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	Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
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		@@ -0,0 +1,32 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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    class SetActorIdleAnimationPacket
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    {        
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        public const ushort OPCODE = 0x144;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                   binWriter.Seek(0x6, SeekOrigin.Begin);
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                   binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, targetID, data);
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        }
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    }
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}
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										32
									
								
								FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,32 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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    class _0x132Packet
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    {
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        public const ushort OPCODE = 0x132;
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        public const uint PACKET_SIZE = 0x48;
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        public static SubPacket buildPacket(uint playerActorID, ushort number, string function)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((UInt16)number);
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                    binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function));
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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        }
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    }
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}
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