Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.

This commit is contained in:
Filip Maj 2016-01-02 18:16:38 -05:00
parent 7aeb33d884
commit 93a42c1ba3
3 changed files with 66 additions and 0 deletions

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@ -122,6 +122,7 @@
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
@ -134,6 +135,7 @@
<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\events\EndEventPacket.cs" />

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@ -0,0 +1,32 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIdleAnimationPacket
{
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(0x6, SeekOrigin.Begin);
binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
}
}
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}

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@ -0,0 +1,32 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0x132Packet
{
public const ushort OPCODE = 0x132;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, ushort number, string function)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)number);
binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}