mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
fixed linux build and import script
This commit is contained in:
parent
62cc343f51
commit
92be59d020
@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props') AND '$(OS)' == 'Windows_NT'" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props') AND '$(OS)' == 'Windows_NT'" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props') AND '$(OS)' == 'Windows_NT'" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props') AND '$(OS)' == 'Windows_NT'" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -135,7 +135,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)"</PostBuildEvent>
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<PostBuildEvent>copy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)$(OutDir)"</PostBuildEvent>
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</PropertyGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props" Condition="Exists('..\packages\Microsoft.Net.Compilers.2.0.0-beta3\build\Microsoft.Net.Compilers.props') AND '$(OS)' == 'Windows_NT'" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props') AND '$(OS)' == 'Windows_NT'" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -144,51 +144,51 @@
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<Compile Include="packets\receive\supportdesk\GMTicketIssuesRequestPacket.cs" />
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<Compile Include="packets\receive\_0x02ReceivePacket.cs" />
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<Compile Include="packets\receive\_0x07Packet.cs" />
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\ActorSpecialGraphicPacket.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithTriggerBox.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithFan.cs" />
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<Compile Include="packets\send\actor\events\SetEmoteEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetTalkEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX08Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX64Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
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<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\Actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\Actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\Actor\ActorSpecialGraphicPacket.cs" />
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<Compile Include="packets\send\Actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\Actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\Actor\battle\BattleActionX00Packet.cs" />
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<Compile Include="packets\send\Actor\battle\BattleActionX18Packet.cs" />
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<Compile Include="packets\send\Actor\battle\BattleActionX10Packet.cs" />
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<Compile Include="packets\send\Actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\Actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\Actor\events\SetNoticeEventCondition.cs" />
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<Compile Include="packets\send\Actor\events\SetPushEventConditionWithTriggerBox.cs" />
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<Compile Include="packets\send\Actor\events\SetPushEventConditionWithFan.cs" />
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<Compile Include="packets\send\Actor\events\SetEmoteEventCondition.cs" />
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<Compile Include="packets\send\Actor\events\SetTalkEventCondition.cs" />
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<Compile Include="packets\send\Actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryRemoveX01Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryRemoveX08Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryRemoveX16Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryRemoveX32Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryRemoveX64Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\EquipmentListX64Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\EquipmentListX32Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\EquipmentListX16Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryListX01Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryListX08Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryListX16Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryListX64Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryListX32Packet.cs" />
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<Compile Include="packets\send\Actor\_0x132Packet.cs" />
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<Compile Include="packets\send\Actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\Actor\battle\BattleActionX01Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\EquipmentListX01Packet.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryEndChangePacket.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryItemEndPacket.cs" />
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<Compile Include="packets\send\Actor\inventory\InventoryItemPacket.cs" />
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<Compile Include="packets\send\Actor\inventory\InventorySetBeginPacket.cs" />
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<Compile Include="packets\send\Actor\inventory\InventorySetEndPacket.cs" />
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<Compile Include="packets\send\Actor\inventory\EquipmentListX08Packet.cs" />
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<Compile Include="packets\send\Actor\RemoveActorPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorIdleAnimationPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\Actor\_0xFPacket.cs" />
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<Compile Include="packets\send\events\EndEventPacket.cs" />
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<Compile Include="packets\send\events\KickEventPacket.cs" />
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<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
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@ -206,18 +206,18 @@
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<Compile Include="packets\send\player\SetCurrentMountGoobbuePacket.cs" />
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<Compile Include="packets\send\player\SetCurrentMountChocoboPacket.cs" />
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<Compile Include="packets\send\player\SetGrandCompanyPacket.cs" />
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<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
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<Compile Include="packets\send\actor\SetActorPropetyPacket.cs" />
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<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
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<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusAllPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorNamePacket.cs" />
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<Compile Include="packets\send\Actor\SetActorPropetyPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorSpeedPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorStatePacket.cs" />
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<Compile Include="packets\send\Actor\SetActorTargetAnimatedPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorTargetPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorStatusAllPacket.cs" />
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<Compile Include="packets\send\login\0x2Packet.cs" />
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<Compile Include="packets\send\actor\AddActorPacket.cs" />
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<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\Actor\AddActorPacket.cs" />
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<Compile Include="packets\send\Actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\Actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
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<Compile Include="packets\send\LogoutPacket.cs" />
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<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
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@ -295,7 +295,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)"</PostBuildEvent>
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<PostBuildEvent>copy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)$(OutDir)"</PostBuildEvent>
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</PropertyGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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@ -1,25 +1,25 @@
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#!/bin/bash
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IMPORT_PATH="C://coding//repositories//ffxiv related//ffxivclassic//ffxiv-classic-server//sql//"
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IMPORT_PATH="path/to/ffxiv-classic-server/sql/"
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USER=root
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PASS=root
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DBNAME=ffxiv_server
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ECHO Creating Database $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS DROP $DBNAME
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echo Creating Database $DBNAME
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mysql -h localhost -u $USER -p$PASS DROP $DBNAME
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ECHO Creating Database $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS CREATE $DBNAME IF NOT EXISTS $DBNAME
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echo Creating Database $DBNAME
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mysql -h localhost -u $USER -p$PASS CREATE $DBNAME IF NOT EXISTS $DBNAME
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ECHO Loading $DBNAME tables into the database
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sh cd $IMPORT_PATH
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echo Loading $DBNAME tables into the database
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for X in '*.sql';
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for X in $IMPORT_PATH'*.sql';
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do
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for Y in $X
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do
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echo Importing $Y;
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"C:\program files\mysql\mysql server 5.7\bin\mysql" $DBNAME -h localhost -u $USER -p$PASS < $Y
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mysql $DBNAME -h localhost -u $USER -p$PASS < $Y
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done
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done
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ECHO Finished!
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echo Finished!
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