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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Man0u0 & Man0u1 work progress.
Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing. Man0u1 still very early. Initial area's actors mostly scripted.
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@@ -8,10 +8,10 @@ properties = {
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function onTrigger(player, argc, actorClassId, width, height)
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if (actorClassId == nil) then
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player:SendMessage(0x20, "", "No actor class id provided.");
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return;
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end
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if (actorClassId == nil) then
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player:SendMessage(0x20, "", "No actor class id provided.");
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return;
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end
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local pos = player:GetPos();
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local x = pos[1];
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@@ -20,36 +20,16 @@ function onTrigger(player, argc, actorClassId, width, height)
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local rot = pos[4];
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local zone = pos[5];
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<<<<<<< HEAD
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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local w = tonumber(width) or 0;
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=======
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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local w = tonumber(width) or 0;
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>>>>>>> ioncannon/quest_system
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local h = tonumber(height) or 0;
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printf("%f %f %f", x, y, z);
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--local x, y, z = player.GetPos();
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for i = 0, w do
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for j = 0, h do
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<<<<<<< HEAD
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actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
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actor.SetAppearance(1001149)
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end
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end
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end
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if (actor == nil) then
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player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
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end
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=======
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actor = player.CurrentArea:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor = player.CurrentArea:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
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actor.SetAppearance(1001149)
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end
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end
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@@ -59,5 +39,4 @@ function onTrigger(player, argc, actorClassId, width, height)
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player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
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end
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>>>>>>> ioncannon/quest_system
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end;
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