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	Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
This commit is contained in:
		| @@ -122,6 +122,7 @@ | |||||||
|     <Compile Include="packets\send\actor\ActorDoEmotePacket.cs" /> |     <Compile Include="packets\send\actor\ActorDoEmotePacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\ActorInstantiatePacket.cs" /> |     <Compile Include="packets\send\actor\ActorInstantiatePacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" /> |     <Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" /> | ||||||
|  |     <Compile Include="packets\send\actor\_0x132Packet.cs" /> | ||||||
|     <Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" /> |     <Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\DoBattleActionPacket.cs" /> |     <Compile Include="packets\send\actor\DoBattleActionPacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" /> |     <Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" /> | ||||||
| @@ -134,6 +135,7 @@ | |||||||
|     <Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" /> |     <Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\RemoveActorPacket.cs" /> |     <Compile Include="packets\send\actor\RemoveActorPacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\SetActorIconPacket.cs" /> |     <Compile Include="packets\send\actor\SetActorIconPacket.cs" /> | ||||||
|  |     <Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\SetActorStatusPacket.cs" /> |     <Compile Include="packets\send\actor\SetActorStatusPacket.cs" /> | ||||||
|     <Compile Include="packets\send\actor\_0xFPacket.cs" /> |     <Compile Include="packets\send\actor\_0xFPacket.cs" /> | ||||||
|     <Compile Include="packets\send\events\EndEventPacket.cs" /> |     <Compile Include="packets\send\events\EndEventPacket.cs" /> | ||||||
|   | |||||||
| @@ -0,0 +1,32 @@ | |||||||
|  | using FFXIVClassic_Lobby_Server.packets; | ||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.IO; | ||||||
|  | using System.Linq; | ||||||
|  | using System.Text; | ||||||
|  | using System.Threading.Tasks; | ||||||
|  |  | ||||||
|  | namespace FFXIVClassic_Map_Server.packets.send.actor | ||||||
|  | { | ||||||
|  |     class SetActorIdleAnimationPacket | ||||||
|  |     {         | ||||||
|  |         public const ushort OPCODE = 0x144; | ||||||
|  |         public const uint PACKET_SIZE = 0x28; | ||||||
|  |  | ||||||
|  |         public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId) | ||||||
|  |         { | ||||||
|  |             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||||
|  |  | ||||||
|  |             using (MemoryStream mem = new MemoryStream(data)) | ||||||
|  |             { | ||||||
|  |                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||||
|  |                 { | ||||||
|  |                    binWriter.Seek(0x6, SeekOrigin.Begin); | ||||||
|  |                    binWriter.Write((UInt16)(idleAnimationId&0xFFFF)); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             return new SubPacket(OPCODE, playerActorID, targetID, data); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
										32
									
								
								FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
									
									
									
									
									
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								FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
									
									
									
									
									
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							| @@ -0,0 +1,32 @@ | |||||||
|  | using FFXIVClassic_Lobby_Server.packets; | ||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.IO; | ||||||
|  | using System.Linq; | ||||||
|  | using System.Text; | ||||||
|  | using System.Threading.Tasks; | ||||||
|  |  | ||||||
|  | namespace FFXIVClassic_Map_Server.packets.send.actor | ||||||
|  | { | ||||||
|  |     class _0x132Packet | ||||||
|  |     { | ||||||
|  |         public const ushort OPCODE = 0x132; | ||||||
|  |         public const uint PACKET_SIZE = 0x48; | ||||||
|  |  | ||||||
|  |         public static SubPacket buildPacket(uint playerActorID, ushort number, string function) | ||||||
|  |         { | ||||||
|  |             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||||
|  |  | ||||||
|  |             using (MemoryStream mem = new MemoryStream(data)) | ||||||
|  |             { | ||||||
|  |                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||||
|  |                 { | ||||||
|  |                     binWriter.Write((UInt16)number); | ||||||
|  |                     binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function)); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
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