opening quest stuff

This commit is contained in:
yogurt 2017-10-10 13:32:47 -05:00
parent 9fc99faa5c
commit 92de857cda
49 changed files with 873 additions and 88 deletions

View File

@ -219,7 +219,7 @@ namespace FFXIVClassic_Lobby_Server
{
MySqlCommand cmd = new MySqlCommand();
cmd.Connection = conn;
cmd.CommandText = String.Format("INSERT INTO characters_parametersave(characterId, hp, hpMax, mp, mpMax, mainSkill, mainSkillLevel) VALUES(@characterId, 1, 1, 1, 1, @mainSkill, 1);", CharacterCreatorUtils.GetClassNameForId((short)charaInfo.currentClass));
cmd.CommandText = String.Format("INSERT INTO characters_parametersave(characterId, hp, hpMax, mp, mpMax, mainSkill, mainSkillLevel) VALUES(@characterId, 1900, 1000, 115, 115, @mainSkill, 1);", CharacterCreatorUtils.GetClassNameForId((short)charaInfo.currentClass));
cmd.Prepare();
cmd.Parameters.AddWithValue("@characterId", cid);

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@ -817,27 +817,27 @@ namespace FFXIVClassic_Map_Server
{
if (reader.Read())
{
player.charaWork.battleSave.skillPoint[Player.CLASSID_PUG - 1] = reader.GetInt16("pug");
player.charaWork.battleSave.skillPoint[Player.CLASSID_GLA - 1] = reader.GetInt16("gla");
player.charaWork.battleSave.skillPoint[Player.CLASSID_MRD - 1] = reader.GetInt16("mrd");
player.charaWork.battleSave.skillPoint[Player.CLASSID_ARC - 1] = reader.GetInt16("arc");
player.charaWork.battleSave.skillPoint[Player.CLASSID_LNC - 1] = reader.GetInt16("lnc");
player.charaWork.battleSave.skillPoint[Player.CLASSID_PUG - 1] = reader.GetInt32("pug");
player.charaWork.battleSave.skillPoint[Player.CLASSID_GLA - 1] = reader.GetInt32("gla");
player.charaWork.battleSave.skillPoint[Player.CLASSID_MRD - 1] = reader.GetInt32("mrd");
player.charaWork.battleSave.skillPoint[Player.CLASSID_ARC - 1] = reader.GetInt32("arc");
player.charaWork.battleSave.skillPoint[Player.CLASSID_LNC - 1] = reader.GetInt32("lnc");
player.charaWork.battleSave.skillPoint[Player.CLASSID_THM - 1] = reader.GetInt16("thm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_CNJ - 1] = reader.GetInt16("cnj");
player.charaWork.battleSave.skillPoint[Player.CLASSID_THM - 1] = reader.GetInt32("thm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_CNJ - 1] = reader.GetInt32("cnj");
player.charaWork.battleSave.skillPoint[Player.CLASSID_CRP - 1] = reader.GetInt16("crp");
player.charaWork.battleSave.skillPoint[Player.CLASSID_BSM - 1] = reader.GetInt16("bsm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_ARM - 1] = reader.GetInt16("arm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_GSM - 1] = reader.GetInt16("gsm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_LTW - 1] = reader.GetInt16("ltw");
player.charaWork.battleSave.skillPoint[Player.CLASSID_WVR - 1] = reader.GetInt16("wvr");
player.charaWork.battleSave.skillPoint[Player.CLASSID_ALC - 1] = reader.GetInt16("alc");
player.charaWork.battleSave.skillPoint[Player.CLASSID_CUL - 1] = reader.GetInt16("cul");
player.charaWork.battleSave.skillPoint[Player.CLASSID_MIN - 1] = reader.GetInt16("min");
player.charaWork.battleSave.skillPoint[Player.CLASSID_BTN - 1] = reader.GetInt16("btn");
player.charaWork.battleSave.skillPoint[Player.CLASSID_FSH - 1] = reader.GetInt16("fsh");
player.charaWork.battleSave.skillPoint[Player.CLASSID_CRP - 1] = reader.GetInt32("crp");
player.charaWork.battleSave.skillPoint[Player.CLASSID_BSM - 1] = reader.GetInt32("bsm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_ARM - 1] = reader.GetInt32("arm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_GSM - 1] = reader.GetInt32("gsm");
player.charaWork.battleSave.skillPoint[Player.CLASSID_LTW - 1] = reader.GetInt32("ltw");
player.charaWork.battleSave.skillPoint[Player.CLASSID_WVR - 1] = reader.GetInt32("wvr");
player.charaWork.battleSave.skillPoint[Player.CLASSID_ALC - 1] = reader.GetInt32("alc");
player.charaWork.battleSave.skillPoint[Player.CLASSID_CUL - 1] = reader.GetInt32("cul");
player.charaWork.battleSave.skillPoint[Player.CLASSID_MIN - 1] = reader.GetInt32("min");
player.charaWork.battleSave.skillPoint[Player.CLASSID_BTN - 1] = reader.GetInt32("btn");
player.charaWork.battleSave.skillPoint[Player.CLASSID_FSH - 1] = reader.GetInt32("fsh");
}
}

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@ -1291,7 +1291,9 @@ namespace FFXIVClassic_Map_Server
{
Program.Tick = DateTime.Now;
foreach (Zone zone in zoneList.Values)
{
zone.Update(Program.Tick);
}
Program.LastTick = Program.Tick;
}
}

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@ -438,6 +438,9 @@ namespace FFXIVClassic_Map_Server.Actors
updateFlags = ActorUpdateFlags.None;
zone.BroadcastPacketsAroundActor(this, packets);
SetActorPropetyPacket hpInfo = new SetActorPropetyPacket("charaWork/exp");
hpInfo.AddTarget();
}
}

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@ -489,13 +489,14 @@ namespace FFXIVClassic_Map_Server.Actors
zoneId = actorId;
Npc npc;
if (isMob)
npc = new BattleNpc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null);
else
npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null);
npc.LoadEventConditions(actorClass.eventConditions);
npc.SetMaxHP(300);
npc.SetHP(300);
AddActorToZone(npc);

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@ -152,6 +152,7 @@ namespace FFXIVClassic_Map_Server.actors.area
contentAreas.Add(areaName, new List<PrivateAreaContent>());
PrivateAreaContent contentArea = new PrivateAreaContent(this, classPath, areaName, 1, director, starterPlayer);
contentAreas[areaName].Add(contentArea);
return contentArea;
}
}
@ -167,6 +168,15 @@ namespace FFXIVClassic_Map_Server.actors.area
public override void Update(DateTime tick)
{
base.Update(tick);
foreach (var a in privateAreas.Values)
foreach(var b in a.Values)
b.Update(tick);
foreach (var a in contentAreas.Values)
foreach (var b in a)
{
b.Update(tick);
}
// todo: again, this is retarded but debug stuff
var diffTime = tick - lastUpdate;

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@ -401,6 +401,7 @@ namespace FFXIVClassic_Map_Server.Actors
aiContainer.Engage(zone.FindActorInArea<Character>(targid));
}
}
return false;
}
@ -470,7 +471,7 @@ namespace FFXIVClassic_Map_Server.Actors
public bool IsAlive()
{
return !aiContainer.IsDead() && GetHP() > 0;
return !aiContainer.IsDead();// && GetHP() > 0;
}
public short GetHP()
@ -511,7 +512,7 @@ namespace FFXIVClassic_Map_Server.Actors
public byte GetHPP()
{
return (byte)((charaWork.parameterSave.hp[0] / charaWork.parameterSave.hpMax[0]) * 100);
return (byte)(charaWork.parameterSave.hp[0] == 0 ? 0 : (charaWork.parameterSave.hp[0] / charaWork.parameterSave.hpMax[0]) * 100);
}
public void SetHP(uint hp)
@ -570,7 +571,11 @@ namespace FFXIVClassic_Map_Server.Actors
public void AddTP(int tp)
{
charaWork.parameterTemp.tp = (short)((charaWork.parameterTemp.tp + tp).Clamp(0, 3000));
tpBase = (ushort) charaWork.parameterTemp.tp;
updateFlags |= ActorUpdateFlags.HpTpMp;
if (tpBase >= 1000)
lua.LuaEngine.GetInstance().OnSignal("tpOver1000");
}
public void DelHP(int hp)
@ -638,6 +643,9 @@ namespace FFXIVClassic_Map_Server.Actors
target.DelHP(action.amount);
if (target is BattleNpc)
((BattleNpc)target).lastAttacker = this;
AddTP(115);
target.AddTP(100);
}
public virtual void OnCast(State state, BattleAction[] actions, ref BattleAction[] errors)

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@ -233,7 +233,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (mpCost != 0)
return (ushort)Math.Ceiling((cost * mpCost * 0.001));
return tpCost;
return mpCost != 0 ? (ushort)Math.Ceiling((cost * mpCost * 0.001)) : (ushort)0;
}
public List<Character> GetTargets()

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@ -194,7 +194,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
protected virtual void DoCombatTick(DateTime tick, List<Character> contentGroupCharas = null)
{
HandleHate();
// todo: magic/attack/ws cooldowns etc
if (TryDeaggro())
{

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@ -44,7 +44,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
var pos = new Vector3(owner.positionX, owner.positionY, owner.positionZ);
var dest = new Vector3(x, y, z);
var zone = (Zone)owner.GetZone();
Zone zone;
if (owner.GetZone() is PrivateArea || owner.GetZone() is PrivateAreaContent)
zone = (Zone)((PrivateArea)owner.GetZone()).GetParentZone();
else
zone = (Zone)owner.GetZone();
var sw = new System.Diagnostics.Stopwatch();
sw.Start();

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@ -106,7 +106,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
var errors = (BattleAction[])actions.Clone();
owner.OnWeaponSkill(this, actions, ref errors);
owner.DoBattleAction(skill.id, 0, actions);
owner.DoBattleAction(skill.id, skill.battleAnimation, actions);
}
public override void TryInterrupt()

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@ -298,7 +298,13 @@ namespace FFXIVClassic_Map_Server.Actors
// onDeath(monster, player, killer)
lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, partyMember, lastAttacker);
// <actor> defeat/defeats <target>
((Player)lastAttacker).QueuePacket(BattleActionX01Packet.BuildPacket(lastAttacker.actorId, 0, 0, new BattleAction(actorId, 30108, 0)));
if (lastAttacker is Player)
((Player)lastAttacker).QueuePacket(BattleActionX01Packet.BuildPacket(lastAttacker.actorId, 0, 0, new BattleAction(actorId, 30108, 0)));
if(partyMember is Player)
((Player)partyMember).AddExp(1500, (byte)partyMember.GetJob(), 5);
}
}
else
@ -311,8 +317,10 @@ namespace FFXIVClassic_Map_Server.Actors
positionUpdates?.Clear();
aiContainer.InternalDie(tick, despawnTime);
this.ResetMoveSpeeds();
// todo: reset cooldowns
lua.LuaEngine.GetInstance().OnSignal("mobkill");
}
else
{

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@ -80,7 +80,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaWork.parameterSave.hpMax[0] = 80;
}
for (int i = 0; i < 32; i++ )
charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
npcWork.pushCommand = actorClass.pushCommand;
npcWork.pushCommandSub = actorClass.pushCommandSub;

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@ -234,7 +234,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaWork.commandBorder = 0x20;
charaWork.parameterTemp.tp = 3000;
charaWork.parameterTemp.tp = 0;
Database.LoadPlayerCharacter(this);
lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
@ -1777,9 +1777,13 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty($"charaWork.parameterSave.state_mainSkillLevel");
packets.AddRange(propPacketUtil.Done());
}
base.PostUpdate(tick, packets);
SetActorPropetyPacket hpInfo = new SetActorPropetyPacket("charaWork/exp");
hpInfo.AddTarget();
QueuePacket(hpInfo.BuildPacket(actorId));
}
public override void Die(DateTime tick)
@ -1813,19 +1817,20 @@ namespace FFXIVClassic_Map_Server.Actors
ActorPropertyPacketUtil compatibiltyUtil = new ActorPropertyPacketUtil("charaWork/commandDetailForSelf", this);
foreach (ushort slot in slotsToUpdate)
{
propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", slot));
propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", slot));
propPacketUtil.AddProperty($"charaWork.command[{slot}]");
propPacketUtil.AddProperty($"charaWork.commandCategory[{slot}]");
}
propPacketUtil.NewTarget("charaWork/commandDetailForSelf");
//Enable or disable slots based on whether there is an ability in that slot
foreach (ushort slot in slotsToUpdate)
{
charaWork.parameterSave.commandSlot_compatibility[slot - charaWork.commandBorder] = charaWork.command[slot] != 0;
compatibiltyUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", slot - charaWork.commandBorder));
propPacketUtil.AddProperty($"charaWork.parameterSave.commandSlot_compatibility[{slot - charaWork.commandBorder}]");
}
QueuePackets(propPacketUtil.Done());
QueuePackets(compatibiltyUtil.Done());
//QueuePackets(compatibiltyUtil.Done());
}
//Update recast timers for the passed in hotbar slots
@ -1874,6 +1879,7 @@ namespace FFXIVClassic_Map_Server.Actors
uint recastEnd = Utils.UnixTimeStampUTC() + maxRecastTime;
List<ushort> slotsToUpdate = new List<ushort>();
Database.EquipAbility(this, classId, (ushort) (hotbarSlot - charaWork.commandBorder), commandId, recastEnd);
//If the class we're equipping for is the current class (need to find out if state_mainSkill is supposed to change when you're a job)
//then equip the ability in charawork.commands and save in databse, otherwise just save in database
if (classId == charaWork.parameterSave.state_mainSkill[0])
@ -1887,7 +1893,6 @@ namespace FFXIVClassic_Map_Server.Actors
UpdateHotbar(slotsToUpdate);
}
Database.EquipAbility(this, classId, (ushort) (hotbarSlot - charaWork.commandBorder), commandId, recastEnd);
if(printMessage)
SendGameMessage(Server.GetWorldManager().GetActor(), 30603, 0x20, 0, commandId);
@ -2184,6 +2189,8 @@ namespace FFXIVClassic_Map_Server.Actors
{
((BattleNpc)target).hateContainer.UpdateHate(this, action.amount);
}
LuaEngine.GetInstance().OnSignal("playerAttack");
}
public override void OnCast(State state, BattleAction[] actions, ref BattleAction[] errors)
@ -2213,7 +2220,6 @@ namespace FFXIVClassic_Map_Server.Actors
exp += (int) Math.Ceiling((exp * bonusPercent / 100.0f));
//You earn [exp](+[bonusPercent]%) experience point(s).
SendGameMessage(this, Server.GetWorldManager().GetActor(), 33934, 0x44, this, 0, 0, 0, 0, 0, 0, 0, 0, 0, exp, "", bonusPercent);
bool leveled = false;
int diff = MAXEXP[GetLevel() - 1] - charaWork.battleSave.skillPoint[classId - 1];
//While there is enough experience to level up, keep leveling up, unlocking skills and removing experience from exp until we don't have enough to level up
@ -2314,5 +2320,21 @@ namespace FFXIVClassic_Map_Server.Actors
return charaWork.parameterSave.state_mainSkill[0];
}
public void hpstuff(uint hp)
{
SetMaxHP(hp);
SetHP(hp);
mpMaxBase = (ushort)hp;
charaWork.parameterSave.mpMax = (short)hp;
charaWork.parameterSave.mp = (short)hp;
AddTP(0);
//SendCharaExpInfo();
//ActorPropertyPacketUtil exp = new ActorPropertyPacketUtil("charaWork/exp", this);
SetActorPropetyPacket hpInfo = new SetActorPropetyPacket("charaWork/exp");
hpInfo.AddTarget();
QueuePacket(hpInfo.BuildPacket(actorId));
}
}
}

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@ -103,7 +103,7 @@ namespace FFXIVClassic_Map_Server.actors.director
List<LuaParam> lparams = CallLuaScript("init", args2);
if (lparams.Count >= 1 && lparams[0].value is string)
if (lparams != null && lparams.Count >= 1 && lparams[0].value is string)
{
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
@ -270,6 +270,7 @@ namespace FFXIVClassic_Map_Server.actors.director
{
if (directorScript != null)
{
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
if (!directorScript.Globals.Get(funcName).IsNil())
{
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);

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@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.actors.group
{
if (actor == null)
return;
members.Add(actor.actorId);
if (actor is Character)

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@ -93,7 +93,7 @@ namespace FFXIVClassic_Map_Server.Actors
return false;
}
else
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
}
public uint GetPhase()

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@ -224,7 +224,7 @@ namespace FFXIVClassic_Map_Server.lua
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
@ -234,7 +234,27 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
path = $"./scripts/commands/{folder}/default.lua";
//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
DynValue r = script.Globals.Get(functionName);
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
if (res != null)
return (int)res.Number;
}
}
return -1;
}
@ -461,6 +481,7 @@ namespace FFXIVClassic_Map_Server.lua
Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine;
DynValue value = coroutine.Resume(args2);
ResolveResume(player, coroutine, value);
}
else
{

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@ -25,6 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?

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@ -0,0 +1,34 @@
require("global");
properties = {
permissions = 0,
parameters = "s",
description =
[[
Equips <commandid> in the first open slot without checking if you can.
!eaction <commandid>
]],
}
function onTrigger(player, argc, commandid)
local sender = "[givegil] ";
print(commandid);
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
classid = player:GetCurrentClassOrJob();
commandid = tonumber(commandid) or 0;
local added = player:EquipAbilityInFirstOpenSlot(classid, commandid);
else
print(sender.."unable to add command, ensure player name is valid.");
end;
end;

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@ -0,0 +1,33 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description =
[[
Sets player or <targetname>'s maximum hp to <hp> and heals them to full.
!setmaxhp <hp> |
!setmaxhp <hp> <targetname>
]],
}
function onTrigger(player, argc, hp, name, lastName)
local sender = "[setmaxhp] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
hp = tonumber(hp) or 1;
location = INVENTORY_CURRENCY;
player:hpstuff(hp);
else
print(sender.."unable to add experience, ensure player name is valid.");
end;
end;

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@ -0,0 +1,33 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description =
[[
Sets player or <targetname>'s maximum hp to <hp> and heals them to full.
!setmaxhp <hp> |
!setmaxhp <hp> <targetname>
]],
}
function onTrigger(player, argc, hp, name, lastName)
local sender = "[setmaxhp] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
hp = tonumber(hp) or 1;
location = INVENTORY_CURRENCY;
player:hpstuff(hp);
else
print(sender.."unable to add experience, ensure player name is valid.");
end;
end;

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@ -0,0 +1,178 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description =
[[
yolo
]],
}
local quests =
{
[111807] = { level = 25, weight = 4, rewardexp = 1080 },
[110868] = { level = 50, weight = 4, rewardexp = 4400 },
[111603] = { level = 22, weight = 5, rewardexp = 1100 },
[111602] = { level = 22, weight = 5, rewardexp = 1100 },
[111420] = { level = 45, weight = 5, rewardexp = 4450 },
[110811] = { level = 18, weight = 6, rewardexp = 780 },
[110814] = { level = 18, weight = 6, rewardexp = 780 },
[110707] = { level = 25, weight = 6, rewardexp = 1620 },
[110682] = { level = 34, weight = 6, rewardexp = 3180 },
[111202] = { level = 35, weight = 6, rewardexp = 3360 },
[111222] = { level = 35, weight = 6, rewardexp = 3360 },
[111302] = { level = 35, weight = 6, rewardexp = 3360 },
[111223] = { level = 40, weight = 6, rewardexp = 4260 },
[110819] = { level = 45, weight = 6, rewardexp = 5340 },
[111224] = { level = 45, weight = 6, rewardexp = 5340 },
[111225] = { level = 45, weight = 6, rewardexp = 5340 },
[110867] = { level = 45, weight = 6, rewardexp = 5340 },
[110869] = { level = 45, weight = 6, rewardexp = 5340 },
[110708] = { level = 45, weight = 6, rewardexp = 5340 },
[110627] = { level = 45, weight = 6, rewardexp = 5340 },
[111434] = { level = 50, weight = 6, rewardexp = 6600 },
[110850] = { level = 1, weight = 7, rewardexp = 40 },
[110851] = { level = 1, weight = 7, rewardexp = 40 },
[110841] = { level = 20, weight = 7, rewardexp = 1120 },
[110642] = { level = 20, weight = 7, rewardexp = 1120 },
[110840] = { level = 20, weight = 7, rewardexp = 1120 },
[110727] = { level = 21, weight = 7, rewardexp = 1401 },
[111221] = { level = 30, weight = 7, rewardexp = 2661 },
[111241] = { level = 30, weight = 7, rewardexp = 2661 },
[110687] = { level = 28, weight = 9, rewardexp = 2970 },
[110016] = { level = 34, weight = 50, rewardexp = 26500 },
[110017] = { level = 38, weight = 50, rewardexp = 32500 },
[110019] = { level = 46, weight = 50, rewardexp = 46000 }
};
local expTable = {
570, -- 1
700,
880,
1100,
1500,
1800,
2300,
3200,
4300,
5000, -- 10
5900,
6800,
7700,
8700,
9700,
11000,
12000,
13000,
15000,
16000, -- 20
20000,
22000,
23000,
25000,
27000,
29000,
31000,
33000,
35000,
38000, -- 30
45000,
47000,
50000,
53000,
56000,
59000,
62000,
65000,
68000,
71000, -- 40
74000,
78000,
81000,
85000,
89000,
92000,
96000,
100000,
100000,
110000 -- 50
};
local commandCost = {
["raise"] = 150,
["cure"] = 40,
["cura"] = 100,
["curaga"] = 150,
};
-- stone: (1, 9) (5, 12) (10, )
-- cure: (1, 5) (5, 6) (10, )
-- aero: (1, 9) (5, 12) (10, )
-- protect: (1, 9) (5, 12) (10, )
--[[
function onTrigger(player, argc, id, level, weight)
id = tonumber(id) or 111807;
level = tonumber(level) or quests[id].level;
weight = tonumber(weight) or quests[id].weight;
local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "yolo";
if id == 1 then
return
end
local message = calcSkillPoint(player, level, weight);
if player then
player.SendMessage(messageId, sender, string.format("calculated %s | expected %s", message, quests[id].rewardexp));
end;
printf("calculated %s | expected %s", message, quests[id].rewardexp);
end;
]]
function onTrigger(player, argc, skillName, level)
local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "yolo";
if player then
if false then
local effectId = 223004;
player.statusEffects.RemoveStatusEffect(effectId);
player.statusEffects.AddStatusEffect(effectId, 1, 0, 5);
return;
end;
local pos = player:GetPos();
local x = tonumber(pos[0]);
local y = tonumber(pos[1]);
local z = tonumber(pos[2]);
local rot = tonumber(pos[3]);
local zone = pos[4];
printf("%f %f %f", x, y, z);
--local x, y, z = player.GetPos();
for i = 1, 1 do
local actor = player.GetZone().SpawnActor(2207303, 'ass', x, y, z, rot, 0, 0, true );
--actor.FollowTarget(player, 3.2);
end;
return;
end
level = tonumber(level) or 1;
if player then
player.SendMessage(messageId, sender, string.format("name %s | cost %d | level %u", skillName, calculateCommandCost(player, skillName, level), level));
end;
end;
function calculateCommandCost(player, skillName, level)
if skillName and level and commandCost[skillName] then
return math.ceil((8000 + (level - 70) * 500) * (commandCost[skillName] * 0.001));
end;
return 1;
end
function calcSkillPoint(player, lvl, weight)
weight = weight / 100
return math.ceil(expTable[lvl] * weight)
end

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,27 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View File

@ -1,25 +1,31 @@
require ("global")
function onCreate(starterPlayer, contentArea, director)
--papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
--yda = GetWorldManager().SpawnBattleNpcById(6, contentArea);
--papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea);
--mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
--mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
--mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
---yda:ChangeState(2);
papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
yda:ChangeState(2);
--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
--openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
--director:AddMember(starterPlayer);
--director:AddMember(director);
-- director:AddMember(papalymo);
--director:AddMember(yda);
--director:AddMember(mob1);
--director:AddMember(mob2);
--director:AddMember(mob3);
director:AddMember(starterPlayer);
director:AddMember(director);
director:AddMember(papalymo);
director:AddMember(yda);
director:AddMember(mob1);
director:AddMember(mob2);
director:AddMember(mob3);
director:StartContentGroup();
--director:StartContentGroup();
end

View File

@ -14,44 +14,52 @@ function onCreateContentArea(players, director, contentArea, contentGroup)
local worldManager = GetWorldManager();
yshtola = GetWorldManager().SpawnBattleNpcById(6, contentArea);
stahlmann = GetWorldManager().SpawnBattleNpcById(7, contentArea);
yda = GetWorldManager().SpawnBattleNpcById(6, contentArea);
papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea);
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
--papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
--yda:ChangeState(2);
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
local added = false;
for i = 0, players.Count do
local player = players[i];
print("asses "..players.Count)
for player in players do
if player.currentParty and not added then
print("shitness")
player.currentParty.members:Add(yshtola.actorId);
print("cunt")
player.currentParty.members:Add(stahlmann.actorId);
print("dickbag")
player.currentParty.members:Add(yda.actorId);
print("cunt");
player.currentParty.members:Add(papalymo.actorId);
print("dickbag");
added = true;
end;
-- dont let player die
print("shittttt3");
player:SetMod(modifiersGlobal.MinimumHpLock, 1);
contentGroup:AddMember(player)
print("shittttt")
break
print("shittttt2");
director:AddMember(player)
print("shittttt1");
--GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16);
end;
print("shit")
contentGroup:AddMember(director);
print("shit2");
contentGroup:AddMember(yshtola);
print("shit3")
contentGroup:AddMember(stahlmann);
print("shit4")
contentGroup:AddMember(mob1);
print("shit5")
contentGroup:AddMember(mob2);
print("shit6")
contentGroup:AddMember(mob3);
director:AddMember(director);
director:AddMember(yda);
director:AddMember(papalymo);
director:AddMember(mob1);
director:AddMember(mob2);
print("shit6")
director:AddMember(mob3);
print("dicks")
director:StartContentGroup();
end
function onEventStarted(player, actor, triggerName)
@ -120,5 +128,4 @@ end
function main(director, contentGroup)
print("shitstain")
onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup);
player:EndEvent();
end;

View File

@ -7,9 +7,10 @@ end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:GetQuest("Man0g0");
print("hi");
if (man0g0Quest ~= nil) then
print("hi2");
if (triggerName == "pushDefault") then
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
@ -22,6 +23,7 @@ function onEventStarted(player, npc, triggerName)
man0g0Quest:SaveData();
player:GetDirector("OpeningDirector"):onTalkEvent(player, npc);
--Was she talked to after papalymo?
print("hi3");
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
@ -41,6 +43,7 @@ function onEventStarted(player, npc, triggerName)
player:KickEvent(director, "noticeEvent", true);
player:SetLoginDirector(director);
print("hi5");
GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16);
return;
else

View File

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_hill_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTask_board_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGagaroon_001", nil, nil, nil);
player:endEvent();
end

View File

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLouisoix_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_carver_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_holmes_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_kirk_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_stone_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_white_001", nil, nil, nil);
player:endEvent();
end

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@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultSea = GetStaticActor("DftSea");
callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRubh_hob_001", nil, nil, nil);
player:endEvent();
end