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Updated Scripts, removed all the old unique ones for the opening quest.
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@@ -46,7 +46,7 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
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location = INVENTORY_NORMAL;
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end;
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local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
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local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
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if (invCheck == INV_ERROR_FULL) then
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-- Your inventory is full.
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