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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
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@@ -200,7 +200,7 @@ namespace FFXIVClassic_Map_Server
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displayNameId,
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eventConditions
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FROM gamedata_actor_class
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WHERE classPath <> '' AND eventConditions is not NULL
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WHERE classPath <> ''
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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@@ -212,7 +212,12 @@ namespace FFXIVClassic_Map_Server
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uint id = reader.GetUInt32("id");
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string classPath = reader.GetString("classPath");
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uint nameId = reader.GetUInt32("displayNameId");
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string eventConditions = reader.GetString("eventConditions");
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string eventConditions = null;
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if (!reader.IsDBNull(3))
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eventConditions = reader.GetString("eventConditions");
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else
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eventConditions = "{}";
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ActorClass actorClass = new ActorClass(id, classPath, nameId, eventConditions);
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actorClasses.Add(id, actorClass);
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@@ -92,9 +92,11 @@ namespace FFXIVClassic_Map_Server.Actors
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if (lParams == null)
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{
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classPath = "/Chara/Npc/Populace/PopulaceStandard";
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className = "PopulaceStandard";
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lParams = LuaUtils.createLuaParamList(classPath, false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
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string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
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string classNameFake = "PopulaceStandard";
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lParams = LuaUtils.createLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, classNameFake, lParams).debugPrintSubPacket();
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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}
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else
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{
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@@ -302,7 +304,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
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child = LuaEngine.loadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
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if (parent == null)
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if (parent == null && child == null)
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{
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LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName()));
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return null;
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