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Added a thread and update() calls for gamestate changing.
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@@ -373,5 +373,14 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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}
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public void Update(double deltaTime)
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{
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lock (mActorList)
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{
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foreach (Actor a in mActorList.Values)
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a.Update(deltaTime);
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}
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}
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}
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}
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