280012, 1280013, 1280014, 0}, + [1280006] = {1280015, 1280016, 1280017, 0, 0}, + --Thanalan + [1280031] = nil, + [1280032] = {1280037, 1280038, 1280052, 0, 0}, + [1280033] = {1280039, 1280040, 1280041, 0, 0}, + [1280034] = {1280042, 1280043, 1280044, 1280054, 0}, + [1280035] = {1280045, 1280046, 1280047, 0, 0}, + [1280036] = {1280048, 1280049, 1280050, 0, 0}, + --Black Shroud + [1280061] = nil, + [1280062] = {1280067, 1280068, 1280069, 1280083, 0}, + [1280063] = {1280070, 1280071, 1280072, 0, 0}, + [1280064] = {1280073, 1280074, 1280075, 1280082, 0}, + [1280065] = {1280076, 1280077, 1280078, 0, 0}, + [1280066] = {1280079, 1280080, 1280081, 0, 0}, + --Coerthas + [1280092] = {1280097, 1280098, 1280099, 0, 0}, + [1280093] = {1280100, 1280101, 1280102, 0, 0}, + [1280094] = {1280103, 1280104, 0, 0, 0}, + [1280095] = {1280105, 1280106, 1280107, 0, 0}, + [1280096] = {1280108, 1280109, 1280110, 0, 0}, + --Mor Dhona + [1280121] = {1280124, 1280125, 0, 0, 0}, + [1280122] = {1280123, 0, 0, 0, 0} +} + +aetheryteChildLinks = { + --La Noscea + [1280007] = 1280002, + [1280008] = 1280002, + [1280009] = 1280002, + [1280010] = 1280003, + [1280011] = 1280004, + [1280012] = 1280005, + [1280013] = 1280005, + [1280014] = 1280005, + [1280015] = 1280006, + [1280016] = 1280006, + [1280017] = 1280006, + [1280018] = 1280004, + [1280020] = 1280005, + --Thanalan + [1280037] = 1280032, + [1280038] = 1280032, + [1280039] = 1280033, + [1280040] = 1280033, + [1280041] = 1280033, + [1280042] = 1280034, + [1280043] = 1280034, + [1280044] = 1280034, + [1280045] = 1280035, + [1280046] = 1280035, + [1280047] = 1280035, + [1280048] = 1280036, + [1280049] = 1280036, + [1280050] = 1280036, + [1280052] = 1280032, + [1280054] = 1280034, + --Black Shroud + [1280067] = 1280062, + [1280068] = 1280062, + [1280069] = 1280062, + [1280070] = 1280063, + [1280071] = 1280063, + [1280072] = 1280063, + [1280073] = 1280064, + [1280074] = 1280064, + [1280075] = 1280064, + [1280076] = 1280065, + [1280077] = 1280065, + [1280078] = 1280065, + [1280079] = 1280066, + [1280080] = 1280066, + [1280081] = 1280066, + [1280082] = 1280064, + [1280083] = 1280062, + --Coerthas + [1280097] = 1280092, + [1280098] = 1280092, + [1280099] = 1280092, + [1280100] = 1280093, + [1280101] = 1280093, + [1280102] = 1280093, + [1280103] = 1280094, + [1280104] = 1280094, + [1280105] = 1280095, + [1280106] = 1280095, + [1280107] = 1280095, + [1280108] = 1280096, + [1280109] = 1280096, + [1280110] = 1280096, + --Mor Dhona + [1280123] = 1280122, + [1280124] = 1280121, + [1280125] = 1280121 +} + +aetheryteTeleportPositions = { + --La Noscea + [1280001] = {230, -407, 42.5, 337}, -- CAP + [1280002] = {128, 29.97, 45.83, -35.47}, -- CAP + [1280003] = {129, -991.88, 61.71, -1120.79}, -- CAP + [1280004] = {129, -1883.47, 53.77, -1372.68}, -- CAP + [1280005] = {130, 1123.29, 45.7, -928.69}, -- CAP + [1280006] = {135, -278.181, 77.63, -2260.79}, -- CAP + [1280007] = {128, 582.47, 54.52, -1.2}, + [1280008] = {128, 962.836, 46.507, 832.206}, -- Widow Cliffs http://ic.pics.livejournal.com/eijih/14054410/1355/1355_original.jpg + [1280009] = {128, 318, 24.5, 581}, -- Moraby Bay http://ic.pics.livejournal.com/eijih/14054410/1092/1092_original.jpg + [1280010] = {129, -636, 48.8, -1287}, -- Woad Whisper Canyon + [1280011] = {129, -2016.72, 60.055, -766.962}, -- Isles of Umbra http://ic.pics.livejournal.com/eijih/14054410/2243/2243_original.jpg + [1280012] = {130, 1628, 60.3, -449}, -- Tiger Helm Island http://ic.pics.livejournal.com/eijih/14054410/2032/2032_original.jpg + [1280013] = {130, 1522, 1.7, -669},-- Bloodshore http://ic.pics.livejournal.com/eijih/14054410/1607/1607_original.jpg + [1280014] = {130, 1410, 53.3, -1650}, -- Agelyss Wise + [1280015] = {135, -123.315, 60.061, -1438.8}, -- Zelma's Run https://youtu.be/97Ju0Xv-aaQ?t=102 + [1280016] = {135, -320.322, 52.835, -1823.68}, -- Bronze Lake http://ic.pics.livejournal.com/eijih/14054410/2503/2503_original.jpg + [1280017] = {135, -894, 41.2, -2188}, -- Oakwood + [1280018] = {131, -1694.5, -19.9, -1534.}, -- Mistbeard Cove + [1280020] = {132, 1343.5, -54.38, -870.84}, -- CAP + --Thanalan + [1280031] = {175, -235, 185, -3.9}, -- CAP + [1280032] = {170, 33, 200.1, -482}, -- Camp Black Brush + [1280033] = {171, 1250.9, 264, -544.2}, -- CAP + [1280034] = {172, -1313.91, 56.023, -145.597}, -- Camp Horizon https://www.youtube.com/watch?v=mQAK4QVnx3c + [1280035] = {173, -165.816, 280.002, -1698.45}, -- Camp Bluefog + [1280036] = {174, 1687.64, 296.002, 992.283}, -- Camp Brokenwater https://www.youtube.com/watch?v=YyBYHg9h2AM + [1280037] = {170, 639, 183.9, 122}, -- Cactus Basin + [1280038] = {170, 539, 215.8, -14}, -- Four Sisters + [1280039] = {171, 1599, 256.7, -233}, -- Halatali + [1280040] = {171, 2010, 280.3, -768}, -- Burning Wall + [1280041] = {171, 2015, 247.8, 64}, -- Sandgate + [1280042] = {172, -864.991, 88.84, 375.18}, -- Nophica's Wells https://www.youtube.com/watch?v=pk4POCDQ9QE + [1280043] = {172, -1653, 24.5, -469}, -- Footfalls + [1280044] = {172, -1220.38, 69.854, 194.365}, -- Scorpion Keep + [1280045] = {173, -635, 280, -1797}, -- Hidden Gorge + [1280046] = {173, 447, 259.1, -2158}, -- Sea of Spires + [1280047] = {173, -710, 280.4, -2212}, -- Cutters Pass + [1280048] = {174, 1797, 248, 1856}, -- Red Labyrinth + [1280049] = {174, 1185, 279.8, 1407}, -- Burnt Lizard Creek + [1280050] = {174, 2416, 248.3, 1535}, -- Zanr'ak + [1280052] = {176, 80.056, 167.929, -1267.94}, -- Nanawa Mines https://www.youtube.com/watch?v=9H-NveJx9EI + [1280054] = {178, -620.374, 110.429, -113.903}, -- Copperbell Mines + -- Black Shroud + [1280061] = {206, -120, 16, -1332}, -- CAP + [1280062] = {150, 288, 4, -543.928}, -- CAP + [1280063] = {151, 1702, 20, -862}, -- CAP + [1280064] = {152, -1052, 20, -1760}, -- CAP + [1280065] = {153, -1566.035, -11.89, -550.51}, -- CAP + [1280066] = {154, 734, -12, 1126}, -- CAP + [1280067] = {150, -94.07, 4, -543.16}, -- Humblehearth + [1280068] = {150, -285, -21.8, -46}, -- Sorrel Haven + [1280069] = {150, 636, 16.2, -324}, -- Five Hangs + [1280070] = {151, 1529.83, 26.991, -1140.15}, -- Verdant Drop + [1280071] = {151, 1296, 47.2, -1534}, -- Lynxpelt Patch + [1280072] = {151, 2297.02, 31.546, -697.828}, -- Larkscall http://www.gwcdn.com/albums/images/4f7ce3a389118b43470005b1.jpg + [1280073] = {152, -883.769, 34.688, -2187.45}, -- Treespeak + [1280074] = {152, -1567, 16.1, -2593}, -- Aldersprings + [1280075] = {152, -800.277, 32, -2785.4}, -- Lasthold + [1280076] = {153, -1908, 0.3, -1042}, -- Lichenweed + [1280077] = {153, -2158, -46.1, -166}, -- Murmur Rills + [1280078] = {153, -1333, -14.2, 324}, -- Turning Leaf + [1280079] = {154, 991, -11.8, 600}, -- Silent Arbor + [1280080] = {154, 1126, -0.1, 1440}, -- Longroot + [1280081] = {154, 189, 0.1, 1337}, -- Snakemolt + [1280082] = {157, -687.916, -15.308, -2063.94}, -- Mun-Tuy Cellars https://www.youtube.com/watch?v=ty6f9Gy0uws + [1280083] = {158, 314.801, -36.2, -167.843}, -- Tam-Tara Deepcroft https://www.youtube.com/watch?v=eLJPTUG-dE0 + -- Coerthas + [1280092] = {143, 216, 302.1, -258}, -- Camp Dragonhead + [1280093] = {144, 1122.21, 270.004, -1149.29}, -- Camp Crooked Fork https://www.youtube.com/watch?v=Q7-0r6ELCAU + [1280094] = {145, 1500.78, 206.036, 767.546}, -- Camp Glory + [1280095] = {147, -159.828, 222.037, 1154.81}, -- Camp Ever Lakes https://youtu.be/3wKNidix0Ls?t=274 + [1280096] = {148, -1760.36, 270.059, -194.713}, -- Camp Riversmeet https://www.youtube.com/watch?v=gt7Tc9gbTpk + [1280097] = {143, -517, 207.9, 543}, -- Boulder Downs + [1280098] = {143, 190, 367.4, -662}, -- Prominence Point + [1280099] = {143, 960, 287.4, -22}, -- Feathergorge + [1280100] = {144, 1737, 176.5, -1250}, -- Maiden Glen + [1280101] = {144, 1390, 222.6, -736}, -- Hushed Boughs + [1280102] = {144, 1788, 164.8, -829}, -- Scarwing Fall + [1280103] = {145, 1383, 231.8, 422}, -- Weeping Vale + [1280104] = {145, 2160, 142.7, 622}, -- Clearwater + [1280105] = {147, -1, 144.1, 1373}, -- Teriggans Stand + [1280106] = {147, -64, 185.1, 1924}, -- Shepherd Peak + [1280107] = {147, -908, 191.7, 2162}, -- Fellwood + [1280108] = {148, -1734.82, 285.069, -839.63}, -- Wyrmkings Perch + [1280109] = {148, -2366.07, 336.041, -1054.75}, -- The Lance + [1280110] = {148, -2821, 256.1, -290}, -- Twinpools + -- Mor Dhona + [1280121] = {190, 487.445, 18.531, 672.244}, -- Camp Brittlebark https://youtu.be/mkbYeaUqcr4 - I can barely make the ground out + [1280122] = {190, -215.76, 18.54, -668.703}, -- Camp Revenant's Toll + [1280123] = {190, -458, -40.9, -318}, -- Fogfens + [1280124] = {190, 580, 58.2, 206}, -- Singing Shards + [1280125] = {190, -365.724, -18.591, -25.448} -- Jagged Crest Cave +} diff --git a/Data/scripts/ally.lua b/Data/scripts/ally.lua new file mode 100644 index 00000000..e1e06d30 --- /dev/null +++ b/Data/scripts/ally.lua @@ -0,0 +1,117 @@ +require ("global") +require ("magic") +require ("weaponskill") + +allyGlobal = +{ +} + +function allyGlobal.onSpawn(ally, target) + +end + +function allyGlobal.onEngage(ally, target) + +end + +function allyGlobal.onAttack(ally, target, damage) + +end + +function allyGlobal.onDamageTaken(ally, attacker, damage) + +end + +function allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas) + allyGlobal.HelpPlayers(ally, contentGroupCharas) +end + +function allyGlobal.onDeath(ally, player, lastAttacker) + +end + +function allyGlobal.onDespawn(ally) + +end + +function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget) + print("helpPlayers"); + if contentGroupCharas and not ally.IsEngaged() then + print("contentGroup exists"); + for chara in contentGroupCharas do + print("looping"); + if chara then + -- probably a player, or another ally + -- todo: queue support actions, heal, try pull hate off player etc + if chara.IsPlayer() then + print("chara is a player"); + -- do stuff + if not ally.IsEngaged() then + if chara.IsEngaged() then + allyGlobal.EngageTarget(ally, chara.target, nil); + break; + end + end + elseif chara.IsMonster() and chara.IsEngaged() then + if not ally.IsEngaged() then + print("Engaging monster that is engaged"); + allyGlobal.EngageTarget(ally, chara, nil); + break; + end + end + end + end + end +end + +function allyGlobal.tryAggro(ally, contentGroupCharas) + local count = 0; + if contentGroupCharas and not ally.IsEngaged() then + for i = 0, #contentGroupCharas - 1 do + if contentGroupCharas[i] and ally then + if contentGroupCharas[i].IsPlayer() then + -- probably a player, or another ally + -- todo: queue support actions, heal, try pull hate off player etc + if contentGroupCharas[i].target then + if ally.aiContainer:GetTargetFind():CanTarget(contentGroupCharas[i].target) and contentGroupCharas[i].target.IsMonster() and contentGroupCharas[i].target.hateContainer:HasHateForTarget(contentGroupCharas[i]) then + -- do stuff + allyGlobal.EngageTarget(ally, contentGroupCharas[i].target, nil); + break; + end + end + elseif contentGroupCharas[i].IsMonster() and contentGroupCharas[i].IsEngaged() then + if not ally.IsEngaged() then + print("Engaging monster that is engaged"); + allyGlobal.EngageTarget(ally, contentGroupCharas[i], nil); + break; + end + end + end + end + end +end + +function allyGlobal.HealPlayer(ally, player) + +end + +function allyGlobal.SupportAction(ally, player) + +end + +function allyGlobal.EngageTarget(ally, target, contentGroupCharas) + if contentGroupCharas then + for chara in contentGroupCharas do + if chara.IsMonster() then + if chara.allegiance ~= ally.allegiance then + ally.Engage(chara) + break; + end + end + end + elseif target then + print("Engaging"); + ally.Engage(target) + ally.hateContainer.AddBaseHate(target); + end +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/mapobj/DoorStandard.lua b/Data/scripts/base/chara/npc/mapobj/DoorStandard.lua new file mode 100644 index 00000000..fc7add02 --- /dev/null +++ b/Data/scripts/base/chara/npc/mapobj/DoorStandard.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua b/Data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua new file mode 100644 index 00000000..bf78cd51 --- /dev/null +++ b/Data/scripts/base/chara/npc/mapobj/MapObjShipRouteLand.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/mapobj/MapObjStandard.lua b/Data/scripts/base/chara/npc/mapobj/MapObjStandard.lua new file mode 100644 index 00000000..2c23fdd3 --- /dev/null +++ b/Data/scripts/base/chara/npc/mapobj/MapObjStandard.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 303, 10405; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua b/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua new file mode 100644 index 00000000..525bb8fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningAttacker.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua b/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua new file mode 100644 index 00000000..525bb8fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Fighter/FighterAllyOpeningHealer.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua b/Data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua new file mode 100644 index 00000000..525bb8fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Goobbue/GoobbueLesserStandard.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua b/Data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua new file mode 100644 index 00000000..842399fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Ifrit/IfritDummy.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, true, true, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua b/Data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua new file mode 100644 index 00000000..3dd2b2e3 --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Ifrit/IfritHotAir.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 3, 1, true, false, false, false, false, true, true, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua b/Data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua new file mode 100644 index 00000000..e47f021a --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Ifrit/IfritNormal.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 3, 1, false, false, false, false, false, true, true, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua b/Data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua new file mode 100644 index 00000000..337dc187 --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Jellyfish/JellyfishScenarioLimsaLv00.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, false, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua b/Data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua new file mode 100644 index 00000000..525bb8fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Lemming/LemmingStandard.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua b/Data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua new file mode 100644 index 00000000..525bb8fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Mole/MoleMoleStandard.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua b/Data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua new file mode 100644 index 00000000..525bb8fc --- /dev/null +++ b/Data/scripts/base/chara/npc/monster/Wolf/WolfStandard.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return true, true, 10, 0, 1, true, false, false, false, false, false, false, false, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/BgKeepout.lua b/Data/scripts/base/chara/npc/object/BgKeepout.lua new file mode 100644 index 00000000..08e2ea14 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/BgKeepout.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/BookShelf.lua b/Data/scripts/base/chara/npc/object/BookShelf.lua new file mode 100644 index 00000000..86688b14 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/BookShelf.lua @@ -0,0 +1,10 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + callClientFunction(player, "bookTalk"); + player:EndEvent(); +end diff --git a/Data/scripts/base/chara/npc/object/ElevatorStandard.lua b/Data/scripts/base/chara/npc/object/ElevatorStandard.lua new file mode 100644 index 00000000..08e2ea14 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/ElevatorStandard.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua b/Data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua new file mode 100644 index 00000000..5c0ef971 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/GuildleveWarpPoint.lua @@ -0,0 +1,43 @@ +--[[ + +GuildleveWarpPoint Script + +Functions: + +eventGuildleveReward(glId, completionTimeSec, completeReward, difficultyBonus, faction, gil???, factionBonus, RewardId1, RewardAmount1, RewardId2, RewardAmount2, difficulty) - Open Reward Dialog +eventTalkGuildleveWarp(returnAetheryteID1, returnAetheryte2) - Opens choice menu +--]] + +require ("global") +require ("aetheryte") +require ("utils") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local currentGLDirector = player:GetGuildleveDirector(); + local glData = currentGLDirector.guildleveData; + + callClientFunction(player, "eventGuildleveReward", currentGLDirector.guildleveId, currentGLDirector.completionTime, 24, 24, 0, 0, 0, 0, 0, 0, 0, currentGLDirector.selectedDifficulty); + + local choice = callClientFunction(player, "eventTalkGuildleveWarp", glData.aetheryte, 0); + + if (choice == 3) then + local destination = aetheryteTeleportPositions[glData.aetheryte]; + if (destination ~= nil) then + randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); + rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); + GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); + currentGLDirector:EndDirector(); + end + elseif (choice == 4) then + currentGLDirector:EndDirector(); + end + + player:EndEvent(); +end + +--50023: GL COMPLETE! +--50132: You earn faction credits from X \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/MarketEntrance.lua b/Data/scripts/base/chara/npc/object/MarketEntrance.lua new file mode 100644 index 00000000..5c0269b6 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/MarketEntrance.lua @@ -0,0 +1,23 @@ +--[[ + +MarketEntrance Script + +Functions: + +eventPushChoiceAreaOrQuest(gcLeaderPlaceName[Fronds, etc], showMarketWards/Houses (must be 0xc1a), gcHQPlaceName, anotherPlaceName, showItemSearchCounter, stopSearchingItemId) - +eventPushStepPrvMarket(?, ?, ?) - + +--]] + +require ("global") + +local MARKETWARD_ENTRANCE = {-201.0, 0.0, -160.0, 1.5}; + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + callClientFunction(player, "eventPushChoiceAreaOrQuest", 0xc13, 0xc1a, 0xdba, 0, true, 1); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/MateriaBook.lua b/Data/scripts/base/chara/npc/object/MateriaBook.lua new file mode 100644 index 00000000..dfbe7f0c --- /dev/null +++ b/Data/scripts/base/chara/npc/object/MateriaBook.lua @@ -0,0 +1,10 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + callClientFunction(player, "materiabookTalk"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/MiningPoint.lua b/Data/scripts/base/chara/npc/object/MiningPoint.lua new file mode 100644 index 00000000..122887e1 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/MiningPoint.lua @@ -0,0 +1,19 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + harvestJudge = GetStaticActor("HarvestJudge"); + + --callClientFunction(player, "delegateEvent", player, harvestJudge, "loadTextData", dummy); + --callClientFunction(player, "delegateEvent", player, harvestJudge, "targetCancel", dummy); + --callClientFunction(player, "delegateEvent", player, harvestJudge, "turnToTarget", dummy, 0); + --callClientFunction(player, "delegateEvent", player, harvestJudge, "openInputWidget", 22002, 1); + --callClientFunction(player, "delegateEvent", player, harvestJudge, "textInputWidget", harvestJudge, 22002, npc, false); + --callClientFunction(player, "delegateEvent", player, harvestJudge, "askInputWidget", harvestJudge, 22002, 1); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/ObjectBed.lua b/Data/scripts/base/chara/npc/object/ObjectBed.lua new file mode 100644 index 00000000..4b211b9c --- /dev/null +++ b/Data/scripts/base/chara/npc/object/ObjectBed.lua @@ -0,0 +1,21 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + choice = callClientFunction(player, "askLogout", player); + + if (choice == 2) then + player:QuitGame(); + elseif (choice == 3) then + player:Logout(); + elseif (choice == 4) then + player:SendMessage(33, "", "Heck the bed"); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/ObjectEventDoor.lua b/Data/scripts/base/chara/npc/object/ObjectEventDoor.lua new file mode 100644 index 00000000..8118453b --- /dev/null +++ b/Data/scripts/base/chara/npc/object/ObjectEventDoor.lua @@ -0,0 +1,25 @@ +--[[ + +ObjectEventDoor Script + +Functions: + +eventDoorMoveAsk() - Shows confirm to move into event + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + choice = callClientFunction(player, "eventDoorMoveAsk"); + + if (choice == 1) then + + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/ObjectInnDoor.lua b/Data/scripts/base/chara/npc/object/ObjectInnDoor.lua new file mode 100644 index 00000000..24b7161b --- /dev/null +++ b/Data/scripts/base/chara/npc/object/ObjectInnDoor.lua @@ -0,0 +1,16 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + defaultFst = GetStaticActor("DftFst"); + choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 1); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/ObjectItemStorage.lua b/Data/scripts/base/chara/npc/object/ObjectItemStorage.lua new file mode 100644 index 00000000..ca81859d --- /dev/null +++ b/Data/scripts/base/chara/npc/object/ObjectItemStorage.lua @@ -0,0 +1,54 @@ +--[[ + +ObjectItemStorage Script + +Functions: + +storageMenu() - Shows store/retrieve/help menu. +selectCategory() - Shows the category menu +selectStoreItem(nil, categoryId) - Shows store item menu +selectReceiveItem(nil, categoryId) - Shows retrieve item menu +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + ::TOP_MENU:: + storageChoice = callClientFunction(player, "storageMenu"); + + if (storageChoice == 1) then + categoryChoice = callClientFunction(player, "selectCategory"); + + if (categoryChoice == 5) then + goto TOP_MENU; + end + + itemId = callClientFunction(player, "selectStoreItem", nil, categoryChoice); + + if (itemId ~= nil) then + player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(itemId, 1); + end + + elseif (storageChoice == 2) then + categoryChoice = callClientFunction(player, "selectCategory"); + + if (categoryChoice == 5) then + goto TOP_MENU; + end + + itemId = callClientFunction(player, "selectReceiveItem", nil, categoryChoice); + + if (itemId ~= nil) then + player:GetItemPackage(INVENTORY_NORMAL):AddItem(itemId, 1); + end + + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/ObjectShip.lua b/Data/scripts/base/chara/npc/object/ObjectShip.lua new file mode 100644 index 00000000..6e562999 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/ObjectShip.lua @@ -0,0 +1,6 @@ + +require ("global") + +function init(npc) + return false, false, 0, 0; +end diff --git a/Data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua b/Data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua new file mode 100644 index 00000000..44608df4 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/OpeningStoperF0B1.lua @@ -0,0 +1,13 @@ +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + if (triggerName == "caution") then + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34109, 0x20); + elseif (triggerName == "exit") then + GetWorldManager():DoPlayerMoveInZone(player, 5); + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua b/Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua new file mode 100644 index 00000000..d7140e37 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/PrivateAreaPastExit.lua @@ -0,0 +1,12 @@ +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + if (triggerName == "caution") then + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34109, 0x20); + elseif (triggerName == "exit") then + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua b/Data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua new file mode 100644 index 00000000..2f884d15 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/RaidDungeonBarrier.lua @@ -0,0 +1,19 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + isActive = true; + + if (isActive) then + choice = callClientFunction(player, "askYesNo"); + else + callClientFunction(player, "eventTalkRead"); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/RetainerFurniture.lua b/Data/scripts/base/chara/npc/object/RetainerFurniture.lua new file mode 100644 index 00000000..1f812a38 --- /dev/null +++ b/Data/scripts/base/chara/npc/object/RetainerFurniture.lua @@ -0,0 +1,56 @@ +--[[ + +RetainerFurniture Script + +Functions: + +eventPushStepOpenRetainerMenu() - Opens menu to choose retainer +eventRingBell() - Plays the bell ring animation +eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen +eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu. +eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. +eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling. +eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventTalkRetainerItemList(operationCode) - Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI. +eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20. +eventTalkFinish() - Finishs the talk with retainer +eventPlayerTurn(rotation) - Turns the player +--]] + +require ("global") +require ("retainer") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu"); + + if (retainerNumber == nil or retainerNumber == 0) then + player:EndEvent(); + return; + end + + callClientFunction(player, "eventRingBell"); + retainer = player:SpawnMyRetainer(npc, retainerNumber); + + while (true) do + choice = callClientFunction(player, "eventTalkRetainerMenu", false, true); + if (choice == 1) then + doItemTrade(player, retainer); + elseif (choice == 2) then + doBazaar(player, retainer); + elseif (choice == 7) then + callClientFunction(player, "eventTalkRetainerMannequin", 0); + elseif (choice == 8) then + callClientFunction(player, "eventTalkSelectBazaarStreet", 20); + else + break; + end + end + + player:DespawnMyRetainer(); + player:EndEvent(); +end diff --git a/Data/scripts/base/chara/npc/object/TaskBoard.lua b/Data/scripts/base/chara/npc/object/TaskBoard.lua new file mode 100644 index 00000000..43d73c5e --- /dev/null +++ b/Data/scripts/base/chara/npc/object/TaskBoard.lua @@ -0,0 +1,19 @@ +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + questNOC = GetStaticActor("Noc000"); + + if (npc:GetActorClassId() == 1200193) then + callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil); + elseif (npc:GetActorClassId() == 1200194) then + callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil); + else + callClientFunction(player, "delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua b/Data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua new file mode 100644 index 00000000..ff1548ec --- /dev/null +++ b/Data/scripts/base/chara/npc/object/aetheryte/AetheryteChild.lua @@ -0,0 +1,119 @@ +--[[ + +AetheryteChild Script + +Functions: + +eventAetheryteChildSelect(showTeleport, parentAetheryteID, animaAmount, animaCost(always 1)): Opens menu +eventAetheryteChildDesion(aetheryteId): "Your homepoint is now X" + +eventGLSelect(?) - Open GL selector +eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details +eventGLDifficulty() - Open difficulty selector +eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog + +eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect +eventGLPlay(??) - Open Menu (GL active version) +eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window +eventGLJoin () - Ask to join party leader's leve + +--]] + +require ("global") +require ("aetheryte") +require ("utils") +require ("guildleve") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, aetheryte, triggerName) + + if (player:GetGuildleveDirector() ~= nil) then + doGuildleveMenu(player, aetheryte); + else + doNormalMenu(player, aetheryte); + end + + player:EndEvent(); +end + +function doGuildleveMenu(player, aetheryte) + + local currentGLDirector = player:GetGuildleveDirector(); + local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2); + + --Abandon + if (choice == 6) then + currentGLDirector:AbandonGuildleve(); + end + +end + +function doNormalMenu(player, aetheryte) + + local aetheryteId = aetheryte:GetActorClassId(); + local parentNode = aetheryteChildLinks[aetheryteId]; + local menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1); + + --Teleport + if (menuChoice == 2) then + printf("%ud", parentNode); + destination = aetheryteTeleportPositions[parentNode]; + + if (destination ~= nil) then + randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); + rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); + GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); + end + --Init Levequest + elseif (menuChoice == -1) then + doLevequestInit(player, aetheryte); + --Set Homepoint + elseif (menuChoice == -2) then + player:SetHomePoint(aetheryteId); + callClientFunction(player, "eventAetheryteChildDesion", aetheryteId); + --View Faction Standing + elseif (menuChoice == -3) then + player:SendGameMessage(player, aetheryte, 27, 0x20); + player:SendGameMessage(player, aetheryte, 28, 0x20, 1, 15); + player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10); + player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5); + end +end + +function doLevequestInit(player, aetheryte) + local worldMaster = GetWorldMaster(); + ::SELECT_LOOP:: + unknown, glId = callClientFunction(player, "eventGLSelect", 0x0); + if (glId ~= 0) then + ::SELECT_DETAIL:: + guildleveData = GetGuildleveGamedata(glId); + + if (guildleveData == nil) then + player:SendMessage(0x20, "", "An error has occured... aborting."); + return; + end + + unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false); + if (begin) then + ::SELECT_DIFFICULTY:: + player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later." + difficulty = callClientFunction(player, "eventGLDifficulty", glId); + if (difficulty == nil) then goto SELECT_DETAIL; end + confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0); + if (confirmResult == nil) then goto SELECT_DIFFICULTY; else + + player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); + player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true)); + director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); + player:AddDirector(director); + director:StartDirector(true, glId) + + end + else + goto SELECT_LOOP; + end + end +end diff --git a/Data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua b/Data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua new file mode 100644 index 00000000..63fee49d --- /dev/null +++ b/Data/scripts/base/chara/npc/object/aetheryte/AetheryteParent.lua @@ -0,0 +1,154 @@ +--[[ + +AetheryteParent Script + +Functions: + +eventAetheryteParentSelect(showTeleportMenu, animaAmount, gate1, gate2, gate3, gate4, gate5) - Open Menu +eventAetheryteParentDesion(sheetId) - Show Homepoint Set Message + +eventGLSelect(?) - Open GL selector +eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details +eventGLDifficulty() - Open difficulty selector +eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog +eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect +eventGLPlay(glId, showLeveLink, leveLinkFaction, leveLinkFactionStanding, leveLinkReward, guardianFavorAmount, guardianFavorNeeded, currentDifficulty, jobNameForChange) - Open Menu (GL active version) +eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window +eventGLJoin () - Ask to join party leader's leve + + + --callClientFunction(player, "eventGLBoost", 0xc8, 0xb); + --callClientFunction(player, "eventGLReward", 0x2a48, 120, 123, 125, 1, 111, 0, 0xf4241, 5, 0, 0, 3); + +--]] + +require ("global") +require ("aetheryte") +require ("utils") +require ("guildleve") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, aetheryte, triggerName) + + if (player:GetGuildleveDirector() ~= nil) then + doGuildleveMenu(player, aetheryte); + else + doNormalMenu(player, aetheryte); + end + + player:EndEvent(); + +end + +function doGuildleveMenu(player, aetheryte) + + local currentGLDirector = player:GetGuildleveDirector(); + local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2); + + --Abandon + if (choice == 6) then + currentGLDirector:AbandonGuildleve(); + end + +end + +function doNormalMenu(player, aetheryte) + local aetheryteId = aetheryte:GetActorClassId(); + local childNodes = aetheryteParentLinks[aetheryteId]; + + local listPosition = 1; + local activeChildNodes = {0, 0, 0, 0, 0}; + + if (childNodes ~= nil) then + if (player:HasAetheryteNodeUnlocked(childNodes[1])) then + activeChildNodes[listPosition] = childNodes[1]; + listPosition = listPosition+1; + end + if (player:HasAetheryteNodeUnlocked(childNodes[2])) then + activeChildNodes[listPosition] = childNodes[2]; + listPosition = listPosition+1; + end + if (player:HasAetheryteNodeUnlocked(childNodes[3])) then + activeChildNodes[listPosition] = childNodes[3]; + listPosition = listPosition+1; + end + if (player:HasAetheryteNodeUnlocked(childNodes[4])) then + activeChildNodes[listPosition] = childNodes[4]; + listPosition = listPosition+1; + end + if (player:HasAetheryteNodeUnlocked(childNodes[5])) then + activeChildNodes[listPosition] = childNodes[5]; + listPosition = listPosition+1; + end + end + + local showTeleportOptions = true; + if (listPosition == 1) then + showTeleportOptions = false; + end + + local choice = callClientFunction(player, "eventAetheryteParentSelect", showTeleportOptions, 100, activeChildNodes[1], activeChildNodes[2], activeChildNodes[3], activeChildNodes[4], activeChildNodes[5]); + + if (choice ~= nil) then + --Init Leavequest + if (choice == -1) then + doLevequestInit(player, aetheryte); + --Set Homepoint + elseif (choice == -2) then + player:SetHomePoint(aetheryteId); + callClientFunction(player, "eventAetheryteParentDesion", aetheryteId); + --View Faction Standings + elseif (choice == -3) then + player:SendGameMessage(player, aetheryte, 124, 0x20); + player:SendGameMessage(player, aetheryte, 125, 0x20, 1, 15); + player:SendGameMessage(player, aetheryte, 126, 0x20, 2, 10); + player:SendGameMessage(player, aetheryte, 127, 0x20, 3, 5); + --Teleport to Gate + elseif (choice > 0) then + destination = aetheryteTeleportPositions[activeChildNodes[choice]]; + if (destination ~= nil) then + randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); + rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); + GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); + end + end + end +end + +function doLevequestInit(player, aetheryte) + local worldMaster = GetWorldMaster(); + ::SELECT_LOOP:: + unknown, glId = callClientFunction(player, "eventGLSelect", 0x0); + if (glId ~= 0) then + ::SELECT_DETAIL:: + guildleveData = GetGuildleveGamedata(glId); + + if (guildleveData == nil) then + player:SendMessage(0x20, "", "An error has occured... aborting."); + return; + end + + unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false); + if (begin) then + ::SELECT_DIFFICULTY:: + player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later." + difficulty = callClientFunction(player, "eventGLDifficulty", glId); + if (difficulty == nil) then goto SELECT_DETAIL; end + confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0); + if (confirmResult == nil) then goto SELECT_DIFFICULTY; else + + player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); + player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true)); + director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); + player:AddDirector(director); + director:StartDirector(true, glId); + + end + else + goto SELECT_LOOP; + end + end +end diff --git a/Data/scripts/base/chara/npc/populace/PopulaceAchievement.lua b/Data/scripts/base/chara/npc/populace/PopulaceAchievement.lua new file mode 100644 index 00000000..51b74a31 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceAchievement.lua @@ -0,0 +1,25 @@ +--[[ + +PopulaceAchievement Script + +Functions: + +eventNoGC() - +eventUnlock(sheetId) - +eventReward(?, bool, ?, bool) - +defTalk() - Blurb + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "defTalk"); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua b/Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua new file mode 100644 index 00000000..26bfbece --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceBlackMarketeer.lua @@ -0,0 +1,159 @@ +--[[ + +PopulaceBlackMarketeer Script + +Functions: + +eventTalkWelcome(player) - Start Text +eventSellItemAsk(player, itemName, tradePrice) - Requires GC Affiliation. Trade menu for Commemorative Coin +eventAskMainMenu(player, index) - Shows menu prompt to purchase with gil or with GC seals +eventTalkBye(player) - Says bye text +eventTalkStepBreak() - Ends talk, NPC turns to face original position + +eventSealShopMenuOpen() - Opens menu for purchasing with grand company seals +eventSealShopMenuAsk() - Returns two values, one that seems to always be true, and an index of purchased item +eventSealShopMenuClose() - Closes seal menu +eventGilShopMenuOpen() - Opens menu for purchasing with gil +eventGilShopMenuAsk() - Returns two values, one that seems to always be true, and an index of purchased item +eventGilShopMenuClose() - Closes gil menu + +Class applies to only three NPCs +Actorclass Id - 1500293 : Momoroon, Limsa Lominsa +Actorclass Id - 1500294 : Gagaroon, Gridania +Actorclass Id - 1500295 : Lalaroon, Ul'dah + +--]] + +require ("global") +require ("shop") + +shopInfo = { -- [ index ] = { itemId, gilPrice, sealPrice, city, itemCategory } +[1001] = {3020202, 100, 10000, 1, 1}, +[1002] = {3020509, 400, 40000, 1, 1}, +[1003] = {3020510, 400, 40000, 1, 1}, +[1004] = {3020504, 1000, 100000, 1, 1}, +[1005] = {3020505, 1000, 100000, 1, 1}, +[1101] = {9040018, 1500, 150000, 1, 2}, +[1102] = {9010025, 2000, 200000, 1, 2}, +[1301] = {2001014, 4000, 400000, 1, 4}, +[2001] = {3020203, 100, 10000, 2, 1}, +[2002] = {3020509, 400, 40000, 2, 1}, +[2003] = {3020510, 400, 40000, 2, 1}, +[2004] = {3020504, 1000, 100000, 2, 1}, +[2005] = {3020505, 1000, 100000, 2, 1}, +[2101] = {9040018, 1500, 150000, 2, 2}, +[2102] = {9010025, 2000, 200000, 2, 2}, +[2301] = {2001015, 4000, 400000, 2, 4}, +[3001] = {3020204, 100, 10000, 3, 1}, +[3002] = {3020509, 400, 40000, 3, 1}, +[3003] = {3020510, 400, 40000, 3, 1}, +[3004] = {3020504, 1000, 100000, 3, 1}, +[3005] = {3020505, 1000, 100000, 3, 1}, +[3101] = {9040018, 1500, 150000, 3, 2}, +[3102] = {9010025, 2000, 200000, 3, 2}, +[3301] = {2001016, 4000, 400000, 3, 4}, +} + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + commemorativeCoin = 10011251; + commemorativeCoinValue = 25000; + gilCurrency = 1000001; + playerGC = player.gcCurrent + playerGCSeal = 1000200 + playerGC; + + callClientFunction(player, "eventTalkWelcome", player); + + if player:GetItemPackage(INVENTORY_NORMAL):HasItem(commemorativeCoin) and playerGC > 0 then + -- Checks for player having a commemorative coin, show window trade option if so. + coinChoice = callClientFunction(player, "eventSellItemAsk", player, commemorativeCoin, commemorativeCoinValue); + if coinChoice == 1 then + currencyType = callClientFunction(player, "eventAskMainMenu", player); + elseif coinChoice == 2 then + -- You trade for . + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, commemorativeCoin, 1, playerGCSeal, 1, 1, commemorativeCoinValue); + player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(commemorativeCoin, 1); + player:GetItemPackage(INVENTORY_CURRENCY):addItem(playerGCSeal, 25000, 1) + -- TODO: Add handling for checking GC seals limit and not going over it + end + else + -- If no grand company alignment, go straight to the shop that uses gil, otherwise show gc seal option. + if playerGC == 0 then + processGilShop(player); + else + currencyType = callClientFunction(player, "eventAskMainMenu", player); + if currencyType == 1 then + processGilShop(player); + elseif currencyType == 2 then + processSealShop(player); + end + end + end + + callClientFunction(player, "eventTalkBye", player); + callClientFunction(player, "eventTalkStepBreak", player); + player:EndEvent(); +end + + +function processGilShop(player) + + callClientFunction(player, "eventGilShopMenuOpen", player); + + while (true) do + unk1, buyResult = callClientFunction(player, "eventGilShopMenuAsk", player); + printf(unk1); + if (buyResult == 0 or buyResult == -1) then + callClientFunction(player, "eventGilShopMenuClose", player); + break; + else + if shopInfo[buyResult] == nil then + -- Prevent server crash from someone trying to buy a non-existent item via packet injection. + break; + else + -- TODO: Add handling to check you're on the right NPC to prevent packet injecting a purchase from anything in the list + if shopInfo[buyResult][5] == 4 then + location = INVENTORY_KEYITEMS; + else + location = INVENTORY_NORMAL; + end + + purchaseItem(player, location, shopInfo[buyResult][1], 1, 1, shopInfo[buyResult][3], gilCurrency); + end + end + end +end + + +function processSealShop(player) + + callClientFunction(player, "eventSealShopMenuOpen", player); + + while (true) do + unk1, buyResult = callClientFunction(player, "eventSealShopMenuAsk", player); + + if (buyResult == 0 or buyResult == -1) then + callClientFunction(player, "eventSealShopMenuClose", player); + break; + else + if shopInfo[buyResult] == nil then + -- Prevent server crash from someone trying to buy a non-existent item via packet injection. + break; + else + -- TODO: Add handling to check you're on the right NPC to prevent packet injecting a purchase from anything in the list + if shopInfo[buyResult][5] == 4 then + location = INVENTORY_KEYITEMS; + else + location = INVENTORY_NORMAL; + end + + purchaseItem(player, location, shopInfo[buyResult][1], 1, 1, shopInfo[buyResult][2], playerGCSeal); + end + end + end +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua b/Data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua new file mode 100644 index 00000000..73db897b --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceBountyPresenter.lua @@ -0,0 +1,26 @@ +--[[ + +PopulaceBountyPresenter Script + +Functions: + +eventLowerLevel(player) - +eventAlreadyPresent(player) - +eventBeforePresent(player) - +eventAfterPresent(player) - +eventJail(player, bool) - + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "eventLowerLevel", player); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua b/Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua new file mode 100644 index 00000000..1993da44 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceBranchsVendor.lua @@ -0,0 +1,26 @@ +--[[ + +PopulaceBranchVendor Script + +Functions: + +eventTalkWelcome(player) - Starts talk turn and +eventSearchItemAsk(nil, stopSearchingItemId) - +eventTalkStepBreak() - Finishes the talk turn. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "eventTalkWelcome", player); + callClientFunction(player, "eventSearchItemAsk", nil, 0); + callClientFunction(player, "eventTalkStepBreak", player); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua b/Data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua new file mode 100644 index 00000000..b07f6721 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCampMaster.lua @@ -0,0 +1,26 @@ +--[[ + +PopulaceCampMaster Script + +Functions: + +defTalk(player, favAetheryte1, favAetheryte2, favAetheryte3, playerLevel, ?) - The main and only function for this npc. If favAetheryte1 == 0, will not ask to remove others. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + favLocation = callClientFunction(player, "defTalk", player, 0, 1280004, 1280005); + + --if (hasThree) then + --Remove chosen + --end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua b/Data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua new file mode 100644 index 00000000..c14dad27 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCampSubMaster.lua @@ -0,0 +1,31 @@ +--[[ + +PopulaceCampSubMaster Script + +Functions: + +talkWelcome(player, level, ?) - Main npc function. +confirmUseFacility(player, gilAmount) - Confirm dialog if player uses facility. +finishTalkTurn() - Call to stop the npc staring at player. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + choice = callClientFunction(player, "talkWelcome", player, 1, false); + + if (choice == 1) then + confirmed = callClientFunction(player, "confirmUseFacility", player, 1); + end + + callClientFunction(player, "finishTalkTurn"); + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua b/Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua new file mode 100644 index 00000000..9e1bee75 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCaravanAdviser.lua @@ -0,0 +1,41 @@ +--[[ + +PopulaceCaravanAdviser Script + +Functions: + +adviserDeffault() - Not a typo. NPC dialog talking about a chocobo. Resets their sight on you, perhaps used on closing dialog? +adviserAsk() - Brings up a menu for caravan info, or purchasing gysahl greens +adviserAdvise() - NPC dialog discussing feeding chocobos +adviserSales(price) - Gysahl purchase dialog and prompt +adviserBuy() - Dialog to play after purchasing gysahl greens +adviserBuyNG() - NPC plays /shrug animation. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local gysahlPrice = 20; + local choice = callClientFunction(player, "adviserAsk"); + + if choice == 1 then + callClientFunction(player, "adviserAdvise"); + elseif choice == 2 then + local purchaseChoice = callClientFunction(player, "adviserSales", gysahlPrice); + + if purchaseChoice == 1 then + callClientFunction(player, "adviserBuy"); + elseif purchaseChoice == 2 then + callClientFunction(player, "adviserBuyNG"); + end + elseif choice == 3 then + callClientFunction(player, "adviserDeffault") + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua b/Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua new file mode 100644 index 00000000..efc47570 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCaravanGuide.lua @@ -0,0 +1,68 @@ +--[[ + +PopulaceCaravanGuide Script + +This script handles the caravan guide class, which is for the actor who escorts the chocobos behind them during Caravan Security events. + + +Functions: + +caravanGuardCancel() - Menu prompt to abandon the caravan + +caravanGuardReward(cargo, nil, areaName, playerGC, killCount, areaName2) + - Reward dialog for completing the caravan + - cargo = 0 (none) through 9 (all) for varying degrees of success dialog + - If playerGC doesn't match the GC of the areaName region, NPC mentions you don't need their seals. + - killCount shows an extra dialog if 40-49 enemies were slain, and a different one at 50+ + +caravanGuardNotReward() - Dialog stating you didn't contribute to the event at all +caravanGuardFailReward(areaName, areaName2) - Failure dialog, NPC offers free gysahl green, then offers free teleport back to aetheryte +caravanGuardThanks(name1, name2, name3) - Dialog for joining the caravan. NPC names the three chocobos. Name IDs from xtx_displayName +caravanGuardOffer(areaName, areaName2, playerGC) - Dialog for who to talk to for joining the caravan. +caravanGuardAmple(areaName, areaName2) - Dialog for NPC taking a break? +caravanGuardSuccess() - Dialog when you reached destination? +caravanGuardFailure(areaName, areaName2) - Failure dialog for mentioned area. +caravanGuardIgnore() - Resets NPC state for player? Or used for players not flagged for the event. +caravanGuardBonusReward(nil, isBonus?) - NPC says variation on a piece of dialog from the boolean passed +caravanGuardNotBonusReward() - Inventory full flavour dialog + + +Notes: +Functions employing areaName/areaName2 add their value together in the client's script to get the area name. Said area values are... +1 = Wineport, 2 = Quarrymill, 3 = Silver Bazaar, 4 = Aleport, 5 = Hyrstmill, 6 = Golden Bazaar + +areaName will always be 1-3 for caravanGuardReward to function as expected for GC-related dialog +areaName2 will always be either 0 or 3. 0 for the lower level caravan area name, 3 for the higher level. + +populaceCaravanGuide sheet: +ID Dialog Comment +6 It is time. Come, let us ride. - Caravan begins. +12 We've arrived at last! Come and speak to me when you're ready to claim your reward. - Caravan completed. +23 We're under attack! The chocobos! Protect the chocobos! - Caravan aggros monsters +27 Gods, have we already come this far? At this pace, we stand to make good time. - Says between 50% & 90% of the way to desgination? Can be said more than once per run +28 Well fought, friend. I thank the gods you're with us. Come, onward! - Cleared monsters that caravan aggro'd + +TO-DO: +Document actors involved. Should be six of them. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local areaName = 1; + local areaName2 = 3; + local playerGC = 1; + local cargo = 9; + local killCount = 50; + callClientFunction(player, "caravanGuardOffer", areaName, areaName2, playerGC); + --callClientFunction(player, "caravanGuardReward", cargo, nil, areaName, playerGC, killCount, areaName2); + --player:SendGameMessageDisplayIDSender(npc, 6, MESSAGE_TYPE_SAY, npc.displayNameId); + + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua b/Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua new file mode 100644 index 00000000..c125228b --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCaravanManager.lua @@ -0,0 +1,49 @@ +--[[ + +PopulaceCaravanManager Script + +Functions: + +caravanGuardEntry(areaGC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCountRequired, levelRequired) + - Dialog for signing up for caravan. areaGC(1-3) & areaName(0 or 3) added together to get location name. + - If difficulty => 40 on areaGC 1-3 & areaName 0, NPC mentions it's be a tougher trip + +caravanGuardQuestion(areaName1, areaName2, escortMax, isSameGC?, playerGC?) - Ask about the caravan escort +caravanGuardJoinOK(areaName1, areaName2, playerGC) - Dialog for successfully joining the caravan +caravanGuardJoinNG(nil, maxEscorts, playerGC) - Dialog dictating how many escorts total filled the run. +caravanGuardAmple(nil, playerGC, playerGC) - Dialog for caravan escort being full. +caravanGuardOther(npcGC) - Dialog where NPC mentions you're not part of the given Grand Company parameter +caravanGuardSigh() - NPC does a shrug animation +caravanGuardHuh() - NPC does /huh +caravanGuardCancel(nil, playerGC) - Dialog for canceling caravan escort. + + +Notes: +Some NPC dialog address you differently if your GC rank is Chief Sergeant (id 27) or higher, but only in non-English languages. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local GC = 3; + local playerGC = 1; + local areaName = 0; + local level = 25; + local playerCount = 8; + local difficulty = 41; + local hasRoomForGCSeals = false; + local isSameGC = true; + local escortMax = 8; + areaName1 = 1; + areaName2 = 3; + + -- callClientFunction(player, "caravanGuardCancel", nil, 3); + + callClientFunction(player, "caravanGuardEntry", GC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCount, level); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua b/Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua new file mode 100644 index 00000000..abb7b223 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua @@ -0,0 +1,114 @@ +--[[ + +PopulaceChocoboLender Script + +Functions: + +eventTalkWelcome(player) - Start Text +eventAskMainMenu(player, curLevel, hasFundsForRent, isPresentChocoboIssuance, isSummonMyChocobo, isChangeBarding, currentChocoboWare) - Shows the main menu +eventTalkMyChocobo(player) - Starts the cutscene for getting a chocobo +eventSetChocoboName(true) - Opens the set name dialog +eventAfterChocoboName(player) - Called if player done naming chocobo, shows cutscene, returns state and waits to teleport outside city. +eventCancelChocoboName(player) - Called if player cancels naming chocobo, returns state. +eventTalkStepBreak(player) - Finishes talkTurn and says a goodbye +--]] + +require ("global") + +local gcIssuances = { + [1500006] = 2001004, + [1500061] = 2001005, + [1000840] = 2001006 +}; + +local startAppearances = { + [1500006] = CHOCOBO_LIMSA1, + [1500061] = CHOCOBO_GRIDANIA1, + [1000840] = CHOCOBO_ULDAH1 +}; + +local cityExits = { + [1500006] = 15, + [1500061] = 14, + [1000840] = 16 +}; + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + --callClientFunction(player, "eventTalkWelcome", player); + --callClientFunction(player, "eventAskMainMenu", player, 20, true, true, true, true, 4); + --callClientFunction(player, "eventTalkMyChocobo", player); + --callClientFunction(player, "eventSetChocoboName", false); + --callClientFunction(player, "eventAfterChocoboName", player); + + local curLevel = 20; -- TODO: pull from character + local hasIssuance = player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(gcIssuances[npc:GetActorClassId()]); + local hasChocobo = player.hasChocobo; + + if (player.isGM and hasChocobo == false) then -- Let GMs auto have the issuance for debugging + hasIssuance = true; + end + + local rentPrice = 800; + local hasFunds = (player:GetCurrentGil() >= rentPrice); + + callClientFunction(player, "eventTalkWelcome", player); + + local menuChoice = callClientFunction(player, "eventAskMainMenu", player, curLevel, hasFunds, hasIssuance, true, true, player.chocoboAppearance); + + if (menuChoice == 1) then -- Issuance option + callClientFunction(player, "eventTalkMyChocobo", player); + local nameResponse = callClientFunction(player, "eventSetChocoboName", true); + + if (nameResponse == "") then -- Cancel Chocobo naming + callClientFunction(player, "eventCancelChocoboName", player); + callClientFunction(player, "eventTalkStepBreak", player); + player:EndEvent(); + return; + else + local appearance = startAppearances[npc:GetActorClassId()]; + player:IssueChocobo(appearance, nameResponse); + callClientFunction(player, "eventAfterChocoboName", player); + mountChocobo(player); + GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()]); + player:SendGameMessage(player, GetWorldMaster(), 25248, 0x20, 2001007); + player:SendDataPacket("attention", GetWorldMaster(), "", 25248, 2001007); + + if (player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(2001007) == false) then + player:GetItemPackage(INVENTORY_KEYITEMS):AddItem(2001007); + end + + player:GetItemPackage(INVENTORY_KEYITEMS):RemoveItem(gcIssuances[npc:GetActorClassId()], 1); + + player:EndEvent(); + return; + end + + elseif(menuChoice == 2) then -- Summon Bird + mountChocobo(player); + GetWorldManager():DoZoneChange(player, cityExits[npc:GetActorClassId()]); + elseif(menuChoice == 3) then -- Change Barding + callClientFunction(player, "eventTalkStepBreak", player); + elseif(menuChoice == 5) then -- Rent Bird + issueRentalChocobo(player); + else + callClientFunction(player, "eventTalkStepBreak", player); + end + + player:EndEvent(); +end + +function mountChocobo(player) + player:SendChocoboAppearance(); + player:SetMountState(1); + player:ChangeSpeed(0.0, 5.0, 10.0); + player:ChangeState(15); +end + +function issueRentalChocobo(player) + --TODO: Write issue rental chocobo code +end diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua new file mode 100644 index 00000000..63ed7364 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyBuffer.lua @@ -0,0 +1,43 @@ +--[[ + +PopulaceCompanyBuffer Script + +Functions: + +eventTalkWelcome(player, boolean) - Welcome dialog. Boolean seems to be related to rank? +eventTalkBufEffect() - Dialog for applying Sanction +eventTalkBufEffectAfter(player) - Dialog after applying Sanction +eventTalkStepBreak() - Returns to NPC's neutral state + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +local gcRep = { + [1500388] = 1, -- Maelstrom Representative + [1500389] = 2, -- Adder Representative + [1500390] = 3, -- Flame Representative +} + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local playerGCRanks = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; + + local choice = callClientFunction(player, "eventTalkWelcome", player, true); + + if (choice == 1 and playerGCRanks[playerGC] > 10 and playerGCRanks[playerGC] < 112) then + callClientFunction(player, "eventTalkBufEffect"); + callClientFunction(player, "eventTalkBufEffectAfter", player); + -- TODO: Add Sanction buff + else + player:SendMessage(0x20, "", "Quit hex editing your memory."); + end + + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua new file mode 100644 index 00000000..68bb71be --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGLPublisher.lua @@ -0,0 +1,66 @@ +--[[ + +PopulaceCompanyGLPublisher Script + +xtx_gcRank for GC Rank values + +Functions: + +talkOutsider() - Dialog for no affiliated with GC. Seems to always read Maelstrom? +talkOfferWelcome(unk1) - Errors +askCompanyLeve() - Errors +askLeveDetail(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8) - Errors + +eventGLDifficulty() - Difficulty window, returns player choice +eventGLStart(leveName, difficulty, unk1) - leveName from xtx_guildleve + +talkAfterOffer() +talkOfferLimit() + +finishTalkTurn() - Resets NPC target/facing + +eventGLPlay(leveName, guardianFavor, favorCost, difficulty) - Menu for active levequest +eventGLShinpu(guardianFavor, favorCost) - Menu to accept favor buff. evenGLPlay() calls it +eventGLThanks() - Errors + +eventGLReward( -- Leve reward screen + guildleveId, + clearTime, + missionBonus, + difficultyBonus, + factionNumber, + factionBonus, + factionCredit, + glRewardItem, + glRewardNumber, + glRewardSubItem, + glRewardSubNumber, + difficulty +) + + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +gcOfficer = { +[1500222] = 1, -- Storm Sergeant Hammil +[1500223] = 1, -- Storm Sergeant Sternn +[1500224] = 2, -- Serpent Sergeant Cordwyk +[1500225] = 2, -- Serpent Sergeant Lodall +[1500226] = 3, -- Flame Sergeant Byrne +[1500227] = 3, -- Flame Sergeant Dalvag +} + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "talkOutsider"); + + callClientFunction(player, "finishTalkTurn"); + player:endEvent(); +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua new file mode 100644 index 00000000..044f5fc1 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyGuide.lua @@ -0,0 +1,45 @@ +--[[ + +PopulaceCompanyGuide Script + +Functions: + +eventTalkWelcome() - Dialog for new recruits +eventTalkProvisional() - Message for when rank isn't high enough? +eventTalkExclusive() - Message for wrong GC. +eventTalkComMember(nil, npc, isFoundationDay) - Information menus for various GC related activities +eventTalkStepBreak() - Returns to NPC's neutral state + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +local gcRep = { + [1001737] = 1, -- Maelstrom Representative + [1001738] = 2, -- Adder Representative + [1001739] = 3, -- Flame Representative +} + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local playerGCRanks = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; + local npcGC = gcRep[npc:GetActorClassId()]; + + if (playerGC ~= npcGC and playerGCRanks[playerGC] == 127) then + callClientFunction(player, "eventTalkWelcome"); + elseif (playerGC == npcGC and playerGCRanks[playerGC] == 127) then + callClientFunction(player, "eventTalkProvisional"); + elseif (playerGC ~= npcGC and playerGCRanks[playerGC] ~= 127) then + callClientFunction(player, "eventTalkExclusive"); + elseif (playerGC == npcGC and playerGCRanks[playerGC] > 10 and playerGCRanks[playerGC] < 112) then + callClientFunction(player, "eventTalkComMember", nil, npc, true); + end + + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua new file mode 100644 index 00000000..33ed752d --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyOfficer.lua @@ -0,0 +1,77 @@ +--[[ + +PopulaceCompanyOfficer Script + +xtx_gcRank for GC Rank values + +Functions: + +eventTalkWelcome() - Welcome dialog +eventTalkWelcomeQuest() - Same as Welcome dialog? +eventTalkPreJoin() - Dialog for starting GC rank? +eventTalkExclusive() - Dialog to play when you're not of that GC? +eventTalkJoinedOnly() - Reads like chat-end dialog for your GC. +eventTalkJoined(gcRank, gcRank, isCanAfford, isShowPromotion) - Menu to ask about/for promotion + +eventDoRankUp(gcRank, gcRank) - Plays rank-up animation and opens GC window. +eventRankUpDone(???, ???) - Has your character do the GC salute? Values seem to do nothing? +eventRankCategoryUpBefore(gcRank) - 11/21/31 - Mentions which GC quest you need to clear to continue promotion +eventRankCategoryUpAfter() - Follow-up dialog after ranking up +eventTalkQuestUncomplete() - Quest prerequisite dialog for ranking up to Second Lieutenant (1.23b rank cap) +eventTalkFestival() - Foundation Day 2011 event dialog. Server needs to reward 1000 GC seals after. +eventTalkFestival2() - Foundation Day 2011 event dialog. Seems to reward more seals, unsure how many. +eventTalkFestival2012(value) - Foundation Day 2012 event dialog. Rewards amount of seals dictated by value, retail used 5000. + +eventTalkStepBreak() - Resets NPC target/facing +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +gcOfficer = { +[1500199] = 1, -- Limsa Officer +[1500200] = 2, -- Grid Officer +[1500198] = 3, -- Flame Officer +} + +function onEventStarted(player, npc, triggerName) + + playerGC = player.gcCurrent; + playerGCSeal = 1000200 + playerGC; + playerCurrentRank = 13; + playerRankUpCost = 1500; + playerNextRank = 15; + currentRankCap = 31; -- Second Lieutenant + npcId = npc:GetActorClassId(); + + if playerGC == gcOfficer[npcId] then + callClientFunction(player, "eventTalkWelcome"); + if playerCurrentRank < currentRankCap then + if player:GetItemPackage(INVENTORY_CURRENCY):HasItem(playerGCSeal, playerRankUpCost) then + -- Show Promotion window, allow paying + local choice = callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, true, true); + + -- If promotion accepted + if choice == 1 then + callClientFunction(player, "eventDoRankUp", playerNextRank, playerNextRank); + -- TODO: Table GC info or get it in source/sql. Handle actual upgrade of GC rank/seal cap/cost/etc. + end + + else + -- Show Promotion window, show dialog you can't afford promotion + callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, false, true); + end + else + callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank); + end + + callClientFunction(player, "eventTalkJoinedOnly"); + else + callClientFunction(player, "eventTalkExclusive"); + end + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua new file mode 100644 index 00000000..7f6dd5a2 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyShop.lua @@ -0,0 +1,510 @@ +--[[ + +PopulaceCompanyShop Script + + +Functions: + +eventTalkStepCantUse() -- When player tries to buy from another GC's shop +eventTalkPreJoin() -- Dialog for the shop +eventTalkPreJoinQuest() -- Tutorial dialog for the shop? +eventTalkJoined(???) -- Dialog for the shop, they salute. Orphaned parameter? + +eventTalkFestival() -- Festival Day Event Dialog +eventTalkFestival2() -- Festival Day Event Follow-up Dialog + +eventTalkMainMenu(???, ???) -- Shop menu for picking GC items +eventShopMenuOpen() -- Sets up shop menu. Calls getSpecialEventWork, value 8 shows GC firework & 11 a Patriot's Choker +eventShopMenuAsk() -- Opens up the shop menu. +eventShopMenuClose() + +eventGuideChocoboWhistle(???) -- Tutorial dialog after purchasing Chocobo issuance slip. Orphaned parameter? +eventGuideTownTransport(index) -- Tutorial dialog after purchasing an aetherpass. Index is item ID. +eventAskChocoboCustomize(index, price) -- Chocobo Barding purchase dialog. Index is item ID. +eventChocoboCustomize() -- Follow-up dialog if you purchase Chocobo Barding. + +getGrandCompanyNumber() -- Returns GC value of the NPC +getShopItemStartIndex(index) -- Gets starting index value based on GC shop +getShopItemEndIndex(index) -- Gets ending index value based on GC shop +getShopSellingItemMax(???) -- +getShopSellingItemDetail(player, ???, ???) + +eventTalkStepBreak() -- Returns NPC to their starting direction +--]] + +require ("global") +require ("shop") + +function init(npc) + return false, false, 0, 0; +end + +gcOfficer = { +[1500202] = 1, -- Limsa Shop +[1500203] = 2, -- Grid Shop +[1500201] = 3, -- Flame Shop +} + +shopInfo = { -- [index] = { itemID, itemQuality, itemQuantity, itemCost, gcRank, city, special, itemCategory } +[100001] = {3010403, 1, 10, 20, 0, 1, 0, 1}, +[100002] = {3010402, 1, 10, 30, 0, 1, 0, 1}, +[100003] = {3020202, 1, 1, 50, 0, 1, 0, 1}, +[100004] = {3020406, 1, 20, 10, 0, 1, 0, 1}, +[100005] = {3020403, 1, 10, 15, 0, 1, 0, 1}, +[100006] = {3020402, 1, 5, 60, 0, 1, 0, 1}, +[100007] = {3020404, 1, 5, 100, 0, 1, 0, 1}, +[100008] = {3020528, 1, 5, 50, 0, 1, 0, 1}, +[100009] = {3020516, 1, 5, 50, 0, 1, 0, 1}, +[100010] = {3020411, 1, 1, 15, 0, 1, 0, 1}, +[100011] = {3020412, 1, 1, 200, 0, 1, 0, 1}, +[100012] = {3020509, 1, 1, 200, 0, 1, 0, 1}, +[100013] = {3020510, 1, 1, 200, 0, 1, 0, 1}, +[100014] = {10013001, 1, 20, 5, 0, 1, 0, 1}, +[100015] = {10013002, 1, 20, 25, 0, 1, 0, 1}, +[100016] = {10013003, 1, 20, 45, 0, 1, 0, 1}, +[100017] = {10013004, 1, 20, 100, 0, 1, 0, 1}, +[100018] = {10013005, 1, 20, 150, 0, 1, 0, 1}, +[100019] = {3910402, 1, 99, 85, 0, 1, 0, 1}, +[100020] = {3910103, 1, 99, 120, 0, 1, 0, 1}, +[100021] = {3910203, 1, 99, 120, 0, 1, 0, 1}, +[100022] = {3910305, 1, 99, 85, 0, 1, 0, 1}, +[100023] = {3920004, 1, 999, 50, 0, 1, 0, 1}, +[100024] = {3920006, 1, 999, 70, 0, 1, 0, 1}, +[100025] = {3920003, 1, 999, 115, 0, 1, 0, 1}, +[100026] = {3910005, 1, 99, 75, 0, 1, 0, 1}, +[100027] = {3910006, 1, 99, 90, 0, 1, 0, 1}, +[100028] = {3940011, 1, 20, 20, 0, 1, 0, 1}, +[100029] = {3940010, 1, 20, 30, 0, 1, 0, 1}, +[100030] = {3020504, 1, 1, 400, 15, 1, 0, 1}, +[100031] = {3020505, 1, 1, 400, 15, 1, 0, 1}, +[100032] = {3020506, 1, 1, 300, 31, 1, 0, 1}, +[101001] = {4040010, 1, 1, 500, 0, 1, 0, 2}, +[101002] = {4040110, 1, 1, 1000, 0, 1, 0, 2}, +[101003] = {4040205, 1, 1, 1400, 0, 1, 0, 2}, +[101004] = {4040305, 1, 1, 3000, 0, 1, 0, 2}, +[101005] = {4040204, 1, 1, 4000, 0, 1, 0, 2}, +[101006] = {4080304, 1, 1, 950, 0, 1, 0, 2}, +[101007] = {4080211, 1, 1, 1000, 0, 1, 0, 2}, +[101008] = {4080106, 1, 1, 2000, 0, 1, 0, 2}, +[101009] = {4080303, 1, 1, 4000, 0, 1, 0, 2}, +[101010] = {5020010, 1, 1, 900, 0, 1, 0, 2}, +[101011] = {5020209, 1, 1, 1000, 0, 1, 0, 2}, +[101012] = {5020213, 1, 1, 1600, 0, 1, 0, 2}, +[101013] = {5020305, 1, 1, 4000, 0, 1, 0, 2}, +[101014] = {8030350, 1, 1, 750, 0, 1, 0, 2}, +[101015] = {8030447, 1, 1, 750, 0, 1, 0, 2}, +[101016] = {8031223, 1, 1, 750, 0, 1, 0, 2}, +[101017] = {8032008, 1, 1, 750, 0, 1, 0, 2}, +[101018] = {9050029, 1, 1, 900, 0, 1, 0, 2}, +[101019] = {9050044, 1, 1, 1900, 0, 1, 0, 2}, +[101020] = {9040032, 1, 1, 950, 0, 1, 0, 2}, +[101021] = {9040025, 1, 1, 1500, 0, 1, 0, 2}, +[101022] = {8013201, 1, 1, 1000, 11, 1, 0, 2}, +[101023] = {8032601, 1, 1, 1000, 11, 1, 0, 2}, +[101024] = {8071301, 1, 1, 1000, 11, 1, 0, 2}, +[101025] = {8081701, 1, 1, 1000, 11, 1, 0, 2}, +[101026] = {8050620, 1, 1, 1200, 11, 1, 0, 2}, +[101027] = {8050243, 1, 1, 1200, 11, 1, 0, 2}, +[101028] = {8050344, 1, 1, 1200, 11, 1, 0, 2}, +[101029] = {8050028, 1, 1, 1200, 11, 1, 0, 2}, +[101030] = {8090706, 1, 1, 1200, 11, 1, 0, 2}, +[101031] = {4030205, 1, 1, 2500, 13, 1, 0, 2}, +[101032] = {4020306, 1, 1, 2500, 13, 1, 0, 2}, +[101033] = {4040014, 1, 1, 2500, 13, 1, 0, 2}, +[101034] = {4080408, 1, 1, 2500, 13, 1, 0, 2}, +[101035] = {4070310, 1, 1, 2500, 13, 1, 0, 2}, +[101036] = {5030307, 1, 1, 2500, 13, 1, 0, 2}, +[101037] = {5020112, 1, 1, 2500, 13, 1, 0, 2}, +[101038] = {4100205, 1, 1, 2000, 13, 1, 0, 2}, +[101039] = {8011609, 1, 1, 3000, 15, 1, 0, 2}, +[101040] = {8032311, 1, 1, 3000, 15, 1, 0, 2}, +[101041] = {8071017, 1, 1, 3000, 15, 1, 0, 2}, +[101042] = {8050132, 1, 1, 3000, 15, 1, 0, 2}, +[101043] = {8081123, 1, 1, 3000, 15, 1, 0, 2}, +[101044] = {4030117, 1, 1, 4500, 17, 1, 0, 2}, +[101045] = {4020210, 1, 1, 4500, 17, 1, 0, 2}, +[101046] = {4040406, 1, 1, 4500, 17, 1, 0, 2}, +[101047] = {4080107, 1, 1, 4500, 17, 1, 0, 2}, +[101048] = {4070108, 1, 1, 4500, 17, 1, 0, 2}, +[101049] = {5030111, 1, 1, 4500, 17, 1, 0, 2}, +[101050] = {5020013, 1, 1, 4500, 17, 1, 0, 2}, +[101051] = {4100405, 1, 1, 4000, 17, 1, 0, 2}, +[101052] = {8011610, 1, 1, 5000, 21, 1, 0, 2}, +[101053] = {8032312, 1, 1, 5000, 21, 1, 0, 2}, +[101054] = {8071018, 1, 1, 5000, 21, 1, 0, 2}, +[101055] = {8050133, 1, 1, 5000, 21, 1, 0, 2}, +[101056] = {8050769, 1, 1, 5000, 21, 1, 0, 2}, +[101057] = {8081124, 1, 1, 5000, 21, 1, 0, 2}, +[101058] = {8080565, 1, 1, 5000, 21, 1, 0, 2}, +[101059] = {8090609, 1, 1, 5000, 21, 1, 0, 2}, +[101060] = {9050021, 1, 1, 1000, 21, 1, 0, 2}, +[101061] = {9050022, 1, 1, 1000, 21, 1, 0, 2}, +[101062] = {9010025, 1, 1, 1000, 21, 1, 0, 2}, +[101063] = {4100804, 1, 1, 5500, 23, 1, 0, 2}, +[101064] = {8013614, 1, 1, 5500, 23, 1, 0, 2}, +[101065] = {8032820, 1, 1, 5500, 23, 1, 0, 2}, +[101066] = {8051516, 1, 1, 5500, 23, 1, 0, 2}, +[101067] = {8071520, 1, 1, 5500, 23, 1, 0, 2}, +[101068] = {9030060, 1, 1, 5500, 23, 1, 0, 2}, +[101069] = {9050067, 1, 1, 5500, 23, 1, 0, 2}, +[101070] = {8013615, 1, 1, 6000, 25, 1, 0, 2}, +[101071] = {8013616, 1, 1, 6000, 25, 1, 0, 2}, +[101072] = {8032821, 1, 1, 6000, 25, 1, 0, 2}, +[101073] = {8071521, 1, 1, 6000, 25, 1, 0, 2}, +[101074] = {8081914, 1, 1, 6000, 25, 1, 0, 2}, +[101075] = {9040065, 1, 1, 6000, 25, 1, 0, 2}, +[101076] = {9010061, 1, 1, 6000, 25, 1, 0, 2}, +[101077] = {4100805, 1, 1, 6500, 27, 1, 0, 2}, +[101078] = {4020408, 1, 1, 6500, 27, 1, 0, 2}, +[101079] = {4040508, 1, 1, 6500, 27, 1, 0, 2}, +[101080] = {4080508, 1, 1, 6500, 27, 1, 0, 2}, +[101081] = {4070408, 1, 1, 6500, 27, 1, 0, 2}, +[101082] = {5030408, 1, 1, 6500, 27, 1, 0, 2}, +[101083] = {5020408, 1, 1, 6500, 27, 1, 0, 2}, +[101084] = {4030604, 1, 1, 25000, 31, 1, 0, 2}, +[101085] = {4020404, 1, 1, 25000, 31, 1, 0, 2}, +[101086] = {4040504, 1, 1, 25000, 31, 1, 0, 2}, +[101087] = {4080504, 1, 1, 25000, 31, 1, 0, 2}, +[101088] = {4070404, 1, 1, 25000, 31, 1, 0, 2}, +[101089] = {5030404, 1, 1, 25000, 31, 1, 0, 2}, +[101090] = {5020404, 1, 1, 25000, 31, 1, 0, 2}, +[101091] = {8013204, 1, 1, 6000, 31, 1, 0, 2}, +[101092] = {8032604, 1, 1, 6000, 31, 1, 0, 2}, +[101093] = {8071304, 1, 1, 6000, 31, 1, 0, 2}, +[101094] = {8081704, 1, 1, 6000, 31, 1, 0, 2}, +[102001] = {3020601, 1, 20, 5, 0, 1, 8, 3}, +[102002] = {9040018, 1, 1, 1000, 11, 1, 11, 3}, +[103001] = {2001004, 1, 1, 3000, 11, 1, 0, 4}, +[103002] = {2001014, 1, 1, 3000, 15, 1, 0, 4}, +[103003] = {2001017, 1, 1, 2000, 21, 1, 0, 4}, +[103004] = {2001018, 1, 1, 3000, 21, 1, 0, 4}, +[103005] = {2001019, 1, 1, 4000, 21, 1, 0, 4}, +[103006] = {2001026, 1, 1, 25000, 27, 1, 0, 4}, +[200001] = {3010403, 1, 10, 20, 0, 2, 0, 1}, +[200002] = {3010402, 1, 10, 30, 0, 2, 0, 1}, +[200003] = {3020203, 1, 1, 50, 0, 2, 0, 1}, +[200004] = {3020406, 1, 20, 10, 0, 2, 0, 1}, +[200005] = {3020403, 1, 10, 15, 0, 2, 0, 1}, +[200006] = {3020402, 1, 5, 60, 0, 2, 0, 1}, +[200007] = {3020404, 1, 5, 100, 0, 2, 0, 1}, +[200008] = {3020528, 1, 5, 50, 0, 2, 0, 1}, +[200009] = {3020516, 1, 5, 50, 0, 2, 0, 1}, +[200010] = {3020411, 1, 1, 15, 0, 2, 0, 1}, +[200011] = {3020412, 1, 1, 200, 0, 2, 0, 1}, +[200012] = {3020509, 1, 1, 200, 0, 2, 0, 1}, +[200013] = {3020510, 1, 1, 200, 0, 2, 0, 1}, +[200014] = {10013001, 1, 20, 5, 0, 2, 0, 1}, +[200015] = {10013002, 1, 20, 25, 0, 2, 0, 1}, +[200016] = {10013003, 1, 20, 45, 0, 2, 0, 1}, +[200017] = {10013004, 1, 20, 100, 0, 2, 0, 1}, +[200018] = {10013005, 1, 20, 150, 0, 2, 0, 1}, +[200019] = {3910402, 1, 99, 85, 0, 2, 0, 1}, +[200020] = {3910103, 1, 99, 120, 0, 2, 0, 1}, +[200021] = {3910203, 1, 99, 120, 0, 2, 0, 1}, +[200022] = {3910305, 1, 99, 85, 0, 2, 0, 1}, +[200023] = {3920004, 1, 999, 50, 0, 2, 0, 1}, +[200024] = {3920006, 1, 999, 70, 0, 2, 0, 1}, +[200025] = {3920003, 1, 999, 115, 0, 2, 0, 1}, +[200026] = {3910005, 1, 99, 75, 0, 2, 0, 1}, +[200027] = {3910006, 1, 99, 90, 0, 2, 0, 1}, +[200028] = {3940011, 1, 20, 20, 0, 2, 0, 1}, +[200029] = {3940010, 1, 20, 30, 0, 2, 0, 1}, +[200030] = {3020504, 1, 1, 400, 15, 2, 0, 1}, +[200031] = {3020505, 1, 1, 400, 15, 2, 0, 1}, +[200032] = {3020506, 1, 1, 300, 31, 2, 0, 1}, +[201001] = {5030107, 1, 1, 350, 0, 2, 0, 2}, +[201002] = {5030207, 1, 1, 750, 0, 2, 0, 2}, +[201003] = {5030206, 1, 1, 1000, 0, 2, 0, 2}, +[201004] = {5030029, 1, 1, 1500, 0, 2, 0, 2}, +[201005] = {5030031, 1, 1, 2400, 0, 2, 0, 2}, +[201006] = {5030209, 1, 1, 3000, 0, 2, 0, 2}, +[201007] = {5030028, 1, 1, 4000, 0, 2, 0, 2}, +[201008] = {4020109, 1, 1, 800, 0, 2, 0, 2}, +[201009] = {4020106, 1, 1, 1000, 0, 2, 0, 2}, +[201010] = {4020008, 1, 1, 2200, 0, 2, 0, 2}, +[201011] = {4020305, 1, 1, 4000, 0, 2, 0, 2}, +[201012] = {4100005, 1, 1, 1000, 0, 2, 0, 2}, +[201013] = {4100109, 1, 1, 4000, 0, 2, 0, 2}, +[201014] = {8030035, 1, 1, 750, 0, 2, 0, 2}, +[201015] = {8030919, 1, 1, 750, 0, 2, 0, 2}, +[201016] = {8031821, 1, 1, 750, 0, 2, 0, 2}, +[201017] = {8032220, 1, 1, 750, 0, 2, 0, 2}, +[201018] = {9050029, 1, 1, 900, 0, 2, 0, 2}, +[201019] = {9050044, 1, 1, 1900, 0, 2, 0, 2}, +[201020] = {9040035, 1, 1, 950, 0, 2, 0, 2}, +[201021] = {9040025, 1, 1, 1500, 0, 2, 0, 2}, +[201022] = {8013202, 1, 1, 1000, 11, 2, 0, 2}, +[201023] = {8032602, 1, 1, 1000, 11, 2, 0, 2}, +[201024] = {8071302, 1, 1, 1000, 11, 2, 0, 2}, +[201025] = {8081702, 1, 1, 1000, 11, 2, 0, 2}, +[201026] = {8050148, 1, 1, 1200, 11, 2, 0, 2}, +[201027] = {8050244, 1, 1, 1200, 11, 2, 0, 2}, +[201028] = {8051222, 1, 1, 1200, 11, 2, 0, 2}, +[201029] = {8050029, 1, 1, 1200, 11, 2, 0, 2}, +[201030] = {8090707, 1, 1, 1200, 11, 2, 0, 2}, +[201031] = {4030710, 1, 1, 2500, 13, 2, 0, 2}, +[201032] = {4020211, 1, 1, 2500, 13, 2, 0, 2}, +[201033] = {4040407, 1, 1, 2500, 13, 2, 0, 2}, +[201034] = {4080213, 1, 1, 2500, 13, 2, 0, 2}, +[201035] = {4070215, 1, 1, 2500, 13, 2, 0, 2}, +[201036] = {5030113, 1, 1, 2500, 13, 2, 0, 2}, +[201037] = {5020014, 1, 1, 2500, 13, 2, 0, 2}, +[201038] = {4100608, 1, 1, 2000, 13, 2, 0, 2}, +[201039] = {8010566, 1, 1, 3000, 15, 2, 0, 2}, +[201040] = {8030625, 1, 1, 3000, 15, 2, 0, 2}, +[201041] = {8070724, 1, 1, 3000, 15, 2, 0, 2}, +[201042] = {8050618, 1, 1, 3000, 15, 2, 0, 2}, +[201043] = {8080715, 1, 1, 3000, 15, 2, 0, 2}, +[201044] = {4030016, 1, 1, 4500, 17, 2, 0, 2}, +[201045] = {4020012, 1, 1, 4500, 17, 2, 0, 2}, +[201046] = {4040111, 1, 1, 4500, 17, 2, 0, 2}, +[201047] = {4080010, 1, 1, 4500, 17, 2, 0, 2}, +[201048] = {4070013, 1, 1, 4500, 17, 2, 0, 2}, +[201049] = {5030308, 1, 1, 4500, 17, 2, 0, 2}, +[201050] = {5020113, 1, 1, 4500, 17, 2, 0, 2}, +[201051] = {4100507, 1, 1, 4000, 17, 2, 0, 2}, +[201052] = {8010567, 1, 1, 5000, 21, 2, 0, 2}, +[201053] = {8030626, 1, 1, 5000, 21, 2, 0, 2}, +[201054] = {8070725, 1, 1, 5000, 21, 2, 0, 2}, +[201055] = {8050619, 1, 1, 5000, 21, 2, 0, 2}, +[201056] = {8050768, 1, 1, 5000, 21, 2, 0, 2}, +[201057] = {8080716, 1, 1, 5000, 21, 2, 0, 2}, +[201058] = {8080564, 1, 1, 5000, 21, 2, 0, 2}, +[201059] = {8090506, 1, 1, 5000, 21, 2, 0, 2}, +[201060] = {9050025, 1, 1, 1000, 21, 2, 0, 2}, +[201061] = {9050026, 1, 1, 1000, 21, 2, 0, 2}, +[201062] = {9010025, 1, 1, 1000, 21, 2, 0, 2}, +[201063] = {4100806, 1, 1, 5500, 23, 2, 0, 2}, +[201064] = {8013617, 1, 1, 5500, 23, 2, 0, 2}, +[201065] = {8032822, 1, 1, 5500, 23, 2, 0, 2}, +[201066] = {8051517, 1, 1, 5500, 23, 2, 0, 2}, +[201067] = {8071522, 1, 1, 5500, 23, 2, 0, 2}, +[201068] = {9030061, 1, 1, 5500, 23, 2, 0, 2}, +[201069] = {9050068, 1, 1, 5500, 23, 2, 0, 2}, +[201070] = {8013618, 1, 1, 6000, 25, 2, 0, 2}, +[201071] = {8013619, 1, 1, 6000, 25, 2, 0, 2}, +[201072] = {8032823, 1, 1, 6000, 25, 2, 0, 2}, +[201073] = {8071523, 1, 1, 6000, 25, 2, 0, 2}, +[201074] = {8081915, 1, 1, 6000, 25, 2, 0, 2}, +[201075] = {9040066, 1, 1, 6000, 25, 2, 0, 2}, +[201076] = {9010062, 1, 1, 6000, 25, 2, 0, 2}, +[201077] = {4100807, 1, 1, 6500, 27, 2, 0, 2}, +[201078] = {4020409, 1, 1, 6500, 27, 2, 0, 2}, +[201079] = {4040509, 1, 1, 6500, 27, 2, 0, 2}, +[201080] = {4080509, 1, 1, 6500, 27, 2, 0, 2}, +[201081] = {4070409, 1, 1, 6500, 27, 2, 0, 2}, +[201082] = {5030409, 1, 1, 6500, 27, 2, 0, 2}, +[201083] = {5020409, 1, 1, 6500, 27, 2, 0, 2}, +[201084] = {4030605, 1, 1, 25000, 31, 2, 0, 2}, +[201085] = {4020405, 1, 1, 25000, 31, 2, 0, 2}, +[201086] = {4040505, 1, 1, 25000, 31, 2, 0, 2}, +[201087] = {4080505, 1, 1, 25000, 31, 2, 0, 2}, +[201088] = {4070405, 1, 1, 25000, 31, 2, 0, 2}, +[201089] = {5030405, 1, 1, 25000, 31, 2, 0, 2}, +[201090] = {5020405, 1, 1, 25000, 31, 2, 0, 2}, +[201091] = {8013205, 1, 1, 6000, 31, 2, 0, 2}, +[201092] = {8032605, 1, 1, 6000, 31, 2, 0, 2}, +[201093] = {8071305, 1, 1, 6000, 31, 2, 0, 2}, +[201094] = {8081705, 1, 1, 6000, 31, 2, 0, 2}, +[202001] = {3020603, 1, 20, 5, 0, 2, 8, 3}, +[202002] = {9040018, 1, 1, 1000, 11, 2, 11, 3}, +[203001] = {2001005, 1, 1, 3000, 11, 2, 0, 4}, +[203002] = {2001015, 1, 1, 3000, 15, 2, 0, 4}, +[203003] = {2001020, 1, 1, 2000, 21, 2, 0, 4}, +[203004] = {2001021, 1, 1, 3000, 21, 2, 0, 4}, +[203005] = {2001022, 1, 1, 4000, 21, 2, 0, 4}, +[203006] = {2001026, 1, 1, 25000, 27, 2, 0, 4}, +[300001] = {3010403, 1, 10, 20, 0, 3, 0, 1}, +[300002] = {3010402, 1, 10, 30, 0, 3, 0, 1}, +[300003] = {3020204, 1, 1, 50, 0, 3, 0, 1}, +[300004] = {3020406, 1, 20, 10, 0, 3, 0, 1}, +[300005] = {3020403, 1, 10, 15, 0, 3, 0, 1}, +[300006] = {3020402, 1, 5, 60, 0, 3, 0, 1}, +[300007] = {3020404, 1, 5, 100, 0, 3, 0, 1}, +[300008] = {3020528, 1, 5, 50, 0, 3, 0, 1}, +[300009] = {3020516, 1, 5, 50, 0, 3, 0, 1}, +[300010] = {3020411, 1, 1, 15, 0, 3, 0, 1}, +[300011] = {3020412, 1, 1, 200, 0, 3, 0, 1}, +[300012] = {3020509, 1, 1, 200, 0, 3, 0, 1}, +[300013] = {3020510, 1, 1, 200, 0, 3, 0, 1}, +[300014] = {10013001, 1, 20, 5, 0, 3, 0, 1}, +[300015] = {10013002, 1, 20, 25, 0, 3, 0, 1}, +[300016] = {10013003, 1, 20, 45, 0, 3, 0, 1}, +[300017] = {10013004, 1, 20, 100, 0, 3, 0, 1}, +[300018] = {10013005, 1, 20, 150, 0, 3, 0, 1}, +[300019] = {3910402, 1, 99, 85, 0, 3, 0, 1}, +[300020] = {3910103, 1, 99, 120, 0, 3, 0, 1}, +[300021] = {3910203, 1, 99, 120, 0, 3, 0, 1}, +[300022] = {3910305, 1, 99, 85, 0, 3, 0, 1}, +[300023] = {3920004, 1, 999, 50, 0, 3, 0, 1}, +[300024] = {3920006, 1, 999, 70, 0, 3, 0, 1}, +[300025] = {3920003, 1, 999, 115, 0, 3, 0, 1}, +[300026] = {3910005, 1, 99, 75, 0, 3, 0, 1}, +[300027] = {3910006, 1, 99, 90, 0, 3, 0, 1}, +[300028] = {3940011, 1, 20, 20, 0, 3, 0, 1}, +[300029] = {3940010, 1, 20, 30, 0, 3, 0, 1}, +[300030] = {3020504, 1, 1, 400, 15, 3, 0, 1}, +[300031] = {3020505, 1, 1, 400, 15, 3, 0, 1}, +[300032] = {3020506, 1, 1, 300, 31, 3, 0, 1}, +[301001] = {4030006, 1, 1, 400, 0, 3, 0, 2}, +[301002] = {4030015, 1, 1, 1000, 0, 3, 0, 2}, +[301003] = {4030405, 1, 1, 1600, 0, 3, 0, 2}, +[301004] = {4030506, 1, 1, 3200, 0, 3, 0, 2}, +[301005] = {4030505, 1, 1, 4000, 0, 3, 0, 2}, +[301006] = {4070011, 1, 1, 550, 0, 3, 0, 2}, +[301007] = {4070105, 1, 1, 1000, 0, 3, 0, 2}, +[301008] = {4070212, 1, 1, 1500, 0, 3, 0, 2}, +[301009] = {4070211, 1, 1, 4000, 0, 3, 0, 2}, +[301010] = {4100710, 1, 1, 450, 0, 3, 0, 2}, +[301011] = {4100403, 1, 1, 1000, 0, 3, 0, 2}, +[301012] = {4100404, 1, 1, 1900, 0, 3, 0, 2}, +[301013] = {4100306, 1, 1, 4000, 0, 3, 0, 2}, +[301014] = {8030248, 1, 1, 750, 0, 3, 0, 2}, +[301015] = {8030548, 1, 1, 750, 0, 3, 0, 2}, +[301016] = {8031021, 1, 1, 750, 0, 3, 0, 2}, +[301017] = {8031513, 1, 1, 750, 0, 3, 0, 2}, +[301018] = {9050029, 1, 1, 900, 0, 3, 0, 2}, +[301019] = {9050044, 1, 1, 1900, 0, 3, 0, 2}, +[301020] = {9040036, 1, 1, 950, 0, 3, 0, 2}, +[301021] = {9040025, 1, 1, 1500, 0, 3, 0, 2}, +[301022] = {8013203, 1, 1, 1000, 11, 3, 0, 2}, +[301023] = {8032603, 1, 1, 1000, 11, 3, 0, 2}, +[301024] = {8071303, 1, 1, 1000, 11, 3, 0, 2}, +[301025] = {8081703, 1, 1, 1000, 11, 3, 0, 2}, +[301026] = {8050520, 1, 1, 1200, 11, 3, 0, 2}, +[301027] = {8051024, 1, 1, 1200, 11, 3, 0, 2}, +[301028] = {8050345, 1, 1, 1200, 11, 3, 0, 2}, +[301029] = {8050449, 1, 1, 1200, 11, 3, 0, 2}, +[301030] = {8090708, 1, 1, 1200, 11, 3, 0, 2}, +[301031] = {4030305, 1, 1, 2500, 13, 3, 0, 2}, +[301032] = {4020011, 1, 1, 2500, 13, 3, 0, 2}, +[301033] = {4040208, 1, 1, 2500, 13, 3, 0, 2}, +[301034] = {4080306, 1, 1, 2500, 13, 3, 0, 2}, +[301035] = {4070012, 1, 1, 2500, 13, 3, 0, 2}, +[301036] = {5030037, 1, 1, 2500, 13, 3, 0, 2}, +[301037] = {5020217, 1, 1, 2500, 13, 3, 0, 2}, +[301038] = {4100112, 1, 1, 2000, 13, 3, 0, 2}, +[301039] = {8011522, 1, 1, 3000, 15, 3, 0, 2}, +[301040] = {8030744, 1, 1, 3000, 15, 3, 0, 2}, +[301041] = {8070361, 1, 1, 3000, 15, 3, 0, 2}, +[301042] = {8050766, 1, 1, 3000, 15, 3, 0, 2}, +[301043] = {8080562, 1, 1, 3000, 15, 3, 0, 2}, +[301044] = {4030408, 1, 1, 4500, 17, 3, 0, 2}, +[301045] = {4020113, 1, 1, 4500, 17, 3, 0, 2}, +[301046] = {4040306, 1, 1, 4500, 17, 3, 0, 2}, +[301047] = {4080409, 1, 1, 4500, 17, 3, 0, 2}, +[301048] = {4070311, 1, 1, 4500, 17, 3, 0, 2}, +[301049] = {5030210, 1, 1, 4500, 17, 3, 0, 2}, +[301050] = {5020307, 1, 1, 4500, 17, 3, 0, 2}, +[301051] = {4100712, 1, 1, 4000, 17, 3, 0, 2}, +[301052] = {8011523, 1, 1, 5000, 21, 3, 0, 2}, +[301053] = {8030745, 1, 1, 5000, 21, 3, 0, 2}, +[301054] = {8070362, 1, 1, 5000, 21, 3, 0, 2}, +[301055] = {8050811, 1, 1, 5000, 21, 3, 0, 2}, +[301056] = {8050767, 1, 1, 5000, 21, 3, 0, 2}, +[301057] = {8080015, 1, 1, 5000, 21, 3, 0, 2}, +[301058] = {8080563, 1, 1, 5000, 21, 3, 0, 2}, +[301059] = {8090709, 1, 1, 5000, 21, 3, 0, 2}, +[301060] = {9050023, 1, 1, 1000, 21, 3, 0, 2}, +[301061] = {9050024, 1, 1, 1000, 21, 3, 0, 2}, +[301062] = {9010025, 1, 1, 1000, 21, 3, 0, 2}, +[301063] = {4100808, 1, 1, 5500, 23, 3, 0, 2}, +[301064] = {8013620, 1, 1, 5500, 23, 3, 0, 2}, +[301065] = {8032824, 1, 1, 5500, 23, 3, 0, 2}, +[301066] = {8051518, 1, 1, 5500, 23, 3, 0, 2}, +[301067] = {8071524, 1, 1, 5500, 23, 3, 0, 2}, +[301068] = {9030062, 1, 1, 5500, 23, 3, 0, 2}, +[301069] = {9050069, 1, 1, 5500, 23, 3, 0, 2}, +[301070] = {8013621, 1, 1, 6000, 25, 3, 0, 2}, +[301071] = {8013622, 1, 1, 6000, 25, 3, 0, 2}, +[301072] = {8032825, 1, 1, 6000, 25, 3, 0, 2}, +[301073] = {8071525, 1, 1, 6000, 25, 3, 0, 2}, +[301074] = {8081916, 1, 1, 6000, 25, 3, 0, 2}, +[301075] = {9040067, 1, 1, 6000, 25, 3, 0, 2}, +[301076] = {9010063, 1, 1, 6000, 25, 3, 0, 2}, +[301077] = {4100809, 1, 1, 6500, 27, 3, 0, 2}, +[301078] = {4020410, 1, 1, 6500, 27, 3, 0, 2}, +[301079] = {4040510, 1, 1, 6500, 27, 3, 0, 2}, +[301080] = {4080510, 1, 1, 6500, 27, 3, 0, 2}, +[301081] = {4070410, 1, 1, 6500, 27, 3, 0, 2}, +[301082] = {5030410, 1, 1, 6500, 27, 3, 0, 2}, +[301083] = {5020410, 1, 1, 6500, 27, 3, 0, 2}, +[301084] = {4030606, 1, 1, 25000, 31, 3, 0, 2}, +[301085] = {4020406, 1, 1, 25000, 31, 3, 0, 2}, +[301086] = {4040506, 1, 1, 25000, 31, 3, 0, 2}, +[301087] = {4080506, 1, 1, 25000, 31, 3, 0, 2}, +[301088] = {4070406, 1, 1, 25000, 31, 3, 0, 2}, +[301089] = {5030406, 1, 1, 25000, 31, 3, 0, 2}, +[301090] = {5020406, 1, 1, 25000, 31, 3, 0, 2}, +[301091] = {8013206, 1, 1, 6000, 31, 3, 0, 2}, +[301092] = {8032606, 1, 1, 6000, 31, 3, 0, 2}, +[301093] = {8071306, 1, 1, 6000, 31, 3, 0, 2}, +[301094] = {8081706, 1, 1, 6000, 31, 3, 0, 2}, +[302001] = {3020602, 1, 20, 5, 0, 3, 8, 3}, +[302002] = {9040018, 1, 1, 1000, 11, 3, 11, 3}, +[303001] = {2001006, 1, 1, 3000, 11, 3, 0, 4}, +[303002] = {2001016, 1, 1, 3000, 15, 3, 0, 4}, +[303003] = {2001023, 1, 1, 2000, 21, 3, 0, 4}, +[303004] = {2001024, 1, 1, 3000, 21, 3, 0, 4}, +[303005] = {2001025, 1, 1, 4000, 21, 3, 0, 4}, +[303006] = {2001026, 1, 1, 25000, 27, 3, 0, 4}, +} + +function onEventStarted(player, npc, triggerName) + skipGCcheck = 0; -- 0 No, 1 Yes + playerGC = player.gcCurrent; + playerGCSeal = 1000200 + playerGC; + playerCurrentRank = 13; + npcId = npc:GetActorClassId(); + + if (playerGC == gcOfficer[npcId] or skipGCcheck == 1) then + callClientFunction(player, "eventTalkPreJoin"); + --player:SendMessage(0x20, "", "[Info]: Client takes awhile to load GC shops"); + while (true) do + + eventTalkChoice = callClientFunction(player, "eventTalkMainMenu", 8, 11); + --player:SendMessage(0x20, "", "eventTalkMainMenu: " .. tostring(eventTalkChoice)); + + if (eventTalkChoice == 1) then + t1, t2, t3 = callClientFunction(player, "eventShopMenuOpen"); + + --player:SendMessage(0x20, "", "eventShopMenuOpen: " .. tostring(t1) .. ", ".. tostring(t2) .. ", ".. tostring(t3)); + + while (true) do + -- TODO: ADD RANK CHECK, CITY CHECK, AND ITEM-RANGE CHECK + + buyResult, buyIndex = callClientFunction(player, "eventShopMenuAsk"); + + if (buyIndex == -1) then + callClientFunction(player, "eventShopMenuClose"); + break; + else + -- [index] = { itemID, itemQuality, itemQuantity, itemCost gcRank, city, special, itemCategory } + if (shopInfo[buyIndex][8] == 4) then + location = INVENTORY_KEYITEMS; + else + location = INVENTORY_NORMAL; + end + end + + purchaseItem(player, location, shopInfo[buyIndex][1], shopInfo[buyIndex][3], shopInfo[buyIndex][2], shopInfo[buyIndex][4], playerGCSeal); + end + + --player:SendMessage(0x20, "", "Player picked an item at gcSealShopIndex " .. tostring(buyResult) .. ", ".. tostring(buyIndex)); + + elseif (eventTalkChoice == -1) then + break; + end + end + else + callClientFunction(player, "eventTalkStepCantUse"); + end + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent(); +end + + + + + + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua new file mode 100644 index 00000000..3da329e2 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanySupply.lua @@ -0,0 +1,464 @@ +--[[ + +PopulaceCompanySupply Script + +This class handles the menus for player's delivering specific items in exchange for grand company seals. +The supply/provision schedule runs on a weekly rotation, which resets Monday at 12AM JST, with eight rotations total to cycle through. +Each desired item has a server-wide max that it can be turned in, and when that is fulfilled, it moves to the next item in that week's list to work on. + +NPCs involved in the script use the Noc001 script for dialog and menu interactions. + + +Functions: + +eventTalkPreJoin() - Dialog when you're not affiliated +eventTalkExclusive() - Dialog when you're part of a GC but not the one of the actor? +eventTalkJoined() - Salutes then softlocks the client due to removed dialog strings. Obsolete function. + +eventQuestItemMenuOpen(itemId, itemPrice, itemPriceHq, supplyType) - supplyType: 1 = Supply, 2 = Provisioning, 3 = Totorak, 4 = Dzmael, 5 = Primal, 6 = NM drops +eventQuestItemMenuSelect(quantity, quality, unk) - Brings up the shop-style menu for viewing item detail and confirming item delivery. Args appear to do nothing on client? +eventQuestItemMenuClose() - Closes menu + +eventQuestSupplyItemActor(unk1) -- Client calls this automatically for setting up Expeditionary window in some manner +eventQuestSupplyItemID(unk1, unk2) -- eventQuestSupplyItemActor() calls this to sets item ranges based on category + +getEventQuestSupplyMode() - Returns current supply mode set by eventQuestItemMenuOpen() +eventTalkStepBreak() - Resets actor engage state + + +Noc001 Functions: + +pENPCAskSupplyWelcome(npcGC) -- Welcome dialog +pENPCAskSupply(npcGC) -- Brings up the delivery selection menu +eventQuestAskExWelcome(npcGC) -- Dialog when you pick Expeditionary +eventQuestAskExArea(npcGC) -- Brings up the Expeditionary selection menu +pENPCAskNowTalk(npcGC) -- Dialog for picking Delivery Status from pENPCAskSupply() + +nowSup(itemId1, current1, max1, itemId2, current2, max2, itemId3, current3, max3) -- Says current 3 items and current amount delivered vs. max it'll take +nowSupAddItem(itemId, current, max) -- Lists bonus item +pItem(itemId1, unk1, itemId2, unk2, itemId3, unk3, itemId4, unk4) -- Lists which item(s) you want to delivery. Fourth item is the bonus, set 0 for hidden. + +showSupplyLimit(minutes, seconds, current, required) -- Shows time remaining to finish delivery, shows current/required amount +eventShowPrizeMessage(npcGC) -- Reward dialog for handing something in? + +pELimitErr() -- Error msg for GC no longer accepting items. +pETradeErr() -- Transaction error. Inventory error? +pETradeErrLimit(minutes, seconds, current, required) -- Transaction error. Shows time remaining and current/required amount +pESuppylMaxErrKeyWait(isShowLimit, minutes, seconds, current, required) -- Error msg for delivery quota already filled. Optional timer/amount display +pESuppylSealMaxErr() -- Error msg for capped on GC seals, transaction incomplete + +eventQuestCantEx(npcGC) -- Dialog explaining you need to be Private Second Class to do Expeditionary missions +--]] + +require ("global") +require ("shop") + +function init(npc) + return false, false, 0, 0; +end + +local gcRep = { + [1500210] = 1, -- Maelstrom Representative + [1500211] = 2, -- Adder Representative + [1500212] = 3, -- Flame Representative +} + +local gcItems = { -- Debug purposes. Static item list with seal value and max turn-in. + [111] = {id = 10002015, seals = 8, cap = 1900}, + [112] = {id = 8031419, seals = 68, cap = 300}, + [113] = {id = 3010011, seals = 3, cap = 5000}, + [114] = {id = 8011108, seals = 89, cap = 400}, + + [115] = {id = 10004001, seals = 5, cap = 3000}, + [116] = {id = 10008109, seals = 3, cap = 5000}, + [117] = {id = 12000180, seals = 5, cap = 3000}, + [118] = {id = 10004026, seals = 9, cap = 3400}, + + [121] = {id = 10008211, seals = 5, cap = 3000}, + [122] = {id = 3020407, seals = 5, cap = 2500}, + [123] = {id = 8030220, seals = 92, cap = 200}, + [124] = {id = 8030922, seals = 99, cap = 400}, + + [125] = {id = 10001014, seals = 3, cap = 5000}, + [126] = {id = 10008007, seals = 5, cap = 3000}, + [127] = {id = 3011217, seals = 3, cap = 5000}, + [128] = {id = 3011207, seals = 3, cap = 6000}, + + [131] = {id = 4030204, seals = 69, cap = 300}, + [132] = {id = 10004103, seals = 9, cap = 1700}, + [133] = {id = 10009208, seals = 6, cap = 3000}, + [134] = {id = 1, seals = 1, cap = 1}, -- Unknown + + [135] = {id = 10004008, seals = 9, cap = 1700}, + [136] = {id = 10008007, seals = 5, cap = 3000}, + [137] = {id = 3011201, seals = 5, cap = 3000}, + [138] = {id = 10009401, seals = 6, cap = 6000}, + + [211] = {id = 10002012, seals = 5, cap = 3000}, + [212] = {id = 4100007, seals = 51, cap = 300}, + [213] = {id = 3010108, seals = 2, cap = 3000}, + [214] = {id = 8080825, seals = 42, cap = 800}, + + [215] = {id = 10004003, seals = 5, cap = 3000}, + [216] = {id = 10002012, seals = 3, cap = 5000}, + [217] = {id = 3011104, seals = 2, cap = 3000}, + [218] = {id = 3011107, seals = 3, cap = 6000}, + +} + + +local gcWeek = { -- Debug purposes. Static weekly item lists. [week] = { [city] = {[category] = { info } } } + [1] = { + [1] = { -- Limsa + [1] = { -- Supply + gcItems[111], + gcItems[112], + gcItems[113], + gcItems[114], + }, + [2] = { -- Provision + gcItems[115], + gcItems[116], + gcItems[117], + gcItems[118], + } + }, + [2] = { -- Gridania + [1] = { -- Supply + gcItems[121], + gcItems[122], + gcItems[123], + gcItems[124], + }, + [2] = { -- Provision + gcItems[125], + gcItems[126], + gcItems[127], + gcItems[128], + } + }, + [3] = { -- Ul'dah + [1] = { -- Supply + gcItems[131], + gcItems[132], + gcItems[133], + gcItems[134], + }, + [2] = { -- Provision + gcItems[135], + gcItems[136], + gcItems[137], + gcItems[138], + } + } + }, + + [2] = { + [1] = { -- Limsa + [1] = { -- Supply + gcItems[211], + gcItems[212], + gcItems[213], + gcItems[214], + }, + [2] = { -- Provision + gcItems[215], + gcItems[216], + gcItems[217], + gcItems[218], + } + } + } + +} + +local gcDelivery = { -- Debug purposes. Holds values for current turned in amount and 4th item bonus status. + week = 1, + currentCount = { + { + {49, 81, 5000, 5}, {2402, 4779, 589, 2} -- Limsa Supply/Provision + }, + { + {1, 2, 3, 4}, {5, 6, 7, 8} -- Gridania Supply/Provision + }, + { + {10, 32, 9, 18}, {23, 49, 9, 300} -- Ul'dah Supply/Provision + } + }, + bonus = { {1, 1}, {0,1}, {0,1} }; -- City -> {Supply, Provision} + timeRemainingMinutes = 99, + timeRemainingSeconds = 59, +} + +local supplyQuest = GetStaticActor("Noc001"); +local skipGCcheck = false; -- Debug +local skipRankCheck = false; -- Debug +local gcCheckProceed = false; -- Debug + + + + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local limsaRank = player.gcRankLimsa; + local gridaniaRank = player.gcRankGridania; + local uldahRank = player.gcRankUldah; + local playerGCSeal = 1000200 + playerGC; + + local npcId = npc:GetActorClassId(); + local npcGC = gcRep[npcId]; + + if (skipGCcheck == true) then + gcCheckProceed = true; + end + + if ((playerGC ~= npcGC) and skipGCcheck == false) then + if (playerGC == 0) then + callClientFunction(player, "eventTalkPreJoin"); + else + callClientFunction(player, "eventTalkExclusive"); + end + else + gcCheckProceed = true; + end + + if gcCheckProceed then + callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskSupplyWelcome", gcRep[npcId]); + while (true) do + + local choice = callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskSupply", gcRep[npcId]); + + if (choice == 2) then -- Supply + deliveryMenuInfo(player, npcGC, 1); + + elseif (choice == 3) then -- Provision + deliveryMenuInfo(player, npcGC, 2); + + elseif (choice == 4) then -- Expeditionary + local proceed = false; + + if (skipRankCheck == true) then + proceed = true; + else + if (playerGC == 1 and limsaRank >= 13 and limsaRank <= 111) + or (playerGC == 2 and gridaniaRank >= 13 and gridaniaRank <= 111) + or (playerGC == 3 and uldahRank >= 13 and uldahRank <= 111) then + proceed = true + end + end + + if proceed == true then + callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestAskExWelcome", gcRep[npcId]); + while (true) do + local exChoice = callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestAskExArea", gcRep[npcId]); + + if (exChoice >= 3) then + deliveryMenuOpen(player, npc, 0,0,0, exChoice); + else + break; + end + end + else + callClientFunction(player, "delegateEvent", player, supplyQuest, "eventQuestCantEx",gcRep[npcId]); + end + + elseif (choice == 5) then -- Requested item + deliveryStatus(player, npcGC); + else + break; + end + + wait(1); + end + end + + callClientFunction(player, "eventTalkStepBreak"); + player:endEvent() + +end + + +function deliveryMenuInfo(player, city, category) + + local gcContents = getWeeklyItems(city, category); + local gcCurrent = getCurrentCount(city, category); + local supplyChoice = 0; + + while (true) do + + if gcDelivery.bonus[city][category] == 1 then -- Show fourth item if condition is met, otherwise show three. + + supplyChoice = callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "pItem", + gcContents[1].id, + 1, + gcContents[2].id, + 1, + gcContents[3].id, + 1, + gcContents[4].id, + 1 + ); + else + supplyChoice = callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "pItem", + gcContents[1].id, + 1, + gcContents[2].id, + 1, + gcContents[3].id, + 1, + 0, + 0 + ); + end + + if supplyChoice >= 2 then + + if gcCurrent[supplyChoice-1] < gcContents[supplyChoice-1].cap then + local hqPrice = math.ceil(gcContents[supplyChoice-1].seals * 1.5); + + deliveryMenuOpen + ( + player, + npc, + gcContents[supplyChoice-1].id, + gcContents[supplyChoice-1].seals, + hqPrice, + category + ); + + else + callClientFunction(player, "delegateEvent", player, supplyQuest, "pESuppylMaxErrKeyWait"); + end + elseif supplyChoice == 1 then + break; + end + wait(1); + end +end + + +function deliveryMenuOpen(player, npc, itemId, price, hqPrice, supplyType) + + callClientFunction(player, "eventQuestItemMenuOpen", itemId, price, hqPrice, supplyType); + + while (true) do + + local choice, quantity, quality, itemSlot, Type7Param = callClientFunction(player, "eventQuestItemMenuSelect"); + + if choice == false then + callClientFunction(player, "eventQuestItemMenuClose"); + break; + end + + --[[ + player:SendMessage(0x20, "", "Choice: " .. tostring(choice)); + player:SendMessage(0x20, "", "Quantity: " .. tostring(quantity)); + player:SendMessage(0x20, "", "Quality: " .. tostring(quality)); + player:SendMessage(0x20, "", "Slot: " .. tostring(itemSlot)); -- Broke at some point, always return 0, investigate sometime + player:SendMessage(0x20, "", "Type7Param: " .. tostring(Type7Param.slot)); + --]] + + pickedItem = GetItemGamedata(player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(Type7Param.slot).itemId).name; + player:SendMessage(0x20, "", "Player tried to deliver " .. quantity .. " " .. pickedItem); + + -- TODO: Add error handling for capped seals, no-long-available-to-deliver, etc + wait(1); + end +end + + + +function deliveryStatus(player, city) + local gcContents = getWeeklyItems(city, 1); + local gcCurrent = getCurrentCount(city, 1); + + callClientFunction(player, "delegateEvent", player, supplyQuest, "pENPCAskNowTalk", gcRep[npcId]); + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSup", + gcContents[1].id, + gcCurrent[1], + gcContents[1].cap, + gcContents[2].id, + gcCurrent[2], + gcContents[2].cap, + gcContents[3].id, + gcCurrent[3], + gcContents[3].cap + ); + if gcDelivery.bonus[city][1] == 1 then + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSupAddItem", + gcContents[4].id, + gcCurrent[4], + gcContents[4].cap + ); + end; + + gcContents = getWeeklyItems(city, 2); + gcCurrent = getCurrentCount(city, 2); + + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSup", + gcContents[1].id, + gcCurrent[1], + gcContents[1].cap, + gcContents[2].id, + gcCurrent[2], + gcContents[2].cap, + gcContents[3].id, + gcCurrent[3], + gcContents[3].cap + ); + if gcDelivery.bonus[city][2] == 1 then + callClientFunction + ( + player, + "delegateEvent", + player, + supplyQuest, + "nowSupAddItem", + gcContents[4].id, + gcCurrent[4], + gcContents[4].cap + ); + end; + + callClientFunction(player, "delegateEvent", player, supplyQuest, "showSupplyLimit", gcDelivery.timeRemainingMinutes, gcDelivery.timeRemainingSeconds, 2, 8); +end + + +function getWeeklyItems(city, category) + return gcWeek[gcDelivery.week][city][category] +end + +function getCurrentCount(city, category) + return gcDelivery.currentCount[city][category]; +end + diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua b/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua new file mode 100644 index 00000000..3fd8e34a --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua @@ -0,0 +1,120 @@ +--[[ + +PopulaceCompanyWarp Script + +Functions: + +eventTalkWelcome(player) - Start Text +eventAskMainMenu(player, index) - Shows teleport menu, hides the teleport location at index value to prevent warping to the spot you're at +eventAfterWarpOtherZone(player) - Fades out for warp +eventTalkStepBreak() - Ends talk +--]] + +require ("global") + +warpNpc = +{ --[actorId] = {warpIndex, cityId} -- ()s around name indicate missing NPC + Aethernet + [1500321] = {1, 1}, -- (Storm Private Gardner) + [1500331] = {2, 1}, -- (Storm Private Rich) + [1500323] = {3, 1}, -- (Storm Private Potter) + [1500330] = {4, 1}, -- (Storm Private Hunt) + [1500322] = {5, 1}, -- (Storm Private Abel) + [1500332] = {6, 1}, -- (Storm Private Stone) + [1500339] = {7, 1}, -- (Storm Private Holt) + [1500324] = {1, 2}, -- serpent_private_white + [1500334] = {2, 2}, -- serpent_private_hill + [1500326] = {3, 2}, -- serpent_private_carver + [1500333] = {4, 2}, -- serpent_private_stone + [1500325] = {5, 2}, -- serpent_private_holmes + [1500335] = {6, 2}, -- serpent_private_kirk + [1500327] = {1, 3}, -- flame_private_newton + [1500337] = {2, 3}, -- (Flame Private Tanner) + [1500329] = {3, 3}, -- (Flame Private Morning) + [1500336] = {4, 3}, -- (Flame Private Covey) + [1500328] = {5, 3}, -- flame_private_allen + [1500338] = {6, 3}, -- (Flame Private Yar) +} + +aethernet = +{ + { -- 1: Limsa + {zone = 230, x = -424.140, y = 42.000, z = 371.988, r = -2.472}, -- 1 - Aetheryte Plaza + {zone = 133, x = -439.744, y = 40.000, z = 234.376, r = 0.287}, -- 2 - Drowning Wench + {zone = 230, x = -498.131, y = 43.622, z = 60.818, r = 0.254}, -- 3 - The Bismarck + {zone = 230, x = -759.331, y = 12.000, z = 239.413, r = -0.869}, -- 4 - Ferry Docks + {zone = 230, x = -623.582, y = 4.000, z = 369.318, r = 1.736}, -- 5 - Fisherman's Bottom + {zone = 230, x = -525.536, y = 18.000, z = 173.735, r = 3.082}, -- 6 - The Octant + {zone = 133, x = -231.711, y = 12.000, z = 193.573, r = -0.786}, -- 7 - Procession of Terns + {zone = 128, x = -20.783, y = 42.214, z = 146.946, r = 2.046}, -- 8 - Zephyr Gate + }, + { -- 2: Gridania + {zone = 206, x = -107.878, y = 17.524, z = -1343.871, r = 0.657}, -- 1 - Aetheryte Plaza + {zone = 155, x = 96.868, y = 3.480, z = -1211.040, r = 2.582}, -- 2 - Carline Canopy + {zone = 206, x = 86.942, y = 19.789, z = -1420.891, r = 2.965}, -- 3 - Atelier Fen-Yil + {zone = 206, x = -84.621, y = 19.061, z = -1502.665, r = 0.756}, -- 4 - Whistling Miller + {zone = 206, x = 205.101, y = 9.526, z = -1245.405, r = -1.749}, -- 5 - Quiver's Hold + {zone = 206, x = 160.578, y = 25.061, z = -1556.662, r = 1.896}, -- 6 - Wailing Barracks + {zone = 150, x = 318.838, y = 4.036, z = -992.071, r = -0.307}, -- 7 - Mistalle Bridges + {zone = 206, x = -192.167, y = 4.466, z = -1061.777, r = -0.026}, -- 8 - Berlends Bridges + }, + { -- 3: Ul'dah + {zone = 175, x = -190.574, y = 190.000, z = 18.086, r = 2.190}, -- 1 - Aetheryte Plaza + {zone = 175, x = -36.513, y = 192.000, z = 37.130, r = -0.490}, -- 2 - Quicksand + {zone = 209, x = -192.971, y = 230.000, z = 209.348, r = 2.860}, -- 3 - Frondale's Phrontistery + {zone = 209, x = -60.243, y = 200.000, z = 257.718, r = -1.276}, -- 4 - Onyx Lane + {zone = 209, x = -147.633, y = 198.000, z = 160.064, r = -1.600}, -- 5 - Gold Court + {zone = 209, x = -263.776, y = 202.000, z = 206.699, r = -3.135}, -- 6 - Arrzaneth Ossuary + {zone = 170, x = -29.721, y = 182.635, z = -76.313, r = 2.625}, -- 7 - Gate of Nald + {zone = 170, x = 129.957, y = 183.862, z = 220.719, r = 1.515}, -- 8 - Gate of Thal + } +} + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + local passLimsa = 2001014; + local passGrid = 2001015; + local passUldah = 2001016; + passCheck = 1; -- 0 = Check player for Aetherpass keyitem. 1 = Ignore it. + + npcId = npc:GetActorClassId(); + city = warpNpc[npcId][2]; + + + if city == 1 then + if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passLimsa) then + passCheck = 1; + else + if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end + end; + elseif city == 2 then + if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passGrid) then + passCheck = 1; + else + if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end + end; + elseif city == 3 then + if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passUldah) then + passCheck = 1; + else + if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end + end + end + + if passCheck == 1 then + choice = callClientFunction(player, "eventAskMainMenu", player, warpNpc[npcId][1]); + + if choice == 0 then + --callClientFunction(player, "playereventTalkStepBreak"); + player:EndEvent(); + else + -- callClientFunction(player, "eventAfterWarpOtherZone", player); -- Commented out for now to prevent double fade-to-black for warp + player:EndEvent(); + GetWorldManager():DoZoneChange(player, aethernet[city][choice].zone, nil, 0, 15, aethernet[city][choice].x, aethernet[city][choice].y, aethernet[city][choice].z, aethernet[city][choice].r); + end + end + + player:EndEvent(); +end diff --git a/Data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua b/Data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua new file mode 100644 index 00000000..337e5710 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceCutscenePlayer.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0; +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua b/Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua new file mode 100644 index 00000000..47361518 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua @@ -0,0 +1,24 @@ +--[[ + +PopulaceFlyingShip Script + +Functions: + +eventIn(player, hasTicket, nil?, travelPrice) - If hasTicket == nil, say no money text. +eventOut(isAborting) - Set isAborting to 30010 if player didn't "use" the airship. Shows no refund warning. +eventNG(player) - Message said when player is talking to the wrong npc. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "eventIn", player, false, nil, 5); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua b/Data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua new file mode 100644 index 00000000..08bf5ca2 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceGuildlevePublisher.lua @@ -0,0 +1,95 @@ +--[[ + +PopulaceGuildlevePublisher Script + +Functions: + +eventTalkType(level (changes factionLeves), sayIntro, brokenBladePoints, shieldsPoints, hornhandPoints, showTutorialLeves, doOmen (!=0), menuId (to Jump), leveAllowances, ?, ?, ?) +eventTalkPack(startGuildlevePack, endGuildlevePack) +eventTalkCard(card1,card2,card3,card4,card5,card6,card7,card8) +eventTalkDetail(guildLeveId, factionEvaluating, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, boostPoint, previouslyCompleted, completionBonus) +eventTalkAfterOffer() +eventHistoryleveExist(guildLeveId) +eventHistoryleveCannot() +eventGLChangeDetail(?, guildLeveId, boostPoint, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, factionEvaluating, previouslyCompleted) +eventTalkChangeOne(skipQuestion) +talkOfferMaxOver() +askRetryRegionalleve(guildLeveId, leveAllowances); + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc) + + ::MENU_LOOP:: + menuChoice = callClientFunction(player, "eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0); + --Battlecraft + if (menuChoice == 1) then + resultGLPack = callClientFunction(player, "eventTalkPack", 201, 207); + + if (resultGLPack == nil) then + goto MENU_LOOP; + else + + ::CARDS_LOOP:: + cards = {0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9}; + + chosenGLCard = callClientFunction(player, "eventTalkCard", cards[1], cards[2], cards[3], cards[4], cards[5], cards[6], cards[7], cards[8]); + + if (chosenGLCard == -1) then + goto MENU_LOOP; + else + wasAccepted = callClientFunction(player, "eventTalkDetail", cards[chosenGLCard], 0, 0xF4242, 0xD, 0xF4242, 0, 0, true, 0); + + if (wasAccepted == true) then + + end + + goto CARDS_LOOP; + + end + end + + --FieldCraft Miner + elseif (menuChoice == 0x15) then + --FieldCraft Botanist + elseif (menuChoice == 0x16) then + --FieldCraft Fisher + elseif (menuChoice == 0x17) then + --FieldCraft Quit + elseif (menuChoice == 0x18) then + --Faction Broken Blade + elseif (menuChoice == 0x29) then + --Faction Shields + elseif (menuChoice == 0x2A) then + --Faction Horn and Hand + elseif (menuChoice == 0x2B) then + --Leve Evaluation + elseif (menuChoice == 5) then + --Tutorial + elseif (menuChoice == 6) then + --End of Info + elseif (menuChoice == 7) then + --Quit + elseif (menuChoice == 8) then + end + + -- + -- + -- + player:EndEvent(); +end + +function onEventUpdate(player, npc, step, menuOptionSelected) + --player:RunEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0); + player:RunEventFunction("eventTalkPack", 201, 207); + --player:RunEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9); + -- + --player:RunEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua b/Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua new file mode 100644 index 00000000..10f80622 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceItemRepairer.lua @@ -0,0 +1,51 @@ +--[[ + +PopulaceItemRepairer Script + +Functions: + +talkWelcome(player, sayWelcomeText, currentLevel?, changes 1500243 from "welcome" to "well met") - Opens the main menu +selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - Select item slot. +confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair. +confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k? +finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek) + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + result = callClientFunction(player, "talkWelcome", player, true, 20, false); + + if (result == 1) then + local currentPage = 1; + local slotToRepair = nil; + + while (true) do + slot, page, listIndx = callClientFunction(player, "selectItem", nil, currentPage, 4, 2, 55, 55, 55, 55); + + if (slot == nil and page ~= nil) then + currentPage = page; + else + slotToRepair = slot; + break; + end + end + + if (slotToRepair ~= nil) then + callClientFunction(player, "confirmRepairItem", player, 100, 8032827, 0); + end + + elseif (result == 2) then + callClientFunction(player, "confirmUseFacility", player); + end + + callClientFunction(player, "finishTalkTurn"); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua b/Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua new file mode 100644 index 00000000..1a01e526 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceLinkshellManager.lua @@ -0,0 +1,72 @@ +--[[ + +PopulaceLinkshellManager Script + +Functions: + +eventTalkStep1(noLinkshellActive) - Says intro. If noLinkshellActive = true, say newbie stuff. +eventTalkStep2(noLinkshellActive) - Shows menu, if noLinkshellActive = true, only give ability to make linkshell. +eventTalkStepMakeupDone() - Confirm when creating LS +eventTalkStepModifyDone() - Confirm when modding LS +eventTalkStepBreakDone() - Confirm when deleting LS + +Text IDs: + +25121 - That [@SWITCH($E8(1),linkshell,company)] name is already being used. +25122 - That [@SWITCH($E8(1),linkshell,company)] name cannot be used. +25123 - The [@SWITCH($E8(1),linkshell,company)] “[@STRING($EA(2))]” has been [@SWITCH($E8(1),created,founded)]. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function createLinkshell(player, name, crest) + GetWorldManager():RequestWorldLinkshellCreate(player, name, crest); + return waitForSignal("ls_result"); +end + +function modifyLinkshell(player, name, crest) + +end + +function disbandLinkshell(player, name, crest) + +end + +function onEventStarted(player, npc, triggerName) + + local hasNoActiveLS = false; + + callClientFunction(player, "eventTalkStep1", hasNoActiveLS); + local command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS); + + --Create + if (command == 3) then + local result = createLinkshell(player, lsName, crestId); + if (result == 0) then + callClientFunction(player, "eventTalkStepMakeupDone"); + elseif (result == 1) then + player:SendGameMessage(player, GetWorldMaster(), 25121, 0x20); --LS already exists + callClientFunction(player, "eventTalkStepBreakDone"); + elseif (result == 2) then + player:SendGameMessage(player, GetWorldMaster(), 25122, 0x20); --Cannot use this name (reserved/banned) + callClientFunction(player, "eventTalkStepBreakDone"); + elseif (result == 3) then + end + --Modify + elseif (command == 4) then + modifyLinkshell(player, lsName, crestId); + callClientFunction(player, "eventTalkStepModifyDone"); + --Disband + elseif (command == 5) then + disbandLinkshell(player, lsName, crestId); + callClientFunction(player, "eventTalkStepBreakDone"); + end + + player:endEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceNMReward.lua b/Data/scripts/base/chara/npc/populace/PopulaceNMReward.lua new file mode 100644 index 00000000..5c717a0a --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceNMReward.lua @@ -0,0 +1,24 @@ +--[[ + +PopulaceNMReward Script + +Functions: + +eventTalkStep0(player, ?, ?) - Opens the main menu +eventTalkStep0_1(player) - "Ain't running a charity here", message said when you have insufficent funds +eventTalkStep0_2(player, hasItems) - Relic Quest dialog. + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + callClientFunction(player, "eventTalkStep0", player, 0); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua b/Data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua new file mode 100644 index 00000000..3b219bb9 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulacePassiveGLPublisher.lua @@ -0,0 +1,38 @@ +--[[ + +PopulacePassiveGLPublisher Script + +Functions: + +askOfferPack() - Show Classes +askOfferRank() - Show Ranks +askOfferQuest(player) +confirmOffer(nil, questId) +confirmMaxOffer() +talkOfferWelcome(actor, leveAllowances) +talkOfferDecide() +talkOfferMaxOver() +selectDiscardGuildleve(player) +confirmJournal() +askDiscardGuildleve() +confirmDiscardGuildleve(nil, questId) +askRetryRegionalleve(questId, leveAllowances) +finishTalkTurn() + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc) + callClientFunction(player, "talkOfferWelcome", player, 1); + player:EndEvent(); +end + +function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest) + --callClientFunction(player, "askOfferQuest", player, 1000); + +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua b/Data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua new file mode 100644 index 00000000..4f9ff2e0 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceRequestWarden.lua @@ -0,0 +1,28 @@ +--[[ + +PopulaceItemRepairer Script + +Functions: + +INIT: speechType, townType + +talkWelcome(player, bool, number, bool) - Opens the main menu +selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - "Ain't running a charity here", message said when you have insufficent funds +confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair. +confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k? +finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek) + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + result = callClientFunction(player, "eventTalkStep14"); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua b/Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua new file mode 100644 index 00000000..5506a6ae --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceRetainerManager.lua @@ -0,0 +1,145 @@ +--[[ + +PopulaceRetainerManager Script + +Functions: + +eventTalkStep1(true) - Intro tutorial if no retainer +newEventTalkStep1(sayIntro) - Seems to be a post-Tanaka version of the intro???? +eventTalkStep2() - Choose retainer yourself (go to race select) or let npc do it +eventTaklSelectCutSeane(cutsceneName, actorClassId1, actorClassId2, actorClassId3, actorClassId4, actorClassId5) - Starts the advance cutscene to choose a retainer. 5 retainer actorClassId's are given. +eventTalkStep4(actorClassId) - Opens up the retainer naming dialog +eventTalkStepFinalAnswer(actorClassId) - Confirm Dialog +eventTalkStepError(errorCode) - Error dialog, 1: No Extra Retainers, 2: Server Busy. +eventTalkStepFinish() + + +--]] + +require ("global") + + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + local npcActorClass = npc:GetActorClassId() + local retainerIndex = 3001100; + local cutscene = "rtn0l010" -- Defaulting to Limsa for now for testing + + if npcActorClass == 1000166 then + cutscene = "rtn0l010"; + retainerIndex = 3001101; + elseif npcActorClass == 1000865 then + cutscene = "rtn0u010"; + retainerIndex = 3002101; + elseif npcActorClass == 1001184 then + cutscene = "rtn0g010"; + retainerIndex = 3003101; + else + return; + end + + + introChoice = callClientFunction(player, "newEventTalkStep1", false); + + if (introChoice == 1) then + + -- Choose Retainer or Random + raceChoice = callClientFunction(player, "eventTalkStep2"); + + while (true) do + + + if (retainerChoice == 0) then + raceChoice = callClientFunction(player, "eventTalkStep22"); + end + + + if (raceChoice == 0) then + --Choose random actorId from a valid set for the city + + math.randomseed(os.time()); + local randomRetainer = math.random(retainerIndex, (retainerIndex+74)); + + retainerName = callClientFunction(player, "eventTalkStep4", randomRetainer); + + if (retainerName ~= "") then + confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", randomRetainer); + + if (confirmChoice == 1) then + callClientFunction(player, "eventTalkStepFinish"); + player:EndEvent(); + return; + elseif (confirmChoice == 3) then + raceChoice = 0; + else + player:EndEvent(); + return; + end + else + callClientFunction(player, "eventTalkStepBreak"); + raceChoice = -1; + end + + + elseif (raceChoice > 0) and (raceChoice < 16) then + --Choose 5 random but correct actor ids for the city and race/tribe + + local retainerRace = ((retainerIndex) + (5*(raceChoice-1))); + local retainerRaceChoices = {retainerRace, retainerRace+1, retainerRace+2, retainerRace+3, retainerRace+4}; + + -- Randomize the appearance order of the available five + shuffle(retainerRaceChoices); + + retainerChoice = callClientFunction(player, "eventTaklSelectCutSeane", cutscene, retainerRaceChoices[1], retainerRaceChoices[2], retainerRaceChoices[3], retainerRaceChoices[4], retainerRaceChoices[5]); + + if (retainerChoice == -1) then + player:EndEvent(); + return; + elseif (retainerChoice > 0) then + --Retainer chosen, choose name + retainerName = callClientFunction(player, "eventTalkStep4", retainerRaceChoices[retainerChoice]); + + if (retainerName ~= "") then + confirmChoice = callClientFunction(player, "eventTalkStepFinalAnswer", retainerRaceChoices[retainerChoice]); + + if (confirmChoice == 1) then + callClientFunction(player, "eventTalkStepFinish"); + player:EndEvent(); + return; + elseif (confirmChoice == 3) then + retainerChoice = 0; + else + player:EndEvent(); + return; + end + else + callClientFunction(player, "eventTalkStepBreak"); + raceChoice = -1; + end + + end + else + break; + end + + + end + + end + + player:EndEvent(); +end + + + +function shuffle(tbl) + for i = #tbl, 2, -1 do + local j = math.random(i) + tbl[i], tbl[j] = tbl[j], tbl[i] + end + return tbl +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua b/Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua new file mode 100644 index 00000000..e7221be1 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua @@ -0,0 +1,84 @@ +--[[ + +PopulaceSpecialEventCryer Script + +Actor Class script to handle the 6 NPCs (technically 3, the actors were duped) involved in the Foundation Day 2011 & 2012 events. +In 2011 they appear to be used for recruitment information for their respective Grand Company. +In 2012, they were used for exchanging Over-aspected Crystals/Clusters for GC seals as part of the ongoing Atomos event. + +Functions: + +For 2011. +eventTalkStep0(joined) - NPC dialog about joining their cause to fight back Imperials. joined = 0 or 1. Function has hardcoded actor IDs, won't work with 2012 versions +eventTalkNotGCmenber(npcGC) - NPC dialog when you're not part of their grand company. + +For 2012. +eventTalkCrystalExchange(player, npcGC, hasCrystal) - NPC dialog explaining they want over-aspected crystals. Brings up crystal exchange prompt if hasCrystal = 1. +eventTalkCsOverflow(player, npcGC) - Error message that you can't hold the seals being offered. +eventTalkCrystalExchange2(player, npcGC) - NPC dialog for accepting exchange of crystals for seals + +--]] + +require ("global") + +function init(npc) + return false, false, 0, 0; +end + + +local gcRep = { + [1001619] = 1, -- Maelstrom Representative 2011 + [1002105] = 1, -- Maelstrom Representative 2012 + [1001623] = 2, -- Adder Representative 2011 + [1002109] = 2, -- Adder Representative 2012 + [1001627] = 3, -- Flame Representative 2011 + [1002113] = 3, -- Flame Representative 2012 +} + + +function onEventStarted(player, npc, triggerName) + local playerGC = player.gcCurrent; + local npcId = npc:GetActorClassId(); + local npcGC = gcRep[npcId]; + local npcGCSeal = 1000200 + npcGC; + local hasCrystal = 1; + local crystal = 3020537; + local cluster = 3020413; + local eventMode = 2012; + + + if eventMode == 2011 then + if playerGC == 0 then + callClientFunction(player, "eventTalkStep0", 0); + elseif playerGC == npcGC then + callClientFunction(player, "eventTalkStep0", 1); + else + callClientFunction(player, "eventTalkNotGCmenber", npcGC); + end + + elseif eventMode == 2012 then + choice = callClientFunction(player, "eventTalkCrystalExchange", player, npcGC, hasCrystal); + + if choice == 1 then + --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); + player:SendMessage(0x20, "", "You pretend to hand over four over-aspected crystals."); + callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC); + + local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 1000, 1); + if invCheck == INV_ERROR_SUCCESS then + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, crystal, 1, npcGCSeal, 1, 4, 1000); + end + elseif choice == 2 then + player:SendMessage(0x20, "", "You pretend to hand over an over-aspected cluster."); + --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); + callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC); + + local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 3000, 1); + if invCheck == INV_ERROR_SUCCESS then + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, cluster, 1, npcGCSeal, 1, 1, 3000); + end + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/PopulaceStandard.lua b/Data/scripts/base/chara/npc/populace/PopulaceStandard.lua new file mode 100644 index 00000000..b4185079 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/PopulaceStandard.lua @@ -0,0 +1,13 @@ + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc) + player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId())); + player:EndEvent(); +end + +function onEventUpdate(player, npc, blah, menuSelect) + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua b/Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua new file mode 100644 index 00000000..6c03a449 --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/shop/PopulaceGuildShop.lua @@ -0,0 +1,107 @@ +--[[ + +PopulaceGuildShop Script + +In 1.20, the devs removed Guild Marks as acquirable. In 1.21, this class was set up to allow exchanging them for +a variety of materia/crystals/gil, as well as refunding traits purchased with marks. Traits used to be purchased +to slot in, where-as with late-XIV they are just automatically unlocked once the appropriate level is met. + +Functions: + +cashbackTalkCommand(arg1 through arg10) -- Dialog for refunding purchased skills prior to Job update. Args are xtx_command values for command names. +cashbackTalk(nil, refundAmount, arg3 through arg10) -- Dialog for refunding treaties to guild marks. Arg3 through 10 use xtx_itemName values. +selectMode(nil, npcId, isShowExchange, guildCurrency, unk) -- Menus for exchanging leftover marks, undoing class points, and learning about guild. Unk seems related to point resetting + +maskShopListIndex(shopPack?, isSomething) -- Presumably hides an item in the shop list. Needs to be called after openShopBuy or errors client. +guildExplain(npcId, player) -- Guild Mark tutorial dialog. selectMode calls this on its own + +--]] + +require ("global") +require ("shop") + +function init(npc) + return false, false, 0, 0; +end + +guildShopInfo = { -- [actor id] = { saySheetId, guildmarkCurrency } +[1000157] = {9, 1000103}, -- Marauder, S'raemha +[1000158] = {24, 1000120}, -- Culinarian, Noline +[1000162] = {18, 1000114}, -- Blacksmith, Qhas Chalahko +[1000164] = {16, 1000123}, -- Fishermen, Faucillien +[1000459] = {21, 1000117}, -- Leatherworker, Gallia +[1000460] = {13, 1000111}, -- Conjurer, Hetzkin +[1000461] = {15, 1000122}, -- Botanist, Kipopo +[1000462] = {11, 1000107}, -- Lancer, Clarembald +[1000464] = {10, 1000106}, -- Archer, Cassandra +[1000466] = {17, 1000113}, -- Carpenter, Frances +[1000631] = {8, 1000102}, -- Gladiator, Coynach +[1000632] = {7, 1000101}, -- Pugilist, Moruith +[1000633] = {12, 1000110}, -- Thaumaturge, Nyunoeya +[1000634] = {23, 1000119}, -- Alchemist, Kylene +[1000635] = {20, 1000116}, -- Goldsmith, Hnaufrid +[1000636] = {22, 1000118}, -- Weaver, Lafla Morfla +[1000637] = {14, 1000121}, -- Miner, Shilgen +[1001461] = {19, 1000115}, -- Armorer, Notrelchamps +} + + + +function onEventStarted(player, npc) + + local npcId = npc:GetActorClassId(); + local saySheetId = guildShopInfo[npcId][1]; + local shopCurrency = guildShopInfo[npcId][2]; + local gilCurrency = 1000001; + local keepersHymn = 3020410; + local shopPack = 0; + + callClientFunction(player, "welcomeTalk", nil, saySheetId, player); + + while (true) do + local choice = callClientFunction(player, "selectMode", nil, npcId, true, shopCurrency, 100); + + if (choice == 3) then -- Undo Point Allotment + -- TODO: Add point reset handling + elseif (choice == 4) then -- Leave menu selected + player:EndEvent(); + break; + elseif (choice == nil) then -- Escape key hit to leave menu + player:EndEvent(); + break + elseif (choice >= 102 and choice <= 120) then -- Exchange marks for Materia + shopPack = choice + 18; -- Index offset + if (choice == 119) then + shopPack = shopPack + 1; + elseif (choice == 120) then -- Exchange marks for Crystals + shopPack = 144; + end; + processGuildShop(player, shopPack, shopCurrency); + elseif (choice == 121) then -- Exchange marks for Gil. 1 mark = 4 gil + local markAmount = player:GetItemPackage(INVENTORY_CURRENCY):GetItemQuantity(shopCurrency); + purchaseItem(player, INVENTORY_CURRENCY, gilCurrency, markAmount*4, 1, markAmount, shopCurrency); + + end + end + + player:EndEvent() +end + + + +function processGuildShop(player, choice, currency) + + callClientFunction(player, "openShopBuy", player, choice, currency); + --callClientFunction(player, "maskShopListIndex", 137, true); + + while (true) do + buyResult, quantity = callClientFunction(player, "selectShopBuy", player); + + if (buyResult == 0) then + callClientFunction(player, "closeShopBuy", player); + break; + else + player:SendMessage(0x20, "", string.format("Player purchased %s item(s) at index %s in shopPack %s.", quantity, buyResult, choice)); + end + end +end diff --git a/Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua b/Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua new file mode 100644 index 00000000..a4ef74cc --- /dev/null +++ b/Data/scripts/base/chara/npc/populace/shop/PopulaceShopSalesman.lua @@ -0,0 +1,290 @@ +--[[ + +PopulaceShopSalesman Script + +Functions: + +welcomeTalk(sheetId, player) - Start Message +selectMode(askMode) - Shows buy/sell modes. If askmode > 0 show guild tutorial. If askmode == -7/-8/-9 show nothing. Else show affinity/condition tutorials. +selectModeOfClassVendor() - Opens categories for class weapons and gear +selectModeOfMultiWeaponVendor(consumptionTutorialId) - Opens categories for weapons/tools (war/magic/land/hand). Arg consumptionTutorialId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa +selectModeOfMultiArmorVendor(consumptionTutorialId) - Opens categories for armor in different slots. Arg consumptionTutorialId appends location of item repair person. -1: Ul'dah, -2: Gridania, -3: Limsa + +openShopBuy(player, shopPack, currancyItemId) - ShopPack: Items to appear in window. CurrancyItemId: What is being used to buy these items. +selectShopBuy(player) - Call after openShopBuy() to open widget +closeShopBuy(player) - Closes the buy window + +openShopSell(player) - Call this to open sell window +selectShopSell(player) - Call after openShopSell() +closeShopSell(player) - Closes the sell window + +confirmSellingItem(itemId, quality, quantity, gil) - Simple Sell confirmation window + +selectFacility(?, sheetId, 3) - Opens the facility chooser. +confirmUseFacility(player, cost) - Facility cost confirm + +informSellPrice(1, chosenItem, price) - Shows sell confirm window. ChosenItem must be correct. + +startTutorial(nil, tutorialId) - Opens up a tutorial menu for each guild type based on tutorialId + +finishTalkTurn() - Done at the end. + +--]] + +require ("global") +require ("shop") + +shopInfo = { -- [actorclass id] = { welcomeText, shopMode, shopPack{s} } +[1000159] = {34, 0, 1016}, +[1000163] = {49, 0, 1017}, +[1000165] = {74, 0, 1019}, +[1001458] = {44, 0, 1018}, +[1500405] = {320, 0, 1013}, +[1500407] = {321, 0, 1012}, +[1500411] = {322, 0, 2017}, +[1500414] = {324, 0, 1012}, +[1500419] = {327, 0, 1012}, +[1500422] = {332, 0, 1013}, +[1500423] = {331, 0, 2017}, +[1500429] = {328, 0, 2017}, +[1500430] = {281, 0, 5121}, +[1600001] = {6, 0, 1006}, +[1600002] = {7, 0, 1007}, +[1600003] = {8, 0, 1008}, +[1600004] = {9, 0, 1009}, +[1600005] = {10, 0, 1010}, +[1600006] = {11, 0, 1011}, +[1600007] = {12, 0, 1012}, +[1600008] = {13, 0, 1013}, +[1600009] = {14, 0, 1014}, +[1600010] = {15, 0, 1015}, +[1600011] = {1, 0, 1001}, +[1600012] = {2, 0, 1002}, +[1600013] = {3, 0, 1003}, +[1600014] = {4, 0, 1004}, +[1600016] = {5, 0, 1005}, +[1600017] = {39, 0, 2020}, +[1600018] = {59, 0, 2021}, +[1600019] = {75, 0, 2022}, +[1600020] = {77, 0, 2010}, +[1600021] = {78, 0, 2011}, +[1600022] = {79, 0, 2012}, +[1600023] = {80, 0, 2013}, +[1600024] = {81, 0, 2014}, +[1600025] = {82, 0, 2015}, +[1600026] = {83, 0, 2016}, +[1600027] = {84, 0, 2017}, +[1600028] = {85, 0, 2018}, +[1600029] = {86, 0, 2019}, +[1600030] = {87, 0, 2001}, +[1600031] = {88, 0, 2003}, +[1600032] = {89, 0, 2002}, +[1600033] = {90, 0, 2004}, +[1600034] = {91, 0, 2005}, +[1600035] = {92, 0, 2006}, +[1600036] = {93, 0, 2007}, +[1600037] = {94, 0, 2008}, +[1600039] = {69, 0, 3020}, +[1600040] = {54, 0, 3019}, +[1600041] = {64, 0, 3021}, +[1600042] = {76, 0, 3022}, +[1600043] = {96, 0, 3009}, +[1600044] = {97, 0, 3010}, +[1600045] = {98, 0, 3011}, +[1600046] = {99, 0, 3012}, +[1600047] = {100, 0, 3013}, +[1600048] = {101, 0, 3014}, +[1600049] = {102, 0, 3016}, +[1600050] = {103, 0, 3015}, +[1600051] = {104, 0, 3017}, +[1600052] = {105, 0, 3004}, +[1600053] = {106, 0, 3007}, +[1600054] = {107, 0, 3018}, +[1600055] = {108, 0, 3006}, +[1600056] = {109, 0, 3005}, +[1600057] = {110, 0, 3002}, +[1600058] = {111, 0, 3003}, +[1600059] = {112, 0, 3001}, +[1600064] = {235, 0, 2023}, +[1600066] = {237, 0, 3023}, +[1600075] = {245, 1, {5021,5022,5023,5024,5025,5026} }, +[1600076] = {247, 1, {5027,5028,5029,5030,5031,5032} }, +[1600077] = {248, 1, {5033,5034,5035,5036,5037,5038} }, +[1600080] = {251, 1, {5051,5052,5053,5054,5055,5056} }, +[1600081] = {255, 1, {5075,5076,5077,5078,5079,5080} }, +[1600089] = {260, 1, {5105,5106,5107,5108,5109,5110} }, +[1600092] = {263, 0, 2024}, +[1600094] = {265, 0, 3024}, +[1600100] = {281, 2, {5001, 5002, 5007, 5008} }, +} + + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + + -- require("/unique/".. npc.zone.zoneName .."/PopulaceShopSalesman/" .. npc:GetUniqueId()) + npcId = npc:GetActorClassId(); + + if shopInfo[npcId] == nil then + errorMsg = string.format("This PopulaceShopSalesman actor has no shop set. Actor Class Id: %s", npcId); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", errorMsg ); + player:EndEvent(); + return; + end; + + shopCurrancy = 1000001; + callClientFunction(player, "welcomeTalk", shopInfo[npcId][1], player); + + if npcId == 1000159 then -- DoH Guild NPCs with Facility menu + tutorialId = 36; + elseif npcId == 1000163 then + tutorialId = 31; + elseif npcId == 1001458 then + tutorialId = 30; + elseif npcId == 1600017 then + tutorialId = 29; + elseif npcId == 1600018 then + tutorialId = 33; + elseif npcId == 1600039 then + tutorialId = 35; + elseif npcId == 1600040 then + tutorialId = 32; + elseif npcId == 1600041 then + tutorialId = 34; + else + tutorialId = -8; + end + + + + while (true) do + + if (shopInfo[npcId][2] == 0) then + choice = callClientFunction(player, "selectMode", tutorialId); + elseif (shopInfo[npcId][2] == 1) then + choice = callClientFunction(player, "selectModeOfClassVendor"); + elseif (shopInfo[npcId][2] == 2) then + choice = callClientFunction(player, "selectModeOfMultiWeaponVendor", tutorialId); + elseif (shopInfo[npcId][2] == 3) then + choice = callClientFunction(player, "selectModeOfMultiArmorVendor", tutorialId); + end + + if (choice == nil or choice == -3) then + break; + end + + if (shopInfo[npcId][2] == 0) then + processNormalShop(player, choice); + elseif (shopInfo[npcId][2] == 1) then + processMultiShop(player, choice); + elseif (shopInfo[npcId][2] == 2) then + processMultiShop(player, choice); + elseif (shopInfo[npcId][2] == 3) then + processMultiShop(player, choice); + end + + end + + callClientFunction(player, "finishTalkTurn", player); + player:EndEvent(); + +end + +function processNormalShop(player, choice) + if (choice == 1) then + callClientFunction(player, "openShopBuy", player, shopInfo[npcId][3], shopCurrancy); + + while (true) do + buyResult, quantity = callClientFunction(player, "selectShopBuy", player); + + if (buyResult == 0) then + callClientFunction(player, "closeShopBuy", player); + break; + else + -- purchaseItem(player, shopInfo.shopContents[buyResult].id, quantity, shopInfo.shopContents[buyResult].hq, shopInfo.shopContents[buyResult].gil, shopInfo.shopCurrancy); + end + end + elseif (choice == 2) then + openSellMenu(player); + elseif (choice == 3) then + local classFacility = (shopInfo[npcId][1] + 1) or 35; + facilityChoice = callClientFunction(player, "selectFacility", nil, classFacility, 3); + + if facilityChoice == 1 then + callClientFunction(player, "confirmUseFacility", player, 200); + elseif facilityChoice == 2 then + callClientFunction(player, "confirmUseFacility", player, 400); + elseif facilityChoice == 3 then + callClientFunction(player, "confirmUseFacility", player, 1000); + end + + elseif (choice == 4) then + callClientFunction(player, "startTutorial", nil, tutorialId); + end +end + +function processMultiShop(player, choice, sellType) + + if (choice >= 1 and choice <= 6) then + callClientFunction(player, "openShopBuy", player, shopInfo[npcId][3][choice], shopCurrancy); + + while (true) do + buyResult, quantity = callClientFunction(player, "selectShopBuy", player); + + if (buyResult == 0) then + callClientFunction(player, "closeShopBuy", player); + break; + else + -- purchaseItem(player, shopInfo.shopContents[choice][buyResult].id, quantity, shopInfo.shopContents[choice][buyResult].hq, shopInfo.shopContents[choice][buyResult].gil, shopInfo.shopCurrancy); + end + end + elseif (choice == 0) then + openSellMenu(player); + elseif (choice == 6) then + callClientFunction(player, "selectFacility", 2, 35, 3); + callClientFunction(player, "confirmUseFacility", player, 35); + elseif (choice == 7) then + callClientFunction(player, "startTutorial", nil, tutorialId); + end + +end + + +function openSellMenu(player) + callClientFunction(player, "openShopSell", player); + + while (true) do + sellResult, sellQuantity, sellState, unknown, sellItemSlot = callClientFunction(player, "selectShopSell", player); + + if (sellResult == nil) then + callClientFunction(player, "closeShopSell", player); + break; + else + if sellState == 1 then + itemToSell = player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(sellItemSlot-1); + gItemSellId = itemToSell.itemId; + gItemQuality = itemToSell.quality; + gItemPrice = GetItemGamedata(gItemSellId); + gItemPrice = gItemPrice.sellPrice; + + + if gItemQuality == 2 then -- +1 + gItemPrice = (math.floor(gItemPrice * 1.10)); + elseif gItemQuality == 3 then -- +2 + gItemPrice = (math.floor(gItemPrice * 1.25)); + elseif gItemQuality == 4 then -- +3 + gItemPrice = (math.floor(gItemPrice * 1.50)); + end + + callClientFunction(player, "informSellPrice", 1, sellItemSlot, gItemPrice); + + elseif sellState == nil then + sellItem(player, gItemSellId, sellQuantity, gItemQuality, gItemPrice, sellItemSlot-1, shopCurrancy); + end + end + end +end + diff --git a/Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua b/Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua new file mode 100644 index 00000000..69f13f70 --- /dev/null +++ b/Data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua @@ -0,0 +1,46 @@ +--[[ + +OrdinaryRetainer Script + +Functions: + +eventTalkRetainerOther() - +eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option. +eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. +eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation. +eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventTalkRetainerItemList(operationCode) - Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close. +eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI. +sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player. +eventTalkFinish() - Stops npc from looking at player. +eventPlayerTurn(angle) - Turns player to angle. + +--]] + +require ("global") +require ("retainer") + +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, retainer, triggerName) + + while (true) do + choice = callClientFunction(player, "eventTalkRetainerMenu", 1); + if (choice == 1) then + doItemTrade(player, retainer); + elseif (choice == 2) then + doBazaar(player, retainer); + elseif (choice == 7) then + callClientFunction(player, "eventTalkRetainerMannequin", 0); + elseif (choice == 5) then + player:DespawnMyRetainer(); + else + break; + end + end + + player:EndEvent(); + +end diff --git a/Data/scripts/battlenpc.lua b/Data/scripts/battlenpc.lua new file mode 100644 index 00000000..ee4b526c --- /dev/null +++ b/Data/scripts/battlenpc.lua @@ -0,0 +1,175 @@ +local initClassItems, initRaceItems; + +function onBeginLogin(player) + --New character, set the initial quest + if (player:GetPlayTime(false) == 0) then + initialTown = player:GetInitialTown(); + + if (initialTown == 1 and player:HasQuest(110001) == false) then + player:AddQuest(110001); + player:SetHomePoint(1280001); + elseif (initialTown == 2 and player:HasQuest(110005) == false) then + player:AddQuest(110005); + player:SetHomePoint(1280061); + elseif (initialTown == 3 and player:HasQuest(110009) == false) then + player:AddQuest(110009); + player:SetHomePoint(1280031); + end + + end + + --For Opening. Set Director and reset position incase d/c + if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then + director = player:GetZone():CreateDirector("OpeningDirector", false); + player:AddDirector(director); + director:StartDirector(true); + player:SetLoginDirector(director); + player:KickEvent(director, "noticeEvent", true); + + player.positionX = 0.016; + player.positionY = 10.35; + player.positionZ = -36.91; + player.rotation = 0.025; + player:GetQuest(110001):ClearQuestData(); + player:GetQuest(110001):ClearQuestFlags(); + elseif (player:HasQuest(110005) == true and player:GetZoneID() == 166) then + director = player:GetZone():CreateDirector("OpeningDirector", false); + player:AddDirector(director); + director:StartDirector(false); + player:SetLoginDirector(director); + player:KickEvent(director, "noticeEvent", true); + + player.positionX = 369.5434; + player.positionY = 4.21; + player.positionZ = -706.1074; + player.rotation = -1.26721; + player:GetQuest(110005):ClearQuestData(); + player:GetQuest(110005):ClearQuestFlags(); + elseif (player:HasQuest(110009) == true and player:GetZoneID() == 184) then + --director = player:GetZone():CreateDirector("OpeningDirector", false); + --player:AddDirector(director); + --director:StartDirector(false); + --player:SetLoginDirector(director); + --player:KickEvent(director, "noticeEvent", true); + -- + player.positionX = 5.364327; + player.positionY = 196.0; + player.positionZ = 133.6561; + player.rotation = -2.849384; + player:GetQuest(110009):ClearQuestData(); + player:GetQuest(110009):ClearQuestFlags(); + end +end + +function onLogin(player) + + if (player:GetPlayTime(false) == 0) then + player:SendMessage(0x1D,"",">PlayTime == 0, new player!"); + + initClassItems(player); + initRaceItems(player); + + player:SavePlayTime(); + end + +end + +function initClassItems(player) + + local slotTable; + local invSlotTable; + + --DoW + if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG + player:GetItemPackage(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307}); + player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA + player:GetItemPackage(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307}); + player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD + player:GetItemPackage(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307}); + player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4}); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC + player:GetItemPackage(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307}); + player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC + player:GetItemPackage(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307}); + player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); + --DoM + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM + player:GetItemPackage(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208}); + player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ + player:GetItemPackage(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208}); + player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4}); + + --DoH + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 30) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 31) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 32) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 33) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 34) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 35) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 36) then -- + + --DoL + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 39) then --MIN + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 40) then --BTN + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 41) then --FSH + end + +end + +function initRaceItems(player) + + if (player.playerWork.tribe == 1) then --Hyur Midlander Male + player:GetItemPackage(0):AddItem(8040001); + player:GetItemPackage(0):AddItem(8060001); + elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female + player:GetItemPackage(0):AddItem(8040002); + player:GetItemPackage(0):AddItem(8060002); + elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male + player:GetItemPackage(0):AddItem(8040003); + player:GetItemPackage(0):AddItem(8060003); + elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male + player:GetItemPackage(0):AddItem(8040004); + player:GetItemPackage(0):AddItem(8060004); + elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female + player:GetItemPackage(0):AddItem(8040006); + player:GetItemPackage(0):AddItem(8060006); + elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male + player:GetItemPackage(0):AddItem(8040005); + player:GetItemPackage(0):AddItem(8060005); + elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female + player:GetItemPackage(0):AddItem(8040007); + player:GetItemPackage(0):AddItem(8060007); + elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male + player:GetItemPackage(0):AddItem(8040008); + player:GetItemPackage(0):AddItem(8060008); + elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female + player:GetItemPackage(0):AddItem(8040010); + player:GetItemPackage(0):AddItem(8060010); + elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male + player:GetItemPackage(0):AddItem(8040009); + player:GetItemPackage(0):AddItem(8060009); + elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female + player:GetItemPackage(0):AddItem(8040011); + player:GetItemPackage(0):AddItem(8060011); + elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun + player:GetItemPackage(0):AddItem(8040012); + player:GetItemPackage(0):AddItem(8060012); + elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon + player:GetItemPackage(0):AddItem(8040013); + player:GetItemPackage(0):AddItem(8060013); + elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf + player:GetItemPackage(0):AddItem(8040014); + player:GetItemPackage(0):AddItem(8060014); + elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard + player:GetItemPackage(0):AddItem(8040015); + player:GetItemPackage(0):AddItem(8060015); + end + + player:GetEquipment():SetEquipment({9, 11},{5,6}); + +end \ No newline at end of file diff --git a/Data/scripts/battleutils.lua b/Data/scripts/battleutils.lua new file mode 100644 index 00000000..00a9f53d --- /dev/null +++ b/Data/scripts/battleutils.lua @@ -0,0 +1,107 @@ +CommandType = +{ + None = 0, + AutoAttack = 1, + Weaponskill = 2, + Ability = 3, + Spell = 4 +} + +ActionType = +{ + None = 0, + Physical = 1, + Magic = 2, + Heal = 3, + Status = 4 +} + +ActionProperty = +{ + None = 0, + Physical = 1, + Magic = 2, + Heal = 4, + Status = 8, + Ranged = 16 +} + +DamageTakenType = +{ + None, + Attack, + Magic, + Weaponskill, + Ability +} + +HitDirection = +{ + None = 0, + Front = 1, + Right = 2, + Rear = 4, + Left = 8 +} + +HitType = +{ + Miss = 0, + Evade = 1, + Parry = 2, + Block = 3, + Resist = 4, + Hit = 5, + Crit = 6 +} + +TargetFindAOEType = +{ + None = 0, + Circle = 1, + Cone = 2, + Box = 3 +} + +StatusEffectFlags = +{ + None = 0, + + --Loss flags - Do we need loseonattacking/caststart? Could just be done with activate flags + LoseOnDeath = bit32.lshift(1, 0), -- effects removed on death + LoseOnZoning = bit32.lshift(1, 1), -- effects removed on zoning + LoseOnEsuna = bit32.lshift(1, 2), -- effects which can be removed with esuna (debuffs) + LoseOnDispel = bit32.lshift(1, 3), -- some buffs which player might be able to dispel from mob + LoseOnLogout = bit32.lshift(1, 4), -- effects removed on logging out + LoseOnAttacking = bit32.lshift(1, 5), -- effects removed when owner attacks another entity + LoseOnCastStart = bit32.lshift(1, 6), -- effects removed when owner starts casting + LoseOnAggro = bit32.lshift(1, 7), -- effects removed when owner gains enmity (swiftsong) + LoseOnClassChange = bit32.lshift(1, 8), --Effect falls off whhen changing class + + --Activate flags + ActivateOnCastStart = bit32.lshift(1, 9), --Activates when a cast starts. + ActivateOnCommandStart = bit32.lshift(1, 10), --Activates when a command is used, before iterating over targets. Used for things like power surge, excruciate. + ActivateOnCommandFinish = bit32.lshift(1, 11), --Activates when the command is finished, after all targets have been iterated over. Used for things like Excruciate and Resonance falling off. + ActivateOnPreactionTarget = bit32.lshift(1, 12), --Activates after initial rates are calculated for an action against owner + ActivateOnPreactionCaster = bit32.lshift(1, 13), --Activates after initial rates are calculated for an action by owner + ActivateOnDamageTaken = bit32.lshift(1, 14), + ActivateOnHealed = bit32.lshift(1, 15), + + --Should these be rolled into DamageTaken? + ActivateOnMiss = bit32.lshift(1, 16), --Activates when owner misses + ActivateOnEvade = bit32.lshift(1, 17), --Activates when owner evades + ActivateOnParry = bit32.lshift(1, 18), --Activates when owner parries + ActivateOnBlock = bit32.lshift(1, 19), --Activates when owner evades + ActivateOnHit = bit32.lshift(1, 20), --Activates when owner hits + ActivateOnCrit = bit32.lshift(1, 21), --Activates when owner crits + + --Prevent flags. Sleep/stun/petrify/etc combine these + PreventSpell = bit32.lshift(1, 22), -- effects which prevent using spells, such as silence + PreventWeaponSkill = bit32.lshift(1, 23), -- effects which prevent using weaponskills, such as pacification + PreventAbility = bit32.lshift(1, 24), -- effects which prevent using abilities, such as amnesia + PreventAttack = bit32.lshift(1, 25), -- effects which prevent basic attacks + PreventMovement = bit32.lshift(1, 26), -- effects which prevent movement such as bind, still allows turning in place + PreventTurn = bit32.lshift(1, 27), -- effects which prevent turning, such as stun + PreventUntarget = bit32.lshift(1, 28), -- effects which prevent changing targets, such as fixation + Stance = bit32.lshift(1, 29) -- effects that do not have a timer +} \ No newline at end of file diff --git a/Data/scripts/commands/Ability.lua b/Data/scripts/commands/Ability.lua new file mode 100644 index 00000000..a9429e93 --- /dev/null +++ b/Data/scripts/commands/Ability.lua @@ -0,0 +1,19 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Ability(command.actorId, targetActor); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/AbilityCure.lua b/Data/scripts/commands/AbilityCure.lua new file mode 100644 index 00000000..98e2eec7 --- /dev/null +++ b/Data/scripts/commands/AbilityCure.lua @@ -0,0 +1,5 @@ +require("global") + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + +end \ No newline at end of file diff --git a/Data/scripts/commands/ActivateCommand.lua b/Data/scripts/commands/ActivateCommand.lua new file mode 100644 index 00000000..5afd87dc --- /dev/null +++ b/Data/scripts/commands/ActivateCommand.lua @@ -0,0 +1,20 @@ +require ("global") + +--[[ + +ActivateCommand Script + +Switches between active and passive mode states + +--]] + +function onEventStarted(player, command, triggerName) + + if (player.currentMainState == 0x0000) then + player.Engage(0, 0x0002); + elseif (player.currentMainState == 0x0002) then + player.Disengage(0x0000); + end + player:endEvent(); + sendSignal("playerActive"); +end; \ No newline at end of file diff --git a/Data/scripts/commands/AttackAbility.lua b/Data/scripts/commands/AttackAbility.lua new file mode 100644 index 00000000..47b04053 --- /dev/null +++ b/Data/scripts/commands/AttackAbility.lua @@ -0,0 +1,20 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Ability(command.actorId, targetActor); + player:endEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/AttackMagic.lua b/Data/scripts/commands/AttackMagic.lua new file mode 100644 index 00000000..b5538141 --- /dev/null +++ b/Data/scripts/commands/AttackMagic.lua @@ -0,0 +1,19 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/AttackWeaponSkill.lua b/Data/scripts/commands/AttackWeaponSkill.lua new file mode 100644 index 00000000..3a0e8ff2 --- /dev/null +++ b/Data/scripts/commands/AttackWeaponSkill.lua @@ -0,0 +1,26 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + + --Are they in active mode? + if (player:GetState() != 2) then + player:SendGameMessage(GetWorldMaster(), 32503, 0x20); + player:endEvent(); + return; + end + + if not player.aiContainer.IsEngaged() then + player.Engage(targetActor); + end; + player.WeaponSkill(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/BazaarCheckCommand.lua b/Data/scripts/commands/BazaarCheckCommand.lua new file mode 100644 index 00000000..1dd99b5e --- /dev/null +++ b/Data/scripts/commands/BazaarCheckCommand.lua @@ -0,0 +1,30 @@ +--[[ + +BazaarCheckCommand Script + +Handles what happens when you examine a player's bazaar + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, bazaarActorId) + + local bazaarActor = nil; + + if (name ~= nil) then + bazaarActor = player:GetZone():FindPCInZone(name); + elseif (bazaarActorId ~= nil) then + bazaarActor = player:GetZone():FindActorInArea(bazaarActorId); + end + + if (bazaarActor ~= nil) then + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "Currently disabled due to freezing characters."); + --callClientFunction(player, "delegateCommand", GetStaticActor("BazaarCheckCommand"), "processChackBazaar"); + else + --Show error + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BazaarDealCommand.lua b/Data/scripts/commands/BazaarDealCommand.lua new file mode 100644 index 00000000..fe67817d --- /dev/null +++ b/Data/scripts/commands/BazaarDealCommand.lua @@ -0,0 +1,58 @@ +--[[ + +BazaarDealCommand Script + +Handles various bazaar transfer options + +All bazaar args have a Reward (The item the person who fufills the request gets) and a Seek (The item the player wants, either gil or an item). + +Args: + +rewardItem: Item reference to what will be given to the buyer. If it's gil the itemID will be given instead. If offering an item to seek; reward/seek are combined and put here. +seekItem: Item reference to what the buyer will give us. If it's gil the itemID will be given instead, +bazaarMode: The tag value to set in the bazaar item's data. +arg1: Always nil +bazaarActor: The actor who owns this bazaar +rewardAmount: The amount of rewardItem the buyer will get. +seekAmount: The amount of seekItem we want. + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaarMode, arg1, bazaarActor, rewardAmount, seekAmount, arg2, arg3, type9ItemIds) + + local rewarding = nil; + local seeking = nil; + + --Handle special case for offering an item. + if (seekItem == nil) then + rewarding = player:GetItemPackage(rewardItem.offerPackageId):GetItemAtSlot(rewardItem.offerSlot); + seeking = player:GetItemPackage(rewardItem.seekPackageId):GetItemAtSlot(rewardItem.seekSlot); + end + + --Handle Reward + if (rewarding == nil) then + if (type(rewardItem) == "number") then + rewarding = player:GetItemPackage(INVENTORY_CURRENCY):GetItemByCatelogId(rewardItem); + else + rewarding = player:GetItem(rewardItem); + end + end + + --Handle Seek + if (seeking == nil) then + if (type(seekItem) == "number") then + seeking = player:GetItemPackage(INVENTORY_CURRENCY):GetItemByCatelogId(seekItem); + else + seeking = player:GetItem(seekItem); + end + end + + result = GetWorldManager():AddToBazaar(player, rewarding, seeking, rewardAmount, seekAmount, bazaarMode); + + + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BazaarTradeCommand.lua b/Data/scripts/commands/BazaarTradeCommand.lua new file mode 100644 index 00000000..7a934abc --- /dev/null +++ b/Data/scripts/commands/BazaarTradeCommand.lua @@ -0,0 +1,55 @@ +--[[ + +BazaarTradeCommand Script + +Handles bazaar trade + +All bazaar args have a Reward (The item the person who fufills the request gets) and a Seek (The item the player wants, either gil or an item). + +--]] + +--TODO REFACTOR + +function onEventStarted(player, actor, triggerName, rewardItem, seekItemOrCost, seekAmount, arg1, bazaarActorId, rewardAmount, rewardItemId, nameIndex, arg2, type9ItemIds) + + local originalReward = nil; + local originalSeek = nil; + local bazaarActor = nil; + + --Get the bazaar actor + if (bazaarActorId ~= nil) then + bazaarActor = player:GetZone():FindActorInArea(bazaarActorId); + end + + --Abort if no actor + if (bazaarActor == nil) then + player:SendGameMessage(player, worldMaster, 25111, 0x20); + player:EndEvent(); + return; + end + + --If seekItem is a number, we are buying an item (ExecuteBazaarBuy) + if (type(seekItemOrCost) == "number") then + if (player:GetCurrentGil() >= seekItemOrCost) then + if (GetWorldManager():BazaarBuyOperation(bazaarActor, player, bazaarActor:GetItem(rewardItem), rewardAmount, seekItemOrCost)) then + else + player:SendGameMessage(player, worldMaster, 25111, 0x20); + end + else + player:SendGameMessage(player, worldMaster, 40252, 0x20); + end + else --Else we are fufilling a sought out item (ExecuteBazaarSell) + local rewardItem = bazaarActor:GetItem(rewardItem); + local seekItem = player:GetItem(seekItemOrCost); + if (rewardItem ~= nil and seekItem ~= nil) then + if (GetWorldManager():BazaarSellOperation(bazaarActor, player, rewardItem, rewardAmount, seekItem, seekAmount)) then + else + player:SendGameMessage(player, worldMaster, 25111, 0x20); + end + else + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BazaarUndealCommand.lua b/Data/scripts/commands/BazaarUndealCommand.lua new file mode 100644 index 00000000..a6b0ae16 --- /dev/null +++ b/Data/scripts/commands/BazaarUndealCommand.lua @@ -0,0 +1,22 @@ +--[[ + +BazaarUndealCommand Script + +Handles canceling bazaar items + +25107 - Your bazaar is either full or already contains that unique item. +25111 - Unable to complete transaction. +25112 - You are unable to remove the item from your bazaar. You cannot hold any more items. +25113 - Offered and sought items cannot be identical. +25114 - Items in less than mint condition cannot be offered. +25115 - Items in less than mint condition cannot be placed in your bazaar. + +--]] + +function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaarType, narg, bazaarActor, rewardAmount, seekAmount, narg, narg, type9ItemIds) + + GetWorldManager():RemoveFromBazaar(player, player:GetItem(rewardItem)); + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/BonusPointCommand.lua b/Data/scripts/commands/BonusPointCommand.lua new file mode 100644 index 00000000..d5f48b44 --- /dev/null +++ b/Data/scripts/commands/BonusPointCommand.lua @@ -0,0 +1,23 @@ +--[[ + +BonusPointCommand Script + +Functions: + +operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie) + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName) + --local points = player:GetAttributePoints(); + --player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT); + result = callClientFunction(player, "delegateCommand", actor, "operateUI", 100, 100, 10, 10, 10, 10, 10, 10); + + --Do Save + if (result == true) then + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/ChangeJobCommand.lua b/Data/scripts/commands/ChangeJobCommand.lua new file mode 100644 index 00000000..4cb38f6a --- /dev/null +++ b/Data/scripts/commands/ChangeJobCommand.lua @@ -0,0 +1,6 @@ +function onEventStarted(player, caller, commandRequest, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) + + player:SetCurrentJob(17); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/CheckCommand.lua b/Data/scripts/commands/CheckCommand.lua new file mode 100644 index 00000000..5e78e279 --- /dev/null +++ b/Data/scripts/commands/CheckCommand.lua @@ -0,0 +1,19 @@ +--[[ + +CheckCommand Script + +Handles player examining someone + +--]] + +function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId) + + actor = player:GetActorInInstance(checkedActorId); + + if (actor ~= nil) then + player:examinePlayer(actor); + end + + player:EndEvent(); + +end diff --git a/Data/scripts/commands/ChocoboRideCommand.lua b/Data/scripts/commands/ChocoboRideCommand.lua new file mode 100644 index 00000000..8163f408 --- /dev/null +++ b/Data/scripts/commands/ChocoboRideCommand.lua @@ -0,0 +1,45 @@ +--[[ + +ChocoboRideCommand Script + +Handles mounting and dismounting the Chocobo and Goobbue + +--]] + +function onEventStarted(player, actor, triggerName, isGoobbue) + + if (player:GetState() == 0) then + + worldMaster = GetWorldMaster(); + + if (isGoobbue ~= true) then + player:ChangeMusic(83); + player:SendGameMessage(player, worldMaster, 26001, 0x20); + player:SetMountState(1); + else + player:ChangeMusic(98); + player:SendGameMessage(player, worldMaster, 26019, 0x20); + player:SetMountState(2); + end + + player:ChangeSpeed(0.0, 5.0, 10.0, 10.0); + player:ChangeState(15); + else + player:ChangeMusic(player:GetZone().bgmDay); + + worldMaster = GetWorldMaster(); + + if (player:GetMountState() == 1) then + player:SendGameMessage(player, worldMaster, 26003, 0x20); + else + player:SendGameMessage(player, worldMaster, 26021, 0x20); + end + + player:SetMountState(0); + player:ChangeSpeed(0.0, 2.0, 5.0, 5.0) + player:ChangeState(0); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/CmnAttackWeaponSkill.lua b/Data/scripts/commands/CmnAttackWeaponSkill.lua new file mode 100644 index 00000000..dc86ebc4 --- /dev/null +++ b/Data/scripts/commands/CmnAttackWeaponSkill.lua @@ -0,0 +1,144 @@ +require ("global") + +--[[ + +CmnAttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local function handleTEST(player) +end + +local weaponskillHandlers = { + [0xA0F067F4] = nil, + [0xA0F067F5] = nil, + [0xA0F067F7] = nil, + [0xA0F067F8] = nil, + [0xA0F067FA] = nil, + [0xA0F067FB] = nil, + [0xA0F067FD] = nil, + [0xA0F067FE] = nil, + [0xA0F06800] = nil, + [0xA0F06801] = nil, + [0xA0F06802] = nil, + [0xA0F06804] = nil, + [0xA0F06805] = nil, + [0xA0F06806] = nil, + [0xA0F06808] = nil, + [0xA0F0680A] = nil, + [0xA0F0680B] = nil, + [0xA0F0680D] = nil, + [0xA0F0680E] = nil, + [0xA0F06810] = nil, + [0xA0F06812] = nil, + [0xA0F06814] = nil, + [0xA0F068A8] = nil, + [0xA0F068A9] = nil, + [0xA0F068AB] = nil, + [0xA0F068AC] = nil, + [0xA0F068AE] = nil, + [0xA0F068AF] = nil, + [0xA0F068B2] = nil, + [0xA0F068B3] = nil, + [0xA0F068B5] = nil, + [0xA0F068B7] = nil, + [0xA0F068B8] = nil, + [0xA0F068B9] = nil, + [0xA0F068BB] = nil, + [0xA0F068BC] = nil, + [0xA0F068BE] = nil, + [0xA0F068BF] = nil, + [0xA0F068C1] = nil, + [0xA0F068C3] = nil, + [0xA0F068C5] = nil, + [0xA0F0695C] = nil, + [0xA0F0695D] = nil, + [0xA0F0695E] = nil, + [0xA0F06960] = nil, + [0xA0F06961] = nil, + [0xA0F06963] = nil, + [0xA0F06964] = nil, + [0xA0F06966] = nil, + [0xA0F06967] = nil, + [0xA0F06968] = nil, + [0xA0F0696A] = nil, + [0xA0F0696B] = nil, + [0xA0F0696D] = nil, + [0xA0F0696E] = nil, + [0xA0F06970] = nil, + [0xA0F06971] = nil, + [0xA0F06973] = nil, + [0xA0F06974] = nil, + [0xA0F06976] = nil, + [0xA0F06978] = nil, + [0xA0F06B78] = nil, + [0xA0F06B79] = nil, + [0xA0F06B7B] = nil, + [0xA0F06B7C] = nil, + [0xA0F06B7E] = nil, + [0xA0F06B7F] = nil, + [0xA0F06B81] = nil, + [0xA0F06B82] = nil, + [0xA0F06B84] = nil, + [0xA0F06B85] = nil, + [0xA0F06B8A] = nil, + [0xA0F06B8C] = nil, + [0xA0F06B8E] = nil, + [0xA0F06B90] = nil, + [0xA0F06B91] = nil, + [0xA0F06B93] = nil, + [0xA0F06B95] = nil, + [0xA0F06B97] = nil, + [0xA0F06C2C] = nil, + [0xA0F06C2D] = nil, + [0xA0F06C2F] = nil, + [0xA0F06C31] = nil, + [0xA0F06C32] = nil, + [0xA0F06C34] = nil, + [0xA0F06C35] = nil, + [0xA0F06C36] = nil, + [0xA0F06C38] = nil, + [0xA0F06C39] = nil, + [0xA0F06C3B] = nil, + [0xA0F06C3C] = nil, + [0xA0F06C3E] = nil, + [0xA0F06C3F] = nil, + [0xA0F06C41] = nil, + [0xA0F06C43] = nil, + [0xA0F06C45] = nil, + [0xA0F06C47] = nil, + [0xA0F06C49] = nil, + [0xA0F06C4B] = nil, + [0xA0F06D94] = nil, + [0xA0F06D95] = nil, + [0xA0F06D96] = nil, + [0xA0F06F92] = nil, + [0xA0F06F93] = nil, + [0xA0F06F95] = nil, + [0xA0F06F96] = nil, + [0xA0F070E6] = nil, + [0xA0F070E7] = nil, + [0xA0F070E9] = nil, + [0xA0F070EA] = nil +} + +function onEventStarted(player, command, triggerName) + + --Are they in active mode? + if (player:GetState() != 2) then + player:SendGameMessage(GetWorldMaster(), 32503, 0x20); + player:endEvent(); + return; + end + + if (weaponskillHandlers[command.actorId] ~= nil) then + weaponskillHandlers[command.actorId](player); + else + player:SendMessage(0x20, "", "That weaponskill is not implemented yet."); + end + + player:endEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/ConfirmGroupCommand.lua b/Data/scripts/commands/ConfirmGroupCommand.lua new file mode 100644 index 00000000..f231ebfb --- /dev/null +++ b/Data/scripts/commands/ConfirmGroupCommand.lua @@ -0,0 +1,18 @@ +--[[ + +ConfirmGroupCommand Script + +Handles what happens when you resolve an invite to a group + +--]] + +function onEventStarted(player, actor, triggerName, groupType, result) + + --Accept/Refuse happened, else just close the window + if (result == 1 or result == 2) then + GetWorldManager():GroupInviteResult(player, groupType, result); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/ConfirmTradeCommand.lua b/Data/scripts/commands/ConfirmTradeCommand.lua new file mode 100644 index 00000000..109f783c --- /dev/null +++ b/Data/scripts/commands/ConfirmTradeCommand.lua @@ -0,0 +1,20 @@ +--[[ + +ConfirmTradeCommand Script + +Handles what happens when you accept/refuse a trade + +--]] + +function onEventStarted(player, actor, triggerName, groupType, result) + + --Accept + if (result == 1) then + GetWorldManager():AcceptTrade(player); + --Refuse + elseif (result == 2) then + GetWorldManager():RefuseTrade(player); + end + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/CureMagic.lua b/Data/scripts/commands/CureMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/CureMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/CuregaMagic.lua b/Data/scripts/commands/CuregaMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/CuregaMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/DevideAttackWeaponSkill.lua b/Data/scripts/commands/DevideAttackWeaponSkill.lua new file mode 100644 index 00000000..3a0e8ff2 --- /dev/null +++ b/Data/scripts/commands/DevideAttackWeaponSkill.lua @@ -0,0 +1,26 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + + --Are they in active mode? + if (player:GetState() != 2) then + player:SendGameMessage(GetWorldMaster(), 32503, 0x20); + player:endEvent(); + return; + end + + if not player.aiContainer.IsEngaged() then + player.Engage(targetActor); + end; + player.WeaponSkill(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/DiceCommand.lua b/Data/scripts/commands/DiceCommand.lua new file mode 100644 index 00000000..d16557aa --- /dev/null +++ b/Data/scripts/commands/DiceCommand.lua @@ -0,0 +1,23 @@ +--[[ + +DiceCommand Script + +--]] + +function onEventStarted(player, actor, triggerName, maxNumber) + + if (maxNumber == nil or maxNumber > 1000 or maxNumber < 1) then + maxNumber = 100; + end + + result = math.random(0, maxNumber); + + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber); + + player:EndEvent(); + +end + +function onEventUpdate(player, npc) +end \ No newline at end of file diff --git a/Data/scripts/commands/DummyCommand.lua b/Data/scripts/commands/DummyCommand.lua new file mode 100644 index 00000000..ca26f9ce --- /dev/null +++ b/Data/scripts/commands/DummyCommand.lua @@ -0,0 +1,56 @@ +--[[ + +HarvestJudge + +Operates the harvesting system for mining, logging, and fishing. + +Functions: + +loadTextData(commandActor): Loads all gamesheets needed and instantiates a HarvestJudge. +targetCancel(commandActor): Cancels the player's target. +turnToTarget(commandActor, harvestType, direction): Turns to a direction (name's a lie, angle must be computed lol) +openInputWidget(commandActor, harvestType, nodeGrade): Inits the widget system (call first). +orderInputWidget(commandActor, nodeHP [max 100], ?, harvestType): Updates the node HP. +textInputWidget(commandActor, harvestType, ?, textId, ?, ?, ?): Sets the result text after a minigame is performed. +askInputWidget(commandActor, harvestType, inputPageNumber, showTutorial, showFishWait, showFishWaitAndJig, updateFishHP, showRareCatalystEffect): Gets user input after opening a ask widget. +closeInputWidget(commandActor, harvestType): Closes the widget system (call last). +rangeInputWidget(harvestType, inputPageNumber, goodMin, goodMax, bool): Unknown, currently crashing... + +Notes: + +HarvestType Ids: + +20002: Mine +20003: Log +20004: Fish + +--]] + +require ("global") + +function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId) + + harvestJudge = GetStaticActor("HarvestJudge"); + callClientFunction(player, "delegateCommand", harvestJudge, "loadTextData", commandactor); + callClientFunction(player, "delegateCommand", harvestJudge, "targetCancel", commandactor); + callClientFunction(player, "delegateCommand", harvestJudge, "turnToTarget", commandactor, 0x55F2, 2); + + player:ChangeState(50); + + callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandactor, 0x55F2, 2); + callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandactor, 3, false, 0x55f2); + callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandactor, 0x55f2, harvestJudge, nil, nil, nil, nil, 0); + callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandactor, 0x55f2, 1, 0, false, false, nil, false); + + callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandactor, 0x55f2, harvestJudge, 60, nil, nil, nil, 0); + callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandactor, 0x55f2, 2, 0, false, false, nil, false); + + callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandactor, 0x55f2, harvestJudge, 46,0, 0, 0, 0); + callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandactor, 0x55f2, 2, 0, false, false, nil, false); + + + player:ChangeState(0); + + player:EndEvent(); + +end diff --git a/Data/scripts/commands/EffectMagic.lua b/Data/scripts/commands/EffectMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/EffectMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/EmoteSitCommand.lua b/Data/scripts/commands/EmoteSitCommand.lua new file mode 100644 index 00000000..5f58c4c0 --- /dev/null +++ b/Data/scripts/commands/EmoteSitCommand.lua @@ -0,0 +1,24 @@ +--[[ + +EmoteSitCommand Script + +--]] + +function onEventStarted(player, actor, triggerName, emoteId) + + if (player:GetState() == 0) then + if (emoteId == 0x2712) then + player:ChangeState(11); + else + player:ChangeState(13); + end + else + player:ChangeState(0); + end + + player:EndEvent(); + +end + +function onEventUpdate(player, npc) +end \ No newline at end of file diff --git a/Data/scripts/commands/EmoteStandardCommand.lua b/Data/scripts/commands/EmoteStandardCommand.lua new file mode 100644 index 00000000..7e23b356 --- /dev/null +++ b/Data/scripts/commands/EmoteStandardCommand.lua @@ -0,0 +1,90 @@ +--[[ + +EmoteStandardCommand Script + +Returns the correct animation and log description when an emote is activated. +If 'motion' parameter is used, it returns the blank description id 10105 + +--]] + +emoteTable = { + [101] = {animId = 1, descId = 21001}, --Surprised + [102] = {animId = 2, descId = 21011}, --Angry + [103] = {animId = 3, descId = 21021}, --Furious + [104] = {animId = 4, descId = 21031}, --Blush + [105] = {animId = 5, descId = 21041}, --Bow + [106] = {animId = 6, descId = 21051}, --Cheer + [107] = {animId = 7, descId = 21061}, --Clap + [108] = {animId = 8, descId = 21071}, --Beckon + [109] = {animId = 9, descId = 21081}, --Comfort + [110] = {animId = 10, descId = 21091}, --Cry + [111] = {animId = 11, descId = 21101}, --Dance + [112] = {animId = 12, descId = 21111}, --Doubt + [113] = {animId = 13, descId = 21121}, --Doze + [114] = {animId = 14, descId = 21131}, --Fume + [115] = {animId = 15, descId = 21141}, --Goodbye + [116] = {animId = 16, descId = 21151}, --Wave + [117] = {animId = 17, descId = 21161}, --Huh + [118] = {animId = 18, descId = 21171}, --Joy + [119] = {animId = 19, descId = 21181}, --Kneel + [120] = {animId = 20, descId = 21191}, --Chuckle + [121] = {animId = 21, descId = 21201}, --Laugh + [122] = {animId = 22, descId = 21211}, --Lookout + [123] = {animId = 23, descId = 21221}, --Me + [124] = {animId = 24, descId = 21231}, --No + [125] = {animId = 25, descId = 21241}, --Deny + [126] = {animId = 26, descId = 21251}, --Panic + [127] = {animId = 27, descId = 21261}, --Point + [128] = {animId = 28, descId = 21271}, --Poke + [129] = {animId = 29, descId = 21281}, --Congratulate + [130] = {animId = 30, descId = 21291}, --Psych + [131] = {animId = 31, descId = 21301}, --Salute + [132] = {animId = 32, descId = 21311}, --Shocked + [133] = {animId = 33, descId = 21321}, --Shrug + [134] = {animId = 34, descId = 21331}, --Rally + [135] = {animId = 35, descId = 21341}, --Soothe + [136] = {animId = 36, descId = 21351}, --Stagger + [137] = {animId = 37, descId = 21361}, --Stretch + [138] = {animId = 38, descId = 21371}, --Sulk + [139] = {animId = 39, descId = 21381}, --Think + [140] = {animId = 40, descId = 21391}, --Upset + [141] = {animId = 41, descId = 21401}, --Welcome + [142] = {animId = 42, descId = 21411}, --Yes + [143] = {animId = 43, descId = 21421}, --Thumbs Up + [144] = {animId = 44, descId = 21423}, --Examine Self + [145] = {animId = 53, descId = 21425}, --Pose + [146] = {animId = 50, descId = 21427}, --Storm Salute + [147] = {animId = 51, descId = 21429}, --Serpent Salute + [148] = {animId = 52, descId = 21431}, --Flame Salute + [149] = {animId = 45, descId = 21433}, --Blow Kiss + [151] = {animId = 47, descId = 21435}, --Grovel + [152] = {animId = 48, descId = 21437}, --Happy + [153] = {animId = 49, descId = 21439}, --Disappointed + [154] = {animId = 46, descId = 10105}, --Air Quotes + [155] = {animId = 54, descId = 21442}, --Pray + [156] = {animId = 55, descId = 21445}, --Fire Dance +}; + + +function onEventStarted(player, actor, triggerName, emoteId, showText, arg2, arg3, targetId) + + if (targetId == nil) then + targetId = 0; + end + + if (player:GetState() == 0 or player:GetState() == 11 or player:GetState() == 13) then + emote = emoteTable[emoteId]; + if (emote ~= nil) then + if showText == 1 then + player:doEmote(targetId, emote.animId, emote.descId); + else + player:doEmote(targetId, emote.animId, 10105); + end + else + player:SendMessage(0x20, "", string.format("Not implemented; EmoteId: %d", emoteId)); + end + end + + player:EndEvent(); + +end diff --git a/Data/scripts/commands/EquipAbilityCommand.lua b/Data/scripts/commands/EquipAbilityCommand.lua new file mode 100644 index 00000000..2a92841e --- /dev/null +++ b/Data/scripts/commands/EquipAbilityCommand.lua @@ -0,0 +1,85 @@ +require ("global") +--player: Player that called this command +--equipAbilityWidget: Widget that calls this command +--triggername: Event Starter ? +--slot: Which slot the ability will go into +--commandid: command being equipped + + +function onEventStarted(player, equipAbilityWidget, triggername, slot, commandid, unkown, arg1, arg2, arg3, arg4, arg5, arg6) + local worldManager = GetWorldManager(); + local ability = worldManager:GetBattleCommand(commandid); + + + --Equip + if (commandid > 0) then + --[[]] + --Can the player equip any more cross class actions + if (player.charaWork.parameterTemp.otherClassAbilityCount[0] >= player.charaWork.parameterTemp.otherClassAbilityCount[1]) then + --"You cannot set any more actions." + player:SendGameMessage(GetWorldMaster(), 30720, 0x20, 0, 0); + player:endEvent(); + return; + end + + --Is the player high enough level in that class to equip the ability + if (player.charaWork.battleSave.skillLevel[ability.job - 1] < ability.level) then + --"You have not yet acquired that action." + player:SendGameMessage(GetWorldMaster(), 30742, 0x20, 0, 0); + player:endEvent(); + return; + end + + + local oldSlot = player:FindFirstCommandSlotById(commandid); + local isEquipped = oldSlot < player.charaWork.commandBorder + 30; + --If slot is 0, find the first open slot + if (slot == 0) then + --If the ability is already equipped and slot is 0, then it can't be equipped again + --If the slot isn't 0, it's a move or a swap command + if (isEquipped == true) then + --"That action is already set to an action slot." + player:SendGameMessage(GetWorldMaster(), 30719, 0x20, 0); + player:endEvent(); + return; + end + + slot = player:FindFirstCommandSlotById(0) - player.charaWork.commandBorder; + + --If the first open slot is outside the hotbar, then the hotbar is full + if(slot >= 30) then + --"You cannot set any more actions." + player:SendGameMessage(Server.GetWorldManager().GetActor(), 30720, 0x20, 0); + player:endEvent(); + return; + end + else + slot = slot - 1; + end + + if(isEquipped == true) then + player:SwapAbilities(oldSlot, slot + player.charaWork.commandBorder); + else + local tslot = slot + player.charaWork.commandBorder; + player:EquipAbility(player.GetCurrentClassOrJob(), commandid, tslot, true); + end + + --Unequip + elseif (commandid == 0) then + commandid = player.charaWork.command[slot + player.charaWork.commandBorder - 1]; + ability = worldManager.GetBattleCommand(commandid); + --Is the ability a part of the player's current class? + --This check isn't correct because of jobs having different ids + local classId = player:GetCurrentClassOrJob(); + local jobId = player:ConvertClassIdToJobId(classId); + + if(ability.job == classId or ability.job == jobId) then + --"Actions of your current class or job cannot be removed." + player:SendGameMessage(GetWorldMaster(), 30745, 0x20, 0, 0); + elseif (commandid != 0) then + player:UnequipAbility(slot); + end + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/EquipCommand.lua b/Data/scripts/commands/EquipCommand.lua new file mode 100644 index 00000000..636f3124 --- /dev/null +++ b/Data/scripts/commands/EquipCommand.lua @@ -0,0 +1,220 @@ +--[[ + +EquipCommand Script + +Notes: + +Gearset activating could be optimized a bit more by doing the item packets in one go. + +The param "equippedItem" has the vars: actorId, unknown, slot, and inventoryType. +The param "itemDBIds" has the vars: item1 and item2. + +--]] + +EQUIPSLOT_MAINHAND = 0; +EQUIPSLOT_OFFHAND = 1; +EQUIPSLOT_THROWINGWEAPON = 4; +EQUIPSLOT_PACK = 5; +EQUIPSLOT_POUCH = 6; +EQUIPSLOT_HEAD = 8; +EQUIPSLOT_UNDERSHIRT = 9; +EQUIPSLOT_BODY = 10; +EQUIPSLOT_UNDERGARMENT = 11; +EQUIPSLOT_LEGS = 12; +EQUIPSLOT_HANDS = 13; +EQUIPSLOT_FEET = 14; +EQUIPSLOT_WAIST = 15; +EQUIPSLOT_NECK = 16; +EQUIPSLOT_EARS = 17; +EQUIPSLOT_WRIST = 19; +EQUIPSLOT_RFINGER = 21; +EQUIPSLOT_LFINGER = 22; + +GRAPHICSLOT_MAINHAND = 5; +GRAPHICSLOT_OFFHAND = 6; +GRAPHICSLOT_SPMAINHAND = 7; +GRAPHICSLOT_SPOFFHAND = 8; +GRAPHICSLOT_THROWING = 9; +GRAPHICSLOT_PACK = 10; +GRAPHICSLOT_POUCH = 11; +GRAPHICSLOT_HEAD = 12; +GRAPHICSLOT_BODY = 13; +GRAPHICSLOT_LEGS = 14; +GRAPHICSLOT_HANDS = 15; +GRAPHICSLOT_FEET = 16; +GRAPHICSLOT_WAIST = 17; +GRAPHICSLOT_NECK = 18; +GRAPHICSLOT_R_EAR = 19; +GRAPHICSLOT_L_EAR = 20; +GRAPHICSLOT_R_WRIST = 21; +GRAPHICSLOT_L_WRIST = 22; +GRAPHICSLOT_R_RINGFINGER = 23; +GRAPHICSLOT_L_RINGFINGER = 24; +GRAPHICSLOT_R_INDEXFINGER = 25; +GRAPHICSLOT_L_INDEXFINGER = 26; + +function onEventStarted(player, actor, triggerName, equippedItem, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds) + equipSlot = equipSlot-1; + + --Equip Item + if (equippedItem ~= nil) then + item = player:GetItemPackage(equippedItem.itemPackage):GetItemAtSlot(equippedItem.slot); + equipItem(player, equipSlot, item); + player:SendAppearance(); + --Unequip Item + else + item = player:GetEquipment():GetItemAtSlot(equipSlot); + if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out) + player:SendAppearance(); + end + end + + player.CalculateBaseStats(); --player.RecalculateStats(); + + player:EndEvent(); +end + +function loadGearset(player, classId) + player:GetEquipment():ToggleDBWrite(false); + local gearset = player:GetGearset(classId); + + if gearset == nil then + return; + end + + for slot = 0, 34 do + + if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then + itemAtSlot = player:GetEquipment():GetItemAtSlot(slot); + itemAtGearsetSlot = gearset[slot]; + + if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then + if (itemAtSlot ~= nil and itemAtGearsetSlot == nil) then + unequipItem(player, slot, itemAtSlot); + elseif (itemAtSlot == nil and itemAtGearsetSlot ~= nil) then + equipItem(player, slot, itemAtGearsetSlot); + elseif (itemAtGearsetSlot.uniqueId ~= itemAtSlot.uniqueId) then + unequipItem(player, slot, itemAtSlot); + equipItem(player, slot, itemAtGearsetSlot) + end + end + end + + end + player:GetEquipment():ToggleDBWrite(true); +end + +function equipItem(player, equipSlot, item) + if (item ~= nil) then + local classId = nil; + local worldMaster = GetWorldMaster(); + local gItem = GetItemGamedata(item.itemId); + + --If it's the mainhand, begin class change based on weapon + if (equipSlot == EQUIPSLOT_MAINHAND) then + if (gItem:IsNailWeapon()) then classId = 2; + elseif (gItem:IsSwordWeapon()) then classId = 3; + elseif (gItem:IsAxeWeapon()) then classId = 4; + elseif (gItem:IsBowWeapon()) then classId = 7; + elseif (gItem:IsLanceWeapon()) then classId = 8; + + elseif (gItem:IsThaumaturgeWeapon()) then classId = 22; + elseif (gItem:IsConjurerWeapon()) then classId = 23; + + elseif (gItem:IsCarpenterWeapon()) then classId = 29; + elseif (gItem:IsBlackSmithWeapon()) then classId = 30; + elseif (gItem:IsArmorerWeapon()) then classId = 31; + elseif (gItem:IsGoldSmithWeapon()) then classId = 32; + elseif (gItem:IsTannerWeapon()) then classId = 33; + elseif (gItem:IsWeaverWeapon()) then classId = 34; + elseif (gItem:IsAlchemistWeapon()) then classId = 35; + elseif (gItem:IsCulinarianWeapon()) then classId = 36; + + elseif (gItem:IsMinerWeapon()) then classId = 39; + elseif (gItem:IsBotanistWeapon()) then classId = 40; + elseif (gItem:IsFishingWeapon()) then classId = 41; + end + + if (classId ~= nil) then + player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId); + player:PrepareClassChange(classId); + end + + end + + --Item Equipped message + player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); + + --Load gearset for new class and begin class change + if (classId ~= nil) then + loadGearset(player, classId); + player:DoClassChange(classId); + end + + player:GetEquipment():Set(equipSlot, item); + + if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND; + elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND; + elseif (equipSlot == EQUIPSLOT_THROWINGWEAPON) then graphicSlot = GRAPHICSLOT_THROWING; + elseif (equipSlot == EQUIPSLOT_PACK) then graphicSlot = GRAPHICSLOT_PACK; + elseif (equipSlot == EQUIPSLOT_HEAD) then graphicSlot = GRAPHICSLOT_HEAD; + elseif (equipSlot == EQUIPSLOT_BODY) then graphicSlot = GRAPHICSLOT_BODY; + elseif (equipSlot == EQUIPSLOT_LEGS) then graphicSlot = GRAPHICSLOT_LEGS; + elseif (equipSlot == EQUIPSLOT_HANDS) then graphicSlot = GRAPHICSLOT_HANDS; + elseif (equipSlot == EQUIPSLOT_FEET) then graphicSlot = GRAPHICSLOT_FEET; + elseif (equipSlot == EQUIPSLOT_WAIST) then graphicSlot = GRAPHICSLOT_WAIST; + elseif (equipSlot == EQUIPSLOT_NECK) then graphicSlot = GRAPHICSLOT_NECK; + elseif (equipSlot == EQUIPSLOT_RFINGER) then graphicSlot = GRAPHICSLOT_R_RINGFINGER; + elseif (equipSlot == EQUIPSLOT_LFINGER) then graphicSlot = GRAPHICSLOT_L_RINGFINGER; + end + + --Graphic Slot was set, otherwise it's a special case + if (graphicSlot ~= nil) then + player:GraphicChange(graphicSlot, item); + elseif (gItem:IsNailWeapon()) then + player:GraphicChange(GRAPHICSLOT_MAINHAND, item); + player:GraphicChange(GRAPHICSLOT_OFFHAND, item); + elseif (equipSlot == EQUIPSLOT_EARS) then + player:GraphicChange(GRAPHICSLOT_R_EAR, item); + player:GraphicChange(GRAPHICSLOT_L_EAR, item); + elseif (equipSlot == EQUIPSLOT_WRIST) then + player:GraphicChange(GRAPHICSLOT_R_WRIST, item); + player:GraphicChange(GRAPHICSLOT_L_WRIST, item); + end + end +end + +function unequipItem(player, equipSlot, item) + worldMaster = GetWorldMaster(); + + if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then + player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip + elseif (item ~= nil) then + player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed + player:GetEquipment():Clear(equipSlot); + + if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt + item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT); + player:GraphicChange(GRAPHICSLOT_BODY, item); + elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment + item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT); + player:GraphicChange(GRAPHICSLOT_LEGS, item); + elseif (equipSlot == EQUIPSLOT_HANDS) then player:GraphicChange(15, 0, 1, 0, 0); + elseif (equipSlot == EQUIPSLOT_FEET) then player:GraphicChange(16, 0, 1, 0, 0); + else + if (equipSlot == EQUIPSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_MAINHAND, nil); + elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil); + elseif (equipSlot == EQUIPSLOT_THROWINGWEAPON) then player:GraphicChange(GRAPHICSLOT_THROWING, nil); + elseif (equipSlot == EQUIPSLOT_PACK) then player:GraphicChange(GRAPHICSLOT_PACK, nil); + elseif (equipSlot == EQUIPSLOT_HEAD) then player:GraphicChange(GRAPHICSLOT_HEAD, nil); + elseif (equipSlot == EQUIPSLOT_WAIST) then player:GraphicChange(GRAPHICSLOT_WAIST, nil); + elseif (equipSlot == EQUIPSLOT_NECK) then player:GraphicChange(GRAPHICSLOT_NECK, nil); + elseif (equipSlot == EQUIPSLOT_EARS) then player:GraphicChange(GRAPHICSLOT_L_EAR, nil); player:GraphicChange(GRAPHICSLOT_R_EAR, nil); + elseif (equipSlot == EQUIPSLOT_WRIST) then player:GraphicChange(GRAPHICSLOT_L_WRIST, nil); player:GraphicChange(GRAPHICSLOT_R_WRIST, nil); + elseif (equipSlot == EQUIPSLOT_RFINGER) then player:GraphicChange(GRAPHICSLOT_R_RINGFINGER, nil); + elseif (equipSlot == EQUIPSLOT_LFINGER) then player:GraphicChange(GRAPHICSLOT_L_RINGFINGER, nil); + end + end + return true; + end +end diff --git a/Data/scripts/commands/EsunaMagic.lua b/Data/scripts/commands/EsunaMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/EsunaMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/ItemMovePackageCommand.lua b/Data/scripts/commands/ItemMovePackageCommand.lua new file mode 100644 index 00000000..5f1bd6c4 --- /dev/null +++ b/Data/scripts/commands/ItemMovePackageCommand.lua @@ -0,0 +1,13 @@ +--[[ + +ItemMovePackageCommand Script + +Handles moving items across item packages (IE: Taking loot) + +--]] + +function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, arg2, unknown, arg3, arg4, arg5, type9ItemIds) + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/ItemTransferCommand.lua b/Data/scripts/commands/ItemTransferCommand.lua new file mode 100644 index 00000000..392c54f9 --- /dev/null +++ b/Data/scripts/commands/ItemTransferCommand.lua @@ -0,0 +1,13 @@ +--[[ + +ItemTransferCommand Script + +Handles giving an item to another party member. + +--]] + +function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, targetPlayer, arg2, arg3, arg4, arg5, type9ItemIds) + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/ItemWasteCommand.lua b/Data/scripts/commands/ItemWasteCommand.lua new file mode 100644 index 00000000..a5ff9cd2 --- /dev/null +++ b/Data/scripts/commands/ItemWasteCommand.lua @@ -0,0 +1,15 @@ +--[[ + +ItemWasteCommand Script + +Notes: + +The param "invActionInfo" has the vars: actorId, unknown, slot, and inventoryType. +The param "itemDBIds" has the vars: item1 and item2. + +--]] + +function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, arg2, unknown, arg3, arg4, arg5, type9ItemIds) + player:GetItemPackage(itemReference.itemPackage):RemoveItemAtSlot(itemReference.slot); + player:EndEvent(); +end diff --git a/Data/scripts/commands/JournalCommand.lua b/Data/scripts/commands/JournalCommand.lua new file mode 100644 index 00000000..8f5c3c8a --- /dev/null +++ b/Data/scripts/commands/JournalCommand.lua @@ -0,0 +1,16 @@ +require ("global") + +--[[ + +JournalCommand Script + +Fired when you try to abandon a quest + +--]] + +function onEventStarted(player, command, triggerName, questId) + + player:AbandonQuest(questId); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LinkshellAppointCommand.lua b/Data/scripts/commands/LinkshellAppointCommand.lua new file mode 100644 index 00000000..5d497c30 --- /dev/null +++ b/Data/scripts/commands/LinkshellAppointCommand.lua @@ -0,0 +1,12 @@ +--[[ + +LinkshellAppointCommand Script + +--]] + +function onEventStarted(player, actor, triggerName, linkshellName, memberName, rank) + + GetWorldManager():RequestWorldLinkshellRankChange(player, linkshellName, memberName, rank); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LinkshellChangeCommand.lua b/Data/scripts/commands/LinkshellChangeCommand.lua new file mode 100644 index 00000000..25022775 --- /dev/null +++ b/Data/scripts/commands/LinkshellChangeCommand.lua @@ -0,0 +1,15 @@ +--[[ + +LinkshellChangeCommand Script + +--]] + +function onEventStarted(player, actor, triggerName, linkshellName, arg1, arg2) + + if (linkshellName == nil) then + linkshellName = ""; + end + GetWorldManager():RequestWorldLinkshellChangeActive(player, linkshellName); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LinkshellInviteCancelCommand.lua b/Data/scripts/commands/LinkshellInviteCancelCommand.lua new file mode 100644 index 00000000..8888224b --- /dev/null +++ b/Data/scripts/commands/LinkshellInviteCancelCommand.lua @@ -0,0 +1,14 @@ +--[[ + +LinkshellInviteCancelCommand Script + +Handles what happens when you cancel an invite to a linkshell + +--]] + +function onEventStarted(player, actor, triggerName, arg1, arg2, arg3, arg4, actorId) + + GetWorldManager():RequestWorldLinkshellCancelInvite(player); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LinkshellInviteCommand.lua b/Data/scripts/commands/LinkshellInviteCommand.lua new file mode 100644 index 00000000..de8853bd --- /dev/null +++ b/Data/scripts/commands/LinkshellInviteCommand.lua @@ -0,0 +1,14 @@ +--[[ + +LinkshellInviteCommand Script + +Handles what happens when you invite a player to a linkshell + +--]] + +function onEventStarted(player, actor, triggerName, linkshellName, arg1, arg2, arg3, actorId) + + GetWorldManager():RequestWorldLinkshellInviteMember(player, linkshellName, actorId); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LinkshellKickCommand.lua b/Data/scripts/commands/LinkshellKickCommand.lua new file mode 100644 index 00000000..55c7da7e --- /dev/null +++ b/Data/scripts/commands/LinkshellKickCommand.lua @@ -0,0 +1,12 @@ +--[[ + +LinkshellKickCommand Script + +--]] + +function onEventStarted(player, actor, triggerName, linkshellName, kickedName) + + GetWorldManager():RequestWorldLinkshellKick(player, linkshellName, kickedName); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LinkshellResignCommand.lua b/Data/scripts/commands/LinkshellResignCommand.lua new file mode 100644 index 00000000..68da82b7 --- /dev/null +++ b/Data/scripts/commands/LinkshellResignCommand.lua @@ -0,0 +1,12 @@ +--[[ + +LinkshellLeaveCommand Script + +--]] + +function onEventStarted(player, actor, triggerName, linkshellName) + + GetWorldManager():RequestWorldLinkshellLeave(player, linkshellName); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/LogoutCommand.lua b/Data/scripts/commands/LogoutCommand.lua new file mode 100644 index 00000000..7f56d757 --- /dev/null +++ b/Data/scripts/commands/LogoutCommand.lua @@ -0,0 +1,27 @@ +--[[ + +LogoutCommand Script + +Functions: + +eventConfirm() +eventCountDown() +eventLogoutFade() + +--]] + +require ("global") + +function onEventStarted(player, command, triggerName) + + choice = callClientFunction(player, "delegateCommand", command, "eventConfirm"); + + if (choice == 1) then + player:QuitGame(); + elseif (choice == 2) then + player:Logout(); + end + + player:EndEvent(); + +end diff --git a/Data/scripts/commands/NegotiationCommand.lua b/Data/scripts/commands/NegotiationCommand.lua new file mode 100644 index 00000000..d3d581af --- /dev/null +++ b/Data/scripts/commands/NegotiationCommand.lua @@ -0,0 +1,56 @@ +--[[ + +NegotiationCommand Script + +Functions: + +openListWidget(player, originId, 10 bools to show/hide) - Shows a list of things to Parley for based on a sequential list from xtx_negotiationTable. +openAskWidget(player, title, difficulty, desiredItemId, requiredItemId) - Opens the widget asking if the player will Parley. +openNegotiationWidget(player, title, itemId, maxTurns, time, ability1, ability2, ability3, ability4, ability5) - Inits the widget system (call first). +inputNegotiationWidget(player, ?, abort, resumeTimer) - Begins player input. +closeNegotiationWidget(player) - Closes the Parley widget. +negotiationEmote(player, animId) - Plays an animation + +updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI depending on the first argument: + +< 12: Places Item +13: Plays SFX + ??? +14: Sets the Negotiation Gauge (max, value) +15: Sets the Achievement Gauge (max, value) + +16: Additional Item 1 (bool) +17: Additional Item 2(bool) +18: Additional Item 3(bool) + +19: Set the last chosen items (index[1-6], iconId) + +20: +21: + +22: Clear Timer +23: Play player move SFX +24: Play opponent move SFX +25: Play times up SFX and close ability widget +26: +27: +28: Pauses the Timer +29: Resumes the Timer + +--]] + +require ("global") + +function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, arg5) + + negotiationJudge = GetStaticActor("NegotiationJudge"); + + callClientFunction(player, "delegateCommand", negotiationJudge, "negotiationEmote", player, 403087360); + --callClientFunction(player, "delegateCommand", negotiationJudge, "openAskWidget", player, 1302, 5, 1000019, 1000019); + --callClientFunction(player, "delegateCommand", negotiationJudge, "openListWidget", player, 3711, true, true, true, true, false, false, false, false, false, false); + callClientFunction(player, "delegateCommand", negotiationJudge, "openNegotiationWidget", player, 1302, 1000019, 15, 20, 0, 0, 0, 0, 0); + callClientFunction(player, "delegateCommand", negotiationJudge, "updateNegotiationWidget", player, 2, 2007, 60662, 5, false, false); + callClientFunction(player, "delegateCommand", negotiationJudge, "inputNegotiationWidget", player, 1, false, true); + callClientFunction(player, "delegateCommand", negotiationJudge, "closeNegotiationWidget", player); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/NpcLinkshellChatCommand.lua b/Data/scripts/commands/NpcLinkshellChatCommand.lua new file mode 100644 index 00000000..5c015e6c --- /dev/null +++ b/Data/scripts/commands/NpcLinkshellChatCommand.lua @@ -0,0 +1,45 @@ +require ("global") + +--[[ + +NpcLinkshellChatCommand Script + +Handler for when a player clicks a npc ls to talk to. If adding new linkshells to the handle, make sure to add +it to the handler table (with correct offset), and that your function is above the handler. If padding is needed +to hit some ID, add "nils". + +--]] + + +local function handleAdventurersGuild(player) + if (player:HasQuest(110006) == true) then + local man0g1Quest = player:GetQuest("Man0g1"); + player:SendGameMessage(man0g1Quest, 330, 39, 1300018, nil); + end +end + +local function handlePathOfTheTwelve(player) + player:SendMessage(0x20, "", "Test"); +end + +local npcLsHandlers = { + handleAdventurersGuild, + nil, + nil, + nil, + nil, + handlePathOfTheTwelve +} + +function onEventStarted(player, command, triggerName, npcLsId) + + if (npcLsHandlers[npcLsId] ~= nil) then + npcLsHandlers[npcLsId](player); + player:SetNpcLS(npcLsId-1, NPCLS_ACTIVE); + else + player:SendMessage(0x20, "", "That Npc Linkshell is not implemented yet."); + end + + player:endEvent(); + +end diff --git a/Data/scripts/commands/PartyBreakupCommand.lua b/Data/scripts/commands/PartyBreakupCommand.lua new file mode 100644 index 00000000..ab69a388 --- /dev/null +++ b/Data/scripts/commands/PartyBreakupCommand.lua @@ -0,0 +1,19 @@ +--[[ + +PartyBreakupCommand Script + +Handles disbanding the party. + +--]] + +function onEventStarted(player, actor, triggerName) + worldMaster = GetWorldMaster(); + + if (player:IsPartyLeader()) then + player:PartyDisband(name) + else + player:SendGameMessage(player, worldMaster, 30540, 0x20); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/PartyDisbandCommand.lua b/Data/scripts/commands/PartyDisbandCommand.lua new file mode 100644 index 00000000..15fc2ec0 --- /dev/null +++ b/Data/scripts/commands/PartyDisbandCommand.lua @@ -0,0 +1,28 @@ +--[[ + +PartyKickCommand Script + +Handles requesting to kick (oust) and various errors. + +TextIds: + +30404 - Ousted Sheet/ActorId Version +30410 - You are Ousted +30428 - Ousted String Version +30540 - You are not party leader +30555 - Unable to oust +30575 - Cannot oust due to not pt member + +--]] + +function onEventStarted(player, actor, name) + worldMaster = GetWorldMaster(); + + if (player:IsPartyLeader()) then + player:PartyKickPlayer(name); + else + player:SendGameMessage(player, worldMaster, 30540, 0x20); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/PartyInviteCommand.lua b/Data/scripts/commands/PartyInviteCommand.lua new file mode 100644 index 00000000..59a8fc08 --- /dev/null +++ b/Data/scripts/commands/PartyInviteCommand.lua @@ -0,0 +1,19 @@ +--[[ + +PartyInviteCommand Script + +Handles what happens when you invite + +--]] + +function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) + + if (name ~= nil) then + GetWorldManager():CreateInvitePartyGroup(player, name); + elseif (actorId ~= nil) then + GetWorldManager():CreateInvitePartyGroup(player, actorId); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/PartyKickCommand.lua b/Data/scripts/commands/PartyKickCommand.lua new file mode 100644 index 00000000..b2b80987 --- /dev/null +++ b/Data/scripts/commands/PartyKickCommand.lua @@ -0,0 +1,32 @@ +--[[ + +PartyKickCommand Script + +Handles requesting to kick (oust) and various errors. + +TextIds: + +30404 - Ousted Sheet/ActorId Version +30410 - You are Ousted +30428 - Ousted String Version +30540 - You are not party leader +30555 - Unable to oust +30575 - Cannot oust due to not pt member + +--]] + +function onEventStarted(player, actor, triggerName, name, arg2, arg3, arg4, actorId) + worldMaster = GetWorldMaster(); + + if (player:IsPartyLeader()) then + if (name == nil) then + player:PartyOustPlayer(actorId); + else + player:PartyOustPlayer(name); + end + else + player:SendGameMessage(player, worldMaster, 30540, 0x20); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/PartyLeaderCommand.lua b/Data/scripts/commands/PartyLeaderCommand.lua new file mode 100644 index 00000000..cf965b46 --- /dev/null +++ b/Data/scripts/commands/PartyLeaderCommand.lua @@ -0,0 +1,23 @@ +--[[ + +PartyLeaderCommand Script + +Handles requesting to change party leader and various errors. + +--]] + +function onEventStarted(player, actor, triggerName, name, arg2, arg3, arg4, actorId) + worldMaster = GetWorldMaster(); + + if (player:IsPartyLeader()) then + if (name == nil) then + player:PartyPromote(actorId); + else + player:PartyPromote(name); + end + else + player:SendGameMessage(player, worldMaster, 30540, 0x20); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/PartyResignCommand.lua b/Data/scripts/commands/PartyResignCommand.lua new file mode 100644 index 00000000..e35a093c --- /dev/null +++ b/Data/scripts/commands/PartyResignCommand.lua @@ -0,0 +1,12 @@ +--[[ + +PartyResignCommand Script + +Handles leaving a party + +--]] + +function onEventStarted(player, actor, triggerName) + player:PartyLeave(name); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/PartyTargetCommand.lua b/Data/scripts/commands/PartyTargetCommand.lua new file mode 100644 index 00000000..e5d77fe5 --- /dev/null +++ b/Data/scripts/commands/PartyTargetCommand.lua @@ -0,0 +1,57 @@ +--[[ + +PartyTargetCommand Script + +Handles placing marks on targets + +--]] +require("global") + +markers = { -- [id] = {overheadIcon, textIcon} + [0] = {0, 0}, -- Clear + [1] = {1000, 304},-- Watch my HP! + [2] = {2000, 305},-- Watch my MP! + [3] = {3000, 306},-- Watch my TP! + [5] = {5000, 308},-- I need enhancing magic! + [6] = {6000, 309},-- I am enfeebled! + [7] = {7000, 310},-- Good! + [8] = {8000, 311},-- Bad! + + [100] = {-7000, 296}, -- Attack this target! + [101] = {-6000, 297}, -- Focus on this target! + [102] = {-5000, 298}, -- Stop this target! + [104] = {-4000, 299}, -- Do not attack this target! + [105] = {-3000, 300}, -- General mark Spade + [106] = {-2000, 301}, -- General mark Club + [107] = {-1000, 302}, -- General mark Diamond +} + + +function onEventStarted(player, actor, triggerName, commandValue, category, unk1, unk2, targetActor, unk3, unk4, unk5, unk6) + + workName = "charaWork.parameterTemp.targetInformation"; + uiFunc = "charaWork/stateForAll"; + + markerIndex = markers[commandValue][1] or 0; + iconIndex = markers[commandValue][2] or 0; + categoryKind = tonumber(category) or -1; + worldMaster = GetWorldMaster(); + + if categoryKind == -1 then + return + end + + player:SetWorkValue(player, workName, uiFunc, markerIndex); + + if iconIndex != 0 then + if categoryKind == 1 then + player:SendGameMessage(player, worldMaster, 30422, 0x20, player, iconIndex); + elseif categoryKind == 2 then + player:SendGameMessage(player, worldMaster, 30412, 0x20, player, iconIndex); + end + elseif iconIndex == 0 then + player:SendGameMessage(player, worldMaster, 30413, 0x20, player, 0); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/PlaceDrivenCommand.lua b/Data/scripts/commands/PlaceDrivenCommand.lua new file mode 100644 index 00000000..1e66d2bc --- /dev/null +++ b/Data/scripts/commands/PlaceDrivenCommand.lua @@ -0,0 +1,26 @@ +--[[ + +PlaceDrivenCommand Script + +Notes: + + +--]] +require("global") + +function onEventStarted(player, actor, triggerName, pushCommand, unk1, unk2, unk3, ownerActorId, unk4, unk5, unk6, unk7) + + actor = player:GetActorInInstance(ownerActorId); + + if (actor != nil) then + if (actor:GetActorClassId() == 1200052) then + player:kickEvent(actor, "commandJudgeMode", "commandJudgeMode"); + else + printf("TEST"); + player:kickEvent(actor, "pushCommand", "pushCommand"); + end + else + player:endEvent(); + end + +end \ No newline at end of file diff --git a/Data/scripts/commands/PointSearchAbility.lua b/Data/scripts/commands/PointSearchAbility.lua new file mode 100644 index 00000000..ee05e8c4 --- /dev/null +++ b/Data/scripts/commands/PointSearchAbility.lua @@ -0,0 +1,7 @@ + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + + + player.Cast(command.actorId, targetActor); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/RaiseMagic.lua b/Data/scripts/commands/RaiseMagic.lua new file mode 100644 index 00000000..a349c17a --- /dev/null +++ b/Data/scripts/commands/RaiseMagic.lua @@ -0,0 +1,5 @@ +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/RequestInformationCommand.lua b/Data/scripts/commands/RequestInformationCommand.lua new file mode 100644 index 00000000..0681da49 --- /dev/null +++ b/Data/scripts/commands/RequestInformationCommand.lua @@ -0,0 +1,9 @@ +--[[ + + +--]] + +function onEventStarted(player, actor, questId) + player:SendDataPacket("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil); +-- player:SendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526); +end diff --git a/Data/scripts/commands/RequestQuestJournalCommand.lua b/Data/scripts/commands/RequestQuestJournalCommand.lua new file mode 100644 index 00000000..8f519eed --- /dev/null +++ b/Data/scripts/commands/RequestQuestJournalCommand.lua @@ -0,0 +1,23 @@ +--[[ + + +--]] + +function onEventStarted(player, actor, trigger, questId, mapCode) + + quest = player:GetQuest(questId); + + if (quest == nil) then + player:EndEvent(); + return; + end + + if (mapCode == nil) then + player:SendDataPacket("requestedData", "qtdata", quest:GetQuestId(), quest:GetPhase()); + player:EndEvent(); + else + player:SendDataPacket("requestedData", "qtmap", quest:GetQuestId()); + player:EndEvent(); + end + +end diff --git a/Data/scripts/commands/ShotCommand.lua b/Data/scripts/commands/ShotCommand.lua new file mode 100644 index 00000000..8397d8c9 --- /dev/null +++ b/Data/scripts/commands/ShotCommand.lua @@ -0,0 +1,15 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Ability(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/SongMagic.lua b/Data/scripts/commands/SongMagic.lua new file mode 100644 index 00000000..b5538141 --- /dev/null +++ b/Data/scripts/commands/SongMagic.lua @@ -0,0 +1,19 @@ +require ("global") +require ("utils") + +--[[ + +AttackWeaponSkill Script + +Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. + +--]] + +local attackMagicHandlers = { + +} + +function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) + player.Cast(command.actorId, targetActor); + player:endEvent(); +end; \ No newline at end of file diff --git a/Data/scripts/commands/TeleportCommand.lua b/Data/scripts/commands/TeleportCommand.lua new file mode 100644 index 00000000..327608f4 --- /dev/null +++ b/Data/scripts/commands/TeleportCommand.lua @@ -0,0 +1,126 @@ +--[[ + +TeleportCommand Script + +Functions: + +eventRegion(numAnima) +eventAetheryte(region, animaCost1, animaCost2, animaCost3, animaCost4, animaCost5, animaCost6) +eventConfirm(isReturn, isInBattle, cityReturnNum, 138821, forceAskReturnOnly) + +--]] + +require ("global") +require ("aetheryte") +require ("utils") + +teleportMenuToAetheryte = { + [1] = { + [1] = 1280001, + [2] = 1280002, + [3] = 1280003, + [4] = 1280004, + [5] = 1280005, + [6] = 1280006 + }, + [2] = { + [1] = 1280092, + [2] = 1280093, + [3] = 1280094, + [4] = 1280095, + [5] = 1280096 + }, + [3] = { + [1] = 1280061, + [2] = 1280062, + [3] = 1280063, + [4] = 1280064, + [5] = 1280065, + [6] = 1280066 + }, + [4] = { + [1] = 1280031, + [2] = 1280032, + [3] = 1280033, + [4] = 1280034, + [5] = 1280035, + [6] = 1280036 + }, + [5] = { + [1] = 1280121, + [2] = 1280122 + } +} + +function onEventStarted(player, actor, triggerName, isTeleport) + + local worldMaster = GetWorldMaster(); + + if (isTeleport == 0) then + while (true) do + regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", 100); + + if (regionChoice == nil) then break end + + while (true) do + aetheryteChoice = callClientFunction(player, "delegateCommand", actor, "eventAetheryte", regionChoice, 2, 2, 2, 4, 4, 4); + + if (aetheryteChoice == nil) then break end + + player:PlayAnimation(0x4000FFA); + player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], 100, 100); + confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false); + if (confirmChoice == 1) then + player:PlayAnimation(0x4000FFB); + player:SendGameMessage(worldMaster, 34105, 0x20); + --Do teleport + destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]]; + if (destination ~= nil) then + randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); + rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); + GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); + end + end + player:endEvent(); + return; + end + + end + else + player:PlayAnimation(0x4000FFA); + local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false); + if (choice == 1) then + player:PlayAnimation(0x4000FFB); + player:SendGameMessage(worldMaster, 34104, 0x20); + + --bandaid fix for returning while dead, missing things like weakness and the heal number + if (player:GetHP() == 0) then + player:SetHP(player.GetMaxHP()); + player:ChangeState(0); + player:PlayAnimation(0x01000066); + end + + if (isInn) then + --Return to Inn + if (player:GetHomePointInn() == 1) then + GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0); + elseif (player:GetHomePointInn() == 2) then + GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0); + elseif (player:GetHomePointInn() == 3) then + GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0); + end + elseif (choice == 1 and isInn == nil) then + --Return to Homepoint + destination = aetheryteTeleportPositions[player:GetHomePoint()]; + if (destination ~= nil) then + randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); + rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); + GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); + + end + end + end + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/TradeExecuteCommand.lua b/Data/scripts/commands/TradeExecuteCommand.lua new file mode 100644 index 00000000..590a0458 --- /dev/null +++ b/Data/scripts/commands/TradeExecuteCommand.lua @@ -0,0 +1,97 @@ +--[[ + +TradeExecuteCommand Script + +Handles all trading between players + +Functions: + +processTradeCommandOpenTray() - Opens the trade widget. +processTradeCommandCloseTray() - Closes the trade widget. +processTradeCommandReply(command, params) - Operates the trade widget. +processUpdateTradeCommandTrayData() - ? + +Commands: + +set: TradeWidget resets "Set Mode" (turned on once item selected while waiting for reply). +back: TradeWidget resets "Choose Mode" (turned on when ui operation is done). +fix: You have accepted the deal. +targetfix: Target has accepted the deal. +doedit: You have canceled your accept. +reedit: Target has canceled their accept. + +--]] + +require ("global") + +function onEventStarted(player, actor, triggerName) + + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandOpenTray"); + + tradeOffering = player:GetTradeOfferings(); + + while (true) do + widgetOpen, chosenOperation, tradeSlot, itemActor, quantity, itemPackageId, itemSlot = callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processUpdateTradeCommandTrayData"); + + --Abort script if client script dead + if (widgetOpen == false or widgetOpen == nil) then + player:FinishTradeTransaction(); + break; + end + + --Handle you/target canceling/finishing the trade + if (not player:IsTrading() or not player:GetOtherTrader():IsTrading()) then + player:FinishTradeTransaction(); + break; + end + + --Handle target accepting + if (player:GetOtherTrader():IsTradeAccepted() == true) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "targetfix"); + else + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "reedit"); + end + + --Check if both accepted the trade + if (player:IsTradeAccepted() and player:GetOtherTrader():IsTradeAccepted()) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandCloseTray"); + GetWorldManager():CompleteTrade(player, player:GetOtherTrader()); + break; + end + + --Clear Item + if (chosenOperation == 1) then + player:RemoveTradeItem(tradeSlot - 1); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set"); + --Clear All + elseif (chosenOperation == 2) then + player:ClearTradeItems(); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set"); + --Item Chosen + elseif (chosenOperation == 3) then + player:AddTradeItem(tradeSlot - 1, itemActor, quantity); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set", 2, 2, 2, 2); + --Gil Chosen + elseif (chosenOperation == 4) then + player:AddTradeItem(tradeSlot - 1, itemActor, quantity); + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set"); + --Cancel + elseif (chosenOperation == 11) then + player:FinishTradeTransaction(); + break; + --OK + elseif (chosenOperation == 12) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "fix"); + player:AcceptTrade(true); + --Reedit + elseif (chosenOperation == 13) then + callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "doedit"); + player:AcceptTrade(false); + end + + wait(1); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/TradeOfferCancelCommand.lua b/Data/scripts/commands/TradeOfferCancelCommand.lua new file mode 100644 index 00000000..71edd609 --- /dev/null +++ b/Data/scripts/commands/TradeOfferCancelCommand.lua @@ -0,0 +1,14 @@ +--[[ + +TradeOfferCommand Script + +Handles what happens a player cancels a trade + +--]] + +function onEventStarted(player, actor, triggerName, commandId, result) + + GetWorldManager():CancelTrade(player); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/commands/TradeOfferCommand.lua b/Data/scripts/commands/TradeOfferCommand.lua new file mode 100644 index 00000000..75eaedff --- /dev/null +++ b/Data/scripts/commands/TradeOfferCommand.lua @@ -0,0 +1,27 @@ +--[[ + +TradeOfferCommand Script + +Handles what happens when you invite to trade + +--]] + +function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) + + local otherActor = nil; + + --ActorID Search + if (actorId ~= nil) then + otherActor = player:GetZone():FindActorInArea(actorId); + --Name Search + elseif (name ~= nil) then + otherActor = player:GetZone():FindPCInZone(name); + end + + if (otherActor ~= nil) then + GetWorldManager():CreateTradeGroup(player, otherActor); + else + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/commands/ability/aegis_boon.lua b/Data/scripts/commands/ability/aegis_boon.lua new file mode 100644 index 00000000..84d41871 --- /dev/null +++ b/Data/scripts/commands/ability/aegis_boon.lua @@ -0,0 +1,18 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27164: Swift Aegis Boon + if caster.HasTrait(27164) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/barrage.lua b/Data/scripts/commands/ability/barrage.lua new file mode 100644 index 00000000..3cbd270d --- /dev/null +++ b/Data/scripts/commands/ability/barrage.lua @@ -0,0 +1,22 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + skill.statusMagnitude = 4; + + --27242: Enhanced Barrage: Adds an additional attack to barrage ( 4 -> 5 ) + if caster.HasTrait(27242) then + skill.statusMagnitude = 5; + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/battle_voice.lua b/Data/scripts/commands/ability/battle_voice.lua new file mode 100644 index 00000000..9cc183b2 --- /dev/null +++ b/Data/scripts/commands/ability/battle_voice.lua @@ -0,0 +1,23 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Only the bard gets the Battle Voice effect + if caster == target then + local effect = GetWorldManager():GetStatusEffect(223253); + effect.SetDuration(30); + caster.statusEffects.AddStatusEffect(effect, caster, actionContainer); + end + + local effect = GetWorldManager():GetStatusEffect(223029); + effect.SetDuration(60); + caster.statusEffects.AddStatusEffect(effect, caster, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/berserk.lua b/Data/scripts/commands/ability/berserk.lua new file mode 100644 index 00000000..227bb1a1 --- /dev/null +++ b/Data/scripts/commands/ability/berserk.lua @@ -0,0 +1,31 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27205: Enhanced Berserk: Increases the effect of Berserk by 20% + if caster.HasTrait(27205) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223207: Berserk + --223208: Rampage + --Remove Rampage effect. I'm assuming no message is sent like LNC surges + caster.statusEffects.RemoveStatusEffect(223208); + + --If caster has berserk already, remove it and send a message. + local buff = caster.statusEffects.GetStatusEffectById(223207) + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/blindside.lua b/Data/scripts/commands/ability/blindside.lua new file mode 100644 index 00000000..a3182ea8 --- /dev/null +++ b/Data/scripts/commands/ability/blindside.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27121: Enhanced Blindside + if caster.HasTrait(27121) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/blissful_mind.lua b/Data/scripts/commands/ability/blissful_mind.lua new file mode 100644 index 00000000..7c60d12e --- /dev/null +++ b/Data/scripts/commands/ability/blissful_mind.lua @@ -0,0 +1,39 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27362: Enhanced Blissful Mind + if caster.HasTrait(27362) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Blissful Mind + --223228: Blissful Mind + --223242: Fully Blissful Mind + local buff = caster.statusEffects.GetStatusEffectById(223228) or caster.statusEffects.GetStatusEffectById(223242); + + --If we have a buff then Blissful Mind removes that buff and restores MP. Otherwise, it adds the Blissful Mind effect + if buff ~= nil then + local amount = buff.GetExtra(); + caster.AddMP(amount); + + actionContainer.AddMPAction(caster.actorId, 33007, amount); + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full + local amount = caster.GetHP() * 0.25; + + caster.DelHP(amount, actionContainer); + skill.statusMagnitude = amount; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/blood_for_blood.lua b/Data/scripts/commands/ability/blood_for_blood.lua new file mode 100644 index 00000000..e722cd9c --- /dev/null +++ b/Data/scripts/commands/ability/blood_for_blood.lua @@ -0,0 +1,24 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27283: Enhanced Blood for Blood: Increases damage dealt to enemies by B4B by 25% + if caster.HasTrait(27283) then + ability.statusTier = 2; + end + + --27284: Swift Blood for Blood: Reduces recast time of B4B by 15 seconds + if caster.HasTrait(27284) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/bloodbath.lua b/Data/scripts/commands/ability/bloodbath.lua new file mode 100644 index 00000000..6ae86efa --- /dev/null +++ b/Data/scripts/commands/ability/bloodbath.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27202: Swift Bloodbath + if caster.HasTrait(27202) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/chameleon.lua b/Data/scripts/commands/ability/chameleon.lua new file mode 100644 index 00000000..206401c9 --- /dev/null +++ b/Data/scripts/commands/ability/chameleon.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27245: Swift Chameleon + if caster.HasTrait(27245) then + ability.recastTimeMs = ability.recastTimeMs - 60000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Need a way to get all targets with hate for player + --target.hateContainer.UpdateHate(caster, -840); + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/cleric_stance.lua b/Data/scripts/commands/ability/cleric_stance.lua new file mode 100644 index 00000000..7750a78c --- /dev/null +++ b/Data/scripts/commands/ability/cleric_stance.lua @@ -0,0 +1,21 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + local buff = caster.statusEffects.GetStatusEffectById(223227) + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/collusion.lua b/Data/scripts/commands/ability/collusion.lua new file mode 100644 index 00000000..a77587c3 --- /dev/null +++ b/Data/scripts/commands/ability/collusion.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --8032701: Fighter's Gauntlets: Reduces Collusion cooldown by 10 seconds + if caster.HasItemEquippedInSlot(8032701, 13) then + skill.recastTimeMs = skill.recastTimeMs - 10000; + end + + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/convert.lua b/Data/scripts/commands/ability/convert.lua new file mode 100644 index 00000000..8b4fc608 --- /dev/null +++ b/Data/scripts/commands/ability/convert.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + newMP = math.min(caster.GetHP(), caster.GetMaxMP()) + newHP = math.min(caster.GetMP(), caster.GetMaxHP()) + caster.SetHP(newHP) + caster.SetMP(newMP) + + --Set effect id + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/cover.lua b/Data/scripts/commands/ability/cover.lua new file mode 100644 index 00000000..4ac09ab9 --- /dev/null +++ b/Data/scripts/commands/ability/cover.lua @@ -0,0 +1,24 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --This is for the "Cover" effect the caster receives. + local coverTier = 1 + --8032701: Gallant Surcoat: Enhances Cover + if caster.HasItemEquippedInSlot(8032701, 10) then + coverTier = 2; + end + + caster.statusEffects.AddStatusEffect(223063, coverTier, 0, 15, 0); + + --Apply Covered to target + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/dark_seal.lua b/Data/scripts/commands/ability/dark_seal.lua new file mode 100644 index 00000000..1e2f2cd2 --- /dev/null +++ b/Data/scripts/commands/ability/dark_seal.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27320: Swift Dark Seal + if caster.HasTrait(27320) then + ability.recastTimeMs = ability.recastTimeMs - 30000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/decoy.lua b/Data/scripts/commands/ability/decoy.lua new file mode 100644 index 00000000..4e6f4d4b --- /dev/null +++ b/Data/scripts/commands/ability/decoy.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27244: Enhanced Decoy: Renders Decoy capable of evading melee attacks + if caster.HasTrait(27244) then + ability.statusId = 223238; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/default.lua b/Data/scripts/commands/ability/default.lua new file mode 100644 index 00000000..dca16b3d --- /dev/null +++ b/Data/scripts/commands/ability/default.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, skill) + return 0; +end; + +function onAbilityStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/divine_veil.lua b/Data/scripts/commands/ability/divine_veil.lua new file mode 100644 index 00000000..99fb16cc --- /dev/null +++ b/Data/scripts/commands/ability/divine_veil.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --8051401: Gallant Cuisses + if caster.HasItemEquippedInSlot(8051401, 12) then + ability.statusTier = 2; + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/dragonfire_dive.lua b/Data/scripts/commands/ability/dragonfire_dive.lua new file mode 100644 index 00000000..4375f9fb --- /dev/null +++ b/Data/scripts/commands/ability/dragonfire_dive.lua @@ -0,0 +1,16 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/dread_spike.lua b/Data/scripts/commands/ability/dread_spike.lua new file mode 100644 index 00000000..4755a296 --- /dev/null +++ b/Data/scripts/commands/ability/dread_spike.lua @@ -0,0 +1,29 @@ +require("global"); +require("ability"); + + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Need a better way to do this + + for i = 223212,223217 do + local buff = caster.statusEffects.GetStatusEffectById(i); + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + skill.statusTier = 2; + break; + end + + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/elusive_jump.lua b/Data/scripts/commands/ability/elusive_jump.lua new file mode 100644 index 00000000..f1d12012 --- /dev/null +++ b/Data/scripts/commands/ability/elusive_jump.lua @@ -0,0 +1,16 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --How to do enmity? + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/enduring_march.lua b/Data/scripts/commands/ability/enduring_march.lua new file mode 100644 index 00000000..ba3969d0 --- /dev/null +++ b/Data/scripts/commands/ability/enduring_march.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27203: Enhanced Outmaneuver + if caster.HasTrait(27203) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/excruciate.lua b/Data/scripts/commands/ability/excruciate.lua new file mode 100644 index 00000000..1432ddef --- /dev/null +++ b/Data/scripts/commands/ability/excruciate.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27321: Enhanced Excruciate: Increases critical rate bonus from Excruciate. + if caster.HasTrait(27321) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/featherfoot.lua b/Data/scripts/commands/ability/featherfoot.lua new file mode 100644 index 00000000..f4120804 --- /dev/null +++ b/Data/scripts/commands/ability/featherfoot.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27123: Enhanced Featherfoot + if caster.HasTrait(27123) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/fists_of_earth.lua b/Data/scripts/commands/ability/fists_of_earth.lua new file mode 100644 index 00000000..8416595e --- /dev/null +++ b/Data/scripts/commands/ability/fists_of_earth.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27124: Enhanced Fists of Earth + if caster.HasTrait(27125) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/fists_of_fire.lua b/Data/scripts/commands/ability/fists_of_fire.lua new file mode 100644 index 00000000..84ac5ce7 --- /dev/null +++ b/Data/scripts/commands/ability/fists_of_fire.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27124: Enhanced Fists of Fire + if caster.HasTrait(27124) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/fists_of_wind.lua b/Data/scripts/commands/ability/fists_of_wind.lua new file mode 100644 index 00000000..84ac5ce7 --- /dev/null +++ b/Data/scripts/commands/ability/fists_of_wind.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27124: Enhanced Fists of Fire + if caster.HasTrait(27124) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/flash.lua b/Data/scripts/commands/ability/flash.lua new file mode 100644 index 00000000..ec4f7b05 --- /dev/null +++ b/Data/scripts/commands/ability/flash.lua @@ -0,0 +1,27 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27161: Enhanced Flash: Adds Blind effect to flash + if caster.HasTrait(27161) then + ability.statusChance = 1; + end + + --27162: Enhanced Flash II: Expands Flash to affect enemies near target + if caster.HasTrait(27162) then + ability.aoeTarget = TargetFindAOEType.Circle; + end + + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.enmity = 400; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/foresight.lua b/Data/scripts/commands/ability/foresight.lua new file mode 100644 index 00000000..a54dff7e --- /dev/null +++ b/Data/scripts/commands/ability/foresight.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27201: Swift Foresight + if caster.HasTrait(27201) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/hallowed_ground.lua b/Data/scripts/commands/ability/hallowed_ground.lua new file mode 100644 index 00000000..7fe937d3 --- /dev/null +++ b/Data/scripts/commands/ability/hallowed_ground.lua @@ -0,0 +1,28 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27245: Swift Chameleon + if caster.HasTrait(27245) then + ability.recastTimeMs = ability.recastTimeMs - 60000; + end + return 0; +end; + +--Get all targets with hate on caster and spread 1140 enmity between them. +function onSkillFinish(caster, target, skill, action, actionContainer) + --[[ + local enemies = caster.GetTargetsWithHate() + local enmity = 1140 / enemies.Count + for enemy in enemies do + enemy.hateContainer.updateHate(enmity); + end]] + + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/hawks_eye.lua b/Data/scripts/commands/ability/hawks_eye.lua new file mode 100644 index 00000000..e1b2ed10 --- /dev/null +++ b/Data/scripts/commands/ability/hawks_eye.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27240: Enhanced Hawks Eye + --Increases accuracy gained by 50%. (Hawks Eye normally gives 12.5% of your accuracy, Traited it gives 18.75%) + if caster.HasTrait(27240) then + ability.statusTier = 2 + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/hundred_fists.lua b/Data/scripts/commands/ability/hundred_fists.lua new file mode 100644 index 00000000..15355468 --- /dev/null +++ b/Data/scripts/commands/ability/hundred_fists.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); +require("modifiers"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Take off 1/3 of attack delay. Not sure if this is the exact amount HF reduces by + skill.statusMagnitude = 0.33 * caster.GetMod(modifiersGlobal.Delay); + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/invigorate.lua b/Data/scripts/commands/ability/invigorate.lua new file mode 100644 index 00000000..cb2b1e53 --- /dev/null +++ b/Data/scripts/commands/ability/invigorate.lua @@ -0,0 +1,29 @@ +require("global"); +require("Ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27280: Enhanced Invigorate: Increases duration of Invigorate by 15 seconds + if caster.HasTrait(27280) then + ability.statusDuration = ability.statusDuration + 15; + end + + --Drachen Mail: Increases Invigorate TP tick from 100 to 120. + local magnitude = 100; + + --8032704: Drachen Mail + if caster.HasItemEquippedInSlot(8032704, 10) then + magnitude = 120; + end + + ability.statusMagnitude = magnitude; + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/jump.lua b/Data/scripts/commands/ability/jump.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/ability/jump.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/keen_flurry.lua b/Data/scripts/commands/ability/keen_flurry.lua new file mode 100644 index 00000000..f06ec21a --- /dev/null +++ b/Data/scripts/commands/ability/keen_flurry.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27285: Enhanced Keen Flurry: Reduces recast time of WS used during KF by 50% + if caster.HasTrait(27285) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/life_surge.lua b/Data/scripts/commands/ability/life_surge.lua new file mode 100644 index 00000000..49500d7a --- /dev/null +++ b/Data/scripts/commands/ability/life_surge.lua @@ -0,0 +1,52 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27282: Enhanced Life Surge: Increases effect of Life Surge by 20% + if caster.HasTrait(27282) then + ability.statusTier = 2; + end + + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Need a better way to do this + --223212: Power Surge I + --223213: Power Surge II + --223212: Power Surge III + --No message is sent when PS is removed by Life Surge + caster.statusEffects.RemoveStatusEffect(223212); + caster.statusEffects.RemoveStatusEffect(223213); + caster.statusEffects.RemoveStatusEffect(223214); + + + --Using this ability moves to the next LS buff + local removeId = 0; + --223215: Life Surge I + --223216: Life Surge II + --223217: Life Surge III + if caster.statusEffects.HasStatusEffect(223215) then + removeId = 223215; + skill.statusId = 223216; + skill.statusTier = 2; + elseif caster.statusEffects.HasStatusEffect(223216) then + removeId = 223216; + skill.statusId = 223217; + skill.statusTier = 3; + elseif caster.statusEffects.HasStatusEffect(223217) then + effect = caster.statusEffects.GetStatusEffectById(223217) + effect.RefreshTime(); + skill.statusId = 223217; + end + + if not (removeId == 0) then + caster.statusEffects.ReplaceEffect(caster.statusEffects.GetStatusEffectById(removeId), skill.statusId, skill.statusTier, skill.statusMagnitude, skill.statusDuration); + end + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/light_shot.lua b/Data/scripts/commands/ability/light_shot.lua new file mode 100644 index 00000000..a2567b77 --- /dev/null +++ b/Data/scripts/commands/ability/light_shot.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --For some reason, light shot's hitNum is always 1 (or 0, idk), even with barrage. + --If you set the hitnum like any other multi-hit WS it will play the animation repeatedly. + action.hitNum = 1; + + action.amount = skill.basePotency; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/necrogenesis.lua b/Data/scripts/commands/ability/necrogenesis.lua new file mode 100644 index 00000000..ef6f241e --- /dev/null +++ b/Data/scripts/commands/ability/necrogenesis.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27322: Swift Dark Seal + if caster.HasTrait(27322) then + ability.recastTimeMs = ability.recastTimeMs - 30000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/outmaneuver.lua b/Data/scripts/commands/ability/outmaneuver.lua new file mode 100644 index 00000000..699d7eba --- /dev/null +++ b/Data/scripts/commands/ability/outmaneuver.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27164: Enhanced Outmaneuver + if caster.HasTrait(27164) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/parsimony.lua b/Data/scripts/commands/ability/parsimony.lua new file mode 100644 index 00000000..ce1ff01a --- /dev/null +++ b/Data/scripts/commands/ability/parsimony.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27323: Enhanced Parsimony: Increases MP gained from Parsimony by 25% + if caster.HasTrait(27323) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/power_surge.lua b/Data/scripts/commands/ability/power_surge.lua new file mode 100644 index 00000000..f8695889 --- /dev/null +++ b/Data/scripts/commands/ability/power_surge.lua @@ -0,0 +1,30 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27281: Enhanced Power Surge: Increases effect of Power Surge by 50% + if caster.HasTrait(27281) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + caster.statusEffects.RemoveStatusEffect(223215); + caster.statusEffects.RemoveStatusEffect(223216); + caster.statusEffects.RemoveStatusEffect(223217); + + --If caster has any of the power surge effects + local buff = caster.statusEffects.GetStatusEffectById(223212) or caster.statusEffects.GetStatusEffectById(223213) or caster.statusEffects.GetStatusEffectById(223214); + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/provoke.lua b/Data/scripts/commands/ability/provoke.lua new file mode 100644 index 00000000..64830e2d --- /dev/null +++ b/Data/scripts/commands/ability/provoke.lua @@ -0,0 +1,21 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27200: Enhanced Provoke: Adds Attack Down effect to Provoke. + if caster.HasTrait(27200) then + ability.statusChance = 1.0; + end + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29 +function onSkillFinish(caster, target, skill, action, actionContainer) + action.enmity = 750; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/quelling_strike.lua b/Data/scripts/commands/ability/quelling_strike.lua new file mode 100644 index 00000000..f9cff85f --- /dev/null +++ b/Data/scripts/commands/ability/quelling_strike.lua @@ -0,0 +1,32 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --QS gives 300 TP by default. + skill.statusMagnitude = 300; + + --27241: Enhanced Quelling Strike: Increases TP gained from QS by 50% + if caster.HasTrait(27241) then + skill.statusMagnitude = skill.statusMagnitude * 1.5; + end + + --When raging strikes is active, Quelling Strikes removes it and immediately restores 100 TP for each tier ofr Raging Strikes. + local buff = caster.statusEffects.GetStatusEffectById(223221) + + if buff ~= nil then + skill.tpCost = -100 * (buff.GetTier() - 1); + --QS doesn't send a message + caster.statusEffects.RemoveStatusEffect(buff); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/raging_strike.lua b/Data/scripts/commands/ability/raging_strike.lua new file mode 100644 index 00000000..e27a5a42 --- /dev/null +++ b/Data/scripts/commands/ability/raging_strike.lua @@ -0,0 +1,28 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + ability.statusMagnitude = 100; + --27243: Enhanced Raging Strike: Increases effect of Raging Strike by 50% + if caster.HasTrait(27241) then + ability.statusMagnitude = ability.statusMagnitude * 1.5; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --If caster has raging strike, remove it and send message, otherwise apply it. + local buff = caster.statusEffects.GetStatusEffectById(223221) + + if buff ~= nil then + --30329: Your Raging Strike removes your Raging Strike effect. + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/rampage.lua b/Data/scripts/commands/ability/rampage.lua new file mode 100644 index 00000000..7b0307de --- /dev/null +++ b/Data/scripts/commands/ability/rampage.lua @@ -0,0 +1,31 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27204: Enhanced Rampage + if caster.HasTrait(27204) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223207: Berserk + --223208: Rampage + --Remove Berserk effect. I'm assuming no message is sent like LNC surges + caster.statusEffects.RemoveStatusEffect(223207); + + --If caster has rampage already, remove it and send a message. + local buff = caster.statusEffects.GetStatusEffectById(223208) + + if buff ~= nil then + caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329); + else + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/rampart.lua b/Data/scripts/commands/ability/rampart.lua new file mode 100644 index 00000000..604d4929 --- /dev/null +++ b/Data/scripts/commands/ability/rampart.lua @@ -0,0 +1,27 @@ +require("global"); +require("ability"); +require("battleutils") + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + + --27163: Enhanced Rampart:Expands rampart to affect party members + if caster.HasTrait(27163) then + ability.aoeType = TargetFindAOEType.Circle; + end + + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29 +--180 enmity per member that has enmity on the current enemy +--Need to figure out enmity system +function onSkillFinish(caster, target, skill, action, actionContainer) + action.enmity = 180; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/resonance.lua b/Data/scripts/commands/ability/resonance.lua new file mode 100644 index 00000000..0cae6d8d --- /dev/null +++ b/Data/scripts/commands/ability/resonance.lua @@ -0,0 +1,15 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/sacred_prism.lua b/Data/scripts/commands/ability/sacred_prism.lua new file mode 100644 index 00000000..9affbf67 --- /dev/null +++ b/Data/scripts/commands/ability/sacred_prism.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27360: Swift Sacred Prism: Reduces recast by 30 seconds + if caster.HasTrait(27360) then + ability.recastTimeMs = ability.recastTimeMs - 30000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/second_wind.lua b/Data/scripts/commands/ability/second_wind.lua new file mode 100644 index 00000000..7bbd4986 --- /dev/null +++ b/Data/scripts/commands/ability/second_wind.lua @@ -0,0 +1,43 @@ +require("global"); +require("modifiers"); +require("utils") +--require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier +--The primary modifier for SW is class level. + +--There are three other factors that contribute to SW: +-- PGL's SW trait, which increases potency by 25%. +-- A bonus from INT (2INT=1HP) +-- An additional random integer (580 at level 50. +/- 3%) +function onSkillFinish(caster, target, skill, action, actionContainer) + --Base amount seems to be 0.215x^2 - 0.35x + 60 + --^ this isn't totally correct + local amount = (0.215 * math.pow(caster.GetLevel(), 2)) - (0.35 * caster.GetLevel()) + 60; + + --Heals can vary by up to 3.5% + amount = math.Clamp(amount * (0.965 + (math.random() * 0.07)), 0, 9999); + + --PGL gets an INT bonus for Second Wind + if caster.GetClass() == 2 then + amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2; + end; + + --27120: Enhanced Second Wind + if caster.HasTrait(27120) then + amount = amount * 1.25; + end; + + action.amount = amount; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/sentinel.lua b/Data/scripts/commands/ability/sentinel.lua new file mode 100644 index 00000000..4a4b1a7e --- /dev/null +++ b/Data/scripts/commands/ability/sentinel.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27160: Enhanced Sentinel + if caster.HasTrait(27160) then + ability.statusTier = 2; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/shoulder_tackle.lua b/Data/scripts/commands/ability/shoulder_tackle.lua new file mode 100644 index 00000000..1f05b3fe --- /dev/null +++ b/Data/scripts/commands/ability/shoulder_tackle.lua @@ -0,0 +1,26 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --chance to influct stun only when target has no enmity towards you + if not (target.hateContainer.HasHateForTarget(caster)) then + skill.statusChance = 0.50; + end + + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/shroud_of_saints.lua b/Data/scripts/commands/ability/shroud_of_saints.lua new file mode 100644 index 00000000..7e5af422 --- /dev/null +++ b/Data/scripts/commands/ability/shroud_of_saints.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27361: Swift Shroud of Saints + if caster.HasTrait(27361) then + ability.recastTimeMs = ability.recastTimeMs - 60000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/taunt.lua b/Data/scripts/commands/ability/taunt.lua new file mode 100644 index 00000000..a73b5378 --- /dev/null +++ b/Data/scripts/commands/ability/taunt.lua @@ -0,0 +1,19 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + --27122: Swift Taunt: Reduces recast time by 15 seconds. + if caster.HasTrait(27121) then + ability.recastTimeMs = ability.recastTimeMs - 15000; + end + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/tempered_will.lua b/Data/scripts/commands/ability/tempered_will.lua new file mode 100644 index 00000000..1c0c4bc3 --- /dev/null +++ b/Data/scripts/commands/ability/tempered_will.lua @@ -0,0 +1,20 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Is this before or after status is gained? + --Will probably need to switch to a flag for this because it might include more than just these 3 effects. + caster.statusEffects.RemoveStatusEffect(228011, actionContainer, 30329); + caster.statusEffects.RemoveStatusEffect(228013, actionContainer, 30329); + caster.statusEffects.RemoveStatusEffect(228021, actionContainer, 30329); + + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/ability/vengeance.lua b/Data/scripts/commands/ability/vengeance.lua new file mode 100644 index 00000000..3506bbaa --- /dev/null +++ b/Data/scripts/commands/ability/vengeance.lua @@ -0,0 +1,22 @@ +require("global"); +require("ability"); +require("battleutils") + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + + --8032703: Fighter's Cuirass: Enhances Vengeance + if caster.HasItemEquippedInSlot(8032703, 10) then + skill.statusTier = 2; + end + + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/autoattack/default.lua b/Data/scripts/commands/autoattack/default.lua new file mode 100644 index 00000000..29ac2f8b --- /dev/null +++ b/Data/scripts/commands/autoattack/default.lua @@ -0,0 +1,17 @@ +require("global"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/addguildleve.lua b/Data/scripts/commands/gm/addguildleve.lua new file mode 100644 index 00000000..6a9f13ef --- /dev/null +++ b/Data/scripts/commands/gm/addguildleve.lua @@ -0,0 +1,15 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = "Adds a guildleve by .", +} + +function onTrigger(player, argc, glId) + if player then + player:AddGuildleve(tonumber(glId)); + else + print(sender.."unable to add guildleve, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/addtoparty.lua b/Data/scripts/commands/gm/addtoparty.lua new file mode 100644 index 00000000..fe01fb46 --- /dev/null +++ b/Data/scripts/commands/gm/addtoparty.lua @@ -0,0 +1,29 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds target to party +]] +} + +function onTrigger(player, argc) + local sender = "[addtoparty] "; + + if player then + if player.target then + print("hi") + local id = player.target.actorId + print("hi") + player.currentParty:AddMember(id); + player.target.currentParty = player.currentParty; + print("hi") + else + print(sender.." no target") + end + else + print(sender.." no player"); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/ba.lua b/Data/scripts/commands/gm/ba.lua new file mode 100644 index 00000000..c716b61b --- /dev/null +++ b/Data/scripts/commands/gm/ba.lua @@ -0,0 +1,30 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, animType, modelAnim, effectId) + local sender = "[battleaction] "; + + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + aid = tonumber(animType) or 0 + mid = tonumber(modelAnim) or 0 + eid = tonumber(effectId) or 0 + local id = bit32.lshift(aid, 24); + id = bit32.bor(id, bit32.lshift(mid, 12)); + id = bit32.bor(id, eid) + print((tonumber(id))) + player:DoBattleAction(30301, id); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/delcurrency.lua b/Data/scripts/commands/gm/delcurrency.lua new file mode 100644 index 00000000..c0ccf23a --- /dev/null +++ b/Data/scripts/commands/gm/delcurrency.lua @@ -0,0 +1,41 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Removes currency from player or +!delcurrency | +!delcurrency | +]], +} + +function onTrigger(player, argc, currency, qty, name, lastName) + local sender = "[delcurrency] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + currency = tonumber(currency) or nil; + qty = tonumber(qty) or 1; + + local removed = player:GetItemPackage(INVENTORY_CURRENCY):RemoveItem(currency, qty); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "Attempting to remove currency" -- "unable to remove currency"; + + if currency and removed then + message = string.format("removed currency %u from %s", currency, player:GetName()); + end + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to remove currency, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/delitem.lua b/Data/scripts/commands/gm/delitem.lua new file mode 100644 index 00000000..df12beec --- /dev/null +++ b/Data/scripts/commands/gm/delitem.lua @@ -0,0 +1,55 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Removes from for player or . +!delitem | +!delitem | +!delitem | +]], +} + +function onTrigger(player, argc, item, qty, location, name, lastName) + local sender = "[delitem] "; + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + item = tonumber(item) or nil; + qty = tonumber(qty) or 1; + + if location then + location = tonumber(location) or _G[string.upper(location)]; + + if location == nil then + player:SendMessage(messageID, sender, "Unknown item location."); + return; + end; + else + location = INVENTORY_NORMAL; + end; + + local removed = player:GetItemPackage(location):RemoveItem(item, qty); + + if removed then -- RemoveItem() currently returns nothing for verification, this statement can't work + message = string.format("Removed item %u of kind %u to %s", item, location, player:GetName()); + end; + else + print(sender.."[giveitem] Unable to remove item, ensure player name is valid."); + return; + end; + + local message = string.format("Attempting to remove item %u of kind %u from %s", item, location, player:GetName()); + player:SendMessage(messageID, sender, message); + print(message); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/delkeyitem.lua b/Data/scripts/commands/gm/delkeyitem.lua new file mode 100644 index 00000000..90b6bb7f --- /dev/null +++ b/Data/scripts/commands/gm/delkeyitem.lua @@ -0,0 +1,42 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Removes from player or . +!delkeyitem | +!delkeyitem | +]], +} + +function onTrigger(player, argc, keyitem, qty, name, lastName) + local sender = "[delkeyitem] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + keyitem = tonumber(keyitem) or nil; + qty = tonumber(qty) or 1; + local location = INVENTORY_KEYITEMS; + + local removed = player:GetItemPackage(location):RemoveItem(keyitem, qty); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "Attempting to remove keyitem" -- "unable to remove keyitem"; + + if removed then + message = string.format("removed keyitem %u from %s", keyitem, player:GetName()); + end; + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to remove keyitem, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/despawn.lua b/Data/scripts/commands/gm/despawn.lua new file mode 100644 index 00000000..0d502ffd --- /dev/null +++ b/Data/scripts/commands/gm/despawn.lua @@ -0,0 +1,16 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "d", + description = "Spawns a actor", +} + +function onTrigger(player, argc, actorName) + + if (actorName ~= nil) then + zone = player:GetZone(); + actor = zone:DespawnActor(actorName); + end + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/eaction.lua b/Data/scripts/commands/gm/eaction.lua new file mode 100644 index 00000000..1c6d9cb9 --- /dev/null +++ b/Data/scripts/commands/gm/eaction.lua @@ -0,0 +1,34 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Equips in the first open slot without checking if you can. +!eaction +]], +} + +function onTrigger(player, argc, commandid) + local sender = "[eaction] "; + + print(commandid); + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + classid = player:GetCurrentClassOrJob(); + commandid = tonumber(commandid) or 0; + + local added = player:EquipAbilityInFirstOpenSlot(classid, commandid); + + else + print(sender.."unable to add command, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/effect.lua b/Data/scripts/commands/gm/effect.lua new file mode 100644 index 00000000..99826e2c --- /dev/null +++ b/Data/scripts/commands/gm/effect.lua @@ -0,0 +1,31 @@ +require("global"); +require("bit32"); + +properties = { + permissions = 0, + parameters = "iiii", + description = +[[ +effect +]], +} + +function onTrigger(player, argc, effectId, magnitude, tick, duration) + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "effect"; + + if player then + player.AddHP(100000); + player.DelHP(500); + + effectId = tonumber(effectId) or 223180; + magnitude = tonumber(magnitude) or 700; + tick = tonumber(tick) or 3; + duration = tonumber(duration) or 360; + + while player.statusEffects.HasStatusEffect(effectId) do + player.statusEffects.RemoveStatusEffect(effectId); + end; + player.statusEffects.AddStatusEffect(effectId, magnitude, tick, duration); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/endevent.lua b/Data/scripts/commands/gm/endevent.lua new file mode 100644 index 00000000..a1306639 --- /dev/null +++ b/Data/scripts/commands/gm/endevent.lua @@ -0,0 +1,35 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ss", + description = +[[ +Passes endEvent() to player or to close a script. +!endevent | +!endevent | +]], +} + +function onTrigger(player, argc, name, lastName) + local sender = "[endevent] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "Sending endEvent()"; + + if player then + player:endEvent(); + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."Sending Event."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/equipactions.lua b/Data/scripts/commands/gm/equipactions.lua new file mode 100644 index 00000000..9d4363d2 --- /dev/null +++ b/Data/scripts/commands/gm/equipactions.lua @@ -0,0 +1,42 @@ +require("global"); +require("modifiers"); +properties = { + permissions = 0, + parameters = "s", + description = +[[ +equips all your class and job actions +]], +} + +classToActions = { + [2] = { Start = 27100, End = 27119}, + [3] = { Start = 27140, End = 27159}, + [4] = { Start = 27180, End = 27199}, + [7] = { Start = 27220, End = 27239}, + [8] = { Start = 27260, End = 27279}, + [22] = { Start = 27300, End = 27319}, + [23] = { Start = 27340, End = 27359} +} + +function onTrigger(player, argc) + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "equipactions"; + + classId = player.GetClass() + + if classToActions[classId] then + s = classToActions[classId].Start + e = classToActions[classId].End + print('h') + for i = 0, 30 do + player.UnequipAbility(i, false) + end + + for commandid = s, e do + if GetWorldManager():GetBattleCommand(commandid) then + player:EquipAbilityInFirstOpenSlot(player:GetCurrentClassOrJob(), commandid); + end + end + end +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/givecurrency.lua b/Data/scripts/commands/gm/givecurrency.lua new file mode 100644 index 00000000..8aa015f7 --- /dev/null +++ b/Data/scripts/commands/gm/givecurrency.lua @@ -0,0 +1,138 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Adds currency to player or +Defaults to gil if no item entered +!givecurrency | +!givecurrency | +]], +} + +currencyItems = { +["GIL"] = 1000001, +["FIRE_SHARD"] = 1000003, +["ICE_SHARD"] = 1000004, +["WIND_SHARD"] = 1000005, +["EARTH_SHARD"] = 1000006, +["LIGHTNING_SHARD"] = 1000007, +["WATER_SHARD"] = 1000008, +["FIRE_CRYSTAL"] = 1000009, +["ICE_CRYSTAL"] = 1000010, +["WIND_CRYSTAL"] = 1000011, +["EARTH_CRYSTAL"] = 1000012, +["LIGHTNING_CRYSTAL"] = 1000013, +["WATER_CRYSTAL"] = 1000014, +["FIRE_CLUSTER"] = 1000015, +["ICE_CLUSTER"] = 1000016, +["WIND_CLUSTER"] = 1000017, +["EARTH_CLUSTER"] = 1000018, +["LIGHTNING_CLUSTER"] = 1000019, +["WATER_CLUSTER"] = 1000020, +["PUGILISTS_GUILD_MARK"] = 1000101, +["GLADIATORS_GUILD_MARK"] = 1000102, +["MARAUDERS_GUILD_MARK"] = 1000103, +["ARCHERS_GUILD_MARK"] = 1000106, +["LANCERS_GUILD_MARK"] = 1000107, +["THAUMATURGES_GUILD_MARK"] = 1000110, +["CONJURERS_GUILD_MARK"] = 1000111, +["CARPENTERS_GUILD_MARK"] = 1000113, +["BLACKSMITHS_GUILD_MARK"] = 1000114, +["ARMORERS_GUILD_MARK"] = 1000115, +["GOLDSMITHS_GUILD_MARK"] = 1000116, +["LEATHERWORKERS_GUILD_MARK"] = 1000117, +["WEAVERS_GUILD_MARK"] = 1000118, +["ALCHEMISTS_GUILD_MARK"] = 1000119, +["CULINARIANS_GUILD_MARK"] = 1000120, +["MINERS_GUILD_MARK"] = 1000121, +["BOTANISTS_GUILD_MARK"] = 1000122, +["FISHERMENS_GUILD_MARK"] = 1000123, +["STORM_SEAL"] = 1000201, +["SERPENT_SEAL"] = 1000202, +["FLAME_SEAL"] = 1000203, + +["FIRESHARD"] = 1000003, +["ICESHARD"] = 1000004, +["WINDSHARD"] = 1000005, +["EARTHSHARD"] = 1000006, +["LIGHTNINGSHARD"] = 1000007, +["WATERSHARD"] = 1000008, +["FIRECRYSTAL"] = 1000009, +["ICECRYSTAL"] = 1000010, +["WINDCRYSTAL"] = 1000011, +["EARTHCRYSTAL"] = 1000012, +["LIGHTNINGCRYSTAL"] = 1000013, +["WATERCRYSTAL"] = 1000014, +["FIRECLUSTER"] = 1000015, +["ICECLUSTER"] = 1000016, +["WINDCLUSTER"] = 1000017, +["EARTHCLUSTER"] = 1000018, +["LIGHTNINGCLUSTER"] = 1000019, +["WATERCLUSTER"] = 1000020, +["PUGILISTSGUILDMARK"] = 1000101, +["GLADIATORSGUILDMARK"] = 1000102, +["MARAUDERSGUILDMARK"] = 1000103, +["ARCHERSGUILDMARK"] = 1000106, +["LANCERSGUILDMARK"] = 1000107, +["THAUMATURGESGUILDMARK"] = 1000110, +["CONJURERSGUILDMARK"] = 1000111, +["CARPENTERSGUILDMARK"] = 1000113, +["BLACKSMITHSGUILDMARK"] = 1000114, +["ARMORERSGUILDMARK"] = 1000115, +["GOLDSMITHSGUILDMARK"] = 1000116, +["LEATHERWORKERSGUILDMARK"] = 1000117, +["WEAVERSGUILDMARK"] = 1000118, +["ALCHEMISTSGUILDMARK"] = 1000119, +["CULINARIANSGUILDMARK"] = 1000120, +["MINERSGUILDMARK"] = 1000121, +["BOTANISTSGUILDMARK"] = 1000122, +["FISHERMENSGUILDMARK"] = 1000123, +["STORMSEAL"] = 1000201, +["SERPENTSEAL"] = 1000202, +["FLAMESEAL"] = 1000203, +} + +function onTrigger(player, argc, item, qty, name, lastName) + local sender = "[givecurrency] "; + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local worldMaster = GetWorldMaster(); + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + if not currencyItems[string.upper(item)] then + player:SendMessage(messageID, sender, "Invalid parameter for item."); + return; + else + item = currencyItems[string.upper(item)]; + end + + qty = tonumber(qty) or 1; + location = INVENTORY_CURRENCY; + + local invCheck = player:getInventory(location):AddItem(item, qty, 1); + + if (invCheck == INV_ERROR_FULL) then + -- Your inventory is full. + player:SendGameMessage(player, worldMaster, 60022, messageID); + elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then + -- You cannot have more than one in your possession at any given time. + player:SendGameMessage(player, worldMaster, 40279, messageID, item, 1); + elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); + elseif (invCheck == INV_ERROR_SUCCESS) then + message = string.format("Added item %s to location %s to %s", item, location, player:GetName()); + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message); + player:SendGameMessage(player, worldMaster, 25246, messageID, item, qty); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/giveexp.lua b/Data/scripts/commands/gm/giveexp.lua new file mode 100644 index 00000000..5ac50b62 --- /dev/null +++ b/Data/scripts/commands/gm/giveexp.lua @@ -0,0 +1,35 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, qty, name, lastName) + local sender = "[giveexp] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + currency = 1000001; + qty = tonumber(qty) or 1; + location = INVENTORY_CURRENCY; + + actionList = player:AddExp(qty, player.charaWork.parameterSave.state_mainSkill[0], 0); + player:DoBattleAction(0, 0, actionList); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/givegil.lua b/Data/scripts/commands/gm/givegil.lua new file mode 100644 index 00000000..b92d0ab4 --- /dev/null +++ b/Data/scripts/commands/gm/givegil.lua @@ -0,0 +1,42 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds gil to player or . +!givegil | +!givegil | +]], +} + +function onTrigger(player, argc, qty, name, lastName) + local sender = "[givegil] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + currency = 1000001; + qty = tonumber(qty) or 1; + location = INVENTORY_CURRENCY; + + local added = player:GetItemPackage(location):AddItem(currency, qty, 1); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "unable to add gil"; + + if currency and added then + message = string.format("added %u gil to %s", qty, player:GetName()); + end + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to add gil, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/giveitem.lua b/Data/scripts/commands/gm/giveitem.lua new file mode 100644 index 00000000..bf32999a --- /dev/null +++ b/Data/scripts/commands/gm/giveitem.lua @@ -0,0 +1,66 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Adds to for player or . +!giveitem | +!giveitem | +!giveitem | +]], +} + +function onTrigger(player, argc, item, qty, location, name, lastName) + local sender = "[giveitem] "; + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local worldMaster = GetWorldMaster(); + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + item = tonumber(item) or nil; + + if not item then + player:SendMessage(messageID, sender, "Invalid parameter for item."); + return; + end + + qty = tonumber(qty) or 1; + + if location then + location = _G[string.upper(location)]; + + if not location then + player:SendMessage(messageID, sender, "Unknown item location."); + return; + end; + else + location = INVENTORY_NORMAL; + end; + + local invCheck = player:getItemPackage(location):addItem(item, qty, 1); + + if (invCheck == INV_ERROR_FULL) then + -- Your inventory is full. + player:SendGameMessage(player, worldMaster, 60022, messageID); + elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then + -- You cannot have more than one in your possession at any given time. + player:SendGameMessage(player, worldMaster, 40279, messageID, item, 1); + elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); + elseif (invCheck == INV_ERROR_SUCCESS) then + message = string.format("Added item %s to location %s to %s", item, location, player:GetName()); + player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message); + player:SendGameMessage(player, worldMaster, 25246, messageID, item, qty); + end + end + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/givekeyitem.lua b/Data/scripts/commands/gm/givekeyitem.lua new file mode 100644 index 00000000..13acfcb2 --- /dev/null +++ b/Data/scripts/commands/gm/givekeyitem.lua @@ -0,0 +1,42 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds to player or . +!giveitem | +!giveitem | +]], +} + +function onTrigger(player, argc, keyitem, name, lastName) + local sender = "[givekeyitem] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + keyitem = tonumber(keyitem) or nil; + qty = 1; + location = INVENTORY_KEYITEMS; + + local added = player:GetItemPackage(location):AddItem(keyitem, qty, 1); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local message = "unable to add keyitem"; + + if keyitem and added then + message = string.format("added keyitem %u to %s", keyitem, player:GetName()); + end + player:SendMessage(messageID, sender, message); + print(message); + else + print(sender.."unable to add keyitem, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/graphic.lua b/Data/scripts/commands/gm/graphic.lua new file mode 100644 index 00000000..5e7404ce --- /dev/null +++ b/Data/scripts/commands/gm/graphic.lua @@ -0,0 +1,41 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, slot, wId, eId, vId, cId) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[graphic] "; + + slot = tonumber(slot) or 0; + wId = tonumber(wId) or 0; + eId = tonumber(eId) or 0; + vId = tonumber(vId) or 0; + cId = tonumber(cId) or 0; + + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + if player and argc > 0 then + + -- player.appearanceIds[5] = player.achievementPoints; + if argc > 2 then + actor:GraphicChange(slot, wId, eId, vId, cId); + --player.achievementPoints = player.achievementPoints + 1; + actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot)); + actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5])); + else + actor.appearanceIds[slot] = wId; + end + actor:SendAppearance(); + else + player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description); + end; + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/music.lua b/Data/scripts/commands/gm/music.lua new file mode 100644 index 00000000..3e04c912 --- /dev/null +++ b/Data/scripts/commands/gm/music.lua @@ -0,0 +1,14 @@ +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Plays music to player. +!music +]], +} + +function onTrigger(player, argc, music) + music = tonumber(music) or 0; + player:ChangeMusic(music); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/mypos.lua b/Data/scripts/commands/gm/mypos.lua new file mode 100644 index 00000000..53ea11ea --- /dev/null +++ b/Data/scripts/commands/gm/mypos.lua @@ -0,0 +1,22 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "", + description = "prints your current in-game position (different to map coords)", +} + +function onTrigger(player) + local pos = player:GetPos(); + local x = pos[0]; + local y = pos[1]; + local z = pos[2]; + local rot = pos[3]; + local zone = pos[4]; + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[mypos] "; + local message = string.format("X:%.3f Y:%.3f Z:%.3f (Rotation: %.3f) Zone:%d", x, y, z, rot, zone); + + player:SendMessage(messageID, sender, message); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/nudge.lua b/Data/scripts/commands/gm/nudge.lua new file mode 100644 index 00000000..65b79140 --- /dev/null +++ b/Data/scripts/commands/gm/nudge.lua @@ -0,0 +1,100 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ss", + description = +[[ +Positions your character forward a set , defaults to 5 yalms. +!nudge | +!nudge | +!nudge | +]], + +} + +vertical = { +["UP"] = 1, +["U"] = 1, +["+"] = 1, +["ASCEND"] = 1, +["DOWN"] = -1, +["D"] = -1, +["-"] = -1, +["DESCEND"] = -1, +} + +function onTrigger(player, argc, arg1, arg2) + local pos = player:GetPos(); + local x = pos[0]; + local y = pos[1]; + local z = pos[2]; + local rot = pos[3]; + local zone = pos[4]; + local angle = rot + (math.pi/2); + + local worldManager = GetWorldManager(); + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[nudge] "; + local distance = 5; + local direction = 0; + + local checkArg1 = tonumber(arg1); + local checkArg2 = tonumber(arg2); + + if argc == 1 then + if checkArg1 then + distance = checkArg1; + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + elseif argc == 2 then + if checkArg1 and checkArg2 then -- If both are numbers, just ignore second argument + distance = checkArg1; + elseif checkArg1 and not checkArg2 then -- If first is number and second is string + distance = checkArg1; + if vertical[string.upper(arg2)] then -- Check vertical direction on string, otherwise throw param error + direction = vertical[string.upper(arg2)]; + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + elseif (not checkArg1) and checkArg2 then -- If first is string and second is number + distance = checkArg2; + if vertical[string.upper(arg1)] then -- Check vertical direction on string, otherwise throw param error + direction = vertical[string.upper(arg1)]; + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description); + return; + end + end + + + + local message = string.format("Positioning forward %s yalms.", distance); + + if direction == 1 then + y = y + distance; + message = string.format("Positioning up %s yalms.", distance); + worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0); + elseif direction == -1 then + y = y - distance; + message = string.format("Positioning down %s yalms.", distance); + worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0); + else + local px = x - distance * math.cos(angle); + local pz = z + distance * math.sin(angle); + if distance < 1 then + message = string.format("Positioning back %s yalms.", distance); + end + worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0); + end; + + player:SendMessage(messageID, sender, message); + +end; diff --git a/Data/scripts/commands/gm/playanimation.lua b/Data/scripts/commands/gm/playanimation.lua new file mode 100644 index 00000000..54fcf46f --- /dev/null +++ b/Data/scripts/commands/gm/playanimation.lua @@ -0,0 +1,28 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Plays animation on target. +!playanimation +]], +} + + +function onTrigger(player, argc, animType, modelAnim, effectId) + local sender = "[battleaction] "; + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + aid = tonumber(animType) or 0 + mid = tonumber(modelAnim) or 0 + eid = tonumber(effectId) or 0 + local id = bit32.lshift(aid, 24); + id = bit32.bor(id, bit32.lshift(mid, 12)); + id = bit32.bor(id, eid) + actor:PlayAnimation(id) + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/quest.lua b/Data/scripts/commands/gm/quest.lua new file mode 100644 index 00000000..6814338e --- /dev/null +++ b/Data/scripts/commands/gm/quest.lua @@ -0,0 +1,124 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Add/Remove Quests, modify and . +!quest add/remove | +!quest phase | +!quest flag true/false | +]], +} + +function onTrigger(player, argc, command, var1, var2, var3) + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[quest] "; + local message = "Error"; + + if player then + if argc == 2 then + if command == "add" or command == "give" or command == "+" then + if tonumber(var1) then + if player:HasQuest(tonumber(var1)) == false then + player:AddQuest(tonumber(var1)); + message = ("adding quest "..var1); + else + message = ("already have quest "..var1); + end + else + if player:HasQuest(var1) == false then + player:AddQuest(var1); + message = ("adding quest "..var1); + else + message = ("already have quest "..var1); + end + end + + elseif command == "remove" or command == "delete" or command == "-" then + if tonumber(var1) and player:HasQuest(tonumber(var1)) == true then + player:RemoveQuestByQuestId(tonumber(var1)); + message = ("removing quest "..var1); + else + if player:HasQuest(var1) == true then + q2 = GetStaticActor(var1); + + if q2 ~= nil then + q3 = q2.actorId; + message = ("removing quest "..var1); + printf(q3); + q4 = bit32.band(q3, 0xA0F00000); + printf(q4); + + --player:RemoveQuest(quest.actorName); + end + else + message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character"); + end + end + else + message = ("error: command "..command.." not recognized"); + end + + elseif argc == 3 then + if command == "phase" or command == "step" then + if (tonumber(var1) and tonumber(var2)) ~= nil then + if player:HasQuest(tonumber(var1)) == true then + player:GetQuest(tonumber(var1)):NextPhase(tonumber(var2)); + message = ("changing phase of quest "..var1.." to "..var2); + else + message = ("phase error: either incorrect ID or quest "..var1.." isn't active on character"); + end + else + message = ("error: invalid parameters used"); + end + else + message = ("error: command "..command.." not recognized"); + end; + + elseif argc == 4 then + if command == "flag" then + if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 32) then + questvar = tonumber(var1); + flagvar = (tonumber(var2)); + boolvar = 0; + + if var3 == "true" or var3 == "1" or var3 == "on" then + boolvar = true; + elseif var3 == "false" or var3 == "0" or var3 == "off" then + boolvar = false; + elseif var3 == "flip" or var3 == "toggle" then + if player:HasQuest(questvar) == true then + boolvar = not player:GetQuest(questvar):GetQuestFlag(flagvar); + end + else + message = ("error: flag: boolean not recognized"); + print(sender..message); + return; + end + + var4 = player:GetQuest(questvar):GetQuestFlag(flagvar); + + if var4 ~= boolvar then + player:GetQuest(questvar):SetQuestFlag(flagvar, boolvar); + player:GetQuest(questvar):SaveData(); + if boolvar == true then + message = ("changing flag "..tonumber(var2).." to true on quest "..questvar); + else + message = ("changing flag "..tonumber(var2).." to false on quest "..questvar); + end + else + message = ("error: flag "..flagvar.." is already set to that state on quest "..questvar); + end + else + message = ("error: command "..command.." not recognized"); + end + end + end + end + + player:SendMessage(messageID, sender, message); + print(sender..message); +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/reloadzone.lua b/Data/scripts/commands/gm/reloadzone.lua new file mode 100644 index 00000000..3c233c7b --- /dev/null +++ b/Data/scripts/commands/gm/reloadzone.lua @@ -0,0 +1,32 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = "reloads ", +} + +function onTrigger(player, argc, zone) + if not player and not zone or tonumber(zone) == 0 then + printf("No valid zone specified!"); + return; + end; + + local sender = "[reloadzones] "; + + zone = tonumber(zone); + + if player then + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + zone = zone or player:GetZoneID(); + player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone)); + --[[ todo: get this working legit + player:GetZone():Clear(); + player:GetZone():AddActorToZone(player); + player:SendInstanceUpdate(); + ]] + end; + + GetWorldManager():ReloadZone(zone); + printf("%s reloaded zone %u", sender, zone); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/removeguildleve.lua b/Data/scripts/commands/gm/removeguildleve.lua new file mode 100644 index 00000000..0c24ee1f --- /dev/null +++ b/Data/scripts/commands/gm/removeguildleve.lua @@ -0,0 +1,15 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = "Adds a guildleve by .", +} + +function onTrigger(player, argc, glId) + if player then + player:RemoveGuildleve(tonumber(glId)); + else + print(sender.."unable to add guildleve, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/sendpacket.lua b/Data/scripts/commands/gm/sendpacket.lua new file mode 100644 index 00000000..63a13a1d --- /dev/null +++ b/Data/scripts/commands/gm/sendpacket.lua @@ -0,0 +1,29 @@ +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Sends a custom to player or +!sendpacket | +!sendpacket | +]], +} + +function onTrigger(player, argc, path, name, lastName) + local sender = "[sendpacket ]"; + lastName = lastName or ""; + path = "./packets/"..path; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + value = tonumber(value) or 0; + if player and argc > 0 then + player:SendPacket(path) + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setappearance.lua b/Data/scripts/commands/gm/setappearance.lua new file mode 100644 index 00000000..88ee7869 --- /dev/null +++ b/Data/scripts/commands/gm/setappearance.lua @@ -0,0 +1,25 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, appearanceId) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[setappearance] "; + + app = tonumber(appearanceId) or 0; + player:SendMessage(messageID, sender, string.format("appearance %u", app)); + + if player and player.target then + player.target.ChangeNpcAppearance(app); + player:SendMessage(messageID, sender, string.format("appearance %u", app)); + end; + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setjob.lua b/Data/scripts/commands/gm/setjob.lua new file mode 100644 index 00000000..b6a78e31 --- /dev/null +++ b/Data/scripts/commands/gm/setjob.lua @@ -0,0 +1,21 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, jobId) + local sender = "[setjob] "; + + jobId = tonumber(jobId) + if player then + player:SetCurrentJob(jobId); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setmaxhp.lua b/Data/scripts/commands/gm/setmaxhp.lua new file mode 100644 index 00000000..5088680c --- /dev/null +++ b/Data/scripts/commands/gm/setmaxhp.lua @@ -0,0 +1,33 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Sets player or 's maximum hp to and heals them to full. +!setmaxhp | +!setmaxhp +]], +} + +function onTrigger(player, argc, hp, name, lastName) + local sender = "[setmaxhp] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + hp = tonumber(hp) or 1; + location = INVENTORY_CURRENCY; + + player:hpstuff(hp); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setmaxmp.lua b/Data/scripts/commands/gm/setmaxmp.lua new file mode 100644 index 00000000..5088680c --- /dev/null +++ b/Data/scripts/commands/gm/setmaxmp.lua @@ -0,0 +1,33 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Sets player or 's maximum hp to and heals them to full. +!setmaxhp | +!setmaxhp +]], +} + +function onTrigger(player, argc, hp, name, lastName) + local sender = "[setmaxhp] "; + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if player then + hp = tonumber(hp) or 1; + location = INVENTORY_CURRENCY; + + player:hpstuff(hp); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setmod.lua b/Data/scripts/commands/gm/setmod.lua new file mode 100644 index 00000000..ca18cd42 --- /dev/null +++ b/Data/scripts/commands/gm/setmod.lua @@ -0,0 +1,18 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ss", + description = +[[ +Sets a modifier of player +!setmod | +]], +} + +function onTrigger(player, argc, modId, modVal) + local sender = "[setmod] "; + local mod = tonumber(modId) + local val = tonumber(modVal) + player:SetMod(mod, val); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setnpcls.lua b/Data/scripts/commands/gm/setnpcls.lua new file mode 100644 index 00000000..6943e235 --- /dev/null +++ b/Data/scripts/commands/gm/setnpcls.lua @@ -0,0 +1,27 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "is", + description = "Sets a NPC LS' state. Args: npcLSId, ", +} + +function onTrigger(player, argc, lsId, state) + local id = tonumber(lsId) or 0; + + if (state == "alert") then + player:SetNpcLS(id, NPCLS_ALERT); + elseif (state == "active") then + player:SetNpcLS(id, NPCLS_ACTIVE); + elseif (state == "inactive") then + player:SetNpcLS(id, NPCLS_INACTIVE); + elseif (state == "gone") then + player:SetNpcLS(id, NPCLS_GONE); + else + player:SendMessage(0x20, "", "Invalid state argument"); + return; + end + + player:SendMessage(0x20, "", string.format("NPC LS %d set to %s", id, state)); + +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/setproc.lua b/Data/scripts/commands/gm/setproc.lua new file mode 100644 index 00000000..b8aa1e3c --- /dev/null +++ b/Data/scripts/commands/gm/setproc.lua @@ -0,0 +1,18 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Adds experience to player or . +!giveexp | +!giveexp | +]], +} + +function onTrigger(player, argc, procid) + local sender = "[giveexp] "; + local pid = tonumber(procid) + player:SetProc(pid, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setsize.lua b/Data/scripts/commands/gm/setsize.lua new file mode 100644 index 00000000..87a62425 --- /dev/null +++ b/Data/scripts/commands/gm/setsize.lua @@ -0,0 +1,24 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, size) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[setappearance] "; + + s = tonumber(size) or 0; + + if player and player.target then + player.target.appearanceIds[0] = s; + player.target.zone.BroadcastPacketAroundActor(player.target, player.target.CreateAppearancePacket()); + end; + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/setstate.lua b/Data/scripts/commands/gm/setstate.lua new file mode 100644 index 00000000..cfff2cb0 --- /dev/null +++ b/Data/scripts/commands/gm/setstate.lua @@ -0,0 +1,24 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = +[[ +Changes appearance for equipment with given parameters. +!graphic +]], +} + +function onTrigger(player, argc, state) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[setstate] "; + + local s = tonumber(state); + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + if player and actor then + actor:ChangeState(s); + wait(0.8); + player:SendMessage(0x20, "", "state: "..s); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/settp.lua b/Data/scripts/commands/gm/settp.lua new file mode 100644 index 00000000..37ae85fa --- /dev/null +++ b/Data/scripts/commands/gm/settp.lua @@ -0,0 +1,27 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Sets player or 's maximum tp to and heals them to full. +!setmaxtp | +!setmaxtp +]], +} + +function onTrigger(player, argc, tp) + local sender = "[setmaxtp] "; + + + + if player then + tp = tonumber(tp) or 0; + location = INVENTORY_CURRENCY; + + player:SetTP(tp); + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/spawn.lua b/Data/scripts/commands/gm/spawn.lua new file mode 100644 index 00000000..1f3f1852 --- /dev/null +++ b/Data/scripts/commands/gm/spawn.lua @@ -0,0 +1,43 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "d", + description = "Spawns a actor", +} + +function onTrigger(player, argc, actorClassId, width, height) + + if (actorClassId == nil) then + player:SendMessage(0x20, "", "No actor class id provided."); + return; + end + + local pos = player:GetPos(); + local x = pos[0]; + local y = pos[1]; + local z = pos[2]; + local rot = pos[3]; + local zone = pos[4]; + + actorClassId = tonumber(actorClassId); + + if (actorClassId ~= nil) then + zone = player:GetZone(); + local w = tonumber(width) or 0; + local h = tonumber(height) or 0; + printf("%f %f %f", x, y, z); + --local x, y, z = player.GetPos(); + for i = 0, w do + for j = 0, h do + actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]); + actor.SetAppearance(1001149) + end + end + end + + if (actor == nil) then + player:SendMessage(0x20, "", "This actor class id cannot be spawned."); + end + +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/spawnnpc.lua b/Data/scripts/commands/gm/spawnnpc.lua new file mode 100644 index 00000000..e17295fc --- /dev/null +++ b/Data/scripts/commands/gm/spawnnpc.lua @@ -0,0 +1,135 @@ +require("global"); +require("modifiers"); +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +yolo +]], +} + +local modelIds = +{ + ["titan"] = 2107401, + ["ifrit"] = 2207302, + ["ifrithotair"] = 2207310, + ["nail"] = 2207307, + ["garuda"] = 2209501, + ["garudahelper"] = 2209516, + ["plume"] = 2209502, + ["monolith"] = 2209506, + ["mog"] = 2210408, + ["nael"] = 2210902, + ["meteor"] = 2210903, + ["cactuar"] = 2200905, + ["morbol"] = 2201002, + ["drake"] = 2202209, + ["ogre"] = 2202502, + ["treant"] = 2202801, + ["couerl"] = 2203203, + ["wyvern"] = 2203801, + ["clouddragon"] = 2208101, + ["golem"] = 2208901, + ["atomos"] = 2111002, + ["chimera"] = 2308701, + ["salamander"] = 2201302, + ["ahriman"] = 2201704, + ["rat"] = 9111275, + ["bat"] = 2104113, + ["chigoe"] = 2105613, + ["hedgemole"] = 2105709, + ["gnat"] = 2200604, + ["bird"] = 2201208, + ["puk"] = 2200112, + ["angler"] = 2204507, + ["snurble"] = 2204403, + ["lemur"] = 2200505, + ["doe"] = 2200303, + ["hippogryph"] = 2200405, + ["trap"] = 2202710, + ["goat"] = 2102312, + ["dodo"] = 9111263, + ["imp"] = 2202607, + ["spriggan"] = 2290036, + ["cyclops"] = 2210701, + ["raptor"] = 2200205, + ["wolf"] = 2201429, + ["fungus"] = 2205907, + ["basilisk"] = 2200708, + ["bomb"] = 2201611, + ["jellyfish"] = 2105415, + ["slug"] = 2104205, + ["coblyn"] = 2202103, + ["ghost"] = 2204317, + ["crab"] = 2107613, + ["yarzon"] = 2205520, + ["elemental"] = 2105104, + ["boar"] = 2201505, + ["kobold"] = 2206629, + ["sylph"] = 2206702, + ["ixal"] = 2206434, + ["amaljaa"] = 2206502, + ["qiqirn"] = 2206304, + ["apkallu"] = 2202902, + ["goobbue"] = 2103301, + ["garlean"] = 2207005, + ["flan"] = 2103404, + ["swarm"] = 2105304, + ["goblin"] = 2210301, + ["buffalo"] = 2200802, + ["skeleton"] = 2201902, + ["zombie"] = 2201807, + ["toad"] = 2203107, + ["wisp"] = 2209903, + ["juggernaut"] = 6000243, + ["mammet"] = 6000246, + ["lantern"] = 1200329, + ["helper"] = 2310605, + ["diremite"] = 2101108, + ["gong"] = 1200050, +} + +function onTrigger(player, argc, name, width, height, blockCount) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "spawnnpc"; + + if player and (modelIds[name] != nil) then + local pos = player:GetPos(); + local x = tonumber(pos[0]); + local y = tonumber(pos[1]); + local z = tonumber(pos[2]); + local rot = tonumber(pos[3]); + local zone = pos[4]; + local w = tonumber(width) or 0; + + local h = tonumber(height) or 0; + local blocks = tonumber(blockCount) or 0; + for b = 0, blocks do + for i = 0, w do + for j = 0, h do + local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true); + actor.ChangeNpcAppearance(modelIds[name]); + actor.SetMaxHP(5000); + actor.SetHP(5000); + actor.SetMod(modifiersGlobal.CanBlock, 1); + actor.SetMod(modifiersGlobal.AttackRange, 3); + actor.SetMod(modifiersGlobal.MovementSpeed, 5); + actor.SetMobMod(mobModifiersGlobal.Roams, 1); + actor.SetMobMod(mobModifiersGlobal.RoamDelay, 10); + actor.charaWork.parameterSave.state_mainSkillLevel = 52; + actor.moveState = 3; + end; + end; + + x = x + 500 + end; + return; + elseif player and (modelIds[name] == nil) then + player:SendMessage(messageID, sender, "That name isn't valid"); + else + print("I don't even know how you managed this") + end + + return; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/speed.lua b/Data/scripts/commands/gm/speed.lua new file mode 100644 index 00000000..91328471 --- /dev/null +++ b/Data/scripts/commands/gm/speed.lua @@ -0,0 +1,32 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sss", + description = +[[ +Set movement speed for player. Enter no value to reset to default. +!speed | +!speed | +]] + +} + +function onTrigger(player, argc, stop, walk, run) + local s = tonumber(stop) or 0; + local w = tonumber(walk) or 2; + local r = tonumber(run) or 5; + + if argc == 1 and tonumber(stop) then + w = (tonumber(stop) / 2); + player:ChangeSpeed(0, w, s, s); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", string.format("[speed] Speed set to 0/%s/%s", w,s)); + elseif argc == 3 then + player:ChangeSpeed(s, w, r, r); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", string.format("[speed] Speed set to %s/%s/%s", s,w,r)); + else + player:ChangeSpeed(0, 2, 5, 5); + player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "[speed] Speed values set to default"); + end + +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/test.lua b/Data/scripts/commands/gm/test.lua new file mode 100644 index 00000000..8416f432 --- /dev/null +++ b/Data/scripts/commands/gm/test.lua @@ -0,0 +1,28 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ss", + description = +[[ +Positions your character forward a set , defaults to 5 yalms. +!nudge | +!nudge | +!nudge | +]], + +} + +function onTrigger(player, argc) + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34108, 0x20); + player:SendGameMessage(player, worldMaster, 50011, 0x20); + + director = player:GetZone():CreateDirector("Quest/QuestDirectorMan0l001"); + player:AddDirector(director); + player:SetLoginDirector(director); + + player:KickEvent(director, "noticeEvent", true); + + GetWorldManager():DoZoneChange(player, 9); +end; diff --git a/Data/scripts/commands/gm/testmapobj.lua b/Data/scripts/commands/gm/testmapobj.lua new file mode 100644 index 00000000..6682b589 --- /dev/null +++ b/Data/scripts/commands/gm/testmapobj.lua @@ -0,0 +1,54 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssss", + description = "" +} + +function onTrigger(player, argc, animation, regionId, layoutId, maxLayoutId) + layoutId = tonumber(layoutId); + + if (maxLayoutId ~= nil) then + maxLayoutId = tonumber(maxLayoutId); + else + maxLayoutId = layoutId; + end + + actorClassId = 5900001; + while (layoutId <= maxLayoutId) do + if (actorClassId == nil) then + player:SendMessage(0x20, "", "No actor class id provided."); + return; + end + + local pos = player:GetPos(); + local x = pos[0]; + local y = pos[1]; + local z = pos[2]; + local zone = pos[4]; + + actorClassId = tonumber(actorClassId); + + if (actorClassId ~= nil) then + zone = player:GetZone(); + actor = zone:SpawnActor(actorClassId, "mapobj", pos[0], pos[1], pos[2], tonumber(regionId), tonumber(layoutId)); + wait(0.8); + actor:PlayMapObjAnimation(player, animation); + zone:DespawnActor("mapobj"); + wait(0.5); + player:SendMessage(0x20, "", "Layout ID: "..layoutId); + end + layoutId=layoutId+1; + end +end; +--!testmapobj 5900001 421 2810 2820 + +--dun4 (0x19e) - Copperbell Mines +--dun1 - Mun Tuy +--dun2 - Tam Tara +--debug:_getAllCharacter("MapObjStandard")[1] + + +--Ferry (Thanalan, Z=-130): 5145, 252 +--Ferry (La Noscea, Z=+130): 5144, 201 \ No newline at end of file diff --git a/Data/scripts/commands/gm/vdragon.lua b/Data/scripts/commands/gm/vdragon.lua new file mode 100644 index 00000000..52cade43 --- /dev/null +++ b/Data/scripts/commands/gm/vdragon.lua @@ -0,0 +1,24 @@ +require("global"); +require("utils"); + +properties = { + permissions = 0, + parameters = "sssss", + description = +[[ +Angle stuff! +!anglestuff +]], +} + +function onTrigger(player, argc) + local sender = "[battleaction] "; + + if player and player.currentTarget then + local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + actor.Ability(23459, actor.actorId); + + else + print(sender.."unable to add experience, ensure player name is valid."); + end; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/warp.lua b/Data/scripts/commands/gm/warp.lua new file mode 100644 index 00000000..04eba4f3 --- /dev/null +++ b/Data/scripts/commands/gm/warp.lua @@ -0,0 +1,76 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "sssssss", + description = +[[ +Warp player or to a location from a list, or enter a zoneID with coordinates. +!warp | +!warp | +!warp | +]], +} + +function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName) + + if name then + if lastName then + player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + else + player = GetWorldManager():GetPCInWorld(name) or nil; + end; + end; + + if not player then + printf("[Command] [warp] error! No target or player specified!"); + return; + end; + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[warp] "; + + -- we're getting a list/array from c# so 0 index + local pos = player:GetPos(); + local player_x = pos[0]; + local player_y = pos[1]; + local player_z = pos[2]; + local player_rot = pos[3]; + local player_zone = pos[4]; + + local worldManager = GetWorldManager(); + + if argc >= 3 then + + if argc == 3 then + local x = tonumber(applyPositionOffset(p1, player_x)) or player_x; + local y = tonumber(applyPositionOffset(p2, player_y)) or player_y; + local z = tonumber(applyPositionOffset(p3, player_z)) or player_z; + + player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone)); + + worldManager:DoPlayerMoveInZone(player, x, y, z, player_rot, 0x00); + else + local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone; + local x = tonumber(applyPositionOffset(p2, player_x)) or player_x; + local y = tonumber(applyPositionOffset(p3, player_y)) or player_y; + local z = tonumber(applyPositionOffset(p4, player_z)) or player_z; + if privateArea == "" then privateArea = nil end; + player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified")); + worldManager:DoZoneChange(player, zone, privateArea, 0, 0x02, x, y, z, 0.00); + end + + else + player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description); + end; +end; + +function applyPositionOffset(str, offset) + local s = str; + if s:find("@") then + s = tonumber(s:sub(s:find("@") + 1, s:len())); + if s then s = s + offset end; + end + print(s); + return s; +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/warpid.lua b/Data/scripts/commands/gm/warpid.lua new file mode 100644 index 00000000..66301140 --- /dev/null +++ b/Data/scripts/commands/gm/warpid.lua @@ -0,0 +1,39 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "s", + description = "Teleports to Actor uniqueId's position", +} + +function onTrigger(player, argc, uID) + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[warpid] "; + local message = "unable to find actor"; + local worldManager = GetWorldManager(); + + if not player then + printf("[Command] [warpid] Player not found!"); + return; + end; + + actor = GetWorldManager():GetActorInWorldByUniqueId(uID); + + if (actor ~= nil) then + local actorPos = actor:GetPos(); + local playerPos = player:GetPos(); + + if actorPos[4] == playerPos[4] then + worldManager:DoPlayerMoveInZone(player, actorPos[0], actorPos[1], actorPos[2], actorPos[3], 0x00); + else + worldManager:DoZoneChange(player, actorPos[4], nil, 0, 0x02, actorPos[0], actorPos[1], actorPos[2], actorPos[3]); + end + + message = string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[4], actorPos[0], actorPos[1], actorPos[2]); + end ; + + player:SendMessage(messageID, sender, message); + +end + + \ No newline at end of file diff --git a/Data/scripts/commands/gm/warpplayer.lua b/Data/scripts/commands/gm/warpplayer.lua new file mode 100644 index 00000000..297c9250 --- /dev/null +++ b/Data/scripts/commands/gm/warpplayer.lua @@ -0,0 +1,63 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Warps to name of player, or warps first player to second player + | +<1st target name> <2nd target name> +]], +} + +function onTrigger(player, argc, name, lastName, name2, lastName2) + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[warpplayer] "; + + if name and lastName then + p1 = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; + end; + + if name2 and lastName2 then + p2 = GetWorldManager():GetPCInWorld(name2.." "..lastName2) or nil; + end; + + if not player then + printf("[Command] [warpplayer] Error! No target or player specified!"); + return; + end; + + local worldManager = GetWorldManager(); + + if argc == 2 then + if not p1 then + printf("[Command] [warpplayer] Error! Invalid player specified!"); + player:SendMessage(messageID, sender, "Error! Invalid player specified!"); + return; + else + local pos = p1:GetPos(); + worldManager:DoZoneChange(player, pos[4], nil, 0, 0x02, pos[0], pos[1], pos[2], pos[3]); + player:SendMessage(messageID, sender, string.format("Moving to %s %s 's coordinates.", name, lastName)); + end; + elseif argc == 4 then; + if not p1 or not p2 then + printf("[Command] [warpplayer] Error! Invalid player specified!"); + player:SendMessage(messageID, sender, "Error! Invalid player specified!"); + return; + else + local pos = p1:GetPos(); + local pos2 = p2:GetPos(); + + worldManager:DoZoneChange(p1, pos2[4], nil, 0, 0x02, pos2[0], pos2[1], pos2[2], pos2[3]); + player:SendMessage(messageID, sender, string.format("Moving %s %s to %s %s 's coordinates.", name, lastName, name2, lastName2)); + p1:SendMessage(messageID, sender, string.format("You are being moved to %s %s 's coordinates.", name2, lastName2)); + end; + else + if player then + player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description); + end; + return; + end; +end; diff --git a/Data/scripts/commands/gm/weather.lua b/Data/scripts/commands/gm/weather.lua new file mode 100644 index 00000000..7ae5656d --- /dev/null +++ b/Data/scripts/commands/gm/weather.lua @@ -0,0 +1,37 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +Change the weather visual to and optional for player. +!weather | +!weather | +]], +} + +function onTrigger(player, argc, weather, updateTime, zonewide) + -- todo: change weather + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[weather] "; + local message = "unable to change weather"; + + if player then + weather = tonumber(weather) or 0; + updateTime = tonumber(updateTime) or 0; + zonewide = tonumber(zonewide) or 0; + message = string.format("changed weather to %u ", weather); + + if zonewide ~= 0 then + message = string.format(message.."for zone %u", player:GetZoneID()); + else + message = message..player:GetName(); + end; + + -- weatherid, updateTime + player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0); + player:SendMessage(messageID, sender, message); + end; + print(sender..message); +end; \ No newline at end of file diff --git a/Data/scripts/commands/gm/workvalue.lua b/Data/scripts/commands/gm/workvalue.lua new file mode 100644 index 00000000..17b46fa6 --- /dev/null +++ b/Data/scripts/commands/gm/workvalue.lua @@ -0,0 +1,49 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ + +]], +} + +function onTrigger(player, argc, target, workName, uiFunc, value) + + local messageID = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "[workvalue] "; + + if (argc != 4) then + player:SendMessage(messageID, sender, "Invalid args"); + return; + end + + if (target == "@t") then + targetActor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; + else + targetActor = GetWorldManager():GetActorInWorld(target) or nil; + end + + if not targetActor then + player:SendMessage(messageID, sender, "Error finding target..."); + return + end + + if (tonumber(value) ~= nil) then + result = targetActor:SetWorkValue(player, workName, uiFunc, tonumber(value)); + elseif (value == "true") then + result = targetActor:SetWorkValue(player, workName, uiFunc, true); + elseif (value == "false") then + result = targetActor:SetWorkValue(player, workName, uiFunc, false); + else + result = targetActor:SetWorkValue(player, workName, uiFunc, value); + end + + if (result) then + player:SendMessage(messageID, sender, workName .. " changed to " .. value); + else + player:SendMessage(messageID, sender, "Could not changed workvalue. Is the name and datatype correct?"); + end + +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/yolo.lua b/Data/scripts/commands/gm/yolo.lua new file mode 100644 index 00000000..6977d157 --- /dev/null +++ b/Data/scripts/commands/gm/yolo.lua @@ -0,0 +1,193 @@ +require("global"); +require("modifiers"); +properties = { + permissions = 0, + parameters = "ssss", + description = +[[ +yolo +]], +} + +local quests = +{ + [111807] = { level = 25, weight = 4, rewardexp = 1080 }, + [110868] = { level = 50, weight = 4, rewardexp = 4400 }, + [111603] = { level = 22, weight = 5, rewardexp = 1100 }, + [111602] = { level = 22, weight = 5, rewardexp = 1100 }, + [111420] = { level = 45, weight = 5, rewardexp = 4450 }, + [110811] = { level = 18, weight = 6, rewardexp = 780 }, + [110814] = { level = 18, weight = 6, rewardexp = 780 }, + [110707] = { level = 25, weight = 6, rewardexp = 1620 }, + [110682] = { level = 34, weight = 6, rewardexp = 3180 }, + [111202] = { level = 35, weight = 6, rewardexp = 3360 }, + [111222] = { level = 35, weight = 6, rewardexp = 3360 }, + [111302] = { level = 35, weight = 6, rewardexp = 3360 }, + [111223] = { level = 40, weight = 6, rewardexp = 4260 }, + [110819] = { level = 45, weight = 6, rewardexp = 5340 }, + [111224] = { level = 45, weight = 6, rewardexp = 5340 }, + [111225] = { level = 45, weight = 6, rewardexp = 5340 }, + [110867] = { level = 45, weight = 6, rewardexp = 5340 }, + [110869] = { level = 45, weight = 6, rewardexp = 5340 }, + [110708] = { level = 45, weight = 6, rewardexp = 5340 }, + [110627] = { level = 45, weight = 6, rewardexp = 5340 }, + [111434] = { level = 50, weight = 6, rewardexp = 6600 }, + [110850] = { level = 1, weight = 7, rewardexp = 40 }, + [110851] = { level = 1, weight = 7, rewardexp = 40 }, + [110841] = { level = 20, weight = 7, rewardexp = 1120 }, + [110642] = { level = 20, weight = 7, rewardexp = 1120 }, + [110840] = { level = 20, weight = 7, rewardexp = 1120 }, + [110727] = { level = 21, weight = 7, rewardexp = 1401 }, + [111221] = { level = 30, weight = 7, rewardexp = 2661 }, + [111241] = { level = 30, weight = 7, rewardexp = 2661 }, + [110687] = { level = 28, weight = 9, rewardexp = 2970 }, + [110016] = { level = 34, weight = 50, rewardexp = 26500 }, + [110017] = { level = 38, weight = 50, rewardexp = 32500 }, + [110019] = { level = 46, weight = 50, rewardexp = 46000 } +}; + +local expTable = { + 570, -- 1 + 700, + 880, + 1100, + 1500, + 1800, + 2300, + 3200, + 4300, + 5000, -- 10 + 5900, + 6800, + 7700, + 8700, + 9700, + 11000, + 12000, + 13000, + 15000, + 16000, -- 20 + 20000, + 22000, + 23000, + 25000, + 27000, + 29000, + 31000, + 33000, + 35000, + 38000, -- 30 + 45000, + 47000, + 50000, + 53000, + 56000, + 59000, + 62000, + 65000, + 68000, + 71000, -- 40 + 74000, + 78000, + 81000, + 85000, + 89000, + 92000, + 96000, + 100000, + 100000, + 110000 -- 50 +}; + +local commandCost = { + ["raise"] = 150, + ["cure"] = 40, + ["cura"] = 100, + ["curaga"] = 150, +}; +-- stone: (1, 9) (5, 12) (10, ) +-- cure: (1, 5) (5, 6) (10, ) +-- aero: (1, 9) (5, 12) (10, ) +-- protect: (1, 9) (5, 12) (10, ) +--[[ +function onTrigger(player, argc, id, level, weight) + id = tonumber(id) or 111807; + level = tonumber(level) or quests[id].level; + weight = tonumber(weight) or quests[id].weight; + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "yolo"; + + if id == 1 then + return + end + local message = calcSkillPoint(player, level, weight); + if player then + player.SendMessage(messageId, sender, string.format("calculated %s | expected %s", message, quests[id].rewardexp)); + end; + printf("calculated %s | expected %s", message, quests[id].rewardexp); +end; +]] + + + +function onTrigger(player, argc, width, height, blockCount) + local messageId = MESSAGE_TYPE_SYSTEM_ERROR; + local sender = "yolo"; + + if player then + if false then + local effectId = 223004; + + player.statusEffects.RemoveStatusEffect(effectId); + player.statusEffects.AddStatusEffect(effectId, 1, 0, 5); + return; + end; + + local pos = player:GetPos(); + local x = tonumber(pos[0]); + local y = tonumber(pos[1]); + local z = tonumber(pos[2]); + local rot = tonumber(pos[3]); + local zone = pos[4]; + local w = tonumber(width) or 0; + + local h = tonumber(height) or 0; + local blocks = tonumber(blockCount) or 0; + + printf("%f %f %f", x, y, z); + --local x, y, z = player.GetPos(); + for b = 0, blocks do + for i = 0, w do + for j = 0, h do + local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true); + actor.ChangeNpcAppearance(2200905); + actor.SetMaxHP(5000); + actor.SetHP(5000); + actor.SetMod(modifiersGlobal.CanBlock, 1); + actor.SetMod(modifiersGlobal.AttackRange, 3); + actor.SetMod(modifiersGlobal.MovementSpeed, 5); + actor.SetMobMod(mobModifiersGlobal.Roams, 1); + actor.SetMobMod(mobModifiersGlobal.RoamDelay, 10); + actor.charaWork.parameterSave.state_mainSkillLevel = 52; + actor.moveState = 3; + end + end + + x = x + 500 + end + return; + end +end; + +function calculateCommandCost(player, skillName, level) + if skillName and level and commandCost[skillName] then + return math.ceil((8000 + (level - 70) * 500) * (commandCost[skillName] * 0.001)); + end; + return 1; +end + +function calcSkillPoint(player, lvl, weight) + weight = weight / 100 + + return math.ceil(expTable[lvl] * weight) +end \ No newline at end of file diff --git a/Data/scripts/commands/gm/zonecount.lua b/Data/scripts/commands/gm/zonecount.lua new file mode 100644 index 00000000..ca0f28b4 --- /dev/null +++ b/Data/scripts/commands/gm/zonecount.lua @@ -0,0 +1,19 @@ +require("global"); + +properties = { + permissions = 0, + parameters = "", + description = +[[ +Get the amount of actors in this zone. +!zonecount +]] + +} + +function onTrigger(player, argc) + + local message = tostring(player.zone.GetAllActors().Count); + + player.SendMessage(0x20, "", message); +end \ No newline at end of file diff --git a/Data/scripts/commands/magic/aero.lua b/Data/scripts/commands/magic/aero.lua new file mode 100644 index 00000000..96f979b4 --- /dev/null +++ b/Data/scripts/commands/magic/aero.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + skill.statusMagnitude = 15; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/aerora.lua b/Data/scripts/commands/magic/aerora.lua new file mode 100644 index 00000000..e07bcfd1 --- /dev/null +++ b/Data/scripts/commands/magic/aerora.lua @@ -0,0 +1,27 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased damage and conversion to single target +function onCombo(caster, target, spell) + spell.aoeType = 0; + spell.basePotency = spell.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Dispels an effect on each target. + target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/ballad_of_magi.lua b/Data/scripts/commands/magic/ballad_of_magi.lua new file mode 100644 index 00000000..839f79a8 --- /dev/null +++ b/Data/scripts/commands/magic/ballad_of_magi.lua @@ -0,0 +1,57 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + --Ballad gives 20 MP a tick at 50 + --BV gives 40 MP per tick + --Formula seems to be 0.8 * level - 20, not sure why BV gives 71 at 50 then + local mpPerTick = (0.8 * caster.GetLevel()) - 20; + + --8032705: Choral Shirt: Enhances Ballad of Magi + --With Choral Shirt, Ballad gives 26 mp a tick. It could be a flat 6 or multiply by 1.3 + --Because minuet seemed like a normal addition I'm assuming this is too + if caster.HasItemEquippedInSlot(8032705, 10) then + mpPerTick = mpPerTick + 6; + end + + --223253: Battle Voice + --Battle Voice doubles effect of songs + if caster.statusEffects.HasStatusEffect(223253) then + mpPerTick = mpPerTick * 2; + --Set status tier so we can check it later when BV falls off + skill.statusTier = 2; + end + + skill.statusMagnitude = mpPerTick; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223255: Paeon of War + --223256: Minuet of Rigor + -- + local oldSong; + local swiftSong = target.statusEffects.GetStatusEffectById(223224); + local paeon = target.statusEffects.GetStatusEffectById(223255); + local minuet = target.statusEffects.GetStatusEffectById(223256); + if swiftSong and swiftSong.GetSource() == caster then + oldSong = swiftSong; + elseif paeon and paeon.GetSource() == caster then + oldSong = paeon; + elseif minuet and minuet.GetSource() == caster then + oldSong = minuet; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/blizzara.lua b/Data/scripts/commands/magic/blizzara.lua new file mode 100644 index 00000000..6fbe1c9b --- /dev/null +++ b/Data/scripts/commands/magic/blizzara.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/blizzard.lua b/Data/scripts/commands/magic/blizzard.lua new file mode 100644 index 00000000..96482678 --- /dev/null +++ b/Data/scripts/commands/magic/blizzard.lua @@ -0,0 +1,20 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/burst.lua b/Data/scripts/commands/magic/burst.lua new file mode 100644 index 00000000..1c94a9f8 --- /dev/null +++ b/Data/scripts/commands/magic/burst.lua @@ -0,0 +1,26 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased damage with lesser current hp +function onCombo(caster, target, spell) + +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/cura.lua b/Data/scripts/commands/magic/cura.lua new file mode 100644 index 00000000..c07686a4 --- /dev/null +++ b/Data/scripts/commands/magic/cura.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide + --2.5 HP per Healing Magic Potency + --0.5 HP per MND + --this is WITH WHM AF chest, don't know formula without AF. AF seems to increase healing by 7-10%? + action.amount = 2.5 * caster.GetMod(modifiersGlobal.HealingMagicPotency) + 0.5 * (caster.GetMod(modifiersGlobal.Mind)); + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/curaga.lua b/Data/scripts/commands/magic/curaga.lua new file mode 100644 index 00000000..dadd1241 --- /dev/null +++ b/Data/scripts/commands/magic/curaga.lua @@ -0,0 +1,19 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +--Idea: add way to sort list of targets by hp here? +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/cure.lua b/Data/scripts/commands/magic/cure.lua new file mode 100644 index 00000000..78b86ff6 --- /dev/null +++ b/Data/scripts/commands/magic/cure.lua @@ -0,0 +1,37 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onSkillFinish(caster, target, skill, action, actionContainer) + + --Non-CNJ + --1.10 per HMP + --0 per MND + local hpPerHMP = 1.10; + local hpPerMND = 0; + + --CNJ + --With AF: + --1.25 HP per Healing Magic Potency + --0.25 HP per MND + --This is WITH AF chest. Without is lower. AF is ~7-10% increase apparently + --I'm guessing without AF hpPerHMP will be 1.1? + if (caster.GetClass() == 23) then + hpPerHMP = 1.25; + hpPerMND = 0.25; + end + + action.amount = hpPerHMP * caster.GetMod(modifiersGlobal.HealingMagicPotency) + hpPerMND * (caster.GetMod(modifiersGlobal.Mind)); + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/default.lua b/Data/scripts/commands/magic/default.lua new file mode 100644 index 00000000..6fbe1c9b --- /dev/null +++ b/Data/scripts/commands/magic/default.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/esuna.lua b/Data/scripts/commands/magic/esuna.lua new file mode 100644 index 00000000..2e58b6ce --- /dev/null +++ b/Data/scripts/commands/magic/esuna.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); +require("battleutils"); + +function onMagicPrepare(caster, target, spell) + if not target.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.LoseOnEsuna) then + return -1 + end + + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + + removeEffect = target.statusEffects.GetRandomEffectByFlag(StatusEffectFlags.LoseOnEsuna) + + target.statusEffects.RemoveStatusEffect(removeEffect, actionContainer, 30331); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/fira.lua b/Data/scripts/commands/magic/fira.lua new file mode 100644 index 00000000..c7dc3f48 --- /dev/null +++ b/Data/scripts/commands/magic/fira.lua @@ -0,0 +1,23 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased Damage and reduced recast time in place of stun +function onCombo(caster, target, spell) + spell.castTimeMs = spell.castTimeMs / 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/firaga.lua b/Data/scripts/commands/magic/firaga.lua new file mode 100644 index 00000000..e145c551 --- /dev/null +++ b/Data/scripts/commands/magic/firaga.lua @@ -0,0 +1,23 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased critical damage +function onCombo(caster, target, spell) + spell.castTimeMs = spell.castTimeMs / 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/fire.lua b/Data/scripts/commands/magic/fire.lua new file mode 100644 index 00000000..ad185e22 --- /dev/null +++ b/Data/scripts/commands/magic/fire.lua @@ -0,0 +1,18 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = 5000;-- skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/flare.lua b/Data/scripts/commands/magic/flare.lua new file mode 100644 index 00000000..fd75684f --- /dev/null +++ b/Data/scripts/commands/magic/flare.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + skill.statusMagnitude = 20; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/freeze.lua b/Data/scripts/commands/magic/freeze.lua new file mode 100644 index 00000000..5d7349bb --- /dev/null +++ b/Data/scripts/commands/magic/freeze.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Freeze generates 0 enmity and removes a flat 720 enmity + spell.enmityModifier = 0; + target.hateContainer.UpdateHate(caster, -720); + + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/holy.lua b/Data/scripts/commands/magic/holy.lua new file mode 100644 index 00000000..6fbe1c9b --- /dev/null +++ b/Data/scripts/commands/magic/holy.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/holy_succor.lua b/Data/scripts/commands/magic/holy_succor.lua new file mode 100644 index 00000000..b10a7c56 --- /dev/null +++ b/Data/scripts/commands/magic/holy_succor.lua @@ -0,0 +1,29 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --8071401: Gallant Gauntlets: Enhances Holy Succor + if caster.HasItemEquippedInSlot(8071401, 13) then + action.amount = action.amount * 1.10; + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --When cast on another player you also heal 50% of the amount restored. + if caster != target then + caster.AddHP(action.amount / 2) + --33012: You recover [amount] HP. + actionContainer.AddHPAbsorbAction(caster.actorId, 33012, (action.amount / 2)); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/minuet_of_rigor.lua b/Data/scripts/commands/magic/minuet_of_rigor.lua new file mode 100644 index 00000000..eac2ab46 --- /dev/null +++ b/Data/scripts/commands/magic/minuet_of_rigor.lua @@ -0,0 +1,55 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + --Miuet gives 35 ACC/MACC by default at level 50. Minuet does scale with level + --BV apparetnly gives 71 ACc/MACC + --Formula seems to be level - 15, not sure why BV gives 71 at 50 then + local acc = caster.GetLevel() - 15; + + --8071405: Choral Ringbands: Enhances Minuet of Rigor + --With Choral Tights, Minuet gives 60 ACC/MACC at 50. Unsure what it is at lower levels (ie if it's a flat added 25 MP or a multiplier) + --Assuming it's a flat 25 because that makes more sense than multiplying by 1.714 + if caster.HasItemEquippedInSlot(8071405, 13) then + acc = acc + 25; + end + + --223253: Battle Voice + --Battle Voice doubles effect of songs + if caster.statusEffects.HasStatusEffect(223253) then + acc = acc * 2; + --Set status tier so we can check it later when BV falls off + skill.statusTier = 2; + end + + skill.statusMagnitude = acc; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223254: Ballad Of Magi + --223255: Paeon of War + --If target has one of these effects that was from this caster, remove it + local oldSong; + local swiftSong = target.statusEffects.GetStatusEffectById(223224); + local ballad = target.statusEffects.GetStatusEffectById(223254); + local paeon = target.statusEffects.GetStatusEffectById(223255); + if swiftSong and swiftSong.GetSource() == caster then + oldSong = swiftSong; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + elseif paeon and paeon.GetSource() == caster then + oldSong = paeon; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/paeon_of_war.lua b/Data/scripts/commands/magic/paeon_of_war.lua new file mode 100644 index 00000000..930bd7b8 --- /dev/null +++ b/Data/scripts/commands/magic/paeon_of_war.lua @@ -0,0 +1,53 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + --Restores 50 TP/tick normally. With Choral Tights it's 60 TP. With Battle voice it's 100, 120 with Coral Tights. + --Battle voice is handled in the Battle Voice script + --Paeon does not scale with level + local tpPerTick = 50; + + --8051405: Choral Tights: Enhances Paeon Of War + if caster.HasItemEquippedInSlot(8051405, 12) then + tpPerTick = 60; + end + + --223253: Battle Voice + --Battle Voice doubles effect of songs + if caster.statusEffects.HasStatusEffect(223253) then + tpPerTick = tpPerTick * 2; + --Set status tier so we can check it later when BV falls off + skill.statusTier = 2; + end + + skill.statusMagnitude = tpPerTick; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223254: Ballad Of Magi + --223256: Minuet of Rigor + --If target has one of these effects that was from this caster, remove it + local oldSong; + local swiftSong = target.statusEffects.GetStatusEffectById(223224); + local ballad = target.statusEffects.GetStatusEffectById(223254); + local minuet = target.statusEffects.GetStatusEffectById(223256); + if swiftSong and swiftSong.GetSource() == caster then + oldSong = swiftSong; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + elseif minuet and minuet.GetSource() == caster then + oldSong = minuet; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/protect.lua b/Data/scripts/commands/magic/protect.lua new file mode 100644 index 00000000..f00ffa35 --- /dev/null +++ b/Data/scripts/commands/magic/protect.lua @@ -0,0 +1,24 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Actual amount of def/mdef will be calculated in OnGain + skill.statusMagnitude = caster.GetMod(modifiersGlobal.EnhancementMagicPotency); + + --27365: Enhanced Protect: Increases magic defense gained from Protect. + if caster.HasTrait(27365) then + skill.statusId = 223129 + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/raise.lua b/Data/scripts/commands/magic/raise.lua new file mode 100644 index 00000000..1ca7913f --- /dev/null +++ b/Data/scripts/commands/magic/raise.lua @@ -0,0 +1,19 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + --27363: Enhanced Raise: No longer inflicts weakness. + if caster.HasTrait(27363) then + ability.statusId = 0; + end + return 0; +end; + +--Not sure how raise works yet. +function onSkillFinish(caster, target, skill, action, actionContainer) + action.DoAction(caster, target, skill, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/regen.lua b/Data/scripts/commands/magic/regen.lua new file mode 100644 index 00000000..66159400 --- /dev/null +++ b/Data/scripts/commands/magic/regen.lua @@ -0,0 +1,34 @@ +require("global"); +require("magic"); +require("modifiers"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onSkillFinish(caster, target, skill, action, actionContainer) + --For every 1-2-2-1-2 (repeating 3x) then 1-2-1-2-2 (repeating 3x) Enhancing magic potency you have, the amount your Regen cures per tic increases by 1. + --.625 * Enhancing + local slope = 0.625; + local intercept = -110; + + --8051406: Healer's Culottes: Enhances Regen + if caster.HasItemEquippedInSlot(8051406, 14) then + --I don't know if the numbers in that thread are completely correct because the AF Regen table has 3 1555s in a row. + --If we assume that AF boots multiply both static parts of the regenTick equation by 1.25, we get a decently close match to actual numbers + slope = slope * 1.25; + intercept = intercept * 1.25; + end + + local regenTick = (slope * caster.GetMod(modifiersGlobal.EnhancementMagicPotency)) + intercept + 1; + + spell.statusMagnitude = regenTick; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/repose.lua b/Data/scripts/commands/magic/repose.lua new file mode 100644 index 00000000..8f1a2003 --- /dev/null +++ b/Data/scripts/commands/magic/repose.lua @@ -0,0 +1,15 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/sanguine_rite.lua b/Data/scripts/commands/magic/sanguine_rite.lua new file mode 100644 index 00000000..f34b3319 --- /dev/null +++ b/Data/scripts/commands/magic/sanguine_rite.lua @@ -0,0 +1,21 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + + --27324: Enhanced Sanguine Rite: Reduces damage taken + if caster.HasTrait(27365) then + skill.statusId = 223240 + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/sleep.lua b/Data/scripts/commands/magic/sleep.lua new file mode 100644 index 00000000..8f1a2003 --- /dev/null +++ b/Data/scripts/commands/magic/sleep.lua @@ -0,0 +1,15 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/stone.lua b/Data/scripts/commands/magic/stone.lua new file mode 100644 index 00000000..99bf6ec0 --- /dev/null +++ b/Data/scripts/commands/magic/stone.lua @@ -0,0 +1,22 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + skill.statusMagnitude = 50; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/stonera.lua b/Data/scripts/commands/magic/stonera.lua new file mode 100644 index 00000000..bc535ed2 --- /dev/null +++ b/Data/scripts/commands/magic/stonera.lua @@ -0,0 +1,27 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased damage and conversion to single target +function onCombo(caster, target, spell) + spell.aoeType = 0; + spell.basePotency = spell.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/stoneskin.lua b/Data/scripts/commands/magic/stoneskin.lua new file mode 100644 index 00000000..6a3c6010 --- /dev/null +++ b/Data/scripts/commands/magic/stoneskin.lua @@ -0,0 +1,27 @@ +require("global"); +require("magic"); +require("modifiers") + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onSkillFinish(caster, target, skill, action, actionContainer) + + local hpPerPoint = 1.34;--? 1.33? + + --27364: Enhanced Stoneskin: Increases efficacy of Stoneskin + if caster.HasTrait(27364) then + hpPerPoint = 1.96; + end + + skill.statusMagnitude = hpPerPoint * caster.GetMod(modifiersGlobal.EnhancementMagicPotency); + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/swiftsong.lua b/Data/scripts/commands/magic/swiftsong.lua new file mode 100644 index 00000000..5ca9cd04 --- /dev/null +++ b/Data/scripts/commands/magic/swiftsong.lua @@ -0,0 +1,35 @@ +require("global"); +require("magic"); + +function onMagicPrepare(caster, target, skill) + return 0; +end; + +function onMagicStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --223224: Swiftsong + --223254: Ballad Of Magi + --223256: Minuet of Rigor + --If target has one of these effects that was from this caster, remove it + local oldSong; + local paeon = target.statusEffects.GetStatusEffectById(223255); + local ballad = target.statusEffects.GetStatusEffectById(223254); + local minuet = target.statusEffects.GetStatusEffectById(223256); + if paeon and paeon.GetSource() == caster then + oldSong = paeon; + elseif ballad and ballad.GetSource() == caster then + oldSong = ballad; + elseif minuet and minuet.GetSource() == caster then + oldSong = minuet; + end + + if oldSong then + target.statusEffects.RemoveStatusEffect(oldSong); + end + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/thundaga.lua b/Data/scripts/commands/magic/thundaga.lua new file mode 100644 index 00000000..61b2834e --- /dev/null +++ b/Data/scripts/commands/magic/thundaga.lua @@ -0,0 +1,25 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased critical damage +function onCombo(caster, target, spell) + spell.critDamageModifier = 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/thundara.lua b/Data/scripts/commands/magic/thundara.lua new file mode 100644 index 00000000..a828567a --- /dev/null +++ b/Data/scripts/commands/magic/thundara.lua @@ -0,0 +1,27 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +--Increased Damage and reduced recast time in place of stun +function onCombo(caster, target, spell) + spell.statusChance = 0; + spell.basePotency = spell.basePotency * 1.5; + spell.recastTimeMs = spell.recastTimeMs / 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/magic/thunder.lua b/Data/scripts/commands/magic/thunder.lua new file mode 100644 index 00000000..96482678 --- /dev/null +++ b/Data/scripts/commands/magic/thunder.lua @@ -0,0 +1,20 @@ +require("magic"); + +function onMagicPrepare(caster, target, spell) + return 0; +end; + +function onMagicStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/aura_pulse.lua b/Data/scripts/commands/weaponskill/aura_pulse.lua new file mode 100644 index 00000000..0bf98213 --- /dev/null +++ b/Data/scripts/commands/weaponskill/aura_pulse.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict slow +function onCombo(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/bloodletter.lua b/Data/scripts/commands/weaponskill/bloodletter.lua new file mode 100644 index 00000000..62e5988f --- /dev/null +++ b/Data/scripts/commands/weaponskill/bloodletter.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Changes status to Bloodletter from Bloodletter2. Changes icon of dot and adds additional damage at the end. +function onCombo(caster, target, skill) + skill.statusId = 223127; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/breath_of_the_dragon.lua b/Data/scripts/commands/weaponskill/breath_of_the_dragon.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/breath_of_the_dragon.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/breath_of_the_ram.lua b/Data/scripts/commands/weaponskill/breath_of_the_ram.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/breath_of_the_ram.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/brutal_swing.lua b/Data/scripts/commands/weaponskill/brutal_swing.lua new file mode 100644 index 00000000..a304d23e --- /dev/null +++ b/Data/scripts/commands/weaponskill/brutal_swing.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased damage +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/chaos_thrust.lua b/Data/scripts/commands/weaponskill/chaos_thrust.lua new file mode 100644 index 00000000..ed58cdab --- /dev/null +++ b/Data/scripts/commands/weaponskill/chaos_thrust.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased crit hit rating +function onCombo(caster, target, skill) + skill.bonusCritRate = 100; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/concussive_blow.lua b/Data/scripts/commands/weaponskill/concussive_blow.lua new file mode 100644 index 00000000..2271f588 --- /dev/null +++ b/Data/scripts/commands/weaponskill/concussive_blow.lua @@ -0,0 +1,31 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict blind on flank +function onPositional(caster, target, skill) + skill.statusChance = 0.75; +end; + +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/default.lua b/Data/scripts/commands/weaponskill/default.lua new file mode 100644 index 00000000..a9da9873 --- /dev/null +++ b/Data/scripts/commands/weaponskill/default.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/demolish.lua b/Data/scripts/commands/weaponskill/demolish.lua new file mode 100644 index 00000000..3bdd6712 --- /dev/null +++ b/Data/scripts/commands/weaponskill/demolish.lua @@ -0,0 +1,28 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Dispel +--Does dispel have a text id? +function onCombo(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + if skill.isCombo then + target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/disembowel.lua b/Data/scripts/commands/weaponskill/disembowel.lua new file mode 100644 index 00000000..b58a2b8e --- /dev/null +++ b/Data/scripts/commands/weaponskill/disembowel.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased paralysis duration +function onCombo(caster, target, skill) + skill.statusDuration = skill.statusDuration * 2; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/doom_spike.lua b/Data/scripts/commands/weaponskill/doom_spike.lua new file mode 100644 index 00000000..09f8b0d6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/doom_spike.lua @@ -0,0 +1,24 @@ +require("global"); +require("weaponskill"); +require("utils"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy +function onCombo(caster, target, skill) + skill.accuracyModifier = 50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = 5000;--skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/dragon_kick.lua b/Data/scripts/commands/weaponskill/dragon_kick.lua new file mode 100644 index 00000000..3e4fcb29 --- /dev/null +++ b/Data/scripts/commands/weaponskill/dragon_kick.lua @@ -0,0 +1,29 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to render target unable to use weaponskills (pacification) +function onPositional(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Status only seems to apply on the first hit + if(action.ActionLanded() and action.hitNum == 1) then + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/fast_blade.lua b/Data/scripts/commands/weaponskill/fast_blade.lua new file mode 100644 index 00000000..996efacb --- /dev/null +++ b/Data/scripts/commands/weaponskill/fast_blade.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/feint.lua b/Data/scripts/commands/weaponskill/feint.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/feint.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/flat_blade.lua b/Data/scripts/commands/weaponskill/flat_blade.lua new file mode 100644 index 00000000..0cbd4acf --- /dev/null +++ b/Data/scripts/commands/weaponskill/flat_blade.lua @@ -0,0 +1,25 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onCombo(caster, target, skill) + --http://forum.square-enix.com/ffxiv/threads/50479-Gladiator-Paladin-STR-MND-Stat-Caps/page7 + --4.5 is a bonus on top of the 1x of normal flat blade + --This is modified by MND and dlvl and caps at 4.5, dont know the values used though + skill.enmityModifier = 5.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/fracture.lua b/Data/scripts/commands/weaponskill/fracture.lua new file mode 100644 index 00000000..31a84a97 --- /dev/null +++ b/Data/scripts/commands/weaponskill/fracture.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, spell) + return 0; +end; + +function onSkillStart(caster, target, spell) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/full_thrust.lua b/Data/scripts/commands/weaponskill/full_thrust.lua new file mode 100644 index 00000000..7e6e7327 --- /dev/null +++ b/Data/scripts/commands/weaponskill/full_thrust.lua @@ -0,0 +1,20 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + caster.AddTP(1000); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/gloom_arrow.lua b/Data/scripts/commands/weaponskill/gloom_arrow.lua new file mode 100644 index 00000000..1045af26 --- /dev/null +++ b/Data/scripts/commands/weaponskill/gloom_arrow.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict blind +function onCombo(caster, target, skill) + skill.statusChance = 0.75; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/godsbane.lua b/Data/scripts/commands/weaponskill/godsbane.lua new file mode 100644 index 00000000..8a8a3673 --- /dev/null +++ b/Data/scripts/commands/weaponskill/godsbane.lua @@ -0,0 +1,47 @@ +require("global"); +require("weaponskill"); +require("modifiers") + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + --Get Berserk statuseffect + local berserk = caster.statusEffects.GetStatusEffectById(223160); + + --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase accuracy + if berserk != nil then + local apPerHit = 20; + local defPerHit = 20; + + if berserk.GetTier() == 2 then + apPerHit = 24; + end + + caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra()); + caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra()); + + berserk.SetExtra(0); + skill.accuracyModifier = 50; + end; + + return 0; +end; + +--Increased crit rate +function onCombo(caster, target, skill) + --This is about 25% crit. Don't know if that's what it gave on retail but seems kind of reasonable + skill.critRateBonus = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/goring_blade.lua b/Data/scripts/commands/weaponskill/goring_blade.lua new file mode 100644 index 00000000..a63b71ba --- /dev/null +++ b/Data/scripts/commands/weaponskill/goring_blade.lua @@ -0,0 +1,33 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + skill.statusMagnitude = 25;--could probalby have a status magnitude value + return 0; +end; + +--Chance to increase defense when executed from behind the target +function onPositional(caster, target, skill) + skill.statusChance = 0.90; +end; + +--Increases bleed damage +--Bleed damage seems like it's 25 with comboed being 38 (25 * 1.5 rounded up) +function onCombo(caster, target, skill) + skill.statusMagnitude = 38; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/haymaker.lua b/Data/scripts/commands/weaponskill/haymaker.lua new file mode 100644 index 00000000..a9da9873 --- /dev/null +++ b/Data/scripts/commands/weaponskill/haymaker.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/heavy_shot.lua b/Data/scripts/commands/weaponskill/heavy_shot.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/heavy_shot.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/heavy_swing.lua b/Data/scripts/commands/weaponskill/heavy_swing.lua new file mode 100644 index 00000000..ce72c59b --- /dev/null +++ b/Data/scripts/commands/weaponskill/heavy_swing.lua @@ -0,0 +1,24 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy +function onCombo(caster, target, skill) + skill.accuracyModifier = 50; +end; + + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/heavy_thrust.lua b/Data/scripts/commands/weaponskill/heavy_thrust.lua new file mode 100644 index 00000000..cbdea342 --- /dev/null +++ b/Data/scripts/commands/weaponskill/heavy_thrust.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased stun duration +function onCombo(caster, target, skill) + skill.statusDuration = 10; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/howling_fist.lua b/Data/scripts/commands/weaponskill/howling_fist.lua new file mode 100644 index 00000000..d588268b --- /dev/null +++ b/Data/scripts/commands/weaponskill/howling_fist.lua @@ -0,0 +1,28 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy +function onPositional(caster, target, skill) + skill.accuracyModifier = 50; +end; + +--Increased damage +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/impulse_drive.lua b/Data/scripts/commands/weaponskill/impulse_drive.lua new file mode 100644 index 00000000..1459ebf6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/impulse_drive.lua @@ -0,0 +1,28 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased damage +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25 +end; + +--Increased crit hit rating +function onCombo(caster, target, skill) + skill.bonusCritRate = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/leaden_arrow.lua b/Data/scripts/commands/weaponskill/leaden_arrow.lua new file mode 100644 index 00000000..e94da64b --- /dev/null +++ b/Data/scripts/commands/weaponskill/leaden_arrow.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased Heavy duration, becomes 60 seconds +function onCombo(caster, target, skill) + skill.statusDuration = 60; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/leg_sweep.lua b/Data/scripts/commands/weaponskill/leg_sweep.lua new file mode 100644 index 00000000..a8428109 --- /dev/null +++ b/Data/scripts/commands/weaponskill/leg_sweep.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict stun +function onCombo(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/maim.lua b/Data/scripts/commands/weaponskill/maim.lua new file mode 100644 index 00000000..5901282d --- /dev/null +++ b/Data/scripts/commands/weaponskill/maim.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onCombo(caster, target, skill) + skill.accuracyModifier = 50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + skill.basePotency = 100; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/overpower.lua b/Data/scripts/commands/weaponskill/overpower.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/overpower.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/path_of_the_storm.lua b/Data/scripts/commands/weaponskill/path_of_the_storm.lua new file mode 100644 index 00000000..e8a48aaf --- /dev/null +++ b/Data/scripts/commands/weaponskill/path_of_the_storm.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict heavy when executed from behind +function onPositional(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/phalanx.lua b/Data/scripts/commands/weaponskill/phalanx.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/phalanx.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/piercing_arrow.lua b/Data/scripts/commands/weaponskill/piercing_arrow.lua new file mode 100644 index 00000000..620db241 --- /dev/null +++ b/Data/scripts/commands/weaponskill/piercing_arrow.lua @@ -0,0 +1,18 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/pounce.lua b/Data/scripts/commands/weaponskill/pounce.lua new file mode 100644 index 00000000..31089960 --- /dev/null +++ b/Data/scripts/commands/weaponskill/pounce.lua @@ -0,0 +1,25 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onPositional(caster, target, skill) + skill.statusChance = 0.50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/pummel.lua b/Data/scripts/commands/weaponskill/pummel.lua new file mode 100644 index 00000000..996efacb --- /dev/null +++ b/Data/scripts/commands/weaponskill/pummel.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onPositional(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/quick_nock.lua b/Data/scripts/commands/weaponskill/quick_nock.lua new file mode 100644 index 00000000..8ff7da1c --- /dev/null +++ b/Data/scripts/commands/weaponskill/quick_nock.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--fivefold attack/conversion +function onCombo(caster, target, skill) + skill.numHits = 5; + skill.aoeType = 0; + skill.aoeTarget = 2; + --animation change? +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/rage_of_halone.lua b/Data/scripts/commands/weaponskill/rage_of_halone.lua new file mode 100644 index 00000000..d459bdbe --- /dev/null +++ b/Data/scripts/commands/weaponskill/rage_of_halone.lua @@ -0,0 +1,25 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Accuracy increase +function onCombo(caster, target, skill) + --Rage of Halone normally has a -40% hit rate modifier. + --Does the combo negate that, or does it make it even more accurate than if it didnt have the modifier? + skill.accuracyModifier = 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/rain_of_death.lua b/Data/scripts/commands/weaponskill/rain_of_death.lua new file mode 100644 index 00000000..53e84097 --- /dev/null +++ b/Data/scripts/commands/weaponskill/rain_of_death.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to inflict stun +function onCombo(caster, target, skill) + skill.statusChance = 0.75 +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/ring_of_talons.lua b/Data/scripts/commands/weaponskill/ring_of_talons.lua new file mode 100644 index 00000000..ffa4994a --- /dev/null +++ b/Data/scripts/commands/weaponskill/ring_of_talons.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased critical hit rate +function onCombo(caster, target, skill) + skill.bonusCritRate = 100; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/riot_blade.lua b/Data/scripts/commands/weaponskill/riot_blade.lua new file mode 100644 index 00000000..d4cd7c07 --- /dev/null +++ b/Data/scripts/commands/weaponskill/riot_blade.lua @@ -0,0 +1,27 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Chance to decrease defense when executed from behind the target +function onPositional(caster, target, skill) + skill.statusChance = 0.75; + skill.statusMagnitude = 100; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/savage_blade.lua b/Data/scripts/commands/weaponskill/savage_blade.lua new file mode 100644 index 00000000..75985bc7 --- /dev/null +++ b/Data/scripts/commands/weaponskill/savage_blade.lua @@ -0,0 +1,22 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.25; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/shadowbind.lua b/Data/scripts/commands/weaponskill/shadowbind.lua new file mode 100644 index 00000000..829a81db --- /dev/null +++ b/Data/scripts/commands/weaponskill/shadowbind.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased Bind duration +function onCombo(caster, target, skill) + skill.statusDuration = 30; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/shield_bash.lua b/Data/scripts/commands/weaponskill/shield_bash.lua new file mode 100644 index 00000000..a9da9873 --- /dev/null +++ b/Data/scripts/commands/weaponskill/shield_bash.lua @@ -0,0 +1,21 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/simian_thrash.lua b/Data/scripts/commands/weaponskill/simian_thrash.lua new file mode 100644 index 00000000..545468c0 --- /dev/null +++ b/Data/scripts/commands/weaponskill/simian_thrash.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased damage +function onCombo(caster, target, skill) + skill.basePotency = skill.basePotency * 1.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/skull_sunder.lua b/Data/scripts/commands/weaponskill/skull_sunder.lua new file mode 100644 index 00000000..ac7056dd --- /dev/null +++ b/Data/scripts/commands/weaponskill/skull_sunder.lua @@ -0,0 +1,24 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, spell) + return 0; +end; + +function onSkillStart(caster, target, spell) + return 0; +end; + +--Increased enmity +function onCombo(caster, target, skill) + --https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page17 + skill.enmityModifier = 2.75; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/spirits_within.lua b/Data/scripts/commands/weaponskill/spirits_within.lua new file mode 100644 index 00000000..193a7a70 --- /dev/null +++ b/Data/scripts/commands/weaponskill/spirits_within.lua @@ -0,0 +1,29 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased enmity +function onCombo(caster, target, skill) + skill.enmityModifier = 2.5; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --Increased damage with higher hp + --random guess + local potencyModifier = caster:GetHPP() + 25; + + skill.basePotency = skill.basePotency * potencyModifier; + + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/steel_cyclone.lua b/Data/scripts/commands/weaponskill/steel_cyclone.lua new file mode 100644 index 00000000..579f7df0 --- /dev/null +++ b/Data/scripts/commands/weaponskill/steel_cyclone.lua @@ -0,0 +1,48 @@ +require("global"); +require("weaponskill"); +require("modifiers") + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +--Resets rampage to increase damage +function onSkillStart(caster, target, skill) + --Get Rampage statuseffect + local rampage = caster.statusEffects.GetStatusEffectById(223208); + + --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency + if rampage != nil then + local parryPerDT = 20; + local delayMsPerDT = 100; + + caster.SubtractMod(modifiersGlobal.Parry, parryPerDT * rampage.GetExtra()); + caster.AddMod(modifiersGlobal.Delay, delayMsPerDT * rampage.GetExtra()); + + rampage.SetExtra(0); + skill.basePotency = skill.basePotency * 1.5; + end; + return 0; +end; + +--Increased critical hit rate +function onCombo(caster, target, skill) + skill.bonusCritRate = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + if target.target == caster then + skill.statusId = 223015 + end; + + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); + + skill.statusId = 0; +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/sucker_punch.lua b/Data/scripts/commands/weaponskill/sucker_punch.lua new file mode 100644 index 00000000..b408a139 --- /dev/null +++ b/Data/scripts/commands/weaponskill/sucker_punch.lua @@ -0,0 +1,44 @@ +require("global"); +require("weaponskill"); +require("battleutils"); +require("hiteffect"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +-- +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, action); + + --additional effect + --Restores MP + --Comboed formula seems to be (0.40 * damage) + 180 + --Uncomboed formula seems to be 0.30 * damage + --These may be wrong. It seems like max mp might influence the slope + + --1.21: Equation used to calculate amount of MP adjusted. + --fug + --This might mean max MP isn't involved and the difference was between patches. need to recheck videos + if action.ActionLanded() and (action.param == HitDirection.Right or action.param == HitDirection.Left) then + local mpToReturn = 0; + + if skill.isCombo then + mpToReturn = (0.40 * action.amount) + 180; + else + mpToReturn = (0.30 * action.amount); + end + + caster.AddMP(mpToReturn); + --30452: You recover x MP. + actionContainer.AddMPAbsorbAction(caster.actorId, 30452, mpToReturn); + end +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/true_thrust.lua b/Data/scripts/commands/weaponskill/true_thrust.lua new file mode 100644 index 00000000..ec3d888f --- /dev/null +++ b/Data/scripts/commands/weaponskill/true_thrust.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased accuracy from in front +function onPositional(caster, target, skill) + skill.accuracyModifier = 50; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/voice_of_the_dragon.lua b/Data/scripts/commands/weaponskill/voice_of_the_dragon.lua new file mode 100644 index 00000000..85f185b6 --- /dev/null +++ b/Data/scripts/commands/weaponskill/voice_of_the_dragon.lua @@ -0,0 +1,17 @@ +require("global"); +require("ability"); + +function onAbilityPrepare(caster, target, ability) + return 0; +end; + +function onAbilityStart(caster, target, ability) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/vorpal_thrust.lua b/Data/scripts/commands/weaponskill/vorpal_thrust.lua new file mode 100644 index 00000000..7669640d --- /dev/null +++ b/Data/scripts/commands/weaponskill/vorpal_thrust.lua @@ -0,0 +1,26 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased crit rating from behind +function onPositional(caster, target, skill) + skill.bonusCritRate = 200; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); + + --Try to apply status effect + action.TryStatus(caster, target, skill, actionContainer, true); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/war_drum.lua b/Data/scripts/commands/weaponskill/war_drum.lua new file mode 100644 index 00000000..e71feea1 --- /dev/null +++ b/Data/scripts/commands/weaponskill/war_drum.lua @@ -0,0 +1,20 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --might be wrong + action.enmity = action.enmity + 400; + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/whirlwind.lua b/Data/scripts/commands/weaponskill/whirlwind.lua new file mode 100644 index 00000000..3a78263f --- /dev/null +++ b/Data/scripts/commands/weaponskill/whirlwind.lua @@ -0,0 +1,41 @@ +require("global"); +require("weaponskill"); +require("modifiers") + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Reset Berserk effect, increase damage? +function onCombo(caster, target, skill) + --Get Berserk statuseffect + local berserk = caster.statusEffects.GetStatusEffectById(223160); + + --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency + if berserk != nil then + local apPerHit = 20; + local defPerHit = 20; + + if berserk.GetTier() == 2 then + apPerHit = 24; + end + + caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra()); + caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra()); + + berserk.SetExtra(0); + skill.basePotency = skill.basePotency * 1.5; + end; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/commands/weaponskill/wide_volley.lua b/Data/scripts/commands/weaponskill/wide_volley.lua new file mode 100644 index 00000000..a16f8cd1 --- /dev/null +++ b/Data/scripts/commands/weaponskill/wide_volley.lua @@ -0,0 +1,23 @@ +require("global"); +require("weaponskill"); + +function onSkillPrepare(caster, target, skill) + return 0; +end; + +function onSkillStart(caster, target, skill) + return 0; +end; + +--Increased Accuracy +function onCombo(caster, target, skill) + skill.accuracyModifier = 40; +end; + +function onSkillFinish(caster, target, skill, action, actionContainer) + --calculate ws damage + action.amount = skill.basePotency; + + --DoAction handles rates, buffs, dealing damage + action.DoAction(caster, target, skill, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/content/SimpleContent30002.lua b/Data/scripts/content/SimpleContent30002.lua new file mode 100644 index 00000000..f0154a81 --- /dev/null +++ b/Data/scripts/content/SimpleContent30002.lua @@ -0,0 +1,27 @@ + +function onCreate(starterPlayer, contentArea, director) + + yshtola = contentArea:SpawnActor(2290001, "yshtola", -8, 16.35, 6, 0.5); + stahlmann = contentArea:SpawnActor(2290002, "stahlmann", 0, 16.35, 22, 3); + + mob1 = contentArea:SpawnActor(2205403, "mob1", -3.02+3, 17.35, 14.24, -2.81); + mob2 = contentArea:SpawnActor(2205403, "mob2", -3.02, 17.35, 14.24, -2.81); + mob3 = contentArea:SpawnActor(2205403, "mob3", -3.02-3, 17.35, 14.24, -2.81); + + director:AddMember(starterPlayer); + director:AddMember(director); + director:AddMember(yshtola); + director:AddMember(stahlmann); + director:AddMember(mob1); + director:AddMember(mob2); + director:AddMember(mob3); + + director:StartContentGroup(); + +end + +function onDestroy() + + + +end \ No newline at end of file diff --git a/Data/scripts/content/SimpleContent30010.lua b/Data/scripts/content/SimpleContent30010.lua new file mode 100644 index 00000000..f510c173 --- /dev/null +++ b/Data/scripts/content/SimpleContent30010.lua @@ -0,0 +1,79 @@ +require ("global") +require ("modifiers") + +function onCreate(starterPlayer, contentArea, director) + --papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718); + --yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659); + + --mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942); + --mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992); + --mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54); + yda = GetWorldManager().SpawnBattleNpcById(6, contentArea); + papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea); + --yda:ChangeState(2); + mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea); + mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea); + mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea); + starterPlayer.currentParty:AddMember(papalymo.actorId); + starterPlayer.currentParty:AddMember(yda.actorId); + starterPlayer:SetMod(modifiersGlobal.MinimumHpLock, 1); + + + openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41); + + director:AddMember(starterPlayer); + director:AddMember(director); + director:AddMember(papalymo); + director:AddMember(yda); + director:AddMember(mob1); + director:AddMember(mob2); + director:AddMember(mob3); + + --director:StartContentGroup(); + +end + +function onDestroy() + +end + +function onUpdate(tick, area) + if area then + local players = area:GetPlayers() + local mobs = area:GetMonsters() + local allies = area:GetAllies() + local resumeChecks = true + for player in players do + if player then + local exitLoop = false + + if allies then + for i = 0, #allies - 1 do + if allies[i] then + if not allies[i]:IsEngaged() then + if player:IsEngaged() and player.target then + + allies[i].neutral = false + allies[i].isAutoAttackEnabled = true + allies[i]:SetMod(modifiersGlobal.Speed, 8) + allyGlobal.EngageTarget(allies[i], player.target) + exitLoop = true + break + -- todo: support scripted paths + elseif allies[i]:GetSpeed() > 0 then + end + end + end + end + end + if exitLoop then + resumeChecks = false + break + end + end + end + if not resumeChecks then + return + end + end +end \ No newline at end of file diff --git a/Data/scripts/content/SimpleContent30079.lua b/Data/scripts/content/SimpleContent30079.lua new file mode 100644 index 00000000..1e40131c --- /dev/null +++ b/Data/scripts/content/SimpleContent30079.lua @@ -0,0 +1,26 @@ + +function onCreate(starterPlayer, contentArea, director) + + niellefresne = contentArea:SpawnActor(2290003, "niellefresne", -11.86, 192, 35.06, -0.8); + thancred = contentArea:SpawnActor(2290004, "thancred", -26.41, 192, 39.52, 1.2); + thancred:ChangeState(2); + + mob1 = contentArea:SpawnActor(2203301, "mob1", -6.193, 192, 47.658, -2.224); + + openingStoper = contentArea:SpawnActor(1090385, "openingstoper", -24.34, 192, 34.22, 0); + + director:AddMember(starterPlayer); + director:AddMember(director); + director:AddMember(niellefresne); + director:AddMember(thancred); + director:AddMember(mob1); + + director:StartContentGroup(); + +end + +function onDestroy() + + + +end \ No newline at end of file diff --git a/Data/scripts/directors/Guildleve/GuildleveCommon.lua b/Data/scripts/directors/Guildleve/GuildleveCommon.lua new file mode 100644 index 00000000..489cbe9b --- /dev/null +++ b/Data/scripts/directors/Guildleve/GuildleveCommon.lua @@ -0,0 +1,54 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleSweepNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + guildleveData = GetGuildleveGamedata(thisDirector.guildleveId); + members = thisDirector:GetPlayerMembers(); + + if (members ~= nil and #members ~= 0) then + player = members[0]; + player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..." + player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false)); + end + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + if (members ~= nil and #members ~= 0) then + player = members[0]; + + player:ChangeMusic(22); + attentionMessage(player, 50022, thisDirector.guildleveId, thisDirector.selectedDifficulty, 0); + player:SendGameMessage(GetWorldMaster(), 50026, 0x20, guildleveData.timeLimit); + end + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end + +function attentionMessage(player, textId, ...) + player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...); + player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...); +end diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua new file mode 100644 index 00000000..35a5a693 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleChaseNormal.lua @@ -0,0 +1,32 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleChaseNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua new file mode 100644 index 00000000..4e138ef0 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleDetectNormal.lua @@ -0,0 +1,32 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleDetectNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua new file mode 100644 index 00000000..683a0d34 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleGatherNormal.lua @@ -0,0 +1,26 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId + +function init() + return "/Director/Guildleve/PrivateGLBattleGatherNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end \ No newline at end of file diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua new file mode 100644 index 00000000..f165cea4 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleHuntNormal.lua @@ -0,0 +1,32 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleHuntNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua new file mode 100644 index 00000000..2d5a6348 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleOrbNormal.lua @@ -0,0 +1,42 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleOrbNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + wait(3); + thisDirector:UpdateAimNumNow(0, 4); + + wait(2); + + thisDirector:EndGuildleve(true); + + wait(30); + player:SendGameMessage(GetWorldMaster(), 50033, 0x20); + thisDirector:EndDirector(); + +end diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua new file mode 100644 index 00000000..77bc5046 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleRoundNormal.lua @@ -0,0 +1,32 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleRoundNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end \ No newline at end of file diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua new file mode 100644 index 00000000..f8eaa791 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleSurviveNormal.lua @@ -0,0 +1,32 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleSurviveNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + +end diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua new file mode 100644 index 00000000..c5c07150 --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleSweepNormal.lua @@ -0,0 +1,35 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleSweepNormal", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + + wait(3); + thisDirector:EndGuildleve(true); + +end \ No newline at end of file diff --git a/Data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua b/Data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua new file mode 100644 index 00000000..e3de1b2a --- /dev/null +++ b/Data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua @@ -0,0 +1,48 @@ +require ("global") +require ("guildleve") + +--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ + +--50101: This is a tutorial covering regional levequests for Disciples of War and Disciples of Magic. +--50102: The general location of your target can be determined by using the minimap. +--50105: Your target is nearby. Proceed with the levequest objectives. +--50107: This levequest asks that you exterminate a total of [@VALUE($E8(1))] targets. Try finding the next one. +--50110: Defeating targets will sometimes earn you experience points. +--50112: An aetherial node will appear when levequest objectives have been met. Try approaching it. +--50114: Use the node to collect your reward and teleport back to the starting location of the levequest. + +--22: Limsa Battle Leve +--14: Gridania Battle Leve +--26: Uldah Battle Leve +--16: Coerthas Faction Leve +--72: Harvest Leve + +function init(thisDirector) + return "/Director/Guildleve/PrivateGLBattleTutorial", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0; +end + +function main(thisDirector) + + wait(3); + + thisDirector:StartGuildleve(); + thisDirector:SyncAllInfo(); + thisDirector:UpdateMarkers(0, 59.0, 44.0, -163.0); + + wait(5); + + thisDirector:UpdateAimNumNow(0, 1); + wait(3); + thisDirector:UpdateAimNumNow(0, 2); + wait(3); + thisDirector:UpdateAimNumNow(0, 3); + + wait(3); + thisDirector:EndGuildleve(true); + +end + +function attentionMessage(player, textId, ...) + player:SendGameMessage(GetWorldMaster(), textId, 0x20, args); + player:SendDataPacket("attention", GetWorldMaster(), "", textId, args); +end diff --git a/Data/scripts/directors/OpeningDirector.lua b/Data/scripts/directors/OpeningDirector.lua new file mode 100644 index 00000000..bc226d81 --- /dev/null +++ b/Data/scripts/directors/OpeningDirector.lua @@ -0,0 +1,70 @@ +require ("global") +require ("quests/man/man0l0") +require ("quests/man/man0g0") +require ("quests/man/man0u0") + +function init() + return "/Director/OpeningDirector"; +end + +function onEventStarted(player, actor, triggerName) + + if (player:HasQuest(110001) == true) then + quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ", nil, nil, nil); + elseif (player:HasQuest(110005) == true) then + quest = player:GetQuest("Man0g0"); + callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ", nil, nil, nil); + elseif (player:HasQuest(110009) == true) then + quest = player:GetQuest("Man0u0"); + callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ", nil, nil, nil); + end + + player:EndEvent(); + +end + +function onUpdate() +end + +function onTalkEvent(player, npc) + + if (player:HasQuest(110001) == true) then + man0l0Quest = player:GetQuest("man0l0"); + + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then + doorNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_door"); + player:SetEventStatus(doorNpc, "pushDefault", true, 0x2); + doorNpc:SetQuestGraphic(player, 0x3); + end + elseif (player:HasQuest(110005) == true) then + man0g0Quest = player:GetQuest("man0g0"); + if (man0g0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == true and man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then + papalymo = GetWorldManager():GetActorInWorldByUniqueId("papalymo"); + papalymo:SetQuestGraphic(player, 0x2); + elseif (man0g0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == true and man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then + yda = GetWorldManager():GetActorInWorldByUniqueId("yda"); + yda:SetQuestGraphic(player, 0x2); + end + elseif (player:HasQuest(110009) == true) then + man0u0Quest = player:GetQuest("man0u0"); + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == true) then + exitTriggerNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_trigger"); + player:SetEventStatus(exitTriggerNpc, "pushDefault", true, 0x2); + exitTriggerNpc:SetQuestGraphic(player, 0x2); + end + end + +end + +function onPushEvent(player, npc) +end + +function onCommandEvent(player, command) +end + +function onEventUpdate(player, npc) +end + +function onCommand(player, command) +end \ No newline at end of file diff --git a/Data/scripts/directors/Quest/QuestDirectorMan0g001.lua b/Data/scripts/directors/Quest/QuestDirectorMan0g001.lua new file mode 100644 index 00000000..934e48be --- /dev/null +++ b/Data/scripts/directors/Quest/QuestDirectorMan0g001.lua @@ -0,0 +1,140 @@ +require ("global") +require ("tutorial") +require ("modifiers") +require ("quests/man/man0g0") + +--processTtrBtl001: Active Mode Tutorial +--processTtrBtl002: Targetting Tutorial (After active mode done) + +function init() + return "/Director/Quest/QuestDirectorMan0g001"; +end + +function onCreateContentArea(players, director, contentArea, contentGroup) + director:StartContentGroup(); +end + +function onEventStarted(player, actor, triggerName) + man0g0Quest = player:GetQuest("Man0g0"); + player:SetMod(modifiersGlobal.MinimumHpLock, 1); + player:SendMessage(0x20, "", "Starting"); + startTutorialMode(player); + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil); + player:EndEvent(); + player:SendMessage(0x20, "", "Waiting for player active"); + waitForSignal("playerActive"); + player:SendMessage(0x20, "", "player active"); + wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. + kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil); + player:SendMessage(0x20, "", "processTtrBtl002 called"); + player:EndEvent(); + + --Combat portion of tutorial + + if player:IsDiscipleOfWar() then + player:SendMessage(0x20, "", "Is DoW"); + waitForSignal("playerAttack"); + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); + waitForSignal("tpOver1000"); + player:SetMod(modifiersGlobal.MinimumTpLock, 1000); + closeTutorialWidget(player); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); + waitForSignal("weaponskillUsed"); + player:SetMod(modifiersGlobal.MinimumTpLock, 0); + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill + elseif player:IsDiscipleOfMagic() then + player:SendMessage(0x20, "", "Is DoM"); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_CASTING); + waitForSignal("spellUsed"); + closeTutorialWidget(player); + elseif player:IsDiscipleOfHand() then + waitForSignal("abilityUsed"); + elseif player:IsDiscipleOfLand() then + waitForSignal("abilityUsed"); + end + + player:SendMessage(0x20, "", "Waiting for mobkill1"); + waitForSignal("mobkill"); --Should be wait for mobkill + player:SendMessage(0x20, "", "Waiting for mobkill2"); + waitForSignal("mobkill"); + player:SendMessage(0x20, "", "Waiting for mobkill3"); + waitForSignal("mobkill"); + worldMaster = GetWorldMaster(); + player:SetMod(modifiersGlobal.MinimumHpLock, 0); + player:SendMessage(0x20, "", "Sending data packet 'attention'"); + player:SendDataPacket("attention", worldMaster, "", 51073, 2); + wait(5); + player:SendMessage(0x20, "", "Disengaging"); + player:Disengage(0x0000); + wait(5); + player:SendMessage(0x20, "", "NextPhase(10)"); + man0g0Quest:NextPhase(10); + wait(5); + player:SendMessage(0x20, "", "ProcessEvent020_1"); + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil); + + wait(5); + + player:SendMessage(0x20, "", "Changing music"); + player:ChangeMusic(7); + wait(5); + + player:SendMessage(0x20, "", "Kick notice event"); + kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); + wait(5); + + player:SendMessage(0x20, "", "ContentFinished"); + player:GetZone():ContentFinished(); + wait(5); + player:SendMessage(0x20, "", "Remove from party"); + player:RemoveFromCurrentPartyAndCleanup(); + --player:EndEvent(); + --GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1); + --[[ + IF DoW: + OpenWidget (TP) + IF TP REACHED: + CloseWidget + OpenWidget (WS) + IF WS USED: + Success + CloseWidget + ELSE MAGIC: + OpenWidget (DEFEAT ENEMY) + ]] + + player:EndEvent(); + + wait(5); + player:SendMessage(0x20, "", "Zone change"); + GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1); + +end + +function onUpdate(deltaTime, area) +end + +function onTalkEvent(player, npc) + +end + +function onPushEvent(player, npc) +end + +function onCommandEvent(player, command) + +end + +function onEventUpdate(player, npc) +end + +function onCommand(player, command) +end + +function main(director, contentGroup) + onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup); +end; \ No newline at end of file diff --git a/Data/scripts/directors/Quest/QuestDirectorMan0l001.lua b/Data/scripts/directors/Quest/QuestDirectorMan0l001.lua new file mode 100644 index 00000000..eb6d4d75 --- /dev/null +++ b/Data/scripts/directors/Quest/QuestDirectorMan0l001.lua @@ -0,0 +1,81 @@ +require ("global") +require ("tutorial") +require ("quests/man/man0l0") + +function init() + return "/Director/Quest/QuestDirectorMan0l001"; +end + +function onCreateContentArea(players, director, contentArea, contentGroup) + + yshtola = contentArea:SpawnActor(2290001, "yshtola", -8, 16.35, 6, 0.5); + stahlmann = contentArea:SpawnActor(2290002, "stahlmann", 0, 16.35, 22, 3); + + mob1 = contentArea:SpawnActor(2205403, "mob1", -3.02+3, 17.35, 14.24, -2.81); + mob2 = contentArea:SpawnActor(2205403, "mob2", -3.02, 17.35, 14.24, -2.81); + mob3 = contentArea:SpawnActor(2205403, "mob3", -3.02-3, 17.35, 14.24, -2.81); + + for _, player in pairs(players) do + contentGroup:AddMember(player); + end; + contentGroup:AddMember(director); + contentGroup:AddMember(yshtola); + contentGroup:AddMember(stahlmann); + contentGroup:AddMember(mob1); + contentGroup:AddMember(mob2); + contentGroup:AddMember(mob3); + +end + +function onEventStarted(player, director, triggerName) + + man0l0Quest = player:GetQuest("Man0l0"); + startTutorialMode(player); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl001", nil, nil, nil); + player:EndEvent(); + waitForSignal("playerActive"); + wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. + kickEventContinue(player, director, "noticeEvent", "noticeEvent"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl002", nil, nil, nil); + player:EndEvent(); + wait(4); + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy + wait(3); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); + wait(5); + closeTutorialWidget(player); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); + wait(4); --Should be wait for weaponskillUsed signal + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill + + wait(6); --Should be wait for mobkill + worldMaster = GetWorldMaster(); + player:SendDataPacket("attention", worldMaster, "", 51073, 1); + wait(7); + player:ChangeMusic(7); + player:ChangeState(0); + kickEventContinue(player, director, "noticeEvent", "noticeEvent"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_3", nil, nil, nil); + + --[[ + IF DoW: + OpenWidget (TP) + IF TP REACHED: + CloseWidget + OpenWidget (WS) + IF WS USED: + Success + CloseWidget + ELSE MAGIC: + OpenWidget (DEFEAT ENEMY) + ]] + + man0l0Quest:NextPhase(10); + player:EndEvent(); + + player:GetZone():ContentFinished(); + GetWorldManager():DoZoneChange(player, 230, "PrivateAreaMasterPast", 1, 15, -826.868469, 6, 193.745865, -0.008368492); + +end diff --git a/Data/scripts/directors/Quest/QuestDirectorMan0u001.lua b/Data/scripts/directors/Quest/QuestDirectorMan0u001.lua new file mode 100644 index 00000000..04b4c864 --- /dev/null +++ b/Data/scripts/directors/Quest/QuestDirectorMan0u001.lua @@ -0,0 +1,64 @@ +require ("global") +require ("tutorial") +require ("quests/man/man0u0") + +--processTtrBtl001: Active Mode Tutorial +--processTtrBtl002: Targetting Tutorial (After active mode done) +--processTtrBtl003: Auto Attack Done +--processTtrBtl004: Tutorial Complete + +function init() + return "/Director/Quest/QuestDirectorMan0u001"; +end + +function onEventStarted(player, actor, triggerName) + + man0u0Quest = player:GetQuest("Man0u0"); + startTutorialMode(player); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBtl001", nil, nil, nil); + player:EndEvent(); + waitForSignal("playerActive"); + wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. + kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBtl002", nil, nil, nil); + player:EndEvent(); + wait(4); + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy + wait(3); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); + wait(5); + closeTutorialWidget(player); + openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); + wait(4); --Should be wait for weaponskillUsed signal + closeTutorialWidget(player); + showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill + + wait(6); --Should be wait for mobkill + worldMaster = GetWorldMaster(); + player:SendDataPacket("attention", worldMaster, "", 51073, 3); + wait(7); + player:ChangeMusic(7); + player:ChangeState(0); + kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020", nil, nil, nil); + + --[[ + IF DoW: + OpenWidget (TP) + IF TP REACHED: + CloseWidget + OpenWidget (WS) + IF WS USED: + Success + CloseWidget + ELSE MAGIC: + OpenWidget (DEFEAT ENEMY) + ]] + + man0u0Quest:NextPhase(10); + player:EndEvent(); + + player:GetZone():ContentFinished(); + GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 3, 15, -22.81, 196, 87.82, 2.98); +end diff --git a/Data/scripts/effects/aegis_boon.lua b/Data/scripts/effects/aegis_boon.lua new file mode 100644 index 00000000..72286396 --- /dev/null +++ b/Data/scripts/effects/aegis_boon.lua @@ -0,0 +1,19 @@ +require("modifiers") +require("utils") + +--Forces a full block (0 damage taken) +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Can aegis boon block rear attacks or non-physical attacks? + action.blockRate = 100.0; +end; + +--Heals for the amount of HP blocked, up to a certain point. I don't know what determines the cap but it seems to be 703 at level 50. Unsure if it scales down based on level, dlvl, or if that's an arbitrary cap added. +function onBlock(effect, attacker, defender, skill, action, actionContainer) + --Amount blocked + local absorbAmount = math.Clamp(action.amountMitigated, 0, 703); + + --33008: You recover x HP from Aegis Boon + defender.AddHP(absorbAmount); + actionContainer.AddHPAction(defender.actorId, 33008, absorbAmount); + defender.statusEffects.RemoveStatusEffect(effect, actionContainer); +end; \ No newline at end of file diff --git a/Data/scripts/effects/aero.lua b/Data/scripts/effects/aero.lua new file mode 100644 index 00000000..5e647f12 --- /dev/null +++ b/Data/scripts/effects/aero.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Doesn't do flat damage. 20 on Lv 50 Truffle Hog, 11 on Coincounter, 7 on nael hard, 19 on 52 fachan +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/antagonize.lua b/Data/scripts/effects/antagonize.lua new file mode 100644 index 00000000..a88cedf7 --- /dev/null +++ b/Data/scripts/effects/antagonize.lua @@ -0,0 +1,13 @@ +require("modifiers") + +--Antagonize's enmity bonus is x1.5 (works for both abilities and damage dealt). x1.65 when AF is worn. +--Is does this mean it's 1.5* or 2.5*? +function onCommandStart(effect, owner, skill, actionContainer) + local enmityModifier = 1.5 + + if effect.GetTier() == 2 then + enmityModifier = 1.65; + end + + skill.enmityModifier = skill.enmityModifier + enmityModifier; +end \ No newline at end of file diff --git a/Data/scripts/effects/ballad_of_magi.lua b/Data/scripts/effects/ballad_of_magi.lua new file mode 100644 index 00000000..9df99bf5 --- /dev/null +++ b/Data/scripts/effects/ballad_of_magi.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Only one song per bard can be active, need to figure out a good way to do this + owner.AddMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/barrage.lua b/Data/scripts/effects/barrage.lua new file mode 100644 index 00000000..3ef7300a --- /dev/null +++ b/Data/scripts/effects/barrage.lua @@ -0,0 +1,13 @@ +function onCommandStart(effect, owner, skill, actionContainer) + --27259: Light Shot + if skill.id == 27259 then + skill.numHits = effect.GetMagnitude(); + end +end; + +function onCommandFinish(effect, owner, skill, actionContainer) + --27259: Light Shot + if skill.id == 27259 then + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/battle_voice.lua b/Data/scripts/effects/battle_voice.lua new file mode 100644 index 00000000..8c2f1e56 --- /dev/null +++ b/Data/scripts/effects/battle_voice.lua @@ -0,0 +1,8 @@ +require("modifiers") + +--BV doesn't really do anything i think +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/berserk2.lua b/Data/scripts/effects/berserk2.lua new file mode 100644 index 00000000..0481c1de --- /dev/null +++ b/Data/scripts/effects/berserk2.lua @@ -0,0 +1,57 @@ +require("modifiers"); + +function onGain(owner, effect, actionContainer) +end + +--Increases attack power and reduces defense with each successful attack +--Does this include weaponskills? +--Is this on every hit or every succesfull skill useage? +function onHit(effect, attacker, defender, skill, action, actionContainer) + --Trait increases effect by 20%. Does this include the reduced defense, + --does this increase the cap or the rate at which you get AP or both? + + if (effect.GetExtra() < 10) then + --This will count how many hits there have been + effect.SetExtra(effect.GetExtra() + 1); + + --If you update these make sure to update them in Whirlwind as well + local apPerHit = 20; + local defPerHit = 20; + + if effect.GetTier() == 2 then + apPerHit = 24; + end + + --Just going to say every hit adds 20 AP up to 200 + --Same for defense + --Traited will be 24 up to 240 + --assuming defense is static + attacker.AddMod(modifiersGlobal.Attack, apPerHit); + attacker.SubtractMod(modifiersGlobal.Defense, defPerHit); + end +end; + +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local apPerHit = 20; + local defPerHit = 20; + + if effect.GetTier() == 2 then + apPerHit = 24; + end + + defender.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit); + defender.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit); + effect.SetExtra(0); +end + +function onLose(owner, effect, actionContainer) + local apPerHit = 20; + local defPerHit = 20; + + if effect.GetTier() == 2 then + apPerHit = 24; + end + + owner.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit); +end \ No newline at end of file diff --git a/Data/scripts/effects/bind.lua b/Data/scripts/effects/bind.lua new file mode 100644 index 00000000..c57b0582 --- /dev/null +++ b/Data/scripts/effects/bind.lua @@ -0,0 +1,7 @@ +require("modifiers"); + +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/blind.lua b/Data/scripts/effects/blind.lua new file mode 100644 index 00000000..2dec4f7d --- /dev/null +++ b/Data/scripts/effects/blind.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/blindside.lua b/Data/scripts/effects/blindside.lua new file mode 100644 index 00000000..0e0e30d5 --- /dev/null +++ b/Data/scripts/effects/blindside.lua @@ -0,0 +1,15 @@ +require("modifiers") +require("battleutils") + +--Forces crit of a single WS action from rear. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --If action hit from the rear and is a weaponskill ation + if (action.param == HitDirection.Rear and skill.GetCommandType() == CommandType.WeaponSkill) then + --Set action's crit rate to 100% + action.critRate = 100.0; + end + + --Remove status and add message + target.statusEffects.RemoveStatusEffect(effect, actionContainer); +end; + diff --git a/Data/scripts/effects/blindside2.lua b/Data/scripts/effects/blindside2.lua new file mode 100644 index 00000000..6b5c3452 --- /dev/null +++ b/Data/scripts/effects/blindside2.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +--Forces crit of a single WS action from rear. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --If action hit from the rear and is a weaponskill ation + if (action.param == HitDirection.Rear and skill.GetCommandType() == CommandType.WeaponSkill) then + --Set action's crit rate to 100% + action.critRate = 100.0; + end + + --Figure out INT bonus for tier 2 + + --Remove status and add message + target.statusEffects.RemoveStatusEffect(effect, actionContainer); +end; + diff --git a/Data/scripts/effects/blissful_mind.lua b/Data/scripts/effects/blissful_mind.lua new file mode 100644 index 00000000..9ff217e1 --- /dev/null +++ b/Data/scripts/effects/blissful_mind.lua @@ -0,0 +1,19 @@ +--The amount of time it takes to fully charge varies depending on how much MP it has to restore, meaning its not just a percent every tick +--Based on a few videos it seems like it heals for 0.5% of max MP every second, traited. This is an early guess but it seems correct +--Untraited is less clear. It could be 0.25%, 0.30%, or 0.40%. Guessing it's 0.30 + +function onTick(owner, effect, actionContainer) + local percentPerSecond = 0.0030; + + if effect.GetTier() == 2 then + percentPerSecond = 0.005; + end + + local amount = percentPerSecond * owner.GetMaxMP() + 0.25; + effect.SetExtra(effect.GetExtra() + amount); + if effect.GetExtra() >= effect.GetMagnitude() then + --223242: Fully Blissful Mind + owner.statusEffects.ReplaceEffect(effect, 223242, 1, effect.GetMagnitude(), 0xffffffff); + --owner.statusEffects.ReplaceEffect(effect, true); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/block_proc.lua b/Data/scripts/effects/block_proc.lua new file mode 100644 index 00000000..eb71402a --- /dev/null +++ b/Data/scripts/effects/block_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(1, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/blood_for_blood.lua b/Data/scripts/effects/blood_for_blood.lua new file mode 100644 index 00000000..d1fa7d55 --- /dev/null +++ b/Data/scripts/effects/blood_for_blood.lua @@ -0,0 +1,20 @@ +require("battleUtils") + +--Takes 10% of hp rounded down when using a weaponskill +--Random guess, but increases damage by 10% (12.5% traited)? +function onPreAction(effect, caster, target, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Weaponskill then + local hpToRemove = math.floor(caster.GetHP() * 0.10); + local modifier = 1.10; + + if effect.GetTier() == 2 then + modifier = 1.125; + end + + action.amount = action.amount * modifier; + caster.DelHP(hpToRemove, actionContainer); + + --Remove status and add message + caster.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, true); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/bloodbath.lua b/Data/scripts/effects/bloodbath.lua new file mode 100644 index 00000000..cd6775d6 --- /dev/null +++ b/Data/scripts/effects/bloodbath.lua @@ -0,0 +1,25 @@ +require("modifiers"); +require("battleutils") + +--Absorb HP on next WS or ability +function onHit(effect, attacker, defender, skill, action, actionContainer) + + --1.21: Absorb HP amount no longer affected by player VIT rating. + --Bloodbath seems based on both defener and attacker's stats, even after 1.21. + --Miser's Mistriss seems to resist the effect, whereas nael gets absorbed more than 100% + --Garuda resists a small amount + --Unclear what it's based on. + --Possibly magic resist? Slashing resist? + + --For now using 1.0 as baseline since that seems to be the average + if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability then + local absorbModifier = 1.0 + local absorbAmount = action.amount * absorbModifier; + + attacker.AddHP(absorbAmount); + --30332: You absorb hp from target + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, absorbAmount) + --Bloodbath is lost after absorbing hp + defender.statusEffects.RemoveStatusEffect(effect,actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/bloodletter.lua b/Data/scripts/effects/bloodletter.lua new file mode 100644 index 00000000..5a0401e3 --- /dev/null +++ b/Data/scripts/effects/bloodletter.lua @@ -0,0 +1,21 @@ +require("modifiers") + +--This is the comboed version of bloodletter. +--All videos I can find have it dealing 15 damage. +--Damage type is projectile. +--DoT damage is combined and all hits on a single tick. ie a blodletter doing 15 damage and aero doing 11 will combine and tick for 26. + +--Bloodletter is apparently impacted by PIE +--http://forum.square-enix.com/ffxiv/threads/35795-STR-DEX-PIE-ATK-Testing/page2 +--Chance to land is also impacted by PIE +--This is because PIE increases Enfeebling Magic Potency which impacts additional effect damage and land rates +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, 15); +end + +--Additional damage is 570 at level 50 +--https://ffxiv.gamerescape.com/w/index.php?title=Bloodletter&oldid=298020 +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, 15); + owner.DelHP(570, actionContainer); +end diff --git a/Data/scripts/effects/bloodletter2.lua b/Data/scripts/effects/bloodletter2.lua new file mode 100644 index 00000000..70c48e7a --- /dev/null +++ b/Data/scripts/effects/bloodletter2.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Bloodletter2 is the uncomboed version of Bloodletter. It doesn't deal any additional damage when it falls off but has the same tick damage +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, 15); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, 15); +end diff --git a/Data/scripts/effects/cleric_stance.lua b/Data/scripts/effects/cleric_stance.lua new file mode 100644 index 00000000..6617758f --- /dev/null +++ b/Data/scripts/effects/cleric_stance.lua @@ -0,0 +1,12 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Multiples Attack Magic Potency by 1.2 and Healing Magic Potency by 0.8 + owner.MultiplyMod(modifiersGlobal.AttackMagicPotency, 1.2); + owner.MultiplyMod(modifiersGlobal.HealingMagicPotency, 0.8); +end; + +function onLose(owner, effect, actionContainer) + owner.DivideMod(modifiersGlobal.AttackMagicPotency, 1.2); + owner.DivideMod(modifiersGlobal.HealingMagicPotency, 0.8); +end; \ No newline at end of file diff --git a/Data/scripts/effects/collusion.lua b/Data/scripts/effects/collusion.lua new file mode 100644 index 00000000..e700e6df --- /dev/null +++ b/Data/scripts/effects/collusion.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + local enmity = action.enmity; + action.enmity = 0; + + defender.hateContainer.UpdateHate(effect.GetSource(), enmity); + --Does collusion send a message? + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/combo.lua b/Data/scripts/effects/combo.lua new file mode 100644 index 00000000..5ff9a4fc --- /dev/null +++ b/Data/scripts/effects/combo.lua @@ -0,0 +1,6 @@ +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) + owner:SetCombos(); +end; \ No newline at end of file diff --git a/Data/scripts/effects/cover.lua b/Data/scripts/effects/cover.lua new file mode 100644 index 00000000..89f31cc4 --- /dev/null +++ b/Data/scripts/effects/cover.lua @@ -0,0 +1,8 @@ +require("modifiers") + +--Enahnced Cover: Restores 25% of damage taken as MP. Does not send a message +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + if effect.GetTier() == 2 then + defender.AddMP(0.25 * action.amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/covered.lua b/Data/scripts/effects/covered.lua new file mode 100644 index 00000000..129ba9a3 --- /dev/null +++ b/Data/scripts/effects/covered.lua @@ -0,0 +1,15 @@ +require("battleUtils") + +--If person who cast cover is within 8y, change the action's target to them +--Not sure what attacks are valid. It only says "melee attacks", unsure if that includes weaponskills and abilities or just auto attacks +--Right now this will probably be really buggy, since Covered is not necessarily the first effect that will activate on the target + +--Really need to do more research on this, figure out how it interacts with multi-hit attacks, aoe attacks (if those count as melee ever?), etc. +--If it redirects the whole attack instead of a single hit, we might need a new that activates while iterating over targets. +function onPreAction(effect, caster, target, skill, action, actionContainer) + if not skill.isRanged then + if effect.GetSource().IsAlive() and getDistanceBetweenActors(effect.GetSource(), target) <= 8 then + target = effect.GetSource(); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/dark_seal2.lua b/Data/scripts/effects/dark_seal2.lua new file mode 100644 index 00000000..f0e7ecc6 --- /dev/null +++ b/Data/scripts/effects/dark_seal2.lua @@ -0,0 +1,13 @@ +require("modifiers") +require("battleutils") + +--Increases accuracy of next cast. +--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit, +--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy +function onCommandStart(effect, owner, skill, actionContainer) + if skill.GetActionType() == ActionType.Magic then + --50 is random guess. + skill.accuracyModifier = skill.accuracyModifier + 50; + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/decoy.lua b/Data/scripts/effects/decoy.lua new file mode 100644 index 00000000..f2ed8729 --- /dev/null +++ b/Data/scripts/effects/decoy.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +--This is the untraited version of decoy. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Evade single ranged or magic attack + --Traited allows for physical attacks + if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic) then + --Unsure if decoy forces a miss/resist or if this is the one case where the evade hittype is used + --Set action's hit rate to 0 + action.hitRate = 0.0; + action.resistRate = 750; + --Remove status and add message + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end + +end; \ No newline at end of file diff --git a/Data/scripts/effects/decoy2.lua b/Data/scripts/effects/decoy2.lua new file mode 100644 index 00000000..f962798d --- /dev/null +++ b/Data/scripts/effects/decoy2.lua @@ -0,0 +1,16 @@ +require("modifiers") +require("battleutils") + +--This is the traited version of Decoy. It can also evade physical attacks. +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Evade single ranged or magic attack + --Traited allows for physical attacks + if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic or skill.GetActionType() == ActionType.Physical) then + --Set action's hit rate to 0 + action.hitRate = 0.0; + action.resistRate = 400; + --Remove status and add message + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end + +end; \ No newline at end of file diff --git a/Data/scripts/effects/default.lua b/Data/scripts/effects/default.lua new file mode 100644 index 00000000..d9f217a4 --- /dev/null +++ b/Data/scripts/effects/default.lua @@ -0,0 +1,5 @@ +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/defense_down.lua b/Data/scripts/effects/defense_down.lua new file mode 100644 index 00000000..f8e0305a --- /dev/null +++ b/Data/scripts/effects/defense_down.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/divine_regen.lua b/Data/scripts/effects/divine_regen.lua new file mode 100644 index 00000000..f9795399 --- /dev/null +++ b/Data/scripts/effects/divine_regen.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/divine_veil.lua b/Data/scripts/effects/divine_veil.lua new file mode 100644 index 00000000..fab3b76f --- /dev/null +++ b/Data/scripts/effects/divine_veil.lua @@ -0,0 +1,30 @@ +require("modifiers") + +--Increases block rate by 100% +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RawBlockRate, 100); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RawBlockRate, 100); +end + +--Applys Divine Regen to party in range when healed by cure or cura +function onHealed(effect, caster, target, skill, action, actionContainer) + -- cure cura + if (skill.id == 27346 or skill.id == 27347) and (caster != target) then + local regenDuration = 30; + --Apparently heals for 85 without AF, 113 with. Unsure if these can be improved with stats + local magnitude = 85 + + --Need a better way to set magnitude when adding effects + if effect.GetTier() == 2 then + magnitude = 113; + end + + --For each party member in range, add divine regen + for chara in target.GetPartyMembersInRange(8) do + chara.statusEffects.AddStatusEffect(223264, effect.GetTier(), magnitude, regenDuration, actionContainer); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/dread_spike.lua b/Data/scripts/effects/dread_spike.lua new file mode 100644 index 00000000..83592924 --- /dev/null +++ b/Data/scripts/effects/dread_spike.lua @@ -0,0 +1,29 @@ +require("modifiers") +require("battleutils") + +--Dread spike completely nullifies a physical action and absorbs how much damage it would have done (when it's powered up) +--I'm going to assume it only absorbs half damage without LS/PS up +--When I say it nullifies an attack, it even gets rid of the message. It's as if the damage action didn't happen. +--It still shows the enemy's "Enemy used [command]." message but there is no 0 damage dealt message. +--Don't know how this works with multi-hit attacks or even how it works with stoneskin or other buffs that respond to damage +-- I dont really know how this should work... +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + if skill.GetActionType() == ActionType.Physical then + --maybe this works? + local absorbPercent = 0.5; + + if effect.GetTier() == 2 then + absorbPercent = 1; + end + + local absorbAmount = action.amount * absorbPercent; + action.amount = 0; + action.worldMasterTextId = 0; + + defender.AddHP(absorbAmount); + --30451: You recover [absorbAmount] HP. + actionContainer.AddHPAction(defender.actorId, 30451, absorbAmount) + --Dread Spike is lost after absorbing hp + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/enduring_march.lua b/Data/scripts/effects/enduring_march.lua new file mode 100644 index 00000000..4bc44e98 --- /dev/null +++ b/Data/scripts/effects/enduring_march.lua @@ -0,0 +1,20 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Traited increases speed by 20%. Assuming that means it actually increases speed instead of simply offsetting the negative speed it has by default + local speedModifier = 0.8; + if effect.GetTier() == 2 then + speedModifier = 1.2; + end + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 0.8; + if effect.GetTier() == 2 then + speedModifier = 1.2; + end + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/evade_proc.lua b/Data/scripts/effects/evade_proc.lua new file mode 100644 index 00000000..d9b162e4 --- /dev/null +++ b/Data/scripts/effects/evade_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(0, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/excruciate.lua b/Data/scripts/effects/excruciate.lua new file mode 100644 index 00000000..0a35bf39 --- /dev/null +++ b/Data/scripts/effects/excruciate.lua @@ -0,0 +1,30 @@ +require("modifiers") +require("battleutils") + +--Gradually increases critical rate of spells +function onTick(owner, effect, actionContainer) + --No clue how fast the crit rate increases or how often it ticks + --Only clue I have to go on is that the strategy seemed to be to use it + --before or after fire/thunder and you'd usually get a crit at firaga/thundaga + --Random guess, going to assume it's 25 crit rating every 3s, 50 crit rating traited + --That's 4% and 8% every 3 seconds of actual crit + local ratePerTick = 25; + + if effect.GetTier() == 2 then + ratePerTick = 50; + end + + effect.SetMagnitude(effect.GetMagnitude() + ratePerTick); +end + +--Excruciate seems to have an effect on all hits of aoe spells, so it's changing the crit bonus of the skill itself +--rather than on a hit by hit basis +function onCommandStart(effect, owner, skill, actionContainer) + skill.bonusCritRate = skill.bonusCritRate + effect.GetMagnitude(); +end + +function onCrit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/expchain.lua b/Data/scripts/effects/expchain.lua new file mode 100644 index 00000000..a9cd5f56 --- /dev/null +++ b/Data/scripts/effects/expchain.lua @@ -0,0 +1,7 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/featherfoot.lua b/Data/scripts/effects/featherfoot.lua new file mode 100644 index 00000000..97cd67c0 --- /dev/null +++ b/Data/scripts/effects/featherfoot.lua @@ -0,0 +1,26 @@ +require("modifiers"); + +--15% in ARR, dont know how it worked in 1.0 +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RawEvadeRate, 15); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RawEvadeRate, 15); +end; + +--Returns 25%? of amount dodged as MP +function onEvade(effect, attacker, defender, skill, action, actionContainer) + --25% of amount dodged untraited, 50% traited + local percent = 0.25; + if (effect.GetTier() == 2) then + percent = 0.50; + end + + local mpToReturn = percent * action.amountMitigated; + defender.AddMP(math.ceil(mpToReturn)); + --33010: You recover x MP from Featherfoot + actionContainer.AddMPAction(defender.actorId, 33010, mpToReturn); + --Featherfoot is lost after evading + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/fists_of_earth.lua b/Data/scripts/effects/fists_of_earth.lua new file mode 100644 index 00000000..749dd2b3 --- /dev/null +++ b/Data/scripts/effects/fists_of_earth.lua @@ -0,0 +1,6 @@ +function onGain(owner, effect, actionContainer) +end; + +--Need to do more research on these. +--From what I've seen, they changed the property of the attack to magic and the element to the respective element +--Unsure if it applies to weaponskills or if it's auto attacks only. \ No newline at end of file diff --git a/Data/scripts/effects/fists_of_fire.lua b/Data/scripts/effects/fists_of_fire.lua new file mode 100644 index 00000000..f4176486 --- /dev/null +++ b/Data/scripts/effects/fists_of_fire.lua @@ -0,0 +1,2 @@ +function onGain(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/fists_of_wind.lua b/Data/scripts/effects/fists_of_wind.lua new file mode 100644 index 00000000..f4176486 --- /dev/null +++ b/Data/scripts/effects/fists_of_wind.lua @@ -0,0 +1,2 @@ +function onGain(owner, effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/flare2.lua b/Data/scripts/effects/flare2.lua new file mode 100644 index 00000000..db26b1d0 --- /dev/null +++ b/Data/scripts/effects/flare2.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/foresight.lua b/Data/scripts/effects/foresight.lua new file mode 100644 index 00000000..9c4497f5 --- /dev/null +++ b/Data/scripts/effects/foresight.lua @@ -0,0 +1,15 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Parry is .1% per , Random guess but gonna say it gives 20% worth of parry. + owner.AddMod(modifiersGlobal.Parry, 200); +end; + +function onParry(effect, attacker, defender, skill, action, actionContainer) + --Foresight is lost after parrying + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Parry, 200); +end; \ No newline at end of file diff --git a/Data/scripts/effects/fully_blissful_mind.lua b/Data/scripts/effects/fully_blissful_mind.lua new file mode 100644 index 00000000..9bc11a7a --- /dev/null +++ b/Data/scripts/effects/fully_blissful_mind.lua @@ -0,0 +1,7 @@ +function onGain(owner, effect, actionContainer) + --Using extra because that's what blissful_mind uses + effect.SetExtra(effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) +end diff --git a/Data/scripts/effects/glare.lua b/Data/scripts/effects/glare.lua new file mode 100644 index 00000000..2dec4f7d --- /dev/null +++ b/Data/scripts/effects/glare.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/goring_blade.lua b/Data/scripts/effects/goring_blade.lua new file mode 100644 index 00000000..db26b1d0 --- /dev/null +++ b/Data/scripts/effects/goring_blade.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/hallowed_ground.lua b/Data/scripts/effects/hallowed_ground.lua new file mode 100644 index 00000000..210ee3d0 --- /dev/null +++ b/Data/scripts/effects/hallowed_ground.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.DamageTakenDown, 100); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.DamageTakenDown, 100); +end; \ No newline at end of file diff --git a/Data/scripts/effects/haste.lua b/Data/scripts/effects/haste.lua new file mode 100644 index 00000000..af2199f9 --- /dev/null +++ b/Data/scripts/effects/haste.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) + owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hawks_eye.lua b/Data/scripts/effects/hawks_eye.lua new file mode 100644 index 00000000..f0e4079a --- /dev/null +++ b/Data/scripts/effects/hawks_eye.lua @@ -0,0 +1,24 @@ +require("modifiers"); + +--In one capture, hawks eye seemed to give 18.75% additional accuracy (379 to 450) +--The player in this capture was a Dragoon, so this is untraited. +--Traited Hawk's Eye says it increases Accuracy by 50%. +--This could mean traited hawk's eye gives 28.125% (18.75% * 1.5) or it could mean it gives 68.75% (18.75% + 50%) +--It's also possible that Hawk's Eye gives 15 + 15% accuracy untraited, which would give 450.85, which would be rounded down. +--In that case, traited hawks eye could be 15 + 22.5% or 22.5 + 22.5% or (15 + 15%) * 1.5 +function onGain(owner, effect, actionContainer) + local accuracyMod = 0.1875; + + if effect.GetTier() == 2 then + accuracyMod = 0.28125; + end + + local amountGained = accuracyMod * owner.GetMod(modifiersGlobal.Accuracy); + effect.SetMagnitude(amountGained); + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/heavy.lua b/Data/scripts/effects/heavy.lua new file mode 100644 index 00000000..0e59ab1d --- /dev/null +++ b/Data/scripts/effects/heavy.lua @@ -0,0 +1,13 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local speedModifier = 0.8; + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 0.8; + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hp_boost.lua b/Data/scripts/effects/hp_boost.lua new file mode 100644 index 00000000..64fde502 --- /dev/null +++ b/Data/scripts/effects/hp_boost.lua @@ -0,0 +1,15 @@ +require("modifiers") + +--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current +--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break? +function onGain(owner, effect, actionContainer) + local newMaxHP = owner.GetMaxHP() * 1.25; + local healAmount = newMaxHP - owner.GetMaxHP(); + + owner.SetMaxHP(newMaxHP); + owner.AddHP(healAmount); +end; + +function onLose(owner, effect, actionContainer) + owner.SetMaxHP(owner.GetMaxHP() / 1.25); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hp_penalty.lua b/Data/scripts/effects/hp_penalty.lua new file mode 100644 index 00000000..daf5c20c --- /dev/null +++ b/Data/scripts/effects/hp_penalty.lua @@ -0,0 +1,11 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local newMaxHP = owner.GetMaxHP() * 0.75; + + owner.SetMaxHP(newMaxHP); +end; + +function onLose(owner, effect, actionContainer) + owner.SetMaxHP(owner.GetMaxHP() / 0.75); +end; \ No newline at end of file diff --git a/Data/scripts/effects/hundred_fists.lua b/Data/scripts/effects/hundred_fists.lua new file mode 100644 index 00000000..7c6d4475 --- /dev/null +++ b/Data/scripts/effects/hundred_fists.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Delay, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Delay, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/invigorate.lua b/Data/scripts/effects/invigorate.lua new file mode 100644 index 00000000..4524940f --- /dev/null +++ b/Data/scripts/effects/invigorate.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--100 TP per tick without AF. 133 TP per tick with AF +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/keen_flurry.lua b/Data/scripts/effects/keen_flurry.lua new file mode 100644 index 00000000..f31059a1 --- /dev/null +++ b/Data/scripts/effects/keen_flurry.lua @@ -0,0 +1,16 @@ +require("battleutils") + +--Untraited reduces cooldown by 50% +--Traited reduces cooldown by 100% +function onCommandStart(effect, owner, skill, actionContainer) + if skill.GetCommandType() == CommandType.Weaponskill then + local reduction = 0.5; + + if effect.GetTier() == 2 then + reduction = 1.0; + end + + skill.recastTimeMs = skill.recastTimeMs - (reduction * skill.recastTimeMs); + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/life_surge_I.lua b/Data/scripts/effects/life_surge_I.lua new file mode 100644 index 00000000..864fff62 --- /dev/null +++ b/Data/scripts/effects/life_surge_I.lua @@ -0,0 +1,19 @@ +require("battleutils") + +--Heals for 30%? of damage dealt on auto attacks. +--Trait: Increases healing by 20%. Is this the base % or the amount after taking the base percent? +--I'm guessing the way it works is that LSI/II/III have 10/20/30% absorb by default and 30/40/50% traited. +--Seems to match what i can find in videos +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.AutoAttack then + local healPercent = 0.10; + + if effect.GetTier() == 2 then + healPercent = 0.30; + end + + local amount = math.floor((healPercent * action.amount) + 1); + attacker.AddHP(amount); + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/life_surge_II.lua b/Data/scripts/effects/life_surge_II.lua new file mode 100644 index 00000000..944dcafb --- /dev/null +++ b/Data/scripts/effects/life_surge_II.lua @@ -0,0 +1,15 @@ +require("battleutils") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.AutoAttack then + local healPercent = 0.20; + + if effect.GetTier() == 2 then + healPercent = 0.40; + end + + local amount = math.floor((healPercent * action.amount) + 1); + attacker.AddHP(amount); + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/life_surge_III.lua b/Data/scripts/effects/life_surge_III.lua new file mode 100644 index 00000000..9307829f --- /dev/null +++ b/Data/scripts/effects/life_surge_III.lua @@ -0,0 +1,19 @@ +require("battleutils") + +--Heals for 30%? of damage dealt on auto attacks. +--Trait: Increases healing by 20%. Is this the base % or the amount after taking the base percent? +--I'm guessing the way it works is that LSI/II/III have 10/20/30% absorb by default and 30/40/50% traited. +--Seems to match what i can find in videos +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.AutoAttack then + local healPercent = 0.30; + + if effect.GetTier() == 2 then + healPercent = 0.50; + end + + local amount = math.floor((healPercent * action.amount) + 1); + attacker.AddHP(amount); + actionContainer.AddHPAbsorbAction(defender.actorId, 30332, amount); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/magic_evasion_down.lua b/Data/scripts/effects/magic_evasion_down.lua new file mode 100644 index 00000000..0bc153a0 --- /dev/null +++ b/Data/scripts/effects/magic_evasion_down.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.MagicEvasion, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.MagicEvasion, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/mighty_strikes.lua b/Data/scripts/effects/mighty_strikes.lua new file mode 100644 index 00000000..5778c3d9 --- /dev/null +++ b/Data/scripts/effects/mighty_strikes.lua @@ -0,0 +1,9 @@ +--Forces crit on attacks made with axes +function onPreAction(effect, caster, target, skill, action, actionContainer) + --Assuming "attacks made with axes" means skills specific to MRD/WAR + if (skill.job == 3 or skill.job == 17) then + --Set action's crit rate to 100% + action.critRate = 100.0; + end +end; + diff --git a/Data/scripts/effects/minuet_of_rigor.lua b/Data/scripts/effects/minuet_of_rigor.lua new file mode 100644 index 00000000..da4a20d0 --- /dev/null +++ b/Data/scripts/effects/minuet_of_rigor.lua @@ -0,0 +1,12 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Only one song per bard can be active, need to figure out a good way to do this + owner.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.MagicAccuracy, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.MagicAccuracy, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/miss_proc.lua b/Data/scripts/effects/miss_proc.lua new file mode 100644 index 00000000..daf71a9f --- /dev/null +++ b/Data/scripts/effects/miss_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(3, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/necrogenesis.lua b/Data/scripts/effects/necrogenesis.lua new file mode 100644 index 00000000..76c281e7 --- /dev/null +++ b/Data/scripts/effects/necrogenesis.lua @@ -0,0 +1,12 @@ +require("modifiers") +require("battleutils") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + --Necrogenesis returns 75% of damage done rounded up(?) as MP. + local hpToReturn = math.ceil(0.75 * action.amount); + attacker.AddHP(hpToReturn); + actionContainer.AddHPAbsorbAction(defender.actorId, 33012, hpToReturn); + attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/outmaneuver2.lua b/Data/scripts/effects/outmaneuver2.lua new file mode 100644 index 00000000..e44f58be --- /dev/null +++ b/Data/scripts/effects/outmaneuver2.lua @@ -0,0 +1,24 @@ +require("modifiers") + +--Add 30 raw block rate. No idea how much block it actually gives. +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RawBlockRate, 30); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RawBlockRate, 30); +end + +--Gives 200 TP on block. Traited: Gives 10% of the amount blocked back as MP +function onBlock(effect, attacker, defender, skill, action, actionContainer) + --200 TP on block + defender.AddTP(200); + + --If traited, add 10% of damage taken as MP + if(effect.GetTier() == 2) then + local mpToReturn = math.ceil(0.10 * action.amount); + defender.AddMP(math.ceil(mpToReturn)); + --33009: You recover x MP from Outmaneuver + actionContainer.AddMPAction(defender.actorId, 33009, mpToReturn); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/paeon_of_war.lua b/Data/scripts/effects/paeon_of_war.lua new file mode 100644 index 00000000..55868d91 --- /dev/null +++ b/Data/scripts/effects/paeon_of_war.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Only one song per bard can be active, need to figure out a good way to do this + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/parry_proc.lua b/Data/scripts/effects/parry_proc.lua new file mode 100644 index 00000000..e2887d6f --- /dev/null +++ b/Data/scripts/effects/parry_proc.lua @@ -0,0 +1,3 @@ +function onLose(owner, effect, actionContainer) + owner:SetProc(2, false); +end; \ No newline at end of file diff --git a/Data/scripts/effects/parsimony.lua b/Data/scripts/effects/parsimony.lua new file mode 100644 index 00000000..2fa632d0 --- /dev/null +++ b/Data/scripts/effects/parsimony.lua @@ -0,0 +1,24 @@ +require("modifiers") +require("battleutils") + +--Forces crit of a single WS action from rear. +function onMagicCast(effect, caster, skill) + skill.mpCost = skill.mpCost / 2; +end; + +--Having two identical functions seems weird. also don't know if parsimony still activates if resisted or evaded? +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + local percent = 0.10; + + if effect.GetTier() == 2 then + percent = 0.35; + end + + --Parsimony returns 10% (35 traited) of damage done rounded up as MP. + local mpToReturn = math.ceil(percent * action.amount); + attacker.AddMP(mpToReturn); + actionContainer.AddMPAbsorbAction(0, 33007, mpToReturn); + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/poison.lua b/Data/scripts/effects/poison.lua new file mode 100644 index 00000000..db26b1d0 --- /dev/null +++ b/Data/scripts/effects/poison.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.RegenDown, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/power_surge_I.lua b/Data/scripts/effects/power_surge_I.lua new file mode 100644 index 00000000..10c7be0d --- /dev/null +++ b/Data/scripts/effects/power_surge_I.lua @@ -0,0 +1,43 @@ +require("modifiers") +require("battleutils") + +--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 + +--Base amount of attack gained is 105, which is multiplied by 1.1 if traited. This is why it gives 231 Attack at level 2 +--Unsure why defense is a weird number +function onGain(owner, effect, actionContainer) + local attackGained = 315; + local defenseLost = 158; + + --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) + if owner.HasTrait(27281) then + attackGained = attackGained * 1.1; + end + + effect.SetMagnitude(attackGained); + effect.SetExtra(defenseLost); + + owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); +end + +function onCommandStart(effect, owner, command, actionContainer) + --if command is a weaponskill or jump + --27266: jump + if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then + effect.SetTier(effect.GetTier() + 1); + + --Takes 10 weaponskills/jumps to increase level + if effect.GetTier() > 1 then + local action = owner.statusEffects.ReplaceEffect(effect, 223213, 1, 1, 60); + actionContainer.AddAction(action); + else + effect.RefreshTime(); + end + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); +end \ No newline at end of file diff --git a/Data/scripts/effects/power_surge_II.lua b/Data/scripts/effects/power_surge_II.lua new file mode 100644 index 00000000..b2bfe34c --- /dev/null +++ b/Data/scripts/effects/power_surge_II.lua @@ -0,0 +1,40 @@ +require("modifiers") +require("battleutils") + +--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 +function onGain(owner, effect, actionContainer) + local attackGained = 210; + local defenseLost = 158; + + --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) + if owner.HasTrait(27281) then + attackGained = attackGained * 1.1; + end + + effect.SetMagnitude(attackGained); + effect.SetExtra(defenseLost); + + owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); +end + +function onCommandStart(effect, owner, command, actionContainer) + --if command is a weaponskill or jump + --27266: jump + if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then + effect.SetTier(effect.GetTier() + 1); + + --Takes 10 weaponskills/jumps to increase level + if effect.GetTier() > 10 then + local action = owner.statusEffects.ReplaceEffect(effect, 223214, 1, 1, 60); + actionContainer.AddAction(action); + else + effect.RefreshTime(); + end + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); +end \ No newline at end of file diff --git a/Data/scripts/effects/power_surge_III.lua b/Data/scripts/effects/power_surge_III.lua new file mode 100644 index 00000000..ccb3d1dd --- /dev/null +++ b/Data/scripts/effects/power_surge_III.lua @@ -0,0 +1,33 @@ +require("modifiers") +require("battleutils") + +--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22 +function onGain(owner, effect, actionContainer) + local attackGained = 315; + local defenseLost = 158; + + --Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further) + if owner.HasTrait(27281) then + attackGained = attackGained * 1.1; + end + + effect.SetMagnitude(attackGained); + effect.SetExtra(defenseLost); + + owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra()); +end + +function onCommandStart(effect, owner, command, actionContainer) + --if command is a weaponskill or jump + --27266: jump + if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then + --At III just refresh the effect + effect.RefreshTime(); + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude()); + owner.AddMod(modifiersGlobal.Defense, effect.GetExtra()); +end \ No newline at end of file diff --git a/Data/scripts/effects/protect.lua b/Data/scripts/effects/protect.lua new file mode 100644 index 00000000..56f4dd9a --- /dev/null +++ b/Data/scripts/effects/protect.lua @@ -0,0 +1,18 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Magnitude is caster's Enhancing Magic Potency. + --http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide + --5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense + --4.56 * Enhancing Potency + local defenseBuff = 4.56 * effect.GetMagnitude(); + + owner.AddMod(modifiersGlobal.Defense, defenseBuff); +end; + +function onLose(owner, effect, actionContainer) + local defenseBuff = 4.56 * effect.GetMagnitude(); + + owner.SubtractMod(modifiersGlobal.Defense, defenseBuff); +end; + diff --git a/Data/scripts/effects/protect2.lua b/Data/scripts/effects/protect2.lua new file mode 100644 index 00000000..167a9bc6 --- /dev/null +++ b/Data/scripts/effects/protect2.lua @@ -0,0 +1,36 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Magnitude is caster's Enhancing Magic Potency. + --http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide + --5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense + --4.56 * Enhancing Potency + local defenseBuff = 4.56 * effect.GetMagnitude(); + local magicDefenseBuff = 0; + + owner.AddMod(modifiersGlobal.Defense, defenseBuff); + + --27365: Enhanced Protect: Increases magic defense gained from Protect. + --There is no "magic defense" stat, instead it gives stats to each resist stat. + magicDefenseBuff = 6.67 * effect.GetMagnitude(); + for i = modifiersGlobal.FireResistance, modifiersGlobal.WaterResistance do + owner.AddMod(i, magicDefenseBuff); + end + + +end; + +function onLose(owner, effect, actionContainer) + local defenseBuff = 4.56 * effect.GetMagnitude(); + local magicDefenseBuff = 0; + + owner.SubtractMod(modifiersGlobal.Defense, defenseBuff); + + --27365: Enhanced Protect: Increases magic defense gained from Protect. + --There is no "magic defense" stat, instead it gives stats to each resist stat. + magicDefenseBuff = 6.67 * effect.GetMagnitude(); + for i = modifiersGlobal.FireResistance, modifiersGlobal.WaterResistance do + owner.SubtractMod(i, magicDefenseBuff); + end +end; + diff --git a/Data/scripts/effects/quelling_strike.lua b/Data/scripts/effects/quelling_strike.lua new file mode 100644 index 00000000..41600277 --- /dev/null +++ b/Data/scripts/effects/quelling_strike.lua @@ -0,0 +1,14 @@ +require("modifiers") +require("battleutils") + +--Untraited reduces cooldown by 50% +--Traited reduces cooldown by 100% +function onCommandStart(effect, owner, skill, actionContainer) + --Does this apply to auto attacks? + if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability or skill.GetCommandType() == CommandType.Magic then + if skill.GetActionType() == ActionType.Physical or skill.GetActionType() == ActionType.Magic then + skill.enmityModifier = skill.enmityModifier * 0.8; + skill.tpCost = skill.tpCost - effect.GetMagnitude(); + end + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/quick.lua b/Data/scripts/effects/quick.lua new file mode 100644 index 00000000..b3c7ff3e --- /dev/null +++ b/Data/scripts/effects/quick.lua @@ -0,0 +1,13 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/raging_strike2.lua b/Data/scripts/effects/raging_strike2.lua new file mode 100644 index 00000000..4f1a4c7d --- /dev/null +++ b/Data/scripts/effects/raging_strike2.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.id == 27259 then + --Effect stacks up to 3 times + if effect.GetTier() < 3 then + effect.SetTier(effect.GetTier() + 1); + end + end +end + +function onMiss(effect, attacker, defender, skill, action, actionContainer) + if skill.id == 27259 then + + end +end \ No newline at end of file diff --git a/Data/scripts/effects/rampage2.lua b/Data/scripts/effects/rampage2.lua new file mode 100644 index 00000000..169b65e7 --- /dev/null +++ b/Data/scripts/effects/rampage2.lua @@ -0,0 +1,47 @@ +require("modifiers") +require("battleutils") +require("utils") + +parryPerDT = 20; +delayMsPerDT = 100; + +function onGain(owner, effect, actionContainer) +end + +--Increases parry rating and attack speed for each hit. (Need more info) +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + --Assuming 20 parry rating every time you're hit up to 200 + --Delay is more complicated. Most axes are around 4 seconds, so i'm gonna assume it cuts off a full second at max + if (effect.GetExtra() < 10) then + effect.SetExtra(effect.GetExtra() + 1); + + defender.AddMod(modifiersGlobal.Parry, parryPerDT); + defender.SubtractMod(modifiersGlobal.Delay, delayMsPerDT); + end +end + +--Heals for 50% of damage dealt on crits with a maximum of 20% of max hp +--Also only heals for as much hp as you're missing at most +function onCrit(effect, attacker, defender, skill, action, actionContainer) + local healAmount = math.Clamp(action.amount * 0.50, 0, attacker.GetMaxHP() * 0.20); + healAmount = math.Clamp(healAmount, 0, attacker.GetMaxHP() - attacker.GetHP()); + attacker.AddHP(healAmount); + --33012: You recover [healAmount] HP. + actionContainer.AddHPAbsorbAction(defender.actorId, 33008, healAmount); +end; + +--"Effect fades over time" +--Rampage ticks every 6 seconds +function onTick(owner, effect, actionContainer) + --Enduring march prevents fading of rampage effect + if not owner.statusEffects.HasStatusEffect(223078) and (effect.GetExtra() > 0) then + owner.SubtractMod(modifiersGlobal.Parry, parryPerDT); + owner.AddMod(modifiersGlobal.Delay, delayMsPerDT); + effect.SetExtra(effect.GetExtra() - 1); + end +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Parry, effect.GetExtra() * parryPerDT); + owner.AddMod(modifiersGlobal.Delay, effect.GetExtra() * delayMsPerDT); +end \ No newline at end of file diff --git a/Data/scripts/effects/rampart.lua b/Data/scripts/effects/rampart.lua new file mode 100644 index 00000000..d6476278 --- /dev/null +++ b/Data/scripts/effects/rampart.lua @@ -0,0 +1,15 @@ +require("modifiers") + +--Rampart gives 105 defense at level 50. +--Guessing it scales with level. If I had to guess it's either 2.1 * level or (2 * level) + 5. +--I'm going to guess the latter since it always leaves you with a whole number. I could be completely wrong though +--The party_battle_leve has rampart giving 36? defense. It's from an earlier patch so probably useless +function onGain(owner, effect, actionContainer) + effect.SetMagnitude(2 * owner.GetLevel() + 5); + + owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/refresh.lua b/Data/scripts/effects/refresh.lua new file mode 100644 index 00000000..8524d7bf --- /dev/null +++ b/Data/scripts/effects/refresh.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Refresh, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/regain.lua b/Data/scripts/effects/regain.lua new file mode 100644 index 00000000..9c3aeabf --- /dev/null +++ b/Data/scripts/effects/regain.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/regen.lua b/Data/scripts/effects/regen.lua new file mode 100644 index 00000000..45157ea7 --- /dev/null +++ b/Data/scripts/effects/regen.lua @@ -0,0 +1,8 @@ +--Regen is modified by Enhancing Magic Potency. Formula here: http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regen, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/resonance2.lua b/Data/scripts/effects/resonance2.lua new file mode 100644 index 00000000..56426f1f --- /dev/null +++ b/Data/scripts/effects/resonance2.lua @@ -0,0 +1,17 @@ +require("modifiers") +require("battleutils") + +--Increases range of a single spell, no clue by how much, 25% is a random guess +--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both. +--It also increased height of skills +function onMagicCast(effect, caster, skill) + skill.range = skill.range * 1.25; + skill.rangeHeight = skill.rangeHeight * 1.25; +end; + +--The effect falls off after the skill is finished, meaning if you start a cast and cancel, it shouldn't fall off. +function onCommandFinish(effect, owner, skill, actionContainer) + if skill.GetCommandType() == CommandType.Spell then + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end \ No newline at end of file diff --git a/Data/scripts/effects/sacred_prism.lua b/Data/scripts/effects/sacred_prism.lua new file mode 100644 index 00000000..236b71cc --- /dev/null +++ b/Data/scripts/effects/sacred_prism.lua @@ -0,0 +1,19 @@ +require("modifiers") +require("battleutils") + +--Cure, Cura, Regen, Esuna, Enhancing spells (Hardcoded as Stoneskin and Sanguine since we dont have a good way to check what's an enhancing spell) +supportedSpells = [27346, 27347, 27358, 27357, 27350, 27307] + +function onMagicCast(effect, caster, skill) + if supportedSpells[skill.id] then + skill.castTimeMs = skill.castTimeMs * 1.5; + skill.aoeType = TargetFindAOEType.Circle; + skill.aoeRange = 15; + end +end + +function onCommandFinish(effect, owner, skill, actionContainer) + if supportedSpells[skill.id] then + owner.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/sanguine_rite2.lua b/Data/scripts/effects/sanguine_rite2.lua new file mode 100644 index 00000000..87820d59 --- /dev/null +++ b/Data/scripts/effects/sanguine_rite2.lua @@ -0,0 +1,8 @@ +require("modifiers") + +--Sanguine Rite restores 30% of damage taken as MP +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local mpToRestore = action.amount * 0.30; + defender.AddMP(mpToRestore); + actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore); +end \ No newline at end of file diff --git a/Data/scripts/effects/sanguine_rite3.lua b/Data/scripts/effects/sanguine_rite3.lua new file mode 100644 index 00000000..329dac74 --- /dev/null +++ b/Data/scripts/effects/sanguine_rite3.lua @@ -0,0 +1,22 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + --Traited Sanguine Rite reduces damage taken by 25%. + --The icon in game says it's 50%, but it's lying + local amount = 25; + + owner.AddMod(modifiersGlobal.DamageTakenDown, amount); +end; + +function onLose(owner, effect, actionContainer) + local amount = 25; + + owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount); +end; + +--Sanguine Rite restores 30% of damage taken as MP +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local mpToRestore = action.amount * 0.30; + defender.AddMP(mpToRestore); + actionContainer.AddMPAction(defender.actorId, 33011, mpToRestore); +end \ No newline at end of file diff --git a/Data/scripts/effects/sentinel.lua b/Data/scripts/effects/sentinel.lua new file mode 100644 index 00000000..637a10fc --- /dev/null +++ b/Data/scripts/effects/sentinel.lua @@ -0,0 +1,30 @@ +require("modifiers") +require("battleutils") + +function onGain(owner, effect, actionContainer) + --Untraited Sentinel is 30% damage taken down, traited is 50% + local amount = 30; + if effect.GetTier() == 2 then + amount = 50; + end + + owner.AddMod(modifiersGlobal.DamageTakenDown, amount); +end; + +function onLose(owner, effect, actionContainer) + local amount = 30; + if effect.GetTier() == 2 then + amount = 50; + end + + owner.SubtractMod(modifiersGlobal.DamageTakenDown, amount); +end; + +--Increases action's enmity by 100 for weaponskills +--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29 +--Sentinel only works on weaponskills. It's possible that was a bug because the description says actions +function onHit(effect, attacker, defender, skill, action, actionContainer) + if skill.GetCommandType() == CommandType.WeaponSkill then + action.enmity = action.enmity + 100; + end +end \ No newline at end of file diff --git a/Data/scripts/effects/sleep.lua b/Data/scripts/effects/sleep.lua new file mode 100644 index 00000000..a526dcba --- /dev/null +++ b/Data/scripts/effects/sleep.lua @@ -0,0 +1,12 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) +end; + +function onLose(owner, effect, actionContainer) +end; + +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + defender.statusEffects.RemoveStatusEffect(effect, actionContainer) +end; \ No newline at end of file diff --git a/Data/scripts/effects/slow.lua b/Data/scripts/effects/slow.lua new file mode 100644 index 00000000..af2199f9 --- /dev/null +++ b/Data/scripts/effects/slow.lua @@ -0,0 +1,10 @@ +require("modifiers") + +--Set magnitude to milliseconds that HF will reduce delay by +function onGain(owner, effect, actionContainer) + owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; + +function onLose(owner, effect, actionContainer) + owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude()); +end; \ No newline at end of file diff --git a/Data/scripts/effects/slowcast.lua b/Data/scripts/effects/slowcast.lua new file mode 100644 index 00000000..a363fcfe --- /dev/null +++ b/Data/scripts/effects/slowcast.lua @@ -0,0 +1,9 @@ +require("modifiers") +require("battleutils") + +--Increases range of a single spell, no clue by how much, 25% is a random guess +--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both. +--It also increased height of skills +function onMagicCast(effect, caster, skill) + skill.castTimeMs = skill.castTimeMs * 1.5; +end; \ No newline at end of file diff --git a/Data/scripts/effects/spinning_heel.lua b/Data/scripts/effects/spinning_heel.lua new file mode 100644 index 00000000..d226be7f --- /dev/null +++ b/Data/scripts/effects/spinning_heel.lua @@ -0,0 +1,10 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SetMod(modifiersGlobal.HitCount, 3); +end; + +function onLose(owner, effect, actionContainer) + owner.SetMod(modifiersGlobal.HitCount, 2); +end; + diff --git a/Data/scripts/effects/stoneskin.lua b/Data/scripts/effects/stoneskin.lua new file mode 100644 index 00000000..d717285b --- /dev/null +++ b/Data/scripts/effects/stoneskin.lua @@ -0,0 +1,18 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + + owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude()); +end + +--This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off. +function onLose(owner, effect, actionContainer) + owner.SetMod(modifiersGlobal.Stoneskin, 0); +end + +--Using extra for how much mitigation stoneskin has +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then + defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); + end +end; \ No newline at end of file diff --git a/Data/scripts/effects/swiftsong.lua b/Data/scripts/effects/swiftsong.lua new file mode 100644 index 00000000..b3c7ff3e --- /dev/null +++ b/Data/scripts/effects/swiftsong.lua @@ -0,0 +1,13 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.MultiplyMod(modifiersGlobal.MovementSpeed, speedModifier); +end; + +function onLose(owner, effect, actionContainer) + local speedModifier = 1.25; + + owner.DivideMod(modifiersGlobal.MovementSpeed, speedModifier); +end; \ No newline at end of file diff --git a/Data/scripts/effects/tempered_will.lua b/Data/scripts/effects/tempered_will.lua new file mode 100644 index 00000000..d55c99c8 --- /dev/null +++ b/Data/scripts/effects/tempered_will.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.KnockbackImmune, 1); +end + +function onLose(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.KnockbackImmune, 1); +end \ No newline at end of file diff --git a/Data/scripts/effects/tp_bleed.lua b/Data/scripts/effects/tp_bleed.lua new file mode 100644 index 00000000..e5707afe --- /dev/null +++ b/Data/scripts/effects/tp_bleed.lua @@ -0,0 +1,9 @@ +require("modifiers") + +function onGain(owner, effect, actionContainer) + owner.SubtractMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end + +function onLose(owner, effect, actionContainer) + owner.AddMod(modifiersGlobal.Regain, effect.GetMagnitude()); +end diff --git a/Data/scripts/effects/vengeance.lua b/Data/scripts/effects/vengeance.lua new file mode 100644 index 00000000..6fbcc795 --- /dev/null +++ b/Data/scripts/effects/vengeance.lua @@ -0,0 +1,15 @@ +require("modifiers") +require("battleutils") + +--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying + 1 +function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) + local amount = action.amount + action.amountMitigated + 1; + + --Only reflects magical attacks if wearing AF chest + if skill.GetActionType() == ActionType.Physical or (skill.GetActionType() == ActionType.Magic and effect.GetTier() == 2) then + --30350: Counter! You hit target for x points of damage + --There are counter messages for blocks, can Vengeance be blocked/parried? + attacker.DelHP(amount, actionContainer); + actionContainer.AddHitAction(attacker.actorId, 30350, amount); + end; +end; \ No newline at end of file diff --git a/Data/scripts/gcseals.lua b/Data/scripts/gcseals.lua new file mode 100644 index 00000000..2017956d --- /dev/null +++ b/Data/scripts/gcseals.lua @@ -0,0 +1,66 @@ +--[[ + +Grand Company Seal Helper Functions + +--]] +require("global"); + +local companySeal = {1000201, 1000202, 1000203}; -- Storm, Serpent, Flame +local rankSealCap = { + [0] = 0, -- None + [11] = 10000, -- Private Third Class + [13] = 15000, -- Private Second Class + [15] = 20000, -- Private First Class + [17] = 25000, -- Corporal + [21] = 30000, -- Sergeant Third Class + [23] = 35000, -- Sergeant Second Class + [25] = 40000, -- Sergeant First Class + [27] = 45000, -- Chief Sergeant + [31] = 50000, -- Second Lieutenant + [33] = 50000, -- First Lieutenant + [35] = 50000, -- Captain + [41] = 60000, -- Second Commander + [43] = 60000, -- First Commander + [45] = 60000, -- High Commander + [51] = 70000, -- Rear Marshal + [53] = 70000, -- Vice Marshal + [55] = 70000, -- Marshal + [57] = 70000, -- Grand Marshal + [100] = 100000, -- Champion + [111] = 0, -- Chief Admiral/Elder Seedseer/General + [127] = 10000 -- Recruit +} + +function GetGCSeals(player, company) + company = tonumber(company); + + if company ~= nil and company > 0 and company < 4 then + return player:GetItemPackage(INVENTORY_CURRENCY):GetItemQuantity(companySeal[tonumber(company)]); + else + return -1; + end +end + +function AddGCSeals(player, company, amount) + amount = tonumber(amount); + company = tonumber(company); + + local gcRank = {player.gcRankLimsa, player.gcRankGridania, player.gcRankUldah}; + local currentAmount = GetGCSeals(player, company); + local maxAmount = rankSealCap[gcRank[company]]; + + if currentAmount ~= -1 then + if amount then + if currentAmount + amount <= maxAmount then + invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(companySeal[company], amount, 1); + if invCheck == INV_ERROR_SUCCESS then + return INV_ERROR_SUCCESS; + end + else + return INV_ERROR_FULL; + end + end + else + return INV_ERROR_SYSTEM_ERROR; + end +end \ No newline at end of file diff --git a/Data/scripts/global.lua b/Data/scripts/global.lua new file mode 100644 index 00000000..e021fe76 --- /dev/null +++ b/Data/scripts/global.lua @@ -0,0 +1,165 @@ +--[[ + +Globals referenced in all of the lua scripts + +--]] + +-- ACTOR STATES + +ACTORSTATE_PASSIVE = 0; +ACTORSTATE_DEAD1 = 1; +ACTORSTATE_ACTIVE = 2; +ACTORSTATE_DEAD2 = 3; +ACTORSTATE_SITTING_ONOBJ = 11; +ACTORSTATE_SITTING_ONFLOOR = 13; +ACTORSTATE_MOUNTED = 15; + + +-- MESSAGE +MESSAGE_TYPE_NONE = 0; +MESSAGE_TYPE_SAY = 1; +MESSAGE_TYPE_SHOUT = 2; +MESSAGE_TYPE_TELL = 3; +MESSAGE_TYPE_PARTY = 4; +MESSAGE_TYPE_LINKSHELL1 = 5; +MESSAGE_TYPE_LINKSHELL2 = 6; +MESSAGE_TYPE_LINKSHELL3 = 7; +MESSAGE_TYPE_LINKSHELL4 = 8; +MESSAGE_TYPE_LINKSHELL5 = 9; +MESSAGE_TYPE_LINKSHELL6 = 10; +MESSAGE_TYPE_LINKSHELL7 = 11; +MESSAGE_TYPE_LINKSHELL8 = 12; + +MESSAGE_TYPE_SAY_SPAM = 22; +MESSAGE_TYPE_SHOUT_SPAM = 23; +MESSAGE_TYPE_TELL_SPAM = 24; +MESSAGE_TYPE_CUSTOM_EMOTE = 25; +MESSAGE_TYPE_EMOTE_SPAM = 26; +MESSAGE_TYPE_STANDARD_EMOTE = 27; +MESSAGE_TYPE_URGENT_MESSAGE = 28; +MESSAGE_TYPE_GENERAL_INFO = 29; +MESSAGE_TYPE_SYSTEM = 32; +MESSAGE_TYPE_SYSTEM_ERROR = 33; + +-- INVENTORY +INVENTORY_NORMAL = 0x0000; --Max 0xC8 +INVENTORY_LOOT = 0x0004; --Max 0xA +INVENTORY_MELDREQUEST = 0x0005; --Max 0x04 +INVENTORY_BAZAAR = 0x0007; --Max 0x0A +INVENTORY_CURRENCY = 0x0063; --Max 0x140 +INVENTORY_KEYITEMS = 0x0064; --Max 0x500 +INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23 +INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23 + +-- INVENTORY ERRORS +INV_ERROR_SUCCESS = 0; +INV_ERROR_FULL = 1; +INV_ERROR_ALREADY_HAS_UNIQUE = 2; +INV_ERROR_SYSTEM_ERROR = 3; + +-- CHOCOBO APPEARANCE +CHOCOBO_NORMAL = 0; + +CHOCOBO_LIMSA1 = 0x1; +CHOCOBO_LIMSA2 = 0x2; +CHOCOBO_LIMSA3 = 0x3; +CHOCOBO_LIMSA4 = 0x4; + +CHOCOBO_GRIDANIA1 = 0x1F; +CHOCOBO_GRIDANIA2 = 0x20; +CHOCOBO_GRIDANIA3 = 0x21; +CHOCOBO_GRIDANIA4 = 0x22; + +CHOCOBO_ULDAH1 = 0x3D; +CHOCOBO_ULDAH2 = 0x3E; +CHOCOBO_ULDAH3 = 0x3F; +CHOCOBO_ULDAH4 = 0x40; + +-- NPC LS +NPCLS_GONE = 0; +NPCLS_INACTIVE = 1; +NPCLS_ACTIVE = 2; +NPCLS_ALERT = 3; + +-- BATTLETEMP GENERAL PARAMETERS +NAMEPLATE_SHOWN = 0; +TARGETABLE = 1; +NAMEPLATE_SHOWN2 = 2; +NAMEPLATE_SHOWN2 = 3; +STAT_STRENGTH = 3; +STAT_VITALITY = 4; +STAT_DEXTERITY = 5; +STAT_INTELLIGENCE = 6; +STAT_MIND = 7; +STAT_PIETY = 8; +STAT_RESISTANCE_FIRE = 9; +STAT_RESISTANCE_ICE = 10; +STAT_RESISTANCE_WIND = 11; +STAT_RESISTANCE_LIGHTNING = 12; +STAT_RESISTANCE_EARTH = 13; +STAT_RESISTANCE_WATER = 14; +STAT_ATTACK = 17; +STAT_ACCURACY = 15; +STAT_NORMALDEFENSE = 18; +STAT_EVASION = 16; +STAT_ATTACK_MAGIC = 24; +STAT_HEAL_MAGIC = 25; +STAT_ENCHANCEMENT_MAGIC_POTENCY = 26; +STAT_ENFEEBLING_MAGIC_POTENCY = 27; +STAT_MAGIC_ACCURACY = 28; +STAT_MAGIC_EVASION = 29; +STAT_CRAFT_PROCESSING = 30; +STAT_CRAFT_MAGIC_PROCESSING = 31; +STAT_CRAFT_PROCESS_CONTROL = 32; +STAT_HARVEST_POTENCY = 33; +STAT_HARVEST_LIMIT = 34; +STAT_HARVEST_RATE = 35; + +-- DAMAGE TAKEN TYPE +DAMAGE_TAKEN_TYPE_NONE = 0; +DAMAGE_TAKEN_TYPE_ATTACK = 1; +DAMAGE_TAKEN_TYPE_MAGIC = 2; +DAMAGE_TAKEN_TYPE_WEAPONSKILL = 3; +DAMAGE_TAKEN_TYPE_ABILITY = 4; + +-- CLASSID +CLASSID_PUG = 2; +CLASSID_GLA = 3; +CLASSID_MRD = 4; +CLASSID_ARC = 7; +CLASSID_LNC = 8; +CLASSID_THM = 22; +CLASSID_CNJ = 23; + + +--UTILS + +function kickEventContinue(player, actor, trigger, ...) + player:kickEvent(actor, trigger, ...); + return coroutine.yield("_WAIT_EVENT", player); +end + +function callClientFunction(player, functionName, ...) + player:RunEventFunction(functionName, ...); + return coroutine.yield("_WAIT_EVENT", player); +end + +function wait(seconds) + return coroutine.yield("_WAIT_TIME", seconds); +end + +function waitForSignal(signal) + return coroutine.yield("_WAIT_SIGNAL", signal); +end + +function sendSignal(signal) + GetLuaInstance():OnSignal(signal); +end + +function printf(s, ...) + if ... then + print(s:format(...)); + else + print(s); + end; +end; \ No newline at end of file diff --git a/Data/scripts/guildleve.lua b/Data/scripts/guildleve.lua new file mode 100644 index 00000000..df4ecbc5 --- /dev/null +++ b/Data/scripts/guildleve.lua @@ -0,0 +1,32 @@ +--[[ + +Guildleve constants and functions + +--]] + +--Helper functions + +function glBorderIconIDToAnimID(iconId) + return iconId - 20000; +end + +function glPlateIconIDToAnimID(iconId) + return iconId - 20020; +end + +function getGLStartAnimationFromSheet(border, plate, isBoost) + return getGLStartAnimation(glBorderIconIDToAnimID(border), glPlateIconIDToAnimID(plate), isBoost); +end + +function getGLStartAnimation(border, plate, isBoost) + borderBits = border; + plateBits = bit32.lshift(plate, 7); + + if (isBoost) then + boostBits = 0x8000; --1 shifted 15 left + else + boostBits = 0x0; + end + + return bit32.bor(0x0B000000, boostBits, plateBits, borderBits); +end \ No newline at end of file diff --git a/Data/scripts/hiteffect.lua b/Data/scripts/hiteffect.lua new file mode 100644 index 00000000..4640df2c --- /dev/null +++ b/Data/scripts/hiteffect.lua @@ -0,0 +1,168 @@ +HitEffect = +{ + --This is used for physical attacks + HitEffectType = bit32.lshift(8,24), + --This is used for additioanl effect hits. Only difference from HitEffectType is that it does not play audio. + AdditionalEffectType = bit32.lshift(24, 24), + --Status effects use 32 << 24 + StatusEffectType = bit32.lshift(32, 24), + --When losing a status effect while using a skill, this prevents the hit effect from playing on the actor playing the animation + StatusLossType = bit32.lshift(40, 24), + --Magic effects use 48 << 24, this is also used for when statuses are lost on attack + MagicEffectType = bit32.lshift(48, 24), + --This places the number on the user regardless of the target this hit effect is for, used for things like bloodbath + SelfHealType = bit32.lshift(72, 24), + --Plays the effect animation with no text or additional effects. Unsure if there are any flags. Used for things like Convert + AnimationEffectType = bit32.lshift(96, 24), + + --Each Type has it's own set of flags. These should be split into their own enums, + --but for now just keep them all under HitEffect so we don't have to change anything. + + --HitEffectType flags + + --Not setting RecoilLv2 or RecoilLv3 results in the weaker RecoilLv1. + --These are the recoil animations that play on the target, ranging from weak to strong. + --The recoil that gets set was likely based on the percentage of HP lost from the attack. + --These also have a visual effect with heals and spells but in reverse. RecoilLv1 has a large effect, Lv3 has none. Crit is very large + --For spells they represent resists. Lv0 is a max resist, Lv3 is no resist. Crit is still used for crits. + --Heals used the same effects sometimes but it isn't clear what for, it seems random? Possibly something like a trait proccing or even just a bug + RecoilLv1 = 0, + RecoilLv2 = bit32.lshift(1, 0), + RecoilLv3 = bit32.lshift(1, 1), + + --Setting both recoil flags triggers the "Critical!" pop-up text and hit visual effect. + CriticalHit = 3, --RecoilLv2 | RecoilLv3 + + --Hit visual and sound effects when connecting with the target. + --Mixing these flags together will yield different results. + --Each visual likely relates to a specific weapon. + --Ex: HitVisual4 flag alone appears to be the visual and sound effect for hand-to-hand attacks. + + --HitVisual is probably based on attack property. + --HitVisual1 is for slashing attacks + --HitVisual2 is for piercing attacks + --HitVisual1 | Hitvisual2 is for blunt attacks + --HitVisual3 is for projectile attacks + --Basically take the attack property of a weapon and shift it left 2 + --For auto attacks attack property is weapon's damageAttributeType1 + --Still not totally sure how this works with weaponskills or what hitvisual4 or the other combinations are for + HitVisual1 = bit32.lshift(1, 2), + HitVisual2 = bit32.lshift(1, 3), + HitVisual3 = bit32.lshift(1, 4), + HitVisual4 = bit32.lshift(1, 5), + + --An additional visual effect that plays on the target when attacked if: + --The attack is physical and they have the protect buff on. + --The attack is magical and they have the shell buff on. + --Special Note: Shell was removed in later versions of the game. + --Another effect plays when both Protect and Shell flags are activated. + --Not sure what this effect is. + --Random guess: if the attack was a hybrid of both physical and magical and the target had both Protect and Shell buffs applied. + Protect = bit32.lshift(1, 6), + Shell = bit32.lshift(1, 7), + ProtectShellSpecial = 192, --Protect | Shell + + --If only HitEffect1 is set out of the hit effects, the "Evade!" pop-up text triggers along with the evade visual. + --If no hit effects are set, the "Miss!" pop-up is triggered and no hit visual is played. + HitEffect1 = bit32.lshift(1, 9), + HitEffect2 = bit32.lshift(1, 10), --Plays the standard hit visual effect, but with no sound if used alone. + HitEffect3 = bit32.lshift(1, 11), --Yellow effect, crit? + HitEffect4 = bit32.lshift(1, 12), --Plays the blocking animation + HitEffect5 = bit32.lshift(1, 13), + GustyHitEffect = 3072, --HitEffect3 | HitEffect2 + GreenTintedHitEffect = 4608, --HitEffect4 | HitEffect1 + + --For specific animations + Miss = 0, + Evade = HitEffect1, + Hit = 1536, --HitEffect1 | HitEffect2, + Crit = HitEffect3, + Parry = 3584, --Hit | HitEffect3, + Block = HitEffect4, + + --Knocks you back away from the attacker. + KnockbackLv1 = 5632, --HitEffect4 | HitEffect2 | HitEffect1 + KnockbackLv2 = 6144, --HitEffect4 | HitEffect3 + KnockbackLv3 = 6656, --HitEffect4 | HitEffect3 | HitEffect1 + KnockbackLv4 = 7168, --HitEffect4 | HitEffect3 | HitEffect2 + KnockbackLv5 = 7680, --HitEffect4 | HitEffect3 | HitEffect2 | HitEffect1 + + --Knocks you away from the attacker in a counter-clockwise direction. + KnockbackCounterClockwiseLv1 = HitEffect5, + KnockbackCounterClockwiseLv2 = 8704, --HitEffect5 | HitEffect1 + + --Knocks you away from the attacker in a clockwise direction. + KnockbackClockwiseLv1 = 9216, --HitEffect5 | HitEffect2 + KnockbackClockwiseLv2 = 9728, --HitEffect5 | HitEffect2 | HitEffect1 + + --Completely drags target to the attacker, even across large distances. + DrawIn = 10240, --HitEffect5 | HitEffect3 + + --An additional visual effect that plays on the target based on according buff. + UnknownShieldEffect = 12288, --HitEffect5 | HitEffect4 + Stoneskin = 12800, --HitEffect5 | HitEffect4 | HitEffect1 + + --A special effect when performing appropriate skill combos in succession. + --Ex: Thunder (SkillCombo1 Effect) -> Thundara (SkillCombo2 Effect) -> Thundaga (SkillCombo3 Effect) + --Special Note: SkillCombo4 was never actually used in 1.0 since combos only chained up to 3 times maximum. + SkillCombo1 = bit32.lshift(1, 15), + SkillCombo2 = bit32.lshift(1, 16), + SkillCombo3 = 98304, --SkillCombo1 | SkillCombo2 + SkillCombo4 = bit32.lshift(1, 17), + + --This is used in the absorb effect for some reason + Unknown = bit32.lshift(1, 19), + + --AdditionalEffectType flags + --The AdditionalEffectType is used for the additional effects some weapons have. + --These effect ids do not repeat the effect of the attack and will not show without a preceding HitEffectType or MagicEffectType + + --It's unclear what this is for. The ifrit fight capture has a BLM using the garuda weapon + --and this flag is set every time but has no apparent effect. + UnknownAdditionalFlag = 1, + + --These play effects on the target + FireEffect = bit32.lshift(1, 10), + IceEffect = bit32.lshift(2, 10), + WindEffect = bit32.lshift(3, 10), + EarthEffect = bit32.lshift(4, 10), + LightningEffect = bit32.lshift(5, 10), + WaterEffect = bit32.lshift(6, 10), + AstralEffect = bit32.lshift(7, 10), --Possibly for blind? + UmbralEffect = bit32.lshift(8, 10), --Posibly for poison? + + --Unknown status effect effects + StatusEffect1 = bit32.lshift(12, 10), + StatusEffect2 = bit32.lshift(13, 10), + + HPAbsorbEffect = bit32.lshift(14, 10), + MPAbsorbEffect = bit32.lshift(15, 10), + TPAbsorbEffect = bit32.lshift(16, 10), + TripleAbsorbEffect = bit32.lshift(17, 10), --Not sure about this + MoogleEffect = bit32.lshift(18, 10), + + --MagicEffectType Flags + --THese are used for magic effects that deal or heal damage as well as damage over time effects + --Crit is the same as HitEffectType + FullResist = 0, + WeakResist = bit32.lshift(1, 0), --Used for level 1, 2, and 3 resists probably + NoResist = bit32.lshift(1, 1), + + MagicShell = bit32.lshift(1, 4), --Used when casting on target with shell effects. MagicEffectType doesnt have a flag for protect or stoneskin + MagicShield = bit32.lshift(1, 5), --When used with an command that has an animation, this plays a purple shield effect. DoTs also have this flag set (at least on ifrit) but they have no animations so it doesnt show + + -- Required for heal text to be blue, not sure if that's all it's used for + Heal = bit32.lshift(1, 8), + MP = bit32.lshift(1, 9), --Causes "MP" text to appear when used with MagicEffectType. | with Heal to make text blue + TP = bit32.lshift(1, 10), --Causes "TP" text to appear when used with MagicEffectType. | with Heal to make text blue + + --SelfHealType flags + --This category causes numbers to appear on the user rather regardless of the target associated with the hit effect and do not play an animation + --These determine the text that displays (HP has no text) + SelfHealHP = 0, + SelfHealMP = bit32.lshift(1, 0), --Shows MP text on self. | with SelfHeal to make blue + SelfHealTP = bit32.lshift(1, 1), --Shows TP text on self. | with SelfHeal to make blue + + --Causes self healing numbers to be blue + SelfHeal = bit32.lshift(1, 10), +} \ No newline at end of file diff --git a/Data/scripts/magic.lua b/Data/scripts/magic.lua new file mode 100644 index 00000000..15387d97 --- /dev/null +++ b/Data/scripts/magic.lua @@ -0,0 +1,43 @@ +-- todo: add enums for status effects in global.lua +require("global") +require("battleutils") + +magic = +{ + +}; + +--[[ + statId - see BattleTemp.cs + modifierId - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) + multiplier - + ]] +function magic.HandleHealingMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount) + potency = potency or 1.0; + healAmount = baseAmount; + + -- todo: shit based on mnd + local mind = caster.GetMod(Modifier.Mind); +end; + +function magic.HandleAttackMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount) + -- todo: actually handle this + damage = baseAmount or math.random(1,10) * 10; + + return damage; +end; + +function magic.HandleEvasion(caster, target, spell, action, statId, modifierId) + + return false; +end; + +function magic.HandleStoneskin(caster, target, spell, action, statId, modifierId, damage) + --[[ + if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then + -- todo: damage reduction + return true; + end; + ]] + return false; +end; \ No newline at end of file diff --git a/Data/scripts/modifiers.lua b/Data/scripts/modifiers.lua new file mode 100644 index 00000000..832a9dc9 --- /dev/null +++ b/Data/scripts/modifiers.lua @@ -0,0 +1,185 @@ +modifiersGlobal = +{ + --These line up with ParamNames starting at 15001 and appear on gear + --Health + Hp = 0, --Max HP + Mp = 1, --Max MP + Tp = 2, --Max TP + + --Main stats + Strength = 3, + Vitality = 4, + Dexterity = 5, + Intelligence = 6, + Mind = 7, + Piety = 8, + + --Elemental Resistances + FireResistance = 9, --Lowers Fire damage taken + IceResistance = 10, --Lowers Ice damage taken + WindResistance = 11, --Lowers Wind damage taken + EarthResistance = 12, --Lowers Earth damage taken + LightningResistance = 13, --Lowers Lightning damage taken + WaterResistance = 14, --Lowers Water damage taken + + --Physical Secondary stats + Accuracy = 15, --Increases chance to hit with physical attacks + Evasion = 16, --Decreases chance to be hit by physical attacks + Attack = 17, --Increases damage done with physical attacks + Defense = 18, --Decreases damage taken from physical attacks + + --Physical crit stats + CriticalHitRating = 19, --Increases chance to crit with physical attacks + CriticalHitEvasion = 20, --Decreases chance to be crit by physical attacks + CriticalHitAttackPower = 21, --Increases damage done by critical physical attacks + CriticalHitResilience = 22, --Decreases damage taken from critical physical attacks + + --Magic secondary stats + AttackMagicPotency = 23, --Increases damage done with magical attacks + HealingMagicPotency = 24, --Increases healing done with magic healing + EnhancementMagicPotency = 25, --Increases effect of enhancement magic + EnfeeblingMagicPotency = 26, --Increases effect of enfeebling magic + MagicAccuracy = 27, --Decreases chance for magic to be evaded + MagicEvasion = 28, --Increases chance to evade magic + + --Crafting stats + Craftsmanship = 29, + MagicCraftsmanship = 30, + Control = 31, + Gathering = 32, + Output = 33, + Perception = 34, + + --Magic crit stats + MagicCriticalHitRating = 35, --Increases chance to crit with magical attacks + MagicCriticalHitEvasion = 36, --Decreases chance to be crit by magical attacks + MagicCriticalHitPotency = 37, --Increases damage done by critical magical attacks + MagicCriticalHitResilience = 38, --Decreases damage taken from critical magical attacks + + --Blocking stats + Parry = 39, --Increases chance to parry + BlockRate = 40, --Increases chance to block + Block = 41, --Reduces damage taken from blocked attacks + + --Elemental Potencies + FireMagicPotency = 42, --Increases damage done by Fire Magic + IceMagicPotency = 43, --Increases damage done by Ice Magic + WindMagicPotency = 44, --Increases damage done by Wind Magic + EarthMagicPotency = 45, --Increases damage done by Earth Magic + LightningMagicPotency = 46, --Increases damage done by Lightning Magic + WaterMagicPotency = 47, --Increases damage done by Water Magic + + --Miscellaneous + Regen = 48, --Restores health over time + Refresh = 49, --Restores MP over time + StoreTp = 50, --Increases TP gained by auto attacks and damaging abiltiies + Enmity = 51, --Increases enmity gained from actions + Spikes = 52, --Deals damage or status to attacker when hit + Haste = 53, --Increases attack speed + --54 and 55 didn't have names and seem to be unused + ReducedDurabilityLoss = 56, --Reduces durability loss + IncreasedSpiritbondGain = 57, --Increases rate of spiritbonding + Damage = 58, --Increases damage of auto attacks + Delay = 59, --Increases rate of auto attacks + Fastcast = 60, --Increases speed of casts + MovementSpeed = 61, --Increases movement speed + Exp = 62, --Increases experience gained + RestingHp = 63, --? + RestingMp = 64, --? + + --Attack property resistances + SlashingResistance = 65, --Reduces damage taken by slashing attacks + PiercingResistance = 66, --Reduces damage taken by piercing attacks + BluntResistance = 67, --Reduces damage taken by blunt attacks + ProjectileResistance = 68, --Reduces damage taken by projectile attacks + SonicResistance = 69, --Reduces damage taken by sonic attacks + BreathResistance = 70, --Reduces damage taken by breath attacks + PhysicalResistance = 71, --Reduces damage taken by physical attacks + MagicResistance = 72, --Reduces damage taken by magic attacks + + --Status resistances + SlowResistance = 73, --Reduces chance to be inflicted with slow by status magic + PetrificationResistance = 74, --Reduces chance to be inflicted with petrification by status magic + ParalysisResistance = 75, --Reduces chance to be inflicted with paralysis by status magic + SilenceResistance = 76, --Reduces chance to be inflicted with silence by status magic + BlindResistance = 77, --Reduces chance to be inflicted with blind by status magic + PoisonResistance = 78, --Reduces chance to be inflicted with poison by status magic + StunResistance = 79, --Reduces chance to be inflicted with stun by status magic + SleepResistance = 80, --Reduces chance to be inflicted with sleep by status magic + BindResistance = 81, --Reduces chance to be inflicted with bind by status magic + HeavyResistance = 82, --Reduces chance to be inflicted with heavy by status magic + DoomResistance = 83, --Reduces chance to be inflicted with doom by status magic + + --84-101 didn't have names and seem to be unused + --Miscellaneous + ConserveMp = 101, --Chance to reduce mp used by actions + SpellInterruptResistance = 102, --Reduces chance to be interrupted by damage while casting + DoubleDownOdds = 103, --Increases double down odds + HqDiscoveryRate = 104, + + + --Non-gear mods + None = 105, + NAMEPLATE_SHOWN = 106, + TARGETABLE = 107, + NAMEPLATE_SHOWN2 = 108, + + HpPercent = 109, + MpPercent = 110, + TpPercent = 111, + + AttackRange = 112, --How far away in yalms this character can attack from (probably won't need this when auto attack skills are done) + + Raise = 113, + MinimumHpLock = 114, --Stops HP from falling below this value + MinimumMpLock = 115, --Stops MP from falling below this value + MinimumTpLock = 116, --Stops TP from falling below this value + AttackType = 117, --Attack property of auto attacks (might not need this when auto attack skills are done, unsure) + CanBlock = 118, --Whether the character can block attacks. (For players this is only true when they have a shield) + HitCount = 119, --Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel + + --Flat percent increases to these rates. Might not need these? + RawEvadeRate = 120, + RawParryRate = 121, + RawBlockRate = 122, + RawResistRate = 123, + RawHitRate = 124, + RawCritRate = 125, + + DamageTakenDown = 126, --Percent damage taken down + Regain = 127, --TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits + RegenDown = 128, --Damage over time effects. Separate from normal Regen because of how they are displayed in game + Stoneskin = 129, --Nullifies damage + KnockbackImmune = 130, --Immune to knockback effects when above 0 + Stealth = 131, +} + +mobModifiersGlobal = +{ + None = 0, + SpawnLeash = 1, -- how far can i move before i deaggro target + SightRange = 2, -- how close does target need to be for me to detect by sight + SoundRange = 3, -- how close does target need to be for me to detect by sound + BuffChance = 4, + HealChance = 5, + SkillUseChance = 6, + LinkRadius = 7, + MagicDelay = 8, + SpecialDelay = 9, + ExpBonus = 10, -- + IgnoreSpawnLeash = 11, -- pursue target forever + DrawIn = 12, -- do i suck people in around me + HpScale = 13, -- + Assist = 14, -- gotta call the bois + NoMove = 15, -- cant move + ShareTarget = 16, -- use this actor's id as target id + AttackScript = 17, -- call my script's onAttack whenever i attack + DefendScript = 18, -- call my script's onDamageTaken whenever i take damage + SpellScript = 19, -- call my script's onSpellCast whenever i finish casting + WeaponskillScript = 20, -- call my script's onWeaponSkill whenever i finish using a weaponskill + AbilityScript = 21, -- call my script's onAbility whenever i finish using an ability + CallForHelp = 22, -- actor with this id outside of target's party with this can attack me + FreeForAll = 23, -- any actor can attack me + Roams = 24, -- Do I walk around? + RoamDelay = 25 -- What is the delay between roam ticks +} \ No newline at end of file diff --git a/Data/scripts/player.lua b/Data/scripts/player.lua new file mode 100644 index 00000000..edcfdacd --- /dev/null +++ b/Data/scripts/player.lua @@ -0,0 +1,176 @@ +require("global"); + +local initClassItems, initRaceItems; + +function onBeginLogin(player) + --New character, set the initial quest + if (player:GetPlayTime(false) == 0) then + initialTown = player:GetInitialTown(); + if (initialTown == 1 and player:HasQuest(110001) == false) then + --player:AddQuest(110001); + player:SetHomePoint(1280001); + elseif (initialTown == 2 and player:HasQuest(110005) == false) then + --player:AddQuest(110005); + player:SetHomePoint(1280061); + elseif (initialTown == 3 and player:HasQuest(110009) == false) then + --player:AddQuest(110009); + player:SetHomePoint(1280031); + end + + end + + --For Opening. Set Director and reset position incase d/c + if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then + director = player:GetZone():CreateDirector("OpeningDirector", false); + player:AddDirector(director); + director:StartDirector(true); + player:SetLoginDirector(director); + player:KickEvent(director, "noticeEvent", true); + + player.positionX = 0.016; + player.positionY = 10.35; + player.positionZ = -36.91; + player.rotation = 0.025; + player:GetQuest(110001):ClearQuestData(); + player:GetQuest(110001):ClearQuestFlags(); + elseif (player:HasQuest(110005) == true and player:GetZoneID() == 166) then + director = player:GetZone():CreateDirector("OpeningDirector", false); + player:AddDirector(director); + director:StartDirector(false); + player:SetLoginDirector(director); + player:KickEvent(director, "noticeEvent", true); + + player.positionX = 369.5434; + player.positionY = 4.21; + player.positionZ = -706.1074; + player.rotation = -1.26721; + player:GetQuest(110005):ClearQuestData(); + player:GetQuest(110005):ClearQuestFlags(); + elseif (player:HasQuest(110009) == true and player:GetZoneID() == 184) then + --director = player:GetZone():CreateDirector("OpeningDirector", false); + --player:AddDirector(director); + --director:StartDirector(false); + --player:SetLoginDirector(director); + --player:KickEvent(director, "noticeEvent", true); + -- + player.positionX = 5.364327; + player.positionY = 196.0; + player.positionZ = 133.6561; + player.rotation = -2.849384; + player:GetQuest(110009):ClearQuestData(); + player:GetQuest(110009):ClearQuestFlags(); + end +end + +function onLogin(player) + + if (player:GetPlayTime(false) == 0) then + player:SendMessage(0x1D,"",">PlayTime == 0, new player!"); + + initClassItems(player); + initRaceItems(player); + + player:SavePlayTime(); + end + +end + +function initClassItems(player) + + local slotTable; + local invSlotTable; + + --DoW + if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG + player:GetItemPackage(0):AddItems({4020001, 8030701, 8050728, 8080601, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA + player:GetItemPackage(0):AddItems({4030010, 8031120, 8050245, 8080601, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD + player:GetItemPackage(0):AddItems({4040001, 8011001, 8050621, 8070346, 8090307}); + player:GetEquipment():Set({0, 8, 12, 13, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC + player:GetItemPackage(0):AddItems({4070001, 8030601, 8050622, 8080601, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC + player:GetItemPackage(0):AddItems({4080201, 8030801, 8051015, 8080501, 8090307}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + --DoM + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM + player:GetItemPackage(0):AddItems({5020001, 8030245, 8050346, 8080346, 8090208}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ + player:GetItemPackage(0):AddItems({5030101, 8030445, 8050031, 8080246, 8090208}); + player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0); + + --DoH + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 30) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 31) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 32) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 33) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 34) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 35) then -- + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 36) then -- + + --DoL + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 39) then --MIN + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 40) then --BTN + elseif (player.charaWork.parameterSave.state_mainSkill[0] == 41) then --FSH + end + +end + +function initRaceItems(player) + + if (player.playerWork.tribe == 1) then --Hyur Midlander Male + player:GetItemPackage(0):AddItem(8040001); + player:GetItemPackage(0):AddItem(8060001); + elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female + player:GetItemPackage(0):AddItem(8040002); + player:GetItemPackage(0):AddItem(8060002); + elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male + player:GetItemPackage(0):AddItem(8040003); + player:GetItemPackage(0):AddItem(8060003); + elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male + player:GetItemPackage(0):AddItem(8040004); + player:GetItemPackage(0):AddItem(8060004); + elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female + player:GetItemPackage(0):AddItem(8040006); + player:GetItemPackage(0):AddItem(8060006); + elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male + player:GetItemPackage(0):AddItem(8040005); + player:GetItemPackage(0):AddItem(8060005); + elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female + player:GetItemPackage(0):AddItem(8040007); + player:GetItemPackage(0):AddItem(8060007); + elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male + player:GetItemPackage(0):AddItem(8040008); + player:GetItemPackage(0):AddItem(8060008); + elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female + player:GetItemPackage(0):AddItem(8040010); + player:GetItemPackage(0):AddItem(8060010); + elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male + player:GetItemPackage(0):AddItem(8040009); + player:GetItemPackage(0):AddItem(8060009); + elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female + player:GetItemPackage(0):AddItem(8040011); + player:GetItemPackage(0):AddItem(8060011); + elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun + player:GetItemPackage(0):AddItem(8040012); + player:GetItemPackage(0):AddItem(8060012); + elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon + player:GetItemPackage(0):AddItem(8040013); + player:GetItemPackage(0):AddItem(8060013); + elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf + player:GetItemPackage(0):AddItem(8040014); + player:GetItemPackage(0):AddItem(8060014); + elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard + player:GetItemPackage(0):AddItem(8040015); + player:GetItemPackage(0):AddItem(8060015); + end + + player:GetEquipment():Set({9,11},{5,6}, 0); + +end \ No newline at end of file diff --git a/Data/scripts/quests/etc/etc3g0.lua b/Data/scripts/quests/etc/etc3g0.lua new file mode 100644 index 00000000..4e83d1b7 --- /dev/null +++ b/Data/scripts/quests/etc/etc3g0.lua @@ -0,0 +1,61 @@ +-- Level requirement is 5 on any class. Set to 1 for testing +-- TODO: Reward handling + +--Actor Scripts +--unique/fst0Town01a/PopulaceStandard/kinnison +--unique/fst0Town01a/PopulaceStandard/mestonnaux +--unique/fst0Town01a/PopulaceStandard/sybell +--unique/fst0Town01a/PopulaceStandard/khuma_moshroca +--unique/fst0Town01a/PopulaceStandard/lefwyne +--unique/fst0Town01a/PopulaceStandard/nellaure + + +--Quest Flags +FLAG_TALKED_MESTONNAUX = 0; +FLAG_TALKED_SYBELL = 1; +FLAG_TALKED_NELLAURE = 2; +FLAG_TALKED_KHUMA_MOSHROCA = 4; +FLAG_TALKED_LEFWYNE = 8; + +function checkNextPhase(player) + ownedQuest = player:GetQuest("Etc3g0"); + if ( + ownedQuest:GetQuestFlag(FLAG_TALKED_MESTONNAUX) == true and + ownedQuest:GetQuestFlag(FLAG_TALKED_SYBELL) == true and + ownedQuest:GetQuestFlag(FLAG_TALKED_NELLAURE) == true and + ownedQuest:GetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA) == true and + ownedQuest:GetQuestFlag(FLAG_TALKED_LEFWYNE) == true + ) then + ownedQuest:NextPhase(243); + end +end + + +function canAcceptQuest(player) + return (player:HasQuest("Etc3g0") == false and player:IsQuestCompleted("Etc3g0") == false and player:GetHighestLevel() >= 1); +end + +function isObjectivesComplete(player, quest) + return (quest:GetPhase() == 243); +end + + +function onAbandonQuest(player, quest) + kinnison = GetWorldManager():GetActorInWorldByUniqueId("kinnison"); + mestonnaux = GetWorldManager():GetActorInWorldByUniqueId("mestonnaux"); + sybell = GetWorldManager():GetActorInWorldByUniqueId("sybell"); + khuma_moshroca = GetWorldManager():GetActorInWorldByUniqueId("khuma_moshroca"); + lefwyne = GetWorldManager():GetActorInWorldByUniqueId("lefwyne"); + nellaure = GetWorldManager():GetActorInWorldByUniqueId("nellaure"); + + if (kinnison ~= nil and canAcceptQuest(player)) then + kinnison:SetQuestGraphic(player, 0x2); + end + + if (mestonnaux ~= nil) then mestonnaux:SetQuestGraphic(player, 0x0); end + if (sybell ~= nil) then sybell:SetQuestGraphic(player, 0x0); end + if (khuma_moshroca ~= nil) then khuma_moshroca:SetQuestGraphic(player, 0x0); end + if (lefwyne ~= nil) then lefwyne:SetQuestGraphic(player, 0x0); end + if (nellaure ~= nil) then nellaure:SetQuestGraphic(player, 0x0); end + +end diff --git a/Data/scripts/quests/etc/etc5g0.lua b/Data/scripts/quests/etc/etc5g0.lua new file mode 100644 index 00000000..4e948be7 --- /dev/null +++ b/Data/scripts/quests/etc/etc5g0.lua @@ -0,0 +1,21 @@ +--Quest Flags +TALKED_PFARAHR = 0; + +function canAcceptQuest(player) + return (player:HasQuest("etc5g0") == false and player:IsQuestCompleted("Etc5g0") == false and player:GetHighestLevel() >= 1); +end + +function isObjectivesComplete(player, quest) + return (quest:GetPhase() == 2); +end + +function onAbandonQuest(player, quest) + vkorolon = GetWorldManager():GetActorInWorldByUniqueId("vkorolon"); + pfarahr = GetWorldManager():GetActorInWorldByUniqueId("pfarahr"); + if (vkorolon ~= nil and canAcceptQuest(player)) then + vkorolon:SetQuestGraphic(player, 0x2); + end + if (pfarahr ~= nil) then + pfarahr:SetQuestGraphic(player, 0x0); + end +end \ No newline at end of file diff --git a/Data/scripts/quests/man/man0g0.lua b/Data/scripts/quests/man/man0g0.lua new file mode 100644 index 00000000..833c8ec4 --- /dev/null +++ b/Data/scripts/quests/man/man0g0.lua @@ -0,0 +1,3 @@ +--Quest Flags +MAN0L0_FLAG_STARTED_TALK_TUT = 0; +MAN0G0_FLAG_MINITUT_DONE1 = 1; diff --git a/Data/scripts/quests/man/man0l0.lua b/Data/scripts/quests/man/man0l0.lua new file mode 100644 index 00000000..23bb4dbd --- /dev/null +++ b/Data/scripts/quests/man/man0l0.lua @@ -0,0 +1,7 @@ + +--Quest Flags +MAN0L0_FLAG_STARTED_TALK_TUT = 0; + +MAN0L0_FLAG_MINITUT_DONE1 = 4; +MAN0L0_FLAG_MINITUT_DONE2 = 8; +MAN0L0_FLAG_MINITUT_DONE3 = 16; \ No newline at end of file diff --git a/Data/scripts/quests/man/man0u0.lua b/Data/scripts/quests/man/man0u0.lua new file mode 100644 index 00000000..db6829d3 --- /dev/null +++ b/Data/scripts/quests/man/man0u0.lua @@ -0,0 +1,8 @@ +--Quest Flags +MAN0U0_FLAG_TUTORIAL1_DONE = 0; +MAN0U0_FLAG_TUTORIAL2_DONE = 1; +MAN0U0_FLAG_TUTORIAL3_DONE = 2; + +MAN0U0_FLAG_MINITUT_DONE1 = 4; +MAN0U0_FLAG_MINITUT_DONE2 = 8; +MAN0U0_FLAG_MINITUT_DONE3 = 16; diff --git a/Data/scripts/retainer.lua b/Data/scripts/retainer.lua new file mode 100644 index 00000000..e4aa3c8c --- /dev/null +++ b/Data/scripts/retainer.lua @@ -0,0 +1,59 @@ +--[[ + +Common Retainer Stuff + +Retainer Say Codes: + +1: Hired +2: When called +3: Error when cannot call retainer +4: Dismissed +5: ?? +6: Sold X items report. +7: Nothing got sold. +8: Retainer payed??? +9: Retainer dismissed due to not paid. +10: Retainer dismissed by player. + + +--]] + +function doItemTrade(player, retainer) + callClientFunction(player, "eventTalkRetainerItemTrade", 1); + + while (true) do + resultCode, item, un1, quantity, itemId, quality = callClientFunction(player, "eventTalkRetainerItemTrade", 2); + + player:SendMessage(0x20, "", "" .. tostring(resultCode)); + player:SendMessage(0x20, "", "" .. tostring(un1)); + player:SendMessage(0x20, "", "" .. tostring(quantity)); + player:SendMessage(0x20, "", "" .. tostring(itemId)); + player:SendMessage(0x20, "", "" .. tostring(quality)); + + --Retreieve + if (resultCode == 31) then + retainer:GetItemPackage(item.itemPackage):RemoveItemAtSlot(item.slot, quantity); + retainer:GetItemPackage(item.itemPackage):SendUpdatePackets(player, true); + player:GetItemPackage(item.itemPackage):AddItem(itemId, quantity, quality); + --Entrust + elseif (resultCode == 32) then + player:GetItemPackage(item.itemPackage):RemoveItemAtSlot(item.slot, quantity); + retainer:GetItemPackage(item.itemPackage):AddItem(itemId, quantity, quality); + retainer:GetItemPackage(item.itemPackage):SendUpdatePackets(player, true); + end + + callClientFunction(player, "eventReturnResult", resultCode, false); + + if (resultCode == 100) then + break + end + end + + callClientFunction(player, "eventTalkRetainerItemTrade", 3); +end + +function doBazaar(player, retainer) + callClientFunction(player, "eventTalkRetainerItemList", 1); + callClientFunction(player, "eventTalkRetainerItemList", 2); + callClientFunction(player, "eventTalkRetainerItemList", 3); +end \ No newline at end of file diff --git a/Data/scripts/shop.lua b/Data/scripts/shop.lua new file mode 100644 index 00000000..d0df39b8 --- /dev/null +++ b/Data/scripts/shop.lua @@ -0,0 +1,55 @@ +--[[ + +Shop Buy/Sell Functions + +--]] + +function purchaseItem(player, location, itemId, quantity, quality, price, currency) + + local worldMaster = GetWorldMaster(); + local invCheck = -1; + + if (player:GetItemPackage(INVENTORY_CURRENCY):HasItem(currency, price)) then + invCheck = player:GetItemPackage(location):AddItem(itemId, quantity, quality); + + if (invCheck == INV_ERROR_FULL) then + -- Your inventory is full. + player:SendGameMessage(player, worldMaster, 60022, MESSAGE_TYPE_SYSTEM); + elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then + -- You cannot have more than one in your possession at any given time. + player:SendGameMessage(player, worldMaster, 40279, MESSAGE_TYPE_SYSTEM, itemId, quality); + elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then + player:SendMessage(0x20, "", "[DEBUG] Server Error on adding item."); + elseif (invCheck == INV_ERROR_SUCCESS) then + player:GetItemPackage(INVENTORY_CURRENCY):removeItem(currency, price); + + if (currency == 1000001) then -- If Gil + -- You purchase for gil. + player:SendGameMessage(player, worldMaster, 25061, MESSAGE_TYPE_SYSTEM, itemId, quality, quantity, price); + + elseif (currency == 1000201 or currency == 1000202 or currency == 1000203) then -- If Grand Company seal + -- You exchange for . + player:SendGameMessage(player, worldMaster, 25275, MESSAGE_TYPE_SYSTEM, itemId, quality, quantity, price, player.gcCurrent); + + elseif (currency >= 1000101 and currency <= 1000123) then -- If Guild mark + -- You trade for . + player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, currency, 1, itemId, 1, price, quantity); + end + end + else + -- You do not have enough gil. (Should never see this) + player:SendGameMessage(player, worldMaster, 25065, MESSAGE_TYPE_SYSTEM); + end + return +end + + +function sellItem(player, itemId, quantity, quality, itemPrice, slot, currency) + local worldMaster = GetWorldMaster(); + local cost = quantity * itemPrice; + + player:GetItemPackage(INVENTORY_CURRENCY):AddItem(currency, cost); + player:GetItemPackage(INVENTORY_NORMAL):RemoveItemAtSlot(slot, quantity); + -- You sell for gil. + player:SendGameMessage(player, worldMaster, 25075, MESSAGE_TYPE_SYSTEM, itemId, quality, quantity, cost); +end \ No newline at end of file diff --git a/Data/scripts/statuseffectids.lua b/Data/scripts/statuseffectids.lua new file mode 100644 index 00000000..fcf5cf6a --- /dev/null +++ b/Data/scripts/statuseffectids.lua @@ -0,0 +1,318 @@ +StatusEffectId = +{ + RageofHalone = 221021, + + Quick = 223001, + Haste = 223002, + Slow = 223003, + Petrification = 223004, + Paralysis = 223005, + Silence = 223006, + Blind = 223007, + Mute = 223008, + Slowcast = 223009, + Glare = 223010, + Poison = 223011, + Transfixion = 223012, + Pacification = 223013, + Amnesia = 223014, + Stun = 223015, + Daze = 223016, + ExposedFront = 223017, + ExposedRight = 223018, + ExposedRear = 223019, + ExposedLeft = 223020, + Incapacitation = 223021, + Incapacitation2 = 223022, + Incapacitation3 = 223023, + Incapacitation4 = 223024, + Incapacitation5 = 223025, + Incapacitation6 = 223026, + Incapacitation7 = 223027, + Incapacitation8 = 223028, + HPBoost = 223029, + HPPenalty = 223030, + MPBoost = 223031, + MPPenalty = 223032, + AttackUp = 223033, + AttackDown = 223034, + AccuracyUp = 223035, + AccuracyDown = 223036, + DefenseUp = 223037, + DefenseDown = 223038, + EvasionUp = 223039, + EvasionDown = 223040, + MagicPotencyUp = 223041, + MagicPotencyDown = 223042, + MagicAccuracyUp = 223043, + MagicAccuracyDown = 223044, + MagicDefenseUp = 223045, + MagicDefenseDown = 223046, + MagicResistanceUp = 223047, + MagicResistanceDown = 223048, + CombatFinesse = 223049, + CombatHindrance = 223050, + MagicFinesse = 223051, + MagicHindrance = 223052, + CombatResilience = 223053, + CombatVulnerability = 223054, + MagicVulnerability = 223055, + MagicResilience = 223056, + Inhibited = 223057, + AegisBoon = 223058, + Deflection = 223059, + Outmaneuver = 223060, + Provoked = 223061, + Sentinel = 223062, + Cover = 223063, + Rampart = 223064, + StillPrecision = 223065, + Cadence = 223066, + DiscerningEye = 223067, + TemperedWill = 223068, + Obsess = 223069, + Ambidexterity = 223070, + BattleCalm = 223071, + MasterofArms = 223072, + Taunted = 223073, + Blindside = 223074, + Featherfoot = 223075, + PresenceofMind = 223076, + CoeurlStep = 223077, + EnduringMarch = 223078, + MurderousIntent = 223079, + Entrench = 223080, + Bloodbath = 223081, + Retaliation = 223082, + Foresight = 223083, + Defender = 223084, + Rampage = 223085, + Enraged = 223086, + Warmonger = 223087, + Disorientx1 = 223088, + Disorientx2 = 223089, + Disorientx3 = 223090, + KeenFlurry = 223091, + ComradeinArms = 223092, + Ferocity = 223093, + Invigorate = 223094, + LineofFire = 223095, + Jump = 223096, + Collusion = 223097, + Diversion = 223098, + SpeedSurge = 223099, + LifeSurge = 223100, + SpeedSap = 223101, + LifeSap = 223102, + Farshot = 223103, + QuellingStrike = 223104, + RagingStrike = 223105, + HawksEye = 223106, + SubtleRelease = 223107, + Decoy = 223108, + Profundity = 223109, + TranceChant = 223110, + RoamingSoul = 223111, + Purge = 223112, + Spiritsong = 223113, + Resonance = 223114, + Soughspeak = 223115, + PresenceofMind2 = 223116, + SanguineRite = 223117, + PunishingBarbs = 223118, + DarkSeal = 223119, + Emulate = 223120, + ParadigmShift = 223121, + ConcussiveBlowx1 = 223123, + ConcussiveBlowx2 = 223124, + ConcussiveBlowx3 = 223125, + SkullSunder = 223126, + Bloodletter = 223127, + Levinbolt = 223128, + Protect = 223129, + Shell = 223130, + Reraise = 223131, + ShockSpikes = 223132, + Stoneskin = 223133, + Scourge = 223134, + Bio = 223135, + Dia = 223136, + Banish = 223137, + StygianSpikes = 223138, + ATKAbsorbed = 223139, + DEFAbsorbed = 223140, + ACCAbsorbed = 223141, + EVAAbsorbed = 223142, + AbsorbATK = 223143, + AbsorbDEF = 223144, + AbsorbACC = 223145, + AbsorbEVA = 223146, + SoulWard = 223147, + Burn = 223148, + Frost = 223149, + Shock = 223150, + Drown = 223151, + Choke = 223152, + Rasp = 223153, + Flare = 223154, + Freeze = 223155, + Burst = 223156, + Flood = 223157, + Tornado = 223158, + Quake = 223159, + Berserk = 223160, + RegimenofRuin = 223161, + RegimenofTrauma = 223162, + RegimenofDespair = 223163, + RegimenofConstraint = 223164, + Weakness = 223165, + Scavenge = 223166, + Fastcast = 223167, + MidnightHowl = 223168, + Outlast = 223169, + Steadfast = 223170, + DoubleNock = 223171, + TripleNock = 223172, + Covered = 223173, + PerfectDodge = 223174, + ExpertMining = 223175, + ExpertLogging = 223176, + ExpertHarvesting = 223177, + ExpertFishing = 223178, + ExpertSpearfishing = 223179, + Regen = 223180, + Refresh = 223181, + Regain = 223182, + TPBleed = 223183, + Empowered = 223184, + Imperiled = 223185, + Adept = 223186, + Inept = 223187, + Quick2 = 223188, + Quick3 = 223189, + WristFlick = 223190, + Glossolalia = 223191, + SonorousBlast = 223192, + Comradery = 223193, + StrengthinNumbers = 223194, + + BrinkofDeath = 223197, + CraftersGrace = 223198, + GatherersGrace = 223199, + Rebirth = 223200, + Stealth = 223201, + StealthII = 223202, + StealthIII = 223203, + StealthIV = 223204, + Combo = 223205, + GoringBlade = 223206, + Berserk2 = 223207, + Rampage2 = 223208, + FistsofFire = 223209, + FistsofEarth = 223210, + FistsofWind = 223211, + PowerSurgeI = 223212, + PowerSurgeII = 223213, + PowerSurgeIII = 223214, + LifeSurgeI = 223215, + LifeSurgeII = 223216, + LifeSurgeIII = 223217, + DreadSpike = 223218, + BloodforBlood = 223219, + Barrage = 223220, + RagingStrike2 = 223221, + + Swiftsong = 223224, + SacredPrism = 223225, + ShroudofSaints = 223226, + ClericStance = 223227, + BlissfulMind = 223228, + DarkSeal2 = 223229, + Resonance2 = 223230, + Excruciate = 223231, + Necrogenesis = 223232, + Parsimony = 223233, + SanguineRite2 = 223234, + Aero = 223235, + Outmaneuver2 = 223236, + Blindside2 = 223237, + Decoy2 = 223238, + Protect2 = 223239, + SanguineRite3 = 223240, + Bloodletter2 = 223241, + FullyBlissfulMind = 223242, + MagicEvasionDown = 223243, + HundredFists = 223244, + SpinningHeel = 223245, + DivineVeil = 223248, + HallowedGround = 223249, + Vengeance = 223250, + Antagonize = 223251, + MightyStrikes = 223252, + BattleVoice = 223253, + BalladofMagi = 223254, + PaeonofWar = 223255, + MinuetofRigor = 223256, + GoldLung = 223258, + Goldbile = 223259, + AurumVeil = 223260, + AurumVeilII = 223261, + Flare2 = 223262, + Resting = 223263, + DivineRegen = 223264, + DefenseAndEvasionUp = 223265, + MagicDefenseAndEvasionUp = 223266, + AttackUp2 = 223267, + MagicPotencyUp2 = 223268, + DefenseAndEvasionDown = 223269, + MagicDefenseAndEvasionDown = 223270, + Poison2 = 223271, + DeepBurn = 223272, + LunarCurtain = 223273, + DefenseUp2 = 223274, + AttackDown2 = 223275, + Sanction = 223992, + IntactPodlingToting = 223993, + RedRidingHooded = 223994, + Medicated = 223998, + WellFed = 223999, + + Sleep = 228001, + Bind = 228011, + Fixation = 228012, + Bind2 = 228013, + Heavy = 228021, + Charm = 228031, + Flee = 228041, + Doom = 228051, + SynthesisSupport = 230001, + WoodyardAccess = 230002, + SmithsForgeAccess = 230003, + ArmorersForgeAccess = 230004, + GemmaryAccess = 230005, + TanneryAccess = 230006, + ClothshopAccess = 230007, + LaboratoryAccess = 230008, + CookeryAccess = 230009, + MinersSupport = 230010, + BotanistsSupport = 230011, + FishersSupport = 230012, + GearChange = 230013, + GearDamage = 230014, + HeavyGearDamage = 230015, + Lamed = 230016, + Lamed2 = 230017, + Lamed3 = 230018, + Poison3 = 231002, + Envenom = 231003, + Berserk4 = 231004, + GuardiansAspect = 253002, + + + -- custom effects here + -- status for having procs fall off + EvadeProc = 253003, + BlockProc = 253004, + ParryProc = 253005, + MissProc = 253006 +} \ No newline at end of file diff --git a/Data/scripts/tutorial.lua b/Data/scripts/tutorial.lua new file mode 100644 index 00000000..8eb5170f --- /dev/null +++ b/Data/scripts/tutorial.lua @@ -0,0 +1,55 @@ +--[[ + +Tutorial constants and functions + +--]] + +--Controller Types +CONTROLLER_KEYBOARD = 1; +CONTROLLER_GAMEPAD = 2; + +--Tutorial Widget Ids + +TUTORIAL_CAMERA = 1; +TUTORIAL_MOVING = 2; +TUTORIAL_TARGETING_FRIENDLY = 3; +TUTORIAL_TALKING = 4; +TUTORIAL_MAINMENU = 5; +TUTORIAL_ACTIVEMODE = 6; +TUTORIAL_TARGETING_ENEMY = 7; +TUTORIAL_ENGAGECOMBAT = 8; +TUTORIAL_BATTLEACTIONS = 9; +TUTORIAL_CASTING = 10; +TUTORIAL_ACTIONS = 11; +TUTORIAL_TP = 12; +TUTORIAL_WEAPONSKILLS = 13; +TUTORIAL_NPCS = 14; +TUTORIAL_NPCLS = 15; +TUTORIAL_JOURNAL = 16; +TUTORIAL_DEFEATENEMY = 18; + +--Helper functions + +function showTutorialSuccessWidget(player, textId) + player:SendDataPacket(2, nil, nil, textId); +end + +function openTutorialWidget(player, controllerType, widgetId) + --Default to keyboard if somethings fucky + if (controllerType ~= CONTROLLER_GAMEPAD) then + controllerType = CONTROLLER_KEYBOARD; + end + player:SendDataPacket(4, nil, nil, controllerType, widgetId); +end + +function closeTutorialWidget(player) + player:SendDataPacket(5); +end + +function startTutorialMode(player) + player:SendDataPacket(9); +end + +function endTutorialMode(player) + player:SendDataPacket(7); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Battle03/Monster/bloodthirsty_wolf.lua b/Data/scripts/unique/fst0Battle03/Monster/bloodthirsty_wolf.lua new file mode 100644 index 00000000..e69de29b diff --git a/Data/scripts/unique/fst0Battle03/Monster/papalymo.lua b/Data/scripts/unique/fst0Battle03/Monster/papalymo.lua new file mode 100644 index 00000000..7ed63cac --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/Monster/papalymo.lua @@ -0,0 +1,28 @@ +require ("global") +require ("ally") + +function onSpawn(ally) + ally:SetMaxHP(69420) + ally:SetHP(ally:GetMaxHP()) + ally.isAutoAttackEnabled = false; + ally.neutral = false +end + +function onCombatTick(ally, target, tick, contentGroupCharas) + allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas); +end + + +function onRoam(ally, contentGroupCharas) + ally.detectionType = 0xFF + ally.isMovingToSpawn = false + ally.neutral = false + ally.animationId = 0 + allyGlobal.onCombatTick(ally, nil, nil, contentGroupCharas) +end + + +function tryAggro(ally, contentGroupCharas) + allyGlobal.tryAggro(ally, contentGroupCharas) + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Battle03/Monster/yda.lua b/Data/scripts/unique/fst0Battle03/Monster/yda.lua new file mode 100644 index 00000000..4462774b --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/Monster/yda.lua @@ -0,0 +1,26 @@ +require ("global") + +require ("ally") + +function onSpawn(ally) + ally:SetMaxHP(69420) + ally:SetHP(ally:GetMaxHP()) + ally.isAutoAttackEnabled = false + ally.neutral = false +end + +function onCombatTick(ally, target, tick, contentGroupCharas) + allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas) +end + +function tryAggro(ally, contentGroupCharas) + allyGlobal.tryAggro(ally, contentGroupCharas) +end + +function onRoam(ally, contentGroupCharas) + ally.detectionType = 0xFF + ally.isMovingToSpawn = false + ally.neutral = false + ally.animationId = 0 + --allyGlobal.onCombatTick(ally, contentGroupCharas) +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua b/Data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua new file mode 100644 index 00000000..2d63e9f0 --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/OpeningStoperF0B1/openingstoper_gridania.lua @@ -0,0 +1,12 @@ +require ("global") +require ("quests/man/man0g0") + +function onEventStarted(player, npc, triggerName) + if (triggerName == "caution") then + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34109, 0x20); + elseif (triggerName == "exit") then + GetWorldManager():DoPlayerMoveInZone(player, 356.09, 3.74, -701.62, -1.4); + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua b/Data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua new file mode 100644 index 00000000..eed6a648 --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/PopulaceStandard/papalymo.lua @@ -0,0 +1,19 @@ +require ("global") +require ("quests/man/man0g0") + +function onEventStarted(player, npc, triggerName) + man0g0Quest = player:GetQuest("Man0g0"); + + if (triggerName == "talkDefault") then + if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent000_3", nil, nil, nil); + man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true); + man0g0Quest:SaveData(); + npc:SetQuestGraphic(player, 0x0); + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + else + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil); + end + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua b/Data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua new file mode 100644 index 00000000..e0e54fdf --- /dev/null +++ b/Data/scripts/unique/fst0Battle03/PopulaceStandard/yda.lua @@ -0,0 +1,59 @@ +require ("global") +require ("quests/man/man0g0") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x2); +end + +function onEventStarted(player, npc, triggerName) + man0g0Quest = player:GetQuest("Man0g0"); + print("Got Quest Man0g0"); + if (man0g0Quest ~= nil) then + + print("Man0g0Quest is not nil"); + if (triggerName == "pushDefault") then + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil); + elseif (triggerName == "talkDefault") then + --Is doing talk tutorial? + if (man0g0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == false) then + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil); + player:SetEventStatus(npc, "pushDefault", false, 0x2); + npc:SetQuestGraphic(player, 0x0); + man0g0Quest:SetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT, true); + man0g0Quest:SaveData(); + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + --Was she talked to after papalymo? + else + print("Making content area"); + if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then + + player:EndEvent(); + + contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0g01", "SimpleContent30010", "Quest/QuestDirectorMan0g001"); + + if (contentArea == nil) then + player:EndEvent(); + return; + end + + director = contentArea:GetContentDirector(); + --player:AddDirector(director); + director:StartDirector(false); + + player:KickEvent(director, "noticeEvent", true); + player:SetLoginDirector(director); + + print("Content area and director made"); + player:ChangeState(0); + GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16); + print("Zone Change"); + return; + else + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil); + end + end + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua new file mode 100644 index 00000000..b1acc587 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_east.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3591, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua new file mode 100644 index 00000000..bcf2a596 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_bergand_north.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3589, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua new file mode 100644 index 00000000..970bc859 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_east.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3583, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua new file mode 100644 index 00000000..a5f963f0 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_foolsrest_west.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3585, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua new file mode 100644 index 00000000..fcf26478 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_joukil.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3593, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua new file mode 100644 index 00000000..af7464f3 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_seraucheforne.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3587, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua new file mode 100644 index 00000000..8e8870e9 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_barrier_tornsrest.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3580, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua new file mode 100644 index 00000000..860b05a2 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_confessionchamber.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3444, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua new file mode 100644 index 00000000..a09072a6 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_entrance.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3579, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua new file mode 100644 index 00000000..bd6e2307 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_executionchamber.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3487, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua new file mode 100644 index 00000000..37f5ef08 --- /dev/null +++ b/Data/scripts/unique/fst0Dungeon03/DoorServer/fstdun3_door_interrogatiochamber.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 313, 3466, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua b/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua new file mode 100644 index 00000000..a56b8190 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_dauremant.lua @@ -0,0 +1,10 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x1eb, 0x2; +end + +function onEventStarted(player, npc) + callClientFunction(player, "askEnterInstanceRaid", 16); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua b/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua new file mode 100644 index 00000000..7c754fdc --- /dev/null +++ b/Data/scripts/unique/fst0Town01/InstanceRaidGuide/serpent_private_hodder.lua @@ -0,0 +1,10 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x1eb, 0x2; +end + +function onEventStarted(player, npc) + callClientFunction(player, "askEnterInstanceRaid", 15); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua b/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua new file mode 100644 index 00000000..670c0f3c --- /dev/null +++ b/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x141, 0xcde; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua b/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua new file mode 100644 index 00000000..3b372965 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/MapObjShipPort/gridania_shipport2.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x187, 0x2; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/Monster/ass.lua b/Data/scripts/unique/fst0Town01/Monster/ass.lua new file mode 100644 index 00000000..21e27867 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/Monster/ass.lua @@ -0,0 +1,2 @@ +function onDeath(monster, player, lastAttacker) +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua new file mode 100644 index 00000000..10d67a8a --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/aeduin.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAeduin_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua new file mode 100644 index 00000000..4b0461b7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/anene.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAnene_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua new file mode 100644 index 00000000..32b822d8 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/anselm.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAnselm_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua new file mode 100644 index 00000000..7f7a5ff7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/basewin.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBasewin_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua new file mode 100644 index 00000000..a3f57545 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/beaudonet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBeaudonet_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua new file mode 100644 index 00000000..1a7fe00d --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/bertennant.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBertennant_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua new file mode 100644 index 00000000..868fb996 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/drividot.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDrividot_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua new file mode 100644 index 00000000..43108cf5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/edasshym.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithEdasshym_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua new file mode 100644 index 00000000..6c6f7c81 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/emoni.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithEmoni_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua new file mode 100644 index 00000000..11d862e2 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/flavielle.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithFlavielle_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua new file mode 100644 index 00000000..73f4ec3a --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/fryswyde.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithFryswyde_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua new file mode 100644 index 00000000..3b46c444 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/gontrant.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGontrant_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua new file mode 100644 index 00000000..3b71d575 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/gyles.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGyles_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua new file mode 100644 index 00000000..9f53667a --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/hida.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHida_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua new file mode 100644 index 00000000..30042eb2 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/honga_vunga.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHongavunga_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua new file mode 100644 index 00000000..d74d7a84 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/l'tandhaa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLtandhaa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua new file mode 100644 index 00000000..7a6a8c3a --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/lionnellais.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLionnellais_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua new file mode 100644 index 00000000..d26669f7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/lonsygg.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLonsygg_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua new file mode 100644 index 00000000..6cf85ad9 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/mathye.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMathye_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua new file mode 100644 index 00000000..2466888b --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/memama.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMemama_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua new file mode 100644 index 00000000..0fe03ebf --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/miniaeth_adv.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMiniaeth_adv_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua new file mode 100644 index 00000000..7d15aff6 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/miounne.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMiounne_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua new file mode 100644 index 00000000..e3a914dc --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/naih_khamazom.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNaih_khamazom_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua new file mode 100644 index 00000000..fddd2363 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/nonco_menanco.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNoncomananco_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua new file mode 100644 index 00000000..78a97b7b --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/odilie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithOdilie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua new file mode 100644 index 00000000..ce5e5aaa --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/penelope.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithPenelope_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua new file mode 100644 index 00000000..5a5d3db2 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/pfarahr.lua @@ -0,0 +1,46 @@ +require ("global") +require ("quests/etc/etc5g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc5g0") == true and player:GetQuest("Etc5g0"):GetPhase() == 0) then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + +end + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + quest = player:GetQuest("Etc5g0"); + + result = 1; + if (player:HasQuest("Etc5g0")) then + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + end + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithPfarahr_001", -1, -1); + elseif (result == 2) then + + ownedQuest = player:GetQuest("Etc5g0"); + if (ownedQuest:GetPhase() == 0) then + callClientFunction(player, "delegateEvent", player, quest, "processEvent_010"); + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 25225, ownedQuest:GetQuestId()); + player:SendDataPacket("attention", worldMaster, "", 25225, ownedQuest:GetQuestId()); + ownedQuest:NextPhase(1); + npc:SetQuestGraphic(player, 0x0); + vkorolon = GetWorldManager():GetActorInWorldByUniqueId("vkorolon"); + if (vkorolon ~= nil) then + vkorolon:SetQuestGraphic(player, 0x4); + end + else + callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1"); + end + + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua new file mode 100644 index 00000000..bf6356dc --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/pofufu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithPofufu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua new file mode 100644 index 00000000..909fd94c --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/seikfrae.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSeikfrae_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua new file mode 100644 index 00000000..da9b97a5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_dauremant.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_dauremant_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hill.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hill.lua new file mode 100644 index 00000000..02e67d32 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hill.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_hill_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua new file mode 100644 index 00000000..7d086ce5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/serpent_private_hodder.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_hodder_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua new file mode 100644 index 00000000..2d3930f3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/sylbyrt.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSylbyrt_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/task_board.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/task_board.lua new file mode 100644 index 00000000..b7448428 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/task_board.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTask_board_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua new file mode 100644 index 00000000..9bc3ac7a --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/tierney.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTierney_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua new file mode 100644 index 00000000..f965cbe5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/torsefers.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTorsefers_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua new file mode 100644 index 00000000..76b4c013 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/ulta.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithUlta_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua new file mode 100644 index 00000000..a27d1622 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/vkorolon.lua @@ -0,0 +1,67 @@ +require ("global") +require ("quests/etc/etc5g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc5g0") == true and player:GetQuest("Etc5g0"):GetPhase() == 1) then + npc:SetQuestGraphic(player, 0x4); + elseif (canAcceptQuest(player)) then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + +end + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc5g0"); + + result = 1; + + if (player:IsQuestCompleted("Etc5g0") == true) then + result = 0; + else + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + end + + if (result == 0) then + choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0); + elseif (choice == 2) then + if (player:GetHomePointInn() ~= 2) then + player:SetHomePointInn(2); + player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 2075); --Secondary homepoint set to the Roost + else + player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint + end + end + elseif (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVkorolon_001", -1, -1); + elseif (result == 2) then + if (player:HasQuest("Etc5g0") == false) then + offerQuestResult = callClientFunction(player, "delegateEvent", player, quest, "processEventVKOROLONStart"); + if (offerQuestResult == 1) then + player:AddQuest("Etc5g0"); + npc:SetQuestGraphic(player, 0x0); + pfarahr = GetWorldManager():GetActorInWorldByUniqueId("pfarahr"); + if (pfarahr ~= nil) then + pfarahr:SetQuestGraphic(player, 0x2); + end + end + elseif (player:GetQuest("Etc5g0"):GetPhase() == 0) then + callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1"); + elseif (player:GetQuest("Etc5g0"):GetPhase() == 1) then + callClientFunction(player, "delegateEvent", player, quest, "processEvent_020"); + callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1); + player:CompleteQuest("Etc5g0"); + npc:SetQuestGraphic(player, 0x0); + end + + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua new file mode 100644 index 00000000..16def888 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/willielmus.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithWillielmus_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua b/Data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua new file mode 100644 index 00000000..9af757e2 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PopulaceStandard/zagylhaemr.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithZagylhaemr_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua new file mode 100644 index 00000000..2d1aa509 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/DoorStandard/closed_gridania_gate.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x141, 0xb79; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua new file mode 100644 index 00000000..2020bef7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/cecilia.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g0"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent020_3"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua new file mode 100644 index 00000000..774bafb6 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/farrimond.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g0"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent020_4"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua new file mode 100644 index 00000000..bd09cea8 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_blocker1.lua @@ -0,0 +1,14 @@ +require ("global") + +function init(player, npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + man0g0Quest = player:GetQuest("Man0g0"); + if (man0g0Quest ~= nil) then + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBlkNml001", nil, nil, nil); + GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 109.966, 7.559, -1206.117, -2.7916); + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua new file mode 100644 index 00000000..5274c759 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gridania_opening_exit.lua @@ -0,0 +1,16 @@ +require ("global") +require ("quests/man/man0g0") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x3); +end + +function onEventStarted(player, npc) + man0g1Quest = GetStaticActor("Man0g1"); + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100"); + player:ReplaceQuest(110005, 110006); + player:SendGameMessage(GetStaticActor("Man0g1"), 353, 0x20); + player:SendGameMessage(GetStaticActor("Man0g1"), 354, 0x20); + GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 2, 15, 67.034, 4, -1205.6497, -1.074); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua new file mode 100644 index 00000000..2d9f2391 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lonsygg.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g0Quest = player:GetQuest("Man0g0"); + + if (man0g0Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_6"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua new file mode 100644 index 00000000..079aae45 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/swethyna.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g0"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent020_2"); + + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua new file mode 100644 index 00000000..a5212001 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/tkebbe.lua @@ -0,0 +1,19 @@ +require ("global") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x2); +end + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g0"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent020_5"); + npc:SetQuestGraphic(player, 0x0); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua new file mode 100644 index 00000000..41ab9100 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/amiable_adventurer.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_3"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua new file mode 100644 index 00000000..12bf087b --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/beaming_adventurer.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_6"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua new file mode 100644 index 00000000..4d5e8d23 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/miounne.lua @@ -0,0 +1,26 @@ +require ("global") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x2); +end + +function onEventStarted(player, npc, triggerName) + local man0g1Quest = player:GetQuest("Man0g1"); + local pos = player:GetPos(); + + if (man0g1Quest ~= nil) then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent110"); + player:EndEvent(); + + --[[director = player:GetZone():CreateDirector("AfterQuestWarpDirector"); + player:KickEvent(director, "noticeEvent", true); + player:AddDirector(director); + player:SetLoginDirector(director); + --]] + GetWorldManager():DoZoneChange(player, 155, nil, 0, 15, pos[0], pos[1], pos[2], pos[3]); + return; + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua new file mode 100644 index 00000000..b5a2a206 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/morose_merchant.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_2"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua new file mode 100644 index 00000000..bd46a003 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/narrow-eyed_adventurer.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_7"); + + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua new file mode 100644 index 00000000..2e0184aa --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/unconcerned_passerby.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_9"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua new file mode 100644 index 00000000..7d4b1bf9 --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/vkorolon.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVkorolon_001"); + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua new file mode 100644 index 00000000..02da345a --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/well-bundled_adventurer.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_4"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua new file mode 100644 index 00000000..aaab2b9c --- /dev/null +++ b/Data/scripts/unique/fst0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/wispily_whiskered_woodworker.lua @@ -0,0 +1,14 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0g1Quest = player:GetQuest("Man0g1"); + + if (man0g1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0g1Quest, "processEvent100_8"); + end + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua new file mode 100644 index 00000000..4599e553 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/centaurs_eye.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB84; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua new file mode 100644 index 00000000..254cc79e --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/fenyll_fineries.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB83; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua new file mode 100644 index 00000000..6f8845dc --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_arc.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB81; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua new file mode 100644 index 00000000..6ac7c400 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_btn.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB7D; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua new file mode 100644 index 00000000..5a29b9d2 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_cnj.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x14b, 0x14aa; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua new file mode 100644 index 00000000..d1ff322a --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_crp.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB7E; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua new file mode 100644 index 00000000..405f1b66 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_lnc.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB80; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua new file mode 100644 index 00000000..d9bc8bf6 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/guild_ltw.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB7F; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua b/Data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua new file mode 100644 index 00000000..9ab7eb7a --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/DoorStandard/whistling_miller.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x141, 0xB82; +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua b/Data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua new file mode 100644 index 00000000..7c903a8b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/InstanceRaidGuide/louisoix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkLouisoix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua b/Data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua new file mode 100644 index 00000000..988ebb7e --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulacePassiveGLPublisher/anaidjaa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAnaidjaa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua new file mode 100644 index 00000000..b55e4b1c --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/aerstsyn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAerstsyn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua new file mode 100644 index 00000000..082f9630 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ahldiym.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAhldiym_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua new file mode 100644 index 00000000..57ee130d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/alaire.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAlaire_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua new file mode 100644 index 00000000..32b4566a --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/alixe.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAlixe_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua new file mode 100644 index 00000000..988ebb7e --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/anaidjaa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAnaidjaa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua new file mode 100644 index 00000000..02b62cda --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/animuili.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAnimuili_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua new file mode 100644 index 00000000..8fcfb4e0 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/aubrenard.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithAUBRENARD_100", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua new file mode 100644 index 00000000..c7bb9425 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/beaudefoin.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBeaudefoin_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua new file mode 100644 index 00000000..b03e5c44 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/beli.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBeli_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua new file mode 100644 index 00000000..0f4b2c0d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/bkonbalha.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBkonbalha_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua new file mode 100644 index 00000000..a30a424b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/bubuku.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBubuku_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua new file mode 100644 index 00000000..a0094293 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/burchard.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithBurchard_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua new file mode 100644 index 00000000..bc51e10b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/cassandra.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithCassandra_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua new file mode 100644 index 00000000..650ae478 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ceinguled.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithCeinguled_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua new file mode 100644 index 00000000..42fa8423 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/chloe.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithChloe_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua new file mode 100644 index 00000000..cdc13c74 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/cicely.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithCicely_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua new file mode 100644 index 00000000..f3420b1b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/clarembald.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithClarembald_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua new file mode 100644 index 00000000..3869643d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dadalo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDadalo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua new file mode 100644 index 00000000..11a5f709 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dbhonja.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDbhonja_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua new file mode 100644 index 00000000..1ff4faef --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dhemdaeg.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDhemdaeg_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua new file mode 100644 index 00000000..ab8d90fc --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/doelle.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDoelle_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua new file mode 100644 index 00000000..1ea2fcd3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/drystbrod.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDyrstbrod_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua new file mode 100644 index 00000000..1ea2fcd3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/dyrstbrod.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithDyrstbrod_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua new file mode 100644 index 00000000..cce66c19 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eburhart.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithEburhart_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua new file mode 100644 index 00000000..4ea6d7ee --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/eldid.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "downTownTalk", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua new file mode 100644 index 00000000..82de1962 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/enie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkEnie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua new file mode 100644 index 00000000..163006a7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/foinine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithFoinine_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua new file mode 100644 index 00000000..9928bc94 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/frances.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithFrances_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua new file mode 100644 index 00000000..2da0fd1c --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/francis.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithFrancis_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua new file mode 100644 index 00000000..e4535c86 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/fruhdhem.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithFruhdhem_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaroon.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaroon.lua new file mode 100644 index 00000000..19143bdf --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaroon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGagaroon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua new file mode 100644 index 00000000..4c5834d5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gagaulu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGagaulu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua new file mode 100644 index 00000000..49dc3284 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gallia.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGallia_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua new file mode 100644 index 00000000..a12431eb --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/genna.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGenna_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua new file mode 100644 index 00000000..764552a3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/georjeaux.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGeorjeaux_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua new file mode 100644 index 00000000..d0d0bc6a --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/goldyve.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGoldyve_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua new file mode 100644 index 00000000..1fda5960 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/gunzelin.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGunzelin_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua new file mode 100644 index 00000000..f564e6e7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/haurtefert.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHaurtefert_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua new file mode 100644 index 00000000..2b190a01 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/hereward.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHereward_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua new file mode 100644 index 00000000..313acf9d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/hfudzol.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHfudzol_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua new file mode 100644 index 00000000..a2d65ba1 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/humphrey.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithHumphrey_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua new file mode 100644 index 00000000..b3b3e96b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/jmoldva.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithJmoldva_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua new file mode 100644 index 00000000..0d3d71e8 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/jolline.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithJolline_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua new file mode 100644 index 00000000..69394cc3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kain.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithKain_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua new file mode 100644 index 00000000..06ffc4b7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua @@ -0,0 +1,54 @@ +require ("global") +require ("quests/etc/etc3g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then + if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA) == false then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + else + npc:SetQuestGraphic(player, 0x0); + end + +end + + + +function onEventStarted(player, npc) + + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc3g0"); + + if (player:HasQuest("Etc3g0") == true) then + + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithKhumamoshroca_001", nil, nil, nil); + elseif (result == 2) then + ownedQuest = player:GetQuest("Etc3g0"); + + if (ownedQuest:GetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA)) == false then + callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeak", nil, nil, nil); + ownedQuest:SetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA, true); + ownedQuest:SaveData(); + npc:SetQuestGraphic(player, 0x0); + checkNextPhase(player); + else + callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeakAfter", nil, nil, nil); + end + end + + else + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithKhumamoshroca_001", nil, nil, nil); + end + + player:endEvent(); + +end + + + diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua new file mode 100644 index 00000000..ce82ccd3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kinnison.lua @@ -0,0 +1,66 @@ +require ("global") +require ("quests/etc/etc3g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 243) then + npc:SetQuestGraphic(player, 0x4); + elseif (canAcceptQuest(player)) then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + +end + +function onEventStarted(player, npc) + + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc3g0"); + + if ((canAcceptQuest(player) == true) or (player:HasQuest("Etc3g0") == true)) then + + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithKinnison_001", -1, -1); + elseif (result == 2) then + if (player:HasQuest("Etc3g0") == false) then + offerQuestResult = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart"); + if (offerQuestResult == 1) then + player:AddQuest("Etc3g0"); + npc:SetQuestGraphic(player, 0x0); + + -- This is to overcome some weirdness where some NPCs are not updating their quest marker upon quest accepted + -- So we're just going to force the change to be sure + mestonnaux = GetWorldManager():GetActorInWorldByUniqueId("mestonnaux"); + sybell = GetWorldManager():GetActorInWorldByUniqueId("sybell"); + khuma_moshroca = GetWorldManager():GetActorInWorldByUniqueId("khuma_moshroca"); + lefwyne = GetWorldManager():GetActorInWorldByUniqueId("lefwyne"); + nellaure = GetWorldManager():GetActorInWorldByUniqueId("nellaure"); + + if (mestonnaux ~= nil) then mestonnaux:SetQuestGraphic(player, 0x2); end + if (sybell ~= nil) then sybell:SetQuestGraphic(player, 0x2); end + if (khuma_moshroca ~= nil) then khuma_moshroca:SetQuestGraphic(player, 0x2); end + if (lefwyne ~= nil) then lefwyne:SetQuestGraphic(player, 0x2); end + if (nellaure ~= nil) then nellaure:SetQuestGraphic(player, 0x2); end + + end + else + ownedQuest = player:GetQuest("Etc3g0"); + if (ownedQuest:GetPhase() == 243) then + callClientFunction(player, "delegateEvent", player, quest, "processEventClear"); + callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); + player:CompleteQuest("Etc3g0"); + npc:SetQuestGraphic(player, 0x0); + else + callClientFunction(player, "delegateEvent", player, quest, "processEventOffersAfter"); + end + end + end + else + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithKinnison_001", -1, -1); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua new file mode 100644 index 00000000..6b9315c3 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/kipopo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithKipopo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua new file mode 100644 index 00000000..d59e65b0 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua @@ -0,0 +1,53 @@ +require ("global") +require ("quests/etc/etc3g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then + if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_LEFWYNE) == false then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + else + npc:SetQuestGraphic(player, 0x0); + end + +end + + + +function onEventStarted(player, npc) + + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc3g0"); + + if (player:HasQuest("Etc3g0") == true) then + + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLefwyne_001", nil, nil, nil); + elseif (result == 2) then + ownedQuest = player:GetQuest("Etc3g0"); + + if (ownedQuest:GetQuestFlag(FLAG_TALKED_LEFWYNE)) == false then + callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeak", nil, nil, nil); + ownedQuest:SetQuestFlag(FLAG_TALKED_LEFWYNE, true); + ownedQuest:SaveData(); + npc:SetQuestGraphic(player, 0x0); + checkNextPhase(player); + else + callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeakAfter", nil, nil, nil); + end + end + + else + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLefwyne_001", nil, nil, nil); + end + + player:endEvent(); +end + + + diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua new file mode 100644 index 00000000..dcf4e55f --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/littlejohn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLittlejohn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/louisoix.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/louisoix.lua new file mode 100644 index 00000000..b0b08cd5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/louisoix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLouisoix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua new file mode 100644 index 00000000..38ea5908 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/luilda.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLuilda_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua new file mode 100644 index 00000000..a202c940 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/luitfrid.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLuitfrid_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua new file mode 100644 index 00000000..cac9651d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/maddeline.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMaddeline_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua new file mode 100644 index 00000000..32477946 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/maisenta.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGuildleveClientG_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua new file mode 100644 index 00000000..7e163776 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/marcette.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMarcette_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua new file mode 100644 index 00000000..a54313c7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/matheonien.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMatheonien_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua new file mode 100644 index 00000000..f9216a3c --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/meara.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMeara_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua new file mode 100644 index 00000000..52604eac --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mestonnaux.lua @@ -0,0 +1,54 @@ +require ("global") +require ("quests/etc/etc3g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then + if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_MESTONNAUX) == false then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + else + npc:SetQuestGraphic(player, 0x0); + end + +end + + + +function onEventStarted(player, npc) + + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc3g0"); + + if (player:HasQuest("Etc3g0") == true) then + + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMestonnaux_001", nil, nil, nil); + elseif (result == 2) then + ownedQuest = player:GetQuest("Etc3g0"); + + if (ownedQuest:GetQuestFlag(FLAG_TALKED_MESTONNAUX)) == false then + callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeak", nil, nil, nil); + ownedQuest:SetQuestFlag(FLAG_TALKED_MESTONNAUX, true); + ownedQuest:SaveData(); + npc:SetQuestGraphic(player, 0x0); + checkNextPhase(player); + else + callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeakAfter", nil, nil, nil); + end + end + + else + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMestonnaux_001", nil, nil, nil); + end + + + player:endEvent(); +end + + + diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua new file mode 100644 index 00000000..3ad89dab --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mianne.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMianne_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua new file mode 100644 index 00000000..2d7bae01 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_arc.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMiniaeth_arc_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua new file mode 100644 index 00000000..91f0aaff --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_lnc.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMiniaeth_lnc_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua new file mode 100644 index 00000000..6e67af97 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/miniaeth_ltw.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMiniaeth_ltw_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua new file mode 100644 index 00000000..75714463 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/mumuko.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithMumuko_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua new file mode 100644 index 00000000..211b7ea7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nellaure.lua @@ -0,0 +1,51 @@ +require ("global") +require ("quests/etc/etc3g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then + if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_NELLAURE) == false then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + else + npc:SetQuestGraphic(player, 0x0); + end + +end + + + +function onEventStarted(player, npc) + + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc3g0"); + + if (player:HasQuest("Etc3g0") == true) then + + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNellaure_001", nil, nil, nil); + elseif (result == 2) then + ownedQuest = player:GetQuest("Etc3g0"); + + if (ownedQuest:GetQuestFlag(FLAG_TALKED_NELLAURE)) == false then + callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeak", nil, nil, nil); + ownedQuest:SetQuestFlag(FLAG_TALKED_NELLAURE, true); + ownedQuest:SaveData(); + npc:SetQuestGraphic(player, 0x0); + checkNextPhase(player); + else + callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeakAfter", nil, nil, nil); + end + end + + else + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNellaure_001", nil, nil, nil); + end + + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua new file mode 100644 index 00000000..03c2851d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/noes.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNoes_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua new file mode 100644 index 00000000..461d2288 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nonolato.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNonolato_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua new file mode 100644 index 00000000..678c072b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/nuala.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNuala_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua new file mode 100644 index 00000000..fe5055c5 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/odhinek.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithOdhinek_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua new file mode 100644 index 00000000..4d1dbd0c --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/onguen.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithOnguen_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua new file mode 100644 index 00000000..f2e8e535 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/opyltyl.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithOpyltyl_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua new file mode 100644 index 00000000..9846804d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/osgar.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithOsgar_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua new file mode 100644 index 00000000..cfa09494 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/owyne.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithOwyne_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua new file mode 100644 index 00000000..f113449d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/piers.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithPiers_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua new file mode 100644 index 00000000..e3be638d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/prosperlain.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "tribeTalk", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua new file mode 100644 index 00000000..eeda46d7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/pukiki.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGuildleveClientG_002", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua new file mode 100644 index 00000000..76858ec9 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/roderic.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithRoderic_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua new file mode 100644 index 00000000..8d4f1d1a --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/roustebant.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithRoustebant_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua new file mode 100644 index 00000000..c86c5a6b --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/sandre.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSandre_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua new file mode 100644 index 00000000..44b89d81 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_lieutenant_marette.lua @@ -0,0 +1,18 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + magickedPrism = 3020615; + + if not player:GetItemPackage(INVENTORY_NORMAL):HasItem(magickedPrism) then + callClientFunction(player, "delegateEvent", player, Spl, "processEventELNAURE", 2); + local invCheck = player:GetItemPackage(INVENTORY_NORMAL):AddItem(magickedPrism, 10, 1); + if invCheck == INV_ERROR_SUCCESS then + player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM, magickedPrism, 10); + end + else + callClientFunction(player, "delegateEvent", player, Spl, "processEventELNAURE", 1); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_carver.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_carver.lua new file mode 100644 index 00000000..0a24f7e7 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_carver.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_carver_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_holmes.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_holmes.lua new file mode 100644 index 00000000..fc7c975d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_holmes.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_holmes_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_kirk.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_kirk.lua new file mode 100644 index 00000000..c7b840aa --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_kirk.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_kirk_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_stone.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_stone.lua new file mode 100644 index 00000000..d6d2ff82 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_stone.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_stone_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua new file mode 100644 index 00000000..267063c0 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_tristelle.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventMERLIE"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_white.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_white.lua new file mode 100644 index 00000000..d66e5dad --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_private_white.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_white_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua new file mode 100644 index 00000000..fadd1fdd --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/serpent_sergeant_frilaix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventARISMONT"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua new file mode 100644 index 00000000..03f2c7b9 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/spaerfedar.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSpaerfedar_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua new file mode 100644 index 00000000..235c77cb --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/stanilde.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithStanilde_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua new file mode 100644 index 00000000..7b7caf02 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/swaenhylt.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSwaenhylt_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua new file mode 100644 index 00000000..4236e455 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/sybell.lua @@ -0,0 +1,54 @@ +require ("global") +require ("quests/etc/etc3g0") + +function onSpawn(player, npc) + + if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then + if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_SYBELL) == false then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + else + npc:SetQuestGraphic(player, 0x0); + end + +end + + + +function onEventStarted(player, npc) + + defaultFst = GetStaticActor("DftFst"); + quest = GetStaticActor("Etc3g0"); + + if (player:HasQuest("Etc3g0") == true) then + + unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); + + if (result == 1) then + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSybell_001", nil, nil, nil); + elseif (result == 2) then + ownedQuest = player:GetQuest("Etc3g0"); + + if (ownedQuest:GetQuestFlag(FLAG_TALKED_SYBELL)) == false then + callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeak", nil, nil, nil); + ownedQuest:SetQuestFlag(FLAG_TALKED_SYBELL, true); + ownedQuest:SaveData(); + npc:SetQuestGraphic(player, 0x0); + checkNextPhase(player); + else + callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeakAfter", nil, nil, nil); + end + end + + else + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSybell_001", nil, nil, nil); + end + + + player:endEvent(); +end + + + diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua new file mode 100644 index 00000000..4559f960 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/tatagoi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTatagoi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua new file mode 100644 index 00000000..320b2bf0 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/twyrmoht.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTwyrmoht_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua new file mode 100644 index 00000000..4c439ce4 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ulric.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithUlric_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua new file mode 100644 index 00000000..944257f6 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/vnabyano.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVnabyano_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua new file mode 100644 index 00000000..64f832fa --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/voyce.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVoyce_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua new file mode 100644 index 00000000..e724f42f --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/willelda.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithWillelda_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua new file mode 100644 index 00000000..6802382e --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/wulfthryth.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithWulfthryth_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua new file mode 100644 index 00000000..62225a8d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/ylessa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithYlessa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua new file mode 100644 index 00000000..908d9c69 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/yolaine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithYolaine_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua new file mode 100644 index 00000000..b6808caf --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zaesoeya.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithZaesoeya_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua new file mode 100644 index 00000000..879a7d4d --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zelia.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithZelia_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua new file mode 100644 index 00000000..6729ac90 --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zpahtalo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithZpahtalo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua new file mode 100644 index 00000000..faef9c4c --- /dev/null +++ b/Data/scripts/unique/fst0Town01a/PopulaceStandard/zuzupoja.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithZuzupoja_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua new file mode 100644 index 00000000..ac9db79f --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/anxious_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua new file mode 100644 index 00000000..b92ecdba --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/astute_merchant.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua new file mode 100644 index 00000000..861a2859 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/austere_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua new file mode 100644 index 00000000..c137799a --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/baby-faced_adventurer.lua @@ -0,0 +1,31 @@ +require ("global") +require ("quests/man/man0l0") + +function onSpawn(player, npc) + man0l0Quest = player:GetQuest("man0l0"); + + if (man0l0Quest ~= nil) then + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + end +end + +function onEventStarted(player, npc, triggerName) + man0l0Quest = player:GetQuest("man0l0"); + + if (triggerName == "talkDefault") then + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil); + npc:SetQuestGraphic(player, 0x0); + man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true); + man0l0Quest:SaveData(); + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + else + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil); + end + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua new file mode 100644 index 00000000..2eba3065 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/cultivated_tender.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua new file mode 100644 index 00000000..0cdbe1b2 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua @@ -0,0 +1,49 @@ +require ("global") +require ("quests/man/man0l0") + +function onSpawn(player, npc) + + man0l0Quest = player:GetQuest("Man0l0"); + + if (man0l0Quest ~= nil) then + if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then + player:SetEventStatus(npc, "pushDefault", true, 0x2); + npc:SetQuestGraphic(player, 0x3); + else + player:SetEventStatus(npc, "pushDefault", true, 0x0); + npc:SetQuestGraphic(player, 0x0); + end + end + +end + +function onEventStarted(player, npc, triggerName) + man0l0Quest = player:GetQuest("Man0l0"); + choice = callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil); + + if (choice == 1) then + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil); + player:EndEvent(); + + man0l0Quest:NextPhase(5); + + contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001"); + + if (contentArea == nil) then + player:EndEvent(); + return; + end + + director = contentArea:GetContentDirector(); + player:AddDirector(director); + director:StartDirector(false); + + player:KickEvent(director, "noticeEvent", true); + player:SetLoginDirector(director); + + GetWorldManager():DoZoneChangeContent(player, contentArea, -5, 16.35, 6, 0.5, 16); + + else + player:EndEvent(); + end +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua new file mode 100644 index 00000000..de0b9394 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/grinning_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua new file mode 100644 index 00000000..7d8e2a7e --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/indifferent_passerby.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua new file mode 100644 index 00000000..c5f6e688 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/lanky_traveler.lua @@ -0,0 +1,10 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua new file mode 100644 index 00000000..2b3fee3a --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/prattling_adventurer.lua @@ -0,0 +1,10 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil, nil); + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua new file mode 100644 index 00000000..3535ea8c --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/rostnsthal.lua @@ -0,0 +1,51 @@ +require ("global") +require ("quests/man/man0l0") + +function onSpawn(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + + if (man0l0Quest ~= nil) then + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then + npc:SetQuestGraphic(player, 0x2); + end + + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == true) then + player:SetEventStatus(npc, "pushDefault", false, 0x2); + end + end +end + +function onEventStarted(player, npc, triggerName) + man0l0Quest = player:GetQuest("Man0l0"); + + if (man0l0Quest ~= nil) then + + if (triggerName == "pushDefault") then + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil); + elseif (triggerName == "talkDefault") then + --Is doing talk tutorial? + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == false) then + player:SetEventStatus(npc, "pushDefault", false, 0x2); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); + man0l0Quest:SetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT, true); + npc:SetQuestGraphic(player, 0x2); + man0l0Quest:SaveData(); + + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + --Was he talked to for the mini tutorial? + else + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil); + + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then + npc:SetQuestGraphic(player, 0x0); + man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true); + man0l0Quest:SaveData(); + + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + end + end + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua new file mode 100644 index 00000000..6ca917b8 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/shadowy_traveler.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua new file mode 100644 index 00000000..fc33febd --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/tipsy_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua new file mode 100644 index 00000000..5563353b --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/undignified_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua new file mode 100644 index 00000000..84d3b76a --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/voluptuous_vixen.lua @@ -0,0 +1,33 @@ +require ("global") +require ("quests/man/man0l0") + +function onSpawn(player, npc) + man0l0Quest = player:GetQuest("man0l0"); + + if (man0l0Quest ~= nil) then + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then + npc:SetQuestGraphic(player, 0x2); + else + npc:SetQuestGraphic(player, 0x0); + end + end +end + +function onEventStarted(player, npc, triggerName) + man0l0Quest = player:GetQuest("man0l0"); + + if (man0l0Quest ~= nil) then + if (triggerName == "talkDefault") then + if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil); + npc:SetQuestGraphic(player, 0x0); + man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true); + man0l0Quest:SaveData(); + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + else + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil); + end + end + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua new file mode 100644 index 00000000..b6c7ed83 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/well-traveled_merchant.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc, triggerName) + man0l0Quest = GetStaticActor("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua new file mode 100644 index 00000000..5b6065b6 --- /dev/null +++ b/Data/scripts/unique/ocn0Battle02/PopulaceStandard/zone.lua @@ -0,0 +1,20 @@ + + +function onZoneInit(zone) +end + +function onZoneIn(player) + + openingQuest = player:GetQuest(110001); + + --Opening Quest + if (openingQuest ~= nil) then + if (openingQuest:GetQuestFlag(0) == false) then + player:KickEvent(player:GetDirector(), "noticeEvent"); + end + end + +end + +function onZoneOut(zone, player) +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Cruise01/ship_route_1.lua b/Data/scripts/unique/ocn0Cruise01/ship_route_1.lua new file mode 100644 index 00000000..7feb8f7c --- /dev/null +++ b/Data/scripts/unique/ocn0Cruise01/ship_route_1.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x1415, 201; +end \ No newline at end of file diff --git a/Data/scripts/unique/ocn0Cruise01/ship_route_2.lua b/Data/scripts/unique/ocn0Cruise01/ship_route_2.lua new file mode 100644 index 00000000..7feb8f7c --- /dev/null +++ b/Data/scripts/unique/ocn0Cruise01/ship_route_2.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x1415, 201; +end \ No newline at end of file diff --git a/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua new file mode 100644 index 00000000..dd09c9bb --- /dev/null +++ b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_grid_exitdoor_push.lua @@ -0,0 +1,12 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor"); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 155, nil, 0, 15, 59.252, 4, -1219.342, 0.852); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua new file mode 100644 index 00000000..a5323871 --- /dev/null +++ b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_limsa_exitdoor_push.lua @@ -0,0 +1,12 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_ExitDoor"); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -444.266, 39.518, 191, 1.9); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua new file mode 100644 index 00000000..04059c42 --- /dev/null +++ b/Data/scripts/unique/prv0Inn01/ObjectInnDoor/inn_uld_exitdoor_push.lua @@ -0,0 +1,12 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_ExitDoor"); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -110.157, 202, 171.345, 0); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua new file mode 100644 index 00000000..dd09c9bb --- /dev/null +++ b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_grid_exitdoor_target.lua @@ -0,0 +1,12 @@ +require ("global") + +function onEventStarted(player, npc) + defaultFst = GetStaticActor("DftFst"); + choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor"); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 155, nil, 0, 15, 59.252, 4, -1219.342, 0.852); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua new file mode 100644 index 00000000..a5323871 --- /dev/null +++ b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_limsa_exitdoor_target.lua @@ -0,0 +1,12 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_ExitDoor"); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -444.266, 39.518, 191, 1.9); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua new file mode 100644 index 00000000..04059c42 --- /dev/null +++ b/Data/scripts/unique/prv0Inn01/PopulaceStandard/inn_uld_exitdoor_target.lua @@ -0,0 +1,12 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_ExitDoor"); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -110.157, 202, 171.345, 0); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua new file mode 100644 index 00000000..0e9d1a64 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_captainsquarters.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1495, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua new file mode 100644 index 00000000..e7e1ef1a --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_feastinghall.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1493, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua new file mode 100644 index 00000000..27c58729 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_granary.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1496, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua new file mode 100644 index 00000000..c63f8682 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_grandhall.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1486, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua new file mode 100644 index 00000000..d87d6d30 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_barrier_knightsquarters.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1494, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua new file mode 100644 index 00000000..710943bf --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_chocobostables.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1406, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua new file mode 100644 index 00000000..f5ed44e7 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_grandhall.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1409, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua new file mode 100644 index 00000000..f71aa476 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon01/DoorServer/rocdun1_door_thegullet.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 211, 1408, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua new file mode 100644 index 00000000..8efde764 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_coincnterschest.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 214, 1482, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua new file mode 100644 index 00000000..047c8bc2 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_nort.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 214, 1480, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua new file mode 100644 index 00000000..f2b1f43a --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_goldenpools_sout.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 214, 1479, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua new file mode 100644 index 00000000..ba679081 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_map3enter.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 214, 1483, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua new file mode 100644 index 00000000..6b68ae65 --- /dev/null +++ b/Data/scripts/unique/roc0Dungeon04/DoorServer/rocdun4_barrier_minerstare.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 214, 1481, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua new file mode 100644 index 00000000..317486fe --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_aurumloft.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 488, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua new file mode 100644 index 00000000..6936aac0 --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_centralfurnaces.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 1333, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua new file mode 100644 index 00000000..4d406b55 --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2605.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 1095, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua new file mode 100644 index 00000000..17c9da98 --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_bottom.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 1585, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua new file mode 100644 index 00000000..2e6c1e4d --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_dome2610_topleft.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 1315, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua new file mode 100644 index 00000000..de479ce6 --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor1.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 494, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua new file mode 100644 index 00000000..9a0c0a78 --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor2.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 487, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua new file mode 100644 index 00000000..ba826f61 --- /dev/null +++ b/Data/scripts/unique/sea0Dungeon06/DoorServer/seadun6_door_titandoor3.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 116, 501, true; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua b/Data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua new file mode 100644 index 00000000..00d3b912 --- /dev/null +++ b/Data/scripts/unique/sea0Field01/PopulaceShopSalesman/sungyve.lua @@ -0,0 +1,6 @@ + +shopInfo = { +welcomeText = 5, +shopPack = 3008, +tutorialId = 35 +} \ No newline at end of file diff --git a/Data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua b/Data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua new file mode 100644 index 00000000..49c7fe84 --- /dev/null +++ b/Data/scripts/unique/sea0Field01/PopulaceStandard/kiht_gamduhla.lua @@ -0,0 +1,9 @@ +require ("global") + +--Argument is 20 or ~20. + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKihtgamduhla_001", 0); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua b/Data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua new file mode 100644 index 00000000..f142270a --- /dev/null +++ b/Data/scripts/unique/sea0Field01/PopulaceStandard/ryssfloh.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRyssfloh_001", 0); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua new file mode 100644 index 00000000..4c95e783 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl1.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc) + floorChoice = callClientFunction(player, "elevatorAskLimsa001", 0); + + if (floorChoice == 1) then + callClientFunction(player, "elevatorAskLimsa001", 1); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -447, 40, 220, -1.574); + elseif (floorChoice == 2) then + callClientFunction(player, "elevatorAskLimsa001", 2); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -458, 92, 175, -0.383); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua new file mode 100644 index 00000000..c30e0f2e --- /dev/null +++ b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl2.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc) + floorChoice = callClientFunction(player, "elevatorAskLimsa002", 0); + + if (floorChoice == 1) then + callClientFunction(player, "elevatorAskLimsa002", 1); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -447, 19, 220, -1.574); + elseif (floorChoice == 2) then + callClientFunction(player, "elevatorAskLimsa002", 2); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -458, 92, 175, -0.383); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua new file mode 100644 index 00000000..c88b0d56 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/ElevatorStandard/crows_lift_lvl3.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc) + floorChoice = callClientFunction(player, "elevatorAskLimsa003", 0); + + if (floorChoice == 1) then + callClientFunction(player, "elevatorAskLimsa003", 1); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -447, 19, 220, -1.574); + elseif (floorChoice == 2) then + callClientFunction(player, "elevatorAskLimsa003", 2); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, -447, 40, 220, -1.574); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua new file mode 100644 index 00000000..a3d954ad --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/aergwynt.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua new file mode 100644 index 00000000..e76af814 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/baderon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua new file mode 100644 index 00000000..6d18097c --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/chantine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua new file mode 100644 index 00000000..201b28f9 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/estrilda.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua new file mode 100644 index 00000000..c434e2d4 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/frithuric.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua new file mode 100644 index 00000000..8e6adcd1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/fzhumii.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua new file mode 100644 index 00000000..bff5c847 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/gigirya.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua new file mode 100644 index 00000000..51a9c126 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/gnibnpha.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua new file mode 100644 index 00000000..304c6792 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/gregory.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua new file mode 100644 index 00000000..da207ca5 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/isleen.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua new file mode 100644 index 00000000..8b2ddaab --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/josias.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua new file mode 100644 index 00000000..1fd8192f --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/kakamehi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua new file mode 100644 index 00000000..57842f54 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/kokoto.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua new file mode 100644 index 00000000..2bc7af95 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/laniaitte.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua new file mode 100644 index 00000000..802c9725 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/lauda.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua new file mode 100644 index 00000000..a8bc7c4b --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/maunie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua new file mode 100644 index 00000000..5259cbf1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/merewina.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "tribeTalk", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua new file mode 100644 index 00000000..7c2f594c --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua @@ -0,0 +1,19 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0); + elseif (choice == 2) then + if (player:GetHomePointInn() ~= 1) then + player:SetHomePointInn(1); + player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 1070); --Secondary homepoint set to the Mizzenmast + else + player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua new file mode 100644 index 00000000..f9727a03 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/nanaka.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua new file mode 100644 index 00000000..52a62b12 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/stephannot.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua new file mode 100644 index 00000000..e1af982c --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/sweetnix_rosycheeks.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSweetnix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua new file mode 100644 index 00000000..562a3b02 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/tirauland.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua new file mode 100644 index 00000000..060127c1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/zanthael.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua b/Data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua new file mode 100644 index 00000000..0af2eb18 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PopulaceStandard/zehrymm.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua new file mode 100644 index 00000000..f2dc0640 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/cocksure-cockswain.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEtc001"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua new file mode 100644 index 00000000..7e8c1825 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/crapulous_adventurer.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_2"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua new file mode 100644 index 00000000..0f7185cd --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/debonair_pirate.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_5"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua new file mode 100644 index 00000000..c34a6455 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/duplicitous_trader.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_4"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua new file mode 100644 index 00000000..7eda6e3f --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/man0l1_baderon.lua @@ -0,0 +1,23 @@ +require ("global") + +function onSpawn(player, npc) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + npc:SetQuestGraphic(player, 0x2); + end +end + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent020"); + man0l1Quest:NextPhase(3); + player:EndEvent(); + GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, player.positionX, player.positionY, player.positionZ, player.rotation); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua new file mode 100644 index 00000000..a468f1ae --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/mytesyn.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_7"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua new file mode 100644 index 00000000..f52e3b49 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/onyx-haired_adventurer.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_6"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua new file mode 100644 index 00000000..a468f1ae --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/relaxing_adventurer.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_7"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua new file mode 100644 index 00000000..9113a578 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/sententious_sellsword.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEtc003"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua new file mode 100644 index 00000000..6158edf7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/skittish_adventurer.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_3"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua new file mode 100644 index 00000000..fad948d7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/solicitous_sellsword.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEtc002"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua new file mode 100644 index 00000000..04e3b27f --- /dev/null +++ b/Data/scripts/unique/sea0Town01/PrivateArea/PrivateAreaMasterPast_2/PopulaceStandard/yshtola.lua @@ -0,0 +1,13 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + man0l1Quest = player:GetQuest("Man0l1"); + + if (man0l1Quest ~= nil) then + if (triggerName == "talkDefault") then + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_8"); + player:EndEvent(); + end + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/AetheryteParent/limsa_aetheryte.lua b/Data/scripts/unique/sea0Town01a/AetheryteParent/limsa_aetheryte.lua new file mode 100644 index 00000000..e69de29b diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua new file mode 100644 index 00000000..210840bc --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_south.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x96C; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua new file mode 100644 index 00000000..505bee05 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_acn_southsouth.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x96A; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua new file mode 100644 index 00000000..8ecca881 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_east.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x96D; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua new file mode 100644 index 00000000..03e587d7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_bsm_west.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x970; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua new file mode 100644 index 00000000..2d469516 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_nwest.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x974; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua new file mode 100644 index 00000000..b0aa7f1b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_cul_south.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x972; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua new file mode 100644 index 00000000..89be3b49 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_bot.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x83, 0x1B8E; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua new file mode 100644 index 00000000..ae21d3d3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_mid.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x83, 0x1B89; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua new file mode 100644 index 00000000..0462b75e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_mrd_top.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x83, 0x1B90; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua new file mode 100644 index 00000000..c53c3ed8 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x976; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua new file mode 100644 index 00000000..1eae8de7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_ne.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x954; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua new file mode 100644 index 00000000..5fa06738 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_nw.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x956; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua new file mode 100644 index 00000000..e120aa1a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_se.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x952; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua new file mode 100644 index 00000000..468e6aac --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/guild_msk_se_sw.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x958; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua new file mode 100644 index 00000000..96110c7f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_east.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x960; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua new file mode 100644 index 00000000..58d19093 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_north.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x95A; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua new file mode 100644 index 00000000..507ba45c --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_south.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x95E; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua new file mode 100644 index 00000000..30809872 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/hyaline_west.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x95C; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua new file mode 100644 index 00000000..8ecca881 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/marketward.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x96D; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua new file mode 100644 index 00000000..4f024ec5 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_east.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x94C; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua new file mode 100644 index 00000000..f02ac4b0 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_north.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x94E; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua new file mode 100644 index 00000000..e7f6cd9e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_south.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x94A; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua new file mode 100644 index 00000000..1097fd72 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/northofseventhsage_west.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x950; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua new file mode 100644 index 00000000..d862d0b1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_east.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x944; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua new file mode 100644 index 00000000..8d58b1ab --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_north.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x946; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua new file mode 100644 index 00000000..d8d32aac --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_south.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x942; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua new file mode 100644 index 00000000..593f38eb --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/seventhsage_west.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x948; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua new file mode 100644 index 00000000..e5b9827a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_east.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x968; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua new file mode 100644 index 00000000..5fa8fa23 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_north.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x962; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua new file mode 100644 index 00000000..8fca2d58 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/DoorStandard/thundersquall_south.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x79, 0x966; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua b/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua new file mode 100644 index 00000000..839a2f7e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0xC4, 0x1C8; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua b/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua new file mode 100644 index 00000000..3b372965 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/MapObjShipPort/limsa_shipport2.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x187, 0x2; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua b/Data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua new file mode 100644 index 00000000..b0781436 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceShopSalesman/jossy.lua @@ -0,0 +1,6 @@ + +shopInfo = { +welcomeText = 94, +shopPack = 0x67, +shopCurrancy = nil +} \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua new file mode 100644 index 00000000..2fad9898 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/aentfoet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua new file mode 100644 index 00000000..06001a51 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/aergwynt.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua new file mode 100644 index 00000000..1a090f6e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua new file mode 100644 index 00000000..fa9855e9 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua new file mode 100644 index 00000000..70234f8f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithANSGOR_100"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua new file mode 100644 index 00000000..b285d09f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua new file mode 100644 index 00000000..0fd68229 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua new file mode 100644 index 00000000..e67496ad --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua new file mode 100644 index 00000000..b7a57044 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua new file mode 100644 index 00000000..78558052 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua new file mode 100644 index 00000000..ea5930a3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBayard_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua new file mode 100644 index 00000000..3a2b223a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua new file mode 100644 index 00000000..b6479d94 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua new file mode 100644 index 00000000..a653e092 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua new file mode 100644 index 00000000..9dd8bbff --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/bodenolf.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua new file mode 100644 index 00000000..5bf6eb23 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/brictt.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua new file mode 100644 index 00000000..302b2d5e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/buburoon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua new file mode 100644 index 00000000..9c331375 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/carrilaut.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua new file mode 100644 index 00000000..011f51ac --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ceadda.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua new file mode 100644 index 00000000..8f663213 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/charlys.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua new file mode 100644 index 00000000..73f764d3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/chaunollet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua new file mode 100644 index 00000000..e6bb6a3e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithChichiroon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua new file mode 100644 index 00000000..0bbd7e94 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/clifton.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithClifton_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua new file mode 100644 index 00000000..4433e694 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/colson.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithColson_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua new file mode 100644 index 00000000..06e6117b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/daca_jinjahl.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithDacajinjahl_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua new file mode 100644 index 00000000..961f0623 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/delado_madalado.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithDeladomadalado_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua new file mode 100644 index 00000000..fdd21596 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dhemsunn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithDhemsunn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua new file mode 100644 index 00000000..d33d1141 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dodoroba.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithDodoroba_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua new file mode 100644 index 00000000..1d4fa36d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAdventurer031_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua new file mode 100644 index 00000000..ceba178a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/dympna.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithDympna_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua new file mode 100644 index 00000000..029d4cce --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/elilwaen.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithElilwaen_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua new file mode 100644 index 00000000..f1554088 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/enraptured_traveler.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTraveler032_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua new file mode 100644 index 00000000..54f16c22 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithEugennoix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua new file mode 100644 index 00000000..3a4ad7fc --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fabodji.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFabodji_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua new file mode 100644 index 00000000..6915f27f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ferdillaix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFerdillaix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua new file mode 100644 index 00000000..6fc7c517 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithYouty001_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua new file mode 100644 index 00000000..75f15f9b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/frailoise.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFrailoise_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua new file mode 100644 index 00000000..ab47e30e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fufuna.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFufuna_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua new file mode 100644 index 00000000..563c7231 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/fuzak_anzak.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithFuzakanzak_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua new file mode 100644 index 00000000..a2e3e561 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gautzelin.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGautzelin_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua new file mode 100644 index 00000000..5df8e0b1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gert.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGert_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua new file mode 100644 index 00000000..264ae50f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gerulf.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGerulf_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua new file mode 100644 index 00000000..142987a7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ginnade.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGinnade_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua new file mode 100644 index 00000000..5553caa1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/glowing_goodwife.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLady001_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua new file mode 100644 index 00000000..3b8437bc --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnanghal.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGnanghal_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua new file mode 100644 index 00000000..51a9c126 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/gnibnpha.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua new file mode 100644 index 00000000..dad2a3e1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/haldberk.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithHaldberk_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua new file mode 100644 index 00000000..0c65fd85 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hasthwab.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithHasthwab_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua new file mode 100644 index 00000000..00233eb5 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hihine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithHihine_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua new file mode 100644 index 00000000..3773d694 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hlahono.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithH_lahono_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua new file mode 100644 index 00000000..6e5a9b2f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithHob_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua new file mode 100644 index 00000000..1316026f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hobriaut.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithHobriaut_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua new file mode 100644 index 00000000..4404343d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/hrhanbolo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNnagali_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua new file mode 100644 index 00000000..d57c791f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ighii_moui.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithIghiimoui_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua new file mode 100644 index 00000000..7b0b9603 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/imania.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithImania_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua new file mode 100644 index 00000000..e91607c1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/iofa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithIofa_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua new file mode 100644 index 00000000..a203e164 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/isaudorel.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithIsaudorel_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua new file mode 100644 index 00000000..6e607080 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithIvan_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua new file mode 100644 index 00000000..faeb74b3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jainelette.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithJainelette_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua new file mode 100644 index 00000000..9a888eca --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jghonako.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithJghonako_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua new file mode 100644 index 00000000..e3dac822 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/joellaut.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithJoellaut_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua new file mode 100644 index 00000000..ac4dea12 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/jojoroon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithJojoroon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua new file mode 100644 index 00000000..5cfc63c7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/kehda_mujuuk.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKehdamujuuk_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua new file mode 100644 index 00000000..a1d4a2d8 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/kikichua.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKikichua_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua new file mode 100644 index 00000000..2bc7af95 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/laniaitte.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua new file mode 100644 index 00000000..6223d68b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/leveridge.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithDavyd_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua new file mode 100644 index 00000000..d95ccb93 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/liautroix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLiautroix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua new file mode 100644 index 00000000..48a7c958 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/lilina.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLilina_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua new file mode 100644 index 00000000..55094a0b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/lorhzant.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLorhzant_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua new file mode 100644 index 00000000..d791804d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMaetistym_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua new file mode 100644 index 00000000..bce4e8c3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/maisie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMaisie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua new file mode 100644 index 00000000..ea790f88 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mareillie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMareillie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua new file mode 100644 index 00000000..4c16d72b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/martiallais.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMartiallais_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua new file mode 100644 index 00000000..5bdff937 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/merlzirn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMerlzirn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua new file mode 100644 index 00000000..390e071f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMharelak_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua new file mode 100644 index 00000000..092e93a0 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mimiroon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMimiroon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua new file mode 100644 index 00000000..b20100b1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSailor031_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua new file mode 100644 index 00000000..bba278f3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mynadaeg.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMynadaeg_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua new file mode 100644 index 00000000..e4ac3231 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/mzimzizi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMzimzizi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua new file mode 100644 index 00000000..096b4316 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nanapiri.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNanapiri_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua new file mode 100644 index 00000000..539e951b --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/neale.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNeale_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua new file mode 100644 index 00000000..e10f21e2 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nheu_jawantal.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNheujawantal_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua new file mode 100644 index 00000000..33cd4146 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ninianne.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNinianne_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua new file mode 100644 index 00000000..ea9df741 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nnmulika.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNnmulika_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua new file mode 100644 index 00000000..151db8ce --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/nunuba.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithNunuba_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua new file mode 100644 index 00000000..cac534ef --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ortolf.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithOrtolf_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua new file mode 100644 index 00000000..5d4e0285 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ositha.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithOsitha_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua new file mode 100644 index 00000000..126afa33 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/overweening_woman.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithLady002_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua new file mode 100644 index 00000000..81e126b6 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAdventurer030_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua new file mode 100644 index 00000000..b0c34235 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithPorter001_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua new file mode 100644 index 00000000..6bd3107e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pfynhaemr.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithPfynhaemr_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua new file mode 100644 index 00000000..8dc396a2 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pissed_pirate.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithPirate030_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua new file mode 100644 index 00000000..dd944c18 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/positively_pungent_pirate.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithPirate031_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua new file mode 100644 index 00000000..11f7ad48 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/prudentia.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithPrudentia_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua new file mode 100644 index 00000000..1cc825fc --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithP_tahjha_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua new file mode 100644 index 00000000..94ad44fc --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/pulmia.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithPulmia_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua new file mode 100644 index 00000000..bc77c7b7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/raragun.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRaragun_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua new file mode 100644 index 00000000..ce69b8f9 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rbaharra.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRbaharra_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua new file mode 100644 index 00000000..472abefd --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rerenasu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRerenasu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua new file mode 100644 index 00000000..7d8d05b8 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/robairlain.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRobairlain_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua new file mode 100644 index 00000000..0cb6bf06 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/roosting_crow.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRoostingcrow_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua new file mode 100644 index 00000000..661ff4d5 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rsushmo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRsushmo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua new file mode 100644 index 00000000..d5925ab0 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_epocan.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRubh_epocan_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_hob.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_hob.lua new file mode 100644 index 00000000..2b97c724 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/rubh_hob.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRubh_hob_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua new file mode 100644 index 00000000..5eeeda62 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sathzant.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSathzant_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua new file mode 100644 index 00000000..4e6ade94 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/satiated_shopkeep.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithMerchant002_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua new file mode 100644 index 00000000..f602939c --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/shoshoma.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithShoshoma_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua new file mode 100644 index 00000000..d1b19d1d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/skarnwaen.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSkarnwaen_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua new file mode 100644 index 00000000..f0f28acd --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/skoefmynd.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSkoefmynd_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua new file mode 100644 index 00000000..f73c2d21 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/slaiboli.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSlaiboli_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua new file mode 100644 index 00000000..453fabc9 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sosoze.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSosoze_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua new file mode 100644 index 00000000..5f236b2f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sundhimal.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSundhimal_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua new file mode 100644 index 00000000..a24d5e0f --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/sure-voiced_barracuda_knight.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithKob031_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua new file mode 100644 index 00000000..de45d24d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTraveler031_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua new file mode 100644 index 00000000..bf119926 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSyhrdaeg_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua new file mode 100644 index 00000000..6a49528e --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithSyngsmyd_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua new file mode 100644 index 00000000..60953fb2 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTatasako_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua new file mode 100644 index 00000000..2caa6ac3 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTefhmoshroca_001"); + player:endEvent(); +end + diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua new file mode 100644 index 00000000..51d06971 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithThatakhamazom_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua new file mode 100644 index 00000000..6b0116c8 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithThosinbaen_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua new file mode 100644 index 00000000..ed528ee1 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTraveler030_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua new file mode 100644 index 00000000..ebbd41c4 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTotoruto_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua new file mode 100644 index 00000000..22a5a1e4 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTriaine_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua new file mode 100644 index 00000000..d9fdd41d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithTrinne_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua new file mode 100644 index 00000000..0f883a7a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithAdventurer032_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua new file mode 100644 index 00000000..0124774a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithUndsatz_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua new file mode 100644 index 00000000..91af9e21 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithVhynho_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua new file mode 100644 index 00000000..b5b322f5 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithWaekbyrt_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua new file mode 100644 index 00000000..f8eae722 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithWhahtoa_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua new file mode 100644 index 00000000..5b577db2 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithWyrakhamazom_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua new file mode 100644 index 00000000..c6f5f5ea --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithWyrstmann_001"); + player:endEvent(); +end + diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua new file mode 100644 index 00000000..20ce7fb0 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithXavalien_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua new file mode 100644 index 00000000..8d046300 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithZonggo_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua b/Data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua new file mode 100644 index 00000000..31d599d7 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultSea = GetStaticActor("DftSea"); + callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithZuzule_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua new file mode 100644 index 00000000..d7140e37 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/PrivateAreaPastExit.lua @@ -0,0 +1,12 @@ +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + if (triggerName == "caution") then + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34109, 0x20); + elseif (triggerName == "exit") then + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua new file mode 100644 index 00000000..49259513 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/gert.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_10", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua new file mode 100644 index 00000000..627443d9 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/hob.lua @@ -0,0 +1,18 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + choice = callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_9", nil, nil, nil); + + if (choice == 1) then + man0l1Quest = GetStaticActor("Man0l1"); + callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010", nil, nil, nil); + player:ReplaceQuest(110001, 110002); + player:SendGameMessage(GetStaticActor("Man0l1"), 320, 0x20); + player:SendGameMessage(GetStaticActor("Man0l1"), 321, 0x20); + GetWorldManager():DoZoneChange(player, 133, "PrivateAreaMasterPast", 2, 15, -459.619873, 40.0005722, 196.370377, 2.010813); + end + + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua new file mode 100644 index 00000000..76a89e55 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lanky_traveler.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_8", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua new file mode 100644 index 00000000..b894b11a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/lorhzant.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_11", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua new file mode 100644 index 00000000..a67adb1d --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/muscle-bound_deckhand.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_2", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua new file mode 100644 index 00000000..b894b11a --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pasty-faced_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_11", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua new file mode 100644 index 00000000..4a9e15af --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/pearly-toothed_porter.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_3", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua new file mode 100644 index 00000000..e555c579 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/undignified_adventurer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_5", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua new file mode 100644 index 00000000..3aa84bfb --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/voluptuous_vixen.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_6", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua new file mode 100644 index 00000000..cdfcb886 --- /dev/null +++ b/Data/scripts/unique/sea0Town01a/PrivateArea/PrivateAreaMasterPast_1/PopulaceStandard/well-traveled_merchant.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0l0") + +function onEventStarted(player, npc) + man0l0Quest = player:GetQuest("Man0l0"); + callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent020_7", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua new file mode 100644 index 00000000..68bf6c78 --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_nosceatothan.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 5142, 323; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua new file mode 100644 index 00000000..171b623b --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door1_thantonoscea.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 5143, 323; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua new file mode 100644 index 00000000..244b2ac8 --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_nosceatothan.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 5142, 326; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua new file mode 100644 index 00000000..ee98a388 --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/DoorStandard/ferry_door2_thantonoscea.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 5143, 326; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua b/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua new file mode 100644 index 00000000..d9f69ef0 --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_nosceatothan.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 5145, 252; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua b/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua new file mode 100644 index 00000000..af43e66d --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/MapObjShipRouteLand/ferry_route_thantonoscea.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 5144, 201; +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua b/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua new file mode 100644 index 00000000..e2c3ed12 --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_noceatothan.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + defaultSrt = GetStaticActor("DftSrt"); + callClientFunction(player, "delegateEvent", player, defaultSrt, "defaultTalkWithPilot_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua b/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua new file mode 100644 index 00000000..e2c3ed12 --- /dev/null +++ b/Data/scripts/unique/sea1Cruise01/PopulaceStandard/ferry_man_thantonocea.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc, triggerName) + defaultSrt = GetStaticActor("DftSrt"); + callClientFunction(player, "delegateEvent", player, defaultSrt, "defaultTalkWithPilot_001"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/DoorStandard/door1.lua b/Data/scripts/unique/wil0Battle01/DoorStandard/door1.lua new file mode 100644 index 00000000..0640e65f --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/DoorStandard/door1.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 2829; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/DoorStandard/door2.lua b/Data/scripts/unique/wil0Battle01/DoorStandard/door2.lua new file mode 100644 index 00000000..c3d90089 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/DoorStandard/door2.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 2825; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/DoorStandard/door3.lua b/Data/scripts/unique/wil0Battle01/DoorStandard/door3.lua new file mode 100644 index 00000000..c228e206 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/DoorStandard/door3.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 4040; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua b/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua new file mode 100644 index 00000000..ab7f52a1 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah.lua @@ -0,0 +1,13 @@ +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + if (triggerName == "caution") then + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34109, 0x20); + elseif (triggerName == "exit") then + GetWorldManager():DoPlayerMoveInZone(player, 5.36433, 196, 133.656, -2.84938); + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua b/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua new file mode 100644 index 00000000..34601794 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/OpeningStoperW0B1/opening_stoper_uldah_battle.lua @@ -0,0 +1,13 @@ +function init(npc) + return false, false, 0, 0; +end + +function onEventStarted(player, npc, triggerName) + if (triggerName == "caution") then + worldMaster = GetWorldMaster(); + player:SendGameMessage(player, worldMaster, 34109, 0x20); + elseif (triggerName == "exit") then + GetWorldManager():DoPlayerMoveInZone(player, 18); + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua b/Data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua new file mode 100644 index 00000000..903ca699 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceChocoboLender/rururaji.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_13", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua new file mode 100644 index 00000000..4491c814 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/ascilia.lua @@ -0,0 +1,52 @@ +require ("global") +require ("quests/man/man0u0") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x2); +end + +function onEventStarted(player, npc, triggerName) + man0u0Quest = player:GetQuest("Man0u0"); + + if (man0u0Quest ~= nil) then + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == false) then + npc:SetQuestGraphic(player, 0x2); + end + + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_TUTORIAL3_DONE) == true) then + player:SetEventStatus(npc, "pushDefault", false, 0x2); + end + end + + if (man0u0Quest ~= nil) then + if (triggerName == "pushDefault") then + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrNomal002", nil, nil, nil); + elseif (triggerName == "talkDefault") then + --Is doing talk tutorial? + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_TUTORIAL3_DONE) == false) then + player:SetEventStatus(npc, "pushDefault", false, 0x2); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrNomal003", nil, nil, nil); + man0u0Quest:SetQuestFlag(MAN0U0_FLAG_TUTORIAL3_DONE, true); + npc:SetQuestGraphic(player, 0x2); + man0u0Quest:SaveData(); + + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + --Was he talked to for the mini tutorial? + else + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrMini001", nil, nil, nil); + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == false) then + npc:SetQuestGraphic(player, 0x0); + man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1, true); + man0u0Quest:SaveData(); + end + + end + + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + else + player:EndEvent(); + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua new file mode 100644 index 00000000..a179ee3e --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/big-bellied_barker.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_6", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua new file mode 100644 index 00000000..8d61d910 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/dapper_dan.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_9", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua new file mode 100644 index 00000000..0f6c595a --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/debauched_demoness.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_8", nil, nil, nil); + player:EndEvent(); +end diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua new file mode 100644 index 00000000..1118f89d --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/exit_trigger.lua @@ -0,0 +1,46 @@ +require ("global") +require ("quests/man/man0u0") + +function onSpawn(player, npc) + + man0u0Quest = player:GetQuest("Man0u0"); + + if (man0u0Quest ~= nil) then + player:SetEventStatus(npc, "pushDefault", true, 0x2); + if (man0u0Quest ~= nil and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == true and man0U0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == true) then + npc:SetQuestGraphic(player, 0x3); + else + npc:SetQuestGraphic(player, 0x0); + end + end + +end + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) ~= true) then + print "AAAA" + end + + if (man0u0Quest ~= nil and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == true) then + player:EndEvent(); + + contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0u01", "SimpleContent30079", "Quest/QuestDirectorMan0u001"); + + if (contentArea == nil) then + player:EndEvent(); + return; + end + + director = contentArea:GetContentDirector(); + player:AddDirector(director); + director:StartDirector(false); + + player:KickEvent(director, "noticeEvent", true); + player:SetLoginDirector(director); + + GetWorldManager():DoZoneChangeContent(player, contentArea, -24.34, 192, 34.22, 0.78, 16); + end + +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua new file mode 100644 index 00000000..30ce2c1b --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/fretful_farmhand.lua @@ -0,0 +1,31 @@ +require ("global") +require ("quests/man/man0u0") + +function onSpawn(player, npc) + man0u0Quest = player:GetQuest("Man0u0"); + + if (man0u0Quest ~= nil) then + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == false) then + npc:SetQuestGraphic(player, 0x2); + end + end +end + +function onEventStarted(player, npc, triggerName) + man0u0Quest = player:GetQuest("Man0u0"); + + if (man0u0Quest ~= nil) then + if (triggerName == "talkDefault") then + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == false) then + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrMini002_first", nil, nil, nil); + npc:SetQuestGraphic(player, 0x0); + man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2, true); + man0u0Quest:SaveData(); + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + else + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrMini002", nil, nil, nil); + end + end + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua new file mode 100644 index 00000000..1f0afb17 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/gil-digging_mistress.lua @@ -0,0 +1,31 @@ +require ("global") +require ("quests/man/man0u0") + +function onSpawn(player, npc) + man0u0Quest = player:GetQuest("Man0u0"); + + if (man0u0Quest ~= nil) then + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == false) then + npc:SetQuestGraphic(player, 0x2); + end + end +end + +function onEventStarted(player, npc, triggerName) + man0u0Quest = player:GetQuest("Man0u0"); + + if (man0u0Quest ~= nil) then + if (triggerName == "talkDefault") then + if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == false) then + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrMini003_first", nil, nil, nil); + npc:SetQuestGraphic(player, 0x0); + man0u0Quest:SetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3, true); + man0u0Quest:SaveData(); + player:GetDirector("OpeningDirector"):onTalkEvent(player, npc); + else + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrMini003", nil, nil, nil); + end + end + end + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua new file mode 100644 index 00000000..bf687f2b --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/loutish_lad.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_10", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua new file mode 100644 index 00000000..903ca699 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/rururaji.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_13", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua new file mode 100644 index 00000000..f8182940 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/stocky_stranger.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_6_2", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua new file mode 100644 index 00000000..b768cebe --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/twittering_tomboy.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_12", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua b/Data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua new file mode 100644 index 00000000..4dfcc5a4 --- /dev/null +++ b/Data/scripts/unique/wil0Battle01/PopulaceStandard/warburton.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_3", nil, nil, nil); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua new file mode 100644 index 00000000..c349fe93 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_east.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFC8; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua new file mode 100644 index 00000000..20b34e2f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_north.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFC6; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua new file mode 100644 index 00000000..baa3b958 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/DoorStandard/adv_guild_west.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFC7; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua b/Data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua new file mode 100644 index 00000000..56998447 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/DoorStandard/guild_pug.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0x101D; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua b/Data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua new file mode 100644 index 00000000..c2c00d3f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/ElevatorStandard/wellhead_lift_lvl1.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc) + floorChoice = callClientFunction(player, "elevatorAskUldah001", 0); + + if (floorChoice == 1) then + callClientFunction(player, "elevatorAskUldah001", 1); + GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -116.78, 222, 115.7, 2.85); + elseif (floorChoice == 2) then + callClientFunction(player, "elevatorAskUldah001", 2); + GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -121.60, 269.8, 135.28, -0.268); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua new file mode 100644 index 00000000..2c3f5267 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/allenaure.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 97, +shopPack = 3010 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua new file mode 100644 index 00000000..d6fe719e --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/barryn.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 100, +shopPack = 3013 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua new file mode 100644 index 00000000..b57525ac --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/doesdornn.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 99, +shopPack = 3012 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua new file mode 100644 index 00000000..348f5993 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/elgiva.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 98, +shopPack = 3011 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua new file mode 100644 index 00000000..75c649f1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/eormengild.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 106, +shopPack = 3007 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua new file mode 100644 index 00000000..4114df3b --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/etgar.lua @@ -0,0 +1,7 @@ + +shopInfo = { +selectMode = 2, +welcomeText = 281, +shopPack = {5001, 5002, 5007, 5008}, +tutorialId = -1 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua new file mode 100644 index 00000000..df2b19f7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/fabrellet.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 84, +shopPack = 3018 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua new file mode 100644 index 00000000..c70ffe08 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/ganelon.lua @@ -0,0 +1,7 @@ + +shopInfo = { +selectMode = 3, +welcomeText = 281, +shopPack = {5004, 5005, 5006, 5003}, +tutorialId = -1 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua new file mode 100644 index 00000000..78231206 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/gugudi.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 103, +shopPack = 3015 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua new file mode 100644 index 00000000..b59ac954 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/helena.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 102, +shopPack = 3016 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua new file mode 100644 index 00000000..7b232835 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/johannes.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 104, +shopPack = 3017 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua new file mode 100644 index 00000000..7745843b --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/pimelle.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 112, +shopPack = 3001 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua new file mode 100644 index 00000000..e1d97e29 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/psonjha.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 96, +shopPack = 3009 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua new file mode 100644 index 00000000..9bf5e7e2 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/quiloud.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 105, +shopPack = 3004 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua new file mode 100644 index 00000000..f4b1155d --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/roserette.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 108, +shopPack = 3006 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua new file mode 100644 index 00000000..e8b4ed6f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/tataroga.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 101, +shopPack = 3014 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua new file mode 100644 index 00000000..2bc58ab8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wawapo.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 237, +shopPack = 3023 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua new file mode 100644 index 00000000..dbab515a --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceShopSalesman/wysslorh.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 109, +shopPack = 3005 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua new file mode 100644 index 00000000..7fd3ef67 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/aistan.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithAistan_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua new file mode 100644 index 00000000..76f59996 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBATERICH_100", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua new file mode 100644 index 00000000..f6444fe8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/berndan.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBerndan_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua new file mode 100644 index 00000000..bf2d205a --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/bertram.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBertram_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua new file mode 100644 index 00000000..db8784f6 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGuildleveClientU_002", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua new file mode 100644 index 00000000..411a26ce --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/drew.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDrew_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua new file mode 100644 index 00000000..2e321cb8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/dural_tharal.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDuraltharal_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua new file mode 100644 index 00000000..c8d235d1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSomber_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua new file mode 100644 index 00000000..dd06fcaf --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_private_sisimuza_tetemuza.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventSISIMUZA"); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua new file mode 100644 index 00000000..c3ea9ab8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/flame_sergeant_mimio_mio.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + Spl = GetStaticActor("Spl000"); + callClientFunction(player, "delegateEvent", player, Spl, "processEventMIMIO"); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua new file mode 100644 index 00000000..197ffd31 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/gagaruna.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGagaruna_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua new file mode 100644 index 00000000..9d4b7032 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/gairbert.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGairbert_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua new file mode 100644 index 00000000..02e55bcb --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/gegeissa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGegeissa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua new file mode 100644 index 00000000..1c9353d5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/guillaunaux.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGuillaunaux_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua new file mode 100644 index 00000000..d09062b7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMaginfred_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua new file mode 100644 index 00000000..24801914 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/halstein.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHalstein_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua new file mode 100644 index 00000000..0cda50a7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/hehena.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHehena_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua new file mode 100644 index 00000000..01b3544d --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithOrisic_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua new file mode 100644 index 00000000..3ddb8f4f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/hildie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHildie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua new file mode 100644 index 00000000..ba1d7480 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithKlamahni_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua new file mode 100644 index 00000000..35476b3b --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/judithe.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithJudithe_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua new file mode 100644 index 00000000..1eb82309 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/kiora.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithKiora_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua new file mode 100644 index 00000000..ffc2d608 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "downTownTalk", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua new file mode 100644 index 00000000..e0b9e38c --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/kukumuko.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithKukumuko_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua new file mode 100644 index 00000000..61c51ad7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/lettice.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLettice_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua new file mode 100644 index 00000000..10c12311 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/lulumo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLulumo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua new file mode 100644 index 00000000..bc8983b9 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDoll005_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua new file mode 100644 index 00000000..09f2ddff --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/melisie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMelisie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua new file mode 100644 index 00000000..bb561e86 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/mimishu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMimishu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua new file mode 100644 index 00000000..0c4a11a0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/minerva.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMinerva_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua new file mode 100644 index 00000000..7f3a82fe --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/momodi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMomodi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua new file mode 100644 index 00000000..6ec4b0a5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/naida_zamaida.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithNaidazamaida_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua new file mode 100644 index 00000000..8f07e3a0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/nokksu_shanksu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithNokksushanksu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua new file mode 100644 index 00000000..ad0b7b47 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/ococo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithOcoco_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua new file mode 100644 index 00000000..f6faa1fb --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/opondhao.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithOpondhao_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua new file mode 100644 index 00000000..ec7bc5d1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/otopa_pottopa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua new file mode 100644 index 00000000..7977be00 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/popori.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithPopori_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua new file mode 100644 index 00000000..fd8d4ce2 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/qaruru.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithQaruru_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua new file mode 100644 index 00000000..32dc8a2f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/qata_nelhah.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithQatanelhah_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua new file mode 100644 index 00000000..112d2075 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGuildleveClientU_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua new file mode 100644 index 00000000..dfa72e61 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/robyn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithRobyn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua new file mode 100644 index 00000000..32832998 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/rorojaru.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithRorojaru_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua new file mode 100644 index 00000000..b411193e --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/rururaji.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithRururaji_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua new file mode 100644 index 00000000..5242f4ff --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/shamani_lohmani.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithShamanilohmani_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua new file mode 100644 index 00000000..5964cf9a --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/sibold.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSIBOLD_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua new file mode 100644 index 00000000..cf106041 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/styrmoeya.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithStyrmoeya_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua new file mode 100644 index 00000000..144051eb --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/thimm.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithThimm_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua new file mode 100644 index 00000000..3cabf71c --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/titinin.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithTitinin_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua new file mode 100644 index 00000000..d73fc647 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/tyon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithTyon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua new file mode 100644 index 00000000..dc1c9486 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/wenefreda.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithWenefreda_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua new file mode 100644 index 00000000..52ef830a --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/wracwulf.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithWracwulf_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua new file mode 100644 index 00000000..0700f47e --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/yayatoki.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithYayatoki_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua new file mode 100644 index 00000000..79aeafc2 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/yhah_amariyo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithYhahamariyo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua new file mode 100644 index 00000000..2e9abad7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/yuyuhase.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithYuyuhase_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua b/Data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua new file mode 100644 index 00000000..d8ad2c6b --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PopulaceStandard/zoengterbin.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithZoengterbin_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua new file mode 100644 index 00000000..0640e65f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door1.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 2829; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua new file mode 100644 index 00000000..c3d90089 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/DoorStandard/door2.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 2825; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua new file mode 100644 index 00000000..729f1ce1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker1.lua @@ -0,0 +1,13 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + + if (man0u0Quest ~= nil) then + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBlkNml002", nil, nil, nil); + GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 3, 15, -22.81, 196, 87.82, 2.98); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua new file mode 100644 index 00000000..40598fb4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/blocker2.lua @@ -0,0 +1,14 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + + if (man0u0Quest ~= nil) then + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processTtrBlkNml003", nil, nil, nil); + GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 3, 15, -22.81, 196, 87.82, 2.98); + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua new file mode 100644 index 00000000..3c895bb5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/disreputable_midlander.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020_4"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua new file mode 100644 index 00000000..7858c31a --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/full-lipped_fille.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEtc002"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua new file mode 100644 index 00000000..a6182b5f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/high-spirited_fellow.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020_3"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua new file mode 100644 index 00000000..c0fd4106 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/keen-eyed_merchant.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020_2"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua new file mode 100644 index 00000000..8a6c0029 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/large-lunged_laborer.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEtc003"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua new file mode 100644 index 00000000..9335baad --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/long-legged_lady.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent000_14"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua new file mode 100644 index 00000000..b4512aaa --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/mumpish_miqote.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020_6"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua new file mode 100644 index 00000000..397e1461 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/rururaji.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020_7"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua new file mode 100644 index 00000000..18a3d88f --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/tooth-grinding_traveler.lua @@ -0,0 +1,8 @@ +require ("global") +require ("quests/man/man0u0") + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEtc001"); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua new file mode 100644 index 00000000..2aef1669 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/uldah_opening_exit.lua @@ -0,0 +1,16 @@ +require ("global") +require ("quests/man/man0u0") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x3); +end + +function onEventStarted(player, npc) + man0u1Quest = GetStaticActor("Man0u1"); + callClientFunction(player, "delegateEvent", player, man0u1Quest, "processEventMomodiStart"); + player:ReplaceQuest(110009, 110010); + player:SendGameMessage(GetStaticActor("Man0u1"), 329, 0x20); + player:SendGameMessage(GetStaticActor("Man0u1"), 330, 0x20); + GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 4, 15, -75.242, 195.009, 74.572, -0.046); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua new file mode 100644 index 00000000..1f2fc5a1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_3/PopulaceStandard/yayatoki.lua @@ -0,0 +1,13 @@ +require ("global") +require ("quests/man/man0u0") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x2); +end + +function onEventStarted(player, npc, triggerName) + man0u0Quest = GetStaticActor("Man0u0"); + callClientFunction(player, "delegateEvent", player, man0u0Quest, "processEvent020_8"); + npc:SetQuestGraphic(player, 0x0); + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua new file mode 100644 index 00000000..03cdfed4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01/PrivateArea/PrivateAreaMasterPast_4/PopulaceStandard/momodi.lua @@ -0,0 +1,26 @@ +require ("global") + +function onSpawn(player, npc) + npc:SetQuestGraphic(player, 0x2); +end + +function onEventStarted(player, npc, triggerName) + local man0u1Quest = player:GetQuest("Man0u1"); + local pos = player:GetPos(); + + if (man0u1Quest ~= nil) then + callClientFunction(player, "delegateEvent", player, man0u1Quest, "processEvent010"); + player:EndEvent(); + + --[[director = player:GetZone():CreateDirector("AfterQuestWarpDirector"); + player:KickEvent(director, "noticeEvent", true); + player:AddDirector(director); + player:SetLoginDirector(director); + --]] + GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, pos[0], pos[1], pos[2], pos[3]); + return; + end + + player:EndEvent(); + +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua new file mode 100644 index 00000000..eab2f11d --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/east_of_goldcourt.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFD7; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua new file mode 100644 index 00000000..54ba5c66 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_alc.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFCC; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua new file mode 100644 index 00000000..2b1e88dd --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gla.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0x101E; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua new file mode 100644 index 00000000..cb3caf27 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_gsm.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFCB; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua new file mode 100644 index 00000000..16abe2f3 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_min.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFCA; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua new file mode 100644 index 00000000..474f0060 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/guild_wvr.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFC9; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua new file mode 100644 index 00000000..1cffd8b4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/ne_of_eshtaimes.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFD9; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua b/Data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua new file mode 100644 index 00000000..4b750a94 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/DoorStandard/nw_of_guild_wvr.lua @@ -0,0 +1,3 @@ +function init(npc) + return false, false, 0, 0, 0x1A5, 0xFDB; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua b/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua new file mode 100644 index 00000000..7900baed --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl2.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc) + floorChoice = callClientFunction(player, "elevatorAskUldah002", 0); + + if (floorChoice == 1) then + callClientFunction(player, "elevatorAskUldah002", 1); + GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, -116.78, 198, 115.7, -2.8911); + elseif (floorChoice == 2) then + callClientFunction(player, "elevatorAskUldah002", 2); + GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -121.60, 269.8, 135.28, -0.268); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua b/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua new file mode 100644 index 00000000..7d575a21 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/ElevatorStandard/wellhead_lift_lvl3.lua @@ -0,0 +1,15 @@ +require ("global") + +function onEventStarted(player, npc) + floorChoice = callClientFunction(player, "elevatorAskUldah003", 0); + + if (floorChoice == 1) then + callClientFunction(player, "elevatorAskUldah003", 1); + GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, -116.78, 198, 115.7, -2.8911); + elseif (floorChoice == 2) then + callClientFunction(player, "elevatorAskUldah003", 2); + GetWorldManager():DoZoneChange(player, 209, nil, 0, 15, -116.78, 222, 115.7, 2.85); + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua b/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua new file mode 100644 index 00000000..efe1e2e5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_1.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x1af, 0xDC5; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua b/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua new file mode 100644 index 00000000..5cbed1d0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/MapObjShipPort/uldah_mapshipport_2.lua @@ -0,0 +1,5 @@ +require ("global") + +function init(npc) + return false, false, 0, 0, 0x1eb, 0x2; +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua new file mode 100644 index 00000000..ba2cb149 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/jemimi.lua @@ -0,0 +1,6 @@ + +shopInfo = { +welcomeText = 69, +shopPack = 3020, +tutorialId = 35 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua new file mode 100644 index 00000000..50d75a8f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/norbettaux.lua @@ -0,0 +1,6 @@ + +shopInfo = { +welcomeText = 64, +shopPack = 3021, +tutorialId = 34 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua new file mode 100644 index 00000000..118e0824 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/nortmoen.lua @@ -0,0 +1,6 @@ + +shopInfo = { +welcomeText = 76, +shopPack = 3022, +tutorialId = 39 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua new file mode 100644 index 00000000..eac22408 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/pamisolaux.lua @@ -0,0 +1,6 @@ + +shopInfo = { +welcomeText = 54, +shopPack = 3019, +tutorialId = 32 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua new file mode 100644 index 00000000..d83094e0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/waeksatz.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 265, +shopPack = 3024 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua new file mode 100644 index 00000000..a5842c11 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/wnhalki.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 111, +shopPack = 3003 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua new file mode 100644 index 00000000..f03d0eb1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceShopSalesman/zagylswerd.lua @@ -0,0 +1,5 @@ + +shopInfo = { +welcomeText = 110, +shopPack = 3002 +} \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua new file mode 100644 index 00000000..dd611f13 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/abylgo_hamylgo.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithAbylgohamylgo_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua new file mode 100644 index 00000000..4c30190f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/anthoinette.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithAnthoinette_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua new file mode 100644 index 00000000..6b1160d8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/apacho_naccho.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithApachonaccho_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua new file mode 100644 index 00000000..7a0fc6f4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/aspipi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithAspipi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua new file mode 100644 index 00000000..51d5af28 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/babaki.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBabaki_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua new file mode 100644 index 00000000..08e3bef4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/barnabaix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBarnabaix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua new file mode 100644 index 00000000..dc4dea1e --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/berthar.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBerthar_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua new file mode 100644 index 00000000..6853d345 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/bouchard.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithBouchard_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua new file mode 100644 index 00000000..ceecbf5f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/cahernaut.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithCahernaut_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua new file mode 100644 index 00000000..3875b05e --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/chachai.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithChachai_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua new file mode 100644 index 00000000..a47830bc --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/ciceroix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithCiceroix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua new file mode 100644 index 00000000..8c43b52a --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/crhabye.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithCrhabye_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua new file mode 100644 index 00000000..cc0dda55 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + --NOT TALKABLE + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua new file mode 100644 index 00000000..caee5ce2 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/deaustie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDeaustie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua new file mode 100644 index 00000000..9c8fac24 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/diriaine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDiriaine_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua new file mode 100644 index 00000000..7f0d64b3 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/dylise.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDylise_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua new file mode 100644 index 00000000..fbf5ee2f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/eara.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithEara_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua new file mode 100644 index 00000000..5b66a36f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/eleanor.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithEleanor_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua new file mode 100644 index 00000000..7087837a --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/elecotte.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithElecotte_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua new file mode 100644 index 00000000..d90c684a --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fifilo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithFifilo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua new file mode 100644 index 00000000..dcee8d02 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fineco_romanecco.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithFinecoromanecco_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua new file mode 100644 index 00000000..022d26bf --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithFhruybolg_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua new file mode 100644 index 00000000..f32739b7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/fyrilsunn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithFyrilsunn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua new file mode 100644 index 00000000..9df61be1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/galeren.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGaleren_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua new file mode 100644 index 00000000..b60726af --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/gloiucen.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGloiucen_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua new file mode 100644 index 00000000..71732084 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/gogofu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGogofu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua new file mode 100644 index 00000000..e2ff3b17 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/goodife.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGoodife_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua new file mode 100644 index 00000000..1a512aa0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua @@ -0,0 +1,6 @@ +require ("global") + +function onEventStarted(player, npc) + --THIS NPC IS NOT REACHABLE + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua new file mode 100644 index 00000000..3bb74afd --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/guillestet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGuillestet_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua new file mode 100644 index 00000000..cc82ca45 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hahayo.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHahayo_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua new file mode 100644 index 00000000..7374b32a --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hawazi_zowazi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHawazizowazi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua new file mode 100644 index 00000000..331ab19c --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHCidjaa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua new file mode 100644 index 00000000..fe031cf5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/holbubu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithHolbubu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua new file mode 100644 index 00000000..2d08e3aa --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/illofii.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithIllofii_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua new file mode 100644 index 00000000..c8bdb793 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/isabella.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithIsabella_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua new file mode 100644 index 00000000..951589b7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jajanzo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithJajanzo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua new file mode 100644 index 00000000..6c2afc12 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jannie.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithJannie_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua new file mode 100644 index 00000000..fd765481 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jeger.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithJeger_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua new file mode 100644 index 00000000..431406be --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/jenlyns.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithJenlyns_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua new file mode 100644 index 00000000..00b8a193 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kamlito_halito.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithKamlitohalito_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua new file mode 100644 index 00000000..ca5ae35e --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua @@ -0,0 +1,19 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); + + if (choice == 1) then + GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0); + elseif (choice == 2) then + if (player:GetHomePointInn() ~= 3) then + player:SetHomePointInn(3); + player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass + else + player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint + end + end + + player:EndEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua new file mode 100644 index 00000000..ac7dfc35 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/kukusi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithKukusi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua new file mode 100644 index 00000000..9ff0830d --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lefchild.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLefchild_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua new file mode 100644 index 00000000..49590696 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/liaime.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLiaime_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua new file mode 100644 index 00000000..f04b584c --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/linette.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLinette_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua new file mode 100644 index 00000000..d7479bbc --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lohwaeb.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLohwaeb_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua new file mode 100644 index 00000000..d52f65e8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lulutsu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLulutsu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua new file mode 100644 index 00000000..1f2d430d --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/lyngwaek.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithLyngwaek_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua new file mode 100644 index 00000000..c2eaad38 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mamaza.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMamaza_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua new file mode 100644 index 00000000..68bd4de5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMammet_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua new file mode 100644 index 00000000..9b7c9152 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_alc.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDoll004_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua new file mode 100644 index 00000000..af0f4052 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDoll001_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua new file mode 100644 index 00000000..eb57876e --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_gsm2.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDoll002_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua new file mode 100644 index 00000000..7303ac38 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mammet_wvr.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithDoll003_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua new file mode 100644 index 00000000..12117cc0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/margarete.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMargarete_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua new file mode 100644 index 00000000..aefe9e62 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/martine.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMartine_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua new file mode 100644 index 00000000..7de2a3fc --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/milgogo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMilgogo_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua new file mode 100644 index 00000000..f6ba540f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/miyaya.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMiyaya_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua new file mode 100644 index 00000000..77218e49 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mohtfryd.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMohtfryd_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua new file mode 100644 index 00000000..72ee8b1d --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumukiya.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMumukiya_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua new file mode 100644 index 00000000..cf954d86 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/mumutano.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithMumutano_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua new file mode 100644 index 00000000..54a489a7 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/neymumu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithNeymumu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua new file mode 100644 index 00000000..2d460bd4 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/nhagi_amariyo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithNhagiamariyo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua new file mode 100644 index 00000000..3a2686e8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/nogeloix.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithNogeloix_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua new file mode 100644 index 00000000..00b81bf8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/obili_tambili.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithObilitambili_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua new file mode 100644 index 00000000..be6f1aa0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/oefyrblaet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithOefyrblaet_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua new file mode 100644 index 00000000..3ef40e8e --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/papawa.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithPapawa_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua new file mode 100644 index 00000000..c895491f --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/peneli_zuneli.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithPenelizuneli_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua new file mode 100644 index 00000000..bd690177 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/pierriquet.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithPierriquet_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua new file mode 100644 index 00000000..caeca082 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/qhota_nbolo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithQhotanbolo_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua new file mode 100644 index 00000000..a0bbd13a --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/qmhalawi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithQmhalawi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua new file mode 100644 index 00000000..164f26cd --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/rinh_maimhov.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithRinhmaimhov_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua new file mode 100644 index 00000000..8895493b --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/rosalind.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithRosalind_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua new file mode 100644 index 00000000..1dbae420 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/safufu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSafufu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua new file mode 100644 index 00000000..6c8b2c61 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/sinette.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSinette_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua new file mode 100644 index 00000000..e0b43613 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/singleton.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSingleton_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua new file mode 100644 index 00000000..cc53dceb --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/sungi_kelungi.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSungikelungi_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua new file mode 100644 index 00000000..f0b631c1 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/swerdahrm.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithSwerdahrm_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua new file mode 100644 index 00000000..6743bcb5 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tatasha.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithTatasha_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua new file mode 100644 index 00000000..7098f7f0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/totono.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithTotono_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua new file mode 100644 index 00000000..cfefd5da --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tutubuki.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithTutubuki_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua new file mode 100644 index 00000000..59e90497 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/tyago_moui.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithTyagomoui_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua new file mode 100644 index 00000000..e76f64a6 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/ubokhn.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithUbokhn_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua new file mode 100644 index 00000000..e829f021 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithGuildleveClientU_003", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua new file mode 100644 index 00000000..3f6af3b0 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/vannes.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithVannes_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua new file mode 100644 index 00000000..daf87100 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "tribeTalk", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua new file mode 100644 index 00000000..d1a87754 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wannore.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithWannore_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua new file mode 100644 index 00000000..8192c7b6 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wawaton.lua @@ -0,0 +1,8 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithWawaton_001", nil, nil, nil); + player:endEvent(); +end + diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua new file mode 100644 index 00000000..e84de6ed --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wise_moon.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithWisemoon_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua new file mode 100644 index 00000000..1d570a08 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/wyznguld.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithWyznguld_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua new file mode 100644 index 00000000..8eed1c50 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/xau_nbolo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithXaunbolo_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua new file mode 100644 index 00000000..1e77cef8 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/xdhilogo.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithXdhilogo_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua new file mode 100644 index 00000000..11b464e3 --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/yayake.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithYayake_001", nil, nil, nil); + player:endEvent(); +end diff --git a/Data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua b/Data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua new file mode 100644 index 00000000..06990eff --- /dev/null +++ b/Data/scripts/unique/wil0Town01a/PopulaceStandard/yuyubesu.lua @@ -0,0 +1,7 @@ +require ("global") + +function onEventStarted(player, npc) + defaultWil = GetStaticActor("DftWil"); + callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithYuyubesu_001", nil, nil, nil); + player:endEvent(); +end \ No newline at end of file diff --git a/Data/scripts/utils.lua b/Data/scripts/utils.lua new file mode 100644 index 00000000..46cd1399 --- /dev/null +++ b/Data/scripts/utils.lua @@ -0,0 +1,44 @@ +--[[ + +Helper Utils + +--]] + +function getRandomPointInBand(originX, originY, minRadius, maxRadius) + angle = math.random() * math.pi * 2; + radius =(math.sqrt(math.random()) * (maxRadius-minRadius)) + minRadius; + x = radius * math.cos(angle); + y = radius * math.sin(angle); + return {x=x+originX,y=y+originY}; +end + +function getAngleFacing(x, y, targetX, targetY) + angle = math.atan2(targetX - x, targetY - y); + return angle; +end + +function getDistanceBetweenActors(actor1, actor2) + local pos1 = actor1:GetPos(); + local pos2 = actor2:GetPos(); + + local dx = pos1[0] - pos2[0]; + local dy = pos1[1] - pos2[1] + local dz = pos1[2] - pos2[2] + + return math.sqrt(dx * dx + dy * dy + dz *dz); +end + +function getXZDistanceBetweenActors(actor1, actor2) + local pos1 = actor1:GetPos(); + local pos2 = actor2:GetPos(); + + local dx = pos1[0] - pos2[0]; + local dz = pos1[2] - pos2[2]; + + return math.sqrt(dx * dx + dz *dz); +end + +function math.Clamp(val, lower, upper) + if lower > upper then lower, upper = upper, lower end -- swap if boundaries supplied the wrong way + return math.max(lower, math.min(upper, val)) +end \ No newline at end of file diff --git a/Data/scripts/weaponskill.lua b/Data/scripts/weaponskill.lua new file mode 100644 index 00000000..8fb6dabb --- /dev/null +++ b/Data/scripts/weaponskill.lua @@ -0,0 +1,62 @@ +-- todo: add enums for status effects in global.lua +--require("global") +require("battleutils") +--[[ + statId - see BattleTemp.cs + modifier - Modifier.Intelligence, Modifier.Mind (see Modifier.cs) + multiplier - + ]] + + +function CalculateDamage(caster, target, skill, action) + --http://forum.square-enix.com/ffxiv/threads/36412-STR-PIE-ATK-Testing/page2 + --DRG numbers + --Against Level 52 Halberdiers: + --0.8 damage/STR. Caps at 350 + --0.67=0.69 damage/PIE. Hard cap at 310 + --0.35-0.37 damage/ATK for both AA and WS. + + --^ Old? + --http://prestigexiv.guildwork.com/forum/threads/4fecdc94205cb248b5000526-dragoon-and-other-dd-dpsbase-damage-study?page=1#4fecdc94205cb248b5000525 + --10/09/2012 http://forum.square-enix.com/ffxiv/threads/55291-DPS-Testing/page4 + -- 1 point prim: 0.8 damage + -- ATK: .1% damage? .38 damage? + + --Possible formula for melee?: + --local strCap = CalculateCapOfWeapon(caster.getweapon)<- not sure how this is calculated yet, just an example + --local secondaryCap = CalculateSecondaryCapOfWeapon(caster.getweapon) + --local cappedStr = math.min(caster.GetMod(modifiersGlobal.Strength), strCap); + --local cappedSec = math.min(caster.GetMod(caster.secondaryStat), secCap); + --local damageBase = skill.basePotency + (0.85 * cappedStr) + (0.65 * cappedSec); + + --The maximum deviation for weaponskills is ~8%. + --local dev = 0.96 + (math.random() * 8); + --damageBase = math.Clamp(damageBase * dev, 1, 9999); + --return damageBase; + return 100; +end + +function HandleHealingSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + potency = potency or 1.0; + healAmount = baseAmount; + + -- todo: shit based on mnd + local mind = caster.GetMod(Modifier.Mind); +end; + +function HandleAttackSkill(caster, target, skill, action, statId, modifierId, multiplier, baseAmount) + -- todo: actually handle this + damage = baseAmount or math.random(1,10) * 10; + + return damage; +end; + +function HandleStoneskin(caster, target, skill, action, statId, modifierId, damage) + --[[ + if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then + -- todo: damage reduction + return true; + end; + ]] + return false; +end; \ No newline at end of file diff --git a/Data/sql/characters.sql b/Data/sql/characters.sql new file mode 100644 index 00000000..b4194fda --- /dev/null +++ b/Data/sql/characters.sql @@ -0,0 +1,51 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters +-- ---------------------------- +CREATE TABLE `characters` ( + `id` int(11) unsigned NOT NULL AUTO_INCREMENT, + `userId` int(11) unsigned NOT NULL, + `slot` smallint(6) unsigned NOT NULL, + `serverId` int(11) NOT NULL, + `name` varchar(32) NOT NULL, + `state` smallint(5) unsigned NOT NULL DEFAULT '0', + `creationDate` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, + `isLegacy` smallint(1) unsigned DEFAULT '0', + `doRename` smallint(1) unsigned DEFAULT '0', + `playTime` int(10) unsigned NOT NULL DEFAULT '0', + `positionX` float NOT NULL DEFAULT '0', + `positionY` float NOT NULL DEFAULT '0', + `positionZ` float NOT NULL DEFAULT '0', + `rotation` float NOT NULL DEFAULT '0', + `actorState` smallint(5) unsigned DEFAULT '0', + `currentZoneId` smallint(5) unsigned DEFAULT '0', + `currentPrivateArea` varchar(32) DEFAULT NULL, + `currentPrivateAreaType` int(10) unsigned DEFAULT '0', + `destinationZoneId` smallint(5) unsigned DEFAULT '0', + `destinationSpawnType` tinyint(3) unsigned DEFAULT '0', + `guardian` tinyint(3) unsigned DEFAULT '0', + `birthDay` tinyint(3) unsigned DEFAULT '0', + `birthMonth` tinyint(3) unsigned DEFAULT '0', + `initialTown` tinyint(3) unsigned DEFAULT '0', + `tribe` tinyint(3) unsigned DEFAULT '0', + `gcCurrent` tinyint(3) unsigned DEFAULT '0', + `gcLimsaRank` tinyint(3) unsigned DEFAULT '127', + `gcGridaniaRank` tinyint(3) unsigned DEFAULT '127', + `gcUldahRank` tinyint(3) unsigned DEFAULT '127', + `currentTitle` int(10) unsigned DEFAULT '0', + `restBonus` int(10) DEFAULT '0', + `achievementPoints` int(10) unsigned DEFAULT '0', + `currentActiveLinkshell` varchar(32) NOT NULL DEFAULT '', + `homepoint` int(10) unsigned NOT NULL DEFAULT '0', + `homepointInn` tinyint(3) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=0 DEFAULT CHARSET=utf8; diff --git a/Data/sql/characters_achievements.sql b/Data/sql/characters_achievements.sql new file mode 100644 index 00000000..52d7e16b --- /dev/null +++ b/Data/sql/characters_achievements.sql @@ -0,0 +1,54 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_achievements` +-- + +DROP TABLE IF EXISTS `characters_achievements`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_achievements` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `achievementId` int(10) unsigned NOT NULL, + `timeDone` int(10) unsigned DEFAULT NULL, + `progress` int(10) unsigned DEFAULT '0', + `progressFlags` int(10) unsigned DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_achievements` +-- + +LOCK TABLES `characters_achievements` WRITE; +/*!40000 ALTER TABLE `characters_achievements` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_achievements` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; 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@OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_appearance` +-- + +DROP TABLE IF EXISTS `characters_appearance`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_appearance` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `baseId` int(10) unsigned NOT NULL, + `size` tinyint(3) unsigned NOT NULL DEFAULT '0', + `voice` tinyint(3) unsigned NOT NULL DEFAULT '0', + `skinColor` smallint(5) unsigned NOT NULL, + `hairStyle` smallint(5) unsigned NOT NULL, + `hairColor` smallint(5) unsigned NOT NULL, + `hairHighlightColor` smallint(5) unsigned NOT NULL DEFAULT '0', + `hairVariation` smallint(5) unsigned NOT NULL, + `eyeColor` smallint(5) unsigned NOT NULL, + `faceType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceEyebrows` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceEyeShape` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceIrisSize` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceNose` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceMouth` tinyint(3) unsigned NOT NULL DEFAULT '0', + `faceFeatures` tinyint(3) unsigned NOT NULL, + `ears` tinyint(3) unsigned NOT NULL DEFAULT '0', + `characteristics` tinyint(3) unsigned NOT NULL DEFAULT '0', + `characteristicsColor` tinyint(3) unsigned NOT NULL DEFAULT '0', + `mainhand` int(10) unsigned NOT NULL, + `offhand` int(10) unsigned NOT NULL, + `head` int(10) unsigned NOT NULL, + `body` int(10) unsigned NOT NULL, + `hands` int(10) unsigned NOT NULL, + `legs` int(10) unsigned NOT NULL, + `feet` int(10) unsigned NOT NULL, + `waist` int(10) unsigned NOT NULL, + `leftFinger` int(10) unsigned NOT NULL DEFAULT '0', + `rightFinger` int(10) unsigned NOT NULL DEFAULT '0', + `leftEar` int(10) unsigned NOT NULL DEFAULT '0', + `rightEar` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_appearance` +-- + +LOCK TABLES `characters_appearance` WRITE; +/*!40000 ALTER TABLE `characters_appearance` DISABLE KEYS */; + +/*!40000 ALTER TABLE `characters_appearance` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:43 diff --git a/Data/sql/characters_blacklist.sql b/Data/sql/characters_blacklist.sql new file mode 100644 index 00000000..61e8f8ba --- /dev/null +++ b/Data/sql/characters_blacklist.sql @@ -0,0 +1,51 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_blacklist` +-- + +DROP TABLE IF EXISTS `characters_blacklist`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_blacklist` ( + `characterId` int(10) unsigned NOT NULL, + `slot` int(10) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_blacklist` +-- + +LOCK TABLES `characters_blacklist` WRITE; +/*!40000 ALTER TABLE `characters_blacklist` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_blacklist` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:44 diff --git a/Data/sql/characters_chocobo.sql b/Data/sql/characters_chocobo.sql new file mode 100644 index 00000000..e03126a1 --- /dev/null +++ b/Data/sql/characters_chocobo.sql @@ -0,0 +1,53 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_chocobo` +-- + +DROP TABLE IF EXISTS `characters_chocobo`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_chocobo` ( + `characterId` int(10) unsigned NOT NULL, + `hasChocobo` tinyint(1) unsigned DEFAULT '0', + `hasGoobbue` tinyint(1) unsigned DEFAULT '0', + `chocoboAppearance` tinyint(3) unsigned DEFAULT NULL, + `chocoboName` varchar(255) DEFAULT '', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_chocobo` +-- + +LOCK TABLES `characters_chocobo` WRITE; +/*!40000 ALTER TABLE `characters_chocobo` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_chocobo` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:44 diff --git a/Data/sql/characters_class_exp.sql b/Data/sql/characters_class_exp.sql new file mode 100644 index 00000000..3d3445a5 --- /dev/null +++ b/Data/sql/characters_class_exp.sql @@ -0,0 +1,68 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_class_exp` +-- + +DROP TABLE IF EXISTS `characters_class_exp`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_class_exp` ( + `characterId` int(10) unsigned NOT NULL, + `pug` int(10) unsigned DEFAULT '0', + `gla` int(10) unsigned DEFAULT '0', + `mrd` int(10) unsigned DEFAULT '0', + `arc` int(10) unsigned DEFAULT '0', + `lnc` int(10) unsigned DEFAULT '0', + `thm` int(10) unsigned DEFAULT '0', + `cnj` int(10) unsigned DEFAULT '0', + `crp` int(10) unsigned DEFAULT '0', + `bsm` int(10) unsigned DEFAULT '0', + `arm` int(10) unsigned DEFAULT '0', + `gsm` int(10) unsigned DEFAULT '0', + `ltw` int(10) unsigned DEFAULT '0', + `wvr` int(10) unsigned DEFAULT '0', + `alc` int(10) unsigned DEFAULT '0', + `cul` int(10) unsigned DEFAULT '0', + `min` int(10) unsigned DEFAULT '0', + `btn` int(10) unsigned DEFAULT '0', + `fsh` int(10) unsigned DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_class_exp` +-- + +LOCK TABLES `characters_class_exp` WRITE; +/*!40000 ALTER TABLE `characters_class_exp` DISABLE KEYS */; + +/*!40000 ALTER TABLE `characters_class_exp` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:44 diff --git a/Data/sql/characters_class_levels.sql b/Data/sql/characters_class_levels.sql new file mode 100644 index 00000000..8654574c --- /dev/null +++ b/Data/sql/characters_class_levels.sql @@ -0,0 +1,68 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_class_levels` +-- + +DROP TABLE IF EXISTS `characters_class_levels`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_class_levels` ( + `characterId` int(10) unsigned NOT NULL, + `pug` smallint(6) DEFAULT '0', + `gla` smallint(6) DEFAULT '0', + `mrd` smallint(6) DEFAULT '0', + `arc` smallint(6) DEFAULT '0', + `lnc` smallint(6) DEFAULT '0', + `thm` smallint(6) DEFAULT '0', + `cnj` smallint(6) DEFAULT '0', + `crp` smallint(6) DEFAULT '0', + `bsm` smallint(6) DEFAULT '0', + `arm` smallint(6) DEFAULT '0', + `gsm` smallint(6) DEFAULT '0', + `ltw` smallint(6) DEFAULT '0', + `wvr` smallint(6) DEFAULT '0', + `alc` smallint(6) DEFAULT '0', + `cul` smallint(6) DEFAULT '0', + `min` smallint(6) DEFAULT '0', + `btn` smallint(6) DEFAULT '0', + `fsh` smallint(6) DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_class_levels` +-- + +LOCK TABLES `characters_class_levels` WRITE; +/*!40000 ALTER TABLE `characters_class_levels` DISABLE KEYS */; + +/*!40000 ALTER TABLE `characters_class_levels` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/Data/sql/characters_customattributes.sql b/Data/sql/characters_customattributes.sql new file mode 100644 index 00000000..daac3ca5 --- /dev/null +++ b/Data/sql/characters_customattributes.sql @@ -0,0 +1,56 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_customattributes` +-- + +DROP TABLE IF EXISTS `characters_customattributes`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_customattributes` ( + `characterId` int(10) unsigned NOT NULL, + `pointsRemaining` int(11) DEFAULT '0', + `strSpent` int(11) DEFAULT '0', + `vitSpent` int(11) DEFAULT '0', + `dexSpent` int(11) DEFAULT '0', + `intSpent` int(11) DEFAULT '0', + `minSpent` int(11) DEFAULT '0', + `pieSpent` int(11) DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_customattributes` +-- + +LOCK TABLES `characters_customattributes` WRITE; +/*!40000 ALTER TABLE `characters_customattributes` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_customattributes` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/Data/sql/characters_friendlist.sql b/Data/sql/characters_friendlist.sql new file mode 100644 index 00000000..cf87df80 --- /dev/null +++ b/Data/sql/characters_friendlist.sql @@ -0,0 +1,52 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_friendlist` +-- + +DROP TABLE IF EXISTS `characters_friendlist`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_friendlist` ( + `id` int(10) unsigned zerofill NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` int(10) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_friendlist` +-- + +LOCK TABLES `characters_friendlist` WRITE; +/*!40000 ALTER TABLE `characters_friendlist` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_friendlist` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/Data/sql/characters_hotbar.sql b/Data/sql/characters_hotbar.sql new file mode 100644 index 00000000..b19f308a --- /dev/null +++ b/Data/sql/characters_hotbar.sql @@ -0,0 +1,53 @@ +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_hotbar` +-- + +DROP TABLE IF EXISTS `characters_hotbar`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_hotbar` ( + `characterId` int(10) unsigned NOT NULL, + `classId` smallint(5) unsigned NOT NULL, + `hotbarSlot` smallint(5) unsigned NOT NULL, + `commandId` int(10) unsigned NOT NULL, + `recastTime` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`classId`,`hotbarSlot`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_hotbar` +-- + +LOCK TABLES `characters_hotbar` WRITE; +/*!40000 ALTER TABLE `characters_hotbar` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_hotbar` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-02-15 0:04:39 diff --git a/Data/sql/characters_inventory.sql b/Data/sql/characters_inventory.sql new file mode 100644 index 00000000..03fc8f53 --- /dev/null +++ b/Data/sql/characters_inventory.sql @@ -0,0 +1,25 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.characters_inventory +CREATE TABLE IF NOT EXISTS `characters_inventory` ( + `characterId` int(10) unsigned NOT NULL, + `serverItemId` bigint(20) unsigned NOT NULL, + `itemPackage` smallint(5) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`serverItemId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/characters_inventory_equipment.sql b/Data/sql/characters_inventory_equipment.sql new file mode 100644 index 00000000..df302a61 --- /dev/null +++ b/Data/sql/characters_inventory_equipment.sql @@ -0,0 +1,25 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.characters_inventory_equipment +CREATE TABLE IF NOT EXISTS `characters_inventory_equipment` ( + `characterId` int(10) unsigned NOT NULL, + `classId` smallint(5) unsigned NOT NULL, + `equipSlot` smallint(5) unsigned NOT NULL, + `itemId` bigint(10) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`classId`,`equipSlot`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/characters_linkshells.sql b/Data/sql/characters_linkshells.sql new file mode 100644 index 00000000..b9db6ec3 --- /dev/null +++ b/Data/sql/characters_linkshells.sql @@ -0,0 +1,19 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/2/2017 3:12:27 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_linkshells +-- ---------------------------- +CREATE TABLE `characters_linkshells` ( + `characterId` int(10) unsigned NOT NULL, + `linkshellId` bigint(20) unsigned NOT NULL, + `rank` tinyint(3) unsigned NOT NULL DEFAULT '4', + PRIMARY KEY (`characterId`,`linkshellId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; diff --git a/Data/sql/characters_npclinkshell.sql b/Data/sql/characters_npclinkshell.sql new file mode 100644 index 00000000..02a49e2d --- /dev/null +++ b/Data/sql/characters_npclinkshell.sql @@ -0,0 +1,52 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_npclinkshell` +-- + +DROP TABLE IF EXISTS `characters_npclinkshell`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_npclinkshell` ( + `characterId` int(11) unsigned NOT NULL, + `npcLinkshellId` smallint(5) unsigned NOT NULL, + `isCalling` tinyint(1) unsigned NOT NULL DEFAULT '0', + `isExtra` tinyint(1) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`npcLinkshellId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_npclinkshell` +-- + +LOCK TABLES `characters_npclinkshell` WRITE; +/*!40000 ALTER TABLE `characters_npclinkshell` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_npclinkshell` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/Data/sql/characters_parametersave.sql b/Data/sql/characters_parametersave.sql new file mode 100644 index 00000000..c8f1388c --- /dev/null +++ b/Data/sql/characters_parametersave.sql @@ -0,0 +1,55 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_parametersave` +-- + +DROP TABLE IF EXISTS `characters_parametersave`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_parametersave` ( + `characterId` int(10) unsigned NOT NULL, + `hp` smallint(6) NOT NULL, + `hpMax` smallint(6) NOT NULL, + `mp` smallint(6) NOT NULL, + `mpMax` smallint(6) NOT NULL, + `mainSkill` tinyint(3) unsigned NOT NULL, + `mainSkillLevel` smallint(6) NOT NULL, + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_parametersave` +-- + +LOCK TABLES `characters_parametersave` WRITE; +/*!40000 ALTER TABLE `characters_parametersave` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_parametersave` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/Data/sql/characters_quest_completed.sql b/Data/sql/characters_quest_completed.sql new file mode 100644 index 00000000..daaaa7cd --- /dev/null +++ b/Data/sql/characters_quest_completed.sql @@ -0,0 +1,51 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_completed` +-- + +DROP TABLE IF EXISTS `characters_quest_completed`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_completed` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_completed` +-- + +LOCK TABLES `characters_quest_completed` WRITE; +/*!40000 ALTER TABLE `characters_quest_completed` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_completed` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/Data/sql/characters_quest_guildleve_local.sql b/Data/sql/characters_quest_guildleve_local.sql new file mode 100644 index 00000000..fc52b955 --- /dev/null +++ b/Data/sql/characters_quest_guildleve_local.sql @@ -0,0 +1,54 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildleve_local` +-- + +DROP TABLE IF EXISTS `characters_quest_guildleve_local`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildleve_local` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `abandoned` tinyint(1) unsigned DEFAULT '0', + `completed` tinyint(1) DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildleve_local` +-- + +LOCK TABLES `characters_quest_guildleve_local` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildleve_local` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildleve_local` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/Data/sql/characters_quest_guildleve_regional.sql b/Data/sql/characters_quest_guildleve_regional.sql new file mode 100644 index 00000000..94c66756 --- /dev/null +++ b/Data/sql/characters_quest_guildleve_regional.sql @@ -0,0 +1,54 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildleve_regional` +-- + +DROP TABLE IF EXISTS `characters_quest_guildleve_regional`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildleve_regional` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `guildleveId` smallint(3) unsigned NOT NULL, + `abandoned` tinyint(1) unsigned DEFAULT '0', + `completed` tinyint(1) DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildleve_regional` +-- + +LOCK TABLES `characters_quest_guildleve_regional` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildleve_regional` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildleve_regional` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/Data/sql/characters_quest_guildlevehistory.sql b/Data/sql/characters_quest_guildlevehistory.sql new file mode 100644 index 00000000..4bcc4dc9 --- /dev/null +++ b/Data/sql/characters_quest_guildlevehistory.sql @@ -0,0 +1,52 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildlevehistory` +-- + +DROP TABLE IF EXISTS `characters_quest_guildlevehistory`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildlevehistory` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `timeCompleted` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildlevehistory` +-- + +LOCK TABLES `characters_quest_guildlevehistory` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildlevehistory` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildlevehistory` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/Data/sql/characters_quest_scenario.sql b/Data/sql/characters_quest_scenario.sql new file mode 100644 index 00000000..67aeadbb --- /dev/null +++ b/Data/sql/characters_quest_scenario.sql @@ -0,0 +1,22 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/2/2017 2:27:54 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_quest_scenario +-- ---------------------------- +CREATE TABLE `characters_quest_scenario` ( + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `currentPhase` int(10) unsigned NOT NULL DEFAULT '0', + `questData` longtext, + `questFlags` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`slot`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; diff --git a/Data/sql/characters_retainers.sql b/Data/sql/characters_retainers.sql new file mode 100644 index 00000000..5ee070dc --- /dev/null +++ b/Data/sql/characters_retainers.sql @@ -0,0 +1,19 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 2:30:57 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_retainers +-- ---------------------------- +CREATE TABLE `characters_retainers` ( + `characterId` int(10) unsigned NOT NULL, + `retainerId` int(10) unsigned NOT NULL, + `doRename` tinyint(1) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`retainerId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; diff --git a/Data/sql/characters_statuseffect.sql b/Data/sql/characters_statuseffect.sql new file mode 100644 index 00000000..6af463be --- /dev/null +++ b/Data/sql/characters_statuseffect.sql @@ -0,0 +1,55 @@ +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_statuseffect` +-- + +DROP TABLE IF EXISTS `characters_statuseffect`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_statuseffect` ( + `characterId` int(10) unsigned NOT NULL, + `statusId` mediumint(8) unsigned NOT NULL, + `magnitude` bigint(20) unsigned NOT NULL, + `duration` int(10) unsigned NOT NULL, + `tick` int(10) unsigned NOT NULL, + `tier` tinyint(3) unsigned NOT NULL, + `extra` bigint(20) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`statusId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_statuseffect` +-- + +LOCK TABLES `characters_statuseffect` WRITE; +/*!40000 ALTER TABLE `characters_statuseffect` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_statuseffect` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-05-27 17:59:07 diff --git a/Data/sql/characters_timers.sql b/Data/sql/characters_timers.sql new file mode 100644 index 00000000..31602fa2 --- /dev/null +++ b/Data/sql/characters_timers.sql @@ -0,0 +1,69 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_timers` +-- + +DROP TABLE IF EXISTS `characters_timers`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_timers` ( + `characterId` int(10) unsigned NOT NULL DEFAULT '0', + `thousandmaws` int(10) unsigned DEFAULT '0', + `dzemaeldarkhold` int(10) unsigned DEFAULT '0', + `bowlofembers_hard` int(10) unsigned DEFAULT '0', + `bowlofembers` int(10) unsigned DEFAULT '0', + `thornmarch` int(10) unsigned DEFAULT '0', + `aurumvale` int(10) unsigned DEFAULT '0', + `cutterscry` int(10) unsigned DEFAULT '0', + `battle_aleport` int(10) unsigned DEFAULT '0', + `battle_hyrstmill` int(10) unsigned DEFAULT '0', + `battle_goldenbazaar` int(10) unsigned DEFAULT '0', + `howlingeye_hard` int(10) unsigned DEFAULT '0', + `howlingeye` int(10) unsigned DEFAULT '0', + `castrumnovum` int(10) unsigned DEFAULT '0', + `bowlofembers_extreme` int(10) unsigned DEFAULT '0', + `rivenroad` int(10) unsigned DEFAULT '0', + `rivenroad_hard` int(10) unsigned DEFAULT '0', + `behests` int(10) unsigned DEFAULT '0', + `companybehests` int(10) unsigned DEFAULT '0', + `returntimer` int(10) unsigned DEFAULT '0', + `skirmish` int(10) unsigned DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_timers` +-- + +LOCK TABLES `characters_timers` WRITE; +/*!40000 ALTER TABLE `characters_timers` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_timers` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:49 diff --git a/Data/sql/export.sh b/Data/sql/export.sh new file mode 100644 index 00000000..6e4be167 --- /dev/null +++ b/Data/sql/export.sh @@ -0,0 +1,10 @@ +#!/bin/bash +EXPORT_PATH=C:/repositories/ffxiv-classic-server/sql/ +USER=root +PASS=root +DBNAME=ffxiv_server +for T in `mysqlshow -u $USER -p$PASS $DBNAME %`; +do + echo "Backing up $T" + mysqldump -u $USER -p$PASS $DBNAME $T --extended-insert=FALSE --no-tablespaces --no-autocommit > $EXPORT_PATH/$T.sql +done; \ No newline at end of file diff --git a/Data/sql/gamedata_achievements.sql b/Data/sql/gamedata_achievements.sql new file mode 100644 index 00000000..1ca7083b --- /dev/null +++ b/Data/sql/gamedata_achievements.sql @@ -0,0 +1,802 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `gamedata_achievements` +-- + +SET autocommit = 0; + +DROP TABLE IF EXISTS `gamedata_achievements`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `gamedata_achievements` ( + `achievementId` smallint(5) unsigned NOT NULL, + `name` varchar(255) CHARACTER SET utf8 NOT NULL, + `packetOffsetId` smallint(5) unsigned NOT NULL, + `rewardPoints` smallint(5) unsigned NOT NULL, + PRIMARY KEY (`achievementId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_achievements` +-- + +LOCK TABLES `gamedata_achievements` WRITE; +/*!40000 ALTER TABLE `gamedata_achievements` DISABLE KEYS */; +INSERT INTO `gamedata_achievements` VALUES (100,'Battle',0,0); +INSERT INTO `gamedata_achievements` VALUES (101,'To Crush Your Enemies I',1,5); +INSERT INTO `gamedata_achievements` VALUES (102,'To Crush Your Enemies II',2,5); +INSERT INTO `gamedata_achievements` VALUES (103,'To Crush Your Enemies III',3,10); +INSERT INTO `gamedata_achievements` VALUES (104,'To Crush Your Enemies IV',4,10); +INSERT INTO `gamedata_achievements` VALUES (105,'To Crush Your Enemies V',5,10); +INSERT INTO `gamedata_achievements` VALUES (106,'To Crush Your Enemies VI',6,10); +INSERT INTO `gamedata_achievements` VALUES (107,'Let the Bodies Hit the Floor',7,30); +INSERT INTO `gamedata_achievements` VALUES (108,'La Noscea Big Game Hunter',8,10); +INSERT INTO `gamedata_achievements` VALUES (109,'Black Shroud Big Game Hunter',9,10); +INSERT INTO `gamedata_achievements` VALUES (110,'Thanalan Big Game Hunter',10,10); +INSERT INTO `gamedata_achievements` VALUES (111,'Coerthas Big Game Hunter',11,10); +INSERT INTO `gamedata_achievements` VALUES (112,'Mor Dhona Big Game Hunter',12,10); +INSERT INTO `gamedata_achievements` VALUES (113,'Shposhae Big Game Hunter',13,10); +INSERT INTO `gamedata_achievements` VALUES (114,'Bane of the Tribes',14,10); +INSERT INTO `gamedata_achievements` VALUES (115,'Notorious Monster Hunting',15,30); +INSERT INTO `gamedata_achievements` VALUES (116,'Had Me Some Fun',16,5); +INSERT INTO `gamedata_achievements` VALUES (117,'Most Adorable Death Ever',17,5); +INSERT INTO `gamedata_achievements` VALUES (118,'Where the Wind Blows',18,5); +INSERT INTO `gamedata_achievements` VALUES (197,'To Crush Your Enemies IV',19,0); +INSERT INTO `gamedata_achievements` VALUES (198,'Notorious Monster Hunting',20,0); +INSERT INTO `gamedata_achievements` VALUES (199,'Let the Bodies Hit the Floor',21,0); +INSERT INTO `gamedata_achievements` VALUES (200,'Character',50,0); +INSERT INTO `gamedata_achievements` VALUES (201,'Stick Them with the Pointy End I',51,5); +INSERT INTO `gamedata_achievements` VALUES (202,'Stick Them with the Pointy End II',52,5); +INSERT INTO `gamedata_achievements` VALUES (203,'Stick Them with the Pointy End III',53,5); +INSERT INTO `gamedata_achievements` VALUES (204,'Stick Them with the Pointy End IV',54,5); +INSERT INTO `gamedata_achievements` VALUES (205,'Stick Them with the Pointy End V',55,5); +INSERT INTO `gamedata_achievements` VALUES (206,'The Sweet Science I',56,5); +INSERT INTO `gamedata_achievements` VALUES (207,'The Sweet Science II',57,5); +INSERT INTO `gamedata_achievements` VALUES (208,'The Sweet Science III',58,5); +INSERT INTO `gamedata_achievements` VALUES (209,'The Sweet Science IV',59,5); +INSERT INTO `gamedata_achievements` VALUES (210,'The Sweet Science V',60,5); +INSERT INTO `gamedata_achievements` VALUES (211,'An Axe to Grind I',61,5); +INSERT INTO `gamedata_achievements` VALUES (212,'An Axe to Grind II',62,5); +INSERT INTO `gamedata_achievements` VALUES (213,'An Axe to Grind III',63,5); +INSERT INTO `gamedata_achievements` VALUES (214,'An Axe to Grind IV',64,5); +INSERT INTO `gamedata_achievements` VALUES (215,'An Axe to Grind V',65,5); +INSERT INTO `gamedata_achievements` VALUES (216,'Strong Lance Arm I',66,5); +INSERT INTO `gamedata_achievements` VALUES (217,'Strong Lance Arm II',67,5); +INSERT INTO `gamedata_achievements` VALUES (218,'Strong Lance Arm III',68,5); +INSERT INTO `gamedata_achievements` VALUES (219,'Strong Lance Arm IV',69,5); +INSERT INTO `gamedata_achievements` VALUES (220,'Strong Lance Arm V',70,5); +INSERT INTO `gamedata_achievements` VALUES (221,'Just Talkin\' \'Bout Shafts I',71,5); +INSERT INTO `gamedata_achievements` VALUES (222,'Just Talkin\' \'Bout Shafts II',72,5); +INSERT INTO `gamedata_achievements` VALUES (223,'Just Talkin\' \'Bout Shafts III',73,5); +INSERT INTO `gamedata_achievements` VALUES (224,'Just Talkin\' \'Bout Shafts IV',74,5); +INSERT INTO `gamedata_achievements` VALUES (225,'Just Talkin\' \'Bout Shafts V',75,5); +INSERT INTO `gamedata_achievements` VALUES (226,'Mastering War',76,20); +INSERT INTO `gamedata_achievements` VALUES (227,'I Got the Magic Stick I',77,5); +INSERT INTO `gamedata_achievements` VALUES (228,'I Got the Magic Stick II',78,5); +INSERT INTO `gamedata_achievements` VALUES (229,'I Got the Magic Stick III',79,5); +INSERT INTO `gamedata_achievements` VALUES (230,'I Got the Magic Stick IV',80,5); +INSERT INTO `gamedata_achievements` VALUES (231,'I Got the Magic Stick V',81,5); +INSERT INTO `gamedata_achievements` VALUES (232,'Bring Out Your Dead I',82,5); +INSERT INTO `gamedata_achievements` VALUES (233,'Bring Out Your Dead II',83,5); +INSERT INTO `gamedata_achievements` VALUES (234,'Bring Out Your Dead III',84,5); +INSERT INTO `gamedata_achievements` VALUES (235,'Bring Out Your Dead IV',85,5); +INSERT INTO `gamedata_achievements` VALUES (236,'Bring Out Your Dead V',86,5); +INSERT INTO `gamedata_achievements` VALUES (237,'Mastering Magic',87,20); +INSERT INTO `gamedata_achievements` VALUES (238,'A Life of Adventure',88,30); +INSERT INTO `gamedata_achievements` VALUES (239,'Knock on Wood I',89,5); +INSERT INTO `gamedata_achievements` VALUES (240,'Knock on Wood II',90,5); +INSERT INTO `gamedata_achievements` VALUES (241,'Knock on Wood III',91,5); +INSERT INTO `gamedata_achievements` VALUES (242,'Knock on Wood IV',92,5); +INSERT INTO `gamedata_achievements` VALUES (243,'Knock on Wood V',93,5); +INSERT INTO `gamedata_achievements` VALUES (244,'\"Temper, Temper I\"',94,5); +INSERT INTO `gamedata_achievements` VALUES (245,'\"Temper, Temper II\"',95,5); +INSERT INTO `gamedata_achievements` VALUES (246,'\"Temper, Temper III\"',96,5); +INSERT INTO `gamedata_achievements` VALUES (247,'\"Temper, Temper IV\"',97,5); +INSERT INTO `gamedata_achievements` VALUES (248,'\"Temper, Temper V\"',98,5); +INSERT INTO `gamedata_achievements` VALUES (249,'The Riddle of Steel I',99,5); +INSERT INTO `gamedata_achievements` VALUES (250,'The Riddle of Steel II',100,5); +INSERT INTO `gamedata_achievements` VALUES (251,'The Riddle of Steel III',101,5); +INSERT INTO `gamedata_achievements` VALUES (252,'The Riddle of Steel IV',102,5); +INSERT INTO `gamedata_achievements` VALUES (253,'The Riddle of Steel V',103,5); +INSERT INTO `gamedata_achievements` VALUES (254,'Heart of Gold I',104,0); +INSERT INTO `gamedata_achievements` VALUES (255,'Heart of Gold II',105,5); +INSERT INTO `gamedata_achievements` VALUES (256,'Heart of Gold III',106,5); +INSERT INTO `gamedata_achievements` VALUES (257,'Heart of Gold IV',107,5); +INSERT INTO `gamedata_achievements` VALUES (258,'Heart of Gold V',108,5); +INSERT INTO `gamedata_achievements` VALUES (259,'Tougher Than Leather I',109,5); +INSERT INTO `gamedata_achievements` VALUES (260,'Tougher Than Leather II',110,5); +INSERT INTO `gamedata_achievements` VALUES (261,'Tougher Than Leather III',111,5); +INSERT INTO `gamedata_achievements` VALUES (262,'Tougher Than Leather IV',112,5); +INSERT INTO `gamedata_achievements` VALUES (263,'Tougher Than Leather V',113,5); +INSERT INTO `gamedata_achievements` VALUES (264,'\"Smiling, Styling, and Textiling I\"',114,5); +INSERT INTO `gamedata_achievements` VALUES (265,'\"Smiling, Styling, and Textiling II\"',115,5); +INSERT INTO `gamedata_achievements` VALUES (266,'\"Smiling, Styling, and Textiling III\"',116,5); +INSERT INTO `gamedata_achievements` VALUES (267,'\"Smiling, Styling, and Textiling IV\"',117,5); +INSERT INTO `gamedata_achievements` VALUES (268,'\"Smiling, Styling, and Textiling V\"',118,5); +INSERT INTO `gamedata_achievements` VALUES (269,'\'Tis True Without Lying I',119,5); +INSERT INTO `gamedata_achievements` VALUES (270,'\'Tis True Without Lying II',120,5); +INSERT INTO `gamedata_achievements` VALUES (271,'\'Tis True Without Lying III',121,5); +INSERT INTO `gamedata_achievements` VALUES (272,'\'Tis True Without Lying IV',122,5); +INSERT INTO `gamedata_achievements` VALUES (273,'\'Tis True Without Lying V',123,5); +INSERT INTO `gamedata_achievements` VALUES (274,'All in Good Taste I',124,5); +INSERT INTO `gamedata_achievements` VALUES (275,'All in Good Taste II',125,5); +INSERT INTO `gamedata_achievements` VALUES (276,'All in Good Taste III',126,5); +INSERT INTO `gamedata_achievements` VALUES (277,'All in Good Taste IV',127,5); +INSERT INTO `gamedata_achievements` VALUES (278,'All in Good Taste V',128,5); +INSERT INTO `gamedata_achievements` VALUES (279,'Mastering the Hand',129,20); +INSERT INTO `gamedata_achievements` VALUES (280,'Breaking Rocks in the Hot Sun I',130,5); +INSERT INTO `gamedata_achievements` VALUES (281,'Breaking Rocks in the Hot Sun II',131,5); +INSERT INTO `gamedata_achievements` VALUES (282,'Breaking Rocks in the Hot Sun III',132,5); +INSERT INTO `gamedata_achievements` VALUES (283,'Breaking Rocks in the Hot Sun IV',133,5); +INSERT INTO `gamedata_achievements` VALUES (284,'Breaking Rocks in the Hot Sun V',134,5); +INSERT INTO `gamedata_achievements` VALUES (285,'Don\'t Fear the Reaper I',135,5); +INSERT INTO `gamedata_achievements` VALUES (286,'Don\'t Fear the Reaper II',136,5); +INSERT INTO `gamedata_achievements` VALUES (287,'Don\'t Fear the Reaper III',137,5); +INSERT INTO `gamedata_achievements` VALUES (288,'Don\'t Fear the Reaper IV',138,5); +INSERT INTO `gamedata_achievements` VALUES (289,'Don\'t Fear the Reaper V',139,5); +INSERT INTO `gamedata_achievements` VALUES (290,'Gone Fishin\' I',140,5); +INSERT INTO `gamedata_achievements` VALUES (291,'Gone Fishin\' II',141,5); +INSERT INTO `gamedata_achievements` VALUES (292,'Gone Fishin\' III',142,5); +INSERT INTO `gamedata_achievements` VALUES (293,'Gone Fishin\' IV',143,5); +INSERT INTO `gamedata_achievements` VALUES (294,'Gone Fishin\' V',144,5); +INSERT INTO `gamedata_achievements` VALUES (295,'Mastering the Land',145,20); +INSERT INTO `gamedata_achievements` VALUES (390,'Mastering War',146,0); +INSERT INTO `gamedata_achievements` VALUES (391,'Mastering Magic',147,0); +INSERT INTO `gamedata_achievements` VALUES (392,'Mastering the Hand',148,0); +INSERT INTO `gamedata_achievements` VALUES (393,'Mastering the Land',149,0); +INSERT INTO `gamedata_achievements` VALUES (394,'A Life of Adventure',150,0); +INSERT INTO `gamedata_achievements` VALUES (400,'Currency',200,0); +INSERT INTO `gamedata_achievements` VALUES (401,'On the Payroll I',201,5); +INSERT INTO `gamedata_achievements` VALUES (402,'On the Payroll II',202,5); +INSERT INTO `gamedata_achievements` VALUES (403,'On the Payroll III',203,5); +INSERT INTO `gamedata_achievements` VALUES (404,'On the Payroll IV',204,5); +INSERT INTO `gamedata_achievements` VALUES (405,'On the Payroll V',205,5); +INSERT INTO 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(502,'Dress Like a Pirate Day',252,5); +INSERT INTO `gamedata_achievements` VALUES (503,'A Mummer in Motley',253,5); +INSERT INTO `gamedata_achievements` VALUES (504,'Raising the Curtana',254,10); +INSERT INTO `gamedata_achievements` VALUES (505,'Enter the Coeurl',255,10); +INSERT INTO `gamedata_achievements` VALUES (506,'Cleaving to Tradition',256,10); +INSERT INTO `gamedata_achievements` VALUES (507,'Having a Gae Old Time',257,10); +INSERT INTO `gamedata_achievements` VALUES (508,'Hard to Miss',258,10); +INSERT INTO `gamedata_achievements` VALUES (509,'Dressed to Heal',259,10); +INSERT INTO `gamedata_achievements` VALUES (510,'Ohohohohoho!',260,10); +INSERT INTO `gamedata_achievements` VALUES (511,'Armed to the Teeth',261,30); +INSERT INTO `gamedata_achievements` VALUES (592,'Raising the Curtana',262,0); +INSERT INTO `gamedata_achievements` VALUES (593,'Enter the Coeurl',263,0); +INSERT INTO `gamedata_achievements` VALUES (594,'Cleaving to Tradition',264,0); +INSERT INTO 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`gamedata_achievements` VALUES (607,'Working the Bellows: Amateur',307,5); +INSERT INTO `gamedata_achievements` VALUES (608,'Working the Bellows: Initiate',308,5); +INSERT INTO `gamedata_achievements` VALUES (609,'Working the Bellows: Apprentice',309,5); +INSERT INTO `gamedata_achievements` VALUES (610,'Working the Bellows: Journeyman',310,5); +INSERT INTO `gamedata_achievements` VALUES (611,'Working the Bellows: Artisan',311,10); +INSERT INTO `gamedata_achievements` VALUES (612,'A Blacksmith\'s Life for Me',312,30); +INSERT INTO `gamedata_achievements` VALUES (613,'Pounding Out the Dents: Amateur',313,5); +INSERT INTO `gamedata_achievements` VALUES (614,'Pounding Out the Dents: Initiate',314,5); +INSERT INTO `gamedata_achievements` VALUES (615,'Pounding Out the Dents: Apprentice',315,5); +INSERT INTO `gamedata_achievements` VALUES (616,'Pounding Out the Dents: Journeyman',316,5); +INSERT INTO `gamedata_achievements` VALUES (617,'Pounding Out the Dents: Artisan',317,10); +INSERT INTO `gamedata_achievements` VALUES (618,'An Armorer\'s Life for Me',318,30); +INSERT INTO `gamedata_achievements` VALUES (619,'Cutting the Carats: Amateur',319,5); +INSERT INTO `gamedata_achievements` VALUES (620,'Cutting the Carats: Initiate',320,5); +INSERT INTO `gamedata_achievements` VALUES (621,'Cutting the Carats: Apprentice',321,5); +INSERT INTO `gamedata_achievements` VALUES (622,'Cutting the Carats: Journeyman',322,5); +INSERT INTO `gamedata_achievements` VALUES (623,'Cutting the Carats: Artisan',323,10); +INSERT INTO `gamedata_achievements` VALUES (624,'A Goldsmith\'s Life for Me',324,30); +INSERT INTO `gamedata_achievements` VALUES (625,'Hiding in Plain Sight: Amateur',325,5); +INSERT INTO `gamedata_achievements` VALUES (626,'Hiding in Plain Sight: Initiate',326,5); +INSERT INTO `gamedata_achievements` VALUES (627,'Hiding in Plain Sight: Apprentice',327,5); +INSERT INTO `gamedata_achievements` VALUES (628,'Hiding in Plain Sight: Journeyman',328,5); +INSERT INTO `gamedata_achievements` VALUES (629,'Hiding in Plain Sight: Artisan',329,10); +INSERT INTO `gamedata_achievements` VALUES (630,'A Leatherworker\'s Life for Me',330,30); +INSERT INTO `gamedata_achievements` VALUES (631,'Threading the Needle: Amateur',331,5); +INSERT INTO `gamedata_achievements` VALUES (632,'Threading the Needle: Initiate',332,5); +INSERT INTO `gamedata_achievements` VALUES (633,'Threading the Needle: Apprentice',333,5); +INSERT INTO `gamedata_achievements` VALUES (634,'Threading the Needle: Journeyman',334,5); +INSERT INTO `gamedata_achievements` VALUES (635,'Threading the Needle: Artisan',335,10); +INSERT INTO `gamedata_achievements` VALUES (636,'A Weaver\'s Life for Me',336,30); +INSERT INTO `gamedata_achievements` VALUES (637,'Mixing It Up: Amateur',337,5); +INSERT INTO `gamedata_achievements` VALUES (638,'Mixing It Up: Initiate',338,5); +INSERT INTO `gamedata_achievements` VALUES (639,'Mixing It Up: Apprentice',339,5); +INSERT INTO `gamedata_achievements` VALUES (640,'Mixing It Up: Journeyman',340,5); +INSERT INTO `gamedata_achievements` VALUES (641,'Mixing It Up: Artisan',341,10); +INSERT INTO `gamedata_achievements` VALUES (642,'An Alchemist\'s Life for Me',342,30); +INSERT INTO `gamedata_achievements` VALUES (643,'Savoring the Realm: Amateur',343,5); +INSERT INTO `gamedata_achievements` VALUES (644,'Savoring the Realm: Initiate',344,5); +INSERT INTO `gamedata_achievements` VALUES (645,'Savoring the Realm: Apprentice',345,5); +INSERT INTO `gamedata_achievements` VALUES (646,'Savoring the Realm: Journeyman',346,5); +INSERT INTO `gamedata_achievements` VALUES (647,'Savoring the Realm: Artisan',347,10); +INSERT INTO `gamedata_achievements` VALUES (648,'A Life of Cooking',348,30); +INSERT INTO `gamedata_achievements` VALUES (683,'Going with the Grain: Artisan',349,0); +INSERT INTO `gamedata_achievements` VALUES (684,'Working the Bellows: Artisan',350,0); +INSERT INTO `gamedata_achievements` VALUES (685,'Pounding Out the Dents: Artisan',351,0); +INSERT INTO `gamedata_achievements` VALUES (686,'Cutting the Carats: Artisan',352,0); +INSERT INTO `gamedata_achievements` VALUES (687,'Hiding in Plain Sight: Artisan',353,0); +INSERT INTO `gamedata_achievements` VALUES (688,'Threading the Needle: Artisan',354,0); +INSERT INTO `gamedata_achievements` VALUES (689,'Mixing It Up: Artisan',355,0); +INSERT INTO `gamedata_achievements` VALUES (690,'Savoring the Realm: Artisan',356,0); +INSERT INTO `gamedata_achievements` VALUES (691,'A Carpenter\'s Life for Me',357,0); +INSERT INTO `gamedata_achievements` VALUES (692,'A Blacksmith\'s Life for Me',358,0); +INSERT INTO `gamedata_achievements` VALUES (693,'An Armorer\'s Life for Me',359,0); +INSERT INTO `gamedata_achievements` VALUES (694,'A Goldsmith\'s Life for Me',360,0); +INSERT INTO `gamedata_achievements` VALUES (695,'A Leatherworker\'s Life for Me',361,0); +INSERT INTO `gamedata_achievements` VALUES (696,'A Weaver\'s Life for Me',362,0); +INSERT INTO `gamedata_achievements` VALUES (697,'An Alchemist\'s Life for Me',363,0); +INSERT INTO `gamedata_achievements` VALUES (698,'A Life of Cooking',364,0); +INSERT INTO `gamedata_achievements` VALUES (700,'Gathering',400,0); +INSERT INTO `gamedata_achievements` VALUES (701,'Mining Your Own Business: La Noscea I',401,5); +INSERT INTO `gamedata_achievements` VALUES (702,'Mining Your Own Business: La Noscea II',402,5); +INSERT INTO `gamedata_achievements` VALUES (703,'Mining Your Own Business: La Noscea III',403,5); +INSERT INTO `gamedata_achievements` VALUES (704,'Mining Your Own Business: La Noscea IV',404,5); +INSERT INTO `gamedata_achievements` VALUES (705,'Mining Your Own Business: La Noscea V',405,5); +INSERT INTO `gamedata_achievements` VALUES (706,'A Miner\'s Life for Me: La Noscea',406,10); +INSERT INTO `gamedata_achievements` VALUES (707,'Mining Your Own Business: Black Shroud I',407,5); +INSERT INTO `gamedata_achievements` VALUES (708,'Mining Your Own Business: Black Shroud II',408,5); +INSERT INTO `gamedata_achievements` VALUES (709,'Mining Your Own Business: Black Shroud III',409,5); +INSERT INTO `gamedata_achievements` VALUES (710,'Mining Your Own Business: Black Shroud IV',410,5); +INSERT INTO `gamedata_achievements` VALUES (711,'Mining Your Own Business: Black Shroud V',411,5); +INSERT INTO `gamedata_achievements` VALUES (712,'A Miner\'s Life for Me: Black Shroud',412,10); +INSERT INTO `gamedata_achievements` VALUES (713,'Mining Your Own Business: Thanalan I',413,5); +INSERT INTO `gamedata_achievements` VALUES (714,'Mining Your Own Business: Thanalan II',414,5); +INSERT INTO `gamedata_achievements` VALUES (715,'Mining Your Own Business: Thanalan III',415,5); +INSERT INTO `gamedata_achievements` VALUES (716,'Mining Your Own Business: Thanalan IV',416,5); +INSERT INTO `gamedata_achievements` VALUES (717,'Mining Your Own Business: Thanalan V',417,5); +INSERT INTO `gamedata_achievements` VALUES (718,'A Miner\'s Life for Me: Thanalan',418,10); +INSERT INTO `gamedata_achievements` VALUES (719,'A Miner\'s Life for Me: Eorzea',419,30); +INSERT INTO `gamedata_achievements` VALUES (720,'Rocking Around the Clock: La Noscea I',420,5); +INSERT INTO `gamedata_achievements` VALUES (721,'Rocking Around the Clock: La Noscea II',421,5); +INSERT INTO `gamedata_achievements` VALUES (722,'Rocking Around the Clock: La Noscea III',422,5); +INSERT INTO `gamedata_achievements` VALUES (723,'Rocking Around the Clock: La Noscea IV',423,5); +INSERT INTO `gamedata_achievements` VALUES (724,'Rocking Around the Clock: La Noscea V',424,5); +INSERT INTO `gamedata_achievements` VALUES (725,'I\'d Rather Be Quarrying: La Noscea',425,10); +INSERT INTO `gamedata_achievements` VALUES (726,'Rocking Around the Clock: Black Shroud I',426,5); +INSERT INTO `gamedata_achievements` VALUES (727,'Rocking Around the Clock: Black Shroud II',427,5); +INSERT INTO `gamedata_achievements` VALUES (728,'Rocking Around the Clock: Black Shroud III',428,5); +INSERT INTO `gamedata_achievements` VALUES (729,'Rocking Around the Clock: Black Shroud IV',429,5); +INSERT INTO `gamedata_achievements` VALUES (730,'Rocking Around the Clock: Black Shroud V',430,5); +INSERT INTO `gamedata_achievements` VALUES (731,'I\'d Rather Be Quarrying: Black Shroud',431,10); +INSERT INTO `gamedata_achievements` VALUES (732,'Rocking Around the Clock: Thanalan I',432,5); +INSERT INTO `gamedata_achievements` VALUES (733,'Rocking Around the Clock: Thanalan II',433,5); +INSERT INTO `gamedata_achievements` VALUES (734,'Rocking Around the Clock: Thanalan III',434,5); +INSERT INTO `gamedata_achievements` VALUES (735,'Rocking Around the Clock: Thanalan IV',435,5); +INSERT INTO `gamedata_achievements` VALUES (736,'Rocking Around the Clock: Thanalan V',436,5); +INSERT INTO `gamedata_achievements` VALUES (737,'I\'d Rather Be Quarrying: Thanalan',437,10); +INSERT INTO `gamedata_achievements` VALUES (738,'Logging the Hours: La Noscea I',438,5); +INSERT INTO `gamedata_achievements` VALUES (739,'Logging the Hours: La Noscea II',439,5); +INSERT INTO `gamedata_achievements` VALUES (740,'Logging the Hours: La Noscea III',440,5); +INSERT INTO `gamedata_achievements` VALUES (741,'Logging the Hours: La Noscea IV',441,5); +INSERT INTO `gamedata_achievements` VALUES (742,'Logging the Hours: La Noscea V',442,5); +INSERT INTO `gamedata_achievements` VALUES (743,'A Botanist\'s Life for Me: La Noscea',443,10); +INSERT INTO `gamedata_achievements` VALUES (744,'Logging the Hours: Black Shroud I',444,5); +INSERT INTO `gamedata_achievements` VALUES (745,'Logging the Hours: Black Shroud II',445,5); +INSERT INTO `gamedata_achievements` VALUES (746,'Logging the Hours: Black Shroud III',446,5); +INSERT INTO `gamedata_achievements` VALUES (747,'Logging the Hours: Black Shroud IV',447,5); +INSERT INTO `gamedata_achievements` VALUES (748,'Logging the Hours: Black Shroud V',448,5); +INSERT INTO `gamedata_achievements` VALUES (749,'A Botanist\'s Life for Me: Black Shroud',449,10); +INSERT INTO `gamedata_achievements` VALUES (750,'Logging the Hours: Thanalan I',450,5); +INSERT INTO `gamedata_achievements` VALUES (751,'Logging the Hours: Thanalan II',451,5); +INSERT INTO `gamedata_achievements` VALUES (752,'Logging the Hours: Thanalan III',452,5); +INSERT INTO `gamedata_achievements` VALUES (753,'Logging the Hours: Thanalan IV',453,5); +INSERT INTO `gamedata_achievements` VALUES (754,'Logging the Hours: Thanalan V',454,5); +INSERT INTO `gamedata_achievements` VALUES (755,'A Botanist\'s Life for Me: Thanalan',455,10); +INSERT INTO `gamedata_achievements` VALUES (756,'A Botanist\'s Life for Me: Eorzea',456,30); +INSERT INTO `gamedata_achievements` VALUES (757,'Reaping What You Sow: La Noscea I',457,5); +INSERT INTO `gamedata_achievements` VALUES (758,'Reaping What You Sow: La Noscea II',458,5); +INSERT INTO `gamedata_achievements` VALUES (759,'Reaping What You Sow: La Noscea III',459,5); +INSERT INTO `gamedata_achievements` VALUES (760,'Reaping What You Sow: La Noscea IV',460,5); +INSERT INTO `gamedata_achievements` VALUES (761,'Reaping What You Sow: La Noscea V',461,5); +INSERT INTO `gamedata_achievements` VALUES (762,'I\'d Rather Be Harvesting: La Noscea',462,10); +INSERT INTO `gamedata_achievements` VALUES (763,'Reaping What You Sow: Black Shroud I',463,5); +INSERT INTO `gamedata_achievements` VALUES (764,'Reaping What You Sow: Black Shroud II',464,5); +INSERT INTO `gamedata_achievements` VALUES (765,'Reaping What You Sow: Black Shroud III',465,5); +INSERT INTO `gamedata_achievements` VALUES (766,'Reaping What You Sow: Black Shroud IV',466,5); +INSERT INTO `gamedata_achievements` VALUES (767,'Reaping What You Sow: Black Shroud V',467,5); +INSERT INTO `gamedata_achievements` VALUES (768,'I\'d Rather Be Harvesting: Black Shroud',468,10); +INSERT INTO `gamedata_achievements` VALUES (769,'Reaping What You Sow: Thanalan I',469,5); +INSERT INTO `gamedata_achievements` VALUES (770,'Reaping What You Sow: Thanalan II',470,5); +INSERT INTO `gamedata_achievements` VALUES (771,'Reaping What You Sow: Thanalan III',471,5); +INSERT INTO `gamedata_achievements` VALUES (772,'Reaping What You Sow: Thanalan IV',472,5); +INSERT INTO `gamedata_achievements` VALUES (773,'Reaping What You Sow: Thanalan V',473,5); +INSERT INTO `gamedata_achievements` VALUES (774,'I\'d Rather Be Harvesting: Thanalan',474,10); +INSERT INTO `gamedata_achievements` VALUES (775,'Good Things Come to Those Who Bait: La Noscea I',475,5); +INSERT INTO `gamedata_achievements` VALUES (776,'Good Things Come to Those Who Bait: La Noscea II',476,5); +INSERT INTO `gamedata_achievements` VALUES (777,'Good Things Come to Those Who Bait: La Noscea III',477,5); +INSERT INTO `gamedata_achievements` VALUES (778,'Good Things Come to Those Who Bait: La Noscea IV',478,5); +INSERT INTO `gamedata_achievements` VALUES (779,'Good Things Come to Those Who Bait: La Noscea V',479,5); +INSERT INTO `gamedata_achievements` VALUES (780,'A Fisher\'s Life for Me: La Noscea',480,10); +INSERT INTO `gamedata_achievements` VALUES (781,'Good Things Come to Those Who Bait: Black Shroud I',481,5); +INSERT INTO `gamedata_achievements` VALUES (782,'Good Things Come to Those Who Bait: Black Shroud II',482,5); +INSERT INTO `gamedata_achievements` VALUES (783,'Good Things Come to Those Who Bait: Black Shroud III',483,5); +INSERT INTO `gamedata_achievements` VALUES (784,'Good Things Come to Those Who Bait: Black Shroud IV',484,5); +INSERT INTO `gamedata_achievements` VALUES (785,'Good Things Come to Those Who Bait: Black Shroud V',485,5); +INSERT INTO `gamedata_achievements` VALUES (786,'A Fisher\'s Life for Me: Black Shroud',486,10); +INSERT INTO `gamedata_achievements` VALUES (787,'Good Things Come to Those Who Bait: Thanalan I',487,5); +INSERT INTO `gamedata_achievements` VALUES (788,'Good Things Come to Those Who Bait: Thanalan II',488,5); +INSERT INTO `gamedata_achievements` VALUES (789,'Good Things Come to Those Who Bait: Thanalan III',489,5); +INSERT INTO `gamedata_achievements` VALUES (790,'Good Things Come to Those Who Bait: Thanalan IV',490,5); +INSERT INTO `gamedata_achievements` VALUES (791,'Good Things Come to Those Who Bait: Thanalan V',491,5); +INSERT INTO `gamedata_achievements` VALUES (792,'A Fisher\'s Life for Me: Thanalan',492,10); +INSERT INTO `gamedata_achievements` VALUES (793,'A Fisher\'s Life for Me: Eorzea',493,30); +INSERT INTO `gamedata_achievements` VALUES (794,'Getting Giggy with It: La Noscea I',494,5); +INSERT INTO `gamedata_achievements` VALUES (795,'Getting Giggy with It: La Noscea II',495,5); +INSERT INTO `gamedata_achievements` VALUES (796,'Getting Giggy with It: La Noscea III',496,5); +INSERT INTO `gamedata_achievements` VALUES (797,'Getting Giggy with It: La Noscea IV',497,5); +INSERT INTO `gamedata_achievements` VALUES (798,'Getting Giggy with It: La Noscea V',498,5); +INSERT INTO `gamedata_achievements` VALUES (799,'I\'d Rather Be Spearfishing: La Noscea',499,10); +INSERT INTO `gamedata_achievements` VALUES (800,'Getting Giggy with It: Black Shroud I',500,5); +INSERT INTO `gamedata_achievements` VALUES (801,'Getting Giggy with It: Black Shroud II',501,5); +INSERT INTO `gamedata_achievements` VALUES (802,'Getting Giggy with It: Black Shroud III',502,5); +INSERT INTO `gamedata_achievements` VALUES (803,'Getting Giggy with It: Black Shroud IV',503,5); +INSERT INTO `gamedata_achievements` VALUES (804,'Getting Giggy with It: Black Shroud V',504,5); +INSERT INTO `gamedata_achievements` VALUES (805,'I\'d Rather Be Spearfishing: Black Shroud',505,10); +INSERT INTO `gamedata_achievements` VALUES (806,'Getting Giggy with It: Thanalan I',506,5); +INSERT INTO `gamedata_achievements` VALUES (807,'Getting Giggy with It: Thanalan II',507,5); +INSERT INTO `gamedata_achievements` VALUES (808,'Getting Giggy with It: Thanalan III',508,5); +INSERT INTO `gamedata_achievements` VALUES (809,'Getting Giggy with It: Thanalan IV',509,5); +INSERT INTO `gamedata_achievements` VALUES (810,'Getting Giggy with It: Thanalan V',510,5); +INSERT INTO `gamedata_achievements` VALUES (811,'I\'d Rather Be Spearfishing: Thanalan',511,10); +INSERT INTO `gamedata_achievements` VALUES (879,'A Miner\'s Life for Me: La Noscea',512,0); +INSERT INTO `gamedata_achievements` VALUES (880,'A Miner\'s Life for Me: Black Shroud',513,0); +INSERT INTO `gamedata_achievements` VALUES (881,'A Miner\'s Life for Me: Thanalan',514,0); +INSERT INTO `gamedata_achievements` VALUES (882,'I\'d Rather Be Quarrying: La Noscea',515,0); +INSERT INTO `gamedata_achievements` VALUES (883,'I\'d Rather Be Quarrying: Black Shroud',516,0); +INSERT INTO `gamedata_achievements` VALUES (884,'I\'d Rather Be Quarrying: Thanalan',517,0); +INSERT INTO `gamedata_achievements` VALUES (885,'A Botanist\'s Life for Me: La Noscea',518,0); +INSERT INTO `gamedata_achievements` VALUES (886,'A Botanist\'s Life for Me: Black Shroud',519,0); +INSERT INTO `gamedata_achievements` VALUES (887,'A Botanist\'s Life for Me: Thanalan',520,0); +INSERT INTO `gamedata_achievements` VALUES (888,'I\'d Rather Be Harvesting: La Noscea',521,0); +INSERT INTO `gamedata_achievements` VALUES (889,'I\'d Rather Be Harvesting: Black Shroud',522,0); +INSERT INTO `gamedata_achievements` VALUES (890,'I\'d Rather Be Harvesting: Thanalan',523,0); +INSERT INTO `gamedata_achievements` VALUES (891,'A Fisher\'s Life for Me: La Noscea',524,0); +INSERT INTO `gamedata_achievements` VALUES (892,'A Fisher\'s Life for Me: Black Shroud',525,0); +INSERT INTO `gamedata_achievements` VALUES (893,'A Fisher\'s Life for Me: Thanalan',526,0); +INSERT INTO `gamedata_achievements` VALUES (894,'I\'d Rather Be Spearfishing: La Noscea',527,0); +INSERT INTO `gamedata_achievements` VALUES (895,'I\'d Rather Be Spearfishing: Black Shroud',528,0); +INSERT INTO `gamedata_achievements` VALUES (896,'I\'d Rather Be Spearfishing: Thanalan',529,0); +INSERT INTO `gamedata_achievements` VALUES (897,'A Miner\'s Life for Me: Eorzea',530,0); +INSERT INTO `gamedata_achievements` VALUES (898,'A Botanist\'s Life for Me: Eorzea',531,0); +INSERT INTO `gamedata_achievements` VALUES (899,'A Fisher\'s Life for Me: Eorzea',532,0); +INSERT INTO `gamedata_achievements` VALUES (900,'Materia',550,0); +INSERT INTO `gamedata_achievements` VALUES (901,'Getting Too Attached I',551,5); +INSERT INTO `gamedata_achievements` VALUES (902,'Getting Too Attached II',552,5); +INSERT INTO `gamedata_achievements` VALUES (903,'Getting Too Attached III',553,5); +INSERT INTO `gamedata_achievements` VALUES (904,'Getting Too Attached IV',554,5); +INSERT INTO `gamedata_achievements` VALUES (905,'Materia Hysteria',555,10); +INSERT INTO `gamedata_achievements` VALUES (906,'Beginner\'s Luck',556,10); +INSERT INTO `gamedata_achievements` VALUES (907,'I Make My Own Luck',557,20); +INSERT INTO `gamedata_achievements` VALUES (908,'Luck\'s Got Nothing to Do with It',558,30); +INSERT INTO `gamedata_achievements` VALUES (909,'I Got This!',559,40); +INSERT INTO `gamedata_achievements` VALUES (910,'Prepare to Be Assimilated I',560,5); +INSERT INTO `gamedata_achievements` VALUES (911,'Prepare to Be Assimilated II',561,5); +INSERT INTO `gamedata_achievements` VALUES (912,'Prepare to Be Assimilated III',562,5); +INSERT INTO `gamedata_achievements` VALUES (913,'Prepare to Be Assimilated IV',563,5); +INSERT INTO `gamedata_achievements` VALUES (914,'Living in a Materia World',564,10); +INSERT INTO `gamedata_achievements` VALUES (997,'Materia Hysteria',565,0); +INSERT INTO `gamedata_achievements` VALUES (998,'Living in a Materia World',566,0); +INSERT INTO `gamedata_achievements` VALUES (999,'I Got This!',567,0); +INSERT INTO `gamedata_achievements` VALUES (1000,'Quests',600,0); +INSERT INTO `gamedata_achievements` VALUES (1001,'Leaving Limsa Lominsa',601,5); +INSERT INTO `gamedata_achievements` VALUES (1002,'Gone from Gridania',602,5); +INSERT INTO `gamedata_achievements` VALUES (1003,'Out of Ul\'dah',603,5); +INSERT INTO `gamedata_achievements` VALUES (1004,'\"This One Time, at Level Thirty-six...\"',604,5); +INSERT INTO `gamedata_achievements` VALUES (1005,'Tales of War',605,10); +INSERT INTO `gamedata_achievements` VALUES (1006,'Tales of Magic',606,10); +INSERT INTO `gamedata_achievements` VALUES (1007,'Tales of the Hand',607,10); +INSERT INTO `gamedata_achievements` VALUES (1008,'Tales of the Land',608,10); +INSERT INTO `gamedata_achievements` VALUES (1009,'The Greatest Tales Ever Told',609,20); +INSERT INTO `gamedata_achievements` VALUES (1010,'A Little Something on the Side: La Noscea',610,5); +INSERT INTO `gamedata_achievements` VALUES (1011,'A Little Something on the Side: Black Shroud',611,5); +INSERT INTO `gamedata_achievements` VALUES (1012,'A Little Something on the Side: Thanalan',612,5); +INSERT INTO `gamedata_achievements` VALUES (1013,'Sideways',613,10); +INSERT INTO `gamedata_achievements` VALUES (1014,'All the More Region to Leve I',614,5); +INSERT INTO `gamedata_achievements` VALUES (1015,'All the More Region to Leve II',615,5); +INSERT INTO `gamedata_achievements` VALUES (1016,'All the More Region to Leve III',616,5); +INSERT INTO `gamedata_achievements` VALUES (1017,'All the More Region to Leve IV',617,5); +INSERT INTO `gamedata_achievements` VALUES (1018,'All the More Region to Leve V',618,5); +INSERT INTO `gamedata_achievements` VALUES (1019,'All the More Region to Leve VI',619,10); +INSERT INTO `gamedata_achievements` VALUES (1020,'Region d\'Etre',620,20); +INSERT INTO `gamedata_achievements` VALUES (1021,'\"Think Global, Quest Local I\"',621,5); +INSERT INTO `gamedata_achievements` VALUES (1022,'\"Think Global, Quest Local II\"',622,5); +INSERT INTO `gamedata_achievements` VALUES (1023,'\"Think Global, Quest Local III\"',623,5); +INSERT INTO `gamedata_achievements` VALUES (1024,'\"Think Global, Quest Local IV\"',624,5); +INSERT INTO `gamedata_achievements` VALUES (1025,'\"Think Global, Quest Local V\"',625,5); +INSERT INTO `gamedata_achievements` VALUES (1026,'\"Think Global, Quest Local VI\"',626,10); +INSERT INTO `gamedata_achievements` VALUES (1027,'Lost in Localization',627,20); +INSERT INTO `gamedata_achievements` VALUES (1028,'A Slave to Faction I',628,5); +INSERT INTO `gamedata_achievements` VALUES (1029,'A Slave to Faction II',629,5); +INSERT INTO `gamedata_achievements` VALUES (1030,'A Slave to Faction III',630,10); +INSERT INTO `gamedata_achievements` VALUES (1031,'\"Just the Factions, Ma\'am\"',631,20); +INSERT INTO `gamedata_achievements` VALUES (1032,'Serving a Greater Cause I',632,5); +INSERT INTO `gamedata_achievements` VALUES (1033,'Serving a Greater Cause II',633,5); +INSERT INTO `gamedata_achievements` VALUES (1034,'Serving a Greater Cause III',634,5); +INSERT INTO `gamedata_achievements` VALUES (1035,'Serving a Greater Cause IV',635,5); +INSERT INTO `gamedata_achievements` VALUES (1036,'Serving a Greater Cause V',636,5); +INSERT INTO `gamedata_achievements` VALUES (1037,'Serving a Greater Cause VI',637,10); +INSERT INTO `gamedata_achievements` VALUES (1038,'Enraptured Servitude',638,20); +INSERT INTO `gamedata_achievements` VALUES (1039,'Around the Realm and Back Again',639,5); +INSERT INTO `gamedata_achievements` VALUES (1040,'I Survived Camp Bearded Rock',640,5); +INSERT INTO `gamedata_achievements` VALUES (1041,'I Survived Cedarwood',641,5); +INSERT INTO `gamedata_achievements` VALUES (1042,'I Survived Camp Skull Valley',642,5); +INSERT INTO `gamedata_achievements` VALUES (1043,'I Survived Camp Bald Knoll',643,5); +INSERT INTO `gamedata_achievements` VALUES (1044,'I Survived Camp Bloodshore',644,5); +INSERT INTO `gamedata_achievements` VALUES (1045,'I Survived Cassiopeia Hollow',645,5); +INSERT INTO `gamedata_achievements` VALUES (1046,'I Survived Camp Iron Lake',646,5); +INSERT INTO `gamedata_achievements` VALUES (1047,'And All I Got Was This Lousy Achievement: La Noscea',647,10); +INSERT INTO `gamedata_achievements` VALUES (1048,'I Survived Camp Bentbranch',648,5); +INSERT INTO `gamedata_achievements` VALUES (1049,'I Survived Humblehearth',649,5); +INSERT INTO `gamedata_achievements` VALUES (1050,'I Survived Camp Nine Ivies',650,5); +INSERT INTO `gamedata_achievements` VALUES (1051,'I Survived Camp Emerald Moss',651,5); +INSERT INTO `gamedata_achievements` VALUES (1052,'I Survived Treespeak',652,5); +INSERT INTO `gamedata_achievements` VALUES (1053,'I Survived the Mun-Tuy Cellars',653,5); +INSERT INTO `gamedata_achievements` VALUES (1054,'I Survived Camp Tranquil',654,5); +INSERT INTO `gamedata_achievements` VALUES (1055,'And All I Got Was This Lousy Achievement: Black Shroud',655,10); +INSERT INTO `gamedata_achievements` VALUES (1056,'I Survived Camp Black Brush',656,5); +INSERT INTO `gamedata_achievements` VALUES (1057,'I Survived the Nanawa Mines',657,5); +INSERT INTO `gamedata_achievements` VALUES (1058,'I Survived Camp Drybone',658,5); +INSERT INTO `gamedata_achievements` VALUES (1059,'I Survived Halatali',659,5); +INSERT INTO `gamedata_achievements` VALUES (1060,'I Survived Camp Horizon',660,5); +INSERT INTO `gamedata_achievements` VALUES (1061,'I Survived Nophica\'s Wells',661,5); +INSERT INTO `gamedata_achievements` VALUES (1062,'I Survived Camp Broken Water',662,5); +INSERT INTO `gamedata_achievements` VALUES (1063,'And All I Got Was This Lousy Achievement: Thanalan',663,10); +INSERT INTO `gamedata_achievements` VALUES (1064,'Globetrotter',664,20); +INSERT INTO `gamedata_achievements` VALUES (1065,'At the Realm\'s Behest',665,5); +INSERT INTO `gamedata_achievements` VALUES (1066,'To Serve and Protect: Camp Bearded Rock',666,5); +INSERT INTO `gamedata_achievements` VALUES (1067,'To Serve and Protect: Cedarwood',667,5); +INSERT INTO `gamedata_achievements` VALUES (1068,'To Serve and Protect: Camp Skull Valley',668,5); +INSERT INTO `gamedata_achievements` VALUES (1069,'To Serve and Protect: Camp Bald Knoll',669,5); +INSERT INTO `gamedata_achievements` VALUES (1070,'To Serve and Protect: Camp Bloodshore',670,5); +INSERT INTO `gamedata_achievements` VALUES (1071,'To Serve and Protect: Cassiopeia Hollow',671,5); +INSERT INTO `gamedata_achievements` VALUES (1072,'To Serve and Protect: Camp Iron Lake',672,5); +INSERT INTO `gamedata_achievements` VALUES (1073,'La Noscea Got Served...and Protected',673,10); +INSERT INTO `gamedata_achievements` VALUES (1074,'To Serve and Protect: Camp Bentbranch',674,5); +INSERT INTO `gamedata_achievements` VALUES (1075,'To Serve and Protect: Humblehearth',675,5); +INSERT INTO `gamedata_achievements` VALUES (1076,'To Serve and Protect: Camp Nine Ivies',676,5); +INSERT INTO `gamedata_achievements` VALUES (1077,'To Serve and Protect: Camp Emerald Moss',677,5); +INSERT INTO `gamedata_achievements` VALUES (1078,'To Serve and Protect: Treespeak',678,5); +INSERT INTO `gamedata_achievements` VALUES (1079,'To Serve and Protect: Mun[@1F]Tuy Cellars',679,5); +INSERT INTO `gamedata_achievements` VALUES (1080,'To Serve and Protect: Camp Tranquil',680,5); +INSERT INTO `gamedata_achievements` VALUES (1081,'The Black Shroud Got Served...and Protected',681,10); +INSERT INTO `gamedata_achievements` VALUES (1082,'To Serve and Protect: Camp Black Brush',682,5); +INSERT INTO `gamedata_achievements` VALUES (1083,'To Serve and Protect: Nanawa Silvermines',683,5); +INSERT INTO `gamedata_achievements` VALUES (1084,'To Serve and Protect: Camp Drybone',684,5); +INSERT INTO `gamedata_achievements` VALUES (1085,'To Serve and Protect: Halatali',685,5); +INSERT INTO `gamedata_achievements` VALUES (1086,'To Serve and Protect: Camp Horizon',686,5); +INSERT INTO `gamedata_achievements` VALUES (1087,'To Serve and Protect: Nophica\'s Wells',687,5); +INSERT INTO `gamedata_achievements` VALUES (1088,'To Serve and Protect: Camp Broken Water',688,5); +INSERT INTO `gamedata_achievements` VALUES (1089,'Thanalan Got Served...and Protected',689,10); +INSERT INTO `gamedata_achievements` VALUES (1090,'Eorzea Got Served...and Protected',690,20); +INSERT INTO `gamedata_achievements` VALUES (1091,'Leaning Towards the Brotherhood',691,5); +INSERT INTO `gamedata_achievements` VALUES (1092,'Love Thy Brother',692,10); +INSERT INTO `gamedata_achievements` VALUES (1093,'Leaning Towards the Shield',693,5); +INSERT INTO `gamedata_achievements` VALUES (1094,'Another Brick in the Shield Wall',694,10); +INSERT INTO `gamedata_achievements` VALUES (1095,'Leaning Towards the Horn',695,5); +INSERT INTO `gamedata_achievements` VALUES (1096,'A Helping Horn',696,10); +INSERT INTO `gamedata_achievements` VALUES (1097,'Commitment Issues',697,20); +INSERT INTO `gamedata_achievements` VALUES (1098,'Like a Knight in Shining Armor',698,5); +INSERT INTO `gamedata_achievements` VALUES (1099,'Bulletproof',699,5); +INSERT INTO `gamedata_achievements` VALUES (1100,'I am the Warrior',700,5); +INSERT INTO `gamedata_achievements` VALUES (1101,'Dragoon Age',701,5); +INSERT INTO `gamedata_achievements` VALUES (1102,'A Bard\'s Tale',702,5); +INSERT INTO `gamedata_achievements` VALUES (1103,'Seeing White',703,5); +INSERT INTO `gamedata_achievements` VALUES (1104,'Back in Black',704,5); +INSERT INTO `gamedata_achievements` VALUES (1105,'Career Opportunities',705,20); +INSERT INTO `gamedata_achievements` VALUES (1106,'Once in a Lifetime',706,20); +INSERT INTO `gamedata_achievements` VALUES (1107,'x',707,1); +INSERT INTO `gamedata_achievements` VALUES (1108,'x',708,1); +INSERT INTO `gamedata_achievements` VALUES (1109,'x',709,1); +INSERT INTO `gamedata_achievements` VALUES (1110,'x',710,1); +INSERT INTO `gamedata_achievements` VALUES (1156,'Once in a Lifetime',711,20); +INSERT INTO `gamedata_achievements` VALUES (1157,'Patricide',712,0); +INSERT INTO `gamedata_achievements` VALUES (1158,'To Kill a Mocking Bird',713,0); +INSERT INTO `gamedata_achievements` VALUES (1159,'Pounding the Spike',714,0); +INSERT INTO `gamedata_achievements` VALUES (1160,'First Blood: Aleport',715,0); +INSERT INTO `gamedata_achievements` VALUES (1161,'First Blood: Hyrstmill',716,0); +INSERT INTO `gamedata_achievements` VALUES (1162,'First Blood: Golden Bazaar',717,0); +INSERT INTO `gamedata_achievements` VALUES (1163,'To Be or Not to Be the Guardian of Aleport',718,0); +INSERT INTO `gamedata_achievements` VALUES (1164,'To Be or Not to Be the Guardian of Hyrstmill',719,0); +INSERT INTO `gamedata_achievements` VALUES (1165,'To Be or Not to Be the Guardian of the Golden Bazaar',720,0); +INSERT INTO `gamedata_achievements` VALUES (1166,'To Be or Not to Be the Wind of Aleport',721,0); +INSERT INTO `gamedata_achievements` VALUES (1167,'To Be or Not to Be the Wind of Hyrstmill',722,0); +INSERT INTO `gamedata_achievements` VALUES (1168,'To Be or Not to Be the Wind of the Golden Bazaar',723,0); +INSERT INTO `gamedata_achievements` VALUES (1169,'To Be or Not to Be the Hand of Aleport',724,0); +INSERT INTO `gamedata_achievements` VALUES (1171,'To Be or Not to Be the Hand of Hyrstmill',725,0); +INSERT INTO `gamedata_achievements` VALUES (1172,'To Be or Not to Be the Hand of the Golden Bazaar',726,0); +INSERT INTO `gamedata_achievements` VALUES (1173,'A Slave to Faction III',727,0); +INSERT INTO `gamedata_achievements` VALUES (1174,'Serving a Greater Cause VI',728,0); +INSERT INTO `gamedata_achievements` VALUES (1175,'And All I Got Was This Lousy Achievement: La Noscea',729,0); +INSERT INTO `gamedata_achievements` VALUES (1176,'And All I Got Was This Lousy Achievement: Black Shroud',730,0); +INSERT INTO `gamedata_achievements` VALUES (1177,'And All I Got Was This Lousy Achievement: Thanalan',731,0); +INSERT INTO `gamedata_achievements` VALUES (1178,'Globetrotter',732,0); +INSERT INTO `gamedata_achievements` VALUES (1179,'La Noscea Got Served...and Protected',733,0); +INSERT INTO `gamedata_achievements` VALUES (1180,'The Black Shroud Got Served...and Protected',734,0); +INSERT INTO `gamedata_achievements` VALUES (1181,'Thanalan Got Served...and Protected',735,0); +INSERT INTO `gamedata_achievements` VALUES (1182,'Eorzea Got Served...and Protected',736,0); +INSERT INTO `gamedata_achievements` VALUES (1183,'Love Thy Brother',737,0); +INSERT INTO `gamedata_achievements` VALUES (1184,'Another Brick in the Shield Wall',738,0); +INSERT INTO `gamedata_achievements` VALUES (1185,'A Helping Horn',739,0); +INSERT INTO `gamedata_achievements` VALUES (1186,'Commitment Issues',740,0); +INSERT INTO `gamedata_achievements` VALUES (1187,'Career Opportunities',741,0); +INSERT INTO `gamedata_achievements` VALUES (1188,'Sideways',742,0); +INSERT INTO `gamedata_achievements` VALUES (1189,'All the More Region to Leve VI',743,0); +INSERT INTO `gamedata_achievements` VALUES (1190,'\"Think Global, Quest Local VI\"',744,0); +INSERT INTO `gamedata_achievements` VALUES (1191,'Tales of War',745,0); +INSERT INTO `gamedata_achievements` VALUES (1192,'Tales of Magic',746,0); +INSERT INTO `gamedata_achievements` VALUES (1193,'Tales of the Hand',747,0); +INSERT INTO `gamedata_achievements` VALUES (1194,'Tales of the Land',748,0); +INSERT INTO `gamedata_achievements` VALUES (1195,'The Greatest Tales Ever Told',749,0); +INSERT INTO `gamedata_achievements` VALUES (1196,'Region d\'Etre',750,0); +INSERT INTO `gamedata_achievements` VALUES (1197,'Lost in Localization',751,0); +INSERT INTO `gamedata_achievements` VALUES (1198,'\"Just the Factions, Ma\'am\"',752,0); +INSERT INTO `gamedata_achievements` VALUES (1199,'Enraptured Servitude',753,0); +INSERT INTO `gamedata_achievements` VALUES (1200,'Seasonal Events',700,0); +INSERT INTO `gamedata_achievements` VALUES (1201,'It\'s Reining Deer',701,20); +INSERT INTO `gamedata_achievements` VALUES (1202,'Beast from the East',702,5); +INSERT INTO `gamedata_achievements` VALUES (1203,'Red Beast from the East',703,5); +INSERT INTO `gamedata_achievements` VALUES (1204,'Gold Beast from the East',704,5); +INSERT INTO `gamedata_achievements` VALUES (1205,'Black Beast from the East',705,5); +INSERT INTO `gamedata_achievements` VALUES (1206,'Get All the Things!',706,20); +INSERT INTO `gamedata_achievements` VALUES (1207,'Love Me Tender',707,5); +INSERT INTO `gamedata_achievements` VALUES (1208,'B.F.F.',708,5); +INSERT INTO `gamedata_achievements` VALUES (1209,'Did It All for the Glory of Love',709,5); +INSERT INTO `gamedata_achievements` VALUES (1210,'Love Makes the World Go Round',710,20); +INSERT INTO `gamedata_achievements` VALUES (1211,'Royal Audience',711,20); +INSERT INTO `gamedata_achievements` VALUES (1212,'Eggsceptional Hunting',712,5); +INSERT INTO `gamedata_achievements` VALUES (1213,'Eggstraordinary Hunting',713,5); +INSERT INTO `gamedata_achievements` VALUES (1214,'Eggsemplary Hunting',714,5); +INSERT INTO `gamedata_achievements` VALUES (1215,'Eggstreme Hunting',715,5); +INSERT INTO `gamedata_achievements` VALUES (1216,'Eggstravagant Hunting',716,5); +INSERT INTO `gamedata_achievements` VALUES (1217,'Seven Short of a Dozen',717,20); +INSERT INTO `gamedata_achievements` VALUES (1218,'Cascadier Survivor',718,5); +INSERT INTO `gamedata_achievements` VALUES (1219,'Stylish Cascadier',719,5); +INSERT INTO `gamedata_achievements` VALUES (1220,'Dapper Cascadier',720,5); +INSERT INTO `gamedata_achievements` VALUES (1221,'Dapper Cascadier',721,5); +INSERT INTO `gamedata_achievements` VALUES (1222,'Classy Cascadier',722,5); +INSERT INTO `gamedata_achievements` VALUES (1223,'Refined Cascadier',723,5); +INSERT INTO `gamedata_achievements` VALUES (1224,'Clogging Along',724,5); +INSERT INTO `gamedata_achievements` VALUES (1225,'Cascadier for Life',725,20); +INSERT INTO `gamedata_achievements` VALUES (1226,'Chock-full of Elemental Goodness',726,20); +INSERT INTO `gamedata_achievements` VALUES (1281,'It\'s Reining Deer',727,0); +INSERT INTO `gamedata_achievements` VALUES (1282,'Get All the Things!',728,0); +INSERT INTO `gamedata_achievements` VALUES (1283,'Love Makes the World Go Round',729,0); +INSERT INTO `gamedata_achievements` VALUES (1284,'Royal Audience',730,0); +INSERT INTO `gamedata_achievements` VALUES (1285,'Seven Short of a Dozen',731,0); +INSERT INTO `gamedata_achievements` VALUES (1286,'Cascadier for Life',732,20); +INSERT INTO `gamedata_achievements` VALUES (1287,'Chock-full of Elemental Goodness',733,20); +INSERT INTO `gamedata_achievements` VALUES (1300,'Dungeons',750,0); +INSERT INTO `gamedata_achievements` VALUES (1301,'One-upping the Antares',751,5); +INSERT INTO `gamedata_achievements` VALUES (1302,'Kicking Sargas and Taking Names',752,5); +INSERT INTO `gamedata_achievements` VALUES (1303,'Shaula We Dance?',753,5); +INSERT INTO `gamedata_achievements` VALUES (1304,'Like a Batraal Out of Hell',754,5); +INSERT INTO `gamedata_achievements` VALUES (1305,'Miser Neutralizer',755,5); +INSERT INTO `gamedata_achievements` VALUES (1306,'Raiding the Vale',756,5); +INSERT INTO `gamedata_achievements` VALUES (1307,'Breathless',757,5); +INSERT INTO `gamedata_achievements` VALUES (1308,'Three Heads Are Better Than One',758,5); +INSERT INTO `gamedata_achievements` VALUES (1309,'Making the Cut',759,5); +INSERT INTO `gamedata_achievements` VALUES (1310,'Big Ants Don\'t Cry',760,5); +INSERT INTO `gamedata_achievements` VALUES (1400,'Exploration',800,0); +INSERT INTO `gamedata_achievements` VALUES (1401,'Taking in the Sights: La Noscea',801,5); +INSERT INTO `gamedata_achievements` VALUES (1402,'Taking in the Sights: Black Shroud',802,5); +INSERT INTO `gamedata_achievements` VALUES (1403,'Taking in the Sights: Thanalan',803,5); +INSERT INTO `gamedata_achievements` VALUES (1404,'Taking in the Sights: Coerthas',804,5); +INSERT INTO `gamedata_achievements` VALUES (1405,'Taking in the Sights: Mor Dhona',805,5); +INSERT INTO `gamedata_achievements` VALUES (1406,'\"Been There, Done That\"',806,10); +INSERT INTO `gamedata_achievements` VALUES (1499,'\"Been There, Done That\"',807,0); +INSERT INTO `gamedata_achievements` VALUES (1500,'Grand Company',820,0); +INSERT INTO `gamedata_achievements` VALUES (1501,'All Watched Over by a Maelstrom of Loving Grace',821,5); +INSERT INTO `gamedata_achievements` VALUES (1502,'Snakebitten',822,5); +INSERT INTO `gamedata_achievements` VALUES (1503,'\"Come On Baby, Light My Fire\"',823,5); +INSERT INTO `gamedata_achievements` VALUES (1504,'A Storm of Seals I',824,5); +INSERT INTO `gamedata_achievements` VALUES (1505,'A Storm of Seals II',825,5); +INSERT INTO `gamedata_achievements` VALUES (1506,'A Storm of Seals III',826,10); +INSERT INTO `gamedata_achievements` VALUES (1507,'The Ruby Anchor',827,20); +INSERT INTO `gamedata_achievements` VALUES (1508,'A Snake in the Brass I',828,5); +INSERT INTO `gamedata_achievements` VALUES (1509,'A Snake in the Brass II',829,5); +INSERT INTO `gamedata_achievements` VALUES (1510,'A Snake in the Brass III',830,10); +INSERT INTO `gamedata_achievements` VALUES (1511,'The Mahogany Leaf',831,20); +INSERT INTO `gamedata_achievements` VALUES (1512,'Burning a Hole in My Pocket I',832,5); +INSERT INTO `gamedata_achievements` VALUES (1513,'Burning a Hole in My Pocket II',833,5); +INSERT INTO `gamedata_achievements` VALUES (1514,'Burning a Hole in My Pocket III',834,10); +INSERT INTO `gamedata_achievements` VALUES (1515,'The Mythril Scales',835,20); +INSERT INTO `gamedata_achievements` VALUES (1516,'In Good Company: Maelstrom I',836,5); +INSERT INTO `gamedata_achievements` VALUES (1517,'In Good Company: Maelstrom II',837,5); +INSERT INTO `gamedata_achievements` VALUES (1518,'In Good Company: Maelstrom III',838,10); +INSERT INTO `gamedata_achievements` VALUES (1519,'The Turquoise Cannon',839,20); +INSERT INTO `gamedata_achievements` VALUES (1520,'In Good Company: Twin Adder I',840,5); +INSERT INTO `gamedata_achievements` VALUES (1521,'In Good Company: Twin Adder II',841,5); +INSERT INTO `gamedata_achievements` VALUES (1522,'In Good Company: Twin Adder III',842,10); +INSERT INTO `gamedata_achievements` VALUES (1523,'The Ironwood Leaf',843,20); +INSERT INTO `gamedata_achievements` VALUES (1524,'In Good Company: Immortal Flames I',844,5); +INSERT INTO `gamedata_achievements` VALUES (1525,'In Good Company: Immortal Flames II',845,5); +INSERT INTO `gamedata_achievements` VALUES (1526,'In Good Company: Immortal Flames III',846,10); +INSERT INTO `gamedata_achievements` VALUES (1527,'The Silver Scales',847,20); +INSERT INTO `gamedata_achievements` VALUES (1528,'Fueling the Storm I',848,5); +INSERT INTO `gamedata_achievements` VALUES (1529,'Fueling the Storm II',849,5); +INSERT INTO `gamedata_achievements` VALUES (1530,'Fueling the Storm III',850,10); +INSERT INTO `gamedata_achievements` VALUES (1531,'The Onyx Oars',851,20); +INSERT INTO `gamedata_achievements` VALUES (1532,'Feeding the Serpent I',852,5); +INSERT INTO `gamedata_achievements` VALUES (1533,'Feeding the Serpent II',853,5); +INSERT INTO `gamedata_achievements` VALUES (1534,'Feeding the Serpent III',854,10); +INSERT INTO `gamedata_achievements` VALUES (1535,'The Sycamore Leaf',855,20); +INSERT INTO `gamedata_achievements` VALUES (1536,'Fanning the Flames I',856,5); +INSERT INTO `gamedata_achievements` VALUES (1537,'Fanning the Flames II',857,5); +INSERT INTO `gamedata_achievements` VALUES (1538,'Fanning the Flames III',858,10); +INSERT INTO `gamedata_achievements` VALUES (1539,'The Brass Scales',859,20); +INSERT INTO `gamedata_achievements` VALUES (1540,'To Each According to His Need: Maelstrom I',860,5); +INSERT INTO `gamedata_achievements` VALUES (1541,'To Each According to His Need: Maelstrom II',861,5); +INSERT INTO `gamedata_achievements` VALUES (1542,'To Each According to His Need: Maelstrom III',862,10); +INSERT INTO `gamedata_achievements` VALUES (1543,'The Jade Mast',863,20); +INSERT INTO `gamedata_achievements` VALUES (1544,'To Each According to His Need: Twin Adder I',864,5); +INSERT INTO `gamedata_achievements` VALUES (1545,'To Each According to His Need: Twin Adder II',865,5); +INSERT INTO `gamedata_achievements` VALUES (1546,'To Each According to His Need: Twin Adder III',866,10); +INSERT INTO `gamedata_achievements` VALUES (1547,'The Willow Leaf',867,20); +INSERT INTO `gamedata_achievements` VALUES (1548,'To Each According to His Need: Immortal Flames I',868,5); +INSERT INTO `gamedata_achievements` VALUES (1549,'To Each According to His Need: Immortal Flames II',869,5); +INSERT INTO `gamedata_achievements` VALUES (1550,'To Each According to His Need: Immortal Flames III',870,10); +INSERT INTO `gamedata_achievements` VALUES (1551,'The Bronze Scales',871,20); +INSERT INTO `gamedata_achievements` VALUES (1552,'Twelve Minutes or Less or Your Cargo\'s Free',872,5); +INSERT INTO `gamedata_achievements` VALUES (1553,'Ten Minutes or Less or Your Cargo\'s Free',873,5); +INSERT INTO `gamedata_achievements` VALUES (1554,'Eight Minutes or Less or Your Cargo\'s Free',874,10); +INSERT INTO `gamedata_achievements` VALUES (1555,'Gone in Twelve Minutes',875,5); +INSERT INTO `gamedata_achievements` VALUES (1556,'Gone in Ten Minutes',876,5); +INSERT INTO `gamedata_achievements` VALUES (1557,'Gone in Eight Minutes',877,10); +INSERT INTO `gamedata_achievements` VALUES (1558,'Handle with Care I',878,5); +INSERT INTO `gamedata_achievements` VALUES (1559,'Handle with Care II',879,5); +INSERT INTO `gamedata_achievements` VALUES (1560,'Handle with Care III',880,5); +INSERT INTO `gamedata_achievements` VALUES (1561,'Handle with Care IV',881,10); +INSERT INTO `gamedata_achievements` VALUES (1562,'Chocobo Shrugged',882,20); +INSERT INTO `gamedata_achievements` VALUES (1563,'I Make This Look Good',883,5); +INSERT INTO `gamedata_achievements` VALUES (1564,'My Little Chocobo',884,5); +INSERT INTO `gamedata_achievements` VALUES (1565,'Pimp Your Ride',885,5); +INSERT INTO `gamedata_achievements` VALUES (1671,'A Storm of Seals III',886,0); +INSERT INTO `gamedata_achievements` VALUES (1672,'The Ruby Anchor',887,0); +INSERT INTO `gamedata_achievements` VALUES (1673,'A Snake in the Brass III',888,0); +INSERT INTO `gamedata_achievements` VALUES (1674,'The Mahogany Leaf',889,0); +INSERT INTO `gamedata_achievements` VALUES (1675,'Burning a Hole in My Pocket III',890,0); +INSERT INTO `gamedata_achievements` VALUES (1676,'The Mythril Scales',891,0); +INSERT INTO `gamedata_achievements` VALUES (1677,'In Good Company: Maelstrom III',892,0); +INSERT INTO `gamedata_achievements` VALUES (1678,'The Turquoise Cannon',893,0); +INSERT INTO `gamedata_achievements` VALUES (1679,'In Good Company: Twin Adder III',894,0); +INSERT INTO `gamedata_achievements` VALUES (1680,'The Ironwood Leaf',895,0); +INSERT INTO `gamedata_achievements` VALUES (1681,'In Good Company: Immortal Flames III',896,0); +INSERT INTO `gamedata_achievements` VALUES (1682,'The Silver Scales',897,0); +INSERT INTO `gamedata_achievements` VALUES (1683,'Fueling the Storm III',898,0); +INSERT INTO `gamedata_achievements` VALUES (1684,'The Onyx Oars',899,0); +INSERT INTO `gamedata_achievements` VALUES (1685,'Feeding the Serpent III',900,0); +INSERT INTO `gamedata_achievements` VALUES (1686,'The Sycamore Leaf',901,0); +INSERT INTO `gamedata_achievements` VALUES (1687,'Fanning the Flames III',902,0); +INSERT INTO `gamedata_achievements` VALUES (1688,'The Brass Scales',903,0); +INSERT INTO `gamedata_achievements` VALUES (1689,'To Each According to His Need: Maelstrom III',904,0); +INSERT INTO `gamedata_achievements` VALUES (1690,'The Jade Mast',905,0); +INSERT INTO `gamedata_achievements` VALUES (1691,'To Each According to His Need: Twin Adder III',906,0); +INSERT INTO `gamedata_achievements` VALUES (1692,'The Willow Leaf',907,0); +INSERT INTO `gamedata_achievements` VALUES (1693,'To Each According to His Need: Immortal Flames III',908,0); +INSERT INTO `gamedata_achievements` VALUES (1694,'The Bronze Scales',909,0); +INSERT INTO `gamedata_achievements` VALUES (1695,'Eight Minutes or Less or Your Cargo\'s Free',910,0); +INSERT INTO `gamedata_achievements` VALUES (1696,'Gone in Eight Minutes',911,0); +INSERT INTO `gamedata_achievements` VALUES (1697,'Handle with Care IV',912,0); +INSERT INTO `gamedata_achievements` VALUES (1698,'Handle with Care III',913,0); +INSERT INTO `gamedata_achievements` VALUES (1699,'Pimp Your Ride',914,0); +INSERT INTO `gamedata_achievements` VALUES (2001,'Patricide',915,5); +INSERT INTO `gamedata_achievements` VALUES (2006,'To Kill a Mocking Bird',916,5); +INSERT INTO `gamedata_achievements` VALUES (2011,'Pounding the Spike',917,5); +INSERT INTO `gamedata_achievements` VALUES (2016,'An Eye on the Ale I',918,5); +INSERT INTO `gamedata_achievements` VALUES (2017,'An Eye on the Ale II',919,5); +INSERT INTO `gamedata_achievements` VALUES (2018,'An Eye on the Ale III',920,5); +INSERT INTO `gamedata_achievements` VALUES (2019,'An Eye on the Ale IV',921,5); +INSERT INTO `gamedata_achievements` VALUES (2020,'First Blood: Aleport',922,10); +INSERT INTO `gamedata_achievements` VALUES (2021,'An Eye on the Trees I',923,5); +INSERT INTO `gamedata_achievements` VALUES (2022,'An Eye on the Trees II',924,5); +INSERT INTO `gamedata_achievements` VALUES (2023,'An Eye on the Trees III',925,5); +INSERT INTO `gamedata_achievements` VALUES (2024,'An Eye on the Trees IV',926,5); +INSERT INTO `gamedata_achievements` VALUES (2025,'First Blood: Hyrstmill',927,10); +INSERT INTO `gamedata_achievements` VALUES (2026,'An Eye on the Gold I',928,5); +INSERT INTO `gamedata_achievements` VALUES (2027,'An Eye on the Gold II',929,5); +INSERT INTO `gamedata_achievements` VALUES (2028,'An Eye on the Gold III',930,5); +INSERT INTO `gamedata_achievements` VALUES (2029,'An Eye on the Gold IV',931,5); +INSERT INTO `gamedata_achievements` VALUES (2030,'First Blood: Golden Bazaar',932,10); +INSERT INTO `gamedata_achievements` VALUES (2031,'Holding the Hamlet: Aleport I',933,5); +INSERT INTO `gamedata_achievements` VALUES (2032,'Holding the Hamlet: Aleport II',934,5); +INSERT INTO `gamedata_achievements` VALUES (2033,'Holding the Hamlet: Aleport III',935,5); +INSERT INTO `gamedata_achievements` VALUES (2034,'Holding the Hamlet: Aleport IV',936,5); +INSERT INTO `gamedata_achievements` VALUES (2035,'To Be or Not to Be the Guardian of Aleport',937,10); +INSERT INTO `gamedata_achievements` VALUES (2036,'Holding the Hamlet: Hyrstmill I',938,5); +INSERT INTO `gamedata_achievements` VALUES (2037,'Holding the Hamlet: Hyrstmill II',939,5); +INSERT INTO `gamedata_achievements` VALUES (2038,'Holding the Hamlet: Hyrstmill III',940,5); +INSERT INTO `gamedata_achievements` VALUES (2039,'Holding the Hamlet: Hyrstmill IV',941,5); +INSERT INTO `gamedata_achievements` VALUES (2040,'To Be or Not to Be the Guardian of Hyrstmill',942,10); +INSERT INTO `gamedata_achievements` VALUES (2041,'Holding the Hamlet: Golden Bazaar I',943,5); +INSERT INTO `gamedata_achievements` VALUES (2042,'Holding the Hamlet: Golden Bazaar II',944,5); +INSERT INTO `gamedata_achievements` VALUES (2043,'Holding the Hamlet: Golden Bazaar III',945,5); +INSERT INTO `gamedata_achievements` VALUES (2044,'Holding the Hamlet: Golden Bazaar IV',946,5); +INSERT INTO `gamedata_achievements` VALUES (2045,'To Be or Not to Be the Guardian of the Golden Bazaar',947,10); +INSERT INTO `gamedata_achievements` VALUES (2046,'Helping the Hamlet: Aleport I',948,5); +INSERT INTO `gamedata_achievements` VALUES (2047,'Helping the Hamlet: Aleport II',949,5); +INSERT INTO `gamedata_achievements` VALUES (2048,'Helping the Hamlet: Aleport III',950,5); +INSERT INTO `gamedata_achievements` VALUES (2049,'Helping the Hamlet: Aleport IV',951,5); +INSERT INTO `gamedata_achievements` VALUES (2050,'To Be or Not to Be the Wind of Aleport',952,10); +INSERT INTO `gamedata_achievements` VALUES (2051,'Helping the Hamlet: Hyrstmill I',953,5); +INSERT INTO `gamedata_achievements` VALUES (2052,'Helping the Hamlet: Hyrstmill II',954,5); +INSERT INTO `gamedata_achievements` VALUES (2053,'Helping the Hamlet: Hyrstmill III',955,5); +INSERT INTO `gamedata_achievements` VALUES (2054,'Helping the Hamlet: Hyrstmill IV',956,5); +INSERT INTO `gamedata_achievements` VALUES (2055,'To Be or Not to Be the Wind of Hyrstmill',957,10); +INSERT INTO `gamedata_achievements` VALUES (2056,'Helping the Hamlet: Golden Bazaar I',958,5); +INSERT INTO `gamedata_achievements` VALUES (2057,'Helping the Hamlet: Golden Bazaar II',959,5); +INSERT INTO `gamedata_achievements` VALUES (2058,'Helping the Hamlet: Golden Bazaar III',960,5); +INSERT INTO `gamedata_achievements` VALUES (2059,'Helping the Hamlet: Golden Bazaar IV',961,5); +INSERT INTO `gamedata_achievements` VALUES (2060,'To Be or Not to Be the Wind of the Golden Bazaar',962,10); +INSERT INTO `gamedata_achievements` VALUES (2061,'Habiting the Hamlet: Aleport I',963,5); +INSERT INTO `gamedata_achievements` VALUES (2062,'Habiting the Hamlet: Aleport II',964,5); +INSERT INTO `gamedata_achievements` VALUES (2063,'Habiting the Hamlet: Aleport III',965,5); +INSERT INTO `gamedata_achievements` VALUES (2064,'Habiting the Hamlet: Aleport IV',966,5); +INSERT INTO `gamedata_achievements` VALUES (2065,'To Be or Not to Be the Hand of Aleport',967,10); +INSERT INTO `gamedata_achievements` VALUES (2066,'Habiting the Hamlet: Hyrstmill I',968,5); +INSERT INTO `gamedata_achievements` VALUES (2067,'Habiting the Hamlet: Hyrstmill II',969,5); +INSERT INTO `gamedata_achievements` VALUES (2068,'Habiting the Hamlet: Hyrstmill III',970,5); +INSERT INTO `gamedata_achievements` VALUES (2069,'Habiting the Hamlet: Hyrstmill IV',971,5); +INSERT INTO `gamedata_achievements` VALUES (2070,'To Be or Not to Be the Hand of Hyrstmill',972,10); +INSERT INTO `gamedata_achievements` VALUES (2071,'Habiting the Hamlet: Golden Bazaar I',973,5); +INSERT INTO `gamedata_achievements` VALUES (2072,'Habiting the Hamlet: Golden Bazaar II',974,5); +INSERT INTO `gamedata_achievements` VALUES (2073,'Habiting the Hamlet: Golden Bazaar III',975,5); +INSERT INTO `gamedata_achievements` VALUES (2074,'Habiting the Hamlet: Golden Bazaar IV',976,5); +INSERT INTO `gamedata_achievements` VALUES (2075,'To Be or Not to Be the Hand of the Golden Bazaar',977,10); +INSERT INTO `gamedata_achievements` VALUES (2076,'Leave Your Hammer at Home: Aleport',978,5); +INSERT INTO `gamedata_achievements` VALUES (2077,'Leave Your Hammer at Home: Hyrstmill',979,5); +INSERT INTO `gamedata_achievements` VALUES (2078,'Leave Your Hammer at Home: Golden Bazaar',980,5); +INSERT INTO `gamedata_achievements` VALUES (2079,'\"Make Stuff, Not War: Aleport\"',981,5); +INSERT INTO `gamedata_achievements` VALUES (2080,'\"Make Stuff, Not War: Hyrstmill\"',982,5); +INSERT INTO `gamedata_achievements` VALUES (2081,'\"Make Stuff, Not War: Golden Bazaar\"',983,5); +INSERT INTO `gamedata_achievements` VALUES (2082,'Looking Out for the Little People',984,5); +/*!40000 ALTER TABLE `gamedata_achievements` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +COMMIT; + 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+/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `gamedata_actor_appearance` +-- + +SET autocommit = 0; + +DROP TABLE IF EXISTS `gamedata_actor_appearance`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `gamedata_actor_appearance` ( + `id` int(10) unsigned NOT NULL, + `base` int(10) unsigned NOT NULL, + `size` int(10) unsigned NOT NULL DEFAULT '0', + `hairStyle` int(10) unsigned NOT NULL, + `hairHighlightColor` int(10) unsigned NOT NULL DEFAULT '0', + `hairVariation` int(10) unsigned NOT NULL, + `faceType` tinyint(5) unsigned NOT NULL DEFAULT '0', + `characteristics` tinyint(5) unsigned NOT NULL DEFAULT '0', + `characteristicsColor` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceEyebrows` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceIrisSize` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceEyeShape` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceNose` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceFeatures` tinyint(5) unsigned NOT NULL, + `faceMouth` tinyint(5) unsigned NOT NULL DEFAULT '0', + `ears` tinyint(5) unsigned NOT NULL DEFAULT '0', + `hairColor` int(10) unsigned NOT NULL, + `skinColor` int(10) unsigned NOT NULL, + `eyeColor` int(10) unsigned NOT NULL, + `voice` int(10) unsigned NOT NULL DEFAULT '0', + `mainHand` int(10) unsigned NOT NULL, + `offHand` int(10) unsigned NOT NULL, + `spMainHand` int(10) unsigned NOT NULL, + `spOffHand` int(11) unsigned NOT NULL, + `throwing` int(10) unsigned NOT NULL, + `pack` int(10) unsigned NOT NULL, + `pouch` int(10) unsigned NOT NULL, + `head` int(10) unsigned NOT NULL, + `body` int(10) unsigned NOT NULL, + `legs` int(10) unsigned NOT NULL, + `hands` int(10) unsigned NOT NULL, + `feet` int(10) unsigned NOT NULL, + `waist` int(10) unsigned NOT NULL, + `neck` int(10) unsigned NOT NULL, + `leftEar` int(10) unsigned NOT NULL, + `rightEar` int(10) unsigned NOT NULL, + `leftIndex` int(10) unsigned NOT NULL, + `rightIndex` int(10) unsigned NOT NULL, + `leftFinger` int(10) unsigned NOT NULL, + `rightFinger` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_actor_appearance` +-- + +LOCK TABLES `gamedata_actor_appearance` WRITE; +/*!40000 ALTER TABLE `gamedata_actor_appearance` DISABLE KEYS */; +INSERT INTO `gamedata_actor_appearance` VALUES (0,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1024,1024,1024,1024,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000001,8,2,4,0,0,32,0,0,0,0,0,0,0,0,0,17,11,9,0,331351046,0,0,0,0,0,0,0,4387,5347,1024,5443,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000002,7,4,8,0,0,32,5,0,0,0,0,0,0,0,0,20,6,12,0,147850241,243270686,0,0,0,0,0,0,11364,5188,11360,15424,216064,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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INTO `gamedata_actor_appearance` VALUES (1000699,8,2,8,0,0,3,0,0,4,0,5,0,2,3,1,7,7,1,0,862980116,0,0,0,0,0,0,23883,6432,4384,6340,6400,168960,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000700,7,2,4,0,0,8,0,0,3,1,3,5,0,1,0,5,3,8,0,705692722,0,0,0,0,0,0,9378,2147,9536,5217,8257,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000701,5,2,3,0,0,6,0,0,2,1,0,0,3,1,2,82,57,59,0,705692722,0,0,0,0,0,0,9378,2147,9536,5217,8257,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000702,2,2,6,0,0,1,0,0,5,1,0,4,0,0,2,31,5,13,0,878707712,0,0,0,0,0,0,5152,6176,15392,6177,6176,6144,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000703,5,2,4,0,0,1,0,0,0,0,1,0,0,1,1,1,6,5,0,0,0,0,0,0,0,0,21577,9602,4164,11329,21537,163840,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000704,4,2,2,0,0,8,0,0,3,1,0,5,0,0,1,26,7,7,0,147852289,0,0,0,0,0,0,22630,11491,15872,25668,15457,216064,0,0,0,0,0,0,0); +INSERT INTO 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INTO `gamedata_actor_appearance` VALUES (1001247,9,2,4,0,0,4,0,0,3,0,1,0,2,2,0,81,56,60,0,79694869,32512010,0,0,0,0,0,13664,35360,7424,13696,13568,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001248,7,2,8,0,0,8,0,0,5,0,2,5,2,0,3,13,8,13,0,210765844,236979210,0,0,0,0,0,13664,13888,7424,13696,10624,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001249,3,2,5,0,0,4,0,0,2,1,5,4,0,1,3,16,13,10,0,0,0,0,0,0,0,0,20480,4130,16417,2048,1024,9216,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001250,3,2,8,0,0,7,0,0,2,1,2,2,2,1,1,17,6,5,0,0,0,0,0,0,0,0,20501,7297,2048,1024,8257,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001251,8,2,5,0,0,2,0,0,1,1,4,1,2,1,1,32,15,16,0,0,0,0,0,0,0,0,9316,2084,15424,5120,4384,206848,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001252,10701,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001253,3,2,7,0,0,4,0,0,4,1,4,0,3,2,2,16,16,6,0,58723358,59771934,0,0,0,0,0,5411,10467,10402,10336,25697,123904,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001254,4,2,6,0,0,6,0,0,3,0,0,3,0,0,0,17,13,15,0,60818472,61867048,0,0,0,0,0,5411,10528,10403,10464,25665,206848,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001255,5,2,2,0,0,7,0,0,1,1,5,2,2,3,0,2,14,4,0,58723358,59771934,0,0,0,0,0,5411,10467,10402,10336,25697,123904,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001256,9,2,2,0,0,3,0,0,1,0,3,1,2,2,2,62,52,57,0,58722334,59770910,0,0,0,0,0,5411,10529,5312,5376,5443,136192,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001257,1,2,2,0,0,2,0,0,4,0,2,1,3,2,1,18,3,10,0,58722334,59770910,0,0,0,0,0,5411,10529,5312,5376,5443,136192,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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INTO `gamedata_actor_appearance` VALUES (1001391,9,2,2,0,0,2,0,0,2,0,3,0,2,1,0,70,53,56,0,0,0,0,0,0,0,0,10282,5316,4130,5120,25664,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001392,6,2,3,0,0,6,0,0,0,1,3,3,1,3,2,16,9,1,0,0,0,0,0,0,0,0,20503,16385,7170,1024,5120,205824,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001393,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001394,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001395,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001396,22,2,0,0,0,1,0,0,0,1,1,0,0,0,0,2,15,4,0,0,0,0,0,0,0,0,922659,922848,1024,1024,1024,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(1090120,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1090121,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1090122,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1090123,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1090124,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1090125,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1090126,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` 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(2280131,5,2,2,0,0,8,0,0,3,0,2,1,0,3,2,56,64,55,128,58722324,59770900,0,0,0,0,0,19490,10336,10528,10528,10528,188416,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280132,7,3,2,0,0,5,0,0,2,1,2,1,0,2,1,59,55,51,128,168821780,0,0,0,0,0,0,19490,8512,3392,14595,9380,188416,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280133,2,3,1,0,0,5,0,0,4,0,2,2,1,2,3,1,7,5,127,210767892,236979210,0,0,0,231736331,0,19490,33955,7298,9472,9504,188416,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280134,2,3,1,0,0,2,0,0,4,0,2,2,1,2,3,1,7,5,127,210767892,236979210,0,0,0,231736331,0,19490,33955,7298,9472,9504,188416,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280135,4,2,8,0,0,5,0,0,4,0,5,3,0,1,3,59,65,61,127,168826880,0,0,0,0,0,0,9569,14530,3150,14530,9536,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(2280141,3,2,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280142,3,2,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280143,4,2,4,0,0,2,0,0,2,1,3,5,3,3,3,65,52,57,127,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280144,4,3,7,0,0,8,0,0,4,1,1,5,1,2,1,15,8,12,127,347079683,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280145,3,2,1,0,0,2,0,0,5,1,5,3,0,1,0,82,60,58,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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`gamedata_actor_appearance` VALUES (2280152,9,3,4,0,0,3,0,0,0,1,4,4,2,2,1,76,59,65,128,147853322,0,0,0,0,0,0,12704,15840,15808,14530,15840,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280153,9,3,4,0,0,3,0,0,0,1,4,4,2,2,1,76,59,65,128,147853322,0,0,0,0,0,0,12704,15840,15808,14530,15840,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280154,2,2,8,0,0,1,0,0,3,0,1,0,1,0,1,32,16,5,127,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280155,9,3,5,0,0,2,0,0,3,0,0,5,3,2,2,56,59,60,128,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280156,9,3,5,0,0,2,0,0,3,0,0,5,3,2,2,56,59,60,128,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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+INSERT INTO `gamedata_actor_appearance` VALUES (2280163,1,2,5,0,0,7,0,0,2,0,4,4,1,2,1,25,12,8,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280164,3,1,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280165,3,1,1,0,0,2,0,0,5,1,5,3,0,1,0,82,60,58,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280166,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280167,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280168,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280169,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280170,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280171,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280172,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280173,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280174,1,2,5,0,0,8,0,0,5,1,3,3,3,2,1,32,2,12,128,79692880,32507904,0,0,0,0,0,25639,9377,9472,11361,25633,163840,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(9220408,5,2,3,0,0,5,0,0,2,1,3,2,0,2,3,3,4,6,0,347079684,0,0,0,0,0,0,7266,4290,2114,1024,4321,177152,0,0,0,0,0,0,0); +/*!40000 ALTER TABLE `gamedata_actor_appearance` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +COMMIT; + +-- Dump completed on 2016-06-07 22:54:50 diff --git a/Data/sql/gamedata_actor_class.sql b/Data/sql/gamedata_actor_class.sql new file mode 100644 index 00000000..e3f91757 --- /dev/null +++ b/Data/sql/gamedata_actor_class.sql @@ -0,0 +1,8012 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 2:32:38 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +SET autocommit=0; +-- ---------------------------- +-- Table structure for gamedata_actor_class +-- ---------------------------- +CREATE TABLE `gamedata_actor_class` ( + `id` int(10) unsigned NOT NULL, + `classPath` varchar(64) NOT NULL, + `displayNameId` int(10) unsigned NOT NULL DEFAULT '4294967295', + `propertyFlags` int(10) unsigned NOT NULL DEFAULT '0', + `eventConditions` longtext, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `gamedata_actor_class` VALUES ('0', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000001', '/Chara/Npc/Populace/PopulaceStandard', '1900006', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000002', '/Chara/Npc/Populace/PopulaceStandard', '1600179', '19', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000003', '/Chara/Npc/Populace/PopulaceStandard', '1600217', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000004', '/Chara/Npc/Populace/PopulaceStandard', '1500015', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1000005', '/Chara/Npc/Populace/PopulaceStandard', '1600150', '19', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000006', '', '1000053', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000007', '', '1000005', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000008', '', '1200028', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1000009', '/Chara/Npc/Populace/PopulaceStandard', '2300120', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": [\r\n\r\n {\r\n \"conditionName\": \"pushDefault\",\r\n \"radius\": 3.0,\r\n \"silent\": false,\r\n \"outwards\": false\r\n 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VALUES ('1002109', '/Chara/Npc/Populace/PopulaceSpecialEventCryer', '1900265', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1002110', '/Chara/Npc/Populace/PopulaceStandard', '1600312', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1002111', '/Chara/Npc/Populace/PopulaceStandard', '1500202', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n 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+INSERT INTO `gamedata_actor_class` VALUES ('1002115', '', '2200152', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1002116', '', '1400222', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060001', '', '4000542', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060002', '', '2700016', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060003', '', '2700001', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060004', '', '1000052', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060008', '', '2700009', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060009', '', '2700002', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060010', '', '1000353', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060011', '', '1200193', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060012', '', '1400009', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060013', '', '2700014', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060014', '', '1400135', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060015', '', '1000126', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060016', '', '1000126', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060017', '', '1000353', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060018', '', '1000126', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060019', '', '1000353', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060021', '', '1000126', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1060022', '/Chara/Npc/Populace/InstanceRaidGuide/InstanceRaidGuide', '2700013', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO 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VALUES ('1080024', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080025', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080026', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080027', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080028', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080029', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080030', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080031', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080032', '', '4000257', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080033', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080034', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080035', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1080036', '', '0', '0', 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INTO `gamedata_actor_class` VALUES ('1600067', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1200202', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600068', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1600193', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600069', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1400188', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600070', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1000238', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600071', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1100436', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600072', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1300153', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600073', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '1000241', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('1600074', '/Chara/Npc/Populace/Shop/PopulaceShopSalesman', '2200044', '0', 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'/Chara/Npc/Debug/PopulaceQuestTestManStandard', '1000003', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('9114461', '/Chara/Npc/Debug/PopulaceQuestTestManStandard', '1000003', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('9114462', '/Chara/Npc/Debug/PopulaceQuestTestManStandard', '1000003', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('9114463', '/Chara/Npc/Debug/PopulaceQuestTestManStandard', '1000003', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('9114464', '/Chara/Npc/Debug/PopulaceQuestTestManStandard', '1000003', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('9114465', '', '1400012', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9114466', '', '1400012', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115401', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115402', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115403', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115404', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115405', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115406', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115407', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115408', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115409', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115410', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115411', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115412', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115413', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115414', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115415', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115416', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115417', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115418', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115419', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115420', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115421', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115422', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9115423', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9116400', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9116401', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117001', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117101', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117102', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117103', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117104', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117105', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117106', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117107', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117108', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117109', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117110', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117111', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117112', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117113', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9117114', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220101', '', '3000003', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220102', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220103', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220104', '', '3102009', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220105', '', '1900126', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220201', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220202', '', '3102009', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220203', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220204', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220205', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220206', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220207', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220208', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220209', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220210', '', '3100101', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220301', '', '1', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220401', '', '0', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220402', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220403', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220404', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220405', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220406', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220407', '', '2', '0', null); +INSERT INTO `gamedata_actor_class` VALUES ('9220408', '', '2', '0', null); + +COMMIT; \ No newline at end of file diff --git a/Data/sql/gamedata_actor_pushcommand.sql b/Data/sql/gamedata_actor_pushcommand.sql new file mode 100644 index 00000000..6de15b7b --- /dev/null +++ b/Data/sql/gamedata_actor_pushcommand.sql @@ -0,0 +1,169 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 6/19/2017 10:23:42 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for gamedata_actor_pushcommand +-- ---------------------------- +CREATE TABLE `gamedata_actor_pushcommand` ( + `id` int(10) unsigned NOT NULL, + `pushCommand` smallint(5) unsigned NOT NULL DEFAULT '0', + `pushCommandSub` smallint(6) NOT NULL DEFAULT '0', + `pushCommandPriority` tinyint(3) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090460', '10013', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090461', '10013', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090462', '10013', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290007', '10006', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290008', '10006', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290009', '10006', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200052', '20001', '0', '6'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200055', '20006', '0', '6'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200053', '20005', '0', '6'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200057', '20007', '0', '6'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200054', '20002', '0', '6'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200056', '20003', '0', '6'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280000', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280001', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280002', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280003', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280004', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280005', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280006', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280007', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280008', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280009', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280010', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280011', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280012', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280013', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280014', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280015', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280016', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280017', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280018', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280019', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280020', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280021', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280022', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280023', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280024', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280025', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280026', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280027', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280028', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280029', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280030', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280031', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280032', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280033', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280034', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280035', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280036', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280037', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280038', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280039', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280040', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280041', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280042', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280043', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280044', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280045', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280046', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280047', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280048', '10010', '0', '8'); +INSERT INTO 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'0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280074', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280075', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280076', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280077', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280078', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280079', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280080', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280081', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280082', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280083', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280084', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280085', '10010', '0', '8'); +INSERT INTO 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VALUES ('1280098', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280099', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280100', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280101', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280102', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280103', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280104', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280105', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280106', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280107', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280108', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280109', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280110', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280111', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280112', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280113', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280114', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280115', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280116', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280117', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280118', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280119', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280120', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280121', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280122', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280123', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280124', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280125', '10010', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10002', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200027', '10008', '0', '8'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200040', '10003', '0', '12'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090547', '10011', '0', '10'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090548', '10011', '0', '10'); +INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090549', '10011', '0', '10'); diff --git a/Data/sql/gamedata_guildleves.sql b/Data/sql/gamedata_guildleves.sql new file mode 100644 index 00000000..9ccab6e2 --- /dev/null +++ b/Data/sql/gamedata_guildleves.sql @@ -0,0 +1,671 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 6/24/2017 2:11:35 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for gamedata_guildleves +-- ---------------------------- +CREATE TABLE `gamedata_guildleves` ( + `id` int(10) unsigned NOT NULL, + `classType` int(10) unsigned DEFAULT NULL, + `location` int(10) unsigned DEFAULT NULL, + `factionCreditRequired` smallint(5) unsigned DEFAULT NULL, + `level` smallint(5) unsigned DEFAULT NULL, + `aetheryte` int(10) unsigned DEFAULT NULL, + `plateId` int(10) unsigned NOT NULL, + `borderId` int(10) unsigned NOT NULL, + `objective` int(10) unsigned DEFAULT NULL, + `partyRecommended` int(10) unsigned DEFAULT NULL, + `targetLocation` int(10) unsigned DEFAULT NULL, + `authority` int(10) unsigned DEFAULT NULL, + `timeLimit` tinyint(3) unsigned DEFAULT NULL, + `skill` int(10) unsigned DEFAULT NULL, + `favorCount` tinyint(3) unsigned DEFAULT NULL, + `aimNum1` tinyint(4) NOT NULL DEFAULT '0', + `aimNum2` tinyint(4) NOT NULL DEFAULT '0', + `aimNum3` tinyint(4) NOT NULL DEFAULT '0', + `aimNum4` tinyint(4) NOT NULL DEFAULT '0', + `item1` int(10) unsigned NOT NULL DEFAULT '0', + `item2` int(10) unsigned NOT NULL DEFAULT '0', + `item3` int(10) unsigned NOT NULL DEFAULT '0', + `item4` int(10) unsigned NOT NULL DEFAULT '0', + `mob1` int(10) unsigned NOT NULL DEFAULT '0', + `mob2` int(10) unsigned NOT NULL DEFAULT '0', + `mob3` int(10) unsigned NOT NULL DEFAULT '0', + `mob4` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `gamedata_guildleves` VALUES ('0', '1', '0', '0', '0', '1280000', '0', '0', '0', '0', '0', '40001', '60', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1', '1', '0', '0', '0', '1280000', '0', '0', '10011', '0', '0', '0', '30', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('2', '1', '1', '0', '5', '1280002', '20021', '20005', '10011', '0', '0', '40001', '40', '1', '10', '9', '0', '0', '0', '0', '0', '0', '0', '3204006', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('3', '1', '1', '0', '5', '1280002', '20021', '20005', '10021', '0', '0', '40001', '30', '1', '10', '3', '1', '0', '0', '0', '0', '0', '0', '3204006', '3204006', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('4', '1', '1', '0', '5', '1280002', '20022', '20005', '10031', '0', '0', '40001', '30', '1', '10', '3', '1', '0', '0', '0', '0', '0', '0', '3204006', '3204006', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('5', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '2', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('6', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '2', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('7', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '2', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('8', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('9', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('10', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('11', '1', '1', '0', '5', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '0', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('47', '1', '1', '0', '0', '1280002', '20021', '20001', '0', '0', '0', '40001', '60', '0', '10', '8', '1', '1', '1', '0', '0', '0', '0', '1', '3106209', '3200801', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('48', '1', '1', '0', '0', '1280002', '20021', '20005', '0', '0', '0', '40001', '60', '0', '10', '8', '1', '1', '1', '0', '0', '0', '0', '1', '3106312', '3101511', '3100612'); +INSERT INTO `gamedata_guildleves` VALUES ('49', '1', '1', '0', '0', '1280002', '20032', '20005', '10011', '0', '0', '40001', '60', '0', '10', '8', '1', '1', '1', '0', '0', '0', '0', '1', '3104323', '3107616', '3100913'); +INSERT INTO `gamedata_guildleves` VALUES ('1001', '1', '1', '100', '20', '1280003', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '4', '2', '4', '0', '0', '0', '0', '0', '3280203', '3280207', '3280211', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1002', '1', '1', '100', '20', '1280005', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '10', '0', '0', '0', '0', '0', '0', '0', '3206601', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1003', '1', '2', '100', '20', '1280066', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '2', '2', '2', '2', '0', '0', '0', '0', '3206701', '3206702', '3206703', '3206704'); +INSERT INTO `gamedata_guildleves` VALUES ('1004', '1', '1', '200', '30', '1280007', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206601', '3206601', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1005', '1', '3', '200', '30', '1280042', '20022', '20002', '12006', '0', '0', '40019', '40', '0', '10', '4', '6', '9', '0', '0', '0', '0', '0', '3206301', '3206301', '3206301', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1006', '1', '1', '200', '30', '1280007', '20025', '20002', '10021', '0', '0', '40019', '40', '0', '10', '5', '0', '0', '0', '12000078', '0', '0', '0', '3280203', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1007', '1', '3', '300', '40', '1280036', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '2', '2', '2', '2', '0', '0', '0', '0', '3206501', '3206505', '3206509', '3206513'); +INSERT INTO `gamedata_guildleves` VALUES ('1008', '1', '3', '300', '40', '1280036', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '5', '4', '3', '0', '0', '0', '0', '0', '3206501', '3206505', '3206513', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1009', '1', '4', '300', '40', '1280092', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '8', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1010', '1', '2', '300', '40', '1280063', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1011', '1', '3', '100', '50', '1280036', '20025', '20002', '10021', '0', '0', '40019', '40', '0', '10', '20', '0', '0', '0', '12000187', '0', '0', '0', '3202201', '3202204', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1012', '1', '3', '100', '50', '1280036', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '3', '6', '0', '0', '0', '0', '0', '0', '3206506', '3202205', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1013', '1', '3', '400', '50', '1280036', '20021', '20002', '12001', '101', '0', '40019', '40', '0', '10', '1', '1', '2', '4', '0', '0', '0', '0', '3206515', '3202201', '3206506', '3202205'); +INSERT INTO `gamedata_guildleves` VALUES ('1014', '1', '2', '100', '50', '1280073', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '3', '6', '0', '0', '0', '0', '0', '0', '3201419', '3201404', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1015', '1', '2', '100', '50', '1280073', '20022', '20002', '12006', '0', '0', '40019', '40', '0', '10', '3', '4', '0', '1', '0', '0', '0', '0', '3201419', '3201419', '0', '3206402'); +INSERT INTO `gamedata_guildleves` VALUES ('1016', '1', '2', '400', '50', '1280073', '20021', '20002', '12001', '101', '0', '40019', '40', '0', '10', '1', '1', '3', '4', '0', '0', '0', '0', '3206403', '3201405', '3206402', '3201419'); +INSERT INTO `gamedata_guildleves` VALUES ('1017', '1', '4', '100', '50', '1280096', '20060', '20002', '12001', '106', '0', '40019', '12', '0', '10', '1', '1', '1', '1', '0', '0', '0', '0', '3206432', '3206433', '3206434', '3206435'); +INSERT INTO `gamedata_guildleves` VALUES ('1018', '1', '3', '100', '50', '1280049', '20060', '20002', '12006', '106', '0', '40019', '11', '0', '10', '1', '1', '1', '0', '0', '0', '0', '0', '3206542', '3206543', '3202210', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1019', '1', '1', '100', '50', '1280006', '20060', '20002', '12009', '106', '0', '40019', '10', '0', '10', '6', '1', '1', '0', '0', '0', '0', '0', '3206624', '3206622', '3206623', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1020', '1', '1', '100', '50', '1280006', '20059', '20002', '12001', '103', '0', '40019', '10', '0', '10', '1', '1', '0', '0', '0', '0', '0', '0', '3110702', '3110703', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1021', '1', '2', '300', '40', '1280063', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1022', '1', '2', '300', '40', '1280063', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1023', '1', '2', '300', '40', '1280063', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1024', '1', '2', '300', '40', '1280063', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1025', '1', '2', '300', '40', '1280063', '20021', '20002', '12001', '0', '0', '40019', '40', '0', '10', '12', '0', '0', '0', '0', '0', '0', '0', '3206401', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1101', '1', '1', '100', '20', '1280003', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '11', '0', '0', '0', '0', '0', '0', '3280107', '3204001', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1102', '1', '1', '100', '20', '1280005', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '3', '8', '0', '0', '0', '0', '0', '3280108', '3201401', '3201402', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1103', '1', '2', '100', '20', '1280066', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '3', '6', '0', '0', '0', '0', '0', '3280131', '3200502', '3200501', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1104', '1', '3', '200', '30', '1280042', '20022', '20002', '12006', '0', '0', '40020', '40', '0', '10', '1', '8', '0', '3', '0', '0', '0', '0', '3280121', '3203902', '0', '3203904'); +INSERT INTO `gamedata_guildleves` VALUES ('1105', '1', '1', '200', '30', '1280020', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '8', '3', '0', '0', '0', '0', '0', '3280109', '3204202', '3204204', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1106', '1', '1', '200', '30', '1280007', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '1', '4', '6', '0', '0', '0', '0', '3280110', '3201403', '3206010', '3206009'); +INSERT INTO `gamedata_guildleves` VALUES ('1107', '1', '3', '300', '40', '1280036', '20022', '20002', '12006', '0', '0', '40020', '40', '0', '10', '1', '6', '0', '3', '0', '0', '0', '0', '3280121', '3205306', '0', '3200602'); +INSERT INTO `gamedata_guildleves` VALUES ('1108', '1', '2', '300', '40', '1280063', '20022', '20002', '12006', '0', '0', '40020', '40', '0', '10', '1', '2', '0', '5', '0', '0', '0', '0', '3280132', '3200702', '0', '3200107'); +INSERT INTO `gamedata_guildleves` VALUES ('1109', '1', '4', '300', '40', '1280092', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '7', '0', '0', '0', '0', '0', '0', '3280146', '3203101', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1110', '1', '2', '300', '40', '1280063', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '6', '5', '0', '0', '0', '0', '0', '3280133', '3205902', '3202706', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1111', '1', '1', '100', '50', '1280005', '20025', '20002', '10021', '0', '0', '40020', '40', '0', '10', '5', '0', '0', '0', '12000184', '0', '0', '0', '3200603', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1112', '1', '1', '100', '50', '1280005', '20025', '20002', '10021', '0', '0', '40020', '40', '0', '10', '20', '0', '0', '0', '12000185', '0', '0', '0', '3202707', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1113', '1', '1', '400', '50', '1280005', '20021', '20002', '12002', '102', '0', '40020', '40', '0', '10', '1', '1', '0', '0', '0', '0', '0', '12000186', '3280111', '3200801', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1114', '1', '1', '100', '50', '1280012', '20060', '20002', '12010', '106', '0', '40020', '10', '0', '10', '5', '1', '0', '1', '0', '0', '0', '12000188', '3203507', '3203506', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1115', '1', '1', '100', '50', '1280018', '20060', '20002', '12008', '106', '0', '40020', '10', '0', '10', '3', '1', '0', '0', '0', '0', '0', '0', '3203408', '3203407', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1116', '1', '1', '100', '50', '1280012', '20060', '20002', '12009', '106', '0', '40020', '10', '0', '0', '6', '1', '1', '0', '0', '0', '0', '0', '3280195', '3280194', '3203203', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1117', '1', '4', '100', '50', '1280103', '20060', '20002', '12007', '106', '0', '40020', '10', '0', '0', '1', '0', '0', '1', '0', '0', '0', '0', '3202505', '0', '0', '3290010'); +INSERT INTO `gamedata_guildleves` VALUES ('1118', '1', '1', '100', '50', '1280010', '20059', '20002', '12011', '104', '0', '40020', '15', '0', '10', '1', '0', '0', '1', '0', '0', '0', '0', '3280403', '3101424', '0', '1900183'); +INSERT INTO `gamedata_guildleves` VALUES ('1119', '1', '1', '400', '50', '1280002', '20059', '20002', '12012', '103', '0', '40020', '15', '0', '10', '1', '1', '0', '1', '0', '0', '0', '0', '3109003', '3109004', '0', '1900183'); +INSERT INTO `gamedata_guildleves` VALUES ('1120', '1', '2', '300', '40', '1280063', '20021', '20002', '12002', '0', '0', '40020', '40', '0', '10', '1', '6', '5', '0', '0', '0', '0', '0', '3280133', '3205902', '3202706', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1201', '4', '1', '100', '20', '1280001', '20031', '20002', '12004', '0', '0', '40021', '20', '0', '10', '2', '2', '2', '9', '12000069', '12000069', '12000069', '12000069', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1202', '4', '1', '200', '30', '1280020', '20031', '20002', '12003', '0', '0', '40021', '20', '0', '10', '18', '7', '5', '6', '12000075', '12000075', '12000075', '12000075', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1203', '4', '1', '300', '40', '1280006', '20031', '20002', '12004', '0', '0', '40021', '10', '0', '10', '3', '2', '1', '7', '12000068', '12000068', '12000068', '12000068', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1204', '4', '3', '200', '30', '1280031', '20031', '20002', '12004', '0', '0', '40021', '10', '0', '10', '3', '2', '2', '9', '12000070', '12000070', '12000070', '12000070', '0', '0', '0', '0'); +INSERT INTO `gamedata_guildleves` VALUES ('1205', '4', '2', '200', '30', '1280061', 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VALUES (2000107,'Sheeting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000108,'Nailcasting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000109,'Smelting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000110,'Cobbling Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000111,'Tawing Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000112,'Tanning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Assimilator','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001002,'Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001003,'Augmented Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001004,'Storm Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001005,'Serpent Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001006,'Flame Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001007,'Chocobo Whistle','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001008,'Airship Ticket','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001009,'Lapis Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001010,'Emerald Leaf','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001011,'Gold Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001012,'[en]','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001013,'Goobbue Horn','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001014,'Lominsan Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001015,'Gridanian Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001016,'Ul\'dahn Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001017,'Lominsan Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001018,'Lominsan Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001019,'Lominsan Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001020,'Gridanian Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001021,'Gridanian Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001022,'Gridanian Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001023,'Ul\'dahn Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001024,'Ul\'dahn Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001025,'Ul\'dahn Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001026,'On the Properties of Beastmen','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001027,'Soiled Promissory Note','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001028,'Aquamarine Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001029,'Emerald Bough','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001030,'Platinum Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010001,'Meat Miq\'abob','Normal/FoodItem',99,0,0,0,60,60529,2012,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010002,'Aldgoat Steak','Normal/FoodItem',99,0,0,0,97,60530,2012,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010003,'Boiled Egg','Normal/FoodItem',99,0,0,0,24,60614,2016,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010004,'Dodo Omelette','Normal/FoodItem',99,0,0,0,45,60560,2016,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010005,'Cottage Cheese','Normal/FoodItem',99,0,0,0,64,60567,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010006,'Marmot Steak','Normal/FoodItem',99,0,0,0,30,60536,2012,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010007,'Rabbit Pie','Normal/FoodItem',99,0,0,0,56,60533,2012,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010008,'Jerked Beef','Normal/FoodItem',99,0,0,0,134,60531,2012,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010009,'Grilled Dodo','Normal/FoodItem',99,0,0,0,45,60530,2012,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010010,'Shepherd\'s Pie','Normal/FoodItem',99,0,0,0,82,60573,2012,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010011,'Smoked Raptor','Normal/FoodItem',99,0,0,0,118,60576,2012,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010012,'Deviled Eggs','Normal/FoodItem',99,0,0,0,156,60514,2016,1,1,0,0,0,48,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010013,'Roast Dodo','Normal/FoodItem',99,0,0,0,93,61460,2012,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010014,'Mole Loaf','Normal/FoodItem',99,0,0,0,48,60537,2012,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010015,'Blue Cheese','Normal/FoodItem',99,0,0,0,63,60566,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010016,'Mustard Eggs','Normal/FoodItem',99,0,0,0,86,60561,2016,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010017,'Eft Steak','Normal/FoodItem',99,0,0,0,172,60530,2012,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010018,'Cream Cheese','Normal/FoodItem',99,0,0,0,121,61699,2025,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010019,'Rolanberry Cheese','Normal/FoodItem',99,0,0,0,140,61700,2025,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010020,'Apkallu Omelette','Normal/FoodItem',99,0,0,0,169,60560,2016,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010021,'Scrambled Eggs','Normal/FoodItem',99,0,0,0,105,61702,2016,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010022,'Fried Egg','Normal/FoodItem',99,0,0,0,101,61703,2016,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010023,'Trapper\'s Quiche','Normal/FoodItem',99,0,0,0,124,60555,2016,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010024,'[en]','Normal/FoodItem',99,0,0,0,3,60000,2017,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010101,'Grilled Carp','Normal/FoodItem',99,0,0,0,18,60520,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010102,'Salt Cod','Normal/FoodItem',99,0,0,0,18,61543,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010103,'Boiled Crayfish','Normal/FoodItem',99,0,0,0,24,60569,2013,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010104,'Raw Oyster','Normal/FoodItem',99,0,0,0,59,61544,2013,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010105,'Grilled Trout','Normal/FoodItem',99,0,0,0,48,60519,2013,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010106,'Salmon Meuniere','Normal/FoodItem',99,0,0,0,66,60522,2013,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010107,'Tuna Miq\'abob','Normal/FoodItem',99,0,0,0,108,60528,2013,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010108,'Eel Pie','Normal/FoodItem',99,0,0,0,62,60556,2013,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010109,'Salt Cod Puffs','Normal/FoodItem',99,0,0,0,141,60572,2013,1,1,0,0,0,42,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010110,'Stuffed Cabbage','Normal/FoodItem',99,0,0,0,151,60570,2013,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010111,'Lava Toad Legs','Normal/FoodItem',99,0,0,0,171,61477,2013,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010112,'Tree Toad Legs','Normal/FoodItem',99,0,0,0,42,61485,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010113,'Baked Sole','Normal/FoodItem',99,0,0,0,95,61476,2013,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010114,'Braised Pipira','Normal/FoodItem',99,0,0,0,23,61478,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010115,'Boiled Bream','Normal/FoodItem',99,0,0,0,89,61479,2013,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010118,'Mugwort Carp','Normal/FoodItem',99,0,0,0,128,61489,2013,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010201,'Flatbread','Normal/FoodItem',99,0,0,0,13,60494,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010202,'Frumenty','Normal/FoodItem',99,0,0,0,10,60496,2041,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010203,'Honey Muffin','Normal/FoodItem',99,0,0,0,56,60489,2015,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010204,'La Noscean Toast','Normal/FoodItem',99,0,0,0,129,60554,2015,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010205,'Acorn Cookie','Normal/FoodItem',99,0,0,0,94,60508,2015,1,1,0,0,0,34,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010206,'Dark Pretzel','Normal/FoodItem',99,0,0,0,62,60485,2015,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010207,'Cornbread','Normal/FoodItem',99,0,0,0,81,60491,2015,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010208,'Knight\'s Bread','Normal/FoodItem',99,0,0,0,105,60486,2015,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010209,'Walnut Bread','Normal/FoodItem',99,0,0,0,48,60488,2015,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010210,'Lentils & Chestnuts','Normal/FoodItem',99,0,0,0,43,60503,2041,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010211,'Finger Sandwich','Normal/FoodItem',99,0,0,0,140,61708,2015,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010301,'Spinach Saute','Normal/FoodItem',99,0,0,0,66,60506,2014,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010302,'Jack-o\'-lantern','Normal/FoodItem',99,0,0,0,31,60509,2014,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010303,'Landtrap Salad','Normal/FoodItem',99,0,0,0,143,60505,2014,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010304,'Blood Currant Tart','Normal/FoodItem',99,0,0,0,91,60557,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010305,'Parsnip Salad','Normal/FoodItem',99,0,0,0,40,60512,2014,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010306,'Sauerkraut','Normal/FoodItem',99,0,0,0,103,60516,2014,1,1,0,0,0,35,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010307,'Dzemael Gratin','Normal/FoodItem',99,0,0,0,128,61326,2041,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010308,'Tomato Pie','Normal/FoodItem',99,0,0,0,131,60558,2014,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010309,'Roasted Nopales','Normal/FoodItem',99,0,0,0,48,61492,2014,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010310,'Alligator Salad','Normal/FoodItem',99,0,0,0,86,61491,2014,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010311,'Stuffed Artichoke','Normal/FoodItem',99,0,0,0,114,61494,2014,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010312,'Forest Miq\'abob','Normal/FoodItem',99,0,0,0,88,60511,2042,1,1,0,0,0,30,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010313,'Button Mushroom Saute','Normal/FoodItem',99,0,0,0,128,61701,2042,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010314,'Raptor Stew','Normal/FoodItem',99,0,0,0,114,61704,2042,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010315,'Chicken and Mushrooms','Normal/FoodItem',99,0,0,0,57,61705,2042,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010316,'Chanterelle Saute','Normal/FoodItem',99,0,0,0,17,61706,2042,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010317,'Buttons in a Blanket','Normal/FoodItem',99,0,0,0,145,61707,2042,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010401,'Apple Tart','Normal/FoodItem',99,0,0,0,51,60550,2017,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010402,'Ginger Cookie','Normal/FoodItem',99,0,0,0,1,60487,2017,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010403,'Dried Prunes','Normal/FoodItem',99,0,0,0,1,60654,2017,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010404,'Raisins','Normal/FoodItem',99,0,0,0,18,60654,2017,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010405,'Crumpet','Normal/FoodItem',99,0,0,0,84,60492,2017,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010406,'Pastry Fish','Normal/FoodItem',99,0,0,0,144,60490,2017,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010407,'Crowned Cake','Normal/FoodItem',99,0,0,0,153,60559,2017,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010408,'Princess Pudding','Normal/FoodItem',99,0,0,0,18,61462,2017,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010409,'Starlight Log','Normal/FoodItem',99,0,0,0,96,60552,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010410,'Snowflake Peak','Normal/FoodItem',99,0,0,0,48,61461,2017,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010411,'Ore Fruitcake','Normal/FoodItem',99,0,0,0,30,61463,2017,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010412,'Bubble Chocolate','Normal/FoodItem',99,0,0,0,36,61468,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010413,'Pearl Chocolate','Normal/FoodItem',99,0,0,0,36,61470,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010414,'Heart Chocolate','Normal/FoodItem',99,0,0,0,45,61469,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010415,'White Chocolate','Normal/FoodItem',99,0,0,0,45,61471,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010416,'Sweet Rice Cake','Normal/FoodItem',99,0,0,0,1,61472,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010417,'Pumpkin Cookie','Normal/FoodItem',99,0,0,0,24,61673,2017,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010418,'Consecrated Chocolate','Normal/FoodItem',99,0,0,0,33,61471,2017,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010419,'Mizzenmast Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010420,'Roost Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010421,'Hourglass Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010501,'Pea Soup','Normal/FoodItem',99,0,0,0,82,60495,2041,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010502,'Stone Soup','Normal/FoodItem',99,0,0,0,76,60499,2041,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010503,'Beef Stew','Normal/FoodItem',99,0,0,0,170,60532,2041,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010504,'Cawl Cennin','Normal/FoodItem',99,0,0,0,107,60501,2041,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010505,'Ratatouille','Normal/FoodItem',99,0,0,0,120,60510,2041,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010506,'Mutton Stew','Normal/FoodItem',99,0,0,0,32,60504,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010507,'Fish Soup','Normal/FoodItem',99,0,0,0,139,60502,2041,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010508,'Bouillabaisse','Normal/FoodItem',99,0,0,0,158,61325,2041,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010509,'Zoni','Normal/FoodItem',99,0,0,0,32,61465,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010510,'Orobon Stew','Normal/FoodItem',99,0,0,0,88,60521,2041,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010601,'Distilled Water','Normal/FoodItem',99,0,0,0,5,60474,4026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010602,'Sour Red','Normal/FoodItem',99,0,0,0,38,61402,2039,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010603,'Aldgoat Milk','Normal/FoodItem',99,0,0,0,36,60626,2025,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010604,'Buffalo Milk','Normal/FoodItem',99,0,0,0,54,60626,2025,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010605,'Orange Juice','Normal/FoodItem',99,0,0,0,18,60540,2018,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010606,'Pineapple Juice','Normal/FoodItem',99,0,0,0,133,60544,2018,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010607,'Apple Juice','Normal/FoodItem',99,0,0,0,105,60541,2018,1,1,0,0,0,40,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010608,'Mulled Tea','Normal/FoodItem',99,0,0,0,128,60547,2018,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010609,'Mineral Water','Normal/FoodItem',99,0,0,0,20,60474,2018,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010610,'Chamomile Tea','Normal/FoodItem',99,0,0,0,64,61490,2018,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010611,'Grape Juice','Normal/FoodItem',99,0,0,0,59,60542,2018,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010612,'Rolanberry Lassi','Normal/FoodItem',99,0,0,0,120,60766,2025,1,1,0,0,0,46,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011001,'Aldgoat Chuck','Normal/FoodItem',99,0,0,0,137,60578,2024,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011002,'Buffalo Sirloin','Normal/FoodItem',99,0,0,0,221,60578,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011003,'Dodo Tenderloin','Normal/FoodItem',99,0,0,0,84,60577,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011004,'Raptor Shank','Normal/FoodItem',99,0,0,0,168,60583,2024,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011005,'Mutton Loin','Normal/FoodItem',99,0,0,0,53,60579,2024,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011006,'Antelope Shank','Normal/FoodItem',99,0,0,0,116,61473,2024,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011007,'Marmot Meat','Normal/FoodItem',99,0,0,0,26,60655,2024,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011008,'Chicken Breast','Normal/FoodItem',99,0,0,0,95,60577,2024,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011009,'Megalocrab Leg','Normal/FoodItem',99,0,0,0,110,60582,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011010,'Orobon Liver','Normal/FoodItem',99,0,0,0,110,60581,2031,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011011,'Jellyfish Umbrella','Normal/FoodItem',99,0,0,0,63,60580,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011012,'Eft Tail','Normal/FoodItem',99,0,0,0,221,60581,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011013,'Salamander Tail','Normal/FoodItem',99,0,0,0,84,60581,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011014,'Mole Meat','Normal/FoodItem',99,0,0,0,58,60655,2024,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011015,'Chicken Egg','Normal/FoodItem',99,0,0,0,11,60596,2034,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011016,'Apkallu Egg','Normal/FoodItem',99,0,0,0,221,60586,2034,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011017,'Dodo Egg','Normal/FoodItem',99,0,0,0,63,60586,2034,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011018,'Young Dodo Roaster','Normal/FoodItem',99,0,0,0,89,61560,2024,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011019,'Pudding Flesh','Normal/FoodItem',99,0,0,0,221,61266,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011020,'Puk Egg','Normal/FoodItem',99,0,0,0,137,60586,2034,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011101,'Black Eel','Normal/FoodItem',99,0,0,0,77,60663,2032,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011102,'Dark Bass','Normal/FoodItem',99,0,0,0,91,60664,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011103,'Crayfish','Normal/FoodItem',99,0,0,0,10,60666,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011104,'Crimson Crayfish','Normal/FoodItem',99,0,0,0,19,60665,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011105,'Bone Crayfish','Normal/FoodItem',99,0,0,0,19,60667,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011106,'Maiden Carp','Normal/FoodItem',99,0,0,0,14,60668,2032,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011107,'Velodyna Carp','Normal/FoodItem',99,0,0,0,182,60669,2032,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011108,'Pipira','Normal/FoodItem',99,0,0,0,34,60670,2032,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011109,'Black Ghost','Normal/FoodItem',99,0,0,0,115,60671,2032,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011110,'Brass Loach','Normal/FoodItem',99,0,0,0,43,60675,2032,1,1,0,0,0,8,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011111,'Ala Mhigan Fighting Fish','Normal/FoodItem',99,0,0,0,62,60676,2032,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011112,'Rainbow Trout','Normal/FoodItem',99,0,0,0,29,60662,2032,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011113,'Yugr\'am Salmon','Normal/FoodItem',99,0,0,0,82,60661,2032,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011114,'Blindfish','Normal/FoodItem',99,0,0,0,154,60672,2032,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011115,'Striped Goby','Normal/FoodItem',99,0,0,0,24,60723,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011116,'Sandfish','Normal/FoodItem',99,0,0,0,91,60729,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011117,'Lamp Marimo','Normal/FoodItem',99,0,0,0,154,60673,4026,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011118,'Monke Onke','Normal/FoodItem',99,0,0,0,163,60678,2032,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011119,'Alligator Garfish','Normal/FoodItem',99,0,0,0,278,60679,2032,1,1,0,0,0,57,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011120,'Northern Pike','Normal/FoodItem',99,0,0,0,211,60680,2032,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011121,'Southern Pike','Normal/FoodItem',99,0,0,0,192,60681,2032,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011122,'Giant Donko','Normal/FoodItem',99,0,0,0,360,60682,2032,1,1,0,0,0,74,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011123,'Lava Toad','Normal/FoodItem',99,0,0,0,202,60683,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011124,'Pirarucu','Normal/FoodItem',99,0,0,0,432,60684,2032,1,1,0,0,0,89,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011125,'Emperor Fish','Normal/FoodItem',99,0,0,0,465,60685,2032,1,1,0,0,0,96,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011126,'Takitaro','Normal/FoodItem',99,0,0,0,403,60686,2032,1,1,0,0,0,83,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011127,'Cave Cherax','Normal/FoodItem',99,0,0,0,254,60687,2032,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011128,'River Crab','Normal/FoodItem',99,0,0,0,101,60730,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011129,'Helmet Crab','Normal/FoodItem',99,0,0,0,82,60717,2031,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011130,'King Crab','Normal/FoodItem',99,0,0,0,9,60717,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011131,'Tricorn','Normal/FoodItem',99,0,0,0,374,60725,2032,1,1,0,0,0,77,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011132,'Tree Toad','Normal/FoodItem',99,0,0,0,24,60726,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011133,'Dart Frog','Normal/FoodItem',99,0,0,0,202,60719,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011134,'Nether Newt','Normal/FoodItem',99,0,0,0,134,60720,2032,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011135,'Allagan Snail','Normal/FoodItem',99,0,0,0,10,60588,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011136,'Box Turtle','Normal/FoodItem',99,0,0,0,86,60724,2032,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011137,'Giant Catfish','Normal/FoodItem',99,0,0,0,331,60677,2032,1,1,0,0,0,68,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011201,'Saber Sardine','Normal/FoodItem',99,0,0,0,202,60689,2031,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011202,'Ocean Cloud','Normal/FoodItem',99,0,0,0,34,60690,2031,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011203,'Nautilus','Normal/FoodItem',99,0,0,0,130,60691,2031,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011204,'Silver Shark','Normal/FoodItem',99,0,0,0,178,60696,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011205,'Tiger Cod','Normal/FoodItem',99,0,0,0,14,60697,2031,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011206,'Rock Lobster','Normal/FoodItem',99,0,0,0,274,60698,2031,1,1,0,0,0,56,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011207,'Black Sole','Normal/FoodItem',99,0,0,0,139,60699,2031,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011208,'Coral Butterfly','Normal/FoodItem',99,0,0,0,58,60701,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011209,'Bianaq Bream','Normal/FoodItem',99,0,0,0,106,60694,2031,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011210,'Merlthor Goby','Normal/FoodItem',99,0,0,0,24,60674,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011211,'Indigo Herring','Normal/FoodItem',99,0,0,0,154,60695,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011212,'Blowfish','Normal/FoodItem',99,0,0,0,178,60692,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011213,'Rothlyt Oyster','Normal/FoodItem',99,0,0,0,86,60700,2031,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011214,'Finger Shrimp','Normal/FoodItem',99,0,0,0,24,60693,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011215,'Cieldalaes Clam','Normal/FoodItem',99,0,0,0,9,60716,2031,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011216,'Malm Kelp','Normal/FoodItem',99,0,0,0,24,60688,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011217,'Ash Tuna','Normal/FoodItem',99,0,0,0,154,60703,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011218,'Dinichthys','Normal/FoodItem',99,0,0,0,370,60704,2031,1,1,0,0,0,76,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011219,'Titanic Sawfish','Normal/FoodItem',99,0,0,0,456,60705,2031,1,1,0,0,0,94,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011220,'Sunfish','Normal/FoodItem',99,0,0,0,355,60706,2031,1,1,0,0,0,73,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011221,'Mazlaya Marlin','Normal/FoodItem',99,0,0,0,336,60707,2031,1,1,0,0,0,69,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011222,'Gigant Octopus','Normal/FoodItem',99,0,0,0,307,60708,2031,1,1,0,0,0,63,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011223,'Megalodon','Normal/FoodItem',99,0,0,0,408,60709,2031,1,1,0,0,0,84,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011224,'Wahoo','Normal/FoodItem',99,0,0,0,211,60710,2031,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011225,'Hammerhead Shark','Normal/FoodItem',99,0,0,0,158,60711,2031,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011226,'Giant Squid','Normal/FoodItem',99,0,0,0,254,60712,2031,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011227,'Haraldr Haddock','Normal/FoodItem',99,0,0,0,192,60702,2031,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011228,'Sea Cucumber','Normal/FoodItem',99,0,0,0,67,60713,2031,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011229,'Sea Pickle','Normal/FoodItem',99,0,0,0,120,60714,2031,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011230,'Razor Clam','Normal/FoodItem',99,0,0,0,77,60715,2031,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011231,'Vongola Clam','Normal/FoodItem',99,0,0,0,48,60716,2031,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011301,'Cieldalaes Spinach','Normal/FoodItem',99,0,0,0,34,60612,2022,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011302,'Ogre Pumpkin','Normal/FoodItem',99,0,0,0,23,60627,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011303,'Alpine Parsnip','Normal/FoodItem',99,0,0,0,27,60649,2022,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011304,'Salt Leek','Normal/FoodItem',99,0,0,0,74,60658,2022,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011305,'Midland Cabbage','Normal/FoodItem',99,0,0,0,59,60623,2022,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011306,'Wizard Eggplant','Normal/FoodItem',99,0,0,0,56,60609,2022,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011307,'Popoto','Normal/FoodItem',99,0,0,0,41,60601,2022,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011308,'Wild Onion','Normal/FoodItem',99,0,0,0,11,60599,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011309,'Coerthas Carrot','Normal/FoodItem',99,0,0,0,23,60613,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011310,'Ruby Tomato','Normal/FoodItem',99,0,0,0,36,60624,2022,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011311,'La Noscean Lettuce','Normal/FoodItem',99,0,0,0,29,61359,2022,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011312,'Highland Parsley','Normal/FoodItem',99,0,0,0,25,60637,2022,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011313,'Ramhorn Zucchini','Normal/FoodItem',99,0,0,0,32,60643,2022,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011314,'Paprika','Normal/FoodItem',99,0,0,0,36,60644,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011315,'Pimiento','Normal/FoodItem',99,0,0,0,5,60644,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011316,'Maiden Artichoke','Normal/FoodItem',99,0,0,0,72,61360,2022,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011317,'Gysahl Greens','Normal/FoodItem',99,0,0,0,47,60741,2022,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011318,'Aloe','Normal/FoodItem',99,0,0,0,50,60645,2022,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011319,'Nopales','Normal/FoodItem',99,0,0,0,41,60646,2022,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011401,'Iron Acorn','Normal/FoodItem',99,0,0,0,79,60606,2023,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011402,'Gridanian Chestnut','Normal/FoodItem',99,0,0,0,24,60592,2023,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011403,'Gridanian Walnut','Normal/FoodItem',99,0,0,0,14,60591,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011404,'Cinderfoot Olive','Normal/FoodItem',99,0,0,0,29,60620,2023,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011405,'Sunflower Seeds','Normal/FoodItem',99,0,0,0,10,60640,2021,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011406,'Button Mushroom','Normal/FoodItem',99,0,0,0,55,60621,2035,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011407,'Shriekshroom','Normal/FoodItem',99,0,0,0,17,61448,2035,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011408,'Black Truffle','Normal/FoodItem',99,0,0,0,122,60647,2035,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011409,'White Truffle','Normal/FoodItem',99,0,0,0,77,60648,2035,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011410,'Gil Bun','Normal/FoodItem',99,0,0,0,38,61405,2035,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011411,'Chanterelle','Normal/FoodItem',99,0,0,0,14,60594,2035,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011412,'Buffalo Beans','Normal/FoodItem',99,0,0,0,31,60617,2021,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011413,'Jade Peas','Normal/FoodItem',99,0,0,0,58,60617,2021,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011414,'Lalafellin Lentil','Normal/FoodItem',99,0,0,0,26,61339,2021,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011415,'Millioncorn','Normal/FoodItem',99,0,0,0,38,60602,2021,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011416,'Kukuru Bean','Normal/FoodItem',99,0,0,0,19,61467,2023,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011417,'Sticky Rice','Normal/FoodItem',99,0,0,0,36,61497,2021,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011418,'Ratstool','Normal/FoodItem',99,0,0,0,84,61449,2035,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011419,'Dalamud Nut','Normal/FoodItem',99,0,0,0,3,61619,2023,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011420,'Moon Nut','Normal/FoodItem',99,0,0,0,5,61618,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011451,'La Noscean Orange','Normal/FoodItem',99,0,0,0,14,61334,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011452,'Lowland Grapes','Normal/FoodItem',99,0,0,0,7,60630,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011453,'Pixie Plums','Normal/FoodItem',99,0,0,0,41,60659,2023,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011454,'Prickly Pineapple','Normal/FoodItem',99,0,0,0,101,60598,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011455,'Faerie Apple','Normal/FoodItem',99,0,0,0,36,60622,2023,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011456,'Sun Lemon','Normal/FoodItem',99,0,0,0,43,60610,2023,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011457,'Blood Currants','Normal/FoodItem',99,0,0,0,53,60657,2023,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011458,'Rolanberry','Normal/FoodItem',99,0,0,0,101,60618,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011459,'Alligator Pear','Normal/FoodItem',99,0,0,0,70,61370,2023,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011501,'Pie Dough','Normal/FoodItem',99,0,0,0,22,60629,2039,1,0,0,0,0,11,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011502,'Salted Butter','Normal/FoodItem',99,0,0,0,11,60625,2039,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011503,'Maple Sugar','Normal/FoodItem',99,0,0,0,4,61410,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011504,'Sweet Cream','Normal/FoodItem',99,0,0,0,5,61400,2039,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011505,'Chicken Stock','Normal/FoodItem',99,0,0,0,41,60656,2039,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011506,'Garlean Garlic','Normal/FoodItem',99,0,0,0,9,60600,2026,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011507,'Black Pepper','Normal/FoodItem',99,0,0,0,27,60603,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011508,'Pearl Ginger','Normal/FoodItem',99,0,0,0,7,60611,2026,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011509,'Cinnamon','Normal/FoodItem',99,0,0,0,5,61336,2026,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011510,'Sagolii Sage','Normal/FoodItem',99,0,0,0,76,60605,2026,1,0,0,0,0,41,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011511,'Marjoram','Normal/FoodItem',99,0,0,0,29,60632,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011512,'Dragon Pepper','Normal/FoodItem',99,0,0,0,58,60619,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011513,'Laurel','Normal/FoodItem',99,0,0,0,59,60605,2026,1,0,0,0,0,32,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011514,'Thyme','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011515,'Nutmeg','Normal/FoodItem',99,0,0,0,63,61401,2026,1,0,0,0,0,34,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011516,'Desert Saffron','Normal/FoodItem',99,0,0,0,79,61451,2026,1,0,0,0,0,43,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011517,'Midland Basil','Normal/FoodItem',99,0,0,0,41,60607,2026,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011518,'Cloves','Normal/FoodItem',99,0,0,0,27,61455,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011519,'Vanilla Beans','Normal/FoodItem',99,0,0,0,29,60631,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011520,'Galago Mint','Normal/FoodItem',99,0,0,0,29,60635,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011521,'Thanalan Tea Leaves','Normal/FoodItem',99,0,0,0,81,61345,2026,1,0,0,0,0,44,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011522,'Gelatin','Normal/FoodItem',99,0,0,0,38,60580,2039,1,0,0,0,0,20,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011523,'Sunset Wheat','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011524,'Sunset Wheat Flour','Normal/FoodItem',99,0,0,0,9,60593,2021,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011525,'Rye','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011526,'Rye Flour','Normal/FoodItem',99,0,0,0,7,61341,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011527,'Cornmeal','Normal/FoodItem',99,0,0,0,40,61341,2021,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011528,'Almonds','Normal/FoodItem',99,0,0,0,58,60642,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011529,'Table Salt','Normal/FoodItem',99,0,0,0,4,61411,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011530,'Honey','Normal/FoodItem',99,0,0,0,7,60628,2027,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011531,'Maple Syrup','Normal/FoodItem',99,0,0,0,4,61452,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011532,'Olive Oil','Normal/FoodItem',99,0,0,0,25,60595,2040,1,0,0,0,0,13,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011533,'Cider Vinegar','Normal/FoodItem',99,0,0,0,29,61454,2027,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011534,'Ala Mhigan Mustard','Normal/FoodItem',99,0,0,0,40,60656,2026,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011535,'Tomato Sauce','Normal/FoodItem',99,0,0,0,20,60539,2027,1,0,0,0,0,10,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011536,'Lavender Oil','Normal/FoodItem',99,0,0,0,29,61457,2040,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011537,'Clove Oil','Normal/FoodItem',99,0,0,0,27,61458,2040,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011538,'Dried Marjoram','Normal/FoodItem',99,0,0,0,3,60608,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011539,'Dark Vinegar','Normal/FoodItem',99,0,0,0,40,61488,2027,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011540,'Powdered Sugar','Normal/FoodItem',99,0,0,0,11,61563,2027,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011541,'Kukuru Powder','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011542,'Kukuru Butter','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011543,'Fish Stock','Normal/FoodItem',99,0,0,0,18,61367,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011544,'Dodo Stuffing','Normal/FoodItem',99,0,0,0,36,61367,2039,1,0,0,0,0,19,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011545,'Mugwort','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020001,'Potion','Normal/PotionItem',99,0,0,0,56,60019,2002,1,1,0,0,0,8,1001,0,0,0,0,70,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020002,'Hi-potion','Normal/PotionItem',99,0,0,0,156,60020,2002,1,1,0,0,0,24,1001,0,0,0,0,80,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020003,'Mega-potion','Normal/PotionItem',99,0,0,0,281,60021,2002,1,1,0,0,0,44,1001,0,0,0,0,90,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020004,'[en]','Normal/PotionItem',99,0,0,0,13,60022,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020005,'[en]','Normal/PotionItem',99,0,0,0,13,60019,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020006,'Fire Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020007,'Water Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020008,'Wind Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020009,'Earth Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020010,'Lightning Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020011,'Ice Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020101,'Ether','Normal/PotionItem',99,0,0,0,100,60023,2004,1,1,0,0,0,15,1001,0,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020102,'Hi-ether','Normal/PotionItem',99,0,0,0,225,60024,2004,1,1,0,0,0,35,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020103,'Mega-ether','Normal/PotionItem',99,0,0,0,319,60025,2004,1,1,0,0,0,50,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020104,'Hyper Ether','Normal/PotionItem',99,0,0,0,13,60026,2004,1,1,0,0,0,1,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020105,'Fire Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020106,'Water Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020107,'Wind Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020108,'Earth Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020109,'Lightning Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020110,'Ice Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020201,'Elixir','Normal/PotionItem',99,0,0,0,540,60027,2004,1,1,0,0,0,53,1001,0,0,0,0,450,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020202,'Dusken Draught','Normal/PotionItem',1,1,1,0,0,60027,2004,1,1,0,0,0,50,1001,0,0,0,0,210,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020203,'Kiss of the Morning Meadow','Normal/PotionItem',1,1,1,0,0,60028,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020204,'Onyx Tears','Normal/PotionItem',1,1,1,0,0,61609,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020301,'Blinding Potion','Normal/CmnBadStatusItem',99,0,0,0,200,60044,2005,1,1,0,0,0,31,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020302,'Silencing Potion','Normal/CmnBadStatusItem',99,0,0,0,238,60043,2005,1,1,0,0,0,37,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020303,'Sleeping Potion','Normal/CmnBadStatusItem',99,0,0,0,300,60042,2005,1,1,0,0,0,47,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020304,'Paralyzing Potion','Normal/CmnBadStatusItem',99,0,0,0,313,60041,2005,1,1,0,0,0,49,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020305,'Maddening Potion','Normal/EnchantMedicineItem',99,0,0,0,200,61559,2006,1,1,0,0,0,31,1001,0,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020306,'Poisoning Potion','Normal/CmnBadStatusItem',99,0,0,0,231,60039,2005,1,1,0,0,0,36,1001,0,0,0,20,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020307,'Smothering Potion','Normal/CmnBadStatusItem',99,0,0,0,263,60039,2005,1,1,0,0,0,41,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020308,'Disabling Potion','Normal/CmnBadStatusItem',99,0,0,0,288,60039,2005,1,1,0,0,0,45,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020309,'Venom Potion','Normal/CmnBadStatusItem',99,0,0,0,22,60030,2005,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020401,'Eye Drops','Normal/CmnRemoveStatusItem',99,0,0,0,88,60034,2003,1,1,0,0,0,13,1001,1,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020402,'Throat Drops','Normal/CmnRemoveStatusItem',99,0,0,0,206,60035,2003,1,1,0,0,0,32,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020403,'Dawn Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,61556,2003,1,1,0,0,0,19,1001,1,0,0,0,210,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020404,'Spine Drops','Normal/CmnRemoveStatusItem',99,0,0,0,263,61557,2003,1,1,0,0,0,41,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020405,'Nerve Drops','Normal/EnchantMedicineItem',99,0,0,0,206,61558,2006,1,1,0,0,0,32,1001,0,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020406,'Blood Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,60033,2003,1,1,0,0,0,6,1001,1,0,0,0,180,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020407,'Lung Drops','Normal/CmnRemoveStatusItem',99,0,0,0,250,60033,2003,1,1,0,0,0,39,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020408,'Heart Drops','Normal/CmnRemoveStatusItem',99,0,0,0,306,60033,2003,1,1,0,0,0,48,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020409,'Gold Needle','Normal/CmnRemoveStatusItem',99,0,0,0,331,61709,2003,1,1,0,0,0,52,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020410,'The Keeper\'s Hymn','Normal/CmnGoodStatusItem',99,0,1,0,0,60760,7101,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020411,'Company-issue Expectorant','Normal/RaiseItem',1,1,1,0,0,61599,2003,1,1,0,0,0,15,1001,0.6,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020412,'Company-issue Tonic','Normal/RaiseItem',1,1,1,0,0,61600,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020413,'Over-aspected Cluster','Normal/RaiseItem',1,1,1,0,0,61725,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020501,'Ironhide Unguent','Normal/CmnGoodStatusItem',99,0,0,0,125,60038,2006,1,1,0,0,0,19,1001,45,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020502,'Ironwill Unguent','Normal/CmnGoodStatusItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,45,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020503,'[en]','Normal/CmnGoodStatusItem',99,0,0,0,22,60038,2006,1,1,0,0,0,1,1001,1,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020504,'Company-issue Engineering Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020505,'Company-issue Survival Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020506,'Sanction','Normal/CmnGoodStatusItem',1,1,1,0,0,60751,1016,1,1,0,0,0,1,1001,1,0,0,10800,5400,3,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020507,'Peach Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61495,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020508,'Cherry Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61496,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020509,'Company-issue Engineering Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020510,'Company-issue Survival Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020511,'Muscle Restorative','Normal/EnchantMedicineItem',99,0,0,0,123,60038,2006,1,1,0,0,0,10,1001,0,0,0,600,900,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020512,'Potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,131,60038,2006,1,1,0,0,0,20,1001,1,0,0,30,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020513,'Hi-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,256,60038,2006,1,1,0,0,0,40,1001,1,0,0,30,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020514,'Mega-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,325,60038,2006,1,1,0,0,0,51,1001,1,0,0,30,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020515,'Potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,113,60038,2006,1,1,0,0,0,17,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020516,'Hi-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,194,60038,2006,1,1,0,0,0,30,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020517,'Mega-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,300,60038,2006,1,1,0,0,0,47,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020518,'Potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,106,60038,2006,1,1,0,0,0,16,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020519,'Hi-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,244,60038,2006,1,1,0,0,0,38,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020520,'Mega-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,294,60038,2006,1,1,0,0,0,46,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020521,'Potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,100,60038,2006,1,1,0,0,0,15,1001,1,0,0,30,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020522,'Hi-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,1,0,0,30,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020523,'Mega-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,288,60038,2006,1,1,0,0,0,45,1001,1,0,0,30,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020524,'Potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,94,60038,2006,1,1,0,0,0,14,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020525,'Hi-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,175,60038,2006,1,1,0,0,0,27,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020526,'Mega-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,281,60038,2006,1,1,0,0,0,44,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020527,'Potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,88,60038,2006,1,1,0,0,0,13,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020528,'Hi-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,181,60038,2006,1,1,0,0,0,28,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020529,'Mega-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,275,60038,2006,1,1,0,0,0,43,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020530,'Bloodwall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020531,'Bloodwall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020532,'Bloodwall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020533,'Manawall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020534,'Manawall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020535,'Manawall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020536,'Giant\'s Drink','Normal/EnchantMedicineItem',99,0,0,0,517,60038,2006,1,1,0,0,0,50,1001,1,0,0,600,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020537,'Over-aspected Crystal','Normal/EnchantMedicineItem',99,0,0,0,517,61726,2006,1,1,0,0,0,45,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020538,'Lunar Curtain','Normal/CmnGoodStatusItem',99,0,0,0,573,60473,2006,1,1,0,0,0,50,1001,0.5,0,0,15,1800,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020601,'Storm Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020602,'Flame Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020603,'Serpent Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020604,'Lominsan Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020605,'Gridanian Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020606,'Ul\'dahn Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020607,'Magicked Prism (Harbor Herald)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020608,'Magicked Prism (Mythril Eye)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020609,'Magicked Prism (The Raven)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020610,'Magicked Prism (Crimson Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61215,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020611,'Magicked Prism (Emerald Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61217,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020612,'Magicked Prism (Indigo Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61216,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020613,'Bombard Bloom','Normal/CmnGoodStatusItem',99,0,0,0,19,61596,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020614,'Magicked Prism (Maelstrom)','Normal/CmnGoodStatusItem',99,0,0,0,19,61215,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020615,'Magicked Prism (Twin Adder)','Normal/CmnGoodStatusItem',99,0,0,0,19,61212,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020616,'Magicked Prism (Immortal Flames)','Normal/CmnGoodStatusItem',99,0,0,0,19,61216,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910001,'Smoothed Stone','Normal/StandardItem',99,0,0,0,1,60082,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910005,'Levinstone','Normal/StandardItem',99,0,0,0,4,60085,5020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910006,'Firepot','Normal/StandardItem',99,0,0,0,5,61430,5020,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910007,'Bomb Arm','Normal/StandardItem',99,0,0,0,7,60447,5020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910008,'Grenade Arm','Normal/StandardItem',99,0,0,0,8,60447,5020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910009,'Exorcism Bean','Normal/StandardItem',99,0,0,0,1,61466,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910101,'Bronze Chakram','Normal/StandardItem',99,0,0,0,5,70264,5021,1,0,2,0,0,12,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910102,'Steel Chakram','Normal/StandardItem',99,0,0,0,19,70267,5021,1,0,2,0,0,47,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910103,'Iron Chakram','Normal/StandardItem',99,0,0,0,13,70266,5021,1,0,2,0,0,32,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910104,'Silver Chakram','Normal/StandardItem',99,0,0,0,17,70265,5021,1,0,2,0,0,42,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910201,'Bronze Francisca','Normal/StandardItem',99,0,0,0,5,70268,5023,1,0,4,0,0,12,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910202,'Brass Francisca','Normal/StandardItem',99,0,0,0,10,70269,5023,1,0,4,0,0,22,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910203,'Iron Francisca','Normal/StandardItem',99,0,0,0,14,70270,5023,1,0,4,0,0,32,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910204,'Silver Francisca','Normal/StandardItem',99,0,0,0,19,70271,5023,1,0,4,0,0,42,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910301,'Bronze Javelin','Normal/StandardItem',99,0,0,0,6,70274,5022,1,0,8,0,0,12,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910302,'Brass Javelin','Normal/StandardItem',99,0,0,0,11,70273,5022,1,0,8,0,0,22,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910303,'Iron Javelin','Normal/StandardItem',99,0,0,0,16,70272,5022,1,0,8,0,0,32,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910304,'Silver Javelin','Normal/StandardItem',99,0,0,0,21,70275,5022,1,0,8,0,0,42,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910305,'Bronze Azagai','Normal/StandardItem',99,0,0,0,14,70276,5022,1,0,8,0,0,27,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910306,'Iron Azagai','Normal/StandardItem',99,0,0,0,24,70277,5022,1,0,8,0,0,47,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910401,'Bronze Throwing Dagger','Normal/StandardItem',99,0,0,0,4,70385,5024,1,0,3,0,0,12,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910402,'Iron Throwing Dagger','Normal/StandardItem',99,0,0,0,10,70386,5024,1,0,3,0,0,27,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910403,'Silver Throwing Dagger','Normal/StandardItem',99,0,0,0,14,70387,5024,1,0,3,0,0,37,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920001,'Dated Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,3,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920002,'Dated Iron Arrow','Normal/StandardItem',999,0,0,0,5,60844,5017,1,0,7,0,0,23,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920003,'Steel Arrow','Normal/StandardItem',999,0,0,0,1,60845,5017,1,0,7,0,1,28,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920004,'Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,1,8,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920005,'Dated Silver Arrow','Normal/StandardItem',999,0,0,0,8,60847,5017,1,0,7,0,0,33,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920006,'Iron Arrow','Normal/StandardItem',999,0,0,0,1,60844,5017,1,0,7,0,1,18,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920007,'Mythril Arrow','Normal/StandardItem',999,0,0,0,2,60849,5017,1,0,7,0,1,38,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920008,'Cobalt Arrow','Normal/StandardItem',999,0,0,0,2,60845,5017,1,0,7,0,1,48,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920009,'Dated Fang Arrow','Normal/StandardItem',999,0,0,0,2,60837,5017,1,0,7,0,0,9,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920010,'Horn Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920011,'Dated Shell Arrow','Normal/StandardItem',999,0,0,0,6,60837,5017,1,0,7,0,0,27,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920012,'Dated White Coral Arrow','Normal/StandardItem',999,0,0,0,9,60837,5017,1,0,7,0,0,37,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920013,'Wolf Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920014,'Jade Arrow','Normal/StandardItem',999,0,0,0,1,60840,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920015,'Dated Obsidian Arrow','Normal/StandardItem',999,0,0,0,4,60841,5017,1,0,7,0,0,17,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920016,'Warped Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920017,'Dated Flint Arrow','Normal/StandardItem',999,0,0,0,1,60835,5017,1,0,7,0,0,7,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920018,'Dated Blue Coral Arrow','Normal/StandardItem',999,0,0,0,10,60842,5017,1,0,7,0,0,42,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920019,'Dated Red Coral Arrow','Normal/StandardItem',999,0,0,0,11,60838,5017,1,0,7,0,0,47,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920020,'Dated Bronze Swallowtail Arrow','Normal/StandardItem',999,0,0,0,3,60851,5017,1,0,7,0,0,13,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920021,'Dated Iron Swallowtail Arrow','Normal/StandardItem',999,0,0,0,6,60852,5017,1,0,7,0,0,28,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940001,'Bloodworm','Normal/StandardItem',99,0,0,0,1,60783,6112,1,0,41,0,0,2,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940002,'Lugworm','Normal/StandardItem',99,0,0,0,1,60781,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940003,'Moth Pupa','Normal/StandardItem',99,0,0,0,1,60780,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940004,'Pill Bug','Normal/StandardItem',99,0,0,0,2,60782,6112,1,0,41,0,0,8,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940005,'Crayfish Ball','Normal/StandardItem',99,0,0,0,1,60785,6112,1,0,41,0,0,3,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940006,'Goby Ball','Normal/StandardItem',99,0,0,0,3,60786,6112,1,0,41,0,0,11,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940007,'Crab Ball','Normal/StandardItem',99,0,0,0,5,60788,6112,1,0,41,0,0,18,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940008,'Bass Ball','Normal/StandardItem',99,0,0,0,8,60787,6112,1,0,41,0,0,26,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940009,'Herring Ball','Normal/StandardItem',99,0,0,0,11,60784,6112,1,0,41,0,0,37,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940010,'Rat Tail','Normal/StandardItem',99,0,0,0,2,60453,6112,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940011,'Midge Basket','Normal/StandardItem',99,0,0,0,2,60759,6112,1,0,41,0,0,6,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940012,'Syrphid Basket','Normal/StandardItem',99,0,0,0,4,60759,6112,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940101,'Chocobo Fly','Normal/StandardItem',99,0,0,0,19,60773,6113,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940102,'Crow Fly','Normal/StandardItem',99,0,0,0,33,60774,6113,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940103,'Snurble Fly','Normal/StandardItem',99,0,0,0,52,60775,6113,1,0,41,0,0,21,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940104,'Wildfowl Fly','Normal/StandardItem',99,0,0,0,79,60776,6113,1,0,41,0,0,32,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940105,'Vulture Fly','Normal/StandardItem',99,0,0,0,93,60777,6113,1,0,41,0,0,38,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940106,'Floating Minnow','Normal/StandardItem',99,0,0,0,31,60768,6113,1,0,41,0,0,12,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940107,'Sinking Minnow','Normal/StandardItem',99,0,0,0,84,60772,6113,1,0,41,0,0,34,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940108,'Topwater Frog','Normal/StandardItem',99,0,0,0,108,60771,6113,1,0,41,0,0,44,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940109,'Spoon Lure','Normal/StandardItem',99,0,0,0,57,60769,6113,1,0,41,0,0,23,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940110,'Cage Feeder','Normal/StandardItem',99,0,0,0,67,60770,6113,1,0,41,0,0,27,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4020001,'Weathered Hora','Normal/StandardItem',1,1,1,131760,0,70010,5005,1,0,2,0,0,1,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020002,'Dated Bone Hora','Normal/StandardItem',1,0,0,131760,742,70011,5005,1,0,2,0,0,6,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020003,'Dated Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,2862,70012,5005,1,0,2,0,0,26,2130,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4020004,'Dated Crabshell Hora','Normal/StandardItem',1,0,0,131760,4982,70086,5005,1,0,2,0,0,46,2130,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4020005,'Bone Hora','Normal/StandardItem',1,0,0,131760,636,70011,5005,1,0,2,0,1,5,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020006,'Crabshell Hora','Normal/StandardItem',1,0,0,131760,3498,70086,5005,1,0,2,0,1,32,2130,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4020007,'Dated Jade Hora','Normal/StandardItem',1,0,0,131760,5406,70316,5005,1,0,2,0,0,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020008,'Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,4452,70012,5005,1,0,2,0,1,41,2130,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020009,'Verdant Hora','Normal/StandardItem',1,1,1,131760,0,70316,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020010,'Ifrit\'s Claws','Normal/StandardItem',1,1,1,131760,0,70489,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020011,'Ul\'dahn Hora','Normal/StandardItem',1,1,1,131760,0,70012,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020012,'Gridanian Hora','Normal/StandardItem',1,1,1,131760,0,70519,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020101,'Dated Leather Himantes','Normal/StandardItem',1,0,0,161040,960,70087,5005,1,0,2,0,0,9,2130,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020102,'Dated Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,0,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4020103,'Dated Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2880,70091,5005,1,0,2,0,0,29,2130,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4020104,'Dated Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3840,70089,5005,1,0,2,0,0,39,2130,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4020105,'Dated Peiste Cesti','Normal/StandardItem',1,0,0,161040,4800,70090,5005,1,0,2,0,0,49,2130,0,0,0,0,0,-1,33,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020106,'Gridanian Cesti','Normal/StandardItem',1,1,1,161040,0,70091,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4020107,'Sheepskin Himantes','Normal/StandardItem',1,0,0,161040,864,70087,5005,1,0,2,0,1,8,2130,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020108,'Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,1,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4020109,'Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2592,70091,5005,1,0,2,0,1,26,2130,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4020110,'Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3456,70089,5005,1,0,2,0,1,35,2130,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4020111,'Peiste Cesti','Normal/StandardItem',1,0,0,161040,4512,70090,5005,1,0,2,0,1,46,2130,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4020112,'Murderous Mogfists','Normal/StandardItem',1,1,1,161040,0,70496,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020113,'Ul\'dahn Himantes','Normal/StandardItem',1,1,1,161040,0,70090,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020201,'Dated Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1652,70092,5005,1,0,2,0,0,13,2130,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4020202,'Dated Brass Knuckles','Normal/StandardItem',1,0,0,175680,2832,70094,5005,1,0,2,0,0,23,2130,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4020203,'Dated Spiked Knuckles','Normal/StandardItem',1,0,0,175680,4012,70093,5005,1,0,2,0,0,33,2130,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4020204,'Fists of the Sixth Sun','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,0,35,2130,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4020205,'Unbreakable Knuckles','Normal/StandardItem',1,1,1,175680,0,70093,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4020206,'Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1534,70092,5005,1,0,2,0,1,12,2130,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4020207,'Brass Knuckles','Normal/StandardItem',1,0,0,175680,2006,70094,5005,1,0,2,0,1,16,2130,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4020208,'Spiked Knuckles','Normal/StandardItem',1,0,0,175680,2832,70093,5005,1,0,2,0,1,23,2130,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4020209,'Cobalt Knuckles','Normal/StandardItem',1,0,0,175680,5192,70432,5005,1,0,2,0,1,43,2130,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4020210,'Lominsan Knuckles','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020211,'Gridanian Knuckles','Normal/StandardItem',1,1,1,175680,0,70432,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020301,'Dated Iron Baghnakhs','Normal/StandardItem',1,0,0,146400,5848,70007,5005,1,0,2,0,0,42,2130,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4020302,'Steel Claws','Normal/StandardItem',1,0,0,146400,4080,70433,5005,1,0,2,0,1,29,2130,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4020303,'Symon\'s Honeyclaws','Normal/StandardItem',1,1,0,146400,6936,70532,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020304,'Howling Talons','Normal/StandardItem',1,1,1,146400,0,70008,5005,2,0,2,0,0,25,2130,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4020305,'Gridanian Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70009,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020306,'Lominsan Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70007,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020307,'Mythril Claws','Normal/StandardItem',1,0,0,146400,5304,70434,5005,1,0,2,0,1,38,2130,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4020308,'[en]','Normal/StandardItem',1,0,0,146400,272,60000,5005,1,0,2,0,1,1,2130,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4020309,'Cobalt Claws','Normal/StandardItem',1,0,0,146400,6800,70435,5005,1,0,2,0,1,49,2130,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4020310,'Dated Smothering Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0,0,30,0,-1,35,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020311,'Dated Disabling Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0.3,0,30,0,-1,35,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4020401,'Unfinished Sphairai','Normal/StandardItem',1,1,1,65000,0,70619,5005,1,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020402,'Sphairai','Normal/StandardItem',1,1,1,175680,0,70613,5005,4,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020403,'Avengers','Normal/StandardItem',1,0,0,175680,6018,70543,5005,2,0,2,0,1,50,2148,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020404,'Storm Lieutenant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70590,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020405,'Serpent Lieutenant\'s Claws','Normal/StandardItem',1,1,1,146400,0,70597,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020406,'Flame Lieutenant\'s Jamadhars','Normal/StandardItem',1,1,1,146400,0,70604,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020407,'Garuda\'s Talons','Normal/StandardItem',1,1,1,131760,0,70536,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020408,'Storm Sergeant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70569,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020409,'Serpent Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70570,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020410,'Flame Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70571,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020411,'Giantsgall Claws','Normal/StandardItem',1,0,0,146400,6936,70627,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030001,'Bronze Gladius','Normal/StandardItem',1,0,0,87840,800,70096,5006,1,0,3,0,1,7,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030002,'Dated Bronze Spatha','Normal/StandardItem',1,0,0,87840,1200,70014,5006,1,0,3,0,0,11,2131,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030003,'Dated Iron Spatha','Normal/StandardItem',1,0,0,87840,3200,70015,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030004,'Bronze Spatha','Normal/StandardItem',1,0,0,87840,1400,70014,5006,1,0,3,0,1,13,2131,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4030005,'Dated Brass Gladius','Normal/StandardItem',1,0,0,87840,1700,70016,5006,1,0,3,0,0,16,2131,0,0,0,0,0,-1,30,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4030006,'Brass Gladius','Normal/StandardItem',1,0,0,87840,1900,70016,5006,1,0,3,0,1,18,2131,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4030007,'Dated Bee Spatha','Normal/StandardItem',1,0,0,87840,3700,70017,5006,1,0,3,0,0,36,2131,0,0,0,0,0,-1,35,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4030008,'Iron Spatha','Normal/StandardItem',1,0,0,87840,2400,70015,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4030009,'[en]','Normal/StandardItem',1,0,0,87840,200,60000,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4030010,'Weathered Gladius','Normal/StandardItem',1,1,1,87840,0,70095,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030011,'Dated Bronze Gladius','Normal/StandardItem',1,0,0,87840,700,70096,5006,1,0,3,0,0,6,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030012,'Dated Iron Gladius','Normal/StandardItem',1,0,0,87840,2700,70097,5006,1,0,3,0,0,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4030013,'Blunt Goblin Gladius','Normal/StandardItem',1,1,0,48800,1200,70318,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4030014,'Goblin Gladius','Normal/StandardItem',1,1,0,87840,4000,70097,5006,1,0,3,0,0,39,2131,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4030015,'Ul\'dahn Spatha','Normal/StandardItem',1,1,1,87840,0,70015,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030016,'Gridanian Spatha','Normal/StandardItem',1,1,1,87840,0,70017,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030101,'Dated Bronze Dagger','Normal/StandardItem',1,0,0,78080,900,70098,5006,1,0,3,0,0,9,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030102,'Dated Brass Dagger','Normal/StandardItem',1,0,0,78080,1800,70101,5006,1,0,3,0,0,19,2131,0,0,0,0,0,-1,32,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4030103,'Dated Iron Dagger','Normal/StandardItem',1,0,0,78080,2700,70099,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4030104,'Dated Paralyzing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0.2,0,0,60,0,-1,35,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4030105,'Dated Maddening Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,0.05,0,0,60,0,-1,35,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4030106,'Dated Poison Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,3,0,0,60,0,-1,35,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4030107,'Dated Blinding Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,-10,0,0,60,0,-1,35,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4030108,'Dated Silencing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,0,0,0,30,0,-1,35,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4030109,'Dated Sleeping Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0,0,0,30,0,-1,35,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030110,'Bronze Dagger','Normal/StandardItem',1,0,0,78080,540,70098,5006,1,0,3,0,1,5,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030111,'Blunt Goblin Dagger','Normal/StandardItem',1,1,0,48800,880,70319,5006,1,0,3,0,0,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030112,'Goblin Dagger','Normal/StandardItem',1,1,0,78080,2880,70099,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (4030113,'Warden\'s Dagger','Normal/StandardItem',1,1,1,78080,0,70099,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030114,'Brass Dagger','Normal/StandardItem',1,0,0,78080,1530,70101,5006,1,0,3,0,1,16,2131,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4030115,'Steel Baselard','Normal/StandardItem',1,0,0,78080,2430,70436,5006,1,0,3,0,1,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4030116,'Mythril Knife','Normal/StandardItem',1,0,0,78080,3510,70437,5006,1,0,3,0,1,38,2131,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4030117,'Lominsan Baselard','Normal/StandardItem',1,1,1,78080,0,70436,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030118,'Maddening Dagger','Normal/StandardItem',1,0,0,78080,2160,70102,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,35,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4030201,'Dated Iron Shortsword','Normal/StandardItem',1,0,0,97600,4472,70018,5006,1,0,3,0,0,42,2131,0,0,0,0,0,-1,30,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (4030202,'Frostbite','Normal/StandardItem',1,1,1,97600,0,70019,5006,2,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030203,'Iron Shortsword','Normal/StandardItem',1,0,0,97600,2288,70019,5006,1,0,3,0,1,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030204,'Cobalt Katzbalger','Normal/StandardItem',1,0,0,97600,4576,70020,5006,1,0,3,0,1,43,2131,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4030205,'Lominsan Shortsword','Normal/StandardItem',1,1,1,97600,0,70018,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030301,'Dated Iron Falchion','Normal/StandardItem',1,0,0,102480,4290,70103,5006,1,0,3,0,0,38,2131,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4030302,'Dated Toothed Falchion','Normal/StandardItem',1,0,0,102480,5390,70104,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,30,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4030303,'Templar\'s Falchion','Normal/StandardItem',1,1,1,102480,0,70104,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030304,'Steel Falchion','Normal/StandardItem',1,0,0,102480,3520,70438,5006,1,0,3,0,1,31,2131,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4030305,'Ul\'dahn Falchion','Normal/StandardItem',1,1,1,102480,0,70103,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030401,'Dated Iron Longsword','Normal/StandardItem',1,0,0,112240,5452,70278,5006,1,0,3,0,0,46,2131,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4030402,'Blunt Goblin Longsword','Normal/StandardItem',1,1,0,48800,1240,70328,5006,1,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030403,'Goblin Longsword','Normal/StandardItem',1,1,0,112240,4756,70329,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030404,'Flametongue','Normal/StandardItem',1,1,1,112240,0,70330,5006,2,0,3,0,0,35,2131,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4030405,'Steel Longsword','Normal/StandardItem',1,0,0,112240,4292,70439,5006,1,0,3,0,1,36,2131,0,0,0,0,0,-1,30,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4030406,'Cobalt Winglet','Normal/StandardItem',1,0,0,112240,5800,70440,5006,1,0,3,0,1,49,2131,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4030407,'Morbid Mogblade','Normal/StandardItem',1,1,1,112240,0,70497,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030408,'Ul\'dahn Winglet','Normal/StandardItem',1,1,1,112240,0,70516,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030501,'Blunt Goblin Scimitar','Normal/StandardItem',1,1,0,48800,1120,70323,5006,1,0,3,0,0,27,2131,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (4030502,'Goblin Scimitar','Normal/StandardItem',1,1,0,107360,4560,70324,5006,1,0,3,0,0,37,2131,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4030503,'Blunt Aeolian Scimitar','Normal/StandardItem',1,1,0,48800,1640,70323,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030504,'Aeolian Scimitar','Normal/StandardItem',1,1,0,107360,6120,70325,5006,1,0,3,0,0,50,2131,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4030505,'Ul\'dahn Scimitar','Normal/StandardItem',1,1,1,107360,0,70427,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030506,'Cobalt Shamshir','Normal/StandardItem',1,0,0,107360,5640,70427,5006,1,0,3,0,1,46,2131,0,0,0,0,0,-1,30,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4030507,'Ifrit\'s Blade','Normal/StandardItem',1,1,1,107360,0,70490,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030601,'Unfinished Curtana','Normal/StandardItem',1,1,1,48800,0,70620,5006,1,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030602,'Curtana','Normal/StandardItem',1,1,1,112240,0,70611,5006,4,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030603,'Mailbreaker','Normal/StandardItem',1,0,0,112240,5916,70544,5006,2,0,3,0,1,50,2149,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030604,'Storm Lieutenant\'s Cutlass','Normal/StandardItem',1,1,1,97600,0,70591,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030605,'Serpent Lieutenant\'s Longsword','Normal/StandardItem',1,1,1,97600,0,70598,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030606,'Flame Lieutenant\'s Katzbalger','Normal/StandardItem',1,1,1,97600,0,70605,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030607,'Garuda\'s Gaze','Normal/StandardItem',1,1,1,102480,0,70537,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030608,'Giantsgall Longsword','Normal/StandardItem',1,0,0,97600,5304,70626,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030701,'Dated Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,2652,70105,5006,1,0,3,0,0,25,2131,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4030702,'Dated Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,3672,70107,5006,1,0,3,0,0,35,2131,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4030703,'Dated Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4692,70106,5006,1,0,3,0,0,45,2131,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4030704,'Dated Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,5100,70321,5006,1,0,3,0,0,49,2131,0,0,0,0,0,-1,29,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (4030705,'Dated Plumed Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4998,70322,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4030706,'Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,1122,70105,5006,1,0,3,0,1,10,2131,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030707,'Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,2958,70107,5006,1,0,3,0,1,28,2131,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4030708,'Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,3570,70106,5006,1,0,3,0,1,34,2131,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4030709,'Plumed Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,4284,70322,5006,1,0,3,0,1,41,2131,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4030710,'Gridanian Macuahuitl','Normal/StandardItem',1,1,1,82960,0,70321,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030711,'Thormoen\'s Pride','Normal/StandardItem',1,1,0,82960,5202,70530,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040001,'Weathered War Axe','Normal/StandardItem',1,1,1,146400,0,70111,5009,1,0,4,0,0,1,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040002,'Dated Bronze War Axe','Normal/StandardItem',1,0,0,146400,980,70021,5009,1,0,4,0,0,6,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040003,'Dated Iron War Axe','Normal/StandardItem',1,0,0,146400,3780,70022,5009,1,0,4,0,0,26,2132,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4040004,'Bronze War Axe','Normal/StandardItem',1,0,0,146400,840,70021,5009,1,0,4,0,1,5,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040005,'Dated Storm Axe','Normal/StandardItem',1,0,0,146400,3080,70108,5009,1,0,4,0,0,21,2132,0,0,0,0,0,-1,32,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040006,'Dated Inferno Axe','Normal/StandardItem',1,0,0,146400,5180,70109,5009,1,0,4,0,0,36,2132,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4040007,'Cloud Axe','Normal/StandardItem',1,0,0,146400,1540,70108,5009,1,0,4,0,1,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040008,'Dated Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,6580,70279,5009,1,0,4,0,0,46,2132,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4040009,'Iron War Axe','Normal/StandardItem',1,0,0,146400,2240,70022,5009,1,0,4,0,1,15,2132,0,0,0,0,0,-1,30,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4040010,'Inferno Axe','Normal/StandardItem',1,0,0,146400,2940,70109,5009,1,0,4,0,1,20,2132,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (4040011,'Charred Axe','Normal/StandardItem',1,1,1,146400,0,70109,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040012,'Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,3640,70279,5009,1,0,4,0,1,25,2132,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4040013,'Malignant Mogaxe','Normal/StandardItem',1,1,1,146400,0,70498,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040014,'Lominsan War Axe','Normal/StandardItem',1,1,1,146400,0,70279,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040101,'Dated Bronze Labrys','Normal/StandardItem',1,0,0,161040,1584,70024,5009,1,0,4,0,0,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040102,'Dated Iron Labrys','Normal/StandardItem',1,0,0,161040,4464,70025,5009,1,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4040103,'Bronze Labrys','Normal/StandardItem',1,0,0,161040,2016,70024,5009,1,0,4,0,1,13,2132,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4040104,'Dated Spiked Bronze Labrys','Normal/StandardItem',1,0,0,161040,3024,70026,5009,1,0,4,0,0,20,2132,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040105,'Dated Spiked Iron Labrys','Normal/StandardItem',1,0,0,161040,5184,70027,5009,1,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4040106,'Iron Labrys','Normal/StandardItem',1,0,0,161040,2736,70025,5009,1,0,4,0,1,18,2132,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040107,'Spiked Steel Labrys','Normal/StandardItem',1,0,0,161040,4176,70441,5009,1,0,4,0,1,28,2132,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4040108,'Spiked Mythril Labrys','Normal/StandardItem',1,0,0,161040,5616,70442,5009,1,0,4,0,1,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4040109,'Ifrit\'s Battleaxe','Normal/StandardItem',1,1,1,161040,0,70491,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040110,'Lominsan Labrys','Normal/StandardItem',1,1,1,161040,0,70027,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040111,'Gridanian Labrys','Normal/StandardItem',1,1,1,161040,0,70520,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040201,'Dated Iron Bhuj','Normal/StandardItem',1,0,0,175680,5850,70112,5009,1,0,4,0,0,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4040202,'Dated Engraved Bhuj','Normal/StandardItem',1,0,0,175680,7350,70113,5009,1,0,4,0,0,48,2132,0,0,0,0,0,-1,32,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (4040203,'Elmlord\'s Tusk','Normal/StandardItem',1,1,1,175680,0,70421,5009,2,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040204,'Lominsan Bhuj','Normal/StandardItem',1,1,1,175680,0,70428,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040205,'Steel Bhuj','Normal/StandardItem',1,0,0,175680,5250,70443,5009,1,0,4,0,1,34,2132,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4040206,'Mythril Bhuj','Normal/StandardItem',1,0,0,175680,6300,70421,5009,1,0,4,0,1,41,2132,0,0,0,0,0,-1,30,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4040207,'Demilune Bhuj','Normal/StandardItem',1,0,0,175680,7350,70428,5009,1,0,4,0,1,48,2132,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4040208,'Ul\'dahn Bhuj','Normal/StandardItem',1,1,1,175680,0,70113,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040301,'Dated Bronze Bardiche','Normal/StandardItem',1,0,0,131760,6708,70114,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4040302,'Barbarian\'s Bardiche','Normal/StandardItem',1,1,0,131760,7956,70335,5009,2,0,4,0,0,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040303,'Boar\'s Bane','Normal/StandardItem',1,1,1,131760,0,70334,5009,2,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4040304,'Steel Bardiche','Normal/StandardItem',1,0,0,131760,4992,70444,5009,1,0,4,0,1,31,2132,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4040305,'Buccaneer\'s Bardiche','Normal/StandardItem',1,0,0,131760,7176,70445,5009,1,0,4,0,1,45,2132,0,0,0,0,0,-1,30,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4040306,'Ul\'dahn Bardiche','Normal/StandardItem',1,1,1,131760,0,70445,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040401,'Dated Iron Bill','Normal/StandardItem',1,0,0,131760,6708,70336,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,23,0); +INSERT INTO `gamedata_items` VALUES (4040402,'Vintage Bill','Normal/StandardItem',1,1,0,131760,7488,70338,5009,1,0,4,0,0,47,2132,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4040403,'Notched Bill','Normal/StandardItem',1,1,0,65000,1824,70337,5009,1,0,4,0,0,37,2132,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4040404,'Canopus Bill','Normal/StandardItem',1,1,1,131760,0,70429,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040405,'Iron Bill','Normal/StandardItem',1,0,0,131760,3744,70336,5009,1,0,4,0,1,23,2132,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4040406,'Lominsan Bill','Normal/StandardItem',1,1,1,131760,0,70514,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040407,'Gridanian Bill','Normal/StandardItem',1,1,1,131760,0,70336,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040408,'Sibold\'s Reach','Normal/StandardItem',1,1,0,131760,7956,70531,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040501,'Unfinished Bravura','Normal/StandardItem',1,1,1,65000,0,70621,5009,1,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040502,'Bravura','Normal/StandardItem',1,1,1,175680,0,70614,5009,4,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040503,'Rampager','Normal/StandardItem',1,0,0,161040,7344,70545,5009,2,0,4,0,1,50,2150,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040504,'Storm Lieutenant\'s Labrys','Normal/StandardItem',1,1,1,175680,0,70592,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040505,'Serpent Lieutenant\'s Bardiche','Normal/StandardItem',1,1,1,175680,0,70599,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040506,'Flame Lieutenant\'s Axe','Normal/StandardItem',1,1,1,175680,0,70606,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040507,'Garuda\'s Scream','Normal/StandardItem',1,1,1,131760,0,70538,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040508,'Storm Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70563,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040509,'Serpent Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70564,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040510,'Flame Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70565,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040511,'Giantsgall War Axe','Normal/StandardItem',1,0,0,161040,7344,70628,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4050001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,5,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4060001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,6,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4070001,'Weathered Shortbow','Normal/StandardItem',1,1,1,146400,0,70041,5013,1,0,7,0,0,1,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070002,'Dated Willow Shortbow','Normal/StandardItem',1,0,0,146400,952,70038,5013,1,0,7,0,0,6,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070003,'Dated Elm Shortbow','Normal/StandardItem',1,0,0,146400,1632,70039,5013,1,0,7,0,0,11,2133,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070004,'Dated Plumed Willow Shortbow','Normal/StandardItem',1,0,0,146400,2992,70040,5013,1,0,7,0,0,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4070005,'Dated Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,4352,70115,5013,1,0,7,0,0,31,2133,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4070006,'Maple Shortbow','Normal/StandardItem',1,0,0,146400,816,70038,5013,1,0,7,0,1,5,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070007,'Bow of Owls','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,0,25,2133,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4070008,'Verdant Shortbow','Normal/StandardItem',1,1,1,146400,0,70347,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070009,'Plumed Maple Shortbow','Normal/StandardItem',1,0,0,146400,1496,70040,5013,1,0,7,0,1,10,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070010,'Elm Shortbow','Normal/StandardItem',1,0,0,146400,2312,70039,5013,1,0,7,0,1,16,2133,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4070011,'Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,2992,70115,5013,1,0,7,0,1,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4070012,'Ul\'dahn Shortbow','Normal/StandardItem',1,1,1,146400,0,70115,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070013,'Gridanian Shortbow','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070101,'Dated Cavalry Bow','Normal/StandardItem',1,0,0,175680,2220,70117,5013,1,0,7,0,0,14,2133,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4070102,'Dated Ironclad Cavalry Bow','Normal/StandardItem',1,0,0,175680,3700,70118,5013,1,0,7,0,0,24,2133,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4070103,'Dated Armored Cavalry Bow','Normal/StandardItem',1,0,0,175680,5180,70120,5013,1,0,7,0,0,34,2133,0,0,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4070104,'Ash Cavalry Bow','Normal/StandardItem',1,0,0,175680,4884,70119,5013,1,0,7,0,1,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4070105,'Ul\'dahn Bow','Normal/StandardItem',1,1,1,175680,0,70120,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4070106,'Mythril Cavalry Bow','Normal/StandardItem',1,0,0,175680,5624,70446,5013,1,0,7,0,1,37,2133,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4070107,'Cobalt Cavalry Bow','Normal/StandardItem',1,0,0,175680,6512,70447,5013,1,0,7,0,1,43,2133,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4070108,'Lominsan Bow','Normal/StandardItem',1,1,1,175680,0,70447,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070201,'Dated Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,0,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070202,'Dated Ash Longbow','Normal/StandardItem',1,0,0,161040,4060,70043,5013,1,0,7,0,0,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4070203,'Dated Yew Longbow','Normal/StandardItem',1,0,0,161040,6160,70348,5013,1,0,7,0,0,43,2133,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4070204,'Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,1,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070205,'Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,1960,70044,5013,1,0,7,0,1,13,2133,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4070206,'Dated Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,2660,70044,5013,1,0,7,0,0,18,2133,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4070207,'Dated Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,5460,70045,5013,1,0,7,0,0,38,2133,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4070208,'Ash Longbow','Normal/StandardItem',1,0,0,161040,2800,70043,5013,1,0,7,0,1,19,2133,0,0,0,0,0,-1,29,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4070209,'Kokoroon\'s Nestpicker','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,0,35,2133,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4070210,'Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,3500,70045,5013,1,0,7,0,1,24,2133,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4070211,'Ul\'dahn Longbow','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070212,'Oak Longbow','Normal/StandardItem',1,0,0,161040,5040,70448,5013,1,0,7,0,1,35,2133,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4070213,'Yew Longbow','Normal/StandardItem',1,0,0,161040,6580,70348,5013,1,0,7,0,1,46,2133,0,0,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4070214,'Mischievous Mogbow','Normal/StandardItem',1,1,1,161040,0,70500,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070215,'Gridanian Longbow','Normal/StandardItem',1,1,1,161040,0,70045,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070301,'Dated Willow Composite Bow','Normal/StandardItem',1,0,0,190320,3542,70122,5013,1,0,7,0,0,22,2133,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4070302,'Dated Weevil Bow','Normal/StandardItem',1,0,0,190320,5082,70281,5013,1,0,7,0,0,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4070303,'Dated Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6622,70121,5013,1,0,7,0,0,42,2133,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4070304,'Dated Crab Bow','Normal/StandardItem',1,0,0,190320,7392,70280,5013,1,0,7,0,0,47,2133,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4070305,'Joukil\'s Guile','Normal/StandardItem',1,1,1,190320,0,70354,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4070306,'Ash Composite Bow','Normal/StandardItem',1,0,0,190320,4466,70122,5013,1,0,7,0,1,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4070307,'Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6314,70121,5013,1,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070308,'Crab Bow','Normal/StandardItem',1,0,0,190320,7700,70280,5013,1,0,7,0,1,49,2133,0,0,0,0,0,-1,29,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4070309,'Ifrit\'s Bow','Normal/StandardItem',1,1,1,190320,0,70493,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070310,'Lominsan Composite Bow','Normal/StandardItem',1,1,1,190320,0,70122,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070311,'Ul\'dahn Composite Bow','Normal/StandardItem',1,1,1,190320,0,70123,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070312,'Alesone\'s Songbow','Normal/StandardItem',1,1,0,190320,7854,70533,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070401,'Unfinished Artemis Bow','Normal/StandardItem',1,1,1,65000,0,70623,5013,1,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070402,'Artemis Bow','Normal/StandardItem',1,1,1,190320,0,70616,5013,4,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070403,'Sarnga','Normal/StandardItem',1,0,0,175680,7548,70547,5013,2,0,7,0,1,50,2151,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070404,'Storm Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70594,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070405,'Serpent Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70601,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070406,'Flame Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70608,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070407,'Garuda\'s Spine','Normal/StandardItem',1,1,1,161040,0,70540,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070408,'Storm Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70581,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070409,'Serpent Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70582,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070410,'Flame Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70583,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070411,'Giantsgall Longbow','Normal/StandardItem',1,0,0,161040,7140,70630,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080001,'Dated Harpoon','Normal/StandardItem',1,0,0,131760,1360,70124,5014,1,0,8,0,0,9,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080002,'Dated Feathered Harpoon','Normal/StandardItem',1,0,0,131760,2040,70125,5014,1,0,8,0,0,14,2134,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4080003,'Dated Tortoiseshell Harpoon','Normal/StandardItem',1,0,0,131760,4080,70126,5014,1,0,8,0,0,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4080004,'Dated Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5440,70127,5014,1,0,8,0,0,39,2134,0,0,0,0,0,-1,29,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4080005,'Bone Harpoon','Normal/StandardItem',1,0,0,131760,816,70124,5014,1,0,8,0,1,5,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080006,'Crimson Tide','Normal/StandardItem',1,1,1,131760,0,70339,5014,2,0,8,0,0,25,2134,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4080007,'Ifrit\'s Harpoon','Normal/StandardItem',1,1,1,131760,0,70492,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080008,'Feathered Harpoon','Normal/StandardItem',1,0,0,131760,1768,70125,5014,1,0,8,0,1,12,2134,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4080009,'Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5168,70127,5014,1,0,8,0,1,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4080010,'Gridanian Harpoon','Normal/StandardItem',1,1,1,131760,0,70028,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080011,'Gerbald\'s Redspike','Normal/StandardItem',1,1,0,131760,6936,70029,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080101,'Dated Iron Lance','Normal/StandardItem',1,0,0,161040,4408,70030,5014,1,0,8,0,0,28,2134,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4080102,'Dated Heavy Iron Lance','Normal/StandardItem',1,0,0,161040,5928,70129,5014,1,0,8,0,0,38,2134,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4080103,'Dated Banneret Lance','Normal/StandardItem',1,0,0,161040,7448,70031,5014,1,0,8,0,0,48,2134,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4080104,'Iron Lance','Normal/StandardItem',1,0,0,161040,3192,70030,5014,1,0,8,0,1,20,2134,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (4080105,'Heavy Steel Lance','Normal/StandardItem',1,0,0,161040,5320,70449,5014,1,0,8,0,1,34,2134,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4080106,'Mythril Lance','Normal/StandardItem',1,0,0,161040,6232,70450,5014,1,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080107,'Lominsan Lance','Normal/StandardItem',1,1,1,161040,0,70032,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080108,'[en]','Normal/StandardItem',1,0,0,161040,304,60000,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4080109,'Champion\'s Lance','Normal/StandardItem',1,1,0,161040,7752,70341,5014,2,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080110,'Tidesplitter','Normal/StandardItem',1,1,1,161040,0,70129,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4080201,'Weathered Spear','Normal/StandardItem',1,1,1,146400,0,70131,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080202,'Dated Bronze Spear','Normal/StandardItem',1,0,0,146400,980,70033,5014,1,0,8,0,0,6,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080203,'Dated Brass Spear','Normal/StandardItem',1,0,0,146400,2380,70130,5014,1,0,8,0,0,16,2134,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4080204,'Dated Iron Spear','Normal/StandardItem',1,0,0,146400,3780,70034,5014,1,0,8,0,0,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4080205,'Bronze Spear','Normal/StandardItem',1,0,0,146400,1260,70033,5014,1,0,8,0,1,8,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080206,'Iron Spear','Normal/StandardItem',1,0,0,146400,2380,70034,5014,1,0,8,0,1,16,2134,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4080207,'Dated Battle Fork','Normal/StandardItem',1,0,0,146400,5180,70035,5014,1,0,8,0,0,36,2134,0,0,0,0,0,-1,29,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4080208,'Silver Battle Fork','Normal/StandardItem',1,0,0,146400,3780,70451,5014,1,0,8,0,1,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4080209,'Steel Spear','Normal/StandardItem',1,0,0,146400,4480,70452,5014,1,0,8,0,1,31,2134,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4080210,'Cobalt Trident','Normal/StandardItem',1,0,0,146400,6580,70453,5014,1,0,8,0,1,46,2134,0,0,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4080211,'Lominsan Spear','Normal/StandardItem',1,1,1,146400,0,70130,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4080212,'Melancholy Mogfork','Normal/StandardItem',1,1,1,146400,0,70499,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080213,'Gridanian Fork','Normal/StandardItem',1,1,1,146400,0,70035,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080301,'Dated Iron Halberd','Normal/StandardItem',1,0,0,175680,8160,70036,5014,1,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080302,'Shellsplitter','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,0,35,2134,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4080303,'Lominsan Halberd','Normal/StandardItem',1,1,1,175680,0,70430,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080304,'Steel Halberd','Normal/StandardItem',1,0,0,175680,4800,70036,5014,1,0,8,0,1,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4080305,'Cobalt Halberd','Normal/StandardItem',1,0,0,175680,7040,70430,5014,1,0,8,0,1,43,2134,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4080306,'Ul\'dahn Halberd','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080401,'Dated Iron Guisarme','Normal/StandardItem',1,0,0,139080,4884,70132,5014,1,0,8,0,0,32,2134,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4080402,'Dated Jarl\'s Guisarme','Normal/StandardItem',1,0,0,139080,6364,70133,5014,1,0,8,0,0,42,2134,0,0,0,0,0,-1,32,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4080403,'Crooked Guisarme','Normal/StandardItem',1,1,0,65000,1824,70345,5014,1,0,8,0,0,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4080404,'Vintage Guisarme','Normal/StandardItem',1,1,0,139080,7104,70345,5014,1,0,8,0,0,47,2134,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4080405,'Canopus Guisarme','Normal/StandardItem',1,1,1,139080,0,70344,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080406,'Iron Guisarme','Normal/StandardItem',1,0,0,139080,3552,70345,5014,1,0,8,0,1,23,2134,0,0,0,0,0,-1,29,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4080407,'Hart Guisarme','Normal/StandardItem',1,0,0,139080,7400,70454,5014,1,0,8,0,1,49,2134,0,0,0,0,0,-1,29,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4080408,'Lominsan Guisarme','Normal/StandardItem',1,1,1,139080,0,70133,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080409,'Ul\'dahn Guisarme','Normal/StandardItem',1,1,1,139080,0,70517,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080501,'Unfinished Gae Bolg','Normal/StandardItem',1,1,1,65000,0,70622,5014,1,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080502,'Gae Bolg','Normal/StandardItem',1,1,1,146400,0,70615,5014,4,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080503,'Obelisk','Normal/StandardItem',1,0,0,146400,7140,70546,5014,2,0,8,0,1,50,2152,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080504,'Storm Lieutenant\'s Trident','Normal/StandardItem',1,1,1,161040,0,70593,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080505,'Serpent Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70600,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080506,'Flame Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70607,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080507,'Garuda\'s Beak','Normal/StandardItem',1,1,1,131760,0,70539,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080508,'Storm Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70566,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080509,'Serpent Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70567,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080510,'Flame Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70568,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080511,'Giantsgall Trident','Normal/StandardItem',1,0,0,146400,7140,70629,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4090001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,9,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100001,'Dated Leather Targe','Normal/ShieldItem',1,0,0,43920,3828,70135,5003,1,0,10,0,0,32,2105,38,52,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4100002,'Dated Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,2088,70134,5003,1,0,10,0,0,17,2105,15,22,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (4100003,'Dated Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,5568,70141,5003,1,0,10,0,0,47,2105,64,86,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4100004,'Thalassian Targe','Normal/ShieldItem',1,1,1,43920,0,70299,5003,2,0,10,0,0,25,2105,28,38,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4100005,'Gridanian Targe','Normal/ShieldItem',1,1,1,43920,0,70138,5003,2,0,10,0,1,30,2005,37,51,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100006,'Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,1508,70134,5003,1,0,10,0,1,12,2105,12,17,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4100007,'Leather Targe','Normal/ShieldItem',1,0,0,43920,3364,70135,5003,1,0,10,0,1,28,2105,33,49,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4100008,'Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,4988,70141,5003,1,0,10,0,1,42,2105,56,81,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4100101,'Dated Round Chestnut Shield','Normal/ShieldItem',1,0,0,41480,1440,70001,5003,1,0,10,0,0,11,2106,9,14,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100102,'Dated Round Oak Shield','Normal/ShieldItem',1,0,0,41480,3840,70002,5003,1,0,10,0,0,31,2106,34,49,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4100103,'Vintage Round Shield','Normal/ShieldItem',1,1,0,41480,5640,70282,5003,1,0,10,0,0,46,2106,60,86,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4100104,'Dated Warded Round Shield','Normal/ShieldItem',1,0,0,41480,2640,70142,5003,1,0,10,0,0,21,2106,18,27,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4100105,'Dated Serpent Shield','Normal/ShieldItem',1,0,0,41480,5040,70143,5003,1,0,10,0,0,41,2106,47,68,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4100106,'Round Shield','Normal/ShieldItem',1,0,0,41480,1320,70001,5003,1,0,10,0,1,10,2117,10,14,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100107,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100108,'Rotting Round Shield','Normal/ShieldItem',1,1,0,41480,3240,70283,5003,1,0,10,0,0,26,2106,22,33,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4100109,'Gridanian Shield','Normal/ShieldItem',1,1,1,41480,0,70142,5003,2,0,10,0,1,50,2108,66,97,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100110,'Viper-crested Round Shield','Normal/ShieldItem',1,0,0,41480,3120,70143,5003,1,0,10,0,1,25,2117,29,39,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4100111,'Eagle-crested Round Shield','Normal/ShieldItem',1,0,0,41480,5520,70301,5003,1,0,10,0,1,45,2117,64,87,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4100112,'Ul\'dahn Round Shield','Normal/ShieldItem',1,1,1,41480,0,70002,5003,2,0,10,0,1,40,2108,64,82,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100201,'Scarred Kite Shield','Normal/ShieldItem',1,1,0,27000,1476,70304,5003,1,0,10,0,0,40,2106,23,56,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100202,'Vintage Kite Shield','Normal/ShieldItem',1,1,0,58560,8160,70303,5003,1,0,10,0,0,50,2106,120,92,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100203,'Canopus Shield','Normal/ShieldItem',1,1,1,58560,0,70424,5003,3,0,10,0,1,50,2106,122,94,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100204,'Kite Shield','Normal/ShieldItem',1,0,0,58560,7840,70455,5003,1,0,10,0,1,48,2106,119,91,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4100205,'Lominsan Kite Shield','Normal/ShieldItem',1,1,1,58560,0,70303,5003,2,0,10,0,1,40,2106,89,72,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100206,'Thormoen\'s Purpose','Normal/ShieldItem',1,1,0,58560,8160,70529,5003,2,0,10,0,1,50,2106,122,95,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100301,'Dated Bronze Scutum','Normal/ShieldItem',1,0,0,56120,4350,70003,5003,1,0,10,0,0,28,2106,58,37,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100302,'Dated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5850,70144,5003,1,0,10,0,0,38,2106,83,54,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100303,'Dated Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,7350,70145,5003,1,0,10,0,0,48,2106,116,75,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4100304,'Rusting Scutum','Normal/ShieldItem',1,1,0,56120,3450,70144,5003,1,0,10,0,0,22,2106,35,22,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4100305,'Vintage Scutum','Normal/ShieldItem',1,1,0,56120,6450,70284,5003,1,0,10,0,0,42,2106,101,65,0,0,0,-1,31,10013005,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100306,'Ul\'dahn Scutum','Normal/ShieldItem',1,1,1,56120,0,70425,5003,2,0,10,0,1,50,2106,131,84,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100307,'Iron Scutum','Normal/ShieldItem',1,0,0,56120,3600,70144,5003,1,0,10,0,1,23,2106,47,30,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100308,'Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5550,70145,5003,1,0,10,0,1,36,2106,86,56,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4100401,'Dated Lantern Shield','Normal/ShieldItem',1,0,0,53680,5040,70146,5003,1,0,10,0,0,34,2105,50,54,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4100402,'Dated Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,6480,70147,5003,1,0,10,0,0,44,2105,70,75,0,0,0,-1,30,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (4100403,'Ul\'dahn Shield','Normal/ShieldItem',1,1,1,53680,0,70146,5003,2,0,10,0,1,30,2105,45,48,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100404,'Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,5760,70456,5003,1,0,10,0,1,39,2106,57,70,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4100405,'Lominsan Lantern Shield','Normal/ShieldItem',1,1,1,53680,0,70515,5003,2,0,10,0,1,50,2106,86,126,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100501,'Dated Bronze Buckler','Normal/ShieldItem',1,0,0,48800,1960,70004,5003,1,0,10,0,0,13,2105,13,16,0,0,0,-1,31,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4100502,'Dated Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3360,70005,5003,1,0,10,0,0,23,2105,25,31,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100503,'Dated Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4760,70006,5003,1,0,10,0,0,33,2105,45,52,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100504,'Bronze Buckler','Normal/ShieldItem',1,0,0,48800,2100,70004,5003,1,0,10,0,1,14,2118,14,19,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4100505,'Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3080,70005,5003,1,0,10,0,1,21,2118,23,30,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4100506,'Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4900,70006,5003,1,0,10,0,1,34,2118,47,60,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4100507,'Gridanian Buckler','Normal/ShieldItem',1,1,1,48800,0,70522,5003,2,0,10,0,1,50,2118,71,168,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100508,'Warlock\'s Buckler','Normal/ShieldItem',1,1,1,48800,0,70426,5003,2,0,10,0,1,50,2107,83,98,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100509,'[en]','Normal/ShieldItem',1,0,0,48800,280,60000,5003,1,0,10,0,0,1,2105,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100510,'Notched Buckler','Normal/ShieldItem',1,1,0,48800,2380,70285,5003,1,0,10,0,0,16,2105,14,18,0,0,0,-1,31,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4100511,'Vintage Buckler','Normal/ShieldItem',1,1,0,48800,5180,70004,5003,1,0,10,0,0,36,2105,51,60,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4100601,'Dated Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,0,5,2105,8,8,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100602,'Dated Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1760,70150,5003,1,0,10,0,0,15,2105,18,17,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4100603,'Shield of the Savage','Normal/ShieldItem',1,1,1,39040,0,70149,5003,2,0,10,0,0,30,2105,48,48,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100604,'Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,1,5,2105,9,9,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100605,'Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1980,70150,5003,1,0,10,0,1,17,2105,21,23,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (4100606,'Worm-eaten Square Shield','Normal/ShieldItem',1,1,0,39040,1210,70286,5003,1,0,10,0,0,10,2105,11,11,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100607,'Vintage Square Shield','Normal/ShieldItem',1,1,0,39040,2310,70148,5003,1,0,10,0,0,20,2105,26,26,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4100608,'Gridanian Square Shield','Normal/ShieldItem',1,1,1,39040,0,70153,5003,2,0,10,0,1,40,2105,46,68,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100609,'Aubriest\'s Allegory','Normal/ShieldItem',1,1,0,39040,5280,70526,5003,2,0,10,0,1,47,2005,58,75,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4100701,'Dated Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1240,70155,5003,1,0,10,0,0,9,2106,12,11,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100702,'Dated Bronze Pelta','Normal/ShieldItem',1,0,0,51240,2480,70156,5003,1,0,10,0,0,19,2106,26,22,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4100703,'Dated Iron Hoplon','Normal/ShieldItem',1,0,0,51240,3720,70157,5003,1,0,10,0,0,29,2106,48,41,0,0,0,-1,31,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4100704,'Dated Iron Pelta','Normal/ShieldItem',1,0,0,51240,4960,70158,5003,1,0,10,0,0,39,2106,69,58,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4100705,'Dated Bull Hoplon','Normal/ShieldItem',1,0,0,51240,6200,70159,5003,1,0,10,0,0,49,2106,97,82,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4100706,'Tarnished Hoplon','Normal/ShieldItem',1,1,0,51240,1860,70287,5003,1,0,10,0,0,14,2106,16,14,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4100707,'Vintage Hoplon','Normal/ShieldItem',1,1,0,51240,3100,70155,5003,1,0,10,0,0,24,2106,38,32,0,0,0,-1,31,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (4100708,'Waning Sun Pelta','Normal/ShieldItem',1,1,1,51240,0,70158,5003,2,0,10,0,1,30,2106,53,45,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100709,'Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1116,70155,5003,1,0,10,0,1,8,2106,13,11,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100710,'Iron Hoplon','Normal/ShieldItem',1,0,0,51240,2480,70157,5003,1,0,10,0,1,19,2106,28,24,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4100711,'Bull Hoplon','Normal/ShieldItem',1,0,0,51240,3968,70159,5003,1,0,10,0,1,31,2106,57,49,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4100712,'Ul\'dahn Hoplon','Normal/ShieldItem',1,1,1,51240,0,70309,5003,2,0,10,0,1,50,2106,107,131,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100713,'Scorpion Shield','Normal/ShieldItem',1,1,0,51240,6076,70527,5003,2,0,10,0,1,48,2106,92,125,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4100801,'Maelstrom Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70523,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100802,'Immortal Flames Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70524,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100803,'Twin Adder Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70525,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100804,'Storm Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70560,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100805,'Storm Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70578,5003,2,0,10,0,1,50,2106,106,132,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100806,'Serpent Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70561,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100807,'Serpent Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70579,5003,2,0,10,0,1,50,2106,108,130,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100808,'Flame Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70562,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100809,'Flame Sergeant\'s Shield','Normal/ShieldItem',1,1,1,53680,0,70580,5003,2,0,10,0,1,50,2106,85,127,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100810,'Holy Shield','Normal/ShieldItem',1,1,1,58560,0,70612,5003,4,0,10,0,1,50,2120,138,100,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100811,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100812,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100813,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5010001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,21,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5020001,'Weathered Scepter','Normal/StandardItem',1,1,1,107360,0,70160,5105,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020002,'Dated Copper Scepter','Normal/StandardItem',1,0,0,107360,812,70061,5105,1,0,22,0,0,6,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020003,'Dated Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,1392,70062,5105,1,0,22,0,0,11,2135,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020004,'Dated Silver Scepter','Normal/StandardItem',1,0,0,107360,2552,70063,5105,1,0,22,0,0,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5020005,'Dated Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3712,70064,5105,1,0,22,0,0,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5020006,'Dated Ornate Silver Scepter','Normal/StandardItem',1,0,0,107360,4872,70065,5105,1,0,22,0,0,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5020007,'Copper Scepter','Normal/StandardItem',1,0,0,107360,1160,70061,5105,1,0,22,0,1,9,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020008,'Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,2204,70062,5105,1,0,22,0,1,18,2135,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (5020009,'Verdant Scepter','Normal/StandardItem',1,1,1,107360,0,70356,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020010,'Silver Scepter','Normal/StandardItem',1,0,0,107360,3364,70063,5105,1,0,22,0,1,28,2135,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (5020011,'Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3944,70064,5105,1,0,22,0,1,33,2135,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (5020012,'Electrum Scepter','Normal/StandardItem',1,0,0,107360,5104,70065,5105,1,0,22,0,1,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020013,'Lominsan Scepter','Normal/StandardItem',1,1,1,107360,0,70357,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020014,'Gridanian Scepter','Normal/StandardItem',1,1,1,107360,0,70064,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020101,'Dated Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,0,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020102,'Dated Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,2272,70168,5106,1,0,22,0,0,15,2135,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (5020103,'Dated Horn Staff','Normal/StandardItem',1,0,0,146400,3692,70169,5106,1,0,22,0,0,25,2135,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020104,'Aubriest\'s Whisper','Normal/StandardItem',1,1,0,146400,7242,70535,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020105,'Dated Decorated Horn Staff','Normal/StandardItem',1,0,0,146400,5112,70170,5106,1,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020106,'Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,1,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020107,'Taurus Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,0,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020108,'Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,1846,70168,5106,1,0,22,0,1,12,2135,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (5020109,'Horn Staff','Normal/StandardItem',1,0,0,146400,5680,70170,5106,1,0,22,0,1,39,2135,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (5020110,'Ivory Staff','Normal/StandardItem',1,0,0,146400,7100,70365,5106,1,0,22,0,1,49,2135,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (5020111,'Maleficent Mogstaff','Normal/StandardItem',1,1,1,146400,0,70501,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020112,'Lominsan Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020113,'Gridanian Staff','Normal/StandardItem',1,1,1,146400,0,70521,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020114,'Tenfinger Tallstaff','Normal/StandardItem',1,1,1,146400,0,70169,5106,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020115,'[en]','Normal/StandardItem',1,0,0,146400,284,60000,5106,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5020201,'Dated Brand','Normal/StandardItem',1,0,0,87840,2496,70161,5105,1,0,22,0,0,23,2135,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (5020202,'Dated Wind Brand','Normal/StandardItem',1,0,0,87840,4576,70162,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020203,'Dated Earth Brand','Normal/StandardItem',1,0,0,87840,4576,70163,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020204,'Dated Lightning Brand','Normal/StandardItem',1,0,0,87840,4576,70164,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020205,'Dated Ice Brand','Normal/StandardItem',1,0,0,87840,4576,70288,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020206,'Dated Fire Brand','Normal/StandardItem',1,0,0,87840,4576,70289,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020207,'Dated Water Brand','Normal/StandardItem',1,0,0,87840,4576,70290,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020208,'Anathema','Normal/StandardItem',1,1,1,87840,0,70362,5105,2,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020209,'Lominsan Brand','Normal/StandardItem',1,1,1,87840,0,70289,5105,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020210,'Wind Brand','Normal/StandardItem',1,0,0,87840,2288,70162,5105,1,0,22,0,1,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5020211,'Ice Brand','Normal/StandardItem',1,0,0,87840,2808,70288,5105,1,0,22,0,1,26,2135,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (5020212,'Earth Brand','Normal/StandardItem',1,0,0,87840,3328,70163,5105,1,0,22,0,1,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5020213,'Fire Brand','Normal/StandardItem',1,0,0,87840,3848,70289,5105,1,0,22,0,1,36,2135,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (5020214,'Lightning Brand','Normal/StandardItem',1,0,0,87840,4368,70164,5105,1,0,22,0,1,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5020215,'Water Brand','Normal/StandardItem',1,0,0,87840,4888,70290,5105,1,0,22,0,1,46,2135,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (5020216,'Ifrit\'s Cudgel','Normal/StandardItem',1,1,1,87840,0,70495,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020217,'Ul\'dahn Brand','Normal/StandardItem',1,1,1,87840,0,70164,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020301,'Dated Brass Cudgel','Normal/StandardItem',1,0,0,117120,1980,70166,5105,1,0,22,0,0,17,2135,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5020302,'Dated Iron Cudgel','Normal/StandardItem',1,0,0,117120,4180,70165,5105,1,0,22,0,0,37,2135,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (5020303,'Vintage Cudgel','Normal/StandardItem',1,1,0,117120,4950,70165,5105,1,0,22,0,0,44,2135,0,0,0,0,0,-1,30,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (5020304,'Damaged Cudgel','Normal/StandardItem',1,1,0,45000,1260,70363,5105,1,0,22,0,0,34,2135,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (5020305,'Lominsan Cudgel','Normal/StandardItem',1,1,1,117120,0,70431,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020306,'Brass Cudgel','Normal/StandardItem',1,0,0,117120,1760,70166,5105,1,0,22,0,1,15,2135,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (5020307,'Ul\'dahn Cudgel','Normal/StandardItem',1,1,1,117120,0,70518,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020401,'Unfinished Stardust Rod','Normal/StandardItem',1,1,1,55000,0,70624,5106,1,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020402,'Stardust Rod','Normal/StandardItem',1,1,1,146400,0,70617,5106,4,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020403,'Astrolabe','Normal/StandardItem',1,0,0,146400,7242,70548,5106,2,0,22,0,1,50,2153,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020404,'Storm Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70595,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020405,'Serpent Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70602,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020406,'Flame Lieutenant\'s Cudgel','Normal/StandardItem',1,1,1,107360,0,70609,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020407,'Garuda\'s Van','Normal/StandardItem',1,1,1,146400,0,70541,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020408,'Storm Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70586,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020409,'Serpent Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70587,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020410,'Flame Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70588,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020411,'Giantsgall Longstaff','Normal/StandardItem',1,0,0,146400,7242,70632,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030001,'Dated Maple Wand','Normal/StandardItem',1,0,0,97600,784,70172,5107,1,0,23,0,0,7,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030002,'Dated Willow Wand','Normal/StandardItem',1,0,0,97600,1127,70173,5107,1,0,23,0,0,22,2136,0,0,0,0,0,-1,29,10013003,1,9,0); +INSERT INTO `gamedata_items` VALUES (5030003,'Maple Wand','Normal/StandardItem',1,0,0,97600,588,70172,5107,1,0,23,0,1,5,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030004,'Dated Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1274,70174,5107,1,0,23,0,0,12,2136,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (5030005,'Dated Budding Walnut Wand','Normal/StandardItem',1,0,0,97600,4214,70175,5107,1,0,23,0,0,42,2136,0,0,0,0,0,-1,29,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030006,'Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1176,70174,5107,1,0,23,0,1,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030007,'Yew Wand','Normal/StandardItem',1,0,0,97600,2940,70291,5107,1,0,23,0,1,29,2136,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (5030008,'Dated Maple Wand of Flames','Normal/StandardItem',1,0,0,97600,1764,70176,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030009,'Dated Maple Wand of Gales','Normal/StandardItem',1,0,0,97600,1764,70177,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030010,'Dated Maple Wand of Storms','Normal/StandardItem',1,0,0,97600,1764,70178,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030011,'Dated Maple Wand of Tremors','Normal/StandardItem',1,0,0,97600,1764,70179,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030012,'Dated Maple Wand of Tides','Normal/StandardItem',1,0,0,97600,1764,70180,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030013,'Dated Maple Wand of Frost','Normal/StandardItem',1,0,0,97600,1764,70181,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030014,'Dated Walnut Wand','Normal/StandardItem',1,0,0,97600,3724,70291,5107,1,0,23,0,0,37,2136,0,0,0,0,0,-1,29,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (5030015,'Dated Budding Willow Wand','Normal/StandardItem',1,0,0,97600,2744,70292,5107,1,0,23,0,0,27,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030016,'Dated Willow Wand of Flames','Normal/StandardItem',1,0,0,97600,3234,70176,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030017,'Dated Willow Wand of Gales','Normal/StandardItem',1,0,0,97600,3234,70177,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030018,'Dated Willow Wand of Storms','Normal/StandardItem',1,0,0,97600,3234,70178,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030019,'Dated Willow Wand of Tremors','Normal/StandardItem',1,0,0,97600,3234,70179,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030020,'Dated Willow Wand of Tides','Normal/StandardItem',1,0,0,97600,3234,70180,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030021,'Dated Willow Wand of Frost','Normal/StandardItem',1,0,0,97600,3234,70181,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030022,'Dated Walnut Wand of Flames','Normal/StandardItem',1,0,0,97600,4704,70176,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030023,'Dated Walnut Wand of Gales','Normal/StandardItem',1,0,0,97600,4704,70177,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030024,'Dated Walnut Wand of Storms','Normal/StandardItem',1,0,0,97600,4704,70178,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030025,'Dated Walnut Wand of Tremors','Normal/StandardItem',1,0,0,97600,4704,70179,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030026,'Dated Walnut Wand of Tides','Normal/StandardItem',1,0,0,97600,4704,70180,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030027,'Dated Walnut Wand of Frost','Normal/StandardItem',1,0,0,97600,4704,70181,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030028,'Gridanian Wand','Normal/StandardItem',1,1,1,97600,0,70177,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030029,'Budding Yew Wand','Normal/StandardItem',1,0,0,97600,3528,70175,5107,1,0,23,0,1,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030030,'Wand of Tremors','Normal/StandardItem',1,0,0,97600,4214,70179,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030031,'Wand of Tides','Normal/StandardItem',1,0,0,97600,4214,70180,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030032,'Wand of Frost','Normal/StandardItem',1,0,0,97600,4214,70181,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030033,'Wand of Flames','Normal/StandardItem',1,0,0,97600,4802,70176,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030034,'Wand of Gales','Normal/StandardItem',1,0,0,97600,4802,70177,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030035,'Wand of Storms','Normal/StandardItem',1,0,0,97600,4802,70178,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030036,'Malevolent Mogwand','Normal/StandardItem',1,1,1,97600,0,70502,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030037,'Ul\'dahn Wand','Normal/StandardItem',1,1,1,97600,0,70292,5107,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030101,'Weathered Cane','Normal/StandardItem',1,1,1,161040,0,70186,5108,1,0,23,0,0,1,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030102,'Dated Ash Cane','Normal/StandardItem',1,0,0,161040,980,70067,5108,1,0,23,0,0,6,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030103,'Dated Elm Cane','Normal/StandardItem',1,0,0,161040,1680,70068,5108,1,0,23,0,0,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030104,'Dated Pastoral Elm Cane','Normal/StandardItem',1,0,0,161040,3080,70069,5108,1,0,23,0,0,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5030105,'Dated Oak Cane','Normal/StandardItem',1,0,0,161040,4480,70070,5108,1,0,23,0,0,31,2136,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5030106,'Dated Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5880,70071,5108,1,0,23,0,0,41,2136,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5030107,'Elm Cane','Normal/StandardItem',1,0,0,161040,2520,70068,5108,1,0,23,0,1,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030108,'Astaroth Cane','Normal/StandardItem',1,1,1,161040,0,70072,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030109,'Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5460,70071,5108,1,0,23,0,1,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (5030110,'Ifrit\'s Cane','Normal/StandardItem',1,1,1,161040,0,70494,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030111,'Lominsan Cane','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030112,'Bloodcry','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030113,'Gridanian Cane','Normal/StandardItem',1,1,1,161040,0,70069,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030201,'Dated Pine Crook','Normal/StandardItem',1,0,0,175680,2584,70182,5108,1,0,23,0,0,18,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030202,'Dated Plumed Pine Crook','Normal/StandardItem',1,0,0,175680,3264,70183,5108,1,0,23,0,0,23,2136,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (5030203,'Dated Yew Crook','Normal/StandardItem',1,0,0,175680,5304,70184,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (5030204,'Dated Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,5984,70185,5108,1,0,23,0,0,43,2136,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5030205,'Dated Jade Crook','Normal/StandardItem',1,0,0,175680,6664,70377,5108,1,0,23,0,0,48,2136,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (5030206,'Gridanian Crook','Normal/StandardItem',1,1,1,175680,0,70183,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030207,'Yew Crook','Normal/StandardItem',1,0,0,175680,3536,70184,5108,1,0,23,0,1,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030208,'Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,4488,70185,5108,1,0,23,0,1,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030209,'Jade Crook','Normal/StandardItem',1,0,0,175680,6256,70377,5108,1,0,23,0,1,45,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030210,'Ul\'dahn Crook','Normal/StandardItem',1,1,1,175680,0,70378,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030301,'Dated Mahogany Radical','Normal/StandardItem',1,0,0,131760,3796,70187,5108,1,0,23,0,0,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030302,'Dated Flambeau Radical','Normal/StandardItem',1,0,0,131760,5256,70293,5108,1,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030303,'Dated Sprouting Radical','Normal/StandardItem',1,0,0,131760,5694,70189,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (5030304,'Kple Kple','Normal/StandardItem',1,1,1,131760,0,70380,5108,2,0,23,0,0,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030305,'Heart of House d\'Arlendre','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030306,'Yew Radical','Normal/StandardItem',1,0,0,131760,3212,70188,5108,1,0,23,0,1,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5030307,'Lominsan Radical','Normal/StandardItem',1,1,1,131760,0,70189,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030308,'Gridanian Radical','Normal/StandardItem',1,1,1,131760,0,70384,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030309,'Chiran Zabran\'s Tempest','Normal/StandardItem',1,1,0,131760,7446,70534,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030401,'Unfinished Thyrus','Normal/StandardItem',1,1,1,55000,0,70625,5108,1,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030402,'Thyrus','Normal/StandardItem',1,1,1,161040,0,70618,5108,4,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030403,'Alkalurops','Normal/StandardItem',1,0,0,131760,7446,70549,5108,2,0,23,0,1,50,2154,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030404,'Storm Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70596,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030405,'Serpent Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70603,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030406,'Flame Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70610,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030407,'Garuda\'s Wile','Normal/StandardItem',1,1,1,97600,0,70542,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030408,'Storm Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030409,'Serpent Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70584,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030410,'Flame Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70585,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030411,'Giantsgall Cane','Normal/StandardItem',1,0,0,131760,7446,70631,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5040001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,24,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6010001,'Weathered Saw','Normal/ToolItem',1,1,1,97600,0,70190,6003,1,0,29,0,0,1,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010002,'Dated Bronze Saw','Normal/ToolItem',1,0,0,97600,880,70191,6003,1,0,29,0,0,7,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010003,'Dated Iron Saw','Normal/ToolItem',1,0,0,97600,2530,70193,6003,1,0,29,0,0,22,2137,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6010004,'Dated Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,3630,70195,6003,1,0,29,0,0,32,2137,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6010005,'Dated Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1300,70192,6003,1,0,29,0,0,12,2137,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6010006,'Dated Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,4300,70194,6003,1,0,29,0,0,42,2137,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6010007,'Dated Fish Saw','Normal/ToolItem',1,0,0,97600,1800,70192,6003,1,0,29,0,0,17,2137,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6010008,'Dated Crosscut Saw','Normal/ToolItem',1,0,0,97600,3800,70408,6003,1,0,29,0,0,37,2137,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6010009,'Bronze Saw','Normal/ToolItem',1,0,0,97600,990,70191,6003,1,0,29,0,1,8,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010010,'Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1700,70192,6003,1,0,29,0,1,16,2137,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (6010011,'Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,2640,70195,6003,1,0,29,0,1,23,2137,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6010012,'Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,2900,70194,6003,1,0,29,0,1,28,2137,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6010013,'Crosscut Saw','Normal/ToolItem',1,0,0,97600,3500,70408,6003,1,0,29,0,1,34,2137,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6010014,'Mythril Saw','Normal/ToolItem',1,0,0,97600,4400,70457,6003,1,0,29,0,1,39,2137,0,0,0,0,0,-1,30,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6010015,'Bas-relief Cobalt Saw','Normal/ToolItem',1,0,0,97600,5390,70458,6003,1,0,29,0,1,48,2137,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6010016,'Saw of the Luminary','Normal/ToolItem',1,1,1,97600,0,70503,6003,3,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6011001,'Dated Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,924,70196,6004,1,0,29,0,0,10,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6011002,'Dated Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,2352,70197,6004,1,0,29,0,0,27,2137,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6011003,'Dated Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,4032,70409,6004,1,0,29,0,0,47,2137,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6011004,'Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,1008,70196,6004,1,0,29,0,1,11,2137,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6011005,'Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,1764,70197,6004,1,0,29,0,1,20,2137,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6011006,'Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,2688,70409,6004,1,0,29,0,1,31,2137,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6011007,'Mythril Claw Hammer','Normal/ToolItem',1,0,0,63440,3696,70459,6004,1,0,29,0,1,43,2137,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6011008,'Militia Claw Hammer','Normal/ToolItem',1,1,0,63440,4284,70550,6004,2,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6020001,'Weathered Cross-pein Hammer','Normal/ToolItem',1,1,1,97600,0,70078,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020002,'Dated Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,800,70073,6005,1,0,30,0,0,7,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020003,'Dated Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,2300,70074,6005,1,0,30,0,0,22,2138,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6020004,'Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,900,70073,6005,1,0,30,0,1,8,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020005,'Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1500,70075,6005,1,0,30,0,1,14,2138,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6020006,'Dated Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1300,70075,6005,1,0,30,0,0,12,2138,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020007,'Dated Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3300,70076,6005,1,0,30,0,0,32,2138,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6020008,'Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,1900,70074,6005,1,0,30,0,1,18,2138,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6020009,'Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,2500,70076,6005,1,0,30,0,1,24,2138,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6020010,'Dated Wrapped Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4300,70077,6005,1,0,30,0,0,42,2138,0,0,0,0,0,-1,33,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (6020011,'Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3000,70388,6005,1,0,30,0,1,29,2138,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6020012,'Steel Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,3900,70460,6005,1,0,30,0,1,38,2138,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6020013,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6020014,'Wrapped Hawksbeak Hammer','Normal/ToolItem',1,0,0,97600,4900,70461,6005,1,0,30,0,1,48,2138,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6020015,'Hammer of the Luminary','Normal/ToolItem',1,1,1,97600,0,70504,6005,3,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6020016,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6020017,'Dated Fortified Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1800,70075,6005,1,0,30,0,0,17,2138,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6020018,'Dated Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4800,70388,6005,1,0,30,0,0,47,2138,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6021001,'Dated Bronze File','Normal/ToolItem',1,0,0,63440,836,70079,6006,1,0,30,0,0,10,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6021002,'Dated Iron File','Normal/ToolItem',1,0,0,63440,2128,70080,6006,1,0,30,0,0,27,2138,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6021003,'Bronze File','Normal/ToolItem',1,0,0,63440,912,70079,6006,1,0,30,0,1,11,2138,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6021004,'Iron File','Normal/ToolItem',1,0,0,63440,1672,70080,6006,1,0,30,0,1,21,2138,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6021005,'Steel File','Normal/ToolItem',1,0,0,63440,2584,70462,6006,1,0,30,0,1,33,2138,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6021006,'Dated Polished Iron File','Normal/ToolItem',1,0,0,63440,2888,70080,6006,1,0,30,0,0,37,2138,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6021007,'Mythril File','Normal/ToolItem',1,0,0,63440,3344,70463,6006,1,0,30,0,1,43,2138,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6021008,'Militia File','Normal/ToolItem',1,1,0,63440,3876,70551,6006,2,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6030001,'Weathered Doming Hammer','Normal/ToolItem',1,1,1,97600,0,70200,6007,1,0,31,0,0,1,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030002,'Dated Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,832,70198,6007,1,0,31,0,0,7,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030003,'Dated Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,2392,70199,6007,1,0,31,0,0,22,2139,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6030004,'Dated Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1300,70201,6007,1,0,31,0,0,12,2139,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030005,'Dated Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3300,70202,6007,1,0,31,0,0,32,2139,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6030006,'Dated Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4300,70203,6007,1,0,31,0,0,42,2139,0,0,0,0,0,-1,33,10013005,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030007,'Dated Tin Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1800,70201,6007,1,0,31,0,0,17,2139,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6030008,'Dated Heavy-duty Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4800,70199,6007,1,0,31,0,0,47,2139,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6030009,'Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,936,70198,6007,1,0,31,0,1,8,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030010,'Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1500,70201,6007,1,0,31,0,1,14,2139,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6030011,'Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,1976,70199,6007,1,0,31,0,1,18,2139,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6030012,'Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,2500,70202,6007,1,0,31,0,1,24,2139,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6030013,'Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3000,70203,6007,1,0,31,0,1,29,2139,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6030014,'Steel Doming Hammer','Normal/ToolItem',1,0,0,97600,4056,70464,6007,1,0,31,0,1,38,2139,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6030015,'Cobalt Raising Hammer','Normal/ToolItem',1,0,0,97600,4900,70465,6007,1,0,31,0,1,48,2139,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6030016,'Mallet of the Luminary','Normal/ToolItem',1,1,1,97600,0,70505,6007,3,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6031001,'Dated Bronze Pliers','Normal/ToolItem',1,0,0,63440,880,70204,6008,1,0,31,0,0,10,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6031002,'Dated Iron Pliers','Normal/ToolItem',1,0,0,63440,2240,70205,6008,1,0,31,0,0,27,2139,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6031003,'Dated Steel Pliers','Normal/ToolItem',1,0,0,63440,3040,70205,6008,1,0,31,0,0,37,2139,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6031004,'Bronze Pliers','Normal/ToolItem',1,0,0,63440,960,70204,6008,1,0,31,0,1,11,2139,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6031005,'Iron Pliers','Normal/ToolItem',1,0,0,63440,1760,70205,6008,1,0,31,0,1,21,2139,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6031006,'Steel Pliers','Normal/ToolItem',1,0,0,63440,2720,70205,6008,1,0,31,0,1,33,2139,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6031007,'Mythril Pliers','Normal/ToolItem',1,0,0,63440,3520,70466,6008,1,0,31,0,1,43,2139,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6031008,'Militia Pliers','Normal/ToolItem',1,1,0,63440,4080,70552,6008,2,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6040001,'Weathered Chaser Hammer','Normal/ToolItem',1,1,1,97600,0,70206,6009,1,0,32,0,0,1,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040002,'Dated Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,848,70207,6009,1,0,32,0,0,7,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040003,'Dated Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2438,70208,6009,1,0,32,0,0,22,2140,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6040004,'Dated Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1300,70209,6009,1,0,32,0,0,12,2140,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6040005,'Dated Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,4300,70210,6009,1,0,32,0,0,42,2140,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6040006,'Dated Tin Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1800,70209,6009,1,0,32,0,0,17,2140,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6040007,'Dated Fortified Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,3498,70208,6009,1,0,32,0,0,32,2140,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6040008,'Dated Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,5088,70411,6009,1,0,32,0,0,47,2140,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6040009,'Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,954,70207,6009,1,0,32,0,1,8,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040010,'Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1500,70209,6009,1,0,32,0,1,14,2140,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6040011,'Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2014,70208,6009,1,0,32,0,1,18,2140,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6040012,'Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,2500,70210,6009,1,0,32,0,1,24,2140,0,0,0,0,0,-1,32,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6040013,'Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,3180,70411,6009,1,0,32,0,1,29,2140,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6040014,'Mythril Ornamental Hammer','Normal/ToolItem',1,0,0,97600,3900,70467,6009,1,0,32,0,1,38,2140,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6040015,'Electrum Lapidary Hammer','Normal/ToolItem',1,0,0,97600,5390,70468,6009,1,0,32,0,1,48,2140,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6040016,'Gavel of the Luminary','Normal/ToolItem',1,1,1,97600,0,70506,6009,3,0,32,0,1,50,2140,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6041001,'Dated Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1078,70211,6010,1,0,32,0,0,10,2140,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6041002,'Dated Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2744,70212,6010,1,0,32,0,0,27,2140,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6041003,'Dated Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3724,70390,6010,1,0,32,0,0,37,2140,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6041004,'Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1176,70212,6010,1,0,32,0,1,11,2140,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6041005,'Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2156,70211,6010,1,0,32,0,1,21,2140,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6041006,'Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3332,70390,6010,1,0,32,0,1,33,2140,0,0,0,0,0,-1,29,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6041007,'Garnet Grinding Wheel','Normal/ToolItem',1,0,0,63440,4312,70469,6010,1,0,32,0,1,43,2140,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6041008,'Militia Grinding Wheel','Normal/ToolItem',1,1,0,63440,4998,70553,6010,2,0,32,0,1,50,2140,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6050001,'Dated Bronze Head Knife','Normal/ToolItem',1,0,0,97600,784,70213,6011,1,0,33,0,0,7,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050002,'Dated Brass Head Knife','Normal/ToolItem',1,0,0,97600,1274,70214,6011,1,0,33,0,0,12,2141,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6050003,'Weathered Head Knife','Normal/ToolItem',1,1,1,97600,0,70216,6011,1,0,33,0,0,1,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050004,'Dated Iron Head Knife','Normal/ToolItem',1,0,0,97600,3234,70218,6011,1,0,33,0,0,32,2141,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6050005,'Dated Iron Round Knife','Normal/ToolItem',1,0,0,97600,2300,70217,6011,1,0,33,0,0,22,2141,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6050006,'Dated Darksilver Head Knife','Normal/ToolItem',1,0,0,97600,4214,70215,6011,1,0,33,0,0,42,2141,0,0,0,0,0,-1,32,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (6050007,'Dated Heavy-duty Brass Head Knife','Normal/ToolItem',1,0,0,97600,1764,70214,6011,1,0,33,0,0,17,2141,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6050008,'Dated Steel Round Knife','Normal/ToolItem',1,0,0,97600,4800,70217,6011,1,0,33,0,0,47,2141,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6050009,'Bronze Head Knife','Normal/ToolItem',1,0,0,97600,882,70213,6011,1,0,33,0,1,8,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050010,'Brass Head Knife','Normal/ToolItem',1,0,0,97600,1470,70214,6011,1,0,33,0,1,14,2141,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6050011,'Iron Round Knife','Normal/ToolItem',1,0,0,97600,2400,70217,6011,1,0,33,0,1,23,2141,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6050012,'Iron Head Knife','Normal/ToolItem',1,0,0,97600,2842,70218,6011,1,0,33,0,1,28,2141,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6050013,'Steel Round Knife','Normal/ToolItem',1,0,0,97600,3500,70217,6011,1,0,33,0,1,34,2141,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6050014,'Mythril Head Knife','Normal/ToolItem',1,0,0,97600,3822,70470,6011,1,0,33,0,1,38,2141,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6050015,'Electrum Head Knife','Normal/ToolItem',1,0,0,97600,4802,70471,6011,1,0,33,0,1,48,2141,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6050016,'Knife of the Luminary','Normal/ToolItem',1,1,1,97600,0,70507,6011,3,0,33,0,1,50,2141,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6051001,'Dated Bronze Awl','Normal/ToolItem',1,0,0,63440,990,70219,6012,1,0,33,0,0,10,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6051002,'Dated Iron Awl','Normal/ToolItem',1,0,0,63440,2520,70220,6012,1,0,33,0,0,27,2141,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6051003,'Dated Steel Awl','Normal/ToolItem',1,0,0,63440,3420,70412,6012,1,0,33,0,0,37,2141,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6051004,'Bronze Awl','Normal/ToolItem',1,0,0,63440,1080,70219,6012,1,0,33,0,1,11,2141,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6051005,'Iron Awl','Normal/ToolItem',1,0,0,63440,1800,70220,6012,1,0,33,0,1,19,2141,0,0,0,0,0,-1,30,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (6051006,'Steel Awl','Normal/ToolItem',1,0,0,63440,2880,70472,6012,1,0,33,0,1,31,2141,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6051007,'Mythril Awl','Normal/ToolItem',1,0,0,63440,3960,70473,6012,1,0,33,0,1,43,2141,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6051008,'Militia Awl','Normal/ToolItem',1,1,0,63440,4590,70589,6012,2,0,33,0,1,50,2141,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6060001,'Dated Hedgemole Needle','Normal/ToolItem',1,0,0,97600,325,61329,6013,1,0,34,0,0,12,2142,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060002,'Dated Thousand Needle','Normal/ToolItem',1,0,0,97600,1075,61328,6013,1,0,34,0,0,42,2142,0,0,0,0,0,-1,32,10013005,1,21,0); +INSERT INTO `gamedata_items` VALUES (6060003,'Dated Bronze Needle','Normal/ToolItem',1,0,0,97600,180,60825,6013,1,0,34,0,0,7,2142,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060004,'Dated Silver Needle','Normal/ToolItem',1,0,0,97600,742,60832,6013,1,0,34,0,0,32,2142,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6060005,'Dated Iron Needle','Normal/ToolItem',1,0,0,97600,517,60826,6013,1,0,34,0,0,22,2142,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6060006,'Rusty Needle','Normal/ToolItem',1,1,1,97600,0,60825,6013,1,0,34,0,0,1,2142,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060007,'Dated Steel Needle','Normal/ToolItem',1,0,0,97600,855,60827,6013,1,0,34,0,0,37,2142,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (6060008,'Copper Needle','Normal/ToolItem',1,0,0,97600,648,60825,6013,1,0,34,0,1,8,2142,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060009,'Bat Fang Needle','Normal/ToolItem',1,0,0,97600,1088,61329,6013,1,0,34,0,1,16,2142,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (6060010,'Brass Needle','Normal/ToolItem',1,0,0,97600,1512,60831,6013,1,0,34,0,1,20,2142,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6060011,'Silver Needle','Normal/ToolItem',1,0,0,97600,2088,60832,6013,1,0,34,0,1,28,2142,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6060012,'Mythril Needle','Normal/ToolItem',1,0,0,97600,2736,60829,6013,1,0,34,0,1,37,2142,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6060013,'Thousand Needle','Normal/ToolItem',1,0,0,97600,2816,61328,6013,1,0,34,0,1,43,2142,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6060014,'Electrum Needle','Normal/ToolItem',1,0,0,97600,3528,60828,6013,1,0,34,0,1,48,2142,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6060015,'Needle of the Luminary','Normal/ToolItem',1,1,1,97600,0,70508,6013,3,0,34,0,1,50,2142,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6061001,'Dated Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1056,70227,6014,1,0,34,0,0,10,2142,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6061002,'Dated Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,2688,70228,6014,1,0,34,0,0,27,2142,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6061003,'Dated Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,1728,70395,6014,1,0,34,0,0,17,2142,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6061004,'Dated Oak Spinning Wheel','Normal/ToolItem',1,0,0,63440,4608,70396,6014,1,0,34,0,0,47,2142,0,0,0,0,0,-1,29,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (6061005,'Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1152,70227,6014,1,0,34,0,1,11,2142,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6061006,'Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,2304,70395,6014,1,0,34,0,1,23,2142,0,0,0,0,0,-1,29,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6061007,'Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,3168,70228,6014,1,0,34,0,1,32,2142,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6061008,'Mahogany Spinning Wheel','Normal/ToolItem',1,0,0,63440,3936,70474,6014,1,0,34,0,1,40,2142,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (6061009,'Militia Spinning Wheel','Normal/ToolItem',1,1,0,63440,4896,70554,6014,2,0,34,0,1,50,2142,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6070001,'Weathered Alembic','Normal/ToolItem',1,1,1,97600,0,70232,6015,1,0,35,0,0,1,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070002,'Dated Copper Alembic','Normal/ToolItem',1,0,0,97600,816,70229,6015,1,0,35,0,0,7,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070003,'Dated Brass Alembic','Normal/ToolItem',1,0,0,97600,1326,70230,6015,1,0,35,0,0,12,2143,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6070004,'Dated Iron Alembic','Normal/ToolItem',1,0,0,97600,2346,70231,6015,1,0,35,0,0,22,2143,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6070005,'Dated Conical Alembic','Normal/ToolItem',1,0,0,97600,3366,70233,6015,1,0,35,0,0,32,2143,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6070006,'Dated Silver Alembic','Normal/ToolItem',1,0,0,97600,4386,70294,6015,1,0,35,0,0,42,2143,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6070007,'Dated Tin Alembic','Normal/ToolItem',1,0,0,97600,1836,70229,6015,1,0,35,0,0,17,2143,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6070008,'Dated Thermal Alembic','Normal/ToolItem',1,0,0,97600,4800,70234,6015,1,0,35,0,0,47,2143,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6070009,'Bronze Alembic','Normal/ToolItem',1,0,0,97600,918,70229,6015,1,0,35,0,1,8,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070010,'Brass Alembic','Normal/ToolItem',1,0,0,97600,1632,70230,6015,1,0,35,0,1,15,2143,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (6070011,'Iron Alembic','Normal/ToolItem',1,0,0,97600,2448,70231,6015,1,0,35,0,1,23,2143,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6070012,'Conical Alembic','Normal/ToolItem',1,0,0,97600,2958,70233,6015,1,0,35,0,1,28,2143,0,0,0,0,0,-1,31,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6070013,'Silver Alembic','Normal/ToolItem',1,0,0,97600,3570,70294,6015,1,0,35,0,1,34,2143,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6070014,'Mythril Alembic','Normal/ToolItem',1,0,0,97600,4080,70475,6015,1,0,35,0,1,39,2143,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6070015,'Thermal Alembic','Normal/ToolItem',1,0,0,97600,4900,70234,6015,1,0,35,0,1,48,2143,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6070016,'Alembic of the Luminary','Normal/ToolItem',1,1,1,97600,0,70509,6015,3,0,35,0,1,50,2143,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6071001,'Dated Bronze Mortar','Normal/ToolItem',1,0,0,63440,924,70235,6016,1,0,35,0,0,10,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6071002,'Dated Iron Mortar','Normal/ToolItem',1,0,0,63440,2352,70236,6016,1,0,35,0,0,27,2143,0,0,0,0,0,-1,31,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6071003,'Dated Steel Mortar','Normal/ToolItem',1,0,0,63440,3192,70236,6016,1,0,35,0,0,37,2143,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6071004,'Bronze Mortar','Normal/ToolItem',1,0,0,63440,1008,70235,6016,1,0,35,0,1,11,2143,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6071005,'Iron Mortar','Normal/ToolItem',1,0,0,63440,1764,70236,6016,1,0,35,0,1,20,2143,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6071006,'Steel Mortar','Normal/ToolItem',1,0,0,63440,2688,70236,6016,1,0,35,0,1,31,2143,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6071007,'Mythril Mortar','Normal/ToolItem',1,0,0,63440,3696,70476,6016,1,0,35,0,1,43,2143,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6071008,'Militia Mortar','Normal/ToolItem',1,1,0,63440,4284,70555,6016,2,0,35,0,1,50,2143,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6080001,'Weathered Skillet','Normal/ToolItem',1,1,1,97600,0,70240,6017,1,0,36,0,0,1,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080002,'Dated Bronze Skillet','Normal/ToolItem',1,0,0,97600,832,70237,6017,1,0,36,0,0,7,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080003,'Dated Iron Skillet','Normal/ToolItem',1,0,0,97600,1352,70238,6017,1,0,36,0,0,12,2144,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6080004,'Dated Royal Kitchens Skillet','Normal/ToolItem',1,0,0,97600,2392,70239,6017,1,0,36,0,0,22,2144,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6080005,'Dated Iron Frypan','Normal/ToolItem',1,0,0,97600,3300,70241,6017,1,0,36,0,0,32,2144,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6080006,'Dated Bomb Frypan','Normal/ToolItem',1,0,0,97600,4300,70242,6017,1,0,36,0,0,42,2144,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6080007,'Dated White Skillet','Normal/ToolItem',1,0,0,97600,1800,70413,6017,1,0,36,0,0,17,2144,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6080008,'Dated Steel Skillet','Normal/ToolItem',1,0,0,97600,3952,70400,6017,1,0,36,0,0,37,2144,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6080009,'Bronze Skillet','Normal/ToolItem',1,0,0,97600,936,70237,6017,1,0,36,0,1,8,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080010,'Iron Skillet','Normal/ToolItem',1,0,0,97600,1664,70238,6017,1,0,36,0,1,15,2144,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (6080011,'Iron Frypan','Normal/ToolItem',1,0,0,97600,2400,70241,6017,1,0,36,0,1,23,2144,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6080012,'Bomb Frypan','Normal/ToolItem',1,0,0,97600,2900,70242,6017,1,0,36,0,1,28,2144,0,0,0,0,0,-1,31,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6080013,'White Skillet','Normal/ToolItem',1,0,0,97600,3500,70413,6017,1,0,36,0,1,34,2144,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6080014,'Steel Frypan','Normal/ToolItem',1,0,0,97600,4000,70477,6017,1,0,36,0,1,39,2144,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6080015,'Cobalt Skillet','Normal/ToolItem',1,0,0,97600,5096,70478,6017,1,0,36,0,1,48,2144,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6080016,'Pan of the Luminary','Normal/ToolItem',1,1,1,97600,0,70510,6017,3,0,36,0,1,50,2144,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6081001,'Dated Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,858,70243,6018,1,0,36,0,0,10,2144,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6081002,'Dated Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,2184,70244,6018,1,0,36,0,0,27,2144,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6081003,'Dated Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3744,70420,6018,1,0,36,0,0,47,2144,0,0,0,0,0,-1,30,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (6081004,'Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,936,70243,6018,1,0,36,0,1,11,2144,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6081005,'Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,1638,70244,6018,1,0,36,0,1,20,2144,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6081006,'Steel Culinary Knife','Normal/ToolItem',1,0,0,63440,2496,70479,6018,1,0,36,0,1,31,2144,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6081007,'Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3432,70420,6018,1,0,36,0,1,43,2144,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6081008,'Militia Culinary Knife','Normal/ToolItem',1,1,0,63440,3978,70556,6018,2,0,36,0,1,50,2144,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7010001,'Dated Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,800,70081,6103,1,0,39,0,0,7,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010002,'Dated Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2300,70082,6103,1,0,39,0,0,22,2145,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7010003,'Dated Polished Iron Pickaxe','Normal/ToolItem',1,0,0,97600,3300,70295,6103,1,0,39,0,0,32,2145,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7010004,'Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,900,70081,6103,1,0,39,0,1,8,2145,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010005,'Weathered Pickaxe','Normal/ToolItem',1,1,1,97600,0,70083,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010006,'Dated Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1300,70084,6103,1,0,39,0,0,12,2145,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7010007,'Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1500,70084,6103,1,0,39,0,1,14,2145,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (7010008,'Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2000,70082,6103,1,0,39,0,1,19,2145,0,0,0,0,0,-1,30,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (7010009,'Dated Iron Dolabra','Normal/ToolItem',1,0,0,97600,4300,70085,6103,1,0,39,0,0,42,2145,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7010010,'Iron Dolabra','Normal/ToolItem',1,0,0,97600,2652,70085,6103,1,0,39,0,1,25,2145,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (7010011,'Steel Dolabra','Normal/ToolItem',1,0,0,97600,3000,70295,6103,1,0,39,0,1,29,2145,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (7010012,'Plumed Mythril Pickaxe','Normal/ToolItem',1,0,0,97600,3900,70480,6103,1,0,39,0,1,38,2145,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (7010013,'Cobalt Dolabra','Normal/ToolItem',1,0,0,97600,4998,70481,6103,1,0,39,0,1,48,2145,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7010014,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (7010015,'Dated Oiled Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1800,70414,6103,1,0,39,0,0,17,2145,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7010016,'Dated Dodotail Pickaxe','Normal/ToolItem',1,0,0,97600,3800,70404,6103,1,0,39,0,0,37,2145,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7010017,'Pick of the Luminary','Normal/ToolItem',1,1,1,97600,0,70511,6103,3,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7010101,'Dated Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,880,70246,6104,1,0,39,0,0,10,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010102,'Dated Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,2240,70247,6104,1,0,39,0,0,27,2145,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7010103,'Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,960,70246,6104,1,0,39,0,1,11,2145,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010104,'Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,1840,70247,6104,1,0,39,0,1,22,2145,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7010105,'Steel Sledgehammer','Normal/ToolItem',1,0,0,63440,2720,70482,6104,1,0,39,0,1,33,2145,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (7010106,'Dated Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3840,70483,6104,1,0,39,0,0,47,2145,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (7010107,'Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3520,70483,6104,1,0,39,0,1,43,2145,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7010108,'Weathered Sledgehammer','Normal/ToolItem',1,1,1,63440,0,70246,6104,1,0,39,0,0,1,2145,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010109,'Militia Sledgehammer','Normal/ToolItem',1,1,0,63440,4080,70559,6104,2,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7020001,'Dated Bronze Hatchet','Normal/ToolItem',1,0,0,97600,848,70248,6105,1,0,40,0,0,7,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020002,'Weathered Hatchet','Normal/ToolItem',1,1,1,97600,0,70250,6105,1,0,40,0,0,1,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020003,'Dated Brass Hatchet','Normal/ToolItem',1,0,0,97600,2438,70251,6105,1,0,40,0,0,22,2146,0,0,0,0,0,-1,29,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (7020004,'Dated Iron Hatchet','Normal/ToolItem',1,0,0,97600,3498,70249,6105,1,0,40,0,0,32,2146,0,0,0,0,0,-1,29,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (7020005,'Dated Plumed Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1300,70252,6105,1,0,40,0,0,12,2146,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7020006,'Dated Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,4300,70253,6105,1,0,40,0,0,42,2146,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7020007,'Dated Oiled Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1800,70416,6105,1,0,40,0,0,17,2146,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7020008,'Dated Steel Hatchet','Normal/ToolItem',1,0,0,97600,4028,70249,6105,1,0,40,0,0,37,2146,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7020009,'Bronze Hatchet','Normal/ToolItem',1,0,0,97600,954,70248,6105,1,0,40,0,1,8,2146,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020010,'Iron Hatchet','Normal/ToolItem',1,0,0,97600,1696,70249,6105,1,0,40,0,1,15,2146,0,0,0,0,0,-1,30,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (7020011,'Brass Hatchet','Normal/ToolItem',1,0,0,97600,2544,70251,6105,1,0,40,0,1,23,2146,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (7020012,'Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,2900,70252,6105,1,0,40,0,1,28,2146,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (7020013,'Steel Hatchet','Normal/ToolItem',1,0,0,97600,3710,70249,6105,1,0,40,0,1,34,2146,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (7020014,'Mythril Hatchet','Normal/ToolItem',1,0,0,97600,4240,70484,6105,1,0,40,0,1,39,2146,0,0,0,0,0,-1,30,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (7020015,'Horned Hatchet','Normal/ToolItem',1,0,0,97600,5096,70485,6105,1,0,40,0,1,48,2146,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7020016,'Axe of the Luminary','Normal/ToolItem',1,1,1,97600,0,70512,6105,3,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7020101,'Dated Bronze Scythe','Normal/ToolItem',1,0,0,63440,924,70254,6106,1,0,40,0,0,10,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020102,'Dated Iron Scythe','Normal/ToolItem',1,0,0,63440,2352,70255,6106,1,0,40,0,0,27,2146,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7020103,'Dated Steel Scythe','Normal/ToolItem',1,0,0,63440,4032,70255,6106,1,0,40,0,0,47,2146,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (7020104,'Bronze Scythe','Normal/ToolItem',1,0,0,63440,1008,70254,6106,1,0,40,0,1,11,2146,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020105,'Iron Scythe','Normal/ToolItem',1,0,0,63440,1764,70255,6106,1,0,40,0,1,20,2146,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (7020106,'Steel Scythe','Normal/ToolItem',1,0,0,63440,2688,70255,6106,1,0,40,0,1,31,2146,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (7020107,'Mythril Scythe','Normal/ToolItem',1,0,0,63440,3696,70486,6106,1,0,40,0,1,43,2146,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7020108,'Weathered Scythe','Normal/ToolItem',1,1,1,63440,0,70254,6106,1,0,40,0,0,1,2146,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020109,'Militia Scythe','Normal/ToolItem',1,1,0,63440,4284,70558,6106,2,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7030001,'Dated Ash Fishing Rod','Normal/ToolItem',1,0,0,97600,880,70257,6107,1,0,41,0,0,7,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030002,'Weathered Fishing Rod','Normal/ToolItem',1,1,1,97600,0,70258,6107,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030003,'Dated Willow Fishing Rod','Normal/ToolItem',1,0,0,97600,1430,70259,6107,1,0,41,0,0,12,2147,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7030004,'Dated Bamboo Fishing Rod','Normal/ToolItem',1,0,0,97600,2530,70256,6107,1,0,41,0,0,22,2147,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7030005,'Dated Rattan Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,0,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7030006,'Dated Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,4730,70297,6107,1,0,41,0,0,42,2147,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7030007,'Dated Pine Fishing Rod','Normal/ToolItem',1,0,0,97600,1980,70418,6107,1,0,41,0,0,17,2147,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7030008,'Dated Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,4800,70419,6107,1,0,41,0,0,47,2147,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7030009,'Maple Fishing Rod','Normal/ToolItem',1,0,0,97600,990,70257,6107,1,0,41,0,1,8,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030010,'Elm Fishing Rod','Normal/ToolItem',1,0,0,97600,1760,70256,6107,1,0,41,0,1,15,2147,0,0,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (7030011,'Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,2860,70297,6107,1,0,41,0,1,25,2147,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (7030012,'Walnut Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,1,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7030013,'Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,3800,70419,6107,1,0,41,0,1,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7030014,'Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,4840,70487,6107,1,0,41,0,1,43,2147,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7030015,'Gilded Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,5488,70407,6107,1,0,41,0,1,48,2147,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7030016,'Rod of the Luminary','Normal/ToolItem',1,1,1,97600,0,70513,6107,3,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7030101,'Dated Bronze Gig','Normal/ToolItem',1,0,0,63440,858,70262,6108,1,0,41,0,0,10,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030102,'Dated Iron Gig','Normal/ToolItem',1,0,0,63440,2184,70263,6108,1,0,41,0,0,27,2147,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7030103,'Dated Steel Gig','Normal/ToolItem',1,0,0,63440,2964,70263,6108,1,0,41,0,0,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7030104,'Bronze Gig','Normal/ToolItem',1,0,0,63440,936,70262,6108,1,0,41,0,1,11,2147,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030105,'Iron Gig','Normal/ToolItem',1,0,0,63440,1638,70263,6108,1,0,41,0,1,20,2147,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (7030106,'Steel Gig','Normal/ToolItem',1,0,0,63440,2340,70263,6108,1,0,41,0,1,29,2147,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (7030107,'Mythril Gig','Normal/ToolItem',1,0,0,63440,3198,70488,6108,1,0,41,0,1,40,2147,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (7030108,'Weathered Gig','Normal/ToolItem',1,1,1,63440,0,70262,6108,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030109,'Militia Gig','Normal/ToolItem',1,1,0,63440,3978,70557,6108,2,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010001,'Dated Bronze Celata','Normal/StandardItem',1,0,0,20850,8190,80370,7004,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010002,'Dated Iron Celata','Normal/StandardItem',1,0,0,20850,10290,80371,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010003,'Dated Iron Celata (Green)','Normal/StandardItem',1,0,0,20850,10290,80374,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010004,'Dated Iron Celata (Brown)','Normal/StandardItem',1,0,0,20850,10290,80375,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010005,'Steel Celata','Normal/StandardItem',1,0,0,20850,8400,80372,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8010006,'Steel Celata (Blue)','Normal/StandardItem',1,0,0,20850,8400,80376,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8010007,'Cobalt Celata (Blue)','Normal/StandardItem',1,0,0,20850,10500,82412,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010008,'Sentinel\'s Celata','Normal/StandardItem',1,0,0,20850,10710,80380,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010009,'Cobalt Celata','Normal/StandardItem',1,0,0,20850,10500,82159,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010010,'Cobalt Celata (Red)','Normal/StandardItem',1,0,0,20850,10500,82160,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010011,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010012,'Darksteel Celata','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010013,'Darksteel Celata (White)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010014,'Darksteel Celata (Gold)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010015,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010016,'Dented Celata','Normal/StandardItem',1,1,0,20850,4410,81429,7004,1,0,0,0,0,20,1102,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010017,'Vintage Celata','Normal/StandardItem',1,1,0,20850,6510,80370,7004,1,0,0,0,0,30,1102,0,0,0,0,0,-1,31,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010101,'Dated Hempen Hat','Normal/StandardItem',1,0,0,12510,803,80409,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010102,'Dated Hempen Hat (Brown)','Normal/StandardItem',1,0,0,12510,803,80410,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010103,'Dated Hempen Hat (Grey)','Normal/StandardItem',1,0,0,12510,803,80411,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010104,'Dated Hempen Hat (Beige)','Normal/StandardItem',1,0,0,12510,803,80412,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010105,'Dated Canvas Hat','Normal/StandardItem',1,0,0,12510,3099,80413,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010106,'Dated Canvas Hat (Auburn)','Normal/StandardItem',1,0,0,12510,3099,80414,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010107,'Dated Canvas Hat (Pink)','Normal/StandardItem',1,0,0,12510,3099,80415,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010108,'Dated Canvas Hat (Brown)','Normal/StandardItem',1,0,0,12510,3099,80416,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010109,'Dated Canvas Hat (Blue)','Normal/StandardItem',1,0,0,12510,3099,80417,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010110,'Dated Velveteen Hat','Normal/StandardItem',1,0,0,12510,4247,80418,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010111,'Dated Velveteen Hat (Black)','Normal/StandardItem',1,0,0,12510,4247,80419,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010112,'Dated Velveteen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,80420,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010113,'Dated Velveteen Hat (Yellow)','Normal/StandardItem',1,0,0,12510,4247,80421,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010114,'Dated Velveteen Hat (Green)','Normal/StandardItem',1,0,0,12510,4247,80422,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010115,'Woolen Hat','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010116,'Woolen Hat (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010117,'Woolen Hat of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010118,'Woolen Hat (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010119,'Woolen Hat of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010120,'Felt Hat','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010121,'Felt Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010122,'Felt Hat (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010123,'Felt Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010124,'Felt Hat (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010125,'Linen Hat','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010126,'Linen Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010127,'Linen Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010128,'Linen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010129,'Sorcerer\'s Hat','Normal/StandardItem',1,1,1,12510,0,80432,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010130,'Divining Hat','Normal/StandardItem',1,1,1,12510,0,81490,7005,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8010131,'Linen Hat (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010132,'Linen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010133,'Linen Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010134,'Linen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010135,'Linen Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010136,'Woolen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010137,'Woolen Hat of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010138,'Woolen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010139,'Woolen Hat of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010140,'Felt Hat (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010141,'Felt Hat (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010142,'Felt Hat of the Mind','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010143,'Felt Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010144,'Felt Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010145,'Felt Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010146,'Felt Hat of Intelligence','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010147,'Felt Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010148,'Felt Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010149,'Felt Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010201,'Dated Bronze Goggles','Normal/StandardItem',1,0,0,13900,1612,80495,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010202,'Dated Bronze Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,1612,80483,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010203,'Dated Bronze Goggles (Black)','Normal/StandardItem',1,0,0,13900,1612,80484,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010204,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010205,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010206,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010207,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010208,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010209,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010210,'Steel Goggles','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010211,'Steel Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010212,'Steel Goggles (Black)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010213,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010214,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010215,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010216,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010217,'Dated Brass Preserves (Red)','Normal/StandardItem',1,0,0,13900,2620,80487,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010218,'Dated Brass Preserves (Green)','Normal/StandardItem',1,0,0,13900,2620,80488,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010219,'Dated Iron Preserves (Red)','Normal/StandardItem',1,0,0,13900,3628,80491,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010220,'Dated Iron Preserves (Green)','Normal/StandardItem',1,0,0,13900,3628,80492,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010221,'Cobalt Preserves (Red)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8010222,'Cobalt Preserves (Green)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8010223,'Darksteel Eyeguards (Red)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010224,'Darksteel Eyeguards (Green)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010225,'Garlond Goggles','Normal/SpecialEquipItem',1,1,1,13900,0,81352,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010301,'Coeurl\'s Eye','Normal/StandardItem',1,1,1,12510,0,82155,7009,2,0,0,0,1,20,1001,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010302,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010303,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010304,'Leather Eyepatch','Normal/StandardItem',1,0,0,12510,1276,80501,7009,1,0,0,0,0,23,1006,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8010305,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010306,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010307,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010308,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010309,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010310,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010311,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010312,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010313,'Skull Eyepatch (Black)','Normal/StandardItem',1,0,0,12510,1808,80510,7009,1,0,0,0,0,33,1006,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8010314,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010315,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010316,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010317,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010318,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010319,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010320,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010321,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010322,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010323,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010324,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010325,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010326,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010327,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010328,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010329,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010330,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010401,'Dated Copper Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,1612,80433,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010402,'Dated Copper Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,1612,80434,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010403,'Dated Copper Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,1612,80435,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010404,'Dated Copper Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,1612,80436,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010405,'Dated Copper Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,1612,80437,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010406,'Dated Copper Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,1612,80438,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010407,'Dated Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2852,80439,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010408,'Dated Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2852,80440,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010409,'Dated Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2852,80441,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010410,'Dated Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2852,80442,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010411,'Dated Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2852,80443,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010412,'Dated Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2852,80444,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010413,'Dated Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,4092,80445,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010414,'Dated Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,4092,80446,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010415,'Dated Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,4092,80447,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010416,'Dated Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,4092,80448,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010417,'Dated Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,4092,80449,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010418,'Dated Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,4092,80450,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010419,'Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2356,80439,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010420,'Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2356,80440,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010421,'Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2356,80441,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010422,'Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2356,80442,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010423,'Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2356,80443,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010424,'Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2356,80444,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010425,'Dated Darksilver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,5332,80580,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010426,'Dated Darksilver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,5332,80581,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010427,'Dated Darksilver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,5332,80582,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010428,'Dated Darksilver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,5332,80583,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010429,'Dated Darksilver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,5332,80584,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010430,'Dated Darksilver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,5332,80585,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010431,'Dated Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,5952,81555,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010432,'Dated Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,5952,81556,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010433,'Dated Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,5952,81557,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010434,'Dated Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,5952,81558,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010435,'Dated Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,5952,81559,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010436,'Dated Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,5952,81560,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010437,'Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,3596,80445,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010438,'Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,3596,80446,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010439,'Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,3596,80447,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010440,'Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,3596,80448,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010441,'Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,3596,80449,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010442,'Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,3596,80450,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010443,'Mythril Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010444,'Mythril Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010445,'Mythril Circlet (Amber)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010446,'Mythril Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010447,'Mythril Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010448,'Mythril Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010449,'Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,6076,81555,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010450,'Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,6076,81556,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010451,'Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,6076,81557,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010452,'Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,6076,81558,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010453,'Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,6076,81559,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010454,'Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,6076,81560,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010455,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010456,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010457,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010458,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010459,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010460,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010461,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010462,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010463,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010464,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010465,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010466,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010467,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010468,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010469,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010470,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010471,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010472,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010473,'Leather Vizard','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010474,'Nighthawk Visor','Normal/StandardItem',1,1,1,13900,0,80458,7008,2,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010475,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010476,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010477,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010478,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010479,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010480,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010481,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010482,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010501,'Dated Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010502,'Dated Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010503,'Dated Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010504,'Dated Hempen Coif (Beige)','Normal/StandardItem',1,0,0,11120,182,80384,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010505,'Dated Cotton Coif','Normal/StandardItem',1,0,0,11120,1092,80385,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010506,'Dated Cotton Coif (Red)','Normal/StandardItem',1,0,0,11120,1092,80386,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010507,'Dated Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,1092,80387,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010508,'Dated Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,1092,80388,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010509,'Dated Cotton Coif (Blue)','Normal/StandardItem',1,0,0,11120,1092,80389,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010510,'Dated Canvas Coif','Normal/StandardItem',1,0,0,11120,2002,80390,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010511,'Dated Canvas Coif (Auburn)','Normal/StandardItem',1,0,0,11120,2002,80391,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010512,'Dated Canvas Coif (Pink)','Normal/StandardItem',1,0,0,11120,2002,80392,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010513,'Dated Canvas Coif (Brown)','Normal/StandardItem',1,0,0,11120,2002,80393,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010514,'Dated Canvas Coif (Blue)','Normal/StandardItem',1,0,0,11120,2002,80394,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010515,'Dated Velveteen Coif','Normal/StandardItem',1,0,0,11120,2912,80512,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010516,'Dated Velveteen Coif (Black)','Normal/StandardItem',1,0,0,11120,2912,80513,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010517,'Dated Velveteen Coif (Red)','Normal/StandardItem',1,0,0,11120,2912,80514,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010518,'Dated Velveteen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2912,80515,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010519,'Dated Velveteen Coif (Green)','Normal/StandardItem',1,0,0,11120,2912,80516,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010520,'Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010521,'Hempen Coif of Casting (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010522,'Hempen Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010523,'Cotton Coif','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010524,'Cotton Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010525,'Cotton Coif of Toiling (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010526,'Woolen Coif','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010527,'Woolen Coif of Casting (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010528,'Woolen Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010529,'Felt Coif','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010530,'Felt Coif of Toiling (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010531,'Felt Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010532,'Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010533,'Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010534,'Hempen Coif of Casting','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010535,'Hempen Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010536,'Hempen Coif of Toiling','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010537,'Hempen Coif of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010538,'Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010539,'Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010540,'Cotton Coif of Casting','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010541,'Cotton Coif of Casting (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010542,'Cotton Coif of Toiling','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010543,'Cotton Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010544,'Woolen Coif (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010545,'Weathered Coif (Grey)','Normal/StandardItem',1,1,1,11120,0,80517,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010546,'Vintage Coif','Normal/StandardItem',1,1,0,11120,4459,82067,7006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010547,'Torn Coif','Normal/StandardItem',1,1,0,7500,1248,81439,7006,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010548,'Claret Coif','Normal/StandardItem',1,1,1,11120,0,82068,7006,3,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010549,'Woolen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010550,'Woolen Coif of Casting','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010551,'Woolen Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010552,'Woolen Coif of Toiling','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010553,'Woolen Coif of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010554,'Felt Coif (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010555,'Felt Coif (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010556,'Felt Coif (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010557,'Felt Coif (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010558,'Felt Coif of Toiling','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010559,'Felt Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010560,'Felt Coif of Toiling (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010561,'Felt Coif of Toiling (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010562,'Felt Coif of Casting','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010563,'Felt Coif of Casting (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010564,'Felt Coif of Casting (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010565,'Felt Coif of Casting (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010566,'Serpent Private\'s Coif','Normal/StandardItem',1,1,1,13900,0,80388,7006,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010567,'Serpent Sergeant\'s Coif','Normal/StandardItem',1,1,1,13900,0,80393,7006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010601,'Dated Hempen Beret','Normal/StandardItem',1,0,0,12510,525,80395,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010602,'Dated Hempen Beret (Brown)','Normal/StandardItem',1,0,0,12510,525,80396,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010603,'Dated Hempen Beret (Grey)','Normal/StandardItem',1,0,0,12510,525,80397,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010604,'Dated Hempen Beret (Beige)','Normal/StandardItem',1,0,0,12510,525,80398,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010605,'Dated Cotton Beret','Normal/StandardItem',1,0,0,12510,1575,80399,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010606,'Dated Cotton Beret (Green)','Normal/StandardItem',1,0,0,12510,1575,80400,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010607,'Dated Cotton Beret (Red)','Normal/StandardItem',1,0,0,12510,1575,80401,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010608,'Dated Cotton Beret (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80402,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010609,'Dated Cotton Beret (Blue)','Normal/StandardItem',1,0,0,12510,1575,80403,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010610,'Dated Canvas Beret','Normal/StandardItem',1,0,0,12510,2625,80404,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010611,'Dated Canvas Beret (Auburn)','Normal/StandardItem',1,0,0,12510,2625,80405,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010612,'Dated Canvas Beret (Pink)','Normal/StandardItem',1,0,0,12510,2625,80406,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010613,'Dated Canvas Beret (Brown)','Normal/StandardItem',1,0,0,12510,2625,80407,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010614,'Dated Canvas Beret (Blue)','Normal/StandardItem',1,0,0,12510,2625,80408,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010615,'Dated Velveteen Beret','Normal/StandardItem',1,0,0,12510,3675,80518,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010616,'Dated Velveteen Beret (Black)','Normal/StandardItem',1,0,0,12510,3675,80519,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010617,'Dated Velveteen Beret (Red)','Normal/StandardItem',1,0,0,12510,3675,80520,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010618,'Dated Velveteen Beret (Yellow)','Normal/StandardItem',1,0,0,12510,3675,80521,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010619,'Dated Velveteen Beret (Green)','Normal/StandardItem',1,0,0,12510,3675,80522,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010620,'Woolen Beret','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010621,'Woolen Beret of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010622,'Woolen Beret of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010623,'Woolen Beret of Vitality (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010624,'Felt Beret','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010625,'Felt Beret of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010626,'Felt Beret of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010627,'Felt Beret of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010628,'Woolen Beret (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010629,'Woolen Beret (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010630,'Woolen Beret (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010631,'Woolen Beret of Dexterity','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010632,'Woolen Beret of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010633,'Woolen Beret of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010634,'Woolen Beret of Intelligence','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010635,'Woolen Beret of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010636,'Woolen Beret of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010637,'Woolen Beret of Vitality','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010638,'Woolen Beret of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010639,'Woolen Beret of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010640,'Felt Beret (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010641,'Felt Beret (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010642,'Felt Beret (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010643,'Felt Beret (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010644,'Felt Beret of Dexterity','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010645,'Felt Beret of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010646,'Weathered Beret (Beige)','Normal/StandardItem',1,1,1,12510,0,81450,7005,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010647,'Felt Beret of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010648,'Felt Beret of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010649,'Felt Beret of Intelligence','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010650,'Felt Beret of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010651,'Felt Beret of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010652,'Felt Beret of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010653,'Felt Beret of Vitality','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010654,'Felt Beret of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010655,'Felt Beret of Vitality (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010656,'Felt Beret of Vitality (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010701,'Elm Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010702,'Maple Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010703,'Ash Mask','Normal/StandardItem',1,0,0,11120,595,80464,7008,1,0,0,0,0,16,1001,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8010704,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010705,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010706,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010707,'Ash Mask (Lapis Lazuli)','Normal/StandardItem',1,0,0,11120,735,81646,7008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010708,'Mask of the Mortal Hex','Normal/StandardItem',1,1,1,11120,0,82152,7008,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010709,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010710,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010711,'Dated Willow Halfmask','Normal/StandardItem',1,0,0,11120,630,80465,7008,1,0,0,0,0,17,1116,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010712,'Dated Oak Halfmask','Normal/StandardItem',1,0,0,11120,980,80466,7008,1,0,0,0,0,27,1116,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010713,'Dated Yew Halfmask','Normal/StandardItem',1,0,0,11120,1330,80467,7008,1,0,0,0,0,37,1116,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010714,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010715,'Dated Lauan Halfmask','Normal/StandardItem',1,0,0,11120,280,80624,7008,1,0,0,0,0,7,1116,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010716,'Dated Walnut Mask','Normal/StandardItem',1,0,0,11120,1505,82035,7008,1,0,0,0,0,42,1116,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8010801,'Dated Copper Spectacles','Normal/StandardItem',1,0,0,11120,1176,80468,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010802,'Dated Brass Spectacles','Normal/StandardItem',1,0,0,11120,2156,80471,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010803,'Dated Brass Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2156,80472,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010804,'Iron Spectacles','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010805,'Iron Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010806,'Dated Silver Spectacles','Normal/StandardItem',1,0,0,11120,3136,80475,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010807,'Dated Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,3136,80476,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010808,'Silver Spectacles','Normal/StandardItem',1,0,0,11120,2548,80475,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010809,'Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2548,80476,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010810,'Mythril Spectacles','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010811,'Mythril Spectacles (Blue)','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010812,'Pince-nez','Normal/StandardItem',1,1,0,11120,4606,80477,7009,2,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010813,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010814,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010815,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010816,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010817,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010818,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010819,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010820,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010821,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010822,'Torturer\'s Monocle','Normal/StandardItem',1,1,1,11120,0,81656,7009,2,0,0,0,1,30,2005,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8010823,'Electrum Monocle','Normal/StandardItem',1,0,0,11120,4704,81656,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010824,'Electrum Monocle (White)','Normal/StandardItem',1,0,0,11120,4704,81658,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010825,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010826,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010827,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010828,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010829,'Dated Brass Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,1666,80625,7009,1,0,0,0,0,16,1008,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8010830,'Dated Iron Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,2646,80626,7009,1,0,0,0,0,26,1008,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010831,'Dated Silver Magnifiers (Green)','Normal/StandardItem',1,0,0,11120,3626,80627,7009,1,0,0,0,0,36,1008,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010832,'Silver Magnifiers','Normal/StandardItem',1,0,0,11120,2744,80627,7009,1,0,0,0,0,27,2006,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010833,'Mythril Magnifiers','Normal/StandardItem',1,0,0,11120,3724,82203,7009,1,0,0,0,0,37,2006,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010834,'Dated Weathered Spectacles (Black)','Normal/StandardItem',1,0,0,11120,1176,80469,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010835,'Dated Weathered Spectacles (Green)','Normal/StandardItem',1,0,0,11120,1176,80470,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010836,'Weathered Spectacles (White)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010837,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010838,'Weathered Spectacles','Normal/StandardItem',1,1,1,11120,0,81657,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010901,'Dated Hempen Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,1355,80615,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010902,'Dated Hempen Sugarloaf Hat (Grey)','Normal/StandardItem',1,0,0,12510,1355,80616,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010903,'Dated Hempen Sugarloaf Hat (Beige)','Normal/StandardItem',1,0,0,12510,1355,80617,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010904,'Dated Cotton Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,2587,80618,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010905,'Dated Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2587,80619,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010906,'Dated Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2587,80620,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010907,'Dated Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,5051,80621,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010908,'Dated Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,5051,80622,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010909,'Dated Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,5051,80623,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010910,'Cotton Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010911,'Cotton Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010912,'Cotton Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010913,'Cotton Sugarloaf Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010914,'Velveteen Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010915,'Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010916,'Velveteen Sugarloaf Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010917,'Velveteen Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010918,'Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010919,'Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010920,'Cotton Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010921,'Cotton Sugarloaf Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010922,'Cotton Sugarloaf Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010923,'Cotton Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010924,'Cotton Sugarloaf Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010925,'Cotton Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010926,'Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010927,'Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010928,'Velveteen Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010929,'Velveteen Sugarloaf Hat of the Mind (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010930,'Velveteen Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010931,'Velveteen Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010932,'Woolen Sugarloaf Hat (Red)','Normal/StandardItem',1,1,1,12510,0,82032,7005,1,0,0,0,0,35,1115,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010933,'Velveteen Sugarloaf Hat of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010934,'Velveteen Sugarloaf Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8011001,'Weathered Bandana','Normal/StandardItem',1,1,1,11120,0,81301,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011002,'Dated Hempen Bandana','Normal/StandardItem',1,0,0,11120,189,80511,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011003,'Dated Hempen Bandana (Beige)','Normal/StandardItem',1,0,0,11120,189,80628,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011004,'Dated Hempen Bandana (Brown)','Normal/StandardItem',1,0,0,11120,189,80630,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011005,'Dated Hempen Bandana (Grey)','Normal/StandardItem',1,0,0,11120,189,80629,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011006,'Dated Cotton Bandana','Normal/StandardItem',1,0,0,11120,819,80631,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011007,'Dated Cotton Bandana (Red)','Normal/StandardItem',1,0,0,11120,819,80632,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011008,'Dated Cotton Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,819,80633,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011009,'Dated Cotton Bandana (Green)','Normal/StandardItem',1,0,0,11120,819,80634,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011010,'Dated Cotton Bandana (Blue)','Normal/StandardItem',1,0,0,11120,819,80635,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011011,'Dated Canvas Bandana','Normal/StandardItem',1,0,0,11120,1449,80636,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011012,'Dated Canvas Bandana (Auburn)','Normal/StandardItem',1,0,0,11120,1449,80637,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011013,'Dated Canvas Bandana (Pink)','Normal/StandardItem',1,0,0,11120,1449,80638,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011014,'Dated Canvas Bandana (Brown)','Normal/StandardItem',1,0,0,11120,1449,80639,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011015,'Dated Canvas Bandana (Blue)','Normal/StandardItem',1,0,0,11120,1449,80640,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011016,'Velveteen Bandana','Normal/StandardItem',1,0,0,11120,1701,81682,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011017,'Velveteen Bandana (Black)','Normal/StandardItem',1,0,0,11120,1701,81700,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011018,'Velveteen Bandana (Green)','Normal/StandardItem',1,0,0,11120,1701,81703,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011019,'Pirate\'s Bandana','Normal/StandardItem',1,1,0,11120,1197,81687,7006,1,0,0,0,1,18,1001,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011020,'Velveteen Bandana (Red)','Normal/StandardItem',1,0,0,11120,1701,81701,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011021,'Velveteen Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,1701,81702,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011022,'Explorer\'s Bandana','Normal/StandardItem',1,1,0,11120,3087,81710,7006,2,0,0,0,1,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011101,'Dated Copper Barbut','Normal/StandardItem',1,0,0,16680,2156,80544,7004,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011102,'Dated Bronze Barbut','Normal/StandardItem',1,0,0,16680,3696,80545,7004,1,0,0,0,0,23,1107,0,0,0,0,0,-1,31,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8011103,'Dated Iron Barbut','Normal/StandardItem',1,0,0,16680,5236,80546,7004,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8011104,'Dated Visored Barbut','Normal/StandardItem',1,0,0,16680,6776,80547,7004,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011105,'Warden\'s Barbut','Normal/StandardItem',1,1,1,16680,0,80546,7004,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011106,'Bronze Barbut','Normal/StandardItem',1,0,0,16680,2002,80544,7004,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011107,'Decorated Bronze Barbut','Normal/StandardItem',1,0,0,16680,2772,80545,7004,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8011108,'Steel Barbut','Normal/StandardItem',1,0,0,16680,5852,81506,7004,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8011109,'Mythril Barbut','Normal/StandardItem',1,0,0,16680,6622,82177,7004,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8011110,'Cobalt Barbut','Normal/StandardItem',1,0,0,16680,7392,82178,7004,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8011201,'Dated Hunting Hat (Brown)','Normal/StandardItem',1,0,0,15290,1302,80548,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011202,'Dated Hunting Hat (Grey)','Normal/StandardItem',1,0,0,15290,1302,80549,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011203,'Dated Hunting Hat (Beige)','Normal/StandardItem',1,0,0,15290,1302,80550,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011204,'Dated Trapper\'s Hat','Normal/StandardItem',1,0,0,15290,2604,80551,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011205,'Dated Trapper\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,2604,80552,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011206,'Dated Trapper\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,2604,80553,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011207,'Dated Trapper\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,2604,80554,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011208,'Dated Trapper\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,2604,80555,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011209,'Dated Tracker\'s Hat','Normal/StandardItem',1,0,0,15290,3906,80556,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011210,'Dated Tracker\'s Hat (Auburn)','Normal/StandardItem',1,0,0,15290,3906,80557,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011211,'Dated Tracker\'s Hat (Pink)','Normal/StandardItem',1,0,0,15290,3906,80558,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011212,'Dated Tracker\'s Hat (Brown)','Normal/StandardItem',1,0,0,15290,3906,80559,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011213,'Dated Tracker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,3906,80560,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011214,'Dated Bowman\'s Hat','Normal/StandardItem',1,0,0,15290,5208,80561,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011215,'Dated Bowman\'s Hat (Black)','Normal/StandardItem',1,0,0,15290,5208,80562,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011216,'Dated Bowman\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5208,80563,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011217,'Dated Bowman\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,5208,80564,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011218,'Dated Bowman\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,5208,80565,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011219,'Poacher\'s Hat','Normal/StandardItem',1,1,1,15290,0,81527,7005,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011220,'Ranger\'s Hat','Normal/StandardItem',1,0,0,15290,5728,82179,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011221,'Ranger\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5728,82180,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011222,'Rainmaker\'s Hat','Normal/StandardItem',1,0,0,15290,6379,82181,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011223,'Rainmaker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,6379,82182,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011301,'Dated Hempen Turban','Normal/StandardItem',1,0,0,13900,491,80566,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011302,'Dated Hempen Turban (Brown)','Normal/StandardItem',1,0,0,13900,491,80567,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011303,'Dated Hempen Turban (Grey)','Normal/StandardItem',1,0,0,13900,491,80568,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011304,'Dated Hempen Turban (Beige)','Normal/StandardItem',1,0,0,13900,491,80569,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011305,'Dated Cotton Turban','Normal/StandardItem',1,0,0,13900,1037,80570,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011306,'Dated Cotton Turban (Red)','Normal/StandardItem',1,0,0,13900,1037,80571,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011307,'Dated Cotton Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1037,80572,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011308,'Dated Cotton Turban (Green)','Normal/StandardItem',1,0,0,13900,1037,80573,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011309,'Dated Cotton Turban (Blue)','Normal/StandardItem',1,0,0,13900,1037,80574,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011310,'Dated Velveteen Turban','Normal/StandardItem',1,0,0,13900,2129,80575,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011311,'Dated Velveteen Turban (Black)','Normal/StandardItem',1,0,0,13900,2129,80576,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011312,'Dated Velveteen Turban (Red)','Normal/StandardItem',1,0,0,13900,2129,80577,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011313,'Dated Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,2129,80578,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011314,'Dated Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,2129,80579,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011315,'Velveteen Turban','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011316,'Velveteen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011317,'Velveteen Turban of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011318,'Linen Turban','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011319,'Linen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011320,'Linen Turban of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011321,'Woolen Turban','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011322,'Woolen Turban of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011323,'Sipahi Turban','Normal/StandardItem',1,1,1,13900,0,82146,7006,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011324,'Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011325,'Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011326,'Velveteen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011327,'Velveteen Turban of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011328,'Velveteen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011329,'Velveteen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011330,'Linen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011331,'Linen Turban (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011332,'Linen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011333,'Linen Turban of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011334,'Linen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011335,'Linen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011336,'Woolen Turban (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011337,'Woolen Turban (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011338,'Woolen Turban (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011339,'Woolen Turban of Invoking','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011340,'Woolen Turban of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011341,'Woolen Turban of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011401,'Dated Bronze Elmo','Normal/StandardItem',1,0,0,18070,3360,80586,7004,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011402,'Dated Brass Elmo','Normal/StandardItem',1,0,0,18070,5040,80587,7004,1,0,0,0,0,29,1111,0,0,0,0,0,-1,31,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011403,'Conquistador Elmo','Normal/StandardItem',1,1,1,18070,0,81580,7004,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011404,'Iron Elmo','Normal/StandardItem',1,0,0,18070,3864,81571,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011405,'Iron Elmo (Brown)','Normal/StandardItem',1,0,0,18070,3864,81577,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011406,'Mythril Elmo','Normal/StandardItem',1,0,0,18070,7056,82190,7004,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8011407,'Reinforced Mythril Elmo','Normal/StandardItem',1,0,0,18070,7560,82191,7004,1,0,0,0,0,44,2103,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8011408,'Cobalt Elmo','Normal/StandardItem',1,0,0,18070,7896,82192,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011409,'Cobalt Elmo (Red)','Normal/StandardItem',1,0,0,18070,7896,82193,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011501,'Dated Sheepskin Pot Helm','Normal/StandardItem',1,0,0,15290,1288,80588,7004,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011502,'Dated Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,2576,80591,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011503,'Dated Dodoskin Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2576,80592,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011504,'Dated Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,3864,80593,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011505,'Dated Leather Pot Helm (Ochre)','Normal/StandardItem',1,0,0,15290,3864,80594,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011506,'Dated Leather Pot Helm (Green)','Normal/StandardItem',1,0,0,15290,3864,80595,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011507,'Dated Leather Pot Helm (Red)','Normal/StandardItem',1,0,0,15290,3864,80596,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011508,'Dated Toadskin Pot Helm (Sunstone)','Normal/StandardItem',1,0,0,15290,5152,80597,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011509,'Dated Toadskin Pot Helm (Lapis Lazuli)','Normal/StandardItem',1,0,0,15290,5152,80598,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011510,'Dated Toadskin Pot Helm (Sphene)','Normal/StandardItem',1,0,0,15290,5152,80599,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011511,'Dated Toadskin Pot Helm (Malachite)','Normal/StandardItem',1,0,0,15290,5152,80600,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011512,'Dated Toadskin Pot Helm (Fluorite)','Normal/StandardItem',1,0,0,15290,5152,80601,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011513,'Dated Toadskin Pot Helm (Danburite)','Normal/StandardItem',1,0,0,15290,5152,80602,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011514,'Helm of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,81587,7004,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011515,'Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,1159,80589,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011516,'Dodoskin Pot Helm (Grey)','Normal/StandardItem',1,0,0,15290,1159,80590,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011517,'Leather Pot Helm','Normal/StandardItem',1,0,0,15290,2447,80591,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011518,'Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2447,80592,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011519,'Boarskin Pot Helm','Normal/StandardItem',1,0,0,15290,5667,82194,7004,1,0,0,0,0,43,2002,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011520,'Raptorskin Pot Helm','Normal/StandardItem',1,0,0,15290,6311,82195,7004,1,0,0,0,0,48,2002,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011521,'Mercenary\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82142,7004,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011522,'Flame Private\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,80592,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011523,'Flame Sergeant\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82194,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011524,'Veteran\'s Pot Helm','Normal/StandardItem',1,1,0,15290,6440,82512,7004,2,0,0,0,1,49,2004,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8011601,'Dated Bronze Sallet','Normal/StandardItem',1,0,0,16680,2352,80603,7004,1,0,0,0,0,15,1113,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8011602,'Dated Assault Sallet','Normal/StandardItem',1,0,0,16680,3822,80604,7004,1,0,0,0,0,25,1113,0,0,0,0,0,-1,31,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011603,'Dated Iron Sallet','Normal/StandardItem',1,0,0,16680,5292,80605,7004,1,0,0,0,0,35,1113,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011604,'Dated Iron Assault Sallet','Normal/StandardItem',1,0,0,16680,6762,80606,7004,1,0,0,0,0,45,1113,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8011605,'Iron Sallet','Normal/StandardItem',1,0,0,16680,3087,80606,7004,1,0,0,0,0,20,2004,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8011606,'Reinforced Iron Sallet','Normal/StandardItem',1,0,0,16680,3528,80605,7004,1,0,0,0,0,23,2004,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8011607,'Steel Sallet','Normal/StandardItem',1,0,0,16680,4557,81595,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011608,'Steel Sallet (Green)','Normal/StandardItem',1,0,0,16680,4557,81599,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011609,'Storm Private\'s Sallet','Normal/StandardItem',1,1,1,16680,0,80604,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011610,'Storm Sergeant\'s Sallet','Normal/StandardItem',1,1,1,16680,0,81595,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011701,'Dated Bronze Chain Coif','Normal/StandardItem',1,0,0,19460,5096,80607,7004,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011702,'Dated Iron Chain Coif','Normal/StandardItem',1,0,0,19460,6916,80608,7004,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011703,'Dated Cavalry Chain Coif','Normal/StandardItem',1,0,0,19460,8736,80609,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011704,'Dated Cavalry Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8736,80610,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011705,'Dated Cavalry Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8736,80611,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011706,'Dated Cavalry Chain Coif (Ochre)','Normal/StandardItem',1,0,0,19460,8736,80612,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011707,'Dated Cavalry Chain Coif (Green)','Normal/StandardItem',1,0,0,19460,8736,80613,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011708,'Judge\'s Chain Coif','Normal/StandardItem',1,1,1,19460,0,80614,7004,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011709,'Templar\'s Chain Coif','Normal/StandardItem',1,1,0,19460,9100,82046,7004,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8011710,'Mythril Chain Coif','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011711,'Mythril Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011712,'Cobalt Chain Coif','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011713,'Cobalt Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011801,'Dated Hempen Scarf','Normal/StandardItem',1,0,0,11120,224,80641,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011802,'Dated Hempen Scarf (Grey)','Normal/StandardItem',1,0,0,11120,224,80642,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011803,'Dated Hempen Scarf (Beige)','Normal/StandardItem',1,0,0,11120,224,80643,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011804,'Dated Hempen Scarf (Brown)','Normal/StandardItem',1,0,0,11120,224,80644,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011805,'Dated Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,80645,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011806,'Dated Cotton Scarf (Red)','Normal/StandardItem',1,0,0,11120,784,80646,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011807,'Dated Cotton Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,784,80647,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011808,'Dated Cotton Scarf (Green)','Normal/StandardItem',1,0,0,11120,784,80648,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011809,'Dated Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,80649,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011810,'Dated Velveteen Scarf','Normal/StandardItem',1,0,0,11120,1904,80650,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011811,'Dated Velveteen Scarf (Black)','Normal/StandardItem',1,0,0,11120,1904,80652,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011812,'Dated Velveteen Scarf (Red)','Normal/StandardItem',1,0,0,11120,1904,80654,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011813,'Dated Velveteen Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,1904,80651,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011814,'Dated Velveteen Scarf (Green)','Normal/StandardItem',1,0,0,11120,1904,80653,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011815,'Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,81731,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011816,'Cotton Scarf (Brown)','Normal/StandardItem',1,0,0,11120,784,81741,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011817,'Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,81747,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011901,'Moldering Jester\'s Cap','Normal/StandardItem',1,1,0,13900,3628,82033,7005,1,0,0,0,0,26,1007,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011902,'Vintage Jester\'s Cap','Normal/StandardItem',1,1,0,13900,6316,81641,7005,1,0,0,0,0,46,1007,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011903,'Harlequin\'s Cap','Normal/StandardItem',1,1,0,13900,6854,81643,7005,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8012001,'Dated Straw Hat','Normal/StandardItem',1,0,0,18070,322,80523,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012002,'Dated Walking Hat','Normal/StandardItem',1,0,0,18070,1288,80526,7005,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012003,'Dated Tarred Walking Hat','Normal/StandardItem',1,0,0,18070,2898,80529,7005,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8012004,'Dated Fishing Hat','Normal/StandardItem',1,0,0,18070,4508,80532,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012005,'Dated Fishing Hat (Red)','Normal/StandardItem',1,0,0,18070,4508,80533,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012006,'Dated Fishing Hat (Yellow)','Normal/StandardItem',1,0,0,18070,4508,80534,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012007,'Dated Fishing Hat (Green)','Normal/StandardItem',1,0,0,18070,4508,80535,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012008,'Dated Fishing Hat (Blue)','Normal/StandardItem',1,0,0,18070,4508,80536,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012009,'Weathered Sun Hat','Normal/StandardItem',1,1,1,18070,0,80542,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012010,'Weathered Beach Hat (Blue)','Normal/StandardItem',1,1,1,18070,0,80543,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012011,'Straw Hat','Normal/StandardItem',1,0,0,18070,660,80523,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012012,'Stablehand\'s Hat','Normal/StandardItem',1,0,0,18070,660,81471,7005,1,0,0,0,0,10,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012013,'Stablemaid\'s Hat','Normal/StandardItem',1,0,0,18070,660,82172,7005,1,0,0,0,0,10,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012014,'Angler\'s Hat','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012015,'Angler\'s Hat of Strength (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012016,'Angler\'s Hat of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012017,'Straw Hat (Black)','Normal/StandardItem',1,0,0,18070,660,80524,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012018,'Straw Hat (White)','Normal/StandardItem',1,0,0,18070,660,80525,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012019,'Angler\'s Hat (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012020,'Angler\'s Hat (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012021,'Angler\'s Hat of Strength','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012022,'Angler\'s Hat of Strength (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012023,'Angler\'s Hat of Dexterity','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012024,'Angler\'s Hat of Dexterity (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012101,'Onion Helm','Normal/SpecialEquipItem',1,1,1,15290,0,80655,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012102,'Peregrine Helm','Normal/StandardItem',1,1,1,15290,0,82075,7004,2,0,0,0,1,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8012103,'Red Onion Helm','Normal/StandardItem',1,1,0,15290,5345,80657,7004,2,0,0,0,1,45,1001,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8012201,'Buccaneer\'s Tricorne','Normal/StandardItem',1,1,0,13900,6115,82049,7005,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012202,'Silver Tricorne','Normal/StandardItem',1,1,0,12510,2606,82074,7005,2,0,0,0,0,48,1006,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8012301,'Dated Chef\'s Hat','Normal/StandardItem',1,0,0,13900,3168,81848,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012302,'Dated Chef\'s Hat (Black)','Normal/StandardItem',1,0,0,13900,3168,81849,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012303,'Dated Chef\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,3168,81850,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012304,'Dated Chef\'s Hat (Yellow)','Normal/StandardItem',1,0,0,13900,3168,81851,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012305,'Dated Chef\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,3168,81852,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012306,'Vintage Chef\'s Hat','Normal/StandardItem',1,1,0,13900,2664,81846,7005,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012307,'Ripped Chef\'s Hat','Normal/StandardItem',1,1,0,7500,544,81847,7005,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8012308,'Linen Deerstalker','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012309,'Linen Deerstalker of Piety (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012310,'Linen Deerstalker of Intelligence (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012311,'Linen Deerstalker of Dexterity (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012312,'Woolen Deerstalker','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012313,'Woolen Deerstalker of Piety (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012314,'Woolen Deerstalker of Intelligence (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012315,'Woolen Deerstalker of Dexterity (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012316,'Linen Deerstalker (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012317,'Linen Deerstalker (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012318,'Linen Deerstalker (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012319,'Linen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012320,'Linen Deerstalker of Piety (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012321,'Linen Deerstalker of Piety (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012322,'Linen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012323,'Linen Deerstalker of Intelligence (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012324,'Linen Deerstalker of Intelligence (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012325,'Linen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012326,'Linen Deerstalker of Dexterity (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012327,'Linen Deerstalker of Dexterity (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012328,'Woolen Deerstalker (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012329,'Woolen Deerstalker (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012330,'Woolen Deerstalker (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012331,'Woolen Deerstalker (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012332,'Woolen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012333,'Woolen Deerstalker of Piety (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012334,'Woolen Deerstalker of Piety (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012335,'Woolen Deerstalker of Piety (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012336,'Woolen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012337,'Woolen Deerstalker of Intelligence (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012338,'Woolen Deerstalker of Intelligence (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012339,'Woolen Deerstalker of Intelligence (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012340,'Woolen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012341,'Woolen Deerstalker of Dexterity (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012342,'Woolen Deerstalker of Dexterity (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012343,'Woolen Deerstalker of Dexterity (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012401,'Dated Sheepskin Calot','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012402,'Dated Sheepskin Calot (Taupe)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012403,'Dated Sheepskin Calot (Grey)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012404,'Dated Dodoskin Calot','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8012405,'Dated Dodoskin Calot (Black)','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8012406,'Dated Leather Calot (Black)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012407,'Dated Leather Calot (Ochre)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012408,'Dated Leather Calot (Green)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012409,'Dated Leather Calot (Red)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012410,'Sheepskin Calot','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012411,'Sheepskin Calot (Brown)','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012412,'Explorer\'s Calot','Normal/StandardItem',1,1,0,11120,3456,81889,7005,2,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012501,'Dream Hat','Normal/StandardItem',1,0,0,11120,144,81892,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012502,'Reindeer Antlers','Normal/StandardItem',1,1,1,11120,0,82401,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012601,'Black Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81973,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012602,'Silver Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81974,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012603,'Usagi Kabuto','Normal/StandardItem',1,0,0,20000,256,81972,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012604,'Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82407,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012605,'Crimson Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82409,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012606,'Golden Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82408,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012607,'Black Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82410,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012701,'Dated Canvas Wedge Cap','Normal/StandardItem',1,0,0,12500,1984,81956,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012702,'Dated Canvas Wedge Cap (Auburn)','Normal/StandardItem',1,0,0,12500,1984,81957,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012703,'Dated Canvas Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,1984,81958,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012704,'Dated Canvas Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,1984,81959,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012705,'Dated Canvas Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,1984,81960,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012706,'Dated Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,2624,81961,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012707,'Dated Velveteen Wedge Cap (Black)','Normal/StandardItem',1,0,0,12500,2624,81962,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012708,'Dated Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2624,81963,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012709,'Dated Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2624,81964,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012710,'Dated Velveteen Wedge Cap (Green)','Normal/StandardItem',1,0,0,12500,2624,81965,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012711,'Dated Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,3264,82076,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012712,'Dated Linen Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,3264,82077,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012713,'Dated Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,3264,82078,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012714,'Dated Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,3264,82079,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012715,'Dated Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,3264,82080,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012716,'Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012717,'Velveteen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012718,'Velveteen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012719,'Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012720,'Linen Wedge Cap of Crafting (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012721,'Linen Wedge Cap of Gathering (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012722,'Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012723,'Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012724,'Velveteen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012725,'Velveteen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012726,'Velveteen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012727,'Velveteen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012728,'Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012729,'Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012730,'Linen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012731,'Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012732,'Linen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012733,'Linen Wedge Cap of Crafting (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012734,'Linen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012735,'Linen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012736,'Linen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012737,'Linen Wedge Cap of Gathering (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012738,'Linen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012739,'Linen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012801,'Pristine Egg Cap','Normal/StandardItem',1,1,0,12000,10,82056,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012802,'Vibrant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82060,7005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012803,'Brilliant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82059,7005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8012804,'Midnight Egg Cap','Normal/StandardItem',1,1,0,12000,10,82058,7005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8012805,'Chocobo Egg Cap','Normal/StandardItem',1,1,0,12000,10,82057,7005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8012901,'Mythril Mesail','Normal/StandardItem',1,0,0,13900,5598,82156,7008,1,0,0,0,0,42,2104,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8012902,'Cobalt Mesail','Normal/StandardItem',1,0,0,13900,6249,82157,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012903,'Cobalt Mesail (Red)','Normal/StandardItem',1,0,0,13900,6249,82158,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012904,'Cobalt Mesail (Blue)','Normal/StandardItem',1,0,0,13900,6249,82411,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8013001,'Woolen Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,7875,82198,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8013002,'Woolen Cavalier\'s Hat (Purple)','Normal/StandardItem',1,0,0,13900,7875,82199,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8013003,'Felt Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013004,'Felt Cavalier\'s Hat (Brown)','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013005,'Plundered Cavalier\'s Hat','Normal/StandardItem',1,1,0,13900,2800,82154,7005,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8013006,'Felt Cavalier\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,8750,82420,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013007,'Felt Cavalier\'s Hat (Blue)','Normal/StandardItem',1,0,0,13900,8750,82418,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013008,'Felt Cavalier\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,8750,82419,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013101,'Dodoskin Skullcap','Normal/StandardItem',1,0,0,13900,1296,81823,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8013102,'Dodoskin Skullcap (Black)','Normal/StandardItem',1,0,0,13900,1296,81824,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8013201,'Lominsan Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82128,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013202,'Gridanian Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82129,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013203,'Ul\'dahn Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82130,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013204,'Lominsan Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82131,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013205,'Gridanian Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82132,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013206,'Ul\'dahn Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82133,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013301,'Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82137,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013302,'Unripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82138,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013303,'White Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82139,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013304,'Ripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82140,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013401,'Butcher\'s Crown','Normal/StandardItem',1,1,1,13900,0,82403,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013402,'Chronicler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82404,7007,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013403,'Paragon\'s Crown','Normal/StandardItem',1,1,1,13900,0,82405,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013404,'Gambler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82406,7007,3,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013501,'Gallant Coronet','Normal/StandardItem',1,1,1,13900,0,82486,7007,3,0,0,0,1,49,2120,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013502,'Temple Circlet','Normal/StandardItem',1,1,1,13900,0,82491,7007,3,0,0,0,1,49,2119,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013503,'Fighter\'s Burgeonet','Normal/StandardItem',1,1,1,20850,0,82466,7004,3,0,0,0,1,49,2121,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013504,'Drachen Armet','Normal/StandardItem',1,1,1,20850,0,82461,7004,3,0,0,0,1,49,2123,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013505,'Choral Chapeau','Normal/StandardItem',1,1,1,12510,0,82481,7005,3,0,0,0,1,49,2122,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013506,'Healer\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82471,7007,3,0,0,0,1,49,2125,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013507,'Wizard\'s Petasos','Normal/StandardItem',1,1,1,12510,0,82476,7005,3,0,0,0,1,49,2124,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013601,'Darklight Helm','Normal/StandardItem',1,1,1,20850,0,82498,7004,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013602,'Darklight Eyepatch','Normal/StandardItem',1,1,1,12510,0,82502,7009,3,0,0,0,1,50,2128,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013603,'Vanya Hat','Normal/StandardItem',1,0,0,12510,5740,82567,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013604,'Vanya Hat (Yellow)','Normal/StandardItem',1,0,0,12510,5740,82566,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013605,'Vanya Hat (Black)','Normal/StandardItem',1,0,0,12510,5740,82565,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013606,'Vanya Hat (Purple)','Normal/StandardItem',1,0,0,12510,5740,82568,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013607,'Vanya Hat (Red)','Normal/StandardItem',1,0,0,12510,5740,82569,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013608,'Militia Armet','Normal/StandardItem',1,1,1,20850,0,80378,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013609,'Militia Hat','Normal/StandardItem',1,1,1,12510,0,82574,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013610,'Militia Barbut','Normal/StandardItem',1,1,1,16680,0,82576,7004,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013611,'Hamlet Puller\'s Hat','Normal/StandardItem',1,1,1,18070,0,82570,7005,2,0,0,0,1,50,2147,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013612,'Hamlet Cutter\'s Hat','Normal/StandardItem',1,1,1,18070,0,82571,7005,2,0,0,0,1,50,2146,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013613,'Hamlet Digger\'s Helmet','Normal/StandardItem',1,1,1,18070,0,82572,7004,2,0,0,0,1,50,2145,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013614,'Storm Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82588,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013615,'Storm Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,82578,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013616,'Storm Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80520,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013617,'Serpent Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82589,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013618,'Serpent Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81646,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013619,'Serpent Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80521,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013620,'Flame Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82587,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013621,'Flame Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81647,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013622,'Flame Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80519,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013623,'Scarf of Wondrous Wit','Normal/StandardItem',1,1,1,11120,0,81742,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013624,'Legionary Visor','Normal/StandardItem',1,0,0,7500,1472,80460,7008,1,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013625,'Rose Gold Circlet','Normal/StandardItem',1,0,0,13900,5152,82600,7007,1,0,0,0,1,50,2005,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013626,'Chocobo Mask','Normal/StandardItem',1,1,1,13900,0,82607,7004,2,0,0,0,0,35,1001,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8013627,'Carpenter\'s Hood','Normal/StandardItem',1,0,0,11120,3213,82612,7005,1,0,0,0,1,50,2137,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013628,'Blacksmith\'s Goggles','Normal/StandardItem',1,0,0,13900,5140,82613,7009,1,0,0,0,1,50,2138,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013629,'Armorer\'s Visor','Normal/StandardItem',1,0,0,13900,6640,82614,7008,1,0,0,0,1,50,2139,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013630,'Goldsmith\'s Turban','Normal/StandardItem',1,0,0,13900,2784,82615,7005,1,0,0,0,1,50,2140,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013631,'Leatherworker\'s Hat','Normal/StandardItem',1,0,0,15290,6640,82616,7005,1,0,0,0,1,50,2141,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013632,'Weaver\'s Gibus','Normal/StandardItem',1,0,0,13900,8925,82617,7005,1,0,0,0,1,50,2142,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013633,'Alchemist\'s Monocle','Normal/StandardItem',1,0,0,11120,4998,82618,7009,1,0,0,0,1,50,2143,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013634,'Culinarian\'s Hat','Normal/StandardItem',1,0,0,13900,3672,82619,7005,1,0,0,0,1,50,2144,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013635,'Dalamud Horn','Normal/StandardItem',1,1,1,13900,0,82620,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013636,'Imperial Operative Tricorne','Normal/StandardItem',1,1,1,13900,0,82635,7005,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013637,'Imperial Operative Hat','Normal/StandardItem',1,1,1,13900,0,82636,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030001,'Dated Hempen Doublet','Normal/StandardItem',1,0,0,27800,1302,80044,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030002,'Dated Hempen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,1302,80045,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030003,'Dated Hempen Doublet (Grey)','Normal/StandardItem',1,0,0,27800,1302,80046,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030004,'Dated Hempen Doublet (Beige)','Normal/StandardItem',1,0,0,27800,1302,80047,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030005,'Dated Cotton Doublet','Normal/StandardItem',1,0,0,27800,3162,80019,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030006,'Dated Cotton Doublet (Red)','Normal/StandardItem',1,0,0,27800,3162,80020,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030007,'Dated Cotton Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,3162,80021,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030008,'Dated Cotton Doublet (Green)','Normal/StandardItem',1,0,0,27800,3162,80022,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030009,'Dated Cotton Doublet (Blue)','Normal/StandardItem',1,0,0,27800,3162,80023,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030010,'Dated Canvas Doublet','Normal/StandardItem',1,0,0,27800,5022,80024,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030011,'Dated Canvas Doublet (Auburn)','Normal/StandardItem',1,0,0,27800,5022,80025,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030012,'Dated Canvas Doublet (Pink)','Normal/StandardItem',1,0,0,27800,5022,80026,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030013,'Dated Canvas Doublet (Brown)','Normal/StandardItem',1,0,0,27800,5022,80027,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030014,'Dated Canvas Doublet (Blue)','Normal/StandardItem',1,0,0,27800,5022,80028,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030015,'Linen Doublet','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030016,'Linen Doublet (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030017,'Linen Doublet of Vitality (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030018,'Linen Doublet of Strength (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030019,'Linen Doublet of Dexterity (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030020,'Woolen Doublet','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030021,'Woolen Doublet of Vitality (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030022,'Woolen Doublet of Strength (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030023,'Woolen Doublet of Dexterity (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030024,'Linen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030025,'Linen Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030026,'Linen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030027,'Linen Doublet of Vitality (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030028,'Linen Doublet of Vitality (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030029,'Linen Doublet of Strength','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030030,'Linen Doublet of Strength (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030031,'Linen Doublet of Strength (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030032,'Weathered Doublet (Yellow)','Normal/StandardItem',1,1,1,27800,0,80676,7016,1,0,0,0,0,1,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030033,'Onion Doublet','Normal/StandardItem',1,1,1,27800,0,81353,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030034,'Dodore Doublet','Normal/StandardItem',1,0,0,27800,9114,81405,7016,2,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030035,'Gridanian Doublet','Normal/StandardItem',1,1,1,27800,0,80021,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030036,'Linen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030037,'Linen Doublet of Dexterity (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030038,'Linen Doublet of Dexterity (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030039,'Woolen Doublet (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030040,'Woolen Doublet (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030041,'Woolen Doublet (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030042,'Woolen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030043,'Woolen Doublet of Vitality (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030044,'Woolen Doublet of Vitality (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030045,'Woolen Doublet of Strength','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030046,'Woolen Doublet of Strength (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030047,'Woolen Doublet of Strength (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030048,'Woolen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030049,'Woolen Doublet of Dexterity (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030050,'Woolen Doublet of Dexterity (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030101,'Dated Bronze Cuirass','Normal/StandardItem',1,0,0,41700,11700,80048,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030102,'Dated Bronze Cuirass (Auburn)','Normal/StandardItem',1,0,0,41700,11700,80049,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030103,'Dated Bronze Cuirass (Pink)','Normal/StandardItem',1,0,0,41700,11700,80050,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030104,'Dated Bronze Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,11700,80051,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030105,'Dated Bronze Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,11700,80052,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030106,'Dated Iron Cuirass','Normal/StandardItem',1,0,0,41700,14700,80053,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030107,'Dated Iron Cuirass (Green)','Normal/StandardItem',1,0,0,41700,14700,80056,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030108,'Dated Iron Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,14700,80057,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030109,'Steel Cuirass','Normal/StandardItem',1,0,0,41700,12000,80054,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030110,'Steel Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,12000,80058,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030111,'Cobalt Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,15000,82422,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030112,'Sentinel\'s Cuirass','Normal/StandardItem',1,0,0,41700,15300,80062,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030113,'Cobalt Cuirass','Normal/StandardItem',1,0,0,41700,15000,82213,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030114,'Cobalt Cuirass (Red)','Normal/StandardItem',1,0,0,41700,15000,82214,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030115,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030116,'Darksteel Cuirass','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030117,'Darksteel Cuirass (White)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030118,'Darksteel Cuirass (Gold)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030119,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030201,'Dated Hempen Robe','Normal/StandardItem',1,0,0,25020,1148,80091,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030202,'Dated Hempen Robe (Brown)','Normal/StandardItem',1,0,0,25020,1148,80092,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030203,'Dated Hempen Robe (Grey)','Normal/StandardItem',1,0,0,25020,1148,80093,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030204,'Dated Hempen Robe (Beige)','Normal/StandardItem',1,0,0,25020,1148,80094,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030205,'Dated Cotton Robe','Normal/StandardItem',1,0,0,25020,2788,80095,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030206,'Dated Cotton Robe (Red)','Normal/StandardItem',1,0,0,25020,2788,80096,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030207,'Dated Cotton Robe (Yellow)','Normal/StandardItem',1,0,0,25020,2788,80097,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030208,'Dated Cotton Robe (Green)','Normal/StandardItem',1,0,0,25020,2788,80098,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030209,'Dated Cotton Robe (Blue)','Normal/StandardItem',1,0,0,25020,2788,80099,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030210,'Dated Canvas Robe','Normal/StandardItem',1,0,0,25020,4428,80100,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030211,'Dated Canvas Robe (Auburn)','Normal/StandardItem',1,0,0,25020,4428,80101,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030212,'Dated Canvas Robe (Pink)','Normal/StandardItem',1,0,0,25020,4428,80102,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030213,'Dated Canvas Robe (Brown)','Normal/StandardItem',1,0,0,25020,4428,80103,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030214,'Dated Canvas Robe (Blue)','Normal/StandardItem',1,0,0,25020,4428,80104,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030215,'Dated Velveteen Robe','Normal/StandardItem',1,0,0,25020,6068,80105,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030216,'Dated Velveteen Robe (Black)','Normal/StandardItem',1,0,0,25020,6068,80106,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030217,'Dated Velveteen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80107,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030218,'Dated Velveteen Robe (Yellow)','Normal/StandardItem',1,0,0,25020,6068,80108,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030219,'Dated Velveteen Robe (Green)','Normal/StandardItem',1,0,0,25020,6068,80109,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030220,'Linen Robe','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030221,'Linen Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030222,'Linen Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030223,'Linen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030224,'Linen Robe (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030225,'Woolen Robe','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030226,'Woolen Robe (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030227,'Woolen Robe of Casting (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030228,'Woolen Robe (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030229,'Woolen Robe of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030230,'Felt Robe','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030231,'Felt Robe of Casting (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030232,'Felt Robe (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030233,'Felt Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030234,'Linen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030235,'Linen Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030236,'Linen Robe of Casting','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030237,'Linen Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030238,'Woolen Robe of Casting','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030239,'Woolen Robe of Casting (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030240,'Woolen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030241,'Woolen Robe of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030242,'Felt Robe (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030243,'Felt Robe (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030244,'Sorcerer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82149,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030245,'Weathered Robe','Normal/StandardItem',1,1,1,25020,0,80711,7016,1,0,0,0,0,1,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030246,'Vintage Robe','Normal/StandardItem',1,1,0,25020,8036,81485,7016,1,0,0,0,0,48,1106,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030247,'Tattered Robe','Normal/StandardItem',1,1,0,15000,2340,81485,7016,1,0,0,0,0,38,1106,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030248,'Ul\'dahn Robe','Normal/StandardItem',1,1,1,25020,0,80106,7016,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030249,'Felt Robe (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030250,'Felt Robe of Casting','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030251,'Felt Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030252,'Felt Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030253,'Felt Robe of Casting (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030254,'Felt Robe of the Mind','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030255,'Felt Robe of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030256,'Felt Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030257,'Felt Robe of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030301,'Dated Bronze Chainmail','Normal/StandardItem',1,0,0,33360,2080,80127,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030302,'Dated Bronze Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,2080,80128,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030303,'Dated Bronze Chainmail (Grey)','Normal/StandardItem',1,0,0,33360,2080,80129,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030304,'Dated Bronze Chainmail (Beige)','Normal/StandardItem',1,0,0,33360,2080,80130,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030305,'Dated Sentinel\'s Chainmail','Normal/StandardItem',1,0,0,33360,3680,80131,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030306,'Dated Sentinel\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,3680,80132,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030307,'Dated Sentinel\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,3680,80133,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030308,'Dated Sentinel\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,3680,80134,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030309,'Dated Sentinel\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,3680,80135,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030310,'Dated Mercenary\'s Chainmail','Normal/StandardItem',1,0,0,33360,5280,80136,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030311,'Dated Mercenary\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,5280,80137,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030312,'Dated Mercenary\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,80138,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030313,'Dated Mercenary\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,5280,80139,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030314,'Dated Mercenary\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,5280,80140,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030315,'Dated Cavalier\'s Chainmail','Normal/StandardItem',1,0,0,33360,6880,80141,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030316,'Dated Cavalier\'s Chainmail (Auburn)','Normal/StandardItem',1,0,0,33360,6880,80142,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030317,'Dated Cavalier\'s Chainmail (Pink)','Normal/StandardItem',1,0,0,33360,6880,80143,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030318,'Dated Cavalier\'s Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,6880,80144,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030319,'Dated Cavalier\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,6880,80145,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030320,'Steel Chainmail','Normal/StandardItem',1,0,0,33360,5280,82243,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030321,'Steel Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,82244,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030322,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030323,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030324,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030325,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030326,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030327,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030328,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030329,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030330,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030331,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030332,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030333,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030334,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030335,'Felt Tabard','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030336,'Felt Tabard (Teal)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030337,'Felt Tabard (Blue)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030338,'Felt Tabard (Red)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030339,'Felt Tabard (Brown)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030340,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030341,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030342,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030343,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030344,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030345,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030346,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030347,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030348,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030349,'Explorer\'s Tabard','Normal/StandardItem',1,1,0,33360,8160,80147,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030350,'Lominsan Chainmail','Normal/StandardItem',1,1,1,33360,0,82069,7015,2,0,0,0,1,25,2103,0,0,0,0,0,-1,31,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030401,'Dated Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030402,'Dated Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030403,'Dated Hempen Dalmatica (Grey)','Normal/StandardItem',1,0,0,22240,260,80065,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030404,'Dated Hempen Dalmatica (Beige)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030405,'Dated Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,1560,80067,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030406,'Dated Cotton Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,1560,80068,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030407,'Dated Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80069,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030408,'Dated Cotton Dalmatica (Green)','Normal/StandardItem',1,0,0,22240,1560,80070,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030409,'Dated Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,1560,80071,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030410,'Dated Canvas Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80072,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030411,'Dated Canvas Dalmatica (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80073,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030412,'Dated Canvas Dalmatica (Pink)','Normal/StandardItem',1,0,0,22240,2860,80074,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030413,'Dated Canvas Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,2860,80075,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030414,'Dated Canvas Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80076,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030415,'Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030416,'Hempen Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030417,'Hempen Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030418,'Hempen Dalmatica of Casting (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030419,'Hempen Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030420,'Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030421,'Hempen Dalmatica of Casting (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030422,'Hempen Dalmatica of Toiling (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030423,'Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030424,'Cotton Dalmatica of Casting (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030425,'Cotton Dalmatica of Toiling (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030426,'Hempen Dalmatica of Toiling (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030427,'Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030428,'Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030429,'Cotton Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030430,'Cotton Dalmatica of Casting (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030431,'Cotton Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030432,'Cotton Dalmatica of Toiling (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030433,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030434,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030435,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030436,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030437,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030438,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030439,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030440,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030441,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030442,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030443,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030444,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030445,'Weathered Dalmatica','Normal/StandardItem',1,1,1,22240,0,80682,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030446,'Weathered Dalmatica (Grey)','Normal/StandardItem',1,1,1,22240,0,80683,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030447,'Lominsan Dalmatica','Normal/StandardItem',1,1,1,22240,0,80679,7016,2,0,0,0,1,25,2111,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030501,'Dated Hempen Gown','Normal/StandardItem',1,0,0,25020,750,80077,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030502,'Dated Hempen Gown (Brown)','Normal/StandardItem',1,0,0,25020,750,80078,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030503,'Dated Hempen Gown (Grey)','Normal/StandardItem',1,0,0,25020,750,80079,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030504,'Dated Hempen Gown (Beige)','Normal/StandardItem',1,0,0,25020,750,80080,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030505,'Dated Cotton Gown','Normal/StandardItem',1,0,0,25020,2250,80081,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030506,'Dated Cotton Gown (Red)','Normal/StandardItem',1,0,0,25020,2250,80082,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030507,'Dated Cotton Gown (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80083,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030508,'Dated Cotton Gown (Green)','Normal/StandardItem',1,0,0,25020,2250,80084,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030509,'Dated Cotton Gown (Blue)','Normal/StandardItem',1,0,0,25020,2250,80085,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030510,'Dated Canvas Gown','Normal/StandardItem',1,0,0,25020,3750,80086,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030511,'Dated Canvas Gown (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80087,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030512,'Dated Canvas Gown (Pink)','Normal/StandardItem',1,0,0,25020,3750,80088,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030513,'Dated Canvas Gown (Brown)','Normal/StandardItem',1,0,0,25020,3750,80089,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030514,'Dated Canvas Gown (Blue)','Normal/StandardItem',1,0,0,25020,3750,80090,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030515,'Dated Velveteen Gown','Normal/StandardItem',1,0,0,25020,5250,80684,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030516,'Dated Velveteen Gown (Black)','Normal/StandardItem',1,0,0,25020,5250,80685,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030517,'Dated Velveteen Gown (Red)','Normal/StandardItem',1,0,0,25020,5250,80686,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030518,'Dated Velveteen Gown (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80687,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030519,'Dated Velveteen Gown (Green)','Normal/StandardItem',1,0,0,25020,5250,80688,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030520,'Woolen Gown','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030521,'Woolen Gown of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030522,'Woolen Gown of Vitality (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030523,'Woolen Gown of Intelligence (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030524,'Felt Gown','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030525,'Felt Gown of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030526,'Felt Gown of Vitality (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030527,'Felt Gown of Intelligence (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030528,'Woolen Gown (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030529,'Woolen Gown (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030530,'Woolen Gown (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030531,'Woolen Gown of the Mind','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030532,'Woolen Gown of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030533,'Woolen Gown of the Mind (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030534,'Woolen Gown of Vitality','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030535,'Woolen Gown of Vitality (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030536,'Woolen Gown of Vitality (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030537,'Woolen Gown of Intelligence','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030538,'Woolen Gown of Intelligence (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030539,'Woolen Gown of Intelligence (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030540,'Felt Gown (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030541,'Felt Gown (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030542,'Felt Gown (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030543,'Felt Gown (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030544,'Felt Gown of the Mind','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030545,'Felt Gown of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030546,'Weathered Gown (Grey)','Normal/StandardItem',1,1,1,25020,0,80689,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030547,'Weathered Gown (Beige)','Normal/StandardItem',1,1,1,25020,0,80690,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030548,'Ul\'dahn Gown','Normal/StandardItem',1,1,1,25020,0,80685,7016,2,0,0,0,1,25,2006,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030549,'Felt Gown of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030550,'Felt Gown of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030551,'Felt Gown of Vitality','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030552,'Felt Gown of Vitality (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030553,'Felt Gown of Vitality (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030554,'Felt Gown of Vitality (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030555,'Felt Gown of Intelligence','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030556,'Felt Gown of Intelligence (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030557,'Felt Gown of Intelligence (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030558,'Felt Gown of Intelligence (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030601,'Weathered Hunting Tunic (Brown)','Normal/StandardItem',1,1,1,30580,0,80745,7016,1,0,0,0,0,1,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030602,'Dated Hunting Tunic (Brown)','Normal/StandardItem',1,0,0,30580,1860,80125,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030603,'Dated Hunting Tunic (Grey)','Normal/StandardItem',1,0,0,30580,1860,80728,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030604,'Dated Hunting Tunic (Beige)','Normal/StandardItem',1,0,0,30580,1860,80729,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030605,'Dated Trapper\'s Tunic','Normal/StandardItem',1,0,0,30580,3720,80730,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030606,'Dated Trapper\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,3720,80731,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030607,'Dated Trapper\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,3720,80732,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030608,'Dated Trapper\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,3720,80733,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030609,'Dated Trapper\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,3720,80734,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030610,'Dated Tracker\'s Tunic','Normal/StandardItem',1,0,0,30580,5580,80735,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030611,'Dated Tracker\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,30580,5580,80736,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030612,'Dated Tracker\'s Tunic (Pink)','Normal/StandardItem',1,0,0,30580,5580,80737,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030613,'Dated Tracker\'s Tunic (Brown)','Normal/StandardItem',1,0,0,30580,5580,80738,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030614,'Dated Tracker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,5580,80739,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030615,'Dated Bowman\'s Tunic','Normal/StandardItem',1,0,0,30580,7440,80740,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030616,'Dated Bowman\'s Tunic (Black)','Normal/StandardItem',1,0,0,30580,7440,80741,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030617,'Dated Bowman\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,7440,80742,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030618,'Dated Bowman\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,7440,80743,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030619,'Dated Bowman\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,7440,80744,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030620,'Poacher\'s Tunic','Normal/StandardItem',1,1,1,30580,0,81511,7016,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030621,'Ranger\'s Tunic','Normal/StandardItem',1,0,0,30580,8184,82233,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030622,'Ranger\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,8184,82234,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030623,'Rainmaker\'s Tunic','Normal/StandardItem',1,0,0,30580,9114,82235,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030624,'Rainmaker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,9114,82236,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030625,'Serpent Private\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80733,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030626,'Serpent Sergeant\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80738,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030627,'Explorer\'s Tunic','Normal/StandardItem',1,1,0,30580,9114,82509,7016,2,0,0,0,1,48,2004,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030701,'Weathered Shirt','Normal/StandardItem',1,1,1,27800,0,80759,7016,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030702,'Dated Hempen Shirt','Normal/StandardItem',1,0,0,27800,1404,80126,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030703,'Dated Hempen Shirt (Brown)','Normal/StandardItem',1,0,0,27800,1404,80746,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030704,'Dated Hempen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,1404,80747,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030705,'Dated Hempen Shirt (Beige)','Normal/StandardItem',1,0,0,27800,1404,80748,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030706,'Dated Cotton Shirt','Normal/StandardItem',1,0,0,27800,2964,80749,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030707,'Dated Cotton Shirt (Red)','Normal/StandardItem',1,0,0,27800,2964,80750,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030708,'Dated Cotton Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,2964,80751,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030709,'Dated Cotton Shirt (Green)','Normal/StandardItem',1,0,0,27800,2964,80752,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030710,'Dated Cotton Shirt (Blue)','Normal/StandardItem',1,0,0,27800,2964,80753,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030711,'Dated Velveteen Shirt','Normal/StandardItem',1,0,0,27800,6084,80754,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030712,'Dated Velveteen Shirt (Black)','Normal/StandardItem',1,0,0,27800,6084,80755,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030713,'Dated Velveteen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6084,80756,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030714,'Dated Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,6084,80757,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030715,'Dated Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,6084,80758,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030716,'Buccaneer\'s Shirt','Normal/StandardItem',1,1,0,27800,8736,82050,7016,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030717,'Velveteen Shirt','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030718,'Velveteen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030719,'Velveteen Shirt of Invoking (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030720,'Linen Shirt','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030721,'Linen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030722,'Linen Shirt of Invoking (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030723,'Woolen Shirt','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030724,'Woolen Shirt of Invoking (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030725,'Sipahi Shirt','Normal/StandardItem',1,1,1,27800,0,82147,7016,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030726,'Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030727,'Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030728,'Velveteen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030729,'Velveteen Shirt of Slaying (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030730,'Velveteen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030731,'Velveteen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030732,'Linen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030733,'Linen Shirt (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030734,'Linen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030735,'Linen Shirt of Slaying (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030736,'Linen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030737,'Linen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030738,'Woolen Shirt (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030739,'Woolen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030740,'Woolen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030741,'Woolen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030742,'Woolen Shirt of Invoking (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030743,'Woolen Shirt of Invoking (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030744,'Flame Private\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80747,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030745,'Flame Sergeant\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80755,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030801,'Weathered Acton (Grey)','Normal/StandardItem',1,1,1,30580,0,80778,7015,1,0,0,0,0,1,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030802,'Dated Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1840,80149,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030803,'Dated Hempen Acton (Beige)','Normal/StandardItem',1,0,0,30580,1840,80764,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030804,'Dated Hempen Acton (Brown)','Normal/StandardItem',1,0,0,30580,1840,81582,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030805,'Dated Cotton Acton (Red)','Normal/StandardItem',1,0,0,30580,3680,80766,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030806,'Dated Cotton Acton (Blue)','Normal/StandardItem',1,0,0,30580,3680,80767,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030807,'Dated Cotton Acton (Yellow)','Normal/StandardItem',1,0,0,30580,3680,80768,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030808,'Dated Cotton Acton (Green)','Normal/StandardItem',1,0,0,30580,3680,80769,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030809,'Dated Canvas Acton (Auburn)','Normal/StandardItem',1,0,0,30580,5520,80770,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030810,'Dated Canvas Acton (Pink)','Normal/StandardItem',1,0,0,30580,5520,80771,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030811,'Dated Canvas Acton (Brown)','Normal/StandardItem',1,0,0,30580,5520,80772,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030812,'Dated Canvas Acton (Blue)','Normal/StandardItem',1,0,0,30580,5520,80773,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030813,'Dated Velveteen Acton','Normal/StandardItem',1,0,0,30580,7360,80774,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030814,'Dated Velveteen Acton (Green)','Normal/StandardItem',1,0,0,30580,7360,80775,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030815,'Dated Velveteen Acton (Yellow)','Normal/StandardItem',1,0,0,30580,7360,80776,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030816,'Dated Velveteen Acton (Black)','Normal/StandardItem',1,0,0,30580,7360,80777,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030817,'Harlequin\'s Acton','Normal/StandardItem',1,1,0,25020,8976,81583,7015,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030818,'Brigand\'s Acton','Normal/StandardItem',1,1,1,30580,0,80776,7015,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030819,'Hempen Acton','Normal/StandardItem',1,0,0,30580,1656,80764,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030820,'Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1656,80149,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030821,'Cotton Acton','Normal/StandardItem',1,0,0,30580,3496,80767,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030822,'Cotton Acton (Brown)','Normal/StandardItem',1,0,0,30580,3496,80766,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030823,'Mercenary\'s Acton','Normal/StandardItem',1,1,1,30580,0,82143,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030824,'Veteran\'s Acton','Normal/StandardItem',1,1,0,30580,9200,82510,7015,2,0,0,0,1,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030901,'Dated Dodoskin Jacket (Rat)','Normal/StandardItem',1,0,0,33360,3360,80779,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030902,'Dated Dodoskin Jacket (Squirrel)','Normal/StandardItem',1,0,0,33360,3360,80780,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030903,'Dated Dodoskin Jacket (Marmot)','Normal/StandardItem',1,0,0,33360,3360,80781,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030904,'Dated Leather Jacket (Black)','Normal/StandardItem',1,0,0,33360,5460,80782,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030905,'Dated Leather Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,5460,80783,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030906,'Dated Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,5460,80784,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030907,'Dated Leather Jacket (Red)','Normal/StandardItem',1,0,0,33360,5460,80785,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030908,'Dated Scouting Jacket (Black)','Normal/StandardItem',1,0,0,33360,7560,80786,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030909,'Dated Scouting Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,7560,80787,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030910,'Dated Scouting Jacket (Green)','Normal/StandardItem',1,0,0,33360,7560,80788,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030911,'Dated Scouting Jacket (Red)','Normal/StandardItem',1,0,0,33360,7560,80789,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030912,'Dated Harrier\'s Jacket (Black)','Normal/StandardItem',1,0,0,33360,9660,80790,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030913,'Dated Harrier\'s Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,9660,80791,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030914,'Dated Harrier\'s Jacket (Green)','Normal/StandardItem',1,0,0,33360,9660,80792,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030915,'Dated Harrier\'s Jacket (Red)','Normal/StandardItem',1,0,0,33360,9660,80793,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030916,'Wood Wailer\'s Jacket','Normal/StandardItem',1,1,1,33360,0,81589,7015,1,0,0,0,0,20,1113,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030917,'Eternal Shade','Normal/StandardItem',1,1,1,33360,0,81367,7015,2,0,0,0,0,25,2104,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030918,'Alpine War Jacket','Normal/StandardItem',1,1,1,33360,0,82072,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030919,'Gridanian Jacket','Normal/StandardItem',1,1,1,33360,0,80791,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030920,'Leather Jacket','Normal/StandardItem',1,0,0,33360,4410,80786,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030921,'Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,4410,80788,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030922,'Toadskin Jacket','Normal/StandardItem',1,0,0,33360,6510,82248,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030923,'Toadskin Jacket (Black)','Normal/StandardItem',1,0,0,33360,6510,82249,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030924,'Plundered Jacket','Normal/StandardItem',1,1,0,33360,3360,81588,7015,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031001,'Dated Taupe Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80691,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031002,'Dated Taupe Sheepskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,4140,80692,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031003,'Dated Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80693,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031004,'Dated Slate-grey Sheepskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,4140,80694,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031005,'Dated Dodoskin Jerkin','Normal/StandardItem',1,0,0,36140,6440,80695,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031006,'Dated Dodoskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,6440,80696,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031007,'Dated Dodoskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,6440,80697,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031008,'Dated Dodoskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,6440,80698,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031009,'Dated Dodoskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,6440,80699,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031010,'Dated Leather Jerkin','Normal/StandardItem',1,0,0,36140,8740,80700,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031011,'Dated Leather Jerkin (Auburn)','Normal/StandardItem',1,0,0,36140,8740,80701,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031012,'Dated Leather Jerkin (Pink)','Normal/StandardItem',1,0,0,36140,8740,80702,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031013,'Dated Leather Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,8740,80703,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031014,'Dated Leather Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,8740,80704,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031015,'Dated Tarred Leather Jerkin','Normal/StandardItem',1,0,0,36140,11040,80705,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031016,'Dated Tarred Leather Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11040,80706,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031017,'Dated Tarred Leather Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11040,80707,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031018,'Dated Tarred Leather Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11040,80708,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031019,'Dated Tarred Leather Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11040,80709,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031020,'Weathered Jerkin (Brown)','Normal/StandardItem',1,1,1,36140,0,80710,7016,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031021,'Ul\'dahn Jerkin','Normal/StandardItem',1,1,1,36140,0,80707,7016,2,0,0,0,1,25,2007,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031022,'Boarskin Jerkin','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031023,'Boarskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031024,'Boarskin Jerkin of Strength (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031025,'Boarskin Jerkin of Dexterity (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031026,'Raptorskin Jerkin','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031027,'Raptorskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031028,'Raptorskin Jerkin of Strength (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031029,'Raptorskin Jerkin of Dexterity (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031030,'Boarskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031031,'Boarskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031032,'Boarskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031033,'Boarskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031034,'Boarskin Jerkin of Vitality (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031035,'Boarskin Jerkin of Vitality (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031036,'Boarskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031037,'Boarskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031038,'Boarskin Jerkin of Strength (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031039,'Boarskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031040,'Boarskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031041,'Boarskin Jerkin of Dexterity (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031042,'Raptorskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031043,'Raptorskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031044,'Raptorskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031045,'Raptorskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031046,'Raptorskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031047,'Raptorskin Jerkin of Vitality (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031048,'Raptorskin Jerkin of Vitality (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031049,'Raptorskin Jerkin of Vitality (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031050,'Raptorskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031051,'Raptorskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031052,'Raptorskin Jerkin of Strength (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031053,'Raptorskin Jerkin of Strength (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031054,'Raptorskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031055,'Raptorskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031056,'Raptorskin Jerkin of Dexterity (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031057,'Raptorskin Jerkin of Dexterity (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031101,'Dated Hempen Tabard','Normal/StandardItem',1,0,0,25020,960,80830,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031102,'Dated Hempen Tabard (Brown)','Normal/StandardItem',1,0,0,25020,960,80831,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031103,'Dated Hempen Tabard (Beige)','Normal/StandardItem',1,0,0,25020,960,80832,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031104,'Dated Hempen Tabard (Grey)','Normal/StandardItem',1,0,0,25020,960,80833,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031105,'Dated Cotton Tabard','Normal/StandardItem',1,0,0,25020,2560,80834,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031106,'Dated Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2560,80835,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031107,'Dated Cotton Tabard (Blue)','Normal/StandardItem',1,0,0,25020,2560,80836,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031108,'Dated Cotton Tabard (Red)','Normal/StandardItem',1,0,0,25020,2560,80837,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031109,'Dated Cotton Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,2560,80838,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031110,'Dated Canvas Tabard','Normal/StandardItem',1,0,0,25020,4160,80839,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031111,'Dated Canvas Tabard (Auburn)','Normal/StandardItem',1,0,0,25020,4160,80840,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031112,'Dated Canvas Tabard (Pink)','Normal/StandardItem',1,0,0,25020,4160,80841,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031113,'Dated Canvas Tabard (Brown)','Normal/StandardItem',1,0,0,25020,4160,80842,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031114,'Dated Canvas Tabard (Blue)','Normal/StandardItem',1,0,0,25020,4160,80843,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031115,'Dated Velveteen Tabard','Normal/StandardItem',1,0,0,25020,5760,80844,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031116,'Dated Velveteen Tabard (Green)','Normal/StandardItem',1,0,0,25020,5760,80845,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031117,'Dated Velveteen Tabard (Red)','Normal/StandardItem',1,0,0,25020,5760,80846,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031118,'Dated Velveteen Tabard (Black)','Normal/StandardItem',1,0,0,25020,5760,80847,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031119,'Dated Velveteen Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,5760,80848,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031120,'Weathered Tabard','Normal/StandardItem',1,1,1,25020,0,80849,7015,1,0,0,0,0,1,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031121,'Cotton Tabard','Normal/StandardItem',1,0,0,25020,2720,80834,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8031122,'Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2720,80835,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8031201,'Dated Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,750,80850,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031202,'Dated Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,750,80851,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031203,'Dated Hempen Doublet Vest (Beige)','Normal/StandardItem',1,0,0,25020,750,80852,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031204,'Dated Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,750,80853,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031205,'Dated Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,2250,80854,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031206,'Dated Cotton Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,2250,80855,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031207,'Dated Cotton Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,2250,80856,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031208,'Dated Cotton Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,2250,80857,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031209,'Dated Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80858,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031210,'Dated Canvas Doublet Vest','Normal/StandardItem',1,0,0,25020,3750,80859,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031211,'Dated Canvas Doublet Vest (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80860,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031212,'Dated Canvas Doublet Vest (Pink)','Normal/StandardItem',1,0,0,25020,3750,80861,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031213,'Dated Canvas Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3750,80862,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031214,'Dated Canvas Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,3750,80863,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031215,'Weathered Doublet Vest (Grey)','Normal/StandardItem',1,1,1,25020,0,80869,7016,1,0,0,0,0,1,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031216,'Dated Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,5250,80864,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031217,'Dated Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,5250,80865,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031218,'Dated Velveteen Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,5250,80866,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031219,'Dated Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,5250,80867,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031220,'Dated Velveteen Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80868,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031221,'Frayed Cotton Doublet Vest','Normal/StandardItem',1,1,0,25020,1650,81856,7016,1,0,0,0,0,10,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031222,'Vintage Doublet Vest','Normal/StandardItem',1,1,0,25020,4650,80858,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031223,'Lominsan Doublet Vest','Normal/StandardItem',1,1,1,25020,0,80866,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031224,'Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031225,'Hempen Doublet Vest of Gathering (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031226,'Hempen Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031227,'Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031228,'Cotton Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031229,'Cotton Doublet Vest of Crafting (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031230,'Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031231,'Velveteen Doublet Vest of Gathering (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031232,'Velveteen Doublet Vest of Crafting (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031233,'Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031234,'Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031235,'Hempen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031236,'Hempen Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031237,'Hempen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031238,'Hempen Doublet Vest of Crafting (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031239,'Cotton Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031240,'Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031241,'Cotton Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031242,'Cotton Doublet Vest of Gathering (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031243,'Cotton Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031244,'Cotton Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031245,'Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031246,'Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031247,'Velveteen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031248,'Velveteen Doublet Vest of Gathering (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031249,'Velveteen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031250,'Velveteen Doublet Vest of Crafting (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031301,'Dated Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031302,'Dated Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031303,'Dated Hempen Tunic (Beige)','Normal/StandardItem',1,0,0,22240,260,80872,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031304,'Dated Hempen Tunic (Grey)','Normal/StandardItem',1,0,0,22240,260,80873,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031305,'Dated Cotton Tunic','Normal/StandardItem',1,0,0,22240,1560,80874,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031306,'Dated Cotton Tunic (Green)','Normal/StandardItem',1,0,0,22240,1560,80875,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031307,'Dated Cotton Tunic (Blue)','Normal/StandardItem',1,0,0,22240,1560,80876,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031308,'Dated Cotton Tunic (Red)','Normal/StandardItem',1,0,0,22240,1560,80877,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031309,'Dated Cotton Tunic (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80878,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031310,'Dated Canvas Tunic','Normal/StandardItem',1,0,0,22240,2860,80879,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031311,'Dated Canvas Tunic (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80880,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031312,'Dated Canvas Tunic (Pink)','Normal/StandardItem',1,0,0,22240,2860,80881,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031313,'Dated Canvas Tunic (Brown)','Normal/StandardItem',1,0,0,22240,2860,80882,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031314,'Dated Canvas Tunic (Blue)','Normal/StandardItem',1,0,0,22240,2860,80883,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031315,'Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031316,'Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031401,'Dated Hempen Halfrobe','Normal/StandardItem',1,0,0,22240,280,80885,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031402,'Dated Hempen Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,280,80886,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031403,'Dated Hempen Halfrobe (Beige)','Normal/StandardItem',1,0,0,22240,280,80887,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031404,'Dated Hempen Halfrobe (Grey)','Normal/StandardItem',1,0,0,22240,280,80888,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031405,'Dated Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,1680,80889,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031406,'Dated Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,1680,80890,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031407,'Dated Cotton Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,1680,80891,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031408,'Dated Cotton Halfrobe (Red)','Normal/StandardItem',1,0,0,22240,1680,80892,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031409,'Dated Cotton Halfrobe (Yellow)','Normal/StandardItem',1,0,0,22240,1680,80893,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031410,'Dated Canvas Halfrobe','Normal/StandardItem',1,0,0,22240,3080,80894,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031411,'Dated Canvas Halfrobe (Auburn)','Normal/StandardItem',1,0,0,22240,3080,80895,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031412,'Dated Canvas Halfrobe (Pink)','Normal/StandardItem',1,0,0,22240,3080,80896,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031413,'Dated Canvas Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,3080,80897,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031414,'Dated Canvas Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,3080,80898,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031415,'Weathered Halfrobe (Beige)','Normal/StandardItem',1,1,1,22240,0,80904,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031416,'Ascetic\'s Halfrobe','Normal/StandardItem',1,1,1,22240,0,80896,7016,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031417,'Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,3500,80889,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031418,'Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,3500,80890,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031419,'Velveteen Robe','Normal/StandardItem',1,0,0,22240,4480,81873,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8031420,'Velveteen Robe (Black)','Normal/StandardItem',1,0,0,22240,4480,81876,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8031421,'Mage\'s Halfrobe','Normal/StandardItem',1,1,0,22240,7140,82507,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8031501,'Dated Sheepskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,1540,80712,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031502,'Dated Sheepskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,1540,80713,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031503,'Dated Dodoskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,2640,80714,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8031504,'Dated Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2640,80715,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8031505,'Dated Leather Harness (Black)','Normal/StandardItem',1,0,0,33360,7480,80716,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031506,'Dated Leather Harness (Ochre)','Normal/StandardItem',1,0,0,33360,7480,80717,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031507,'Dated Leather Harness (Green)','Normal/StandardItem',1,0,0,33360,7480,80718,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031508,'Dated Leather Harness (Red)','Normal/StandardItem',1,0,0,33360,7480,80719,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031509,'Dated Toadskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9680,80724,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031510,'Dated Toadskin Harness (Ochre)','Normal/StandardItem',1,0,0,33360,9680,80725,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031511,'Dated Toadskin Harness (Green)','Normal/StandardItem',1,0,0,33360,9680,80726,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031512,'Dated Toadskin Harness (Red)','Normal/StandardItem',1,0,0,33360,9680,80727,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031513,'Ul\'dahn Harness','Normal/StandardItem',1,1,1,33360,0,80724,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031514,'Dodoskin Harness','Normal/StandardItem',1,0,0,33360,2860,80714,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031515,'Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2860,80715,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031516,'Boarskin Harness','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031517,'Boarskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031518,'Peisteskin Harness','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8031519,'Peisteskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8031520,'Raptorskin Harness','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031521,'Raptorskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031522,'Raptorskin Harness (White)','Normal/StandardItem',1,0,0,33360,10560,82425,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031523,'Raptorskin Harness (Red)','Normal/StandardItem',1,0,0,33360,10560,82426,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031601,'Dated Bone Scale Mail (Grey)','Normal/StandardItem',1,0,0,36140,3600,80760,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031602,'Dated Bone Scale Mail (Taupe)','Normal/StandardItem',1,0,0,36140,3600,80761,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031603,'Dated Bronze Scale Mail','Normal/StandardItem',1,0,0,36140,4800,81364,7015,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8031604,'Blackened Scale Mail','Normal/StandardItem',1,1,0,36140,5280,81569,7015,1,0,0,0,0,21,1111,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031605,'Vintage Scale Mail','Normal/StandardItem',1,1,0,36140,10080,81568,7015,1,0,0,0,0,41,1111,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031606,'Mosshorn Scale Mail','Normal/StandardItem',1,1,0,36140,11520,81563,7015,2,0,0,0,0,47,1111,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031607,'Kokoroon\'s Darkshell Mail','Normal/StandardItem',1,1,1,36140,0,82064,7015,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031608,'Solid Scale Mail','Normal/StandardItem',1,1,1,36140,0,82070,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8031609,'Iron Scale Mail','Normal/StandardItem',1,0,0,36140,5520,81365,7015,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031610,'Horn Scale Mail','Normal/StandardItem',1,0,0,36140,10080,82245,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031611,'Horn Scale Mail (White)','Normal/StandardItem',1,0,0,36140,10080,82246,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031612,'Tortoiseshell Scale Mail','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8031613,'Tortoiseshell Scale Mail (White)','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8031701,'Dated Bronze Haubergeon','Normal/StandardItem',1,0,0,38920,7280,80794,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031702,'Dated Bronze Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,7280,80795,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031703,'Dated Bronze Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,7280,80796,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031704,'Dated Bronze Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,7280,80797,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031705,'Dated Bronze Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,7280,80798,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031706,'Dated Iron Haubergeon','Normal/StandardItem',1,0,0,38920,9880,80799,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031707,'Dated Iron Haubergeon (Auburn)','Normal/StandardItem',1,0,0,38920,9880,80800,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031708,'Dated Iron Haubergeon (Pink)','Normal/StandardItem',1,0,0,38920,9880,80801,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031709,'Dated Iron Haubergeon (Brown)','Normal/StandardItem',1,0,0,38920,9880,80802,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031710,'Dated Iron Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,9880,80803,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031711,'Dated Cavalry Haubergeon','Normal/StandardItem',1,0,0,38920,12480,80804,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031712,'Dated Cavalry Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,12480,80805,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031713,'Dated Cavalry Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12480,80806,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031714,'Dated Cavalry Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,12480,80807,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031715,'Dated Cavalry Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,12480,80808,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031716,'Judge\'s Haubergeon','Normal/StandardItem',1,1,1,38920,0,80809,7015,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031717,'Ripped Haubergeon','Normal/StandardItem',1,1,0,38920,8060,81401,7015,1,0,0,0,0,30,1114,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031718,'Vintage Haubergeon','Normal/StandardItem',1,1,0,38920,13260,80804,7015,1,0,0,0,0,50,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031719,'Templar\'s Haubergeon','Normal/StandardItem',1,1,0,38920,13000,82047,7015,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8031720,'Mythril Haubergeon','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031721,'Mythril Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031722,'Cobalt Haubergeon','Normal/StandardItem',1,0,0,38920,12740,82251,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031723,'Cobalt Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12740,82252,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031724,'Plundered Haubergeon','Normal/StandardItem',1,1,0,38920,4160,80794,7015,1,0,0,0,1,15,2103,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031801,'Dated Hempen Cowl','Normal/StandardItem',1,0,0,38920,3600,80810,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031802,'Dated Hempen Cowl (Beige)','Normal/StandardItem',1,0,0,38920,3600,80811,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031803,'Dated Hempen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,3600,80812,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031804,'Dated Hempen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,3600,80813,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031805,'Dated Cotton Cowl','Normal/StandardItem',1,0,0,38920,6000,80814,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031806,'Dated Cotton Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,6000,80815,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031807,'Dated Cotton Cowl (Green)','Normal/StandardItem',1,0,0,38920,6000,80816,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031808,'Dated Cotton Cowl (Blue)','Normal/StandardItem',1,0,0,38920,6000,80817,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031809,'Dated Cotton Cowl (Red)','Normal/StandardItem',1,0,0,38920,6000,80818,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031810,'Dated Canvas Cowl','Normal/StandardItem',1,0,0,38920,8400,80819,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031811,'Dated Canvas Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,8400,80820,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031812,'Dated Canvas Cowl (Green)','Normal/StandardItem',1,0,0,38920,8400,80821,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031813,'Dated Canvas Cowl (Blue)','Normal/StandardItem',1,0,0,38920,8400,80822,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031814,'Dated Canvas Cowl (Red)','Normal/StandardItem',1,0,0,38920,8400,80823,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031815,'Dated Velveteen Cowl','Normal/StandardItem',1,0,0,38920,10800,80824,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031816,'Dated Velveteen Cowl (Black)','Normal/StandardItem',1,0,0,38920,10800,80825,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031817,'Dated Velveteen Cowl (Green)','Normal/StandardItem',1,0,0,38920,10800,80826,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031818,'Dated Velveteen Cowl (Red)','Normal/StandardItem',1,0,0,38920,10800,80827,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031819,'Dated Velveteen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,10800,80828,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031820,'Seer\'s Cowl','Normal/StandardItem',1,1,1,38920,0,82065,7017,2,0,0,0,0,35,2005,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031821,'Gridanian Cowl','Normal/StandardItem',1,1,1,38920,0,80820,7017,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031822,'Linen Cowl','Normal/StandardItem',1,0,0,38920,9120,82256,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031823,'Linen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,9120,82257,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031824,'Linen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,9120,82258,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031825,'Woolen Cowl','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031826,'Woolen Cowl (Black)','Normal/StandardItem',1,0,0,38920,11520,82260,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031827,'Woolen Cowl (Red)','Normal/StandardItem',1,0,0,38920,11520,82261,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031828,'Woolen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031901,'Dated Hempen Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,1040,81751,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031902,'Dated Hempen Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,1040,81752,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031903,'Dated Hempen Shepherd\'s Tunic (Grey)','Normal/StandardItem',1,0,0,27800,1040,81753,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031904,'Dated Hempen Shepherd\'s Tunic (Beige)','Normal/StandardItem',1,0,0,27800,1040,81754,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031905,'Dated Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031906,'Dated Cotton Shepherd\'s Tunic (Red)','Normal/StandardItem',1,0,0,27800,2340,81758,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031907,'Dated Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031908,'Dated Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031909,'Dated Cotton Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,2340,81761,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031910,'Dated Canvas Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,3640,81762,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031911,'Dated Canvas Shepherd\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,27800,3640,81763,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031912,'Dated Canvas Shepherd\'s Tunic (Pink)','Normal/StandardItem',1,0,0,27800,3640,81764,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031913,'Dated Canvas Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,3640,81765,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031914,'Dated Canvas Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,3640,81766,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031915,'Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031916,'Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031917,'Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8032001,'Vintage Chef\'s Apron','Normal/StandardItem',1,1,0,27800,4810,81839,7016,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032002,'Stained Chef\'s Apron','Normal/StandardItem',1,1,0,27800,2210,81840,7016,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8032003,'Dated Chef\'s Apron','Normal/StandardItem',1,0,0,27800,5720,81841,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032004,'Dated Chef\'s Apron (Black)','Normal/StandardItem',1,0,0,27800,5720,81842,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032005,'Dated Chef\'s Apron (Red)','Normal/StandardItem',1,0,0,27800,5720,81843,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032006,'Dated Chef\'s Apron (Yellow)','Normal/StandardItem',1,0,0,27800,5720,81844,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032007,'Dated Chef\'s Apron (Green)','Normal/StandardItem',1,0,0,27800,5720,81845,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032008,'Lominsan Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032009,'Linen Smock','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032010,'Linen Smock of the Mind (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032011,'Linen Smock of Piety (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032012,'Linen Smock of Piety (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032013,'Woolen Smock','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032014,'Woolen Smock of the Mind (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032015,'Woolen Smock of Piety (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032016,'Woolen Smock of Piety (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032017,'Linen Smock (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032018,'Linen Smock (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032019,'Linen Smock (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032020,'Linen Smock of the Mind','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032021,'Linen Smock of the Mind (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032022,'Linen Smock of the Mind (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032023,'Linen Smock of Piety','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032024,'Linen Smock of Piety (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032025,'Woolen Smock (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032026,'Woolen Smock (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032027,'Woolen Smock (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032028,'Woolen Smock (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032029,'Woolen Smock of the Mind','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032030,'Woolen Smock of the Mind (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032031,'Woolen Smock of the Mind (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032032,'Woolen Smock of the Mind (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032033,'Woolen Smock of Piety','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032034,'Woolen Smock of Piety (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032035,'Woolen Smock of Piety (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032101,'Dream Tunic','Normal/StandardItem',1,0,0,22240,260,81890,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032102,'Reindeer Suit','Normal/StandardItem',1,1,1,22240,0,82402,7033,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032201,'Dated Canvas Coatee','Normal/StandardItem',1,0,0,25000,3720,81893,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032202,'Dated Canvas Coatee (Auburn)','Normal/StandardItem',1,0,0,25000,3720,81894,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032203,'Dated Canvas Coatee (Pink)','Normal/StandardItem',1,0,0,25000,3720,81895,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032204,'Dated Canvas Coatee (Brown)','Normal/StandardItem',1,0,0,25000,3720,81896,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032205,'Dated Canvas Coatee (Blue)','Normal/StandardItem',1,0,0,25000,3720,81897,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032206,'Dated Velveteen Coatee','Normal/StandardItem',1,0,0,25000,4920,81898,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032207,'Dated Velveteen Coatee (Black)','Normal/StandardItem',1,0,0,25000,4920,81899,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032208,'Dated Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4920,81900,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032209,'Dated Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4920,81901,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032210,'Dated Velveteen Coatee (Green)','Normal/StandardItem',1,0,0,25000,4920,81902,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032211,'Dated Linen Coatee','Normal/StandardItem',1,0,0,25000,6120,81898,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032212,'Dated Linen Coatee (Pink)','Normal/StandardItem',1,0,0,25000,6120,81895,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032213,'Dated Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,6120,81897,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032214,'Dated Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,6120,81896,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032215,'Dated Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,6120,81894,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032216,'Vintage Coatee','Normal/StandardItem',1,1,0,25000,3120,81906,7016,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032217,'Moth-eaten Coatee','Normal/StandardItem',1,1,0,25000,1920,81905,7016,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8032218,'Vintage Seneschal Coatee','Normal/StandardItem',1,1,0,25000,5520,81904,7016,1,0,0,0,0,45,1005,0,0,0,0,0,-1,34,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8032219,'Moth-eaten Seneschal Coatee','Normal/StandardItem',1,1,0,25000,4320,81903,7016,1,0,0,0,0,35,1005,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8032220,'Gridanian Coatee','Normal/StandardItem',1,1,1,25000,0,81901,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032221,'Velveteen Coatee','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032222,'Velveteen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032223,'Velveteen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032224,'Linen Coatee','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032225,'Linen Coatee of Crafting (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032226,'Linen Coatee of Gathering (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032227,'Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032228,'Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032229,'Velveteen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032230,'Velveteen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032231,'Velveteen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032232,'Velveteen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032233,'Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032234,'Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032235,'Linen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032236,'Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032237,'Linen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032238,'Linen Coatee of Crafting (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032239,'Linen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032240,'Linen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032241,'Linen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032242,'Linen Coatee of Gathering (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032243,'Linen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032244,'Linen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032301,'Loyalist\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82061,7016,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032302,'Revolutionary\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82073,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032303,'Woolen Bliaud','Normal/StandardItem',1,0,0,27800,11250,82253,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8032304,'Woolen Bliaud (Purple)','Normal/StandardItem',1,0,0,27800,11250,82254,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8032305,'Felt Bliaud','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032306,'Felt Bliaud (Brown)','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032307,'Plundered Bliaud','Normal/StandardItem',1,1,0,27800,4000,82153,7016,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8032308,'Felt Bliaud (Green)','Normal/StandardItem',1,0,0,27800,12500,82431,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032309,'Felt Bliaud (Blue)','Normal/StandardItem',1,0,0,27800,12500,82429,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032310,'Felt Bliaud (Red)','Normal/StandardItem',1,0,0,27800,12500,82430,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032311,'Storm Private\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82455,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032312,'Storm Sergeant\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82456,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032401,'Red Summer Top','Normal/StandardItem',1,1,1,0,0,82081,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032402,'Green Summer Top','Normal/StandardItem',1,1,1,0,0,82082,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032403,'Blue Summer Top','Normal/StandardItem',1,1,1,0,0,82083,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032404,'Solar Summer Top','Normal/StandardItem',1,1,1,0,0,82084,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032405,'Lunar Summer Top','Normal/StandardItem',1,1,1,0,0,82085,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032406,'Red Summer Halter','Normal/StandardItem',1,1,1,0,0,82091,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032407,'Green Summer Halter','Normal/StandardItem',1,1,1,0,0,82092,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032408,'Blue Summer Halter','Normal/StandardItem',1,1,1,0,0,82093,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032409,'Solar Summer Halter','Normal/StandardItem',1,1,1,0,0,82094,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032410,'Lunar Summer Halter','Normal/StandardItem',1,1,1,0,0,82095,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032501,'Hempen Kurta','Normal/StandardItem',1,0,0,22240,260,82269,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032502,'Hempen Kurta (Grey)','Normal/StandardItem',1,0,0,22240,260,82270,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032601,'Lominsan Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82101,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032602,'Gridanian Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82102,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032603,'Ul\'dahn Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82103,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032604,'Lominsan Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82104,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032605,'Gridanian Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82105,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032606,'Ul\'dahn Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82106,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032701,'Gallant Surcoat','Normal/StandardItem',1,1,1,38920,0,82482,7015,3,0,0,0,1,50,2120,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032702,'Temple Cyclas','Normal/StandardItem',1,1,1,33360,0,82487,7015,3,0,0,0,1,50,2119,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032703,'Fighter\'s Cuirass','Normal/StandardItem',1,1,1,41700,0,82462,7015,3,0,0,0,1,50,2121,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032704,'Drachen Mail','Normal/StandardItem',1,1,1,36140,0,82457,7015,3,0,0,0,1,50,2123,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032705,'Choral Shirt','Normal/StandardItem',1,1,1,27800,0,82477,7015,3,0,0,0,1,50,2122,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032706,'Healer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82467,7016,3,0,0,0,1,50,2125,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032707,'Wizard\'s Coat','Normal/StandardItem',1,1,1,22240,0,82472,7016,3,0,0,0,1,50,2124,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032801,'Heavy Darklight Armor','Normal/StandardItem',1,1,1,60000,0,82492,7014,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032802,'Darklight Cuirass','Normal/StandardItem',1,1,1,41700,0,82495,7014,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032803,'Darklight Corselet','Normal/StandardItem',1,1,1,33360,0,82499,7015,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032804,'Darklight Cowl','Normal/StandardItem',1,1,1,38920,0,82503,7017,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032805,'Heavy Darksteel Armor','Normal/StandardItem',1,0,0,60000,15000,82516,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032806,'Heavy Darksteel Armor (White)','Normal/StandardItem',1,0,0,60000,15000,82515,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032807,'Heavy Darksteel Armor (Red)','Normal/StandardItem',1,0,0,60000,15000,82517,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032808,'Heavy Darksteel Armor (Green)','Normal/StandardItem',1,0,0,60000,15000,82518,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032809,'Heavy Darksteel Armor (Blue)','Normal/StandardItem',1,0,0,60000,15000,82519,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032810,'Gryphonskin Jerkin','Normal/StandardItem',1,0,0,36140,11500,82530,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032811,'Gryphonskin Jerkin (White)','Normal/StandardItem',1,0,0,36140,11500,82531,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032812,'Gryphonskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11500,82532,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032813,'Gryphonskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11500,82533,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032814,'Gryphonskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11500,82534,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032815,'Vanya Robe','Normal/StandardItem',1,0,0,25020,8200,82552,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032816,'Vanya Robe (Yellow)','Normal/StandardItem',1,0,0,25020,8200,82551,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032817,'Vanya Robe (Black)','Normal/StandardItem',1,0,0,25020,8200,82550,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032818,'Vanya Robe (Purple)','Normal/StandardItem',1,0,0,25020,8200,82553,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032819,'Vanya Robe (Red)','Normal/StandardItem',1,0,0,25020,8200,82554,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032820,'Storm Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82583,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032821,'Storm Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032822,'Serpent Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82584,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032823,'Serpent Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81844,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032824,'Flame Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82582,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032825,'Flame Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81842,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032826,'Militia Robe','Normal/StandardItem',1,1,1,25020,0,82599,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032827,'Militia Cuirass','Normal/StandardItem',1,1,1,41700,0,80060,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032828,'Militia Harness','Normal/StandardItem',1,1,1,33360,0,82598,7015,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032829,'Imperial Operative Dalmatica','Normal/StandardItem',1,1,1,22240,0,82605,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032830,'Gryphonskin Tunic','Normal/StandardItem',1,0,0,30580,8556,82601,7016,1,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032831,'Darksteel Haubergeon','Normal/StandardItem',1,0,0,38920,11960,82602,7015,1,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032832,'Coliseum Galerus','Normal/StandardItem',1,0,0,33360,10120,82608,7015,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8032833,'Coliseum Shawl','Normal/StandardItem',1,0,0,25020,7544,82610,7016,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8032834,'Lord\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82624,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032835,'Lord\'s Yukata (Green)','Normal/StandardItem',1,1,1,22240,0,82625,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032836,'Lord\'s Yukata (Grey)','Normal/StandardItem',1,1,1,22240,0,82626,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032837,'Lady\'s Yukata (Red)','Normal/StandardItem',1,1,1,22240,0,82621,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032838,'Lady\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82622,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032839,'Lady\'s Yukata (Black)','Normal/StandardItem',1,1,1,22240,0,82623,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040001,'Well-worn Undershirt','Normal/StandardItem',1,1,1,0,0,81303,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040002,'Well-worn Breastcloth','Normal/StandardItem',1,1,1,0,0,81305,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040003,'Well-worn Chestband','Normal/StandardItem',1,1,1,0,0,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040004,'Well-worn Undersleeves','Normal/StandardItem',1,1,1,0,0,81307,7012,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040005,'Well-worn Undersleeves (Brown)','Normal/StandardItem',1,1,1,0,0,81308,7012,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040006,'Well-worn Bodice','Normal/StandardItem',1,1,1,0,0,81310,7012,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040007,'Well-worn Bodice (Grey)','Normal/StandardItem',1,1,1,0,0,81311,7012,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040008,'Well-worn Camise','Normal/StandardItem',1,1,1,0,0,81313,7012,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040009,'Well-worn Camise (Beige)','Normal/StandardItem',1,1,1,0,0,81314,7012,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040010,'Well-worn Camisole (Brown)','Normal/StandardItem',1,1,1,0,0,81316,7012,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040011,'Well-worn Camisole (Grey)','Normal/StandardItem',1,1,1,0,0,81317,7012,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040012,'Well-worn Halftop','Normal/StandardItem',1,1,1,0,0,81322,7012,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040013,'Well-worn Halftop (Grey)','Normal/StandardItem',1,1,1,0,0,81323,7012,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040014,'Well-worn Singlet (Beige)','Normal/StandardItem',1,1,1,0,0,81319,7012,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040015,'Well-worn Singlet (Grey)','Normal/StandardItem',1,1,1,0,0,81320,7012,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040016,'Hempen Undershirt (Brown)','Normal/StandardItem',1,0,0,0,120,80001,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040017,'Hempen Undershirt','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040018,'Hempen Undershirt (Grey)','Normal/StandardItem',1,0,0,0,120,80003,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040019,'Hempen Undershirt (Beige)','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040020,'Hempen Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,120,81276,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040021,'Hempen Breastcloth','Normal/StandardItem',1,0,0,0,120,81304,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040022,'Hempen Breastcloth (Grey)','Normal/StandardItem',1,0,0,0,120,81278,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040023,'Hempen Breastcloth (Beige)','Normal/StandardItem',1,0,0,0,120,81279,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040024,'Hempen Chestband (Brown)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040025,'Hempen Chestband','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040026,'Hempen Chestband (Grey)','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040027,'Hempen Chestband (Beige)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040028,'Hempen Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040029,'Hempen Undersleeves','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040030,'Hempen Undersleeves (Grey)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040031,'Hempen Undersleeves (Beige)','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040032,'Hempen Bodice (Brown)','Normal/StandardItem',1,0,0,0,120,81285,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040033,'Hempen Bodice','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040034,'Hempen Bodice (Grey)','Normal/StandardItem',1,0,0,0,120,81287,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040035,'Hempen Bodice (Beige)','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040036,'Hempen Camise (Brown)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040037,'Hempen Camise','Normal/StandardItem',1,0,0,0,120,81312,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040038,'Hempen Camise (Grey)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040039,'Hempen Camise (Beige)','Normal/StandardItem',1,0,0,0,120,81314,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040040,'Hempen Camisole (Brown)','Normal/StandardItem',1,0,0,0,120,81316,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040041,'Hempen Camisole','Normal/StandardItem',1,0,0,0,120,81315,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040042,'Hempen Camisole (Grey)','Normal/StandardItem',1,0,0,0,120,81317,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040043,'Hempen Camisole (Beige)','Normal/StandardItem',1,0,0,0,120,82042,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040044,'Hempen Halftop (Brown)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040045,'Hempen Halftop','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040046,'Hempen Halftop (Grey)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040047,'Hempen Halftop (Beige)','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040048,'Hempen Singlet (Brown)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040049,'Hempen Singlet','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040050,'Hempen Singlet (Grey)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040051,'Hempen Singlet (Beige)','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040052,'Cotton Undershirt','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040053,'Cotton Undershirt (Brown)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040054,'Cotton Undershirt (Yellow)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040055,'Cotton Undershirt (Green)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040056,'Cotton Undershirt (Blue)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040057,'Cotton Breastcloth','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040058,'Cotton Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040059,'Cotton Breastcloth (Yellow)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040060,'Cotton Breastcloth (Green)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040061,'Cotton Breastcloth (Blue)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040062,'Cotton Chestband','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040063,'Cotton Chestband (Brown)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040064,'Cotton Chestband (Yellow)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040065,'Cotton Chestband (Green)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040066,'Cotton Chestband (Blue)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040067,'Cotton Undersleeves','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040068,'Cotton Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040069,'Cotton Undersleeves (Yellow)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040070,'Cotton Undersleeves (Green)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040071,'Cotton Undersleeves (Blue)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040072,'Cotton Bodice','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040073,'Cotton Bodice (Brown)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040074,'Cotton Bodice (Yellow)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040075,'Cotton Bodice (Green)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040076,'Cotton Bodice (Blue)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040077,'Cotton Camise','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040078,'Cotton Camise (Brown)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040079,'Cotton Camise (Yellow)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040080,'Cotton Camise (Green)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040081,'Cotton Camise (Blue)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040082,'Cotton Camisole','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040083,'Cotton Camisole (Brown)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040084,'Cotton Camisole (Yellow)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040085,'Cotton Camisole (Green)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040086,'Cotton Camisole (Blue)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040087,'Cotton Halftop','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040088,'Cotton Halftop (Brown)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040089,'Cotton Halftop (Yellow)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040090,'Cotton Halftop (Green)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040091,'Cotton Halftop (Blue)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040092,'Cotton Singlet','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040093,'Cotton Singlet (Brown)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040094,'Cotton Singlet (Yellow)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040095,'Cotton Singlet (Green)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040096,'Cotton Singlet (Blue)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050001,'Dated Hempen Slops','Normal/StandardItem',1,0,0,13900,390,80159,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050002,'Dated Hempen Slops (Beige)','Normal/StandardItem',1,0,0,13900,390,80162,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050003,'Dated Hempen Slops (Brown)','Normal/StandardItem',1,0,0,13900,390,80160,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050004,'Dated Hempen Slops (Grey)','Normal/StandardItem',1,0,0,13900,390,80161,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050005,'Dated Cotton Slops','Normal/StandardItem',1,0,0,13900,948,80163,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050006,'Dated Cotton Slops (Yellow)','Normal/StandardItem',1,0,0,13900,948,80165,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050007,'Dated Cotton Slops (Green)','Normal/StandardItem',1,0,0,13900,948,80166,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050008,'Dated Cotton Slops (Blue)','Normal/StandardItem',1,0,0,13900,948,80167,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050009,'Dated Cotton Slops (Red)','Normal/StandardItem',1,0,0,13900,948,80164,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050010,'Dated Canvas Slops','Normal/StandardItem',1,0,0,13900,1506,80168,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050011,'Dated Canvas Slops (Pink)','Normal/StandardItem',1,0,0,13900,1506,80170,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050012,'Dated Canvas Slops (Brown)','Normal/StandardItem',1,0,0,13900,1506,80171,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050013,'Dated Canvas Slops (Blue)','Normal/StandardItem',1,0,0,13900,1506,80172,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050014,'Dated Canvas Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1506,80169,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050015,'Linen Slops','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050016,'Linen Slops of Vitality (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050017,'Linen Slops of the Mind (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050018,'Linen Slops of Strength (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050019,'Woolen Slops','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050020,'Woolen Slops of Vitality (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050021,'Woolen Slops of the Mind (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050022,'Woolen Slops of Strength (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050023,'Linen Slops (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050024,'Linen Slops (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050025,'Linen Slops (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050026,'Linen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050027,'Linen Slops of Vitality (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050028,'Lominsan Slops','Normal/StandardItem',1,1,1,13900,0,80170,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050029,'Gridanian Slops','Normal/StandardItem',1,1,1,13900,0,80165,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050030,'Weathered Slops (Brown)','Normal/StandardItem',1,1,1,13900,0,80920,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050031,'Weathered Slops (Grey)','Normal/StandardItem',1,1,1,13900,0,80921,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050032,'Weathered Slops (Beige)','Normal/StandardItem',1,1,1,13900,0,80922,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050033,'Linen Slops of Vitality (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050034,'Linen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050035,'Linen Slops of the Mind (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050036,'Linen Slops of the Mind (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050037,'Linen Slops of Strength','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050038,'Linen Slops of Strength (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050039,'Linen Slops of Strength (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050040,'Woolen Slops (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050041,'Woolen Slops (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050042,'Woolen Slops (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050043,'Woolen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050044,'Woolen Slops of Vitality (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050045,'Woolen Slops of Vitality (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050046,'Woolen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050047,'Woolen Slops of the Mind (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050048,'Woolen Slops of the Mind (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050049,'Woolen Slops of Strength','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050050,'Woolen Slops of Strength (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050051,'Woolen Slops of Strength (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050101,'Dated Hempen Trousers','Normal/StandardItem',1,0,0,20850,1710,80173,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050102,'Dated Hempen Trousers (Beige)','Normal/StandardItem',1,0,0,20850,1710,80174,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050103,'Dated Hempen Trousers (Brown)','Normal/StandardItem',1,0,0,20850,1710,80175,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050104,'Dated Hempen Trousers (Grey)','Normal/StandardItem',1,0,0,20850,1710,80176,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050105,'Dated Cotton Trousers','Normal/StandardItem',1,0,0,20850,2610,80177,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050106,'Dated Cotton Trousers (Yellow)','Normal/StandardItem',1,0,0,20850,2610,80178,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050107,'Dated Cotton Trousers (Green)','Normal/StandardItem',1,0,0,20850,2610,80179,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050108,'Dated Cotton Trousers (Blue)','Normal/StandardItem',1,0,0,20850,2610,80180,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050109,'Dated Cotton Trousers (Red)','Normal/StandardItem',1,0,0,20850,2610,80181,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050110,'Dated Canvas Trousers','Normal/StandardItem',1,0,0,20850,3510,80182,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050111,'Dated Canvas Trousers (Pink)','Normal/StandardItem',1,0,0,20850,3510,80183,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050112,'Dated Canvas Trousers (Brown)','Normal/StandardItem',1,0,0,20850,3510,80184,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050113,'Dated Canvas Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3510,80185,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050114,'Dated Canvas Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,3510,80186,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050115,'Dated Tarred Leather Trousers','Normal/StandardItem',1,0,0,20850,4410,80187,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050116,'Dated Tarred Leather Trousers (Pink)','Normal/StandardItem',1,0,0,20850,4410,80188,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050117,'Dated Tarred Leather Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4410,80189,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050118,'Dated Tarred Leather Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4410,80190,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050119,'Dated Tarred Leather Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,4410,80191,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050120,'Velveteen Trousers','Normal/StandardItem',1,0,0,20850,3150,80923,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050121,'Velveteen Trousers (Red)','Normal/StandardItem',1,0,0,20850,3150,80925,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050122,'Woolen Trousers','Normal/StandardItem',1,0,0,20850,4050,82397,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050123,'Woolen Trousers (Purple)','Normal/StandardItem',1,0,0,20850,4050,82398,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050124,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050125,'Linen Trousers','Normal/StandardItem',1,0,0,20850,3600,82395,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050126,'Linen Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3600,82396,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050127,'Felt Trousers (Green)','Normal/StandardItem',1,0,0,20850,4500,82436,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050128,'Felt Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4500,82434,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050129,'Felt Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4500,82435,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050130,'Felt Trousers','Normal/StandardItem',1,0,0,20850,4500,82399,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050131,'Felt Trousers (Red)','Normal/StandardItem',1,0,0,20850,4500,82400,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050132,'Storm Private\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80173,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050133,'Storm Sergeant\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80175,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050134,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050135,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050136,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050137,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050138,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050139,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050140,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050141,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050142,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050143,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050144,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050145,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050146,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050147,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050148,'Gridanian Trousers','Normal/StandardItem',1,1,1,20850,0,80184,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050149,'Sentinel\'s Trousers','Normal/StandardItem',1,0,0,20850,4590,80173,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050150,'Weathered Trousers','Normal/StandardItem',1,1,1,20850,0,80928,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050151,'Paladin\'s Trousers','Normal/StandardItem',1,1,1,20850,0,82062,7021,2,0,0,0,0,35,2103,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050201,'Dated Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050202,'Dated Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050203,'Dated Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050204,'Dated Hempen Breeches (Beige)','Normal/StandardItem',1,0,0,11120,78,80196,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050205,'Dated Cotton Breeches','Normal/StandardItem',1,0,0,11120,468,80197,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050206,'Dated Cotton Breeches (Red)','Normal/StandardItem',1,0,0,11120,468,80198,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050207,'Dated Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,468,80199,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050208,'Dated Cotton Breeches (Green)','Normal/StandardItem',1,0,0,11120,468,80200,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050209,'Dated Cotton Breeches (Blue)','Normal/StandardItem',1,0,0,11120,468,80201,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050210,'Dated Canvas Breeches','Normal/StandardItem',1,0,0,11120,858,80202,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050211,'Dated Canvas Breeches (Auburn)','Normal/StandardItem',1,0,0,11120,858,80203,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050212,'Dated Canvas Breeches (Pink)','Normal/StandardItem',1,0,0,11120,858,80204,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050213,'Dated Canvas Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80205,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050214,'Dated Canvas Breeches (Blue)','Normal/StandardItem',1,0,0,11120,858,80206,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050215,'Dated Velveteen Hose','Normal/StandardItem',1,0,0,11120,1248,80929,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050216,'Dated Velveteen Hose (Black)','Normal/StandardItem',1,0,0,11120,1248,80930,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050217,'Dated Velveteen Hose (Red)','Normal/StandardItem',1,0,0,11120,1248,80931,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050218,'Dated Velveteen Hose (Yellow)','Normal/StandardItem',1,0,0,11120,1248,80932,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050219,'Dated Velveteen Hose (Green)','Normal/StandardItem',1,0,0,11120,1248,80933,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050220,'Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050221,'Hempen Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050222,'Hempen Breeches of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050223,'Cotton Breeches','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050224,'Cotton Breeches of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050225,'Cotton Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050226,'Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050227,'Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050228,'Hempen Breeches of Casting','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050229,'Hempen Breeches of Casting (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050230,'Hempen Breeches of Toiling','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050231,'Hempen Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050232,'Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050233,'Cotton Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050234,'Cotton Breeches of Casting','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050235,'Cotton Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050236,'Cotton Breeches of Toiling','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050237,'Cotton Breeches of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050238,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050239,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050240,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050241,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050242,'Explorer\'s Breeches','Normal/StandardItem',1,1,0,11120,1989,82511,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050243,'Lominsan Breeches','Normal/StandardItem',1,1,1,11120,0,80931,7021,2,0,0,0,1,30,2111,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050244,'Gridanian Breeches','Normal/StandardItem',1,1,1,11120,0,80205,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050245,'Weathered Breeches (Grey)','Normal/StandardItem',1,1,1,11120,0,80934,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050246,'Vintage Hose','Normal/StandardItem',1,1,0,11120,1521,81434,7021,1,0,0,0,0,38,1103,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050247,'Ripped Hose','Normal/StandardItem',1,1,0,7500,638,81434,7021,1,0,0,0,0,28,1103,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050248,'Claret Breeches','Normal/StandardItem',1,1,1,11120,0,82066,7021,3,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050301,'Dated Hempen Chausses','Normal/StandardItem',1,0,0,12510,225,80207,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050302,'Dated Hempen Chausses (Brown)','Normal/StandardItem',1,0,0,12510,225,80208,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050303,'Dated Hempen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,225,80209,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050304,'Dated Hempen Chausses (Beige)','Normal/StandardItem',1,0,0,12510,225,80210,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050305,'Dated Cotton Chausses','Normal/StandardItem',1,0,0,12510,675,80211,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050306,'Dated Cotton Chausses (Red)','Normal/StandardItem',1,0,0,12510,675,80212,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050307,'Dated Cotton Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,675,80213,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050308,'Dated Cotton Chausses (Green)','Normal/StandardItem',1,0,0,12510,675,80214,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050309,'Dated Cotton Chausses (Blue)','Normal/StandardItem',1,0,0,12510,675,80215,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050310,'Dated Canvas Chausses','Normal/StandardItem',1,0,0,12510,1125,80216,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050311,'Dated Canvas Chausses (Auburn)','Normal/StandardItem',1,0,0,12510,1125,80217,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050312,'Dated Canvas Chausses (Pink)','Normal/StandardItem',1,0,0,12510,1125,80218,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050313,'Dated Canvas Chausses (Brown)','Normal/StandardItem',1,0,0,12510,1125,80219,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050314,'Dated Canvas Chausses (Blue)','Normal/StandardItem',1,0,0,12510,1125,80220,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050315,'Dated Velveteen Chausses','Normal/StandardItem',1,0,0,12510,1575,80935,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050316,'Dated Velveteen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1575,80936,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050317,'Dated Velveteen Chausses (Red)','Normal/StandardItem',1,0,0,12510,1575,80937,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050318,'Dated Velveteen Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80938,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050319,'Dated Velveteen Chausses (Green)','Normal/StandardItem',1,0,0,12510,1575,80939,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050320,'Woolen Chausses','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050321,'Woolen Chausses of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050322,'Woolen Chausses of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050323,'Woolen Chausses of Vitality (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050324,'Felt Chausses','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050325,'Felt Chausses of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050326,'Felt Chausses of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050327,'Felt Chausses of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050328,'Woolen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050329,'Woolen Chausses (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050330,'Woolen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050331,'Woolen Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050332,'Woolen Chausses of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050333,'Woolen Chausses of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050334,'Woolen Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050335,'Woolen Chausses of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050336,'Woolen Chausses of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050337,'Woolen Chausses of Vitality','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050338,'Woolen Chausses of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050339,'Woolen Chausses of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050340,'Felt Chausses (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050341,'Felt Chausses (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050342,'Felt Chausses (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050343,'Felt Chausses (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050344,'Lominsan Chausses','Normal/StandardItem',1,1,1,12510,0,80937,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050345,'Ul\'dahn Chausses','Normal/StandardItem',1,1,1,12510,0,80936,7021,2,0,0,0,1,30,2006,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050346,'Weathered Chausses','Normal/StandardItem',1,1,1,12510,0,80940,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050347,'Weathered Chausses (Grey)','Normal/StandardItem',1,1,1,12510,0,80941,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050348,'Felt Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050349,'Felt Chausses of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050350,'Felt Chausses of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050351,'Felt Chausses of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050352,'Felt Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050353,'Felt Chausses of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050354,'Felt Chausses of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050355,'Felt Chausses of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050356,'Felt Chausses of Vitality','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050357,'Felt Chausses of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050358,'Felt Chausses of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050359,'Felt Chausses of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050360,'Mage\'s Chausses','Normal/StandardItem',1,1,0,12510,2160,80219,7021,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050401,'Dated Sheepskin Culottes','Normal/StandardItem',1,0,0,18070,1242,81370,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050402,'Dated Sheepskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,1242,81371,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050403,'Dated Sheepskin Culottes (Beige)','Normal/StandardItem',1,0,0,18070,1242,81372,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050404,'Dated Sheepskin Culottes (Brown)','Normal/StandardItem',1,0,0,18070,1242,81373,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050405,'Dated Dodoskin Culottes','Normal/StandardItem',1,0,0,18070,1932,81374,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050406,'Dated Dodoskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,1932,81375,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050407,'Dated Dodoskin Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,1932,81376,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050408,'Dated Dodoskin Culottes (Green)','Normal/StandardItem',1,0,0,18070,1932,81377,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050409,'Dated Dodoskin Culottes (Blue)','Normal/StandardItem',1,0,0,18070,1932,81378,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050410,'Dated Leather Culottes','Normal/StandardItem',1,0,0,18070,2622,81379,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050411,'Dated Leather Culottes (Auburn)','Normal/StandardItem',1,0,0,18070,2622,81380,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050412,'Dated Leather Culottes (Pink)','Normal/StandardItem',1,0,0,18070,2622,81381,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050413,'Dated Leather Culottes (Brown)','Normal/StandardItem',1,0,0,18070,2622,81382,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050414,'Dated Leather Culottes (Blue)','Normal/StandardItem',1,0,0,18070,2622,81383,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050415,'Dated Tarred Leather Culottes','Normal/StandardItem',1,0,0,18070,3312,81384,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050416,'Dated Tarred Leather Culottes (Black)','Normal/StandardItem',1,0,0,18070,3312,81385,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050417,'Dated Tarred Leather Culottes (Red)','Normal/StandardItem',1,0,0,18070,3312,81386,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050418,'Dated Tarred Leather Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,3312,81387,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050419,'Dated Tarred Leather Culottes (Green)','Normal/StandardItem',1,0,0,18070,3312,82034,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050420,'Boarskin Culottes','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050421,'Boarskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050422,'Boarskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050423,'Boarskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050424,'Raptorskin Culottes','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050425,'Raptorskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050426,'Raptorskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050427,'Raptorskin Culottes of Piety (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050428,'Boarskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050429,'Boarskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050430,'Boarskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050431,'Boarskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050432,'Boarskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050433,'Boarskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050434,'Boarskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050435,'Boarskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050436,'Boarskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050437,'Boarskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050438,'Boarskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050439,'Boarskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050440,'Raptorskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050441,'Raptorskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050442,'Raptorskin Culottes (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050443,'Raptorskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050444,'Raptorskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050445,'Raptorskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050446,'Raptorskin Culottes of the Mind (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050447,'Raptorskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050448,'Raptorskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050449,'Ul\'dahn Culottes','Normal/StandardItem',1,1,1,18070,0,81386,7021,2,0,0,0,1,30,2007,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050450,'Weathered Culottes (Grey)','Normal/StandardItem',1,1,1,18070,0,81356,7021,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050451,'Raptorskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050452,'Raptorskin Culottes of Intelligence (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050453,'Raptorskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050454,'Raptorskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050455,'Raptorskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050456,'Raptorskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050457,'Raptorskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050501,'Dated Sheepskin Subligar (Brown)','Normal/StandardItem',1,0,0,16680,924,80957,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050502,'Dated Sheepskin Subligar (Grey)','Normal/StandardItem',1,0,0,16680,924,80958,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050503,'Dodoskin Subligar','Normal/StandardItem',1,0,0,16680,858,80961,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8050504,'Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,858,80962,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8050505,'Dated Dodoskin Subligar (Yellow)','Normal/StandardItem',1,0,0,16680,1584,80961,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050506,'Dated Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,1584,80962,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050507,'Dated Leather Subligar (Black)','Normal/StandardItem',1,0,0,16680,2244,80963,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8050508,'Dated Leather Subligar (Green)','Normal/StandardItem',1,0,0,16680,2244,80964,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8050509,'Boarskin Subligar','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050510,'Boarskin Subligar (Blue)','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050511,'Peisteskin Subligar','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050512,'Peisteskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050513,'Raptorskin Subligar','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050514,'Raptorskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050515,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050516,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050517,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050518,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050519,'Thormoen\'s Subligar','Normal/StandardItem',1,1,0,16680,3036,82514,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8050520,'Ul\'dahn Subligar','Normal/StandardItem',1,1,1,16680,0,80963,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050521,'Star-Spangled Subligar','Normal/StandardItem',1,1,1,16680,0,81495,7021,1,0,0,0,0,18,1107,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050601,'Dated Hempen Kecks (Brown)','Normal/StandardItem',1,0,0,15290,558,80221,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050602,'Dated Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,558,80222,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050603,'Dated Cotton Kecks','Normal/StandardItem',1,0,0,15290,1116,80967,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8050604,'Dated Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1116,80968,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8050605,'Dated Canvas Kecks','Normal/StandardItem',1,0,0,15290,1674,80969,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8050606,'Dated Canvas Kecks (Auburn)','Normal/StandardItem',1,0,0,15290,1674,80970,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8050607,'Dated Velveteen Kecks','Normal/StandardItem',1,0,0,15290,2232,80971,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050608,'Dated Velveteen Kecks (Black)','Normal/StandardItem',1,0,0,15290,2232,80972,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050609,'Hempen Kecks','Normal/StandardItem',1,0,0,15290,502,80221,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050610,'Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,502,80222,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050611,'Cotton Kecks','Normal/StandardItem',1,0,0,15290,1339,80967,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050612,'Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1339,80968,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050613,'Woolen Kecks','Normal/StandardItem',1,0,0,15290,2455,82300,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050614,'Woolen Kecks (Red)','Normal/StandardItem',1,0,0,15290,2455,82301,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050615,'Felt Kecks','Normal/StandardItem',1,0,0,15290,2734,82302,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050616,'Felt Kecks (Blue)','Normal/StandardItem',1,0,0,15290,2734,82303,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050618,'Serpent Private\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80221,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050619,'Serpent Sergeant\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80971,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050620,'Lominsan Kecks','Normal/StandardItem',1,1,1,15290,0,82141,7021,2,0,0,0,1,30,2103,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050621,'Weathered Kecks (Brown)','Normal/StandardItem',1,1,1,15290,0,80973,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050622,'Weathered Kecks (Grey)','Normal/StandardItem',1,1,1,15290,0,80974,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050701,'Dated Hempen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,421,80223,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050702,'Dated Hempen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,421,80975,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050703,'Dated Hempen Sarouel (Beige)','Normal/StandardItem',1,0,0,13900,421,80976,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050704,'Dated Cotton Sarouel (Red)','Normal/StandardItem',1,0,0,13900,889,80977,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050705,'Dated Cotton Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,889,80978,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050706,'Dated Cotton Sarouel (Green)','Normal/StandardItem',1,0,0,13900,889,80979,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050707,'Dated Cotton Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,889,80980,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050708,'Dated Velveteen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1825,80981,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050709,'Dated Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1825,80982,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050710,'Dated Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1825,80983,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050711,'Dated Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1825,80984,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050712,'Velveteen Sarouel','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050713,'Velveteen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050714,'Velveteen Sarouel of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050715,'Velveteen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050716,'Linen Sarouel','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050717,'Linen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050718,'Linen Sarouel of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050719,'Linen Sarouel of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050720,'Woolen Sarouel','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050721,'Woolen Sarouel of Slaying (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050722,'Woolen Sarouel of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050723,'Woolen Sarouel of Toiling (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050724,'Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050725,'Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050726,'Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050727,'Sipahi Sarouel','Normal/StandardItem',1,1,1,13900,0,82148,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050728,'Weathered Sarouel (Brown)','Normal/StandardItem',1,1,1,13900,0,80985,7021,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050729,'Velveteen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050730,'Velveteen Sarouel of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050731,'Velveteen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050732,'Velveteen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050733,'Velveteen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050734,'Velveteen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050735,'Velveteen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050736,'Velveteen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050737,'Velveteen Sarouel of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050738,'Linen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050739,'Linen Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050740,'Linen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050741,'Linen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050742,'Linen Sarouel of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050743,'Linen Sarouel of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050744,'Linen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050745,'Linen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050746,'Linen Sarouel of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050747,'Linen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050748,'Linen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050749,'Linen Sarouel of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050750,'Woolen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050751,'Woolen Sarouel (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050752,'Woolen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050753,'Woolen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050754,'Woolen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050755,'Woolen Sarouel of Slaying (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050756,'Woolen Sarouel of Slaying (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050757,'Woolen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050758,'Woolen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050759,'Woolen Sarouel of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050760,'Woolen Sarouel of Invoking (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050761,'Woolen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050762,'Woolen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050763,'Woolen Sarouel of Toiling (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050764,'Woolen Sarouel of Toiling (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050765,'Woolen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050766,'Flame Private\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80977,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050767,'Flame Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80981,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050768,'Serpent Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80979,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050769,'Storm Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80978,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050801,'Dated Sheepskin Skirt','Normal/StandardItem',1,0,0,19460,1404,80986,7021,1,0,0,0,0,17,1114,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050802,'Dated Dodoskin Skirt','Normal/StandardItem',1,0,0,19460,2184,80987,7021,1,0,0,0,0,27,1114,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8050803,'Dated Leather Skirt','Normal/StandardItem',1,0,0,19460,2964,80988,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050804,'Dated Leather Skirt (Red)','Normal/StandardItem',1,0,0,19460,2964,80989,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050805,'Dated Leather Skirt (Black)','Normal/StandardItem',1,0,0,19460,2964,80990,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050806,'Dated Leather Skirt (Ochre)','Normal/StandardItem',1,0,0,19460,2964,80991,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050807,'Dated Leather Skirt (Green)','Normal/StandardItem',1,0,0,19460,2964,80992,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050808,'Judge\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80993,7021,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050809,'Boarskin Skirt','Normal/StandardItem',1,0,0,19460,3432,82313,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050810,'Boarskin Skirt (Red)','Normal/StandardItem',1,0,0,19460,3432,82314,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050811,'Flame Sergeant\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80990,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050901,'Woolen Gaskins','Normal/StandardItem',1,0,0,13900,3375,82315,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050902,'Woolen Gaskins (Purple)','Normal/StandardItem',1,0,0,13900,3375,82316,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050903,'Felt Gaskins','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050904,'Felt Gaskins (Brown)','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050905,'Felt Gaskins (Green)','Normal/StandardItem',1,0,0,13900,3750,82442,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050906,'Felt Gaskins (Blue)','Normal/StandardItem',1,0,0,13900,3750,82440,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050907,'Felt Gaskins (Red)','Normal/StandardItem',1,0,0,13900,3750,82441,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050940,'Onion Gaskins','Normal/StandardItem',1,1,1,13900,0,81354,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051001,'Dated Hempen Tights','Normal/StandardItem',1,0,0,12510,344,80942,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051002,'Dated Hempen Tights (Beige)','Normal/StandardItem',1,0,0,12510,344,80943,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051003,'Dated Hempen Tights (Grey)','Normal/StandardItem',1,0,0,12510,344,80944,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051004,'Dated Hempen Tights (Brown)','Normal/StandardItem',1,0,0,12510,344,80945,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051005,'Dated Cotton Tights','Normal/StandardItem',1,0,0,12510,836,80946,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051006,'Dated Cotton Tights (Yellow)','Normal/StandardItem',1,0,0,12510,836,80947,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051007,'Dated Cotton Tights (Green)','Normal/StandardItem',1,0,0,12510,836,80948,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051008,'Dated Cotton Tights (Blue)','Normal/StandardItem',1,0,0,12510,836,80949,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051009,'Dated Cotton Tights (Red)','Normal/StandardItem',1,0,0,12510,836,80950,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051010,'Dated Velveteen Tights','Normal/StandardItem',1,0,0,12510,1820,80951,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051011,'Dated Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1820,80952,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051012,'Dated Velveteen Tights (Green)','Normal/StandardItem',1,0,0,12510,1820,80953,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051013,'Dated Velveteen Tights (Red)','Normal/StandardItem',1,0,0,12510,1820,80954,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051014,'Dated Velveteen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,80955,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051015,'Weathered Tights','Normal/StandardItem',1,1,1,12510,0,80956,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051016,'Harlequin\'s Tights','Normal/StandardItem',1,1,0,13900,2937,81489,7021,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051017,'Ascetic\'s Tights','Normal/StandardItem',1,1,1,12510,0,80954,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051018,'Velveteen Tights','Normal/StandardItem',1,0,0,12510,1328,80951,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8051019,'Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1328,80952,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8051020,'Linen Tights','Normal/StandardItem',1,0,0,12510,1820,82293,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051021,'Linen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,82294,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051022,'Woolen Tights','Normal/StandardItem',1,0,0,12510,2066,82295,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8051023,'Woolen Tights (Black)','Normal/StandardItem',1,0,0,12510,2066,82296,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8051024,'Ul\'dahn Tights','Normal/StandardItem',1,1,1,12510,0,80952,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051025,'Sorcerer\'s Tights','Normal/StandardItem',1,1,1,12510,0,82151,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051101,'Dated Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,384,81777,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051102,'Dated Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,384,81778,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051103,'Dated Hempen Shepherd\'s Slops (Grey)','Normal/StandardItem',1,0,0,13900,384,81779,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051104,'Dated Hempen Shepherd\'s Slops (Beige)','Normal/StandardItem',1,0,0,13900,384,81780,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051105,'Dated Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051106,'Dated Cotton Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,864,81784,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051107,'Dated Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051108,'Dated Cotton Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,864,81787,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051109,'Dated Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051110,'Dated Canvas Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,1344,81788,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051111,'Dated Canvas Shepherd\'s Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1344,81789,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051112,'Dated Canvas Shepherd\'s Slops (Pink)','Normal/StandardItem',1,0,0,13900,1344,81790,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051113,'Dated Canvas Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,1344,81791,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051114,'Dated Canvas Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,1344,81792,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051115,'Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,96,81777,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051116,'Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,96,81778,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051117,'Hempen Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,96,81780,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051118,'Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051119,'Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051120,'Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051121,'Mercenary\'s Slops','Normal/StandardItem',1,1,1,13900,0,81800,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051201,'Dated Canvas Bottom','Normal/StandardItem',1,0,0,12500,1364,81909,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051202,'Dated Canvas Bottom (Auburn)','Normal/StandardItem',1,0,0,12500,1364,81910,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051203,'Dated Canvas Bottom (Pink)','Normal/StandardItem',1,0,0,12500,1364,81911,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051204,'Dated Canvas Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1364,81912,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051205,'Dated Canvas Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1364,81913,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051206,'Dated Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1804,81914,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051207,'Dated Velveteen Bottom (Black)','Normal/StandardItem',1,0,0,12500,1804,81915,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051208,'Dated Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1804,81916,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051209,'Dated Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1804,81917,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051210,'Dated Velveteen Bottom (Green)','Normal/StandardItem',1,0,0,12500,1804,81918,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051211,'Dated Linen Bottom','Normal/StandardItem',1,0,0,12500,2244,81914,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051212,'Dated Linen Bottom (Pink)','Normal/StandardItem',1,0,0,12500,2244,81911,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051213,'Dated Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,2244,81913,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051214,'Dated Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,2244,81912,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051215,'Dated Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,2244,81910,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051216,'Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1276,81914,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051217,'Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1276,81916,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051218,'Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1276,81917,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051219,'Linen Bottom','Normal/StandardItem',1,0,0,12500,1716,81914,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051220,'Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1716,81913,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051221,'Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1716,81912,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051222,'Gridanian Bottom','Normal/StandardItem',1,1,1,12500,0,81917,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051223,'Linen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1716,81911,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051224,'Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1716,81910,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051301,'Red Summer Trunks','Normal/StandardItem',1,1,1,0,0,82086,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051302,'Green Summer Trunks','Normal/StandardItem',1,1,1,0,0,82087,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051303,'Blue Summer Trunks','Normal/StandardItem',1,1,1,0,0,82088,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051304,'Solar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82089,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051305,'Lunar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82090,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051306,'Red Summer Tanga','Normal/StandardItem',1,1,1,0,0,82096,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051307,'Green Summer Tanga','Normal/StandardItem',1,1,1,0,0,82097,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051308,'Blue Summer Tanga','Normal/StandardItem',1,1,1,0,0,82098,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051309,'Solar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82099,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051310,'Lunar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82100,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051401,'Gallant Cuisses','Normal/StandardItem',1,1,1,19460,0,82483,7021,3,0,0,0,1,46,2120,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051402,'Temple Gaskins','Normal/StandardItem',1,1,1,13900,0,82488,7021,3,0,0,0,1,46,2119,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051403,'Fighter\'s Breeches','Normal/StandardItem',1,1,1,16680,0,82463,7021,3,0,0,0,1,46,2121,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051404,'Drachen Breeches','Normal/StandardItem',1,1,1,18070,0,82458,7021,3,0,0,0,1,46,2123,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051405,'Choral Tights','Normal/StandardItem',1,1,1,12510,0,82478,7021,3,0,0,0,1,46,2122,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051406,'Healer\'s Culottes','Normal/StandardItem',1,1,1,13900,0,82468,7021,3,0,0,0,1,46,2125,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051407,'Wizard\'s Tonban','Normal/StandardItem',1,1,1,11120,0,82473,7021,3,0,0,0,1,46,2124,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051501,'Heavy Darklight Flanchard','Normal/StandardItem',1,1,1,40000,0,82493,7021,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051502,'Darklight Breeches','Normal/StandardItem',1,1,1,16680,0,82504,7021,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051503,'Heavy Darksteel Flanchard','Normal/StandardItem',1,0,0,40000,4500,82521,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051504,'Heavy Darksteel Flanchard (White)','Normal/StandardItem',1,0,0,40000,4500,82520,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051505,'Heavy Darksteel Flanchard (Red)','Normal/StandardItem',1,0,0,40000,4500,82522,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051506,'Heavy Darksteel Flanchard (Green)','Normal/StandardItem',1,0,0,40000,4500,82523,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051507,'Heavy Darksteel Flanchard (Blue)','Normal/StandardItem',1,0,0,40000,4500,82524,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051508,'Gryphonskin Trousers','Normal/StandardItem',1,0,0,18070,3450,82535,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051509,'Gryphonskin Trousers (White)','Normal/StandardItem',1,0,0,18070,3450,82536,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051510,'Gryphonskin Trousers (Black)','Normal/StandardItem',1,0,0,18070,3450,82537,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051511,'Gryphonskin Trousers (Red)','Normal/StandardItem',1,0,0,18070,3450,82538,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051512,'Gryphonskin Trousers (Yellow)','Normal/StandardItem',1,0,0,18070,3450,82539,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051513,'Militia Trousers','Normal/StandardItem',1,1,1,20850,0,82590,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051514,'Militia Tights','Normal/StandardItem',1,1,1,12510,0,82575,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051515,'Militia Subligar','Normal/StandardItem',1,1,1,16680,0,82577,7021,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051516,'Storm Sergeant\'s Hose','Normal/StandardItem',1,1,1,11120,0,82585,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051517,'Serpent Sergeant\'s Hose','Normal/StandardItem',1,1,1,13900,0,82586,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051518,'Flame Sergeant\'s Hose','Normal/StandardItem',1,1,1,20850,0,82573,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051519,'Coliseum Subligar','Normal/StandardItem',1,0,0,16680,3036,82609,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8051520,'Coliseum Loincloth','Normal/StandardItem',1,0,0,12510,2263,82611,7021,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8051521,'Lord\'s Drawers (Black)','Normal/StandardItem',1,1,1,11120,0,82630,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051522,'Lord\'s Drawers (White)','Normal/StandardItem',1,1,1,11120,0,82631,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051523,'Lord\'s Drawers (Gold)','Normal/StandardItem',1,1,1,11120,0,82632,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051524,'Lady\'s Knickers (Black)','Normal/StandardItem',1,1,1,11120,0,82627,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051525,'Lady\'s Knickers (White)','Normal/StandardItem',1,1,1,11120,0,82628,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051526,'Lady\'s Knickers (Gold)','Normal/StandardItem',1,1,1,11120,0,82629,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060001,'Well-worn Halftights','Normal/StandardItem',1,1,1,0,0,81327,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060002,'Well-worn Pagne','Normal/StandardItem',1,1,1,0,0,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060003,'Well-worn Loinguard (Brown)','Normal/StandardItem',1,1,1,0,0,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060004,'Well-worn Braies','Normal/StandardItem',1,1,1,0,0,81331,7019,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060005,'Well-worn Braies (Brown)','Normal/StandardItem',1,1,1,0,0,81332,7019,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060006,'Well-worn Stockings','Normal/StandardItem',1,1,1,0,0,81334,7019,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060007,'Well-worn Stockings (Grey)','Normal/StandardItem',1,1,1,0,0,81335,7019,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060008,'Well-worn Shorts','Normal/StandardItem',1,1,1,0,0,81337,7019,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060009,'Well-worn Shorts (Beige)','Normal/StandardItem',1,1,1,0,0,81338,7019,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060010,'Well-worn Drawers (Brown)','Normal/StandardItem',1,1,1,0,0,81340,7019,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060011,'Well-worn Drawers (Grey)','Normal/StandardItem',1,1,1,0,0,81341,7019,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060012,'Well-worn Pantalettes (Grey)','Normal/StandardItem',1,1,1,0,0,81346,7019,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060013,'Well-worn Pantalettes','Normal/StandardItem',1,1,1,0,0,81347,7019,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060014,'Well-worn Trunks (Beige)','Normal/StandardItem',1,1,1,0,0,81343,7019,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060015,'Well-worn Trunks (Grey)','Normal/StandardItem',1,1,1,0,0,81344,7019,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060016,'Hempen Halftights (Brown)','Normal/StandardItem',1,0,0,0,36,80150,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060017,'Hempen Halftights','Normal/StandardItem',1,0,0,0,36,81326,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060018,'Hempen Halftights (Grey)','Normal/StandardItem',1,0,0,0,36,80152,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060019,'Hempen Halftights (Beige)','Normal/StandardItem',1,0,0,0,36,80153,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060020,'Hempen Pagne (Brown)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060021,'Hempen Pagne','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060022,'Hempen Pagne (Grey)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060023,'Hempen Pagne (Beige)','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060024,'Hempen Loinguard (Brown)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060025,'Hempen Loinguard','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060026,'Hempen Loinguard (Grey)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060027,'Hempen Loinguard (Beige)','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060028,'Hempen Braies (Brown)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060029,'Hempen Braies','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060030,'Hempen Braies (Grey)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060031,'Hempen Braies (Beige)','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060032,'Hempen Stockings (Brown)','Normal/StandardItem',1,0,0,0,36,81334,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060033,'Hempen Stockings','Normal/StandardItem',1,0,0,0,36,81333,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060034,'Hempen Stockings (Grey)','Normal/StandardItem',1,0,0,0,36,81335,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060035,'Hempen Stockings (Beige)','Normal/StandardItem',1,0,0,0,36,82043,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060036,'Hempen Shorts (Brown)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060037,'Hempen Shorts','Normal/StandardItem',1,0,0,0,36,81336,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060038,'Hempen Shorts (Grey)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060039,'Hempen Shorts (Beige)','Normal/StandardItem',1,0,0,0,36,81338,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060040,'Hempen Drawers (Brown)','Normal/StandardItem',1,0,0,0,36,81340,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060041,'Hempen Drawers','Normal/StandardItem',1,0,0,0,36,81339,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060042,'Hempen Drawers (Grey)','Normal/StandardItem',1,0,0,0,36,81341,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060043,'Hempen Drawers (Beige)','Normal/StandardItem',1,0,0,0,36,82045,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060044,'Hempen Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,36,81347,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060045,'Hempen Pantalettes','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060046,'Hempen Pantalettes (Grey)','Normal/StandardItem',1,0,0,0,36,81346,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060047,'Hempen Pantalettes (Beige)','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060048,'Hempen Trunks (Brown)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060049,'Hempen Trunks','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060050,'Hempen Trunks (Grey)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060051,'Hempen Trunks (Beige)','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060052,'Cotton Halftights','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060053,'Cotton Halftights (Brown)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060054,'Cotton Halftights (Yellow)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060055,'Cotton Halftights (Green)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060056,'Cotton Halftights (Blue)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060057,'Cotton Pagne','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060058,'Cotton Pagne (Brown)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060059,'Cotton Pagne (Yellow)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060060,'Cotton Pagne (Green)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060061,'Cotton Pagne (Blue)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060062,'Cotton Loinguard','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060063,'Cotton Loinguard (Brown)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060064,'Cotton Loinguard (Yellow)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060065,'Cotton Loinguard (Green)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060066,'Cotton Loinguard (Blue)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060067,'Cotton Braies','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060068,'Cotton Braies (Brown)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060069,'Cotton Braies (Yellow)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060070,'Cotton Braies (Green)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060071,'Cotton Braies (Blue)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060072,'Cotton Stockings','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060073,'Cotton Stockings (Brown)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060074,'Cotton Stockings (Yellow)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060075,'Cotton Stockings (Green)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060076,'Cotton Stockings (Blue)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060077,'Cotton Shorts','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060078,'Cotton Shorts (Brown)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060079,'Cotton Shorts (Yellow)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060080,'Cotton Shorts (Green)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060081,'Cotton Shorts (Blue)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060082,'Cotton Drawers','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060083,'Cotton Drawers (Brown)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060084,'Cotton Drawers (Yellow)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060085,'Cotton Drawers (Green)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060086,'Cotton Drawers (Blue)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060087,'Cotton Pantalettes','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060088,'Cotton Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060089,'Cotton Pantalettes (Yellow)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060090,'Cotton Pantalettes (Green)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060091,'Cotton Pantalettes (Blue)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060092,'Cotton Trunks','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060093,'Cotton Trunks (Brown)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060094,'Cotton Trunks (Yellow)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060095,'Cotton Trunks (Green)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060096,'Cotton Trunks (Blue)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070001,'Dated Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,455,80232,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070002,'Dated Leather Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,1757,80224,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070003,'Dated Leather Smithy\'s Gloves (Black)','Normal/StandardItem',1,0,0,13900,1757,80225,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070004,'Dated Leather Smithy\'s Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1757,80226,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070005,'Dated Leather Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,1757,80227,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070006,'Dated Leather Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,1757,80228,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070007,'Boarskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2799,80996,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070008,'Boarskin Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,2799,80998,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070009,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070010,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070011,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070012,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070013,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070014,'Raptorskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,3124,80229,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070015,'Raptorskin Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,3124,82319,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070016,'Raptorskin Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,3124,80230,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070017,'Raptorskin Smithy\'s Gloves (Blue)','Normal/StandardItem',1,0,0,13900,3124,82443,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070018,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070019,'Weathered Smithy\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81001,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070020,'Dated Thick Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2408,81414,7024,1,0,0,0,0,36,1101,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8070021,'Dated Smithy\'s Gloves (Taupe)','Normal/StandardItem',1,0,0,13900,455,80994,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070022,'Dated Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,455,80995,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070023,'Vintage Smithy\'s Gloves','Normal/StandardItem',1,1,0,13900,3189,80229,7024,1,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070024,'Blackened Smithy\'s Gloves','Normal/StandardItem',1,1,0,7500,780,81415,7024,1,0,0,0,0,38,1101,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070101,'Dated Bronze Gauntlets','Normal/StandardItem',1,0,0,20850,4095,80233,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070102,'Dated Bronze Gauntlets (Auburn)','Normal/StandardItem',1,0,0,20850,4095,80234,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070103,'Dated Bronze Gauntlets (Pink)','Normal/StandardItem',1,0,0,20850,4095,80235,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070104,'Dated Bronze Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,4095,80236,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070105,'Dated Bronze Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4095,80237,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070106,'Dated Iron Gauntlets','Normal/StandardItem',1,0,0,20850,5145,80238,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070107,'Dated Iron Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5145,80241,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070108,'Dated Iron Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,5145,80242,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070109,'Steel Gauntlets','Normal/StandardItem',1,0,0,20850,4200,80239,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070110,'Steel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4200,80243,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070111,'Cobalt Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82444,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070112,'Sentinel\'s Gauntlets','Normal/StandardItem',1,0,0,20850,5355,80247,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070113,'Cobalt Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82320,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070114,'Cobalt Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82321,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070115,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070116,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070117,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070118,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070119,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070201,'Dated Sheepskin Vambraces','Normal/StandardItem',1,0,0,16680,728,80263,7023,1,0,0,0,0,12,1110,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070202,'Dated Dodoskin Vambraces','Normal/StandardItem',1,0,0,16680,1008,80264,7023,1,0,0,0,0,17,1110,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070203,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070204,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070205,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070206,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070207,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070208,'Dated Leather Vambraces','Normal/StandardItem',1,0,0,16680,1848,80270,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070209,'Dated Leather Vambraces (Black)','Normal/StandardItem',1,0,0,16680,1848,80271,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070210,'Dated Leather Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,1848,80272,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070211,'Dated Leather Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,80273,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070212,'Dated Leather Vambraces (Green)','Normal/StandardItem',1,0,0,16680,1848,80274,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070213,'Dated Brass Vambraces','Normal/StandardItem',1,0,0,16680,2408,80275,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070214,'Dated Brass Vambraces (Black)','Normal/StandardItem',1,0,0,16680,2408,80276,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070215,'Dated Brass Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,2408,80277,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070216,'Dated Brass Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,80278,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070217,'Dated Brass Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2408,80279,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070218,'Iron Vambraces','Normal/StandardItem',1,0,0,16680,1288,80280,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8070219,'Iron Vambraces (Brown)','Normal/StandardItem',1,0,0,16680,1288,80282,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8070220,'Steel Vambraces','Normal/StandardItem',1,0,0,16680,1848,81549,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070221,'Steel Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,81550,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070222,'Mythril Vambraces','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070223,'Mythril Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070224,'Cobalt Vambraces','Normal/StandardItem',1,0,0,16680,2688,82363,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070225,'Cobalt Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2688,82364,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070226,'Cobalt Vambraces (Blue)','Normal/StandardItem',1,0,0,16680,2688,82449,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070227,'Cobalt Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2688,82448,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070228,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070229,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070230,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070231,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070232,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070233,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070234,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070235,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070236,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070237,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070238,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070239,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070240,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070241,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070242,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070243,'Judge\'s Vambraces','Normal/StandardItem',1,1,1,16680,0,81076,7023,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070301,'Dated Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,262,80248,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070302,'Dated Hempen Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,262,80249,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070303,'Dated Hempen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,262,80250,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070304,'Dated Hempen Halfgloves (Beige)','Normal/StandardItem',1,0,0,12510,262,80251,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070305,'Dated Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,787,80252,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070306,'Dated Cotton Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,787,80253,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070307,'Dated Cotton Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,787,80254,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070308,'Dated Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,787,80255,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070309,'Dated Cotton Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,787,80256,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070310,'Dated Canvas Halfgloves','Normal/StandardItem',1,0,0,12510,1312,80257,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070311,'Dated Canvas Halfgloves (Auburn)','Normal/StandardItem',1,0,0,12510,1312,80258,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070312,'Dated Canvas Halfgloves (Pink)','Normal/StandardItem',1,0,0,12510,1312,80259,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070313,'Dated Canvas Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,1312,80260,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070314,'Dated Canvas Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,1312,80261,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070315,'Dated Velveteen Halfgloves','Normal/StandardItem',1,0,0,12510,1837,81002,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070316,'Dated Velveteen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,1837,81003,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070317,'Dated Velveteen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,1837,81004,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070318,'Dated Velveteen Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,1837,81005,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070319,'Dated Velveteen Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,1837,81006,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070320,'Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,105,80248,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070321,'Hempen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,105,80251,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070322,'Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,840,80252,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070323,'Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,840,80255,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070324,'Woolen Halfgloves','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070325,'Woolen Halfgloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070326,'Woolen Halfgloves of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070327,'Woolen Halfgloves of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070328,'Felt Halfgloves','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070329,'Felt Halfgloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070330,'Felt Halfgloves of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070331,'Felt Halfgloves of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070332,'Woolen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070333,'Woolen Halfgloves (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070334,'Woolen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070335,'Woolen Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070336,'Woolen Halfgloves of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070337,'Woolen Halfgloves of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070338,'Woolen Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070339,'Woolen Halfgloves of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070340,'Woolen Halfgloves of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070341,'Woolen Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070342,'Woolen Halfgloves of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070343,'Woolen Halfgloves of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070344,'Felt Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070345,'Felt Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070346,'Weathered Halfgloves','Normal/StandardItem',1,1,1,12510,0,81007,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070347,'Felt Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070348,'Felt Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070349,'Felt Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070350,'Felt Halfgloves of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070351,'Felt Halfgloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070352,'Felt Halfgloves of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070353,'Felt Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070354,'Felt Halfgloves of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070355,'Felt Halfgloves of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070356,'Felt Halfgloves of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070357,'Felt Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070358,'Felt Halfgloves of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070359,'Felt Halfgloves of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070360,'Felt Halfgloves of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070361,'Flame Private\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,80250,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070362,'Flame Sergeant\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,81003,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070363,'Mage\'s Halfgloves','Normal/StandardItem',1,1,0,12510,2520,80260,7024,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070401,'Weathered Work Gloves','Normal/StandardItem',1,1,1,18070,0,81041,7024,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070402,'Dated Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,644,80262,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070403,'Dated Hempen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,644,81008,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070404,'Dated Hempen Work Gloves (Beige)','Normal/StandardItem',1,0,0,18070,644,81009,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070405,'Dated Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,644,81010,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070406,'Dated Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1449,81016,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070407,'Dated Cotton Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,1449,81017,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070408,'Dated Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1449,81018,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070409,'Dated Cotton Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,1449,81019,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070410,'Dated Cotton Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,1449,81020,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070411,'Dated Canvas Work Gloves','Normal/StandardItem',1,0,0,18070,2254,81392,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070412,'Dated Canvas Work Gloves (Auburn)','Normal/StandardItem',1,0,0,18070,2254,81393,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070413,'Dated Canvas Work Gloves (Pink)','Normal/StandardItem',1,0,0,18070,2254,81394,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070414,'Dated Canvas Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,2254,81395,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070415,'Dated Canvas Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,2254,81462,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070416,'Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,563,80262,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070417,'Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,563,81010,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070418,'Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1771,81016,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070419,'Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1771,81018,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070420,'Woolen Work Gloves','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070421,'Woolen Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070422,'Woolen Work Gloves of Strength (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070423,'Woolen Work Gloves of Dexterity (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070424,'Felt Work Gloves','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070425,'Felt Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070426,'Felt Work Gloves of Strength (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070427,'Felt Work Gloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070428,'Woolen Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070429,'Woolen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070430,'Woolen Work Gloves (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070431,'Woolen Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070432,'Woolen Work Gloves of Vitality (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070433,'Woolen Work Gloves of Vitality (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070434,'Woolen Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070435,'Woolen Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070436,'Woolen Work Gloves of Strength (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070437,'Woolen Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070438,'Woolen Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070439,'Woolen Work Gloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070440,'Felt Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070441,'Felt Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070442,'Felt Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070443,'Felt Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070444,'Felt Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070445,'Felt Work Gloves of Vitality (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070446,'Felt Work Gloves of Vitality (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070447,'Felt Work Gloves of Vitality (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070448,'Felt Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070449,'Felt Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070450,'Felt Work Gloves of Strength (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070451,'Felt Work Gloves of Strength (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070452,'Felt Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070453,'Felt Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070454,'Felt Work Gloves of Dexterity (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070455,'Felt Work Gloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070501,'Dated Fingerless Sheepskin Gloves','Normal/StandardItem',1,0,0,13900,491,81064,7024,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070502,'Dated Fingerless Dodoskin Gloves','Normal/StandardItem',1,0,0,13900,1037,81066,7024,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070503,'Dated Fingerless Leather Gloves (Black)','Normal/StandardItem',1,0,0,13900,1583,81067,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070504,'Dated Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1583,81068,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070505,'Dated Fingerless Leather Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1583,81069,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070506,'Dated Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1583,81070,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070507,'Dated Fingerless Toadskin Gloves (Black)','Normal/StandardItem',1,0,0,13900,2129,81071,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070508,'Dated Fingerless Toadskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2129,81072,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070509,'Dated Fingerless Toadskin Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,2129,81073,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070510,'Dated Fingerless Toadskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,2129,81074,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070511,'Weathered Fingerless Gloves','Normal/StandardItem',1,1,1,13900,0,81075,7024,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070512,'Asuran Armguards','Normal/SpecialEquipItem',1,1,1,13900,0,81350,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070513,'Brigand\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81537,7024,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070514,'Fingerless Leather Gloves','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070515,'Fingerless Leather Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070516,'Fingerless Leather Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070517,'Fingerless Boarskin Gloves','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070518,'Fingerless Boarskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070519,'Fingerless Boarskin Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070520,'Fingerless Peisteskin Gloves','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070521,'Fingerless Peisteskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070522,'Fingerless Peisteskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070523,'Fingerless Raptorskin Gloves','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070524,'Fingerless Raptorskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070525,'Fingerless Raptorskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070526,'Sipahi Gloves','Normal/StandardItem',1,1,1,13900,0,81538,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070527,'Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070528,'Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070529,'Fingerless Leather Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070530,'Fingerless Leather Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070531,'Fingerless Leather Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070532,'Fingerless Leather Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070533,'Fingerless Boarskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070534,'Fingerless Boarskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070535,'Fingerless Boarskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070536,'Fingerless Boarskin Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070537,'Fingerless Boarskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070538,'Fingerless Boarskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070539,'Fingerless Peisteskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070540,'Fingerless Peisteskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070541,'Fingerless Peisteskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070542,'Fingerless Peisteskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070543,'Fingerless Peisteskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070544,'Fingerless Peisteskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070545,'Fingerless Raptorskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070546,'Fingerless Raptorskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070547,'Fingerless Raptorskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070548,'Fingerless Raptorskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070549,'Fingerless Raptorskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070550,'Fingerless Raptorskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070551,'Fingerless Raptorskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070552,'Fingerless Raptorskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070553,'Fingerless Raptorskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070601,'Dated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1078,81042,7023,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070602,'Dated Reinforced Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1771,81043,7023,1,0,0,0,0,22,1107,0,0,0,0,0,-1,31,10013003,1,9,0); +INSERT INTO `gamedata_items` VALUES (8070603,'Dated Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2618,81044,7023,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (8070604,'Dated Reinforced Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3388,81496,7023,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070605,'Warden\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,81045,7023,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070606,'Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1001,81042,7023,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8070607,'Decorated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1386,81043,7023,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8070608,'Steel Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2926,81497,7023,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070609,'Mythril Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3311,82347,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070610,'Cobalt Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3696,82348,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070701,'Dated Sheepskin Bracers (Brown)','Normal/StandardItem',1,0,0,15290,651,81046,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070702,'Dated Sheepskin Bracers (Grey)','Normal/StandardItem',1,0,0,15290,651,81047,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070703,'Dated Sheepskin Bracers (Beige)','Normal/StandardItem',1,0,0,15290,651,81048,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070704,'Dated Dodoskin Bracers','Normal/StandardItem',1,0,0,15290,1302,81049,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070705,'Dated Dodoskin Bracers (Red)','Normal/StandardItem',1,0,0,15290,1302,81050,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070706,'Dated Dodoskin Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,1302,81051,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070707,'Dated Dodoskin Bracers (Green)','Normal/StandardItem',1,0,0,15290,1302,81052,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070708,'Dated Dodoskin Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1302,81053,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070709,'Dated Leather Bracers','Normal/StandardItem',1,0,0,15290,1953,81054,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070710,'Dated Leather Bracers (Auburn)','Normal/StandardItem',1,0,0,15290,1953,81055,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070711,'Dated Leather Bracers (Pink)','Normal/StandardItem',1,0,0,15290,1953,81056,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070712,'Dated Leather Bracers (Brown)','Normal/StandardItem',1,0,0,15290,1953,81057,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070713,'Dated Leather Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1953,81058,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070714,'Dated Bowyer\'s Bracers','Normal/StandardItem',1,0,0,15290,2604,81059,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070715,'Dated Bowyer\'s Bracers (Black)','Normal/StandardItem',1,0,0,15290,2604,81060,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070716,'Dated Bowyer\'s Bracers (Red)','Normal/StandardItem',1,0,0,15290,2604,81061,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070717,'Dated Bowyer\'s Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,2604,81062,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070718,'Dated Bowyer\'s Bracers (Green)','Normal/StandardItem',1,0,0,15290,2604,81063,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070719,'Venerer\'s Bracers','Normal/StandardItem',1,1,1,15290,0,82063,7024,2,0,0,0,0,35,2133,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070720,'Woolen Bracers','Normal/StandardItem',1,0,0,15290,2864,82349,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070721,'Woolen Bracers (Red)','Normal/StandardItem',1,0,0,15290,2864,82350,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070722,'Felt Bracers','Normal/StandardItem',1,0,0,15290,3189,82351,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070723,'Felt Bracers (Blue)','Normal/StandardItem',1,0,0,15290,3189,82352,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070724,'Serpent Private\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81052,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070725,'Serpent Sergeant\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81057,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070801,'Dated Sheepskin Mitts (Taupe)','Normal/StandardItem',1,0,0,15290,644,81077,7024,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070802,'Dated Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070803,'Dated Dodoskin Mitts (Black)','Normal/StandardItem',1,0,0,15290,1288,81079,7024,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070804,'Dated Leather Mitts','Normal/StandardItem',1,0,0,15290,1932,81080,7024,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070805,'Dated Toadskin Mitts','Normal/StandardItem',1,0,0,15290,2576,81085,7024,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070806,'Mitts of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,82071,7024,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070807,'Sheepskin Mitts','Normal/StandardItem',1,0,0,15290,579,81077,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070808,'Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070809,'Leather Mitts','Normal/StandardItem',1,0,0,15290,1223,81080,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070810,'Leather Mitts (Black)','Normal/StandardItem',1,0,0,15290,1223,81081,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070811,'Mercenary\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82144,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070812,'[en]','Normal/StandardItem',1,0,0,15290,128,60000,7024,1,0,0,0,0,1,1102,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070901,'Dated Sheepskin Armguards','Normal/StandardItem',1,0,0,16680,1176,81086,7023,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070902,'Dated Dodoskin Armguards','Normal/StandardItem',1,0,0,16680,1911,81087,7023,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070903,'Dated Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,2646,81088,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070904,'Dated Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,2646,81089,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070905,'Dated Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,2646,81090,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070906,'Dated Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,2646,81091,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070907,'Dated Spiked Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,3381,81096,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070908,'Dated Spiked Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,3381,81097,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070909,'Dated Spiked Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,3381,81098,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070910,'Dated Spiked Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,3381,81099,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070911,'Leather Armguards','Normal/StandardItem',1,0,0,16680,1543,81088,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8070912,'Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,1543,81090,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8070913,'Toadskin Armguards','Normal/StandardItem',1,0,0,16680,2278,81098,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070914,'Toadskin Armguards (Black)','Normal/StandardItem',1,0,0,16680,2278,81096,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070915,'Spiked Armguards','Normal/StandardItem',1,1,0,16680,3748,82508,7023,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071001,'Dated Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,112,81100,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071002,'Dated Sheepskin Wristguards (Taupe)','Normal/StandardItem',1,0,0,11120,112,81101,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071003,'Dated Sheepskin Wristguards (Grey)','Normal/StandardItem',1,0,0,11120,112,81102,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071004,'Dated Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,392,81103,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8071005,'Dated Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,392,81104,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8071006,'Dated Leather Wristguards','Normal/StandardItem',1,0,0,11120,672,81105,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071007,'Dated Leather Wristguards (Black)','Normal/StandardItem',1,0,0,11120,672,81106,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071008,'Dated Leather Wristguards (Ochre)','Normal/StandardItem',1,0,0,11120,672,81107,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071009,'Dated Leather Wristguards (Green)','Normal/StandardItem',1,0,0,11120,672,81108,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071010,'Dated Leather Wristguards (Red)','Normal/StandardItem',1,0,0,11120,672,81109,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071011,'Dated Toadskin Wristguards','Normal/StandardItem',1,0,0,11120,952,81110,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071012,'Dated Toadskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,952,81111,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071013,'Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,56,81100,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071014,'Sheepskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,56,81101,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071015,'Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,336,81103,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071016,'Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,336,81104,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071017,'Storm Private\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81102,7032,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8071018,'Storm Sergeant\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81106,7032,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071101,'Dated Canvas Shortgloves','Normal/StandardItem',1,0,0,12500,1240,81925,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071102,'Dated Canvas Shortgloves (Auburn)','Normal/StandardItem',1,0,0,12500,1240,81926,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071103,'Dated Canvas Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,1240,81927,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071104,'Dated Canvas Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1240,81928,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071105,'Dated Canvas Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1240,81929,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071106,'Dated Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1640,81930,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071107,'Dated Velveteen Shortgloves (Black)','Normal/StandardItem',1,0,0,12500,1640,81931,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071108,'Dated Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1640,81932,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071109,'Dated Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1640,81933,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071110,'Dated Velveteen Shortgloves (Green)','Normal/StandardItem',1,0,0,12500,1640,81934,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071111,'Dated Linen Shortgloves','Normal/StandardItem',1,0,0,12500,2040,81930,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071112,'Dated Linen Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,2040,81927,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071113,'Dated Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,2040,81929,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071114,'Dated Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,2040,81928,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071115,'Dated Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,2040,81926,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071116,'Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1160,81930,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071117,'Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1160,81932,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071118,'Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1160,81933,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071119,'Linen Shortgloves','Normal/StandardItem',1,0,0,12500,1560,81930,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071120,'Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1560,81929,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071121,'Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1560,81928,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071122,'Linen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1560,81927,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071123,'Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1560,81926,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071201,'Dodoskin Ringbands','Normal/StandardItem',1,0,0,12510,975,82338,7032,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8071202,'Leather Ringbands','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8071203,'Leather Ringbands (Green)','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8071204,'Boarskin Ringbands','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8071205,'Boarskin Ringbands (Brown)','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8071206,'Boarskin Ringbands of Flames','Normal/StandardItem',1,0,0,12510,2697,82341,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071207,'Boarskin Ringbands of Tremors','Normal/StandardItem',1,0,0,12510,2697,82342,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071208,'Boarskin Ringbands of Tides','Normal/StandardItem',1,0,0,12510,2697,82343,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071209,'Boarskin Ringbands of Gales','Normal/StandardItem',1,0,0,12510,2697,82344,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071210,'Boarskin Ringbands of Frost','Normal/StandardItem',1,0,0,12510,2697,82345,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071211,'Boarskin Ringbands of Storms','Normal/StandardItem',1,0,0,12510,2697,82346,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071212,'Sorcerer\'s Ringbands','Normal/StandardItem',1,1,1,12510,0,82150,7032,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071301,'Lominsan Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82110,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071302,'Gridanian Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82111,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071303,'Ul\'dahn Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82112,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071304,'Lominsan Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82113,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071305,'Gridanian Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82114,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071306,'Ul\'dahn Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82115,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071401,'Gallant Gauntlets','Normal/StandardItem',1,1,1,19460,0,82484,7023,3,0,0,0,1,47,2120,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071402,'Temple Gloves','Normal/StandardItem',1,1,1,18070,0,82489,7023,3,0,0,0,1,47,2119,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071403,'Fighter\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,82464,7023,3,0,0,0,1,47,2121,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071404,'Drachen Gauntlets','Normal/StandardItem',1,1,1,18070,0,82459,7023,3,0,0,0,1,47,2123,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071405,'Choral Ringbands','Normal/StandardItem',1,1,1,12510,0,82479,7032,3,0,0,0,1,47,2122,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071406,'Healer\'s Gloves','Normal/StandardItem',1,1,1,12510,0,82469,7032,3,0,0,0,1,47,2125,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071407,'Wizard\'s Gloves','Normal/StandardItem',1,1,1,15290,0,82474,7024,3,0,0,0,1,47,2124,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071501,'Heavy Darklight Gauntlets','Normal/StandardItem',1,1,1,20850,0,82494,7023,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071502,'Darklight Gauntlets','Normal/StandardItem',1,1,1,19460,0,82496,7023,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071503,'Darklight Bracers','Normal/StandardItem',1,1,1,16680,0,82500,7023,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071504,'Darklight Gloves','Normal/StandardItem',1,1,1,12510,0,82505,7024,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071505,'Heavy Darksteel Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82526,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071506,'Heavy Darksteel Gauntlets (White)','Normal/StandardItem',1,0,0,20850,5250,82525,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071507,'Heavy Darksteel Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82527,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071508,'Heavy Darksteel Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5250,82528,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071509,'Heavy Darksteel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82529,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071510,'Gryphonskin Gloves','Normal/StandardItem',1,0,0,18070,4025,82540,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071511,'Gryphonskin Gloves (White)','Normal/StandardItem',1,0,0,18070,4025,82541,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071512,'Gryphonskin Gloves (Black)','Normal/StandardItem',1,0,0,18070,4025,82542,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071513,'Gryphonskin Gloves (Red)','Normal/StandardItem',1,0,0,18070,4025,82543,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071514,'Gryphonskin Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,4025,82544,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071515,'Vanya Gloves','Normal/StandardItem',1,0,0,12510,2870,82557,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071516,'Vanya Gloves (Yellow)','Normal/StandardItem',1,0,0,12510,2870,82556,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071517,'Vanya Gloves (Black)','Normal/StandardItem',1,0,0,12510,2870,82555,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071518,'Vanya Gloves (Purple)','Normal/StandardItem',1,0,0,12510,2870,82558,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071519,'Vanya Gloves (Red)','Normal/StandardItem',1,0,0,12510,2870,82559,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071520,'Storm Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82592,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071521,'Storm Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82579,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071522,'Serpent Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82593,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071523,'Serpent Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82580,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071524,'Flame Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82591,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071525,'Flame Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82581,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071526,'Militia Ringbands','Normal/StandardItem',1,1,1,12510,0,82597,7024,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071527,'Militia Gauntlets','Normal/StandardItem',1,1,1,20850,0,80245,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071528,'Militia Mitt Gauntlets','Normal/StandardItem',1,1,1,16680,0,82596,7023,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080001,'Dated Leather Thighboots','Normal/StandardItem',1,0,0,13900,2008,80300,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080002,'Dated Tarred Leather Thighboots','Normal/StandardItem',1,0,0,13900,2752,80301,7027,1,0,0,0,0,36,1005,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8080003,'Dated Leather Thighboots (Ochre)','Normal/StandardItem',1,0,0,13900,2008,80302,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080004,'Dated Leather Thighboots (Red)','Normal/StandardItem',1,0,0,13900,2008,80303,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080005,'Dated Leather Thighboots (Green)','Normal/StandardItem',1,0,0,13900,2008,80304,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080006,'Boarskin Thighboots','Normal/StandardItem',1,0,0,13900,3199,80292,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8080007,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080008,'Boarskin Thighboots (Red)','Normal/StandardItem',1,0,0,13900,3199,80294,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8080009,'Raptorskin Thighboots (Green)','Normal/StandardItem',1,0,0,13900,3571,80298,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080010,'Raptorskin Thighboots (Blue)','Normal/StandardItem',1,0,0,13900,3571,82450,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080011,'Raptorskin Thighboots','Normal/StandardItem',1,0,0,13900,3571,80297,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080012,'Raptorskin Thighboots (Grey)','Normal/StandardItem',1,0,0,13900,3571,82365,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080013,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080014,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080015,'Flame Sergeant\'s Thighboots','Normal/StandardItem',1,1,1,13900,0,80301,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080016,'Weathered Thighboots ','Normal/StandardItem',1,1,1,13900,0,81120,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080017,'Weathered Thighboots (Grey)','Normal/StandardItem',1,1,1,13900,0,81119,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080018,'Dated Dodoskin Thighboots (Black)','Normal/StandardItem',1,0,0,13900,1264,81117,7027,1,0,0,0,0,16,1005,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8080019,'Vintage Thighboots','Normal/StandardItem',1,1,0,13900,3645,80297,7027,1,0,0,0,0,48,1005,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080020,'Mildewed Thighboots','Normal/StandardItem',1,1,0,7500,1014,81418,7027,1,0,0,0,0,38,1005,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080101,'Dated Bronze Sabatons','Normal/StandardItem',1,0,0,20850,4680,80305,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080102,'Dated Bronze Sabatons (Auburn)','Normal/StandardItem',1,0,0,20850,4680,80306,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080103,'Dated Bronze Sabatons (Pink)','Normal/StandardItem',1,0,0,20850,4680,80307,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080104,'Dated Bronze Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,4680,80308,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080105,'Dated Bronze Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4680,80309,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080106,'Dated Iron Sabatons','Normal/StandardItem',1,0,0,20850,5880,80310,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080107,'Dated Iron Sabatons (Green)','Normal/StandardItem',1,0,0,20850,5880,80313,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080108,'Dated Iron Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,5880,80314,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080109,'Steel Sabatons','Normal/StandardItem',1,0,0,20850,4800,80311,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080110,'Steel Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4800,80315,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080111,'Cobalt Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,6000,82451,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080112,'Sentinel\'s Sabatons','Normal/StandardItem',1,0,0,20850,6120,80319,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080113,'Cobalt Sabatons','Normal/StandardItem',1,0,0,20850,6000,82366,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080114,'Cobalt Sabatons (Red)','Normal/StandardItem',1,0,0,20850,6000,82367,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080115,'Plundered Sabatons','Normal/StandardItem',1,1,0,20850,1920,80305,7026,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080116,'Explorer\'s Sabatons','Normal/StandardItem',1,1,0,20850,6120,80310,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080117,'Darksteel Sabatons (White)','Normal/StandardItem',1,0,0,20850,240,80317,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080118,'Darksteel Sabatons (Gold)','Normal/StandardItem',1,0,0,20850,240,80318,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080119,'[en]','Normal/StandardItem',1,0,0,20850,240,60000,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080201,'Dated Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080202,'Dated Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080203,'Dated Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080204,'Dated Sheepskin Duckbills (Beige)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080205,'Dated Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,624,80324,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080206,'Dated Padded Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,624,80325,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080207,'Dated Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,624,80326,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080208,'Dated Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,624,80327,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080209,'Dated Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,624,80328,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080210,'Dated Leather Duckbills','Normal/StandardItem',1,0,0,11120,1664,80329,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080211,'Dated Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,1664,80330,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080212,'Dated Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,1664,80331,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080213,'Dated Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,1664,80332,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080214,'Dated Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1664,80333,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080215,'Dated Padded Leather Duckbills','Normal/StandardItem',1,0,0,11120,2184,81121,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080216,'Dated Padded Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,2184,81122,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080217,'Dated Padded Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,2184,81123,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080218,'Dated Padded Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,2184,81124,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080219,'Dated Padded Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,2184,81125,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080220,'Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080221,'Sheepskin Duckbills of Casting (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080222,'Sheepskin Duckbills of Toiling (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080223,'Sheepskin Duckbills of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080224,'Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080225,'Padded Sheepskin Duckbills of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080226,'Padded Sheepskin Duckbills of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080227,'Padded Sheepskin Duckbills of Toiling (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080228,'Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080229,'Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080230,'Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080231,'Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080232,'Sheepskin Duckbills of Casting (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080233,'Sheepskin Duckbills of Casting (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080234,'Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080235,'Sheepskin Duckbills of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080236,'Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080237,'Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080238,'Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080239,'Padded Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080240,'Padded Sheepskin Duckbills of Casting (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080241,'Padded Sheepskin Duckbills of Casting (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080242,'Padded Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080243,'Padded Sheepskin Duckbills of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080244,'[en]','Normal/StandardItem',1,0,0,11120,104,60000,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080245,'Plundered Duckbills','Normal/StandardItem',1,1,0,11120,832,80329,7027,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080246,'Weathered Duckbills','Normal/StandardItem',1,1,1,11120,0,81126,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080247,'Torturer\'s Duckbills','Normal/StandardItem',1,1,1,11120,0,80332,7027,2,0,0,0,1,30,2005,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080301,'Dated Lauan Pattens','Normal/StandardItem',1,0,0,12510,300,80334,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080302,'Dated Lauan Pattens (Brown)','Normal/StandardItem',1,0,0,12510,300,80335,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080303,'Dated Lauan Pattens (Grey)','Normal/StandardItem',1,0,0,12510,300,80336,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080304,'Dated Lauan Pattens (Beige)','Normal/StandardItem',1,0,0,12510,300,80337,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080305,'Dated Maple Pattens','Normal/StandardItem',1,0,0,12510,900,80338,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080306,'Dated Maple Pattens (Red)','Normal/StandardItem',1,0,0,12510,900,80339,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080307,'Dated Maple Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,900,80340,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080308,'Dated Maple Pattens (Green)','Normal/StandardItem',1,0,0,12510,900,80341,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080309,'Dated Maple Pattens (Blue)','Normal/StandardItem',1,0,0,12510,900,80342,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080310,'Dated Elm Pattens','Normal/StandardItem',1,0,0,12510,1500,80343,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080311,'Dated Elm Pattens (Auburn)','Normal/StandardItem',1,0,0,12510,1500,80344,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080312,'Dated Elm Pattens (Pink)','Normal/StandardItem',1,0,0,12510,1500,80345,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080313,'Dated Elm Pattens (Brown)','Normal/StandardItem',1,0,0,12510,1500,80346,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080314,'Dated Elm Pattens (Blue)','Normal/StandardItem',1,0,0,12510,1500,80347,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080315,'Dated Ash Pattens','Normal/StandardItem',1,0,0,12510,2100,81127,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080316,'Dated Ash Pattens (Black)','Normal/StandardItem',1,0,0,12510,2100,81128,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080317,'Dated Ash Pattens (Red)','Normal/StandardItem',1,0,0,12510,2100,81129,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080318,'Dated Ash Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,2100,81130,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080319,'Dated Ash Pattens (Green)','Normal/StandardItem',1,0,0,12510,2100,81131,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080320,'Oak Pattens','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080321,'Oak Pattens of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080322,'Oak Pattens of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080323,'Oak Pattens of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080324,'Mahogany Pattens','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080325,'Mahogany Pattens of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080326,'Mahogany Pattens of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080327,'Mahogany Pattens of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080328,'Oak Pattens (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080329,'Oak Pattens (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080330,'Oak Pattens (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080331,'Oak Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080332,'Oak Pattens of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080333,'Oak Pattens of the Mind (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080334,'Oak Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080335,'Oak Pattens of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080336,'Oak Pattens of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080337,'Oak Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080338,'Oak Pattens of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080339,'Oak Pattens of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080340,'Mahogany Pattens (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080341,'Mahogany Pattens (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080342,'Mahogany Pattens (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080343,'Mahogany Pattens (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080344,'Mahogany Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080345,'Mahogany Pattens of the Mind (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080346,'Weathered Pattens','Normal/StandardItem',1,1,1,12510,0,81132,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080347,'Weathered Pattens (Grey)','Normal/StandardItem',1,1,1,12510,0,81133,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080348,'Onion Pattens','Normal/StandardItem',1,1,1,12510,0,81355,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080349,'Warlock\'s Pattens','Normal/StandardItem',1,1,1,12510,0,80346,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080350,'Mahogany Pattens of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080351,'Mahogany Pattens of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080352,'Mahogany Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080353,'Mahogany Pattens of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080354,'Mahogany Pattens of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080355,'Mahogany Pattens of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080356,'Mahogany Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080357,'Mahogany Pattens of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080358,'Mahogany Pattens of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080359,'Mahogany Pattens of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080360,'Mage\'s Pattens','Normal/StandardItem',1,1,0,12510,2880,80346,7027,2,0,0,0,1,47,2005,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080401,'Dated Sheepskin Workboots','Normal/StandardItem',1,0,0,18070,736,81134,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080402,'Dated Sheepskin Workboots (Grey)','Normal/StandardItem',1,0,0,18070,736,81135,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080403,'Dated Sheepskin Workboots (Beige)','Normal/StandardItem',1,0,0,18070,736,81136,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080404,'Dated Sheepskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,736,80348,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080405,'Dated Dodoskin Workboots','Normal/StandardItem',1,0,0,18070,1656,81137,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080406,'Dated Dodoskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,1656,81138,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080407,'Dated Dodoskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,1656,81139,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080408,'Dated Dodoskin Workboots (Green)','Normal/StandardItem',1,0,0,18070,1656,81140,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080409,'Dated Dodoskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,1656,81141,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080410,'Dated Leather Workboots','Normal/StandardItem',1,0,0,18070,2576,81142,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080411,'Dated Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,2576,81143,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080412,'Dated Leather Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,2576,81144,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080413,'Dated Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,2576,81145,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080414,'Dated Leather Workboots (Blue)','Normal/StandardItem',1,0,0,18070,2576,81146,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080415,'Dated Padded Leather Workboots','Normal/StandardItem',1,0,0,18070,3496,81147,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080416,'Dated Padded Leather Workboots (Black)','Normal/StandardItem',1,0,0,18070,3496,81148,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080417,'Dated Padded Leather Workboots (Ochre)','Normal/StandardItem',1,0,0,18070,3496,81149,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080418,'Dated Padded Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,3496,81150,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080419,'Dated Padded Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,3496,81151,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080420,'Dated Toadskin Workboots','Normal/StandardItem',1,0,0,18070,4416,81152,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080421,'Dated Toadskin Workboots (Auburn)','Normal/StandardItem',1,0,0,18070,4416,81153,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080422,'Dated Toadskin Workboots (Pink)','Normal/StandardItem',1,0,0,18070,4416,81154,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080423,'Dated Toadskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4416,81155,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080424,'Dated Toadskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4416,81156,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080425,'Weathered Workboots (Grey)','Normal/StandardItem',1,1,1,18070,0,81158,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080426,'Weathered Workboots','Normal/StandardItem',1,1,1,18070,0,81157,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080427,'Boarskin Workboots','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080428,'Boarskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080429,'Boarskin Workboots of Intelligence (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080430,'Boarskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080431,'Raptorskin Workboots','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080432,'Raptorskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080433,'Raptorskin Workboots of Intelligence (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080434,'Raptorskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080435,'Boarskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080436,'Boarskin Workboots (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080437,'Boarskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080438,'Boarskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080439,'Boarskin Workboots of the Mind (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080440,'Boarskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080441,'Boarskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080442,'Boarskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080443,'Boarskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080444,'Boarskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080445,'Boarskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080446,'Boarskin Workboots of Piety (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080447,'Raptorskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080448,'Raptorskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080449,'Raptorskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080450,'Raptorskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080451,'Raptorskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080452,'Raptorskin Workboots of the Mind (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080453,'Raptorskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080454,'Raptorskin Workboots of the Mind (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080455,'Raptorskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080456,'Raptorskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080457,'Raptorskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080458,'Raptorskin Workboots of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080459,'Raptorskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080460,'Raptorskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080461,'Raptorskin Workboots of Piety (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080462,'Raptorskin Workboots of Piety (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080501,'Weathered Crakows','Normal/StandardItem',1,1,1,13900,0,81198,7027,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080502,'Dated Sheepskin Crakows','Normal/StandardItem',1,0,0,13900,561,80349,7027,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080503,'Dated Dodoskin Crakows','Normal/StandardItem',1,0,0,13900,1185,81189,7027,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8080504,'Dated Leather Crakows (Black)','Normal/StandardItem',1,0,0,13900,1809,81190,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080505,'Dated Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1809,81191,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080506,'Dated Leather Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,1809,81192,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080507,'Dated Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1809,81193,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080508,'Dated Toadskin Crakows (Black)','Normal/StandardItem',1,0,0,13900,2433,81194,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080509,'Dated Toadskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2433,81195,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080510,'Dated Toadskin Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,2433,81196,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080511,'Dated Toadskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2433,81197,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080512,'Hermes\' Shoes','Normal/EnchantItem',1,1,1,13900,0,81351,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080513,'Leather Crakows','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080514,'Leather Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080515,'Leather Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080516,'Leather Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080517,'Boarskin Crakows','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080518,'Boarskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080519,'Boarskin Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080520,'Boarskin Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080521,'Peisteskin Crakows','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080522,'Peisteskin Crakows of Slaying (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080523,'Peisteskin Crakows of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080524,'Peisteskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080525,'Sipahi Crakows','Normal/StandardItem',1,1,1,13900,0,81541,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080526,'Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080527,'Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080528,'Leather Crakows (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080529,'Leather Crakows of Slaying','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080530,'Leather Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080531,'Leather Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080532,'Leather Crakows of Toiling','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080533,'Leather Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080534,'Leather Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080535,'Leather Crakows of Invoking','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080536,'Leather Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080537,'Leather Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080538,'Boarskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080539,'Boarskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080540,'Boarskin Crakows (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080541,'Boarskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080542,'Boarskin Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080543,'Boarskin Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080544,'Boarskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080545,'Boarskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080546,'Boarskin Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080547,'Boarskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080548,'Boarskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080549,'Boarskin Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080550,'Peisteskin Crakows (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080551,'Peisteskin Crakows (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080552,'Peisteskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080553,'Peisteskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080554,'Peisteskin Crakows of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080555,'Peisteskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080556,'Peisteskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080557,'Peisteskin Crakows of Toiling (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080558,'Peisteskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080559,'Peisteskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080560,'Peisteskin Crakows of Invoking (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080561,'Peisteskin Crakows of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080562,'Flame Private\'s Crakows','Normal/StandardItem',1,1,1,13900,0,80349,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080563,'Flame Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81189,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080564,'Serpent Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81197,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080565,'Storm Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81195,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080601,'Weathered Shoes (Taupe)','Normal/StandardItem',1,1,1,11120,0,81253,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080602,'Weathered Shoes','Normal/StandardItem',1,1,1,11120,0,81254,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080603,'Dated Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,128,81242,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080604,'Dated Sheepskin Shoes (Taupe)','Normal/StandardItem',1,0,0,11120,128,80350,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080605,'Dated Sheepskin Shoes (Grey)','Normal/StandardItem',1,0,0,11120,128,81243,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080606,'Dated Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,448,81244,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8080607,'Dated Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,448,81245,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8080608,'Dated Leather Shoes','Normal/StandardItem',1,0,0,11120,768,81246,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080609,'Dated Leather Shoes (Black)','Normal/StandardItem',1,0,0,11120,768,81247,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080610,'Dated Leather Shoes (Ochre)','Normal/StandardItem',1,0,0,11120,768,81248,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080611,'Dated Leather Shoes (Green)','Normal/StandardItem',1,0,0,11120,768,81249,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080612,'Dated Leather Shoes (Red)','Normal/StandardItem',1,0,0,11120,768,81250,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080613,'Dated Toadskin Shoes','Normal/StandardItem',1,0,0,11120,1088,81251,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8080614,'Dated Toadskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,1088,81252,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8080615,'Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,64,81242,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080616,'Sheepskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,64,80350,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080617,'Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,384,81244,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080618,'Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,384,81245,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080701,'Dated Sheepskin Moccasins','Normal/StandardItem',1,0,0,15290,744,81174,7027,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080702,'Dated Dodoskin Moccasins','Normal/StandardItem',1,0,0,15290,1488,81175,7027,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8080703,'Dated Leather Moccasins','Normal/StandardItem',1,0,0,15290,2232,81176,7027,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8080704,'Dated Toadskin Moccasins','Normal/StandardItem',1,0,0,15290,2976,81182,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080705,'Dated Toadskin Moccasins (Red)','Normal/StandardItem',1,0,0,15290,2976,81183,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080706,'Dated Toadskin Moccasins (Ochre)','Normal/StandardItem',1,0,0,15290,2976,81184,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080707,'Dated Toadskin Moccasins (Green)','Normal/StandardItem',1,0,0,15290,2976,81185,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080708,'Dated Toadskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,2976,81186,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080709,'Weathered Moccasins','Normal/StandardItem',1,1,1,15290,0,81187,7027,1,0,0,0,0,1,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080710,'Boarskin Moccasins','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080711,'Boarskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080712,'Hunting Moccasins','Normal/StandardItem',1,0,0,15290,3645,82382,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080713,'Hunting Moccasins (White)','Normal/StandardItem',1,0,0,15290,3645,82383,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080714,'Plundered Moccasins','Normal/StandardItem',1,1,0,15290,1190,81177,7027,1,0,0,0,1,15,1006,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080715,'Serpent Private\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81174,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080716,'Serpent Sergeant\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81181,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080717,'Explorer\'s Moccasins','Normal/StandardItem',1,1,0,15290,3794,82513,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080801,'Dated Sheepskin Jackboots','Normal/StandardItem',1,0,0,13900,345,81227,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080802,'Dated Sheepskin Jackboots (Taupe)','Normal/StandardItem',1,0,0,13900,345,81228,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080803,'Dated Sheepskin Jackboots (Grey)','Normal/StandardItem',1,0,0,13900,345,81229,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080804,'Dated Dodoskin Jackboots','Normal/StandardItem',1,0,0,13900,921,81230,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080805,'Dated Dodoskin Jackboots (Black)','Normal/StandardItem',1,0,0,13900,921,81231,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080806,'Dated Leather Jackboots','Normal/StandardItem',1,0,0,13900,1497,81232,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080807,'Dated Leather Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1497,81233,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080808,'Dated Leather Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,1497,81234,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080809,'Dated Leather Jackboots (Green)','Normal/StandardItem',1,0,0,13900,1497,81235,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080810,'Dated Leather Jackboots (Red)','Normal/StandardItem',1,0,0,13900,1497,81236,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080811,'Dated Armored Jackboots','Normal/StandardItem',1,0,0,13900,2073,81237,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080812,'Dated Armored Jackboots (Black)','Normal/StandardItem',1,0,0,13900,2073,81238,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080813,'Dated Armored Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,2073,81239,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080814,'Dated Armored Jackboots (Green)','Normal/StandardItem',1,0,0,13900,2073,81240,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080815,'Dated Armored Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2073,81241,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080816,'Weathered Jackboots (Taupe)','Normal/StandardItem',1,1,1,13900,0,81228,7026,1,0,0,0,0,1,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080817,'Buccaneer\'s Boots','Normal/StandardItem',1,1,0,13900,2764,81661,7026,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080818,'Bladedancer\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81398,7026,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080819,'Iron-plated Jackboots','Normal/StandardItem',1,0,0,13900,1267,81663,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080820,'Iron-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1267,81664,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080821,'Steel-plated Jackboots','Normal/StandardItem',1,0,0,13900,1843,81668,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8080822,'Steel-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1843,81669,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8080823,'Mythril-plated Jackboots','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8080824,'Mythril-plated Jackboots (White)','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8080825,'Cobalt-plated Jackboots','Normal/StandardItem',1,0,0,13900,2707,82391,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080826,'Cobalt-plated Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2707,82392,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080827,'Cobalt-plated Jackboots (Blue)','Normal/StandardItem',1,0,0,13900,2707,82454,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080901,'Dated Lauan Sandals','Normal/StandardItem',1,0,0,0,48,80285,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080902,'Dated Lauan Sandals (Grey)','Normal/StandardItem',1,0,0,0,48,80286,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080903,'Dated Walnut Sandals (Black)','Normal/StandardItem',1,0,0,0,528,80287,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080904,'Dated Walnut Sandals','Normal/StandardItem',1,0,0,0,528,80288,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080905,'Dated Walnut Sandals (Green)','Normal/StandardItem',1,0,0,0,528,80289,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080906,'Dated Walnut Sandals (Ochre)','Normal/StandardItem',1,0,0,0,528,80290,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080907,'Dated Walnut Sandals (Red)','Normal/StandardItem',1,0,0,0,528,80291,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8081001,'Dated Sheepskin Caligae','Normal/StandardItem',1,0,0,16680,1232,81159,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081002,'Dated Sheepskin Caligae (Taupe)','Normal/StandardItem',1,0,0,16680,1232,81160,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081003,'Dated Sheepskin Caligae (Grey)','Normal/StandardItem',1,0,0,16680,1232,81161,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081004,'Dated Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,2112,81162,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081005,'Dated Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,2112,81163,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081006,'Dated Leather Caligae','Normal/StandardItem',1,0,0,16680,2992,81164,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081007,'Dated Leather Caligae (Black)','Normal/StandardItem',1,0,0,16680,2992,81165,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081008,'Dated Leather Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,2992,81166,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081009,'Dated Leather Caligae (Green)','Normal/StandardItem',1,0,0,16680,2992,81167,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081010,'Dated Leather Caligae (Red)','Normal/StandardItem',1,0,0,16680,2992,81168,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081011,'Dated Armored Caligae','Normal/StandardItem',1,0,0,16680,3872,81169,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081012,'Dated Armored Caligae (Black)','Normal/StandardItem',1,0,0,16680,3872,81170,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081013,'Dated Armored Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,3872,81171,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081014,'Dated Armored Caligae (Green)','Normal/StandardItem',1,0,0,16680,3872,81172,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081015,'Dated Armored Caligae (Red)','Normal/StandardItem',1,0,0,16680,3872,81173,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081016,'Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,1144,81162,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8081017,'Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,1144,81163,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8081018,'Steel-plated Caligae','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8081019,'Steel-plated Caligae (Blue)','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8081020,'Mythril-plated Caligae','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8081021,'Mythril-plated Caligae (Brown)','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8081022,'Cobalt-plated Caligae','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8081023,'Cobalt-plated Caligae (Grey)','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8081101,'Dated Sheepskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,736,81199,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081102,'Dated Sheepskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,736,81200,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081103,'Dated Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,736,81201,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081104,'Dated Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,736,81202,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081105,'Dated Dodoskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,1472,81203,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081106,'Dated Dodoskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,1472,81204,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081107,'Dated Dodoskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1472,81205,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081108,'Dated Leather Leggings','Normal/StandardItem',1,0,0,15290,2208,81206,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081109,'Dated Leather Leggings (Red)','Normal/StandardItem',1,0,0,15290,2208,81207,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081110,'Dated Leather Leggings (Yellow)','Normal/StandardItem',1,0,0,15290,2208,81208,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081111,'Dated Leather Leggings (Green)','Normal/StandardItem',1,0,0,15290,2208,81209,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081112,'Dated Leather Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2208,81210,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081113,'Dated Toadskin Leggings (Auburn)','Normal/StandardItem',1,0,0,15290,2944,81215,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081114,'Dated Toadskin Leggings (Pink)','Normal/StandardItem',1,0,0,15290,2944,81216,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081115,'Dated Toadskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,2944,81217,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081116,'Dated Toadskin Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2944,81218,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081117,'Engineer\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81585,7027,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8081118,'Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,662,81199,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081119,'Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,662,81202,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081120,'Leather Leggings','Normal/StandardItem',1,0,0,15290,1398,81206,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081121,'Leather Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1398,81207,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081122,'Mercenary\'s Leggings','Normal/StandardItem',1,1,1,15290,0,82145,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081123,'Storm Private\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81201,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8081124,'Storm Sergeant\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81203,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081201,'Dated Bronze Sollerets','Normal/StandardItem',1,0,0,19460,2912,81219,7026,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081202,'Dated Iron Sollerets','Normal/StandardItem',1,0,0,19460,3952,81220,7026,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8081203,'Dated Cavalry Sollerets','Normal/StandardItem',1,0,0,19460,4992,81221,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081204,'Dated Cavalry Sollerets (Red)','Normal/StandardItem',1,0,0,19460,4992,81222,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081205,'Dated Cavalry Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4992,81223,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081206,'Dated Cavalry Sollerets (Ochre)','Normal/StandardItem',1,0,0,19460,4992,81224,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081207,'Dated Cavalry Sollerets (Green)','Normal/StandardItem',1,0,0,19460,4992,81225,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081208,'Judge\'s Sollerets','Normal/StandardItem',1,1,1,19460,0,81226,7026,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081209,'Templar\'s Sollerets','Normal/StandardItem',1,1,0,19460,5200,82048,7026,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081210,'Mythril Sollerets','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8081211,'Mythril Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8081212,'Cobalt Sollerets','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8081213,'Cobalt Sollerets (Red)','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8081301,'Dated Sheepskin Espadrilles','Normal/StandardItem',1,0,0,13900,448,81803,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081302,'Dated Sheepskin Espadrilles (Taupe)','Normal/StandardItem',1,0,0,13900,448,81805,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081303,'Dated Sheepskin Espadrilles (Grey)','Normal/StandardItem',1,0,0,13900,448,81804,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081304,'Dated Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081305,'Dated Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081306,'Dated Leather Espadrilles','Normal/StandardItem',1,0,0,13900,1568,81816,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081307,'Dated Leather Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1568,81808,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081308,'Dated Leather Espadrilles (Ochre)','Normal/StandardItem',1,0,0,13900,1568,81809,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081309,'Dated Leather Espadrilles (Green)','Normal/StandardItem',1,0,0,13900,1568,81811,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081310,'Dated Leather Espadrilles (Red)','Normal/StandardItem',1,0,0,13900,1568,81810,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081311,'Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8081312,'Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8081401,'Dated Lauan Clogs','Normal/StandardItem',1,0,0,11120,378,81883,7027,1,0,0,0,0,8,1121,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081402,'Dated Willow Clogs','Normal/StandardItem',1,0,0,11120,798,82039,7027,1,0,0,0,0,18,1121,0,0,0,0,0,-1,29,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081403,'Dated Elm Clogs','Normal/StandardItem',1,0,0,11120,1218,82040,7027,1,0,0,0,0,28,1121,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081404,'Maple Clogs','Normal/StandardItem',1,0,0,11120,84,82039,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081501,'Dream Boots','Normal/StandardItem',1,0,0,11120,84,81891,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081601,'Dated Canvas Gaiters','Normal/StandardItem',1,0,0,12500,1612,81941,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081602,'Dated Canvas Gaiters (Auburn)','Normal/StandardItem',1,0,0,12500,1612,81942,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081603,'Dated Canvas Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,1612,81943,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081604,'Dated Canvas Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,1612,81944,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081605,'Dated Canvas Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,1612,81945,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081606,'Dated Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,2132,81946,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081607,'Dated Velveteen Gaiters (Black)','Normal/StandardItem',1,0,0,12500,2132,81947,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081608,'Dated Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2132,81948,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081609,'Dated Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2132,81949,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081610,'Dated Velveteen Gaiters (Green)','Normal/StandardItem',1,0,0,12500,2132,82055,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081611,'Dated Linen Gaiters','Normal/StandardItem',1,0,0,12500,2652,81946,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081612,'Dated Linen Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,2652,81943,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081613,'Dated Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2652,81945,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081614,'Dated Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2652,81944,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081615,'Dated Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2652,81942,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081616,'Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,1508,81946,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081617,'Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,1508,81948,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081618,'Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,1508,81949,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081619,'Linen Gaiters','Normal/StandardItem',1,0,0,12500,2028,81946,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081620,'Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2028,81945,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081621,'Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2028,81944,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081622,'Linen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2028,81943,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081623,'Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2028,81942,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081701,'Lominsan Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82119,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081702,'Gridanian Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82120,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081703,'Ul\'dahn Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82121,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081704,'Lominsan Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82122,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081705,'Gridanian Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82123,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081706,'Ul\'dahn Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82124,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081801,'Gallant Sollerets','Normal/StandardItem',1,1,1,19460,0,82485,7026,3,0,0,0,1,45,2120,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081802,'Temple Boots','Normal/StandardItem',1,1,1,16680,0,82490,7026,3,0,0,0,1,45,2119,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081803,'Fighter\'s Jackboots','Normal/StandardItem',1,1,1,16680,0,82465,7026,3,0,0,0,1,45,2121,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081804,'Drachen Greaves','Normal/StandardItem',1,1,1,18070,0,82460,7026,3,0,0,0,1,45,2123,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081805,'Choral Sandals','Normal/StandardItem',1,1,1,11120,0,82480,7027,3,0,0,0,1,45,2122,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081806,'Healer\'s Boots','Normal/StandardItem',1,1,1,15290,0,82470,7027,3,0,0,0,1,45,2125,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081807,'Wizard\'s Crakows','Normal/StandardItem',1,1,1,12510,0,82475,7027,3,0,0,0,1,45,2124,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081901,'Darklight Sollerets','Normal/StandardItem',1,1,1,19460,0,82497,7026,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081902,'Darklight Caligae','Normal/StandardItem',1,1,1,16680,0,82501,7026,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081903,'Darklight Boots','Normal/StandardItem',1,1,1,13900,0,82506,7026,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081904,'Gryphonskin Thighboots','Normal/StandardItem',1,0,0,18070,4600,82545,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081905,'Gryphonskin Thighboots (White)','Normal/StandardItem',1,0,0,18070,4600,82546,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081906,'Gryphonskin Thighboots (Black)','Normal/StandardItem',1,0,0,18070,4600,82547,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081907,'Gryphonskin Thighboots (Red)','Normal/StandardItem',1,0,0,18070,4600,82548,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081908,'Gryphonskin Thighboots (Yellow)','Normal/StandardItem',1,0,0,18070,4600,82549,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081909,'Vanya Crakows','Normal/StandardItem',1,0,0,12510,3280,82562,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081910,'Vanya Crakows (Yellow)','Normal/StandardItem',1,0,0,12510,3280,82561,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081911,'Vanya Crakows (Black)','Normal/StandardItem',1,0,0,12510,3280,82560,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081912,'Vanya Crakows (Purple)','Normal/StandardItem',1,0,0,12510,3280,82563,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081913,'Vanya Crakows (Red)','Normal/StandardItem',1,0,0,12510,3280,82564,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081914,'Storm Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81667,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081915,'Serpent Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81665,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081916,'Flame Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81664,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081917,'Militia Duckbills','Normal/StandardItem',1,1,1,12510,0,82595,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081918,'Militia Sabatons','Normal/StandardItem',1,1,1,20850,0,80317,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081919,'Militia Caligae','Normal/StandardItem',1,1,1,16680,0,82594,7026,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081920,'Spruce Pattens','Normal/StandardItem',1,0,0,12510,2760,82603,7027,1,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081921,'Lord\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82634,7028,1,0,0,0,0,1,2031,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081922,'Lady\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82633,7028,1,0,0,0,0,1,2032,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090001,'Dated Leather Tool Belt','Normal/StandardItem',1,0,0,13900,790,80351,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090002,'Dated Leather Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,790,81255,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090003,'Dated Leather Tool Belt (Green)','Normal/StandardItem',1,0,0,13900,790,81256,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090004,'Dated Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,2185,81400,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8090005,'Dated Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,2185,81978,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8090006,'Explorer\'s Belt','Normal/StandardItem',1,1,0,13900,2371,81979,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090007,'Weathered Tool Belt','Normal/StandardItem',1,1,1,13900,0,80351,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090008,'Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,1999,81978,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090009,'Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,1999,81400,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090101,'Dated Bronze Plate Belt','Normal/StandardItem',1,0,0,20850,2925,80357,7030,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090102,'Dated Iron Plate Belt','Normal/StandardItem',1,0,0,20850,3675,80358,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090103,'Dated Iron Plate Belt (Green)','Normal/StandardItem',1,0,0,20850,3675,80359,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090104,'Dated Iron Plate Belt (Brown)','Normal/StandardItem',1,0,0,20850,3675,80360,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090105,'Steel Plate Belt','Normal/StandardItem',1,0,0,20850,3000,80352,7030,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8090106,'Sentinel\'s Plate Belt','Normal/StandardItem',1,0,0,20850,3825,81984,7030,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090107,'Cobalt Plate Belt','Normal/StandardItem',1,0,0,20850,3750,81980,7030,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8090108,'Plundered Plate Belt','Normal/StandardItem',1,1,0,20850,1200,80357,7030,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090109,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090110,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090201,'Dated Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,715,80353,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8090202,'Dated Tarred Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,1040,80361,7030,1,0,0,0,0,31,1001,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090203,'Dated Leather Satchel Belt (Green)','Normal/StandardItem',1,0,0,11120,715,80362,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8090204,'Boarskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1170,81986,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090205,'Boarskin Satchel Belt (Blue)','Normal/StandardItem',1,0,0,11120,1170,81987,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090206,'Raptorskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1495,81988,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8090207,'Warlock\'s Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80361,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090208,'Weathered Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80353,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090301,'Dated Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1035,81257,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8090302,'Dated Tarred Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1610,81258,7030,1,0,0,0,0,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8090303,'Dated Leather Survival Belt (Black)','Normal/StandardItem',1,0,0,18070,1035,81259,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8090304,'Dated Safari Belt','Normal/StandardItem',1,0,0,18070,2185,82030,7030,1,0,0,0,0,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8090305,'Boarskin Survival Belt','Normal/StandardItem',1,0,0,18070,2530,82030,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090306,'Raptorskin Survival Belt','Normal/StandardItem',1,0,0,18070,2817,81993,7030,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8090307,'Weathered Survival Belt','Normal/StandardItem',1,1,1,18070,0,81257,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090401,'Dated Rope Belt','Normal/StandardItem',1,0,0,12510,287,80354,7031,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090402,'Rope Belt','Normal/StandardItem',1,0,0,12510,697,80354,7031,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090403,'Dated Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1517,81260,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090404,'Dated Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1517,81261,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090405,'Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1107,81260,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8090406,'Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1107,81261,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8090407,'Plundered Rope Belt','Normal/StandardItem',1,1,0,12510,656,80363,7031,1,0,0,0,1,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090408,'Mage\'s Rope Belt','Normal/StandardItem',1,1,0,12510,1968,81997,7031,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8090501,'Dated Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1320,81262,7030,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8090502,'Dated Tarred Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1870,81263,7030,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8090503,'Dodoskin Hunting Belt','Normal/StandardItem',1,0,0,16680,715,81262,7030,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8090504,'Toadskin Hunting Belt','Normal/StandardItem',1,0,0,16680,1540,81264,7030,1,0,0,0,0,27,2104,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8090505,'Peisteskin Hunting Belt','Normal/StandardItem',1,0,0,16680,2365,81998,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090506,'Serpent Sergeant\'s Belt','Normal/StandardItem',1,1,1,16680,0,81263,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090507,'Harlequin\'s Belt','Normal/StandardItem',1,1,0,13900,2448,82052,7030,2,0,0,0,0,50,1007,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090601,'Dated Leather Belt (Red)','Normal/StandardItem',1,0,0,15290,930,81265,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090602,'Dated Leather Belt (Ochre)','Normal/StandardItem',1,0,0,15290,930,81266,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090603,'Dated Leather Belt (Green)','Normal/StandardItem',1,0,0,15290,930,81267,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090604,'Dated Tarred Leather Belt','Normal/StandardItem',1,0,0,15290,1395,81268,7030,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8090605,'Boarskin Belt','Normal/StandardItem',1,0,0,15290,2046,82001,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090606,'Boarskin Belt (Brown)','Normal/StandardItem',1,0,0,15290,2046,82002,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090607,'Penance','Normal/StandardItem',1,1,1,15290,0,82003,7030,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090608,'Plundered Leather Belt','Normal/StandardItem',1,1,0,15290,744,81266,7030,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090609,'Storm Sergeant\'s Belt','Normal/StandardItem',1,1,1,15290,0,81268,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090701,'Dated Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1911,81269,7031,1,0,0,0,0,48,1109,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8090702,'Dated Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1521,81270,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090703,'Dated Velveteen Longsash (Yellow)','Normal/StandardItem',1,0,0,13900,1521,81271,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090704,'Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1014,81269,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090705,'Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1014,81270,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090706,'Lominsan Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090707,'Gridanian Sash','Normal/StandardItem',1,1,1,13900,0,81271,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090708,'Ul\'dahn Sash','Normal/StandardItem',1,1,1,13900,0,81269,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090709,'Flame Sergeant\'s Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090801,'Dated Brass Tassets','Normal/StandardItem',1,0,0,16680,1320,80364,7030,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090802,'Dated Iron Tassets','Normal/StandardItem',1,0,0,16680,1720,80365,7030,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090803,'Kobold Iron Tassets','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090804,'Steel Tassets','Normal/StandardItem',1,0,0,16680,1320,80355,7030,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8090805,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090806,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090807,'Templar\'s Tassets','Normal/StandardItem',1,1,0,19460,3250,82011,7030,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8090901,'Dated Dodoskin Field Belt','Normal/StandardItem',1,0,0,16680,1365,81272,7030,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090902,'Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1102,81274,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090903,'Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1102,81275,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090904,'Dated Tarred Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,2415,81273,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8090905,'Dated Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1890,81274,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090906,'Dated Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1890,81275,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090907,'Weathered Field Belt','Normal/StandardItem',1,1,1,16680,0,81272,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090908,'Veteran\'s Field Belt','Normal/StandardItem',1,1,0,16680,2520,81273,7030,2,0,0,0,1,47,2004,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8091001,'Buccaneer\'s Sash','Normal/StandardItem',1,1,0,15290,2208,82054,7031,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8091002,'Dated Tarred Canvas Sash','Normal/StandardItem',1,0,0,11120,742,80366,7031,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8091003,'Dated Canvas Sash (Auburn)','Normal/StandardItem',1,0,0,11120,517,80367,7031,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091004,'Scarlet Sash','Normal/StandardItem',1,1,0,11120,1057,80369,7031,2,0,0,0,1,46,2002,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8091005,'Vanya Sash','Normal/StandardItem',1,0,0,11120,1035,82604,7031,1,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8091101,'Vintage Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,1505,82017,7030,1,0,0,0,0,42,1119,0,0,0,0,0,-1,33,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8091102,'Cracked Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,805,82018,7030,1,0,0,0,0,22,1119,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8091103,'Dated Sheepskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82017,7030,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8091104,'Dated Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,980,82015,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091105,'Dated Leather Shepherd\'s Belt (Black)','Normal/StandardItem',1,0,0,13900,980,82016,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8091106,'Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82015,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8091107,'Militia Belt','Normal/StandardItem',1,1,0,13900,1785,82016,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8091201,'Vintage Chef\'s Belt','Normal/StandardItem',1,1,0,13900,1295,82038,7030,1,0,0,0,0,36,1120,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8091202,'Frayed Chef\'s Belt','Normal/StandardItem',1,1,0,13900,595,82037,7030,1,0,0,0,0,16,1120,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8091203,'Dated Leather Chef\'s Belt','Normal/StandardItem',1,0,0,13900,1190,82036,7030,1,0,0,0,0,33,1120,0,0,0,0,0,-1,33,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8091204,'Raptorskin Artisan\'s Belt','Normal/StandardItem',1,0,0,13900,1645,82393,7030,1,0,0,0,1,46,2144,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8091301,'Dated Canvas Half Apron','Normal/StandardItem',1,0,0,12500,992,81977,7030,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091302,'Dated Velveteen Half Apron (Black)','Normal/StandardItem',1,0,0,12500,1312,82023,7030,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091303,'Vintage Half Apron','Normal/StandardItem',1,1,0,12500,832,82025,7030,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8091304,'Greasy Half Apron','Normal/StandardItem',1,1,0,7500,256,82024,7030,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8091305,'Velveteen Half Apron','Normal/StandardItem',1,0,0,12500,928,82023,7030,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8091306,'Linen Half Apron','Normal/StandardItem',1,0,0,12500,1248,82394,7030,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8091401,'Merchant\'s Purse','Normal/StandardItem',1,0,0,12500,64,81976,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010001,'Dated Copper Wristlets','Normal/StandardItem',1,0,0,8280,660,61106,8006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010002,'Dated Brass Wristlets','Normal/StandardItem',1,0,0,8280,1260,61107,8006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (9010003,'Dated Silver Wristlets','Normal/StandardItem',1,0,0,8280,1860,61108,8006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (9010004,'Dated Darksilver Wristlets','Normal/StandardItem',1,0,0,8280,2160,61116,8006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,16,0); +INSERT INTO `gamedata_items` VALUES (9010005,'Dated Electrum Wristlets','Normal/StandardItem',1,0,0,8280,2460,61109,8006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9010006,'Dated Mythril Wristlets','Normal/StandardItem',1,0,0,8280,3060,61110,8006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,32,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (9010007,'Dated Bone Armillae','Normal/StandardItem',1,0,0,6210,840,61151,8006,1,0,0,0,0,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (9010008,'Dated Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2244,61117,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010009,'Dated Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2244,61118,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010010,'Dated Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2244,61120,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010011,'Dated Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61119,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010012,'Dated Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61122,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010013,'Dated Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61121,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010014,'Dated Pearl Bracelets','Normal/StandardItem',1,0,0,6210,1960,61123,8006,1,0,0,0,0,34,1001,0,0,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (9010015,'Dated Black Pearl Bracelets','Normal/StandardItem',1,0,0,6210,2240,61124,8006,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9010016,'Dated White Coral Wristbands','Normal/StandardItem',1,0,0,7590,1998,61157,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010017,'Dated White Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,1998,61160,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010018,'Dated White Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,1998,61163,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010019,'Dated Blue Coral Wristbands','Normal/StandardItem',1,0,0,7590,2268,61156,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010020,'Dated Blue Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2268,61159,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010021,'Dated Blue Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2268,61162,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010022,'Dated Red Coral Wristbands','Normal/StandardItem',1,0,0,7590,2538,61155,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010023,'Dated Red Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2538,61158,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010024,'Dated Red Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2538,61161,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010025,'Patriot\'s Bracelet','Normal/StandardItem',1,1,1,7590,0,61157,8006,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (9010026,'Copper Wristlets','Normal/StandardItem',1,0,0,7590,560,61106,8006,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010027,'Brass Wristlets','Normal/StandardItem',1,0,0,7590,1360,61107,8006,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (9010028,'Silver Wristlets','Normal/StandardItem',1,0,0,7590,2160,61108,8006,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (9010029,'Mythril Wristlets','Normal/StandardItem',1,0,0,7590,2960,61110,8006,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010030,'Electrum Wristlets','Normal/StandardItem',1,0,0,7590,3760,61109,8006,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (9010031,'Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2494,61117,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010032,'Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2494,61118,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010033,'Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2494,61120,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010034,'Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61119,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010035,'Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61122,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010036,'Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61121,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010037,'Garnet Bracelets','Normal/StandardItem',1,0,0,6900,3354,61133,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010038,'Aquamarine Bracelets','Normal/StandardItem',1,0,0,6900,3354,61134,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010039,'Heliodor Bracelets','Normal/StandardItem',1,0,0,6900,3354,61136,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010040,'Peridot Bracelets','Normal/StandardItem',1,0,0,6900,3354,61135,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010041,'Amethyst Bracelets','Normal/StandardItem',1,0,0,6900,3354,61138,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010042,'Goshenite Bracelets','Normal/StandardItem',1,0,0,6900,3354,61137,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010043,'Pearl Bracelets','Normal/StandardItem',1,0,0,6900,3354,61145,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010044,'Rubellite Bracelets','Normal/StandardItem',1,0,0,6900,4214,61139,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010045,'Turquoise Bracelets','Normal/StandardItem',1,0,0,6900,4214,61140,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010046,'Amber Bracelets','Normal/StandardItem',1,0,0,6900,4214,61142,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010047,'Tourmaline Bracelets','Normal/StandardItem',1,0,0,6900,4214,61141,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010048,'Spinel Bracelets','Normal/StandardItem',1,0,0,6900,4214,61144,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010049,'Zircon Bracelets','Normal/StandardItem',1,0,0,6900,4214,61143,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010050,'Black Pearl Bracelets','Normal/StandardItem',1,0,0,6900,4214,61150,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010051,'Bone Armillae','Normal/StandardItem',1,0,0,6900,1170,61151,8006,1,0,0,0,1,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (9010052,'Horn Armillae','Normal/StandardItem',1,0,0,6900,2340,61152,8006,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9010053,'Coral Armillae','Normal/StandardItem',1,0,0,6900,3510,61153,8006,1,0,0,0,1,44,1001,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (9010054,'Sheepskin Wristbands','Normal/StandardItem',1,0,0,7590,624,61163,8006,1,0,0,0,1,7,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010055,'Dodoskin Wristbands','Normal/StandardItem',1,0,0,7590,1404,61157,8006,1,0,0,0,1,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9010056,'Leather Wristbands','Normal/StandardItem',1,0,0,7590,2184,61160,8006,1,0,0,0,1,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9010057,'Boarskin Wristbands','Normal/StandardItem',1,0,0,7590,2964,61156,8006,1,0,0,0,1,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9010058,'Raptorskin Wristbands','Normal/StandardItem',1,0,0,7590,3744,61161,8006,1,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9010059,'Militia Bracelets','Normal/StandardItem',1,1,0,6900,3978,61152,8006,2,0,0,0,1,50,2007,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010060,'Militia Wristlets','Normal/StandardItem',1,1,0,7590,4080,61112,8006,2,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010061,'Storm Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61133,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010062,'Serpent Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61135,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010063,'Flame Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61146,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010064,'Imperial Operative Wristlets','Normal/StandardItem',1,1,1,7590,0,61111,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030001,'Dated Fang Earrings','Normal/StandardItem',1,0,0,6210,780,61019,8003,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030002,'Dated Copper Earrings','Normal/StandardItem',1,0,0,8280,558,60974,8003,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030003,'Dated Brass Earrings','Normal/StandardItem',1,0,0,8280,1178,60975,8003,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (9030004,'Dated Silver Earrings','Normal/StandardItem',1,0,0,8280,1798,60976,8003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9030005,'Dated Electrum Earrings','Normal/StandardItem',1,0,0,8280,2418,60977,8003,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9030006,'Dated Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2176,60985,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030007,'Dated Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2176,60986,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030008,'Dated Sphene Earrings','Normal/StandardItem',1,0,0,6900,2176,60988,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030009,'Dated Malachite Earrings','Normal/StandardItem',1,0,0,6900,2176,60987,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030010,'Dated Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2176,60990,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030011,'Dated Danburite Earrings','Normal/StandardItem',1,0,0,6900,2176,60989,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030012,'Dated Pearl Earrings','Normal/StandardItem',1,0,0,6210,1980,60991,8003,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9030013,'Dated Black Pearl Earrings','Normal/StandardItem',1,0,0,6210,2280,60992,8003,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9030014,'Dated Garnet Earrings','Normal/StandardItem',1,0,0,6900,2856,61007,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030015,'Dated Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,2856,61008,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030016,'Dated Heliodor Earrings','Normal/StandardItem',1,0,0,6900,2856,61010,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030017,'Dated Peridot Earrings','Normal/StandardItem',1,0,0,6900,2856,61009,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030018,'Dated Amethyst Earrings','Normal/StandardItem',1,0,0,6900,2856,61012,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030019,'Dated Goshenite Earrings','Normal/StandardItem',1,0,0,6900,2856,61011,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030020,'Moonlet','Normal/StandardItem',1,1,1,6210,0,61617,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030021,'Copper Earrings','Normal/StandardItem',1,0,0,7590,624,60974,8003,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030022,'Brass Earrings','Normal/StandardItem',1,0,0,7590,1404,60975,8003,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9030023,'Silver Earrings','Normal/StandardItem',1,0,0,7590,2184,60976,8003,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9030024,'Mythril Earrings','Normal/StandardItem',1,0,0,7590,2964,60978,8003,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9030025,'Electrum Earrings','Normal/StandardItem',1,0,0,7590,3744,60977,8003,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9030026,'Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2520,60985,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030027,'Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2520,60986,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030028,'Sphene Earrings','Normal/StandardItem',1,0,0,6900,2520,60988,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030029,'Malachite Earrings','Normal/StandardItem',1,0,0,6900,2520,60987,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030030,'Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2520,60990,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030031,'Danburite Earrings','Normal/StandardItem',1,0,0,6900,2520,60989,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030032,'Garnet Earrings','Normal/StandardItem',1,0,0,6900,3360,61001,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030033,'Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,3360,61002,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030034,'Heliodor Earrings','Normal/StandardItem',1,0,0,6900,3360,61004,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030035,'Peridot Earrings','Normal/StandardItem',1,0,0,6900,3360,61003,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030036,'Amethyst Earrings','Normal/StandardItem',1,0,0,6900,3360,61006,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030037,'Goshenite Earrings','Normal/StandardItem',1,0,0,6900,3360,61005,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030038,'Pearl Earrings','Normal/StandardItem',1,0,0,6900,3360,61013,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030039,'Rubellite Earrings','Normal/StandardItem',1,0,0,6900,4200,61007,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030040,'Turquoise Earrings','Normal/StandardItem',1,0,0,6900,4200,61008,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030041,'Amber Earrings','Normal/StandardItem',1,0,0,6900,4200,61010,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030042,'Tourmaline Earrings','Normal/StandardItem',1,0,0,6900,4200,61009,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030043,'Spinel Earrings','Normal/StandardItem',1,0,0,6900,4200,61012,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030044,'Zircon Earrings','Normal/StandardItem',1,0,0,6900,4200,61011,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030045,'Black Pearl Earrings','Normal/StandardItem',1,0,0,6900,4200,61016,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030046,'Fang Earrings','Normal/StandardItem',1,0,0,6900,1216,61019,8003,1,0,0,0,1,15,1001,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (9030047,'Horn Earrings','Normal/StandardItem',1,0,0,6900,1976,61020,8003,1,0,0,0,1,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (9030048,'Wolf Earrings','Normal/StandardItem',1,0,0,6900,2736,61019,8003,1,0,0,0,1,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9030049,'Coral Earrings','Normal/StandardItem',1,0,0,6900,3496,61021,8003,1,0,0,0,1,45,1001,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9030050,'Crimson Standard Earring','Normal/StandardItem',1,1,1,6900,0,61690,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030051,'Tipping Scales Earring','Normal/StandardItem',1,1,1,6900,0,61691,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030052,'Lily and Serpent Earring','Normal/StandardItem',1,1,1,6900,0,61692,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030053,'Peach Blossom','Normal/StandardItem',1,1,1,6900,0,61693,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030054,'Explorer\'s Earrings','Normal/StandardItem',1,1,0,7590,3978,60984,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030055,'Mage\'s Earrings','Normal/StandardItem',1,1,0,6900,4284,61018,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030056,'Stonewall Earrings','Normal/StandardItem',1,1,0,7590,3876,61022,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030057,'Blessed Earrings','Normal/StandardItem',1,1,0,6900,4284,61017,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030058,'Rose Gold Earrings','Normal/StandardItem',1,0,0,7590,3900,61724,8003,2,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030059,'Militia Earrings','Normal/StandardItem',1,1,0,7590,3978,60980,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030060,'Storm Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61001,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030061,'Serpent Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61003,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030062,'Flame Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61014,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030063,'White Ravens','Normal/StandardItem',1,1,1,7590,0,61740,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030064,'Manderville Earring','Normal/StandardItem',1,1,1,6900,0,61739,8003,1,0,0,0,1,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (9030065,'[en]','Normal/StandardItem',1,0,0,6900,120,60000,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,1,0,0); +INSERT INTO `gamedata_items` VALUES (9040001,'Dated Copper Choker','Normal/StandardItem',1,0,0,8280,680,61032,8002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040002,'Dated Brass Choker','Normal/StandardItem',1,0,0,8280,1360,61033,8002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,32,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (9040003,'Dated Silver Choker','Normal/StandardItem',1,0,0,8280,2040,61034,8002,1,0,0,0,0,29,1001,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (9040004,'Dated Electrum Choker','Normal/StandardItem',1,0,0,8280,2720,61035,8002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9040005,'Dated Mythril Choker','Normal/StandardItem',1,0,0,8280,3400,61036,8002,1,0,0,0,0,49,1001,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (9040006,'Dated Sunstone Choker','Normal/StandardItem',1,0,0,6900,2442,61043,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040007,'Dated Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2442,61044,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040008,'Dated Sphene Choker','Normal/StandardItem',1,0,0,6900,2442,61046,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040009,'Dated Malachite Choker','Normal/StandardItem',1,0,0,6900,2442,61045,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040010,'Dated Fluorite Choker','Normal/StandardItem',1,0,0,6900,2442,61048,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040011,'Dated Danburite Choker','Normal/StandardItem',1,0,0,6900,2442,61047,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040012,'Dated Garnet Choker','Normal/StandardItem',1,0,0,6900,3182,61065,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040013,'Dated Aquamarine Choker','Normal/StandardItem',1,0,0,6900,3182,61066,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040014,'Dated Heliodor Choker','Normal/StandardItem',1,0,0,6900,3182,61068,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040015,'Dated Peridot Choker','Normal/StandardItem',1,0,0,6900,3182,61067,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040016,'Dated Amethyst Choker','Normal/StandardItem',1,0,0,6900,3182,61070,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040017,'Dated Goshenite Choker','Normal/StandardItem',1,0,0,6900,3182,61069,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040018,'Patriot\'s Choker','Normal/StandardItem',1,1,1,8280,0,61097,8002,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (9040019,'Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61677,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040020,'Platinum Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61678,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040021,'Band of Eternal Passion','Normal/StandardItem',1,1,1,6900,0,61679,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040022,'Copper Gorget','Normal/StandardItem',1,0,0,7590,476,61032,8002,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040023,'Brass Gorget','Normal/StandardItem',1,0,0,7590,1156,61033,8002,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (9040024,'Silver Gorget','Normal/StandardItem',1,0,0,7590,1836,61034,8002,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (9040025,'Mythril Gorget','Normal/StandardItem',1,0,0,7590,2516,61036,8002,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9040026,'Electrum Gorget','Normal/StandardItem',1,0,0,7590,3196,61035,8002,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (9040027,'Copper Choker','Normal/StandardItem',1,0,0,6900,680,61032,8002,1,0,0,0,1,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040028,'Brass Choker','Normal/StandardItem',1,0,0,6900,1360,61033,8002,1,0,0,0,1,19,1001,0,0,0,0,0,-1,32,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (9040029,'Silver Choker','Normal/StandardItem',1,0,0,6900,2040,61034,8002,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9040030,'Mythril Choker','Normal/StandardItem',1,0,0,6900,2720,61036,8002,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9040031,'Electrum Choker','Normal/StandardItem',1,0,0,6900,3400,61035,8002,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9040032,'Sunstone Choker','Normal/StandardItem',1,0,0,6900,2146,61043,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040033,'Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2146,61044,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040034,'Sphene Choker','Normal/StandardItem',1,0,0,6900,2146,61046,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040035,'Malachite Choker','Normal/StandardItem',1,0,0,6900,2146,61045,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040036,'Fluorite Choker','Normal/StandardItem',1,0,0,6900,2146,61048,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040037,'Danburite Choker','Normal/StandardItem',1,0,0,6900,2146,61047,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040038,'Garnet Choker','Normal/StandardItem',1,0,0,6900,2886,61059,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040039,'Aquamarine Choker','Normal/StandardItem',1,0,0,6900,2886,61060,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040040,'Heliodor Choker','Normal/StandardItem',1,0,0,6900,2886,61062,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040041,'Peridot Choker','Normal/StandardItem',1,0,0,6900,2886,61061,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040042,'Amethyst Choker','Normal/StandardItem',1,0,0,6900,2886,61064,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040043,'Goshenite Choker','Normal/StandardItem',1,0,0,6900,2886,61063,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040044,'Pearl Choker','Normal/StandardItem',1,0,0,6900,2886,61071,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040045,'Rubellite Choker','Normal/StandardItem',1,0,0,6900,3626,61065,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040046,'Turquoise Choker','Normal/StandardItem',1,0,0,6900,3626,61066,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040047,'Amber Choker','Normal/StandardItem',1,0,0,6900,3626,61068,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040048,'Tourmaline Choker','Normal/StandardItem',1,0,0,6900,3626,61067,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040049,'Spinel Choker','Normal/StandardItem',1,0,0,6900,3626,61070,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040050,'Zircon Choker','Normal/StandardItem',1,0,0,6900,3626,61069,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040051,'Black Pearl Choker','Normal/StandardItem',1,0,0,6900,2940,61074,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040052,'Fang Necklace','Normal/StandardItem',1,0,0,6900,1080,61077,8002,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9040053,'Horn Necklace','Normal/StandardItem',1,0,0,6900,1680,61078,8002,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9040054,'Wolf Necklace','Normal/StandardItem',1,0,0,6900,2280,61077,8002,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9040055,'Coral Necklace','Normal/StandardItem',1,0,0,6900,2880,61080,8002,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9040056,'Sheepskin Choker','Normal/StandardItem',1,0,0,7590,360,61103,8002,1,0,0,0,1,5,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040057,'Dodoskin Choker','Normal/StandardItem',1,0,0,7590,960,61097,8002,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (9040058,'Leather Choker','Normal/StandardItem',1,0,0,7590,1560,61100,8002,1,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (9040059,'Boarskin Choker','Normal/StandardItem',1,0,0,7590,2160,61097,8002,1,0,0,0,1,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9040060,'Raptorskin Choker','Normal/StandardItem',1,0,0,7590,2760,61103,8002,1,0,0,0,1,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9040061,'Explorer\'s Choker','Normal/StandardItem',1,1,0,7590,3468,61042,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040062,'Mage\'s Choker','Normal/StandardItem',1,1,0,6900,3060,61039,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040063,'Stonewall Choker','Normal/StandardItem',1,1,0,7590,3060,61081,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040064,'Militia Choker','Normal/StandardItem',1,1,0,7590,3060,61103,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040065,'Storm Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61059,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040066,'Serpent Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61061,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040067,'Flame Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61072,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040068,'Imperial Operative Choker','Normal/StandardItem',1,1,1,7590,0,61037,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050001,'Dated Bone Ring','Normal/StandardItem',1,0,0,6210,180,60960,8009,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050002,'Dated Copper Ring','Normal/StandardItem',1,0,0,8280,576,60915,8009,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050003,'Dated Brass Ring','Normal/StandardItem',1,0,0,8280,1216,60916,8009,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (9050004,'Dated Silver Ring','Normal/StandardItem',1,0,0,8280,1856,60917,8009,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9050005,'Dated Darksilver Ring','Normal/StandardItem',1,0,0,7590,2340,60925,8009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9050006,'Dated Electrum Ring','Normal/StandardItem',1,0,0,8280,3136,60918,8009,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (9050007,'Dated Sunstone Ring','Normal/StandardItem',1,0,0,6900,2240,60926,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050008,'Dated Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2240,60927,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050009,'Dated Sphene Ring','Normal/StandardItem',1,0,0,6900,2240,60929,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050010,'Dated Malachite Ring','Normal/StandardItem',1,0,0,6900,2240,60928,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050011,'Dated Fluorite Ring','Normal/StandardItem',1,0,0,6900,2240,60931,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050012,'Dated Danburite Ring','Normal/StandardItem',1,0,0,6900,2240,60930,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050013,'Dated Pearl Ring','Normal/StandardItem',1,0,0,6210,1980,60932,8009,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9050014,'Dated Black Pearl Ring','Normal/StandardItem',1,0,0,6210,2280,60933,8009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9050015,'Dated Garnet Ring','Normal/StandardItem',1,0,0,6900,2940,60948,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050016,'Dated Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2940,60949,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050017,'Dated Heliodor Ring','Normal/StandardItem',1,0,0,6900,2940,60951,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050018,'Dated Peridot Ring','Normal/StandardItem',1,0,0,6900,2940,60950,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050019,'Dated Amethyst Ring','Normal/StandardItem',1,0,0,6900,2940,60953,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050020,'Dated Goshenite Ring','Normal/StandardItem',1,0,0,6900,2940,60952,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050021,'Stormbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60948,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050022,'Stormcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60949,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050023,'Flamebringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60953,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050024,'Flamecarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60951,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050025,'Serpentbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60952,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050026,'Serpentcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60950,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050027,'Copper Ring','Normal/StandardItem',1,0,0,7590,512,60915,8009,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050028,'Brass Ring','Normal/StandardItem',1,0,0,7590,1152,60916,8009,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9050029,'Silver Ring','Normal/StandardItem',1,0,0,7590,1792,60917,8009,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9050030,'Mythril Ring','Normal/StandardItem',1,0,0,7590,2432,60919,8009,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9050031,'Electrum Ring','Normal/StandardItem',1,0,0,7590,3072,60918,8009,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9050032,'Sunstone Ring','Normal/StandardItem',1,0,0,6900,2100,60926,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050033,'Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2100,60927,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050034,'Sphene Ring','Normal/StandardItem',1,0,0,6900,2100,60929,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050035,'Malachite Ring','Normal/StandardItem',1,0,0,6900,2100,60928,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050036,'Fluorite Ring','Normal/StandardItem',1,0,0,6900,2100,60931,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050037,'Danburite Ring','Normal/StandardItem',1,0,0,6900,2100,60930,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050038,'Garnet Ring','Normal/StandardItem',1,0,0,6900,2800,60942,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050039,'Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2800,60943,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050040,'Heliodor Ring','Normal/StandardItem',1,0,0,6900,2800,60945,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050041,'Peridot Ring','Normal/StandardItem',1,0,0,6900,2800,60944,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050042,'Amethyst Ring','Normal/StandardItem',1,0,0,6900,2800,60947,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050043,'Goshenite Ring','Normal/StandardItem',1,0,0,6900,2800,60946,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050044,'Pearl Ring','Normal/StandardItem',1,0,0,6900,2800,60954,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050045,'Rubellite Ring','Normal/StandardItem',1,0,0,6900,3500,60948,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050046,'Turquoise Ring','Normal/StandardItem',1,0,0,6900,3500,60949,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050047,'Amber Ring','Normal/StandardItem',1,0,0,6900,3500,60951,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050048,'Tourmaline Ring','Normal/StandardItem',1,0,0,6900,3500,60950,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050049,'Spinel Ring','Normal/StandardItem',1,0,0,6900,3500,60953,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050050,'Zircon Ring','Normal/StandardItem',1,0,0,6900,3500,60952,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050051,'Black Pearl Ring','Normal/StandardItem',1,0,0,6900,3500,60957,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050052,'Bone Ring','Normal/StandardItem',1,0,0,6900,240,60960,8009,1,0,0,0,1,3,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050053,'Horn Ring','Normal/StandardItem',1,0,0,6900,1740,60961,8009,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9050054,'Coral Ring','Normal/StandardItem',1,0,0,6900,2640,60963,8009,1,0,0,0,1,43,1001,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (9050055,'Crimson Standard Ring','Normal/StandardItem',1,1,1,6900,0,61687,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050056,'Tipping Scales Ring','Normal/StandardItem',1,1,1,6900,0,61688,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050057,'Lily and Serpent Ring','Normal/StandardItem',1,1,1,6900,0,61689,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050058,'Pristine Egg Ring','Normal/StandardItem',1,1,1,6900,0,61694,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050059,'Midnight Egg Ring','Normal/StandardItem',1,1,1,6900,0,61695,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050060,'Brilliant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61696,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050061,'Vibrant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61697,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050062,'Chocobo Egg Ring','Normal/StandardItem',1,1,1,6900,0,61698,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050063,'Explorer\'s Ring','Normal/StandardItem',1,1,0,7590,3264,60925,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050064,'Mage\'s Ring','Normal/StandardItem',1,1,0,6900,3570,60959,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050065,'Stonewall Ring','Normal/StandardItem',1,1,0,7590,3060,60964,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050066,'Blessed Ring','Normal/StandardItem',1,1,0,6900,3570,60958,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050067,'Storm Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60942,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050068,'Serpent Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60944,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050069,'Flame Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60955,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050070,'Byregot\'s Ring','Normal/StandardItem',1,1,1,6900,0,61735,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050071,'Rhalgr\'s Ring','Normal/StandardItem',1,1,1,6900,0,61737,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050072,'Llymlaen\'s Ring','Normal/StandardItem',1,1,1,6900,0,61738,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050073,'Azeyma\'s Ring','Normal/StandardItem',1,1,1,6900,0,61727,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050074,'Althyk\'s Ring','Normal/StandardItem',1,1,1,6900,0,61728,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050075,'Menphina\'s Ring','Normal/StandardItem',1,1,1,6900,0,61736,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050076,'Nophica\'s Ring','Normal/StandardItem',1,1,1,6900,0,61733,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050077,'Nald\'thal\'s Ring','Normal/StandardItem',1,1,1,6900,0,61731,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050078,'Nymeia\'s Ring','Normal/StandardItem',1,1,1,6900,0,61732,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050079,'Oschon\'s Ring','Normal/StandardItem',1,1,1,6900,0,61729,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050080,'Thaliak\'s Ring','Normal/StandardItem',1,1,1,6900,0,61730,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050081,'Halone\'s Ring','Normal/StandardItem',1,1,1,6900,0,61734,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (10001001,'Tin Ore','Normal/StandardItem',99,0,0,0,24,60082,4002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001002,'Pyrite','Normal/StandardItem',99,0,0,0,130,60087,4002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001003,'Limonite','Normal/StandardItem',99,0,0,0,170,60085,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001004,'Iron Ore','Normal/StandardItem',99,0,0,0,57,60081,4002,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001005,'Darksteel Ore','Normal/StandardItem',99,0,0,0,460,60084,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001006,'Copper Ore','Normal/StandardItem',99,0,0,0,12,60136,4002,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001007,'Yellow Copper Ore','Normal/StandardItem',99,0,0,0,110,60087,4002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001008,'Zinc Ore','Normal/StandardItem',99,0,0,0,51,60137,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001009,'Silver Ore','Normal/StandardItem',99,0,0,0,63,60138,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001010,'Mythril Ore','Normal/StandardItem',99,0,0,0,108,60135,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001011,'Gold Ore','Normal/StandardItem',99,0,0,0,510,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001012,'Platinum Ore','Normal/StandardItem',99,0,0,0,610,60141,4002,1,0,0,0,0,60,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001013,'Cobalt Ore','Normal/StandardItem',99,0,0,0,126,61661,4002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001014,'Electrum Ore','Normal/StandardItem',99,0,0,0,132,61662,4002,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001101,'Flint Stone','Normal/StandardItem',99,0,0,0,60,60143,4004,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001102,'Obsidian','Normal/StandardItem',99,0,0,0,39,60144,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001103,'Wyvern Obsidian','Normal/StandardItem',99,0,0,0,93,61553,4004,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001104,'Dragon Obsidian','Normal/StandardItem',99,0,0,0,380,61554,4004,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001105,'Wyrm Obsidian','Normal/StandardItem',99,0,0,0,410,61555,4004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001106,'Red Quartz','Normal/StandardItem',99,0,0,0,100,60165,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001107,'Blue Quartz','Normal/StandardItem',99,0,0,0,100,60166,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001108,'Yellow Quartz','Normal/StandardItem',99,0,0,0,100,60167,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001109,'Green Quartz','Normal/StandardItem',99,0,0,0,100,60168,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001110,'Indigo Quartz','Normal/StandardItem',99,0,0,0,100,60169,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001111,'Violet Quartz','Normal/StandardItem',99,0,0,0,100,60170,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001112,'Black Quartz','Normal/StandardItem',99,0,0,0,100,60171,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001113,'White Quartz','Normal/StandardItem',99,0,0,0,100,60172,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001114,'Limestone','Normal/StandardItem',99,0,0,0,210,60477,4004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001115,'Mudstone','Normal/StandardItem',99,0,0,0,66,60163,4004,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001116,'Ragstone','Normal/StandardItem',99,0,0,0,33,60162,4004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001117,'Siltstone','Normal/StandardItem',99,0,0,0,75,60161,4004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001118,'Mudstone Whetstone','Normal/StandardItem',99,0,0,0,60,61564,4004,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001119,'Ragstone Whetstone','Normal/StandardItem',99,0,0,0,39,61564,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001120,'Siltstone Whetstone','Normal/StandardItem',99,0,0,0,81,61564,4004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001201,'Red O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001202,'Brown O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001203,'Yellow O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001204,'Grey O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001205,'Black O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001206,'Purple Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60170,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001207,'Brown Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001208,'Yellow Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001209,'Grey Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001210,'Black Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001211,'Green Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60168,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001212,'Brown Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001213,'Yellow Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001214,'Grey Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001215,'Black Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001216,'Red Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001217,'Brown Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001218,'Blue Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60166,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001219,'Grey Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001220,'White Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001221,'Red Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001222,'Black Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001223,'Yellow Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001224,'Grey Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001225,'White Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001226,'Iron Sand','Normal/StandardItem',99,0,0,0,160,60083,4002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001227,'Silver Sand','Normal/StandardItem',99,0,0,0,210,60083,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001228,'Gold Sand','Normal/StandardItem',99,0,0,0,410,61404,4002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001229,'Basilisk Egg','Normal/StandardItem',99,0,0,0,108,61427,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001230,'Basilisk Whetstone','Normal/StandardItem',99,0,0,0,117,61564,4002,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002001,'Bronze Nugget','Normal/StandardItem',99,0,0,0,26,60053,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002002,'Iron Nugget','Normal/StandardItem',99,0,0,0,50,60051,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002003,'Tin Nugget','Normal/StandardItem',99,0,0,0,38,60053,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002004,'Steel Nugget','Normal/StandardItem',99,0,0,0,86,60052,4020,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002005,'Darksteel Nugget','Normal/StandardItem',99,0,0,0,122,60054,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002011,'Bronze Ingot','Normal/StandardItem',99,0,0,0,110,60048,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002012,'Iron Ingot','Normal/StandardItem',99,0,0,0,210,60046,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002013,'Steel Ingot','Normal/StandardItem',99,0,0,0,310,60047,4020,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002014,'Tin Ingot','Normal/StandardItem',99,0,0,0,320,60048,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002015,'Cobalt Ingot','Normal/StandardItem',99,0,0,0,460,60047,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002016,'Darksteel Ingot','Normal/StandardItem',99,0,0,0,510,60049,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002021,'Bronze Plate','Normal/StandardItem',99,0,0,0,242,60062,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002022,'Iron Plate','Normal/StandardItem',99,0,0,0,462,60060,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002023,'Steel Plate','Normal/StandardItem',99,0,0,0,682,60061,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002024,'Cobalt Plate','Normal/StandardItem',99,0,0,0,1012,60061,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002025,'Darksteel Plate','Normal/StandardItem',99,0,0,0,1122,60063,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002031,'Bronze Square','Normal/StandardItem',99,0,0,0,13,61409,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002032,'Iron Square','Normal/StandardItem',99,0,0,0,25,61414,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002033,'Tin Square','Normal/StandardItem',99,0,0,0,19,61409,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002034,'Steel Square','Normal/StandardItem',99,0,0,0,37,61429,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002041,'Bronze Wire','Normal/StandardItem',99,0,0,0,44,60058,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002042,'Iron Wire','Normal/StandardItem',99,0,0,0,84,60056,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002051,'Bronze Rings','Normal/StandardItem',99,0,0,0,88,61387,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002052,'Iron Rings','Normal/StandardItem',99,0,0,0,168,61385,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002053,'Steel Rings','Normal/StandardItem',99,0,0,0,248,61386,4022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002054,'Cobalt Rings','Normal/StandardItem',99,0,0,0,368,61386,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002061,'Bronze Chain','Normal/StandardItem',99,0,0,0,132,60071,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002062,'Iron Chain','Normal/StandardItem',99,0,0,0,252,60069,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002071,'Bronze Rivets','Normal/StandardItem',99,0,0,0,44,61346,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002072,'Iron Rivets','Normal/StandardItem',99,0,0,0,84,61346,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002073,'Steel Rivets','Normal/StandardItem',99,0,0,0,124,61346,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002074,'Cobalt Rivets','Normal/StandardItem',99,0,0,0,184,61346,4003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002075,'Darksteel Rivets','Normal/StandardItem',99,0,0,0,204,61346,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002081,'Bronze Nails','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002082,'Iron Nails','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002083,'Steel Nails','Normal/StandardItem',99,0,0,0,27,61547,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002091,'Bronze Scales','Normal/StandardItem',99,0,0,0,8,61346,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002092,'Iron Scales','Normal/StandardItem',99,0,0,0,15,61346,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002093,'Steel Scales','Normal/StandardItem',99,0,0,0,27,61346,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002101,'Bronze Spikes','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002102,'Iron Spikes','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003001,'Copper Nugget','Normal/StandardItem',99,0,0,0,14,60102,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003002,'Brass Nugget','Normal/StandardItem',99,0,0,0,38,60104,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003003,'Silver Nugget','Normal/StandardItem',99,0,0,0,62,60098,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003004,'Electrum Nugget','Normal/StandardItem',99,0,0,0,110,60101,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003005,'Mythril Nugget','Normal/StandardItem',99,0,0,0,98,60099,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003006,'Gold Nugget','Normal/StandardItem',99,0,0,0,158,60097,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003007,'Rose Gold Nugget','Normal/StandardItem',99,0,0,0,122,60103,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003011,'Copper Ingot','Normal/StandardItem',99,0,0,0,60,60093,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003012,'Brass Ingot','Normal/StandardItem',99,0,0,0,160,60095,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003013,'Silver Ingot','Normal/StandardItem',99,0,0,0,260,60089,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003014,'Electrum Ingot','Normal/StandardItem',99,0,0,0,460,60092,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003015,'Mythril Ingot','Normal/StandardItem',99,0,0,0,410,60090,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003016,'Rose Gold Ingot','Normal/StandardItem',99,0,0,0,510,60094,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003017,'Gold Ingot','Normal/StandardItem',99,0,0,0,1320,60088,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003021,'Copper Plate','Normal/StandardItem',99,0,0,0,132,60117,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003022,'Brass Plate','Normal/StandardItem',99,0,0,0,352,60118,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003023,'Silver Plate','Normal/StandardItem',99,0,0,0,572,60115,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003024,'Electrum Plate','Normal/StandardItem',99,0,0,0,792,60119,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003025,'Mythril Plate','Normal/StandardItem',99,0,0,0,902,60116,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003031,'Copper Square','Normal/StandardItem',99,0,0,0,7,61416,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003032,'Brass Square','Normal/StandardItem',99,0,0,0,19,61417,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003033,'Silver Square','Normal/StandardItem',99,0,0,0,31,61418,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003034,'Darksilver Square','Normal/StandardItem',99,0,0,0,34,61419,4021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003035,'Electrum Square','Normal/StandardItem',99,0,0,0,55,61493,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003036,'Mythril Square','Normal/StandardItem',99,0,0,0,49,61420,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003041,'Copper Wire','Normal/StandardItem',99,0,0,0,24,60108,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003042,'Brass Wire','Normal/StandardItem',99,0,0,0,64,60109,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003043,'Silver Wire','Normal/StandardItem',99,0,0,0,104,60106,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003044,'Electrum Wire','Normal/StandardItem',99,0,0,0,144,60110,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003045,'Mythril Wire','Normal/StandardItem',99,0,0,0,184,60107,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003051,'Copper Rings','Normal/StandardItem',99,0,0,0,48,61387,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003052,'Brass Rings','Normal/StandardItem',99,0,0,0,128,61551,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003053,'Silver Rings','Normal/StandardItem',99,0,0,0,208,61386,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003054,'Electrum Rings','Normal/StandardItem',99,0,0,0,368,61552,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003055,'Mythril Rings','Normal/StandardItem',99,0,0,0,328,61389,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003071,'Copper Rivets','Normal/StandardItem',99,0,0,0,4,61346,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003072,'Brass Rivets','Normal/StandardItem',99,0,0,0,12,61346,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003073,'Silver Rivets','Normal/StandardItem',99,0,0,0,19,61346,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003074,'Mythril Rivets','Normal/StandardItem',99,0,0,0,164,61346,4003,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003081,'Copper Nails','Normal/StandardItem',99,0,0,0,4,61548,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003082,'Brass Nails','Normal/StandardItem',99,0,0,0,12,61549,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003083,'Silver Nails','Normal/StandardItem',99,0,0,0,19,61550,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003091,'Brass Scales','Normal/StandardItem',99,0,0,0,12,61346,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003101,'Copper Dust','Normal/StandardItem',99,0,0,0,60,61453,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003102,'Gold Dust','Normal/StandardItem',99,0,0,0,660,61404,4003,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003103,'Silver Dust','Normal/StandardItem',99,0,0,0,360,60448,4003,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003104,'Silver Leaf','Normal/StandardItem',99,0,0,0,23,61383,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004001,'Raw Sunstone','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004002,'Raw Lapis Lazuli','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004003,'Raw Sphene','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004004,'Raw Malachite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004005,'Raw Fluorite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004006,'Raw Danburite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004007,'Raw Garnet','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004008,'Raw Aquamarine','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004009,'Raw Heliodor','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004010,'Raw Peridot','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004011,'Raw Amethyst','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004012,'Raw Goshenite','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004013,'Raw Rubellite','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004014,'Raw Turquoise','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004015,'Raw Amber','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004016,'Raw Tourmaline','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004017,'Raw Spinel','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004018,'Raw Zircon','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004019,'Raw Ruby','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004020,'Raw Sapphire','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004021,'Raw Topaz','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004022,'Raw Emerald','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004023,'Raw Iolite','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004024,'Raw Diamond','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004025,'Uncultured Pearl','Normal/StandardItem',99,0,0,0,450,60192,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004026,'Jade','Normal/StandardItem',99,0,0,0,570,60145,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004027,'Fire Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004028,'Lightning Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004029,'Wind Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004030,'Water Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004031,'Ice Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004032,'Earth Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004101,'Sunstone','Normal/StandardItem',99,0,0,0,600,60185,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004102,'Lapis Lazuli','Normal/StandardItem',99,0,0,0,600,60181,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004103,'Sphene','Normal/StandardItem',99,0,0,0,600,60184,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004104,'Malachite','Normal/StandardItem',99,0,0,0,600,60190,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004105,'Fluorite','Normal/StandardItem',99,0,0,0,600,60187,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004106,'Danburite','Normal/StandardItem',99,0,0,0,600,60192,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004107,'Garnet','Normal/StandardItem',99,0,0,0,1050,60182,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004108,'Aquamarine','Normal/StandardItem',99,0,0,0,1050,60196,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004109,'Heliodor','Normal/StandardItem',99,0,0,0,1050,60188,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004110,'Peridot','Normal/StandardItem',99,0,0,0,1050,60173,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004111,'Amethyst','Normal/StandardItem',99,0,0,0,1050,60193,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004112,'Goshenite','Normal/StandardItem',99,0,0,0,1050,60183,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004113,'Rubellite','Normal/StandardItem',99,0,0,0,1500,60189,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004114,'Turquoise','Normal/StandardItem',99,0,0,0,1500,60176,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004115,'Amber','Normal/StandardItem',99,0,0,0,1500,60175,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004116,'Tourmaline','Normal/StandardItem',99,0,0,0,1500,60198,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004117,'Spinel','Normal/StandardItem',99,0,0,0,1500,60186,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004118,'Zircon','Normal/StandardItem',99,0,0,0,1500,60180,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004119,'Ruby','Normal/StandardItem',99,0,0,0,2400,60174,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004120,'Sapphire','Normal/StandardItem',99,0,0,0,2400,60194,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004121,'Topaz','Normal/StandardItem',99,0,0,0,2400,60197,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004122,'Emerald','Normal/StandardItem',99,0,0,0,2400,60195,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004123,'Iolite','Normal/StandardItem',99,0,0,0,2400,60191,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004124,'Diamond','Normal/StandardItem',99,0,0,0,2400,60177,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004125,'Pearl','Normal/StandardItem',99,0,0,0,1020,60178,1017,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004126,'Black Pearl','Normal/StandardItem',99,0,0,0,1110,60179,1017,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004127,'Nephrite','Normal/StandardItem',99,0,0,0,420,61317,1017,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004128,'Jadeite','Normal/StandardItem',99,0,0,0,510,61317,1017,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004201,'Marbled Eye','Normal/StandardItem',99,0,0,0,300,60160,1017,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004202,'Eye of Fire','Normal/StandardItem',99,0,0,0,600,60146,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004203,'Eye of Lightning','Normal/StandardItem',99,0,0,0,600,60150,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004204,'Eye of Wind','Normal/StandardItem',99,0,0,0,600,60147,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004205,'Eye of Water','Normal/StandardItem',99,0,0,0,600,60148,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004206,'Eye of Ice','Normal/StandardItem',99,0,0,0,600,60151,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004207,'Eye of Earth','Normal/StandardItem',99,0,0,0,600,60149,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004208,'Radiant Eye of Fire','Normal/StandardItem',99,0,0,0,900,60154,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004209,'Radiant Eye of Lightning','Normal/StandardItem',99,0,0,0,900,60158,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004210,'Radiant Eye of Wind','Normal/StandardItem',99,0,0,0,900,60155,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004211,'Radiant Eye of Water','Normal/StandardItem',99,0,0,0,900,60156,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004212,'Radiant Eye of Ice','Normal/StandardItem',99,0,0,0,900,60159,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004213,'Radiant Eye of Earth','Normal/StandardItem',99,0,0,0,900,60157,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004214,'Astral Eye','Normal/StandardItem',99,0,0,0,1200,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004215,'Umbral Eye','Normal/StandardItem',99,0,0,0,1200,60153,1017,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004216,'Fire Moraine','Normal/StandardItem',99,0,0,0,540,60165,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004217,'Lightning Moraine','Normal/StandardItem',99,0,0,0,540,60170,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004218,'Wind Moraine','Normal/StandardItem',99,0,0,0,540,60168,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004219,'Water Moraine','Normal/StandardItem',99,0,0,0,540,60166,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004220,'Ice Moraine','Normal/StandardItem',99,0,0,0,540,60169,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004221,'Earth Moraine','Normal/StandardItem',99,0,0,0,540,60167,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004222,'Radiant Fire Moraine','Normal/StandardItem',99,0,0,0,840,60165,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004223,'Radiant Lightning Moraine','Normal/StandardItem',99,0,0,0,840,60170,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004224,'Radiant Wind Moraine','Normal/StandardItem',99,0,0,0,840,60168,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004225,'Radiant Water Moraine','Normal/StandardItem',99,0,0,0,840,60166,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004226,'Radiant Ice Moraine','Normal/StandardItem',99,0,0,0,840,60169,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004227,'Radiant Earth Moraine','Normal/StandardItem',99,0,0,0,840,60167,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004228,'Astral Moraine','Normal/StandardItem',99,0,0,0,1140,60172,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004229,'Umbral Moraine','Normal/StandardItem',99,0,0,0,1140,60171,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004230,'Allagan Runestone - Byregot','Normal/StandardItem',1,1,1,0,0,61569,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004231,'Allagan Runestone - Rhalgr','Normal/StandardItem',1,1,1,0,0,61570,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004232,'Allagan Runestone - Llymlaen','Normal/StandardItem',1,1,1,0,0,61571,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004233,'Allagan Runestone - Azeyma','Normal/StandardItem',1,1,1,0,0,61572,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004234,'Allagan Runestone - Althyk','Normal/StandardItem',1,1,1,0,0,61573,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004235,'Allagan Runestone - Menphina','Normal/StandardItem',1,1,1,0,0,61574,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004236,'Allagan Runestone - Nophica','Normal/StandardItem',1,1,1,0,0,61575,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004237,'Allagan Runestone - Nald\'thal','Normal/StandardItem',1,1,1,0,0,61576,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004238,'Allagan Runestone - Nymeia','Normal/StandardItem',1,1,1,0,0,61577,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004239,'Allagan Runestone - Oschon','Normal/StandardItem',1,1,1,0,0,61578,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004240,'Allagan Runestone - Thaliak','Normal/StandardItem',1,1,1,0,0,61579,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004241,'Allagan Runestone - Halone','Normal/StandardItem',1,1,1,0,0,61580,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004242,'Astral Rock','Normal/StandardItem',99,0,0,0,765,60142,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004243,'Radiant Astral Eye','Normal/StandardItem',99,0,0,0,1530,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005001,'Undyed Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60199,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005002,'Mole-brown Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60200,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005003,'Lead-grey Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60201,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005004,'Sand-beige Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60202,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005005,'Undyed Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60203,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005006,'Mesa-red Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60204,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005007,'Maize-yellow Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60205,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005008,'Olive-green Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60206,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005009,'Celeste-blue Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60207,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005010,'Undyed Canvas','Normal/StandardItem',99,0,0,0,166,60208,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005011,'Sunset-auburn Canvas','Normal/StandardItem',99,0,0,0,166,60209,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005012,'Rose-pink Canvas','Normal/StandardItem',99,0,0,0,166,60210,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005013,'Orchard-brown Canvas','Normal/StandardItem',99,0,0,0,166,60211,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005014,'Woad-blue Canvas','Normal/StandardItem',99,0,0,0,166,60212,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005015,'Undyed Velveteen','Normal/StandardItem',99,0,0,0,198,60213,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005016,'Raven-black Velveteen','Normal/StandardItem',99,0,0,0,198,60214,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005017,'Wine-red Velveteen','Normal/StandardItem',99,0,0,0,198,60215,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005018,'Cream-yellow Velveteen','Normal/StandardItem',99,0,0,0,198,60216,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005019,'Hunter Green Velveteen','Normal/StandardItem',99,0,0,0,198,60217,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005020,'Undyed Linen','Normal/StandardItem',99,0,0,0,262,60218,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005021,'Floral Pink Linen','Normal/StandardItem',99,0,0,0,262,60219,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005022,'Deepsea-blue Linen','Normal/StandardItem',99,0,0,0,262,60220,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005023,'Shale-brown Linen','Normal/StandardItem',99,0,0,0,262,60221,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005024,'Saffron-yellow Linen','Normal/StandardItem',99,0,0,0,262,60222,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005025,'Undyed Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60223,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005026,'Coal-black Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60224,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005027,'Dark Violet Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60225,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005028,'Carmine Red Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60226,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005029,'Fog-grey Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60227,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005030,'Dream Hat Materials','Normal/StandardItem',99,0,0,0,83,61513,4006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005031,'Dream Tunic Materials','Normal/StandardItem',99,0,0,0,102,61513,4006,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005032,'Dream Boots Materials','Normal/StandardItem',99,0,0,0,128,61534,4009,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005033,'Undyed Felt','Normal/StandardItem',99,0,0,0,313,60228,4006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005034,'Vanya Silk','Normal/StandardItem',99,0,0,0,326,60233,4006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005101,'Hempen Fent','Normal/StandardItem',99,0,0,0,8,60278,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005102,'Cotton Fent','Normal/StandardItem',99,0,0,0,16,60279,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005103,'Canvas Fent','Normal/StandardItem',99,0,0,0,20,60280,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005104,'Velveteen Fent','Normal/StandardItem',99,0,0,0,24,60281,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005105,'Linen Fent','Normal/StandardItem',99,0,0,0,32,60282,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005201,'Straw','Normal/StandardItem',99,0,0,0,38,60247,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005202,'Moko Grass','Normal/StandardItem',99,0,0,0,12,60248,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005203,'Cotton Boll','Normal/StandardItem',99,0,0,0,26,60246,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005204,'Flax','Normal/StandardItem',99,0,0,0,54,60245,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005205,'Cotton Stuffing','Normal/StandardItem',99,0,0,0,134,60249,4005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005206,'Crawler Cocoon','Normal/StandardItem',99,0,0,0,274,60275,4005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005301,'Hempen Yarn','Normal/StandardItem',99,0,0,0,27,60254,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005302,'Cotton Yarn','Normal/StandardItem',99,0,0,0,57,60252,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005303,'Linen Yarn','Normal/StandardItem',99,0,0,0,117,60255,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005304,'Woolen Yarn','Normal/StandardItem',99,0,0,0,132,60256,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005305,'Karakul Yarn','Normal/StandardItem',99,0,0,0,52,61447,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005306,'Diremite Web','Normal/StandardItem',99,0,0,0,36,61364,4005,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005307,'Dew Thread','Normal/StandardItem',99,0,0,0,87,60253,4005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005308,'Twinthread','Normal/StandardItem',99,0,0,0,153,60253,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005401,'Cock Feather','Normal/StandardItem',99,0,0,0,19,60265,4011,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005402,'Dodo Feather','Normal/StandardItem',99,0,0,0,33,60268,4011,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005403,'Crow Feather','Normal/StandardItem',99,0,0,0,48,60266,4011,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005404,'Wildfowl Feather','Normal/StandardItem',99,0,0,0,62,60267,4011,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005405,'Cockatrice Feather','Normal/StandardItem',99,0,0,0,76,60269,4011,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005406,'Vulture Feather','Normal/StandardItem',99,0,0,0,91,60270,4011,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005407,'Condor Feather','Normal/StandardItem',99,0,0,0,105,60270,4011,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005408,'Swan Feather','Normal/StandardItem',99,0,0,0,120,60271,4011,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005409,'Eagle Feather','Normal/StandardItem',99,0,0,0,134,60272,4011,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005410,'Chocobo Feather','Normal/StandardItem',99,0,0,0,168,60259,4011,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005411,'Gnat Wing','Normal/StandardItem',99,0,0,0,52,60274,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005501,'Apkallu Down','Normal/StandardItem',99,0,0,0,124,60249,4011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005502,'Snurble Tufts','Normal/StandardItem',99,0,0,0,206,60250,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005503,'Fleece','Normal/StandardItem',99,0,0,0,72,60249,4008,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005504,'Karakul Fleece','Normal/StandardItem',99,0,0,0,192,61446,4008,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006001,'Bone Chip','Normal/StandardItem',99,0,0,0,36,60370,4007,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006002,'Bone Ash','Normal/StandardItem',99,0,0,0,45,60476,4007,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006003,'Soiled Femur','Normal/StandardItem',99,0,0,0,108,60371,4007,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006004,'Bone Scales','Normal/StandardItem',99,0,0,0,72,61346,4007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006005,'Aldgoat Horn','Normal/StandardItem',99,0,0,0,576,60391,4007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006006,'Antelope Horn','Normal/StandardItem',99,0,0,0,396,60386,4007,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006007,'Ogre Horn','Normal/StandardItem',99,0,0,0,828,60387,4007,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006008,'Hippogryph Talon','Normal/StandardItem',99,0,0,0,144,60383,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006009,'Raptor Talon','Normal/StandardItem',99,0,0,0,279,60382,4017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006010,'Wolf Fang','Normal/StandardItem',99,0,0,0,198,60384,4017,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006011,'Hyena Fang','Normal/StandardItem',99,0,0,0,378,60384,4017,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006012,'Hellhound Fang','Normal/StandardItem',99,0,0,0,144,60384,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006013,'Hedgemole Spine','Normal/StandardItem',99,0,0,0,189,60446,4017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006014,'Cactuar Needle','Normal/StandardItem',99,0,0,0,234,60454,4017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006015,'Drake Scales','Normal/StandardItem',99,0,0,0,378,60372,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006016,'Biast Scales','Normal/StandardItem',99,0,0,0,324,60373,4027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006101,'Weevil Elytron','Normal/StandardItem',99,0,0,0,99,60378,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006102,'Ladybug Elytron','Normal/StandardItem',99,0,0,0,144,60379,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006103,'Firefly Elytron','Normal/StandardItem',99,0,0,0,189,61459,4019,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006104,'Yellow Yarzon Leg','Normal/StandardItem',99,0,0,0,144,60389,4027,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006105,'Blue Yarzon Leg','Normal/StandardItem',99,0,0,0,288,60390,4027,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006106,'Green Megalocrab Shell','Normal/StandardItem',99,0,0,0,378,60380,4027,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006107,'Red Megalocrab Shell','Normal/StandardItem',99,0,0,0,468,60381,4027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006108,'White Coral','Normal/StandardItem',99,0,0,0,171,60394,4007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006109,'Blue Coral','Normal/StandardItem',99,0,0,0,243,60393,4007,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006110,'Red Coral','Normal/StandardItem',99,0,0,0,360,60392,4007,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006111,'Scallop Shell','Normal/StandardItem',99,0,0,0,36,60374,4027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006112,'Sunrise Tellin','Normal/StandardItem',99,0,0,0,81,60375,4027,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006113,'Miter Shell','Normal/StandardItem',99,0,0,0,126,60376,4027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006114,'Blacklip Oyster','Normal/StandardItem',99,0,0,0,171,60377,4027,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006115,'Hawksbill Shell','Normal/StandardItem',99,0,0,0,756,60748,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006116,'Tortoiseshell','Normal/StandardItem',99,0,0,0,522,60748,4027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006117,'Bat Fang','Normal/StandardItem',99,0,0,0,54,60384,4017,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006118,'Ram Horn','Normal/StandardItem',99,0,0,0,162,61426,4007,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006119,'Mossy Horn','Normal/StandardItem',99,0,0,0,702,60391,4007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006120,'Buffalo Horn','Normal/StandardItem',99,0,0,0,792,60385,4007,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007001,'Sheepskin','Normal/StandardItem',99,0,0,0,79,60341,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007002,'Karakul Skin','Normal/StandardItem',99,0,0,0,312,60342,4008,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007003,'Dodo Skin','Normal/StandardItem',99,0,0,0,115,60293,4008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007004,'Buffalo Hide','Normal/StandardItem',99,0,0,0,504,60310,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007005,'Gigantoad Skin','Normal/StandardItem',99,0,0,0,187,60287,4008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007006,'Nakki Skin','Normal/StandardItem',99,0,0,0,672,60290,4008,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007007,'Wolf Hide','Normal/StandardItem',99,0,0,0,151,60297,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007008,'Hyena Hide','Normal/StandardItem',99,0,0,0,79,60299,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007009,'Hellhound Hide','Normal/StandardItem',99,0,0,0,840,60297,4008,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007010,'Rat Pelt','Normal/StandardItem',99,0,0,0,216,60303,4008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007011,'Squirrel Pelt','Normal/StandardItem',99,0,0,0,336,60305,4008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007012,'Marmot Pelt','Normal/StandardItem',99,0,0,0,456,60307,4008,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007013,'Dormouse Pelt','Normal/StandardItem',99,0,0,0,576,60309,4008,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007014,'Blue Antelope Hide','Normal/StandardItem',99,0,0,0,648,60319,4008,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007015,'Striped Antelope Hide','Normal/StandardItem',99,0,0,0,768,60321,4008,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007016,'Aldgoat Skin','Normal/StandardItem',99,0,0,0,151,60323,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007017,'Hog Hide','Normal/StandardItem',99,0,0,0,744,60326,4008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007018,'Boar Hide','Normal/StandardItem',99,0,0,0,237,60331,4008,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007019,'Goobbue Skin','Normal/StandardItem',99,0,0,0,1104,60339,4008,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007020,'Raptor Skin','Normal/StandardItem',99,0,0,0,295,60353,4008,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007021,'Lindwurm Skin','Normal/StandardItem',99,0,0,0,1032,60355,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007022,'Basilisk Skin','Normal/StandardItem',99,0,0,0,912,60346,4008,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007023,'Peiste Skin','Normal/StandardItem',99,0,0,0,259,60349,4008,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007024,'Drake Skin','Normal/StandardItem',99,0,0,0,367,60359,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007025,'Biast Skin','Normal/StandardItem',99,0,0,0,1272,60362,4008,1,0,0,0,0,52,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007026,'Uraeus Skin','Normal/StandardItem',99,0,0,0,360,60353,4008,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007101,'Sheep Leather','Normal/StandardItem',99,0,0,0,88,60343,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007102,'Taupe Sheep Leather','Normal/StandardItem',99,0,0,0,88,60345,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007103,'Slate-grey Sheep Leather','Normal/StandardItem',99,0,0,0,88,60344,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007104,'Dodo Leather','Normal/StandardItem',99,0,0,0,128,60294,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007105,'Midnight-black Dodo Leather','Normal/StandardItem',99,0,0,0,128,60295,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007106,'Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007107,'Soot-black Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60313,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007108,'Red Ochre Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60314,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007109,'Oxblood-red Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60315,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007110,'Moss-green Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60316,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007111,'Desert-yellow Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60317,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007112,'Russet-brown Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60318,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007113,'Toad Leather','Normal/StandardItem',99,0,0,0,208,60288,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007114,'Dark Brown Toad Leather','Normal/StandardItem',99,0,0,0,224,60289,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007115,'Wolf Leather','Normal/StandardItem',99,0,0,0,200,60344,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007116,'Boar Leather','Normal/StandardItem',99,0,0,0,248,60327,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007117,'Storm-blue Boar Leather','Normal/StandardItem',99,0,0,0,248,60332,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007118,'Rust-red Boar Leather','Normal/StandardItem',99,0,0,0,248,60329,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007119,'Loam-brown Boar Leather','Normal/StandardItem',99,0,0,0,248,60328,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007120,'Light Beige Boar Leather','Normal/StandardItem',99,0,0,0,248,60330,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007121,'Nakki Leather','Normal/StandardItem',99,0,0,0,224,60291,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007122,'Marsh-green Nakki Leather','Normal/StandardItem',99,0,0,0,224,60292,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007123,'Basilisk Leather','Normal/StandardItem',99,0,0,0,304,60347,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007124,'[en]','Normal/StandardItem',99,0,0,0,304,60000,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007125,'Peiste Leather','Normal/StandardItem',99,0,0,0,288,60350,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007126,'Aldgoat Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007127,'Raptor Leather','Normal/StandardItem',99,0,0,0,328,60353,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007128,'Chamois','Normal/StandardItem',99,0,0,0,216,60320,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007129,'Uraeus Leather','Normal/StandardItem',99,0,0,0,400,60353,4009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007130,'Dodore Leather','Normal/StandardItem',99,0,0,0,312,60295,4009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007201,'Rat Fur','Normal/StandardItem',99,0,0,0,72,60303,4010,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007202,'Squirrel Fur','Normal/StandardItem',99,0,0,0,112,60305,4010,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007203,'Marmot Fur','Normal/StandardItem',99,0,0,0,152,60307,4010,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007204,'Treated Antelope Hide','Normal/StandardItem',99,0,0,0,192,60320,4010,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007205,'Wolf Fur','Normal/StandardItem',99,0,0,0,200,60297,4010,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007206,'Dormouse Fur','Normal/StandardItem',99,0,0,0,232,60309,4010,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007207,'Hippogryph Skin','Normal/StandardItem',99,0,0,0,367,60297,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007208,'Hippogryph Leather','Normal/StandardItem',99,0,0,0,408,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007209,'Hard Hippogryph Leather','Normal/StandardItem',99,0,0,0,448,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007210,'Coeurl Skin','Normal/StandardItem',99,0,0,0,333,60334,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007211,'Coeurl Fur','Normal/StandardItem',99,0,0,0,370,60334,4010,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007301,'Sheep Leather Spetch','Normal/StandardItem',99,0,0,0,17,60364,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007302,'Dodo Leather Spetch','Normal/StandardItem',99,0,0,0,25,60369,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007303,'Buffalo Leather Spetch','Normal/StandardItem',99,0,0,0,33,60365,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007304,'Toad Leather Spetch','Normal/StandardItem',99,0,0,0,41,61565,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007305,'Wolf Leather Spetch','Normal/StandardItem',99,0,0,0,40,61567,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007306,'Boar Leather Spetch','Normal/StandardItem',99,0,0,0,49,60366,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007307,'Basilisk Leather Spetch','Normal/StandardItem',99,0,0,0,60,61566,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007308,'Peiste Leather Spetch','Normal/StandardItem',99,0,0,0,57,60367,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007309,'Raptor Leather Spetch','Normal/StandardItem',99,0,0,0,65,61542,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007310,'Chamois Spetch','Normal/StandardItem',99,0,0,0,43,61568,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007401,'Sheep Leather Strap','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007402,'Sheep Leather Strap (Taupe)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007403,'Sheep Leather Strap (Grey)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007404,'Dodo Leather Strap','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007405,'Dodo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007406,'Buffalo Leather Strap','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007407,'Buffalo Leather Strap (Red)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007408,'Buffalo Leather Strap (Ochre)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007409,'Buffalo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007410,'Buffalo Leather Strap (Green)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007411,'Buffalo Leather Strap (Yellow)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007412,'Buffalo Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007413,'Toad Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007414,'Toad Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007415,'Wolf Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007416,'Boar Leather Strap','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007417,'Boar Leather Strap (Blue)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007418,'Boar Leather Strap (Red)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007419,'Boar Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007420,'Boar Leather Strap (Beige)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007427,'Raptor Leather Strap','Normal/StandardItem',99,0,0,0,32,61350,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007501,'Antelope Sinew Cord','Normal/StandardItem',99,0,0,0,15,61384,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007502,'Hippogryph Sinew Cord','Normal/StandardItem',99,0,0,0,22,61384,4005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007503,'Raptor Sinew Cord','Normal/StandardItem',99,0,0,0,29,61384,4005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007504,'Antelope Sinew','Normal/StandardItem',99,0,0,0,52,61383,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007505,'Hippogryph Sinew','Normal/StandardItem',99,0,0,0,148,61383,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007506,'Raptor Sinew','Normal/StandardItem',99,0,0,0,196,61383,4005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007507,'Mole Sinew','Normal/StandardItem',99,0,0,0,28,61383,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007508,'Mole Sinew Cord','Normal/StandardItem',99,0,0,0,8,61384,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007509,'Diremite Sinew Cord','Normal/StandardItem',99,0,0,0,26,61384,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007510,'Diremite Sinew','Normal/StandardItem',99,0,0,0,91,61383,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008001,'Lauan Log','Normal/StandardItem',99,0,0,0,240,60406,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008002,'Willow Log','Normal/StandardItem',99,0,0,0,270,60400,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008003,'Maple Log','Normal/StandardItem',99,0,0,0,92,60402,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008004,'Elm Log','Normal/StandardItem',99,0,0,0,176,60399,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008005,'Ash Log','Normal/StandardItem',99,0,0,0,142,60401,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008006,'Cedar Log','Normal/StandardItem',99,0,0,0,480,60409,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008007,'Walnut Log','Normal/StandardItem',99,0,0,0,218,60398,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008008,'Yew Log','Normal/StandardItem',99,0,0,0,193,60403,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008009,'Teak Log','Normal/StandardItem',99,0,0,0,1290,60397,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008010,'Chestnut Log','Normal/StandardItem',99,0,0,0,750,60397,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008011,'Oak Log','Normal/StandardItem',99,0,0,0,277,60395,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008012,'Pine Log','Normal/StandardItem',99,0,0,0,870,60408,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008013,'Spruce Log','Normal/StandardItem',99,0,0,0,320,60407,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008014,'Rosewood Log','Normal/StandardItem',99,0,0,0,386,60405,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008015,'Ebony Log','Normal/StandardItem',99,0,0,0,429,60396,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008016,'Mahogany Log','Normal/StandardItem',99,0,0,0,344,60404,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008101,'Arrowwood Branch','Normal/StandardItem',99,0,0,0,33,60411,4023,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008102,'Lauan Branch','Normal/StandardItem',99,0,0,0,38,60411,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008103,'Willow Branch','Normal/StandardItem',99,0,0,0,43,60411,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008104,'Maple Branch','Normal/StandardItem',99,0,0,0,52,60411,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008105,'Elm Branch','Normal/StandardItem',99,0,0,0,72,60411,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008106,'Ash Branch','Normal/StandardItem',99,0,0,0,81,60411,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008107,'Cedar Branch','Normal/StandardItem',99,0,0,0,76,60411,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008108,'Walnut Branch','Normal/StandardItem',99,0,0,0,91,60411,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008109,'Yew Branch','Normal/StandardItem',99,0,0,0,110,60411,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008110,'Teak Branch','Normal/StandardItem',99,0,0,0,206,60411,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008111,'Chestnut Branch','Normal/StandardItem',99,0,0,0,120,60411,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008112,'Oak Branch','Normal/StandardItem',99,0,0,0,158,60411,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008113,'Pine Branch','Normal/StandardItem',99,0,0,0,139,60411,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008114,'Spruce Branch','Normal/StandardItem',99,0,0,0,182,60411,4023,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008115,'Rosewood Branch','Normal/StandardItem',99,0,0,0,220,60411,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008116,'Ebony Branch','Normal/StandardItem',99,0,0,0,244,60411,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008117,'Mahogany Branch','Normal/StandardItem',99,0,0,0,196,60411,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008118,'Peach Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008119,'Cherry Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008201,'Lauan Lumber','Normal/StandardItem',99,0,0,0,72,60421,4012,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008202,'Willow Lumber','Normal/StandardItem',99,0,0,0,81,60424,4012,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008203,'Maple Lumber','Normal/StandardItem',99,0,0,0,99,60422,4012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008204,'Elm Lumber','Normal/StandardItem',99,0,0,0,189,60418,4012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008205,'Ash Lumber','Normal/StandardItem',99,0,0,0,153,60419,4012,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008206,'Cedar Lumber','Normal/StandardItem',99,0,0,0,144,61321,4012,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008207,'Walnut Lumber','Normal/StandardItem',99,0,0,0,234,60417,4012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008208,'Yew Lumber','Normal/StandardItem',99,0,0,0,207,60420,4012,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008209,'Teak Lumber','Normal/StandardItem',99,0,0,0,387,60414,4012,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008210,'Chestnut Lumber','Normal/StandardItem',99,0,0,0,225,60414,4012,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008211,'Oak Lumber','Normal/StandardItem',99,0,0,0,297,60416,4012,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008212,'Pine Lumber','Normal/StandardItem',99,0,0,0,261,61320,4012,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008213,'Spruce Lumber','Normal/StandardItem',99,0,0,0,342,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008214,'Rosewood Lumber','Normal/StandardItem',99,0,0,0,414,60425,4012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008215,'Ebony Lumber','Normal/StandardItem',99,0,0,0,459,60415,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008216,'Mahogany Lumber','Normal/StandardItem',99,0,0,0,369,60423,4012,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008301,'Bamboo Stick','Normal/StandardItem',99,0,0,0,126,60412,4012,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008302,'Rattan Lumber','Normal/StandardItem',99,0,0,0,216,60413,4012,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008401,'Lauan Plank','Normal/StandardItem',99,0,0,0,108,60437,4024,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008402,'Willow Plank','Normal/StandardItem',99,0,0,0,122,60429,4024,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008403,'Maple Plank','Normal/StandardItem',99,0,0,0,149,60433,4024,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008404,'Elm Plank','Normal/StandardItem',99,0,0,0,204,60431,4024,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008405,'Ash Plank','Normal/StandardItem',99,0,0,0,231,60432,4024,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008406,'Cedar Plank','Normal/StandardItem',99,0,0,0,217,61324,4024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008407,'Walnut Plank','Normal/StandardItem',99,0,0,0,258,60430,4024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008408,'Yew Plank','Normal/StandardItem',99,0,0,0,312,60434,4024,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008409,'Teak Plank','Normal/StandardItem',99,0,0,0,584,60436,4024,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008410,'Chestnut Plank','Normal/StandardItem',99,0,0,0,340,60436,4024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008411,'Oak Plank','Normal/StandardItem',99,0,0,0,448,60428,4024,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008412,'Pine Plank','Normal/StandardItem',99,0,0,0,394,61323,4024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008413,'Spruce Plank','Normal/StandardItem',99,0,0,0,516,61322,4024,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008414,'Rosewood Plank','Normal/StandardItem',99,0,0,0,625,61314,4024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008415,'Ebony Plank','Normal/StandardItem',99,0,0,0,693,60435,4024,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008416,'Mahogany Plank','Normal/StandardItem',99,0,0,0,557,60427,4024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008501,'Oak Chips','Normal/StandardItem',99,0,0,0,46,61375,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008502,'Maple Sap','Normal/StandardItem',99,0,0,0,140,61546,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008503,'Pine Chips','Normal/StandardItem',99,0,0,0,40,61375,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008504,'Willow Chips','Normal/StandardItem',99,0,0,0,12,61375,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008505,'Chestnut Chips','Normal/StandardItem',99,0,0,0,35,61375,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008506,'Walnut Chips','Normal/StandardItem',99,0,0,0,26,61375,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008507,'Treated Spruce Lumber','Normal/StandardItem',99,0,0,0,459,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009001,'Blinding Powder','Normal/StandardItem',99,0,0,0,192,60443,4026,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009002,'Silencing Powder','Normal/StandardItem',99,0,0,0,211,60443,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009003,'Sleeping Powder','Normal/StandardItem',99,0,0,0,230,60443,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009004,'Paralyzing Powder','Normal/StandardItem',99,0,0,0,249,60443,4026,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009005,'Maddening Powder','Normal/StandardItem',99,0,0,0,268,60443,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009006,'Poison Powder','Normal/StandardItem',99,0,0,0,288,60443,4026,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009007,'Smothering Powder','Normal/StandardItem',99,0,0,0,307,60443,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009008,'Disabling Powder','Normal/StandardItem',99,0,0,0,326,60443,4026,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009011,'Illuminating Salts','Normal/StandardItem',99,0,0,0,201,61562,4026,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009012,'Speaking Salts','Normal/StandardItem',99,0,0,0,220,61562,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009013,'Reviving Salts','Normal/StandardItem',99,0,0,0,240,61562,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009014,'Stimulating Salts','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009015,'Soothing Salts','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009016,'Thickening Salts','Normal/StandardItem',99,0,0,0,297,61562,4026,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009017,'Breathing Salts','Normal/StandardItem',99,0,0,0,316,61562,4026,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009018,'Reanimating Salts','Normal/StandardItem',99,0,0,0,336,61562,4026,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009021,'Ironhide Powder','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009022,'Ironwill Powder','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009101,'Brimstone','Normal/StandardItem',99,0,0,0,76,60473,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009102,'Silex','Normal/StandardItem',99,0,0,0,115,60468,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009103,'Saltpeter','Normal/StandardItem',99,0,0,0,140,60477,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009104,'Rock Salt','Normal/StandardItem',99,0,0,0,45,60589,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009105,'Fine Sand','Normal/StandardItem',99,0,0,0,38,60905,4004,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009106,'River Sand','Normal/StandardItem',99,0,0,0,25,60906,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009107,'Sea Sand','Normal/StandardItem',99,0,0,0,25,60907,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009108,'Minium','Normal/StandardItem',99,0,0,0,45,60910,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009109,'Chalk','Normal/StandardItem',99,0,0,0,51,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009110,'Natron','Normal/StandardItem',99,0,0,0,36,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009111,'Alumen','Normal/StandardItem',99,0,0,0,76,60479,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009112,'Bomb Ash','Normal/StandardItem',99,0,0,0,358,60448,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009113,'Grenade Ash','Normal/StandardItem',99,0,0,0,294,60448,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009201,'Quicksilver','Normal/StandardItem',99,0,0,0,89,60472,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009202,'Vitriol','Normal/StandardItem',99,0,0,0,115,60472,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009203,'Jellyfish Humours','Normal/StandardItem',99,0,0,0,70,61365,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009204,'Muddy Water','Normal/StandardItem',99,0,0,0,25,61376,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009205,'Effervescent Water','Normal/StandardItem',99,0,0,0,38,60474,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009206,'Growth Formula Alpha','Normal/StandardItem',99,0,0,0,86,60445,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009207,'Growth Formula Beta','Normal/StandardItem',99,0,0,0,182,60445,4026,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009208,'Growth Formula Gamma','Normal/StandardItem',99,0,0,0,307,60445,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009209,'Beastkin Blood','Normal/StandardItem',99,0,0,0,140,60438,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009210,'Scalekin Blood','Normal/StandardItem',99,0,0,0,371,60438,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009211,'Formic Acid','Normal/StandardItem',99,0,0,0,410,60474,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009212,'Viscous Secretions','Normal/StandardItem',99,0,0,0,179,60441,4026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009213,'Acidic Secretions','Normal/StandardItem',99,0,0,0,307,60441,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009214,'Coal Tar','Normal/StandardItem',99,0,0,0,240,60465,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009215,'Linseed Oil','Normal/StandardItem',99,0,0,0,278,61365,2040,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009216,'Fish Oil','Normal/StandardItem',99,0,0,0,86,61365,2040,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009217,'Crab Oil','Normal/StandardItem',99,0,0,0,249,61365,2040,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009218,'Shark Oil','Normal/StandardItem',99,0,0,0,403,61365,2040,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009219,'Spoken Blood','Normal/StandardItem',99,0,0,0,538,60438,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009301,'Beehive Chip','Normal/StandardItem',99,0,0,0,51,60470,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009302,'Beeswax','Normal/StandardItem',99,0,0,0,57,60457,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009303,'Animal Glue','Normal/StandardItem',99,0,0,0,86,60456,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009304,'Carbon Fiber','Normal/StandardItem',99,0,0,0,396,60467,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009305,'Carbon Fiber Weave','Normal/StandardItem',99,0,0,0,588,60244,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009306,'Latex','Normal/StandardItem',99,0,0,0,19,61561,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009307,'Rubber','Normal/StandardItem',99,0,0,0,19,61393,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009308,'Rubber Sole','Normal/StandardItem',99,0,0,0,134,60740,9007,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009309,'Rubber Band','Normal/StandardItem',99,0,0,0,144,60740,4026,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009310,'Clear Glass Lens','Normal/StandardItem',99,0,0,0,154,60444,4026,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009311,'Green Glass Lens','Normal/StandardItem',99,0,0,0,268,60797,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009312,'Red Glass Lens','Normal/StandardItem',99,0,0,0,268,60794,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009313,'Lanolin','Normal/StandardItem',99,0,0,0,96,60458,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009314,'Fish Glue','Normal/StandardItem',99,0,0,0,163,60456,4026,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009315,'Horn Glue','Normal/StandardItem',99,0,0,0,259,60456,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009316,'Wing Glue','Normal/StandardItem',99,0,0,0,355,60456,4026,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009317,'Scale Glue','Normal/StandardItem',99,0,0,0,451,60456,4026,1,0,0,0,0,46,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009401,'Mandrake','Normal/StandardItem',99,0,0,0,307,60484,2026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009402,'Mistletoe','Normal/StandardItem',99,0,0,0,589,60462,2026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009403,'Carnation','Normal/StandardItem',99,0,0,0,115,60471,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009404,'Chamomile','Normal/StandardItem',99,0,0,0,294,60604,2026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009405,'Lavender','Normal/StandardItem',99,0,0,0,154,60469,2026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009406,'Belladonna','Normal/StandardItem',99,0,0,0,179,60607,2026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009407,'Yellow Ginseng','Normal/StandardItem',99,0,0,0,64,60587,2026,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009501,'Red Landtrap Leaf','Normal/StandardItem',99,0,0,0,140,60584,2022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009502,'Blue Landtrap Leaf','Normal/StandardItem',99,0,0,0,410,60585,2022,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009503,'Morbol Vine','Normal/StandardItem',99,0,0,0,294,60464,4005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009504,'Jellyfish Cnida','Normal/StandardItem',99,0,0,0,153,60439,4026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009505,'Puk Wing','Normal/StandardItem',99,0,0,0,179,60451,4019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009506,'Bat Wing','Normal/StandardItem',99,0,0,0,102,60450,4019,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009507,'Imp Wing','Normal/StandardItem',99,0,0,0,205,60449,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009508,'Ahriman Wing','Normal/StandardItem',99,0,0,0,538,60452,4019,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009509,'Void Glue','Normal/StandardItem',99,0,0,0,204,60456,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009510,'Black Glass Lens','Normal/StandardItem',99,0,0,0,278,61431,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009601,'Yellow Glass Lens','Normal/StandardItem',99,0,0,0,278,60799,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009602,'Dodore Wing','Normal/StandardItem',99,0,0,0,524,60452,4019,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009603,'Bee Basket','Normal/StandardItem',99,0,0,0,102,60759,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009605,'Tarantula','Normal/StandardItem',99,0,0,0,410,60718,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009606,'Black Scorpion','Normal/StandardItem',99,0,0,0,538,60727,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009607,'White Scorpion','Normal/StandardItem',99,0,0,0,230,60728,4026,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009608,'Grass Viper','Normal/StandardItem',99,0,0,0,90,60721,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009609,'Moor Leech','Normal/StandardItem',99,0,0,0,51,61358,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009610,'Tinolqa Mistletoe','Normal/StandardItem',99,0,0,0,115,60462,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009611,'Matron\'s Mistletoe','Normal/StandardItem',99,0,0,0,307,60462,2026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009612,'Vampire Plant','Normal/StandardItem',99,0,0,0,653,60462,2026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009613,'Trillium','Normal/StandardItem',99,0,0,0,652,60806,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009614,'Trillium Bulb','Normal/StandardItem',99,0,0,0,326,60742,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009615,'Growth Formula Delta','Normal/StandardItem',99,0,0,0,245,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009616,'Growth Formula Delta Concentrate','Normal/StandardItem',99,0,0,0,489,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009617,'Coke','Normal/StandardItem',99,0,0,0,107,60171,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009618,'Peacock Ore','Normal/StandardItem',99,0,0,0,148,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009619,'Animal Fat','Normal/StandardItem',99,0,0,0,97,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009620,'Potash','Normal/StandardItem',99,0,0,0,94,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009621,'Lime Sulfur','Normal/StandardItem',99,0,0,0,489,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009622,'Aqueous Whetstone','Normal/StandardItem',99,0,0,0,153,61564,4004,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009623,'Hardened Sap','Normal/StandardItem',99,0,0,0,163,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010001,'Mole-brown Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010002,'Lead-grey Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010003,'Sand-beige Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010004,'Olive-green Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010005,'Mesa-red Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010006,'Maize-yellow Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010007,'Celeste-blue Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010008,'Sunset-auburn Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010009,'Rose-pink Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010010,'Orchard-brown Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010011,'Woad-blue Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010012,'Raven-black Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010013,'Wine-red Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010014,'Cream-yellow Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010015,'Hunter Green Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010101,'Slate-grey Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010102,'Taupe Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010103,'Midnight-black Dodo Leather Dye','Normal/StandardItem',99,0,0,0,102,60747,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010104,'Soot-black Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010105,'Red Ochre Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010106,'Oxblood-red Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010107,'Moss-green Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010108,'Desert-yellow Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010109,'Russet-brown Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010110,'Dark Brown Toad Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010111,'Marsh-green Nakki Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010112,'Storm-blue Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010113,'Rust-red Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010114,'Loam-brown Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010115,'Light Beige Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010201,'Green Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010202,'Brown Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010203,'Blue Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010204,'Purple Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010205,'Red Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010206,'Indigo Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010207,'White Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010208,'Gold Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010301,'Vert Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010302,'Azure Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010303,'Gules Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010304,'Purpure Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010305,'Sable Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010306,'Argent Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010307,'Or Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010401,'Mole-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010402,'Lead-grey Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010403,'Sand-beige Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010404,'Olive-green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010405,'Mesa-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010406,'Maize-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010407,'Celeste-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010408,'Sunset-auburn Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010409,'Rose-pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010410,'Orchard-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010411,'Woad-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010412,'Raven-black Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010413,'Wine-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010414,'Cream-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010415,'Hunter Green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010501,'Slate-grey Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010502,'Taupe Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010503,'Midnight-black Scale Bugs','Normal/StandardItem',99,0,0,0,102,61413,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010504,'Soot-black Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010505,'Red Ochre Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010506,'Oxblood-red Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010507,'Moss-green Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010508,'Desert-yellow Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010509,'Russet-brown Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010510,'Dark Brown Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010511,'Marsh-green Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010512,'Storm-blue Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010513,'Rust-red Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010514,'Loam-brown Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010515,'Light Beige Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010601,'Green Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010602,'Brown Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010603,'Blue Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010604,'Purple Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010605,'Red Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010606,'Indigo Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010607,'White Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010608,'Gold Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010701,'Vert Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010702,'Azure Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010703,'Gules Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010704,'Purpure Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010705,'Sable Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010706,'Argent Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010707,'Or Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010708,'Floral Pink Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010709,'Deepsea-blue Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010710,'Shale-brown Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010711,'Saffron-yellow Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010712,'Floral Pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010713,'Deepsea-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010714,'Shale-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010715,'Saffron-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010716,'Black Urushi','Normal/StandardItem',99,0,0,0,145,60747,4016,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010717,'Raw Urushi','Normal/StandardItem',99,0,0,0,91,60747,4016,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010718,'All-purpose Blue Dye','Normal/StandardItem',99,0,0,0,32,61663,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010719,'All-purpose Red Dye','Normal/StandardItem',99,0,0,0,32,61664,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010720,'All-purpose Yellow Dye','Normal/StandardItem',99,0,0,0,32,61665,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010721,'All-purpose Black Dye','Normal/StandardItem',99,0,0,0,32,61666,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010722,'All-purpose Grey Dye','Normal/StandardItem',99,0,0,0,32,61667,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010723,'All-purpose Brown Dye','Normal/StandardItem',99,0,0,0,32,61668,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010724,'All-purpose Green Dye','Normal/StandardItem',99,0,0,0,32,61669,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010725,'All-purpose White Dye','Normal/StandardItem',99,0,0,0,32,61670,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010726,'All-purpose Purple Dye','Normal/StandardItem',99,0,0,0,32,61671,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011001,'Tiny Crown','Normal/StandardItem',99,0,0,0,400,60738,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011002,'Brass Dish','Normal/StandardItem',99,0,0,0,475,61371,1018,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011003,'Silver Goblet','Normal/StandardItem',99,0,0,0,675,61372,1018,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011004,'Brass Canteen','Normal/StandardItem',99,0,0,0,425,60738,9021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011005,'Tallow Candle','Normal/StandardItem',99,0,0,0,86,60460,1018,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011006,'Rope','Normal/StandardItem',99,0,0,0,67,60765,1018,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011007,'Humus','Normal/StandardItem',99,0,0,0,128,60909,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011008,'Potter\'s Clay','Normal/StandardItem',99,0,0,0,102,61357,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011101,'Ixali Willowknot','Normal/StandardItem',99,0,0,0,220,60890,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011102,'Ixali Mapleknot','Normal/StandardItem',99,0,0,0,660,60891,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011103,'Ixali Ebonknot','Normal/StandardItem',99,0,0,0,1920,60892,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011104,'Sylphic Brownleaf','Normal/StandardItem',99,0,0,0,220,60896,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011105,'Sylphic Yellowleaf','Normal/StandardItem',99,0,0,0,660,60897,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011106,'Sylphic Redleaf','Normal/StandardItem',99,0,0,0,1920,60898,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011107,'Titan Copperpiece','Normal/StandardItem',99,0,0,0,220,60893,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011108,'Titan Mythrilpiece','Normal/StandardItem',99,0,0,0,660,60894,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011109,'Titan Electrumpiece','Normal/StandardItem',99,0,0,0,1920,60895,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011110,'Greentide Psashp','Normal/StandardItem',99,0,0,0,220,60899,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011111,'Redtide Psashp','Normal/StandardItem',99,0,0,0,660,60900,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011112,'Goldtide Psashp','Normal/StandardItem',99,0,0,0,1920,60901,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011113,'Bronze Amalj\'ok','Normal/StandardItem',99,0,0,0,220,60887,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011114,'Iron Amalj\'ok','Normal/StandardItem',99,0,0,0,660,60888,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011115,'Darksteel Amalj\'ok','Normal/StandardItem',99,0,0,0,1920,60889,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011116,'Ququroon Doom-die','Normal/StandardItem',99,0,0,0,220,60884,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011117,'Gagaroon Luck-die','Normal/StandardItem',99,0,0,0,660,60885,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011118,'Peperoon Fate-die','Normal/StandardItem',99,0,0,0,1920,60886,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011119,'Beeswax Candle','Normal/StandardItem',99,0,0,0,57,60459,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011120,'Goblin Mask','Normal/StandardItem',99,0,0,0,210,61267,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011121,'Twinklebox','Normal/StandardItem',99,0,1,0,0,61464,1018,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011122,'Brass Gobcog','Normal/StandardItem',99,0,0,0,220,61480,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011123,'Silver Gobcog','Normal/StandardItem',99,0,0,0,660,61481,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011124,'Gold Gobcog','Normal/StandardItem',99,0,0,0,1920,61482,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011125,'[en]','Normal/StandardItem',99,0,0,0,364,60000,1009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011126,'Inferno Taper','Normal/StandardItem',99,0,1,0,0,61672,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011127,'Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011128,'Electrum Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011129,'Rose Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011130,'Silver Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011131,'Mythril Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011132,'Steel Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011133,'Copper Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011134,'Brass Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011135,'Bronze Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011136,'Brass Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011137,'Copper Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011138,'Silver Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011139,'Gold Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011140,'Brass U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011141,'Silver U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011142,'Copper U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011143,'Bronze U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011144,'Gold U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011145,'Brass Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011146,'Copper Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011147,'Silver Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011148,'Steel Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011149,'Mythril Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011150,'Gold Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011151,'Inferno Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011152,'Kupo Nut Charm','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011153,'Unmarked Keystone','Normal/StandardItem',99,0,1,0,0,61383,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011154,'Vortex Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011155,'Vortex Headdress','Normal/StandardItem',99,0,1,0,0,60262,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011156,'Inferno Seal','Normal/StandardItem',99,0,1,0,0,60889,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011157,'Vortex Seal','Normal/StandardItem',99,0,1,0,0,60892,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011158,'Tremor Seal','Normal/StandardItem',99,0,1,0,0,60895,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011159,'Flawless Mailbreaker Blade','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011160,'Flawless Avenger Grips','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011161,'Flawless Rampager Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011162,'Flawless Obelisk Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011163,'Flawless Sarnga Limb','Normal/StandardItem',99,0,0,0,972,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011164,'Flawless Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,777,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011165,'Flawless Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011166,'Flawless Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011167,'Flawless Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011168,'Flawless Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011169,'Flawless Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011170,'Flawless Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011171,'Flawless Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011172,'Flawless Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011173,'Flawless Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011174,'Flawless Darksteel Breastplate','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011175,'Flawless Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011176,'Flawless Darksteel Couters','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011177,'Flawless Rose Gold Clasps','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011178,'Mailbreaker Blade','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011179,'Avenger Grips','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011180,'Rampager Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011181,'Obelisk Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011182,'Sarnga Limb','Normal/StandardItem',99,0,0,0,612,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011183,'Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,489,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011184,'Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011185,'Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011186,'Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011187,'Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011188,'Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011189,'Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011190,'Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011191,'Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011192,'Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011193,'Darksteel Breastplate','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011194,'Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011195,'Darksteel Couters','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011196,'Rose Gold Clasps','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011197,'Light Kidney Ore','Normal/StandardItem',99,0,0,0,138,60085,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011198,'Young Indigo Herring','Normal/StandardItem',99,0,0,0,220,60695,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011199,'Supple Spruce Branch','Normal/StandardItem',99,0,0,0,220,60455,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011200,'Militia Bow','Normal/StandardItem',99,0,0,0,6440,70350,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011201,'Militia Sword','Normal/StandardItem',99,0,0,0,4784,70018,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011202,'Militia Helm','Normal/StandardItem',99,0,0,0,7728,80606,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011203,'Militia Gorget','Normal/StandardItem',99,0,0,0,3128,61035,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011204,'Militia Longboots','Normal/StandardItem',99,0,0,0,3422,80297,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011205,'Militia Leggings','Normal/StandardItem',99,0,0,0,4140,82399,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011206,'Militia Poultice','Normal/StandardItem',99,0,0,0,287,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011207,'Militia Rations','Normal/StandardItem',99,0,0,0,151,60700,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011208,'Stiperstone','Normal/StandardItem',99,0,0,0,138,60477,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011209,'Resin','Normal/StandardItem',99,0,0,0,588,61393,4026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011210,'Navigator\'s Ear','Normal/StandardItem',99,0,0,0,220,60700,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011211,'Miser\'s Mythril','Normal/StandardItem',99,0,1,0,0,60135,4002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011212,'Alumina Salts','Normal/StandardItem',99,0,1,0,0,60468,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011213,'Copper Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011214,'Silver Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011215,'Gold Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011216,'Sanguine Humours','Normal/StandardItem',1,1,1,0,0,60021,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011217,'Phlegmatic Humours','Normal/StandardItem',1,1,1,0,0,60019,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011218,'Melancholic Humours','Normal/StandardItem',1,1,1,0,0,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011219,'Reinforced Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011220,'Spiked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011221,'Musked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011222,'Blessed Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011223,'Reinforced Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011224,'Spiked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011225,'Musked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011226,'Blessed Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011227,'Fortified Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011228,'Spiked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011229,'Musked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011230,'Blessed Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011231,'Pavis Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011232,'Pavis Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011233,'Pavis Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011234,'Pavis Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011235,'Decoy Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011236,'Decoy Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011237,'Decoy Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011238,'Decoy Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011239,'Fortifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011240,'Spiking Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011241,'Musky Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011242,'Sanctifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011243,'Wanted: Gauwyn the Gannet','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011244,'Enchiridion','Normal/StandardItem',1,1,1,0,0,60746,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011245,'Allagan Band','Normal/StandardItem',1,1,1,0,0,60924,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011246,'Oschon\'s Finger','Normal/StandardItem',1,1,1,0,0,61217,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011247,'Garlean Steel Joint','Normal/StandardItem',99,0,0,0,490,61429,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011248,'Garlean Steel Plate','Normal/StandardItem',99,0,0,0,1150,60118,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011249,'Garlean Rubber','Normal/StandardItem',99,0,0,0,441,60740,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011250,'Garlean Fiber','Normal/StandardItem',99,0,0,0,419,60467,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011251,'Commemorative Coin','Normal/StandardItem',1,1,1,0,0,60745,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011252,'Unsealed Memorandum','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011253,'Bombard Ash','Normal/StandardItem',99,0,0,0,1,60448,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011254,'Deaspected Cluster','Normal/StandardItem',99,0,0,0,102,61741,1006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012001,'Archon Egg','Normal/StandardItem',1,1,0,0,33,61581,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012002,'Colored Archon Egg','Normal/StandardItem',1,1,0,0,63,61582,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012003,'Painted Archon Egg','Normal/StandardItem',1,1,0,0,93,61583,1017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012004,'Darkened Archon Egg','Normal/StandardItem',1,1,0,0,123,61584,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012005,'Wind Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012006,'Lightning Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012007,'Fire Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012008,'Earth Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012009,'Ice Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012010,'Water Archon Egg','Normal/StandardItem',99,0,0,0,2,61590,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012011,'Astral Archon Egg','Normal/StandardItem',99,0,0,0,4,61591,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012012,'Umbral Archon Egg','Normal/StandardItem',99,0,0,0,4,61592,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012013,'Deaspected Crystal','Normal/StandardItem',99,0,0,0,22,61593,1006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012014,'Red Bombard Ash','Normal/StandardItem',99,0,0,0,1,61610,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012015,'Blue Bombard Ash','Normal/StandardItem',99,0,0,0,1,61611,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012016,'Green Bombard Ash','Normal/StandardItem',99,0,0,0,1,61612,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012017,'Black Bombard Ash','Normal/StandardItem',99,0,0,0,1,60083,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012018,'Red Lion','Normal/StandardItem',1,1,1,0,0,61613,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012019,'Blue Spinner','Normal/StandardItem',1,1,1,0,0,61614,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012020,'Green Comet','Normal/StandardItem',1,1,1,0,0,61615,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012021,'Azeyma\'s Candle','Normal/StandardItem',1,1,1,0,0,61616,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012022,'Motley Egg','Normal/StandardItem',1,1,0,0,60,61710,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012023,'Odd Egg','Normal/StandardItem',99,0,1,0,0,61213,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012024,'Red Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012025,'Blue Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012026,'Green Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012027,'Yellow Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012028,'Violet Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012029,'Faded Page','Normal/StandardItem',99,0,0,0,1,60751,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013001,'Grade 1 Dark Matter','Normal/StandardItem',99,0,0,0,6,61604,1013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013002,'Grade 2 Dark Matter','Normal/StandardItem',99,0,0,0,16,61605,1013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013003,'Grade 3 Dark Matter','Normal/StandardItem',99,0,0,0,26,61606,1013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013004,'Grade 4 Dark Matter','Normal/StandardItem',99,0,0,0,36,61607,1013,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013005,'Grade 5 Dark Matter','Normal/StandardItem',99,0,0,0,46,61608,1013,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013006,'Carbonized Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013007,'Petrified Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013008,'Fossilized Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013009,'Crystallized Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013010,'Germinated Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013011,'Decayed Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013012,'Decomposed Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013013,'Liquefied Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013014,'Calcified Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013015,'Cultured Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013016,'Ossified Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013017,'Cretified Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100001,'Bloodthirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100002,'Bloodthirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100003,'Bloodthirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100004,'Bloodthirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100005,'Manathirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100006,'Manathirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100007,'Manathirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100008,'Manathirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100009,'Lifethirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100010,'Lifethirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100011,'Lifethirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100012,'Lifethirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100013,'Strength Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100014,'Strength Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100015,'Strength Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100016,'Strength Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100017,'Vitality Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100018,'Vitality Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100019,'Vitality Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100020,'Vitality Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100021,'Dexterity Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100022,'Dexterity Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100023,'Dexterity Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100024,'Dexterity Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100025,'Intelligence Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100026,'Intelligence Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100027,'Intelligence Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100028,'Intelligence Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100029,'Mind Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100030,'Mind Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100031,'Mind Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100032,'Mind Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100033,'Piety Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100034,'Piety Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100035,'Piety Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100036,'Piety Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100037,'Ironman\'s Will Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100038,'Ironman\'s Will Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100039,'Ironman\'s Will Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100040,'Ironman\'s Will Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100041,'Swordsman\'s Cry Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100042,'Swordsman\'s Cry Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100043,'Swordsman\'s Cry Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100044,'Swordsman\'s Cry Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100045,'Watchman\'s Vigil Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100046,'Watchman\'s Vigil Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100047,'Watchman\'s Vigil Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100048,'Watchman\'s Vigil Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100049,'Loresman\'s Wit Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100050,'Loresman\'s Wit Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100051,'Loresman\'s Wit Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100052,'Loresman\'s Wit Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100053,'Wise Man\'s Vision Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100054,'Wise Man\'s Vision Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100055,'Wise Man\'s Vision Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100056,'Wise Man\'s Vision Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100057,'Vestryman\'s Faith Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100058,'Vestryman\'s Faith Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100059,'Vestryman\'s Faith Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100060,'Vestryman\'s Faith Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100061,'Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100062,'Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100063,'Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100064,'Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100065,'Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100066,'Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100067,'Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100068,'Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100069,'Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100070,'Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100071,'Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100072,'Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100073,'Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100074,'Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100075,'Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100076,'Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100077,'Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100078,'Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100079,'Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100080,'Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100081,'Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100082,'Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100083,'Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100084,'Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100085,'Fire Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100086,'Fire Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100087,'Fire Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100088,'Fire Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100089,'Ice Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100090,'Ice Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100091,'Ice Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100092,'Ice Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100093,'Wind Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100094,'Wind Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100095,'Wind Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100096,'Wind Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100097,'Earth Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100098,'Earth Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100099,'Earth Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100100,'Earth Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100101,'Lightning Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100102,'Lightning Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100103,'Lightning Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100104,'Lightning Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100105,'Water Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100106,'Water Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100107,'Water Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100108,'Water Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100109,'Heavens\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100110,'Heavens\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100111,'Heavens\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100112,'Heavens\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100113,'Heavens\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100114,'Heavens\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100115,'Heavens\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100116,'Heavens\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100117,'Hells\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100118,'Hells\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100119,'Hells\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100120,'Hells\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100121,'Hells\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100122,'Hells\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100123,'Hells\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100124,'Hells\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100125,'Savage Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100126,'Savage Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100127,'Savage Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100128,'Savage Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100129,'Savage Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100130,'Savage Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100131,'Savage Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100132,'Savage Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100133,'Sagacious Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100134,'Sagacious Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100135,'Sagacious Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100136,'Sagacious Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100137,'Sagacious Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100138,'Sagacious Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100139,'Sagacious Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100140,'Sagacious Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100141,'Battledance Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100142,'Battledance Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100143,'Battledance Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100144,'Battledance Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100145,'Gatherer\'s Guerdon Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100146,'Gatherer\'s Guerdon Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100147,'Gatherer\'s Guerdon Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100148,'Gatherer\'s Guerdon Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100149,'Gatherer\'s Guile Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100150,'Gatherer\'s Guile Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100151,'Gatherer\'s Guile Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100152,'Gatherer\'s Guile Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100153,'Gatherer\'s Grasp Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100154,'Gatherer\'s Grasp Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100155,'Gatherer\'s Grasp Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100156,'Gatherer\'s Grasp Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100157,'Craftsman\'s Competence Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100158,'Craftsman\'s Competence Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100159,'Craftsman\'s Competence Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100160,'Craftsman\'s Competence Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100161,'Craftsman\'s Cunning Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100162,'Craftsman\'s Cunning Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100163,'Craftsman\'s Cunning Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100164,'Craftsman\'s Cunning Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100165,'Craftsman\'s Command Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100166,'Craftsman\'s Command Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100167,'Craftsman\'s Command Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100168,'Craftsman\'s Command Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100169,'Bloodflight Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100170,'Bloodflight Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100171,'Bloodflight Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100172,'Bloodflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100173,'Manaflight Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100174,'Manaflight Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100175,'Manaflight Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100176,'Manaflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100177,'Bloodwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100178,'Bloodwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100179,'Bloodwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100180,'Bloodwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100181,'Manawall Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100182,'Manawall Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100183,'Manawall Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100184,'Manawall Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100185,'Cactuar Foot Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100186,'Cactuar Foot Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100187,'Cactuar Foot Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100188,'Cactuar Foot Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100189,'Wyvern Skin Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100190,'Wyvern Skin Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100191,'Wyvern Skin Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100192,'Wyvern Skin Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100193,'Bomb Blood Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100194,'Bomb Blood Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100195,'Bomb Blood Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100196,'Bomb Blood Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100197,'Pixie Tongue Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100198,'Pixie Tongue Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100199,'Pixie Tongue Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100200,'Pixie Tongue Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100201,'Coeurl Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100202,'Coeurl Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100203,'Coeurl Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100204,'Coeurl Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100205,'Aurelia Kiss Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100206,'Aurelia Kiss Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100207,'Aurelia Kiss Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100208,'Aurelia Kiss Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100209,'Bison Hoof Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100210,'Bison Hoof Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100211,'Bison Hoof Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100212,'Bison Hoof Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100213,'Funguar Shriek Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100214,'Funguar Shriek Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100215,'Funguar Shriek Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100216,'Funguar Shriek Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100217,'Treant Root Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100218,'Treant Root Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100219,'Treant Root Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100220,'Treant Root Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100221,'Chocobo Down Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100222,'Chocobo Down Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100223,'Chocobo Down Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100224,'Chocobo Down Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100225,'Ahriman Gaze Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100226,'Ahriman Gaze Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100227,'Ahriman Gaze Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100228,'Ahriman Gaze Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100229,'Bloodflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100230,'Bloodflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100231,'Bloodflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100232,'Bloodflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100233,'Manaflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100234,'Manaflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100235,'Manaflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100236,'Manaflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100237,'Mettleflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100238,'Mettleflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100239,'Mettleflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100240,'Mettleflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100241,'Touch of Rage Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100242,'Touch of Rage Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100243,'Touch of Rage Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100244,'Touch of Rage Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100245,'Touch of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100246,'Touch of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100247,'Touch of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100248,'Touch of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100249,'Everspike Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100250,'Everspike Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100251,'Everspike Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100252,'Everspike Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100253,'Soldier\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100254,'Soldier\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100255,'Soldier\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100256,'Soldier\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100257,'Sorcerer\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100258,'Sorcerer\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100259,'Sorcerer\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100260,'Sorcerer\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100261,'Sprinter\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100262,'Sprinter\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100263,'Sprinter\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100264,'Sprinter\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100265,'Savant\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100266,'Savant\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100267,'Savant\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100268,'Savant\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100269,'Healer\'s Hand Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100270,'Healer\'s Hand Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100271,'Healer\'s Hand Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100272,'Healer\'s Hand Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100273,'Breath of Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100274,'Breath of Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100275,'Breath of Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100276,'Breath of Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100277,'Breath of Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100278,'Breath of Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100279,'Breath of Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100280,'Breath of Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100281,'Breath of Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100282,'Breath of Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100283,'Breath of Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100284,'Breath of Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100285,'Breath of Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100286,'Breath of Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100287,'Breath of Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100288,'Breath of Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100289,'Breath of Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100290,'Breath of Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100291,'Breath of Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100292,'Breath of Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100293,'Breath of Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100294,'Breath of Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100295,'Breath of Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100296,'Breath of Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100297,'Bloodbringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100298,'Bloodbringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100299,'Bloodbringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100300,'Bloodbringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100301,'Manabringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100302,'Manabringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100303,'Manabringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100304,'Manabringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100305,'Mettlebringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100306,'Mettlebringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100307,'Mettlebringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100308,'Mettlebringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100309,'Mana Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100310,'Mana Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100311,'Mana Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100312,'Mana Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100313,'Mettle Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100314,'Mettle Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100315,'Mettle Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100316,'Mettle Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100317,'Byregot\'s Hammer Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100318,'Byregot\'s Hammer Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100319,'Byregot\'s Hammer Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100320,'Byregot\'s Hammer Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100321,'Menphina\'s Whisper Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100322,'Menphina\'s Whisper Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100323,'Menphina\'s Whisper Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100324,'Menphina\'s Whisper Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100325,'Sanguinary Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100326,'Sanguinary Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100327,'Sanguinary Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100328,'Sanguinary Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100329,'Stellar Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100330,'Stellar Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100331,'Stellar Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100332,'Stellar Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100333,'Sound of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100334,'Sound of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100335,'Sound of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100336,'Sound of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100337,'Sound of Certainty Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100338,'Sound of Certainty Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100339,'Sound of Certainty Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100340,'Sound of Certainty Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100341,'Sound of Suffering Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100342,'Sound of Suffering Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100343,'Sound of Suffering Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100344,'Sound of Suffering Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100345,'Swiftwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100346,'Swiftwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100347,'Swiftwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100348,'Swiftwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100349,'Evenflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100350,'Evenflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100351,'Evenflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100352,'Evenflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100353,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100354,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100355,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100356,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300001,'Bronze Spearhead','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300002,'Iron Spearhead','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300003,'Bone Harpoon Head','Normal/StandardItem',99,0,0,0,330,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300004,'Fang Harpoon Head','Normal/StandardItem',99,0,0,0,630,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300005,'Yarzonshell Harpoon Head','Normal/StandardItem',99,0,0,0,1230,61407,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300006,'Tortoiseshell Harpoon Head','Normal/StandardItem',99,0,0,0,930,61407,9002,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300007,'Iron Halberd Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300008,'Iron Lance Head','Normal/StandardItem',99,0,0,0,600,61407,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300009,'Heavy Iron Lance Head','Normal/StandardItem',99,0,0,0,625,61407,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300010,'Iron Guisarme Head','Normal/StandardItem',99,0,0,0,575,61407,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300011,'Bronze War Axe Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300012,'Iron War Axe Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300013,'Storm Axe Head','Normal/StandardItem',99,0,0,0,625,61406,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300014,'Bronze Labrys Head','Normal/StandardItem',99,0,0,0,325,61406,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300015,'Iron Labrys Head','Normal/StandardItem',99,0,0,0,575,61406,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300016,'Iron Bhuj Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300017,'Bronze Bardiche Head','Normal/StandardItem',99,0,0,0,450,61406,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300018,'Bronze Gladius Blade','Normal/StandardItem',99,0,0,0,200,61408,9002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300019,'Brass Gladius Blade','Normal/StandardItem',99,0,0,0,325,61408,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300020,'Iron Gladius Blade','Normal/StandardItem',99,0,0,0,450,61408,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300021,'Bronze Spatha Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300022,'Iron Spatha Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300023,'Iron Shortsword Blade','Normal/StandardItem',99,0,0,0,550,61408,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300024,'Iron Longsword Blade','Normal/StandardItem',99,0,0,0,600,61408,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300025,'Falchion Blade','Normal/StandardItem',99,0,0,0,675,61408,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300026,'Toothed Falchion Blade','Normal/StandardItem',99,0,0,0,725,61408,9002,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300027,'Bronze Dagger Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300028,'Brass Dagger Blade','Normal/StandardItem',99,0,0,0,375,61408,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300029,'Iron Dagger Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300030,'Leather Knuckle Guards','Normal/StandardItem',99,0,0,0,220,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300031,'Boarskin Himantes Covers','Normal/StandardItem',99,0,0,0,320,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300032,'Dodoskin Cesti Covers','Normal/StandardItem',99,0,0,0,170,61346,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300033,'Peiste Skin Cesti Covers','Normal/StandardItem',99,0,0,0,370,61346,9002,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300034,'Nakki Skin Cesti Covers','Normal/StandardItem',99,0,0,0,270,61346,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300035,'Baghnakh Talons','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300036,'Bronze Javelin Head','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300037,'Brass Javelin Head','Normal/StandardItem',99,0,0,0,400,61407,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300038,'Iron Javelin Head','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300039,'Silver Javelin Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300040,'Bronze Francisca Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300041,'Brass Francisca Head','Normal/StandardItem',99,0,0,0,425,61406,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300042,'Iron Francisca Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300043,'Silver Francisca Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300044,'Iron Bill Head','Normal/StandardItem',99,0,0,0,1000,61406,9002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300045,'Bloody Lance Head','Normal/StandardItem',99,0,0,0,1050,61407,9002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300046,'Bloody Bardiche Head','Normal/StandardItem',99,0,0,0,1075,61406,9002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301001,'Bronze Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301002,'Iron Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301003,'Birdsbeak Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301004,'Crowsbeak Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301005,'Bronze Saw Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301006,'Iron Saw Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301007,'Bronze Claw Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301008,'Iron Claw Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301009,'Bronze Doming Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301010,'Iron Doming Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301011,'Bronze Raising Hammer Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301012,'Iron Raising Hammer Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301013,'Bronze Chaser Hammer Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301014,'Iron Chaser Hammer Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301015,'Ornamental Bronze Hammer Head','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301016,'Ornamental Iron Hammer Head','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301017,'Mudstone Wheel','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301018,'Ragstone Wheel','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301019,'Bronze Culinary Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301020,'Iron Culinary Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301021,'Bronze Head Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301022,'Brass Head Knife Blade','Normal/StandardItem',99,0,0,0,400,61346,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301023,'Iron Head Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301024,'Iron Round Knife Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301025,'Bronze Pickaxe Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301026,'Iron Pickaxe Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301027,'Bronze Sledgehammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301028,'Iron Sledgehammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301029,'Bronze Hatchet Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301030,'Brass Hatchet Head','Normal/StandardItem',99,0,0,0,450,61346,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301031,'Iron Hatchet Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301032,'Bronze Scythe Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301033,'Iron Scythe Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301034,'Bronze Gig Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301035,'Iron Gig Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301036,'Steel Saw Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301037,'Steel Claw Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301038,'Steel Chaser Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301039,'Siltstone Wheel','Normal/StandardItem',99,0,0,0,875,61346,9002,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301040,'Steel Round Knife Blade','Normal/StandardItem',99,0,0,0,650,61346,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301041,'Mythril Culinary Knife Blade','Normal/StandardItem',99,0,0,0,1025,61346,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301042,'Mythril Sledgehammer Head','Normal/StandardItem',99,0,0,0,950,61346,9002,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301043,'Steel Hatchet Head','Normal/StandardItem',99,0,0,0,825,61346,9002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301044,'Steel Scythe Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301045,'Steel Gig Head','Normal/StandardItem',99,0,0,0,800,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302001,'Maple Spear Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302002,'Ash Spear Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302003,'Elm Spear Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302004,'Oak Spear Shaft','Normal/StandardItem',99,0,0,0,396,61351,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302005,'Cedar Spear Shaft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302006,'Chestnut Spear Shaft','Normal/StandardItem',99,0,0,0,300,61351,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302007,'Walnut Spear Shaft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302008,'Pine Spear Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302009,'Bone Sword Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302010,'Horn Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302011,'Aldgoat Horn Sword Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302012,'Ash Sword Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302013,'Elm Sword Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302014,'Cedar Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302015,'Chestnut Sword Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302016,'Pine Sword Grip','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302017,'Maple Dagger Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302018,'Elm Dagger Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302019,'Maple Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302020,'Ash Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302021,'Maple Axe Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302022,'Ash Axe Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302023,'Elm Axe Haft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302024,'Cedar Axe Haft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302025,'Aldgoat Horn Bow Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302026,'Bronze Himantes Grips','Normal/StandardItem',99,0,0,0,33,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302027,'Brass Himantes Grips','Normal/StandardItem',99,0,0,0,48,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302028,'Iron Himantes Grips','Normal/StandardItem',99,0,0,0,63,61346,9004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302029,'Elm Baghnakh Grips','Normal/StandardItem',99,0,0,0,45,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302030,'Cedar Javelin Shaft','Normal/StandardItem',99,0,0,0,48,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302031,'Ash Francisca Haft','Normal/StandardItem',99,0,0,0,51,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302032,'Ram Horn Sword Grip','Normal/StandardItem',99,0,0,0,156,61346,9004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302101,'Ash Hammer Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302102,'Maple Hammer Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302103,'Walnut Hammer Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302104,'Elm Hammer Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302105,'Oak Hammer Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302106,'Cedar Hammer Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302107,'Ash Saw Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302108,'Elm Saw Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302109,'Maple Head Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302110,'Ash Head Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302111,'Chestnut Head Knife Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302112,'Cedar Skillet Handle','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302113,'Pine Skillet Handle','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302114,'Maple Pickaxe Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302115,'Ash Pickaxe Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302116,'Elm Pickaxe Shaft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302117,'Maple Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302118,'Ash Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302119,'Elm Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302120,'Maple Hatchet Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302121,'Elm Hatchet Haft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302122,'Ash Hatchet Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302123,'Pine Hatchet Haft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302124,'Ash Scythe Snead','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302125,'Walnut Saw Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302126,'Oak Head Knife Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302127,'Mahogany Knife Grip','Normal/StandardItem',99,0,0,0,492,61346,9004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302128,'Pine Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302129,'Walnut Hatchet Haft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302130,'Pine Dagger Grip','Normal/StandardItem',99,0,0,0,276,61346,9004,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302131,'Ogre Horn Sword Grip','Normal/StandardItem',99,0,0,0,468,61346,9004,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302132,'Buffalo Horn Sword Grip','Normal/StandardItem',99,0,0,0,588,61346,9004,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302133,'Mahogany Spear Shaft','Normal/StandardItem',99,0,0,0,324,61351,9004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303001,'Bronze Spear Clasp','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303002,'Brass Spear Clasp','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303003,'Iron Spear Clasp','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303004,'Sheep Leather Swordguard','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303005,'Sheep Leather Swordguard (Grey)','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303006,'Dodo Leather Swordguard','Normal/StandardItem',99,0,0,0,160,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303007,'Leather Swordguard (Red)','Normal/StandardItem',99,0,0,0,210,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303008,'Brass Crossguard','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303009,'Iron Crossguard','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303010,'Darksilver Crossguard','Normal/StandardItem',99,0,0,0,725,61346,9001,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303011,'Bronze Axe Ferrule','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303012,'Iron Axe Ferrule','Normal/StandardItem',99,0,0,0,650,61346,9001,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303013,'Baghnakh Frame','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303014,'Feather Clasp','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303015,'Steel Spear Clasp','Normal/StandardItem',99,0,0,0,900,61346,9001,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303101,'Bronze Spear Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303102,'Brass Spear Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303103,'Iron Spear Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303104,'Iron Halberd Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303105,'Iron Lance Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303106,'Bone Harpoon Butt','Normal/StandardItem',99,0,0,0,180,61346,9003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303107,'Yarzonshell Harpoon Butt','Normal/StandardItem',99,0,0,0,930,61346,9003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303108,'Tortoiseshell Harpoon Butt','Normal/StandardItem',99,0,0,0,630,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303109,'Bronze Axe Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303110,'Iron Axe Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303111,'Silver Axe Butt','Normal/StandardItem',99,0,0,0,650,61346,9003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303112,'Bronze Pommel','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303113,'Brass Pommel','Normal/StandardItem',99,0,0,0,400,61346,9003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303114,'Iron Pommel','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303115,'Darksilver Pommel','Normal/StandardItem',99,0,0,0,725,61346,9003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303116,'Bronze Hammer Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303117,'Bronze Sledgehammer Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303118,'Iron Sledgehammer Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303119,'Mythril Sledgehammer Butt','Normal/StandardItem',99,0,0,0,1150,61346,9003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303201,'Hempen Bowstring','Normal/StandardItem',99,0,0,0,86,60740,9001,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303202,'Linen Bowstring','Normal/StandardItem',99,0,0,0,374,60740,9001,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303203,'Antelope Sinew Bowstring','Normal/StandardItem',99,0,0,0,182,60740,9001,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303204,'Hippocerf Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303205,'Raptor Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303206,'Iron Bow Nock','Normal/StandardItem',99,0,0,0,15,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303207,'Copper Sheep Bell','Normal/StandardItem',99,0,0,0,150,60817,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303208,'Brass Sheep Bell','Normal/StandardItem',99,0,0,0,400,60815,1018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303209,'Copper Fish Hook','Normal/StandardItem',99,0,0,0,4,61433,9013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303210,'Bronze Fish Hook','Normal/StandardItem',99,0,0,0,8,61433,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303211,'Iron Fish Hook','Normal/StandardItem',99,0,0,0,15,61433,9013,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303212,'Silver Fish Hook','Normal/StandardItem',99,0,0,0,19,61433,9013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303213,'Wolf Fang Fish Hook','Normal/StandardItem',99,0,0,0,225,61456,9013,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303214,'Bone Fish Hook','Normal/StandardItem',99,0,0,0,117,61456,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303215,'Copper Gorge Hook','Normal/StandardItem',99,0,0,0,6,61433,9013,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303216,'Bronze Gorge Hook','Normal/StandardItem',99,0,0,0,9,61433,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303217,'Iron Gorge Hook','Normal/StandardItem',99,0,0,0,17,61433,9013,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303218,'Bronze Reel','Normal/StandardItem',99,0,0,0,375,61346,9001,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303219,'Brass Reel','Normal/StandardItem',99,0,0,0,500,61346,9001,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303220,'Iron Reel','Normal/StandardItem',99,0,0,0,625,61346,9001,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303221,'Flame Receptacle','Normal/StandardItem',99,0,0,0,211,61346,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303222,'Bat Fang Fish Hook','Normal/StandardItem',99,0,0,0,99,61456,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303223,'Jackal Fang Fish Hook','Normal/StandardItem',99,0,0,0,144,61456,9013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303301,'Broken Goblin Dagger','Normal/StandardItem',1,1,0,0,425,61346,9001,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303302,'Broken Goblin Gladius','Normal/StandardItem',1,1,0,0,675,61346,9001,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303303,'Broken Goblin Longsword','Normal/StandardItem',1,1,0,0,800,61346,9001,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303304,'Broken Goblin Scimitar','Normal/StandardItem',1,1,0,0,875,61346,9001,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303305,'Broken Aeolian Scimitar','Normal/StandardItem',1,1,0,0,950,61346,9001,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304001,'Cock Fletchings','Normal/StandardItem',99,0,0,0,11,60875,9014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304002,'Crow Fletchings','Normal/StandardItem',99,0,0,0,21,60876,9014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304003,'Dodo Fletchings','Normal/StandardItem',99,0,0,0,30,60878,9014,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304004,'Cockatrice Fletchings','Normal/StandardItem',99,0,0,0,40,60879,9014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304005,'Wildfowl Fletchings','Normal/StandardItem',99,0,0,0,49,60877,9014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304006,'Condor Fletchings','Normal/StandardItem',99,0,0,0,59,60880,9014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304007,'Vulture Fletchings','Normal/StandardItem',99,0,0,0,69,60880,9014,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304008,'Swan Fletchings','Normal/StandardItem',99,0,0,0,78,60881,9014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304009,'Eagle Fletchings','Normal/StandardItem',99,0,0,0,88,60882,9014,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304010,'Gnat Fletchings','Normal/StandardItem',99,0,0,0,36,60876,9014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304101,'Bronze Arrowheads','Normal/StandardItem',99,0,0,0,17,60863,9005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304102,'Iron Arrowheads','Normal/StandardItem',99,0,0,0,34,60864,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304103,'Bronze Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,21,60871,9005,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304104,'Iron Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,37,60872,9005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304105,'Fang Arrowheads','Normal/StandardItem',99,0,0,0,14,60857,9005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304106,'Flint Arrowheads','Normal/StandardItem',99,0,0,0,22,60855,9005,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304107,'Shell Arrowheads','Normal/StandardItem',99,0,0,0,30,60857,9005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304108,'Silver Arrowheads','Normal/StandardItem',99,0,0,0,34,60867,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304109,'Obsidian Arrowheads','Normal/StandardItem',99,0,0,0,38,60861,9005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304110,'White Coral Arrowheads','Normal/StandardItem',99,0,0,0,55,60857,9005,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304111,'Blue Coral Arrowheads','Normal/StandardItem',99,0,0,0,63,60862,9005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304112,'Red Coral Arrowheads','Normal/StandardItem',99,0,0,0,71,60858,9005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304201,'Arrowwood Arrow Shafts','Normal/StandardItem',99,0,0,0,15,61344,9015,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304202,'Ash Arrow Shafts','Normal/StandardItem',99,0,0,0,24,61344,9015,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304203,'Cedar Arrow Shafts','Normal/StandardItem',99,0,0,0,34,61344,9015,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305001,'Sheepskin Shoulder Guards','Normal/StandardItem',99,0,0,0,110,61526,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305002,'Sheepskin Shoulder Guards (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305003,'Sheepskin Shoulder Guards (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305004,'Dodoskin Shoulder Guards','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305005,'Dodoskin Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,160,61530,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305006,'Leather Shoulder Guards','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305007,'Leather Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305008,'Leather Shoulder Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305009,'Leather Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305010,'Leather Shoulder Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305011,'Boarskin Shoulder Guards','Normal/StandardItem',99,0,0,0,310,61538,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305012,'Rat Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,90,61539,9008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305013,'Squirrel Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,140,61540,9008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305014,'Cotton Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305015,'Canvas Shoulder Guards (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305016,'Velveteen Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,297,61512,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305101,'Cotton Chest Guard','Normal/StandardItem',99,0,0,0,201,61421,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305102,'Cotton Chest Guard (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305103,'Cotton Chest Guard (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305104,'Cotton Chest Guard (Green)','Normal/StandardItem',99,0,0,0,201,61504,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305105,'Cotton Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305106,'Canvas Chest Guard','Normal/StandardItem',99,0,0,0,249,61506,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305107,'Canvas Chest Guard (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305108,'Canvas Chest Guard (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305109,'Canvas Chest Guard (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305110,'Canvas Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305111,'Dodoskin Chest Guard','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305112,'Leather Chest Guard','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305113,'Leather Chest Guard (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305114,'Leather Chest Guard (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305115,'Leather Chest Guard (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305116,'Wolfskin Chest Guard','Normal/StandardItem',99,0,0,0,250,61528,9008,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305117,'Toadskin Chest Guard','Normal/StandardItem',99,0,0,0,260,61536,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305201,'Dodoskin Chest Protector','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305202,'Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305203,'Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305204,'Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305205,'Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305206,'Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305207,'Heavy Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305208,'Heavy Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305209,'Heavy Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305210,'Heavy Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305211,'Heavy Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305301,'Dodoskin Outer Body Armor','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305302,'Leather Outer Body Armor','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305303,'Leather Outer Body Armor (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305304,'Leather Outer Body Armor (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305305,'Leather Outer Body Armor (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305306,'Leather Outer Body Armor (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305401,'Bronze Breastplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305402,'Bronze Backplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305403,'Iron Breastplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305404,'Iron Backplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306001,'Hempen Outer Cowl','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306002,'Hempen Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306003,'Hempen Outer Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306004,'Hempen Outer Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306005,'Cotton Outer Cowl','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306006,'Cotton Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306007,'Cotton Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306008,'Cotton Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306009,'Cotton Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306010,'Canvas Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306011,'Canvas Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306012,'Velveteen Outer Cowl','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306013,'Velveteen Outer Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306014,'Velveteen Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306015,'Velveteen Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306016,'Velveteen Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306101,'Hempen Outer Gown','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306102,'Hempen Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306103,'Hempen Outer Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306104,'Hempen Outer Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306105,'Cotton Outer Gown','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306106,'Cotton Outer Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306107,'Cotton Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306108,'Cotton Outer Gown (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306109,'Cotton Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306110,'Canvas Outer Gown','Normal/StandardItem',99,0,0,0,249,61506,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306111,'Canvas Outer Gown (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306112,'Canvas Outer Gown (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306113,'Canvas Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306114,'Canvas Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306115,'Velveteen Outer Gown','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306116,'Velveteen Outer Gown (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306117,'Velveteen Outer Gown (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306118,'Velveteen Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306119,'Velveteen Outer Gown (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306201,'Hempen Acton Body (Brown)','Normal/StandardItem',99,0,0,0,124,61499,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306202,'Hempen Acton Body (Grey)','Normal/StandardItem',99,0,0,0,124,61500,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306203,'Hempen Acton Body (Beige)','Normal/StandardItem',99,0,0,0,124,61501,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306204,'Cotton Acton Body (Red)','Normal/StandardItem',99,0,0,0,220,61502,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306205,'Cotton Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,220,61503,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306206,'Cotton Acton Body (Green)','Normal/StandardItem',99,0,0,0,220,61504,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306207,'Cotton Acton Body (Blue)','Normal/StandardItem',99,0,0,0,220,61505,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306208,'Canvas Acton Body (Red)','Normal/StandardItem',99,0,0,0,268,61502,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306209,'Canvas Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,268,61503,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306210,'Canvas Acton Body (Green)','Normal/StandardItem',99,0,0,0,268,61504,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306211,'Canvas Acton Body (Blue)','Normal/StandardItem',99,0,0,0,268,61505,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306212,'Velveteen Acton Body','Normal/StandardItem',99,0,0,0,316,61511,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306213,'Velveteen Acton Body (Black)','Normal/StandardItem',99,0,0,0,316,61512,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306214,'Velveteen Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,316,61514,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306215,'Velveteen Acton Body (Green)','Normal/StandardItem',99,0,0,0,316,61515,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306216,'Canvas Coatee Body','Normal/StandardItem',99,0,0,0,288,61506,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306217,'Canvas Coatee Body (Auburn)','Normal/StandardItem',99,0,0,0,288,61507,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306218,'Canvas Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,288,61508,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306219,'Canvas Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,288,61509,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306220,'Canvas Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,288,61510,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306221,'Velveteen Coatee Body','Normal/StandardItem',99,0,0,0,384,61511,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306222,'Velveteen Coatee Body (Black)','Normal/StandardItem',99,0,0,0,384,61512,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306223,'Velveteen Coatee Body (Red)','Normal/StandardItem',99,0,0,0,384,61513,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306224,'Velveteen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,384,61514,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306225,'Velveteen Coatee Body (Green)','Normal/StandardItem',99,0,0,0,384,61515,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306226,'Linen Coatee Body','Normal/StandardItem',99,0,0,0,480,61516,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306227,'Linen Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,480,61517,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306228,'Linen Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,480,61518,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306229,'Linen Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,480,61519,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306230,'Linen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,480,61520,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307001,'Hempen Inner Cowl','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307002,'Hempen Inner Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307003,'Hempen Inner Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307004,'Hempen Inner Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307005,'Cotton Inner Cowl','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307006,'Cotton Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307007,'Cotton Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307008,'Cotton Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307009,'Cotton Inner Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307010,'Velveteen Inner Cowl','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307011,'Velveteen Inner Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307012,'Velveteen Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307013,'Velveteen Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307014,'Velveteen Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307101,'Hempen Inner Dalmatica','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307102,'Hempen Inner Dalmatica (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307103,'Hempen Inner Dalmatica (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307104,'Hempen Inner Dalmatica (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307105,'Cotton Inner Dalmatica','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307106,'Cotton Inner Dalmatica (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307107,'Cotton Inner Dalmatica (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307108,'Cotton Inner Dalmatica (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307201,'Hempen Inner Gown','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307202,'Hempen Inner Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307203,'Hempen Inner Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307204,'Hempen Inner Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307205,'Cotton Inner Gown','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307206,'Cotton Inner Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307207,'Cotton Inner Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307208,'Cotton Inner Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307301,'Hempen Inner Tunic','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307302,'Hempen Inner Tunic (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307303,'Hempen Inner Tunic (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307304,'Cotton Inner Tunic','Normal/StandardItem',99,0,0,0,105,61421,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307305,'Cotton Inner Tunic (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307306,'Cotton Inner Tunic (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307307,'Cotton Inner Tunic (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307308,'Cotton Inner Tunic (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307309,'Velveteen Inner Tunic','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307401,'Hempen Sleeves','Normal/StandardItem',99,0,0,0,105,61498,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307402,'Hempen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307403,'Hempen Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307404,'Hempen Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307405,'Cotton Sleeves','Normal/StandardItem',99,0,0,0,201,61421,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307406,'Cotton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307407,'Cotton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307408,'Cotton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307409,'Cotton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307410,'Canvas Sleeves','Normal/StandardItem',99,0,0,0,249,61506,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307411,'Canvas Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307412,'Canvas Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307413,'Canvas Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307414,'Canvas Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307415,'Velveteen Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307416,'Velveteen Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307417,'Velveteen Sleeves (Red)','Normal/StandardItem',99,0,0,0,297,61513,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307418,'Velveteen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307419,'Velveteen Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307501,'Hempen Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307502,'Hempen Acton Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307503,'Hempen Acton Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307504,'Cotton Acton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307505,'Cotton Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307506,'Cotton Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307507,'Cotton Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307508,'Canvas Acton Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307509,'Canvas Acton Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307510,'Canvas Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307511,'Canvas Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307512,'Velveteen Acton Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307513,'Velveteen Acton Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307514,'Velveteen Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307515,'Velveteen Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307601,'Bronze Chainmail Vest','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307602,'Bronze Chain Sleeves','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307603,'Iron Chainmail Vest','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307604,'Iron Chain Sleeves','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307605,'Linen Sleeves','Normal/StandardItem',99,0,0,0,393,61516,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307606,'Linen Sleeves (Pink)','Normal/StandardItem',99,0,0,0,393,61517,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307607,'Linen Sleeves (Blue)','Normal/StandardItem',99,0,0,0,393,61518,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307608,'Linen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,393,61519,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307609,'Linen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,393,61520,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307610,'Woolen Sleeves (Red)','Normal/StandardItem',99,0,0,0,489,61523,9017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308001,'Hempen Doublet Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308002,'Hempen Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308003,'Hempen Doublet Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308004,'Hempen Doublet Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308005,'Cotton Doublet Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308006,'Cotton Doublet Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308007,'Cotton Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308008,'Cotton Doublet Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308009,'Cotton Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308010,'Canvas Doublet Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308011,'Canvas Doublet Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308012,'Canvas Doublet Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308013,'Canvas Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308014,'Canvas Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308015,'Velveteen Doublet Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308016,'Velveteen Doublet Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308017,'Velveteen Doublet Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308018,'Velveteen Doublet Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308019,'Velveteen Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308101,'Hempen Robe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308102,'Hempen Robe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308103,'Hempen Robe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308104,'Hempen Robe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308105,'Cotton Robe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308106,'Cotton Robe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308107,'Cotton Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308108,'Cotton Robe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308109,'Cotton Robe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308110,'Canvas Robe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308111,'Canvas Robe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308112,'Canvas Robe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308113,'Canvas Robe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308114,'Canvas Robe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308115,'Velveteen Robe Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308116,'Velveteen Robe Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308117,'Velveteen Robe Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308118,'Velveteen Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308119,'Velveteen Robe Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308201,'Hempen Shirt Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308202,'Hempen Shirt Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308203,'Hempen Shirt Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308204,'Hempen Shirt Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308205,'Cotton Shirt Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308206,'Cotton Shirt Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308207,'Cotton Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308208,'Cotton Shirt Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308209,'Cotton Shirt Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308210,'Velveteen Shirt Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308211,'Velveteen Shirt Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308212,'Velveteen Shirt Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308213,'Velveteen Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308214,'Velveteen Shirt Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308301,'Hempen Tunic Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308302,'Hempen Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308303,'Hempen Tunic Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308304,'Hempen Tunic Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308305,'Cotton Tunic Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308306,'Cotton Tunic Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308307,'Cotton Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308308,'Cotton Tunic Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308309,'Cotton Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308310,'Canvas Tunic Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308311,'Canvas Tunic Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308312,'Canvas Tunic Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308313,'Canvas Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308314,'Canvas Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308315,'Velveteen Tunic Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308316,'Velveteen Tunic Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308317,'Velveteen Tunic Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308318,'Velveteen Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308319,'Velveteen Tunic Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308401,'Hempen Halfrobe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308402,'Hempen Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308403,'Hempen Halfrobe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308404,'Hempen Halfrobe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308405,'Cotton Halfrobe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308406,'Cotton Halfrobe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308407,'Cotton Halfrobe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308408,'Cotton Halfrobe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308409,'Cotton Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308410,'Canvas Halfrobe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308411,'Canvas Halfrobe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308412,'Canvas Halfrobe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308413,'Canvas Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308414,'Canvas Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308501,'Hempen Tabard Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308502,'Hempen Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308503,'Hempen Tabard Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308504,'Hempen Tabard Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308505,'Cotton Tabard Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308506,'Cotton Tabard Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308507,'Cotton Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308508,'Cotton Tabard Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308509,'Cotton Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308510,'Canvas Tabard Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308511,'Canvas Tabard Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308512,'Canvas Tabard Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308513,'Canvas Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308514,'Canvas Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308515,'Velveteen Tabard Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308516,'Velveteen Tabard Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308517,'Velveteen Tabard Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308518,'Velveteen Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308519,'Velveteen Tabard Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308520,'Dodore Leather Doublet Front','Normal/StandardItem',99,0,0,0,441,61530,9011,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309001,'Hempen Doublet Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309002,'Hempen Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309003,'Hempen Doublet Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309004,'Hempen Doublet Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309005,'Cotton Doublet Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309006,'Cotton Doublet Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309007,'Cotton Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309008,'Cotton Doublet Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309009,'Cotton Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309010,'Canvas Doublet Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309011,'Canvas Doublet Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309012,'Canvas Doublet Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309013,'Canvas Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309014,'Canvas Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309015,'Velveteen Doublet Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309016,'Velveteen Doublet Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309017,'Velveteen Doublet Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309018,'Velveteen Doublet Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309019,'Velveteen Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309101,'Hempen Robe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309102,'Hempen Robe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309103,'Hempen Robe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309104,'Hempen Robe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309105,'Cotton Robe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309106,'Cotton Robe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309107,'Cotton Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309108,'Cotton Robe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309109,'Cotton Robe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309110,'Canvas Robe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309111,'Canvas Robe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309112,'Canvas Robe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309113,'Canvas Robe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309114,'Canvas Robe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309115,'Velveteen Robe Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309116,'Velveteen Robe Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309117,'Velveteen Robe Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309118,'Velveteen Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309119,'Velveteen Robe Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309201,'Hempen Shirt Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309202,'Hempen Shirt Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309203,'Hempen Shirt Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309204,'Hempen Shirt Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309205,'Cotton Shirt Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309206,'Cotton Shirt Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309207,'Cotton Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309208,'Cotton Shirt Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309209,'Cotton Shirt Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309210,'Velveteen Shirt Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309211,'Velveteen Shirt Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309212,'Velveteen Shirt Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309213,'Velveteen Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309214,'Velveteen Shirt Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309301,'Hempen Tunic Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309302,'Hempen Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309303,'Hempen Tunic Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309304,'Hempen Tunic Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309305,'Cotton Tunic Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309306,'Cotton Tunic Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309307,'Cotton Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309308,'Cotton Tunic Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309309,'Cotton Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309310,'Canvas Tunic Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309311,'Canvas Tunic Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309312,'Canvas Tunic Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309313,'Canvas Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309314,'Canvas Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309315,'Velveteen Tunic Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309316,'Velveteen Tunic Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309317,'Velveteen Tunic Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309318,'Velveteen Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309319,'Velveteen Tunic Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309401,'Hempen Halfrobe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309402,'Hempen Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309403,'Hempen Halfrobe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309404,'Hempen Halfrobe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309405,'Cotton Halfrobe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309406,'Cotton Halfrobe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309407,'Cotton Halfrobe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309408,'Cotton Halfrobe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309409,'Cotton Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309410,'Canvas Halfrobe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309411,'Canvas Halfrobe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309412,'Canvas Halfrobe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309413,'Canvas Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309414,'Canvas Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309501,'Hempen Tabard Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309502,'Hempen Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309503,'Hempen Tabard Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309504,'Hempen Tabard Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309505,'Cotton Tabard Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309506,'Cotton Tabard Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309507,'Cotton Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309508,'Cotton Tabard Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309509,'Cotton Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309510,'Canvas Tabard Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309511,'Canvas Tabard Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309512,'Canvas Tabard Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309513,'Canvas Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309514,'Canvas Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309515,'Velveteen Tabard Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309516,'Velveteen Tabard Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309517,'Velveteen Tabard Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309518,'Velveteen Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309519,'Velveteen Tabard Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309520,'Dodore Leather Doublet Back','Normal/StandardItem',99,0,0,0,441,61530,9012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310001,'Sheepskin Outsoles','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310002,'Sheepskin Outsoles (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310003,'Sheepskin Outsoles (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310004,'Dodoskin Outsoles','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310005,'Dodoskin Outsoles (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310006,'Leather Outsoles','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310007,'Leather Outsoles (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310008,'Leather Outsoles (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310009,'Leather Outsoles (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310010,'Leather Outsoles (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310011,'Toadskin Outsoles','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310012,'Toadskin Outsoles (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310101,'Sheepskin Vamps','Normal/StandardItem',99,0,0,0,11,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310102,'Sheepskin Vamps (Taupe)','Normal/StandardItem',99,0,0,0,11,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310103,'Sheepskin Vamps (Grey)','Normal/StandardItem',99,0,0,0,11,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310104,'Dodoskin Vamps','Normal/StandardItem',99,0,0,0,16,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310105,'Leather Vamps','Normal/StandardItem',99,0,0,0,21,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310106,'Leather Vamps (Red)','Normal/StandardItem',99,0,0,0,21,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310107,'Leather Vamps (Ochre)','Normal/StandardItem',99,0,0,0,21,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310108,'Leather Vamps (Black)','Normal/StandardItem',99,0,0,0,21,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310109,'Leather Vamps (Green)','Normal/StandardItem',99,0,0,0,21,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310110,'Toadskin Vamps','Normal/StandardItem',99,0,0,0,26,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310111,'Toadskin Vamps (Brown)','Normal/StandardItem',99,0,0,0,26,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310201,'Dodoskin Shin Guards','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310202,'Leather Shin Guards','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310203,'Leather Shin Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310204,'Leather Shin Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310205,'Leather Shin Guards (Black)','Normal/StandardItem',99,0,0,0,20,61422,9007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310206,'Leather Shin Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310301,'Hempen Socks','Normal/StandardItem',99,0,0,0,105,61498,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310302,'Hempen Socks (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310303,'Hempen Socks (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310304,'Hempen Socks (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310305,'Cotton Socks','Normal/StandardItem',99,0,0,0,201,61421,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310306,'Cotton Socks (Red)','Normal/StandardItem',99,0,0,0,201,61502,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310307,'Cotton Socks (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310308,'Cotton Socks (Green)','Normal/StandardItem',99,0,0,0,201,61504,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310309,'Cotton Socks (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310310,'Canvas Socks','Normal/StandardItem',99,0,0,0,249,61506,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310311,'Canvas Socks (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310312,'Canvas Socks (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310313,'Canvas Socks (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310314,'Canvas Socks (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310315,'Velveteen Socks','Normal/StandardItem',99,0,0,0,297,61511,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310316,'Velveteen Socks (Black)','Normal/StandardItem',99,0,0,0,297,61512,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310317,'Velveteen Socks (Red)','Normal/StandardItem',99,0,0,0,297,61513,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310318,'Velveteen Socks (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310319,'Velveteen Socks (Green)','Normal/StandardItem',99,0,0,0,297,61515,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310401,'Sheepskin Knee Pads','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310402,'Sheepskin Knee Pads (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310403,'Sheepskin Knee Pads (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310404,'Dodoskin Knee Pads','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310405,'Dodoskin Knee Pads (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310406,'Leather Knee Pads','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310407,'Leather Knee Pads (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310408,'Leather Knee Pads (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310409,'Leather Knee Pads (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310410,'Leather Knee Pads (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310411,'Toadskin Knee Pads','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310412,'Toadskin Knee Pads (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310501,'Copper Toes','Normal/StandardItem',99,0,0,0,200,61346,9007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310502,'Brass Toes','Normal/StandardItem',99,0,0,0,325,61346,9007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310503,'Iron Toes','Normal/StandardItem',99,0,0,0,575,61346,9007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310504,'Silver Toes','Normal/StandardItem',99,0,0,0,700,61346,9007,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310511,'Bronze Cuisses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310512,'Iron Cuisses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310521,'Bronze Poleyns','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310522,'Iron Poleyns','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310531,'Bronze Greaves','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310532,'Iron Greaves','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310541,'Bronze Chain Chausses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310542,'Iron Chain Chausses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311001,'Hempen Hood','Normal/StandardItem',99,0,0,0,105,61498,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311002,'Hempen Hood (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311003,'Hempen Hood (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311004,'Hempen Hood (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311005,'Cotton Hood','Normal/StandardItem',99,0,0,0,201,61421,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311006,'Cotton Hood (Red)','Normal/StandardItem',99,0,0,0,201,61502,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311007,'Cotton Hood (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311008,'Cotton Hood (Green)','Normal/StandardItem',99,0,0,0,201,61504,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311009,'Cotton Hood (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311010,'Canvas Hood (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311011,'Canvas Hood (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311012,'Velveteen Hood','Normal/StandardItem',99,0,0,0,297,61511,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311013,'Velveteen Hood (Black)','Normal/StandardItem',99,0,0,0,297,61512,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311014,'Velveteen Hood (Red)','Normal/StandardItem',99,0,0,0,297,61513,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311015,'Velveteen Hood (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311016,'Velveteen Hood (Green)','Normal/StandardItem',99,0,0,0,297,61515,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311101,'Rat Fur Neck Guard','Normal/StandardItem',99,0,0,0,90,61539,9019,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311102,'Squirrel Fur Neck Guard','Normal/StandardItem',99,0,0,0,140,61540,9019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311103,'Marmot Fur Neck Guard','Normal/StandardItem',99,0,0,0,190,61541,9019,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311104,'Sheepskin Neck Guard','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311105,'Sheepskin Neck Guard (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311106,'Sheepskin Neck Guard (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311107,'Dodoskin Neck Guard','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311108,'Canvas Neck Guard','Normal/StandardItem',99,0,0,0,190,61506,9006,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311109,'Copper Throat Guard','Normal/StandardItem',99,0,0,0,150,61346,9021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311110,'Bronze Neck Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311111,'Iron Neck Guard','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311201,'Sheep Leather Inner Mitts','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311202,'Dodo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311203,'Buffalo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,210,61531,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311204,'Bronze Throat Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311205,'Wolf Collar','Normal/StandardItem',99,0,0,0,625,61346,9021,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311206,'Drake Collar','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311207,'Black Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311208,'Blue Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311211,'Copper Buckle','Normal/StandardItem',99,0,0,0,4,60748,9022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311212,'Bronze Buckle','Normal/StandardItem',99,0,0,0,8,60748,9022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311213,'Brass Buckle','Normal/StandardItem',99,0,0,0,12,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311214,'Iron Buckle','Normal/StandardItem',99,0,0,0,15,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311215,'Silver Buckle','Normal/StandardItem',99,0,0,0,19,60748,9022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311216,'Darksilver Buckle','Normal/StandardItem',99,0,0,0,21,60748,9022,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311217,'Electrum Buckle','Normal/StandardItem',99,0,0,0,30,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311218,'Mythril Buckle','Normal/StandardItem',99,0,0,0,34,60748,9022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311221,'Brass Breastpin','Normal/StandardItem',99,0,0,0,400,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311222,'Silver Breastpin','Normal/StandardItem',99,0,0,0,525,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311223,'White Coral Breastpin','Normal/StandardItem',99,0,0,0,930,60748,9022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311224,'Blue Coral Breastpin','Normal/StandardItem',99,0,0,0,1080,60748,9022,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311225,'Red Coral Breastpin','Normal/StandardItem',99,0,0,0,1230,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311226,'Nephrite Breastpin','Normal/StandardItem',99,0,0,0,1140,60748,9022,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311231,'Bronze Celata Visor','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311232,'Iron Celata Visor','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311233,'Iron Barbut Visor','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311234,'Kabuto Mask','Normal/StandardItem',99,0,0,0,700,61346,9021,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311241,'Bronze Couters','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311242,'Iron Couters','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311251,'Bronze Rerebraces','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311252,'Iron Rerebraces','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311261,'Brass Vambrace Plates','Normal/StandardItem',99,0,0,0,400,61346,9021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000001,'Balloonfish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000002,'Standard-Issue Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000003,'Faerie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000004,'Naldiq Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000005,'Naldiq Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000006,'Naldiq Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000007,'Naldiq Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000008,'Vymelli Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000009,'Vymelli Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000010,'Vymelli Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000011,'Vymelli Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000012,'Sheep\'s-eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000013,'Petrified Wood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000014,'Ewer Fragment','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000015,'Twisted Aldgoat Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000016,'Alchemical Pheromones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000017,'Ladybug Tears','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000018,'Spiny Turnip Leaves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000019,'Counterfeit Chip Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000020,'Bronze Kraken Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000021,'Leather Chocobo Saddle','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000022,'Whistling Windwheel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000023,'Seastone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000024,'Reverberating Steel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000025,'Barrel Feed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000026,'Vibrant Arrows','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000027,'Sable Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000028,'Gods\' Quiver Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000029,'Colorful Building Block','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000030,'Writ of Access','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000031,'Seaspray Quiche','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000032,'Mirage Token','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000033,'Deep-red Ruby','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000034,'Skull Island','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000035,'Aged Rum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000036,'Far Eastern Sourleaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000037,'Frondale\'s Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000038,'Penelope\'s Background','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000039,'Penelope\'s Evaluation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000040,'Oak Atrium Ghost','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000041,'Starfall Grass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000042,'Pirate Ship Tale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000043,'Yarzon Faeces','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000044,'Damaged Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000045,'Repaired Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000046,'Armor Remnants','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000047,'Fen-Yll Birkin Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000048,'Damaged Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000049,'Vintage Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000050,'Bronze Earplug Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000051,'Bronze Earplug Casing','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000052,'Sound-proofing Rubber','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000053,'Admiral Alloy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000054,'Red Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000055,'Ripped Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000056,'Luxurious Gloves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000057,'Thanalan Spider Silk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000058,'Blooming Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000059,'Supple Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000060,'Sturdy Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000061,'Splintered Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000062,'Blooming Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000063,'Supple Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000064,'Sturdy Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000065,'Fairweather Fetish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000066,'Large Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000067,'Atrium Arrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000068,'Light Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000069,'Piping Hot Pie Crust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000070,'Aromatic Pate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000071,'Devilbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000072,'Devilshroom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000073,'Foulbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000074,'Queer-smelling Meat','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000075,'Sweet-smelling Spice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000076,'Mummified Mole','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000077,'Potent Medication','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000078,'Frondale\'s Poultice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000079,'Faustigeant\'s Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000080,'Brass Earplugs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000081,'Niellefresne\'s Gold Dust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000082,'Wind Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000083,'Earth Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000084,'Water Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000085,'Nostalgic Ink','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000086,'Bowing Pine Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000087,'Foul-smelling Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000088,'Treant Vine','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000089,'Velodyna Cosmos','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000090,'Purification Mask','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000091,'Podling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000092,'Balloon Cargo','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000093,'Ixal Diary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000094,'Amalj\'aa Ashes','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000095,'Crystal Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000096,'Unaspected Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000097,'King of Plots\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000098,'Wise Miser\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000099,'Lady Lewena\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000100,'Shiny Chip','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000101,'Mysterious Leather Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000102,'Charred Red Newt','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000103,'Bent Glasses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000104,'Island Coconut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000105,'Mimidoa Drill','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000106,'Mimidoa Barrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000107,'Mimidoa Rivet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000108,'Z\'ssapa\'s Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000109,'Brooch Pin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000110,'Adorable Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000111,'Graceful Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000112,'Dashing Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000113,'Ideal Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000114,'Violet Augite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000115,'Mismatched Stones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000116,'Heartstrike Replica','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000117,'Pure Metal Ore','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000118,'Brilliant Glass Shards','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000119,'Silverwater','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000120,'Sealed Correspondence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000121,'Amajina Silver Nuggets','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000122,'Shattered Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000123,'Pearl Clover Blossom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000124,'F\'lhaminn\'s Flower','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000125,'Baderon\'s Recommendation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000126,'Coliseum Pass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000127,'Pixie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000128,'Pearl Clover Seeds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000129,'Pearl Clover Fruit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000130,'Trident Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000131,'Pirate Ship Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000132,'Kraken Register','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000133,'Wawalago Message','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000134,'Platinum Mirage Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000135,'Meracydian Olives','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000136,'Letter to Nenekko','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000137,'Amajina Ceruleum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000138,'Pearl Clover Seedling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000139,'Midnight Slippers','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000140,'Ceruleum Compound','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000141,'Heated Gallipot','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000142,'Tinolqa Popoto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000143,'Blinking Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000144,'Silky-smooth Marmot Hide','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000145,'Tawdry Torque','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000146,'Cedar Marionette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000147,'Nacre Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000148,'Reaver Wristlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000149,'Musk Roseling Pollen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000150,'Beryl Crab Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000151,'White Ash','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000152,'Wolf Tail Trophy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000153,'Cursed Lens','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000154,'Slumber Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000155,'Skryvner Signet Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000156,'Sunsilk Muslin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000157,'Milkworm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000158,'Thanalan Natron','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000159,'Menphina Stew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000160,'Lonsygg\'s Journal Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000161,'Weaver Lily','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000162,'Treehollow Brew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000163,'Séance Stone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000164,'Sable Tooth','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000165,'Novice\'s Clasp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000166,'Theda\'s Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000167,'List of Companions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000168,'List of Champions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000169,'List of the Impoverished','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000170,'List of Adoring Masses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000171,'List of the Elite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000172,'Milvaneth Talisman','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000173,'Barbarous Choker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000174,'Conch Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000175,'Arrest Warrant','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000176,'Fishtack','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000177,'Sheepbur Seed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Bud','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000213,'Keystone of the Bough','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000214,'Keystone of the Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000215,'Keystone of the Trunk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000216,'Keystones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000217,'Ensorcelled Snowball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000218,'Heart of Winter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000219,'Young Dodo Leather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000220,'Bloody Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000221,'Needle Box','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000222,'Sibold\'s Bouquet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000223,'Inkwell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000224,'Well-worn Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000225,'Divine Impetus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000226,'Coblyn Larva','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000227,'Brass Kobold Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000228,'Mistbeard Insignia Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000229,'Mottled Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000230,'Bomb Bane','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000231,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000232,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000233,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000234,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000235,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000236,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000237,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000238,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000239,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000240,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000241,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000242,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000243,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000244,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000245,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000254,'Signed Agreement','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000255,'Straight Edge Traders Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000256,'Gigas Forge Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000257,'Imperial Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000258,'Magitek Designs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000259,'Magitek Transceiver','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000260,'Magitek Recording Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000261,'Shattered Gauntlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000262,'Magitek Cooling Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000263,'Blackened Accumulator','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000264,'Draconian Rosary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000265,'Norwick Knight\'s Sigil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000266,'Silver-winged 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INTO `gamedata_items` VALUES (11000273,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000274,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000275,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000276,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000277,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000278,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000279,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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(11000350,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000351,'Inferno Lamp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000352,'Vortex Fletchings','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000353,'Timeworn Curtana','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000354,'Timeworn Sphairai','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000355,'Timeworn Bravura','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000356,'Timeworn Gae Bolg','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000357,'Timeworn Artemis Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000358,'Timeworn Thyrus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000359,'Timeworn Stardust Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000360,'The Song of Tristram','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000361,'Enter the Coeurl','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000362,'The Warrior Within','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000363,'The Book of Reinette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000364,'Bow of the Gods','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000365,'Interview with the Padjal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000366,'On Verdant Pond','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000367,'White-hot Ember','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000368,'Howling Gale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000369,'Relic Weapon','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000370,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000371,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000372,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000373,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000374,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000375,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000376,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000377,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000378,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000379,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000380,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000381,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000382,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000383,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000384,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000385,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000386,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000387,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000388,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000389,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000390,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000391,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000392,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000393,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000394,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000395,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000396,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000397,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000398,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000399,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000400,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000401,'Leather Armor Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000402,'Hypnotic Scales','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000403,'Sketch of Challinie','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000404,'Cobalt Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000405,'Prismatic Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000406,'Omnomite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000407,'Dart Slug Anti-venom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000408,'Coblyn Choler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000409,'Leather Balloon Panel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000410,'Treated Kite Plume','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000411,'Eye of Garuda','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000412,'Tears of Nymeia','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000413,'Wind Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000414,'Water Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000415,'Earth Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000416,'Lightning Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000417,'Ice Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000418,'Fire Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000419,'Inferno Flambeau','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000420,'Harmonizing Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000421,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000422,'Mist Emitter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000423,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000424,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000425,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000426,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000427,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000428,'Magitek Amplifier','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000429,'Nightshade Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000430,'Suncake','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000431,'Vortex Feather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000432,'Vortex Catcher','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000433,'Garlean Schematics','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000434,'Imperial Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000435,'Kan-E-Senna\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000436,'Merlwyb\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000437,'Raubahn\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Shatotto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000557,'Pukno Poki\'s Charm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000558,'Engraved Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000559,'Ashes of the Fallen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000560,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000561,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000562,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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\"\"Necrologos\"\"','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000005,'Mystic Gem','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000006,'Wisp Dust','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000007,'Bomb Shrapnel','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000008,'Poison Pollen','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000009,'Stolen Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000010,'Fish Bone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Mandible','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000032,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000033,'Pack Rat Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000034,'Wingrat Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000035,'Rabid Wingrat Blood','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000036,'Boggart Robe','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000037,'Seadevil Filet','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` 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Skin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000045,'Blue Yarzon Offal','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000046,'Aldgoat Sirloin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000047,'Red Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000048,'Blue Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000049,'Floatstone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000050,'Cogwheel Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` 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Hive','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000065,'Unknotted Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000066,'Unknotted Teak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000067,'Unknotted Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000068,'Lancaster Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000069,'Foreign Mythrilshells','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000070,'Empty Flask','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO 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Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000078,'Deadfire Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000079,'Striped Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000080,'Antelope Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000081,'Hippocerf Beak','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000082,'Purple Acid','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000083,'Canopy Apple','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Chestnut','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000105,'Doom Cricket','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000106,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000107,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000108,'Wraith Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000109,'Wight Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000110,'Angler Eye','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Mosquito','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000132,'Orchidfly','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000133,'Leafy Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000134,'Rusted Sword','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000135,'Rusted Ring','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000136,'Gold Hilt Dagger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000137,'Leather Hunting Vest','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Smoking','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000145,'Carp for Salting','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000146,'Salmon for Drying','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000147,'Fresh Oyster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000148,'Fresh Blowfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000149,'Fresh Lobster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000150,'Bigclaw Crayfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` 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`gamedata_items_equipment` +-- + +SET autocommit = 0; + +DROP TABLE IF EXISTS `gamedata_items_equipment`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `gamedata_items_equipment` ( + `catalogID` int(11) NOT NULL, + `equipPoint` int(11) NOT NULL, + `equipTribe` tinyint(4) NOT NULL, + `paramBonusType1` int(11) NOT NULL, + `paramBonusValue1` smallint(6) NOT NULL, + `paramBonusType2` int(11) NOT NULL, + `paramBonusValue2` smallint(6) NOT NULL, + `paramBonusType3` int(11) NOT NULL, + `paramBonusValue3` smallint(6) NOT NULL, + `paramBonusType4` int(11) NOT NULL, + `paramBonusValue4` smallint(6) NOT NULL, + `paramBonusType5` int(11) NOT NULL, + `paramBonusValue5` smallint(6) NOT NULL, + `paramBonusType6` int(11) NOT NULL, + `paramBonusValue6` smallint(6) NOT NULL, + `paramBonusType7` int(11) NOT NULL, + `paramBonusValue7` smallint(6) NOT NULL, + `paramBonusType8` int(11) NOT NULL, + `paramBonusValue8` smallint(6) NOT NULL, + `paramBonusType9` int(11) NOT NULL, + `paramBonusValue9` smallint(6) NOT NULL, + `paramBonusType10` int(11) NOT NULL, + `paramBonusValue10` smallint(6) NOT NULL, + `additionalEffect` smallint(6) NOT NULL, + `materiaBindPermission` tinyint(1) unsigned NOT NULL, + `materializeTable` smallint(6) NOT NULL, + PRIMARY KEY (`catalogID`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_items_equipment` +-- + +LOCK TABLES `gamedata_items_equipment` WRITE; +/*!40000 ALTER TABLE `gamedata_items_equipment` DISABLE KEYS */; +INSERT INTO `gamedata_items_equipment` VALUES (3010001,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,11,1015009,5,-1,0,-1,22,-1,4,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010002,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,9,1015004,4,-1,0,-1,30,-1,5,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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(3010010,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,9,15022,10,-1,0,-1,32,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010011,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,8,1015004,3,-1,0,-1,41,-1,6,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010012,0,0,-1,0,-1,0,1015063,3,-1,10,1015001,6,-1,0,-1,0,-1,180,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010013,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,9,-1,0,-1,0,-1,33,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010014,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,11,1015004,5,-1,0,-1,24,-1,4,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010015,0,0,-1,0,-1,0,1015063,3,-1,10,1015030,16,1015035,16,-1,0,-1,10,-1,10,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010016,0,0,-1,0,-1,0,1015063,3,-1,10,1015001,10,-1,0,-1,0,-1,70,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010017,0,0,-1,0,-1,0,1015063,3,-1,10,1015018,7,1015007,3,-1,0,-1,51,-1,7,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010018,0,0,-1,0,-1,0,1015063,3,-1,10,1015030,14,1015035,14,-1,0,-1,12,-1,12,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010019,0,0,-1,0,-1,0,1015063,3,-1,10,1015030,12,1015035,11,-1,0,-1,15,-1,15,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010020,0,0,-1,0,-1,0,1015063,3,-1,10,1015001,5,-1,0,-1,0,-1,220,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010021,0,0,-1,0,-1,0,1015063,3,-1,10,1015001,7,-1,0,-1,0,-1,130,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010022,0,0,-1,0,-1,0,1015063,3,-1,10,1015001,8,-1,0,-1,0,-1,90,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010023,0,0,-1,0,-1,0,1015063,3,-1,10,1015001,5,15005,10,-1,0,-1,230,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010024,0,0,-1,0,-1,0,1015063,3,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010101,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,13,1015032,10,1015005,7,-1,7,-1,3,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010102,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,13,1015032,10,1015008,7,-1,7,-1,3,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010103,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,13,1015032,10,1015009,7,-1,7,-1,3,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010104,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,11,1015032,10,1015006,5,-1,11,-1,5,-1,4,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010105,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,13,1015032,10,1015007,7,-1,7,-1,3,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010106,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,11,1015032,10,1015009,5,-1,11,-1,5,-1,4,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010107,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,8,1015032,9,1015004,3,-1,24,-1,9,-1,6,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010108,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,11,1015032,10,1015004,5,-1,12,-1,5,-1,4,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010109,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,7,1015032,8,1015006,3,-1,34,-1,11,-1,7,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010110,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,7,1015032,8,1015009,3,-1,34,-1,11,-1,7,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010111,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,7,1015032,8,1015007,3,-1,34,-1,11,-1,7,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010112,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,13,1015032,10,1015004,7,-1,8,-1,3,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010113,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,9,1015032,9,1015007,4,-1,15,-1,7,-1,5,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010114,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,13,1015032,10,1015006,7,-1,7,-1,3,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010115,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,9,1015032,9,15020,10,-1,17,-1,7,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010118,0,0,-1,0,-1,0,1015063,3,-1,10,1015016,8,1015032,9,15001,10,-1,23,-1,9,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010201,0,0,-1,0,-1,0,1015063,3,-1,10,1015019,13,1015005,7,-1,0,-1,15,-1,3,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010202,0,0,-1,0,-1,0,1015063,3,-1,10,1015029,12,1015034,20,1015009,7,-1,10,-1,5,-1,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010203,0,0,-1,0,-1,0,1015063,3,-1,10,1015019,11,1015006,5,-1,0,-1,22,-1,4,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (3010204,0,0,-1,0,-1,0,1015063,3,-1,10,1015019,7,1015005,3,-1,0,-1,51,-1,7,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8010219,9,29,-1,0,-1,0,-1,0,-1,0,15006,3,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010220,9,29,-1,0,-1,0,-1,0,-1,0,15006,3,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010221,9,29,-1,0,-1,0,-1,0,15030,4,15006,3,15030,21,15035,21,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010222,9,29,-1,0,-1,0,-1,0,15030,4,15006,3,15030,21,15035,21,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010223,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010224,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010225,9,29,-1,0,-1,0,20001,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010301,9,29,-1,0,-1,0,-1,0,-1,0,15076,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010302,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010303,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010304,9,29,-1,0,-1,0,-1,0,-1,0,15004,1,15006,1,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010305,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010306,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010307,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010308,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010309,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8010505,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010506,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010507,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010508,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010509,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010510,9,29,-1,0,-1,0,-1,0,-1,0,15001,16,15002,16,15029,1,15032,6,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010511,9,29,-1,0,-1,0,-1,0,-1,0,15001,16,15002,16,15029,1,15032,6,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8010527,9,29,-1,0,-1,0,-1,0,15002,4,15001,24,15002,24,15007,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010528,9,29,-1,0,-1,0,-1,0,15035,3,15001,24,15035,18,15005,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010529,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010530,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010531,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010532,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010533,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8010542,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010543,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010544,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010545,9,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010546,9,29,-1,0,-1,0,-1,0,15032,4,15001,27,15002,27,15029,1,15032,13,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010547,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010548,9,29,-1,0,-1,0,-1,0,-1,0,15001,-14,15002,28,15008,4,15029,1,-1,0,-1,0,0,0,45); +INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8011223,9,29,-1,0,-1,0,-1,0,15016,1,15016,5,15009,4,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011301,9,29,-1,0,-1,0,-1,0,-1,0,15031,3,15035,3,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011302,9,29,-1,0,-1,0,-1,0,-1,0,15031,3,15035,3,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011303,9,29,-1,0,-1,0,-1,0,-1,0,15031,3,15035,3,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011304,9,29,-1,0,-1,0,-1,0,-1,0,15031,3,15035,3,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011305,9,29,-1,0,-1,0,-1,0,-1,0,15031,6,15035,6,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011306,9,29,-1,0,-1,0,-1,0,-1,0,15031,6,15035,6,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011307,9,29,-1,0,-1,0,-1,0,-1,0,15031,6,15035,6,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011308,9,29,-1,0,-1,0,-1,0,-1,0,15031,6,15035,6,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011309,9,29,-1,0,-1,0,-1,0,-1,0,15031,6,15035,6,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011310,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,15031,12,15035,12,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011311,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,15031,12,15035,12,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011312,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,15031,12,15035,12,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011313,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,15031,12,15035,12,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011314,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,15031,12,15035,12,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011315,9,29,-1,0,-1,0,-1,0,15006,1,15006,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011316,9,29,-1,0,-1,0,-1,0,15004,1,15006,2,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011317,9,29,-1,0,-1,0,-1,0,15009,1,15006,2,15007,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011318,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011319,9,29,-1,0,-1,0,-1,0,15004,1,15006,3,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011320,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,1,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011321,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011322,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011323,9,29,-1,0,-1,0,-1,0,-1,0,15004,7,15052,-7,15012,3,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011324,9,29,-1,0,-1,0,-1,0,15006,1,15006,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011325,9,29,-1,0,-1,0,-1,0,15006,1,15006,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011326,9,29,-1,0,-1,0,-1,0,15004,1,15006,2,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011327,9,29,-1,0,-1,0,-1,0,15004,1,15006,2,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011328,9,29,-1,0,-1,0,-1,0,15009,1,15006,2,15007,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011329,9,29,-1,0,-1,0,-1,0,15009,1,15006,2,15007,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011330,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011331,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011332,9,29,-1,0,-1,0,-1,0,15004,1,15006,3,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011333,9,29,-1,0,-1,0,-1,0,15004,1,15006,3,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011334,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,1,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011335,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,1,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011336,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011337,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011338,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011339,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011340,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011341,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011401,9,29,-1,0,-1,0,-1,0,-1,0,15001,10,15008,1,15029,2,15035,8,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011402,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15008,2,15029,2,15035,12,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011403,9,29,-1,0,-1,0,-1,0,-1,0,15001,25,15004,1,15005,3,15018,4,15029,2,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011404,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011405,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011406,9,29,-1,0,-1,0,-1,0,15016,1,15016,3,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011407,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011408,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011409,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011501,9,29,-1,0,-1,0,-1,0,-1,0,15002,16,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011502,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011503,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011504,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011505,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011506,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011507,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011508,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011509,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011510,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011511,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011512,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011513,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011514,9,29,-1,0,-1,0,-1,0,-1,0,15004,3,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,51); +INSERT INTO `gamedata_items_equipment` VALUES (8011515,9,29,-1,0,-1,0,-1,0,15016,1,15016,1,15007,1,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011516,9,29,-1,0,-1,0,-1,0,15016,1,15016,1,15007,1,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011517,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15007,1,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011518,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15007,1,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011519,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15007,2,15015,8,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011520,9,29,-1,0,-1,0,-1,0,15016,1,15016,5,15007,2,15010,10,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011521,9,29,-1,0,-1,0,-1,0,-1,0,15016,3,15017,3,15006,3,15008,3,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011522,9,29,16009,0,-1,0,-1,0,-1,0,15016,8,15007,4,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011523,9,29,16009,0,-1,0,-1,0,-1,0,15016,12,15007,6,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011524,9,29,-1,0,-1,0,-1,0,-1,0,15016,8,15018,6,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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(8031024,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031025,11,29,-1,0,-1,0,-1,0,15006,1,15033,24,15006,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031026,11,29,-1,0,-1,0,-1,0,15033,5,15033,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031027,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031028,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031029,11,29,-1,0,-1,0,-1,0,15006,1,15033,28,15006,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031030,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031031,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031032,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031033,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031034,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031035,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031036,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031037,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031038,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031039,11,29,-1,0,-1,0,-1,0,15006,1,15033,24,15006,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031040,11,29,-1,0,-1,0,-1,0,15006,1,15033,24,15006,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031041,11,29,-1,0,-1,0,-1,0,15006,1,15033,24,15006,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031042,11,29,-1,0,-1,0,-1,0,15033,5,15033,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031043,11,29,-1,0,-1,0,-1,0,15033,5,15033,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031044,11,29,-1,0,-1,0,-1,0,15033,5,15033,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031045,11,29,-1,0,-1,0,-1,0,15033,5,15033,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031046,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031047,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031048,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031049,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031050,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031051,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031052,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031053,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031054,11,29,-1,0,-1,0,-1,0,15006,1,15033,28,15006,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031055,11,29,-1,0,-1,0,-1,0,15006,1,15033,28,15006,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031056,11,29,-1,0,-1,0,-1,0,15006,1,15033,28,15006,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031057,11,29,-1,0,-1,0,-1,0,15006,1,15033,28,15006,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031101,11,29,-1,0,-1,0,-1,0,-1,0,15004,1,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031102,11,29,-1,0,-1,0,-1,0,-1,0,15004,1,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031103,11,29,-1,0,-1,0,-1,0,-1,0,15004,1,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031104,11,29,-1,0,-1,0,-1,0,-1,0,15004,1,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031105,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031106,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031107,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031108,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031109,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031110,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031111,11,29,-1,0,-1,0,-1,0,-1,0,15004,2,15005,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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(8031503,11,29,-1,0,-1,0,-1,0,-1,0,15006,3,15008,2,15017,2,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031504,11,29,-1,0,-1,0,-1,0,-1,0,15006,3,15008,2,15017,2,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031505,11,29,-1,0,-1,0,-1,0,-1,0,15006,5,15008,3,15017,2,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031506,11,29,-1,0,-1,0,-1,0,-1,0,15006,5,15008,3,15017,2,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031507,11,29,-1,0,-1,0,-1,0,-1,0,15006,5,15008,3,15017,2,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031508,11,29,-1,0,-1,0,-1,0,-1,0,15006,5,15008,3,15017,2,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031509,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031510,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031511,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031512,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031513,11,29,16009,0,-1,0,-1,0,-1,0,15001,15,15004,3,15017,2,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031514,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031515,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031516,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031517,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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+INSERT INTO `gamedata_items_equipment` VALUES (8031704,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031705,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031706,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031707,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031708,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031709,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031710,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8031719,11,29,-1,0,-1,0,-1,0,-1,0,15004,8,15006,4,-1,0,-1,0,-1,0,-1,0,0,1,82); +INSERT INTO `gamedata_items_equipment` VALUES (8031720,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031721,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031722,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031723,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031724,11,29,-1,0,-1,0,-1,0,-1,0,15005,3,15018,3,15016,3,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031801,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031802,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031803,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031804,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031805,42,29,-1,0,-1,0,20026,0,-1,0,15008,3,15009,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031806,42,29,-1,0,-1,0,20026,0,-1,0,15008,3,15009,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031807,42,29,-1,0,-1,0,20026,0,-1,0,15008,3,15009,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031808,42,29,-1,0,-1,0,20026,0,-1,0,15008,3,15009,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031809,42,29,-1,0,-1,0,20026,0,-1,0,15008,3,15009,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031810,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031811,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031812,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031813,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031814,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031815,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031816,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031817,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031818,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031819,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031820,42,29,-1,0,-1,0,20026,0,-1,0,15002,30,15008,4,15009,4,15024,4,15028,4,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031821,42,29,16008,0,-1,0,20026,0,-1,0,15002,15,15008,3,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031822,42,29,-1,0,-1,0,20026,0,15025,1,15008,6,15009,3,15029,9,15025,9,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031823,42,29,-1,0,-1,0,20026,0,15025,1,15008,6,15009,3,15029,9,15025,9,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031824,42,29,-1,0,-1,0,20026,0,15025,1,15008,6,15009,3,15029,9,15025,9,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031825,42,29,-1,0,-1,0,20026,0,15025,2,15008,8,15009,4,15029,12,15025,12,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031826,42,29,-1,0,-1,0,20026,0,15025,2,15008,8,15009,4,15029,12,15025,12,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031827,42,29,-1,0,-1,0,20026,0,15025,2,15008,8,15009,4,15029,12,15025,12,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031828,42,29,-1,0,-1,0,20026,0,15025,2,15008,8,15009,4,15029,12,15025,12,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031901,11,29,-1,0,-1,0,-1,0,-1,0,15017,1,15033,2,15035,3,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031902,11,29,-1,0,-1,0,-1,0,-1,0,15017,1,15033,2,15035,3,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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(8050117,13,29,-1,0,-1,0,-1,0,-1,0,15004,3,15005,6,-1,0,-1,0,-1,0,-1,0,0,0,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050118,13,29,-1,0,-1,0,-1,0,-1,0,15004,3,15005,6,-1,0,-1,0,-1,0,-1,0,0,0,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050119,13,29,-1,0,-1,0,-1,0,-1,0,15004,3,15005,6,-1,0,-1,0,-1,0,-1,0,0,0,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050120,13,29,-1,0,-1,0,-1,0,15001,3,15001,17,15005,4,15004,2,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050121,13,29,-1,0,-1,0,-1,0,15001,3,15001,17,15005,4,15004,2,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050122,13,29,-1,0,-1,0,-1,0,15001,4,15001,21,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050123,13,29,-1,0,-1,0,-1,0,15001,4,15001,21,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050124,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050125,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050126,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050127,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050128,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050129,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050130,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050131,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050132,13,29,16007,0,-1,0,-1,0,-1,0,15001,25,15005,7,15004,5,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050133,13,29,16007,0,-1,0,-1,0,-1,0,15001,30,15005,9,15004,6,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050134,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050135,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050136,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050137,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050138,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050139,13,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8050444,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050445,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050446,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050447,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050448,13,29,-1,0,-1,0,-1,0,15007,1,15033,16,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050449,13,29,16009,0,-1,0,-1,0,-1,0,15033,4,15035,8,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050450,13,29,-1,0,-1,0,-1,0,-1,0,15033,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8051222,13,29,16008,0,-1,0,-1,0,-1,0,15031,8,15032,4,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8051223,13,29,-1,0,-1,0,-1,0,15035,1,15031,8,15035,7,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8051224,13,29,-1,0,-1,0,-1,0,15035,1,15031,8,15035,7,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8051301,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8051302,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8051303,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8051304,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8051305,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); 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INTO `gamedata_items_equipment` VALUES (8070433,14,29,-1,0,-1,0,-1,0,15005,1,15034,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070434,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070435,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070436,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070437,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070438,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070439,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8070448,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070449,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070450,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070451,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070452,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070453,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070454,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES 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(8080502,15,29,-1,0,-1,0,-1,0,-1,0,15017,1,15031,2,15034,2,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080503,15,29,-1,0,-1,0,-1,0,-1,0,15017,3,15031,4,15034,4,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080504,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080505,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080506,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080507,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080508,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080509,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080510,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080511,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080512,15,29,-1,0,-1,0,20004,0,-1,0,15017,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8080513,15,29,-1,0,-1,0,-1,0,15017,1,15017,5,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080514,15,29,-1,0,-1,0,-1,0,15004,1,15017,5,15004,1,15006,1,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080515,15,29,-1,0,-1,0,-1,0,15034,1,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080516,15,29,-1,0,-1,0,-1,0,15002,2,15017,5,15029,2,15002,10,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES 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+INSERT INTO `gamedata_items_equipment` VALUES (8080603,15,29,-1,0,-1,0,-1,0,-1,0,15001,14,15017,1,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080604,15,29,-1,0,-1,0,-1,0,-1,0,15001,14,15017,1,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080605,15,29,-1,0,-1,0,-1,0,-1,0,15001,14,15017,1,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080606,15,29,-1,0,-1,0,-1,0,-1,0,15001,19,15017,2,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080607,15,29,-1,0,-1,0,-1,0,-1,0,15001,19,15017,2,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080608,15,29,-1,0,-1,0,-1,0,-1,0,15001,24,15017,5,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080609,15,29,-1,0,-1,0,-1,0,-1,0,15001,24,15017,5,-1,0,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES 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SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/gamedata_items_graphics_extra.sql b/Data/sql/gamedata_items_graphics_extra.sql new file mode 100644 index 00000000..c78a928d --- /dev/null +++ b/Data/sql/gamedata_items_graphics_extra.sql @@ -0,0 +1,26 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 7/9/2017 11:38:35 AM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for gamedata_items_graphics_extra +-- ---------------------------- +CREATE TABLE `gamedata_items_graphics_extra` ( + `catalogID` int(10) unsigned NOT NULL, + `offHandWeaponId` int(10) unsigned NOT NULL DEFAULT '0', + `offHandEquipmentId` int(10) unsigned NOT NULL DEFAULT '0', + `offHandVarientId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`catalogID`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `gamedata_items_graphics_extra` VALUES ('4020001', '58', '1', '0'); +INSERT INTO `gamedata_items_graphics_extra` VALUES ('4070001', '226', '1', '0'); diff --git a/Data/sql/gamedata_items_weapon.sql b/Data/sql/gamedata_items_weapon.sql new file mode 100644 index 00000000..cd6dce4b --- /dev/null +++ b/Data/sql/gamedata_items_weapon.sql @@ -0,0 +1,1237 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `gamedata_items_weapon` +-- + +SET autocommit = 0; + +DROP TABLE IF EXISTS `gamedata_items_weapon`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `gamedata_items_weapon` ( + `catalogID` int(10) unsigned NOT NULL, + `attack` smallint(6) NOT NULL, + `magicAttack` smallint(6) NOT NULL, + `craftProcessing` smallint(6) NOT NULL, + `craftMagicProcessing` smallint(6) NOT NULL, + `harvestPotency` smallint(6) NOT NULL, + `harvestLimit` smallint(6) NOT NULL, + `frequency` tinyint(4) NOT NULL, + `rate` smallint(6) NOT NULL, + `magicRate` smallint(6) NOT NULL, + `craftProcessControl` smallint(6) NOT NULL, + `harvestRate` smallint(6) NOT NULL, + `critical` smallint(6) NOT NULL, + `magicCritical` smallint(6) NOT NULL, + `parry` smallint(6) NOT NULL, + `damageAttributeType1` int(11) NOT NULL, + `damageAttributeValue1` float NOT NULL, + `damageAttributeType2` int(11) NOT NULL, + `damageAttributeValue2` float NOT NULL, + `damageAttributeType3` int(11) NOT NULL, + `damageAttributeValue3` float NOT NULL, + `damagePower` smallint(6) NOT NULL, + `damageInterval` float NOT NULL, + `ammoVirtualDamagePower` smallint(6) NOT NULL, + PRIMARY KEY (`catalogID`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_items_weapon` +-- + +LOCK TABLES `gamedata_items_weapon` WRITE; +/*!40000 ALTER TABLE `gamedata_items_weapon` DISABLE KEYS */; +INSERT INTO `gamedata_items_weapon` VALUES (3910001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,5,4,0); +INSERT 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CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +COMMIT; + +-- Dump completed on 2016-06-07 22:54:52 diff --git a/Data/sql/import.bat b/Data/sql/import.bat new file mode 100644 index 00000000..bb1e091f --- /dev/null +++ b/Data/sql/import.bat @@ -0,0 +1,34 @@ +@ECHO OFF +SETLOCAL +REM ============= +REM IMPORT CONFIG +REM ============= +REM NOTE: No spaces before or after the '='!!! + +REM ============= +SET PATH_MYSQL="C:\wamp\bin\mysql\mysql5.6.17\bin\mysql.exe" +SET PATH_MYSQLADMIN="C:\wamp\bin\mysql\mysql5.6.17\bin\mysqladmin.exe" +SET PATH_SQL="D:\Coding\FFXIV Related\ffxiv-classic-map-server\sql" + +SET USER=root +SET PASSWORD= +SET DBADDRESS=localhost +SET DBPORT=3306 +SET DBNAME=ffxiv_server +REM ============= + +IF DEFINED PASSWORD (SET PASSWORD=-p%PASSWORD%) + +ECHO Deleteing old database +%PATH_MYSQLADMIN% -h %DBADDRESS% -u %USER% %PASSWORD% DROP %DBNAME% + +ECHO Creating new database +%PATH_MYSQLADMIN% -h %DBADDRESS% -u %USER% %PASSWORD% CREATE %DBNAME% + +ECHO Loading tables into the database +cd %PATH_SQL% +FOR %%X IN (*.sql) DO ECHO Importing %%X & %PATH_MYSQL% %DBNAME% -h %DBADDRESS% -u %USER% < %%X +ECHO Finished! + +ENDLOCAL +@ECHO ON \ No newline at end of file diff --git a/Data/sql/import.sh b/Data/sql/import.sh new file mode 100644 index 00000000..93ea5e8c --- /dev/null +++ b/Data/sql/import.sh @@ -0,0 +1,25 @@ +#!/bin/bash +IMPORT_PATH="path/to/ffxiv-classic-server/sql/" +USER=root +PASS=root +DBNAME=ffxiv_server + +echo Creating Database $DBNAME +mysql -h localhost -u $USER -p$PASS DROP $DBNAME + +echo Creating Database $DBNAME +mysql -h localhost -u $USER -p$PASS CREATE $DBNAME IF NOT EXISTS $DBNAME + +echo Loading $DBNAME tables into the database + +for X in $IMPORT_PATH'*.sql'; +do + for Y in $X + do + echo Importing $Y; + mysql $DBNAME -h localhost -u $USER -p$PASS < $Y + done +done + +echo Finished! + diff --git a/Data/sql/reserved_names.sql b/Data/sql/reserved_names.sql new file mode 100644 index 00000000..13a87ab2 --- /dev/null +++ b/Data/sql/reserved_names.sql @@ -0,0 +1,51 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `reserved_names` +-- + +DROP TABLE IF EXISTS `reserved_names`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `reserved_names` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `userId` int(11) NOT NULL, + `name` varchar(255) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `reserved_names` +-- + +LOCK TABLES `reserved_names` WRITE; +/*!40000 ALTER TABLE `reserved_names` DISABLE KEYS */; +/*!40000 ALTER TABLE `reserved_names` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:53 diff --git a/Data/sql/server_battle_commands.sql b/Data/sql/server_battle_commands.sql new file mode 100644 index 00000000..3dd1b654 --- /dev/null +++ b/Data/sql/server_battle_commands.sql @@ -0,0 +1,246 @@ +-- MySQL dump 10.13 Distrib 5.7.23, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.23 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battle_commands` +-- + +DROP TABLE IF EXISTS `server_battle_commands`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battle_commands` ( + `id` smallint(5) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + `classJob` tinyint(3) unsigned NOT NULL, + `lvl` tinyint(3) unsigned NOT NULL, + `requirements` smallint(5) unsigned NOT NULL, + `mainTarget` smallint(5) unsigned NOT NULL, + `validTarget` smallint(5) unsigned NOT NULL, + `aoeType` tinyint(3) unsigned NOT NULL, + `aoeRange` float NOT NULL DEFAULT '0', + `aoeMinRange` float NOT NULL DEFAULT '0', + `aoeConeAngle` float NOT NULL DEFAULT '0', + `aoeRotateAngle` float NOT NULL DEFAULT '0', + `aoeTarget` tinyint(3) NOT NULL, + `basePotency` smallint(5) unsigned NOT NULL, + `numHits` tinyint(3) unsigned NOT NULL, + `positionBonus` tinyint(3) unsigned NOT NULL, + `procRequirement` tinyint(3) unsigned NOT NULL, + `range` int(10) unsigned NOT NULL, + `minRange` int(10) unsigned NOT NULL DEFAULT '0', + `bestRange` int(10) unsigned NOT NULL DEFAULT '0', + `rangeHeight` int(10) unsigned NOT NULL DEFAULT '10', + `rangeWidth` int(10) unsigned NOT NULL DEFAULT '2', + `statusId` int(10) NOT NULL, + `statusDuration` int(10) unsigned NOT NULL, + `statusChance` float NOT NULL DEFAULT '0.5', + `castType` tinyint(3) unsigned NOT NULL, + `castTime` int(10) unsigned NOT NULL, + `recastTime` int(10) unsigned NOT NULL, + `mpCost` smallint(5) unsigned NOT NULL, + `tpCost` smallint(5) unsigned NOT NULL, + `animationType` tinyint(3) unsigned NOT NULL, + `effectAnimation` smallint(5) unsigned NOT NULL, + `modelAnimation` smallint(5) unsigned NOT NULL, + `animationDuration` smallint(5) unsigned NOT NULL, + `battleAnimation` int(10) unsigned NOT NULL DEFAULT '0', + `validUser` tinyint(3) unsigned NOT NULL DEFAULT '0', + `comboId1` int(11) NOT NULL DEFAULT '0', + `comboId2` int(11) NOT NULL DEFAULT '0', + `comboStep` tinyint(4) NOT NULL DEFAULT '0', + `accuracyMod` float NOT NULL DEFAULT '1', + `worldMasterTextId` smallint(5) unsigned NOT NULL DEFAULT '0', + `commandType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `actionType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `actionProperty` tinyint(3) unsigned NOT NULL DEFAULT '0', + `isRanged` tinyint(4) NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battle_commands` +-- + +LOCK TABLES `server_battle_commands` WRITE; +/*!40000 ALTER TABLE `server_battle_commands` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battle_commands` VALUES (23456,'breath_of_the_lion',0,1,0,31,17152,2,12,0,0.5,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,1,3,318771200,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23457,'voice_of_the_lion',0,1,0,31,17152,3,20,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,2,3,318775296,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23458,'breath_of_the_dragon',0,1,0,31,17152,2,12,0,0.666667,0.25,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,3,3,318779392,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23459,'voice_of_the_dragon',0,1,0,31,17152,1,22,15,2,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,4,3,318783488,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23460,'breath_of_the_ram',0,1,0,31,17152,2,12,0,0.666667,-0.25,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,5,3,318787584,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23461,'voice_of_the_ram',0,1,0,31,17152,1,10,0,2,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,6,3,318791680,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23462,'dissent_of_the_bat',0,1,0,31,17152,2,16,0,0.66667,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,7,3,318795776,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23463,'chaotic_chorus',0,1,0,31,17152,1,16,0,2,0,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,8,3,318799872,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (23464,'the_scorpions_sting',0,1,0,31,17152,2,12,0,0.5,1,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,9,3,318803968,0,0,0,3,0,30301,2,2,9,1); +INSERT INTO `server_battle_commands` VALUES (27100,'second_wind',2,6,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,45,0,0,14,519,2,3,234889735,0,0,0,0,0,30320,3,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27101,'blindside',2,14,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223237,60,1,0,0,60,0,0,14,635,2,3,234889851,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27102,'taunt',2,42,4,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223073,5,1,0,0,60,0,0,14,517,2,3,234889733,0,0,0,0,0,30335,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27103,'featherfoot',2,2,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223075,30,1,0,0,60,0,0,14,535,2,3,234889751,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27104,'fists_of_fire',2,34,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223209,4294967295,1,0,0,10,0,0,14,684,2,3,234889900,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27105,'fists_of_earth',2,22,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223210,4294967295,1,0,0,10,0,0,14,685,2,3,234889901,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27106,'hundred_fists',15,50,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223244,15,1,0,0,900,0,0,14,712,2,3,234889928,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27107,'spinning_heel',15,35,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223245,20,1,0,0,120,0,0,14,718,2,3,234889934,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27108,'shoulder_tackle',15,30,0,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223015,10,0.75,0,0,60,0,0,18,1048,205,3,302830616,0,0,0,0,0,30301,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27109,'fists_of_wind',15,40,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223211,4294967295,1,0,0,10,0,0,14,720,2,3,234889936,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27110,'pummel',2,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1027,1,3,301995011,0,27111,27113,1,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27111,'concussive_blow',2,10,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,223007,30,0,0,0,30,0,1500,18,20,3,3,302002196,0,27112,0,2,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27112,'simian_thrash',2,50,4,768,17152,0,0,0,0,0,0,100,9,0,0,5,0,0,10,2,0,0,0,0,0,80,0,2000,18,1003,202,3,302818283,0,0,0,3,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27113,'aura_pulse',2,38,4,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,223003,30,0,0,0,40,0,1500,18,66,203,3,302821442,0,0,0,2,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27114,'pounce',2,4,4,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,223015,10,0,0,0,20,0,1500,18,8,3,3,302002184,0,27115,27117,1,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27115,'demolish',2,30,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,1028,2,3,301999108,0,27116,0,2,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27116,'howling_fist',2,46,4,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,80,0,3000,18,1029,2,3,301999109,0,0,0,3,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27117,'sucker_punch',2,26,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,15,0,1000,18,73,3,3,302002249,0,0,0,3,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27118,'dragon_kick',15,45,0,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223013,10,0,0,0,60,0,2000,18,1041,204,3,302826513,0,0,0,0,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27119,'haymaker',2,18,4,768,17152,0,0,0,0,0,0,100,1,0,2,5,0,0,10,2,223015,10,0.75,0,0,5,0,250,18,23,201,3,302813207,0,0,0,0,0,30301,2,1,3,0); +INSERT INTO `server_battle_commands` VALUES (27140,'sentinel',3,22,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223062,15,1,0,0,90,0,0,14,526,2,3,234889742,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27141,'aegis_boon',3,6,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223058,30,1,0,0,60,0,0,14,583,21,3,234967623,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27142,'rampart',3,2,3,31,16445,0,8,0,0,0,1,100,1,0,0,0,0,0,10,2,223064,60,1,0,0,120,0,0,14,536,2,3,234889752,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27143,'tempered_will',3,42,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223068,20,1,0,0,180,0,0,14,515,2,3,234889731,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27144,'outmaneuver',3,34,8,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223236,30,1,0,0,90,0,0,14,512,21,3,234967552,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27145,'flash',3,14,3,768,17152,0,8,0,0,0,0,100,1,0,0,15,0,0,10,2,223007,10,0,0,0,30,0,0,14,696,2,3,234889912,0,0,0,0,0,30101,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27146,'cover',16,30,0,60,16412,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,223173,15,1,0,0,60,0,0,14,725,2,3,234889941,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27147,'divine_veil',16,35,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223248,20,1,0,0,60,0,0,14,713,2,3,234889929,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27148,'hallowed_ground',16,50,0,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223249,20,1,0,0,900,0,0,14,709,2,3,234889925,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27149,'holy_succor',16,40,0,53,16405,0,0,0,0,0,1,100,1,0,0,15,0,0,10,2,0,0,0,3,2000,10,100,0,1,701,1,3,16782013,0,0,0,0,0,30328,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27150,'fast_blade',3,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1023,1,3,301995007,0,27151,27152,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27151,'flat_blade',3,26,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,10,0,1500,18,1024,2,3,301999104,0,0,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27152,'savage_blade',3,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1000,18,1025,1,3,301995009,0,27153,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27153,'goring_blade',3,50,8,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,223206,30,0,0,0,60,0,3000,18,1026,301,3,303223810,0,0,0,3,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27154,'riot_blade',3,30,8,768,17152,0,0,0,0,0,0,100,1,2,0,15,0,0,10,2,223038,30,0,0,0,80,0,2000,18,75,2,3,301998155,0,27155,0,1,0,30301,2,1,1,1); +INSERT INTO `server_battle_commands` VALUES (27155,'rage_of_halone',3,46,8,768,17152,0,0,0,0,0,0,100,5,0,0,5,0,0,10,2,0,0,0,0,0,20,0,1500,18,1008,302,3,303227888,0,0,0,2,-40,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27156,'shield_bash',3,18,17,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223015,5,0.75,0,0,30,0,250,18,5,26,3,302096389,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27157,'war_drum',3,38,24,768,17152,1,8,0,0,0,1,100,1,0,4,5,0,0,10,2,0,0,0,0,0,60,0,500,14,502,21,3,234967542,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27158,'phalanx',3,4,8,768,17152,0,0,0,0,0,1,100,1,0,4,5,0,0,10,2,0,0,0,0,0,5,0,250,18,32,1,3,301994016,0,27159,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27159,'spirits_within',16,45,0,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,60,0,3000,18,1044,304,3,303236116,0,0,0,2,50,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27180,'provoke',4,14,3,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223034,30,0,0,0,30,0,0,14,600,2,3,234889816,0,0,0,0,0,30101,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27181,'foresight',4,2,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223083,30,1,0,0,60,0,0,14,545,2,3,234889761,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27182,'bloodbath',4,6,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223081,30,1,0,0,60,0,0,14,581,2,3,234889797,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27183,'berserk',4,22,32,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223207,4294967295,1,0,0,10,0,0,14,682,2,3,234889898,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27184,'rampage',4,34,32,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223208,4294967295,1,0,0,10,0,0,14,546,2,3,234889762,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27185,'enduring_march',4,42,32,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223078,20,1,0,0,180,0,0,14,539,2,3,234889755,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27186,'vengeance',17,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223250,15,1,0,0,150,0,0,14,714,2,3,234889930,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27187,'antagonize',17,35,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223251,15,1,0,0,120,0,0,14,715,2,3,234889931,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27188,'collusion',17,40,0,60,16412,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223097,15,1,0,0,90,0,0,14,711,2,3,234889927,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27189,'mighty_strikes',17,50,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223252,15,1,0,0,900,0,0,14,716,2,3,234889932,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27190,'heavy_swing',4,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,14,1,3,301993998,0,27191,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27191,'skull_sunder',4,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,43,1,3,301994027,0,27192,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27192,'steel_cyclone',17,45,0,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,223015,3,0,0,0,30,0,2000,18,1040,404,3,303645712,0,0,0,3,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27193,'brutal_swing',4,4,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,20,0,1500,18,15,3,3,302002191,0,27194,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27194,'maim',4,26,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,88,1,3,301994072,0,27195,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27195,'godsbane',4,50,32,768,17152,0,0,0,0,0,0,100,3,0,0,5,0,0,10,2,0,0,0,0,0,60,0,3000,18,1014,402,3,303637494,0,0,0,3,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27196,'path_of_the_storm',4,38,32,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,228021,30,0,0,0,30,0,1500,18,44,401,3,303632428,0,27197,0,1,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27197,'whirlwind',4,46,32,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,0,0,0,0,0,80,0,3000,18,1015,403,3,303641591,0,0,0,2,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27198,'fracture',4,18,32,768,17152,0,0,0,0,0,0,100,1,0,3,5,0,0,10,2,223013,8,0.75,0,0,40,0,500,18,42,3,3,302002218,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27199,'overpower',4,30,1,768,17152,2,8,0,0.5,0,1,100,1,0,3,8,0,0,10,2,0,0,0,0,0,5,0,250,18,89,1,3,301994073,0,0,0,0,0,30301,2,1,1,0); +INSERT INTO `server_battle_commands` VALUES (27220,'hawks_eye',7,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223106,15,1,0,0,90,0,0,14,516,2,3,234889732,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27221,'quelling_strike',7,22,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223104,30,1,0,0,60,0,0,14,614,2,3,234889830,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27222,'decoy',7,2,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223108,60,1,0,0,90,100,0,14,565,2,3,234889781,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27223,'chameleon',7,42,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,180,0,0,14,504,2,3,234889720,0,0,0,0,0,30101,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27224,'barrage',7,34,64,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223220,60,1,0,0,90,0,0,14,683,2,3,234889899,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27225,'raging_strike',7,14,64,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223221,4294967295,1,0,0,10,0,0,14,632,2,3,234889848,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27226,'swiftsong',7,26,64,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223224,180,1,0,0,10,100,0,1,150,1,3,16781462,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27227,'battle_voice',18,50,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223029,60,1,0,0,900,0,0,14,721,2,3,234889937,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27228,'heavy_shot',7,1,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,8,10,2,0,0,0,0,0,10,0,1000,18,1036,4,3,302007308,0,27229,27231,1,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27229,'leaden_arrow',7,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,0,0,30,0,1500,18,1035,4,3,302007307,0,27230,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27230,'wide_volley',7,50,64,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,80,0,2000,18,18,703,3,304869394,0,0,0,3,-20,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27231,'quick_nock',7,38,64,768,17152,2,10,0,0.5,0,1,100,1,0,0,10,0,0,10,2,0,0,0,0,0,180,0,1000,18,1017,702,3,304866297,0,27232,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27232,'rain_of_death',18,45,0,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,223015,5,0.75,0,0,30,0,3000,18,1037,704,3,304874509,0,0,0,3,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27233,'piercing_arrow',7,4,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,8,10,2,0,0,0,0,0,20,0,1000,18,1038,1,3,301995022,0,27234,27236,1,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27234,'gloom_arrow',7,30,1,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223007,30,0,0,0,10,0,1000,18,1039,4,3,302007311,0,27235,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27235,'bloodletter',7,46,64,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223241,30,0.75,0,0,80,0,1500,18,53,701,3,304861237,0,0,0,3,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27236,'shadowbind',7,18,64,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,15,0.9,0,0,40,0,250,18,17,4,3,302006289,0,0,0,2,0,30301,2,1,4,1); +INSERT INTO `server_battle_commands` VALUES (27237,'ballad_of_magi',18,30,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223254,180,1,8,3000,10,100,0,1,709,1,3,16782021,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27238,'paeon_of_war',18,40,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223255,180,1,8,3000,10,50,1000,1,710,1,3,16782022,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27239,'minuet_of_rigor',18,35,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,223256,180,1,8,3000,10,100,0,1,711,1,3,16782023,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27258,'refill',7,1,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,32613,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27259,'light_shot',7,1,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,0,0,0,17,0,1,3,285216768,0,0,0,0,0,30301,3,1,0,1); +INSERT INTO `server_battle_commands` VALUES (27260,'invigorate',8,14,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223094,30,1,0,0,90,0,0,14,575,2,3,234889791,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27261,'power_surge',8,34,128,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223212,60,1,0,0,10,0,0,14,686,2,3,234889902,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27262,'life_surge',8,22,128,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223215,180,1,0,0,15,0,250,14,687,2,3,234889903,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27263,'dread_spike',8,42,128,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223218,30,1,0,0,120,0,0,14,686,2,3,234889902,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27264,'blood_for_blood',8,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223219,60,1,0,0,60,0,0,14,689,2,3,234889905,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27265,'keen_flurry',8,26,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223091,30,1,0,0,90,0,0,14,569,2,3,234889785,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27266,'jump',19,30,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,60,0,0,18,1045,804,3,305284117,0,0,0,0,0,30301,3,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27267,'elusive_jump',19,40,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,180,0,0,18,1046,806,3,305292310,0,0,0,0,0,30101,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27268,'dragonfire_dive',19,50,0,768,17152,1,4,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,0,0,900,0,0,18,1045,804,3,305284117,0,0,0,0,0,30301,3,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27269,'true_thrust',8,1,1,768,17152,0,0,0,0,0,0,100,1,1,0,5,0,0,10,2,0,0,0,0,0,10,0,1000,18,1030,2,3,301999110,0,27270,27273,1,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27270,'leg_sweep',8,30,1,768,17152,2,8,0,0.5,0,1,100,1,0,0,5,0,0,10,2,223015,8,0,0,0,30,0,1000,18,37,1,3,301994021,0,27271,0,2,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27271,'doom_spike',8,46,128,768,17152,3,5,0,0,0,1,100,1,0,0,5,0,0,10,2,0,0,0,0,0,60,0,3000,18,83,801,3,305270867,0,0,0,3,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27272,'disembowel',19,35,0,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223005,15,0.75,0,0,30,0,750,18,1042,2,3,301999122,0,0,0,0,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27273,'heavy_thrust',8,10,1,768,17152,0,0,0,0,0,0,100,1,0,0,5,0,0,10,2,223015,4,0.75,0,0,20,0,1500,18,1031,1,3,301995015,0,0,0,0,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27274,'vorpal_thrust',8,2,1,768,17152,0,0,0,0,0,0,100,1,2,0,5,0,0,10,2,0,0,0,0,0,20,0,1500,18,1032,2,3,301999112,0,27275,0,1,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27275,'impulse_drive',8,18,1,768,17152,0,0,0,0,0,0,100,1,4,0,5,0,0,10,2,0,0,0,0,0,30,0,1500,18,1033,2,3,301999113,0,27276,27277,2,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27276,'chaos_thrust',8,50,128,768,17152,0,0,0,0,0,0,100,6,0,0,5,0,0,10,2,0,0,0,0,0,80,0,3000,18,40,802,3,305274920,0,0,0,3,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27277,'ring_of_talons',19,45,0,768,17152,1,8,0,0,0,1,100,1,0,0,5,0,0,10,2,0,0,0,0,0,60,0,2000,18,1009,803,3,305279985,0,0,0,3,0,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27278,'feint',8,4,1,768,17152,0,0,0,0,0,0,100,1,0,1,5,0,0,10,2,0,0,0,0,0,10,0,250,18,39,2,3,301998119,0,27272,0,1,100,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27279,'full_thrust',8,38,128,768,17152,0,0,0,0,0,0,100,1,0,1,5,0,0,10,2,0,0,0,0,0,30,0,250,18,1034,801,3,305271818,0,0,0,0,50,30301,2,1,2,0); +INSERT INTO `server_battle_commands` VALUES (27300,'dark_seal',22,14,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223229,30,1,0,0,90,0,0,14,518,2,3,234889734,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27301,'resonance',22,22,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223230,30,1,0,0,90,0,0,14,669,2,3,234889885,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27302,'excruciate',22,38,256,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223231,30,1,0,0,90,0,0,14,694,2,3,234889910,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27303,'necrogenesis',22,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223232,30,1,0,0,90,0,0,14,695,2,3,234889911,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27304,'parsimony',22,2,256,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223233,30,1,0,0,90,0,0,14,568,2,3,234889784,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27305,'convert',26,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,450,0,0,14,724,2,3,234889940,0,0,0,0,0,30101,3,0,0,0); +INSERT INTO `server_battle_commands` VALUES (27306,'sleep',22,42,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,3000,0,75,0,1,651,1,3,16781963,0,0,0,0,0,30335,4,4,12,0); +INSERT INTO `server_battle_commands` VALUES (27307,'sanguine_rite',22,30,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223234,20,1,0,0,60,120,0,1,152,1,3,16781464,0,0,0,0,0,30328,4,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27308,'blizzard',22,4,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,2,3000,10,90,0,1,502,1,3,16781814,0,0,0,0,0,30301,4,2,6,0); +INSERT INTO `server_battle_commands` VALUES (27309,'blizzara',22,26,256,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,30,0.75,0,0,40,150,0,1,506,1,3,16781818,0,0,0,0,0,30301,4,2,6,0); +INSERT INTO `server_battle_commands` VALUES (27310,'fire',22,10,3,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,3000,8,105,0,1,501,1,3,16781813,0,27311,0,1,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27311,'fira',22,34,3,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,16,180,0,1,504,1,3,16781816,0,27312,0,2,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27312,'firaga',22,50,256,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,8000,7,255,0,1,700,1,3,16782012,0,0,0,3,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27313,'thunder',22,1,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,2000,6,75,0,1,503,1,3,16781815,0,27314,0,1,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27314,'thundara',22,18,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223015,4,0.75,0,0,30,135,0,1,508,1,3,16781820,0,27315,27316,2,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27315,'thundaga',22,46,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,45,195,0,1,509,1,3,16781821,0,0,0,3,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27316,'burst',26,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,4000,900,90,0,1,705,1,3,16782017,0,0,0,3,0,30301,4,2,9,0); +INSERT INTO `server_battle_commands` VALUES (27317,'sleepga',26,45,0,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,4000,0,100,0,1,704,1,3,16782016,0,0,0,0,0,30335,4,4,12,0); +INSERT INTO `server_battle_commands` VALUES (27318,'flare',26,40,0,31,17152,1,8,0,0,0,1,100,1,0,0,20,0,0,10,2,223262,30,0.75,2,8000,120,200,0,1,706,1,3,16782018,0,0,0,0,0,30301,4,2,5,0); +INSERT INTO `server_battle_commands` VALUES (27319,'freeze',26,35,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,120,120,0,1,707,1,3,16782019,0,0,0,0,0,30301,4,2,6,0); +INSERT INTO `server_battle_commands` VALUES (27340,'sacred_prism',23,34,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223225,60,1,0,0,90,0,0,14,690,2,3,234889906,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27341,'shroud_of_saints',23,38,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223226,20,1,0,0,180,0,0,14,691,2,3,234889907,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27342,'cleric_stance',23,10,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223227,4294967295,1,0,0,30,0,0,14,692,2,3,234889908,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27343,'blissful_mind',23,14,512,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223228,4294967295,1,0,0,30,0,0,14,693,2,3,234889909,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27344,'presence_of_mind',27,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223116,30,1,0,0,300,0,0,14,722,2,3,234889938,0,0,0,0,0,30328,3,4,0,0); +INSERT INTO `server_battle_commands` VALUES (27345,'benediction',27,50,0,31,16445,1,20,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,900,0,0,14,723,2,3,234889939,0,0,0,0,0,30320,3,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27346,'cure',23,2,3,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,40,0,1,101,1,3,16781413,0,0,0,0,0,30320,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27347,'cura',23,30,512,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,5,100,0,1,103,1,3,16781415,0,0,0,0,0,30320,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27348,'curaga',23,46,512,61,16445,1,15,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,3000,10,150,0,1,146,1,3,16781458,0,0,0,0,0,30320,4,3,13,0); +INSERT INTO `server_battle_commands` VALUES (27349,'raise',23,18,512,12340,28724,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,10000,300,150,0,1,148,1,3,16781460,0,0,0,0,0,30101,4,4,11,0); +INSERT INTO `server_battle_commands` VALUES (27350,'stoneskin',23,26,3,53,16393,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223133,300,1,3,3000,30,50,0,1,133,1,3,16781445,0,0,0,0,0,30328,4,4,8,0); +INSERT INTO `server_battle_commands` VALUES (27351,'protect',23,6,3,53,49205,1,20,0,0,0,0,100,1,0,0,20,0,0,10,2,223129,300,1,3,3000,30,80,0,1,1085,1,3,16782397,0,0,0,0,0,30328,4,4,11,0); +INSERT INTO `server_battle_commands` VALUES (27352,'repose',23,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,3,3000,0,80,0,1,151,1,3,16781463,0,0,0,0,0,30328,4,4,10,0); +INSERT INTO `server_battle_commands` VALUES (27353,'aero',23,4,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223235,20,0.75,3,3000,6,75,0,1,510,1,3,16781822,0,27354,0,1,0,30301,4,2,7,0); +INSERT INTO `server_battle_commands` VALUES (27354,'aerora',23,42,512,768,17152,1,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,4000,20,150,0,1,511,1,3,16781823,0,0,0,2,0,30301,4,2,7,0); +INSERT INTO `server_battle_commands` VALUES (27355,'stone',23,1,3,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223243,10,0.75,3,2000,6,75,0,1,513,1,3,16781825,0,27356,0,1,0,30301,4,2,8,0); +INSERT INTO `server_battle_commands` VALUES (27356,'stonera',23,22,512,768,17152,1,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,3,3000,30,150,0,1,514,1,3,16781826,0,0,0,2,0,30301,4,2,8,0); +INSERT INTO `server_battle_commands` VALUES (27357,'esuna',27,40,0,53,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,3,2000,10,40,0,1,702,1,3,16782014,0,0,0,0,0,30329,4,0,13,0); +INSERT INTO `server_battle_commands` VALUES (27358,'regen',27,35,0,53,16405,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223180,45,1,3,2000,5,20,0,1,703,1,3,16782015,0,0,0,0,0,30328,4,4,13,0); +INSERT INTO `server_battle_commands` VALUES (27359,'holy',27,45,0,31,17152,1,8,0,0,0,1,100,1,0,0,0,0,0,10,2,228011,10,0.9,0,0,300,100,0,1,708,1,3,16782020,0,0,0,0,0,30301,4,2,11,0); +/*!40000 ALTER TABLE `server_battle_commands` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2019-06-05 18:56:04 diff --git a/Data/sql/server_battle_traits.sql b/Data/sql/server_battle_traits.sql new file mode 100644 index 00000000..b5bf7413 --- /dev/null +++ b/Data/sql/server_battle_traits.sql @@ -0,0 +1,133 @@ +-- MySQL dump 10.13 Distrib 5.7.23, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.23 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battle_traits` +-- + +DROP TABLE IF EXISTS `server_battle_traits`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battle_traits` ( + `id` smallint(6) NOT NULL, + `name` varchar(50) NOT NULL, + `classJob` tinyint(4) NOT NULL, + `lvl` tinyint(4) NOT NULL, + `modifier` int(11) NOT NULL DEFAULT '0', + `bonus` smallint(6) NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=MyISAM DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battle_traits` +-- + +LOCK TABLES `server_battle_traits` WRITE; +/*!40000 ALTER TABLE `server_battle_traits` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battle_traits` VALUES (27240,'enhanced_hawks_eye',7,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27242,'enhanced_barrage',7,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27241,'enhanced_quelling_strike',7,32,0,0); +INSERT INTO `server_battle_traits` VALUES (27243,'enhanced_raging_strike',7,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27244,'enhanced_decoy',7,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27245,'swift_chameleon',7,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27246,'enhanced_physical_crit_accuracy',7,40,19,10); +INSERT INTO `server_battle_traits` VALUES (27247,'enhanced_physical_crit_evasion',7,20,20,10); +INSERT INTO `server_battle_traits` VALUES (27248,'enhanced_physical_evasion',7,12,16,8); +INSERT INTO `server_battle_traits` VALUES (27249,'enhanced_physical_accuracy',7,8,15,8); +INSERT INTO `server_battle_traits` VALUES (27250,'enhanced_physical_accuracy_ii',7,24,15,10); +INSERT INTO `server_battle_traits` VALUES (27120,'enhanced_second_wind',2,20,0,0); +INSERT INTO `server_battle_traits` VALUES (27121,'enhanced_blindside',2,24,0,0); +INSERT INTO `server_battle_traits` VALUES (27122,'swift_taunt',2,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27123,'enhanced_featherfoot',2,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27124,'enhanced_fists_of_fire',2,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27125,'enhanced_fists_of_earth',2,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27126,'enhanced_physical_accuracy',2,16,15,8); +INSERT INTO `server_battle_traits` VALUES (27127,'enhanced_physical_attack',2,8,17,8); +INSERT INTO `server_battle_traits` VALUES (27128,'enhanced_physical_attack_ii',2,40,17,10); +INSERT INTO `server_battle_traits` VALUES (27129,'enhanced_evasion',2,12,16,8); +INSERT INTO `server_battle_traits` VALUES (27130,'enhanced_physical_crit_damage',2,32,21,10); +INSERT INTO `server_battle_traits` VALUES (27160,'enhanced_sentinel',3,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27161,'enhanced_flash',3,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27162,'enhanced_flash_ii',3,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27163,'enhanced_rampart',3,12,0,0); +INSERT INTO `server_battle_traits` VALUES (27164,'swift_aegis_boon',3,20,0,0); +INSERT INTO `server_battle_traits` VALUES (27165,'enhanced_outmaneuver',3,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27167,'enhanced_block_rate',3,16,41,10); +INSERT INTO `server_battle_traits` VALUES (27166,'enhanced_physical_crit_resilience',3,32,22,10); +INSERT INTO `server_battle_traits` VALUES (27168,'enhanced_physical_defense',3,8,18,10); +INSERT INTO `server_battle_traits` VALUES (27169,'enhanced_physical_defense_ii',3,24,18,10); +INSERT INTO `server_battle_traits` VALUES (27170,'enhanced_physical_defense_iii',3,40,18,12); +INSERT INTO `server_battle_traits` VALUES (27200,'enhanced_provoke',4,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27201,'swift_foresight',4,20,0,0); +INSERT INTO `server_battle_traits` VALUES (27202,'swift_bloodbath',4,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27203,'enhanced_enduring_march',4,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27204,'enhanced_rampage',4,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27205,'enhanced_berserk',4,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27206,'enhanced_physical_crit_evasion',4,32,20,10); +INSERT INTO `server_battle_traits` VALUES (27207,'enhanced_parry',4,24,39,8); +INSERT INTO `server_battle_traits` VALUES (27208,'enhanced_physical_defense',4,12,18,8); +INSERT INTO `server_battle_traits` VALUES (27209,'enhanced_physical_defense_ii',4,40,18,10); +INSERT INTO `server_battle_traits` VALUES (27210,'enhanced_physical_attack_power',4,8,17,8); +INSERT INTO `server_battle_traits` VALUES (27280,'enhanced_invigorate',8,28,0,0); +INSERT INTO `server_battle_traits` VALUES (27281,'enhanced_power_surge',8,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27282,'enhanced_life_surge',8,32,0,0); +INSERT INTO `server_battle_traits` VALUES (27283,'enhanced_blood_for_blood',8,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27284,'swift_blood_for_blood',8,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27285,'enhanced_keen_flurry',8,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27286,'store_tp',8,12,50,50); +INSERT INTO `server_battle_traits` VALUES (27287,'enhanced_physical_crit_accuracy',8,24,19,10); +INSERT INTO `server_battle_traits` VALUES (27288,'enhanced_physical_attack_power',8,8,17,8); +INSERT INTO `server_battle_traits` VALUES (27289,'enhanced_physical_attack_power_ii',8,20,17,10); +INSERT INTO `server_battle_traits` VALUES (27290,'enhanced_physical_attack_power_iii',8,40,17,10); +INSERT INTO `server_battle_traits` VALUES (27320,'swift_dark_seal',22,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27321,'enhanced_excruciate',22,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27322,'swift_necrogenesis',22,24,0,0); +INSERT INTO `server_battle_traits` VALUES (27323,'enhanced_parsimony',22,16,0,0); +INSERT INTO `server_battle_traits` VALUES (27324,'enhanced_sanguine_rite',22,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27325,'enhanced_enfeebling_magic',22,12,26,8); +INSERT INTO `server_battle_traits` VALUES (27326,'enhanced_enfeebling_magic_ii',22,28,26,10); +INSERT INTO `server_battle_traits` VALUES (27327,'enhanced_magic_potency',22,8,23,8); +INSERT INTO `server_battle_traits` VALUES (27328,'enhanced_magic_potency_ii',22,28,23,10); +INSERT INTO `server_battle_traits` VALUES (27329,'enhanced_magic_crit_potency',22,40,37,10); +INSERT INTO `server_battle_traits` VALUES (27330,'auto-refresh',22,20,49,3); +INSERT INTO `server_battle_traits` VALUES (27360,'swift_sacred_prism',23,40,0,0); +INSERT INTO `server_battle_traits` VALUES (27361,'swift_shroud_of_saints',23,44,0,0); +INSERT INTO `server_battle_traits` VALUES (27362,'enhanced_blissful_mind',23,32,0,0); +INSERT INTO `server_battle_traits` VALUES (27363,'enhanced_raise',23,48,0,0); +INSERT INTO `server_battle_traits` VALUES (27364,'enhanced_stoneskin',23,36,0,0); +INSERT INTO `server_battle_traits` VALUES (27365,'enhanced_protect',23,24,0,0); +INSERT INTO `server_battle_traits` VALUES (27366,'greater_enhancing_magic',23,12,25,8); +INSERT INTO `server_battle_traits` VALUES (27367,'greater_healing',23,8,24,8); +INSERT INTO `server_battle_traits` VALUES (27368,'greater_healing_ii',23,18,24,10); +INSERT INTO `server_battle_traits` VALUES (27369,'enhanced_magic_accuracy',23,16,27,8); +INSERT INTO `server_battle_traits` VALUES (27370,'auto-refresh',23,20,49,3); +/*!40000 ALTER TABLE `server_battle_traits` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2019-06-01 21:15:51 diff --git a/Data/sql/server_battlenpc_genus.sql b/Data/sql/server_battlenpc_genus.sql new file mode 100644 index 00000000..8c5793bb --- /dev/null +++ b/Data/sql/server_battlenpc_genus.sql @@ -0,0 +1,146 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_genus` +-- + +DROP TABLE IF EXISTS `server_battlenpc_genus`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_genus` ( + `genusId` int(11) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(255) NOT NULL, + `modelSize` tinyint(3) unsigned NOT NULL DEFAULT '1', + `speed` tinyint(3) unsigned NOT NULL DEFAULT '0', + `kindredId` int(11) unsigned NOT NULL DEFAULT '0', + `kindredName` varchar(255) NOT NULL DEFAULT 'Unknown', + `detection` smallint(5) unsigned NOT NULL DEFAULT '0', + `hpp` smallint(5) unsigned NOT NULL DEFAULT '100', + `mpp` smallint(5) unsigned NOT NULL DEFAULT '100', + `tpp` smallint(5) unsigned NOT NULL DEFAULT '100', + `str` smallint(4) unsigned NOT NULL DEFAULT '1', + `vit` smallint(4) unsigned NOT NULL DEFAULT '1', + `dex` smallint(4) unsigned NOT NULL DEFAULT '1', + `int` smallint(4) unsigned NOT NULL DEFAULT '1', + `mnd` smallint(4) unsigned NOT NULL DEFAULT '1', + `pie` smallint(4) unsigned NOT NULL DEFAULT '1', + `att` smallint(4) unsigned NOT NULL DEFAULT '1', + `acc` smallint(4) unsigned NOT NULL DEFAULT '1', + `def` smallint(4) unsigned NOT NULL DEFAULT '1', + `eva` smallint(4) unsigned NOT NULL DEFAULT '1', + `slash` float NOT NULL DEFAULT '1', + `pierce` float NOT NULL DEFAULT '1', + `h2h` float NOT NULL DEFAULT '1', + `blunt` float NOT NULL DEFAULT '1', + `fire` float NOT NULL DEFAULT '1', + `ice` float NOT NULL DEFAULT '1', + `wind` float NOT NULL DEFAULT '1', + `lightning` float NOT NULL DEFAULT '1', + `earth` float NOT NULL DEFAULT '1', + `water` float NOT NULL DEFAULT '1', + `element` tinyint(4) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`genusId`) +) ENGINE=InnoDB AUTO_INCREMENT=66 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_genus` +-- + +LOCK TABLES `server_battlenpc_genus` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_genus` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_genus` VALUES (1,'Aldgoat',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (2,'Antelope',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (3,'Wolf',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (4,'Opo-opo',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (5,'Coeurl',1,8,1,'Beast',15,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (6,'Goobbue',1,8,1,'Beast',4,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (7,'Sheep',1,8,1,'Beast',1,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (8,'Buffalo',1,8,1,'Beast',4,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (9,'Boar',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (10,'Moon-Mouse?',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (11,'Mole',1,8,1,'Beast',4,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (12,'Rodent',1,8,1,'Beast',2,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (13,'Cactuar',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (14,'Funguar',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (15,'Flying-trap',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (16,'Morbol',1,8,2,'Plantoid',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (17,'Orobon',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (18,'Gigantoad',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (19,'Salamander',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (20,'Jelly-fish',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (21,'Slug',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (22,'Megalo-crab',1,8,3,'Aquan',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (23,'Amaalja',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (24,'Ixal',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (25,'Qiqirn',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (26,'Goblin',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (27,'Kobold',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (28,'Sylph',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (29,'Person',1,8,4,'Spoken',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (30,'Drake',1,8,5,'Reptilian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (31,'Basilisk',1,8,5,'Reptilian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (32,'Raptor',1,8,5,'Reptilian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (33,'Ant-ring',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (34,'Swarm',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (35,'Diremite',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (36,'Chigoe',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (37,'Gnat',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (38,'Beetle',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (39,'Yarzon',1,8,6,'Insect',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (40,'Apkallu',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (41,'Vulture',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (42,'Dodo',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (43,'Bat',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (44,'Hippogryph',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (45,'Puk',1,8,7,'Avian',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (46,'Ghost',1,8,8,'Undead',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (47,'The-Damned',1,8,8,'Undead',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (48,'Wight',1,8,8,'Undead',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (49,'Coblyn',1,8,9,'Cursed',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (50,'Spriggan',1,8,9,'Cursed',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (51,'Ahriman',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (52,'Imp',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (53,'Will-O-Wisp',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (54,'Fire-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (55,'Water-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (56,'Earth-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (57,'Lightning-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (58,'Ice-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (59,'Wind-Elemental',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (60,'Ogre',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (61,'Phurble',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (62,'Plasmoid',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (63,'Flan',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (64,'Bomb',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +INSERT INTO `server_battlenpc_genus` VALUES (65,'Grenade',1,8,10,'Voidsent',0,100,100,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0); +/*!40000 ALTER TABLE `server_battlenpc_genus` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:48:52 diff --git a/Data/sql/server_battlenpc_genus_mods.sql b/Data/sql/server_battlenpc_genus_mods.sql new file mode 100644 index 00000000..1449d99f --- /dev/null +++ b/Data/sql/server_battlenpc_genus_mods.sql @@ -0,0 +1,53 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_genus_mods` +-- + +DROP TABLE IF EXISTS `server_battlenpc_genus_mods`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_genus_mods` ( + `genusId` int(10) unsigned NOT NULL, + `modId` smallint(5) unsigned NOT NULL, + `modVal` bigint(20) NOT NULL, + `isMobMod` tinyint(1) unsigned NOT NULL DEFAULT '0' +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_genus_mods` +-- + +LOCK TABLES `server_battlenpc_genus_mods` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_genus_mods` DISABLE KEYS */; +set autocommit=0; +/*!40000 ALTER TABLE `server_battlenpc_genus_mods` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-09-16 2:43:01 diff --git a/Data/sql/server_battlenpc_groups.sql b/Data/sql/server_battlenpc_groups.sql new file mode 100644 index 00000000..d5bea565 --- /dev/null +++ b/Data/sql/server_battlenpc_groups.sql @@ -0,0 +1,70 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_groups` +-- + +DROP TABLE IF EXISTS `server_battlenpc_groups`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_groups` ( + `groupId` int(10) unsigned NOT NULL DEFAULT '0', + `poolId` int(10) unsigned NOT NULL DEFAULT '0', + `scriptName` varchar(50) NOT NULL, + `minLevel` tinyint(3) unsigned NOT NULL DEFAULT '1', + `maxLevel` tinyint(3) unsigned NOT NULL DEFAULT '1', + `respawnTime` int(10) unsigned NOT NULL DEFAULT '10', + `hp` int(10) unsigned NOT NULL DEFAULT '0', + `mp` int(10) unsigned NOT NULL DEFAULT '0', + `dropListId` int(10) unsigned NOT NULL DEFAULT '0', + `allegiance` tinyint(3) unsigned NOT NULL DEFAULT '0', + `spawnType` smallint(5) unsigned NOT NULL DEFAULT '0', + `animationId` int(10) unsigned NOT NULL DEFAULT '0', + `actorState` smallint(5) unsigned NOT NULL DEFAULT '0', + `privateAreaName` varchar(32) NOT NULL DEFAULT '', + `privateAreaLevel` int(11) NOT NULL DEFAULT '0', + `zoneId` smallint(3) unsigned NOT NULL, + PRIMARY KEY (`groupId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_groups` +-- + +LOCK TABLES `server_battlenpc_groups` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_groups` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_groups` VALUES (1,1,'wharf_rat',1,1,10,0,0,0,0,0,0,0,'',0,170); +INSERT INTO `server_battlenpc_groups` VALUES (2,2,'bloodthirsty_wolf',1,1,0,0,0,0,0,1,0,0,'',0,166); +INSERT INTO `server_battlenpc_groups` VALUES (3,3,'yda',1,1,0,0,0,0,1,1,0,0,'',0,166); +INSERT INTO `server_battlenpc_groups` VALUES (4,4,'papalymo',1,1,0,0,0,0,1,1,0,0,'',0,166); +/*!40000 ALTER TABLE `server_battlenpc_groups` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:44:48 diff --git a/Data/sql/server_battlenpc_pool_mods.sql b/Data/sql/server_battlenpc_pool_mods.sql new file mode 100644 index 00000000..b76e11ef --- /dev/null +++ b/Data/sql/server_battlenpc_pool_mods.sql @@ -0,0 +1,61 @@ +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_pool_mods` +-- + +DROP TABLE IF EXISTS `server_battlenpc_pool_mods`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_pool_mods` ( + `poolId` int(10) unsigned NOT NULL, + `modId` smallint(5) unsigned NOT NULL, + `modVal` bigint(20) NOT NULL, + `isMobMod` tinyint(1) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`poolId`,`modId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_pool_mods` +-- + +LOCK TABLES `server_battlenpc_pool_mods` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_pool_mods` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_pool_mods` VALUES (2,2,3,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (2,3,3,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (2,24,0,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (3,24,0,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (3,49,1,0); +INSERT INTO `server_battlenpc_pool_mods` VALUES (4,24,0,1); +INSERT INTO `server_battlenpc_pool_mods` VALUES (4,49,1,0); +/*!40000 ALTER TABLE `server_battlenpc_pool_mods` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-04-18 14:54:09 diff --git a/Data/sql/server_battlenpc_pools.sql b/Data/sql/server_battlenpc_pools.sql new file mode 100644 index 00000000..11082723 --- /dev/null +++ b/Data/sql/server_battlenpc_pools.sql @@ -0,0 +1,67 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_pools` +-- + +DROP TABLE IF EXISTS `server_battlenpc_pools`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_pools` ( + `poolId` int(10) unsigned NOT NULL, + `actorClassId` int(10) unsigned NOT NULL, + `name` varchar(50) NOT NULL, + `genusId` int(10) unsigned NOT NULL, + `currentJob` tinyint(3) unsigned NOT NULL DEFAULT '0', + `combatSkill` tinyint(3) unsigned NOT NULL, + `combatDelay` smallint(5) unsigned NOT NULL, + `combatDmgMult` float unsigned NOT NULL DEFAULT '1', + `aggroType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `immunity` int(10) unsigned NOT NULL DEFAULT '0', + `linkType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `spellListId` int(10) unsigned NOT NULL DEFAULT '0', + `skillListId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`poolId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_pools` +-- + +LOCK TABLES `server_battlenpc_pools` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_pools` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_pools` VALUES (1,2104001,'wharf_rat',12,0,1,4200,1,0,0,0,0,0); +INSERT INTO `server_battlenpc_pools` VALUES (2,2201407,'bloodthirsty_wolf',3,0,1,4200,1,0,0,0,0,0); +INSERT INTO `server_battlenpc_pools` VALUES (3,2290005,'yda',29,2,1,4200,1,0,0,0,0,0); +INSERT INTO `server_battlenpc_pools` VALUES (4,2290006,'papalymo',29,22,1,4200,1,0,0,0,0,0); +/*!40000 ALTER TABLE `server_battlenpc_pools` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:47:40 diff --git a/Data/sql/server_battlenpc_skill_list.sql b/Data/sql/server_battlenpc_skill_list.sql new file mode 100644 index 00000000..195b7b34 --- /dev/null +++ b/Data/sql/server_battlenpc_skill_list.sql @@ -0,0 +1,21 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_battlenpc_skill_list +-- ---------------------------- +DROP TABLE IF EXISTS `server_battlenpc_skill_list`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_skill_list` ( + `skillListId` int(10) unsigned NOT NULL DEFAULT '0', + `skillId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`skillListId`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; \ No newline at end of file diff --git a/Data/sql/server_battlenpc_spawn_locations.sql b/Data/sql/server_battlenpc_spawn_locations.sql new file mode 100644 index 00000000..039614a2 --- /dev/null +++ b/Data/sql/server_battlenpc_spawn_locations.sql @@ -0,0 +1,64 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_spawn_locations` +-- + +DROP TABLE IF EXISTS `server_battlenpc_spawn_locations`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_spawn_locations` ( + `bnpcId` int(10) unsigned NOT NULL AUTO_INCREMENT, + `customDisplayName` varchar(32) NOT NULL DEFAULT '', + `groupId` int(10) unsigned NOT NULL, + `positionX` float NOT NULL, + `positionY` float NOT NULL, + `positionZ` float NOT NULL, + `rotation` float NOT NULL, + PRIMARY KEY (`bnpcId`) +) ENGINE=InnoDB AUTO_INCREMENT=8 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_spawn_locations` +-- + +LOCK TABLES `server_battlenpc_spawn_locations` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_spawn_locations` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_spawn_locations` VALUES (1,'test',1,25.584,200,-450,-2.514); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (2,'test',1,20,200,-444,-3.14); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (3,'bloodthirsty_wolf',2,374.427,4.4,-698.711,-1.942); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (4,'bloodthirsty_wolf',2,375.377,4.4,-700.247,-1.992); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (5,'bloodthirsty_wolf',2,375.125,4.4,-703.591,-1.54); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (6,'yda',3,365.266,4.122,-700.73,1.5659); +INSERT INTO `server_battlenpc_spawn_locations` VALUES (7,'papalymo',4,365.89,4.0943,-706.72,-0.718); +/*!40000 ALTER TABLE `server_battlenpc_spawn_locations` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-10-11 14:47:29 diff --git a/Data/sql/server_battlenpc_spawn_mods.sql b/Data/sql/server_battlenpc_spawn_mods.sql new file mode 100644 index 00000000..de13cced --- /dev/null +++ b/Data/sql/server_battlenpc_spawn_mods.sql @@ -0,0 +1,56 @@ +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_battlenpc_spawn_mods` +-- + +DROP TABLE IF EXISTS `server_battlenpc_spawn_mods`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_spawn_mods` ( + `bnpcId` int(10) unsigned NOT NULL, + `modId` smallint(5) unsigned NOT NULL, + `modVal` bigint(20) NOT NULL, + `isMobMod` tinyint(1) unsigned NOT NULL DEFAULT '0' +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_battlenpc_spawn_mods` +-- + +LOCK TABLES `server_battlenpc_spawn_mods` WRITE; +/*!40000 ALTER TABLE `server_battlenpc_spawn_mods` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_battlenpc_spawn_mods` VALUES (3,25,30,1); +INSERT INTO `server_battlenpc_spawn_mods` VALUES (4,25,35,1); +INSERT INTO `server_battlenpc_spawn_mods` VALUES (5,25,40,1); +/*!40000 ALTER TABLE `server_battlenpc_spawn_mods` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-02-15 0:04:49 diff --git a/Data/sql/server_battlenpc_spell_list.sql b/Data/sql/server_battlenpc_spell_list.sql new file mode 100644 index 00000000..999ca1b3 --- /dev/null +++ b/Data/sql/server_battlenpc_spell_list.sql @@ -0,0 +1,21 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_battlenpc_spell_list +-- ---------------------------- +DROP TABLE IF EXISTS `server_battlenpc_spell_list`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_battlenpc_spell_list` ( + `spellListId` int(10) unsigned NOT NULL DEFAULT '0', + `spellId` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`spellListId`, `spellId`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; diff --git a/Data/sql/server_items.sql b/Data/sql/server_items.sql new file mode 100644 index 00000000..3380870c --- /dev/null +++ b/Data/sql/server_items.sql @@ -0,0 +1,25 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.server_items +CREATE TABLE IF NOT EXISTS `server_items` ( + `id` bigint(20) unsigned NOT NULL AUTO_INCREMENT, + `itemId` int(10) unsigned NOT NULL, + `quantity` int(10) unsigned NOT NULL DEFAULT '0', + `quality` tinyint(3) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=150 DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/server_items_dealing.sql b/Data/sql/server_items_dealing.sql new file mode 100644 index 00000000..2e3e18f2 --- /dev/null +++ b/Data/sql/server_items_dealing.sql @@ -0,0 +1,29 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.server_items_dealing +CREATE TABLE IF NOT EXISTS `server_items_dealing` ( + `id` bigint(20) unsigned NOT NULL, + `dealingValue` tinyint(3) unsigned NOT NULL DEFAULT '0', + `dealingMode` tinyint(3) unsigned NOT NULL DEFAULT '0', + `dealingAttached1` int(11) DEFAULT '0', + `dealingAttached2` int(11) NOT NULL DEFAULT '0', + `dealingAttached3` int(11) NOT NULL DEFAULT '0', + `dealingTag` tinyint(3) unsigned NOT NULL DEFAULT '0', + `bazaarMode` tinyint(3) NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/server_items_modifiers.sql b/Data/sql/server_items_modifiers.sql new file mode 100644 index 00000000..44886bd6 --- /dev/null +++ b/Data/sql/server_items_modifiers.sql @@ -0,0 +1,36 @@ +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.server_items_modifiers +CREATE TABLE IF NOT EXISTS `server_items_modifiers` ( + `id` bigint(20) NOT NULL AUTO_INCREMENT, + `durability` mediumint(8) unsigned NOT NULL DEFAULT '0', + `mainQuality` tinyint(3) unsigned NOT NULL DEFAULT '0', + `subQuality1` tinyint(3) unsigned NOT NULL DEFAULT '0', + `subQuality2` tinyint(3) unsigned NOT NULL DEFAULT '0', + `subQuality3` tinyint(3) unsigned NOT NULL DEFAULT '0', + `param1` mediumint(8) unsigned NOT NULL DEFAULT '0', + `param2` mediumint(8) unsigned NOT NULL DEFAULT '0', + `param3` mediumint(8) unsigned NOT NULL DEFAULT '0', + `spiritbind` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia1` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia2` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia3` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia4` smallint(5) unsigned NOT NULL DEFAULT '0', + `materia5` smallint(5) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=142 DEFAULT CHARSET=latin1; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/Data/sql/server_linkshells.sql b/Data/sql/server_linkshells.sql new file mode 100644 index 00000000..3b30eceb --- /dev/null +++ b/Data/sql/server_linkshells.sql @@ -0,0 +1,25 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/15/2017 4:38:26 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_linkshells +-- ---------------------------- +CREATE TABLE `server_linkshells` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(255) NOT NULL, + `crestIcon` smallint(5) unsigned NOT NULL, + `master` int(10) unsigned NOT NULL DEFAULT '0', + `rank` tinyint(3) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +-- ---------------------------- +-- Records +-- ---------------------------- diff --git a/Data/sql/server_retainers.sql b/Data/sql/server_retainers.sql new file mode 100644 index 00000000..aff8f7e8 --- /dev/null +++ b/Data/sql/server_retainers.sql @@ -0,0 +1,23 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 2:30:21 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_retainers +-- ---------------------------- +CREATE TABLE `server_retainers` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(255) NOT NULL, + `actorClassId` int(10) unsigned NOT NULL, + `cdIDOffset` tinyint(3) unsigned NOT NULL DEFAULT '0', + `placeName` smallint(5) unsigned NOT NULL, + `conditions` tinyint(3) unsigned NOT NULL DEFAULT '0', + `level` tinyint(3) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; diff --git a/Data/sql/server_seamless_zonechange_bounds.sql b/Data/sql/server_seamless_zonechange_bounds.sql new file mode 100644 index 00000000..d95354b3 --- /dev/null +++ b/Data/sql/server_seamless_zonechange_bounds.sql @@ -0,0 +1,53 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 8/14/2016 9:43:11 AM +*/ + +SET FOREIGN_KEY_CHECKS = 0; +SET autocommit = 0; + +-- ---------------------------- +-- Table structure for server_seamless_zonechange_bounds +-- ---------------------------- +CREATE TABLE `server_seamless_zonechange_bounds` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `regionId` int(10) unsigned NOT NULL, + `zoneId1` int(10) unsigned NOT NULL, + `zoneId2` int(10) unsigned NOT NULL, + `zone1_boundingbox_x1` float NOT NULL, + `zone1_boundingbox_y1` float NOT NULL, + `zone1_boundingbox_x2` float NOT NULL, + `zone1_boundingbox_y2` float NOT NULL, + `zone2_boundingbox_x1` float NOT NULL, + `zone2_boundingbox_x2` float NOT NULL, + `zone2_boundingbox_y1` float NOT NULL, + `zone2_boundingbox_y2` float NOT NULL, + `merge_boundingbox_x1` float NOT NULL, + `merge_boundingbox_y1` float NOT NULL, + `merge_boundingbox_x2` float NOT NULL, + `merge_boundingbox_y2` float NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=14 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('1', '103', '155', '206', '115', '-1219', '55', '-1217', '33', '95', '-1279', '-1261', '55', '-1219', '95', '-1261'); +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('2', '103', '155', '150', '255', '-1139', '304', '-1125', '304', '338', '-1066', '-1046', '255', '-1125', '338', '-1066'); +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('3', '101', '133', '230', '-457', '131', '-436', '142', '-460', '-439', '92', '100', '-454', '101', '-439', '128'); +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('4', '101', '133', '230', '-486', '228', '-501', '218', '-482', '-503', '255', '242', '-490', '238', '-501', '229'); +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('5', '101', '133', '128', '-85', '165', '-79', '185', '-51', '-47', '149', '167', '-71', '160', '-69', 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'109', '-220', '128'); +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('12', '104', '175', '209', '0', '173', '24', '179', '-23', '9', '204', '232', '-6', '185', '13', '201'); +INSERT INTO `server_seamless_zonechange_bounds` VALUES ('13', '104', '175', '209', '-20', '99', '5', '119', '-57', '-31', '124', '145', '-41', '115', '-15', '127'); + +COMMIT; \ No newline at end of file diff --git a/Data/sql/server_sessions.sql b/Data/sql/server_sessions.sql new file mode 100644 index 00000000..f555513a --- /dev/null +++ b/Data/sql/server_sessions.sql @@ -0,0 +1,51 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_sessions` +-- + +DROP TABLE IF EXISTS `server_sessions`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_sessions` ( + `id` char(255) NOT NULL, + `characterId` int(11) NOT NULL, + `actorId` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_sessions` +-- + +LOCK TABLES `server_sessions` WRITE; +/*!40000 ALTER TABLE `server_sessions` DISABLE KEYS */; +/*!40000 ALTER TABLE `server_sessions` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:54 diff --git a/Data/sql/server_spawn_locations.sql b/Data/sql/server_spawn_locations.sql new file mode 100644 index 00000000..fd1d1b99 --- /dev/null +++ b/Data/sql/server_spawn_locations.sql @@ -0,0 +1,974 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 2:33:14 PM +*/ +DROP TABLE IF EXISTS `server_spawn_locations`; + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_spawn_locations +-- ---------------------------- +CREATE TABLE `server_spawn_locations` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `actorClassId` int(10) unsigned NOT NULL, + `uniqueId` varchar(32) NOT NULL DEFAULT '', + `zoneId` int(10) unsigned NOT NULL, + `privateAreaName` varchar(32) NOT NULL DEFAULT '', + `privateAreaLevel` int(11) NOT NULL DEFAULT '0', + `positionX` float NOT NULL, + `positionY` float NOT NULL, + `positionZ` float NOT NULL, + `rotation` float NOT NULL, + `actorState` smallint(5) unsigned NOT NULL DEFAULT '0', + `animationId` int(10) unsigned NOT NULL DEFAULT '0', + `customDisplayName` varchar(32) DEFAULT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=960 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_spawn_locations` VALUES ('1', '2104001', 'wharf_rat', '1', '', '0', '-84.628', '54.497', '-3.52', '2.491', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('2', '2105701', 'sewer_mole', '1', '', '0', '-148.265', '25.623', '-130.56', '0.93', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('3', '2105701', 'sewer_mole', '1', '', '0', '-143.877', '32.978', '-104.431', '-2.156', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('4', '1500001', 'piralnaut', '133', '', '0', '-460.18', '40', '179.68', '0.82', '0', '1040', null); +INSERT INTO `server_spawn_locations` VALUES ('5', '1000078', 'ashakkal', '133', '', '0', '-439.55', '40', '182.26', '-0.31', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('6', '1000137', 'baderon', '133', '', '0', '-428.06', '40.2', '185.96', '-1.37', '0', '1060', null); +INSERT INTO `server_spawn_locations` VALUES ('7', '1000166', 'ursulie', '133', '', '0', '-429.68', '40.2', '182.19', '-1', '0', '1015', null); +INSERT INTO `server_spawn_locations` VALUES ('8', '1000167', 'mytesyn', '133', '', '0', '-435.2', '40', '207.07', '-1.9', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('9', '1000271', 'maunie', '133', '', '0', '-447.57', '39.52', '194.65', '-1.55', '0', '1026', null); +INSERT INTO `server_spawn_locations` VALUES ('10', '1000270', 'gigirya', '133', '', '0', '-440.36', '39.52', '193.94', '-0.95', '0', '1026', null); +INSERT INTO `server_spawn_locations` VALUES ('11', '1000269', 'kokoto', '133', '', '0', '-452.41', '39.52', '202.89', '2.03', '0', '1025', null); +INSERT INTO `server_spawn_locations` VALUES ('12', '1000272', 'tirauland', '133', '', '0', '-446', '39.52', '184.8', '1.56', '0', '1054', null); +INSERT INTO `server_spawn_locations` VALUES ('13', '1000273', 'estrilda', '133', '', '0', '-442.85', '39.52', '185.29', '-1.69', '0', '1026', null); +INSERT INTO `server_spawn_locations` VALUES ('14', '1000274', 'gregory', '133', '', '0', '-449.2', '39.52', '196.13', '-3.12', '0', '1025', null); +INSERT INTO `server_spawn_locations` VALUES ('15', '1000275', 'chantine', '133', '', '0', '-453.35', '39.52', '190.29', '-3.08', '0', '1026', null); +INSERT INTO `server_spawn_locations` VALUES ('16', '1000276', 'nanaka', '133', '', '0', '-440.71', '39.52', '195.76', '-2.46', '0', '1024', null); +INSERT INTO `server_spawn_locations` VALUES ('17', '1000277', 'kakamehi', '133', '', '0', '-442.17', '39.52', '193.61', '0.39', '0', '1025', null); +INSERT INTO `server_spawn_locations` VALUES ('18', '1000278', 'stephannot', '133', '', '0', '-450.17', '39.52', '201.08', '-0.73', '0', '1061', null); +INSERT INTO `server_spawn_locations` VALUES ('19', '1000279', 'josias', '133', '', '0', '-444.62', '39.52', '186.68', '3.04', '0', '1026', null); +INSERT INTO `server_spawn_locations` VALUES ('20', '1000280', 'frithuric', '133', '', '0', '-464.54', '40', '185.15', '1.49', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('21', '1000281', 'lauda', '133', '', '0', '-450.79', '39.52', '182.56', '0.15', '0', '1015', null); +INSERT INTO `server_spawn_locations` VALUES ('22', '1500006', 'isleen', '133', '', '0', '-440.19', '19', '206.1', '3.14', '0', '2051', null); +INSERT INTO `server_spawn_locations` VALUES ('23', '1000225', 'zehrymm', '133', '', '0', '-421.29', '40', '229.11', '-1.39', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('24', '1000226', 'fzhumii', '133', '', '0', '-462.43', '20.76', '178.16', '0.71', '0', '1041', null); +INSERT INTO `server_spawn_locations` VALUES ('25', '1000347', 'aergwynt', '133', '', '0', '-489.56', '20', '184.91', '-0.24', '0', '1041', null); +INSERT INTO `server_spawn_locations` VALUES ('26', '1000455', 'tmokkri', '133', '', '0', '-459.76', '40', '178.22', '1.6', '0', '1015', null); +INSERT INTO `server_spawn_locations` VALUES ('27', '1000351', 'zanthael', '133', '', '0', '-441.8', '21', '175', '-0.35', '0', '10', null); +INSERT INTO `server_spawn_locations` VALUES ('28', '1500125', 'merewina', '133', '', '0', '-423.93', '32', '224.19', '1.28', '0', '1040', null); +INSERT INTO `server_spawn_locations` VALUES ('29', '1001573', 'sweetnix_rosycheeks', '133', '', '0', '-477.8', '32', '168.21', '-2.49', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('30', '1290007', 'crows_lift_lvl1', '133', '', '0', '-447', '19', '220', '-2', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('31', '1290008', 'crows_lift_lvl2', '133', '', '0', '-447.13', '40', '220.03', '-2', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('32', '1290009', 'crows_lift_lvl3', '133', '', '0', '-458', '92', '175', '-1', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('33', '1200044', 'chocobo', '133', '', '0', '-441.12', '19', '206.39', '2.59', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('34', '1200022', 'chocobo_standard', '133', '', '0', '-438.76', '19', '207.6', '3.14', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('35', '1200027', 'retainer_bell', '133', '', '0', '-432', '40', '202', '-1', '0', '0', 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`server_spawn_locations` VALUES ('952', '1000841', 'momodi', '175', 'PrivateAreaMasterPast', '4', '-73.33', '195', '78.531', '-1.404', '0', '1060', null); +INSERT INTO `server_spawn_locations` VALUES ('953', '1090265', 'market_entrance111', '180', 'PrivateAreaMasterMarket', '102', '160', '0', '157', '0', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('954', '1500397', 'vendor1', '180', 'PrivateAreaMasterMarket', '102', '166.7', '1', '174', '-1.57', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('955', '1500419', 'salesman', '180', 'PrivateAreaMasterMarket', '102', '153.3', '1.4', '174', '1.57', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('956', '1200027', 'retainerbell', '180', 'PrivateAreaMasterMarket', '102', '153.3', '1', '184', '2.9', '0', '0', null); +INSERT INTO `server_spawn_locations` VALUES ('957', '1500417', 'vendor2', '180', 'PrivateAreaMasterMarket', '102', '166.7', '1.4', '194', '-1.57', '0', '0', null); +INSERT INTO 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`statusLossTextId` int(11) NOT NULL DEFAULT '30331', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_statuseffects` +-- + +LOCK TABLES `server_statuseffects` WRITE; +/*!40000 ALTER TABLE `server_statuseffects` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_statuseffects` VALUES (223001,'quick',9,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223002,'haste',9,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223003,'slow',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223004,'petrification',264241173,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223005,'paralysis',21,2,3000,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223006,'silence',4194325,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223007,'blind',21,2,0,0,0,0,30335,30338); +INSERT INTO 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INTO `server_statuseffects` VALUES (223213,'power_surge_II',1297,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223214,'power_surge_III',1297,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223215,'life_surge_I',1048857,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223216,'life_surge_II',1048857,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223217,'life_surge_III',1048857,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223218,'dread_spike',16649,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223219,'blood_for_blood',8209,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223220,'barrage',3081,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223221,'raging_strike2',537985297,1,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223224,'swiftsong',137,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223227,'cleric_stance',8209,1,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223228,'blissful_mind',536871185,1,1000,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223229,'dark_seal2',1033,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223230,'resonance2',2569,1,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223231,'excruciate',2098185,2,3000,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223232,'necrogenesis',1048585,1,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223233,'parsimony',1049097,1,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223234,'sanguine_rite2',16393,1,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES (223235,'aero',21,2,0,0,0,0,30335,30338); +INSERT INTO `server_statuseffects` VALUES (223236,'outmaneuver2',524313,2,0,0,0,0,30328,30331); +INSERT INTO `server_statuseffects` VALUES 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--git a/Data/sql/server_zones.sql b/Data/sql/server_zones.sql new file mode 100644 index 00000000..9ab92f56 --- /dev/null +++ b/Data/sql/server_zones.sql @@ -0,0 +1,177 @@ +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_zones` +-- + +DROP TABLE IF EXISTS `server_zones`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_zones` ( + `id` int(10) unsigned NOT NULL, + `regionId` smallint(6) unsigned NOT NULL, + `zoneName` varchar(255) DEFAULT NULL, + `placeName` varchar(255) NOT NULL, + `serverIp` varchar(32) NOT NULL, + `serverPort` int(10) unsigned NOT NULL, + `classPath` varchar(255) NOT NULL, + `dayMusic` smallint(6) unsigned DEFAULT '0', + `nightMusic` smallint(6) unsigned DEFAULT '0', + `battleMusic` smallint(6) unsigned DEFAULT '0', + `isIsolated` tinyint(1) DEFAULT '0', + `isInn` tinyint(1) DEFAULT '0', + `canRideChocobo` tinyint(1) DEFAULT '1', + `canStealth` tinyint(1) DEFAULT '0', + `isInstanceRaid` tinyint(1) unsigned DEFAULT '0', + `loadNavMesh` tinyint(1) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_zones` +-- + +LOCK TABLES `server_zones` WRITE; +/*!40000 ALTER TABLE `server_zones` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_zones` VALUES (0,0,NULL,'--','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (128,101,'sea0Field01','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (129,101,'sea0Field02','Western La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (130,101,'sea0Field03','Eastern La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (131,101,'sea0Dungeon01','Mistbeard Cove','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (132,101,'sea0Dungeon03','Cassiopeia Hollow','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (133,101,'sea0Town01','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (134,202,'sea0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (135,101,'sea0Field04','Upper La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (137,101,'sea0Dungeon06','U\'Ghamaro Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (138,101,NULL,'La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (139,112,'sea0Field01a','The Cieldalaes','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (140,101,NULL,'Sailors Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (141,101,'sea0Field01a','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (143,102,'roc0Field01','Coerthas Central Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (144,102,'roc0Field02','Coerthas Eastern Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (145,102,'roc0Field03','Coerthas Eastern Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (146,102,NULL,'Coerthas','127.0.0.1',1989,'',55,55,15,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (147,102,'roc0Field04','Coerthas Central Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (148,102,'roc0Field05','Coerthas Western Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (150,103,'fst0Field01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (151,103,'fst0Field02','East Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (152,103,'fst0Field03','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (153,103,'fst0Field04','West Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (154,103,'fst0Field05','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (155,103,'fst0Town01','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (156,103,NULL,'The Black Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (157,103,'fst0Dungeon01','The Mun-Tuy Cellars','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (158,103,'fst0Dungeon02','The Tam-Tara Deepcroft','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (159,103,'fst0Dungeon03','The Thousand Maws of Toto-Rak','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (160,204,'fst0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (161,103,NULL,'Peasants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (162,103,'fst0Field01a','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (164,106,'fst0Battle01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (165,106,'fst0Battle02','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (166,106,'fst0Battle03','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (167,106,'fst0Battle04','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (168,106,'fst0Battle05','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (170,104,'wil0Field01','Central Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (171,104,'wil0Field02','Eastern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (172,104,'wil0Field03','Western Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (173,104,'wil0Field04','Northern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (174,104,'wil0Field05','Southern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (175,104,'wil0Town01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',66,66,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (176,104,'wil0Dungeon02','Nanawa Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (177,207,'_jail','-','127.0.0.1',1989,'/Area/Zone/ZoneMasterJail',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (178,104,'wil0Dungeon04','Copperbell Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (179,104,NULL,'Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (180,205,'wil0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (181,104,NULL,'Merchants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (182,104,NULL,'Central Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (184,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (185,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (186,104,'wil0Battle02','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (187,104,'wil0Battle03','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (188,104,'wil0Battle04','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (190,105,'lak0Field01','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (192,112,'ocn1Battle01','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (193,111,'ocn0Battle02','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO0',7,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (194,112,'ocn1Battle03','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (195,112,'ocn1Battle04','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (196,112,'ocn1Battle05','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (198,112,'ocn1Battle06','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (200,805,'sea1Cruise01','Strait of Merlthor','127.0.0.1',1989,'/Area/Zone/ZoneMasterCruiseSeaS1',65,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (201,208,'prv0Cottage00','-','127.0.0.1',1989,'/Area/Zone/ZoneMasterCottagePrv00',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (204,101,'sea0Field02a','Western La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (205,101,'sea0Field03a','Eastern La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (206,103,'fst0Town01a','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (207,103,'fst0Field03a','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (208,103,'fst0Field05a','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (209,104,'wil0Town01a','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',66,66,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (210,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (211,104,NULL,'Western Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (230,101,'sea0Town01a','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (231,102,'roc0Dungeon01','Dzemael Darkhold','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (232,202,'sea0Office01','Maelstrom Command','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeSeaS0',3,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (233,205,'wil0Office01','Hall of Flames','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeWilW0',4,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (234,204,'fst0Office01','Adders\' Nest','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeFstF0',2,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (235,101,NULL,'Shposhae','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (236,101,'sea1Field01','Locke\'s Lie','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (237,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (238,103,'fst0Field04','Thornmarch','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (239,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (240,104,'wil0Field05a','The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (244,209,'prv0Inn01','Inn Room','127.0.0.1',1989,'/Area/Zone/ZoneMasterPrvI0',61,61,0,0,1,0,0,0,0); +INSERT INTO `server_zones` VALUES (245,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (246,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (247,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (248,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (249,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (250,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (251,105,NULL,'Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (252,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (253,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (254,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (255,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (256,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (257,109,'roc1Field01','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (258,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (259,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (260,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (261,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (262,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (263,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (264,105,'lak0Field01','Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (265,104,NULL,'The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (266,105,'lak0Field01a','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (267,109,'roc1Field02','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (268,109,'roc1Field03','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (269,101,NULL,'Locke\'s Lie','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (270,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +/*!40000 ALTER TABLE `server_zones` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-06-29 18:47:53 diff --git a/Data/sql/server_zones_privateareas.sql b/Data/sql/server_zones_privateareas.sql new file mode 100644 index 00000000..e8b4c635 --- /dev/null +++ b/Data/sql/server_zones_privateareas.sql @@ -0,0 +1,36 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 4:27:43 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_zones_privateareas +-- ---------------------------- +CREATE TABLE `server_zones_privateareas` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `parentZoneId` int(10) unsigned NOT NULL, + `className` varchar(64) NOT NULL, + `privateAreaName` varchar(32) NOT NULL, + `privateAreaType` int(10) unsigned NOT NULL, + `dayMusic` smallint(6) unsigned DEFAULT '0', + `nightMusic` smallint(6) unsigned DEFAULT '0', + `battleMusic` smallint(6) unsigned DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_zones_privateareas` VALUES ('1', '184', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '66', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('2', '230', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '59', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('4', '133', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('5', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '51', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('6', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('8', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '3', '66', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('9', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '4', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('10', '180', '/Area/PrivateArea/PrivateAreaMasterBranch', 'PrivateAreaMasterMarket', '102', '48', '48', '48'); diff --git a/Data/sql/server_zones_spawnlocations.sql b/Data/sql/server_zones_spawnlocations.sql new file mode 100644 index 00000000..239de6d5 --- /dev/null +++ b/Data/sql/server_zones_spawnlocations.sql @@ -0,0 +1,47 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 3/7/2017 8:30:07 AM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_zones_spawnlocations +-- ---------------------------- +CREATE TABLE `server_zones_spawnlocations` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `zoneId` int(10) unsigned NOT NULL, + `privateAreaName` varchar(32) DEFAULT NULL, + `spawnType` tinyint(3) unsigned DEFAULT '0', + `spawnX` float NOT NULL, + `spawnY` float NOT NULL, + `spawnZ` float NOT NULL, + `spawnRotation` float NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=20 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_zones_spawnlocations` VALUES ('1', '155', null, '15', '58.92', '4', '-1219.07', '0.52'); +INSERT INTO `server_zones_spawnlocations` VALUES ('2', '133', null, '15', '-444.266', '39.518', '191', '1.9'); +INSERT INTO `server_zones_spawnlocations` VALUES ('3', '175', null, '15', '-110.157', '202', '171.345', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('4', '193', null, '15', '0.016', '10.35', '-36.91', '0.025'); +INSERT INTO `server_zones_spawnlocations` VALUES ('5', '166', null, '15', '356.09', '3.74', '-701.62', '-1.4'); +INSERT INTO `server_zones_spawnlocations` VALUES ('6', '184', null, '15', '5.36433', '196', '133.656', '-2.84938'); +INSERT INTO `server_zones_spawnlocations` VALUES ('7', '128', null, '15', '-8.48', '45.36', '139.5', '2.02'); +INSERT INTO `server_zones_spawnlocations` VALUES ('8', '230', 'PrivateAreaMasterPast', '15', '-838.1', '6', '231.94', '1.1'); +INSERT INTO `server_zones_spawnlocations` VALUES ('9', '193', null, '16', '-5', '16.35', '6', '0.5'); +INSERT INTO `server_zones_spawnlocations` VALUES ('10', '166', null, '16', '356.09', '3.74', '-701.62', '-1.4'); +INSERT INTO `server_zones_spawnlocations` VALUES ('11', '244', null, '15', '0.048', '0', '-5.737', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('12', '244', null, '15', '-160.048', '0', '-165.737', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('13', '244', null, '15', '160.048', '0', '154.263', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('14', '150', null, '15', '333.271', '5.889', '-943.275', '0.794'); +INSERT INTO `server_zones_spawnlocations` VALUES ('15', '133', null, '15', '-8.062', '45.429', '139.364', '2.955'); +INSERT INTO `server_zones_spawnlocations` VALUES ('16', '170', null, '15', '-27.015', '181.798', '-79.72', '2.513'); +INSERT INTO `server_zones_spawnlocations` VALUES ('17', '184', null, '16', '-24.34', '192', '34.22', '0.78'); +INSERT INTO `server_zones_spawnlocations` VALUES ('18', '184', null, '15', '-24.34', '192', '34.22', '0.78'); +INSERT INTO `server_zones_spawnlocations` VALUES ('19', '184', null, '15', '-22', '196', '87', '1.8'); diff --git a/Data/sql/servers.sql b/Data/sql/servers.sql new file mode 100644 index 00000000..8e09413b --- /dev/null +++ b/Data/sql/servers.sql @@ -0,0 +1,57 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `servers` +-- + +DROP TABLE IF EXISTS `servers`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `servers` ( + `id` int(11) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(32) NOT NULL, + `address` varchar(255) NOT NULL, + `port` smallint(6) unsigned NOT NULL, + `listPosition` smallint(6) NOT NULL, + `numchars` int(10) unsigned NOT NULL DEFAULT '0', + `maxchars` int(10) unsigned NOT NULL DEFAULT '5000', + `isActive` tinyint(1) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `servers` +-- + +LOCK TABLES `servers` WRITE; +/*!40000 ALTER TABLE `servers` DISABLE KEYS */; +INSERT INTO `servers` VALUES (1,'Fernehalwes','127.0.0.1',54992,1,1,5000,1); +/*!40000 ALTER TABLE `servers` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:55 diff --git a/Data/sql/sessions.sql b/Data/sql/sessions.sql new file mode 100644 index 00000000..b1fc2a9d --- /dev/null +++ b/Data/sql/sessions.sql @@ -0,0 +1,52 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `sessions` +-- + +DROP TABLE IF EXISTS `sessions`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `sessions` ( + `id` char(56) NOT NULL, + `userid` int(11) NOT NULL, + `expiration` datetime NOT NULL, + PRIMARY KEY (`id`), + UNIQUE KEY `userid_UNIQUE` (`userid`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `sessions` +-- + +LOCK TABLES `sessions` WRITE; +/*!40000 ALTER TABLE `sessions` DISABLE KEYS */; +/*!40000 ALTER TABLE `sessions` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:55 diff --git a/Data/sql/supportdesk_faqs.sql b/Data/sql/supportdesk_faqs.sql new file mode 100644 index 00000000..ed04b9e6 --- /dev/null +++ b/Data/sql/supportdesk_faqs.sql @@ -0,0 +1,25 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 8/20/2016 7:15:35 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for supportdesk_faqs +-- ---------------------------- +CREATE TABLE `supportdesk_faqs` ( + `slot` tinyint(4) NOT NULL, + `languageCode` tinyint(4) NOT NULL, + `title` varchar(128) NOT NULL, + `body` text NOT NULL, + PRIMARY KEY (`slot`,`languageCode`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `supportdesk_faqs` VALUES ('0', '1', 'Welcome to FFXIV Classic', 'Welcome to the FFXIV 1.0 server emulator FFXIVClassic!\r\n\r\nThis is still currently a work in progress, and you may find bugs or issues as you play with this server. Keep in mind that this is not even remotely close to being finished, and that it is a work in progress.\r\n\r\nCheck out the blog at: \r\nhttp://ffxivclassic.fragmenterworks.com/ \r\nCheck out videos at: \r\nhttps://www.youtube.com/channel/UCr2703_er1Dj7Lx5pzpQpfg'); diff --git a/Data/sql/supportdesk_issues.sql b/Data/sql/supportdesk_issues.sql new file mode 100644 index 00000000..d8575dd8 --- /dev/null +++ b/Data/sql/supportdesk_issues.sql @@ -0,0 +1,26 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 8/20/2016 7:15:41 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for supportdesk_issues +-- ---------------------------- +CREATE TABLE `supportdesk_issues` ( + `slot` smallint(4) unsigned NOT NULL, + `title` varchar(50) NOT NULL, + PRIMARY KEY (`slot`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `supportdesk_issues` VALUES ('0', 'Report Harassment'); +INSERT INTO `supportdesk_issues` VALUES ('1', 'Report Cheating'); +INSERT INTO `supportdesk_issues` VALUES ('2', 'Report a Bug or Glitch'); +INSERT INTO `supportdesk_issues` VALUES ('3', 'Leave Suggestion'); diff --git a/Data/sql/supportdesk_tickets.sql b/Data/sql/supportdesk_tickets.sql new file mode 100644 index 00000000..93a2d7c9 --- /dev/null +++ b/Data/sql/supportdesk_tickets.sql @@ -0,0 +1,26 @@ +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 8/21/2016 6:17:47 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for supportdesk_tickets +-- ---------------------------- +CREATE TABLE `supportdesk_tickets` ( + `id` int(20) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(32) NOT NULL, + `title` varchar(128) NOT NULL, + `body` text NOT NULL, + `langCode` smallint(4) unsigned NOT NULL, + `isOpen` tinyint(1) unsigned NOT NULL DEFAULT '1', + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- diff --git a/Data/sql/users.sql b/Data/sql/users.sql new file mode 100644 index 00000000..3b3938a6 --- /dev/null +++ b/Data/sql/users.sql @@ -0,0 +1,54 @@ +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `users` +-- + +DROP TABLE IF EXISTS `users`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `users` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `name` varchar(45) NOT NULL, + `passhash` char(56) NOT NULL, + `salt` char(56) NOT NULL, + `email` varchar(256) NOT NULL, + PRIMARY KEY (`id`), + UNIQUE KEY `name_UNIQUE` (`name`) +) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `users` +-- + +LOCK TABLES `users` WRITE; +/*!40000 ALTER TABLE `users` DISABLE KEYS */; +/*!40000 ALTER TABLE `users` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:55 diff --git a/Data/world_config.ini b/Data/world_config.ini new file mode 100644 index 00000000..2a7166de --- /dev/null +++ b/Data/world_config.ini @@ -0,0 +1,11 @@ +[General] +server_ip=0.0.0.0 +showtimestamp = true + +[Database] +worldid=1 +host=127.0.0.1 +port=3306 +database=ffxiv_server +username=root +password= diff --git a/Data/www/login/config.php b/Data/www/login/config.php new file mode 100644 index 00000000..62c13d2d --- /dev/null +++ b/Data/www/login/config.php @@ -0,0 +1,15 @@ + diff --git a/Data/www/login/css/login.css b/Data/www/login/css/login.css new file mode 100644 index 00000000..2d178016 --- /dev/null +++ b/Data/www/login/css/login.css @@ -0,0 +1,3 @@ +.loginBody { + background-color: #EFEFEF; +} \ No newline at end of file diff --git a/Data/www/login/database.php b/Data/www/login/database.php new file mode 100644 index 00000000..5fc0f306 --- /dev/null +++ b/Data/www/login/database.php @@ -0,0 +1,388 @@ +select_db($database); + $dataConnection->query("SET NAMES 'utf8'"); + + return $dataConnection; +} + +$g_databaseConnection = CreateDatabaseConnection($db_server, $db_username, $db_password, $db_database); + +function GenerateRandomSha224() +{ + mt_srand(microtime(true) * 100000 + memory_get_usage(true)); + return hash("sha224", uniqid(mt_rand(), true)); +} + +function VerifyUser($dataConnection, $username, $password) +{ + $statement = $dataConnection->prepare("SELECT id, passhash, salt FROM users WHERE name = ?"); + if(!$statement) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + try + { + $statement->bind_param('s', $username); + if(!$statement->execute()) + { + throw new Exception(__FUNCTION__ . " failed."); + } + + $statement->bind_result($id, $storedPasshash, $salt); + if(!$statement->fetch()) + { + throw new Exception("Incorrect username."); + } + + $saltedPassword = $password . $salt; + $hashedPassword = hash("sha224", $saltedPassword); + + if($hashedPassword !== $storedPasshash) + { + throw new Exception("Incorrect password."); + } + + return $id; + } + finally + { + $statement->close(); + } +} + +function InsertUser($dataConnection, $username, $passhash, $salt, $email) +{ + { + $statement = $dataConnection->prepare("INSERT INTO users (name, passhash, salt, email) VALUES (?, ?, ?, ?)"); + if(!$statement) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + try + { + $statement->bind_param('ssss', $username, $passhash, $salt, $email); + + if(!$statement->execute()) + { + throw new Exception(__FUNCTION__ . " failed."); + } + } + finally + { + $statement->close(); + } + } +} + +function RefreshOrCreateSession($dataConnection, $userId) +{ + try + { + $sessionId = GetSessionFromUserId($dataConnection, $userId); + RefreshSession($dataConnection, $sessionId); + } + catch(Exception $e) + { + $sessionId = CreateSession($dataConnection, $userId); + } + + return $sessionId; +} + +function CreateSession($dataConnection, $userId) +{ + //Delete any session that might be active + { + $statement = $dataConnection->prepare("DELETE FROM sessions WHERE userId = ?"); + if(!$statement) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + + if(!$statement->execute()) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } + } + + //Create new session + { + $sessionId = GenerateRandomSha224(); + + $statement = $dataConnection->prepare("INSERT INTO sessions (id, userid, expiration) VALUES (?, ?, NOW() + INTERVAL " . FFXIV_SESSION_LENGTH . " HOUR)"); + if(!$statement) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + + try + { + $statement->bind_param('si', $sessionId, $userId); + + if(!$statement->execute()) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } + + return $sessionId; + } +} + +function GetSessionFromUserId($dataConnection, $userId) +{ + $statement = $dataConnection->prepare("SELECT id FROM sessions WHERE userId = ? AND expiration > NOW()"); + if(!$statement) + { + throw new Exception("Failed to get session id: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + + if(!$statement->execute()) + { + throw new Exception("Failed to get session id: " . $dataConnection->error); + } + + $statement->bind_result($sessionId); + if(!$statement->fetch()) + { + throw new Exception("Failed to get session id: " . $dataConnection->error); + } + + return $sessionId; + } + finally + { + $statement->close(); + } +} + +function RefreshSession($dataConnection, $sessionId) +{ + $statement = $dataConnection->prepare("UPDATE sessions SET expiration = NOW() + INTERVAL " . FFXIV_SESSION_LENGTH . " HOUR WHERE id = ?"); + if(!$statement) + { + throw new Exception("Failed to refresh session: " . $dataConnection->error); + } + + try + { + $statement->bind_param('s', $sessionId); + + if(!$statement->execute()) + { + throw new Exception("Failed to refresh session: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } +} + +function GetUserIdFromSession($dataConnection, $sessionId) +{ + $statement = $dataConnection->prepare("SELECT userId FROM sessions WHERE id = ? AND expiration > NOW()"); + if(!$statement) + { + throw new Exception("Could not get user id."); + } + + try + { + $statement->bind_param('s', $sessionId); + if(!$statement->execute()) + { + throw new Exception("Could not get user id."); + } + + $statement->bind_result($userId); + if(!$statement->fetch()) + { + throw new Exception("Could not get user id."); + } + + return $userId; + } + finally + { + $statement->close(); + } +} + +function GetUserInfo($dataConnection, $userId) +{ + $statement = $dataConnection->prepare("SELECT name FROM users WHERE id = ?"); + if(!$statement) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + if(!$statement->execute()) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + $result = $statement->get_result(); + if(!$result) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + return $row; + } + finally + { + $statement->close(); + } +} + +function GetUserCharacters($dataConnection, $userId) +{ + $statement = $dataConnection->prepare("SELECT id, name FROM characters WHERE userId = ?"); + if(!$statement) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + if(!$statement->execute()) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $result = $statement->get_result(); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $characters = array(); + + while(1) + { + $row = $result->fetch_assoc(); + if(!$row) + { + break; + } + array_push($characters, $row); + } + + return $characters; + } + finally + { + $statement->close(); + } +} + +function GetCharacterInfo($dataConnection, $userId, $characterId) +{ + $query = sprintf("SELECT * FROM characters WHERE userId = '%d' AND id = '%d'", + $userId, $characterId); + $result = $dataConnection->query($query); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + return $row; +} + +function UpdateCharacterInfo($dataConnection, $characterId, $characterInfo) +{ + $statement = $dataConnection->prepare("UPDATE ffxiv_characters SET + name = ?, tribe = ?, size = ?, voice = ?, skinColor = ?, hairStyle = ?, hairColor = ?, hairOption = ?, + eyeColor = ?, faceType = ?, faceBrow = ?, faceEye = ?, faceIris = ?, faceNose = ?, faceMouth = ?, faceJaw = ?, + faceCheek = ?, faceOption1 = ?, faceOption2 = ?, guardian = ?, birthMonth = ?, birthDay = ?, allegiance = ?, + weapon1 = ?, weapon2 = ?, headGear = ?, bodyGear = ?, legsGear = ?, handsGear = ?, feetGear = ?, + waistGear = ?, rightEarGear = ?, leftEarGear = ?, rightFingerGear = ?, leftFingerGear = ? + WHERE id = ?"); + if(!$statement) + { + throw new Exception("Failed to update character information: " . $dataConnection->error); + } + + try + { + if(!$statement->bind_param("siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii", + $characterInfo["name"], $characterInfo["tribe"], $characterInfo["size"], $characterInfo["voice"], + $characterInfo["skinColor"], $characterInfo["hairStyle"], $characterInfo["hairColor"], + $characterInfo["hairOption"], $characterInfo["eyeColor"], $characterInfo["faceType"], + $characterInfo["faceBrow"], $characterInfo["faceEye"], $characterInfo["faceIris"], + $characterInfo["faceNose"], $characterInfo["faceMouth"], $characterInfo["faceJaw"], + $characterInfo["faceCheek"], $characterInfo["faceOption1"], $characterInfo["faceOption2"], + $characterInfo["guardian"], $characterInfo["birthMonth"], $characterInfo["birthDay"], $characterInfo["allegiance"], + $characterInfo["weapon1"], $characterInfo["weapon2"], $characterInfo["headGear"], $characterInfo["bodyGear"], + $characterInfo["legsGear"], $characterInfo["handsGear"], $characterInfo["feetGear"], + $characterInfo["waistGear"], $characterInfo["rightEarGear"], $characterInfo["leftEarGear"], + $characterInfo["rightFingerGear"], $characterInfo["leftFingerGear"], + $characterId)) + { + throw new Exception("Failed to update character information: " . $dataConnection->error); + } + + if(!$statement->execute()) + { + throw new Exception("Failed to update character information: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } +} + +?> diff --git a/Data/www/login/img/banner.png b/Data/www/login/img/banner.png new file mode 100644 index 0000000000000000000000000000000000000000..c1f68fd22105982c3bc0dd7827b43ee29804f099 GIT binary patch literal 127585 zcmX_n1z1$!*7XbwF?4q~NO!}4w4@*)A|OcQQ zCUdoVp`Z~7|DfTlM~cayrw{`tNn+z-gc7JnG8X(G)$Jx!Qi4zqAtO=a9L@V`C3_a4Wq93K~rZ@@F-+3!SuWU{pU`LI1v?jjEY zZFmGuJ#h2YQo*Ir;f@c5tVa;L*VxGSS1~qU@#X75$X|*Ly}Uo_(U3NQQ=5F7G6${B6X3 z{7XB-)Td_IY{W(KQ4& z>K_eu0wa&E%_|V-tkt=DmID(NZWppK;q`bdcdvqE1;K69l3hWd*H2k^^}p514Pt^o zPm#e~)iCOdZVK)$bee9o+M9N}Ztv|Q$Vv+}gU zUAlJRDK2=tJqAs9GA{VH7MOY69Bsi+2y6(G*n)8}5^Nc5#2k-Fo*8z{*sTg7ieX_G zjwI1#(nu0f70`>;XE0EuJ(F=mk%)Mu+>#_U1QJC24R2Es_z?V6S7sKcUa`4Ej4D*Q 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+ + +
+ + + + + + + + + + + + + + + + + + + +
+
+

+
+ +
+ Don't have a awesome account? +
+ +
+ +
+ + \ No newline at end of file diff --git a/Data/www/login_su/config.php b/Data/www/login_su/config.php new file mode 100644 index 00000000..9e22d0cc --- /dev/null +++ b/Data/www/login_su/config.php @@ -0,0 +1,13 @@ + diff --git a/Data/www/login_su/control_panel.php b/Data/www/login_su/control_panel.php new file mode 100644 index 00000000..d37ebc84 --- /dev/null +++ b/Data/www/login_su/control_panel.php @@ -0,0 +1,50 @@ + + + + + + Seventh Umbral Server + + + + + + +

+

+

Characters

+
+ + + + + + + + + + + +
NameAction
+ "> + Edit + +
+

+ + diff --git a/Data/www/login_su/control_panel_common.php b/Data/www/login_su/control_panel_common.php new file mode 100644 index 00000000..23f08b69 --- /dev/null +++ b/Data/www/login_su/control_panel_common.php @@ -0,0 +1,20 @@ + diff --git a/Data/www/login_su/control_panel_edit_character.php b/Data/www/login_su/control_panel_edit_character.php new file mode 100644 index 00000000..a05b895b --- /dev/null +++ b/Data/www/login_su/control_panel_edit_character.php @@ -0,0 +1,754 @@ + "Hyur Midlander Male", + 2 => "Hyur Midlander Female", + 3 => "Hyur Highlander Male", + 4 => "Elezen Wildwood Male", + 5 => "Elezen Wildwood Female", + 6 => "Elezen Duskwight Male", + 7 => "Elezen Duskwight Female", + 8 => "Lalafell Plainsfolk Male", + 9 => "Lalafell Plainsfolk Female", + 10 => "Lalafell Dunesfolk Male", + 11 => "Lalafell Dunesfolk Female", + 12 => "Miqo'te Seeker of the Sun Female", + 13 => "Miqo'te Keeper of the Moon Female", + 14 => "Roegadyn Sea Wolf Male", + 15 => "Roegadyn Hellsguard Male" +); + +$g_guardians = array( + 1 => "Halone, the Fury", + 2 => "Menphina, the Lover", + 3 => "Thaliak, the Scholar", + 4 => "Nymeia, the Spinner", + 5 => "Llymlaen, the Navigator", + 6 => "Oschon, the Wanderer", + 7 => "Byregot, the Builder", + 8 => "Rhalgr, the Destroyer", + 9 => "Azeyma, the Warden", + 10 => "Nald'thal, the Traders", + 11 => "Nophica, the Matron", + 12 => "Althyk, the Keeper" +); + +$g_allegiances = array( + 1 => "Limsa Lominsa", + 2 => "Gridania", + 3 => "Ul'dah", +); + +/* +$g_htmlToDbFieldMapping = array( + "characterName" => "name", + "characterTribe" => "tribe", + "characterSize" => "size", + "characterVoice" => "voice", + "characterSkinColor" => "skinColor", + "characterHairStyle" => "hairStyle", + "characterHairColor" => "hairColor", + "characterHairOption" => "hairVariation", + "characterEyeColor" => "eyeColor", + "characterFaceType" => "faceType", + "characterFaceBrow" => "faceEyebrows", + "characterFaceEye" => "faceEyeShape", + "characterFaceIris" => "faceIrisSize", + "characterFaceNose" => "faceNose", + "characterFaceMouth" => "faceMouth", + "characterFaceJaw" => "faceJaw", + "characterFaceCheek" => "faceCheek", + "characterFaceOption1" => "faceOption1", + "characterFaceOption2" => "faceOption2", + "characterGuardian" => "guardian", + "characterBirthMonth" => "birthMonth", + "characterBirthDay" => "birthDay", + "characterAllegiance" => "initialTown", + "characterWeapon1" => "weapon1", + "characterWeapon2" => "weapon2", + "characterHeadGear" => "headGear", + "characterBodyGear" => "bodyGear", + "characterLegsGear" => "legsGear", + "characterHandsGear" => "handsGear", + "characterFeetGear" => "feetGear", + "characterWaistGear" => "waistGear", + "characterRightEarGear" => "rightEarGear", + "characterLeftEarGear" => "leftEarGear", + "characterRightFingerGear" => "rightFingerGear", + "characterLeftFingerGear" => "leftFingerGear" +); +*/ + +$g_height = array( + 0 => "Shortest", + 1 => "Short", + 2 => "Average", + 3 => "Tall", + 4 => "Tallest" +); + +$g_yesno = array( + 0 => "No", + 1 => "Yes" +); + +$g_grandcompany = array( + 0 => "None", + /* TODO: Find correct order for 1+ */ + 1 => "Maelstrom", + 2 => "Order of the Twin Adder ", + 3 => "Immortal Flames" +); + +$g_profileMapping = array( + "characterName" => "name", + "characterCreationDate" => "creationDate", + "characterIsLegacy" => "isLegacy", + "characterPlayTime" => "playTime", +/* + "characterPositionX" => "positionX", + "characterPositionY" => "positionY", + "characterPositionZ" => "positionZ", + "characterPositionR" => "rotation", + "characterCurrentZoneId" => "currentZoneId", +*/ + "characterGuardian" => "guardian", + "characterBirthDay" => "birthDay", + "characterBirthMonth" => "birthMonth", + "characterAllegiance" => "initialTown", + "characterTribe" => "tribe", + "characterGcCurrent" => "gcCurrent", + "characterGcLimsaRank" => "gcLimsaRank", + "characterGcGridaniaRank" => "gcGridaniaRank", + "characterGcUldahRank" => "gcUldahRank", +/* + "characterCurrentTitle" => "currentTitle", + "characterRestBonus" => "restBonus", +*/ + "characterAchievementPoints" => "achievementPoints", +); + +$g_appearanceMapping = array( +/* + "characterBaseId" => "baseId", // Basic appearance? +*/ + "characterSize" => "size", + "characterVoice" => "voice", + "characterSkinColor" => "skinColor", + "characterHairStyle" => "hairStyle", + "characterHairColor" => "hairColor", + "characterHairHighlightColor" => "hairHighlightColor", + "characterHairVariation" => "hairVariation", + "characterEyeColor" => "eyeColor", + "characterFaceType" => "faceType", + "characterFaceBrow" => "faceEyebrows", + "characterFaceEye" => "faceEyeShape", + "characterFaceIris" => "faceIrisSize", + "characterFaceNose" => "faceNose", + "characterFaceMouth" => "faceMouth", + "characterFaceFeatures" => "faceFeatures", + "characterFaceEars" => "ears", + "characterFaceCharacteristics" => "characteristics", + "characterFaceCharacteristicsColor" => "characteristicsColor" +); + +$g_chocoboMapping = array( + "characterHasChocobo" => "hasChocobo", + "characterHasGoobbue" => "hasGoobbue", + "characterChocoboAppearance" => "chocoboAppearance", + "characterChocoboName" => "chocoboName" +); + +$g_classLevels = array( + "characterGla" => "gla", + "characterPug" => "pug", + "characterMrd" => "mrd", + "characterLnc" => "lnc", + "characterArc" => "arc", + "characterCnj" => "cnj", + "characterThm" => "thm", + "characterCrp" => "crp", + "characterBsm" => "bsm", + "characterArm" => "arm", + "characterGsm" => "gsm", + "characterLtw" => "ltw", + "characterWvr" => "wvr", + "characterAlc" => "alc", + "characterCul" => "cul", + "characterMin" => "min", + "characterBtn" => "btn", + "characterFsh" => "fsh" +); + +function SaveCharacter($databaseConnection, $htmlFieldMapping, $characterId) +{ + $characterInfo = array(); + foreach($htmlFieldMapping as $htmlFieldName => $dbFieldName) + { + $characterInfo[$dbFieldName] = $_POST[$htmlFieldName]; + } + UpdateCharacterInfo($databaseConnection, $characterId, $characterInfo); +} + +function GenerateTextField($characterInfo, $htmlFieldMapping, $htmlFieldName, $fieldMaxLength = null) +{ + $inputMaxLength = ($fieldMaxLength === null) ? "" : sprintf("maxlength=\"%d\"", $fieldMaxLength); + return sprintf("", + $htmlFieldName, $htmlFieldName, $characterInfo[$htmlFieldMapping[$htmlFieldName]], $inputMaxLength); +} + +function GenerateSelectField($characterInfo, $htmlFieldMapping, $htmlFieldOptions, $htmlFieldName) +{ + $dbFieldName = $htmlFieldMapping[$htmlFieldName]; + $htmlText = sprintf("\n"; + return $htmlText; +} + +if(isset($_POST["cancel"])) +{ + header("Location: control_panel.php"); + exit; +} + +if(isset($_POST["save"])) +{ + SaveCharacter($g_databaseConnection, $g_htmlToDbFieldMapping, $g_characterId); + header("Location: control_panel.php"); + exit; +} + +try +{ + $g_characterInfo = GetCharacterInfo($g_databaseConnection, $g_userId, $g_characterId); + $g_characterAppearance = GetCharacterAppearance($g_databaseConnection, $g_userId, $g_characterId); +/* $g_characterChocobo = GetCharacterChocobo($g_databaseConnection, $g_userId, $g_characterId); */ + $g_characterClassLevels = GetCharacterClassLevels($g_databaseConnection, $g_userId, $g_characterId); +} +catch(Exception $e) +{ + header("Location: control_panel.php"); + exit; +} + +?> + + + + + Character Info + + + + + + + +
+

Character Info (Help)

+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Profile
Name:Legacy Character:Creation Date:Play Time:
Guardian:Birth Month:Birth Day:Allegiance:
Current GC:Maelstrom Rank:Twin Adder Rank:Immortal Flame Rank:
GLA:PUG:MRD:LNC:
ARC:CNJ:THM:
CRP:BSM:ARM:GSM:
LTW:WVR:ALC:CUL:
MIN:BTN:FSH:
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Appearance
Race/Tribe:Height:Voice:Skin Tone:
Hairstyle:Variation:Hair Color:Highlights:
Face Type:Eyebrows:Eye Shape:Iris Size:
Eye Color:Nose:Face Mouth:Features:
Characteristic:Color:Ears:
+
+
+ + +
+
+
+
+ + \ No newline at end of file diff --git a/Data/www/login_su/control_panel_header.php b/Data/www/login_su/control_panel_header.php new file mode 100644 index 00000000..08403fa4 --- /dev/null +++ b/Data/www/login_su/control_panel_header.php @@ -0,0 +1,8 @@ + +

+ Welcome, . (Logout) +

diff --git a/Data/www/login_su/control_panel_login.php b/Data/www/login_su/control_panel_login.php new file mode 100644 index 00000000..e5b1596a --- /dev/null +++ b/Data/www/login_su/control_panel_login.php @@ -0,0 +1,81 @@ +getMessage(); + } +} + +?> + + + + + Seventh Umbral Server + + + + + +
+

Login

+
+
+ + + + + + + + + + + + +
Username:
Password:
+ +
+
+

+
+ + + diff --git a/Data/www/login_su/control_panel_logout.php b/Data/www/login_su/control_panel_logout.php new file mode 100644 index 00000000..a1618362 --- /dev/null +++ b/Data/www/login_su/control_panel_logout.php @@ -0,0 +1,6 @@ + diff --git a/Data/www/login_su/create_user.php b/Data/www/login_su/create_user.php new file mode 100644 index 00000000..fef6e8a0 --- /dev/null +++ b/Data/www/login_su/create_user.php @@ -0,0 +1,109 @@ +getMessage(); + } +} + +?> + + + + Seventh Umbral Server + + + + + +
+

Create New User

+
+
+ + + + + + + + + + + + + + + + + + + + + +
Username:
Password:
Repeat Password:
E-mail Address:
+ +
+
+

+
+ + diff --git a/Data/www/login_su/create_user_success.php b/Data/www/login_su/create_user_success.php new file mode 100644 index 00000000..b5f1232f --- /dev/null +++ b/Data/www/login_su/create_user_success.php @@ -0,0 +1,25 @@ + + + + + Seventh Umbral Server + + + + + +
+

+ User created successfully. +

+

+ You may now use the Seventh Umbral Launcher to login and connect to this server. +

+

+ Login to the User Control Panel +

+
+ + diff --git a/Data/www/login_su/css/global.css b/Data/www/login_su/css/global.css new file mode 100644 index 00000000..0af8d574 --- /dev/null +++ b/Data/www/login_su/css/global.css @@ -0,0 +1,158 @@ +body +{ + font-family: Verdana; + font-size: 10pt; + line-height: 14pt; + height: 100%; +} + + +div.contentContainer { + width: 50%; + float: left; +} + + +div.info +{ + width: 320px; + height: 100%; + margin-left: auto; + margin-right: auto; + text-align: center; + padding: 20px; + background-color: lightgrey; +} + +div.infoFooter +{ + width: 400px; + margin-left: auto; + margin-right: auto; + text-align: right; + padding: 5px; +} + +div.edit +{ + width: 50%; + min-width: 600px; + margin-top: 20px; + margin-left: auto; + margin-right: auto; + text-align: center; + padding: 20px; + background-color: lightgrey; +} + +div.inner +{ + position: relative; + max-width: 1250px; + margin: 0px auto; +} + +h1 +{ + line-height: 23px; + font-size: 23px; + padding: 5px 0px; +} + +h2 +{ + line-height: 17px; + font-size: 14px; + font-weight: bold; + padding: 5px; +} + +h3 +{ + line-height: 14px; + font-size: 12px; + font-weight: bold; + padding: 5px; +} + +header.top +{ + padding: 20px 0px; + background: none repeat scroll 0% 0% lavender; + position: relative; + z-index: 999; +} + +table.center +{ + margin-left: auto; + margin-right: auto; +} + +table.infoForm +{ + width: 100%; +} + +table.editForm +{ + width: 100%; +} + +table.editForm input +{ + width: 100%; +} + +table.editForm select +{ + width: 100%; +} + +td +{ + padding: 3px; +} + +th +{ + padding: 3px; + text-decoration: underline; +} + +p +{ + padding: 2px; +} + +p.errorMessage +{ + color: darkred; + font-weight: bold; +} + +p.pageTitle +{ + font-weight: bold; + font-size: 28px; + line-height: 20px; + padding: 0px 0px; +} + +p.pageTitle a +{ + text-decoration: none; + color: black; +} + +p.pageSubTitle +{ + font-size: 10px; + line-height: 18px; + padding: 0px 0px; +} + +#recaptcha_area +{ + margin: 0 auto; +} diff --git a/Data/www/login_su/css/reset.css b/Data/www/login_su/css/reset.css new file mode 100644 index 00000000..e29c0f5f --- /dev/null +++ b/Data/www/login_su/css/reset.css @@ -0,0 +1,48 @@ +/* http://meyerweb.com/eric/tools/css/reset/ + v2.0 | 20110126 + License: none (public domain) +*/ + +html, body, div, span, applet, object, iframe, +h1, h2, h3, h4, h5, h6, p, blockquote, pre, +a, abbr, acronym, address, big, cite, code, +del, dfn, em, img, ins, kbd, q, s, samp, +small, strike, strong, sub, sup, tt, var, +b, u, i, center, +dl, dt, dd, ol, ul, li, +fieldset, form, label, legend, +table, caption, tbody, tfoot, thead, tr, th, td, +article, aside, canvas, details, embed, +figure, figcaption, footer, header, hgroup, +menu, nav, output, ruby, section, summary, +time, mark, audio, video { + margin: 0; + padding: 0; + border: 0; + font-size: 100%; + font: inherit; + vertical-align: baseline; +} +/* HTML5 display-role reset for older browsers */ +article, aside, details, figcaption, figure, +footer, header, hgroup, menu, nav, section { + display: block; +} +body { + line-height: 1; +} +ol, ul { + list-style: none; +} +blockquote, q { + quotes: none; +} +blockquote:before, blockquote:after, +q:before, q:after { + content: ''; + content: none; +} +table { + border-collapse: collapse; + border-spacing: 0; +} diff --git a/Data/www/login_su/database.php b/Data/www/login_su/database.php new file mode 100644 index 00000000..d68aba9c --- /dev/null +++ b/Data/www/login_su/database.php @@ -0,0 +1,445 @@ +select_db($database); + $dataConnection->query("SET NAMES 'utf8'"); + + return $dataConnection; +} + +$g_databaseConnection = CreateDatabaseConnection($db_server, $db_username, $db_password, $db_database); + +function GenerateRandomSha224() +{ + mt_srand(microtime(true) * 100000 + memory_get_usage(true)); + return hash("sha224", uniqid(mt_rand(), true)); +} + +function VerifyUser($dataConnection, $username, $password) +{ + $statement = $dataConnection->prepare("SELECT id, passhash, salt FROM users WHERE name = ?"); + if(!$statement) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + try + { + $statement->bind_param('s', $username); + if(!$statement->execute()) + { + throw new Exception(__FUNCTION__ . " failed."); + } + + $statement->bind_result($id, $storedPasshash, $salt); + if(!$statement->fetch()) + { + throw new Exception("Incorrect username."); + } + + $saltedPassword = $password . $salt; + $hashedPassword = hash("sha224", $saltedPassword); + + if($hashedPassword !== $storedPasshash) + { + throw new Exception("Incorrect password."); + } + + return $id; + } + finally + { + $statement->close(); + } +} + +function InsertUser($dataConnection, $username, $passhash, $salt, $email) +{ + { + $statement = $dataConnection->prepare("INSERT INTO users (name, passhash, salt, email) VALUES (?, ?, ?, ?)"); + if(!$statement) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + try + { + $statement->bind_param('ssss', $username, $passhash, $salt, $email); + + if(!$statement->execute()) + { + throw new Exception(__FUNCTION__ . " failed."); + } + } + finally + { + $statement->close(); + } + } +} + +function RefreshOrCreateSession($dataConnection, $userId) +{ + try + { + $sessionId = GetSessionFromUserId($dataConnection, $userId); + RefreshSession($dataConnection, $sessionId); + } + catch(Exception $e) + { + $sessionId = CreateSession($dataConnection, $userId); + } + + return $sessionId; +} + +function CreateSession($dataConnection, $userId) +{ + //Delete any session that might be active + { + $statement = $dataConnection->prepare("DELETE FROM sessions WHERE userId = ?"); + if(!$statement) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + + if(!$statement->execute()) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } + } + + //Create new session + { + $sessionId = GenerateRandomSha224(); + + $statement = $dataConnection->prepare("INSERT INTO sessions (id, userid, expiration) VALUES (?, ?, NOW() + INTERVAL " . FFXIV_SESSION_LENGTH . " HOUR)"); + if(!$statement) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + + try + { + $statement->bind_param('si', $sessionId, $userId); + + if(!$statement->execute()) + { + throw new Exception("Failed to create session: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } + + return $sessionId; + } +} + +function GetSessionFromUserId($dataConnection, $userId) +{ + $statement = $dataConnection->prepare("SELECT id FROM sessions WHERE userId = ? AND expiration > NOW()"); + if(!$statement) + { + throw new Exception("Failed to get session id: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + + if(!$statement->execute()) + { + throw new Exception("Failed to get session id: " . $dataConnection->error); + } + + $statement->bind_result($sessionId); + if(!$statement->fetch()) + { + throw new Exception("Failed to get session id: " . $dataConnection->error); + } + + return $sessionId; + } + finally + { + $statement->close(); + } +} + +function RefreshSession($dataConnection, $sessionId) +{ + $statement = $dataConnection->prepare("UPDATE sessions SET expiration = NOW() + INTERVAL " . FFXIV_SESSION_LENGTH . " HOUR WHERE id = ?"); + if(!$statement) + { + throw new Exception("Failed to refresh session: " . $dataConnection->error); + } + + try + { + $statement->bind_param('s', $sessionId); + + if(!$statement->execute()) + { + throw new Exception("Failed to refresh session: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } +} + +function GetUserIdFromSession($dataConnection, $sessionId) +{ + $statement = $dataConnection->prepare("SELECT userId FROM sessions WHERE id = ? AND expiration > NOW()"); + if(!$statement) + { + throw new Exception("Could not get user id."); + } + + try + { + $statement->bind_param('s', $sessionId); + if(!$statement->execute()) + { + throw new Exception("Could not get user id."); + } + + $statement->bind_result($userId); + if(!$statement->fetch()) + { + throw new Exception("Could not get user id."); + } + + return $userId; + } + finally + { + $statement->close(); + } +} + +function GetUserInfo($dataConnection, $userId) +{ + $statement = $dataConnection->prepare("SELECT name FROM users WHERE id = ?"); + if(!$statement) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + if(!$statement->execute()) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + $result = $statement->get_result(); + if(!$result) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception("Failed to get user information: " . $dataConnection->error); + } + + return $row; + } + finally + { + $statement->close(); + } +} + +function GetUserCharacters($dataConnection, $userId) +{ + $statement = $dataConnection->prepare("SELECT id, name FROM characters WHERE userId = ?"); + if(!$statement) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + try + { + $statement->bind_param('i', $userId); + if(!$statement->execute()) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $result = $statement->get_result(); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $characters = array(); + + while(1) + { + $row = $result->fetch_assoc(); + if(!$row) + { + break; + } + array_push($characters, $row); + } + + return $characters; + } + finally + { + $statement->close(); + } +} + +function GetCharacterInfo($dataConnection, $userId, $characterId) +{ + $query = sprintf("SELECT * FROM characters WHERE userId = '%d' AND id = '%d'", + $userId, $characterId); + $result = $dataConnection->query($query); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + return $row; +} + +function GetCharacterAppearance($dataConnection, $userId, $characterId) +{ + $query = sprintf("SELECT * FROM characters_appearance INNER JOIN characters ON characters_appearance.characterId = characters.id WHERE characters.userId = '%d' AND characters.Id='%d'", + $userId, $characterId); + $result = $dataConnection->query($query); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + return $row; +} + +function GetCharacterChocobo($dataConnection, $userId, $characterId) +{ + $query = sprintf("SELECT * FROM characters_chocobo INNER JOIN characters ON characters_chocobo.characterId = characters.id WHERE characters.userId = '%d' AND characters.Id='%d'", + $userId, $characterId); + $result = $dataConnection->query($query); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + return $row; +} + +function GetCharacterClassLevels($dataConnection, $userId, $characterId) +{ + $query = sprintf("SELECT * FROM characters_class_levels INNER JOIN characters ON characters_class_levels.characterId = characters.id WHERE characters.userId = '%d' AND characters.Id='%d'", + $userId, $characterId); + $result = $dataConnection->query($query); + if(!$result) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + $row = $result->fetch_assoc(); + if(!$row) + { + throw new Exception(__FUNCTION__ . " failed: " . $dataConnection->error); + } + + return $row; +} + +function UpdateCharacterInfo($dataConnection, $characterId, $characterInfo) +{ + $statement = $dataConnection->prepare("UPDATE ffxiv_characters SET + name = ?, tribe = ?, size = ?, voice = ?, skinColor = ?, hairStyle = ?, hairColor = ?, hairOption = ?, + eyeColor = ?, faceType = ?, faceBrow = ?, faceEye = ?, faceIris = ?, faceNose = ?, faceMouth = ?, faceJaw = ?, + faceCheek = ?, faceOption1 = ?, faceOption2 = ?, guardian = ?, birthMonth = ?, birthDay = ?, allegiance = ?, + weapon1 = ?, weapon2 = ?, headGear = ?, bodyGear = ?, legsGear = ?, handsGear = ?, feetGear = ?, + waistGear = ?, rightEarGear = ?, leftEarGear = ?, rightFingerGear = ?, leftFingerGear = ? + WHERE id = ?"); + if(!$statement) + { + throw new Exception("Failed to update character information: " . $dataConnection->error); + } + + try + { + if(!$statement->bind_param("siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii", + $characterInfo["name"], $characterInfo["tribe"], $characterInfo["size"], $characterInfo["voice"], + $characterInfo["skinColor"], $characterInfo["hairStyle"], $characterInfo["hairColor"], + $characterInfo["hairOption"], $characterInfo["eyeColor"], $characterInfo["faceType"], + $characterInfo["faceBrow"], $characterInfo["faceEye"], $characterInfo["faceIris"], + $characterInfo["faceNose"], $characterInfo["faceMouth"], $characterInfo["faceJaw"], + $characterInfo["faceCheek"], $characterInfo["faceOption1"], $characterInfo["faceOption2"], + $characterInfo["guardian"], $characterInfo["birthMonth"], $characterInfo["birthDay"], $characterInfo["allegiance"], + $characterInfo["weapon1"], $characterInfo["weapon2"], $characterInfo["headGear"], $characterInfo["bodyGear"], + $characterInfo["legsGear"], $characterInfo["handsGear"], $characterInfo["feetGear"], + $characterInfo["waistGear"], $characterInfo["rightEarGear"], $characterInfo["leftEarGear"], + $characterInfo["rightFingerGear"], $characterInfo["leftFingerGear"], + $characterId)) + { + throw new Exception("Failed to update character information: " . $dataConnection->error); + } + + if(!$statement->execute()) + { + throw new Exception("Failed to update character information: " . $dataConnection->error); + } + } + finally + { + $statement->close(); + } +} + +?> diff --git a/Data/www/login_su/favicon.ico b/Data/www/login_su/favicon.ico new file mode 100644 index 0000000000000000000000000000000000000000..edea6975726a56ad0892f29e286a8ed30567342d GIT binary patch literal 202575 zcmb@sbyOVBmpx8Uv$!66|y3=jzJ?u1|oP6+Pq5`w#i;O_A9+3)V2 zJ-fd>?>{?drmCJ>_o=#lySk=sRRaJBzy$yR>m`Q(_ZR@c2YP`o9}s{9Oj7^=C)R&p zO5mF~0Kjv+Xk-0LpYcVv(is4Vi2jBDyx>_E0HCD&cMJxAb~gav;P@A|MF4=-11OPd?f8j9A7d{;bFg5)bE=hXf zdxHQN?BDf~KmY?K7zkHYmPJP)K>+{&U0zN~{h!)@eh|2qtirHP>m}n*RnnAx$)ADr ze|^t@cy@p+3o!am$^R@=?!5i+!om8WuB-t(r;Mi&7!D6k_6|19Hg6n-AY1|fhMm0B z8%@uwL!)PBvR?dlV{V2(+uwBoNQAc{W?AfWLc-B%T7is3^rx7~`L?HyEK(tLbt+$| zHNT4IDI8*M_oLv?-{ynk8;GP(QBK%Dp@Qj9KC)8=#vcZw+9_=HEDJA8tBoy+F4hVQ 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+
+
+ + + diff --git a/Data/www/login_su/presets_armor.json b/Data/www/login_su/presets_armor.json new file mode 100644 index 00000000..e2c7bfe3 --- /dev/null +++ b/Data/www/login_su/presets_armor.json @@ -0,0 +1,146 @@ +{ + 0: { + "name": "Bard Artifact Equipment", + "headGear": 41984, + "bodyGear": 41984, + "legsGear": 41984, + "handsGear": 41984, + "feetGear": 41984, + "waistGear": 0 + }, + 1: { + "name": "Black Mage Artifact Equipment", + "headGear": 40960, + "bodyGear": 40960, + "legsGear": 40960, + "handsGear": 40960, + "feetGear": 40960, + "waistGear": 0 + }, + 2: { + "name": "Dragoon Artifact Equipment", + "headGear": 36864, + "bodyGear": 36864, + "legsGear": 36864, + "handsGear": 36864, + "feetGear": 36864, + "waistGear": 0 + }, + 3: { + "name": "Monk Artifact Equipment", + "headGear": 45056, + "bodyGear": 45056, + "legsGear": 45056, + "handsGear": 45056, + "feetGear": 45056, + "waistGear": 0 + }, + 4: { + "name": "Paladin Artifact Equipment", + "headGear": 43008, + "bodyGear": 43008, + "legsGear": 43008, + "handsGear": 43008, + "feetGear": 43008, + "waistGear": 0 + }, + 5: { + "name": "Warrior Artifact Equipment", + "headGear": 37888, + "bodyGear": 37888, + "legsGear": 37888, + "handsGear": 37888, + "feetGear": 37888, + "waistGear": 0 + }, + 6: { + "name": "White Mage Artifact Equipment", + "headGear": 39936, + "bodyGear": 39936, + "legsGear": 39936, + "handsGear": 39936, + "feetGear": 39936, + "waistGear": 0 + }, + 7: { + "name": "The Maelstrom Uniform", + "headGear": 46080, + "bodyGear": 46080, + "legsGear": 1024, + "handsGear": 46080, + "feetGear": 46080, + "waistGear": 0 + }, + 8: { + "name": "The Order of the Twin Adder Uniform", + "headGear": 46112, + "bodyGear": 46081, + "legsGear": 1024, + "handsGear": 46081, + "feetGear": 46081, + "waistGear": 0 + }, + 9: { + "name": "The Immortal Flames Uniform", + "headGear": 46144, + "bodyGear": 46082, + "legsGear": 1024, + "handsGear": 46082, + "feetGear": 46082, + "waistGear": 0 + }, + 10: { + "name": "Alberic", + "headGear": 0, + "bodyGear": 15744, + "legsGear": 7238, + "handsGear": 11584, + "feetGear": 15744, + "waistGear": 0 + }, + 11: { + "name": "Jehantel", + "headGear": 9604, + "bodyGear": 28742, + "legsGear": 28928, + "handsGear": 1024, + "feetGear": 9412, + "waistGear": 0 + }, + 12: { + "name": "Miraudont", + "headGear": 19503, + "bodyGear": 14598, + "legsGear": 3268, + "handsGear": 14560, + "feetGear": 13475, + "waistGear": 248832 + }, + 13: { + "name": "Nael van Darnus (Elezen Male Only)", + "headGear": 0, + "bodyGear": 933888, + "legsGear": 1024, + "handsGear": 1024, + "feetGear": 1024, + "waistGear": 0 + }, + 14: { + "name": "Papalymo", + "headGear": 20507, + "bodyGear": 7589, + "legsGear": 16641, + "handsGear": 3265, + "feetGear": 9504, + "waistGear": 168960 + }, + 15: { + "name": "Rubh Epocan", + "headGear": 20576, + "bodyGear": 7232, + "legsGear": 5198, + "handsGear": 6209, + "feetGear": 6209, + "waistGear": 248832 + }, +}; \ No newline at end of file diff --git a/Data/www/login_su/presets_weapon.json b/Data/www/login_su/presets_weapon.json new file mode 100644 index 00000000..4a987118 --- /dev/null +++ b/Data/www/login_su/presets_weapon.json @@ -0,0 +1,107 @@ +{ + 0: { + "name": "Axe", + "weapon1": 147850240, + "weapon2": 0, + }, + 1: { + "name": "Bow & Arrow", + "weapon1": 210766878, + "weapon2": 236979210, + }, + 2: { + "name": "Fists", + "weapon1": 58723358, + "weapon2": 59771934, + }, + 3: { + "name": "Lance", + "weapon1": 168826880, + "weapon2": 0, + }, + 4: { + "name": "Sword & Shield", + "weapon1": 79692880, + "weapon2": 32513024, + }, + 5: { + "name": "Wand (Conjurer)", + "weapon1": 331351052, + "weapon2": 0, + }, + 6: { + "name": "Wand (Thaumaturge)", + "weapon1": 294652958, + "weapon2": 0, + }, + 7: { + "name": "Ifrit's Battleaxe", + "weapon1": 147857408, + "weapon2": 0, + }, + 8: { + "name": "Ifrit's Bow", + "weapon1": 210768896, + "weapon2": 0, + }, + 9: { + "name": "Ifrit's Claws", + "weapon1": 62915584, + "weapon2": 63964160, + }, + 10: { + "name": "Ifrit's Harpoon", + "weapon1": 175113216, + "weapon2": 0, + }, + 11: { + "name": "Ifrit's Blade", + "weapon1": 81789952, + "weapon2": 0, + }, + 12: { + "name": "Ifrit's Cane", + "weapon1": 347086848, + "weapon2": 0, + }, + 13: { + "name": "Ifrit's Cudgel", + "weapon1": 294653952, + "weapon2": 0, + }, + 14: { + "name": "Bravura", + "weapon1": 147856384, + "weapon2": 0, + }, + 15: { + "name": "Artemis Bow", + "weapon1": 212861952, + "weapon2": 0, + }, + 16: { + "name": "Sphairai", + "weapon1": 65012736, + "weapon2": 66061312, + }, + 17: { + "name": "Gae Bolg", + "weapon1": 173016064, + "weapon2": 0, + }, + 18: { + "name": "Curtana & Holy Shield", + "weapon1": 79702016, + "weapon2": 32517120, + }, + 19: { + "name": "Thyrus", + "weapon1": 347084800, + "weapon2": 0, + }, + 20: { + "name": "Stardust Rod", + "weapon1": 310380544, + "weapon2": 0, + }, +}; diff --git a/Data/www/vercheck/.htaccess b/Data/www/vercheck/.htaccess new file mode 100644 index 00000000..51c6beec --- /dev/null +++ b/Data/www/vercheck/.htaccess @@ -0,0 +1,3 @@ +RewriteEngine On +RewriteCond %{REQUEST_FILENAME} !-f +RewriteRule ^ index.php [QSA,L] diff --git a/Data/www/vercheck/index.php b/Data/www/vercheck/index.php new file mode 100644 index 00000000..061cc2e1 --- /dev/null +++ b/Data/www/vercheck/index.php @@ -0,0 +1,123 @@ + \ No newline at end of file diff --git a/Data/www/vercheck/patches.php b/Data/www/vercheck/patches.php new file mode 100644 index 00000000..6aace7af --- /dev/null +++ b/Data/www/vercheck/patches.php @@ -0,0 +1,64 @@ + "2010.09.18.0000", +); + +$GAME_PATCHES = array( + "2010.07.10.0000" => "2010.09.19.0000", + "2010.09.19.0000" => "2010.09.23.0000", + "2010.09.23.0000" => "2010.09.28.0000", + "2010.09.28.0000" => "2010.10.07.0001", + "2010.10.07.0001" => "2010.10.14.0000", + "2010.10.14.0000" => "2010.10.22.0000", + "2010.10.22.0000" => "2010.10.26.0000", + "2010.10.26.0000" => "2010.11.25.0002", + "2010.11.25.0002" => "2010.11.30.0000", + "2010.11.30.0000" => "2010.12.06.0000", + "2010.12.06.0000" => "2010.12.13.0000", + "2010.12.13.0000" => "2010.12.21.0000", + "2010.12.21.0000" => "2011.01.18.0000", + "2011.01.18.0000" => "2011.02.01.0000", + "2011.02.01.0000" => "2011.02.10.0000", + "2011.02.10.0000" => "2011.03.01.0000", + "2011.03.01.0000" => "2011.03.24.0000", + "2011.03.24.0000" => "2011.03.30.0000", + "2011.03.30.0000" => "2011.04.13.0000", + "2011.04.13.0000" => "2011.04.21.0000", + "2011.04.21.0000" => "2011.05.19.0000", + "2011.05.19.0000" => "2011.06.10.0000", + "2011.06.10.0000" => "2011.07.20.0000", + "2011.07.20.0000" => "2011.07.26.0000", + "2011.07.26.0000" => "2011.08.05.0000", + "2011.08.05.0000" => "2011.08.09.0000", + "2011.08.09.0000" => "2011.08.16.0000", + "2011.08.16.0000" => "2011.10.04.0000", + "2011.10.04.0000" => "2011.10.12.0001", + "2011.10.12.0001" => "2011.10.27.0000", + "2011.10.27.0000" => "2011.12.14.0000", + "2011.12.14.0000" => "2011.12.23.0000", + "2011.12.23.0000" => "2012.01.18.0000", + "2012.01.18.0000" => "2012.01.24.0000", + "2012.01.24.0000" => "2012.01.31.0000", + "2012.01.31.0000" => "2012.03.07.0000", + "2012.03.07.0000" => "2012.03.09.0000", + "2012.03.09.0000" => "2012.03.22.0000", + "2012.03.22.0000" => "2012.03.29.0000", + "2012.03.29.0000" => "2012.04.04.0000", + "2012.04.04.0000" => "2012.04.23.0001", + "2012.04.23.0001" => "2012.05.08.0000", + "2012.05.08.0000" => "2012.05.15.0000", + "2012.05.15.0000" => "2012.05.22.0000", + "2012.05.22.0000" => "2012.06.06.0000", + "2012.06.06.0000" => "2012.06.19.0000", + "2012.06.19.0000" => "2012.06.26.0000", + "2012.06.26.0000" => "2012.07.21.0000", + "2012.07.21.0000" => "2012.08.10.0000", + "2012.08.10.0000" => "2012.09.06.0000", + "2012.09.06.0000" => "2012.09.19.0001", +); + +?> \ No newline at end of file diff --git a/Lobby Server/Program.cs b/Lobby Server/Program.cs index 4a630c43..6d87889e 100644 --- a/Lobby Server/Program.cs +++ b/Lobby Server/Program.cs @@ -42,7 +42,7 @@ namespace Meteor.Lobby Debug.Listeners.Add(myWriter); #endif Log.Info("=================================="); - Log.Info("FFXIV Classic Lobby Server"); + Log.Info("Project Meteor: Lobby Server"); Log.Info("Version: 0.1"); Log.Info("=================================="); diff --git a/Map Server/Actors/Actor.cs b/Map Server/Actors/Actor.cs new file mode 100644 index 00000000..471ae267 --- /dev/null +++ b/Map Server/Actors/Actor.cs @@ -0,0 +1,787 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Map.actors; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using Meteor.Map.packets.send.actor.events; +using Meteor.Common; +using System; +using System.Collections.Generic; +using Meteor.Map.actors.area; +using System.Reflection; +using System.ComponentModel; +using Meteor.Map.actors.chara; + +namespace Meteor.Map.Actors +{ + [Flags] + enum ActorUpdateFlags + { + None = 0x00, + Position = 0x01, + HpTpMp = 0x02, + State = 0x04, + SubState = 0x08, + Combat = 0x0F, + Name = 0x10, + Appearance = 0x20, + Speed = 0x40, + Work = 0x80, + Stats = 0x100, + Status = 0x200, + StatusTime = 0x400, + Hotbar = 0x800, + + AllNpc = 0xDF, + AllPlayer = 0x13F + } + + class Actor + { + public static uint INVALID_ACTORID = 0xC0000000; + public uint actorId; + public string actorName; + + public uint displayNameId = 0xFFFFFFFF; + public string customDisplayName; + + public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE; + + public SubState currentSubState = new SubState(); + + public float positionX, positionY, positionZ, rotation; + public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; + public ushort moveState, oldMoveState; + public float[] moveSpeeds = new float[4]; + + public uint zoneId, zoneId2; + public string privateArea; + public uint privateAreaType; + public Area zone = null; + public Area zone2 = null; + public bool isZoning = false; + + public bool spawnedFirstTime = false; + + public string classPath; + public string className; + public List classParams; + + public List positionUpdates; + protected DateTime lastUpdateScript; + protected DateTime lastUpdate; + public Actor target; + + public bool isAtSpawn = true; + + public ActorUpdateFlags updateFlags; + + public EventList eventConditions; + + public Actor(uint actorId) + { + this.actorId = actorId; + } + + public Actor(uint actorId, string actorName, string className, List classParams) + { + this.actorId = actorId; + this.actorName = actorName; + this.className = className; + this.classParams = classParams; + + this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; + this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; + this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; + this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; + positionUpdates = new List(); + } + + public void SetPushCircleRange(string triggerName, float size) + { + if (eventConditions == null || eventConditions.pushWithCircleEventConditions == null) + return; + + foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) + { + if (condition.conditionName.Equals(triggerName)) + { + condition.radius = size; + break; + } + } + } + + public virtual void ResetMoveSpeeds() + { + this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; + this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; + this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; + this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; + + this.moveState = this.oldMoveState; + this.updateFlags |= ActorUpdateFlags.Speed; + } + + public SubPacket CreateAddActorPacket(byte val) + { + return AddActorPacket.BuildPacket(actorId, val); + } + + public SubPacket CreateNamePacket() + { + return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : ""); + } + + public SubPacket CreateSpeedPacket() + { + return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); + } + + public SubPacket CreateSpawnPositonPacket(ushort spawnType) + { + return CreateSpawnPositonPacket(null, spawnType); + } + + public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType) + { + //TODO: FIX THIS IF + uint playerActorId = player == null ? 0 : player.actorId; //Get Rid + SubPacket spawnPacket; + if (!spawnedFirstTime && playerActorId == actorId) + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); + else if (playerActorId == actorId) + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); + else + { + if (this is Player) + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); + else + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); + } + + //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); + spawnedFirstTime = true; + + return spawnPacket; + } + + public SubPacket CreateSpawnTeleportPacket(ushort spawnType) + { + SubPacket spawnPacket; + + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); + + //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); + + //spawnPacket.DebugPrintSubPacket(); + + return spawnPacket; + } + + public SubPacket CreatePositionUpdatePacket() + { + return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState); + } + + public SubPacket CreateStatePacket() + { + return SetActorStatePacket.BuildPacket(actorId, currentMainState, 0); + } + + public List GetEventConditionPackets() + { + List subpackets = new List(); + + //Return empty list + if (eventConditions == null) + return subpackets; + + if (eventConditions.talkEventConditions != null) + { + foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) + subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition)); + } + + if (eventConditions.noticeEventConditions != null) + { + foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) + subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition)); + } + + if (eventConditions.emoteEventConditions != null) + { + foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) + subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition)); + } + + if (eventConditions.pushWithCircleEventConditions != null) + { + foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) + subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition)); + } + + if (eventConditions.pushWithFanEventConditions != null) + { + foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) + subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition)); + } + + if (eventConditions.pushWithBoxEventConditions != null) + { + foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) + subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition)); + } + + return subpackets; + } + + public List GetSetEventStatusPackets() + { + List subpackets = new List(); + + //Return empty list + if (eventConditions == null) + return subpackets; + + if (eventConditions.talkEventConditions != null) + { + foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); + } + + if (eventConditions.noticeEventConditions != null) + { + foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); + } + + if (eventConditions.emoteEventConditions != null) + { + foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName)); + } + + if (eventConditions.pushWithCircleEventConditions != null) + { + foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); + } + + if (eventConditions.pushWithFanEventConditions != null) + { + foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); + } + + if (eventConditions.pushWithBoxEventConditions != null) + { + foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); + } + + return subpackets; + } + + public SubPacket CreateIsZoneingPacket() + { + return SetActorIsZoningPacket.BuildPacket(actorId, false); + } + + public virtual SubPacket CreateScriptBindPacket(Player player) + { + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); + } + + public virtual SubPacket CreateScriptBindPacket() + { + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); + } + + public virtual List GetSpawnPackets(Player player, ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(player, spawnType)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket(player)); + return subpackets; + } + + public virtual List GetSpawnPackets() + { + return GetSpawnPackets(0x1); + } + + public virtual List GetSpawnPackets(ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(null, spawnType)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + + public virtual List GetInitPackets() + { + List packets = new List(); + SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); + initProperties.AddByte(0xE14B0CA8, 1); + initProperties.AddByte(0x2138FD71, 1); + initProperties.AddByte(0xFBFBCFB1, 1); + initProperties.AddTarget(); + packets.Add(initProperties.BuildPacket(actorId)); + return packets; + } + + public override bool Equals(Object obj) + { + Actor actorObj = obj as Actor; + if (actorObj == null) + return false; + else + return actorId == actorObj.actorId; + } + + public string GetName() + { + return actorName; + } + + public string GetClassName() + { + return className; + } + + public ushort GetState() + { + return currentMainState; + } + + public List GetLuaParams() + { + return classParams; + } + + //character's newMainState kind of messes with this + public void ChangeState(ushort newState) + { + if (newState != currentMainState) + { + currentMainState = newState; + + updateFlags |= (ActorUpdateFlags.State | ActorUpdateFlags.Position); + } + } + + public SubState GetSubState() + { + return currentSubState; + } + + public void SubstateModified() + { + updateFlags |= (ActorUpdateFlags.SubState); + } + + public void ModifySpeed(float mod) + { + for (int i = 0; i < 4; i++) + { + moveSpeeds[i] *= mod; + } + updateFlags |= ActorUpdateFlags.Speed; + } + + public void ChangeSpeed(int type, float value) + { + moveSpeeds[type] = value; + updateFlags |= ActorUpdateFlags.Speed; + } + + public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive) + { + moveSpeeds[0] = speedStop; + moveSpeeds[1] = speedWalk; + moveSpeeds[2] = speedRun; + moveSpeeds[3] = speedActive; + updateFlags |= ActorUpdateFlags.Speed; + } + + public virtual void Update(DateTime tick) + { + + } + + public virtual void PostUpdate(DateTime tick, List packets = null) + { + if (updateFlags != ActorUpdateFlags.None) + { + packets = packets ?? new List(); + if ((updateFlags & ActorUpdateFlags.Position) != 0) + { + if (positionUpdates != null && positionUpdates.Count > 0) + { + var pos = positionUpdates[0]; + if (pos != null) + { + oldPositionX = positionX; + oldPositionY = positionY; + oldPositionZ = positionZ; + oldRotation = rotation; + + positionX = pos.X; + positionY = pos.Y; + positionZ = pos.Z; + + zone.UpdateActorPosition(this); + + //Program.Server.GetInstance().mLuaEngine.OnPath(actor, position, positionUpdates) + } + positionUpdates.Remove(pos); + + } + packets.Add(CreatePositionUpdatePacket()); + } + + if ((updateFlags & ActorUpdateFlags.Speed) != 0) + { + packets.Add(SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3])); + } + + if ((updateFlags & ActorUpdateFlags.Name) != 0) + { + packets.Add(SetActorNamePacket.BuildPacket(actorId, displayNameId, customDisplayName)); + } + + if ((updateFlags & ActorUpdateFlags.State) != 0) + { + packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, 0x3B)); + } + + if ((updateFlags & ActorUpdateFlags.SubState) != 0) + { + packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState)); + } + + updateFlags = ActorUpdateFlags.None; + } + zone.BroadcastPacketsAroundActor(this, packets); + } + + public void GenerateActorName(int actorNumber) + { + //Format Class Name + string className = this.className.Replace("Populace", "Ppl") + .Replace("Monster", "Mon") + .Replace("Crowd", "Crd") + .Replace("MapObj", "Map") + .Replace("Object", "Obj") + .Replace("Retainer", "Rtn") + .Replace("Standard", "Std"); + className = Char.ToLowerInvariant(className[0]) + className.Substring(1); + + //Format Zone Name + string zoneName = zone.zoneName.Replace("Field", "Fld") + .Replace("Dungeon", "Dgn") + .Replace("Town", "Twn") + .Replace("Battle", "Btl") + .Replace("Test", "Tes") + .Replace("Event", "Evt") + .Replace("Ship", "Shp") + .Replace("Office", "Ofc"); + if (zone is PrivateArea) + { + //Check if "normal" + zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P"; + } + zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1); + + try + { + className = className.Substring(0, 20 - zoneName.Length); + } + catch (ArgumentOutOfRangeException) + { } + + //Convert actor number to base 63 + string classNumber = Utils.ToStringBase63(actorNumber); + + //Get stuff after @ + uint zoneId = zone.actorId; + uint privLevel = 0; + if (zone is PrivateArea) + privLevel = ((PrivateArea)zone).GetPrivateAreaType(); + + actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel); + } + + public bool SetWorkValue(Player player, string name, string uiFunc, object value) + { + string[] split = name.Split('.'); + int arrayIndex = 0; + + if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork"))) + return false; + + Object parentObj = null; + Object curObj = this; + for (int i = 0; i < split.Length; i++) + { + //For arrays + if (split[i].Contains("[")) + { + if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0) + return false; + + arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].LastIndexOf(']') - split[i].LastIndexOf('[') - 1)); + split[i] = split[i].Substring(0, split[i].IndexOf('[')); + } + + FieldInfo field = curObj.GetType().GetField(split[i]); + if (field == null) + return false; + + if (i == split.Length - 1) + parentObj = curObj; + curObj = field.GetValue(curObj); + if (curObj == null) + return false; + } + + if (curObj == null) + return false; + else + { + //Array, we actually care whats inside + if (curObj.GetType().IsArray) + { + if (((Array)curObj).Length <= arrayIndex) + return false; + + if (value.GetType() == ((Array)curObj).GetType().GetElementType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(((Array)curObj).GetType().GetElementType())) + { + if (value.GetType() == ((Array)curObj).GetType().GetElementType()) + ((Array)curObj).SetValue(value, arrayIndex); + else + ((Array)curObj).SetValue(TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType().GetElementType()), arrayIndex); + + SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); + changeProperty.AddProperty(this, name); + changeProperty.AddTarget(); + SubPacket subpacket = changeProperty.BuildPacket(player.actorId); + player.playerSession.QueuePacket(subpacket); + subpacket.DebugPrintSubPacket(); + return true; + } + } + else + { + if (value.GetType() == curObj.GetType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(curObj.GetType())) + { + if (value.GetType() == curObj.GetType()) + parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, value); + else + parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType())); + + SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); + changeProperty.AddProperty(this, name); + changeProperty.AddTarget(); + SubPacket subpacket = changeProperty.BuildPacket(player.actorId); + player.playerSession.QueuePacket(subpacket); + subpacket.DebugPrintSubPacket(); + return true; + } + } + return false; + } + } + + #region positioning + public List GetPos() + { + List pos = new List(); + + pos.Add(positionX); + pos.Add(positionY); + pos.Add(positionZ); + pos.Add(rotation); + pos.Add(zoneId); + + return pos; + } + + public Vector3 GetPosAsVector3() + { + return new Vector3(positionX, positionY, positionZ); + } + + public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0) + { + oldPositionX = positionX; + oldPositionY = positionY; + oldPositionZ = positionZ; + oldRotation = rotation; + + positionX = x; + positionY = y; + positionZ = z; + rotation = rot; + + // todo: handle zone? + zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState)); + } + + public Area GetZone() + { + return zone; + } + + public uint GetZoneID() + { + return zoneId; + } + + public void LookAt(Actor actor) + { + if (actor != null) + { + LookAt(actor.positionX, actor.positionZ); + } + else + { + Program.Log.Error("[{0}][{1}] Actor.LookAt() unable to find actor!", actorId, actorName); + } + } + + public void LookAt(Vector3 pos) + { + if (pos != null) + { + LookAt(pos.X, pos.Z); + } + } + + public void LookAt(float x, float z) + { + //Don't rotate if the lookat position is same as our current position + if (positionX != x || positionZ != z) + { + var rot1 = this.rotation; + + var dX = this.positionX - x; + var dY = this.positionZ - z; + var rot2 = Math.Atan2(dY, dX); + var dRot = Math.PI - rot2 + Math.PI / 2; + + // pending move, dont need to unset it + this.updateFlags |= ActorUpdateFlags.Position; + rotation = (float)dRot; + } + } + + // todo: is this legit? + public bool IsFacing(float x, float z, float angle = 90.0f) + { + angle = (float)(Math.PI * angle / 180); + var a = Vector3.GetAngle(positionX, positionZ, x, z); + return new Vector3(x, 0, z).IsWithinCone(GetPosAsVector3(), rotation, angle); + } + + public bool IsFacing(Actor target, float angle = 40.0f) + { + if (target == null) + { + Program.Log.Error("[{0}][{1}] IsFacing no target!", actorId, actorName); + return false; + } + + return IsFacing(target.positionX, target.positionZ, angle); + } + + public void QueuePositionUpdate(Vector3 pos) + { + if (positionUpdates == null) + positionUpdates = new List(); + + positionUpdates.Add(pos); + this.updateFlags |= ActorUpdateFlags.Position; + } + + public void QueuePositionUpdate(float x, float y, float z) + { + QueuePositionUpdate(new Vector3(x, y, z)); + } + + public void ClearPositionUpdates() + { + positionUpdates.Clear(); + } + + public Vector3 FindRandomPoint(float x, float y, float z, float minRadius, float maxRadius) + { + var angle = Program.Random.NextDouble() * Math.PI * 2; + var radius = Math.Sqrt(Program.Random.NextDouble() * (maxRadius - minRadius)) + minRadius; + + return new Vector3(x + (float)(radius * Math.Cos(angle)), y, z + (float)(radius * Math.Sin(angle))); + } + + public Vector3 FindRandomPointAroundTarget(Actor target, float minRadius, float maxRadius) + { + if (target == null) + { + Program.Log.Error(String.Format("[{0} {1}] FindRandomPointAroundTarget: no target found!", this.actorId, this.customDisplayName)); + return GetPosAsVector3(); + } + return FindRandomPoint(target.positionX, target.positionY, target.positionZ, minRadius, maxRadius); + } + + public Vector3 FindRandomPointAroundActor(float minRadius, float maxRadius) + { + return FindRandomPoint(positionX, positionY, positionZ, minRadius, maxRadius); + } + #endregion + + public override string ToString() + { + if (className != null) + { + return string.Format("{0} [0x{1:X}]", className, actorId); + } + else + { + return string.Format("Unknown [0x{0:X}]", actorId); + } + } + } +} + diff --git a/Map Server/Actors/Area/Area.cs b/Map Server/Actors/Area/Area.cs new file mode 100644 index 00000000..ccb62d0a --- /dev/null +++ b/Map Server/Actors/Area/Area.cs @@ -0,0 +1,696 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.area; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using System; +using System.Collections.Generic; +using System.Linq; +using Meteor.Map.packets.send; +using Meteor.Map.actors.director; + +namespace Meteor.Map.Actors +{ + class Area : Actor + { + public string zoneName; + public ushort regionId; + public bool isIsolated, canStealth, isInn, canRideChocobo, isInstanceRaid; + public ushort weatherNormal, weatherCommon, weatherRare; + public ushort bgmDay, bgmNight, bgmBattle; + + protected string classPath; + + public int boundingGridSize = 50; + public int minX = -5000, minY = -5000, maxX = 5000, maxY = 5000; + protected int numXBlocks, numYBlocks; + protected int halfWidth, halfHeight; + + private Dictionary currentDirectors = new Dictionary(); + private Object directorLock = new Object(); + private uint directorIdCount = 0; + + protected Director mWeatherDirector; + + protected List mSpawnLocations = new List(); + protected Dictionary mActorList = new Dictionary(); + protected List[,] mActorBlock; + + LuaScript areaScript; + + public Area(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid) + : base(id) + { + + this.zoneName = zoneName; + this.regionId = regionId; + this.canStealth = canStealth; + this.isIsolated = isIsolated; + this.isInn = isInn; + this.canRideChocobo = canRideChocobo; + this.isInstanceRaid = isInstanceRaid; + + this.bgmDay = bgmDay; + this.bgmNight = bgmNight; + this.bgmBattle = bgmBattle; + + this.displayNameId = 0; + this.customDisplayName = "_areaMaster"; + this.actorName = String.Format("_areaMaster@{0:X5}", id << 8); + + this.classPath = classPath; + this.className = classPath.Substring(classPath.LastIndexOf("/") + 1); + + numXBlocks = (maxX - minX) / boundingGridSize; + numYBlocks = (maxY - minY) / boundingGridSize; + mActorBlock = new List[numXBlocks, numYBlocks]; + halfWidth = numXBlocks / 2; + halfHeight = numYBlocks / 2; + + for (int y = 0; y < numYBlocks; y++) + { + for (int x = 0; x < numXBlocks; x++) + { + mActorBlock[x, y] = new List(); + } + } + } + + public override SubPacket CreateScriptBindPacket() + { + List lParams; + lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams); + } + + public override List GetSpawnPackets() + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + + // todo: handle instance areas in derived class? (see virtuals) + #region Actor Management + + public void AddActorToZone(Actor actor) + { + lock (mActorList) + { + if (actor is Character) + ((Character)actor).ResetTempVars(); + + if (!mActorList.ContainsKey(actor.actorId)) + mActorList.Add(actor.actorId, actor); + + + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + lock (mActorBlock) + mActorBlock[gridX, gridY].Add(actor); + } + } + + public void RemoveActorFromZone(Actor actor) + { + if (actor != null) + lock (mActorList) + { + mActorList.Remove(actor.actorId); + + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + lock (mActorBlock) + mActorBlock[gridX, gridY].Remove(actor); + } + } + + public void UpdateActorPosition(Actor actor) + { + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + int gridOldX = (int)actor.oldPositionX / boundingGridSize; + int gridOldY = (int)actor.oldPositionZ / boundingGridSize; + + gridOldX += halfWidth; + gridOldY += halfHeight; + + //Boundries + if (gridOldX < 0) + gridOldX = 0; + if (gridOldX >= numXBlocks) + gridOldX = numXBlocks - 1; + if (gridOldY < 0) + gridOldY = 0; + if (gridOldY >= numYBlocks) + gridOldY = numYBlocks - 1; + + //Still in same block + if (gridX == gridOldX && gridY == gridOldY) + return; + + lock (mActorBlock) + { + mActorBlock[gridOldX, gridOldY].Remove(actor); + mActorBlock[gridX, gridY].Add(actor); + } + } + + public virtual List GetActorsAroundPoint(float x, float y, int checkDistance) where T : Actor + { + checkDistance /= boundingGridSize; + + int gridX = (int)x / boundingGridSize; + int gridY = (int)y / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + List result = new List(); + + lock (mActorBlock) + { + for (int gx = gridX - checkDistance; gx <= gridX + checkDistance; gx++) + { + for (int gy = gridY - checkDistance; gy <= gridY + checkDistance; gy++) + { + result.AddRange(mActorBlock[gx, gy].OfType()); + } + } + } + + //Remove players if isolation zone + if (isIsolated) + { + for (int i = 0; i < result.Count; i++) + { + if (result[i] is Player) + result.RemoveAt(i); + } + } + return result; + } + + public virtual List GetActorsAroundPoint(float x, float y, int checkDistance) + { + return GetActorsAroundPoint(x, y, checkDistance); + } + + public virtual List GetActorsAroundActor(Actor actor, int checkDistance) + { + return GetActorsAroundActor(actor, checkDistance); + } + + public virtual List GetActorsAroundActor(Actor actor, int checkDistance) where T : Actor + { + checkDistance /= boundingGridSize; + + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + var result = new List(); + + lock (mActorBlock) + { + for (int gy = ((gridY - checkDistance) < 0 ? 0 : (gridY - checkDistance)); gy <= ((gridY + checkDistance) >= numYBlocks ? numYBlocks - 1 : (gridY + checkDistance)); gy++) + { + for (int gx = ((gridX - checkDistance) < 0 ? 0 : (gridX - checkDistance)); gx <= ((gridX + checkDistance) >= numXBlocks ? numXBlocks - 1 : (gridX + checkDistance)); gx++) + { + result.AddRange(mActorBlock[gx, gy].OfType()); + } + } + } + + //Remove players if isolation zone + if (isIsolated) + { + for (int i = 0; i < result.Count; i++) + { + if (result[i] is Player) + result.RemoveAt(i); + } + } + + return result; + } + + #endregion + + public Actor FindActorInArea(uint id) + { + lock (mActorList) + { + if (!mActorList.ContainsKey(id)) + return null; + return mActorList[id]; + } + } + + public T FindActorInArea(uint id) where T : Actor + { + return FindActorInArea(id) as T; + } + + public Actor FindActorInZoneByUniqueID(string uniqueId) + { + lock (mActorList) + { + foreach (Actor a in mActorList.Values) + { + if (a is Npc) + { + if (((Npc)a).GetUniqueId().ToLower().Equals(uniqueId)) + return a; + } + } + } + return null; + } + + public Player FindPCInZone(string name) + { + lock (mActorList) + { + foreach (Player player in mActorList.Values.OfType()) + { + if (player.customDisplayName.ToLower().Equals(name.ToLower())) + return player; + } + return null; + } + } + + public Player FindPCInZone(uint id) + { + lock (mActorList) + { + if (!mActorList.ContainsKey(id)) + return null; + return (Player)mActorList[id]; + } + } + + public void Clear() + { + lock (mActorList) + { + //Clear All + mActorList.Clear(); + lock (mActorBlock) + { + for (int y = 0; y < numYBlocks; y++) + { + for (int x = 0; x < numXBlocks; x++) + { + mActorBlock[x, y].Clear(); + } + } + } + } + } + + // todo: for zones override this to search contentareas (assuming flag is passed) + public virtual List GetAllActors() where T : Actor + { + lock (mActorList) + { + List actorList = new List(mActorList.Count); + actorList.AddRange(mActorList.Values.OfType()); + return actorList; + } + } + + public int GetActorCount() + { + lock (mActorList) + { + return mActorList.Count; + } + } + + public virtual List GetAllActors() + { + return GetAllActors(); + } + + public virtual List GetPlayers() + { + return GetAllActors(); + } + + public virtual List GetMonsters() + { + return GetAllActors(); + } + + public virtual List GetAllies() + { + return GetAllActors(); + } + + public void BroadcastPacketsAroundActor(Actor actor, List packets) + { + foreach (SubPacket packet in packets) + BroadcastPacketAroundActor(actor, packet); + } + + public void BroadcastPacketAroundActor(Actor actor, SubPacket packet) + { + if (isIsolated) + return; + + List aroundActor = GetActorsAroundActor(actor, 50); + foreach (Actor a in aroundActor) + { + if (a is Player) + { + if (isIsolated) + continue; + + SubPacket clonedPacket = new SubPacket(packet, a.actorId); + Player p = (Player)a; + p.QueuePacket(clonedPacket); + } + } + } + + public void SpawnActor(SpawnLocation location) + { + lock (mActorList) + { + ActorClass actorClass = Server.GetWorldManager().GetActorClass(location.classId); + + if (actorClass == null) + return; + + uint zoneId; + + if (this is PrivateArea) + zoneId = ((PrivateArea)this).GetParentZone().actorId; + else + zoneId = actorId; + + Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, this, location.x, location.y, location.z, location.rot, location.state, location.animId, null); + + + npc.LoadEventConditions(actorClass.eventConditions); + + AddActorToZone(npc); + } + } + + public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, float rot = 0, ushort state = 0, uint animId = 0, bool isMob = false) + { + lock (mActorList) + { + ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId); + + if (actorClass == null) + return null; + + uint zoneId; + if (this is PrivateArea) + zoneId = ((PrivateArea)this).GetParentZone().actorId; + else + zoneId = actorId; + + Npc npc; + if (isMob) + npc = new BattleNpc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null); + else + npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null); + + npc.LoadEventConditions(actorClass.eventConditions); + npc.SetMaxHP(100); + npc.SetHP(100); + npc.ResetMoveSpeeds(); + + AddActorToZone(npc); + + return npc; + } + } + + public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, uint regionId, uint layoutId) + { + lock (mActorList) + { + ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId); + + if (actorClass == null) + return null; + + uint zoneId; + + if (this is PrivateArea) + zoneId = ((PrivateArea)this).GetParentZone().actorId; + else + zoneId = actorId; + + Npc npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, 0, regionId, layoutId); + + npc.LoadEventConditions(actorClass.eventConditions); + + AddActorToZone(npc); + + return npc; + } + } + + public BattleNpc GetBattleNpcById(uint id) + { + foreach (var bnpc in GetAllActors()) + { + if (bnpc.GetBattleNpcId() == id) + return bnpc; + } + return null; + } + + public void DespawnActor(string uniqueId) + { + RemoveActorFromZone(FindActorInZoneByUniqueID(uniqueId)); + } + + public void DespawnActor(Actor actor) + { + RemoveActorFromZone(actor); + } + + public Director GetWeatherDirector() + { + return mWeatherDirector; + } + + public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false) + { + weatherNormal = weather; + + if (player != null && !zoneWide) + { + player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); + } + if (zoneWide) + { + lock (mActorList) + { + foreach (var actor in mActorList) + { + if (actor.Value is Player) + { + player = ((Player)actor.Value); + player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); + } + } + } + } + } + + public Director CreateDirector(string path, bool hasContentGroup, params object[] args) + { + lock (directorLock) + { + Director director = new Director(directorIdCount, this, path, hasContentGroup, args); + currentDirectors.Add(director.actorId, director); + directorIdCount++; + return director; + } + } + + public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args) + { + String directorScriptPath = ""; + + uint type = Server.GetGuildleveGamedata(glid).plateId; + + if (glid == 10801 || glid == 12401 || glid == 11601) + directorScriptPath = "Guildleve/PrivateGLBattleTutorial"; + else + { + switch (type) + { + case 20021: + directorScriptPath = "Guildleve/PrivateGLBattleSweepNormal"; + break; + case 20022: + directorScriptPath = "Guildleve/PrivateGLBattleChaseNormal"; + break; + case 20023: + directorScriptPath = "Guildleve/PrivateGLBattleOrbNormal"; + break; + case 20024: + directorScriptPath = "Guildleve/PrivateGLBattleHuntNormal"; + break; + case 20025: + directorScriptPath = "Guildleve/PrivateGLBattleGatherNormal"; + break; + case 20026: + directorScriptPath = "Guildleve/PrivateGLBattleRoundNormal"; + break; + case 20027: + directorScriptPath = "Guildleve/PrivateGLBattleSurviveNormal"; + break; + case 20028: + directorScriptPath = "Guildleve/PrivateGLBattleDetectNormal"; + break; + } + } + + lock (directorLock) + { + GuildleveDirector director = new GuildleveDirector(directorIdCount, this, directorScriptPath, glid, difficulty, owner, args); + currentDirectors.Add(director.actorId, director); + directorIdCount++; + return director; + } + } + + public void DeleteDirector(uint id) + { + lock (directorLock) + { + if (currentDirectors.ContainsKey(id)) + { + if (!currentDirectors[id].IsDeleted()) + currentDirectors[id].EndDirector(); + currentDirectors.Remove(id); + } + } + } + + public Director GetDirectorById(uint id) + { + if (currentDirectors.ContainsKey(id)) + return currentDirectors[id]; + return null; + } + + public override void Update(DateTime tick) + { + lock (mActorList) + { + foreach (Actor a in mActorList.Values.ToList()) + a.Update(tick); + + if ((tick - lastUpdateScript).TotalMilliseconds > 1500) + { + //LuaEngine.GetInstance().CallLuaFunctionForReturn(LuaEngine.GetScriptPath(this), "onUpdate", true, this, tick); + lastUpdateScript = tick; + } + } + } + + } +} diff --git a/Map Server/Actors/Area/PrivateArea.cs b/Map Server/Actors/Area/PrivateArea.cs new file mode 100644 index 00000000..7af49aa5 --- /dev/null +++ b/Map Server/Actors/Area/PrivateArea.cs @@ -0,0 +1,86 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using System.Collections.Generic; + +namespace Meteor.Map.actors.area +{ + class PrivateArea : Area + { + private Zone parentZone; + private string privateAreaName; + private uint privateAreaType; + + public PrivateArea(Zone parent, uint id, string classPath, string privateAreaName, uint privateAreaType, ushort bgmDay, ushort bgmNight, ushort bgmBattle) + : base(id, parent.zoneName, parent.regionId, classPath, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true) + { + this.parentZone = parent; + this.zoneName = parent.zoneName; + this.privateAreaName = privateAreaName; + this.privateAreaType = privateAreaType; + } + + public string GetPrivateAreaName() + { + return privateAreaName; + } + + public uint GetPrivateAreaType() + { + return privateAreaType; + } + + public Zone GetParentZone() + { + return parentZone; + } + + public override SubPacket CreateScriptBindPacket() + { + List lParams; + + string path = className; + + string realClassName = className.Substring(className.LastIndexOf("/") + 1); + + lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false); + ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket(); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams); + } + + + public void AddSpawnLocation(SpawnLocation spawn) + { + mSpawnLocations.Add(spawn); + } + + public void SpawnAllActors() + { + foreach (SpawnLocation spawn in mSpawnLocations) + SpawnActor(spawn); + } + } +} diff --git a/Map Server/Actors/Area/PrivateAreaContent.cs b/Map Server/Actors/Area/PrivateAreaContent.cs new file mode 100644 index 00000000..c523a7bf --- /dev/null +++ b/Map Server/Actors/Area/PrivateAreaContent.cs @@ -0,0 +1,76 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors.director; +using Meteor.Map.Actors; +using Meteor.Map.lua; +using System; + +namespace Meteor.Map.actors.area +{ + + class PrivateAreaContent : PrivateArea + { + private Director currentDirector; + private bool isContentFinished = false; + + public static PrivateAreaContent CreateContentArea(String scriptPath) + { + return null; + } + + public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list + : base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0) + { + currentDirector = director; + LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector); + } + + public Director GetContentDirector() + { + return currentDirector; + } + + public void ContentFinished() + { + isContentFinished = true; + } + + public void CheckDestroy() + { + lock (mActorList) + { + if (isContentFinished) + { + bool noPlayersLeft = true; + foreach (Actor a in mActorList.Values) + { + if (a is Player) + noPlayersLeft = false; + } + if (noPlayersLeft) + GetParentZone().DeleteContentArea(this); + } + } + } + + } +} diff --git a/Map Server/Actors/Area/SpawnLocation.cs b/Map Server/Actors/Area/SpawnLocation.cs new file mode 100644 index 00000000..d24365dc --- /dev/null +++ b/Map Server/Actors/Area/SpawnLocation.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.area +{ + class SpawnLocation + { + public uint classId; + public string uniqueId; + public uint zoneId; + public string privAreaName; + public uint privAreaLevel; + public float x; + public float y; + public float z; + public float rot; + public ushort state; + public uint animId; + + public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId) + { + this.classId = classId; + this.uniqueId = uniqueId; + this.zoneId = zoneId; + this.privAreaName = privAreaName; + this.privAreaLevel = privAreaLevel; + this.x = x; + this.y = y; + this.z = z; + this.rot = rot; + this.state = state; + this.animId = animId; + } + } +} diff --git a/Map Server/Actors/Area/Zone.cs b/Map Server/Actors/Area/Zone.cs new file mode 100644 index 00000000..5cc69611 --- /dev/null +++ b/Map Server/Actors/Area/Zone.cs @@ -0,0 +1,220 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using System; +using System.Collections.Generic; +using Meteor.Map.actors.director; + +namespace Meteor.Map.actors.area +{ + class Zone : Area + { + Dictionary> privateAreas = new Dictionary>(); + Dictionary> contentAreas = new Dictionary>(); + Object contentAreasLock = new Object(); + + public SharpNav.TiledNavMesh tiledNavMesh; + public SharpNav.NavMeshQuery navMeshQuery; + + public Int64 pathCalls; + public Int64 prevPathCalls = 0; + public Int64 pathCallTime; + + public Zone(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid, bool loadNavMesh = false) + : base(id, zoneName, regionId, classPath, bgmDay, bgmNight, bgmBattle, isIsolated, isInn, canRideChocobo, canStealth, isInstanceRaid) + { + if (loadNavMesh) + { + try + { + tiledNavMesh = utils.NavmeshUtils.LoadNavmesh(tiledNavMesh, zoneName + ".snb"); + navMeshQuery = new SharpNav.NavMeshQuery(tiledNavMesh, 100); + + if (tiledNavMesh != null && tiledNavMesh.Tiles[0].PolyCount > 0) + Program.Log.Info($"Loaded navmesh for {zoneName}"); + } + catch (Exception e) + { + Program.Log.Error(e.Message); + } + } + } + + public void AddPrivateArea(PrivateArea pa) + { + if (privateAreas.ContainsKey(pa.GetPrivateAreaName())) + privateAreas[pa.GetPrivateAreaName()][pa.GetPrivateAreaType()] = pa; + else + { + privateAreas[pa.GetPrivateAreaName()] = new Dictionary(); + privateAreas[pa.GetPrivateAreaName()][pa.GetPrivateAreaType()] = pa; + } + } + + public PrivateArea GetPrivateArea(string type, uint number) + { + if (privateAreas.ContainsKey(type)) + { + Dictionary instances = privateAreas[type]; + if (instances.ContainsKey(number)) + return instances[number]; + else + return null; + } + else + return null; + } + + public override SubPacket CreateScriptBindPacket() + { + bool isEntranceDesion = false; + + List lParams; + lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); + } + + public void AddSpawnLocation(SpawnLocation spawn) + { + //Is it in a private area? + if (!spawn.privAreaName.Equals("")) + { + if (privateAreas.ContainsKey(spawn.privAreaName)) + { + Dictionary levels = privateAreas[spawn.privAreaName]; + if (levels.ContainsKey(spawn.privAreaLevel)) + levels[spawn.privAreaLevel].AddSpawnLocation(spawn); + else + Program.Log.Error("Tried to add a spawn location to non-existing private area level \"{0}\" in area {1} in zone {2}", spawn.privAreaName, spawn.privAreaLevel, zoneName); + } + else + Program.Log.Error("Tried to add a spawn location to non-existing private area \"{0}\" in zone {1}", spawn.privAreaName, zoneName); + } + else + mSpawnLocations.Add(spawn); + } + + public void SpawnAllActors(bool doPrivAreas) + { + foreach (SpawnLocation spawn in mSpawnLocations) + SpawnActor(spawn); + + if (doPrivAreas) + { + foreach (Dictionary areas in privateAreas.Values) + { + foreach (PrivateArea pa in areas.Values) + pa.SpawnAllActors(); + } + } + } + + public Actor FindActorInZone(uint id) + { + lock (mActorList) + { + if (!mActorList.ContainsKey(id)) + { + foreach (Dictionary paList in privateAreas.Values) + { + foreach (PrivateArea pa in paList.Values) + { + Actor actor = pa.FindActorInArea(id); + if (actor != null) + return actor; + } + } + + foreach (List paList in contentAreas.Values) + { + foreach (PrivateArea pa in paList) + { + Actor actor = pa.FindActorInArea(id); + if (actor != null) + return actor; + } + } + + + return null; + } + else + return mActorList[id]; + } + } + + public PrivateAreaContent CreateContentArea(Player starterPlayer, string areaClassPath, string contentScript, string areaName, string directorName, params object[] args) + { + lock (contentAreasLock) + { + Director director = CreateDirector(directorName, true, args); + + if (director == null) + return null; + + if (!contentAreas.ContainsKey(areaName)) + contentAreas.Add(areaName, new List()); + PrivateAreaContent contentArea = new PrivateAreaContent(this, classPath, areaName, 1, director, starterPlayer); + contentAreas[areaName].Add(contentArea); + + return contentArea; + } + } + + public void DeleteContentArea(PrivateAreaContent area) + { + if (contentAreas.ContainsKey(area.GetPrivateAreaName())) + { + contentAreas[area.GetPrivateAreaName()].Remove(area); + } + } + + public override void Update(DateTime tick) + { + base.Update(tick); + + foreach (var a in privateAreas.Values) + foreach(var b in a.Values) + b.Update(tick); + + foreach (var a in contentAreas.Values) + foreach (var b in a) + b.Update(tick); + + // todo: again, this is retarded but debug stuff + var diffTime = tick - lastUpdate; + + if (diffTime.TotalSeconds >= 10) + { + if (this.pathCalls > 0) + { + Program.Log.Debug("Number of pathfinding calls {0} average time {1}ms. {2} this tick", pathCalls, (float)(pathCallTime / pathCalls), pathCalls - prevPathCalls); + prevPathCalls = pathCalls; + } + lastUpdate = tick; + } + } + } +} diff --git a/Map Server/Actors/Chara/AetheryteWork.cs b/Map Server/Actors/Chara/AetheryteWork.cs new file mode 100644 index 00000000..37f05ae5 --- /dev/null +++ b/Map Server/Actors/Chara/AetheryteWork.cs @@ -0,0 +1,43 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class AetheryteWork + { + public int iconGil; + public short guildleveId; + public short clearTime; + public int missionBonus; + public int difficultyBonus; + + public byte factionNumber; + public int factionBonus; + public byte factionCredit; + + public int glRewardItem; + public int glRewardNumber; + public int glRewardSubItem; + public int glRewardSubNumber; + + public byte difficulty; + } +} diff --git a/Map Server/Actors/Chara/Ai/AIContainer.cs b/Map Server/Actors/Chara/Ai/AIContainer.cs new file mode 100644 index 00000000..a806cfdf --- /dev/null +++ b/Map Server/Actors/Chara/Ai/AIContainer.cs @@ -0,0 +1,400 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Map.Actors; +using Meteor.Map.actors.chara.ai.state; +using Meteor.Map.actors.chara.ai.controllers; +using Meteor.Map.packets.send.actor; + +// port of ai code in dsp by kjLotus (https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai) +namespace Meteor.Map.actors.chara.ai +{ + class AIContainer + { + private Character owner; + private Controller controller; + private Stack states; + private DateTime latestUpdate; + private DateTime prevUpdate; + public readonly PathFind pathFind; + private TargetFind targetFind; + private ActionQueue actionQueue; + private DateTime lastActionTime; + + public AIContainer(Character actor, Controller controller, PathFind pathFind, TargetFind targetFind) + { + this.owner = actor; + this.states = new Stack(); + this.controller = controller; + this.pathFind = pathFind; + this.targetFind = targetFind; + latestUpdate = DateTime.Now; + prevUpdate = latestUpdate; + actionQueue = new ActionQueue(owner); + } + + public void UpdateLastActionTime(uint delay = 0) + { + lastActionTime = DateTime.Now.AddSeconds(delay); + } + + public DateTime GetLastActionTime() + { + return lastActionTime; + } + + public void Update(DateTime tick) + { + prevUpdate = latestUpdate; + latestUpdate = tick; + + // todo: trigger listeners + + if (controller == null && pathFind != null) + { + pathFind.FollowPath(); + } + + // todo: action queues + if (controller != null && controller.canUpdate) + controller.Update(tick); + + State top; + + while (states.Count > 0 && (top = states.Peek()).Update(tick)) + { + if (top == GetCurrentState()) + { + states.Pop().Cleanup(); + } + } + owner.PostUpdate(tick); + } + + public void CheckCompletedStates() + { + while (states.Count > 0 && states.Peek().IsCompleted()) + { + states.Peek().Cleanup(); + states.Pop(); + } + } + + public void InterruptStates() + { + while (states.Count > 0 && states.Peek().CanInterrupt()) + { + states.Peek().SetInterrupted(true); + states.Peek().Cleanup(); + states.Pop(); + } + } + + public void InternalUseItem(Character target, uint slot, uint itemId) + { + // todo: can allies use items? + if (owner is Player) + { + if (CanChangeState()) + { + ChangeState(new ItemState((Player)owner, target, (ushort)slot, itemId)); + } + else + { + // You cannot use that item now. + ((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), 32544, 0x20, itemId); + } + } + } + + public void ClearStates() + { + while (states.Count > 0) + { + states.Peek().Cleanup(); + states.Pop(); + } + } + + public void ChangeController(Controller controller) + { + this.controller = controller; + } + + public T GetController() where T : Controller + { + return controller as T; + } + + public TargetFind GetTargetFind() + { + return targetFind; + } + + public bool CanFollowPath() + { + return pathFind != null && (GetCurrentState() == null || GetCurrentState().CanChangeState()); + } + + public bool CanChangeState() + { + return GetCurrentState() == null || states.Peek().CanChangeState(); + } + + public void ChangeTarget(Character target) + { + if (controller != null) + { + controller.ChangeTarget(target); + } + } + + public void ChangeState(State state) + { + if (CanChangeState()) + { + if (states.Count <= 10) + { + CheckCompletedStates(); + states.Push(state); + } + else + { + throw new Exception("shit"); + } + } + } + + public void ForceChangeState(State state) + { + if (states.Count <= 10) + { + CheckCompletedStates(); + states.Push(state); + } + else + { + throw new Exception("force shit"); + } + } + + public bool IsCurrentState() where T : State + { + return GetCurrentState() is T; + } + + public State GetCurrentState() + { + return states.Count > 0 ? states.Peek() : null; + } + + public DateTime GetLatestUpdate() + { + return latestUpdate; + } + + public void Reset() + { + // todo: reset cooldowns and stuff here too? + targetFind?.Reset(); + pathFind?.Clear(); + ClearStates(); + InternalDisengage(); + } + + public bool IsSpawned() + { + return !IsDead(); + } + + public bool IsEngaged() + { + return owner.currentMainState == SetActorStatePacket.MAIN_STATE_ACTIVE; + } + + public bool IsDead() + { + return owner.currentMainState == SetActorStatePacket.MAIN_STATE_DEAD || + owner.currentMainState == SetActorStatePacket.MAIN_STATE_DEAD2; + } + + public bool IsRoaming() + { + // todo: check mounted? + return owner.currentMainState == SetActorStatePacket.MAIN_STATE_PASSIVE; + } + + public void Engage(Character target) + { + if (controller != null) + controller.Engage(target); + else + InternalEngage(target); + } + + public void Disengage() + { + if (controller != null) + controller.Disengage(); + else + InternalDisengage(); + } + + public void Ability(Character target, uint abilityId) + { + if (controller != null) + controller.Ability(target, abilityId); + else + InternalAbility(target, abilityId); + } + + public void Cast(Character target, uint spellId) + { + if (controller != null) + controller.Cast(target, spellId); + else + InternalCast(target, spellId); + } + + public void WeaponSkill(Character target, uint weaponSkillId) + { + if (controller != null) + controller.WeaponSkill(target, weaponSkillId); + else + InternalWeaponSkill(target, weaponSkillId); + } + + public void MobSkill(Character target, uint mobSkillId) + { + if (controller != null) + controller.MonsterSkill(target, mobSkillId); + else + InternalMobSkill(target, mobSkillId); + } + + public void UseItem(Character target, uint slot, uint itemId) + { + if (controller != null) + controller.UseItem(target, slot, itemId); + } + + public void InternalChangeTarget(Character target) + { + // targets are changed in the controller + if (IsEngaged() || target == null) + { + + } + else + { + Engage(target); + } + } + + public bool InternalEngage(Character target) + { + if (IsEngaged()) + { + if (this.owner.target != target) + { + ChangeTarget(target); + return true; + } + return false; + } + + if (CanChangeState() || (GetCurrentState() != null && GetCurrentState().IsCompleted())) + { + ForceChangeState(new AttackState(owner, target)); + return true; + } + return false; + } + + public void InternalDisengage() + { + pathFind?.Clear(); + GetTargetFind()?.Reset(); + + owner.updateFlags |= ActorUpdateFlags.HpTpMp; + ChangeTarget(null); + + if (owner.currentMainState == SetActorStatePacket.MAIN_STATE_ACTIVE) + owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE); + + ClearStates(); + } + + public void InternalAbility(Character target, uint abilityId) + { + if (CanChangeState()) + { + ChangeState(new AbilityState(owner, target, (ushort)abilityId)); + } + } + + public void InternalCast(Character target, uint spellId) + { + if (CanChangeState()) + { + ChangeState(new MagicState(owner, target, (ushort)spellId)); + } + } + + public void InternalWeaponSkill(Character target, uint weaponSkillId) + { + if (CanChangeState()) + { + ChangeState(new WeaponSkillState(owner, target, (ushort)weaponSkillId)); + } + } + + public void InternalMobSkill(Character target, uint mobSkillId) + { + if (CanChangeState()) + { + + } + } + + public void InternalDie(DateTime tick, uint fadeoutTimerSeconds) + { + pathFind?.Clear(); + ClearStates(); + ForceChangeState(new DeathState(owner, tick, fadeoutTimerSeconds)); + } + + public void InternalDespawn(DateTime tick, uint respawnTimerSeconds) + { + ClearStates(); + Disengage(); + ForceChangeState(new DespawnState(owner, respawnTimerSeconds)); + } + + public void InternalRaise(Character target) + { + // todo: place at target + // ForceChangeState(new RaiseState(target)); + } + } +} diff --git a/Map Server/Actors/Chara/Ai/BattleCommand.cs b/Map Server/Actors/Chara/Ai/BattleCommand.cs new file mode 100644 index 00000000..d41c84bf --- /dev/null +++ b/Map Server/Actors/Chara/Ai/BattleCommand.cs @@ -0,0 +1,412 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.Actors; +using System; +using System.Collections.Generic; +using Meteor.Map.packets.send.actor.battle; +using Meteor.Map.actors.chara.ai.utils; +using MoonSharp.Interpreter; + +namespace Meteor.Map.actors.chara.ai +{ + + public enum BattleCommandRequirements : ushort + { + None, + DiscipleOfWar = 0x01, + DiscipeOfMagic = 0x02, + HandToHand = 0x04, + Sword = 0x08, + Shield = 0x10, + Axe = 0x20, + Archery = 0x40, + Polearm = 0x80, + Thaumaturgy = 0x100, + Conjury = 0x200 + } + + public enum BattleCommandPositionBonus : byte + { + None, + Front = 0x01, + Rear = 0x02, + Flank = 0x04 + } + + public enum BattleCommandProcRequirement : byte + { + None, + Miss, + Evade, + Parry, + Block + } + + public enum BattleCommandValidUser : byte + { + All, + Player, + Monster + } + + public enum BattleCommandCastType : ushort + { + None, + Weaponskill = 1, + Weaponskill2 = 2, + BlackMagic = 3, + WhiteMagic = 4, + SongMagic = 8 + } + + + //What type of command it is + [Flags] + public enum CommandType : ushort + { + //Type of action + None = 0, + AutoAttack = 1, + WeaponSkill = 2, + Ability =3, + Spell = 4 + } + + public enum KnockbackType : ushort + { + None = 0, + Level1 = 1, + Level2 = 2, + Level3 = 3, + Level4 = 4, + Level5 = 5, + Clockwise1 = 6, + Clockwise2 = 7, + CounterClockwise1 = 8, + CounterClockwise2 = 9, + DrawIn = 10 + } + + class BattleCommand + { + public ushort id; + public string name; + public byte job; + public byte level; + public BattleCommandRequirements requirements; + public ValidTarget mainTarget; //what the skill has to be used on. ie self for flare, enemy for ring of talons even though both are self-centere aoe + public ValidTarget validTarget; //what type of character the skill can hit + public TargetFindAOEType aoeType; //shape of aoe + public TargetFindAOETarget aoeTarget; //where the center of the aoe is (target/self) + public byte numHits; //amount of hits in the skill + public BattleCommandPositionBonus positionBonus; //bonus for front/flank/rear + public BattleCommandProcRequirement procRequirement;//if the skill requires a block/parry/evade before using + public float range; //maximum distance to target to be able to use this skill + public float minRange; //Minimum distance to target to be able to use this skill + + public uint statusId; //id of statuseffect that the skill might inflict + public uint statusDuration; //duration of statuseffect in milliseconds + public float statusChance; //percent chance of status landing, 0-1.0. Usually 1.0 for buffs + public byte castType; //casting animation, 2 for blm, 3 for whm, 8 for brd + public uint castTimeMs; //cast time in milliseconds + public uint recastTimeMs; //recast time in milliseconds + public uint maxRecastTimeSeconds; //maximum recast time in seconds + public short mpCost; //short in case these casts can have negative cost + public short tpCost; //short because there are certain cases where we want weaponskills to have negative costs (such as Feint) + public byte animationType; + public ushort effectAnimation; + public ushort modelAnimation; + public ushort animationDurationSeconds; + public uint battleAnimation; + public ushort worldMasterTextId; + public float aoeRange; //Radius for circle and cone aoes, length for box aoes + public float aoeMinRange; //Minimum range of aoe effect for things like Lunar Dynamo or Arrow Helix + public float aoeConeAngle; //Angle of aoe cones + public float aoeRotateAngle; //Amount aoes are rotated about the target position (usually the user's position) + public float rangeHeight; //Total height a skill can be used against target above or below user + public float rangeWidth; //Width of box aoes + public int[] comboNextCommandId = new int[2]; //next two skills in a combo + public short comboStep; //Where in a combo string this skill is + public CommandType commandType; + public ActionProperty actionProperty; + public ActionType actionType; + + + public byte statusTier; //tier of status to put on target + public double statusMagnitude = 0; //magnitude of status to put on target + public ushort basePotency; //damage variable + public float enmityModifier; //multiples by damage done to get final enmity + public float accuracyModifier; //modifies accuracy + public float bonusCritRate; //extra crit rate + public bool isCombo; + public bool comboEffectAdded = false; //If the combo effect is added to multiple hiteffects it plays multiple times, so this keeps track of that + public bool isRanged = false; + + public bool actionCrit; //Whether any actions were critical hits, used for Excruciate + + public lua.LuaScript script; //cached script + + public TargetFind targetFind; + public BattleCommandValidUser validUser; + + public BattleCommand(ushort id, string name) + { + this.id = id; + this.name = name; + this.range = 0; + this.enmityModifier = 1; + this.accuracyModifier = 0; + this.statusTier = 1; + this.statusChance = 50; + this.recastTimeMs = (uint) maxRecastTimeSeconds * 1000; + this.isCombo = false; + } + + public BattleCommand Clone() + { + return (BattleCommand)MemberwiseClone(); + } + + public int CallLuaFunction(Character chara, string functionName, params object[] args) + { + if (script != null && !script.Globals.Get(functionName).IsNil()) + { + DynValue res = new DynValue(); + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + + return -1; + } + + public bool IsSpell() + { + return mpCost != 0 || castTimeMs != 0; + } + + public bool IsInstantCast() + { + return castTimeMs == 0; + } + + //Checks whether the skill can be used on the given targets, uses error to return specific text ids for errors + public bool IsValidMainTarget(Character user, Character target, CommandResult error = null) + { + targetFind = new TargetFind(user, target); + + if (aoeType == TargetFindAOEType.Box) + { + targetFind.SetAOEBox(validTarget, aoeTarget, aoeRange, rangeWidth, aoeRotateAngle); + } + else + { + targetFind.SetAOEType(validTarget, aoeType, aoeTarget, aoeRange, aoeMinRange, rangeHeight, aoeRotateAngle, aoeConeAngle); + } + + /* + worldMasterTextId + 32511 Target does not exist + 32512 cannot be performed on a KO'd target. + 32513 can only be performed on a KO'd target. + 32514 cannot be performed on yourself. + 32515 can only be performed on yourself. + 32516 cannot be performed on a friendly target. + 32517 can only be performed on a friendly target. + 32518 cannot be performed on an enemy. + 32519 can only be performed on an enemy. + 32547 That command cannot be performed on the current target. + 32548 That command cannot be performed on a party member + */ + if (target == null) + { + error?.SetTextId(32511); + return false; + } + + //This skill can't be used on a corpse and target is dead + if ((mainTarget & ValidTarget.Corpse) == 0 && target.IsDead()) + { + error?.SetTextId(32512); + return false; + } + + //This skill must be used on a corpse and target is alive + if ((mainTarget & ValidTarget.CorpseOnly) != 0 && target.IsAlive()) + { + error?.SetTextId(32513); + return false; + } + + //This skill can't be used on self and target is self + if ((mainTarget & ValidTarget.Self) == 0 && target == user) + { + error?.SetTextId(32514); + return false; + } + + //This skill must be used on self and target isn't self + if ((mainTarget & ValidTarget.SelfOnly) != 0 && target != user) + { + error?.SetTextId(32515); + return false; + } + + //This skill can't be used on an ally and target is an ally + if ((mainTarget & ValidTarget.Ally) == 0 && target.allegiance == user.allegiance) + { + error?.SetTextId(32516); + return false; + } + + //This skill must be used on an ally and target is not an ally + if ((mainTarget & ValidTarget.AllyOnly) != 0 && target.allegiance != user.allegiance) + { + error?.SetTextId(32517); + return false; + } + + //This skill can't be used on an enemu and target is an enemy + if ((mainTarget & ValidTarget.Enemy) == 0 && target.allegiance != user.allegiance) + { + error?.SetTextId(32518); + return false; + } + + //This skill must be used on an enemy and target is an ally + if ((mainTarget & ValidTarget.EnemyOnly) != 0 && target.allegiance == user.allegiance) + { + error?.SetTextId(32519); + return false; + } + + //This skill can't be used on party members and target is a party member + if ((mainTarget & ValidTarget.Party) == 0 && target.currentParty == user.currentParty) + { + error?.SetTextId(32548); + return false; + } + + //This skill must be used on party members and target is not a party member + if ((mainTarget & ValidTarget.PartyOnly) != 0 && target.currentParty != user.currentParty) + { + error?.SetTextId(32547); + return false; + } + + //This skill can't be used on NPCs and target is an npc + if ((mainTarget & ValidTarget.NPC) == 0 && target.isStatic) + { + error?.SetTextId(32547); + return false; + } + + //This skill must be used on NPCs and target is not an npc + if ((mainTarget & ValidTarget.NPCOnly) != 0 && !target.isStatic) + { + error?.SetTextId(32547); + return false; + } + + // todo: why is player always zoning? + // cant target if zoning + if (target is Player && ((Player)target).playerSession.isUpdatesLocked) + { + user.aiContainer.ChangeTarget(null); + return false; + } + + if (target.zone != user.zone) + return false; + + return true; + } + + public ushort CalculateMpCost(Character user) + { + // todo: use precalculated costs instead + var level = user.GetLevel(); + ushort cost = 0; + if (level <= 10) + cost = (ushort)(100 + level * 10); + else if (level <= 20) + cost = (ushort)(200 + (level - 10) * 20); + else if (level <= 30) + cost = (ushort)(400 + (level - 20) * 40); + else if (level <= 40) + cost = (ushort)(800 + (level - 30) * 70); + else if (level <= 50) + cost = (ushort)(1500 + (level - 40) * 130); + else if (level <= 60) + cost = (ushort)(2800 + (level - 50) * 200); + else if (level <= 70) + cost = (ushort)(4800 + (level - 60) * 320); + else + cost = (ushort)(8000 + (level - 70) * 500); + + //scale the mpcost by level + cost = (ushort)Math.Ceiling((cost * mpCost * 0.001)); + + //if user is player, check if spell is a part of combo + if (user is Player) + { + var player = user as Player; + if (player.playerWork.comboNextCommandId[0] == id || player.playerWork.comboNextCommandId[1] == id) + cost = (ushort)Math.Ceiling(cost * (1 - player.playerWork.comboCostBonusRate)); + } + + return mpCost != 0 ? cost : (ushort)0; + } + + //Calculate TP cost taking into considerating the combo bonus rate for players + //Should this set tpCost or should it be called like CalculateMp where it gets calculated each time? + //Might cause issues with the delay between starting and finishing a WS + public short CalculateTpCost(Character user) + { + short tp = tpCost; + //Calculate tp cost + if (user is Player) + { + var player = user as Player; + if (player.playerWork.comboNextCommandId[0] == id || player.playerWork.comboNextCommandId[1] == id) + tp = (short)Math.Ceiling((float)tpCost * (1 - player.playerWork.comboCostBonusRate)); + } + + return tp; + } + + public List GetTargets() + { + return targetFind?.GetTargets(); + } + + public ushort GetCommandType() + { + return (ushort) commandType; + } + + public ushort GetActionType() + { + return (ushort) actionType; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/BattleTrait.cs b/Map Server/Actors/Chara/Ai/BattleTrait.cs new file mode 100644 index 00000000..a323aceb --- /dev/null +++ b/Map Server/Actors/Chara/Ai/BattleTrait.cs @@ -0,0 +1,43 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.chara.ai +{ + class BattleTrait + { + public ushort id; + public string name; + public byte job; + public byte level; + public uint modifier; + public int bonus; + + public BattleTrait(ushort id, string name, byte job, byte level, uint modifier, int bonus) + { + this.id = id; + this.name = name; + this.job = job; + this.level = level; + this.modifier = modifier; + this.bonus = bonus; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Controllers/AllyController.cs b/Map Server/Actors/Chara/Ai/Controllers/AllyController.cs new file mode 100644 index 00000000..22df30fd --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Controllers/AllyController.cs @@ -0,0 +1,98 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Map.Actors; +using Meteor.Map.actors.chara.npc; + +namespace Meteor.Map.actors.chara.ai.controllers +{ + // todo: this is probably not needed, can do everything in their script + class AllyController : BattleNpcController + { + protected new Ally owner; + public AllyController(Ally owner) : + base(owner) + { + this.owner = owner; + } + + protected List GetContentGroupCharas() + { + List contentGroupCharas = null; + + if (owner.currentContentGroup != null) + { + contentGroupCharas = new List(owner.currentContentGroup.GetMemberCount()); + foreach (var charaId in owner.currentContentGroup.GetMembers()) + { + var chara = owner.zone.FindActorInArea(charaId); + + if (chara != null) + contentGroupCharas.Add(chara); + } + } + + return contentGroupCharas; + } + + //Iterate over players in the group and if they are fighting, assist them + protected override void TryAggro(DateTime tick) + { + //lua.LuaEngine.CallLuaBattleFunction(owner, "tryAggro", owner, GetContentGroupCharas()); + + foreach(Character chara in GetContentGroupCharas()) + { + if(chara.IsPlayer()) + { + if(owner.aiContainer.GetTargetFind().CanTarget((Character) chara.target) && chara.target is BattleNpc && ((BattleNpc)chara.target).hateContainer.HasHateForTarget(chara)) + { + owner.Engage(chara.target.actorId); + owner.hateContainer.AddBaseHate((Character) chara.target); + break; + } + } + } + //base.TryAggro(tick); + } + + // server really likes to hang whenever scripts iterate area's actorlist + protected override void DoCombatTick(DateTime tick, List contentGroupCharas = null) + { + if (contentGroupCharas == null) + { + contentGroupCharas = GetContentGroupCharas(); + } + + base.DoCombatTick(tick, contentGroupCharas); + } + + protected override void DoRoamTick(DateTime tick, List contentGroupCharas = null) + { + if (contentGroupCharas == null) + { + contentGroupCharas = GetContentGroupCharas(); + } + base.DoRoamTick(tick, contentGroupCharas); + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Controllers/BattleNpcController.cs b/Map Server/Actors/Chara/Ai/Controllers/BattleNpcController.cs new file mode 100644 index 00000000..e66d5f8a --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Controllers/BattleNpcController.cs @@ -0,0 +1,430 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor; +using Meteor.Map.actors.area; +using Meteor.Map.utils; +using Meteor.Map.actors.chara.ai.state; +using Meteor.Map.actors.chara.npc; + +namespace Meteor.Map.actors.chara.ai.controllers +{ + class BattleNpcController : Controller + { + protected DateTime lastActionTime; + protected DateTime lastSpellCastTime; + protected DateTime lastSkillTime; + protected DateTime lastSpecialSkillTime; // todo: i dont think monsters have "2hr" cooldowns like ffxi + protected DateTime deaggroTime; + protected DateTime neutralTime; + protected DateTime waitTime; + + private bool firstSpell = true; + protected DateTime lastRoamUpdate; + protected DateTime battleStartTime; + + protected new BattleNpc owner; + public BattleNpcController(BattleNpc owner) : + base(owner) + { + this.owner = owner; + this.lastUpdate = DateTime.Now; + this.waitTime = lastUpdate.AddSeconds(5); + } + + public override void Update(DateTime tick) + { + lastUpdate = tick; + if (!owner.IsDead()) + { + // todo: handle aggro/deaggro and other shit here + if (!owner.aiContainer.IsEngaged()) + { + TryAggro(tick); + } + + if (owner.aiContainer.IsEngaged()) + { + DoCombatTick(tick); + } + //Only move if owner isn't dead and is either too far away from their spawn point or is meant to roam and isn't in combat + else if (!owner.IsDead() && (owner.isMovingToSpawn || owner.GetMobMod((uint)MobModifier.Roams) > 0)) + { + DoRoamTick(tick); + } + } + } + + public bool TryDeaggro() + { + if (owner.hateContainer.GetMostHatedTarget() == null || !owner.aiContainer.GetTargetFind().CanTarget(owner.target as Character)) + { + return true; + } + else if (!owner.IsCloseToSpawn()) + { + return true; + } + return false; + } + + //If the owner isn't moving to spawn, iterate over nearby enemies and + //aggro the first one that is within 10 levels and can be detected, then engage + protected virtual void TryAggro(DateTime tick) + { + if (tick >= neutralTime && !owner.isMovingToSpawn) + { + if (!owner.neutral && owner.IsAlive()) + { + foreach (var chara in owner.zone.GetActorsAroundActor(owner, 50)) + { + if (chara.allegiance == owner.allegiance) + continue; + + if (owner.aiContainer.pathFind.AtPoint() && owner.detectionType != DetectionType.None) + { + uint levelDifference = (uint)Math.Abs(owner.GetLevel() - chara.GetLevel()); + + if (levelDifference <= 10 || (owner.detectionType & DetectionType.IgnoreLevelDifference) != 0 && CanAggroTarget(chara)) + { + owner.hateContainer.AddBaseHate(chara); + break; + } + } + } + } + } + + if (owner.hateContainer.GetHateList().Count > 0) + { + Engage(owner.hateContainer.GetMostHatedTarget()); + } + } + + public override bool Engage(Character target) + { + var canEngage = this.owner.aiContainer.InternalEngage(target); + if (canEngage) + { + //owner.ChangeState(SetActorStatePacket.MAIN_STATE_ACTIVE); + + // reset casting + firstSpell = true; + // todo: find a better place to put this? + if (owner.GetState() != SetActorStatePacket.MAIN_STATE_ACTIVE) + owner.ChangeState(SetActorStatePacket.MAIN_STATE_ACTIVE); + + lastActionTime = DateTime.Now; + battleStartTime = lastActionTime; + // todo: adjust cooldowns with modifiers + } + return canEngage; + } + + protected bool TryEngage(Character target) + { + // todo: + return true; + } + + public override void Disengage() + { + var target = owner.target; + base.Disengage(); + // todo: + lastActionTime = lastUpdate.AddSeconds(5); + owner.isMovingToSpawn = true; + owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None); + owner.aiContainer.pathFind.PreparePath(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 10); + neutralTime = lastActionTime; + owner.hateContainer.ClearHate(); + lua.LuaEngine.CallLuaBattleFunction(owner, "onDisengage", owner, target, Utils.UnixTimeStampUTC(lastUpdate)); + } + + public override void Cast(Character target, uint spellId) + { + // todo: + if(owner.aiContainer.CanChangeState()) + owner.aiContainer.InternalCast(target, spellId); + } + + public override void Ability(Character target, uint abilityId) + { + // todo: + if (owner.aiContainer.CanChangeState()) + owner.aiContainer.InternalAbility(target, abilityId); + } + + public override void RangedAttack(Character target) + { + // todo: + } + + public override void MonsterSkill(Character target, uint mobSkillId) + { + // todo: + } + + protected virtual void DoRoamTick(DateTime tick, List contentGroupCharas = null) + { + if (tick >= waitTime) + { + neutralTime = tick.AddSeconds(5); + if (owner.aiContainer.pathFind.IsFollowingPath()) + { + owner.aiContainer.pathFind.FollowPath(); + lastActionTime = tick.AddSeconds(-5); + } + else + { + if (tick >= lastActionTime) + { + + } + } + waitTime = tick.AddSeconds(owner.GetMobMod((uint) MobModifier.RoamDelay)); + owner.OnRoam(tick); + + if (CanMoveForward(0.0f) && !owner.aiContainer.pathFind.IsFollowingPath()) + { + // will move on next tick + owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None); + owner.aiContainer.pathFind.PathInRange(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 50.0f); + } + //lua.LuaEngine.CallLuaBattleFunction(owner, "onRoam", owner, contentGroupCharas); + } + + if (owner.aiContainer.pathFind.IsFollowingPath() && owner.aiContainer.CanFollowPath()) + { + owner.aiContainer.pathFind.FollowPath(); + } + } + + protected virtual void DoCombatTick(DateTime tick, List contentGroupCharas = null) + { + HandleHate(); + // todo: magic/attack/ws cooldowns etc + if (TryDeaggro()) + { + Disengage(); + return; + } + owner.SetMod((uint)Modifier.MovementSpeed, 5); + if ((tick - lastCombatTickScript).TotalSeconds > 3) + { + Move(); + //if (owner.aiContainer.CanChangeState()) + //owner.aiContainer.WeaponSkill(owner.zone.FindActorInArea(owner.target.actorId), 27155); + //lua.LuaEngine.CallLuaBattleFunction(owner, "onCombatTick", owner, owner.target, Utils.UnixTimeStampUTC(tick), contentGroupCharas); + lastCombatTickScript = tick; + } + } + + protected virtual void Move() + { + if (!owner.aiContainer.CanFollowPath() || owner.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.PreventMovement)) + { + return; + } + + if (owner.aiContainer.pathFind.IsFollowingScriptedPath()) + { + owner.aiContainer.pathFind.FollowPath(); + return; + } + + var vecToTarget = owner.target.GetPosAsVector3() - owner.GetPosAsVector3(); + vecToTarget /= vecToTarget.Length(); + vecToTarget = (Utils.Distance(owner.GetPosAsVector3(), owner.target.GetPosAsVector3()) - owner.GetAttackRange() + 0.2f) * vecToTarget; + + var targetPos = vecToTarget + owner.GetPosAsVector3(); + var distance = Utils.Distance(owner.GetPosAsVector3(), owner.target.GetPosAsVector3()); + if (distance > owner.GetAttackRange() - 0.2f) + { + if (CanMoveForward(distance)) + { + if (!owner.aiContainer.pathFind.IsFollowingPath() && distance > 3) + { + // pathfind if too far otherwise jump to target + owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None); + owner.aiContainer.pathFind.PreparePath(targetPos, 1.5f, 5); + } + owner.aiContainer.pathFind.FollowPath(); + if (!owner.aiContainer.pathFind.IsFollowingPath()) + { + if (owner.target is Player) + { + foreach (var chara in owner.zone.GetActorsAroundActor(owner, 1)) + { + if (chara == owner) + continue; + + float mobDistance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, chara.positionX, chara.positionY, chara.positionZ); + if (mobDistance < 0.50f && (chara.updateFlags & ActorUpdateFlags.Position) == 0) + { + owner.aiContainer.pathFind.PathInRange(targetPos, 1.3f, chara.GetAttackRange()); + break; + } + } + } + FaceTarget(); + } + } + } + else + { + FaceTarget(); + } + lastRoamUpdate = DateTime.Now; + } + + protected void FaceTarget() + { + // todo: check if stunned etc + if (owner.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.PreventTurn) ) + { + } + else + { + owner.LookAt(owner.target); + } + } + + protected bool CanMoveForward(float distance) + { + // todo: check spawn leash and stuff + if (!owner.IsCloseToSpawn()) + { + return false; + } + if (owner.GetSpeed() == 0) + { + return false; + } + return true; + } + + public virtual bool CanAggroTarget(Character target) + { + if (owner.neutral || owner.detectionType == DetectionType.None || owner.IsDead()) + { + return false; + } + + // todo: can mobs aggro mounted targets? + if (target.IsDead() || target.currentMainState == SetActorStatePacket.MAIN_STATE_MOUNTED) + { + return false; + } + + if (owner.aiContainer.IsSpawned() && !owner.aiContainer.IsEngaged() && CanDetectTarget(target)) + { + return true; + } + return false; + } + + public virtual bool CanDetectTarget(Character target, bool forceSight = false) + { + if (owner.IsDead()) + return false; + + // todo: this should probably be changed to only allow detection at end of path? + if (owner.aiContainer.pathFind.IsFollowingScriptedPath() || owner.aiContainer.pathFind.IsFollowingPath() && !owner.aiContainer.pathFind.AtPoint()) + { + return false; + } + + // todo: handle sight/scent/hp etc + if (target.IsDead() || target.currentMainState == SetActorStatePacket.MAIN_STATE_MOUNTED) + return false; + + float verticalDistance = Math.Abs(target.positionY - owner.positionY); + if (verticalDistance > 8) + return false; + + var distance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.positionX, target.positionY, target.positionZ); + + bool detectSight = forceSight || (owner.detectionType & DetectionType.Sight) != 0; + bool hasSneak = false; + bool hasInvisible = false; + bool isFacing = owner.IsFacing(target); + + // use the mobmod sight range before defaulting to 20 yalms + if (detectSight && !hasInvisible && isFacing && distance < owner.GetMobMod((uint)MobModifier.SightRange)) + return CanSeePoint(target.positionX, target.positionY, target.positionZ); + + // todo: check line of sight and aggroTypes + if (distance > 20) + { + return false; + } + + // todo: seems ffxiv doesnt even differentiate between sneak/invis? + { + hasSneak = target.GetMod(Modifier.Stealth) > 0; + hasInvisible = hasSneak; + } + + + + if ((owner.detectionType & DetectionType.Sound) != 0 && !hasSneak && distance < owner.GetMobMod((uint)MobModifier.SoundRange)) + return CanSeePoint(target.positionX, target.positionY, target.positionZ); + + if ((owner.detectionType & DetectionType.Magic) != 0 && target.aiContainer.IsCurrentState()) + return CanSeePoint(target.positionX, target.positionY, target.positionZ); + + if ((owner.detectionType & DetectionType.LowHp) != 0 && target.GetHPP() < 75) + return CanSeePoint(target.positionX, target.positionY, target.positionZ); + + return false; + } + + public virtual bool CanSeePoint(float x, float y, float z) + { + return NavmeshUtils.CanSee((Zone)owner.zone, owner.positionX, owner.positionY, owner.positionZ, x, y, z); + } + + protected virtual void HandleHate() + { + ChangeTarget(owner.hateContainer.GetMostHatedTarget()); + } + + public override void ChangeTarget(Character target) + { + if (target != owner.target) + { + owner.target = target; + owner.currentLockedTarget = target?.actorId ?? Actor.INVALID_ACTORID; + owner.currentTarget = target?.actorId ?? Actor.INVALID_ACTORID; + + foreach (var player in owner.zone.GetActorsAroundActor(owner, 50)) + player.QueuePacket(owner.GetHateTypePacket(player)); + + base.ChangeTarget(target); + } + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Controllers/Controller.cs b/Map Server/Actors/Chara/Ai/Controllers/Controller.cs new file mode 100644 index 00000000..3b6cef04 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Controllers/Controller.cs @@ -0,0 +1,97 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; + +namespace Meteor.Map.actors.chara.ai.controllers +{ + abstract class Controller + { + protected Character owner; + + protected DateTime lastCombatTickScript; + protected DateTime lastUpdate; + public bool canUpdate = true; + protected bool autoAttackEnabled = true; + protected bool castingEnabled = true; + protected bool weaponSkillEnabled = true; + protected PathFind pathFind; + protected TargetFind targetFind; + + public Controller(Character owner) + { + this.owner = owner; + } + + public abstract void Update(DateTime tick); + public abstract bool Engage(Character target); + public abstract void Cast(Character target, uint spellId); + public virtual void WeaponSkill(Character target, uint weaponSkillId) { } + public virtual void MonsterSkill(Character target, uint mobSkillId) { } + public virtual void UseItem(Character target, uint slot, uint itemId) { } + public abstract void Ability(Character target, uint abilityId); + public abstract void RangedAttack(Character target); + public virtual void Spawn() { } + public virtual void Despawn() { } + + + public virtual void Disengage() + { + owner.aiContainer.InternalDisengage(); + } + + public virtual void ChangeTarget(Character target) + { + owner.aiContainer.InternalChangeTarget(target); + } + + public bool IsAutoAttackEnabled() + { + return autoAttackEnabled; + } + + public void SetAutoAttackEnabled(bool isEnabled) + { + autoAttackEnabled = isEnabled; + } + + public bool IsCastingEnabled() + { + return castingEnabled; + } + + public void SetCastingEnabled(bool isEnabled) + { + castingEnabled = isEnabled; + } + + public bool IsWeaponSkillEnabled() + { + return weaponSkillEnabled; + } + + public void SetWeaponSkillEnabled(bool isEnabled) + { + weaponSkillEnabled = isEnabled; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Controllers/PetController.cs b/Map Server/Actors/Chara/Ai/Controllers/PetController.cs new file mode 100644 index 00000000..34343a5f --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Controllers/PetController.cs @@ -0,0 +1,89 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; + +namespace Meteor.Map.actors.chara.ai.controllers +{ + class PetController : Controller + { + private Character petMaster; + + public PetController(Character owner) : + base(owner) + { + this.lastUpdate = Program.Tick; + } + + public override void Update(DateTime tick) + { + // todo: handle pet stuff on tick + } + + public override void ChangeTarget(Character target) + { + base.ChangeTarget(target); + } + + public override bool Engage(Character target) + { + // todo: check distance, last swing time, status effects + return true; + } + + public override void Disengage() + { + // todo: + return; + } + + public override void Cast(Character target, uint spellId) + { + + } + + public override void Ability(Character target, uint abilityId) + { + + } + + public override void RangedAttack(Character target) + { + + } + + public Character GetPetMaster() + { + return petMaster; + } + + public void SetPetMaster(Character master) + { + petMaster = master; + + if (master is Player) + owner.allegiance = CharacterTargetingAllegiance.Player; + else + owner.allegiance = CharacterTargetingAllegiance.BattleNpcs; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Controllers/PlayerController.cs b/Map Server/Actors/Chara/Ai/Controllers/PlayerController.cs new file mode 100644 index 00000000..b9145a5a --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Controllers/PlayerController.cs @@ -0,0 +1,108 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; + +namespace Meteor.Map.actors.chara.ai.controllers +{ + class PlayerController : Controller + { + private new Player owner; + public PlayerController(Player owner) : + base(owner) + { + this.owner = owner; + this.lastUpdate = DateTime.Now; + } + + public override void Update(DateTime tick) + { + /* + if (owner.newMainState != owner.currentMainState) + { + if (owner.newMainState == SetActorStatePacket.MAIN_STATE_ACTIVE) + { + owner.Engage(); + } + else + { + owner.Disengage(); + } + owner.currentMainState = (ushort)owner.newMainState; + }*/ + } + + public override void ChangeTarget(Character target) + { + owner.target = target; + base.ChangeTarget(target); + } + + public override bool Engage(Character target) + { + var canEngage = this.owner.aiContainer.InternalEngage(target); + if (canEngage) + { + if (owner.statusEffects.HasStatusEffect(StatusEffectId.Sleep)) + { + // That command cannot be performed. + owner.SendGameMessage(Server.GetWorldManager().GetActor(), 32553, 0x20); + return false; + } + // todo: adjust cooldowns with modifiers + } + return canEngage; + } + + public override void Disengage() + { + // todo: + base.Disengage(); + return; + } + + public override void Cast(Character target, uint spellId) + { + owner.aiContainer.InternalCast(target, spellId); + } + + public override void WeaponSkill(Character target, uint weaponSkillId) + { + owner.aiContainer.InternalWeaponSkill(target, weaponSkillId); + } + + public override void Ability(Character target, uint abilityId) + { + owner.aiContainer.InternalAbility(target, abilityId); + } + + public override void RangedAttack(Character target) + { + + } + + public override void UseItem(Character target, uint slot, uint itemId) + { + owner.aiContainer.InternalUseItem(target, slot, itemId); + } + } +} diff --git a/Map Server/Actors/Chara/Ai/HateContainer.cs b/Map Server/Actors/Chara/Ai/HateContainer.cs new file mode 100644 index 00000000..3d774121 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/HateContainer.cs @@ -0,0 +1,108 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Collections.Generic; +using Meteor.Map.Actors; + +namespace Meteor.Map.actors.chara.ai +{ + // todo: actually implement enmity properly + class HateEntry + { + public Character actor; + public uint cumulativeEnmity; + public uint volatileEnmity; + public bool isActive; + + public HateEntry(Character actor, uint cumulativeEnmity = 0, uint volatileEnmity = 0, bool isActive = false) + { + this.actor = actor; + this.cumulativeEnmity = cumulativeEnmity; + this.volatileEnmity = volatileEnmity; + this.isActive = isActive; + } + } + + class HateContainer + { + private Dictionary hateList; + private Character owner; + + public HateContainer(Character owner) + { + this.owner = owner; + this.hateList = new Dictionary(); + } + + public void AddBaseHate(Character target) + { + if (!HasHateForTarget(target)) + hateList.Add(target, new HateEntry(target, 1, 0, true)); + } + + public void UpdateHate(Character target, int damage) + { + AddBaseHate(target); + //hateList[target].volatileEnmity += (uint)damage; + hateList[target].cumulativeEnmity += (uint)damage; + } + + public void ClearHate(Character target = null) + { + if (target != null) + hateList.Remove(target); + else + hateList.Clear(); + } + + private void UpdateHate(HateEntry entry) + { + + } + + public Dictionary GetHateList() + { + // todo: return unmodifiable collection? + return hateList; + } + + public bool HasHateForTarget(Character target) + { + return hateList.ContainsKey(target); + } + + public Character GetMostHatedTarget() + { + uint enmity = 0; + Character target = null; + + foreach(var entry in hateList.Values) + { + if (entry.cumulativeEnmity > enmity && entry.isActive) + { + enmity = entry.cumulativeEnmity; + target = entry.actor; + } + } + return target; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Helpers/ActionQueue.cs b/Map Server/Actors/Chara/Ai/Helpers/ActionQueue.cs new file mode 100644 index 00000000..ae5a6a86 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Helpers/ActionQueue.cs @@ -0,0 +1,73 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Map.Actors; +using Meteor.Map.lua; + +namespace Meteor.Map.actors.chara.ai +{ + class Action + { + public DateTime startTime; + public uint durationMs; + public bool checkState; + // todo: lua function + LuaScript script; + } + + class ActionQueue + { + private Character owner; + private Queue actionQueue; + private Queue timerQueue; + + public bool IsEmpty { get { return actionQueue.Count > 0 || timerQueue.Count > 0; } } + + public ActionQueue(Character owner) + { + this.owner = owner; + actionQueue = new Queue(); + timerQueue = new Queue(); + } + + public void PushAction(Action action) + { + + } + + public void Update(DateTime tick) + { + + } + + public void HandleAction(Action action) + { + + } + + public void CheckAction(DateTime tick) + { + + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Helpers/PathFind.cs b/Map Server/Actors/Chara/Ai/Helpers/PathFind.cs new file mode 100644 index 00000000..dfc6ccef --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Helpers/PathFind.cs @@ -0,0 +1,227 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Map.Actors; +using Meteor.Map.utils; +using Meteor.Common; +using Meteor.Map.actors.area; + +// port of https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/helpers/pathfind.h + +namespace Meteor.Map.actors.chara.ai +{ + // todo: check for obstacles, los, etc + public enum PathFindFlags + { + None, + Scripted = 0x01, + IgnoreNav = 0x02, + } + class PathFind + { + private Character owner; + private List path; + private bool canFollowPath; + float distanceFromPoint; + + private PathFindFlags pathFlags; + + public PathFind(Character owner) + { + this.owner = owner; + } + + public void PreparePath(Vector3 dest, float stepSize = 1.25f, int maxPath = 40, float polyRadius = 0.0f) + { + PreparePath(dest.X, dest.Y, dest.Z, stepSize, maxPath, polyRadius); + } + + public void PreparePath(float x, float y, float z, float stepSize = 1.25f, int maxPath = 40, float polyRadius = 0.0f) + { + var pos = new Vector3(owner.positionX, owner.positionY, owner.positionZ); + var dest = new Vector3(x, y, z); + + Zone zone; + if (owner.GetZone() is PrivateArea || owner.GetZone() is PrivateAreaContent) + zone = (Zone)((PrivateArea)owner.GetZone()).GetParentZone(); + else + zone = (Zone)owner.GetZone(); + + var sw = new System.Diagnostics.Stopwatch(); + sw.Start(); + + if ((pathFlags & PathFindFlags.IgnoreNav) != 0) + path = new List(1) { new Vector3(x, y, z) }; + else + path = NavmeshUtils.GetPath(zone, pos, dest, stepSize, maxPath, polyRadius); + + if (path != null) + { + if (owner.oldPositionX == 0.0f && owner.oldPositionY == 0.0f && owner.oldPositionZ == 0.0f) + { + owner.oldPositionX = owner.positionX; + owner.oldPositionY = owner.positionY; + owner.oldPositionZ = owner.positionZ; + } + + // todo: something went wrong + if (path.Count == 0) + { + owner.positionX = owner.oldPositionX; + owner.positionY = owner.oldPositionY; + owner.positionZ = owner.oldPositionZ; + } + + sw.Stop(); + zone.pathCalls++; + zone.pathCallTime += sw.ElapsedMilliseconds; + + //if (path.Count == 1) + // Program.Log.Info($"mypos: {owner.positionX} {owner.positionY} {owner.positionZ} | targetPos: {x} {y} {z} | step {stepSize} | maxPath {maxPath} | polyRadius {polyRadius}"); + + //Program.Log.Error("[{0}][{1}] Created {2} points in {3} milliseconds", owner.actorId, owner.actorName, path.Count, sw.ElapsedMilliseconds); + } + } + + public void PathInRange(Vector3 dest, float minRange, float maxRange) + { + PathInRange(dest.X, dest.Y, dest.Z, minRange, maxRange); + } + + public void PathInRange(float x, float y, float z, float minRange, float maxRange = 5.0f) + { + var dest = owner.FindRandomPoint(x, y, z, minRange, maxRange); + // todo: this is dumb.. + distanceFromPoint = owner.GetAttackRange(); + PreparePath(dest.X, dest.Y, dest.Z); + } + + + public void SetPathFlags(PathFindFlags flags) + { + this.pathFlags = flags; + } + + public bool IsFollowingPath() + { + return path?.Count > 0; + } + + public bool IsFollowingScriptedPath() + { + return (pathFlags & PathFindFlags.Scripted) != 0; + } + + public void FollowPath() + { + if (path?.Count > 0) + { + var point = path[0]; + + StepTo(point); + + if (AtPoint(point)) + { + path.Remove(point); + owner.OnPath(point); + //Program.Log.Error($"{owner.actorName} arrived at point {point.X} {point.Y} {point.Z}"); + } + + if (path.Count == 0 && owner.target != null) + owner.LookAt(owner.target); + } + } + + public bool AtPoint(Vector3 point = null) + { + if (point == null && path != null && path.Count > 0) + { + point = path[path.Count - 1]; + } + else + { + distanceFromPoint = 0; + return true; + } + + if (distanceFromPoint == 0) + return owner.positionX == point.X && owner.positionZ == point.Z; + else + return Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z) <= (distanceFromPoint + 4.5f); + } + + public void StepTo(Vector3 point, bool run = false) + { + float speed = GetSpeed(); + + float stepDistance = speed / 3; + float distanceTo = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z); + + owner.LookAt(point); + + if (distanceTo <= distanceFromPoint + stepDistance) + { + if (distanceFromPoint <= owner.GetAttackRange()) + { + owner.QueuePositionUpdate(point); + } + else + { + float x = owner.positionX - (float)Math.Cos(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint); + float z = owner.positionZ + (float)Math.Sin(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint); + + owner.QueuePositionUpdate(x, owner.positionY, z); + } + } + else + { + float x = owner.positionX - (float)Math.Cos(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint); + float z = owner.positionZ + (float)Math.Sin(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint); + + owner.QueuePositionUpdate(x, owner.positionY, z); + } + } + + public void Clear() + { + path?.Clear(); + pathFlags = PathFindFlags.None; + distanceFromPoint = 0.0f; + } + + private float GetSpeed() + { + float baseSpeed = owner.GetSpeed(); + + if (!(owner is Player)) + { + if (owner is BattleNpc) + { + //owner.ChangeSpeed(0.0f, SetActorSpeedPacket.DEFAULT_WALK - 2.0f, SetActorSpeedPacket.DEFAULT_RUN - 2.0f, SetActorSpeedPacket.DEFAULT_ACTIVE - 2.0f); + } + // baseSpeed += ConfigConstants.NPC_SPEED_MOD; + } + return baseSpeed; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Helpers/TargetFind.cs b/Map Server/Actors/Chara/Ai/Helpers/TargetFind.cs new file mode 100644 index 00000000..8d7e8018 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Helpers/TargetFind.cs @@ -0,0 +1,509 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using System.Linq; +using Meteor.Map.Actors; +using Meteor.Common; +using Meteor.Map.actors.chara.ai.controllers; +using Meteor.Map.actors.group; + +// port of dsp's ai code https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/ + +namespace Meteor.Map.actors.chara.ai +{ + [Flags] + public enum ValidTarget : ushort + { + None = 0x00, + Self = 0x01, //Can be used on self (if this flag isn't set and target is self, return false) + SelfOnly = 0x02, //Must be used on self (if this flag is set and target isn't self, return false) + Party = 0x4, //Can be used on party members + PartyOnly = 0x8, //Must be used on party members + Ally = 0x10, //Can be used on allies + AllyOnly = 0x20, //Must be used on allies + NPC = 0x40, //Can be used on static NPCs + NPCOnly = 0x80, //Must be used on static NPCs + Enemy = 0x100, //Can be used on enemies + EnemyOnly = 0x200, //Must be used on enemies + Object = 0x400, //Can be used on objects + ObjectOnly = 0x800, //Must be used on objects + Corpse = 0x1000, //Can be used on corpses + CorpseOnly = 0x2000, //Must be used on corpses + + //These are only used for ValidTarget, not MainTarget + MainTargetParty = 0x4000, //Can be used on main target's party (This will basically always be true.) + MainTargetPartyOnly = 0x8000, //Must be used on main target's party (This is for Protect basically.) + } + + /// Targeting from/to different entity types + enum TargetFindCharacterType : byte + { + None, + /// Player can target all s in party + PlayerToPlayer, + /// Player can target all s (excluding player owned s) + PlayerToBattleNpc, + /// BattleNpc can target other s + BattleNpcToBattleNpc, + /// BattleNpc can target s and their s + BattleNpcToPlayer, + } + + /// Type of AOE region to create + enum TargetFindAOEType : byte + { + None, + /// Really a cylinder, uses maxDistance parameter in SetAOEType + Circle, + /// Create a cone with param in radians + Cone, + /// Box using self/target coords and + Box + } + + /// Set AOE around self or target + enum TargetFindAOETarget : byte + { + /// Set AOE's origin at target's position + Target, + /// Set AOE's origin to own position. + Self + } + + /// Target finding helper class + class TargetFind + { + private Character owner; + private Character mainTarget; //This is the target that the skill is being used on + private Character masterTarget; //If mainTarget is a pet, this is the owner + private TargetFindCharacterType findType; + private ValidTarget validTarget; + private TargetFindAOETarget aoeTarget; + private TargetFindAOEType aoeType; + private Vector3 aoeTargetPosition; //This is the center of circle of cone AOEs and the position where line aoes come out. If we have mainTarget this might not be needed? + private float aoeTargetRotation; //This is the direction the aoe target is facing + private float maxDistance; //Radius for circle and cone AOEs, length for line AOEs + private float minDistance; //Minimum distance to that target must be to be able to be hit + private float width; //Width of line AOEs + private float height; //All AoEs are boxes or cylinders. Height is usually 10y regardless of maxDistance, but some commands have different values. Height is total height, so targets can be at most half this distance away on Y axis + private float aoeRotateAngle; //This is the angle that cones and line aoes are rotated about aoeTargetPosition for skills that come out of a side other than the front + private float coneAngle; //The angle of the cone itself in Pi Radians + private float param; + private List targets; + + public TargetFind(Character owner, Character mainTarget = null) + { + Reset(); + this.owner = owner; + this.mainTarget = mainTarget == null ? owner : mainTarget; + } + + public void Reset() + { + this.mainTarget = owner; + this.findType = TargetFindCharacterType.None; + this.validTarget = ValidTarget.Enemy; + this.aoeType = TargetFindAOEType.None; + this.aoeTarget = TargetFindAOETarget.Target; + this.aoeTargetPosition = null; + this.aoeTargetRotation = 0; + this.maxDistance = 0.0f; + this.minDistance = 0.0f; + this.width = 0.0f; + this.height = 0.0f; + this.aoeRotateAngle = 0.0f; + this.coneAngle = 0.0f; + this.param = 0.0f; + this.targets = new List(); + } + + public List GetTargets() where T : Character + { + return new List(targets.OfType()); + } + + public List GetTargets() + { + return targets; + } + + /// + /// Call this before + /// + /// + /// - radius of circle + /// - height of cone + /// - width of box / 2 (todo: set box length not just between user and target) + /// + /// param in degrees of cone (todo: probably use radians and forget converting at runtime) + public void SetAOEType(ValidTarget validTarget, TargetFindAOEType aoeType, TargetFindAOETarget aoeTarget, float maxDistance, float minDistance, float height, float aoeRotate, float coneAngle, float param = 0.0f) + { + this.validTarget = validTarget; + this.aoeType = aoeType; + this.maxDistance = maxDistance; + this.minDistance = minDistance; + this.param = param; + this.height = height; + this.aoeRotateAngle = aoeRotate; + this.coneAngle = coneAngle; + } + + /// + /// Call this to prepare Box AOE + /// + /// + /// + /// + /// + public void SetAOEBox(ValidTarget validTarget, TargetFindAOETarget aoeTarget, float length, float width, float aoeRotateAngle) + { + this.validTarget = validTarget; + this.aoeType = TargetFindAOEType.Box; + this.aoeTarget = aoeTarget; + this.aoeRotateAngle = aoeRotateAngle; + float x = owner.positionX - (float)Math.Cos(owner.rotation + (float)(Math.PI / 2)) * (length); + float z = owner.positionZ + (float)Math.Sin(owner.rotation + (float)(Math.PI / 2)) * (length); + this.maxDistance = length; + this.width = width; + } + + /// + /// Find and try to add a single target to target list + /// + public void FindTarget(Character target, ValidTarget flags) + { + validTarget = flags; + // todo: maybe this should only be set if successfully added? + AddTarget(target, false); + } + + /// + /// Call SetAOEType before calling this + /// Find targets within area set by + /// + public void FindWithinArea(Character target, ValidTarget flags, TargetFindAOETarget aoeTarget) + { + targets.Clear(); + validTarget = flags; + // are we creating aoe circles around target or self + if (aoeTarget == TargetFindAOETarget.Self) + { + this.aoeTargetPosition = owner.GetPosAsVector3(); + this.aoeTargetRotation = owner.rotation + (float) (aoeRotateAngle * Math.PI); + } + else + { + this.aoeTargetPosition = target.GetPosAsVector3(); + this.aoeTargetRotation = target.rotation + (float) (aoeRotateAngle * Math.PI); + } + + masterTarget = TryGetMasterTarget(target) ?? target; + + // todo: this is stupid + bool withPet = (flags & ValidTarget.Ally) != 0 || masterTarget.allegiance != owner.allegiance; + + if (masterTarget != null && CanTarget(masterTarget)) + targets.Add(masterTarget); + + if (aoeType != TargetFindAOEType.None) + { + AddAllInRange(target, withPet); + } + + //if (targets.Count > 8) + //targets.RemoveRange(8, targets.Count - 8); + } + + /// + /// Find targets within a box using owner's coordinates and target's coordinates as length + /// with corners being `maxDistance` yalms to either side of self and target + /// + private bool IsWithinBox(Character target, bool withPet) + { + Vector3 vec = target.GetPosAsVector3() - aoeTargetPosition; + Vector3 relativePos = new Vector3(); + + //Get target's position relative to owner's position where owner's front is facing positive z axis + relativePos.X = (float)(vec.X * Math.Cos(aoeTargetRotation) - vec.Z * Math.Sin(aoeTargetRotation)); + relativePos.Z = (float)(vec.X * Math.Sin(aoeTargetRotation) + vec.Z * Math.Cos(aoeTargetRotation)); + + float halfHeight = height / 2; + float halfWidth = width / 2; + + Vector3 closeBottomLeft = new Vector3(-halfWidth, -halfHeight, minDistance); + Vector3 farTopRight = new Vector3(halfWidth, halfHeight, maxDistance); + + return relativePos.IsWithinBox(closeBottomLeft, farTopRight); + } + + private bool IsWithinCone(Character target, bool withPet) + { + double distance = Utils.XZDistance(aoeTargetPosition, target.GetPosAsVector3()); + + //Make sure target is within the correct range first + if (!IsWithinCircle(target)) + return false; + + //This might not be 100% right or the most optimal way to do this + //Get between taget's position and our position + return target.GetPosAsVector3().IsWithinCone(aoeTargetPosition, aoeTargetRotation, coneAngle); + } + + private void AddTarget(Character target, bool withPet) + { + if (CanTarget(target)) + { + // todo: add pets too + targets.Add(target); + } + } + + private void AddAllInParty(Character target, bool withPet) + { + var party = target.currentParty as Party; + if (party != null) + { + foreach (var actorId in party.members) + { + AddTarget(owner.zone.FindActorInArea(actorId), withPet); + } + } + } + + private void AddAllInAlliance(Character target, bool withPet) + { + // todo: + AddAllInParty(target, withPet); + } + + private void AddAllBattleNpcs(Character target, bool withPet) + { + int dist = (int)maxDistance; + var actors = owner.zone.GetActorsAroundActor(target, dist); + + foreach (BattleNpc actor in actors) + { + AddTarget(actor, false); + } + } + + private void AddAllInZone(Character target, bool withPet) + { + var actors = owner.zone.GetAllActors(); + foreach (Character actor in actors) + { + AddTarget(actor, withPet); + } + } + + private void AddAllInRange(Character target, bool withPet) + { + int dist = (int)maxDistance; + var actors = owner.zone.GetActorsAroundActor(target, dist); + + foreach (Character actor in actors) + { + AddTarget(actor, false); + } + + } + + private void AddAllInHateList() + { + if (!(owner is BattleNpc)) + { + Program.Log.Error($"TargetFind.AddAllInHateList() owner [{owner.actorId}] {owner.customDisplayName} {owner.actorName} is not a BattleNpc"); + } + else + { + foreach (var hateEntry in ((BattleNpc)owner).hateContainer.GetHateList()) + { + AddTarget(hateEntry.Value.actor, false); + } + } + } + + public bool CanTarget(Character target, bool withPet = false, bool retarget = false, bool ignoreAOE = false) + { + // already targeted, dont target again + if (target == null || !retarget && targets.Contains(target)) + return false; + + if (target == null) + return false; + + //This skill can't be used on a corpse and target is dead + if ((validTarget & ValidTarget.Corpse) == 0 && target.IsDead()) + return false; + + //This skill must be used on a corpse and target is alive + if ((validTarget & ValidTarget.CorpseOnly) != 0 && target.IsAlive()) + return false; + + //This skill can't be used on self and target is self + if ((validTarget & ValidTarget.Self) == 0 && target == owner) + return false; + + //This skill must be used on self and target isn't self + if ((validTarget & ValidTarget.SelfOnly) != 0 && target != owner) + return false; + + //This skill can't be used on an ally and target is an ally + if ((validTarget & ValidTarget.Ally) == 0 && target.allegiance == owner.allegiance) + return false; + + //This skill must be used on an ally and target is not an ally + if ((validTarget & ValidTarget.AllyOnly) != 0 && target.allegiance != owner.allegiance) + return false; + + //This skill can't be used on an enemu and target is an enemy + if ((validTarget & ValidTarget.Enemy) == 0 && target.allegiance != owner.allegiance) + return false; + + //This skill must be used on an enemy and target is an ally + if ((validTarget & ValidTarget.EnemyOnly) != 0 && target.allegiance == owner.allegiance) + return false; + + //This skill can't be used on party members and target is a party member + if ((validTarget & ValidTarget.Party) == 0 && target.currentParty == owner.currentParty) + return false; + + //This skill must be used on party members and target is not a party member + if ((validTarget & ValidTarget.PartyOnly) != 0 && target.currentParty != owner.currentParty) + return false; + + //This skill can't be used on NPCs and target is an npc + if ((validTarget & ValidTarget.NPC) == 0 && target.isStatic) + return false; + + //This skill must be used on NPCs and target is not an npc + if ((validTarget & ValidTarget.NPCOnly) != 0 && !target.isStatic) + return false; + + // todo: why is player always zoning? + // cant target if zoning + if (target is Player && ((Player)target).playerSession.isUpdatesLocked) + { + owner.aiContainer.ChangeTarget(null); + return false; + } + + if (/*target.isZoning || owner.isZoning || */target.zone != owner.zone) + return false; + + if (validTarget == ValidTarget.Self && aoeType == TargetFindAOEType.None && owner != target) + return false; + + //This skill can't be used on main target's party members and target is a party member of main target + if ((validTarget & ValidTarget.MainTargetParty) == 0 && target.currentParty == mainTarget.currentParty) + return false; + + //This skill must be used on main target's party members and target is not a party member of main target + if ((validTarget & ValidTarget.MainTargetPartyOnly) != 0 && target.currentParty != mainTarget.currentParty) + return false; + + + // this is fuckin retarded, think of a better way l8r + if (!ignoreAOE) + { + // hit everything within zone or within aoe region + if (param == -1.0f || aoeType == TargetFindAOEType.Circle && !IsWithinCircle(target)) + return false; + + if (aoeType == TargetFindAOEType.Cone && !IsWithinCone(target, withPet)) + return false; + + if (aoeType == TargetFindAOEType.Box && !IsWithinBox(target, withPet)) + return false; + + if (aoeType == TargetFindAOEType.None && targets.Count != 0) + return false; + } + return true; + } + + private bool IsWithinCircle(Character target) + { + //Check if XZ is in circle and that y difference isn't larger than half height + return target.GetPosAsVector3().IsWithinCircle(aoeTargetPosition, maxDistance, minDistance) && Math.Abs(owner.positionY - target.positionY) <= (height / 2); + } + + private bool IsPlayer(Character target) + { + if (target is Player) + return true; + + // treat player owned pets as players too + return TryGetMasterTarget(target) is Player; + } + + private Character TryGetMasterTarget(Character target) + { + // if character is a player owned pet, treat as a player + if (target.aiContainer != null) + { + var controller = target.aiContainer.GetController(); + if (controller != null) + return controller.GetPetMaster(); + } + return null; + } + + private bool IsBattleNpcOwner(Character target) + { + // i know i copied this from dsp but what even + if (!(owner is Player) || target is Player) + return true; + + // todo: check hate list + if (owner is BattleNpc && ((BattleNpc)owner).hateContainer.GetMostHatedTarget() != target) + { + return false; + } + return false; + } + + public Character GetValidTarget(Character target, ValidTarget findFlags) + { + if (target == null || target is Player && ((Player)target).playerSession.isUpdatesLocked) + return null; + + if ((findFlags & ValidTarget.Ally) != 0) + { + return owner.pet; + } + + // todo: this is beyond retarded + var oldFlags = this.validTarget; + this.validTarget = findFlags; + if (CanTarget(target, false, true)) + { + this.validTarget = oldFlags; + return target; + } + this.validTarget = oldFlags; + + return null; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/AbilityState.cs b/Map Server/Actors/Chara/Ai/State/AbilityState.cs new file mode 100644 index 00000000..46966740 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/AbilityState.cs @@ -0,0 +1,169 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor.battle; + +namespace Meteor.Map.actors.chara.ai.state +{ + class AbilityState : State + { + + private BattleCommand skill; + + public AbilityState(Character owner, Character target, ushort skillId) : + base(owner, target) + { + this.startTime = DateTime.Now; + this.skill = Server.GetWorldManager().GetBattleCommand(skillId); + var returnCode = skill.CallLuaFunction(owner, "onAbilityPrepare", owner, target, skill); + + this.target = (skill.mainTarget & ValidTarget.SelfOnly) != 0 ? owner : target; + + errorResult = new CommandResult(owner.actorId, 32553, 0); + if (returnCode == 0) + { + OnStart(); + } + else + { + errorResult = null; + interrupt = true; + } + } + + public override void OnStart() + { + var returnCode = skill.CallLuaFunction(owner, "onAbilityStart", owner, target, skill); + + if (returnCode != 0) + { + interrupt = true; + errorResult = new CommandResult(owner.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0); + } + else + { + if (!skill.IsInstantCast()) + { + float castTime = skill.castTimeMs; + + // command casting duration + if (owner is Player) + { + // todo: modify spellSpeed based on modifiers and stuff + ((Player)owner).SendStartCastbar(skill.id, Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(castTime))); + } + owner.GetSubState().chantId = 0xf0; + owner.SubstateModified(); + //You ready [skill] (6F000002: BLM, 6F000003: WHM, 0x6F000008: BRD) + owner.DoBattleAction(skill.id, (uint)0x6F000000 | skill.castType, new CommandResult(target.actorId, 30126, 1, 0, 1)); + } + } + } + + public override bool Update(DateTime tick) + { + if (skill != null) + { + TryInterrupt(); + + if (interrupt) + { + OnInterrupt(); + return true; + } + + // todo: check weapon delay/haste etc and use that + var actualCastTime = skill.castTimeMs; + + if ((tick - startTime).TotalMilliseconds >= skill.castTimeMs) + { + OnComplete(); + return true; + } + return false; + } + return true; + } + + public override void OnInterrupt() + { + // todo: send paralyzed/sleep message etc. + if (errorResult != null) + { + owner.DoBattleAction(skill.id, errorResult.animation, errorResult); + errorResult = null; + } + } + + public override void OnComplete() + { + owner.LookAt(target); + bool hitTarget = false; + + skill.targetFind.FindWithinArea(target, skill.validTarget, skill.aoeTarget); + isCompleted = true; + + owner.DoBattleCommand(skill, "ability"); + } + + public override void TryInterrupt() + { + if (interrupt) + return; + + if (owner.statusEffects.HasStatusEffectsByFlag((uint)StatusEffectFlags.PreventAbility)) + { + // todo: sometimes paralyze can let you attack, get random percentage of actually letting you attack + var list = owner.statusEffects.GetStatusEffectsByFlag((uint)StatusEffectFlags.PreventAbility); + uint effectId = 0; + if (list.Count > 0) + { + // todo: actually check proc rate/random chance of whatever effect + effectId = list[0].GetStatusEffectId(); + } + interrupt = true; + return; + } + + interrupt = !CanUse(); + } + + private bool CanUse() + { + return skill.IsValidMainTarget(owner, target); + } + + public BattleCommand GetWeaponSkill() + { + return skill; + } + + public override void Cleanup() + { + owner.GetSubState().chantId = 0x0; + owner.SubstateModified(); + owner.aiContainer.UpdateLastActionTime(skill.animationDurationSeconds); + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/AttackState.cs b/Map Server/Actors/Chara/Ai/State/AttackState.cs new file mode 100644 index 00000000..d247a047 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/AttackState.cs @@ -0,0 +1,232 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor; +using Meteor.Map.packets.send.actor.battle; +namespace Meteor.Map.actors.chara.ai.state +{ + class AttackState : State + { + private DateTime attackTime; + + public AttackState(Character owner, Character target) : + base(owner, target) + { + this.canInterrupt = false; + this.startTime = DateTime.Now; + + owner.ChangeState(SetActorStatePacket.MAIN_STATE_ACTIVE); + ChangeTarget(target); + attackTime = startTime; + owner.aiContainer.pathFind?.Clear(); + } + + public override void OnStart() + { + + } + + public override bool Update(DateTime tick) + { + if ((target == null || owner.target != target || owner.target?.actorId != owner.currentLockedTarget) && owner.isAutoAttackEnabled) + owner.aiContainer.ChangeTarget(target = owner.zone.FindActorInArea(owner.currentTarget)); + + if (target == null || target.IsDead()) + { + if (owner.IsMonster() || owner.IsAlly()) + target = ((BattleNpc)owner).hateContainer.GetMostHatedTarget(); + } + else + { + if (IsAttackReady()) + { + if (CanAttack()) + { + TryInterrupt(); + + // todo: check weapon delay/haste etc and use that + if (!interrupt) + { + OnComplete(); + } + else + { + + } + SetInterrupted(false); + } + else + { + // todo: handle interrupt/paralyze etc + } + attackTime = DateTime.Now.AddMilliseconds(owner.GetAttackDelayMs()); + } + } + return false; + } + + public override void OnInterrupt() + { + // todo: send paralyzed/sleep message etc. + if (errorResult != null) + { + owner.zone.BroadcastPacketAroundActor(owner, CommandResultX01Packet.BuildPacket(errorResult.targetId, errorResult.animation, 0x765D, errorResult)); + errorResult = null; + } + } + + public override void OnComplete() + { + //BattleAction action = new BattleAction(target.actorId, 0x765D, (uint) HitEffect.Hit, 0, (byte) HitDirection.None); + errorResult = null; + + // todo: implement auto attack damage bonus in Character.OnAttack + /* + ≪Auto-attack Damage Bonus≫ + Class Bonus 1 Bonus 2 + Pugilist Intelligence Strength + Gladiator Mind Strength + Marauder Vitality Strength + Archer Dexterity Piety + Lancer Piety Strength + Conjurer Mind Piety + Thaumaturge Mind Piety + * The above damage bonus also applies to “Shot” attacks by archers. + */ + // handle paralyze/intimidate/sleep/whatever in Character.OnAttack + + + // todo: Change this to use a BattleCommand like the other states + + //List actions = new List(); + CommandResultContainer actions = new CommandResultContainer(); + + //This is all temporary until the skill sheet is finishd and the different auto attacks are added to the database + //Some mobs have multiple unique auto attacks that they switch between as well as ranged auto attacks, so we'll need a way to handle that + //For now, just use a temporary hardcoded BattleCommand that's the same for everyone. + BattleCommand attackCommand = new BattleCommand(22104, "Attack"); + attackCommand.range = 5; + attackCommand.rangeHeight = 10; + attackCommand.worldMasterTextId = 0x765D; + attackCommand.mainTarget = (ValidTarget)768; + attackCommand.validTarget = (ValidTarget)17152; + attackCommand.commandType = CommandType.AutoAttack; + attackCommand.numHits = (byte)owner.GetMod(Modifier.HitCount); + attackCommand.basePotency = 100; + ActionProperty property = (owner.GetMod(Modifier.AttackType) != 0) ? (ActionProperty)owner.GetMod(Modifier.AttackType) : ActionProperty.Slashing; + attackCommand.actionProperty = property; + attackCommand.actionType = ActionType.Physical; + + uint anim = (17 << 24 | 1 << 12); + + if (owner is Player) + anim = (25 << 24 | 1 << 12); + + attackCommand.battleAnimation = anim; + + if (owner.CanUse(target, attackCommand)) + { + attackCommand.targetFind.FindWithinArea(target, attackCommand.validTarget, attackCommand.aoeTarget); + owner.DoBattleCommand(attackCommand, "autoattack"); + } + } + + public override void TryInterrupt() + { + if (owner.statusEffects.HasStatusEffectsByFlag((uint)StatusEffectFlags.PreventAttack)) + { + // todo: sometimes paralyze can let you attack, calculate proc rate + var list = owner.statusEffects.GetStatusEffectsByFlag((uint)StatusEffectFlags.PreventAttack); + uint statusId = 0; + if (list.Count > 0) + { + statusId = list[0].GetStatusId(); + } + interrupt = true; + return; + } + + interrupt = !CanAttack(); + } + + private bool IsAttackReady() + { + // todo: this enforced delay should really be changed if it's not retail.. + return Program.Tick >= attackTime && Program.Tick >= owner.aiContainer.GetLastActionTime(); + } + + private bool CanAttack() + { + if (!owner.isAutoAttackEnabled || target.allegiance == owner.allegiance) + { + return false; + } + + if (target == null) + { + return false; + } + + if (!owner.IsFacing(target)) + { + return false; + } + // todo: shouldnt need to check if owner is dead since all states would be cleared + if (owner.IsDead() || target.IsDead()) + { + if (owner.IsMonster() || owner.IsAlly()) + ((BattleNpc)owner).hateContainer.ClearHate(target); + + owner.aiContainer.ChangeTarget(null); + return false; + } + else if (!owner.IsValidTarget(target, ValidTarget.Enemy) || !owner.aiContainer.GetTargetFind().CanTarget(target, false, true)) + { + return false; + } + // todo: use a mod for melee range + else if (Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.positionX, target.positionY, target.positionZ) > owner.GetAttackRange()) + { + if (owner is Player) + { + //The target is too far away + ((Player)owner).SendGameMessage(Server.GetWorldManager().GetActor(), 32537, 0x20); + } + return false; + } + return true; + } + + public override void Cleanup() + { + if (owner.IsDead()) + owner.Disengage(); + } + + public override bool CanChangeState() + { + return true; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/DeathState.cs b/Map Server/Actors/Chara/Ai/State/DeathState.cs new file mode 100644 index 00000000..0169df38 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/DeathState.cs @@ -0,0 +1,63 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor; + +namespace Meteor.Map.actors.chara.ai.state +{ + class DeathState : State + { + DateTime despawnTime; + public DeathState(Character owner, DateTime tick, uint timeToFadeOut) + : base(owner, null) + { + owner.Disengage(); + owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD); + owner.statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnDeath); + //var deathStatePacket = SetActorStatePacket.BuildPacket(owner.actorId, SetActorStatePacket.MAIN_STATE_DEAD2, owner.currentSubState); + //owner.zone.BroadcastPacketAroundActor(owner, deathStatePacket); + canInterrupt = false; + startTime = tick; + despawnTime = startTime.AddSeconds(timeToFadeOut); + } + + public override bool Update(DateTime tick) + { + // todo: set a flag on chara for accept raise, play animation and spawn + if (owner.GetMod((uint)Modifier.Raise) > 0) + { + owner.Spawn(tick); + return true; + } + + // todo: handle raise etc + if (tick >= despawnTime) + { + // todo: for players, return them to homepoint + owner.Despawn(tick); + return true; + } + return false; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/DespawnState.cs b/Map Server/Actors/Chara/Ai/State/DespawnState.cs new file mode 100644 index 00000000..d57975ee --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/DespawnState.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor; + +namespace Meteor.Map.actors.chara.ai.state +{ + class DespawnState : State + { + private DateTime respawnTime; + public DespawnState(Character owner, uint respawnTimeSeconds) : + base(owner, null) + { + startTime = Program.Tick; + respawnTime = startTime.AddSeconds(respawnTimeSeconds); + owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD2); + owner.OnDespawn(); + } + + public override bool Update(DateTime tick) + { + if (tick >= respawnTime) + { + owner.ResetTempVars(); + owner.Spawn(tick); + return true; + } + return false; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/InactiveState.cs b/Map Server/Actors/Chara/Ai/State/InactiveState.cs new file mode 100644 index 00000000..578ef1b2 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/InactiveState.cs @@ -0,0 +1,59 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; + +namespace Meteor.Map.actors.chara.ai.state +{ + class InactiveState : State + { + private DateTime endTime; + private uint durationMs; + public InactiveState(Character owner, uint durationMs, bool canChangeState) : + base(owner, null) + { + if (!canChangeState) + owner.aiContainer.InterruptStates(); + this.durationMs = durationMs; + endTime = DateTime.Now.AddMilliseconds(durationMs); + } + + public override bool Update(DateTime tick) + { + if (durationMs == 0) + { + if (owner.IsDead()) + return true; + + if (!owner.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.PreventMovement)) + return true; + } + + if (durationMs != 0 && tick > endTime) + { + return true; + } + + return false; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/ItemState.cs b/Map Server/Actors/Chara/Ai/State/ItemState.cs new file mode 100644 index 00000000..94ea645b --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/ItemState.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; + +namespace Meteor.Map.actors.chara.ai.state +{ + class ItemState : State + { + ItemData item; + new Player owner; + public ItemState(Player owner, Character target, ushort slot, uint itemId) : + base(owner, target) + { + this.owner = owner; + this.target = target; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/MagicState.cs b/Map Server/Actors/Chara/Ai/State/MagicState.cs new file mode 100644 index 00000000..de303721 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/MagicState.cs @@ -0,0 +1,213 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor.battle; + +namespace Meteor.Map.actors.chara.ai.state +{ + class MagicState : State + { + + private BattleCommand spell; + private Vector3 startPos; + + public MagicState(Character owner, Character target, ushort spellId) : + base(owner, target) + { + this.startPos = owner.GetPosAsVector3(); + this.startTime = DateTime.Now; + this.spell = Server.GetWorldManager().GetBattleCommand(spellId); + var returnCode = spell.CallLuaFunction(owner, "onMagicPrepare", owner, target, spell); + + //modify skill based on status effects + //Do this here to allow buffs like Resonance to increase range before checking CanCast() + owner.statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnCastStart, "onMagicCast", owner, spell); + + this.target = (spell.mainTarget & ValidTarget.SelfOnly) != 0 ? owner : target; + + errorResult = new CommandResult(owner.actorId, 32553, 0); + if (returnCode == 0 && owner.CanUse(this.target, spell, errorResult)) + { + OnStart(); + } + else + { + interrupt = true; + } + } + + public override void OnStart() + { + var returnCode = spell.CallLuaFunction(owner, "onMagicStart", owner, target, spell); + + if (returnCode != 0) + { + interrupt = true; + errorResult = new CommandResult(target.actorId, (ushort)(returnCode == -1 ? 32553 : returnCode), 0, 0, 0, 1); + } + else + { + // todo: check within attack range + float[] baseCastDuration = { 1.0f, 0.25f }; + + //There are no positional spells, so just check onCombo, need to check first because certain spells change aoe type/accuracy + //If owner is a player and the spell being used is part of the current combo + if (owner is Player && ((Player)owner).GetClass() == spell.job) + { + Player p = (Player)owner; + if (spell.comboStep == 1 || ((p.playerWork.comboNextCommandId[0] == spell.id || p.playerWork.comboNextCommandId[1] == spell.id))) + { + spell.CallLuaFunction(owner, "onCombo", owner, target, spell); + spell.isCombo = true; + } + } + + //Check combo stuff here because combos can impact spell cast times + + float spellSpeed = spell.castTimeMs; + + if (!spell.IsInstantCast()) + { + // command casting duration + if (owner is Player) + { + // todo: modify spellSpeed based on modifiers and stuff + ((Player)owner).SendStartCastbar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(spellSpeed))); + } + owner.GetSubState().chantId = 0xf0; + owner.SubstateModified(); + owner.DoBattleAction(spell.id, (uint) 0x6F000000 | spell.castType, new CommandResult(target.actorId, 30128, 1, 0, 1)); //You begin casting (6F000002: BLM, 6F000003: WHM, 0x6F000008: BRD) + } + } + } + + public override bool Update(DateTime tick) + { + if (spell != null) + { + TryInterrupt(); + + if (interrupt) + { + OnInterrupt(); + return true; + } + + // todo: check weapon delay/haste etc and use that + var actualCastTime = spell.castTimeMs; + + if ((tick - startTime).TotalMilliseconds >= spell.castTimeMs) + { + OnComplete(); + return true; + } + return false; + } + return true; + } + + public override void OnInterrupt() + { + // todo: send paralyzed/sleep message etc. + if (errorResult != null) + { + owner.GetSubState().chantId = 0x0; + owner.SubstateModified(); + owner.DoBattleAction(spell.id, errorResult.animation, errorResult); + errorResult = null; + } + } + + public override void OnComplete() + { + //How do combos/hitdirs work for aoe abilities or does that not matter for aoe? + HitDirection hitDir = owner.GetHitDirection(target); + bool hitTarget = false; + + spell.targetFind.FindWithinArea(target, spell.validTarget, spell.aoeTarget); + isCompleted = true; + var targets = spell.targetFind.GetTargets(); + + owner.DoBattleCommand(spell, "magic"); + } + + public override void TryInterrupt() + { + if (interrupt) + return; + + if (owner.statusEffects.HasStatusEffectsByFlag((uint)StatusEffectFlags.PreventSpell)) + { + // todo: sometimes paralyze can let you attack, get random percentage of actually letting you attack + var list = owner.statusEffects.GetStatusEffectsByFlag((uint)StatusEffectFlags.PreventSpell); + uint effectId = 0; + if (list.Count > 0) + { + // todo: actually check proc rate/random chance of whatever effect + effectId = list[0].GetStatusEffectId(); + } + interrupt = true; + return; + } + + if (HasMoved()) + { + errorResult = new CommandResult(owner.actorId, 30211, 0); + errorResult.animation = 0x7F000002; + interrupt = true; + return; + } + + interrupt = !CanCast(); + } + + private bool CanCast() + { + return owner.CanUse(target, spell); + } + + private bool HasMoved() + { + return (owner.GetPosAsVector3() != startPos); + } + + public override void Cleanup() + { + owner.GetSubState().chantId = 0x0; + owner.SubstateModified(); + + if (owner is Player) + { + ((Player)owner).SendEndCastbar(); + } + owner.aiContainer.UpdateLastActionTime(spell.animationDurationSeconds); + } + + public BattleCommand GetSpell() + { + return spell; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/State/State.cs b/Map Server/Actors/Chara/Ai/State/State.cs new file mode 100644 index 00000000..df08365f --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/State.cs @@ -0,0 +1,85 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor.battle; + +namespace Meteor.Map.actors.chara.ai.state +{ + class State + { + protected Character owner; + protected Character target; + + protected bool canInterrupt; + protected bool interrupt = false; + + protected DateTime startTime; + + protected CommandResult errorResult; + + protected bool isCompleted; + + public State(Character owner, Character target) + { + this.owner = owner; + this.target = target; + this.canInterrupt = true; + this.interrupt = false; + } + + public virtual bool Update(DateTime tick) { return true; } + public virtual void OnStart() { } + public virtual void OnInterrupt() { } + public virtual void OnComplete() { isCompleted = true; } + public virtual bool CanChangeState() { return false; } + public virtual void TryInterrupt() { } + + public virtual void Cleanup() { } + + public bool CanInterrupt() + { + return canInterrupt; + } + + public void SetInterrupted(bool interrupt) + { + this.interrupt = interrupt; + } + + public bool IsCompleted() + { + return isCompleted; + } + + public void ChangeTarget(Character target) + { + this.target = target; + } + + public Character GetTarget() + { + return target; + } + + } +} diff --git a/Map Server/Actors/Chara/Ai/State/WeaponSkillState.cs b/Map Server/Actors/Chara/Ai/State/WeaponSkillState.cs new file mode 100644 index 00000000..27a4d190 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/State/WeaponSkillState.cs @@ -0,0 +1,199 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor.battle; + +namespace Meteor.Map.actors.chara.ai.state +{ + class WeaponSkillState : State + { + + private BattleCommand skill; + private HitDirection hitDirection; + public WeaponSkillState(Character owner, Character target, ushort skillId) : + base(owner, target) + { + this.startTime = DateTime.Now; + this.skill = Server.GetWorldManager().GetBattleCommand(skillId); + + var returnCode = skill.CallLuaFunction(owner, "onSkillPrepare", owner, target, skill); + + this.target = (skill.mainTarget & ValidTarget.SelfOnly) != 0 ? owner : target; + + errorResult = new CommandResult(owner.actorId, 32553, 0); + if (returnCode == 0 && owner.CanUse(this.target, skill, errorResult)) + { + OnStart(); + } + else + { + errorResult = null; + interrupt = true; + } + } + + public override void OnStart() + { + var returnCode = skill.CallLuaFunction(owner, "onSkillStart", owner, target, skill); + + if (returnCode != 0) + { + interrupt = true; + errorResult = new CommandResult(owner.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0); + } + else + { + hitDirection = owner.GetHitDirection(target); + + //Do positionals and combo effects first because these can influence accuracy and amount of targets/numhits, which influence the rest of the steps + //If there is no positon required or if the position bonus should be activated + if ((skill.positionBonus & utils.BattleUtils.ConvertHitDirToPosition(hitDirection)) == skill.positionBonus) + { + //If there is a position bonus + if (skill.positionBonus != BattleCommandPositionBonus.None) + skill.CallLuaFunction(owner, "weaponskill", "onPositional", owner, target, skill); + + //Combo stuff + if (owner is Player) + { + Player p = (Player)owner; + //If skill is part of owner's class/job, it can be used in a combo + if (skill.job == p.GetClass() || skill.job == p.GetCurrentClassOrJob()) + { + //If owner is a player and the skill being used is part of the current combo + if (p.playerWork.comboNextCommandId[0] == skill.id || p.playerWork.comboNextCommandId[1] == skill.id) + { + skill.CallLuaFunction(owner, "onCombo", owner, target, skill); + skill.isCombo = true; + } + //or if this just the start of a combo + else if (skill.comboStep == 1) + skill.isCombo = true; + } + } + + if (!skill.IsInstantCast()) + { + float castTime = skill.castTimeMs; + + // command casting duration + if (owner is Player) + { + // todo: modify spellSpeed based on modifiers and stuff + ((Player)owner).SendStartCastbar(skill.id, Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(castTime))); + } + owner.GetSubState().chantId = 0xf0; + owner.SubstateModified(); + //You ready [skill] (6F000002: BLM, 6F000003: WHM, 0x6F000008: BRD) + owner.DoBattleAction(skill.id, (uint)0x6F000000 | skill.castType, new CommandResult(target.actorId, 30126, 1, 0, 1)); + } + } + } + } + + public override bool Update(DateTime tick) + { + if (skill != null) + { + TryInterrupt(); + + if (interrupt) + { + OnInterrupt(); + return true; + } + + // todo: check weapon delay/haste etc and use that + var actualCastTime = skill.castTimeMs; + + if ((tick - startTime).TotalMilliseconds >= skill.castTimeMs) + { + OnComplete(); + return true; + } + return false; + } + return true; + } + + public override void OnInterrupt() + { + // todo: send paralyzed/sleep message etc. + if (errorResult != null) + { + owner.DoBattleAction(skill.id, errorResult.animation, errorResult); + errorResult = null; + } + } + + public override void OnComplete() + { + owner.LookAt(target); + skill.targetFind.FindWithinArea(target, skill.validTarget, skill.aoeTarget); + isCompleted = true; + + owner.DoBattleCommand(skill, "weaponskill"); + owner.statusEffects.RemoveStatusEffectsByFlags((uint) StatusEffectFlags.LoseOnAttacking); + + lua.LuaEngine.GetInstance().OnSignal("weaponskillUsed"); + } + + public override void TryInterrupt() + { + if (interrupt) + return; + + if (owner.statusEffects.HasStatusEffectsByFlag((uint)StatusEffectFlags.PreventWeaponSkill)) + { + // todo: sometimes paralyze can let you attack, get random percentage of actually letting you attack + var list = owner.statusEffects.GetStatusEffectsByFlag((uint)StatusEffectFlags.PreventWeaponSkill); + uint effectId = 0; + if (list.Count > 0) + { + // todo: actually check proc rate/random chance of whatever effect + effectId = list[0].GetStatusEffectId(); + } + interrupt = true; + return; + } + + interrupt = !CanUse(); + } + + private bool CanUse() + { + return owner.CanUse(target, skill); + } + + public BattleCommand GetWeaponSkill() + { + return skill; + } + + public override void Cleanup() + { + owner.aiContainer.UpdateLastActionTime(skill.animationDurationSeconds); + } + } +} diff --git a/Map Server/Actors/Chara/Ai/StatusEffect.cs b/Map Server/Actors/Chara/Ai/StatusEffect.cs new file mode 100644 index 00000000..4f7e9e2a --- /dev/null +++ b/Map Server/Actors/Chara/Ai/StatusEffect.cs @@ -0,0 +1,723 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.Actors; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor.battle; +using System; +using MoonSharp.Interpreter; +using Meteor.Common; + +namespace Meteor.Map.actors.chara.ai +{ + enum StatusEffectId : uint + { + RageofHalone = 221021, + + Quick = 223001, + Haste = 223002, + Slow = 223003, + Petrification = 223004, + Paralysis = 223005, + Silence = 223006, + Blind = 223007, + Mute = 223008, + Slowcast = 223009, + Glare = 223010, + Poison = 223011, + Transfixion = 223012, + Pacification = 223013, + Amnesia = 223014, + Stun = 223015, + Daze = 223016, + ExposedFront = 223017, + ExposedRight = 223018, + ExposedRear = 223019, + ExposedLeft = 223020, + Incapacitation = 223021, + Incapacitation2 = 223022, + Incapacitation3 = 223023, + Incapacitation4 = 223024, + Incapacitation5 = 223025, + Incapacitation6 = 223026, + Incapacitation7 = 223027, + Incapacitation8 = 223028, + HPBoost = 223029, + HPPenalty = 223030, + MPBoost = 223031, + MPPenalty = 223032, + AttackUp = 223033, + AttackDown = 223034, + AccuracyUp = 223035, + AccuracyDown = 223036, + DefenseUp = 223037, + DefenseDown = 223038, + EvasionUp = 223039, + EvasionDown = 223040, + MagicPotencyUp = 223041, + MagicPotencyDown = 223042, + MagicAccuracyUp = 223043, + MagicAccuracyDown = 223044, + MagicDefenseUp = 223045, + MagicDefenseDown = 223046, + MagicResistanceUp = 223047, + MagicResistanceDown = 223048, + CombatFinesse = 223049, + CombatHindrance = 223050, + MagicFinesse = 223051, + MagicHindrance = 223052, + CombatResilience = 223053, + CombatVulnerability = 223054, + MagicVulnerability = 223055, + MagicResilience = 223056, + Inhibited = 223057, + AegisBoon = 223058, + Deflection = 223059, + Outmaneuver = 223060, + Provoked = 223061, + Sentinel = 223062, + Cover = 223063, + Rampart = 223064, + StillPrecision = 223065, + Cadence = 223066, + DiscerningEye = 223067, + TemperedWill = 223068, + Obsess = 223069, + Ambidexterity = 223070, + BattleCalm = 223071, + MasterofArms = 223072, + Taunted = 223073, + Blindside = 223074, + Featherfoot = 223075, + PresenceofMind = 223076, + CoeurlStep = 223077, + EnduringMarch = 223078, + MurderousIntent = 223079, + Entrench = 223080, + Bloodbath = 223081, + Retaliation = 223082, + Foresight = 223083, + Defender = 223084, + Rampage = 223085, //old effect + Enraged = 223086, + Warmonger = 223087, + Disorientx1 = 223088, + Disorientx2 = 223089, + Disorientx3 = 223090, + KeenFlurry = 223091, + ComradeinArms = 223092, + Ferocity = 223093, + Invigorate = 223094, + LineofFire = 223095, + Jump = 223096, + Collusion = 223097, + Diversion = 223098, + SpeedSurge = 223099, + LifeSurge = 223100, + SpeedSap = 223101, + LifeSap = 223102, + Farshot = 223103, + QuellingStrike = 223104, + RagingStrike = 223105, //old effect + HawksEye = 223106, + SubtleRelease = 223107, + Decoy = 223108, //Untraited + Profundity = 223109, + TranceChant = 223110, + RoamingSoul = 223111, + Purge = 223112, + Spiritsong = 223113, + Resonance = 223114, //Old Resonance? Both have the same icons and description + Soughspeak = 223115, + PresenceofMind2 = 223116, + SanguineRite = 223117, //old effect + PunishingBarbs = 223118, + DarkSeal = 223119, //old effect + Emulate = 223120, + ParadigmShift = 223121, + ConcussiveBlowx1 = 223123, + ConcussiveBlowx2 = 223124, + ConcussiveBlowx3 = 223125, + SkullSunder = 223126, + Bloodletter = 223127, //comboed effect + Levinbolt = 223128, + Protect = 223129, //untraited protect + Shell = 223130, //old shell + Reraise = 223131, + ShockSpikes = 223132, + Stoneskin = 223133, + Scourge = 223134, + Bio = 223135, + Dia = 223136, + Banish = 223137, + StygianSpikes = 223138, + ATKAbsorbed = 223139, + DEFAbsorbed = 223140, + ACCAbsorbed = 223141, + EVAAbsorbed = 223142, + AbsorbATK = 223143, + AbsorbDEF = 223144, + AbsorbACC = 223145, + AbsorbEVA = 223146, + SoulWard = 223147, + Burn = 223148, + Frost = 223149, + Shock = 223150, + Drown = 223151, + Choke = 223152, + Rasp = 223153, + Flare = 223154, + Freeze = 223155, + Burst = 223156, + Flood = 223157, + Tornado = 223158, + Quake = 223159, + Berserk = 223160, + RegimenofRuin = 223161, + RegimenofTrauma = 223162, + RegimenofDespair = 223163, + RegimenofConstraint = 223164, + Weakness = 223165, + Scavenge = 223166, + Fastcast = 223167, + MidnightHowl = 223168, + Outlast = 223169, + Steadfast = 223170, + DoubleNock = 223171, + TripleNock = 223172, + Covered = 223173, + PerfectDodge = 223174, + ExpertMining = 223175, + ExpertLogging = 223176, + ExpertHarvesting = 223177, + ExpertFishing = 223178, + ExpertSpearfishing = 223179, + Regen = 223180, + Refresh = 223181, + Regain = 223182, + TPBleed = 223183, + Empowered = 223184, + Imperiled = 223185, + Adept = 223186, + Inept = 223187, + Quick2 = 223188, + Quick3 = 223189, + WristFlick = 223190, + Glossolalia = 223191, + SonorousBlast = 223192, + Comradery = 223193, + StrengthinNumbers = 223194, + + BrinkofDeath = 223197, + CraftersGrace = 223198, + GatherersGrace = 223199, + Rebirth = 223200, + Stealth = 223201, + StealthII = 223202, + StealthIII = 223203, + StealthIV = 223204, + Combo = 223205, + GoringBlade = 223206, + Berserk2 = 223207, //new effect + Rampage2 = 223208, //new effect + FistsofFire = 223209, + FistsofEarth = 223210, + FistsofWind = 223211, + PowerSurgeI = 223212, + PowerSurgeII = 223213, + PowerSurgeIII = 223214, + LifeSurgeI = 223215, + LifeSurgeII = 223216, + LifeSurgeIII = 223217, + DreadSpike = 223218, + BloodforBlood = 223219, + Barrage = 223220, + RagingStrike2 = 223221, + + Swiftsong = 223224, + SacredPrism = 223225, + ShroudofSaints = 223226, + ClericStance = 223227, + BlissfulMind = 223228, + DarkSeal2 = 223229, //new effect + Resonance2 = 223230, + Excruciate = 223231, + Necrogenesis = 223232, + Parsimony = 223233, + SanguineRite2 = 223234, //untraited effect + Aero = 223235, + Outmaneuver2 = 223236, + Blindside2 = 223237, + Decoy2 = 223238, //Traited + Protect2 = 223239, //Traited + SanguineRite3 = 223240, //Traited + Bloodletter2 = 223241, //uncomboed effect + FullyBlissfulMind = 223242, + MagicEvasionDown = 223243, + HundredFists = 223244, + SpinningHeel = 223245, + DivineVeil = 223248, + HallowedGround = 223249, + Vengeance = 223250, + Antagonize = 223251, + MightyStrikes = 223252, + BattleVoice = 223253, + BalladofMagi = 223254, + PaeonofWar = 223255, + MinuetofRigor = 223256, + GoldLung = 223258, + Goldbile = 223259, + AurumVeil = 223260, + AurumVeilII = 223261, + Flare2 = 223262, + Resting = 223263, + DivineRegen = 223264, + DefenseAndEvasionUp = 223265, + MagicDefenseAndEvasionUp = 223266, + AttackUp2 = 223267, + MagicPotencyUp2 = 223268, + DefenseAndEvasionDown = 223269, + MagicDefenseAndEvasionDown = 223270, + Poison2 = 223271, + DeepBurn = 223272, + LunarCurtain = 223273, + DefenseUp2 = 223274, + AttackDown2 = 223275, + Sanction = 223992, + IntactPodlingToting = 223993, + RedRidingHooded = 223994, + Medicated = 223998, + WellFed = 223999, + + Sleep = 228001, + Bind = 228011, + Fixation = 228012, + Bind2 = 228013, + Heavy = 228021, + Charm = 228031, + Flee = 228041, + Doom = 228051, + SynthesisSupport = 230001, + WoodyardAccess = 230002, + SmithsForgeAccess = 230003, + ArmorersForgeAccess = 230004, + GemmaryAccess = 230005, + TanneryAccess = 230006, + ClothshopAccess = 230007, + LaboratoryAccess = 230008, + CookeryAccess = 230009, + MinersSupport = 230010, + BotanistsSupport = 230011, + FishersSupport = 230012, + GearChange = 230013, + GearDamage = 230014, + HeavyGearDamage = 230015, + Lamed = 230016, + Lamed2 = 230017, + Lamed3 = 230018, + Poison3 = 231002, + Envenom = 231003, + Berserk4 = 231004, + GuardiansAspect = 253002, + + + // custom effects here + // status for having procs fall off + EvadeProc = 300000, + BlockProc = 300001, + ParryProc = 300002, + MissProc = 300003, + EXPChain = 300004 + } + + [Flags] + enum StatusEffectFlags : uint + { + None = 0, + + //Loss flags - Do we need loseonattacking/caststart? Could just be done with activate flags + LoseOnDeath = 1 << 0, // effects removed on death + LoseOnZoning = 1 << 1, // effects removed on zoning + LoseOnEsuna = 1 << 2, // effects which can be removed with esuna (debuffs) + LoseOnDispel = 1 << 3, // some buffs which player might be able to dispel from mob + LoseOnLogout = 1 << 4, // effects removed on logging out + LoseOnAttacking = 1 << 5, // effects removed when owner attacks another entity + LoseOnCastStart = 1 << 6, // effects removed when owner starts casting + LoseOnAggro = 1 << 7, // effects removed when owner gains enmity (swiftsong) + LoseOnClassChange = 1 << 8, //Effect falls off whhen changing class + + //Activate flags + ActivateOnCastStart = 1 << 9, //Activates when a cast starts. + ActivateOnCommandStart = 1 << 10, //Activates when a command is used, before iterating over targets. Used for things like power surge, excruciate. + ActivateOnCommandFinish = 1 << 11, //Activates when the command is finished, after all targets have been iterated over. Used for things like Excruciate and Resonance falling off. + ActivateOnPreactionTarget = 1 << 12, //Activates after initial rates are calculated for an action against owner + ActivateOnPreactionCaster = 1 << 13, //Activates after initial rates are calculated for an action by owner + ActivateOnDamageTaken = 1 << 14, + ActivateOnHealed = 1 << 15, + + //Should these be rolled into DamageTaken? + ActivateOnMiss = 1 << 16, //Activates when owner misses + ActivateOnEvade = 1 << 17, //Activates when owner evades + ActivateOnParry = 1 << 18, //Activates when owner parries + ActivateOnBlock = 1 << 19, //Activates when owner evades + ActivateOnHit = 1 << 20, //Activates when owner hits + ActivateOnCrit = 1 << 21, //Activates when owner crits + + //Prevent flags. Sleep/stun/petrify/etc combine these + PreventSpell = 1 << 22, // effects which prevent using spells, such as silence + PreventWeaponSkill = 1 << 23, // effects which prevent using weaponskills, such as pacification + PreventAbility = 1 << 24, // effects which prevent using abilities, such as amnesia + PreventAttack = 1 << 25, // effects which prevent basic attacks + PreventMovement = 1 << 26, // effects which prevent movement such as bind, still allows turning in place + PreventTurn = 1 << 27, // effects which prevent turning, such as stun + PreventUntarget = 1 << 28, // effects which prevent changing targets, such as fixation + Stance = 1 << 29 // effects that do not have a timer + } + + enum StatusEffectOverwrite : byte + { + None, + Always, + GreaterOrEqualTo, + GreaterOnly, + } + + class StatusEffect + { + // todo: probably use get;set; + private Character owner; + private Character source; + private StatusEffectId id; + private string name; // name of this effect + private DateTime startTime; // when was this effect added + private DateTime endTime; // when this status falls off + private DateTime lastTick; // when did this effect last tick + private uint duration; // how long should this effect last in seconds + private uint tickMs; // how often should this effect proc + private double magnitude; // a value specified by scripter which is guaranteed to be used by all effects + private byte tier; // same effect with higher tier overwrites this + private double extra; // optional value + private StatusEffectFlags flags; // death/erase/dispel etc + private StatusEffectOverwrite overwrite; // how to handle adding an effect with same id (see StatusEfectOverwrite) + private bool silentOnGain = false; //Whether a message is sent when the status is gained + private bool silentOnLoss = false; //Whether a message is sent when the status is lost + private bool hidden = false; //Whether this status is shown. Used for things that aren't really status effects like exp chains and procs + private ushort statusGainTextId = 30328; //The text id used when the status is gained. 30328: [Command] grants you the effect of [status] (Used for buffs) + private ushort statusLossTextId = 30331; //The text id used when the status effect falls off when its time runs out. 30331: You are no longer under the effect of [status] (Used for buffs) + public LuaScript script; + + HitEffect animationEffect; + + public StatusEffect(Character owner, uint id, double magnitude, uint tickMs, uint duration, byte tier = 0) + { + this.owner = owner; + this.source = owner; + this.id = (StatusEffectId)id; + this.magnitude = magnitude; + this.tickMs = tickMs; + this.duration = duration; + this.tier = tier; + + this.startTime = DateTime.Now; + this.lastTick = startTime; + } + + public StatusEffect(Character owner, StatusEffect effect) + { + this.owner = owner; + this.source = owner; + this.id = effect.id; + this.magnitude = effect.magnitude; + this.tickMs = effect.tickMs; + this.duration = effect.duration; + this.tier = effect.tier; + this.startTime = effect.startTime; + this.lastTick = effect.lastTick; + + this.name = effect.name; + this.flags = effect.flags; + this.overwrite = effect.overwrite; + this.statusGainTextId = effect.statusGainTextId; + this.statusLossTextId = effect.statusLossTextId; + this.extra = effect.extra; + this.script = effect.script; + this.silentOnGain = effect.silentOnGain; + this.silentOnLoss = effect.silentOnLoss; + this.hidden = effect.hidden; + } + + public StatusEffect(uint id, string name, uint flags, uint overwrite, uint tickMs, bool hidden, bool silentOnGain, bool silentOnLoss, ushort statusGainTextId, ushort statusLossTextId) + { + this.id = (StatusEffectId)id; + this.name = name; + this.flags = (StatusEffectFlags)flags; + this.overwrite = (StatusEffectOverwrite)overwrite; + this.tickMs = tickMs; + this.hidden = hidden; + this.silentOnGain = silentOnGain; + this.silentOnLoss = silentOnLoss; + this.statusGainTextId = statusGainTextId; + this.statusLossTextId = statusLossTextId; + } + + // return true when duration has elapsed + public bool Update(DateTime tick, CommandResultContainer resultContainer = null) + { + if (tickMs != 0 && (tick - lastTick).TotalMilliseconds >= tickMs) + { + lastTick = tick; + if (LuaEngine.CallLuaStatusEffectFunction(this.owner, this, "onTick", this.owner, this, resultContainer) > 0) + return true; + } + + if (duration >= 0 && tick >= endTime) + { + return true; + } + return false; + } + + public int CallLuaFunction(Character chara, string functionName, params object[] args) + { + + DynValue res = new DynValue(); + + return lua.LuaEngine.CallLuaStatusEffectFunction(chara, this, functionName, args); + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + + } + + public Character GetOwner() + { + return owner; + } + + public Character GetSource() + { + return source ?? owner; + } + + public uint GetStatusEffectId() + { + return (uint)id; + } + + public ushort GetStatusId() + { + return (ushort)(id - 200000); + } + + public DateTime GetStartTime() + { + return startTime; + } + + public DateTime GetEndTime() + { + return endTime; + } + + public string GetName() + { + return name; + } + + public uint GetDuration() + { + return duration; + } + + public uint GetTickMs() + { + return tickMs; + } + + public double GetMagnitude() + { + return magnitude; + } + + public byte GetTier() + { + return tier; + } + + public double GetExtra() + { + return extra; + } + + public uint GetFlags() + { + return (uint)flags; + } + + public byte GetOverwritable() + { + return (byte)overwrite; + } + + public bool GetSilentOnGain() + { + return silentOnGain; + } + + public bool GetSilentOnLoss() + { + return silentOnLoss; + } + + public bool GetHidden() + { + return hidden; + } + + public ushort GetStatusGainTextId() + { + return statusGainTextId; + } + + public ushort GetStatusLossTextId() + { + return statusLossTextId; + } + + public void SetStartTime(DateTime time) + { + this.startTime = time; + this.lastTick = time; + } + + public void SetEndTime(DateTime time) + { + //If it's a stance, just set endtime to highest number possible for XIV + if ((flags & StatusEffectFlags.Stance) != 0) + { + endTime = Utils.UnixTimeStampToDateTime(4294967295); + } + else + { + endTime = time; + } + } + + //Refresh the status, updating the end time based on the duration of the status and broadcasts the new time + public void RefreshTime() + { + endTime = DateTime.Now.AddSeconds(GetDuration()); + int index = Array.IndexOf(owner.charaWork.status, GetStatusId()); + + if (index >= 0) + owner.statusEffects.SetTimeAtIndex(index, (uint) Utils.UnixTimeStampUTC(endTime)); + } + + public void SetOwner(Character owner) + { + this.owner = owner; + } + + public void SetSource(Character source) + { + this.source = source; + } + + public void SetName(string name) + { + this.name = name; + } + + public void SetMagnitude(double magnitude) + { + this.magnitude = magnitude; + } + + public void SetDuration(uint duration) + { + this.duration = duration; + } + + public void SetTickMs(uint tickMs) + { + this.tickMs = tickMs; + } + + public void SetTier(byte tier) + { + this.tier = tier; + } + + public void SetExtra(double val) + { + this.extra = val; + } + + public void SetFlags(uint flags) + { + this.flags = (StatusEffectFlags)flags; + } + + public void SetOverwritable(byte overwrite) + { + this.overwrite = (StatusEffectOverwrite)overwrite; + } + + public void SetSilentOnGain(bool silent) + { + this.silentOnGain = silent; + } + + public void SetSilentOnLoss(bool silent) + { + this.silentOnLoss = silent; + } + + public void SetHidden(bool hidden) + { + this.hidden = hidden; + } + + public void SetStatusGainTextId(ushort textId) + { + this.statusGainTextId = textId; + } + + public void SetStatusLossTextId(ushort textId) + { + this.statusLossTextId = textId; + } + + + public void SetAnimation(uint hitEffect) + { + animationEffect = (HitEffect)hitEffect; + } + + public uint GetAnimation() + { + return (uint)animationEffect; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/StatusEffectContainer.cs b/Map Server/Actors/Chara/Ai/StatusEffectContainer.cs new file mode 100644 index 00000000..39623d39 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/StatusEffectContainer.cs @@ -0,0 +1,445 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using System.Linq; +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using Meteor.Map.packets.send.actor.battle; +using Meteor.Map.utils; + +namespace Meteor.Map.actors.chara.ai +{ + class StatusEffectContainer + { + private Character owner; + private readonly Dictionary effects; + public static readonly int MAX_EFFECTS = 20; + private bool sendUpdate = false; + private DateTime lastTick;// Do all effects tick at the same time like regen? + private List statusSubpackets; + private ActorPropertyPacketUtil statusTimerPropPacketUtil; + + public StatusEffectContainer(Character owner) + { + this.owner = owner; + this.effects = new Dictionary(); + statusSubpackets = new List(); + statusTimerPropPacketUtil = new ActorPropertyPacketUtil("charawork/Status", owner); + } + + public void Update(DateTime tick) + { + CommandResultContainer resultContainer = new CommandResultContainer(); + + //Regen/Refresh/Regain effects tick every 3 seconds + if ((DateTime.Now - lastTick).Seconds >= 3) + { + RegenTick(tick, resultContainer); + lastTick = DateTime.Now; + } + + // list of effects to remove + var removeEffects = new List(); + var effectsList = effects.Values; + for (int i = effectsList.Count - 1; i >= 0; i--) + { + // effect's update function returns true if effect has completed + if (effectsList.ElementAt(i).Update(tick, resultContainer)) + removeEffects.Add(effectsList.ElementAt(i)); + } + + // remove effects from this list + foreach (var effect in removeEffects) + { + RemoveStatusEffect(effect, resultContainer, effect.GetStatusLossTextId()); + } + + resultContainer.CombineLists(); + + if (resultContainer.GetList().Count > 0) + { + owner.DoBattleAction(0, 0x7c000062, resultContainer.GetList()); + } + } + + //regen/refresh/regain + public void RegenTick(DateTime tick, CommandResultContainer resultContainer) + { + ushort dotTick = (ushort) owner.GetMod(Modifier.RegenDown); + ushort regenTick = (ushort) owner.GetMod(Modifier.Regen); + ushort refreshtick = (ushort) owner.GetMod(Modifier.Refresh); + short regainTick = (short) owner.GetMod(Modifier.Regain); + + //DoTs tick before regen and the full dot damage is displayed, even if some or all of it is nullified by regen. Only effects like stoneskin actually alter the number shown + if (dotTick > 0) + { + //Unsure why 10105 is the textId used + //Also unsure why magicshield is used + CommandResult action = new CommandResult(owner.actorId, 10105, (uint)(HitEffect.MagicEffectType | HitEffect.MagicShield | HitEffect.NoResist), dotTick); + utils.BattleUtils.HandleStoneskin(owner, action); + // todo: figure out how to make red numbers appear for enemies getting hurt by dots + resultContainer.AddAction(action); + owner.DelHP(action.amount, resultContainer); + } + + //DoTs are the only effect to show numbers, so that doesnt need to be handled for these + if (regenTick != 0) + owner.AddHP(regenTick); + + if (refreshtick != 0) + owner.AddMP(refreshtick); + + if (regainTick != 0) + owner.AddTP(regainTick); + } + + public bool HasStatusEffect(uint id) + { + return effects.ContainsKey(id); + } + + public bool HasStatusEffect(StatusEffectId id) + { + return effects.ContainsKey((uint)id); + } + + public bool AddStatusEffect(uint id, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328) + { + var se = Server.GetWorldManager().GetStatusEffect(id); + + if (se != null) + { + worldmasterTextId = se.GetStatusGainTextId(); + } + + return AddStatusEffect(se, owner, actionContainer, worldmasterTextId); + } + + public bool AddStatusEffect(uint id, byte tier, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328) + { + var se = Server.GetWorldManager().GetStatusEffect(id); + + if (se != null) + { + se.SetTier(tier); + worldmasterTextId = se.GetStatusGainTextId(); + } + + return AddStatusEffect(se, owner, actionContainer, worldmasterTextId); + } + + public bool AddStatusEffect(uint id, byte tier, double magnitude, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328) + { + var se = Server.GetWorldManager().GetStatusEffect(id); + + if (se != null) + { + se.SetMagnitude(magnitude); + se.SetTier(tier); + worldmasterTextId = se.GetStatusGainTextId(); + } + + return AddStatusEffect(se, owner, actionContainer, worldmasterTextId); + } + + public bool AddStatusEffect(uint id, byte tier, double magnitude, uint duration, int tickMs, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328) + { + var se = Server.GetWorldManager().GetStatusEffect(id); + + if (se != null) + { + se.SetDuration(duration); + se.SetOwner(owner); + worldmasterTextId = se.GetStatusGainTextId(); + } + return AddStatusEffect(se ?? new StatusEffect(this.owner, id, magnitude, 3000, duration, tier), owner, actionContainer, worldmasterTextId); + } + + public bool AddStatusEffect(StatusEffect newEffect, Character source, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328) + { + /* + worldMasterTextId + 32001 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),resist,resists)] the effect of [@SHEET(xtx/status,$E8(11),3)]. + 32002 [@SHEET(xtx/status,$E8(11),3)] fails to take effect. + */ + + var effect = GetStatusEffectById(newEffect.GetStatusEffectId()); + + bool canOverwrite = false; + if (effect != null) + { + var overwritable = effect.GetOverwritable(); + canOverwrite = (overwritable == (uint)StatusEffectOverwrite.Always) || + (overwritable == (uint)StatusEffectOverwrite.GreaterOnly && (effect.GetDuration() < newEffect.GetDuration() || effect.GetMagnitude() < newEffect.GetMagnitude())) || + (overwritable == (uint)StatusEffectOverwrite.GreaterOrEqualTo && (effect.GetDuration() <= newEffect.GetDuration() || effect.GetMagnitude() <= newEffect.GetMagnitude())); + } + + if (canOverwrite || effect == null) + { + // send packet to client with effect added message + if (newEffect != null && !newEffect.GetSilentOnGain()) + { + if (actionContainer != null) + actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, newEffect.GetStatusEffectId() | (uint)HitEffect.StatusEffectType)); + } + + // wont send a message about losing effect here + if (canOverwrite) + effects.Remove(newEffect.GetStatusEffectId()); + + newEffect.SetStartTime(DateTime.Now); + newEffect.SetEndTime(DateTime.Now.AddSeconds(newEffect.GetDuration())); + newEffect.SetOwner(owner); + + if (effects.Count < MAX_EFFECTS) + { + newEffect.CallLuaFunction(this.owner, "onGain", this.owner, newEffect, actionContainer); + + effects.Add(newEffect.GetStatusEffectId(), newEffect); + + if (!newEffect.GetHidden()) + { + int index = 0; + + //If effect is already in the list of statuses, get that index, otherwise find the first open index + if (owner.charaWork.status.Contains(newEffect.GetStatusId())) + index = Array.IndexOf(owner.charaWork.status, newEffect.GetStatusId()); + else + index = Array.IndexOf(owner.charaWork.status, (ushort) 0); + + SetStatusAtIndex(index, newEffect.GetStatusId()); + //Stance statuses need their time set to an extremely high number so their icon doesn't flash + //Adding getduration with them doesn't work because it overflows + uint time = (newEffect.GetFlags() & (uint) StatusEffectFlags.Stance) == 0 ? Utils.UnixTimeStampUTC(newEffect.GetEndTime()) : 0xFFFFFFFF; + SetTimeAtIndex(index, time); + } + owner.RecalculateStats(); + } + return true; + } + return false; + } + + //playEffect determines whether the effect of the animation that's going to play with actionContainer is going to play on owner + //Generally, for abilities removing an effect, this is true and for effects removing themselves it's false. + public bool RemoveStatusEffect(StatusEffect effect, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30331, bool playEffect = true) + { + bool removedEffect = false; + if (effect != null && effects.ContainsKey(effect.GetStatusEffectId())) + { + // send packet to client with effect remove message + if (!effect.GetSilentOnLoss()) + { + //Only send a message if we're using an actioncontainer and the effect normally sends a message when it's lost + if (actionContainer != null) + actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, effect.GetStatusEffectId() | (playEffect ? 0 : (uint)HitEffect.StatusLossType))); + } + + //hidden effects not in charawork + var index = Array.IndexOf(owner.charaWork.status, effect.GetStatusId()); + if (!effect.GetHidden() && index != -1) + { + SetStatusAtIndex(index, 0); + SetTimeAtIndex(index, 0); + } + + // function onLose(actor, effect) + effects.Remove(effect.GetStatusEffectId()); + effect.CallLuaFunction(owner, "onLose", owner, effect, actionContainer); + owner.RecalculateStats(); + removedEffect = true; + } + + return removedEffect; + } + + public bool RemoveStatusEffect(uint effectId, CommandResultContainer resultContainer = null, ushort worldmasterTextId = 30331, bool playEffect = true) + { + return RemoveStatusEffect(GetStatusEffectById(effectId), resultContainer, worldmasterTextId, playEffect); + } + + public StatusEffect CopyEffect(StatusEffect effect) + { + var newEffect = new StatusEffect(owner, effect); + newEffect.SetOwner(owner); + // todo: should source be copied too? + return AddStatusEffect(newEffect, effect.GetSource()) ? newEffect : null; + } + + public bool RemoveStatusEffectsByFlags(uint flags, CommandResultContainer resultContainer = null) + { + // build list of effects to remove + var removeEffects = GetStatusEffectsByFlag(flags); + + // remove effects from main list + foreach (var effect in removeEffects) + RemoveStatusEffect(effect, resultContainer, effect.GetStatusLossTextId(), true); + + // removed an effect with one of these flags + return removeEffects.Count > 0; + } + + public StatusEffect GetStatusEffectById(uint id, byte tier = 0xFF) + { + StatusEffect effect; + + if (effects.TryGetValue(id, out effect) && effect.GetStatusEffectId() == id && (tier != 0xFF ? effect.GetTier() == tier : true)) + return effect; + + return null; + } + + public List GetStatusEffectsByFlag(uint flag) + { + var list = new List(); + foreach (var effect in effects.Values) + if ((effect.GetFlags() & flag) != 0) + list.Add(effect); + + return list; + } + + public StatusEffect GetRandomEffectByFlag(uint flag) + { + var list = GetStatusEffectsByFlag(flag); + + if (list.Count > 0) + return list[Program.Random.Next(list.Count)]; + + return null; + } + + // todo: why the fuck cant c# convert enums/ + public bool HasStatusEffectsByFlag(StatusEffectFlags flags) + { + return HasStatusEffectsByFlag((uint)flags); + } + + public bool HasStatusEffectsByFlag(uint flag) + { + foreach (var effect in effects.Values) + { + if ((effect.GetFlags() & flag) != 0) + return true; + } + return false; + } + + public IEnumerable GetStatusEffects() + { + return effects.Values; + } + + void SaveStatusEffectsToDatabase(StatusEffectFlags removeEffectFlags = StatusEffectFlags.None) + { + if (owner is Player) + { + Database.SavePlayerStatusEffects((Player)owner); + } + } + + public void CallLuaFunctionByFlag(uint flag, string function, params object[] args) + { + var effects = GetStatusEffectsByFlag(flag); + + object[] argsWithEffect = new object[args.Length + 1]; + + for (int i = 0; i < args.Length; i++) + argsWithEffect[i + 1] = args[i]; + + foreach (var effect in effects) + { + argsWithEffect[0] = effect; + effect.CallLuaFunction(owner, function, argsWithEffect); + } + } + + //Sets the status id at an index. + //Changing a status to another doesn't seem to work. If updating an index that already has an effect, set it to 0 first then to the correct status + public void SetStatusAtIndex(int index, ushort statusId) + { + owner.charaWork.status[index] = statusId; + + statusSubpackets.Add(SetActorStatusPacket.BuildPacket(owner.actorId, (ushort)index, statusId)); + owner.updateFlags |= ActorUpdateFlags.Status; + } + + public void SetTimeAtIndex(int index, uint time) + { + owner.charaWork.statusShownTime[index] = time; + statusTimerPropPacketUtil.AddProperty($"charaWork.statusShownTime[{index}]"); + owner.updateFlags |= ActorUpdateFlags.StatusTime; + } + + public List GetStatusPackets() + { + return statusSubpackets; + } + + public List GetStatusTimerPackets() + { + return statusTimerPropPacketUtil.Done(); + } + + public void ResetPropPacketUtil() + { + statusTimerPropPacketUtil = new ActorPropertyPacketUtil("charaWork/status", owner); + } + + //Overwrites effectToBeReplaced with a new status effect + //Returns the message of the new effect being added + //Doing this instead of simply calling remove then add so that the new effect is in the same slot as the old one + //There should be a better way to do this + //Currently causes the icons to blink whenb eing rpelaced + public CommandResult ReplaceEffect(StatusEffect effectToBeReplaced, uint newEffectId, byte tier, double magnitude, uint duration) + { + StatusEffect newEffect = Server.GetWorldManager().GetStatusEffect(newEffectId); + newEffect.SetTier(tier); + newEffect.SetMagnitude(magnitude); + newEffect.SetDuration(duration); + newEffect.SetOwner(effectToBeReplaced.GetOwner()); + effectToBeReplaced.CallLuaFunction(owner, "onLose", owner, effectToBeReplaced); + newEffect.CallLuaFunction(owner, "onGain", owner, newEffect); + effects.Remove(effectToBeReplaced.GetStatusEffectId()); + + newEffect.SetStartTime(DateTime.Now); + newEffect.SetEndTime(DateTime.Now.AddSeconds(newEffect.GetDuration())); + uint time = (newEffect.GetFlags() & (uint)StatusEffectFlags.Stance) == 0 ? Utils.UnixTimeStampUTC(newEffect.GetEndTime()) : 0xFFFFFFFF; + int index = Array.IndexOf(owner.charaWork.status, effectToBeReplaced.GetStatusId()); + + //owner.charaWork.status[index] = newEffect.GetStatusId(); + owner.charaWork.statusShownTime[index] = time; + effects[newEffectId] = newEffect; + + SetStatusAtIndex(index, 0); + + //charawork/status + SetStatusAtIndex(index, (ushort) (newEffectId - 200000)); + SetTimeAtIndex(index, time); + + return new CommandResult(owner.actorId, 30330, (uint) HitEffect.StatusEffectType | newEffectId); + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Utils/AttackUtils.cs b/Map Server/Actors/Chara/Ai/Utils/AttackUtils.cs new file mode 100644 index 00000000..28ea89d1 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Utils/AttackUtils.cs @@ -0,0 +1,40 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.Actors; +namespace Meteor.Map.actors.chara.ai.utils +{ + static class AttackUtils + { + public static int CalculateDamage(Character attacker, Character defender) + { + int dmg = CalculateBaseDamage(attacker, defender); + + return dmg; + } + + public static int CalculateBaseDamage(Character attacker, Character defender) + { + // todo: actually calculate damage + return Program.Random.Next(10) * 10; + } + } +} diff --git a/Map Server/Actors/Chara/Ai/Utils/BattleUtils.cs b/Map Server/Actors/Chara/Ai/Utils/BattleUtils.cs new file mode 100644 index 00000000..6907f4a6 --- /dev/null +++ b/Map Server/Actors/Chara/Ai/Utils/BattleUtils.cs @@ -0,0 +1,924 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using System.Linq; + +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor.battle; +using Meteor.Map.actors.chara.npc; +using Meteor.Common; + +namespace Meteor.Map.actors.chara.ai.utils +{ + static class BattleUtils + { + + public static Dictionary PhysicalHitTypeTextIds = new Dictionary() + { + { HitType.Miss, 30311 }, + { HitType.Evade, 30310 }, + { HitType.Parry, 30308 }, + { HitType.Block, 30306 }, + { HitType.Hit, 30301 }, + { HitType.Crit, 30302 } + }; + + public static Dictionary MagicalHitTypeTextIds = new Dictionary() + { + { HitType.SingleResist,30318 }, + { HitType.DoubleResist,30317 }, + { HitType.TripleResist, 30316 },//Triple Resists seem to use the same text ID as full resists + { HitType.FullResist,30316 }, + { HitType.Hit, 30319 }, + { HitType.Crit, 30392 } //Unsure why crit is separated from the rest of the ids + }; + + public static Dictionary MultiHitTypeTextIds = new Dictionary() + { + { HitType.Miss, 30449 }, //The attack misses. + { HitType.Evade, 0 }, //Evades were removed before multi hit skills got their own messages, so this doesnt exist + { HitType.Parry, 30448 }, //[Target] parries, taking x points of damage. + { HitType.Block, 30447 }, //[Target] blocks, taking x points of damage. + { HitType.Hit, 30443 }, //[Target] tales x points of damage + { HitType.Crit, 30444 } //Critical! [Target] takes x points of damage. + }; + + public static Dictionary HitTypeEffectsPhysical = new Dictionary() + { + { HitType.Miss, 0 }, + { HitType.Evade, HitEffect.Evade }, + { HitType.Parry, HitEffect.Parry }, + { HitType.Block, HitEffect.Block }, + { HitType.Hit, HitEffect.Hit }, + { HitType.Crit, HitEffect.Crit | HitEffect.CriticalHit } + }; + + //Magic attacks can't miss, be blocked, or parried. Resists are technically evades + public static Dictionary HitTypeEffectsMagical = new Dictionary() + { + { HitType.SingleResist, HitEffect.WeakResist }, + { HitType.DoubleResist, HitEffect.WeakResist }, + { HitType.TripleResist, HitEffect.WeakResist }, + { HitType.FullResist, HitEffect.FullResist }, + { HitType.Hit, HitEffect.NoResist }, + { HitType.Crit, HitEffect.Crit } + }; + + public static Dictionary KnockbackEffects = new Dictionary() + { + { KnockbackType.None, 0 }, + { KnockbackType.Level1, HitEffect.KnockbackLv1 }, + { KnockbackType.Level2, HitEffect.KnockbackLv2 }, + { KnockbackType.Level3, HitEffect.KnockbackLv3 }, + { KnockbackType.Level4, HitEffect.KnockbackLv4 }, + { KnockbackType.Level5, HitEffect.KnockbackLv5 }, + { KnockbackType.Clockwise1, HitEffect.KnockbackClockwiseLv1 }, + { KnockbackType.Clockwise2, HitEffect.KnockbackClockwiseLv2 }, + { KnockbackType.CounterClockwise1, HitEffect.KnockbackCounterClockwiseLv1 }, + { KnockbackType.CounterClockwise2, HitEffect.KnockbackCounterClockwiseLv2 }, + { KnockbackType.DrawIn, HitEffect.DrawIn } + }; + + public static Dictionary ClassExperienceTextIds = new Dictionary() + { + { 2, 33934 }, //Pugilist + { 3, 33935 }, //Gladiator + { 4, 33936 }, //Marauder + { 7, 33937 }, //Archer + { 8, 33938 }, //Lancer + { 10, 33939 }, //Sentinel, this doesn't exist anymore but it's still in the files so may as well put it here just in case + { 22, 33940 }, //Thaumaturge + { 23, 33941 }, //Conjurer + { 29, 33945 }, //Carpenter, for some reason there's a a few different messages between 33941 and 33945 + { 30, 33946 }, //Blacksmith + { 31, 33947 }, //Armorer + { 32, 33948 }, //Goldsmith + { 33, 33949 }, //Leatherworker + { 34, 33950 }, //Weaver + { 35, 33951 }, //Alchemist + { 36, 33952 }, //Culinarian + { 39, 33953 }, //Miner + { 40, 33954 }, //Botanist + { 41, 33955 } //Fisher + }; + + //Most of these numbers I'm fairly certain are correct. The repeated numbers at levels 23 and 48 I'm less sure about but they do match some weird spots in the EXP graph + + public static ushort[] BASEEXP = {150, 150, 150, 150, 150, 150, 150, 150, 150, 150, //Level <= 10 + 150, 150, 150, 150, 150, 150, 150, 150, 160, 170, //Level <= 20 + 180, 190, 190, 200, 210, 220, 230, 240, 250, 260, //Level <= 30 + 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, //Level <= 40 + 370, 380, 380, 390, 400, 410, 420, 430, 430, 440}; //Level <= 50 + + public static bool TryAttack(Character attacker, Character defender, CommandResult action, ref CommandResult error) + { + // todo: get hit rate, hit count, set hit effect + //action.effectId |= (uint)(HitEffect.RecoilLv2 | HitEffect.Hit | HitEffect.HitVisual1); + return true; + } + + private static double CalculateDlvlModifier(short dlvl) + { + //this is just a really, really simplified version of the graph from http://kanican.livejournal.com/55915.html + //actual formula is definitely more complicated + //I'm going to assum these formulas are linear, and they're clamped so the modifier never goes below 0. + double modifier = 0; + + + if (dlvl >= 0) + modifier = (.35 * dlvl) + .225; + else + modifier = (.01 * dlvl) + .25; + + return modifier.Clamp(0, 1); + } + + //Damage calculations + //Calculate damage of action + //We could probably just do this when determining the action's hit type + public static void CalculatePhysicalDamageTaken(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + short dlvl = (short)(defender.GetLevel() - attacker.GetLevel()); + + // todo: physical resistances + + //dlvl, Defense, and Vitality all effect how much damage is taken after hittype takes effect + //player attacks cannot do more than 9999 damage. + //VIT is turned into Defense at a 3:2 ratio in calculatestats, so don't need to do that here + double damageTakenPercent = 1 - (defender.GetMod(Modifier.DamageTakenDown) / 100.0); + action.amount = (ushort)(action.amount - CalculateDlvlModifier(dlvl) * (defender.GetMod((uint)Modifier.Defense))).Clamp(0, 9999); + action.amount = (ushort)(action.amount * damageTakenPercent).Clamp(0, 9999); + } + + + public static void CalculateSpellDamageTaken(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + short dlvl = (short)(defender.GetLevel() - attacker.GetLevel()); + + // todo: elemental resistances + //Patch 1.19: + //Magic Defense has been abolished and no longer appears in equipment attributes. + //The effect of elemental attributes has been changed to that of reducing damage from element-based attacks. + + //http://kanican.livejournal.com/55370.html: + //elemental resistance stats are not actually related to resists (except for status effects), instead they impact damage taken + + + //dlvl, Defense, and Vitality all effect how much damage is taken after hittype takes effect + //player attacks cannot do more than 9999 damage. + double damageTakenPercent = 1 - (defender.GetMod(Modifier.DamageTakenDown) / 100.0); + action.amount = (ushort)(action.amount - CalculateDlvlModifier(dlvl) * (defender.GetMod((uint)Modifier.Defense) + 0.67 * defender.GetMod((uint)Modifier.Vitality))).Clamp(0, 9999); + action.amount = (ushort)(action.amount * damageTakenPercent).Clamp(0, 9999); + } + + + public static void CalculateBlockDamage(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + double percentBlocked; + + //Aegis boon forces a full block + if (defender.statusEffects.HasStatusEffect(StatusEffectId.AegisBoon)) + percentBlocked = 1.0; + else + { + //Is this a case where VIT gives Block? + percentBlocked = defender.GetMod((uint)Modifier.Block) * 0.002;//Every point of Block adds .2% to how much is blocked + percentBlocked += defender.GetMod((uint)Modifier.Vitality) * 0.001;//Every point of vitality adds .1% to how much is blocked + } + + action.amountMitigated = (ushort)(action.amount * percentBlocked); + action.amount = (ushort)(action.amount * (1.0 - percentBlocked)); + } + + //don't know exact crit bonus formula + public static void CalculateCritDamage(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + short dlvl = (short)(defender.GetLevel() - attacker.GetLevel()); + double bonus = (.04 * (dlvl * dlvl)) - 2 * dlvl; + bonus += 1.20; + double potencyModifier = (-.075 * dlvl) + 1.73; + + // + potency bonus + //bonus += attacker.GetMod((uint) Modifier.CriticalPotency) * potencyModifier; + // - Crit resilience + //bonus -= attacker.GetMod((uint)Modifier.CriticalResilience) * potencyModifier; + + //need to add something for bonus potency as a part of skill (ie thundara, which breaks the cap) + action.amount = (ushort)(action.amount * bonus.Clamp(1.15, 1.75));//min bonus of 115, max bonus of 175 + } + + public static void CalculateParryDamage(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + double percentParry = 0.75; + + action.amountMitigated = (ushort)(action.amount * (1 - percentParry)); + action.amount = (ushort)(action.amount * percentParry); + } + + //There are 3 or 4 tiers of resist that are flat 25% decreases in damage. + //It's possible we could just calculate the damage at the same time as we determine the hit type (the same goes for the rest of the hit types) + //Or we could have HitTypes for DoubleResist, TripleResist, and FullResist that get used here. + public static void CalculateResistDamage(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + //Every tier of resist is a 25% reduction in damage. ie SingleResist is 25% damage taken down, Double is 50% damage taken down, etc + double percentResist = 0.25 * (action.hitType - HitType.SingleResist + 1); + + action.amountMitigated = (ushort)(action.amount * (1 - percentResist)); + action.amount = (ushort)(action.amount * percentResist); + } + + //It's weird that stoneskin is handled in C# and all other buffs are in scripts right now + //But it's because stoneskin acts like both a preaction and postaction buff in that it falls off after damage is dealt but impacts how much damage is dealt + public static void HandleStoneskin(Character defender, CommandResult action) + { + var mitigation = Math.Min(action.amount, defender.GetMod(Modifier.Stoneskin)); + + action.amount = (ushort) (action.amount - mitigation).Clamp(0, 9999); + defender.SubtractMod((uint)Modifier.Stoneskin, mitigation); + } + + public static void DamageTarget(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer= null) + { + if (defender != null) + { + + //Bugfix, mobs that instantly died were insta disappearing due to lastAttacker == null. + if (defender is BattleNpc) + { + var bnpc = defender as BattleNpc; + if (bnpc.lastAttacker == null) + bnpc.lastAttacker = attacker; + } + + defender.DelHP((short)action.amount, actionContainer); + attacker.OnDamageDealt(defender, skill, action, actionContainer); + defender.OnDamageTaken(attacker, skill, action, actionContainer); + + // todo: other stuff too + if (defender is BattleNpc) + { + var bnpc = defender as BattleNpc; + if (!bnpc.hateContainer.HasHateForTarget(attacker)) + { + bnpc.hateContainer.AddBaseHate(attacker); + } + bnpc.hateContainer.UpdateHate(attacker, action.enmity); + bnpc.lastAttacker = attacker; + } + } + } + + public static void HealTarget(Character caster, Character target, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + if (target != null) + { + target.AddHP(action.amount, actionContainer); + + target.statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnHealed, "onHealed", caster, target, skill, action, actionContainer); + } + } + + + #region Rate Functions + + //How is accuracy actually calculated? + public static double GetHitRate(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + double hitRate = 80.0; + + //Add raw hit rate buffs, subtract raw evade buffs, take into account skill's accuracy modifier. + double hitBuff = attacker.GetMod(Modifier.RawHitRate); + double evadeBuff = defender.GetMod(Modifier.RawEvadeRate); + float modifier = skill != null ? skill.accuracyModifier : 0; + hitRate += (hitBuff + modifier).Clamp(0, 100.0); + hitRate -= evadeBuff; + return hitRate.Clamp(0, 100.0); + } + + //Whats the parry formula? + public static double GetParryRate(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + //Can't parry with shield, can't parry rear attacks + if (defender.GetMod((uint)Modifier.CanBlock) != 0 || action.param == (byte) HitDirection.Rear) + return 0; + + double parryRate = 10.0; + + parryRate += defender.GetMod(Modifier.Parry) * 0.1;//.1% rate for every point of Parry + + return parryRate + (defender.GetMod(Modifier.RawParryRate)); + } + + public static double GetCritRate(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + if (action.actionType == ActionType.Status) + return 0.0; + + //using 10.0 for now since gear isn't working + double critRate = 10.0;// 0.16 * attacker.GetMod((uint)Modifier.CritRating);//Crit rating adds .16% per point + + //Add additional crit rate from skill + //Should this be a raw percent or a flat crit raitng? the wording on skills/buffs isn't clear. + critRate += 0.16 * (skill != null ? skill.bonusCritRate : 0); + + return critRate + attacker.GetMod(Modifier.RawCritRate); + } + + //http://kanican.livejournal.com/55370.html + // todo: figure that out + public static double GetResistRate(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + // todo: add elemental stuff + //Can only resist spells? + if (action.commandType != CommandType.Spell && action.actionProperty <= ActionProperty.Projectile) + return 0.0; + + return 15.0 + defender.GetMod(Modifier.RawResistRate); + } + + //Block Rate follows 4 simple rules: + //(1) Every point in DEX gives +0.1% rate + //(2) Every point in "Block Rate" gives +0.2% rate + //(3) True block proc rate is capped at 75%. No clue on a possible floor. + //(4) The baseline rate is based on dLVL only(mob stats play no role). The baseline rate is summarized in this raw data sheet: https://imgbox.com/aasLyaJz + public static double GetBlockRate(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + //Shields are required to block and can't block from rear. + if (defender.GetMod((uint)Modifier.CanBlock) == 0 || action.param == (byte)HitDirection.Rear) + return 0; + + short dlvl = (short)(defender.GetLevel() - attacker.GetLevel()); + double blockRate = (2.5 * dlvl) + 5; // Base block rate + + //Is this one of those thing where DEX gives block rate and this would be taking DEX into account twice? + blockRate += defender.GetMod((uint)Modifier.Dexterity) * 0.1;// .1% for every dex + blockRate += defender.GetMod((uint)Modifier.BlockRate) * 0.2;// .2% for every block rate + + return Math.Min(blockRate, 25.0) + defender.GetMod((uint)Modifier.RawBlockRate); + } + + #endregion + + public static bool TryCrit(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + if ((Program.Random.NextDouble() * 100) <= action.critRate) + { + action.hitType = HitType.Crit; + CalculateCritDamage(attacker, defender, skill, action); + + if(skill != null) + skill.actionCrit = true; + + return true; + } + + return false; + } + + //This probably isn't totally correct but it's close enough for now. + //Full Resists seem to be calculated in a different way because the resist rates don't seem to line up with kanikan's testing (their tests didn't show any full resists) + //Non-spells with elemental damage can be resisted, it just doesnt say in the chat that they were. As far as I can tell, all mob-specific attacks are considered not to be spells + public static bool TryResist(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + //The rate degrades for each check. Meaning with 100% resist, the attack will always be resisted, but it won't necessarily be a triple or full resist + //Rates beyond 100 still increase the chance for higher resist tiers though + double rate = action.resistRate; + + int i = -1; + + while ((Program.Random.NextDouble() * 100) <= rate && i < 4) + { + rate /= 2; + i++; + } + + if (i != -1) + { + action.hitType = (HitType) ((int) HitType.SingleResist + i); + CalculateResistDamage(attacker, defender, skill, action); + return true; + } + + return false; + } + + public static bool TryBlock(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + if ((Program.Random.NextDouble() * 100) <= action.blockRate) + { + action.hitType = HitType.Block; + CalculateBlockDamage(attacker, defender, skill, action); + return true; + } + + return false; + } + + public static bool TryParry(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + if ((Program.Random.NextDouble() * 100) <= action.parryRate) + { + action.hitType = HitType.Parry; + CalculateParryDamage(attacker, defender, skill, action); + return true; + } + + return false; + } + + //TryMiss instead of tryHit because hits are the default and don't change damage + public static bool TryMiss(Character attacker, Character defender, BattleCommand skill, CommandResult action) + { + if ((Program.Random.NextDouble() * 100) >= GetHitRate(attacker, defender, skill, action)) + { + action.hitType = (ushort)HitType.Miss; + //On misses, the entire amount is considered mitigated + action.amountMitigated = action.amount; + action.amount = 0; + return true; + } + return false; + } + + /* + * Hit Effecthelpers. Different types of hit effects hits use some flags for different things, so they're split into physical, magical, heal, and status + */ + public static void DoAction(Character caster, Character target, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + switch (action.actionType) + { + case (ActionType.Physical): + FinishActionPhysical(caster, target, skill, action, actionContainer); + break; + case (ActionType.Magic): + FinishActionSpell(caster, target, skill, action, actionContainer); + break; + case (ActionType.Heal): + FinishActionHeal(caster, target, skill, action, actionContainer); + break; + case (ActionType.Status): + FinishActionStatus(caster, target, skill, action, actionContainer); + break; + default: + action.effectId = (uint) HitEffect.AnimationEffectType; + actionContainer.AddAction(action); + break; + } + } + + //Determine the hit type, set the hit effect, modify damage based on stoneskin and hit type, hit target + public static void FinishActionPhysical(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + //Figure out the hit type and change damage depending on hit type + if (!TryMiss(attacker, defender, skill, action)) + { + //Handle Stoneskin here because it seems like stoneskin mitigates damage done before taking into consideration crit/block/parry damage reductions. + //This is based on the fact that a 0 damage attack due to stoneskin will heal for 0 with Aegis Boon, meaning Aegis Boon didn't mitigate any damage + HandleStoneskin(defender, action); + + //Crits can't be blocked (is this true for Aegis Boon and Divine Veil?) or parried so they are checked first. + if (!TryCrit(attacker, defender, skill, action)) + //Block and parry order don't really matter because if you can block you can't parry and vice versa + if (!TryBlock(attacker, defender, skill, action)) + if(!TryParry(attacker, defender, skill, action)) + //Finally if it's none of these, the attack was a hit + action.hitType = HitType.Hit; + } + + //Actions have different text ids depending on whether they're a part of a multi-hit ws or not. + Dictionary textIds = PhysicalHitTypeTextIds; + + //If this is the first hit of a multi hit command, add the "You use [command] on [target]" action + //Needs to be done here because certain buff messages appear before it. + if (skill != null && skill.numHits > 1) + { + if (action.hitNum == 1) + actionContainer?.AddAction(new CommandResult(attacker.actorId, 30441, 0)); + + textIds = MultiHitTypeTextIds; + } + + //Set the correct textId + action.worldMasterTextId = textIds[action.hitType]; + + //Set the hit effect + SetHitEffectPhysical(attacker, defender, skill, action, actionContainer); + + //Modify damage based on defender's stats + CalculatePhysicalDamageTaken(attacker, defender, skill, action); + + actionContainer.AddAction(action); + action.enmity = (ushort) (action.enmity * (skill != null ? skill.enmityModifier : 1)); + + //Damage the target + DamageTarget(attacker, defender, skill, action, actionContainer); + } + + public static void FinishActionSpell(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + //I'm assuming that like physical attacks stoneskin is taken into account before mitigation + HandleStoneskin(defender, action); + + //Determine the hit type of the action + //Spells don't seem to be able to miss, instead magic acc/eva is used for resists (which are generally called evades in game) + //Unlike blocks and parries, crits do not go through resists. + if (!TryResist(attacker, defender, skill, action)) + { + if (!TryCrit(attacker, defender, skill, action)) + action.hitType = HitType.Hit; + } + + //There are no multi-hit spells, so we don't need to take that into account + action.worldMasterTextId = MagicalHitTypeTextIds[action.hitType]; + + //Set the hit effect + SetHitEffectSpell(attacker, defender, skill, action); + + HandleStoneskin(defender, action); + + CalculateSpellDamageTaken(attacker, defender, skill, action); + + actionContainer.AddAction(action); + + DamageTarget(attacker, defender, skill, action, actionContainer); + } + + public static void FinishActionHeal(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + //Set the hit effect + SetHitEffectHeal(attacker, defender, skill, action); + + actionContainer.AddAction(action); + + HealTarget(attacker, defender, skill, action, actionContainer); + } + + public static void FinishActionStatus(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + //Set the hit effect + SetHitEffectStatus(attacker, defender, skill, action); + + TryStatus(attacker, defender, skill, action, actionContainer, false); + + actionContainer.AddAction(action); + } + + public static void SetHitEffectPhysical(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer) + { + var hitEffect = HitEffect.HitEffectType; + HitType hitType = action.hitType; + + //Don't know what recoil is actually based on, just guessing + //Crit is 2 and 3 together + if (hitType == HitType.Crit) + hitEffect |= HitEffect.CriticalHit; + else + { + //It's not clear what recoil level is based on for physical attacks + double percentDealt = (100.0 * (action.amount / defender.GetMaxHP())); + if (percentDealt > 5.0) + hitEffect |= HitEffect.RecoilLv2; + else if (percentDealt > 10) + hitEffect |= HitEffect.RecoilLv3; + } + + hitEffect |= HitTypeEffectsPhysical[hitType]; + + //For combos that land, add the combo effect + if (skill != null && skill.isCombo && action.ActionLanded() && !skill.comboEffectAdded) + { + hitEffect |= (HitEffect)(skill.comboStep << 15); + skill.comboEffectAdded = true; + } + + //if attack hit the target, take into account protective status effects + if (hitType >= HitType.Parry) + { + //Protect / Shell only show on physical/ magical attacks respectively. + if (defender.statusEffects.HasStatusEffect(StatusEffectId.Protect) || defender.statusEffects.HasStatusEffect(StatusEffectId.Protect2)) + if (action != null) + hitEffect |= HitEffect.Protect; + + if (defender.statusEffects.HasStatusEffect(StatusEffectId.Stoneskin)) + if (action != null) + hitEffect |= HitEffect.Stoneskin; + } + + action.effectId = (uint)hitEffect; + } + + public static void SetHitEffectSpell(Character attacker, Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + var hitEffect = HitEffect.MagicEffectType; + HitType hitType = action.hitType; + + + hitEffect |= HitTypeEffectsMagical[hitType]; + + if (skill != null && skill.isCombo && !skill.comboEffectAdded) + { + hitEffect |= (HitEffect)(skill.comboStep << 15); + skill.comboEffectAdded = true; + } + + //if attack hit the target, take into account protective status effects + if (action.ActionLanded()) + { + //Protect / Shell only show on physical/ magical attacks respectively. + //The magic hit effect category only has a flag for shell (and another shield effect that seems unused) + //Even though traited protect gives magic defense, the shell effect doesn't play on attacks + //This also means stoneskin doesnt show, but it does reduce damage + if (defender.statusEffects.HasStatusEffect(StatusEffectId.Shell)) + if (action != null) + hitEffect |= HitEffect.MagicShell; + } + action.effectId = (uint)hitEffect; + } + + + public static void SetHitEffectHeal(Character caster, Character receiver, BattleCommand skill, CommandResult action) + { + var hitEffect = HitEffect.MagicEffectType | HitEffect.Heal; + //Heals use recoil levels in some way as well. Possibly for very low health clutch heals or based on percentage of current health healed (not max health). + // todo: figure recoil levels out for heals + hitEffect |= HitEffect.RecoilLv3; + //do heals crit? + + action.effectId = (uint)hitEffect; + } + + public static void SetHitEffectStatus(Character caster, Character receiver, BattleCommand skill, CommandResult action) + { + var hitEffect = (uint)HitEffect.StatusEffectType | skill.statusId; + action.effectId = hitEffect; + + action.hitType = HitType.Hit; + } + + public static uint CalculateSpellCost(Character caster, Character target, BattleCommand spell) + { + var scaledCost = spell.CalculateMpCost(caster); + + // todo: calculate cost for mob/player + if (caster is BattleNpc) + { + + } + else + { + + } + return scaledCost; + } + + + //IsAdditional is needed because additional actions may be required for some actions' effects + //For instance, Goring Blade's bleed effect requires another action so the first action can still show damage numbers + //Sentinel doesn't require an additional action because it doesn't need to show those numbers + //this is stupid + public static void TryStatus(Character caster, Character target, BattleCommand skill, CommandResult action, CommandResultContainer results, bool isAdditional = true) + { + double rand = Program.Random.NextDouble(); + + //Statuses only land for non-resisted attacks and attacks that hit + if (skill != null && skill.statusId != 0 && (action.ActionLanded()) && rand < skill.statusChance) + { + StatusEffect effect = Server.GetWorldManager().GetStatusEffect(skill.statusId); + //Because combos might change duration or tier + if (effect != null) + { + effect.SetDuration(skill.statusDuration); + effect.SetTier(skill.statusTier); + effect.SetMagnitude(skill.statusMagnitude); + effect.SetOwner(target); + effect.SetSource(caster); + + if (target.statusEffects.AddStatusEffect(effect, caster)) + { + //If we need an extra action to show the status text + if (isAdditional) + results.AddAction(target.actorId, effect.GetStatusGainTextId(), skill.statusId | (uint) HitEffect.StatusEffectType); + } + else + action.worldMasterTextId = 32002;//Is this right? + } + else + { + //until all effects are scripted and added to db just doing this + if (target.statusEffects.AddStatusEffect(skill.statusId, skill.statusTier, skill.statusMagnitude, skill.statusDuration, 3000)) + { + //If we need an extra action to show the status text + if (isAdditional) + results.AddAction(target.actorId, 30328, skill.statusId | (uint) HitEffect.StatusEffectType); + } + else + action.worldMasterTextId = 32002;//Is this right? + } + } + } + + //Convert a HitDirection to a BattleCommandPositionBonus. Basically just combining left/right into flank + public static BattleCommandPositionBonus ConvertHitDirToPosition(HitDirection hitDir) + { + BattleCommandPositionBonus position = BattleCommandPositionBonus.None; + + switch (hitDir) + { + case (HitDirection.Front): + position = BattleCommandPositionBonus.Front; + break; + case (HitDirection.Right): + case (HitDirection.Left): + position = BattleCommandPositionBonus.Flank; + break; + case (HitDirection.Rear): + position = BattleCommandPositionBonus.Rear; + break; + } + return position; + } + + + #region experience helpers + //See 1.19 patch notes for exp info. + public static ushort GetBaseEXP(Player player, BattleNpc mob) + { + //The way EXP seems to work for most enemies is that it gets the lower character's level, gets the base exp for that level, then uses dlvl to modify that exp + //Less than -19 dlvl gives 0 exp and no message is sent. + //This equation doesn't seem to work for certain bosses or NMs. + //Some enemies might give less EXP? Unsure on this. It seems like there might have been a change in base exp amounts after 1.19 + + //Example: + //Level 50 in a party kills a level 45 enemy + //Base exp is 400, as that's the base EXP for level 45 + //That's multiplied by the dlvl modifier for -5, which is 0.5625, which gives 225 + //That's then multiplied by the party modifier, which seems to be 0.667 regardless of party size, which gives 150 + //150 is then modified by bonus experience from food, rested exp, links, and chains + + int dlvl = mob.GetLevel() - player.GetLevel(); + if (dlvl <= -20) + return 0; + + int baseLevel = Math.Min(player.GetLevel(), mob.GetLevel()); + ushort baseEXP = BASEEXP[baseLevel - 1]; + + double dlvlModifier = 1.0; + + //There's 2 functions depending on if the dlvl is positive or negative. + if (dlvl >= 0) + //I'm not sure if this caps out at some point. This is correct up to at least +9 dlvl though. + dlvlModifier += 0.2 * dlvl; + else + //0.1x + 0.0025x^2 + dlvlModifier += 0.1 * dlvl + 0.0025 * (dlvl * dlvl); + + //The party modifier isn't clear yet. It seems like it might just be 0.667 for any number of members in a group, but the 1.19 notes say it's variable + //There also seem to be some cases where it simply doesn't apply but it isn't obvious if that's correct or when it applies if it is correct + double partyModifier = player.currentParty.GetMemberCount() == 1 ? 1.0 : 0.667; + + baseEXP = (ushort) (baseEXP * dlvlModifier * partyModifier); + + return baseEXP; + } + + //Gets the EXP bonus when enemies link + public static byte GetLinkBonus(ushort linkCount) + { + byte bonus = 0; + + switch (linkCount) + { + case (0): + break; + case (1): + bonus = 25; + break; + case (2): + bonus = 50; + break; + case (3): + bonus = 75; + break; + case (4): + default: + bonus = 100; + break; + } + + return bonus; + } + + //Gets EXP chain bonus for Attacker fighting Defender + //Official text on EXP Chains: An EXP Chain occurs when players consecutively defeat enemies of equal or higher level than themselves within a specific amount of time. + //Assuming this means that there is no bonus for enemies below player's level and EXP chains are specific to the person, not party + public static byte GetChainBonus(ushort tier) + { + byte bonus = 0; + + switch (tier) + { + case (0): + break; + case (1): + bonus = 20; + break; + case (2): + bonus = 25; + break; + case (3): + bonus = 30; + break; + case (4): + bonus = 40; + break; + default: + bonus = 50; + break; + } + return bonus; + } + + public static byte GetChainTimeLimit(ushort tier) + { + byte timeLimit = 0; + + switch (tier) + { + case (0): + timeLimit = 100; + break; + case (1): + timeLimit = 80; + break; + case (2): + timeLimit = 60; + break; + case (3): + timeLimit = 20; + break; + default: + timeLimit = 10; + break; + } + + return timeLimit; + } + + //Calculates bonus EXP for Links and Chains + public static void AddBattleBonusEXP(Player attacker, BattleNpc defender, CommandResultContainer actionContainer) + { + ushort baseExp = GetBaseEXP(attacker, defender); + + //Only bother calculating the rest if there's actually exp to be gained. + //0 exp sends no message + if (baseExp > 0) + { + int totalBonus = 0;//GetMod(Modifier.bonusEXP) + + var linkCount = defender.GetMobMod(MobModifier.LinkCount); + totalBonus += GetLinkBonus((byte)Math.Min(linkCount, 255)); + + StatusEffect effect = attacker.statusEffects.GetStatusEffectById((uint)StatusEffectId.EXPChain); + ushort expChainNumber = 0; + uint timeLimit = 100; + if (effect != null) + { + expChainNumber = effect.GetTier(); + timeLimit = (uint)(GetChainTimeLimit(expChainNumber)); + actionContainer?.AddEXPAction(new CommandResult(attacker.actorId, 33919, 0, expChainNumber, (byte)timeLimit)); + } + + totalBonus += GetChainBonus(expChainNumber); + + StatusEffect newChain = Server.GetWorldManager().GetStatusEffect((uint)StatusEffectId.EXPChain); + newChain.SetDuration(timeLimit); + newChain.SetTier((byte)(Math.Min(expChainNumber + 1, 255))); + attacker.statusEffects.AddStatusEffect(newChain, attacker); + + actionContainer?.AddEXPActions(attacker.AddExp(baseExp, (byte)attacker.GetClass(), (byte)(totalBonus.Min(255)))); + } + } + + #endregion + } +} diff --git a/Map Server/Actors/Chara/BattleSave.cs b/Map Server/Actors/Chara/BattleSave.cs new file mode 100644 index 00000000..3be5cae7 --- /dev/null +++ b/Map Server/Actors/Chara/BattleSave.cs @@ -0,0 +1,36 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class BattleSave + { + public float potencial = 6.6f; + public short[] skillLevel = new short[52]; + public short[] skillLevelCap = new short[52]; + public int[] skillPoint = new int[52]; + + public short physicalLevel; + public int physicalExp; + + public bool[] negotiationFlag= new bool[2]; + } +} diff --git a/Map Server/Actors/Chara/BattleTemp.cs b/Map Server/Actors/Chara/BattleTemp.cs new file mode 100644 index 00000000..3c01d1d2 --- /dev/null +++ b/Map Server/Actors/Chara/BattleTemp.cs @@ -0,0 +1,70 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class BattleTemp + { + //Are these right? + public const uint NAMEPLATE_SHOWN = 0; + public const uint TARGETABLE = 1; + public const uint NAMEPLATE_SHOWN2 = 2; + //public const uint NAMEPLATE_SHOWN2 = 3; + + public const uint STAT_STRENGTH = 3; + public const uint STAT_VITALITY = 4; + public const uint STAT_DEXTERITY = 5; + public const uint STAT_INTELLIGENCE = 6; + public const uint STAT_MIND = 7; + public const uint STAT_PIETY = 8; + + public const uint STAT_RESISTANCE_FIRE = 9; + public const uint STAT_RESISTANCE_ICE = 10; + public const uint STAT_RESISTANCE_WIND = 11; + public const uint STAT_RESISTANCE_LIGHTNING = 12; + public const uint STAT_RESISTANCE_EARTH = 13; + public const uint STAT_RESISTANCE_WATER = 14; + + public const uint STAT_ATTACK = 17; + public const uint STAT_ACCURACY = 15; + public const uint STAT_NORMALDEFENSE = 18; + public const uint STAT_EVASION = 16; + public const uint STAT_ATTACK_MAGIC = 23; + public const uint STAT_HEAL_MAGIC = 24; + public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 25; + public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 26; + + public const uint STAT_MAGIC_ACCURACY = 27; + public const uint STAT_MAGIC_EVASION = 28; + + public const uint STAT_CRAFT_PROCESSING = 30; + public const uint STAT_CRAFT_MAGIC_PROCESSING = 31; + public const uint STAT_CRAFT_PROCESS_CONTROL = 32; + + public const uint STAT_HARVEST_POTENCY = 33; + public const uint STAT_HARVEST_LIMIT = 34; + public const uint STAT_HARVEST_RATE = 35; + + public float[] castGauge_speed = { 1.0f, 0.25f}; + public bool[] timingCommandFlag = new bool[4]; + public short[] generalParameter = new short[35]; + } +} diff --git a/Map Server/Actors/Chara/CharaWork.cs b/Map Server/Actors/Chara/CharaWork.cs new file mode 100644 index 00000000..c15f5d37 --- /dev/null +++ b/Map Server/Actors/Chara/CharaWork.cs @@ -0,0 +1,53 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class CharaWork + { + public uint PROPERTY_NAMEPLATE_VISIBLE = 1; + public uint PROPERTY_NAMEPLATE_VISIBLE2 = 5; + + public ParameterSave parameterSave = new ParameterSave(); + public ParameterTemp parameterTemp = new ParameterTemp(); + public BattleSave battleSave = new BattleSave(); + public BattleTemp battleTemp = new BattleTemp(); + public EventSave eventSave = new EventSave(); + public EventTemp eventTemp = new EventTemp(); + + public bool gameParameter = false; + + + public byte[] property = new byte[32]; + + public ushort[] status = new ushort[20]; + public uint[] statusShownTime = new uint[20]; + + public uint[] command = new uint[64]; //ACTORS + public byte[] commandCategory = new byte[64]; + public byte commandBorder = 0x20; + public bool[] commandAcquired = new bool[4096]; + public bool[] additionalCommandAcquired = new bool[36]; + + public uint currentContentGroup; + public uint depictionJudge = 0xa0f50911; + } +} diff --git a/Map Server/Actors/Chara/Character.cs b/Map Server/Actors/Chara/Character.cs new file mode 100644 index 00000000..31cacf83 --- /dev/null +++ b/Map Server/Actors/Chara/Character.cs @@ -0,0 +1,1342 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; +using Meteor.Map.actors.chara.player; +using Meteor.Map.actors.group; +using Meteor.Map.Actors.Chara; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.actor; +using Meteor.Map.packets.send.actor.inventory; +using Meteor.Map.utils; +using Meteor.Map.actors.chara.ai; +using System; +using System.Collections.Generic; +using Meteor.Map.actors.chara; +using Meteor.Map.packets.send.actor.battle; +using Meteor.Map.actors.chara.ai.state; +using Meteor.Map.actors.chara.ai.utils; +using Meteor.Map.actors.chara.npc; + +namespace Meteor.Map.Actors +{ + /// Which Character types am I friendly with + enum CharacterTargetingAllegiance + { + /// Friendly to BattleNpcs + BattleNpcs, + /// Friendly to Players + Player + } + + enum DamageTakenType + { + None, + Attack, + Magic, + Weaponskill, + Ability + } + + class Character : Actor + { + public const int CLASSID_PUG = 2; + public const int CLASSID_GLA = 3; + public const int CLASSID_MRD = 4; + public const int CLASSID_ARC = 7; + public const int CLASSID_LNC = 8; + public const int CLASSID_THM = 22; + public const int CLASSID_CNJ = 23; + + public const int CLASSID_CRP = 29; + public const int CLASSID_BSM = 30; + public const int CLASSID_ARM = 31; + public const int CLASSID_GSM = 32; + public const int CLASSID_LTW = 33; + public const int CLASSID_WVR = 34; + public const int CLASSID_ALC = 35; + public const int CLASSID_CUL = 36; + + public const int CLASSID_MIN = 39; + public const int CLASSID_BTN = 40; + public const int CLASSID_FSH = 41; + + public const int SIZE = 0; + public const int COLORINFO = 1; + public const int FACEINFO = 2; + public const int HIGHLIGHT_HAIR = 3; + public const int VOICE = 4; + public const int MAINHAND = 5; + public const int OFFHAND = 6; + public const int SPMAINHAND = 7; + public const int SPOFFHAND = 8; + public const int THROWING = 9; + public const int PACK = 10; + public const int POUCH = 11; + public const int HEADGEAR = 12; + public const int BODYGEAR = 13; + public const int LEGSGEAR = 14; + public const int HANDSGEAR = 15; + public const int FEETGEAR = 16; + public const int WAISTGEAR = 17; + public const int NECKGEAR = 18; + public const int L_EAR = 19; + public const int R_EAR = 20; + public const int R_WRIST = 21; + public const int L_WRIST = 22; + public const int R_RINGFINGER = 23; + public const int L_RINGFINGER = 24; + public const int R_INDEXFINGER = 25; + public const int L_INDEXFINGER = 26; + public const int UNKNOWN = 27; + + public bool isStatic = false; + + public bool isMovingToSpawn = false; + public bool isAutoAttackEnabled = true; + + public uint modelId; + public uint[] appearanceIds = new uint[28]; + + public uint animationId = 0; + + public uint currentTarget = Actor.INVALID_ACTORID; + public uint currentLockedTarget = Actor.INVALID_ACTORID; + + public uint currentActorIcon = 0; + + public Work work = new Work(); + public CharaWork charaWork = new CharaWork(); + + public Group currentParty = null; + public ContentGroup currentContentGroup = null; + + //public DateTime lastAiUpdate; + + public AIContainer aiContainer; + public StatusEffectContainer statusEffects; + + public CharacterTargetingAllegiance allegiance; + + public Pet pet; + + private Dictionary modifiers = new Dictionary(); + + protected ushort hpBase, hpMaxBase, mpBase, mpMaxBase, tpBase; + protected BattleTemp baseStats = new BattleTemp(); + public ushort currentJob; + public ushort newMainState; + public float spawnX, spawnY, spawnZ; + + //I needed some values I could reuse for random stuff, delete later + public int extraInt; + public uint extraUint; + public float extraFloat; + + protected Dictionary tempVars = new Dictionary(); + + //Inventory + protected Dictionary itemPackages = new Dictionary(); + protected ReferencedItemPackage equipment; + + public Character(uint actorID) + : base(actorID) + { + //Init timer array to "notimer" + for (int i = 0; i < charaWork.statusShownTime.Length; i++) + charaWork.statusShownTime[i] = 0; + + this.statusEffects = new StatusEffectContainer(this); + + // todo: move this somewhere more appropriate + // todo: base this on equip and shit + SetMod((uint)Modifier.AttackRange, 3); + SetMod((uint)Modifier.Delay, (Program.Random.Next(30, 60) * 100)); + SetMod((uint)Modifier.MovementSpeed, (uint)moveSpeeds[2]); + + spawnX = positionX; + spawnY = positionY; + spawnZ = positionZ; + } + + public SubPacket CreateAppearancePacket() + { + SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds); + return setappearance.BuildPacket(actorId); + } + + public SubPacket CreateInitStatusPacket() + { + return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status)); + } + + public SubPacket CreateSetActorIconPacket() + { + return SetActorIconPacket.BuildPacket(actorId, currentActorIcon); + } + + public SubPacket CreateSubStatePacket() + { + return SetActorSubStatePacket.BuildPacket(actorId, currentSubState); + } + + public void SetQuestGraphic(Player player, int graphicNum) + { + player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum)); + } + + public void SetCurrentContentGroup(ContentGroup group) + { + if (group != null) + charaWork.currentContentGroup = group.GetTypeId(); + else + charaWork.currentContentGroup = 0; + + currentContentGroup = group; + + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this); + propPacketUtil.AddProperty("charaWork.currentContentGroup"); + zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done()); + } + + //This logic isn't correct, order of GetStatusEffects() is not necessarily the same as the actual effects in game. Also sending every time at once isn't needed + public List GetActorStatusPackets() + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/status", this); + var i = 0; + foreach (var effect in statusEffects.GetStatusEffects()) + { + if (!effect.GetHidden()) + { + propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); + propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); + i++; + } + } + return propPacketUtil.Done(); + } + + public void PlayAnimation(uint animId, bool onlySelf = false) + { + if (onlySelf) + { + if (this is Player) + ((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); + } + else + zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId)); + } + + public void DoBattleAction(ushort commandId, uint animationId) + { + zone.BroadcastPacketAroundActor(this, CommandResultX00Packet.BuildPacket(actorId, animationId, commandId)); + } + + public void DoBattleAction(ushort commandId, uint animationId, CommandResult result) + { + zone.BroadcastPacketAroundActor(this, CommandResultX01Packet.BuildPacket(actorId, animationId, commandId, result)); + } + + public void DoBattleAction(ushort commandId, uint animationId, CommandResult[] results) + { + int currentIndex = 0; + + while (true) + { + if (results.Length - currentIndex >= 10) + zone.BroadcastPacketAroundActor(this, CommandResultX18Packet.BuildPacket(actorId, animationId, commandId, results, ref currentIndex)); + else if (results.Length - currentIndex > 1) + zone.BroadcastPacketAroundActor(this, CommandResultX10Packet.BuildPacket(actorId, animationId, commandId, results, ref currentIndex)); + else if (results.Length - currentIndex == 1) + { + zone.BroadcastPacketAroundActor(this, CommandResultX01Packet.BuildPacket(actorId, animationId, commandId, results[currentIndex])); + currentIndex++; + } + else + break; + } + } + + public void DoBattleAction(ushort commandId, uint animationId, List results) + { + int currentIndex = 0; + + while (true) + { + if (results.Count - currentIndex >= 10) + zone.BroadcastPacketAroundActor(this, CommandResultX18Packet.BuildPacket(actorId, animationId, commandId, results, ref currentIndex)); + else if (results.Count - currentIndex > 1) + zone.BroadcastPacketAroundActor(this, CommandResultX10Packet.BuildPacket(actorId, animationId, commandId, results, ref currentIndex)); + else if (results.Count - currentIndex == 1) + { + zone.BroadcastPacketAroundActor(this, CommandResultX01Packet.BuildPacket(actorId, animationId, commandId, results[currentIndex])); + currentIndex++; + } + else + break; + + //Sending multiple packets at once causes some issues. Setting any combination of these to zero changes what breaks + //animationId = 0; //If more than one packet is sent out, only send the animation once to avoid double playing. + //commandId = 0; + //sourceActorId = 0; + } + } + + #region ai stuff + public void PathTo(float x, float y, float z, float stepSize = 0.70f, int maxPath = 40, float polyRadius = 0.0f) + { + if (aiContainer != null && aiContainer.pathFind != null) + aiContainer.pathFind.PreparePath(x, y, z, stepSize, maxPath, polyRadius); + } + + public void FollowTarget(Actor target, float stepSize = 1.2f, int maxPath = 25, float radius = 0.0f) + { + if (target != null) + PathTo(target.positionX, target.positionY, target.positionZ, stepSize, maxPath, radius); + } + + public double GetMod(Modifier modifier) + { + return GetMod((uint)modifier); + } + + public double GetMod(uint modifier) + { + double res; + if (modifiers.TryGetValue((Modifier)modifier, out res)) + return res; + return 0; + } + + public void SetMod(uint modifier, double val) + { + if (modifiers.ContainsKey((Modifier)modifier)) + modifiers[(Modifier)modifier] = val; + else + modifiers.Add((Modifier)modifier, val); + + if (modifier >= 3 && modifier <= 35) + updateFlags |= ActorUpdateFlags.Stats; + } + + public void AddMod(Modifier modifier, double val) + { + AddMod((uint)modifier, val); + } + + public void AddMod(uint modifier, double val) + { + + double newVal = GetMod(modifier) + val; + SetMod(modifier, newVal); + } + + public void SubtractMod(Modifier modifier, double val) + { + AddMod((uint)modifier, val); + } + + public void SubtractMod(uint modifier, double val) + { + double newVal = GetMod(modifier) - val; + SetMod(modifier, newVal); + } + + public void MultiplyMod(Modifier modifier, double val) + { + MultiplyMod((uint)modifier, val); + } + + public void MultiplyMod(uint modifier, double val) + { + double newVal = GetMod(modifier) * val; + SetMod(modifier, newVal); + } + + public void DivideMod(Modifier modifier, double val) + { + DivideMod((uint)modifier, val); + } + + public void DivideMod(uint modifier, double val) + { + double newVal = GetMod(modifier) / val; + SetMod(modifier, newVal); + } + + + public virtual void OnPath(Vector3 point) + { + //lua.LuaEngine.CallLuaBattleFunction(this, "onPath", this, point); + + updateFlags |= ActorUpdateFlags.Position; + this.isAtSpawn = false; + } + + public override void Update(DateTime tick) + { + + } + + public override void PostUpdate(DateTime tick, List packets = null) + { + if (updateFlags != ActorUpdateFlags.None) + { + packets = packets ?? new List(); + + if ((updateFlags & ActorUpdateFlags.Appearance) != 0) + { + packets.Add(new SetActorAppearancePacket(modelId, appearanceIds).BuildPacket(actorId)); + } + + if ((updateFlags & ActorUpdateFlags.State) != 0) + { + packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, 0x0)); + packets.Add(CommandResultX00Packet.BuildPacket(actorId, 0x72000062, 0)); + packets.Add(CommandResultX01Packet.BuildPacket(actorId, 0x7C000062, 21001, new CommandResult(actorId, 0, 1))); + + updateFlags &= ~ActorUpdateFlags.State; + //DoBattleAction(21001, 0x7C000062, new BattleAction(this.actorId, 0, 1, 0, 0, 1)); //Attack Mode + } + + if ((updateFlags & ActorUpdateFlags.SubState) != 0) + { + packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState)); + //packets.Add(CommandResultX00Packet.BuildPacket(actorId, 0x72000062, 0)); + //packets.Add(CommandResultX01Packet.BuildPacket(actorId, 0x7C000062, 21001, new CommandResult(actorId, 0, 1))); + + updateFlags &= ~ActorUpdateFlags.SubState; + //DoBattleAction(21001, 0x7C000062, new BattleAction(this.actorId, 0, 1, 0, 0, 1)); //Attack Mode + } + + if ((updateFlags & ActorUpdateFlags.Status) != 0) + { + + List statusPackets = statusEffects.GetStatusPackets(); + packets.AddRange(statusPackets); + statusPackets.Clear(); + updateFlags &= ~ActorUpdateFlags.Status; + } + + if ((updateFlags & ActorUpdateFlags.StatusTime) != 0) + { + packets.AddRange(statusEffects.GetStatusTimerPackets()); + statusEffects.ResetPropPacketUtil(); + updateFlags &= ~ActorUpdateFlags.StatusTime; + } + + if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); + propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.mp"); + propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); + propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); + packets.AddRange(propPacketUtil.Done()); + } + + base.PostUpdate(tick, packets); + } + } + + public virtual bool IsValidTarget(Character target, ValidTarget validTarget) + { + return !target.isStatic; + } + + public virtual bool CanAttack() + { + return true; + } + + public virtual bool CanUse(Character target, BattleCommand skill, CommandResult error = null) + { + return false; + } + + + public virtual uint GetAttackDelayMs() + { + return (uint)GetMod((uint)Modifier.Delay); + } + + public virtual uint GetAttackRange() + { + return (uint)(GetMod((uint)Modifier.AttackRange) == 0 ? 3 : GetMod((uint)Modifier.AttackRange)); + } + + public virtual bool Engage(uint targid = 0, ushort newMainState = 0xFFFF) + { + // todo: attack the things + /*if (newMainState != 0xFFFF) + { + currentMainState = newMainState;// this.newMainState = newMainState; + updateFlags |= ActorUpdateFlags.State; + } + else*/ if (aiContainer.CanChangeState()) + { + if (targid == 0) + { + if (currentTarget != Actor.INVALID_ACTORID) + targid = currentTarget; + else if (currentLockedTarget != Actor.INVALID_ACTORID) + targid = currentLockedTarget; + } + //if (targid != 0) + { + aiContainer.Engage(zone.FindActorInArea(targid)); + } + } + + return false; + } + + public virtual bool Engage(Character target) + { + aiContainer.Engage(target); + return false; + } + + public virtual bool Disengage(ushort newMainState = 0xFFFF) + { + /*if (newMainState != 0xFFFF) + { + currentMainState = newMainState;// this.newMainState = newMainState; + updateFlags |= ActorUpdateFlags.State; + } + else*/ if (IsEngaged()) + { + aiContainer.Disengage(); + return true; + } + return false; + } + + public virtual void Cast(uint spellId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.Cast(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), spellId); + } + + public virtual void Ability(uint abilityId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.Ability(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), abilityId); + } + + public virtual void WeaponSkill(uint skillId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.WeaponSkill(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), skillId); + } + + public virtual void Spawn(DateTime tick) + { + aiContainer.Reset(); + // todo: reset hp/mp/tp etc here + ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE); + SetHP((uint) GetMaxHP()); + SetMP((uint) GetMaxMP()); + RecalculateStats(); + } + + //AdditionalActions is the list of actions that EXP/Chain messages are added to + public virtual void Die(DateTime tick, CommandResultContainer actionContainer = null) + { + // todo: actual despawn timer + aiContainer.InternalDie(tick, 10); + ChangeSpeed(0.0f, 0.0f, 0.0f, 0.0f); + } + + public virtual void Despawn(DateTime tick) + { + + } + + public bool IsDead() + { + return !IsAlive(); + } + + public bool IsAlive() + { + return !aiContainer.IsDead();// && GetHP() > 0; + } + + public short GetHP() + { + // todo: + return charaWork.parameterSave.hp[0]; + } + + public short GetMaxHP() + { + return charaWork.parameterSave.hpMax[0]; + } + + public short GetMP() + { + return charaWork.parameterSave.mp; + } + + public ushort GetTP() + { + return tpBase; + } + + public short GetMaxMP() + { + return charaWork.parameterSave.mpMax; + } + + public byte GetMPP() + { + return (byte)((charaWork.parameterSave.mp / charaWork.parameterSave.mpMax) * 100); + } + + public byte GetTPP() + { + return (byte)((tpBase / 3000) * 100); + } + + public byte GetHPP() + { + return (byte)(charaWork.parameterSave.hp[0] == 0 ? 0 : (charaWork.parameterSave.hp[0] / (float) charaWork.parameterSave.hpMax[0]) * 100); + } + + public void SetHP(uint hp) + { + charaWork.parameterSave.hp[0] = (short)hp; + if (hp > charaWork.parameterSave.hpMax[0]) + SetMaxHP(hp); + + updateFlags |= ActorUpdateFlags.HpTpMp; + } + + public void SetMaxHP(uint hp) + { + charaWork.parameterSave.hpMax[0] = (short)hp; + updateFlags |= ActorUpdateFlags.HpTpMp; + } + + public void SetMP(uint mp) + { + charaWork.parameterSave.mp = (short)mp; + if (mp > charaWork.parameterSave.mpMax) + SetMaxMP(mp); + + updateFlags |= ActorUpdateFlags.HpTpMp; + } + + public void SetMaxMP(uint mp) + { + charaWork.parameterSave.mp = (short)mp; + updateFlags |= ActorUpdateFlags.HpTpMp; + } + + // todo: the following functions are virtuals since we want to check hidden item bonuses etc on player for certain conditions + public virtual void AddHP(int hp, CommandResultContainer resultContainer = null) + { + // dont wanna die ded, don't want to send update if hp isn't actually changed + if (IsAlive() && hp != 0) + { + // todo: +/- hp and die + // todo: battlenpcs probably have way more hp? + var addHp = charaWork.parameterSave.hp[0] + hp; + addHp = addHp.Clamp((short)GetMod((uint)Modifier.MinimumHpLock), charaWork.parameterSave.hpMax[0]); + charaWork.parameterSave.hp[0] = (short)addHp; + + updateFlags |= ActorUpdateFlags.HpTpMp; + + if (charaWork.parameterSave.hp[0] < 1) + Die(Program.Tick, resultContainer); + } + } + + public short GetClass() + { + return charaWork.parameterSave.state_mainSkill[0]; + } + + public short GetLevel() + { + return charaWork.parameterSave.state_mainSkillLevel; + } + + public void AddMP(int mp) + { + if (IsAlive() && mp != 0) + { + charaWork.parameterSave.mp = (short)(charaWork.parameterSave.mp + mp).Clamp(ushort.MinValue, charaWork.parameterSave.mpMax); + + // todo: check hidden effects and shit + + updateFlags |= ActorUpdateFlags.HpTpMp; + } + } + + public void AddTP(int tp) + { + if (IsAlive() && tp != 0) + { + var addTp = charaWork.parameterTemp.tp + tp; + + addTp = addTp.Clamp((int) GetMod(Modifier.MinimumTpLock), 3000); + charaWork.parameterTemp.tp = (short) addTp; + tpBase = (ushort)charaWork.parameterTemp.tp; + updateFlags |= ActorUpdateFlags.HpTpMp; + + if (tpBase >= 1000) + lua.LuaEngine.GetInstance().OnSignal("tpOver1000"); + } + } + + public void DelHP(int hp, CommandResultContainer resultContainer = null) + { + AddHP((short)-hp, resultContainer); + } + + public void DelMP(int mp) + { + AddMP(-mp); + } + + public void DelTP(int tp) + { + AddTP(-tp); + } + + virtual public void CalculateBaseStats() + { + // todo: apply mods and shit here, get race/level/job and shit + uint hpMod = (uint) GetMod((uint)Modifier.Hp); + if (hpMod != 0) + { + SetMaxHP(hpMod); + uint hpp = (uint) GetMod((uint) Modifier.HpPercent); + uint hp = hpMod; + if(hpp != 0) + { + hp = (uint) Math.Ceiling(((float)hpp / 100.0f) * hpMod); + } + SetHP(hp); + } + + uint mpMod = (uint)GetMod((uint)Modifier.Mp); + if (mpMod != 0) + { + SetMaxMP(mpMod); + uint mpp = (uint)GetMod((uint)Modifier.MpPercent); + uint mp = mpMod; + if (mpp != 0) + { + mp = (uint)Math.Ceiling(((float)mpp / 100.0f) * mpMod); + } + SetMP(mp); + } + // todo: recalculate stats and crap + updateFlags |= ActorUpdateFlags.HpTpMp; + + + SetMod((uint)Modifier.HitCount, 1); + } + + public void RecalculateStats() + { + //CalculateBaseStats(); + } + + public void SetStat(uint statId, int val) + { + charaWork.battleTemp.generalParameter[statId] = (short)val; + } + + public short GetStat(uint statId) + { + return charaWork.battleTemp.generalParameter[statId]; + } + + public virtual float GetSpeed() + { + // todo: for battlenpc/player calculate speed + return (float) GetMod((uint)Modifier.MovementSpeed); + } + + public virtual void OnAttack(State state, CommandResult action, ref CommandResult error) + { + var target = state.GetTarget(); + // todo: change animation based on equipped weapon + // todo: get hitrate and shit, handle protect effect and whatever + if (BattleUtils.TryAttack(this, target, action, ref error)) + { + //var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1); + } + + // todo: call onAttack/onDamageTaken + //BattleUtils.DamageTarget(this, target, DamageTakenType.Attack, action); + AddTP(200); + target.AddTP(100); + } + + public virtual void OnCast(State state, CommandResult[] actions, BattleCommand spell, ref CommandResult[] errors) + { + // damage is handled in script + var spellCost = spell.CalculateMpCost(this); + this.DelMP(spellCost); // mpCost can be set in script e.g. if caster has something for free spells + + foreach (CommandResult action in actions) + { + if (zone.FindActorInArea(action.targetId) is Character) + { + //BattleUtils.HandleHitType(this, chara, action); + //BattleUtils.DoAction(this, chara, action, DamageTakenType.Magic); + } + } + lua.LuaEngine.GetInstance().OnSignal("spellUsed"); + } + + public virtual void OnWeaponSkill(State state, CommandResult[] actions, BattleCommand skill, ref CommandResult[] errors) + { + // damage is handled in script + + foreach (CommandResult action in actions) + { + //Should we just store the character insteado f having to find it again? + if (zone.FindActorInArea(action.targetId) is Character) + { + //BattleUtils.DoAction(this, chara, action, DamageTakenType.Weaponskill); + } + } + + this.DelTP(skill.tpCost); + } + + public virtual void OnAbility(State state, CommandResult[] actions, BattleCommand ability, ref CommandResult[] errors) + { + foreach (var action in actions) + { + if (zone.FindActorInArea(action.targetId) is Character) + { + //BattleUtils.DoAction(this, chara, action, DamageTakenType.Ability); + } + } + } + + public virtual void OnSpawn() + { + + } + + public virtual void OnDeath() + { + + } + + public virtual void OnDespawn() + { + + } + + public virtual void OnDamageDealt(Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + switch (action.hitType) + { + case (HitType.Miss): + OnMiss(defender, skill, action, actionContainer); + break; + case (HitType.Crit): + OnCrit(defender, skill, action, actionContainer); + OnHit(defender, skill, action, actionContainer); + break; + default: + OnHit(defender, skill, action, actionContainer); + break; + } + + //TP is only gained from autoattacks and abilities + if ((action.commandType == CommandType.AutoAttack || action.commandType == CommandType.Ability) && action.hitType != HitType.Miss) + { + //TP gained on an attack is usually 100 * delay. + //Store TP seems to add .1% per point. + double weaponDelay = GetMod(Modifier.Delay) / 1000.0; + var storeTPPercent = 1 + (GetMod(Modifier.StoreTp) * 0.001); + AddTP((int)(weaponDelay * 100 * storeTPPercent)); + } + } + + public virtual void OnDamageTaken(Character attacker, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + switch (action.hitType) + { + case (HitType.Miss): + OnEvade(attacker, skill, action, actionContainer); + break; + case (HitType.Parry): + OnParry(attacker, skill, action, actionContainer); + break; + case (HitType.Block): + OnBlock(attacker, skill, action, actionContainer); + break; + } + + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnDamageTaken, "onDamageTaken", attacker, this, skill, action, actionContainer); + + //TP gain formula seems to be something like 5 * e ^ ( -0.667 * [defender's level] ) * damage taken, rounded up + //This should be completely accurate at level 50, but isn't totally accurate at lower levels. + //Don't know if store tp impacts this + double tpModifier = 5 * Math.Pow(Math.E, (-0.0667 * GetLevel())); + AddTP((int)Math.Ceiling(tpModifier * action.amount)); + } + + public UInt64 GetTempVar(string name) + { + UInt64 retVal = 0; + if (tempVars.TryGetValue(name, out retVal)) + return retVal; + return 0; + } + + // cause lua is a dick + public void SetTempVar(string name, uint val) + { + if (tempVars.ContainsKey(name)) + tempVars[name] = val; + } + + public void SetTempVar(string name, UInt64 val) + { + if (tempVars.ContainsKey(name)) + tempVars[name] = val; + } + + public void ResetTempVars() + { + tempVars.Clear(); + } + + #region lua helpers + public bool IsEngaged() + { + return aiContainer.IsEngaged(); + } + + public bool IsPlayer() + { + return this is Player; + } + + public bool IsMonster() + { + return this is BattleNpc; + } + + public bool IsPet() + { + return this is Pet; + } + + public bool IsAlly() + { + return this is Ally; + } + + public bool IsDiscipleOfWar() + { + return GetClass() < CLASSID_THM; + } + + public bool IsDiscipleOfMagic() + { + return GetClass() >= CLASSID_THM && currentJob < CLASSID_CRP; + } + + public bool IsDiscipleOfHand() + { + return GetClass() >= CLASSID_CRP && currentJob < CLASSID_MIN; + } + + public bool IsDiscipleOfLand() + { + return GetClass() >= CLASSID_MIN; + } + #endregion lua helpers + #endregion ai stuff + + //Reset procs. Only send packet if any procs were actually reset. + //This assumes you can't use weaponskills between getting a proc and using the procced ability + public void ResetProcs() + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/timingCommand", this); + bool shouldSend = false; + for (int i = 0; i < 4; i++) + { + if (charaWork.battleTemp.timingCommandFlag[i]) + { + shouldSend = true; + charaWork.battleTemp.timingCommandFlag[i] = false; + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.timingCommandFlag[{0}]", i)); + } + } + + if (shouldSend && this is Player) + ((Player)this).QueuePackets(propPacketUtil.Done()); + } + + //Set given proc to true and send packet if this is a player + // todo: hidden status effects for timing when the procs fall off + public void SetProc(int procId, bool val = true) + { + charaWork.battleTemp.timingCommandFlag[procId] = val; + uint effectId = (uint)StatusEffectId.EvadeProc + (uint)procId; + + //If a proc just occurred, add a hidden effect effect + if (val) + { + StatusEffect procEffect = Server.GetWorldManager().GetStatusEffect(effectId); + procEffect.SetDuration(5); + statusEffects.AddStatusEffect(procEffect, this); + } + //Otherwise we're reseting a proc, remove the status + else + { + statusEffects.RemoveStatusEffect(statusEffects.GetStatusEffectById((uint)effectId)); + } + + if (this is Player) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/timingCommand", this); + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.timingCommandFlag[{0}]", procId)); + ((Player)this).QueuePackets(propPacketUtil.Done()); + } + } + + public HitDirection GetHitDirection(Actor target) + { + //Get between taget's position and our position + double angle = Vector3.GetAngle(target.GetPosAsVector3(), GetPosAsVector3()); + //Add to the target's rotation, mod by 2pi. This is the angle relative to where the target is looking + //Actor's rotation is 0 degrees on their left side, rotate it by 45 degrees so that quadrants line up with sides + angle = (angle + target.rotation - (.25 * Math.PI)) % (2 * Math.PI); + //Make positive + if (angle < 0) + angle = angle + (2 * Math.PI); + + //Get the side we're on. 0 is front, 1 is right, 2 is rear, 3 is left + var side = (int) (angle / (.5 * Math.PI)) % 4; + + return (HitDirection) (1 << side); + } + + //Called when this character evades attacker's action + public void OnEvade(Character attacker, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + SetProc((ushort)HitType.Evade); + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnEvade, "onEvade", attacker, this, skill, action, actionContainer); + } + + //Called when this character blocks attacker's action + public void OnBlock(Character attacker, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + SetProc((ushort)HitType.Block); + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnBlock, "onBlock", attacker, this, skill, action, actionContainer); + } + + //Called when this character parries attacker's action + public void OnParry(Character attacker, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + SetProc((ushort)HitType.Parry); + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnParry, "onParry", attacker, this, skill, action, actionContainer); + } + + //Called when this character misses + public void OnMiss(Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + SetProc((ushort)HitType.Miss); + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnMiss, "onMiss", this, defender, skill, action, actionContainer); + } + + public void OnHit(Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnHit, "onHit", this, defender, skill, action, actionContainer); + } + + public void OnCrit(Character defender, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnCrit, "onCrit", this, defender, skill, action, actionContainer); + } + + //The order of messages that appears after using a command is: + + //1. Cast start messages. (ie "You begin casting... ") + //2. Messages from buffs that activate before the command actually starts, like Power Surge or Presence of Mind. (This may be wrong and these could be the same as 4.) + //3. If the command is a multi-hit command, this is where the "You use [command] on [target]" message goes + + //Then, for each hit: + //4. Buffs that activate before a command hits, like Blindside + //5. The hit itself. For single hit commands this message is "Your [command] hits [target] for x damage" for multi hits it's "[Target] takes x points of damage" + //6. Stoneskin falling off + //6. Buffs that activate after a command hits, like Aegis Boon and Divine Veil + + //After all hits + //7. If it's a multi-hit command there's a "{numhits]fold attack..." message or if all hits miss an "All attacks missed" message + //8. Buffs that fall off after the skill ends, like Excruciate + + //For every target defeated: + //8. Defeat message + //9. EXP message + //10. EXP chain message + + + //folder is probably temporary until move to cached scripts is complete + public void DoBattleCommand(BattleCommand command, string folder) + { + //List actions = new List(); + CommandResultContainer actions = new CommandResultContainer(); + + var targets = command.targetFind.GetTargets(); + bool hitTarget = false; + + if (targets.Count > 0) + { + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnCommandStart, "onCommandStart", this, command, actions); + + foreach (var chara in targets) + { + ushort hitCount = 0; + ushort totalDamage = 0; + for (int hitNum = 1; hitNum <= command.numHits; hitNum++) + { + var action = new CommandResult(chara.actorId, command, (byte)GetHitDirection(chara), (byte) hitNum); + + //uncached script + lua.LuaEngine.CallLuaBattleCommandFunction(this, command, folder, "onSkillFinish", this, chara, command, action, actions); + //cached script + //skill.CallLuaFunction(owner, "onSkillFinish", this, chara, command, action, actions); + if (action.ActionLanded()) + { + hitTarget = true; + hitCount++; + totalDamage += action.amount; + } + } + + if (command.numHits > 1) + { + //30442: [hitCount]fold Attack! [chara] takes a total of totalDamage points of damage. + //30450: All attacks miss! + ushort textId = (ushort) (hitTarget ? 30442 : 30450); + actions.AddAction(new CommandResult(chara.actorId, textId, 0, totalDamage, (byte)hitCount)); + } + } + + statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnCommandFinish, "onCommandFinish", this, command, actions); + } + else + { + actions.AddAction(new CommandResult(actorId, 30202, 0)); + } + + DelMP(command.CalculateMpCost(this)); + DelTP(command.CalculateTpCost(this)); + + //Now that we know if we hit the target we can check if the combo continues + if (this is Player) + { + if (command.isCombo && hitTarget) + ((Player)this).SetCombos(command.comboNextCommandId); + //Only reset combo if the command is a spell or weaponskill, since abilities can be used between combo skills + else if (command.commandType == CommandType.Spell || command.commandType == CommandType.WeaponSkill) + ((Player)this).SetCombos(); + } + + + actions.CombineLists(); + DoBattleAction(command.id, command.battleAnimation, actions.GetList()); + } + + public List GetPartyMembersInRange(uint range) + { + TargetFind targetFind = new TargetFind(this); + targetFind.SetAOEType(ValidTarget.Party, TargetFindAOEType.Circle, TargetFindAOETarget.Self, range, 0, 10, 0, 0); + targetFind.FindWithinArea(this, ValidTarget.Party, TargetFindAOETarget.Self); + return targetFind.GetTargets(); + } + + #region Inventory + public void SendItemPackage(Player player, uint id) + { + if (!itemPackages.ContainsKey((ushort)id)) + return; + + player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + itemPackages[(ushort)id].SendFullPackage(player); + player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + } + + public void AddItem(uint catalogID) + { + AddItem(catalogID, 1); + } + + public void AddItem(uint catalogID, int quantity) + { + AddItem(catalogID, quantity, 1); + } + + public void AddItem(uint catalogID, int quantity, byte quality) + { + ushort itemPackage = GetPackageForItem(catalogID); + if (itemPackages.ContainsKey(itemPackage)) + { + itemPackages[itemPackage].AddItem(catalogID, quantity, quality); + } + } + + public void AddItem(InventoryItem item) + { + ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID); + if (itemPackages.ContainsKey(itemPackage)) + { + itemPackages[itemPackage].AddItem(item); + } + } + + public void MoveItem(InventoryItem item, ushort destinationPackage) + { + ushort sourcePackage = item.itemPackage; + + if (!itemPackages.ContainsKey(sourcePackage) && !itemPackages.ContainsKey(destinationPackage)) + return; + + itemPackages[sourcePackage].MoveItem(item, itemPackages[destinationPackage]); + } + + public void RemoveItem(uint catalogID) + { + RemoveItem(catalogID, 1); + } + + public void RemoveItem(uint catalogID, int quantity) + { + RemoveItem(catalogID, quantity, 1); + } + + public void RemoveItem(uint catalogID, int quantity, byte quality) + { + ushort itemPackage = GetPackageForItem(catalogID); + if (itemPackages.ContainsKey(itemPackage)) + { + itemPackages[itemPackage].RemoveItem(catalogID, quantity, quality); + } + } + + public void RemoveItemAtSlot(ushort itemPackage, ushort slot) + { + if (itemPackages.ContainsKey(itemPackage)) + { + itemPackages[itemPackage].RemoveItemAtSlot(slot); + } + } + + public void RemoveItem(InventoryItem item) + { + itemPackages[item.itemPackage].RemoveItem(item); + } + + public bool HasItem(uint catalogID) + { + return HasItem(catalogID, 1); + } + + public bool HasItem(uint catalogID, int minQuantity) + { + return HasItem(catalogID, minQuantity, 1); + } + + public bool HasItem(uint catalogID, int minQuantity, byte quality) + { + ushort itemPackage = GetPackageForItem(catalogID); + if (itemPackages.ContainsKey(itemPackage)) + { + return itemPackages[itemPackage].HasItem(catalogID, minQuantity, quality); + } + return false; + } + + public bool HasItem(InventoryItem item) + { + ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID); + if (itemPackages.ContainsKey(itemPackage)) + { + //return itemPackages[itemPackage].HasItem(item); + return false; //TODO FIX + } + else + return false; + } + + public InventoryItem GetItem(LuaUtils.ItemRefParam reference) + { + if (reference.actorId != actorId) + return null; + if (itemPackages.ContainsKey(reference.itemPackage)) + { + return itemPackages[reference.itemPackage].GetItemAtSlot(reference.slot); + } + return null; + } + + public ItemPackage GetItemPackage(ushort package) + { + if (itemPackages.ContainsKey(package)) + return itemPackages[package]; + else + return null; + } + + public ushort GetPackageForItem(uint catalogID) + { + ItemData data = Server.GetItemGamedata(catalogID); + + if (data == null) + return ItemPackage.NORMAL; + else + { + if (data.IsMoney()) + return ItemPackage.CURRENCY_CRYSTALS; + else if (data.IsImportant()) + return ItemPackage.KEYITEMS; + else + return ItemPackage.NORMAL; + } + } + + //public void removeItem(byUniqueId) + //public void removeItem(byUniqueId, quantity) + //public void removeItem(slot) + //public void removeItem(slot, quantity) + + #endregion + + } +} diff --git a/Map Server/Actors/Chara/EventSave.cs b/Map Server/Actors/Chara/EventSave.cs new file mode 100644 index 00000000..1c9a35ed --- /dev/null +++ b/Map Server/Actors/Chara/EventSave.cs @@ -0,0 +1,30 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class EventSave + { + public bool bazaar; + public byte bazaarTax; + public byte repairType; + } +} diff --git a/Map Server/Actors/Chara/EventTemp.cs b/Map Server/Actors/Chara/EventTemp.cs new file mode 100644 index 00000000..9c3e38ae --- /dev/null +++ b/Map Server/Actors/Chara/EventTemp.cs @@ -0,0 +1,32 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class EventTemp + { + public bool bazaarRetail = false; + public bool bazaarRepair = false; + public bool bazaarMateria = false; + + public ushort[] linshellIcon = new ushort[4]; + } +} diff --git a/Map Server/Actors/Chara/ItemPackage.cs b/Map Server/Actors/Chara/ItemPackage.cs new file mode 100644 index 00000000..be458b39 --- /dev/null +++ b/Map Server/Actors/Chara/ItemPackage.cs @@ -0,0 +1,930 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.actor.inventory; +using System; +using System.Collections.Generic; +using System.Diagnostics; + +namespace Meteor.Map.actors.chara.player +{ + class ItemPackage + { + public const ushort NORMAL = 0; //Max 0xC8 + public const ushort UNKNOWN = 1; //Max 0x96 + public const ushort LOOT = 4; //Max 0xA + public const ushort MELDREQUEST = 5; //Max 0x04 + public const ushort BAZAAR = 7; //Max 0x0A + public const ushort CURRENCY_CRYSTALS = 99; //Max 0x140 + public const ushort KEYITEMS = 100; //Max 0x500 + public const ushort EQUIPMENT = 0x00FE; //Max 0x23 + public const ushort TRADE = 0x00FD; //Max 0x04 + public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23 + + public const ushort MAXSIZE_NORMAL = 200; + public const ushort MAXSIZE_CURRANCY = 320; + public const ushort MAXSIZE_KEYITEMS = 500; + public const ushort MAXSIZE_LOOT = 10; + public const ushort MAXSIZE_TRADE = 4; + public const ushort MAXSIZE_MELDREQUEST = 4; + public const ushort MAXSIZE_BAZAAR = 10; + public const ushort MAXSIZE_EQUIPMENT = 35; + public const ushort MAXSIZE_EQUIPMENT_OTHERPLAYER = 0x23; + + public const int ERROR_SUCCESS = 0; + public const int ERROR_FULL = 1; + public const int ERROR_HAS_UNIQUE = 2; + public const int ERROR_SYSTEM = 3; + + private Character owner; + private ushort itemPackageCapacity; + private ushort itemPackageCode; + private bool isTemporary; + private InventoryItem[] list; + private bool[] isDirty; + private bool holdingUpdates = false; + + private int endOfListIndex = 0; + + public ItemPackage(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false) + { + owner = ownerPlayer; + itemPackageCapacity = capacity; + itemPackageCode = code; + isTemporary = temporary; + list = new InventoryItem[capacity]; + isDirty = new bool[capacity]; + } + + #region Inventory Management + public void InitList(List itemsFromDB) + { + int i = 0; + foreach (InventoryItem item in itemsFromDB) + { + item.SetOwner(owner, itemPackageCode, (ushort) i); + list[i++] = item; + } + endOfListIndex = i; + } + + public InventoryItem GetItemAtSlot(ushort slot) + { + if (slot < list.Length) + return list[slot]; + else + return null; + } + + public InventoryItem GetItemByUniqueId(ulong uniqueItemId) + { + for (int i = 0; i < endOfListIndex; i++) + { + InventoryItem item = list[i]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.uniqueId == uniqueItemId) + return item; + } + return null; + } + + public InventoryItem GetItemByCatelogId(ulong catelogId) + { + for (int i = 0; i < endOfListIndex; i++) + { + InventoryItem item = list[i]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.itemId == catelogId) + return item; + } + return null; + } + + public int AddItem(uint itemId) + { + return AddItem(itemId, 1, 1); + } + + public int AddItem(uint itemId, int quantity) + { + return AddItem(itemId, quantity, 1); + } + + public int AddItem(uint itemId, int quantity, byte quality) + { + if (!IsSpaceForAdd(itemId, quantity, quality)) + return ERROR_FULL; + + ItemData gItem = Server.GetItemGamedata(itemId); + + //If it's unique, abort + if (HasItem(itemId) && gItem.isExclusive) + return ERROR_HAS_UNIQUE; + + if (gItem == null) + { + Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId); + return ERROR_SYSTEM; + } + + //Check if item id exists + int quantityCount = quantity; + for (int i = 0; i < endOfListIndex; i++) + { + InventoryItem item = list[i]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.itemId == itemId && item.quality == quality && item.quantity < gItem.maxStack) + { + int oldQuantity = item.quantity; + item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack); + isDirty[i] = true; + quantityCount -= (gItem.maxStack - oldQuantity); + + DoDatabaseQuantity(item.uniqueId, item.quantity); + + if (quantityCount <= 0) + break; + } + } + + //New item that spilled over + while (quantityCount > 0) + { + InventoryItem.ItemModifier modifiers = null; + if (gItem.durability != 0) + { + modifiers = new InventoryItem.ItemModifier(); + modifiers.durability = (uint)gItem.durability; + } + + InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers); + addedItem.SetOwner(owner, itemPackageCode, (ushort)endOfListIndex); + isDirty[endOfListIndex] = true; + list[endOfListIndex++] = addedItem; + quantityCount -= gItem.maxStack; + + DoDatabaseAdd(addedItem); + } + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + + return ERROR_SUCCESS; + } + + public int AddItems(uint[] itemIds, uint[] quantity = null, byte[] quality = null) + { + //Check if has space + if (!CanAdd(itemIds, quantity, quality)) + return ERROR_FULL; + + for (int i = 0; i < itemIds.Length; i++) + { + ItemData gItem = Server.GetItemGamedata(itemIds[i]); + + //If it's unique, abort + if (HasItem(itemIds[i]) && gItem.isExclusive) + return ERROR_HAS_UNIQUE; + + if (gItem == null) + { + Program.Log.Error("Inventory.AddItem: unable to find item %u", itemIds[i]); + return ERROR_SYSTEM; + } + + //Check if item id exists + uint setQuantity = quantity != null ? quantity[i] : 1; + int quantityCount = (int)setQuantity; + for (int j = 0; j < endOfListIndex; j++) + { + InventoryItem item = list[j]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + byte setQuality = quality != null ? quality[i] : (byte)1; + + if (item.itemId == itemIds[i] && item.quality == setQuality && item.quantity < gItem.maxStack) + { + int oldQuantity = item.quantity; + item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack); + isDirty[j] = true; + quantityCount -= (gItem.maxStack - oldQuantity); + + DoDatabaseQuantity(item.uniqueId, item.quantity); + + if (quantityCount <= 0) + break; + } + } + + //New item that spilled over + while (quantityCount > 0) + { + InventoryItem.ItemModifier modifiers = null; + if (gItem.durability != 0) + { + modifiers = new InventoryItem.ItemModifier(); + modifiers.durability = (uint)gItem.durability; + } + + byte setQuality = quality != null ? quality[i] : (byte)1; + + InventoryItem addedItem = Database.CreateItem(itemIds[i], Math.Min(quantityCount, gItem.maxStack), setQuality, modifiers); + addedItem.SetOwner(owner, itemPackageCode, (ushort)endOfListIndex); + isDirty[endOfListIndex] = true; + list[endOfListIndex++] = addedItem; + quantityCount -= gItem.maxStack; + + DoDatabaseAdd(addedItem); + } + } + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + + return ERROR_SUCCESS; + } + + public int AddItem(InventoryItem itemRef) + { + //If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR) + if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1) + return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality); + + if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality)) + return ERROR_FULL; + + ItemData gItem = Server.GetItemGamedata(itemRef.itemId); + + if (gItem == null) + { + Program.Log.Error("Inventory.AddItem: unable to find item %u", itemRef.itemId); + return ERROR_SYSTEM; + } + + itemRef.SetOwner(owner, itemPackageCode, (ushort)endOfListIndex); + + isDirty[endOfListIndex] = true; + list[endOfListIndex++] = itemRef; + DoDatabaseAdd(itemRef); + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + + return ERROR_SUCCESS; + } + + public int MoveItem(ushort position, ItemPackage destinationPackage) + { + InventoryItem item = GetItemAtSlot(position); + + if (destinationPackage.CanAdd(item)) + { + RemoveItemAtSlot(position); + destinationPackage.AddItem(item); + return ERROR_SUCCESS; + } + return ERROR_FULL; + } + + public int MoveItem(InventoryItem item, ItemPackage destinationPackage) + { + if (destinationPackage == null || item == null) + return ERROR_SYSTEM; + + if (destinationPackage.CanAdd(item)) + { + RemoveItem(item); + destinationPackage.AddItem(item); + return ERROR_SUCCESS; + } + return ERROR_FULL; + } + + public void RemoveItem(uint itemId) + { + RemoveItem(itemId, 1); + } + + public void RemoveItem(uint itemId, int quantity) + { + RemoveItem(itemId, quantity, 1); + } + + public void RemoveItem(uint itemId, int quantity, int quality) + { + if (!HasItem(itemId, quantity, quality)) + return; + + List slotsToUpdate = new List(); + List itemsToRemove = new List(); + List slotsToRemove = new List(); + List AddItemPackets = new List(); + + //Remove as we go along + int quantityCount = quantity; + ushort lowestSlot = 0; + for (int i = endOfListIndex - 1; i >= 0; i--) + { + InventoryItem item = list[i]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.itemId == itemId && item.quality == quality) + { + int oldQuantity = item.quantity; + //Stack nomnomed + if (item.quantity - quantityCount <= 0) + { + DoDatabaseRemove(list[i].uniqueId); + list[i] = null; + } + //Stack reduced + else + { + item.quantity -= quantityCount; + DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);} + + isDirty[i] = true; + + quantityCount -= oldQuantity; + lowestSlot = item.slot; + + if (quantityCount <= 0) + break; + } + } + + DoRealign(); + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + } + + public void RemoveItem(InventoryItem item) + { + if (itemPackageCode == item.itemPackage) + RemoveItemAtSlot(item.slot); + } + + public void RemoveItemByUniqueId(ulong itemDBId, int quantity) + { + ushort slot = 0; + InventoryItem toDelete = null; + for (int i = 0; i < endOfListIndex; i++) + { + InventoryItem item = list[i]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.uniqueId == itemDBId) + { + toDelete = item; + break; + } + slot++; + } + + if (toDelete == null) + return; + + if (quantity >= toDelete.quantity) + { + DoDatabaseRemove(toDelete.uniqueId); + list[slot].ClearOwner(); + list[slot] = null; + } + else + { + list[slot].quantity -= quantity; + DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity); + } + + isDirty[slot] = true; + + DoRealign(); + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + } + + public void RemoveItemAtSlot(ushort slot) + { + if (slot >= endOfListIndex) + return; + + DoDatabaseRemove(list[slot].uniqueId); + + list[slot].ClearOwner(); + list[slot] = null; + isDirty[slot] = true; + + DoRealign(); + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + } + + public void RemoveItemAtSlot(ushort slot, int quantity) + { + if (slot >= endOfListIndex) + return; + + if (list[slot] != null) + { + list[slot].quantity -= quantity; + + if (list[slot].quantity <= 0) + { + DoDatabaseRemove(list[slot].uniqueId); + + list[slot].ClearOwner(); + list[slot] = null; + DoRealign(); + } + else + DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity); + + isDirty[slot] = true; + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + } + } + + public void Clear() + { + for (int i = 0; i < endOfListIndex; i++) + { + list[i].ClearOwner(); + list[i] = null; + isDirty[i] = true; + } + endOfListIndex = 0; + + if (owner is Player) + { + (owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + (owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + } + + public bool CanAdd(InventoryItem item) + { + return itemPackageCapacity - GetCount() > 0; + } + + public bool CanAdd(uint[] itemIds, uint[] quantity, byte[] quality) + { + int tempInvSize = GetCount(); + + for (int i = 0; i < itemIds.Length; i++) + { + ItemData gItem = Server.GetItemGamedata(itemIds[i]); + //Check if item id exists and fill up til maxstack + int quantityCount = (int)(quantity != null ? quantity[i] : 1); + for (int j = 0; j < endOfListIndex; j++) + { + InventoryItem item = list[j]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.itemId == itemIds[i] && item.quality == (quality != null ? quality[i] : 1) && item.quantity < gItem.maxStack) + { + quantityCount -= (gItem.maxStack - item.quantity); + if (quantityCount <= 0) + break; + } + } + + //New items that spilled over creating new stacks + while (quantityCount > 0) + { + quantityCount -= gItem.maxStack; + tempInvSize++; + } + + //If the new stacks push us over capacity, can't add these items + if (tempInvSize > itemPackageCapacity) + return false; + } + + return true; + } + + public void MarkDirty(InventoryItem item) + { + if (item.itemPackage != itemPackageCode || list[item.slot] == null) + return; + + isDirty[item.slot] = true; + } + + public void MarkDirty(ushort slot) + { + isDirty[slot] = true; + } + + public InventoryItem[] GetRawList() + { + return list; + } + + public void ChangeDurability(uint slot, uint durabilityChange) + { + isDirty[slot] = true; + } + + public void ChangeSpiritBind(uint slot, uint spiritBindChange) + { + isDirty[slot] = true; + } + + public void ChangeMateria(uint slot, byte materiaSlot, byte materiaId) + { + isDirty[slot] = true; + } + #endregion + + #region Packet Functions + public void SendFullPackage(Player player) + { + player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode)); + SendItemPackets(player, 0); + player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); + } + + public void SendUpdate() + { + if (owner is Player && !holdingUpdates) + { + SendUpdate((Player)owner); + } + } + + public void SendUpdate(Player player) + { + List items = new List(); + List slotsToRemove = new List(); + + for (int i = 0; i < list.Length; i++) + { + if (i == endOfListIndex) + break; + if (isDirty[i]) + items.Add(list[i]); + } + + for (int i = endOfListIndex; i < list.Length; i++) + { + if (isDirty[i]) + slotsToRemove.Add((ushort)i); + } + + if (!holdingUpdates) + Array.Clear(isDirty, 0, isDirty.Length); + + player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode)); + //Send Updated Slots + SendItemPackets(player, items); + //Send Remove packets for tail end + SendItemPackets(player, slotsToRemove); + player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); + //If player is updating their normal inventory, we need to send + //an equip update as well to resync the slots. + if (player.Equals(owner) && itemPackageCode == NORMAL) + player.GetEquipment().SendUpdate(); + } + + private void SendItemPackets(Player player, InventoryItem item) + { + player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item)); + } + + private void SendItemPackets(Player player, List items) + { + int currentIndex = 0; + + while (true) + { + if (items.Count - currentIndex >= 64) + player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex >= 32) + player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex >= 16) + player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex > 1) + player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex == 1) + { + player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex])); + currentIndex++; + } + else + break; + } + } + + private void SendItemPackets(Player player, int startOffset) + { + int currentIndex = startOffset; + + List lst = new List(); + for (int i = 0; i < endOfListIndex; i++) + lst.Add(list[i]); + + while (true) + { + if (endOfListIndex - currentIndex >= 64) + player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, lst, ref currentIndex)); + else if (endOfListIndex - currentIndex >= 32) + player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, lst, ref currentIndex)); + else if (endOfListIndex - currentIndex >= 16) + player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, lst, ref currentIndex)); + else if (endOfListIndex - currentIndex > 1) + player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, lst, ref currentIndex)); + else if (endOfListIndex - currentIndex == 1) + { + player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, list[currentIndex])); + currentIndex++; + } + else + break; + } + } + + private void SendItemPackets(Player player, ushort index) + { + player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, index)); + } + + private void SendItemPackets(Player player, List indexes) + { + int currentIndex = 0; + + while (true) + { + if (indexes.Count - currentIndex >= 64) + player.QueuePacket(InventoryRemoveX64Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); + else if (indexes.Count - currentIndex >= 32) + player.QueuePacket(InventoryRemoveX32Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); + else if (indexes.Count - currentIndex >= 16) + player.QueuePacket(InventoryRemoveX16Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); + else if (indexes.Count - currentIndex > 1) + player.QueuePacket(InventoryRemoveX08Packet.BuildPacket(owner.actorId, indexes, ref currentIndex)); + else if (indexes.Count - currentIndex == 1) + { + player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, indexes[currentIndex])); + currentIndex++; + } + else + break; + } + } + #endregion + + #region Automatic Client and DB Updating + + private void DoDatabaseAdd(InventoryItem addedItem) + { + if (isTemporary) + return; + + Database.AddItem(owner, addedItem, itemPackageCode, addedItem.slot); + } + + private void DoDatabaseQuantity(ulong itemDBId, int quantity) + { + if (isTemporary) + return; + + Database.SetQuantity(itemDBId, quantity); + } + + private void DoDatabaseRemove(ulong itemDBId) + { + if (isTemporary) + return; + + Database.RemoveItem(owner, itemDBId); + } + + public void StartSendUpdate() + { + holdingUpdates = true; + } + + public void DoneSendUpdate() + { + holdingUpdates = false; + SendUpdate(); + Array.Clear(isDirty, 0, isDirty.Length); + } + + #endregion + + #region Inventory Utils + + public bool IsFull() + { + return endOfListIndex >= itemPackageCapacity; + } + + public int GetFreeSlots() + { + return itemPackageCapacity - endOfListIndex; + } + + public bool IsSpaceForAdd(uint itemId, int quantity, int quality) + { + int quantityCount = quantity; + for (int i = 0; i < endOfListIndex; i++) + { + InventoryItem item = list[i]; + ItemData gItem = Server.GetItemGamedata(item.itemId); + if (item.itemId == itemId && item.quality == quality && item.quantity < gItem.maxStack) + { + quantityCount -= (gItem.maxStack - item.quantity); + if (quantityCount <= 0) + break; + } + } + + return quantityCount <= 0 || (quantityCount > 0 && !IsFull()); + } + + public bool HasItem(uint itemId) + { + return HasItem(itemId, 1); + } + + public bool HasItem(uint itemId, int minQuantity) + { + return HasItem(itemId, minQuantity, 1); + } + + public bool HasItem(uint itemId, int minQuantity, int quality) + { + int count = 0; + + for (int i = endOfListIndex - 1; i >= 0; i--) + { + InventoryItem item = list[i]; + + Debug.Assert(item != null, "Item slot was null!!!"); + + if (item.itemId == itemId && item.quality == quality) + count += item.quantity; + + if (count >= minQuantity) + return true; + } + + return false; + } + + public int GetNextEmptySlot() + { + return endOfListIndex; + } + + private void DoRealign() + { + List positionUpdate = new List(); + + int lastNullSlot = -1; + + for (int i = 0; i < endOfListIndex; i++) + { + if (list[i] == null && lastNullSlot == -1) + { + lastNullSlot = i; + continue; + } + else if (list[i] != null && lastNullSlot != -1) + { + list[lastNullSlot] = list[i]; + if (list[lastNullSlot].GetOfferedTo() != null) + { + list[lastNullSlot].UpdateOfferedSlot((ushort)(list[lastNullSlot].slot - lastNullSlot)); + } + list[lastNullSlot].slot = (ushort)lastNullSlot; + positionUpdate.Add(list[lastNullSlot]); + list[i] = null; + isDirty[lastNullSlot] = true; + isDirty[i] = true; + lastNullSlot++; + } + } + + if (lastNullSlot != -1) + endOfListIndex = lastNullSlot; + + Database.UpdateItemPositions(positionUpdate); + } + + #endregion + + public int GetCount() + { + return endOfListIndex; + } + + public override string ToString() + { + string packageName; + switch (itemPackageCode) + { + case NORMAL: + packageName = "Inventory"; + break; + case LOOT: + packageName = "Loot"; + break; + case MELDREQUEST: + packageName = "Meld Request"; + break; + case BAZAAR: + packageName = "Bazaar"; + break; + case CURRENCY_CRYSTALS: + packageName = "Currency"; + break; + case KEYITEMS: + packageName = "KeyItems"; + break; + case EQUIPMENT: + packageName = "Equipment"; + break; + case TRADE: + packageName = "Trade"; + break; + case EQUIPMENT_OTHERPLAYER: + packageName = "CheckEquip"; + break; + default: + packageName = "Unknown"; + break; + } + + return string.Format("{0} Package", packageName); + } + } +} diff --git a/Map Server/Actors/Chara/Modifier.cs b/Map Server/Actors/Chara/Modifier.cs new file mode 100644 index 00000000..479edd13 --- /dev/null +++ b/Map Server/Actors/Chara/Modifier.cs @@ -0,0 +1,184 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Map.actors.chara +{ + //These will need to be redone at some point. remember to update tables in db. + //Consider using text_paramname sheet. that matches up with the stats on armor, but some things will need special handling + //Also, 0-35 should probably match with up BattleTemp + enum Modifier : UInt32 + { + //These line up with ParamNames starting at 15001 and appear on gear + //Health + Hp = 0, //Max HP + Mp = 1, //Max MP + Tp = 2, //Max TP + + //Main stats + Strength = 3, + Vitality = 4, + Dexterity = 5, + Intelligence = 6, + Mind = 7, + Piety = 8, + + //Elemental Resistances + FireResistance = 9, //Lowers Fire damage taken + IceResistance = 10, //Lowers Ice damage taken + WindResistance = 11, //Lowers Wind damage taken + EarthResistance = 12, //Lowers Earth damage taken + LightningResistance = 13, //Lowers Lightning damage taken + WaterResistance = 14, //Lowers Water damage taken + + //Physical Secondary stats + Accuracy = 15, //Increases chance to hit with physical attacks + Evasion = 16, //Decreases chance to be hit by physical attacks + Attack = 17, //Increases damage done with physical attacks + Defense = 18, //Decreases damage taken from physical attacks + + //Physical crit stats + CriticalHitRating = 19, //Increases chance to crit with physical attacks + CriticalHitEvasion = 20, //Decreases chance to be crit by physical attacks + CriticalHitAttackPower = 21, //Increases damage done by critical physical attacks + CriticalHitResilience = 22, //Decreases damage taken from critical physical attacks + + //Magic secondary stats + AttackMagicPotency = 23, //Increases damage done with magical attacks + HealingMagicPotency = 24, //Increases healing done with magic healing + EnhancementMagicPotency = 25, //Increases effect of enhancement magic + EnfeeblingMagicPotency = 26, //Increases effect of enfeebling magic + MagicAccuracy = 27, //Decreases chance for magic to be evaded + MagicEvasion = 28, //Increases chance to evade magic + + //Crafting stats + Craftsmanship = 29, + MagicCraftsmanship = 30, + Control = 31, + Gathering = 32, + Output = 33, + Perception = 34, + + //Magic crit stats + MagicCriticalHitRating = 35, //Increases chance to crit with magical attacks + MagicCriticalHitEvasion = 36, //Decreases chance to be crit by magical attacks + MagicCriticalHitPotency = 37, //Increases damage done by critical magical attacks + MagicCriticalHitResilience = 38, //Decreases damage taken from critical magical attacks + + //Blocking stats + Parry = 39, //Increases chance to parry + BlockRate = 40, //Increases chance to block + Block = 41, //Reduces damage taken from blocked attacks + + //Elemental Potencies + FireMagicPotency = 42, //Increases damage done by Fire Magic + IceMagicPotency = 43, //Increases damage done by Ice Magic + WindMagicPotency = 44, //Increases damage done by Wind Magic + EarthMagicPotency = 45, //Increases damage done by Earth Magic + LightningMagicPotency = 46, //Increases damage done by Lightning Magic + WaterMagicPotency = 47, //Increases damage done by Water Magic + + //Miscellaneous + Regen = 48, //Restores health over time + Refresh = 49, //Restores MP over time + StoreTp = 50, //Increases TP gained by auto attacks and damaging abiltiies + Enmity = 51, //Increases enmity gained from actions + Spikes = 52, //Deals damage or status to attacker when hit + Haste = 53, //Increases attack speed + //54 and 55 didn't have names and seem to be unused + ReducedDurabilityLoss = 56, //Reduces durability loss + IncreasedSpiritbondGain = 57, //Increases rate of spiritbonding + Damage = 58, //Increases damage of auto attacks + Delay = 59, //Increases rate of auto attacks + Fastcast = 60, //Increases speed of casts + MovementSpeed = 61, //Increases movement speed + Exp = 62, //Increases experience gained + RestingHp = 63, //? + RestingMp = 64, //? + + //Attack property resistances + SlashingResistance = 65, //Reduces damage taken by slashing attacks + PiercingResistance = 66, //Reduces damage taken by piercing attacks + BluntResistance = 67, //Reduces damage taken by blunt attacks + ProjectileResistance = 68, //Reduces damage taken by projectile attacks + SonicResistance = 69, //Reduces damage taken by sonic attacks + BreathResistance = 70, //Reduces damage taken by breath attacks + PhysicalResistance = 71, //Reduces damage taken by physical attacks + MagicResistance = 72, //Reduces damage taken by magic attacks + + //Status resistances + SlowResistance = 73, //Reduces chance to be inflicted with slow by status magic + PetrificationResistance = 74, //Reduces chance to be inflicted with petrification by status magic + ParalysisResistance = 75, //Reduces chance to be inflicted with paralysis by status magic + SilenceResistance = 76, //Reduces chance to be inflicted with silence by status magic + BlindResistance = 77, //Reduces chance to be inflicted with blind by status magic + PoisonResistance = 78, //Reduces chance to be inflicted with poison by status magic + StunResistance = 79, //Reduces chance to be inflicted with stun by status magic + SleepResistance = 80, //Reduces chance to be inflicted with sleep by status magic + BindResistance = 81, //Reduces chance to be inflicted with bind by status magic + HeavyResistance = 82, //Reduces chance to be inflicted with heavy by status magic + DoomResistance = 83, //Reduces chance to be inflicted with doom by status magic + + //84-101 didn't have names and seem to be unused + //Miscellaneous + ConserveMp = 101, //Chance to reduce mp used by actions + SpellInterruptResistance = 102, //Reduces chance to be interrupted by damage while casting + DoubleDownOdds = 103, //Increases double down odds + HqDiscoveryRate = 104, + + + //Non-gear mods + None = 105, + NAMEPLATE_SHOWN = 106, + TARGETABLE = 107, + NAMEPLATE_SHOWN2 = 108, + + HpPercent = 109, + MpPercent = 110, + TpPercent = 111, + + AttackRange = 112, //How far away in yalms this character can attack from (probably won't need this when auto attack skills are done) + + Raise = 113, + MinimumHpLock = 114, //Stops HP from falling below this value + MinimumMpLock = 115, //Stops MP from falling below this value + MinimumTpLock = 116, //Stops TP from falling below this value + AttackType = 117, //Attack property of auto attacks (might not need this when auto attack skills are done, unsure) + CanBlock = 118, //Whether the character can block attacks. (For players this is only true when they have a shield) + HitCount = 119, //Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel + + //Flat percent increases to these rates. Might not need these? + RawEvadeRate = 120, + RawParryRate = 121, + RawBlockRate = 122, + RawResistRate = 123, + RawHitRate = 124, + RawCritRate = 125, + + DamageTakenDown = 126, //Percent damage taken down + Regain = 127, //TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits + RegenDown = 128, //Damage over time effects. Separate from normal Regen because of how they are displayed in game + Stoneskin = 129, //Nullifies damage + KnockbackImmune = 130, //Immune to knockback effects when above 0 + Stealth = 131, //Not visisble when above 0 + } +} diff --git a/Map Server/Actors/Chara/ModifierList.cs b/Map Server/Actors/Chara/ModifierList.cs new file mode 100644 index 00000000..028114d2 --- /dev/null +++ b/Map Server/Actors/Chara/ModifierList.cs @@ -0,0 +1,75 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; + +namespace Meteor.Map.actors.chara +{ + class ModifierListEntry + { + public uint id; + public Int64 value; + + public ModifierListEntry(uint id, Int64 value) + { + this.id = id; + this.value = value; + } + } + + class ModifierList + { + public Dictionary modList; + public Dictionary mobModList; + + public ModifierList(uint id) + { + modList = new Dictionary(); + mobModList = new Dictionary(); + } + + public void AddModifier(uint id, Int64 val, bool isMobMod) + { + var list = isMobMod ? mobModList : modList; + list.Add(id, new ModifierListEntry(id, val)); + } + + public void SetModifier(uint id, Int64 val, bool isMobMod) + { + var list = isMobMod ? mobModList : modList; + if (list.ContainsKey(id)) + list[id].value = val; + else + list.Add(id, new ModifierListEntry(id, val)); + } + + public Int64 GetModifier(uint id, bool isMobMod) + { + ModifierListEntry retVal; + var list = isMobMod ? mobModList : modList; + if (!list.TryGetValue(id, out retVal)) + return 0; + + return retVal.value; + } + } +} diff --git a/Map Server/Actors/Chara/Npc/ActorClass.cs b/Map Server/Actors/Chara/Npc/ActorClass.cs new file mode 100644 index 00000000..c5cf66e9 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/ActorClass.cs @@ -0,0 +1,49 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.chara.npc +{ + class ActorClass + { + public readonly uint actorClassId; + public readonly string classPath; + public readonly uint displayNameId; + public readonly uint propertyFlags; + public readonly string eventConditions; + + public readonly ushort pushCommand; + public readonly ushort pushCommandSub; + public readonly byte pushCommandPriority; + + public ActorClass(uint id, string classPath, uint nameId, uint propertyFlags, string eventConditions, ushort pushCommand, ushort pushCommandSub, byte pushCommandPriority) + { + this.actorClassId = id; + this.classPath = classPath; + this.displayNameId = nameId; + this.propertyFlags = propertyFlags; + this.eventConditions = eventConditions; + + this.pushCommand = pushCommand; + this.pushCommandSub = pushCommandSub; + this.pushCommandPriority = pushCommandPriority; + } + } +} diff --git a/Map Server/Actors/Chara/Npc/Ally.cs b/Map Server/Actors/Chara/Npc/Ally.cs new file mode 100644 index 00000000..45a52583 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/Ally.cs @@ -0,0 +1,41 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.Actors; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara.ai.controllers; + +namespace Meteor.Map.actors.chara.npc +{ + class Ally : BattleNpc + { + // todo: ally class is probably not necessary + public Ally(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, + ushort actorState, uint animationId, string customDisplayName) + : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName) + { + aiContainer = new AIContainer(this, new AllyController(this), new PathFind(this), new TargetFind(this)); + this.allegiance = CharacterTargetingAllegiance.Player; + this.isAutoAttackEnabled = true; + this.isMovingToSpawn = false; + } + } +} diff --git a/Map Server/Actors/Chara/Npc/BattleNpc.cs b/Map Server/Actors/Chara/Npc/BattleNpc.cs new file mode 100644 index 00000000..95476e00 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/BattleNpc.cs @@ -0,0 +1,465 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using Meteor.Common; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.actors.chara; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara.ai.controllers; +using Meteor.Map.actors.chara.ai.state; +using Meteor.Map.utils; +using Meteor.Map.packets.send.actor.battle; +using Meteor.Map.actors.chara.ai.utils; +using Meteor.Map.actors.group; +using Meteor.Map.Actors.Chara; + +namespace Meteor.Map.Actors +{ + [Flags] + enum DetectionType + { + None = 0x00, + Sight = 0x01, + Scent = 0x02, + Sound = 0x04, + LowHp = 0x08, + IgnoreLevelDifference = 0x10, + Magic = 0x20, + } + + enum KindredType + { + Unknown = 0, + Beast = 1, + Plantoid = 2, + Aquan = 3, + Spoken = 4, + Reptilian = 5, + Insect = 6, + Avian = 7, + Undead = 8, + Cursed = 9, + Voidsent = 10, + } + + class BattleNpc : Npc + { + public HateContainer hateContainer; + public DetectionType detectionType; + public KindredType kindredType; + public bool neutral; + protected uint despawnTime; + protected uint respawnTime; + protected uint spawnDistance; + protected uint bnpcId; + public Character lastAttacker; + + public uint spellListId, skillListId, dropListId; + public Dictionary skillList = new Dictionary(); + public Dictionary spellList = new Dictionary(); + + public uint poolId, genusId; + public ModifierList poolMods; + public ModifierList genusMods; + public ModifierList spawnMods; + + protected Dictionary mobModifiers = new Dictionary(); + + public BattleNpc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, + ushort actorState, uint animationId, string customDisplayName) + : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName) + { + this.aiContainer = new AIContainer(this, new BattleNpcController(this), new PathFind(this), new TargetFind(this)); + + //this.currentSubState = SetActorStatePacket.SUB_STATE_MONSTER; + //this.currentMainState = SetActorStatePacket.MAIN_STATE_ACTIVE; + + //charaWork.property[2] = 1; + //npcWork.hateType = 1; + + this.hateContainer = new HateContainer(this); + this.allegiance = CharacterTargetingAllegiance.BattleNpcs; + + spawnX = posX; + spawnY = posY; + spawnZ = posZ; + + despawnTime = 10; + CalculateBaseStats(); + } + + public override List GetSpawnPackets(Player player, ushort spawnType) + { + List subpackets = new List(); + if (IsAlive()) + { + subpackets.Add(CreateAddActorPacket()); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x0)); + + subpackets.Add(CreateAppearancePacket()); + + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateSubStatePacket()); + subpackets.Add(CreateInitStatusPacket()); + subpackets.Add(CreateSetActorIconPacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket(player)); + subpackets.Add(GetHateTypePacket(player)); + } + return subpackets; + } + + //This might need more work + //I think there migh be something that ties mobs to parties + //and the client checks if any mobs are tied to the current party + //and bases the color on that. Adding mob to party obviously doesn't work + //Based on depictionjudge script: + //HATE_TYPE_NONE is for passive + //HATE_TYPE_ENGAGED is for aggroed mobs + //HATE_TYPE_ENGAGED_PARTY is for claimed mobs, client uses occupancy group to determine if mob is claimed by player's party + //for now i'm just going to assume that occupancygroup will be BattleNpc's currentparties when they're in combat, + //so if party isn't null, they're claimed. + public SubPacket GetHateTypePacket(Player player) + { + npcWork.hateType = NpcWork.HATE_TYPE_NONE; + if (player != null) + { + if (aiContainer.IsEngaged()) + { + npcWork.hateType = NpcWork.HATE_TYPE_ENGAGED; + + if (this.currentParty != null) + { + npcWork.hateType = NpcWork.HATE_TYPE_ENGAGED_PARTY; + } + } + } + npcWork.hateType = 3; + var propPacketUtil = new ActorPropertyPacketUtil("npcWork/hate", this); + propPacketUtil.AddProperty("npcWork.hateType"); + return propPacketUtil.Done()[0]; + } + + public uint GetDetectionType() + { + return (uint)detectionType; + } + + public void SetDetectionType(uint detectionType) + { + this.detectionType = (DetectionType)detectionType; + } + + public override void Update(DateTime tick) + { + this.aiContainer.Update(tick); + this.statusEffects.Update(tick); + } + + public override void PostUpdate(DateTime tick, List packets = null) + { + // todo: should probably add another flag for battleTemp since all this uses reflection + packets = new List(); + if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + + propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]"); + propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); + packets.AddRange(propPacketUtil.Done()); + } + base.PostUpdate(tick, packets); + } + + public override bool CanAttack() + { + // todo: + return true; + } + + public override bool CanUse(Character target, BattleCommand spell, CommandResult error = null) + { + // todo: + if (target == null) + { + // Target does not exist. + return false; + } + if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > spell.range) + { + // The target is out of range. + return false; + } + if (!IsValidTarget(target, spell.mainTarget) || !spell.IsValidMainTarget(this, target)) + { + // error packet is set in IsValidTarget + return false; + } + return true; + } + + public uint GetDespawnTime() + { + return despawnTime; + } + + public void SetDespawnTime(uint seconds) + { + despawnTime = seconds; + } + + public uint GetRespawnTime() + { + return respawnTime; + } + + public void SetRespawnTime(uint seconds) + { + respawnTime = seconds; + } + + /// // todo: create an action object? + public bool OnAttack(AttackState state) + { + return false; + } + + public override void Spawn(DateTime tick) + { + if (respawnTime > 0) + { + ForceRespawn(); + } + } + + public void ForceRespawn() + { + base.Spawn(Program.Tick); + + this.isMovingToSpawn = false; + this.hateContainer.ClearHate(); + zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01)); + zone.BroadcastPacketsAroundActor(this, GetInitPackets()); + RecalculateStats(); + + OnSpawn(); + updateFlags |= ActorUpdateFlags.AllNpc; + } + + public override void Die(DateTime tick, CommandResultContainer actionContainer = null) + { + if (IsAlive()) + { + // todo: does retail + if (lastAttacker is Pet && lastAttacker.aiContainer.GetController() != null && lastAttacker.aiContainer.GetController().GetPetMaster() is Player) + { + lastAttacker = lastAttacker.aiContainer.GetController().GetPetMaster(); + } + + if (lastAttacker is Player) + { + //I think this is, or should be odne in DoBattleAction. Packet capture had the message in the same packet as an attack + // defeat/defeats + if (actionContainer != null) + actionContainer.AddEXPAction(new CommandResult(actorId, 30108, 0)); + + if (lastAttacker.currentParty != null && lastAttacker.currentParty is Party) + { + foreach (var memberId in ((Party)lastAttacker.currentParty).members) + { + var partyMember = zone.FindActorInArea(memberId); + // onDeath(monster, player, killer) + lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, partyMember, lastAttacker); + + // todo: add actual experience calculation and exp bonus values. + if (partyMember is Player) + BattleUtils.AddBattleBonusEXP((Player)partyMember, this, actionContainer); + } + } + else + { + // onDeath(monster, player, killer) + lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, lastAttacker, lastAttacker); + //((Player)lastAttacker).QueuePacket(BattleActionX01Packet.BuildPacket(lastAttacker.actorId, 0, 0, new BattleAction(actorId, 30108, 0))); + } + } + + if (positionUpdates != null) + positionUpdates.Clear(); + + aiContainer.InternalDie(tick, despawnTime); + //this.ResetMoveSpeeds(); + // todo: reset cooldowns + + lua.LuaEngine.GetInstance().OnSignal("mobkill"); + } + else + { + var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", actorId, GetUniqueId(), positionX, positionY, positionZ, GetZone().GetName()); + Program.Log.Error(err); + //throw new Exception(err); + } + } + + public override void Despawn(DateTime tick) + { + // todo: probably didnt need to make a new state... + aiContainer.InternalDespawn(tick, respawnTime); + lua.LuaEngine.CallLuaBattleFunction(this, "onDespawn", this); + this.isAtSpawn = true; + } + + public void OnRoam(DateTime tick) + { + // leash back to spawn + if (!IsCloseToSpawn()) + { + if (!isMovingToSpawn) + { + aiContainer.Reset(); + isMovingToSpawn = true; + } + else + { + if (target == null && !aiContainer.pathFind.IsFollowingPath()) + aiContainer.pathFind.PathInRange(spawnX, spawnY, spawnZ, 1.5f, 15.0f); + } + } + else + { + // recover hp + if (GetHPP() < 100) + { + AddHP(GetMaxHP() / 10); + } + else + { + this.isMovingToSpawn = false; + } + } + } + + public bool IsCloseToSpawn() + { + return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f; + } + + public override void OnAttack(State state, CommandResult action, ref CommandResult error) + { + base.OnAttack(state, action, ref error); + // todo: move this somewhere else prolly and change based on model/appearance (so maybe in Character.cs instead) + action.animation = 0x11001000; // (temporary) wolf anim + + if (GetMobMod((uint)MobModifier.AttackScript) != 0) + lua.LuaEngine.CallLuaBattleFunction(this, "onAttack", this, state.GetTarget(), action.amount); + } + + public override void OnCast(State state, CommandResult[] actions, BattleCommand spell, ref CommandResult[] errors) + { + base.OnCast(state, actions, spell, ref errors); + + if (GetMobMod((uint)MobModifier.SpellScript) != 0) + foreach (var action in actions) + lua.LuaEngine.CallLuaBattleFunction(this, "onCast", this, zone.FindActorInArea(action.targetId), ((MagicState)state).GetSpell(), action); + } + + public override void OnAbility(State state, CommandResult[] actions, BattleCommand ability, ref CommandResult[] errors) + { + base.OnAbility(state, actions, ability, ref errors); + + /* + if (GetMobMod((uint)MobModifier.AbilityScript) != 0) + foreach (var action in actions) + lua.LuaEngine.CallLuaBattleFunction(this, "onAbility", this, zone.FindActorInArea(action.targetId), ((AbilityState)state).GetAbility(), action); + */ + } + + public override void OnWeaponSkill(State state, CommandResult[] actions, BattleCommand skill, ref CommandResult[] errors) + { + base.OnWeaponSkill(state, actions, skill, ref errors); + + if (GetMobMod((uint)MobModifier.WeaponSkillScript) != 0) + foreach (var action in actions) + lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, zone.FindActorInArea(action.targetId), ((WeaponSkillState)state).GetWeaponSkill(), action); + } + + public override void OnSpawn() + { + base.OnSpawn(); + lua.LuaEngine.CallLuaBattleFunction(this, "onSpawn", this); + } + + public override void OnDeath() + { + base.OnDeath(); + } + + public override void OnDespawn() + { + base.OnDespawn(); + } + + public uint GetBattleNpcId() + { + return bnpcId; + } + + public void SetBattleNpcId(uint id) + { + this.bnpcId = id; + } + + public Int64 GetMobMod(MobModifier mobMod) + { + return GetMobMod((uint)mobMod); + } + + public Int64 GetMobMod(uint mobModId) + { + Int64 res; + if (mobModifiers.TryGetValue((MobModifier)mobModId, out res)) + return res; + return 0; + } + + public void SetMobMod(uint mobModId, Int64 val) + { + if (mobModifiers.ContainsKey((MobModifier)mobModId)) + mobModifiers[(MobModifier)mobModId] = val; + else + mobModifiers.Add((MobModifier)mobModId, val); + } + + public override void OnDamageTaken(Character attacker, BattleCommand skill, CommandResult action, CommandResultContainer actionContainer = null) + { + if (GetMobMod((uint)MobModifier.DefendScript) != 0) + lua.LuaEngine.CallLuaBattleFunction(this, "onDamageTaken", this, attacker, action.amount); + base.OnDamageTaken(attacker, skill, action, actionContainer); + } + } +} diff --git a/Map Server/Actors/Chara/Npc/MobModifier.cs b/Map Server/Actors/Chara/Npc/MobModifier.cs new file mode 100644 index 00000000..82ee5804 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/MobModifier.cs @@ -0,0 +1,55 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.chara.npc +{ + enum MobModifier + { + None = 0, + SpawnLeash = 1, // how far can i move before i deaggro target + SightRange = 2, // how close does target need to be for me to detect by sight + SoundRange = 3, // how close does target need to be for me to detect by sound + BuffChance = 4, + HealChance = 5, + SkillUseChance = 6, + LinkRadius = 7, + MagicDelay = 8, + SpecialDelay = 9, + ExpBonus = 10, // + IgnoreSpawnLeash = 11, // pursue target forever + DrawIn = 12, // do i suck people in around me + HpScale = 13, // + Assist = 14, // gotta call the bois + NoMove = 15, // cant move + ShareTarget = 16, // use this actor's id as target id + AttackScript = 17, // call my script's onAttack whenever i attack + DefendScript = 18, // call my script's onDamageTaken whenever i take damage + SpellScript = 19, // call my script's onSpellCast whenever i finish casting + WeaponSkillScript = 20, // call my script's onWeaponSkill whenever i finish using a weaponskill + AbilityScript = 21, // call my script's onAbility whenever i finish using an ability + CallForHelp = 22, // actor with this id outside of target's party with this can attack me + FreeForAll = 23, // any actor can attack me + Roams = 24, // Do I walk around? + RoamDelay = 25, // What is the delay between roam ticks + Linked = 26, // Did I get aggroed via linking? + LinkCount = 27 // How many BattleNPCs got linked with me + } +} diff --git a/Map Server/Actors/Chara/Npc/Npc.cs b/Map Server/Actors/Chara/Npc/Npc.cs new file mode 100644 index 00000000..e53e868c --- /dev/null +++ b/Map Server/Actors/Chara/Npc/Npc.cs @@ -0,0 +1,468 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.Actors.Chara; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using Meteor.Map.utils; +using MySql.Data.MySqlClient; +using Newtonsoft.Json; +using System; +using System.Collections.Generic; +using Meteor.Map.actors.chara.ai; + +namespace Meteor.Map.Actors +{ + [Flags] + enum NpcSpawnType : ushort + { + Normal = 0x00, + Scripted = 0x01, + Nighttime = 0x02, + Evening = 0x04, + Daytime = 0x08, + Weather = 0x10, + } + + class Npc : Character + { + private uint actorClassId; + private string uniqueIdentifier; + + private bool isMapObj = false; + private uint layout, instance; + + public NpcWork npcWork = new NpcWork(); + public NpcSpawnType npcSpawnType; + + public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName) + : base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber)) + { + this.positionX = posX; + this.positionY = posY; + this.positionZ = posZ; + this.rotation = rot; + this.currentMainState = actorState; + this.animationId = animationId; + + this.displayNameId = actorClass.displayNameId; + this.customDisplayName = customDisplayName; + + this.uniqueIdentifier = uniqueId; + + this.zoneId = spawnedArea.actorId; + this.zone = spawnedArea; + + this.actorClassId = actorClass.actorClassId; + + this.currentSubState.motionPack = (ushort) animationId; + + LoadNpcAppearance(actorClass.actorClassId); + + className = actorClass.classPath.Substring(actorClass.classPath.LastIndexOf("/") + 1); + this.classPath = String.Format("{0}/{1}", actorClass.classPath.Substring(0, actorClass.classPath.LastIndexOf('/')).ToLower(), className); + + charaWork.battleSave.potencial = 1.0f; + + // todo: these really need to be read from db etc + { + charaWork.parameterSave.state_mainSkill[0] = 3; + charaWork.parameterSave.state_mainSkill[2] = 3; + charaWork.parameterSave.state_mainSkillLevel = 1; + + charaWork.parameterSave.hp[0] = 80; + charaWork.parameterSave.hpMax[0] = 80; + } + for (int i = 0; i < 32; i++ ) + charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1); + + npcWork.pushCommand = actorClass.pushCommand; + npcWork.pushCommandSub = actorClass.pushCommandSub; + npcWork.pushCommandPriority = actorClass.pushCommandPriority; + + if (actorClassId == 1080078 || actorClassId == 1080079 || actorClassId == 1080080 || (actorClassId >= 1080123 && actorClassId <= 1080135) || (actorClassId >= 5000001 && actorClassId <= 5000090) || (actorClassId >= 5900001 && actorClassId <= 5900038)) + { + isMapObj = true; + List lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false); + if (lParams == null || lParams.Count < 6) + isMapObj = false; + else + { + layout = (uint)(Int32)lParams[4].value; + instance = (uint)(Int32)lParams[5].value; + isStatic = true; + } + } + GenerateActorName((int)actorNumber); + this.aiContainer = new AIContainer(this, null, new PathFind(this), new TargetFind(this)); + } + + public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, uint layout, uint instance) + : base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber)) + { + this.positionX = posX; + this.positionY = posY; + this.positionZ = posZ; + this.rotation = rot; + this.currentMainState = 0; + this.animationId = 0; + + this.displayNameId = actorClass.displayNameId; + + this.uniqueIdentifier = uniqueId; + + this.zoneId = spawnedArea.actorId; + this.zone = spawnedArea; + + this.actorClassId = actorClass.actorClassId; + + LoadNpcAppearance(actorClass.actorClassId); + + this.classPath = actorClass.classPath; + className = classPath.Substring(classPath.LastIndexOf("/") + 1); + + for (int i = 0; i < 32; i++) + charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1); + + npcWork.pushCommand = actorClass.pushCommand; + npcWork.pushCommandSub = actorClass.pushCommandSub; + npcWork.pushCommandPriority = actorClass.pushCommandPriority; + + this.isMapObj = true; + this.layout = layout; + this.instance = instance; + + GenerateActorName((int)actorNumber); + this.aiContainer = new AIContainer(this, null, new PathFind(this), new TargetFind(null)); + } + + public SubPacket CreateAddActorPacket() + { + return AddActorPacket.BuildPacket(actorId, 8); + } + + // actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent + public override SubPacket CreateScriptBindPacket(Player player) + { + List lParams; + + lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false); + + if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0) + isStatic = true; + else + { + //charaWork.property[2] = 1; + //npcWork.hateType = 1; + } + + if (lParams == null) + { + string classPathFake = "/Chara/Npc/Populace/PopulaceStandard"; + string classNameFake = "PopulaceStandard"; + lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0); + isStatic = true; + //ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams).DebugPrintSubPacket(); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams); + } + else + { + lParams.Insert(0, new LuaParam(2, classPath)); + lParams.Insert(1, new LuaParam(4, 4)); + lParams.Insert(2, new LuaParam(4, 4)); + lParams.Insert(3, new LuaParam(4, 4)); + lParams.Insert(4, new LuaParam(4, 4)); + lParams.Insert(5, new LuaParam(4, 4)); + lParams.Insert(6, new LuaParam(0, (int)actorClassId)); + } + + //ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); + } + + public override List GetSpawnPackets(Player player, ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket()); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x0)); + + if (isMapObj) + subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout)); + else + subpackets.Add(CreateAppearancePacket()); + + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateSubStatePacket()); + subpackets.Add(CreateInitStatusPacket()); + subpackets.Add(CreateSetActorIconPacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket(player)); + + return subpackets; + } + + public override List GetInitPackets() + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); + + //Potential + propPacketUtil.AddProperty("charaWork.battleSave.potencial"); + + //Properties + for (int i = 0; i < charaWork.property.Length; i++) + { + if (charaWork.property[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i)); + } + + //Parameters + propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.mp"); + propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); + propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); + + if (charaWork.parameterSave.state_mainSkill[0] != 0) + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + if (charaWork.parameterSave.state_mainSkill[1] != 0) + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[1]"); + if (charaWork.parameterSave.state_mainSkill[2] != 0) + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[2]"); + if (charaWork.parameterSave.state_mainSkill[3] != 0) + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[3]"); + + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + + //Status Times + for (int i = 0; i < charaWork.statusShownTime.Length; i++) + { + if (charaWork.statusShownTime[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); + } + + //General Parameters + for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) + { + if (charaWork.battleTemp.generalParameter[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); + } + + propPacketUtil.AddProperty("npcWork.hateType"); + + if (npcWork.pushCommand != 0) + { + propPacketUtil.AddProperty("npcWork.pushCommand"); + if (npcWork.pushCommandSub != 0) + propPacketUtil.AddProperty("npcWork.pushCommandSub"); + propPacketUtil.AddProperty("npcWork.pushCommandPriority"); + } + + return propPacketUtil.Done(); + } + + public string GetUniqueId() + { + return uniqueIdentifier; + } + + public uint GetActorClassId() + { + return actorClassId; + } + + public void ChangeNpcAppearance(uint id) + { + LoadNpcAppearance(id); + zone.BroadcastPacketAroundActor(this, CreateAppearancePacket()); + } + + public void LoadNpcAppearance(uint id) + { + using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) + { + try + { + conn.Open(); + + string query = @" + SELECT + base, + size, + hairStyle, + hairHighlightColor, + hairVariation, + faceType, + characteristics, + characteristicsColor, + faceEyebrows, + faceIrisSize, + faceEyeShape, + faceNose, + faceFeatures, + faceMouth, + ears, + hairColor, + skinColor, + eyeColor, + voice, + mainHand, + offHand, + spMainHand, + spOffHand, + throwing, + pack, + pouch, + head, + body, + legs, + hands, + feet, + waist, + neck, + leftEar, + rightEar, + leftIndex, + rightIndex, + leftFinger, + rightFinger + FROM gamedata_actor_appearance + WHERE id = @templateId + "; + + MySqlCommand cmd = new MySqlCommand(query, conn); + cmd.Parameters.AddWithValue("@templateId", id); + + using (MySqlDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + + //Handle Appearance + modelId = reader.GetUInt32(0); + appearanceIds[Character.SIZE] = reader.GetUInt32(1); + appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color + appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8))); + appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style + appearanceIds[Character.VOICE] = reader.GetUInt32(17); + appearanceIds[Character.MAINHAND] = reader.GetUInt32(19); + appearanceIds[Character.OFFHAND] = reader.GetUInt32(20); + appearanceIds[Character.SPMAINHAND] = reader.GetUInt32(21); + appearanceIds[Character.SPOFFHAND] = reader.GetUInt32(22); + appearanceIds[Character.THROWING] = reader.GetUInt32(23); + appearanceIds[Character.PACK] = reader.GetUInt32(24); + appearanceIds[Character.POUCH] = reader.GetUInt32(25); + appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26); + appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27); + appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28); + appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29); + appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30); + appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31); + appearanceIds[Character.NECKGEAR] = reader.GetUInt32(32); + appearanceIds[Character.R_EAR] = reader.GetUInt32(33); + appearanceIds[Character.L_EAR] = reader.GetUInt32(34); + appearanceIds[Character.R_INDEXFINGER] = reader.GetUInt32(35); + appearanceIds[Character.L_INDEXFINGER] = reader.GetUInt32(36); + appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(37); + appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(38); + + } + } + + } + catch (MySqlException e) + { Console.WriteLine(e); } + finally + { + conn.Dispose(); + } + } + } + + public void LoadEventConditions(string eventConditions) + { + EventList conditions = JsonConvert.DeserializeObject(eventConditions); + this.eventConditions = conditions; + } + + public void DoOnActorSpawn(Player player) + { + LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true); + } + + public void PlayMapObjAnimation(Player player, string animationName) + { + player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName)); + } + + public void Despawn() + { + zone.DespawnActor(this); + } + + public override void Update(DateTime tick) + { + // todo: can normal npcs have status effects? + aiContainer.Update(tick); + } + + public override void PostUpdate(DateTime tick, List packets = null) + { + packets = packets ?? new List(); + + if ((updateFlags & ActorUpdateFlags.Work) != 0) + { + + } + base.PostUpdate(tick, packets); + } + + public override void OnSpawn() + { + base.OnSpawn(); + } + + public override void OnDeath() + { + base.OnDeath(); + } + + public override void OnDespawn() + { + zone.BroadcastPacketAroundActor(this, RemoveActorPacket.BuildPacket(this.actorId)); + QueuePositionUpdate(spawnX, spawnY, spawnZ); + LuaEngine.CallLuaBattleFunction(this, "onDespawn", this); + } + //A party member list packet came, set the party + /* public void SetParty(MonsterPartyGroup group) + { + if (group is MonsterPartyGroup) + currentParty = group; + } + */ + + } +} diff --git a/Map Server/Actors/Chara/Npc/NpcWork.cs b/Map Server/Actors/Chara/Npc/NpcWork.cs new file mode 100644 index 00000000..e3d28ab3 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/NpcWork.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class NpcWork + { + public static byte HATE_TYPE_NONE = 0; + public static byte HATE_TYPE_ENGAGED = 2; + public static byte HATE_TYPE_ENGAGED_PARTY = 3; + + public ushort pushCommand; + public int pushCommandSub; + public byte pushCommandPriority; + public byte hateType = 1; + } +} diff --git a/Map Server/Actors/Chara/Npc/Pet.cs b/Map Server/Actors/Chara/Npc/Pet.cs new file mode 100644 index 00000000..d890ef83 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/Pet.cs @@ -0,0 +1,39 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara.ai.controllers; +using Meteor.Map.actors.chara.npc; + +namespace Meteor.Map.Actors +{ + class Pet : BattleNpc + { + public Pet(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, + ushort actorState, uint animationId, string customDisplayName) + : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName) + { + this.aiContainer = new AIContainer(this, new PetController(this), new PathFind(this), new TargetFind(this)); + this.hateContainer = new HateContainer(this); + } + } +} diff --git a/Map Server/Actors/Chara/Npc/Retainer.cs b/Map Server/Actors/Chara/Npc/Retainer.cs new file mode 100644 index 00000000..8391b4e9 --- /dev/null +++ b/Map Server/Actors/Chara/Npc/Retainer.cs @@ -0,0 +1,58 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors.chara.player; +using Meteor.Map.Actors; +using System; + +namespace Meteor.Map.actors.chara.npc +{ + class Retainer : Npc + { + public const int MAXSIZE_INVENTORY_NORMAL = 150; + public const int MAXSIZE_INVENTORY_CURRANCY = 320; + public const int MAXSIZE_INVENTORY_BAZAAR = 10; + + private uint retainerId; + private Player ownerPlayer; + + public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot) + : base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null) + { + this.retainerId = retainerId; + this.ownerPlayer = player; + this.actorName = String.Format("_rtnre{0:x7}", actorId); + + itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL); + itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS); + itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR); + + itemPackages[ItemPackage.NORMAL].InitList(Database.GetItemPackage(this, 0, ItemPackage.NORMAL)); + itemPackages[ItemPackage.CURRENCY_CRYSTALS].InitList(Database.GetItemPackage(this, 0, ItemPackage.CURRENCY_CRYSTALS)); + itemPackages[ItemPackage.BAZAAR].InitList(Database.GetItemPackage(this, 0, ItemPackage.BAZAAR)); + } + + public uint GetRetainerId() + { + return retainerId; + } + } +} diff --git a/Map Server/Actors/Chara/ParameterSave.cs b/Map Server/Actors/Chara/ParameterSave.cs new file mode 100644 index 00000000..6548df4f --- /dev/null +++ b/Map Server/Actors/Chara/ParameterSave.cs @@ -0,0 +1,52 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class ParameterSave + { + public short[] hp = new short[8]; + public short[] hpMax = new short[8]; + public short mp; + public short mpMax; + + public byte[] state_mainSkill = new byte[4]; + public short state_mainSkillLevel; + + public byte[] state_boostPointForSkill = new byte[4]; + + public uint[] commandSlot_recastTime = new uint[40]; + public bool[] commandSlot_compatibility = new bool[40]; + + public ushort[] giftCommandSlot_commandId = new ushort[10]; + + public ushort[] constanceCommandSlot_commandId = new ushort[10]; + + public byte abilityCostPoint_used; + public byte abilityCostPoint_max; + + public byte giftCostPoint_used; + public byte giftCostPoint_max; + + public byte constanceCostPoint_used; + public byte constanceCostPoint_max; + } +} diff --git a/Map Server/Actors/Chara/ParameterTemp.cs b/Map Server/Actors/Chara/ParameterTemp.cs new file mode 100644 index 00000000..95b70c4f --- /dev/null +++ b/Map Server/Actors/Chara/ParameterTemp.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class ParameterTemp + { + public short tp = 0; + + public int targetInformation = 0; + + public ushort[] maxCommandRecastTime = new ushort[40]; + + public float[] forceControl_float_forClientSelf = { 1.0f, 1.0f, 0.0f, 0.0f}; + public short[] forceControl_int16_forClientSelf = { -1, -1 }; + + public byte[] otherClassAbilityCount = new byte[2]; + public byte[] giftCount = new byte[2]; + } +} diff --git a/Map Server/Actors/Chara/Player/Player.cs b/Map Server/Actors/Chara/Player/Player.cs new file mode 100644 index 00000000..c8eb59d7 --- /dev/null +++ b/Map Server/Actors/Chara/Player/Player.cs @@ -0,0 +1,2816 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.Collections.Generic; +using MoonSharp.Interpreter; +using Meteor.Map.dataobjects; +using Meteor.Map.dataobjects.chara; +using Meteor.Map.lua; +using Meteor.Map.packets.WorldPackets.Send.Group; +using Meteor.Map.utils; +using Meteor.Map.actors.group; +using Meteor.Map.actors.chara.player; +using Meteor.Map.actors.director; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara.ai.controllers; +using Meteor.Map.actors.chara.ai.utils; +using Meteor.Map.actors.chara.ai.state; +using Meteor.Map.actors.chara; +using Meteor.Map.packets.send; +using Meteor.Map.packets.send.actor; +using Meteor.Map.packets.send.events; +using Meteor.Map.packets.send.actor.inventory; +using Meteor.Map.packets.send.player; +using Meteor.Map.packets.send.actor.battle; +using Meteor.Map.packets.receive.events; +using static Meteor.Map.LuaUtils; + +namespace Meteor.Map.Actors +{ + class Player : Character + { + public const int TIMER_TOTORAK = 0; + public const int TIMER_DZEMAEL = 1; + public const int TIMER_BOWL_OF_EMBERS_HARD = 2; + public const int TIMER_BOWL_OF_EMBERS = 3; + public const int TIMER_THORNMARCH = 4; + public const int TIMER_AURUMVALE = 5; + public const int TIMER_CUTTERSCRY = 6; + public const int TIMER_BATTLE_ALEPORT = 7; + public const int TIMER_BATTLE_HYRSTMILL = 8; + public const int TIMER_BATTLE_GOLDENBAZAAR = 9; + public const int TIMER_HOWLING_EYE_HARD = 10; + public const int TIMER_HOWLING_EYE = 11; + public const int TIMER_CASTRUM_TOWER = 12; + public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13; + public const int TIMER_RIVENROAD = 14; + public const int TIMER_RIVENROAD_HARD = 15; + public const int TIMER_BEHEST = 16; + public const int TIMER_COMPANYBEHEST = 17; + public const int TIMER_RETURN = 18; + public const int TIMER_SKIRMISH = 19; + + public const int NPCLS_GONE = 0; + public const int NPCLS_INACTIVE = 1; + public const int NPCLS_ACTIVE = 2; + public const int NPCLS_ALERT = 3; + + public const int SLOT_MAINHAND = 0; + public const int SLOT_OFFHAND = 1; + public const int SLOT_THROWINGWEAPON = 4; + public const int SLOT_PACK = 5; + public const int SLOT_POUCH = 6; + public const int SLOT_HEAD = 8; + public const int SLOT_UNDERSHIRT = 9; + public const int SLOT_BODY = 10; + public const int SLOT_UNDERGARMENT = 11; + public const int SLOT_LEGS = 12; + public const int SLOT_HANDS = 13; + public const int SLOT_BOOTS = 14; + public const int SLOT_WAIST = 15; + public const int SLOT_NECK = 16; + public const int SLOT_EARS = 17; + public const int SLOT_WRISTS = 19; + public const int SLOT_RIGHTFINGER = 21; + public const int SLOT_LEFTFINGER = 22; + + public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10 + 5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20 + 20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30 + 45000, 47000, 50000, 53000, 56000, 59000, 62000, 65000, 68000, 71000, //Level <= 40 + 74000, 78000, 81000, 85000, 89000, 92000, 96000, 100000, 100000, 110000}; //Level <= 50 + + //Event Related + public uint currentEventOwner = 0; + public string currentEventName = ""; + public Coroutine currentEventRunning; + + //Player Info + public uint destinationZone; + public ushort destinationSpawnType; + public uint[] timers = new uint[20]; + public uint currentTitle; + public uint playTime; + public uint lastPlayTimeUpdate; + public bool isGM = false; + public bool isZoneChanging = true; + + //Trading + private Player otherTrader = null; + private ReferencedItemPackage myOfferings; + private bool isTradeAccepted = false; + + //GC Related + public byte gcCurrent; + public byte gcRankLimsa; + public byte gcRankGridania; + public byte gcRankUldah; + + //Mount Related + public bool hasChocobo; + public bool hasGoobbue; + public byte chocoboAppearance; + public string chocoboName; + public byte mountState = 0; + + public uint achievementPoints; + + //Property Array Request Stuff + private int lastPosition = 0; + private int lastStep = 0; + + //Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve) + public Quest[] questScenario = new Quest[16]; + public uint[] questGuildleve = new uint[8]; + + //Aetheryte + public uint homepoint = 0; + public byte homepointInn = 0; + + //Nameplate Stuff + public uint currentLSPlate = 0; + public byte repairType = 0; + + //Retainer + RetainerMeetingRelationGroup retainerMeetingGroup = null; + public Retainer currentSpawnedRetainer = null; + public bool sentRetainerSpawn = false; + + private List ownedDirectors = new List(); + private Director loginInitDirector = null; + + List hotbarSlotsToUpdate = new List(); + + public PlayerWork playerWork = new PlayerWork(); + + public Session playerSession; + + public Player(Session cp, uint actorID) : base(actorID) + { + playerSession = cp; + actorName = String.Format("_pc{0:00000000}", actorID); + className = "Player"; + + moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; + moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; + moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; + moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; + + itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL); + itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS); + itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS); + itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST); + itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR); + itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT); + equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT); + + //Set the Skill level caps of all FFXIV (classes)skills to 50 + for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++) + { + if (i != CLASSID_PUG && + i != CLASSID_MRD && + i != CLASSID_GLA && + i != CLASSID_MRD && + i != CLASSID_ARC && + i != CLASSID_LNC && + i != CLASSID_THM && + i != CLASSID_CNJ && + i != CLASSID_CRP && + i != CLASSID_BSM && + i != CLASSID_ARM && + i != CLASSID_GSM && + i != CLASSID_LTW && + i != CLASSID_WVR && + i != CLASSID_ALC && + i != CLASSID_CUL && + i != CLASSID_MIN && + i != CLASSID_BTN && + i != CLASSID_FSH) + charaWork.battleSave.skillLevelCap[i] = 0xFF; + else + charaWork.battleSave.skillLevelCap[i] = 50; + + } + + charaWork.property[0] = 1; + charaWork.property[1] = 1; + charaWork.property[2] = 1; + charaWork.property[4] = 1; + + charaWork.command[0] = 0xA0F00000 | 21001; + charaWork.command[1] = 0xA0F00000 | 21001; + + charaWork.command[2] = 0xA0F00000 | 21002; + charaWork.command[3] = 0xA0F00000 | 12004; + charaWork.command[4] = 0xA0F00000 | 21005; + charaWork.command[5] = 0xA0F00000 | 21006; + charaWork.command[6] = 0xA0F00000 | 21007; + charaWork.command[7] = 0xA0F00000 | 12009; + charaWork.command[8] = 0xA0F00000 | 12010; + charaWork.command[9] = 0xA0F00000 | 12005; + charaWork.command[10] = 0xA0F00000 | 12007; + charaWork.command[11] = 0xA0F00000 | 12011; + charaWork.command[12] = 0xA0F00000 | 22012; + charaWork.command[13] = 0xA0F00000 | 22013; + charaWork.command[14] = 0xA0F00000 | 29497; + charaWork.command[15] = 0xA0F00000 | 22015; + + charaWork.commandAcquired[27150 - 26000] = true; + + playerWork.questScenarioComplete[110001 - 110001] = true; + playerWork.questGuildleveComplete[120050 - 120001] = true; + + for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ ) + charaWork.additionalCommandAcquired[i] = true; + + for (int i = 0; i < charaWork.commandCategory.Length; i++) + charaWork.commandCategory[i] = 1; + + charaWork.battleTemp.generalParameter[3] = 1; + + charaWork.eventSave.bazaarTax = 5; + charaWork.battleSave.potencial = 6.6f; + + charaWork.battleSave.negotiationFlag[0] = true; + + charaWork.commandCategory[0] = 1; + charaWork.commandCategory[1] = 1; + + charaWork.parameterSave.commandSlot_compatibility[0] = true; + charaWork.parameterSave.commandSlot_compatibility[1] = true; + + charaWork.commandBorder = 0x20; + + charaWork.parameterTemp.tp = 0; + + Database.LoadPlayerCharacter(this); + lastPlayTimeUpdate = Utils.UnixTimeStampUTC(); + + this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this)); + allegiance = CharacterTargetingAllegiance.Player; + CalculateBaseStats(); + } + + public List Create0x132Packets() + { + List packets = new List(); + packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest")); + return packets; + } + + /* + * PLAYER ARGS: + * Unknown - Bool + * Unknown - Bool + * Is Init Director - Bool + * Unknown - Bool + * Unknown - Number + * Unknown - Bool + * Timer Array - 20 Number + */ + + public override SubPacket CreateScriptBindPacket(Player requestPlayer) + { + List lParams; + if (IsMyPlayer(requestPlayer.actorId)) + { + if (loginInitDirector != null) + lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); + else + lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", true, false, false, true, 0, false, timers, true); + } + else + lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true); + + ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); + + + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); + } + + public override List GetSpawnPackets(Player requestPlayer, ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + if (IsMyPlayer(requestPlayer.actorId)) + subpackets.AddRange(Create0x132Packets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(this, spawnType)); + subpackets.Add(CreateAppearancePacket()); + subpackets.Add(CreateNamePacket()); + subpackets.Add(_0xFPacket.BuildPacket(actorId)); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateSubStatePacket()); + subpackets.Add(CreateInitStatusPacket()); + subpackets.Add(CreateSetActorIconPacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId)); + subpackets.Add(CreateScriptBindPacket(requestPlayer)); + return subpackets; + } + + public List CreatePlayerRelatedPackets(uint requestingPlayerActorId) + { + List subpackets = new List(); + + if (gcCurrent != 0) + subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah)); + + if (currentTitle != 0) + subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle)); + + if (currentJob != 0) + subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); + + if (IsMyPlayer(requestingPlayerActorId)) + { + subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); + + if (hasChocobo && chocoboName != null && !chocoboName.Equals("")) + { + subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName)); + subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo)); + } + + if (hasGoobbue) + subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue)); + + subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints)); + + subpackets.Add(Database.GetLatestAchievements(this)); + subpackets.Add(Database.GetAchievementsPacket(this)); + } + + if (mountState == 1) + subpackets.Add(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance)); + else if (mountState == 2) + subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1)); + + return subpackets; + } + + public override List GetInitPackets() + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); + + propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax"); + propPacketUtil.AddProperty("charaWork.battleSave.potencial"); + + //Properties + for (int i = 0; i < charaWork.property.Length; i++) + { + if (charaWork.property[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i)); + } + + //Parameters + propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.mp"); + propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); + propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + + //Status Times + for (int i = 0; i < charaWork.statusShownTime.Length; i++) + { + if (charaWork.statusShownTime[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); + } + + //General Parameters + for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) + { + if (charaWork.battleTemp.generalParameter[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); + } + + propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]"); + propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); + + //Battle Save Skillpoint + propPacketUtil.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", charaWork.parameterSave.state_mainSkill[0] - 1)); + + //Commands + propPacketUtil.AddProperty("charaWork.commandBorder"); + + propPacketUtil.AddProperty("charaWork.battleSave.negotiationFlag[0]"); + + for (int i = 0; i < charaWork.command.Length; i++) + { + if (charaWork.command[i] != 0) + { + propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", i)); + //Recast Timers + if(i >= charaWork.commandBorder) + { + propPacketUtil.AddProperty(String.Format("charaWork.parameterTemp.maxCommandRecastTime[{0}]", i - charaWork.commandBorder)); + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i - charaWork.commandBorder)); + } + } + } + + for (int i = 0; i < charaWork.commandCategory.Length; i++) + { + charaWork.commandCategory[i] = 1; + if (charaWork.commandCategory[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", i)); + } + + for (int i = 0; i < charaWork.commandAcquired.Length; i++) + { + if (charaWork.commandAcquired[i] != false) + propPacketUtil.AddProperty(String.Format("charaWork.commandAcquired[{0}]", i)); + } + + for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++) + { + if (charaWork.additionalCommandAcquired[i] != false) + propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i)); + } + + for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++) + { + charaWork.parameterSave.commandSlot_compatibility[i] = true; + if (charaWork.parameterSave.commandSlot_compatibility[i]) + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i)); + } + + for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++) + { + if (charaWork.parameterSave.commandSlot_recastTime[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i)); + } + + //System + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]"); + + charaWork.parameterTemp.otherClassAbilityCount[0] = 4; + charaWork.parameterTemp.otherClassAbilityCount[1] = 5; + charaWork.parameterTemp.giftCount[1] = 5; + + propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[0]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[1]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.giftCount[1]"); + + propPacketUtil.AddProperty("charaWork.depictionJudge"); + + //Scenario + for (int i = 0; i < playerWork.questScenario.Length; i++) + { + if (playerWork.questScenario[i] != 0) + propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", i)); + } + + //Guildleve - Local + for (int i = 0; i < playerWork.questGuildleve.Length; i++) + { + if (playerWork.questGuildleve[i] != 0) + propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", i)); + } + + //Guildleve - Regional + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] != 0) + propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", i)); + if (work.guildleveDone[i] != false) + propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", i)); + if (work.guildleveChecked[i] != false) + propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i)); + } + + //Bazaar + CheckBazaarFlags(true); + if (charaWork.eventSave.repairType != 0) + propPacketUtil.AddProperty("charaWork.eventSave.repairType"); + if (charaWork.eventTemp.bazaarRetail) + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail"); + if (charaWork.eventTemp.bazaarRepair) + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair"); + if (charaWork.eventTemp.bazaarMateria) + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria"); + + //NPC Linkshell + for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++) + { + if (playerWork.npcLinkshellChatCalling[i] != false) + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i)); + if (playerWork.npcLinkshellChatExtra[i] != false) + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i)); + } + + propPacketUtil.AddProperty("playerWork.restBonusExpRate"); + + //Profile + propPacketUtil.AddProperty("playerWork.tribe"); + propPacketUtil.AddProperty("playerWork.guardian"); + propPacketUtil.AddProperty("playerWork.birthdayMonth"); + propPacketUtil.AddProperty("playerWork.birthdayDay"); + propPacketUtil.AddProperty("playerWork.initialTown"); + + return propPacketUtil.Done(); + } + + public void SendSeamlessZoneInPackets() + { + QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); + QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); + } + + public void SendZoneInPackets(WorldManager world, ushort spawnType) + { + QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false)); + QueuePacket(SetDalamudPacket.BuildPacket(actorId, 0)); + QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01)); + QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); + + QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); + + QueuePackets(GetSpawnPackets(this, spawnType)); + //GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); + + #region Inventory & Equipment + QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + itemPackages[ItemPackage.NORMAL].SendFullPackage(this); + itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this); + itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this); + itemPackages[ItemPackage.BAZAAR].SendFullPackage(this); + itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this); + itemPackages[ItemPackage.LOOT].SendFullPackage(this); + equipment.SendUpdate(this); + playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + #endregion + + playerSession.QueuePacket(GetInitPackets()); + + List areaMasterSpawn = zone.GetSpawnPackets(); + List debugSpawn = world.GetDebugActor().GetSpawnPackets(); + List worldMasterSpawn = world.GetActor().GetSpawnPackets(); + + playerSession.QueuePacket(areaMasterSpawn); + playerSession.QueuePacket(debugSpawn); + playerSession.QueuePacket(worldMasterSpawn); + + //Inn Packets (Dream, Cutscenes, Armoire) + + if (zone.isInn) + { + SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); + for (int i = 0; i < 2048; i++) + cutsceneBookPacket.cutsceneFlags[i] = true; + SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "", 11, 1, 1); + + packet.DebugPrintSubPacket(); + QueuePacket(packet); + QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId)); + } + + if (zone.GetWeatherDirector() != null) + { + playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets()); + } + + + foreach (Director director in ownedDirectors) + { + QueuePackets(director.GetSpawnPackets()); + QueuePackets(director.GetInitPackets()); + } + + if (currentContentGroup != null) + currentContentGroup.SendGroupPackets(playerSession); + + if (currentParty != null) + currentParty.SendGroupPackets(playerSession); + } + + private void SendRemoveInventoryPackets(List slots) + { + int currentIndex = 0; + + while (true) + { + if (slots.Count - currentIndex >= 64) + QueuePacket(InventoryRemoveX64Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex >= 32) + QueuePacket(InventoryRemoveX32Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex >= 16) + QueuePacket(InventoryRemoveX16Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex >= 8) + QueuePacket(InventoryRemoveX08Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex == 1) + QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, slots[currentIndex])); + else + break; + } + + } + + public bool IsMyPlayer(uint otherActorId) + { + return actorId == otherActorId; + } + + public void QueuePacket(SubPacket packet) + + { + playerSession.QueuePacket(packet); + } + + public void QueuePackets(List packets) + { + playerSession.QueuePacket(packets); + } + + public void SendPacket(string path) + { + try + { + BasePacket packet = new BasePacket(path); + + packet.ReplaceActorID(actorId); + var packets = packet.GetSubpackets(); + QueuePackets(packets); + } + catch (Exception e) + { + this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet."); + this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", e.Message); + } + } + + public void BroadcastPackets(List packets, bool sendToSelf) + { + foreach (SubPacket packet in packets) + { + if (sendToSelf) + { + + SubPacket clonedPacket = new SubPacket(packet, actorId); + QueuePacket(clonedPacket); + } + + foreach (Actor a in playerSession.actorInstanceList) + { + if (a is Player) + { + Player p = (Player)a; + + if (p.Equals(this)) + continue; + + SubPacket clonedPacket = new SubPacket(packet, a.actorId); + p.QueuePacket(clonedPacket); + } + } + } + } + + public void BroadcastPacket(SubPacket packet, bool sendToSelf) + { + if (sendToSelf) + { + SubPacket clonedPacket = new SubPacket(packet, actorId); + QueuePacket(clonedPacket); + } + + foreach (Actor a in playerSession.actorInstanceList) + { + if (a is Player) + { + Player p = (Player)a; + + if (p.Equals(this)) + continue; + + SubPacket clonedPacket = new SubPacket(packet, a.actorId); + p.QueuePacket(clonedPacket); + } + } + } + + public void ChangeAnimation(uint animId) + { + Actor a = zone.FindActorInArea(currentTarget); + if (a is Npc) + ((Npc)a).animationId = animId; + } + + public void SetDCFlag(bool flag) + { + if (flag) + { + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true); + } + else + { + if (isGM) + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true); + else + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true); + } + } + + public void CleanupAndSave() + { + playerSession.LockUpdates(true); + + //Remove actor from zone and main server list + zone.RemoveActorFromZone(this); + + //Set Destination to 0 + this.destinationZone = 0; + this.destinationSpawnType = 0; + + //Clean up parties + RemoveFromCurrentPartyAndCleanup(); + + //Save Player + Database.SavePlayerPlayTime(this); + Database.SavePlayerPosition(this); + Database.SavePlayerStatusEffects(this); + } + + public void CleanupAndSave(uint destinationZone, ushort spawnType, float destinationX, float destinationY, float destinationZ, float destinationRot) + { + playerSession.LockUpdates(true); + + //Remove actor from zone and main server list + zone.RemoveActorFromZone(this); + + //Clean up parties + RemoveFromCurrentPartyAndCleanup(); + + //Set destination + this.destinationZone = destinationZone; + this.destinationSpawnType = spawnType; + this.positionX = destinationX; + this.positionY = destinationY; + this.positionZ = destinationZ; + this.rotation = destinationRot; + + this.statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnZoning); + + //Save Player + Database.SavePlayerPlayTime(this); + Database.SavePlayerPosition(this); + Database.SavePlayerStatusEffects(this); + } + + public Area GetZone() + { + return zone; + } + + public void SendMessage(uint logType, string sender, string message) + { + QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message)); + } + + public void Logout() + { + // todo: really this should be in CleanupAndSave but we might want logout/disconnect handled separately for some effects + QueuePacket(LogoutPacket.BuildPacket(actorId)); + statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout); + CleanupAndSave(); + } + + public void QuitGame() + { + QueuePacket(QuitPacket.BuildPacket(actorId)); + statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout); + CleanupAndSave(); + } + + public uint GetPlayTime(bool doUpdate) + { + if (doUpdate) + { + uint curTime = Utils.UnixTimeStampUTC(); + playTime += curTime - lastPlayTimeUpdate; + lastPlayTimeUpdate = curTime; + } + + return playTime; + } + + public void SavePlayTime() + { + Database.SavePlayerPlayTime(this); + } + + public void ChangeMusic(ushort musicId) + { + QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1)); + } + + public void SendMountAppearance() + { + if (mountState == 1) + BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true); + else if (mountState == 2) + BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true); + } + + public void SetMountState(byte mountState) + { + this.mountState = mountState; + SendMountAppearance(); + } + + public byte GetMountState() + { + return mountState; + } + + public void DoEmote(uint targettedActor, uint animId, uint descId) + { + BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true); + } + + public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + { + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); + } + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log)); + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log)); + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log)); + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams) + { + //SubPacket worldMasterMessage = + //zone.BroadcastPacketAroundActor(this, worldMasterMessage); + } + + public void GraphicChange(uint slot, uint graphicId) + { + appearanceIds[slot] = graphicId; + } + + public void GraphicChange(uint slot, uint weapId, uint equipId, uint variantId, uint colorId) + { + + uint mixedVariantId; + + if (weapId == 0) + mixedVariantId = ((variantId & 0x1F) << 5) | colorId; + else + mixedVariantId = variantId; + + uint graphicId = + (weapId & 0x3FF) << 20 | + (equipId & 0x3FF) << 10 | + (mixedVariantId & 0x3FF); + + appearanceIds[slot] = graphicId; + + } + + public void SendAppearance() + { + BroadcastPacket(CreateAppearancePacket(), true); + } + + public void SendCharaExpInfo() + { + if (lastStep == 0) + { + int maxLength; + if ((sizeof(short) * charaWork.battleSave.skillLevel.Length)-lastPosition < 0x5E) + maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition; + else + maxLength = 0x5E; + + byte[] skillLevelBuffer = new byte[maxLength]; + Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length); + SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); + + charaInfo1.SetIsArrayMode(true); + if (maxLength == 0x5E) + { + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0); + lastPosition += maxLength; + } + else + { + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3); + lastPosition = 0; + lastStep++; + } + + charaInfo1.AddTarget(); + + QueuePacket(charaInfo1.BuildPacket(actorId)); + } + else if (lastStep == 1) + { + int maxLength; + if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E) + maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition; + else + maxLength = 0x5E; + + byte[] skillCapBuffer = new byte[maxLength]; + Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length); + SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); + + + if (maxLength == 0x5E) + { + charaInfo1.SetIsArrayMode(true); + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1); + lastPosition += maxLength; + } + else + { + charaInfo1.SetIsArrayMode(false); + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3); + lastStep = 0; + lastPosition = 0; + } + + charaInfo1.AddTarget(); + + QueuePacket(charaInfo1.BuildPacket(actorId)); + } + + } + + public int GetHighestLevel() + { + int max = 0; + foreach (short level in charaWork.battleSave.skillLevel) + { + if (level > max) + max = level; + } + return max; + } + + public InventoryItem[] GetGearset(ushort classId) + { + return Database.GetEquipment(this, classId); + } + + public void PrepareClassChange(byte classId) + { + SendCharaExpInfo(); + } + + public void DoClassChange(byte classId) + { + //load hotbars + //Calculate stats + //Calculate hp/mp + + //Get Potenciel ?????? + + //Set HP/MP/TP PARAMS + + //Set mainskill and level + + //Set Parameters + + //Set current EXP + + //Set Hotbar Commands 1 + //Set Hotbar Commands 2 + //Set Hotbar Commands 3 + + //Check if bonus point available... set + + //Remove buffs that fall off when changing class + CommandResultContainer resultContainer = new CommandResultContainer(); + statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnClassChange, resultContainer); + resultContainer.CombineLists(); + DoBattleAction(0, 0x7c000062, resultContainer.GetList()); + + //Set rested EXP + charaWork.parameterSave.state_mainSkill[0] = classId; + charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1]; + playerWork.restBonusExpRate = 0.0f; + for(int i = charaWork.commandBorder; i < charaWork.command.Length; i++) + { + charaWork.command[i] = 0; + charaWork.commandCategory[i] = 0; + } + + //If new class, init abilties and level + if (charaWork.battleSave.skillLevel[classId - 1] <= 0) + { + UpdateClassLevel(classId, 1); + EquipAbilitiesAtLevel(classId, 1); + } + + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); + + propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + propertyBuilder.NewTarget("playerWork/expBonus"); + propertyBuilder.AddProperty("playerWork.restBonusExpRate"); + propertyBuilder.NewTarget("charaWork/battleStateForSelf"); + propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); + Database.LoadHotbar(this); + + var time = Utils.UnixTimeStampUTC(); + for(int i = charaWork.commandBorder; i < charaWork.command.Length; i++) + { + if(charaWork.command[i] != 0) + { + charaWork.parameterSave.commandSlot_recastTime[i - charaWork.commandBorder] = time + charaWork.parameterTemp.maxCommandRecastTime[i - charaWork.commandBorder]; + } + } + + UpdateHotbar(); + + List packets = propertyBuilder.Done(); + + foreach (SubPacket packet in packets) + BroadcastPacket(packet, true); + + Database.SavePlayerCurrentClass(this); + RecalculateStats(); + } + + public void UpdateClassLevel(byte classId, short level) + { + Database.PlayerCharacterUpdateClassLevel(this, classId, level); + charaWork.battleSave.skillLevel[classId - 1] = level; + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); + propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1)); + List packets = propertyBuilder.Done(); + QueuePackets(packets); + } + + public void GraphicChange(int slot, InventoryItem invItem) + { + if (invItem == null) + appearanceIds[slot] = 0; + else + { + ItemData item = Server.GetItemGamedata(invItem.itemId); + + if (item is EquipmentItem) + { + EquipmentItem eqItem = (EquipmentItem)item; + + uint mixedVariantId; + + if (eqItem.graphicsWeaponId == 0) + mixedVariantId = ((eqItem.graphicsVariantId & 0x1F) << 5) | eqItem.graphicsColorId; + else + mixedVariantId = eqItem.graphicsVariantId; + + uint graphicId = + (eqItem.graphicsWeaponId & 0x3FF) << 20 | + (eqItem.graphicsEquipmentId & 0x3FF) << 10 | + (mixedVariantId & 0x3FF); + + appearanceIds[slot] = graphicId; + } + + //Handle offhand + if (slot == MAINHAND && item is WeaponItem) + { + WeaponItem wpItem = (WeaponItem)item; + + uint graphicId = + (wpItem.graphicsOffhandWeaponId & 0x3FF) << 20 | + (wpItem.graphicsOffhandEquipmentId & 0x3FF) << 10 | + (wpItem.graphicsOffhandVariantId & 0x3FF); + + appearanceIds[SetActorAppearancePacket.OFFHAND] = graphicId; + } + } + + Database.SavePlayerAppearance(this); + BroadcastPacket(CreateAppearancePacket(), true); + } + + public void SetRepairRequest(byte type) + { + charaWork.eventSave.repairType = type; + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this); + propPacketUtil.AddProperty("charaWork.eventSave.repairType"); + QueuePackets(propPacketUtil.Done()); + } + + public void CheckBazaarFlags(bool noUpdate = false) + { + bool isDealing = false, isRepairing = false, seekingItem = false; + lock (GetItemPackage(ItemPackage.BAZAAR)) + { + foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList()) + { + if (item == null) + break; + + if (item.GetBazaarMode() == InventoryItem.MODE_SELL_SINGLE || item.GetBazaarMode() == InventoryItem.MODE_SELL_PSTACK || item.GetBazaarMode() == InventoryItem.MODE_SELL_FSTACK) + isDealing = true; + if (item.GetBazaarMode() == InventoryItem.MODE_SEEK_REPAIR) + isRepairing = true; + if (item.GetBazaarMode() == InventoryItem.MODE_SEEK_ITEM) + isDealing = true; + + if (isDealing && isRepairing && seekingItem) + break; + } + } + + bool doUpdate = false; + + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this); + if (charaWork.eventTemp.bazaarRetail != isDealing) + { + charaWork.eventTemp.bazaarRetail = isDealing; + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail"); + doUpdate = true; + } + + if (charaWork.eventTemp.bazaarRepair != isRepairing) + { + charaWork.eventTemp.bazaarRepair = isRepairing; + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair"); + doUpdate = true; + } + + if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0)) + { + charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0; + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria"); + doUpdate = true; + } + + if (!noUpdate && doUpdate) + BroadcastPackets(propPacketUtil.Done(), true); + } + + public int GetCurrentGil() + { + if (HasItem(1000001)) + return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity; + else + return 0; + } + + public Actor GetActorInInstance(uint actorId) + { + foreach (Actor a in playerSession.actorInstanceList) + { + if (a.actorId == actorId) + return a; + } + + return null; + } + + public void SetZoneChanging(bool flag) + { + isZoneChanging = flag; + } + + public bool IsInZoneChange() + { + return isZoneChanging; + } + + public ReferencedItemPackage GetEquipment() + { + return equipment; + } + + public byte GetInitialTown() + { + return playerWork.initialTown; + } + + public uint GetHomePoint() + { + return homepoint; + } + + public byte GetHomePointInn() + { + return homepointInn; + } + + public void SetHomePoint(uint aetheryteId) + { + homepoint = aetheryteId; + Database.SavePlayerHomePoints(this); + } + + public void SetHomePointInn(byte townId) + { + homepointInn = townId; + Database.SavePlayerHomePoints(this); + } + + public bool HasAetheryteNodeUnlocked(uint aetheryteId) + { + if (aetheryteId != 0) + return true; + else + return false; + } + + public int GetFreeQuestSlot() + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] == null) + return i; + } + + return -1; + } + + public int GetFreeGuildleveSlot() + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == 0) + return i; + } + + return -1; + } + + //For Lua calls, cause MoonSharp goes retard with uint + public void AddQuest(int id, bool isSilent = false) + { + AddQuest((uint)id, isSilent); + } + public void CompleteQuest(int id) + { + CompleteQuest((uint)id); + } + public bool HasQuest(int id) + { + return HasQuest((uint)id); + } + public Quest GetQuest(int id) + { + return GetQuest((uint)id); + } + public bool IsQuestCompleted(int id) + { + return IsQuestCompleted((uint)id); + } + public bool CanAcceptQuest(int id) + { + return CanAcceptQuest((uint)id); + } + //For Lua calls, cause MoonSharp goes retard with uint + + public void AddGuildleve(uint id) + { + int freeSlot = GetFreeGuildleveSlot(); + + if (freeSlot == -1) + return; + + work.guildleveId[freeSlot] = (ushort)id; + Database.SaveGuildleve(this, id, freeSlot); + SendGuildleveClientUpdate(freeSlot); + } + + public void MarkGuildleve(uint id, bool abandoned, bool completed) + { + if (HasGuildleve(id)) + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == id) + { + work.guildleveChecked[i] = completed; + work.guildleveDone[i] = abandoned; + Database.MarkGuildleve(this, id, abandoned, completed); + SendGuildleveMarkClientUpdate(i); + } + } + } + } + + public void RemoveGuildleve(uint id) + { + if (HasGuildleve(id)) + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == id) + { + Database.RemoveGuildleve(this, id); + work.guildleveId[i] = 0; + SendGuildleveClientUpdate(i); + break; + } + } + } + } + + public void AddQuest(uint id, bool isSilent = false) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | id)); + AddQuest(actor.actorName, isSilent); + } + + public void AddQuest(string name, bool isSilent = false) + { + Actor actor = Server.GetStaticActors(name); + + if (actor == null) + return; + + uint id = actor.actorId; + + int freeSlot = GetFreeQuestSlot(); + + if (freeSlot == -1) + return; + + playerWork.questScenario[freeSlot] = id; + questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0); + Database.SaveQuest(this, questScenario[freeSlot]); + SendQuestClientUpdate(freeSlot); + + if (!isSilent) + { + SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId()); + questScenario[freeSlot].NextPhase(0); + } + } + + public void CompleteQuest(uint id) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | id)); + CompleteQuest(actor.actorName); + } + + public void CompleteQuest(string name) + { + Actor actor = Server.GetStaticActors(name); + + if (actor == null) + return; + + uint id = actor.actorId; + if (HasQuest(id)) + { + Database.CompleteQuest(playerSession.GetActor(), id); + SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)GetQuest(id).GetQuestId()); + RemoveQuest(id); + } + } + + //TODO: Add checks for you being in an instance or main scenario + public void AbandonQuest(uint id) + { + Quest quest = GetQuest(id); + RemoveQuestByQuestId(id); + quest.DoAbandon(); + } + + public void RemoveQuestByQuestId(uint id) + { + RemoveQuest((0xA0F00000 | id)); + } + + public void RemoveQuest(uint id) + { + if (HasQuest(id)) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == id) + { + Database.RemoveQuest(this, questScenario[i].actorId); + questScenario[i] = null; + playerWork.questScenario[i] = 0; + SendQuestClientUpdate(i); + break; + } + } + } + } + + public void ReplaceQuest(uint oldId, uint newId) + { + if (HasQuest(oldId)) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | newId)); + playerWork.questScenario[i] = (0xA0F00000 | newId); + questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0); + Database.SaveQuest(this, questScenario[i]); + SendQuestClientUpdate(i); + break; + } + } + } + } + + public bool CanAcceptQuest(string name) + { + if (!IsQuestCompleted(name) && !HasQuest(name)) + return true; + else + return false; + } + + public bool CanAcceptQuest(uint id) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | id)); + return CanAcceptQuest(actor.actorName); + } + + public bool IsQuestCompleted(string questName) + { + Actor actor = Server.GetStaticActors(questName); + return IsQuestCompleted(actor.actorId); + } + + public bool IsQuestCompleted(uint questId) + { + return Database.IsQuestCompleted(this, 0xFFFFF & questId); + } + + public Quest GetQuest(uint id) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) + return questScenario[i]; + } + + return null; + } + + public Quest GetQuest(string name) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) + return questScenario[i]; + } + + return null; + } + + public bool HasQuest(string name) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) + return true; + } + + return false; + } + + public bool HasQuest(uint id) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) + return true; + } + + return false; + } + + public bool HasGuildleve(uint id) + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == id) + return true; + } + + return false; + } + + public int GetQuestSlot(uint id) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) + return i; + } + + return -1; + } + + public void SetNpcLS(uint npcLSId, uint state) + { + bool isCalling, isExtra; + isCalling = isExtra = false; + + switch (state) + { + case NPCLS_INACTIVE: + + if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == false) + return; + + isExtra = true; + break; + case NPCLS_ACTIVE: + + if (playerWork.npcLinkshellChatExtra[npcLSId] == false && playerWork.npcLinkshellChatCalling[npcLSId] == true) + return; + + isCalling = true; + break; + case NPCLS_ALERT: + + if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == true) + return; + + isExtra = isCalling = true; + break; + } + + playerWork.npcLinkshellChatExtra[npcLSId] = isExtra; + playerWork.npcLinkshellChatCalling[npcLSId] = isCalling; + + Database.SaveNpcLS(this, npcLSId, isCalling, isExtra); + + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this); + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId)); + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId)); + QueuePackets(propPacketUtil.Done()); + } + + private void SendQuestClientUpdate(int slot) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this); + propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot)); + QueuePackets(propPacketUtil.Done()); + } + + private void SendGuildleveClientUpdate(int slot) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); + propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot)); + QueuePackets(propPacketUtil.Done()); + } + + private void SendGuildleveMarkClientUpdate(int slot) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); + propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot)); + propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot)); + QueuePackets(propPacketUtil.Done()); + } + + public void SendStartCastbar(uint commandId, uint endTime) + { + playerWork.castCommandClient = commandId; + playerWork.castEndClient = endTime; + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); + propPacketUtil.AddProperty("playerWork.castEndClient"); + propPacketUtil.AddProperty("playerWork.castCommandClient"); + QueuePackets(propPacketUtil.Done()); + } + + public void SendEndCastbar() + { + playerWork.castCommandClient = 0; + playerWork.castEndClient = 0; + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); + propPacketUtil.AddProperty("playerWork.castCommandClient"); + QueuePackets(propPacketUtil.Done()); + } + + public void SetLoginDirector(Director director) + { + if (ownedDirectors.Contains(director)) + loginInitDirector = director; + } + + public void AddDirector(Director director, bool spawnImmediatly = false) + { + if (!ownedDirectors.Contains(director)) + { + ownedDirectors.Add(director); + director.AddMember(this); + } + } + + public void SendDirectorPackets(Director director) + { + QueuePackets(director.GetSpawnPackets()); + QueuePackets(director.GetInitPackets()); + } + + public void RemoveDirector(Director director) + { + if (ownedDirectors.Contains(director)) + { + QueuePacket(RemoveActorPacket.BuildPacket(director.actorId)); + ownedDirectors.Remove(director); + director.RemoveMember(this); + } + } + + public GuildleveDirector GetGuildleveDirector() + { + foreach (Director d in ownedDirectors) + { + if (d is GuildleveDirector) + return (GuildleveDirector)d; + } + + return null; + } + + public Director GetDirector(string directorName) + { + foreach (Director d in ownedDirectors) + { + if (d.GetScriptPath().Equals(directorName)) + return d; + } + + return null; + } + + public Director GetDirector(uint id) + { + foreach (Director d in ownedDirectors) + { + if (d.actorId == id) + return d; + } + + return null; + } + + public void ExaminePlayer(Actor examinee) + { + Player toBeExamined; + if (examinee is Player) + toBeExamined = (Player)examinee; + else + return; + + QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true)); + toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER); + QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId)); + } + + public void SendDataPacket(params object[] parameters) + { + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = GenericDataPacket.BuildPacket(actorId, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void StartEvent(Actor owner, EventStartPacket start) + { + currentEventOwner = start.scriptOwnerActorID; + currentEventName = start.triggerName; + LuaEngine.GetInstance().EventStarted(this, owner, start); + } + + public void UpdateEvent(EventUpdatePacket update) + { + LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams); + } + + public void KickEvent(Actor actor, string conditionName, params object[] parameters) + { + if (actor == null) + return; + + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters) + { + if (actor == null) + return; + + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown) + { + QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName)); + } + + public void RunEventFunction(string functionName, params object[] parameters) + { + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = RunEventFunctionPacket.BuildPacket(actorId, currentEventOwner, currentEventName, functionName, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void EndEvent() + { + SubPacket p = EndEventPacket.BuildPacket(actorId, currentEventOwner, currentEventName); + p.DebugPrintSubPacket(); + QueuePacket(p); + + currentEventOwner = 0; + currentEventName = ""; + currentEventRunning = null; + } + + public void BroadcastCountdown(byte countdownLength, ulong syncTime) + { + BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, syncTime, "Go!"), true); + } + + public void SendInstanceUpdate() + { + //Server.GetWorldManager().SeamlessCheck(this); + + //Update Instance + List aroundMe = new List(); + + if (zone != null) + aroundMe.AddRange(zone.GetActorsAroundActor(this, 50)); + if (zone2 != null) + aroundMe.AddRange(zone2.GetActorsAroundActor(this, 50)); + playerSession.UpdateInstance(aroundMe); + } + + public bool IsInParty() + { + return currentParty != null; + } + + public bool IsPartyLeader() + { + if (IsInParty()) + { + Party party = (Party)currentParty; + return party.GetLeader() == actorId; + } + else + return false; + } + + public void PartyOustPlayer(uint actorId) + { + SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, actorId); + QueuePacket(oustPacket); + } + + public void PartyOustPlayer(string name) + { + SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, name); + QueuePacket(oustPacket); + } + + public void PartyLeave() + { + SubPacket leavePacket = PartyLeavePacket.BuildPacket(playerSession, false); + QueuePacket(leavePacket); + } + + public void PartyDisband() + { + SubPacket disbandPacket = PartyLeavePacket.BuildPacket(playerSession, true); + QueuePacket(disbandPacket); + } + + public void PartyPromote(uint actorId) + { + SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, actorId); + QueuePacket(promotePacket); + } + + public void PartyPromote(string name) + { + SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, name); + QueuePacket(promotePacket); + } + + //A party member list packet came, set the party + public void SetParty(Party group) + { + if (group is Party && currentParty != group) + { + RemoveFromCurrentPartyAndCleanup(); + currentParty = group; + } + } + + //Removes the player from the party and cleans it up if needed + public void RemoveFromCurrentPartyAndCleanup() + { + if (currentParty == null) + return; + + Party partyGroup = (Party) currentParty; + + for (int i = 0; i < partyGroup.members.Count; i++) + { + if (partyGroup.members[i] == actorId) + { + partyGroup.members.RemoveAt(i); + break; + } + } + + //currentParty.members.Remove(this); + if (partyGroup.members.Count == 0) + Server.GetWorldManager().NoMembersInParty((Party)currentParty); + + currentParty = null; + } + + public void IssueChocobo(byte appearanceId, string nameResponse) + { + Database.IssuePlayerChocobo(this, appearanceId, nameResponse); + hasChocobo = true; + chocoboAppearance = appearanceId; + chocoboName = nameResponse; + } + + public void ChangeChocoboAppearance(byte appearanceId) + { + Database.ChangePlayerChocoboAppearance(this, appearanceId); + chocoboAppearance = appearanceId; + } + + public Retainer SpawnMyRetainer(Npc bell, int retainerIndex) + { + Retainer retainer = Database.LoadRetainer(this, retainerIndex); + + float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ))); + float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance); + float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance); + + retainer.positionX = posX; + retainer.positionY = positionY; + retainer.positionZ = posZ; + retainer.rotation = (float)Math.Atan2(positionX - posX, positionZ - posZ); + + retainerMeetingGroup = new RetainerMeetingRelationGroup(5555, this, retainer); + retainerMeetingGroup.SendGroupPackets(playerSession); + + currentSpawnedRetainer = retainer; + sentRetainerSpawn = false; + + return retainer; + } + + public void DespawnMyRetainer() + { + if (currentSpawnedRetainer != null) + { + currentSpawnedRetainer = null; + retainerMeetingGroup.SendDeletePacket(playerSession); + retainerMeetingGroup = null; + } + } + + public override void Update(DateTime tick) + { + aiContainer.Update(tick); + statusEffects.Update(tick); + } + + public override void PostUpdate(DateTime tick, List packets = null) + { + // todo: is this correct? + if (this.playerSession.isUpdatesLocked) + return; + + // todo: should probably add another flag for battleTemp since all this uses reflection + packets = new List(); + + // we only want the latest update for the player + if ((updateFlags & ActorUpdateFlags.Position) != 0) + { + if (positionUpdates.Count > 1) + positionUpdates.RemoveRange(1, positionUpdates.Count - 1); + } + + if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); + + // todo: should this be using job as index? + propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + + packets.AddRange(propPacketUtil.Done()); + } + + + if ((updateFlags & ActorUpdateFlags.Stats) != 0) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/battleParameter", this); + + for (uint i = 0; i < 35; i++) + { + if (GetMod(i) != charaWork.battleTemp.generalParameter[i]) + { + charaWork.battleTemp.generalParameter[i] = (short)GetMod(i); + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); + } + } + + QueuePackets(propPacketUtil.Done()); + } + + if ((updateFlags & ActorUpdateFlags.Hotbar) != 0) + { + UpdateHotbar(hotbarSlotsToUpdate); + hotbarSlotsToUpdate.Clear(); + + updateFlags ^= ActorUpdateFlags.Hotbar; + } + + + base.PostUpdate(tick, packets); + } + + public override void Die(DateTime tick, CommandResultContainer actionContainer = null) + { + // todo: death timer + aiContainer.InternalDie(tick, 60); + } + + //Update commands and recast timers for the entire hotbar + public void UpdateHotbar() + { + for (ushort i = charaWork.commandBorder; i < charaWork.commandBorder + 30; i++) + { + hotbarSlotsToUpdate.Add(i); + } + updateFlags |= ActorUpdateFlags.Hotbar; + } + + //Updates the hotbar and recast timers for only certain hotbar slots + public void UpdateHotbar(List slotsToUpdate) + { + UpdateHotbarCommands(slotsToUpdate); + UpdateRecastTimers(slotsToUpdate); + } + + //Update command ids for the passed in hotbar slots + public void UpdateHotbarCommands(List slotsToUpdate) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/command", this); + foreach (ushort slot in slotsToUpdate) + { + propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", slot)); + propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", slot)); + } + + propPacketUtil.NewTarget("charaWork/commandDetailForSelf"); + //Enable or disable slots based on whether there is an ability in that slot + foreach (ushort slot in slotsToUpdate) + { + charaWork.parameterSave.commandSlot_compatibility[slot - charaWork.commandBorder] = charaWork.command[slot] != 0; + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", slot - charaWork.commandBorder)); + } + + QueuePackets(propPacketUtil.Done()); + //QueuePackets(compatibiltyUtil.Done()); + } + + //Update recast timers for the passed in hotbar slots + public void UpdateRecastTimers(List slotsToUpdate) + { + ActorPropertyPacketUtil recastPacketUtil = new ActorPropertyPacketUtil("charaWork/commandDetailForSelf", this); + + foreach (ushort slot in slotsToUpdate) + { + recastPacketUtil.AddProperty(String.Format("charaWork.parameterTemp.maxCommandRecastTime[{0}]", slot - charaWork.commandBorder)); + recastPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", slot - charaWork.commandBorder)); + } + + QueuePackets(recastPacketUtil.Done()); + } + + //Find the first open slot in classId's hotbar and equip an ability there. + public void EquipAbilityInFirstOpenSlot(byte classId, uint commandId, bool printMessage = true) + { + //Find first open slot on class's hotbar slot, then call EquipAbility with that slot. + ushort hotbarSlot = 0; + + //If the class we're equipping for is the current class, we can just look at charawork.command + if(classId == charaWork.parameterSave.state_mainSkill[0]) + hotbarSlot = FindFirstCommandSlotById(0); + //Otherwise, we need to check the database. + else + hotbarSlot = (ushort) (Database.FindFirstCommandSlot(this, classId) + charaWork.commandBorder); + + EquipAbility(classId, commandId, hotbarSlot, printMessage); + } + + //Add commandId to classId's hotbar at hotbarSlot. + //If classId is not the current class, do it in the database + //hotbarSlot starts at 32 + public void EquipAbility(byte classId, uint commandId, ushort hotbarSlot, bool printMessage = true) + { + var ability = Server.GetWorldManager().GetBattleCommand(commandId); + uint trueCommandId = 0xA0F00000 | commandId; + ushort lowHotbarSlot = (ushort)(hotbarSlot - charaWork.commandBorder); + ushort maxRecastTime = (ushort)(ability != null ? ability.maxRecastTimeSeconds : 5); + uint recastEnd = Utils.UnixTimeStampUTC() + maxRecastTime; + + Database.EquipAbility(this, classId, (ushort) (hotbarSlot - charaWork.commandBorder), commandId, recastEnd); + //If the class we're equipping for is the current class (need to find out if state_mainSkill is supposed to change when you're a job) + //then equip the ability in charawork.commands and save in databse, otherwise just save in database + if (classId == GetCurrentClassOrJob()) + { + charaWork.command[hotbarSlot] = trueCommandId; + charaWork.commandCategory[hotbarSlot] = 1; + charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot] = maxRecastTime; + charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot] = recastEnd; + + hotbarSlotsToUpdate.Add(hotbarSlot); + updateFlags |= ActorUpdateFlags.Hotbar; + } + + + if(printMessage) + SendGameMessage(Server.GetWorldManager().GetActor(), 30603, 0x20, 0, commandId); + } + + //Doesn't take a classId because the only way to swap abilities is through the ability equip widget oe /eaction, which only apply to current class + //hotbarSlot 1 and 2 are 32-indexed. + public void SwapAbilities(ushort hotbarSlot1, ushort hotbarSlot2) + { + //0 indexed hotbar slots for saving to database and recast timers + uint lowHotbarSlot1 = (ushort)(hotbarSlot1 - charaWork.commandBorder); + uint lowHotbarSlot2 = (ushort)(hotbarSlot2 - charaWork.commandBorder); + + //Store information about first command + uint commandId = charaWork.command[hotbarSlot1]; + uint recastEnd = charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1]; + ushort recastMax = charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot1]; + + //Move second command's info to first hotbar slot + charaWork.command[hotbarSlot1] = charaWork.command[hotbarSlot2]; + charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot1] = charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot2]; + charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1] = charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2]; + + //Move first command's info to second slot + charaWork.command[hotbarSlot2] = commandId; + charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot2] = recastMax; + charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2] = recastEnd; + + //Save changes to both slots + Database.EquipAbility(this, GetCurrentClassOrJob(), (ushort)(lowHotbarSlot1), 0xA0F00000 ^ charaWork.command[hotbarSlot1], charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1]); + Database.EquipAbility(this, GetCurrentClassOrJob(), (ushort)(lowHotbarSlot2), 0xA0F00000 ^ charaWork.command[hotbarSlot2], charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2]); + + //Update slots on client + hotbarSlotsToUpdate.Add(hotbarSlot1); + hotbarSlotsToUpdate.Add(hotbarSlot2); + updateFlags |= ActorUpdateFlags.Hotbar; + } + + public void UnequipAbility(ushort hotbarSlot, bool printMessage = true) + { + ushort trueHotbarSlot = (ushort)(hotbarSlot + charaWork.commandBorder); + uint commandId = charaWork.command[trueHotbarSlot]; + Database.UnequipAbility(this, hotbarSlot); + charaWork.command[trueHotbarSlot] = 0; + hotbarSlotsToUpdate.Add(trueHotbarSlot); + + if (printMessage && commandId != 0) + SendGameMessage(Server.GetWorldManager().GetActor(), 30604, 0x20, 0, 0xA0F00000 ^ commandId); + + updateFlags |= ActorUpdateFlags.Hotbar; + } + + //Finds the first hotbar slot with a given commandId. + //If the returned value is outside the hotbar, it indicates it wasn't found. + public ushort FindFirstCommandSlotById(uint commandId) + { + if(commandId != 0) + commandId |= 0xA0F00000; + + ushort firstSlot = (ushort)(charaWork.commandBorder + 30); + + for (ushort i = charaWork.commandBorder; i < charaWork.commandBorder + 30; i++) + { + if (charaWork.command[i] == commandId) + { + firstSlot = i; + break; + } + } + + return firstSlot; + } + + private void UpdateHotbarTimer(uint commandId, uint recastTimeMs) + { + ushort slot = FindFirstCommandSlotById(commandId); + charaWork.parameterSave.commandSlot_recastTime[slot - charaWork.commandBorder] = Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(recastTimeMs)); + var slots = new List(); + slots.Add(slot); + UpdateRecastTimers(slots); + } + + private uint GetHotbarTimer(uint commandId) + { + ushort slot = FindFirstCommandSlotById(commandId); + return charaWork.parameterSave.commandSlot_recastTime[slot - charaWork.commandBorder]; + } + + public override void Cast(uint spellId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.Cast(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), spellId); + else if (aiContainer.IsCurrentState()) + // You are already casting. + SendGameMessage(Server.GetWorldManager().GetActor(), 32536, 0x20); + else + // Please wait a moment and try again. + SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); + } + + public override void Ability(uint abilityId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.Ability(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), abilityId); + else + // Please wait a moment and try again. + SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); + } + + public override void WeaponSkill(uint skillId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.WeaponSkill(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), skillId); + else + // Please wait a moment and try again. + SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); + } + + public override bool IsValidTarget(Character target, ValidTarget validTarget) + { + if (target == null) + { + // Target does not exist. + SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20); + return false; + } + + if (target.isMovingToSpawn) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + + // enemy only + if ((validTarget & ValidTarget.Enemy) != 0) + { + // todo: this seems ambiguous + if (target.isStatic) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + if (currentParty != null && target.currentParty == currentParty) + { + // That command cannot be performed on a party member. + SendGameMessage(Server.GetWorldManager().GetActor(), 32548, 0x20); + return false; + } + // todo: pvp? + if (target.allegiance == allegiance) + { + // That command cannot be performed on an ally. + SendGameMessage(Server.GetWorldManager().GetActor(), 32549, 0x20); + return false; + } + + bool partyEngaged = false; + // todo: replace with confrontation status effect? (see how dsp does it) + if (target.aiContainer.IsEngaged()) + { + if (currentParty != null) + { + if (target is BattleNpc) + { + var helpingActorId = ((BattleNpc)target).GetMobMod((uint)MobModifier.CallForHelp); + partyEngaged = this.actorId == helpingActorId || (((BattleNpc)target).GetMobMod((uint)MobModifier.FreeForAll) != 0); + } + + if (!partyEngaged) + { + foreach (var memberId in ((Party)currentParty).members) + { + if (memberId == target.currentLockedTarget) + { + partyEngaged = true; + break; + } + } + } + } + else if (target.currentLockedTarget == actorId) + { + partyEngaged = true; + } + } + else + { + partyEngaged = true; + } + + if (!partyEngaged) + { + // That target is already engaged. + SendGameMessage(Server.GetWorldManager().GetActor(), 32520, 0x20); + return false; + } + } + + if ((validTarget & ValidTarget.Ally) != 0 && target.allegiance != allegiance) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + + // todo: isStatic seems ambiguous? + if ((validTarget & ValidTarget.NPC) != 0 && target.isStatic) + return true; + + // todo: why is player always zoning? + // cant target if zoning + if (target is Player && ((Player)target).playerSession.isUpdatesLocked) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + + return true; + } + + //Do we need separate functions? they check the same things + public override bool CanUse(Character target, BattleCommand skill, CommandResult error = null) + { + if (!skill.IsValidMainTarget(this, target, error) || !IsValidTarget(target, skill.mainTarget)) + { + // error packet is set in IsValidTarget + return false; + } + + //Might want to do these with a BattleAction instead to be consistent with the rest of command stuff + if (GetHotbarTimer(skill.id) > Utils.UnixTimeStampUTC()) + { + // todo: this needs confirming + // Please wait a moment and try again. + error?.SetTextId(32535); + return false; + } + + if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) > skill.range) + { + // The target is too far away. + error?.SetTextId(32539); + return false; + } + + if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) < skill.minRange) + { + // The target is too close. + error?.SetTextId(32538); + return false; + } + + if (target.positionY - positionY > (skill.rangeHeight / 2)) + { + // The target is too far above you. + error?.SetTextId(32540); + return false; + } + + if (positionY - target.positionY > (skill.rangeHeight / 2)) + { + // The target is too far below you. + error?.SetTextId(32541); + return false; + } + + if (skill.CalculateMpCost(this) > GetMP()) + { + // You do not have enough MP. + error?.SetTextId(32545); + return false; + } + + if (skill.CalculateTpCost(this) > GetTP()) + { + // You do not have enough TP. + error?.SetTextId(32546); + return false; + } + + //Proc requirement + if (skill.procRequirement != BattleCommandProcRequirement.None && !charaWork.battleTemp.timingCommandFlag[(int)skill.procRequirement - 1]) + { + //Conditions for use are not met + error?.SetTextId(32556); + return false; + } + + + return true; + } + + public override void OnAttack(State state, CommandResult action, ref CommandResult error) + { + var target = state.GetTarget(); + + base.OnAttack(state, action, ref error); + + // todo: switch based on main weap (also probably move this anim assignment somewhere else) + action.animation = 0x19001000; + if (error == null) + { + // melee attack animation + //action.animation = 0x19001000; + } + if (target is BattleNpc) + { + ((BattleNpc)target).hateContainer.UpdateHate(this, action.enmity); + } + + LuaEngine.GetInstance().OnSignal("playerAttack"); + } + + public override void OnCast(State state, CommandResult[] actions, BattleCommand spell, ref CommandResult[] errors) + { + // todo: update hotbar timers to skill's recast time (also needs to be done on class change or equip crap) + base.OnCast(state, actions, spell, ref errors); + // todo: should just make a thing that updates the one slot cause this is dumb as hell + UpdateHotbarTimer(spell.id, spell.recastTimeMs); + //LuaEngine.GetInstance().OnSignal("spellUse"); + } + + public override void OnWeaponSkill(State state, CommandResult[] actions, BattleCommand skill, ref CommandResult[] errors) + { + // todo: update hotbar timers to skill's recast time (also needs to be done on class change or equip crap) + base.OnWeaponSkill(state, actions, skill, ref errors); + + // todo: should just make a thing that updates the one slot cause this is dumb as hell + UpdateHotbarTimer(skill.id, skill.recastTimeMs); + // todo: this really shouldnt be called on each ws? + lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, state.GetTarget(), skill); + LuaEngine.GetInstance().OnSignal("weaponskillUse"); + } + + public override void OnAbility(State state, CommandResult[] actions, BattleCommand ability, ref CommandResult[] errors) + { + base.OnAbility(state, actions, ability, ref errors); + UpdateHotbarTimer(ability.id, ability.recastTimeMs); + LuaEngine.GetInstance().OnSignal("abilityUse"); + } + + //Handles exp being added, does not handle figuring out exp bonus from buffs or skill/link chains or any of that + //Returns CommandResults that can be sent to display the EXP gained number and level ups + //exp should be a ushort single the exp graphic overflows after ~65k + public List AddExp(int exp, byte classId, byte bonusPercent = 0) + { + List actionList = new List(); + exp += (int) Math.Ceiling((exp * bonusPercent / 100.0f)); + + //You earn [exp] (+[bonusPercent]%) experience points. + //In non-english languages there are unique messages for each language, hence the use of ClassExperienceTextIds + actionList.Add(new CommandResult(actorId, BattleUtils.ClassExperienceTextIds[classId], 0, (ushort)exp, bonusPercent)); + + bool leveled = false; + int diff = MAXEXP[GetLevel() - 1] - charaWork.battleSave.skillPoint[classId - 1]; + //While there is enough experience to level up, keep leveling up, unlocking skills and removing experience from exp until we don't have enough to level up + while (exp >= diff && GetLevel() < charaWork.battleSave.skillLevelCap[classId]) + { + //Level up + LevelUp(classId, actionList); + leveled = true; + //Reduce exp based on how much exp is needed to level + exp -= diff; + diff = MAXEXP[GetLevel() - 1]; + } + + if(leveled) + { + //Set exp to current class to 0 so that exp is added correctly + charaWork.battleSave.skillPoint[classId - 1] = 0; + //send new level + ActorPropertyPacketUtil levelPropertyPacket = new ActorPropertyPacketUtil("charaWork/stateForAll", this); + levelPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId - 1)); + levelPropertyPacket.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + QueuePackets(levelPropertyPacket.Done()); + + Database.SetLevel(this, classId, GetLevel()); + Database.SavePlayerCurrentClass(this); + } + //Cap experience for level 50 + charaWork.battleSave.skillPoint[classId - 1] = Math.Min(charaWork.battleSave.skillPoint[classId - 1] + exp, MAXEXP[GetLevel() - 1]); + + ActorPropertyPacketUtil expPropertyPacket = new ActorPropertyPacketUtil("charaWork/battleStateForSelf", this); + expPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); + + QueuePackets(expPropertyPacket.Done()); + Database.SetExp(this, classId, charaWork.battleSave.skillPoint[classId - 1]); + + return actionList; + } + + //Equips any abilities for the given classId at the given level. If actionList is not null, adds a "You learn Command" message + private void EquipAbilitiesAtLevel(byte classId, short level, List actionList = null) + { + //If there's any abilites that unlocks at this level, equip them. + List commandIds = Server.GetWorldManager().GetBattleCommandIdByLevel(classId, GetLevel()); + foreach (ushort commandId in commandIds) + { + EquipAbilityInFirstOpenSlot(classId, commandId, false); + byte jobId = ConvertClassIdToJobId(classId); + if (jobId != classId) + EquipAbilityInFirstOpenSlot(jobId, commandId, false); + + //33926: You learn [command]. + if (actionList != null) + { + if (classId == GetCurrentClassOrJob() || jobId == GetCurrentClassOrJob()) + actionList.Add(new CommandResult(actorId, 33926, 0, commandId)); + } + } + } + + //Increaess level of current class and equips new abilities earned at that level + public void LevelUp(byte classId, List actionList = null) + { + if (charaWork.battleSave.skillLevel[classId - 1] < charaWork.battleSave.skillLevelCap[classId]) + { + //Increase level + charaWork.battleSave.skillLevel[classId - 1]++; + charaWork.parameterSave.state_mainSkillLevel++; + + //33909: You attain level [level]. + if (actionList != null) + actionList.Add(new CommandResult(actorId, 33909, 0, (ushort)charaWork.battleSave.skillLevel[classId - 1])); + + EquipAbilitiesAtLevel(classId, GetLevel(), actionList); + } + } + + public static byte ConvertClassIdToJobId(byte classId) + { + byte jobId = classId; + + switch(classId) + { + case CLASSID_PUG: + case CLASSID_GLA: + case CLASSID_MRD: + jobId += 13; + break; + case CLASSID_ARC: + case CLASSID_LNC: + jobId += 11; + break; + case CLASSID_THM: + case CLASSID_CNJ: + jobId += 4; + break; + } + + return jobId; + } + + public void SetCurrentJob(byte jobId) + { + currentJob = jobId; + BroadcastPacket(SetCurrentJobPacket.BuildPacket(actorId, jobId), true); + Database.LoadHotbar(this); + SendCharaExpInfo(); + } + + //Gets the id of the player's current job. If they aren't a job, gets the id of their class + public byte GetCurrentClassOrJob() + { + if (currentJob != 0) + return (byte) currentJob; + return charaWork.parameterSave.state_mainSkill[0]; + } + + public void hpstuff(uint hp) + { + SetMaxHP(hp); + SetHP(hp); + mpMaxBase = (ushort)hp; + charaWork.parameterSave.mpMax = (short)hp; + charaWork.parameterSave.mp = (short)hp; + AddTP(3000); + updateFlags |= ActorUpdateFlags.HpTpMp; + } + + public void SetCombos(int comboId1 = 0, int comboId2 = 0) + { + SetCombos(new int[] { comboId1, comboId2 }); + } + + public void SetCombos(int[] comboIds) + { + Array.Copy(comboIds, playerWork.comboNextCommandId, 2); + + //If we're starting or continuing a combo chain, add the status effect and combo cost bonus + if (comboIds[0] != 0) + { + StatusEffect comboEffect = new StatusEffect(this, Server.GetWorldManager().GetStatusEffect((uint) StatusEffectId.Combo)); + comboEffect.SetDuration(13); + comboEffect.SetOverwritable(1); + statusEffects.AddStatusEffect(comboEffect, this); + playerWork.comboCostBonusRate = 1; + } + //Otherwise we're ending a combo, remove the status + else + { + statusEffects.RemoveStatusEffect(statusEffects.GetStatusEffectById((uint) StatusEffectId.Combo)); + playerWork.comboCostBonusRate = 0; + } + + ActorPropertyPacketUtil comboPropertyPacket = new ActorPropertyPacketUtil("playerWork/combo", this); + comboPropertyPacket.AddProperty("playerWork.comboCostBonusRate"); + comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[0]"); + comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[1]"); + QueuePackets(comboPropertyPacket.Done()); + } + + public override void CalculateBaseStats() + { + base.CalculateBaseStats(); + //Add weapon property mod + var equip = GetEquipment(); + var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND); + var damageAttribute = 0; + var attackDelay = 3000; + var hitCount = 1; + + if (mainHandItem != null) + { + var mainHandWeapon = (Server.GetItemGamedata(mainHandItem.itemId) as WeaponItem); + damageAttribute = mainHandWeapon.damageAttributeType1; + attackDelay = (int) (mainHandWeapon.damageInterval * 1000); + hitCount = mainHandWeapon.frequency; + } + + var hasShield = equip.GetItemAtSlot(SLOT_OFFHAND) != null ? 1 : 0; + SetMod((uint)Modifier.CanBlock, hasShield); + + SetMod((uint)Modifier.AttackType, damageAttribute); + SetMod((uint)Modifier.Delay, attackDelay); + SetMod((uint)Modifier.HitCount, hitCount); + + //These stats all correlate in a 3:2 fashion + //It seems these stats don't actually increase their respective stats. The magic stats do, however + AddMod((uint)Modifier.Attack, (long)(GetMod(Modifier.Strength) * 0.667)); + AddMod((uint)Modifier.Accuracy, (long)(GetMod(Modifier.Dexterity) * 0.667)); + AddMod((uint)Modifier.Defense, (long)(GetMod(Modifier.Vitality) * 0.667)); + + //These stats correlate in a 4:1 fashion. (Unsure if MND is accurate but it would make sense for it to be) + AddMod((uint)Modifier.AttackMagicPotency, (long)((float)GetMod(Modifier.Intelligence) * 0.25)); + + AddMod((uint)Modifier.MagicAccuracy, (long)((float)GetMod(Modifier.Mind) * 0.25)); + AddMod((uint)Modifier.HealingMagicPotency, (long)((float)GetMod(Modifier.Mind) * 0.25)); + + AddMod((uint)Modifier.MagicEvasion, (long)((float)GetMod(Modifier.Piety) * 0.25)); + AddMod((uint)Modifier.EnfeeblingMagicPotency, (long)((float)GetMod(Modifier.Piety) * 0.25)); + + //VIT correlates to HP in a 1:1 fashion + AddMod((uint)Modifier.Hp, (long)((float)Modifier.Vitality)); + + CalculateTraitMods(); + } + + public bool HasTrait(ushort id) + { + BattleTrait trait = Server.GetWorldManager().GetBattleTrait(id); + + return HasTrait(trait); + } + + public bool HasTrait(BattleTrait trait) + { + return (trait != null) && (trait.job == GetClass()) && (trait.level <= GetLevel()); + } + + public void CalculateTraitMods() + { + var traitIds = Server.GetWorldManager().GetAllBattleTraitIdsForClass((byte) GetClass()); + + foreach(var traitId in traitIds) + { + var trait = Server.GetWorldManager().GetBattleTrait(traitId); + if(HasTrait(trait)) + { + AddMod(trait.modifier, trait.bonus); + } + } + } + + public bool HasItemEquippedInSlot(uint itemId, ushort slot) + { + var equippedItem = equipment.GetItemAtSlot(slot); + + return equippedItem != null && equippedItem.itemId == itemId; + } + + public Retainer GetSpawnedRetainer() + { + return currentSpawnedRetainer; + } + + public void StartTradeTransaction(Player otherPlayer) + { + myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE); + otherTrader = otherPlayer; + isTradeAccepted = false; + } + + public Player GetOtherTrader() + { + return otherTrader; + } + + public ReferencedItemPackage GetTradeOfferings() + { + return myOfferings; + } + + public bool IsTrading() + { + return otherTrader != null; + } + + public bool IsTradeAccepted() + { + return isTradeAccepted; + } + + public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity) + { + if (!IsTrading()) + return; + + //Get chosen item + InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot); + offeredItem.SetTradeQuantity(tradeQuantity); + + myOfferings.Set(slot, offeredItem); + SendTradePackets(); + } + + public void RemoveTradeItem(ushort slot) + { + if (!IsTrading()) + return; + + InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot); + offeredItem.SetNormal(); + + myOfferings.Clear(slot); + SendTradePackets(); + } + + public void ClearTradeItems() + { + if (!IsTrading()) + return; + + for (ushort i = 0; i < myOfferings.GetCapacity(); i++) + { + InventoryItem offeredItem = myOfferings.GetItemAtSlot(i); + if (offeredItem != null) + offeredItem.SetNormal(); + } + + myOfferings.ClearAll(); + SendTradePackets(); + } + + private void SendTradePackets() + { + //Send to self + QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + myOfferings.SendUpdate(this); + QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + + //Send to other trader + otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + myOfferings.SendUpdateAsItemPackage(otherTrader); + otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + } + + public void AcceptTrade(bool accepted) + { + if (!IsTrading()) + return; + isTradeAccepted = accepted; + } + + public void FinishTradeTransaction() + { + if (myOfferings != null) + { + myOfferings.ClearAll(); + for (ushort i = 0; i < myOfferings.GetCapacity(); i++) + { + InventoryItem offeredItem = myOfferings.GetItemAtSlot(i); + if (offeredItem != null) + offeredItem.SetNormal(); + } + + QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + myOfferings.SendUpdate(this); + QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + } + + isTradeAccepted = false; + myOfferings = null; + otherTrader = null; + } + + } +} diff --git a/Map Server/Actors/Chara/Player/PlayerWork.cs b/Map Server/Actors/Chara/Player/PlayerWork.cs new file mode 100644 index 00000000..ebe46ebd --- /dev/null +++ b/Map Server/Actors/Chara/Player/PlayerWork.cs @@ -0,0 +1,66 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.dataobjects.chara +{ + class PlayerWork + { + public byte tribe; + public byte guardian; + public byte birthdayMonth; + public byte birthdayDay; + public byte initialTown; + + public float restBonusExpRate = 1.5f; + + public uint[] questScenario = new uint[16]; + public uint[] questGuildleve = new uint[8]; + + public bool[] questScenarioComplete = new bool[2048]; + public bool[] questGuildleveComplete = new bool[2048]; + + public bool isContentsCommand; + + public uint castCommandClient; + public uint castEndClient; + + public int[] comboNextCommandId = new int[2]; + public float comboCostBonusRate; + + public bool isRemainBonusPoint; + + public bool[] npcLinkshellChatCalling = new bool[64]; + public bool[] npcLinkshellChatExtra = new bool[64]; + + public int variableCommandConfirmWarp; + public string variableCommandConfirmWarpSender; + public int variableCommandConfirmWarpSenderByID; + public byte variableCommandConfirmWarpSenderSex; + public int variableCommandConfirmWarpPlace; + + public int variableCommandConfirmRaise; + public string variableCommandConfirmRaiseSender; + public int variableCommandConfirmRaiseSenderByID; + public byte variableCommandConfirmRaiseSenderSex; + public int variableCommandConfirmRaisePlace; + + } +} diff --git a/Map Server/Actors/Chara/ReferencedItemPackage.cs b/Map Server/Actors/Chara/ReferencedItemPackage.cs new file mode 100644 index 00000000..89d4c899 --- /dev/null +++ b/Map Server/Actors/Chara/ReferencedItemPackage.cs @@ -0,0 +1,316 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors.chara.player; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.actor.inventory; +using System.Collections.Generic; +using System.Diagnostics; + +namespace Meteor.Map.actors.chara +{ + + class ReferencedItemPackage + { + const uint EMPTY = 0xFFFFFFFF; + + private readonly Player owner; + private readonly InventoryItem[] referenceList; + private readonly ushort itemPackageCode; + private readonly ushort itemPackageCapacity; + private bool writeToDB = false; + + public ReferencedItemPackage(Player owner, ushort capacity, ushort code) + { + this.owner = owner; + itemPackageCode = code; + itemPackageCapacity = capacity; + referenceList = new InventoryItem[capacity]; + + if (code == ItemPackage.EQUIPMENT) + writeToDB = true; + } + + public void ToggleDBWrite(bool flag) + { + writeToDB = flag; + } + + #region Package Management + public void SetList(InventoryItem[] toSet) + { + Debug.Assert(referenceList.Length == itemPackageCapacity); + toSet.CopyTo(referenceList, 0); + } + + public void Set(ushort[] positions, ushort[] itemSlots, ushort itemPackage) + { + Debug.Assert(positions.Length == itemSlots.Length); + + for (int i = 0; i < positions.Length; i++) + { + InventoryItem item = owner.GetItemPackage(itemPackage)?.GetItemAtSlot(itemSlots[i]); + + if (item == null) + continue; + + Database.EquipItem(owner, positions[i], item.uniqueId); + referenceList[positions[i]] = item; + } + + owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + SendUpdate(); + owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + + public void Set(ushort position, ushort itemPackagePosition, ushort itemPackageCode) + { + InventoryItem item = owner.GetItemPackage(itemPackageCode).GetItemAtSlot(itemPackagePosition); + + if (item == null) + return; + + Set(position, item); + } + + public void Set(ushort position, InventoryItem item) + { + if (position >= referenceList.Length) + return; + + if (writeToDB) + Database.EquipItem(owner, position, item.uniqueId); + + ItemPackage newPackage = owner.GetItemPackage(item.itemPackage); + ItemPackage oldPackage = null; + + if (referenceList[position] != null) + { + oldPackage = owner.GetItemPackage(referenceList[position].itemPackage); + InventoryItem oldItem = referenceList[position]; + oldPackage.MarkDirty(oldItem); + } + + newPackage.MarkDirty(item); + + referenceList[position] = item; + + owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + if (oldPackage != null) + oldPackage.SendUpdate(); + newPackage.SendUpdate(); + SendSingleUpdate(position); + owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + + public void Clear(ushort position) + { + if (position >= referenceList.Length) + return; + + if (writeToDB) + Database.UnequipItem(owner, position); + + ItemPackage oldItemPackage = owner.GetItemPackage(referenceList[position].itemPackage); + + oldItemPackage.MarkDirty(referenceList[position]); + referenceList[position] = null; + + owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + oldItemPackage.SendUpdate(); + SendSingleUpdate(position); + owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + + public void ClearAll() + { + List packagesToRefresh = new List(); + + for (int i = 0; i < referenceList.Length; i++) + { + if (referenceList[i] == null) + continue; + + if (writeToDB) + Database.UnequipItem(owner, (ushort)i); + + ItemPackage package = owner.GetItemPackage(referenceList[i].itemPackage); + package.MarkDirty(referenceList[i]); + packagesToRefresh.Add(package); + + referenceList[i] = null; + } + + owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId)); + for (int i = 0; i < packagesToRefresh.Count; i++) + packagesToRefresh[i].SendUpdate(); + SendUpdate(); + owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId)); + } + #endregion + + #region Send Update Functions + public void SendSingleUpdate(ushort position) + { + owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode)); + SendSingleLinkedItemPacket(owner, position); + owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); + } + + public void SendUpdate() + { + SendUpdate(owner); + } + + public void SendUpdate(Player targetPlayer) + { + List slotsToUpdate = new List(); + + for (ushort i = 0; i < referenceList.Length; i++) + { + if (referenceList[i] != null) + slotsToUpdate.Add(i); + } + + targetPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode)); + SendLinkedItemPackets(targetPlayer, slotsToUpdate); + targetPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); + } + + public void SendUpdateAsItemPackage(Player targetPlayer) + { + SendUpdateAsItemPackage(targetPlayer, itemPackageCapacity, itemPackageCode); + } + + public void SendUpdateAsItemPackage(Player targetPlayer, ushort destinationCapacity, ushort destinationCode) + { + List items = new List(); + + for (ushort i = 0; i < referenceList.Length; i++) + { + if (referenceList[i] == null) + continue; + + InventoryItem item = referenceList[i]; + item.linkSlot = i; //We have to set the linkSlot as this is the position in the Referenced IP, not the original IP it's linked from. + items.Add(referenceList[i]); + } + + targetPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, destinationCapacity, destinationCode)); + SendItemPackets(targetPlayer, items); + targetPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId)); + + //Clean Up linkSlots + for (ushort i = 0; i < referenceList.Length; i++) + { + if (referenceList[i] == null) + continue; + InventoryItem item = referenceList[i]; + item.linkSlot = 0xFFFF; + } + } + #endregion + + #region Packet Functions (Private) + private void SendSingleLinkedItemPacket(Player targetPlayer, ushort position) + { + if (referenceList[position] == null) + targetPlayer.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, position)); + else + targetPlayer.QueuePacket(LinkedItemListX01Packet.BuildPacket(owner.actorId, position, referenceList[position])); + } + + private void SendLinkedItemPackets(Player targetPlayer, List slotsToUpdate) + { + int currentIndex = 0; + + while (true) + { + if (slotsToUpdate.Count - currentIndex >= 64) + targetPlayer.QueuePacket(LinkedItemListX64Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex)); + else if (slotsToUpdate.Count - currentIndex >= 32) + targetPlayer.QueuePacket(LinkedItemListX32Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex)); + else if (slotsToUpdate.Count - currentIndex >= 16) + targetPlayer.QueuePacket(LinkedItemListX16Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex)); + else if (slotsToUpdate.Count - currentIndex > 1) + targetPlayer.QueuePacket(LinkedItemListX08Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex)); + else if (slotsToUpdate.Count - currentIndex == 1) + { + targetPlayer.QueuePacket(LinkedItemListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], referenceList[slotsToUpdate[currentIndex]])); + currentIndex++; + } + else + break; + } + } + + private void SendItemPackets(Player player, List items) + { + int currentIndex = 0; + + while (true) + { + if (items.Count - currentIndex >= 64) + player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex >= 32) + player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex >= 16) + player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex > 1) + player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex)); + else if (items.Count - currentIndex == 1) + { + player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex])); + currentIndex++; + } + else + break; + } + } + #endregion + + #region Getters/Setters + public ushort GetCode() + { + return itemPackageCode; + } + + public int GetCapacity() + { + return itemPackageCapacity; + } + + public Player GetOwner() + { + return owner; + } + + public InventoryItem GetItemAtSlot(ushort position) + { + if (position < referenceList.Length) + return referenceList[position]; + else + return null; + } + #endregion + } +} diff --git a/Map Server/Actors/Chara/SubState.cs b/Map Server/Actors/Chara/SubState.cs new file mode 100644 index 00000000..4f7e3783 --- /dev/null +++ b/Map Server/Actors/Chara/SubState.cs @@ -0,0 +1,71 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.chara +{ + class SubState + { + public byte breakage = 0; + public byte chantId = 0; + public byte guard = 0; + public byte waste = 0; + public byte mode = 0; + public ushort motionPack = 0; + + public void toggleBreak(int index, bool toggle) + { + if (index > 7 || index < 0) + return; + + if (toggle) + breakage = (byte)(breakage | (1 << index)); + else + breakage = (byte)(breakage & ~(1 << index)); + } + + public void setChant(byte chant) { + chantId = chant; + } + + public void setGuard(byte guard) + { + if (guard >= 0 && guard <= 3) + this.guard = guard; + } + + public void setWaste(byte waste) + { + if (waste >= 0 && waste <= 3) + this.waste = waste; + } + + public void setMode(byte bitfield) + { + mode = bitfield; + } + + public void setMotionPack(ushort mp) + { + motionPack = mp; + } + + } +} diff --git a/Map Server/Actors/Chara/Work.cs b/Map Server/Actors/Chara/Work.cs new file mode 100644 index 00000000..efba2d21 --- /dev/null +++ b/Map Server/Actors/Chara/Work.cs @@ -0,0 +1,34 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors.Chara +{ + class Work + { + public ushort[] guildleveId = new ushort[16]; + public bool[] guildleveDone = new bool[16]; + public bool[] guildleveChecked = new bool[16]; + + public bool betacheck = false; + + public bool[] event_achieve_aetheryte = new bool[128]; + } +} diff --git a/Map Server/Actors/Command/Command.cs b/Map Server/Actors/Command/Command.cs new file mode 100644 index 00000000..23f6948d --- /dev/null +++ b/Map Server/Actors/Command/Command.cs @@ -0,0 +1,33 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors +{ + class Command : Actor + { + + public Command(uint actorID, string name) : base(actorID) + { + actorName = name; + } + + } +} diff --git a/Map Server/Actors/Debug/Debug.cs b/Map Server/Actors/Debug/Debug.cs new file mode 100644 index 00000000..36b22110 --- /dev/null +++ b/Map Server/Actors/Debug/Debug.cs @@ -0,0 +1,63 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using System.Collections.Generic; + +namespace Meteor.Map.Actors +{ + class DebugProg : Actor + { + + public DebugProg() + : base(0x5FF80002) + { + this.displayNameId = 0; + this.customDisplayName = "debug"; + + this.actorName = "debug"; + this.className = "Debug"; + } + + public override SubPacket CreateScriptBindPacket() + { + List lParams; + lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); + } + + public override List GetSpawnPackets() + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + + } +} diff --git a/Map Server/Actors/Director/Director.cs b/Map Server/Actors/Director/Director.cs new file mode 100644 index 00000000..a2f3280b --- /dev/null +++ b/Map Server/Actors/Director/Director.cs @@ -0,0 +1,342 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; +using Meteor.Map.actors.area; +using Meteor.Map.actors.group; +using Meteor.Map.Actors; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using MoonSharp.Interpreter; +using System; +using System.Collections.Generic; + +namespace Meteor.Map.actors.director +{ + class Director : Actor + { + private uint directorId; + private string directorScriptPath; + private List members = new List(); + protected ContentGroup contentGroup; + private bool isCreated = false; + private bool isDeleted = false; + private bool isDeleting = false; + + private Script directorScript; + private Coroutine currentCoroutine; + + public Director(uint id, Area zone, string directorPath, bool hasContentGroup, params object[] args) + : base((6 << 28 | zone.actorId << 19 | (uint)id)) + { + directorId = id; + this.zone = zone; + this.zoneId = zone.actorId; + directorScriptPath = directorPath; + + LoadLuaScript(); + + if (hasContentGroup) + contentGroup = Server.GetWorldManager().CreateContentGroup(this, GetMembers()); + + eventConditions = new EventList(); + eventConditions.noticeEventConditions = new List(); + eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0)); + eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1)); + eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1)); + } + + public override SubPacket CreateScriptBindPacket() + { + List actualLParams = new List(); + actualLParams.Insert(0, new LuaParam(2, classPath)); + actualLParams.Insert(1, new LuaParam(4, 4)); + actualLParams.Insert(2, new LuaParam(4, 4)); + actualLParams.Insert(3, new LuaParam(4, 4)); + actualLParams.Insert(4, new LuaParam(4, 4)); + actualLParams.Insert(5, new LuaParam(4, 4)); + + List lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false); + for (int i = 1; i < lparams.Count; i++) + actualLParams.Add(lparams[i]); + + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams); + } + + public override List GetSpawnPackets(ushort spawnType = 1) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + + public override List GetInitPackets() + { + List subpackets = new List(); + SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); + initProperties.AddTarget(); + subpackets.Add(initProperties.BuildPacket(actorId)); + return subpackets; + } + + public void OnTalkEvent(Player player, Npc npc) + { + LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", false, npc); + } + + public void OnCommandEvent(Player player, Command command) + { + LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command); + } + + public void StartDirector(bool spawnImmediate, params object[] args) + { + object[] args2 = new object[args.Length + 1]; + args2[0] = this; + Array.Copy(args, 0, args2, 1, args.Length); + + List lparams = CallLuaScript("init", args2); + + if (lparams != null && lparams.Count >= 1 && lparams[0].value is string) + { + classPath = (string)lparams[0].value; + className = classPath.Substring(classPath.LastIndexOf("/") + 1); + GenerateActorName((int)directorId); + isCreated = true; + } + + if (isCreated && spawnImmediate) + { + if (contentGroup != null) + contentGroup.Start(); + + foreach (Player p in GetPlayerMembers()) + { + p.QueuePackets(GetSpawnPackets()); + p.QueuePackets(GetInitPackets()); + } + } + + if (this is GuildleveDirector) + { + ((GuildleveDirector)this).LoadGuildleve(); + } + + CallLuaScript("main", this, contentGroup); + } + + public void StartContentGroup() + { + if (contentGroup != null) + contentGroup.Start(); + } + + public void EndDirector() + { + isDeleting = true; + + if (contentGroup != null) + contentGroup.DeleteGroup(); + + if (this is GuildleveDirector) + ((GuildleveDirector)this).EndGuildleveDirector(); + + List players = GetPlayerMembers(); + foreach (Actor player in players) + ((Player)player).RemoveDirector(this); + members.Clear(); + isDeleted = true; + Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId); + } + + public void AddMember(Actor actor) + { + if (!members.Contains(actor)) + { + members.Add(actor); + + if (actor is Player) + ((Player)actor).AddDirector(this); + + if (contentGroup != null) + contentGroup.AddMember(actor); + } + } + + public void RemoveMember(Actor actor) + { + if (members.Contains(actor)) + members.Remove(actor); + if (contentGroup != null) + contentGroup.RemoveMember(actor.actorId); + if (GetPlayerMembers().Count == 0 && !isDeleting) + EndDirector(); + } + + public List GetMembers() + { + return members; + } + + public List GetPlayerMembers() + { + return members.FindAll(s => s is Player); + } + + public List GetNpcMembers() + { + return members.FindAll(s => s is Npc); + } + + public bool IsCreated() + { + return isCreated; + } + + public bool IsDeleted() + { + return isDeleted; + } + + public bool HasContentGroup() + { + return contentGroup != null; + } + + public ContentGroup GetContentGroup() + { + return contentGroup; + } + + public void GenerateActorName(int actorNumber) + { + //Format Class Name + string className = this.className; + + className = Char.ToLowerInvariant(className[0]) + className.Substring(1); + + //Format Zone Name + string zoneName = zone.zoneName.Replace("Field", "Fld") + .Replace("Dungeon", "Dgn") + .Replace("Town", "Twn") + .Replace("Battle", "Btl") + .Replace("Test", "Tes") + .Replace("Event", "Evt") + .Replace("Ship", "Shp") + .Replace("Office", "Ofc"); + if (zone is PrivateArea) + { + //Check if "normal" + zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P"; + } + zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1); + + try + { + className = className.Substring(0, 20 - zoneName.Length); + } + catch (ArgumentOutOfRangeException) + { } + + //Convert actor number to base 63 + string classNumber = Utils.ToStringBase63(actorNumber); + + //Get stuff after @ + uint zoneId = zone.actorId; + uint privLevel = 0; + if (zone is PrivateArea) + privLevel = ((PrivateArea)zone).GetPrivateAreaType(); + + actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel); + } + + public string GetScriptPath() + { + return directorScriptPath; + } + + private void LoadLuaScript() + { + string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath()); + directorScript = LuaEngine.LoadScript(luaPath); + if (directorScript == null) + Program.Log.Error("Could not find script for director {0}.", GetName()); + } + + private List CallLuaScript(string funcName, params object[] args) + { + if (directorScript != null) + { + directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath)); + if (!directorScript.Globals.Get(funcName).IsNil()) + { + DynValue result = directorScript.Call(directorScript.Globals[funcName], args); + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + else + Program.Log.Error("Could not find script for director {0}.", GetName()); + } + return null; + } + + private List StartCoroutine(string funcName, params object[] args) + { + if (directorScript != null) + { + if (!directorScript.Globals.Get(funcName).IsNil()) + { + currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine; + DynValue value = currentCoroutine.Resume(args); + LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value); + } + else + Program.Log.Error("Could not find script for director {0}.", GetName()); + } + return null; + } + + public void OnEventStart(Player player, object[] args) + { + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = this; + } + else + args2[0] = this; + + Coroutine coroutine = directorScript.CreateCoroutine(directorScript.Globals["onEventStarted"]).Coroutine; + DynValue value = coroutine.Resume(args2); + LuaEngine.GetInstance().ResolveResume(player, coroutine, value); + } + } +} diff --git a/Map Server/Actors/Director/GuildleveDirector.cs b/Map Server/Actors/Director/GuildleveDirector.cs new file mode 100644 index 00000000..f76ce09a --- /dev/null +++ b/Map Server/Actors/Director/GuildleveDirector.cs @@ -0,0 +1,272 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.director.Work; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.utils; +using System; +using System.Collections.Generic; + +namespace Meteor.Map.actors.director +{ + class GuildleveDirector : Director + { + public uint guildleveId; + public Player guildleveOwner; + public byte selectedDifficulty; + + public GuildleveData guildleveData; + public GuildleveWork guildleveWork = new GuildleveWork(); + + public bool isEnded = false; + public uint completionTime = 0; + + public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args) + : base(id, zone, directorPath, true, args) + { + this.guildleveId = guildleveId; + this.selectedDifficulty = selectedDifficulty; + this.guildleveData = Server.GetGuildleveGamedata(guildleveId); + this.guildleveOwner = guildleveOwner; + + guildleveWork.aimNum[0] = guildleveData.aimNum[0]; + guildleveWork.aimNum[1] = guildleveData.aimNum[1]; + guildleveWork.aimNum[2] = guildleveData.aimNum[2]; + guildleveWork.aimNum[3] = guildleveData.aimNum[3]; + + if (guildleveWork.aimNum[0] != 0) + guildleveWork.uiState[0] = 1; + if (guildleveWork.aimNum[1] != 0) + guildleveWork.uiState[1] = 1; + if (guildleveWork.aimNum[2] != 0) + guildleveWork.uiState[2] = 1; + if (guildleveWork.aimNum[3] != 0) + guildleveWork.uiState[3] = 1; + + guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0; + } + + public void LoadGuildleve() + { + + } + + public void StartGuildleve() + { + foreach (Actor p in GetPlayerMembers()) + { + Player player = (Player) p; + + //Set music + if (guildleveData.location == 1) + player.ChangeMusic(22); + else if (guildleveData.location == 2) + player.ChangeMusic(14); + else if (guildleveData.location == 3) + player.ChangeMusic(26); + else if (guildleveData.location == 4) + player.ChangeMusic(16); + + //Show Start Messages + player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty); + player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty); + player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit); + } + + guildleveWork.startTime = Utils.UnixTimeStampUTC(); + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this); + propertyBuilder.AddProperty("guildleveWork.startTime"); + SendPacketsToPlayers(propertyBuilder.Done()); + } + + public void EndGuildleve(bool wasCompleted) + { + if (isEnded) + return; + isEnded = true; + + completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime; + + if (wasCompleted) + { + foreach (Actor a in GetPlayerMembers()) + { + Player player = (Player)a; + player.MarkGuildleve(guildleveId, true, true); + player.PlayAnimation(0x02000002, true); + player.ChangeMusic(81); + player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId); + player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId); + } + } + + foreach (Actor a in GetNpcMembers()) + { + Npc npc = (Npc)a; + npc.Despawn(); + RemoveMember(a); + } + + guildleveWork.startTime = 0; + guildleveWork.signal = -1; + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this); + propertyBuilder.AddProperty("guildleveWork.signal"); + propertyBuilder.NewTarget("guildleveWork/start"); + propertyBuilder.AddProperty("guildleveWork.startTime"); + SendPacketsToPlayers(propertyBuilder.Done()); + + if (wasCompleted) + { + Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ); + AddMember(aetheryteNode); + + foreach (Actor a in GetPlayerMembers()) + { + Player player = (Player)a; + player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20); + player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20); + } + } + } + + public void AbandonGuildleve() + { + foreach (Actor p in GetPlayerMembers()) + { + Player player = (Player)p; + player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId); + player.MarkGuildleve(guildleveId, true, false); + } + + EndGuildleve(false); + EndDirector(); + } + + //Delete ContentGroup, change music back + public void EndGuildleveDirector() + { + foreach (Actor p in GetPlayerMembers()) + { + Player player = (Player)p; + player.ChangeMusic(player.GetZone().bgmDay); + } + } + + public void SyncAllInfo() + { + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this); + + if (guildleveWork.aimNum[0] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNum[0]"); + if (guildleveWork.aimNum[1] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNum[1]"); + if (guildleveWork.aimNum[2] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNum[2]"); + if (guildleveWork.aimNum[3] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNum[3]"); + + if (guildleveWork.aimNumNow[0] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]"); + if (guildleveWork.aimNumNow[1] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]"); + if (guildleveWork.aimNumNow[2] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]"); + if (guildleveWork.aimNumNow[3] != 0) + propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]"); + + if (guildleveWork.uiState[0] != 0) + propertyBuilder.AddProperty("guildleveWork.uiState[0]"); + if (guildleveWork.uiState[1] != 0) + propertyBuilder.AddProperty("guildleveWork.uiState[1]"); + if (guildleveWork.uiState[2] != 0) + propertyBuilder.AddProperty("guildleveWork.uiState[2]"); + if (guildleveWork.uiState[3] != 0) + propertyBuilder.AddProperty("guildleveWork.uiState[3]"); + + SendPacketsToPlayers(propertyBuilder.Done()); + } + + public void UpdateAimNumNow(int index, sbyte value) + { + guildleveWork.aimNumNow[index] = value; + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this); + propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index)); + SendPacketsToPlayers(propertyBuilder.Done()); + } + + public void UpdateUiState(int index, sbyte value) + { + guildleveWork.uiState[index] = value; + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this); + propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index)); + SendPacketsToPlayers(propertyBuilder.Done()); + } + + public void UpdateMarkers(int markerIndex, float x, float y, float z) + { + guildleveWork.markerX[markerIndex] = x; + guildleveWork.markerY[markerIndex] = y; + guildleveWork.markerZ[markerIndex] = z; + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this); + propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex)); + propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex)); + propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex)); + SendPacketsToPlayers(propertyBuilder.Done()); + } + + public void SendPacketsToPlayers(List packets) + { + List players = GetPlayerMembers(); + foreach (Actor p in players) + { + ((Player)p).QueuePackets(packets); + } + } + + public static uint GlBorderIconIDToAnimID(uint iconId) + { + return iconId - 20000; + } + + public static uint GlPlateIconIDToAnimID(uint iconId) + { + return iconId - 20020; + } + + public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost) + { + return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost); + } + + public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost) + { + uint borderBits = border; + uint plateBits = plate << 7; + + uint boostBits = isBoost ? (uint)0x8000 : (uint) 0; + + return 0x0B000000 | boostBits | plateBits | borderBits; + } + + } +} diff --git a/Map Server/Actors/Director/Work/GuildleveWork.cs b/Map Server/Actors/Director/Work/GuildleveWork.cs new file mode 100644 index 00000000..052a23dc --- /dev/null +++ b/Map Server/Actors/Director/Work/GuildleveWork.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.director.Work +{ + + class GuildleveWork + { + public uint startTime = 0; + public sbyte[] aimNum = new sbyte[4]; + public sbyte[] aimNumNow = new sbyte[4]; + public sbyte[] uiState = new sbyte[4]; + public float[] markerX = new float[3]; + public float[] markerY = new float[3]; + public float[] markerZ = new float[3]; + public sbyte signal; + } + +} diff --git a/Map Server/Actors/EventList.cs b/Map Server/Actors/EventList.cs new file mode 100644 index 00000000..041ee53f --- /dev/null +++ b/Map Server/Actors/EventList.cs @@ -0,0 +1,88 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System.Collections.Generic; + +namespace Meteor.Map.actors +{ + class EventList + { + public List talkEventConditions; + public List noticeEventConditions; + public List emoteEventConditions; + public List pushWithCircleEventConditions; + public List pushWithFanEventConditions; + public List pushWithBoxEventConditions; + + public class TalkEventCondition + { + public byte unknown1; + public bool isDisabled = false; + public string conditionName; + } + + public class NoticeEventCondition + { + public byte unknown1; + public byte unknown2; + public string conditionName; + + public NoticeEventCondition(string name, byte unk1, byte unk2) + { + conditionName = name; + unknown1 = unk1; + unknown2 = unk2; + } + } + + public class EmoteEventCondition + { + public byte unknown1; + public byte unknown2; + public byte emoteId; + public string conditionName; + } + + public class PushCircleEventCondition + { + public string conditionName = ""; + public float radius = 30.0f; + public bool outwards = false; + public bool silent = true; + } + + public class PushFanEventCondition + { + public string conditionName; + public float radius = 30.0f; + public bool outwards = false; + public bool silent = true; + } + + public class PushBoxEventCondition + { + public string conditionName = ""; + public float size = 30.0f; + public bool outwards = false; + public bool silent = true; + } + } +} diff --git a/Map Server/Actors/Group/ContentGroup.cs b/Map Server/Actors/Group/ContentGroup.cs new file mode 100644 index 00000000..7c6f2dfb --- /dev/null +++ b/Map Server/Actors/Group/ContentGroup.cs @@ -0,0 +1,194 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.director; +using Meteor.Map.actors.group.Work; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.group; +using Meteor.Map.packets.send.groups; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class ContentGroup : Group + { + public ContentGroupWork contentGroupWork = new ContentGroupWork(); + private Director director; + private List members = new List(); + private bool isStarted = false; + + public ContentGroup(ulong groupIndex, Director director, uint[] initialMembers) : base(groupIndex) + { + if (initialMembers != null) + { + for (int i = 0; i < initialMembers.Length; i++) + { + Session s = Server.GetServer().GetSession(initialMembers[i]); + if (s != null) + s.GetActor().SetCurrentContentGroup(this); + + members.Add(initialMembers[i]); + } + } + + this.director = director; + contentGroupWork._globalTemp.director = (ulong)director.actorId << 32; + } + + public void Start() + { + isStarted = true; + + SendGroupPacketsAll(members); + } + + public void AddMember(Actor actor) + { + if (actor == null) + return; + + if(!members.Contains(actor.actorId)) + members.Add(actor.actorId); + + if (actor is Character) + ((Character)actor).SetCurrentContentGroup(this); + + if (isStarted) + SendGroupPacketsAll(members); + } + + public void RemoveMember(uint memberId) + { + members.Remove(memberId); + if (isStarted) + SendGroupPacketsAll(members); + CheckDestroy(); + } + + public override List BuildMemberList(uint id) + { + List groupMembers = new List(); + groupMembers.Add(new GroupMember(id, -1, 0, false, true, "")); + foreach (uint charaId in members) + { + if (charaId != id) + groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, "")); + } + return groupMembers; + } + + public override int GetMemberCount() + { + return members.Count; + } + + public override void SendInitWorkValues(Session session) + { + SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); + groupWork.addProperty(this, "contentGroupWork._globalTemp.director"); + groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1); + groupWork.setTarget("/_init"); + + SubPacket test = groupWork.buildPacket(session.id); + test.DebugPrintSubPacket(); + session.QueuePacket(test); + } + + public override void SendGroupPackets(Session session) + { + ulong time = Utils.MilisUnixTimeStampUTC(); + List members = BuildMemberList(session.id); + + session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + + int currentIndex = 0; + + while (true) + { + if (GetMemberCount() - currentIndex >= 64) + session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else if (GetMemberCount() - currentIndex >= 32) + session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else if (GetMemberCount() - currentIndex >= 16) + session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else if (GetMemberCount() - currentIndex > 0) + session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else + break; + } + + session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + } + + public override uint GetTypeId() + { + return Group.ContentGroup_SimpleContentGroup24B; + } + + + public void SendAll() + { + SendGroupPacketsAll(members); + } + + public void DeleteGroup() + { + SendDeletePackets(members); + for (int i = 0; i < members.Count; i++) + { + Session s = Server.GetServer().GetSession(members[i]); + if (s != null) + s.GetActor().SetCurrentContentGroup(null); + Actor a = director.GetZone().FindActorInArea(members[i]); + if (a is Npc) + ((Npc)a).Despawn(); + members.Remove(members[i]); + i--; + } + Server.GetWorldManager().DeleteContentGroup(groupIndex); + } + + public void CheckDestroy() + { + bool foundSession = false; + foreach (uint memberId in members) + { + Session session = Server.GetServer().GetSession(memberId); + if (session != null) + { + foundSession = true; + break; + } + } + + if (!foundSession) + DeleteGroup(); + } + + public List GetMembers() + { + return members; + } + } +} diff --git a/Map Server/Actors/Group/GLContentGroup.cs b/Map Server/Actors/Group/GLContentGroup.cs new file mode 100644 index 00000000..e3f499aa --- /dev/null +++ b/Map Server/Actors/Group/GLContentGroup.cs @@ -0,0 +1,38 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors.director; + +namespace Meteor.Map.actors.group +{ + class GLContentGroup : ContentGroup + { + public GLContentGroup(ulong groupIndex, Director director, uint[] initialMembers) + : base(groupIndex, director, initialMembers) + { + } + + public override uint GetTypeId() + { + return Group.ContentGroup_GuildleveGroup; + } + } +} diff --git a/Map Server/Actors/Group/Group.cs b/Map Server/Actors/Group/Group.cs new file mode 100644 index 00000000..0d97d11c --- /dev/null +++ b/Map Server/Actors/Group/Group.cs @@ -0,0 +1,179 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.group; +using Meteor.Map.packets.send.groups; +using System; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class Group + { + public const uint PlayerPartyGroup = 10001; + public const uint CompanyGroup = 20002; + + public const uint GroupInvitationRelationGroup = 50001; + public const uint TradeRelationGroup = 50002; + public const uint BazaarBuyItemRelationGroup = 50009; + + public const uint RetainerGroup = 80001; + + public const uint MonsterPartyGroup = 10002; + + public const uint ContentGroup_GuildleveGroup = 30001; + public const uint ContentGroup_PublicPopGroup = 30002; + public const uint ContentGroup_SimpleContentGroup24A = 30003; + public const uint ContentGroup_SimpleContentGroup32A = 30004; + public const uint ContentGroup_SimpleContentGroup128 = 30005; + public const uint ContentGroup_SimpleContentGroup24B = 30006; + public const uint ContentGroup_SimpleContentGroup32B = 30007; + public const uint ContentGroup_RetainerAccessGroup = 30008; + public const uint ContentGroup_SimpleContentGroup99999 = 30009; + public const uint ContentGroup_SimpleContentGroup512 = 30010; + public const uint ContentGroup_SimpleContentGroup64A = 30011; + public const uint ContentGroup_SimpleContentGroup64B = 30012; + public const uint ContentGroup_SimpleContentGroup64C = 30013; + public const uint ContentGroup_SimpleContentGroup64D = 30014; + public const uint ContentGroup_SimpleContentGroup64E = 30015; + public const uint ContentGroup_SimpleContentGroup64F = 30016; + public const uint ContentGroup_SimpleContentGroup64G = 30017; + public const uint ContentGroup_SimpleContentGroup24C = 30018; + + public readonly ulong groupIndex; + + public Group(ulong groupIndex) + { + this.groupIndex = groupIndex; + } + + public virtual int GetMemberCount() + { + return 0; + } + + public virtual uint GetTypeId() + { + return 0; + } + + public virtual string GetGroupName() + { + return ""; + } + + public virtual int GetGroupLocalizedName() + { + return -1; + } + + public virtual List BuildMemberList(uint id) + { + return new List(); + } + + public void SendGroupPacketsAll(params uint[] ids) + { + for (int i = 0; i < ids.Length; i++) + { + Session session = Server.GetServer().GetSession(ids[i]); + + if (session != null) + SendGroupPackets(session); + } + } + + public void SendGroupPacketsAll(List ids) + { + for (int i = 0; i < ids.Count; i++) + { + Session session = Server.GetServer().GetSession(ids[i]); + + if (session != null) + SendGroupPackets(session); + } + } + + public void SendDeletePackets(params uint[] ids) + { + for (int i = 0; i < ids.Length; i++) + { + Session session = Server.GetServer().GetSession(ids[i]); + + if (session != null) + SendDeletePacket(session); + } + } + + public void SendDeletePackets(List ids) + { + for (int i = 0; i < ids.Count; i++) + { + Session session = Server.GetServer().GetSession(ids[i]); + + if (session != null) + SendDeletePacket(session); + } + } + + public virtual void SendGroupPackets(Session session) + { + ulong time = Utils.MilisUnixTimeStampUTC(); + List members = BuildMemberList(session.id); + + session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + + int currentIndex = 0; + + while (true) + { + int memberCount = Math.Min(GetMemberCount(), members.Count); + if (memberCount - currentIndex >= 64) + session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else if (memberCount - currentIndex >= 32) + session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else if (memberCount - currentIndex >= 16) + session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else if (memberCount - currentIndex > 0) + session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); + else + break; + } + + session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); + + } + + public void SendDeletePacket(Session session) + { + if (session != null) + session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this)); + } + + public virtual void SendInitWorkValues(Session session) + { + + } + } +} diff --git a/Map Server/Actors/Group/MonsterParty.cs b/Map Server/Actors/Group/MonsterParty.cs new file mode 100644 index 00000000..9a4ea6f4 --- /dev/null +++ b/Map Server/Actors/Group/MonsterParty.cs @@ -0,0 +1,81 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.group; +using Meteor.Map.packets.send.groups; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class MonsterParty : Group + { + private List monsterMembers = new List(); + + public MonsterParty(ulong groupIndex, uint[] initialMonsterMembers) + : base(groupIndex) + { + if(initialMonsterMembers != null) + for (int i = 0; i < initialMonsterMembers.Length; i++) + monsterMembers.Add(initialMonsterMembers[i]); + } + + public void AddMember(uint memberId) + { + monsterMembers.Add(memberId); + SendGroupPacketsAll(monsterMembers); + } + + public void RemoveMember(uint memberId) + { + monsterMembers.Remove(memberId); + SendGroupPacketsAll(monsterMembers); + } + + public override List BuildMemberList(uint id) + { + List groupMembers = new List(); + groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName)); + foreach (uint charaId in monsterMembers) + { + if (charaId != id) + groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(charaId).customDisplayName)); + } + return groupMembers; + } + + public override void SendInitWorkValues(Session session) + { + SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); + groupWork.setTarget("/_init"); + + SubPacket test = groupWork.buildPacket(session.id); + session.QueuePacket(test); + } + + public override uint GetTypeId() + { + return Group.MonsterPartyGroup; + } + + } +} diff --git a/Map Server/Actors/Group/Party.cs b/Map Server/Actors/Group/Party.cs new file mode 100644 index 00000000..b8bbd8b6 --- /dev/null +++ b/Map Server/Actors/Group/Party.cs @@ -0,0 +1,103 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors.group.Work; +using Meteor.Map.packets.send.group; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class Party : Group + { + public PartyWork partyGroupWork = new PartyWork(); + public List members = new List(); + + public Party(ulong groupId, uint leaderCharaId) : base(groupId) + { + partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92); + members.Add(leaderCharaId); + } + + public void SetLeader(uint actorId) + { + partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92); + } + + public uint GetLeader() + { + return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF); + } + + public uint GetIdForName(string name) + { + for (int i = 0; i < members.Count; i++) + { + if (Server.GetWorldManager().GetActorInWorld(members[i]).customDisplayName.Equals(name)) + { + return members[i]; + } + } + return 0; + } + + public bool IsInParty(uint charaId) + { + return members.Contains(charaId); + } + + public override int GetMemberCount() + { + return members.Count; + } + + public override uint GetTypeId() + { + return Group.PlayerPartyGroup; + } + + public override List BuildMemberList(uint id) + { + List groupMembers = new List(); + groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName)); + foreach (uint charaId in members) + { + var chara = Server.GetWorldManager().GetActorInWorld(charaId); + if (charaId != id && chara != null) + groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.customDisplayName)); + } + return groupMembers; + } + + public void AddMember(uint memberId) + { + members.Add(memberId); + SendGroupPacketsAll(members); + } + + public void RemoveMember(uint memberId) + { + members.Remove(memberId); + SendGroupPacketsAll(members); + if (members.Count == 0) + Server.GetWorldManager().NoMembersInParty(this); + } + } +} diff --git a/Map Server/Actors/Group/RelationGroup.cs b/Map Server/Actors/Group/RelationGroup.cs new file mode 100644 index 00000000..0ed6b127 --- /dev/null +++ b/Map Server/Actors/Group/RelationGroup.cs @@ -0,0 +1,94 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group.Work; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.group; +using Meteor.Map.packets.send.groups; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class RelationGroup : Group + { + public RelationWork work = new RelationWork(); + private uint charaOther; + private ulong topicGroup; + + public RelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex) + { + this.charaOther = other; + work._globalTemp.host = ((ulong)host << 32) | (0xc17909); + work._globalTemp.variableCommand = command; + this.topicGroup = topicGroup; + } + + public uint GetHost() + { + return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF); + } + + public uint GetOther() + { + return charaOther; + } + + public override int GetMemberCount() + { + return 2; + } + + public override uint GetTypeId() + { + return Group.GroupInvitationRelationGroup; + } + + public ulong GetTopicGroupIndex() + { + return topicGroup; + } + + public override List BuildMemberList(uint id) + { + List groupMembers = new List(); + + uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF); + + groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName)); + groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName)); + return groupMembers; + } + + public override void SendInitWorkValues(Session session) + { + SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); + groupWork.addProperty(this, "work._globalTemp.host"); + groupWork.addProperty(this, "work._globalTemp.variableCommand"); + groupWork.setTarget("/_init"); + + SubPacket test = groupWork.buildPacket(session.id); + test.DebugPrintSubPacket(); + session.QueuePacket(test); + } + + } +} diff --git a/Map Server/Actors/Group/RetainerMeetingRelationGroup.cs b/Map Server/Actors/Group/RetainerMeetingRelationGroup.cs new file mode 100644 index 00000000..fd8a333e --- /dev/null +++ b/Map Server/Actors/Group/RetainerMeetingRelationGroup.cs @@ -0,0 +1,75 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.group; +using Meteor.Map.packets.send.groups; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class RetainerMeetingRelationGroup : Group + { + Player player; + Retainer retainer; + + public RetainerMeetingRelationGroup(ulong groupIndex, Player player, Retainer retainer) + : base(groupIndex) + { + this.player = player; + this.retainer = retainer; + } + + public override int GetMemberCount() + { + return 2; + } + + public override List BuildMemberList(uint id) + { + List groupMembers = new List(); + + groupMembers.Add(new GroupMember(player.actorId, -1, 0x83, false, true, player.customDisplayName)); + groupMembers.Add(new GroupMember(retainer.actorId, -1, 0x83, false, true, retainer.customDisplayName)); + + return groupMembers; + } + + public override uint GetTypeId() + { + return 50003; + } + + public override void SendInitWorkValues(Session session) + { + SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); + groupWork.setTarget("/_init"); + + SubPacket test = groupWork.buildPacket(session.id); + test.DebugPrintSubPacket(); + session.QueuePacket(test); + } + + } +} diff --git a/Map Server/Actors/Group/TradeGroup.cs b/Map Server/Actors/Group/TradeGroup.cs new file mode 100644 index 00000000..e5cd9601 --- /dev/null +++ b/Map Server/Actors/Group/TradeGroup.cs @@ -0,0 +1,94 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.actors.group.Work; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.send.group; +using Meteor.Map.packets.send.groups; +using System.Collections.Generic; + +namespace Meteor.Map.actors.group +{ + class TradeGroup : Group + { + public RelationWork work = new RelationWork(); + private uint charaOther; + private ulong topicGroup; + + public TradeGroup(ulong groupIndex, uint host, uint other) + : base(groupIndex) + { + this.charaOther = other; + work._globalTemp.host = ((ulong)host << 32) | (0xc17909); + work._globalTemp.variableCommand = 30001; + } + + public uint GetHost() + { + return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF); + } + + public uint GetOther() + { + return charaOther; + } + + public override int GetMemberCount() + { + return 2; + } + + public override uint GetTypeId() + { + return Group.TradeRelationGroup; + } + + public ulong GetTopicGroupIndex() + { + return topicGroup; + } + + public override List BuildMemberList(uint id) + { + List groupMembers = new List(); + + uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF); + + groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName)); + groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName)); + return groupMembers; + } + + public override void SendInitWorkValues(Session session) + { + SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); + groupWork.addProperty(this, "work._globalTemp.host"); + groupWork.addProperty(this, "work._globalTemp.variableCommand"); + groupWork.setTarget("/_init"); + + SubPacket test = groupWork.buildPacket(session.id); + test.DebugPrintSubPacket(); + session.QueuePacket(test); + } + + } +} diff --git a/Map Server/Actors/Group/work/ContentGroupWork.cs b/Map Server/Actors/Group/work/ContentGroupWork.cs new file mode 100644 index 00000000..3c4b8e39 --- /dev/null +++ b/Map Server/Actors/Group/work/ContentGroupWork.cs @@ -0,0 +1,29 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class ContentGroupWork + { + public GlobalTemp _globalTemp = new GlobalTemp(); + public bool[] property = new bool[32]; + } +} diff --git a/Map Server/Actors/Group/work/GlobalTemp.cs b/Map Server/Actors/Group/work/GlobalTemp.cs new file mode 100644 index 00000000..d7a8cf31 --- /dev/null +++ b/Map Server/Actors/Group/work/GlobalTemp.cs @@ -0,0 +1,28 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class GlobalTemp + { + public ulong director; + } +} diff --git a/Map Server/Actors/Group/work/GroupGlobalSave.cs b/Map Server/Actors/Group/work/GroupGlobalSave.cs new file mode 100644 index 00000000..5fd22509 --- /dev/null +++ b/Map Server/Actors/Group/work/GroupGlobalSave.cs @@ -0,0 +1,30 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class GroupGlobalSave + { + public ulong master; + public ushort[] crestIcon = new ushort[4]; + public byte rank = 1; + } +} diff --git a/Map Server/Actors/Group/work/GroupGlobalTemp.cs b/Map Server/Actors/Group/work/GroupGlobalTemp.cs new file mode 100644 index 00000000..45b48d6f --- /dev/null +++ b/Map Server/Actors/Group/work/GroupGlobalTemp.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class GroupGlobalTemp + { + public ulong owner; + + //For content group + public ulong director; + + //For relation group + public ulong host; + public uint variableCommand; + } +} diff --git a/Map Server/Actors/Group/work/GroupMemberSave.cs b/Map Server/Actors/Group/work/GroupMemberSave.cs new file mode 100644 index 00000000..5914ca6d --- /dev/null +++ b/Map Server/Actors/Group/work/GroupMemberSave.cs @@ -0,0 +1,35 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class GroupMemberSave + { + //For LS + public byte rank; + + //For Retainers + public byte cdIDOffset; + public ushort placeName; + public byte conditions; + public byte level; + } +} diff --git a/Map Server/Actors/Group/work/PartyWork.cs b/Map Server/Actors/Group/work/PartyWork.cs new file mode 100644 index 00000000..1293b15c --- /dev/null +++ b/Map Server/Actors/Group/work/PartyWork.cs @@ -0,0 +1,28 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class PartyWork + { + public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); + } +} diff --git a/Map Server/Actors/Group/work/RelationWork.cs b/Map Server/Actors/Group/work/RelationWork.cs new file mode 100644 index 00000000..c70aafc5 --- /dev/null +++ b/Map Server/Actors/Group/work/RelationWork.cs @@ -0,0 +1,28 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.actors.group.Work +{ + class RelationWork + { + public GroupGlobalTemp _globalTemp = new GroupGlobalTemp(); + } +} diff --git a/Map Server/Actors/Judge/Judge.cs b/Map Server/Actors/Judge/Judge.cs new file mode 100644 index 00000000..eeb5e337 --- /dev/null +++ b/Map Server/Actors/Judge/Judge.cs @@ -0,0 +1,31 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.Actors +{ + class Judge : Actor + { + public Judge(uint actorID, string name) : base(actorID) + { + actorName = name; + } + } +} diff --git a/Map Server/Actors/Quest/Quest.cs b/Map Server/Actors/Quest/Quest.cs new file mode 100644 index 00000000..32540870 --- /dev/null +++ b/Map Server/Actors/Quest/Quest.cs @@ -0,0 +1,165 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.lua; +using Newtonsoft.Json; +using System; +using System.Collections.Generic; + +namespace Meteor.Map.Actors +{ + class Quest : Actor + { + private Player owner; + private uint currentPhase = 0; + private uint questFlags = 0; + private Dictionary questData = new Dictionary(); + + public Quest(uint actorID, string name) + : base(actorID) + { + actorName = name; + } + + public Quest(Player owner, uint actorID, string name, string questDataJson, uint questFlags, uint currentPhase) + : base(actorID) + { + this.owner = owner; + actorName = name; + this.questFlags = questFlags; + + if (questDataJson != null) + this.questData = JsonConvert.DeserializeObject>(questDataJson); + else + questData = null; + + if (questData == null) + questData = new Dictionary(); + + this.currentPhase = currentPhase; + } + + public void SetQuestData(string dataName, object data) + { + questData[dataName] = data; + + //Inform update + } + + public uint GetQuestId() + { + return actorId & 0xFFFFF; + } + + public object GetQuestData(string dataName) + { + if (questData.ContainsKey(dataName)) + return questData[dataName]; + else + return null; + } + + public void ClearQuestData() + { + questData.Clear(); + } + + public void ClearQuestFlags() + { + questFlags = 0; + } + + public void SetQuestFlag(int bitIndex, bool value) + { + if (bitIndex >= 32) + { + Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId); + return; + } + + int mask = 1 << bitIndex; + + if (value) + questFlags |= (uint)(1 << bitIndex); + else + questFlags &= (uint)~(1 << bitIndex); + + DoCompletionCheck(); + } + + public bool GetQuestFlag(int bitIndex) + { + if (bitIndex >= 32) + { + Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId); + return false; + } + else + return (questFlags & (1 << bitIndex)) == (1 << bitIndex); + } + + public uint GetPhase() + { + return currentPhase; + } + + public void NextPhase(uint phaseNumber) + { + currentPhase = phaseNumber; + owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId()); + SaveData(); + + DoCompletionCheck(); + } + + public uint GetQuestFlags() + { + return questFlags; + } + + public string GetSerializedQuestData() + { + return JsonConvert.SerializeObject(questData, Formatting.Indented); + } + + public void SaveData() + { + Database.SaveQuest(owner, this); + } + + public void DoCompletionCheck() + { + List returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true); + if (returned != null && returned.Count >= 1 && returned[0].typeID == 3) + { + owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId()); + owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId()); + } + } + + public void DoAbandon() + { + LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true); + owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId()); + } + + } +} diff --git a/Map Server/Actors/StaticActors.cs b/Map Server/Actors/StaticActors.cs new file mode 100644 index 00000000..916a297e --- /dev/null +++ b/Map Server/Actors/StaticActors.cs @@ -0,0 +1,146 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; + +namespace Meteor.Map.Actors +{ + class StaticActors + { + private Dictionary mStaticActors = new Dictionary(); + + public StaticActors(string path) + { + byte[] data = File.ReadAllBytes(path); + + if (data[0] == 's' && data[1] == 'a' && data[2] == 'n' && data[3] == 'e') + data = DecryptStaticActorsFile(data); + + LoadStaticActors(data); + } + + private byte[] DecryptStaticActorsFile(byte[] encoded) + { + byte[] decoded = new byte[encoded.Length - 13]; + + MemoryStream sIn = new MemoryStream(encoded); + MemoryStream sOut = new MemoryStream(decoded); + + BinaryReader binReader = new BinaryReader(sIn); + BinaryWriter binWriter = new BinaryWriter(sOut); + + binReader.BaseStream.Seek(13, SeekOrigin.Begin); + + while (true) + { + try + { + byte byteIn = binReader.ReadByte(); + byte byteOut = (Byte)(byteIn ^ 0x73); + binWriter.Write((Byte)byteOut); + } + catch (EndOfStreamException) { break; } + } + + binReader.Close(); + binWriter.Close(); + + return decoded; + } + + private bool LoadStaticActors(byte[] data) + { + try + { + using (MemoryStream s = new MemoryStream(data)) + { + using (BinaryReader binReader = new BinaryReader(s)) + { + + while (binReader.BaseStream.Position != binReader.BaseStream.Length) + { + uint id = Utils.SwapEndian(binReader.ReadUInt32()) | 0xA0F00000; + + List list = new List(); + byte readByte; + + while ((readByte = binReader.ReadByte()) != 0) + list.Add(readByte); + + string output = Encoding.UTF8.GetString(list.ToArray()); + string actorType = output.Split('/')[1]; + string actorName = output.Substring(1 + output.LastIndexOf("/")); + + if (actorType.Equals("Command")) + mStaticActors.Add(id, new Command(id, actorName)); + else if (actorType.Equals("Quest")) + mStaticActors.Add(id, new Quest(id, actorName)); + //else if (actorType.Equals("Status")) + //mStaticActors.Add(id, new Status(id, actorName)); + else if (actorType.Equals("Judge")) + mStaticActors.Add(id, new Judge(id, actorName)); + + } + + + } + } + } + catch(FileNotFoundException) + { Program.Log.Error("Could not find staticactors file."); return false; } + + Program.Log.Info("Loaded {0} static actors.", mStaticActors.Count()); + + return true; + } + + public bool Exists(uint actorId) + { + return mStaticActors[actorId] != null; + } + + public Actor FindStaticActor(string name) + { + foreach (Actor a in mStaticActors.Values) + { + if (a.actorName.Equals(name)) + return a; + } + + return null; + } + + public Actor GetActor(uint actorId) + { + if (mStaticActors.ContainsKey(actorId)) + return mStaticActors[actorId]; + else + return null; + } + + } + +} diff --git a/Map Server/Actors/World/WorldMaster.cs b/Map Server/Actors/World/WorldMaster.cs new file mode 100644 index 00000000..9460263c --- /dev/null +++ b/Map Server/Actors/World/WorldMaster.cs @@ -0,0 +1,61 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Common; +using Meteor.Map.lua; +using Meteor.Map.packets.send.actor; +using System.Collections.Generic; + +namespace Meteor.Map.Actors +{ + class WorldMaster : Actor + { + public WorldMaster() : base(0x5FF80001) + { + this.displayNameId = 0; + this.customDisplayName = "worldMaster"; + + this.actorName = "worldMaster"; + this.className = "WorldMaster"; + } + + public override SubPacket CreateScriptBindPacket() + { + List lParams; + lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); + } + + public override List GetSpawnPackets() + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + } +} diff --git a/Map Server/CommandProcessor.cs b/Map Server/CommandProcessor.cs index 27f457ff..030407a3 100644 --- a/Map Server/CommandProcessor.cs +++ b/Map Server/CommandProcessor.cs @@ -22,14 +22,14 @@ along with Project Meteor Server. If not, see . using System; using System.Collections.Generic; using System.Linq; -using FFXIVClassic_Map_Server.dataobjects; +using Meteor.Map.dataobjects; using System.IO; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.Actors; +using Meteor.Map.packets.send; +using Meteor.Map.lua; +using Meteor.Map.Actors; -namespace FFXIVClassic_Map_Server +namespace Meteor.Map { class CommandProcessor { diff --git a/Map Server/ConfigConstants.cs b/Map Server/ConfigConstants.cs index fe9e289a..32b06aa1 100644 --- a/Map Server/ConfigConstants.cs +++ b/Map Server/ConfigConstants.cs @@ -25,7 +25,7 @@ using System.IO; using System.Linq; using System.Net; -namespace FFXIVClassic_Map_Server +namespace Meteor.Map { class ConfigConstants { diff --git a/Map Server/DataObjects/GuildleveData.cs b/Map Server/DataObjects/GuildleveData.cs new file mode 100644 index 00000000..07a93c19 --- /dev/null +++ b/Map Server/DataObjects/GuildleveData.cs @@ -0,0 +1,77 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using MySql.Data.MySqlClient; + +namespace Meteor.Map.dataobjects +{ + class GuildleveData + { + public readonly uint id; + public readonly uint classType; + public readonly uint location; + public readonly ushort factionCreditRequired; + public readonly ushort level; + public readonly uint aetheryte; + public readonly uint plateId; + public readonly uint borderId; + public readonly uint objective; + public readonly byte timeLimit; + public readonly uint skill; + public readonly byte favorCount; + + public readonly sbyte[] aimNum = new sbyte[4]; + public readonly uint[] itemTarget = new uint[4]; + public readonly uint[] mobTarget = new uint[4]; + + public GuildleveData(MySqlDataReader reader) + { + id = reader.GetUInt32("id"); + classType = reader.GetUInt32("classType"); + location = reader.GetUInt32("location"); + factionCreditRequired = reader.GetUInt16("factionCreditRequired"); + level = reader.GetUInt16("level"); + aetheryte = reader.GetUInt32("aetheryte"); + plateId = reader.GetUInt32("plateId"); + borderId = reader.GetUInt32("borderId"); + objective = reader.GetUInt32("objective"); + timeLimit = reader.GetByte("timeLimit"); + skill = reader.GetUInt32("skill"); + favorCount = reader.GetByte("favorCount"); + + aimNum[0] = reader.GetSByte("aimNum1"); + aimNum[1] = reader.GetSByte("aimNum2"); + aimNum[2] = reader.GetSByte("aimNum3"); + aimNum[3] = reader.GetSByte("aimNum4"); + + itemTarget[0] = reader.GetUInt32("item1"); + itemTarget[1] = reader.GetUInt32("item2"); + itemTarget[2] = reader.GetUInt32("item3"); + itemTarget[3] = reader.GetUInt32("item4"); + + mobTarget[0] = reader.GetUInt32("mob1"); + mobTarget[1] = reader.GetUInt32("mob2"); + mobTarget[2] = reader.GetUInt32("mob3"); + mobTarget[3] = reader.GetUInt32("mob4"); + } + + } +} diff --git a/Map Server/DataObjects/InventoryItem.cs b/Map Server/DataObjects/InventoryItem.cs new file mode 100644 index 00000000..3b4f7a48 --- /dev/null +++ b/Map Server/DataObjects/InventoryItem.cs @@ -0,0 +1,436 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Map.actors.chara.player; +using Meteor.Map.Actors; +using MySql.Data.MySqlClient; +using System; +using System.IO; + +namespace Meteor.Map.dataobjects +{ + class InventoryItem + { + public const byte DEALINGMODE_NONE = 0; + public const byte DEALINGMODE_REFERENCED = 1; + public const byte DEALINGMODE_PRICED = 2; + + public const byte TAG_EXCLUSIVE = 0x3; + public const byte TAG_DEALING = 0xC9; + public const byte TAG_ATTACHED = 0xCA; + + public const byte MODE_SELL_SINGLE = 11; //0xB + public const byte MODE_SELL_PSTACK = 12; //0xC + public const byte MODE_SELL_FSTACK = 13; //0xD + public const byte MODE_SEEK_ITEM = 20; //0x14 + public const byte MODE_SEEK_REPAIR = 30; //0x1E + public const byte MODE_SEEK_MELD = 40; //0x28 + + public ulong uniqueId; + public uint itemId; + public int quantity = 1; + + private byte dealingVal = 0; + private byte dealingMode = DEALINGMODE_NONE; + private int dealingAttached1 = 0; + private int dealingAttached2 = 0; + private int dealingAttached3 = 0; + + private byte[] tags = new byte[4]; + private byte[] tagValues = new byte[4]; + + public byte quality = 1; + + public ItemModifier modifiers; + + public readonly ItemData itemData; + public Character owner = null; + public ushort slot = 0xFFFF; + public ushort linkSlot = 0xFFFF; + public ushort itemPackage = 0xFFFF; + + public class ItemModifier + { + public uint durability = 0; + public ushort use = 0; + public uint materiaId = 0; + public uint materiaLife = 0; + public byte mainQuality = 0; + public byte[] subQuality = new byte[3]; + public uint polish = 0; + public uint param1 = 0; + public uint param2 = 0; + public uint param3 = 0; + public ushort spiritbind = 0; + public byte[] materiaType = new byte[5]; + public byte[] materiaGrade = new byte[5]; + + public ItemModifier() + { + } + + public ItemModifier(MySql.Data.MySqlClient.MySqlDataReader reader) + { + durability = reader.GetUInt32("durability"); + mainQuality = reader.GetByte("mainQuality"); + subQuality[0] = reader.GetByte("subQuality1"); + subQuality[1] = reader.GetByte("subQuality2"); + subQuality[2] = reader.GetByte("subQuality3"); + param1 = reader.GetUInt32("param1"); + param2 = reader.GetUInt32("param2"); + param3 = reader.GetUInt32("param3"); + spiritbind = reader.GetUInt16("spiritbind"); + + ushort materia1 = reader.GetUInt16("materia1"); + ushort materia2 = reader.GetUInt16("materia2"); + ushort materia3 = reader.GetUInt16("materia3"); + ushort materia4 = reader.GetUInt16("materia4"); + ushort materia5 = reader.GetUInt16("materia5"); + + materiaType[0] = (byte)(materia1 & 0xFF); + materiaGrade[0] = (byte)((materia1 >> 8) & 0xFF); + materiaType[1] = (byte)(materia2 & 0xFF); + materiaGrade[1] = (byte)((materia2 >> 8) & 0xFF); + materiaType[2] = (byte)(materia3 & 0xFF); + materiaGrade[2] = (byte)((materia3 >> 8) & 0xFF); + materiaType[3] = (byte)(materia4 & 0xFF); + materiaGrade[3] = (byte)((materia4 >> 8) & 0xFF); + materiaType[4] = (byte)(materia5 & 0xFF); + materiaGrade[4] = (byte)((materia5 >> 8) & 0xFF); + } + + public void WriteBytes(BinaryWriter binWriter) + { + binWriter.Write((UInt32) durability); + binWriter.Write((UInt16) use); + binWriter.Write((UInt32) materiaId); + binWriter.Write((UInt32) materiaLife); + binWriter.Write((Byte) mainQuality); + binWriter.Write((Byte) subQuality[0]); + binWriter.Write((Byte) subQuality[1]); + binWriter.Write((Byte) subQuality[2]); + binWriter.Write((UInt32) polish); + binWriter.Write((UInt32) param1); + binWriter.Write((UInt32) param2); + binWriter.Write((UInt32) param3); + binWriter.Write((UInt16) spiritbind); + binWriter.Write((Byte) materiaType[0]); + binWriter.Write((Byte) materiaType[1]); + binWriter.Write((Byte) materiaType[2]); + binWriter.Write((Byte) materiaType[3]); + binWriter.Write((Byte) materiaType[4]); + binWriter.Write((Byte) materiaGrade[0]); + binWriter.Write((Byte) materiaGrade[1]); + binWriter.Write((Byte) materiaGrade[2]); + binWriter.Write((Byte) materiaGrade[3]); + binWriter.Write((Byte) materiaGrade[4]); + } + } + + //For loading already existing items + public InventoryItem(MySqlDataReader reader) + { + uniqueId = reader.GetUInt32("serverItemId"); + itemId = reader.GetUInt32("itemId"); + itemData = Server.GetItemGamedata(itemId); + quantity = reader.GetInt32("quantity"); + quality = reader.GetByte("quality"); + + bool hasDealing = !reader.IsDBNull(reader.GetOrdinal("bazaarMode")); + if (hasDealing) + { + dealingVal = reader.GetByte("dealingValue"); + dealingMode = reader.GetByte("dealingMode"); + dealingAttached1 = reader.GetInt32("dealingAttached1"); + dealingAttached2 = reader.GetInt32("dealingAttached2"); + dealingAttached3 = reader.GetInt32("dealingAttached3"); + tags[0] = reader.GetByte("dealingTag"); + tagValues[0] = reader.GetByte("bazaarMode"); + } + + bool hasModifiers = !reader.IsDBNull(reader.GetOrdinal("modifierId")); + if (hasModifiers) + modifiers = new InventoryItem.ItemModifier(reader); + + tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0; + } + + //For creating new items (only should be called by the DB) + public InventoryItem(uint uniqueId, uint itemId, int quantity, byte qualityNumber, ItemModifier modifiers = null) + { + this.uniqueId = uniqueId; + this.itemId = itemId; + this.itemData = Server.GetItemGamedata(itemId); + this.quantity = quantity; + this.quality = qualityNumber; + this.modifiers = modifiers; + + tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0; + } + + public void SaveDealingInfo(MySqlCommand cmd) + { + cmd.Parameters.AddWithValue("@serverItemId", uniqueId); + cmd.Parameters.AddWithValue("@dealingValue", dealingVal); + cmd.Parameters.AddWithValue("@dealingMode", dealingMode); + cmd.Parameters.AddWithValue("@dealingAttached1", dealingAttached1); + cmd.Parameters.AddWithValue("@dealingAttached2", dealingAttached2); + cmd.Parameters.AddWithValue("@dealingAttached3", dealingAttached3); + cmd.Parameters.AddWithValue("@dealingTag", tags[0]); + cmd.Parameters.AddWithValue("@bazaarMode", tagValues[0]); + } + + public byte[] ToPacketBytes() + { + byte[] data = new byte[0x70]; + + using (MemoryStream mem = new MemoryStream(data)) + { + using (BinaryWriter binWriter = new BinaryWriter(mem)) + { + binWriter.Write((UInt64)uniqueId); + binWriter.Write((Int32)quantity); + binWriter.Write((UInt32)itemId); + + if (linkSlot == 0xFFFF) + binWriter.Write((UInt16)slot); + else + binWriter.Write((UInt16)linkSlot); + linkSlot = 0xFFFF; + + binWriter.Write((Byte)dealingVal); + binWriter.Write((Byte)dealingMode); + + binWriter.Write((UInt32)dealingAttached1); + binWriter.Write((UInt32)dealingAttached2); + binWriter.Write((UInt32)dealingAttached3); + + for (int i = 0; i < tags.Length; i++) + binWriter.Write((Byte) tags[i]); + for (int i = 0; i < tagValues.Length; i++) + binWriter.Write((Byte) tagValues[i]); + + binWriter.Write((Byte)quality); + + if (modifiers != null) + { + binWriter.Write((Byte)0x01); + modifiers.WriteBytes(binWriter); + } + } + } + + return data; + } + + public void SetQuantity(uint quantity) + { + lock (owner.GetItemPackage(itemPackage)) + { + this.quantity = (int)quantity; + if (quantity < 0) + quantity = 0; + Database.SetQuantity(uniqueId, this.quantity); + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + } + } + + public void ChangeQuantity(int quantityDelta) + { + lock (owner.GetItemPackage(itemPackage)) + { + this.quantity += quantityDelta; + if (quantity < 0) + quantity = 0; + + if (quantity == 0) + { + owner.RemoveItem(this); + return; + } + + Database.SetQuantity(uniqueId, this.quantity); + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + } + } + + public void SetOwner(Character owner, ushort itemPackage, ushort slot) + { + this.owner = owner; + this.itemPackage = itemPackage; + this.slot = slot; + } + + public void ClearOwner() + { + owner = null; + itemPackage = 0xFFFF; + slot = 0xFFFF; + } + + public void SetNormal() + { + if (dealingMode != 0 || tags[0] == TAG_ATTACHED) + Database.ClearDealingInfo(this); + + tags[0] = 0; + tagValues[0] = 0; + dealingVal = 0; + dealingMode = 0; + dealingAttached1 = 0; + dealingAttached2 = 0; + dealingAttached3 = 0; + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + } + + public void SetSelling(byte mode, int price) + { + tags[0] = TAG_DEALING; + tagValues[0] = mode; + + dealingVal = 0; + dealingMode = DEALINGMODE_PRICED; + dealingAttached1 = 0; + dealingAttached2 = price; + dealingAttached3 = 0; + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + + Database.SetDealingInfo(this); + } + + public void SetAsOfferTo(byte mode, InventoryItem seeked) + { + tags[0] = TAG_DEALING; + tagValues[0] = mode; + + dealingVal = 0; + dealingMode = DEALINGMODE_REFERENCED; + dealingAttached1 = ((seeked.itemPackage << 16) | seeked.slot); + dealingAttached2 = 0; + dealingAttached3 = 0; + + seeked.SetSeeking(); + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + + Database.SetDealingInfo(this); + } + + public void UpdateOfferedSlot(ushort delta) + { + if (dealingMode == DEALINGMODE_REFERENCED) + { + ushort attachedItemPackage = (ushort)((dealingAttached1 >> 16) & 0xFF); + ushort attachedSlot = (ushort)(dealingAttached1 & 0xFF); + attachedSlot -= delta; + dealingAttached1 = ((attachedItemPackage << 16) | attachedSlot); + Database.SetDealingInfo(this); + } + } + + protected void SetSeeking() + { + tags[0] = TAG_ATTACHED; + tagValues[0] = 0; + + dealingVal = 0; + dealingMode = DEALINGMODE_NONE; + dealingAttached1 = 0; + dealingAttached2 = 0; + dealingAttached3 = 0; + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + + Database.SetDealingInfo(this); + } + + public void SetTradeQuantity(int quantity) + { + tags[0] = 0; + tagValues[0] = 0; + + dealingVal = 0; + dealingMode = DEALINGMODE_NONE; + dealingAttached1 = 0; + dealingAttached2 = 0; + dealingAttached3 = quantity; + + if (owner != null) + owner.GetItemPackage(itemPackage).MarkDirty(this); + } + + public int GetTradeQuantity() + { + return dealingAttached3; + } + + public InventoryItem GetOfferedTo() + { + if (dealingMode != DEALINGMODE_REFERENCED) + return null; + + ushort attachedItemPackage = (ushort)((dealingAttached1 >> 16) & 0xFF); + ushort attachedSlot = (ushort)(dealingAttached1 & 0xFF); + return owner.GetItemPackage(attachedItemPackage).GetItemAtSlot(attachedSlot); + } + + public bool IsSelling() + { + return GetBazaarMode() == MODE_SELL_SINGLE || GetBazaarMode() == MODE_SELL_PSTACK || GetBazaarMode() == MODE_SELL_FSTACK; + } + + public byte GetBazaarMode() + { + if (tags[0] == 0xC9) + return tagValues[0]; + return 0; + } + + public ItemData GetItemData() + { + return itemData; + } + + public override string ToString() + { + if (itemData != null) + { + if (quantity <= 1) + return string.Format("{0}+{1} ({2}/{3})", itemData.name, quality-1, quantity, itemData.maxStack); + else + return string.Format("{0} ({1}/{2})", itemData.name, quantity, itemData.maxStack); + } + else + return "Invalid Item"; + } + + } +} diff --git a/Map Server/DataObjects/ItemData.cs b/Map Server/DataObjects/ItemData.cs new file mode 100644 index 00000000..07ad2f86 --- /dev/null +++ b/Map Server/DataObjects/ItemData.cs @@ -0,0 +1,617 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using MySql.Data.MySqlClient; +using System; + +namespace Meteor.Map.dataobjects +{ + class ItemData + { + //Basic + public readonly uint catalogID; + public readonly string name; + + //_item sheet + public readonly string category; + public readonly int maxStack; + public readonly bool isRare; + public readonly bool isExclusive; + + //itemData sheet + public readonly int durability; + public readonly int sellPrice; + public readonly int icon; + public readonly int kind; + public readonly int rarity; + public readonly int isUseable; + public readonly int mainSkill; + public readonly int subSkill; + public readonly int levelType; + public readonly int level; + public readonly int compatibility; + public readonly float effectMagnitude; + public readonly float effectRate; + public readonly float shieldBlocking; + public readonly float effectDuration; + public readonly float recastTime; + public readonly byte recastGroup; + public readonly int repairSkill; + public readonly int repairItem; + public readonly int repairItemNum; + public readonly int repairLevel; + public readonly int repairLicense; + + public ItemData(MySqlDataReader reader) + { + catalogID = reader.GetUInt32("catalogID"); + name = reader.GetString("name"); + + category = reader.GetString("category"); + maxStack = reader.GetInt32("maxStack"); + isRare = reader.GetBoolean("isRare"); + isExclusive = reader.GetBoolean("isExclusive"); + + durability = reader.GetInt32("durability"); + sellPrice = reader.GetInt32("sellPrice"); + + icon = reader.GetInt32("icon"); + kind = reader.GetInt32("kind"); + rarity = reader.GetInt32("rarity"); + isUseable = reader.GetInt32("isUseable"); + mainSkill = reader.GetInt32("mainSkill"); + subSkill = reader.GetInt32("subSkill"); + levelType = reader.GetInt32("levelType"); + level = reader.GetInt32("level"); + compatibility = reader.GetInt32("compatibility"); + effectMagnitude = reader.GetFloat("effectMagnitude"); + effectRate = reader.GetFloat("effectRate"); + shieldBlocking = reader.GetFloat("shieldBlocking"); + effectDuration = reader.GetFloat("effectDuration"); + recastTime = reader.GetFloat("recastTime"); + recastGroup = reader.GetByte("recastGroup"); + repairSkill = reader.GetInt32("repairSkill"); + repairItem = reader.GetInt32("repairItem"); + repairItemNum = reader.GetInt32("repairItemNum"); + repairLevel = reader.GetInt32("repairLevel"); + repairLicense = reader.GetInt32("repairLicense"); + } + + #region Utility Functions + public bool IsMoney() + { + return catalogID >= 1000000 && catalogID <= 1999999; + } + + public bool IsImportant() + { + return catalogID >= 2000001 && catalogID <= 2002048; + } + + public bool IsFood() + { + return catalogID >= 3010000 && catalogID <= 3019999; + } + + public bool IsDrink() + { + return catalogID >= 3010600 && catalogID <= 3010699; + } + + public bool IsPotion() + { + return catalogID >= 3020000 && catalogID <= 3029999; + } + + public bool IsEquipment() + { + return catalogID >= 3900000 && catalogID <= 9999999; + } + + public bool IsWeapon() + { + return catalogID >= 3900000 && catalogID <= 7999999; + } + + public static bool IsWeapon(uint catalogID) + { + return catalogID >= 3900000 && catalogID <= 7999999; + } + + public bool IsBattleWeapon() + { + return catalogID >= 3900000 && catalogID <= 5999999; + } + + public bool IsAttackWeapon() + { + return catalogID >= 4020000 && catalogID <= 4999999; + } + + public bool IsNailWeapon() + { + return catalogID >= 4020000 && catalogID <= 4029999; + } + + public bool IsSwordWeapon() + { + return catalogID >= 4030000 && catalogID <= 4039999; + } + + public bool IsAxeWeapon() + { + return catalogID >= 4040000 && catalogID <= 4049999; + } + + public bool IsRapierWeapon() + { + return catalogID >= 4050000 && catalogID <= 4059999; + } + + public bool IsMaceWeapon() + { + return catalogID >= 4060000 && catalogID <= 4069999; + } + + public bool IsBowWeapon() + { + return catalogID >= 4070000 && catalogID <= 4079999; + } + + public bool IsLanceWeapon() + { + return catalogID >= 4080000 && catalogID <= 4089999; + } + + public bool IsGunWeapon() + { + return catalogID >= 4090000 && catalogID <= 4099999; + } + + public bool IsLongRangeWeapon() + { + return catalogID >= 4050000 && catalogID <= 4059999; + } + + public bool IsShotWeapon() + { + return !IsBowWeapon() ? IsGunWeapon() : false; + } + + public bool IsAmmoWeapon() + { + return !IsThrowWeapon() && !IsArrowWeapon(); + } + + public bool IsThrowWeapon() + { + return catalogID >= 3910000 && catalogID <= 3919999; + } + + public bool IsArrowWeapon() + { + return catalogID >= 3920000 && catalogID <= 3929999; + } + + public bool IsBulletWeapon() + { + return catalogID >= 3930000 && catalogID <= 3939999; + } + + public bool IsShieldWeapon() + { + return catalogID >= 4100000 && catalogID <= 4109999; + } + + public bool IsManualGuardShieldWeapon() + { + return IsShieldWeapon() && GetShieldGuardTime() != -1; + } + + public bool IsMagicWeapon() + { + return catalogID >= 5000000 && catalogID <= 5999999; + } + + public bool IsMysticWeapon() + { + return catalogID >= 5010000 && catalogID <= 5019999; + } + + public bool IsThaumaturgeWeapon() + { + return catalogID >= 5020000 && catalogID <= 5029999; + } + + public bool IsConjurerWeapon() + { + return catalogID >= 5030000 && catalogID <= 5039999; + } + + public bool IsArchanistWeapon() + { + return catalogID >= 5040000 && catalogID <= 5049999; + } + + public bool IsCraftWeapon() + { + return catalogID >= 6000000 && catalogID <= 6999999; + } + + public bool IsCarpenterWeapon() + { + return catalogID >= 6010000 && catalogID <= 6019999; + } + + public bool IsBlackSmithWeapon() + { + return catalogID >= 6020000 && catalogID <= 6029999; + } + + public bool IsArmorerWeapon() + { + return catalogID >= 6030000 && catalogID <= 6039999; + } + + public bool IsGoldSmithWeapon() + { + return catalogID >= 6040000 && catalogID <= 6049999; + } + + public bool IsTannerWeapon() + { + return catalogID >= 6050000 && catalogID <= 6059999; + } + + public bool IsWeaverWeapon() + { + return catalogID >= 6060000 && catalogID <= 6069999; + } + + public bool IsAlchemistWeapon() + { + return catalogID >= 6070000 && catalogID <= 6079999; + } + + public bool IsCulinarianWeapon() + { + return catalogID >= 6080000 && catalogID <= 6089999; + } + + public bool IsHarvestWeapon() + { + return catalogID >= 7000000 && catalogID <= 7999999; + } + + public bool IsMinerWeapon() + { + return catalogID >= 7010000 && catalogID <= 7019999; + } + + public bool IsBotanistWeapon() + { + return catalogID >= 7020000 && catalogID <= 7029999; + } + + public bool IsFishingWeapon() + { + return catalogID >= 7030000 && catalogID <= 7039999; + } + + public bool IsShepherdWeapon() + { + return catalogID >= 7040000 && catalogID <= 7049999; + } + + public bool IsFishingBaitWeapon() + { + return catalogID >= 3940000 && catalogID <= 3949999; + } + + public bool IsFishingLureWeapon() + { + return catalogID >= 3940100 && catalogID <= 3940199; + } + + public bool IsArmor() + { + return catalogID >= 8000000 && catalogID <= 8999999; + } + + public static bool IsArmor(uint catalogID) + { + return catalogID >= 8000000 && catalogID <= 8999999; + } + + public bool IsAccessory() + { + return catalogID >= 9000000 && catalogID <= 9079999; + } + + public static bool IsAccessory(uint catalogID) + { + return catalogID >= 9000000 && catalogID <= 9079999; + } + + public bool IsAmulet() + { + return catalogID >= 9080000 && catalogID <= 9089999; + } + + public bool IsEnchantMateria() + { + return catalogID >= 10100000 && catalogID <= 10199999; + } + + public bool IsMaterial() + { + return catalogID >= 10000000 && catalogID <= 10999999; + } + + public bool IsEventItem() + { + return catalogID >= 11000000 && catalogID <= 15000000; + } + + public bool IsUseForBattle() + { + return false; + } + + public bool IsHostilityItem() + { + return true; + } + + public bool IsUsable() + { + return isUseable != 0; + } + + public bool IsUseFree() + { + return isUseable == -1; + } + + public bool IsLostAfterUsed() + { + return !IsEquipment(); + } + + public int GetShieldGuardTime() + { + return -1; + } + + public Double GetItemHQValue(float value1, float value2) + { + return Math.Max(value1 + 1, Math.Ceiling(value1 * value2)); + } + + #endregion + + } + + class EquipmentItem : ItemData + { + //graphics + public readonly uint graphicsWeaponId; + public readonly uint graphicsEquipmentId; + public readonly uint graphicsVariantId; + public readonly uint graphicsColorId; + + //equipment sheet + public readonly int equipPoint; + public readonly short equipTribe; + + public readonly int paramBonusType1; + public readonly short paramBonusValue1; + public readonly int paramBonusType2; + public readonly short paramBonusValue2; + public readonly int paramBonusType3; + public readonly short paramBonusValue3; + public readonly int paramBonusType4; + public readonly short paramBonusValue4; + public readonly int paramBonusType5; + public readonly short paramBonusValue5; + public readonly int paramBonusType6; + public readonly short paramBonusValue6; + public readonly int paramBonusType7; + public readonly short paramBonusValue7; + public readonly int paramBonusType8; + public readonly short paramBonusValue8; + public readonly int paramBonusType9; + public readonly short paramBonusValue9; + public readonly int paramBonusType10; + public readonly short paramBonusValue10; + + public readonly short AdditionalEffect; + public readonly bool materialBindPermission; + public readonly short materializeTable; + + public EquipmentItem(MySqlDataReader reader) + : base (reader) + { + if (!reader.IsDBNull(reader.GetOrdinal("weaponId")) && !reader.IsDBNull(reader.GetOrdinal("equipmentId")) && !reader.IsDBNull(reader.GetOrdinal("variantId")) && !reader.IsDBNull(reader.GetOrdinal("colorId"))) + { + graphicsWeaponId = reader.GetUInt32("weaponId"); + graphicsEquipmentId = reader.GetUInt32("equipmentId"); + graphicsVariantId = reader.GetUInt32("variantId"); + graphicsColorId = reader.GetUInt32("colorId"); + } + + equipPoint = reader.GetInt32("equipPoint"); + equipTribe = reader.GetInt16("equipTribe"); + + paramBonusType1 = reader.GetInt32("paramBonusType1"); + paramBonusValue1 = reader.GetInt16("paramBonusValue1"); + paramBonusType2 = reader.GetInt32("paramBonusType2"); + paramBonusValue2 = reader.GetInt16("paramBonusValue2"); + paramBonusType3 = reader.GetInt32("paramBonusType3"); + paramBonusValue3 = reader.GetInt16("paramBonusValue3"); + paramBonusType4 = reader.GetInt32("paramBonusType4"); + paramBonusValue4 = reader.GetInt16("paramBonusValue4"); + paramBonusType5 = reader.GetInt32("paramBonusType5"); + paramBonusValue5 = reader.GetInt16("paramBonusValue5"); + paramBonusType6 = reader.GetInt32("paramBonusType6"); + paramBonusValue6 = reader.GetInt16("paramBonusValue6"); + paramBonusType7 = reader.GetInt32("paramBonusType7"); + paramBonusValue7 = reader.GetInt16("paramBonusValue7"); + paramBonusType8 = reader.GetInt32("paramBonusType8"); + paramBonusValue8 = reader.GetInt16("paramBonusValue8"); + paramBonusType9 = reader.GetInt32("paramBonusType9"); + paramBonusValue9 = reader.GetInt16("paramBonusValue9"); + paramBonusType10 = reader.GetInt32("paramBonusType10"); + paramBonusValue10 = reader.GetInt16("paramBonusValue10"); + + AdditionalEffect = reader.GetInt16("additionalEffect"); + materialBindPermission = reader.GetBoolean("materiaBindPermission"); + materializeTable = reader.GetInt16("materializeTable"); + } + } + + class WeaponItem : EquipmentItem + { + //extra graphics + public readonly uint graphicsOffhandWeaponId; + public readonly uint graphicsOffhandEquipmentId; + public readonly uint graphicsOffhandVariantId; + + //weapon sheet + public readonly short attack; + public readonly short magicAttack; + public readonly short craftProcessing; + public readonly short craftMagicProcessing; + public readonly short harvestPotency; + public readonly short harvestLimit; + public readonly byte frequency; // hit count, 2 for h2h weapons + public readonly short rate; + public readonly short magicRate; + public readonly short craftProcessControl; + public readonly short harvestRate; + public readonly short critical; + public readonly short magicCritical; + public readonly short parry; + + public readonly int damageAttributeType1; // 1 slashing, 2 piercing, 3 blunt, 4 projectile + public readonly float damageAttributeValue1; + public readonly int damageAttributeType2; + public readonly float damageAttributeValue2; + public readonly int damageAttributeType3; + public readonly float damageAttributeValue3; + + public readonly short damagePower; + public readonly float damageInterval; + public readonly short ammoVirtualDamagePower; + public readonly float dps; + + public WeaponItem(MySqlDataReader reader) + : base(reader) + { + if (!reader.IsDBNull(reader.GetOrdinal("offHandWeaponId")) && !reader.IsDBNull(reader.GetOrdinal("offHandEquipmentId")) && !reader.IsDBNull(reader.GetOrdinal("offHandVarientId"))) + { + graphicsOffhandWeaponId = reader.GetUInt32("offHandWeaponId"); + graphicsOffhandEquipmentId = reader.GetUInt32("offHandEquipmentId"); + graphicsOffhandVariantId = reader.GetUInt32("offHandVarientId"); + } + + attack = reader.GetInt16("attack"); + magicAttack = reader.GetInt16("magicAttack"); + craftProcessing = reader.GetInt16("craftProcessing"); + craftMagicProcessing = reader.GetInt16("craftMagicProcessing"); + harvestPotency = reader.GetInt16("harvestPotency"); + harvestLimit = reader.GetInt16("harvestLimit"); + frequency = reader.GetByte("frequency"); + rate = reader.GetInt16("rate"); + magicRate = reader.GetInt16("magicRate"); + craftProcessControl = reader.GetInt16("craftProcessControl"); + harvestRate = reader.GetInt16("harvestRate"); + critical = reader.GetInt16("critical"); + magicCritical = reader.GetInt16("magicCritical"); + parry = reader.GetInt16("parry"); + + damageAttributeType1 = reader.GetInt32("damageAttributeType1"); + damageAttributeValue1 = reader.GetFloat("damageAttributeValue1"); + damageAttributeType2 = reader.GetInt32("damageAttributeType2"); + damageAttributeValue2 = reader.GetFloat("damageAttributeValue2"); + damageAttributeType3 = reader.GetInt32("damageAttributeType3"); + damageAttributeValue3 = reader.GetFloat("damageAttributeValue3"); + + damagePower = reader.GetInt16("damagePower"); + damageInterval = reader.GetFloat("damageInterval"); + ammoVirtualDamagePower = reader.GetInt16("ammoVirtualDamagePower"); + dps = (damagePower + ammoVirtualDamagePower) / damageInterval; + } + } + + class ArmorItem : EquipmentItem + { + //armor sheet + public readonly short defense; + public readonly short magicDefense; + public readonly short criticalDefense; + public readonly short evasion; + public readonly short magicResistance; + + public readonly int damageDefenseType1; + public readonly short damageDefenseValue1; + public readonly int damageDefenseType2; + public readonly short damageDefenseValue2; + public readonly int damageDefenseType3; + public readonly short damageDefenseValue3; + public readonly int damageDefenseType4; + public readonly short damageDefenseValue4; + + public ArmorItem(MySqlDataReader reader) + : base(reader) + { + defense = reader.GetInt16("defense"); + magicDefense = reader.GetInt16("magicDefense"); + criticalDefense = reader.GetInt16("criticalDefense"); + evasion = reader.GetInt16("evasion"); + magicResistance = reader.GetInt16("magicResistance"); + + damageDefenseType1 = reader.GetInt32("damageDefenseType1"); + damageDefenseValue1 = reader.GetInt16("damageDefenseValue1"); + damageDefenseType2 = reader.GetInt32("damageDefenseType2"); + damageDefenseValue2 = reader.GetInt16("damageDefenseValue2"); + damageDefenseType3 = reader.GetInt32("damageDefenseType3"); + damageDefenseValue3 = reader.GetInt16("damageDefenseValue3"); + damageDefenseType4 = reader.GetInt32("damageDefenseType4"); + damageDefenseValue4 = reader.GetInt16("damageDefenseValue4"); + } + } + + class AccessoryItem : EquipmentItem + { + //accessory sheet + public readonly byte power; + public readonly byte size; + + public AccessoryItem(MySqlDataReader reader) + : base(reader) + { + power = reader.GetByte("power"); + size = reader.GetByte("size"); + } + } + +} diff --git a/Map Server/DataObjects/RecruitmentDetails.cs b/Map Server/DataObjects/RecruitmentDetails.cs new file mode 100644 index 00000000..76723e15 --- /dev/null +++ b/Map Server/DataObjects/RecruitmentDetails.cs @@ -0,0 +1,41 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.dataobjects +{ + class RecruitmentDetails + { + public string recruiterName; + public string comment; + + public uint purposeId; + public uint locationId; + public uint subTaskId; + public uint timeSinceStart; + + public uint[] discipleId = new uint[4]; + public uint[] classjobId = new uint[4]; + public byte[] minLvl = new byte[4]; + public byte[] maxLvl = new byte[4]; + public byte[] num = new byte[4]; + + } +} diff --git a/Map Server/DataObjects/SeamlessBoundry.cs b/Map Server/DataObjects/SeamlessBoundry.cs new file mode 100644 index 00000000..9d9319a3 --- /dev/null +++ b/Map Server/DataObjects/SeamlessBoundry.cs @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.dataobjects +{ + class SeamlessBoundry + { + public readonly uint regionId; + public readonly uint zoneId1, zoneId2; + public readonly float zone1_x1, zone1_y1, zone1_x2, zone1_y2; + public readonly float zone2_x1, zone2_y1, zone2_x2, zone2_y2; + public readonly float merge_x1, merge_y1, merge_x2, merge_y2; + + public SeamlessBoundry(uint regionId, uint zoneId1, uint zoneId2, float zone1_x1, float zone1_y1, float zone1_x2, float zone1_y2, float zone2_x1, float zone2_y1, float zone2_x2, float zone2_y2, float merge_x1, float merge_y1, float merge_x2, float merge_y2) + { + this.regionId = regionId; + this.zoneId1 = zoneId1; + this.zoneId2 = zoneId2; + this.zone1_x1 = zone1_x1; + this.zone1_y1= zone1_y1; + this.zone1_x2 = zone1_x2; + this.zone1_y2 = zone1_y2; + this.zone2_x1 = zone2_x1; + this.zone2_y1 = zone2_y1; + this.zone2_x2 = zone2_x2; + this.zone2_y2 = zone2_y2; + this.merge_x1 = merge_x1; + this.merge_y1 = merge_y1; + this.merge_x2 = merge_x2; + this.merge_y2 = merge_y2; + } + } +} diff --git a/Map Server/DataObjects/SearchEntry.cs b/Map Server/DataObjects/SearchEntry.cs new file mode 100644 index 00000000..6f092e11 --- /dev/null +++ b/Map Server/DataObjects/SearchEntry.cs @@ -0,0 +1,57 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.Map.dataobjects +{ + class SearchEntry + { + public ushort preferredClass; + public ushort langauges; + public ushort location; + public ushort grandCompany; + public ushort status; + public ushort currentClass; + public string name; + public ushort[] classes = new ushort[2 * 20]; + public ushort[] jobs = new ushort[8]; + + public void WriteSearchEntry(BinaryWriter writer) + { + writer.Write((UInt16)preferredClass); + writer.Write((UInt16)langauges); + writer.Write((UInt16)location); + writer.Write((UInt16)grandCompany); + writer.Write((UInt16)status); + writer.Write((UInt16)currentClass); + + writer.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name)); + + for (int i = 0; i < classes.Length; i++) + writer.Write((UInt16)classes[i]); + for (int i = 0; i < jobs.Length; i++) + writer.Write((UInt16)jobs[i]); + } + } +} diff --git a/Map Server/DataObjects/Session.cs b/Map Server/DataObjects/Session.cs new file mode 100644 index 00000000..8b0259a2 --- /dev/null +++ b/Map Server/DataObjects/Session.cs @@ -0,0 +1,186 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +using Meteor.Map.Actors; +using Meteor.Map.packets.send.actor; +using System.Collections.Generic; +using Meteor.Map.actors.chara.npc; + +namespace Meteor.Map.dataobjects +{ + class Session + { + public uint id = 0; + Player playerActor; + public List actorInstanceList = new List(); + public uint languageCode = 1; + private uint lastPingPacket = Utils.UnixTimeStampUTC(); + + public bool isUpdatesLocked = true; + + public string errorMessage = ""; + + public Session(uint sessionId) + { + this.id = sessionId; + playerActor = new Player(this, sessionId); + } + + public void QueuePacket(List packets) + { + foreach (SubPacket s in packets) + QueuePacket(s); + } + + public void QueuePacket(SubPacket subPacket) + { + subPacket.SetTargetId(id); + Server.GetWorldConnection().QueuePacket(subPacket); + } + + public Player GetActor() + { + return playerActor; + } + + public void Ping() + { + lastPingPacket = Utils.UnixTimeStampUTC(); + } + + public bool CheckIfDCing() + { + uint currentTime = Utils.UnixTimeStampUTC(); + if (currentTime - lastPingPacket >= 5000) //Show D/C flag + playerActor.SetDCFlag(true); + else if (currentTime - lastPingPacket >= 30000) //DCed + return true; + else + playerActor.SetDCFlag(false); + return false; + } + + public void UpdatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState) + { + if (isUpdatesLocked) + return; + + if (playerActor.positionX == x && playerActor.positionY == y && playerActor.positionZ == z && playerActor.rotation == rot) + return; + + /* + playerActor.oldPositionX = playerActor.positionX; + playerActor.oldPositionY = playerActor.positionY; + playerActor.oldPositionZ = playerActor.positionZ; + playerActor.oldRotation = playerActor.rotation; + + playerActor.positionX = x; + playerActor.positionY = y; + playerActor.positionZ = z; + */ + playerActor.rotation = rot; + playerActor.moveState = moveState; + + //GetActor().GetZone().UpdateActorPosition(GetActor()); + playerActor.QueuePositionUpdate(new Vector3(x,y,z)); + } + + public void UpdateInstance(List list) + { + if (isUpdatesLocked) + return; + + List basePackets = new List(); + List RemoveActorSubpackets = new List(); + List posUpdateSubpackets = new List(); + + //Remove missing actors + for (int i = 0; i < actorInstanceList.Count; i++) + { + //Retainer Instance + if (actorInstanceList[i] is Retainer && playerActor.currentSpawnedRetainer == null) + { + QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId)); + actorInstanceList.RemoveAt(i); + } + else if (!list.Contains(actorInstanceList[i]) && !(actorInstanceList[i] is Retainer)) + { + QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId)); + actorInstanceList.RemoveAt(i); + } + } + + //Retainer Instance + if (playerActor.currentSpawnedRetainer != null && !playerActor.sentRetainerSpawn) + { + Actor actor = playerActor.currentSpawnedRetainer; + QueuePacket(actor.GetSpawnPackets(playerActor, 1)); + QueuePacket(actor.GetInitPackets()); + QueuePacket(actor.GetSetEventStatusPackets()); + actorInstanceList.Add(actor); + ((Npc)actor).DoOnActorSpawn(playerActor); + playerActor.sentRetainerSpawn = true; + } + + //Add new actors or move + for (int i = 0; i < list.Count; i++) + { + Actor actor = list[i]; + + if (actor.actorId == playerActor.actorId) + continue; + + if (actorInstanceList.Contains(actor)) + { + + } + else + { + QueuePacket(actor.GetSpawnPackets(playerActor, 1)); + + QueuePacket(actor.GetInitPackets()); + QueuePacket(actor.GetSetEventStatusPackets()); + actorInstanceList.Add(actor); + + if (actor is Npc) + { + ((Npc)actor).DoOnActorSpawn(playerActor); + } + } + } + + } + + + public void ClearInstance() + { + actorInstanceList.Clear(); + } + + + public void LockUpdates(bool f) + { + isUpdatesLocked = f; + } + } +} diff --git a/Map Server/DataObjects/TradeTransaction.cs b/Map Server/DataObjects/TradeTransaction.cs new file mode 100644 index 00000000..57181fa1 --- /dev/null +++ b/Map Server/DataObjects/TradeTransaction.cs @@ -0,0 +1,24 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +namespace Meteor.Map.dataobjects +{ +} diff --git a/Map Server/DataObjects/ZoneConnection.cs b/Map Server/DataObjects/ZoneConnection.cs new file mode 100644 index 00000000..c681b15a --- /dev/null +++ b/Map Server/DataObjects/ZoneConnection.cs @@ -0,0 +1,90 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Net.Sockets; + +using Meteor.Common; +using System.Collections.Concurrent; +using System.Net; +using Meteor.Map.packets.WorldPackets.Send; + +namespace Meteor.Map.dataobjects +{ + class ZoneConnection + { + //Connection stuff + public Socket socket; + public byte[] buffer; + private BlockingCollection SendPacketQueue = new BlockingCollection(1000); + public int lastPartialSize = 0; + + public void QueuePacket(SubPacket subpacket) + { + if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1) + FlushQueuedSendPackets(); + + SendPacketQueue.Add(subpacket); + } + + public void FlushQueuedSendPackets() + { + if (socket == null || !socket.Connected) + return; + + while (SendPacketQueue.Count > 0) + { + SubPacket packet = SendPacketQueue.Take(); + + byte[] packetBytes = packet.GetBytes(); + + try + { + socket.Send(packetBytes); + } + catch (Exception e) + { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } + } + } + + public String GetAddress() + { + return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port); + } + + public bool IsConnected() + { + return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0); + } + + public void Disconnect() + { + if (socket.Connected) + socket.Disconnect(false); + } + + public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) + { + WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket(); + QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation)); + } + } +} diff --git a/Map Server/DataObjects/database/DBWorld.cs b/Map Server/DataObjects/database/DBWorld.cs new file mode 100644 index 00000000..4a412410 --- /dev/null +++ b/Map Server/DataObjects/database/DBWorld.cs @@ -0,0 +1,41 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace FFXIVClassic_Lobby_Server.dataobjects +{ + class DBWorld + { + public ushort id; + public string address; + public ushort port; + public ushort listPosition; + public ushort population; + public string name; + public bool isActive; + public string motd; + } +} diff --git a/Map Server/Database.cs b/Map Server/Database.cs index 15c155e5..746d0fcf 100644 --- a/Map Server/Database.cs +++ b/Map Server/Database.cs @@ -23,18 +23,18 @@ using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using Meteor.Common; -using FFXIVClassic_Map_Server.utils; +using Meteor.Map.utils; -using FFXIVClassic_Map_Server.packets.send.player; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.actors.chara.player; -using FFXIVClassic_Map_Server.packets.receive.supportdesk; -using FFXIVClassic_Map_Server.actors.chara.npc; -using FFXIVClassic_Map_Server.actors.chara.ai; -using FFXIVClassic_Map_Server.packets.send.actor.battle; +using Meteor.Map.packets.send.player; +using Meteor.Map.dataobjects; +using Meteor.Map.Actors; +using Meteor.Map.actors.chara.player; +using Meteor.Map.packets.receive.supportdesk; +using Meteor.Map.actors.chara.npc; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.packets.send.actor.battle; -namespace FFXIVClassic_Map_Server +namespace Meteor.Map { class Database diff --git a/Map Server/Lua/LuaEngine.cs b/Map Server/Lua/LuaEngine.cs new file mode 100644 index 00000000..d76f5928 --- /dev/null +++ b/Map Server/Lua/LuaEngine.cs @@ -0,0 +1,869 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using Meteor.Map.actors.director; +using Meteor.Map.Actors; +using Meteor.Map.dataobjects; +using Meteor.Map.packets.receive.events; +using Meteor.Map.packets.send; +using Meteor.Map.packets.send.events; +using MoonSharp.Interpreter; +using MoonSharp.Interpreter.Interop; +using MoonSharp.Interpreter.Loaders; +using System; +using System.Collections.Generic; +using System.IO; +using Meteor.Common; +using Meteor.Map.actors.area; +using System.Threading; +using Meteor.Map.actors.chara.ai; +using Meteor.Map.actors.chara.ai.controllers; + +namespace Meteor.Map.lua +{ + class LuaEngine + { + public const string FILEPATH_PLAYER = "./scripts/player.lua"; + public const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua"; + public const string FILEPATH_CONTENT = "./scripts/content/{0}.lua"; + public const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua"; + public const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua"; + public const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua"; + public const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua"; + + private static LuaEngine mThisEngine; + private Dictionary mSleepingOnTime = new Dictionary(); + private Dictionary> mSleepingOnSignal = new Dictionary>(); + private Dictionary mSleepingOnPlayerEvent = new Dictionary(); + + private Timer luaTimer; + + + private LuaEngine() + { + UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic; + + luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime), + null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50)); + } + + public static LuaEngine GetInstance() + { + if (mThisEngine == null) + mThisEngine = new LuaEngine(); + + return mThisEngine; + } + + public void AddWaitCoroutine(Coroutine coroutine, float seconds) + { + ulong time = Utils.MilisUnixTimeStampUTC() + (ulong)(seconds * 1000); + mSleepingOnTime.Add(coroutine, time); + } + + public void AddWaitSignalCoroutine(Coroutine coroutine, string signal) + { + if (!mSleepingOnSignal.ContainsKey(signal)) + mSleepingOnSignal.Add(signal, new List()); + mSleepingOnSignal[signal].Add(coroutine); + } + + public void AddWaitEventCoroutine(Player player, Coroutine coroutine) + { + if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId)) + mSleepingOnPlayerEvent.Add(player.actorId, coroutine); + } + + public void PulseSleepingOnTime(object state) + { + ulong currentTime = Utils.MilisUnixTimeStampUTC(); + List mToAwake = new List(); + + foreach (KeyValuePair entry in mSleepingOnTime) + { + if (entry.Value <= currentTime) + mToAwake.Add(entry.Key); + } + + foreach (Coroutine key in mToAwake) + { + mSleepingOnTime.Remove(key); + DynValue value = key.Resume(); + ResolveResume(null, key, value); + } + } + + public void OnSignal(string signal, params object[] args) + { + List mToAwake = new List(); + + if (mSleepingOnSignal.ContainsKey(signal)) + { + mToAwake.AddRange(mSleepingOnSignal[signal]); + mSleepingOnSignal.Remove(signal); + } + + foreach (Coroutine key in mToAwake) + { + DynValue value = key.Resume(args); + ResolveResume(null, key, value); + } + } + + public void OnEventUpdate(Player player, List args) + { + if (mSleepingOnPlayerEvent.ContainsKey(player.actorId)) + { + try + { + Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId]; + mSleepingOnPlayerEvent.Remove(player.actorId); + DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args)); + ResolveResume(player, coroutine, value); + } + catch (ScriptRuntimeException e) + { + LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage)); + player.EndEvent(); + } + } + else + player.EndEvent(); + } + + /// + /// // todo: this is dumb, should probably make a function for each action with different default return values + /// or just make generic function and pass default value as first arg after functionName + /// + public static void CallLuaBattleFunction(Character actor, string functionName, params object[] args) + { + // todo: should use "scripts/zones/ZONE_NAME/battlenpcs/NAME.lua" instead of scripts/unique + string path = ""; + + // todo: should we call this for players too? + if (actor is Player) + { + // todo: check this is correct + path = FILEPATH_PLAYER; + } + else if (actor is Npc) + { + // todo: this is probably unnecessary as im not sure there were pets for players + if (!(actor.aiContainer.GetController()?.GetPetMaster() is Player)) + path = String.Format("./scripts/unique/{0}/{1}/{2}.lua", actor.zone.zoneName, actor is BattleNpc ? "Monster" : "PopulaceStandard", ((Npc)actor).GetUniqueId()); + } + // dont wanna throw an error if file doesnt exist + if (File.Exists(path)) + { + var script = LoadGlobals(); + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + } + } + } + + public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args) + { + // todo: this is stupid, load the actual effect name from db table + string path = $"./scripts/effects/{effect.GetName()}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + } + else + { + Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}"); + } + return -1; + } + + public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args) + { + string path = $"./scripts/commands/{folder}/{command.name}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + } + else + { + path = $"./scripts/commands/{folder}/default.lua"; + //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + // DynValue r = script.Globals.Get(functionName); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + } + return -1; + } + + + public static void LoadBattleCommandScript(BattleCommand command, string folder) + { + string path = $"./scripts/commands/{folder}/{command.name}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + command.script = script; + } + else + { + path = $"./scripts/commands/{folder}/default.lua"; + //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + + command.script = script; + } + } + + public static void LoadStatusEffectScript(StatusEffect effect) + { + string path = $"./scripts/effects/{effect.GetName()}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + effect.script = script; + } + else + { + path = $"./scripts/effects/default.lua"; + //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + + effect.script = script; + } + } + + + public static string GetScriptPath(Actor target) + { + if (target is Player) + { + return String.Format(FILEPATH_PLAYER); + } + else if (target is Npc) + { + return null; + } + else if (target is Command) + { + return String.Format(FILEPATH_COMMANDS, target.GetName()); + } + else if (target is Director) + { + return String.Format(FILEPATH_DIRECTORS, ((Director)target).GetScriptPath()); + } + else if (target is PrivateAreaContent) + { + return String.Format(FILEPATH_CONTENT, ((PrivateAreaContent)target).GetPrivateAreaName()); + } + else if (target is Area) + { + return String.Format(FILEPATH_ZONE, ((Area)target).zoneName); + } + else if (target is Quest) + { + string initial = ((Quest)target).actorName.Substring(0, 3); + string questName = ((Quest)target).actorName; + return String.Format(FILEPATH_QUEST, initial, questName); + } + else + return ""; + } + + private List CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args) + { + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = target; + } + else + args2[0] = target; + + LuaScript parent = null, child = null; + + if (File.Exists("./scripts/base/" + target.classPath + ".lua")) + parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); + + Area area = target.zone; + if (area is PrivateArea) + { + if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); + } + else + { + if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); + } + + if (parent == null && child == null) + { + LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); + } + + //Run Script + DynValue result; + + if (child != null && child.Globals[funcName] != null) + result = child.Call(child.Globals[funcName], args2); + else if (parent != null && parent.Globals[funcName] != null) + result = parent.Call(parent.Globals[funcName], args2); + else + return null; + + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + + private void CallLuaFunctionNpc(Player player, Npc target, string funcName, bool optional, params object[] args) + { + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = target; + } + else + args2[0] = target; + + LuaScript parent = null, child = null; + + if (File.Exists("./scripts/base/" + target.classPath + ".lua")) + parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); + + Area area = target.zone; + if (area is PrivateArea) + { + if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); + } + else + { + if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); + } + + if (parent == null && child == null) + { + LuaEngine.SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); + return; + } + + //Run Script + Coroutine coroutine = null; + + if (child != null && !child.Globals.Get(funcName).IsNil()) + coroutine = child.CreateCoroutine(child.Globals[funcName]).Coroutine; + else if (parent != null && parent.Globals.Get(funcName) != null && !parent.Globals.Get(funcName).IsNil()) + coroutine = parent.CreateCoroutine(parent.Globals[funcName]).Coroutine; + + if (coroutine != null) + { + try + { + DynValue value = coroutine.Resume(args2); + ResolveResume(player, coroutine, value); + } + catch (ScriptRuntimeException e) + { + SendError(player, e.DecoratedMessage); + } + } + } + + public List CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args) + { + //Need a seperate case for NPCs cause that child/parent thing. + if (target is Npc) + return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args); + + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = target; + } + else + args2[0] = target; + + string luaPath = GetScriptPath(target); + LuaScript script = LoadScript(luaPath); + if (script != null) + { + if (!script.Globals.Get(funcName).IsNil()) + { + //Run Script + DynValue result = script.Call(script.Globals[funcName], args2); + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + else + { + if (!optional) + SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); + } + } + else + { + if (!optional) + SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); + } + return null; + } + + public List CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args) + { + string luaPath = path; + LuaScript script = LoadScript(luaPath); + if (script != null) + { + if (!script.Globals.Get(funcName).IsNil()) + { + //Run Script + DynValue result = script.Call(script.Globals[funcName], args); + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + } + return null; + } + + public void CallLuaFunction(Player player, Actor target, string funcName, bool optional, params object[] args) + { + //Need a seperate case for NPCs cause that child/parent thing. + if (target is Npc) + { + CallLuaFunctionNpc(player, (Npc)target, funcName, optional, args); + return; + } + + object[] args2 = new object[args.Length + 2]; + Array.Copy(args, 0, args2, 2, args.Length); + args2[0] = player; + args2[1] = target; + + string luaPath = GetScriptPath(target); + LuaScript script = LoadScript(luaPath); + if (script != null) + { + if (!script.Globals.Get(funcName).IsNil()) + { + try + { + Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine; + DynValue value = coroutine.Resume(args2); + ResolveResume(player, coroutine, value); + } + catch(Exception e) + { + player.SendMessage(0x20, "", e.Message); + player.EndEvent(); + + } + } + else + { + if (!optional) + SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); + } + } + else + { + if (!(target is Area) && !optional) + SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); + } + } + + public void EventStarted(Player player, Actor target, EventStartPacket eventStart) + { + List lparams = eventStart.luaParams; + lparams.Insert(0, new LuaParam(2, eventStart.triggerName)); + if (mSleepingOnPlayerEvent.ContainsKey(player.actorId)) + { + Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId]; + mSleepingOnPlayerEvent.Remove(player.actorId); + + try + { + DynValue value = coroutine.Resume(); + ResolveResume(null, coroutine, value); + } + catch (ScriptRuntimeException e) + { + LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage)); + player.EndEvent(); + } + } + else + { + if (target is Director) + ((Director)target).OnEventStart(player, LuaUtils.CreateLuaParamObjectList(lparams)); + else + CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams)); + } + } + + public DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value) + { + if (value == null || value.IsVoid()) + return value; + + if (player != null && value.String != null && value.String.Equals("_WAIT_EVENT")) + { + GetInstance().AddWaitEventCoroutine(player, coroutine); + } + else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null) + { + switch (value.Tuple[0].String) + { + case "_WAIT_TIME": + GetInstance().AddWaitCoroutine(coroutine, (float)value.Tuple[1].Number); + break; + case "_WAIT_SIGNAL": + GetInstance().AddWaitSignalCoroutine(coroutine, (string)value.Tuple[1].String); + break; + case "_WAIT_EVENT": + GetInstance().AddWaitEventCoroutine((Player)value.Tuple[1].UserData.Object, coroutine); + break; + default: + return value; + } + } + + return value; + } + + #region RunGMCommand + public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false) + { + bool playerNull = player == null; + + if (playerNull) + { + if (param.Length >= 2 && param[1].Contains("\"")) + player = Server.GetWorldManager().GetPCInWorld(param[1]); + else if (param.Length > 2) + player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]); + } + + if (playerNull && param.Length >= 3) + player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]); + + // load from scripts/commands/gm/ directory + var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower()); + + // check if the file exists + if (File.Exists(path)) + { + // load global functions + LuaScript script = LoadGlobals(); + + // see if this script has any syntax errors + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message); + return; + } + + // can we run this script + if (!script.Globals.Get("onTrigger").IsNil()) + { + // can i run this command + var permissions = 0; + + // parameter types (string, integer, double, float) + var parameters = ""; + var description = "!" + cmd + ": "; + + // get the properties table + var res = script.Globals.Get("properties"); + + // make sure properties table exists + if (!res.IsNil()) + { + try + { + // returns table if one is found + var table = res.Table; + + // find each key/value pair + foreach (var pair in table.Pairs) + { + if (pair.Key.String == "permissions") + { + permissions = (int)pair.Value.Number; + } + else if (pair.Key.String == "parameters") + { + parameters = pair.Value.String; + } + else if (pair.Key.String == "description") + { + description = pair.Value.String; + } + } + } + catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; } + } + + // if this isnt a console command, make sure player exists + if (player != null) + { + if (permissions > 0 && !player.isGM) + { + Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd); + return; + } + // i hate to do this, but cant think of a better way to keep !help + else if (help) + { + player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description); + return; + } + } + else if (help) + { + LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description); + return; + } + + // we'll push our lua params here + List LuaParam = new List(); + + var i = playerNull ? 2 : 0; + for (; i < parameters.Length; ++i) + { + try + { + // convert chat parameters to command parameters + switch (parameters[i]) + { + case 'i': + LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int))); + continue; + case 'd': + LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double))); + continue; + case 'f': + LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float))); + continue; + case 's': + LuaParam.Add(param[i + 1]); + continue; + default: + LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]); + LuaParam.Add(param[i + 1]); + continue; + } + } + catch (Exception e) + { + if (e is IndexOutOfRangeException) break; + LuaParam.Add(param[i + 1]); + } + } + + // the script can double check the player exists, we'll push them anyways + LuaParam.Insert(0, player); + // push the arg count too + LuaParam.Insert(1, i - (playerNull ? 2 : 0)); + + // run the script + //script.Call(script.Globals["onTrigger"], LuaParam.ToArray()); + + // gm commands dont need to be coroutines? + try + { + Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine; + DynValue value = coroutine.Resume(LuaParam.ToArray()); + GetInstance().ResolveResume(player, coroutine, value); + } + catch (Exception e) + { + Program.Log.Error("LuaEngine.RunGMCommand: {0} - {1}", path, e.Message); + } + return; + } + } + LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path); + return; + } + #endregion + + public static LuaScript LoadScript(string path) + { + if (!File.Exists(path)) + return null; + + LuaScript script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (SyntaxErrorException e) + { + Program.Log.Error("{0}.", e.DecoratedMessage); + return null; + } + return script; + } + + public static LuaScript LoadGlobals(LuaScript script = null) + { + script = script ?? new LuaScript(); + + // register and load all global functions here + ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); + script.Globals["GetWorldManager"] = (Func)Server.GetWorldManager; + script.Globals["GetStaticActor"] = (Func)Server.GetStaticActors; + script.Globals["GetStaticActorById"] = (Func)Server.GetStaticActors; + script.Globals["GetWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["GetItemGamedata"] = (Func)Server.GetItemGamedata; + script.Globals["GetGuildleveGamedata"] = (Func)Server.GetGuildleveGamedata; + script.Globals["GetLuaInstance"] = (Func)LuaEngine.GetInstance; + + script.Options.DebugPrint = s => { Program.Log.Debug(s); }; + return script; + } + + public static void SendError(Player player, string message) + { + message = "[LuaError] " + message; + if (player == null) + return; + List SendError = new List(); + player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message); + player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName)); + } + + } +} diff --git a/Map Server/Lua/LuaParam.cs b/Map Server/Lua/LuaParam.cs new file mode 100644 index 00000000..7b693437 --- /dev/null +++ b/Map Server/Lua/LuaParam.cs @@ -0,0 +1,37 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +namespace Meteor.Map.lua +{ + class LuaParam + { + public int typeID; + public Object value; + + public LuaParam(int type, Object value) + { + this.typeID = type; + this.value = value; + } + } +} diff --git a/Map Server/Lua/LuaScript.cs b/Map Server/Lua/LuaScript.cs new file mode 100644 index 00000000..55cd1da2 --- /dev/null +++ b/Map Server/Lua/LuaScript.cs @@ -0,0 +1,256 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using MoonSharp.Interpreter; +using NLog; +using MoonSharp.Interpreter.Debugging; +using System.IO; + +namespace Meteor.Map.lua +{ + class LuaScript : Script + { + public static Logger Log = LogManager.GetCurrentClassLogger(); + + public LuaScript() + { + this.Options.DebugPrint = s => { Log.Debug(s); }; + } + public new static DynValue RunFile(string filename) + { + try + { + return Script.RunFile(filename); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new void AttachDebugger(IDebugger debugger) + { + try + { + ((Script)this).AttachDebugger(debugger); + } + catch (Exception e) + { + Log.Debug(e.Message); + } + } + + public new DynValue Call(DynValue function) + { + try + { + return ((Script)this).Call(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(object function) + { + try + { + return ((Script)this).Call(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(object function, params object[] args) + { + try + { + return ((Script)this).Call(function, args); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(DynValue function, params DynValue[] args) + { + try + { + return ((Script)this).Call(function, args); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(DynValue function, params object[] args) + { + try + { + return ((Script)this).Call(function, args); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue CreateCoroutine(DynValue function) + { + try + { + return ((Script)this).CreateCoroutine(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue CreateCoroutine(object function) + { + try + { + return ((Script)this).CreateCoroutine(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue DoString(string code, Table globalContext = null) + { + try + { + return ((Script)this).DoString(code, globalContext); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue DoFile(string filename, Table globalContext = null) + { + try + { + return ((Script)this).DoFile(filename, globalContext); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new void Dump(DynValue function, Stream stream) + { + try + { + ((Script)this).Dump(function, stream); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + } + } + + public new DynValue RequireModule(string modname, Table globalContext = null) + { + try + { + return ((Script)this).RequireModule(modname, globalContext); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new void SetTypeMetatable(DataType type, Table metatable) + { + try + { + ((Script)this).SetTypeMetatable(type, metatable); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + } + } + } +} diff --git a/Map Server/Lua/LuaUtils.cs b/Map Server/Lua/LuaUtils.cs new file mode 100644 index 00000000..c63dbc32 --- /dev/null +++ b/Map Server/Lua/LuaUtils.cs @@ -0,0 +1,534 @@ +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using Meteor.Map.Actors; +using Meteor.Map.lua; +using MoonSharp.Interpreter; +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + +namespace Meteor.Map +{ + class LuaUtils + { + + public class ItemRefParam + { + public uint actorId; + public byte unknown; + public byte slot; + public byte itemPackage; + + public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage) + { + this.actorId = actorId; + this.unknown = unknown; + this.slot = slot; + this.itemPackage = itemPackage; + } + } + + public class ItemOfferParam + { + public uint actorId; + public ushort offerSlot; + public byte offerPackageId; + public byte unknown1; + public ushort seekSlot; + public byte seekPackageId; + public byte unknown2; + + public ItemOfferParam(uint actorId, ushort offerSlot, byte offerPackageId, byte unknown1, ushort seekSlot, byte seekPackageId, byte unknown2) + { + this.actorId = actorId; + this.offerSlot = offerSlot; + this.offerPackageId = offerPackageId; + this.unknown1 = unknown1; + this.seekSlot = seekSlot; + this.seekPackageId = seekPackageId; + this.unknown2 = unknown2; + } + } + + public class Type9Param + { + public ulong item1; + public ulong item2; + + public Type9Param(ulong item1, ulong item2) + { + this.item1 = item1; + this.item2 = item2; + } + } + + public static List ReadLuaParams(BinaryReader reader) + { + List luaParams = new List(); + + bool isDone = false; + while (true) + { + byte code = reader.ReadByte(); + object value = null; + bool wasNil = false; + + switch (code) + { + case 0x0: //Int32 + value = Utils.SwapEndian(reader.ReadInt32()); + break; + case 0x1: //Int32 + value = Utils.SwapEndian(reader.ReadUInt32()); + break; + case 0x2: //Null Termed String + List list = new List(); + while(true){ + byte readByte = reader.ReadByte(); + if (readByte == 0) + break; + list.Add(readByte); + } + value = Encoding.ASCII.GetString(list.ToArray()); + break; + case 0x3: //Boolean True + value = true; + break; + case 0x4: //Boolean False + value = false; + break; + case 0x5: //Nil + wasNil = true; + break; + case 0x6: //Actor (By Id) + value = Utils.SwapEndian(reader.ReadUInt32()); + break; + case 0x7: //Item Reference to Inventory Spot + { + uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32()); + byte type7Unknown = reader.ReadByte(); + byte type7Slot = reader.ReadByte(); + byte type7InventoryType = reader.ReadByte(); + value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType); + } + break; + case 0x8: //Used for offering + { + uint actorId = Utils.SwapEndian(reader.ReadUInt32()); + ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16()); + byte rewardPackageId = reader.ReadByte(); + byte unk1 = reader.ReadByte(); //Always 0x2? + ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16()); + byte seekPackageId = reader.ReadByte(); + byte unk2 = reader.ReadByte(); //Always 0xD? + value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2); + } + break; + case 0x9: //Two Longs (only storing first one) + value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); + break; + case 0xC: //Byte + value = reader.ReadByte(); + break; + case 0x1B: //Short? + value = reader.ReadUInt16(); + break; + case 0xF: //End + isDone = true; + continue; + default: + throw new ArgumentException("Unknown lua param..."); + } + + if (isDone) + break; + + //Special case cause fuck Type8 + if (value != null && value is ItemOfferParam) + { + luaParams.Add(new LuaParam(code, value)); + luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args. + } + else if (value != null) + luaParams.Add(new LuaParam(code, value)); + else if (wasNil) + luaParams.Add(new LuaParam(code, value)); + } + + return luaParams; + } + + public static List ReadLuaParams(byte[] bytesIn) + { + List luaParams = new List(); + + using (MemoryStream memStream = new MemoryStream(bytesIn)) + { + using (BinaryReader reader = new BinaryReader(memStream)) + { + bool isDone = false; + while (true) + { + byte code = reader.ReadByte(); + object value = null; + bool wasNil = false; + + switch (code) + { + case 0x0: //Int32 + value = Utils.SwapEndian(reader.ReadInt32()); + break; + case 0x1: //Int32 + value = Utils.SwapEndian(reader.ReadUInt32()); + break; + case 0x2: //Null Termed String + List list = new List(); + while (true) + { + byte readByte = reader.ReadByte(); + if (readByte == 0) + break; + list.Add(readByte); + } + value = Encoding.ASCII.GetString(list.ToArray()); + break; + case 0x3: //Boolean True + value = true; + break; + case 0x4: //Boolean False + value = false; + break; + case 0x5: //Nil + wasNil = true; + break; + case 0x6: //Actor (By Id) + value = Utils.SwapEndian(reader.ReadUInt32()); + break; + case 0x7: //Weird one used for inventory + uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32()); + byte type7Unknown = reader.ReadByte(); + byte type7Slot = reader.ReadByte(); + byte type7InventoryType = reader.ReadByte(); + value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType); + break; + case 0x8: + uint actorId = Utils.SwapEndian(reader.ReadUInt32()); + ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16()); + byte rewardPackageId = reader.ReadByte(); + byte unk1 = reader.ReadByte(); //Always 0x2? + ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16()); + byte seekPackageId = reader.ReadByte(); + byte unk2 = reader.ReadByte(); //Always 0xD? + value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2); + break; + case 0x9: //Two Longs (only storing first one) + value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64())); + break; + case 0xC: //Byte + value = reader.ReadByte(); + break; + case 0x1B: //Short? + value = reader.ReadUInt16(); + break; + case 0xF: //End + isDone = true; + continue; + default: + throw new ArgumentException("Unknown lua param..."); + } + + if (isDone) + break; + + if (value != null && value is ItemOfferParam) + { + luaParams.Add(new LuaParam(code, value)); + luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args. + } + else if (value != null) + luaParams.Add(new LuaParam(code, value)); + else if (wasNil) + luaParams.Add(new LuaParam(code, value)); + } + } + } + return luaParams; + } + + public static void WriteLuaParams(BinaryWriter writer, List luaParams) + { + if (luaParams == null) + { + Program.Log.Error("LuaUtils.WriteLuaParams LuaParams are null!"); + return; + } + + foreach (LuaParam l in luaParams) + { + if (l.typeID == 0x1) + writer.Write((Byte)0); + else + writer.Write((Byte)l.typeID); + + switch (l.typeID) + { + case 0x0: //Int32 + writer.Write((Int32)Utils.SwapEndian((Int32)l.value)); + break; + case 0x1: //Int32 + writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value)); + break; + case 0x2: //Null Termed String + string sv = (string)l.value; + writer.Write(Encoding.ASCII.GetBytes(sv), 0, Encoding.ASCII.GetByteCount(sv)); + writer.Write((Byte)0); + break; + case 0x3: //Boolean True + break; + case 0x4: //Boolean False + break; + case 0x5: //Nil + break; + case 0x6: //Actor (By Id) + writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value)); + break; + case 0x7: //Weird one used for inventory + ItemRefParam type7 = (ItemRefParam)l.value; + writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId)); + writer.Write((Byte)type7.unknown); + writer.Write((Byte)type7.slot); + writer.Write((Byte)type7.itemPackage); + break; + case 0x9: //Two Longs (only storing first one) + writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1)); + writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item2)); + break; + case 0xC: //Byte + writer.Write((Byte)l.value); + break; + case 0x1B: //Short? + break; + case 0xF: //End + continue; + } + } + + writer.Write((Byte)0xF); + } + + public static List CreateLuaParamList(DynValue fromScript) + { + List luaParams = new List(); + + if (fromScript == null) + return luaParams; + + if (fromScript.Type == DataType.Tuple) + { + foreach (DynValue d in fromScript.Tuple) + { + AddToList(d, luaParams); + } + } + else + AddToList(fromScript, luaParams); + + return luaParams; + } + + public static List CreateLuaParamList(params object[] list) + { + List luaParams = new List(); + + foreach (object o in list) + { + if (o != null && o.GetType().IsArray) + { + Array arrayO = (Array)o; + foreach (object o2 in arrayO) + AddToList(o2, luaParams); + } + else + AddToList(o, luaParams); + } + + return luaParams; + } + + private static void AddToList(DynValue d, List luaParams) + { + if (d.Type == DataType.Number) + { + luaParams.Add(new LuaParam(0x0, (int)d.Number)); + } + else if (d.Type == DataType.Number) + { + luaParams.Add(new LuaParam(0x1, (uint)d.Number)); + } + else if (d.Type == DataType.String) + { + luaParams.Add(new LuaParam(0x2, (string)d.String)); + } + else if (d.Type == DataType.Boolean) + { + if (d.Boolean) + luaParams.Add(new LuaParam(0x3, null)); + else + luaParams.Add(new LuaParam(0x4, null)); + } + else if (d.Type == DataType.Nil) + { + luaParams.Add(new LuaParam(0x5, null)); + } + else if (d.Type == DataType.Table) + { + //luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId)); + } + } + + private static void AddToList(object o, List luaParams) + { + if (o is int) + { + luaParams.Add(new LuaParam(0x0, (int)o)); + } + else if (o is uint) + { + luaParams.Add(new LuaParam(0x1, (uint)o)); + } + else if (o is Double) + { + if (((double)o) % 1 == 0) + luaParams.Add(new LuaParam(0x0, (int)(double)o)); + } + else if (o is string) + { + luaParams.Add(new LuaParam(0x2, (string)o)); + } + else if (o is bool) + { + if (((bool)o)) + luaParams.Add(new LuaParam(0x3, null)); + else + luaParams.Add(new LuaParam(0x4, null)); + } + else if (o == null) + { + luaParams.Add(new LuaParam(0x5, null)); + } + else if (o is Actor) + { + luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId)); + } + else if (o is ItemRefParam) + { + luaParams.Add(new LuaParam(0x7, (ItemRefParam)o)); + } + else if (o is ItemOfferParam) + { + luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o)); + } + else if (o is Type9Param) + { + luaParams.Add(new LuaParam(0x9, (Type9Param)o)); + } + else if (o is byte) + { + luaParams.Add(new LuaParam(0xC, (byte)o)); + } + } + + public static object[] CreateLuaParamObjectList(List luaParams) + { + object[] list = new object[luaParams.Count]; + + for (int i = 0; i < list.Length; i++) + list[i] = luaParams[i].value; + + return list; + } + + + public static string DumpParams(List lParams) + { + if (lParams == null) + return "Param list was null?"; + + string dumpString = ""; + for (int i = 0; i < lParams.Count; i++) + { + switch (lParams[i].typeID) + { + case 0x0: //Int32 + dumpString += String.Format("0x{0:X}", (int)lParams[i].value); + break; + case 0x1: //Int32 + dumpString += String.Format("0x{0:X}", (uint)lParams[i].value); + break; + case 0x2: //Null Termed String + dumpString += String.Format("\"{0}\"", (string)lParams[i].value); + break; + case 0x3: //Boolean True + dumpString += "true"; + break; + case 0x4: //Boolean False + dumpString += "false"; + break; + case 0x5: //NULL??? + dumpString += "nil"; + break; + case 0x6: //Actor (By Id) + dumpString += String.Format("0x{0:X}", (uint)lParams[i].value); + break; + case 0x7: //Weird one used for inventory + ItemRefParam type7Param = ((ItemRefParam)lParams[i].value); + dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage); + break; + case 0x8: //Weird one used for inventory + ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value); + dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X}, 0x{5:X}, 0x{6:X})", itemOfferParam.actorId, itemOfferParam.offerSlot, itemOfferParam.offerPackageId, itemOfferParam.unknown1, itemOfferParam.seekSlot, itemOfferParam.seekPackageId, itemOfferParam.unknown2); + break; + case 0x9: //Long (+ 8 bytes ignored) + Type9Param type9Param = ((Type9Param)lParams[i].value); + dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2); + break; + case 0xC: //Byte + dumpString += String.Format("0x{0:X}", (byte)lParams[i].value); + break; + case 0x1B: //Short? + dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value); + break; + case 0xF: //End + break; + } + + if (i != lParams.Count - 1) + dumpString += ", "; + } + + return dumpString; + } + + } +} diff --git a/Map Server/Map Server.csproj b/Map Server/Map Server.csproj index 01de3726..687d0cd2 100644 --- a/Map Server/Map Server.csproj +++ b/Map Server/Map Server.csproj @@ -96,288 +96,288 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -386,11 +386,11 @@ Resources.resx - - - - - + + + + + @@ -403,7 +403,7 @@ Designer - + @@ -411,9 +411,7 @@ Resources.Designer.cs - - - + {3a3d6626-c820-4c18-8c81-64811424f20e} diff --git a/Map Server/NLog.config b/Map Server/NLog.config index c7958a7f..a76e4a78 100644 --- a/Map Server/NLog.config +++ b/Map Server/NLog.config @@ -38,13 +38,13 @@ @@ -52,10 +52,10 @@ - - - - + + + + - - + +