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Added a thread and update() calls for gamestate changing.
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@@ -303,6 +303,10 @@ namespace FFXIVClassic_Map_Server.Actors
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void Update(double deltaTime)
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{
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}
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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